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Blog Category: Modeling
Developer Blogs related to the modeling process.

Blog Entries

A rant and some pictures

Posted 10-04-2009 at 02:38 PM by Drav
Updated 10-05-2009 at 12:03 PM by [R-DEV]Rhino (changed ingame links so ppl couldn't find your album.)

Hey, I'm Drav and I've been making stuff for PR for a year or so. I play for CATA2 in the PRT so know lots of the guys from there, but other than that I dont get much time to be on the forums talking to you guys, so most of you wont know much about me....
Retired PR Developer
Posted in Modeling
Views 27064 Comments 21 Drav is offline

Gaza teamwork & potty training

Posted 09-28-2009 at 05:42 PM by Z-trooper

[R-DEV]ZZEZ is going a long way to make the upcomming Gaza map as immersive as possible.
This required doing a series of ambient statics that I and a group of different PR team members set out to create.
As always I did the modeling, UV...
Z-trooper's Avatar
Retired PR Developer
Posted in Modeling
Views 6372 Comments 23 Z-trooper is offline

... even more chinese stuff

Posted 08-27-2009 at 11:11 AM by Z-trooper

Ni Hao dear blog readers

If you have followed IronTaxi's blogs you will know that he has been working on some new chinese statics and a chinese map. You may have noticed some new statics that taxi didn't take credit for, so I guess I'll...
Z-trooper's Avatar
Retired PR Developer
Posted in Modeling
Views 10303 Comments 15 Z-trooper is offline

My First High Poly Model & Normal Map Bake

Posted 08-22-2009 at 01:27 PM by [R-DEV]Rhino
Updated 08-22-2009 at 03:02 PM by [R-DEV]Rhino

High Poly Modelling, aka Sub Division modelling aka Next Generation Modelling is something I've been putting off learning for some time. Mainly because its not needed for the types of models I tend to make but I thought I better have a go at it sooner...
[R-DEV]Rhino's Avatar
PR:BF2 Developer
Posted in Modeling
Views 3952 Comments 10 [R-DEV]Rhino is offline

Chinese statics to go with wontons and dumplings

Posted 08-10-2009 at 08:13 PM by IronTaxi

Hey there PR fans, pubbies and general lonewolfing noobs...

Have had it in my head for some time to create a very detailed chinese ancient city using as much of the vbf2 statics as possible and knocking them together with a bunch custom...
IronTaxi's Avatar
Mapping Manager
Posted in Modeling
Views 2788 Comments 21 IronTaxi is offline

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