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  1. Old Comment
    Roque_THE_GAMER's Avatar

    5 Pillars

    there will be a armor in this map? what kind?
    permalink
    Posted 11-14-2014 at 02:04 AM by Roque_THE_GAMER Roque_THE_GAMER is offline
  2. Old Comment
    Armalit44's Avatar

    Ulyanovsk Map - Update

    Ulyanovsk completely different!
    Geographic infrastructure of this card is not very suitable for the game. But does not correspond to the name of Ulyanovsk. This is not the Ulyanovsk. I was in Ulyanovsk. Nothing to do with this Ulyanovsk krte not. In Ulyanovsk few conifers and deciduous forests only.
    ???????? ?????? ??????????? - ???????? ????????? 2014

    ???????? ???
    ?? ??????????
    Sorry for your translation Russian to English in Google translator. I hope you will understand me.
    permalink
    Posted 11-10-2014 at 04:51 AM by Armalit44 Armalit44 is offline
    Updated 11-10-2014 at 04:56 AM by Armalit44 (Sorry for your translation Russian to English in Google translator. I hope you will understand me.)
  3. Old Comment
    PricelineNegotiator's Avatar

    Project Reality Original Soundtrack v1.0 RELEASED!!

    Awesome. Downloaded the FLAC version because loss-less is the only way to listen to music.
    permalink
    Posted 11-06-2014 at 11:50 PM by PricelineNegotiator PricelineNegotiator is online now
  4. Old Comment
    [R-DEV]Rabbit's Avatar

    5 Pillars

    Quote:
    Originally Posted by Priby View Comment
    Very cool map!

    Why 5 Pillars? For the 5 caves in the middle?



    Top Secret?
    5 Pillars of Islam, Shahadah is the first pillar.

    Top Secret for now, its a pretty big project.
    permalink
    Posted 10-23-2014 at 05:12 PM by [R-DEV]Rabbit [R-DEV]Rabbit is offline
  5. Old Comment
    Priby's Avatar

    5 Pillars

    Very cool map!

    Why 5 Pillars? For the 5 caves in the middle?

    Quote:
    Originally Posted by [R-DEV]Rabbit View Comment
    That picture isn't Shahadah.
    Top Secret?
    permalink
    Posted 10-23-2014 at 03:28 PM by Priby Priby is offline
  6. Old Comment
    zloyrash's Avatar

    5 Pillars

    Looks very good! Its gonna be interesting
    permalink
    Posted 10-20-2014 at 02:35 AM by zloyrash zloyrash is offline
  7. Old Comment
    fatalsushi83's Avatar

    5 Pillars

    Quote:
    Originally Posted by [R-DEV]Rabbit View Comment
    There will be some pickup kits that should help out the ins at main, currently its US v Syrian Rebels and for ins they get a t-62, pickup engineer kit and a pickup heavy AT kit. On top of that on the outskits they have many caves to hide in and basements in the small village west of the city.
    Very nice.

    And nice photo, Spectrium.
    permalink
    Posted 10-20-2014 at 12:10 AM by fatalsushi83 fatalsushi83 is offline
  8. Old Comment
    permalink
    Posted 10-19-2014 at 03:44 PM by Spectrium Spectrium is offline
  9. Old Comment
    Mouthpiece's Avatar

    5 Pillars

    Moar caves for Syrian rebels!!!

    Anyway, seems really nice. Those optional view windows are a great idea.
    I can imagine it now - "Breacher, get that window open please. AR please check if it's a good firing position and if so cover us from there", "OMG, guys, the window is open, they were here already" - more little things that can be known/noticed by most players like this may give a map a more memorable taste and also somewhat increase it's "replayability" value.

    How do you think, is it possible to code/implement a 2nd window like the static one that every time would spawn on 2nd floor and it the place where it spawns would be random (if not random, it would give a feeling that the nature of spawning locations are quite random)?
    permalink
    Posted 10-19-2014 at 01:33 PM by Mouthpiece Mouthpiece is offline
  10. Old Comment
    [R-DEV]Rabbit's Avatar

    5 Pillars

    Quote:
    Originally Posted by fatalsushi83 View Comment
    Looks great, really looking forward to it. The idea of blocking the window and entrances is awesome! It's gonna make for some really intense CQB.

    I was thinking, though, the city is pretty narrow and there are a lot of small compounds outside of it so it might be easy for bluefor to surround the cache locations and overrun the insurgent hideouts. Does the terrain outside of the urban areas have enough cover to build hideouts and make sending reinforcements from them possible?
    There will be some pickup kits that should help out the ins at main, currently its US v Syrian Rebels and for ins they get a t-62, pickup engineer kit and a pickup heavy AT kit. On top of that on the outskits they have many caves to hide in and basements in the small village west of the city.

    Quote:
    Originally Posted by camo_jnr_jnr View Comment
    Looks very cool. Click on Rabbits sig to get another pic.
    That picture isn't Shahadah.
    permalink
    Posted 10-19-2014 at 11:08 AM by [R-DEV]Rabbit [R-DEV]Rabbit is offline
    Updated 10-19-2014 at 12:11 PM by [R-DEV]Rabbit

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