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Posted 06-18-2014 at 05:39 AM by [R-DEV]AncientMan

Hey guys, time for another blog. No pictures, just a bunch of text, how boring hey...

So as I'm sure everyone is well aware, with PR:BF2 v1.2 it brings in support for PRMasterServer. But what is PRMasterServer, what does it do, why is...
[R-DEV]AncientMan's Avatar
PR:BF2 Project Manager
Posted in Coding
Views 12418 Comments 34 [R-DEV]AncientMan is offline

The New C4 / FOB / Cache Gameplay Changes

Posted 06-28-2013 at 08:18 AM by [R-DEV]K4on
Updated 06-28-2013 at 08:46 AM by [R-DEV]K4on


time to update you guys about the PR 1.0 C4 vs Firebase, Vehicle, Ammocache gameplay changes.

Following has changed for the conventional forces:

- C4 for conventional forces will be available...
[R-DEV]K4on's Avatar
PR:BF2 Test Lead
Posted in Coding
Views 13985 Comments 63 [R-DEV]K4on is offline

So That's New...

Posted 05-27-2013 at 03:42 PM by [R-DEV]AncientMan

Just a little something something that I worked on last week
[R-DEV]AncientMan's Avatar
PR:BF2 Project Manager
Posted in Coding
Views 10140 Comments 47 [R-DEV]AncientMan is offline

New Explosives, a new Logo and a new BEAST!

Posted 03-19-2013 at 06:35 PM by [R-DEV]K4on
Updated 02-02-2014 at 04:00 PM by [R-DEV]K4on

[R-DEV]K4on's Avatar
PR:BF2 Test Lead
Posted in Coding
Views 17663 Comments 59 [R-DEV]K4on is offline

PR 1.0 Spawn menu modification

Posted 01-06-2013 at 02:08 PM by BloodyDeed
Updated 08-04-2013 at 09:13 AM by BloodyDeed

Since it?s been awhile I decided to write up a new Developer Blog. This blog will be an overview of one of many new features of PR:BF2 1.0, the Kit Selection Spawn...
BloodyDeed's Avatar
Retired PR Developer
Posted in Coding
Views 9615 Comments 22 BloodyDeed is offline

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