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  1. Old Comment

    New T72B - "Valera"

    So what is it that newer systems have that could help run the game better & suffer less gameplay issues (such as my often experienced memory failure crash) ? Is it more RAM ? More GPU memory ?
    permalink
    Posted 05-12-2016 at 09:40 PM by Generic PR Gamer Generic PR Gamer is offline
  2. Old Comment
    {ZW}C-LOKE's Avatar

    New T72B - "Valera"

    Quote:
    Originally Posted by Gerfand View Comment
    Tell me that this is not going to destroy my already bad perfomace?
    Well the game is very geometry-intensive; that's graphics card performance department. Lag and stuttering, maybe even the occasional connection freeze or drop, that's due to the enormous amount of network info that must be coordinated between each client and the server, then back out to all clients.
    permalink
    Posted 05-09-2016 at 09:48 PM by {ZW}C-LOKE {ZW}C-LOKE is offline
  3. Old Comment
    Gerfand's Avatar

    New T72B - "Valera"

    Quote:
    Originally Posted by Roque_THE_GAMER View Comment
    this version have a ATGM?
    From Wikipedia
    T-72B (Object 184) (NATO code: SMT M198:[44] {1985}[41] (SMT ? Soviet Medium Tank) Much improved version with 1A40-1 fire control system, thicker armour, turret front and top was heavily reinforced with composite armour better known by its US codename "Super Dolly Parton", 20 mm of appliqu? armour in the front of hull, 9K120 system which gives T-72B 9M119 "Svir" (NATO code: AT-11 Sniper) laser-guided antitank missile capability, new 2A46M main gun, 1K13-49 sight, stabilization system, and a new V-84-1 engine with 840 hp (626 kW). On early models the smoke dischargers were mounted on the turret front (as per T-72A), later they were grouped on the left side of the turret to prepare for the installation of ERA bricks.
    permalink
    Posted 05-05-2016 at 08:46 AM by Gerfand Gerfand is offline
  4. Old Comment
    Roque_THE_GAMER's Avatar

    New T72B - "Valera"

    this version have a ATGM?
    permalink
    Posted 05-05-2016 at 04:45 AM by Roque_THE_GAMER Roque_THE_GAMER is offline
  5. Old Comment
    TheMerchantOfMenace's Avatar

    Good Bye!

    Just a sincere Thank You! for whatever contributions you have made to this great game.
    permalink
    Posted 05-04-2016 at 06:20 PM by TheMerchantOfMenace TheMerchantOfMenace is offline
  6. Old Comment
    Gerfand's Avatar

    New T72B - "Valera"

    The Desert Variant could be in Beirut, as Russian Naval INF don't have acess to T-90(they have acess for the T-80, but the T-72 would make more sense than the T-90)
    permalink
    Posted 05-01-2016 at 11:42 AM by Gerfand Gerfand is offline
  7. Old Comment
    [R-DEV]Rhino's Avatar

    New T72B - "Valera"

    Quote:
    Originally Posted by Jacksonez__ View Comment
    Are the ERA blocks just for the looks or are they actually working somehow?
    For now they will count as front armour, including the ones on the side etc, but in time we may make them have a special material that only tandem weapons will be able to do significant damage against.
    permalink
    Posted 05-01-2016 at 08:55 AM by [R-DEV]Rhino [R-DEV]Rhino is offline
  8. Old Comment
    Jacksonez__'s Avatar

    New T72B - "Valera"

    Are the ERA blocks just for the looks or are they actually working somehow?
    permalink
    Posted 05-01-2016 at 05:40 AM by Jacksonez__ Jacksonez__ is offline
  9. Old Comment
    [R-DEV]Rhino's Avatar

    New T72B - "Valera"

    Quote:
    Originally Posted by Rabbit View Comment
    saving spec map on normals?
    As your aware, basically yes, but as you also know, its a bit more technical than just that, since doing that on its own, doesn't save any memory, it just moves where the spec is. The trick is on top of moving the spec to the normal maps, is to then have the diffuse be in a higher rez than the spec/normal maps, since that's doing most of the work, while only being saved in DXT1 which is 1/4 of the file size of DXT5, which is what the normal/spec maps need to be saved in, but since they are 1/4 of the rez of the diffuse now, costs far less memory, without affecting visual detail very much, especially if its at the current rez it was before, which it is in most cases, with the diffuse being 4x the rez it was before, for only 2x the memory, where doing that rez in the old traditional setup, would be 6x the memory.
    permalink
    Posted 04-30-2016 at 03:10 PM by [R-DEV]Rhino [R-DEV]Rhino is offline
  10. Old Comment

    Good Bye!

    NOOO!!!

    But, Awesome video and music choice! WE WILL MISS YOU BRO!
    permalink
    Posted 04-30-2016 at 02:47 PM by H.Maverick H.Maverick is offline

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