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		<title><![CDATA[Project Reality Forums - Blogs - [R-DEV]Outlawz7]]></title>
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		<description>Welcome to the Project Reality Official Forums! Project Reality is a realistic, modern, Battlefield 2 modification featuring a variety of new nations, including the complete British Army, weapons, vehicles, and new game modes. Join our growing community today!</description>
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			<title><![CDATA[Project Reality Forums - Blogs - [R-DEV]Outlawz7]]></title>
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			<title>Too many trees...</title>
			<link>http://www.realitymod.com/forum/blogs/9317/b300-too-many-trees.html</link>
			<pubDate>Tue, 11 Oct 2011 14:27:15 GMT</pubDate>
			<description>Image: http://i.imgur.com/gxixZ.jpg  
 
Image: http://i.imgur.com/rwUWB.jpg  
 
Image: http://i.imgur.com/lV5C2.jpg</description>
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			<dc:creator><![CDATA[[R-DEV]Outlawz7]]></dc:creator>
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			<title><![CDATA['sup, IDF.]]></title>
			<link>http://www.realitymod.com/forum/blogs/9317/b297-sup-idf.html</link>
			<pubDate>Mon, 03 Oct 2011 10:08:05 GMT</pubDate>
			<description>Image: http://i.imgur.com/qU6de.jpg  
 
;)</description>
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<br />
;)</div>

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			<dc:creator><![CDATA[[R-DEV]Outlawz7]]></dc:creator>
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			<title>Enemy LODs spotted</title>
			<link>http://www.realitymod.com/forum/blogs/9317/b280-enemy-lods-spotted.html</link>
			<pubDate>Sun, 15 May 2011 19:15:43 GMT</pubDate>
			<description>Image: http://i.imgur.com/AGYtD.jpg  
 
om nom nom</description>
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om nom nom</div>

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			<dc:creator><![CDATA[[R-DEV]Outlawz7]]></dc:creator>
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			<title>The witch is dead....</title>
			<link>http://www.realitymod.com/forum/blogs/9317/b262-witch-dead.html</link>
			<pubDate>Sat, 22 Jan 2011 11:41:04 GMT</pubDate>
			<description><![CDATA[And you can keep the dog. Certainly won't be seen with the next major release. 
 
 
---Quote--- 
MAPS: Deleted Wanda Shan per Outlawz request (danke)...]]></description>
			<content:encoded><![CDATA[<div>And you can keep the dog. Certainly won't be seen with the next major release.<br />
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				MAPS: Deleted Wanda Shan per Outlawz request (danke) 2033
			
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				MAPS: Deleted Wanda Shan
			
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				Deleted Wanda Shan
			
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			<a href="http://www.youtube.com/watch?v=rHJoj9IqeKg&amp;hd=1" title="View this video at YouTube in a new window or tab" target="_blank" class="footlink smallfont">YouTube Video</a>
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<img src="http://4.bp.blogspot.com/__HQWKX8g3_0/SSH9d2NxK-I/AAAAAAAAA90/n4tbQfYDdZw/s400/HappyKittenDoesItRite.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

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			<dc:creator><![CDATA[[R-DEV]Outlawz7]]></dc:creator>
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			<title>A year in the SP bidnezz</title>
			<link>http://www.realitymod.com/forum/blogs/9317/b236-year-sp-bidnezz.html</link>
			<pubDate>Tue, 31 Aug 2010 14:54:38 GMT</pubDate>
			<description>As of 5 minutes ago I finally finished another map setup for PRSP and sent it into the oven where it will bake at 50% CPU usage over the next few...</description>
			<content:encoded><![CDATA[<div>As of 5 minutes ago I finally finished another map setup for PRSP and sent it into the oven where it will bake at 50% CPU usage over the next few days. :goodvibes<br />
<br />
The setup was painstaking and I forgot when I last shut down my PC, a bunch of tests, making dummy statics to replace troubled objects and imports and crashing went on literally 24/7 the past week and I'm glad it's over, though I may be speaking too soon. I find anything that I work on likes to prove me wrong at least once during production.:tired:<br />
<br />
This latest adventure and the fact I've been bumped to developer earlier this month (and also the fact that I don't have my own dev blog yet made me fell inadequate) got me slightly nostalgic, so I went back and found this from July last year.<br />
<br />
<img src="http://i57.photobucket.com/albums/g214/privateLoL/screen252-1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Yeah, that's my first SP supported map, Battle for Qinling. <br />
That same layout is still in PR a year later which sounds cute, but I'd like to ruin the moment by telling you all that a full-sized SP support for the map was made and existed, but shipped itself with a load of issues that I had no experience with at the time and therefore it was never finished. <br />
<br />
However not too long after that the 0.9 development cycle brought in new maps to deflower and I built up loads of experience with them and I laugh at myself now when I read the old Qinling development thread and see all the issues that frustrated me to no end, but can now solve them for laughs before moving onto more serious stuff. 8-)<br />
<br />
I'll you leave with this screenshot of my work folder, I deleted maybe only one or two map directories ever since I started and a nice little family of 19 maps I created or finished off for someone else gathered there, though I must add in that almost all PR maps were done at least <b>twice</b>, as I said at start; anything that I work on likes to prove me wrong at least once during production.<br />
<br />
<img src="http://i57.photobucket.com/albums/g214/privateLoL/workfolder.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
P.S. One of these is the one I'm working on right now, whoever guesses it gets a cookie. ;)</div>

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			<dc:creator><![CDATA[[R-DEV]Outlawz7]]></dc:creator>
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