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18 Aug 2017, 00:00:00 (PRT)
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  1. Old Comment
    Cavazos's Avatar

    Infantry weapon damage changes

    Hell yeah! This is so awesome! But I think M14s on Vietnam should be based on how many were available compared to M16s.
    permalink
    Posted 05-01-2017 at 09:55 PM by Cavazos Cavazos is offline
  2. Old Comment

    Infantry weapon damage changes

    so in a game where wind, bullet drop and ricochet do not exist youre concerned about the damage of a 144 grain bullet vs a 138 grain bullet and all this wacko stuff. how many years have people been playing this game now? longer than most children in elementary school have been alive on this earth. why do you think changing the most basic part of the game, shooting, is a good idea now? although i sympathize with your desire to make ballistics more realistic it simply is too far of a stretch for the battlefield 2 engine. no matter how much you tweak the damage, accuracy etc. you will NEVER even APPROACH what its like to shoot these weapons at a human being in real life. maybe military grade body armor would stop a burst from a mp5 at some distance, but you better believe youre not just gonna keep walking around like youre terminator and nothing affects you. you would be on your ass gasping for breath.

    unless if you change to another engine what youre trying to achieve will never be possible.

    i'm not trying to be a negative guy but i honestly think that these changes will totally destroy whats left of this game. you should listen to the majority of players and axe this ASAP.
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    Posted 04-30-2017 at 01:48 AM by pognivet pognivet is offline
  3. Old Comment
    tankninja1's Avatar

    Infantry weapon damage changes

    Quote:
    Originally Posted by Mostacho View Comment
    all for the sake of muh realism??
    It's called Project Reality, people have just forgotten how to play INS, not that any servers ever play it anymore.
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    Posted 04-29-2017 at 05:11 PM by tankninja1 tankninja1 is offline
  4. Old Comment
    DrHaX's Avatar

    Infantry weapon damage changes

    I would like to ask what gameplay balance aspects were taken into consideration before pushing this update?
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    Posted 04-28-2017 at 08:32 AM by DrHaX DrHaX is offline
  5. Old Comment
    DrHaX's Avatar

    Infantry weapon damage changes

    I would like to ask what gameplay balance aspects were taken into consideration before pushing this update?
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    Posted 04-28-2017 at 08:32 AM by DrHaX DrHaX is offline
  6. Old Comment

    Infantry weapon damage changes

    go back to the way it was

    First, let me say great work on everything that is being done. Allot of hard work throughout pr since 0.97, and even before then.

    PPPPLLLLLZZZZZZ go back to old bullet damage before this latest patch it's not my fault new players can't take good use of cover and move tactically. isn't that the whole point of pr is that you want to avoid being shot and thusly killed.

    if you want an in-depth explanation for why you should change back please read.


    I'm so confused by some of these comments about one shot kills being a bad thing... has anyone here ever been shot??? Even if you aren't killed more than likely you are not going to like it and will at the very least fall down in pain and become less of if not a threat at all... at least for a moment. (mmmeeeeeeeedddddiiiiicccc!!!!!)

    so far I've experienced numerous instances where I have acquired multiple hits on the enemy and they still kill me with one shot.... this is possible in real life i know, but when it happens over and over it becomes annoying and frankly I have been playing pr since 0.97 but now I'm thinking of not playing anymore.


    this is just my humble players point of view/opinion but since I started with bf1942

    then played:

    bf1942 mod: Desert Combat (i miss it)

    bf vietnam

    bf2

    then project reality since v0.97

    I have been playing for a long time and consider myself a professional at playing pr tactically.

    this latest patch that nerfs bullets not only takes tactics out of the game, it just makes it less fun when your taking your time to get a kill and even when you get that shot it does nothing and a simple patch can heal the guy right up for him to come back and kill you

    now its no longer project reality


    its more like project frustration and I'm scream ugggghhhhh i miss the days when tactics won out over headshots.....the old system wasn't bad at all.

    I wounded enemy before when trying to kill them and I was okay with that but a shot to the chest/body or head should be an instant kill since there is no way in this game to shoot someone in the leg and incapacitate them (make them fall down) it should be a kill shot especially at least two shots to the body with ak-47 or m16. yesterday i should a mec in the back with m16 50m away twice and he kept running (I know I shot him because I saw blood spurts and he groaned)

    in closing, I'm just merely trying to say if I spend 20 minutes to 30 minutes of a match sneaking around moving from cover to cover and working as a squad I should be able to get that kill when I see I've hit my mark with that patiently taken shot. im not saying make it instant death every time you get hit but go back to the old system it was better these guys saying they like it this way better are just tired of dying from running through the open or dashing straight into the kill zone and getting frustrated that they are good at call of duty but not this game lol
    permalink
    Posted 04-27-2017 at 06:30 PM by john... john... is offline
  7. Old Comment

    Infantry weapon damage changes

    I highly disagree with nerfing the sniper rifles. It's not like they're easy to use to begin with .
    permalink
    Posted 04-27-2017 at 05:33 PM by smith_ smith_ is offline
  8. Old Comment
    3===SPECTER===3's Avatar

    Infantry weapon damage changes

    Quote:
    Originally Posted by Volksgrenadier View Comment
    The new update killed the balance on infantry fights. But it's always nice that people who don't even play the game themselves, let alone are familiar with it, make irrational updates that fuck up the game dynamics completely.
    Wouldn't being able to make this change imply that he's familiar with the game? Actually I think it's physically impossible to mod a game without at least being familiar with it

    Comments like this make me appreciate the patience of the devs who have to put up with these people
    permalink
    Posted 04-27-2017 at 05:12 PM by 3===SPECTER===3 3===SPECTER===3 is offline
  9. Old Comment

    Infantry weapon damage changes

    The new update killed the balance on infantry fights. But it's always nice that people who don't even play the game themselves, let alone are familiar with it, make irrational updates that fuck up the game dynamics completely.
    permalink
    Posted 04-27-2017 at 12:38 PM by Volksgrenadier Volksgrenadier is offline
  10. Old Comment
    Paine's Avatar

    Infantry weapon damage changes

    Quote:
    Originally Posted by [R-DEV]M42 Zwilling View Comment
    This is wrong, center mass is not a 4-hit kill. It has always taken either 2 or 3 depending on where you hit (assuming no headshot). If it takes 4, at least one hit didn't register server-side.
    So your damage chart is not accurate? On the chart, 5.56x45mm at 300m vs armored chest is 4 shots to kill. So is 7.62x39mm.

    Would be great to go back to 2 or 3 hits, please do that.
    permalink
    Posted 04-27-2017 at 12:32 AM by Paine Paine is offline

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