project reality header
Go Back   Project Reality Forums > Developer Blogs > [R-DEV]Outlawz7
23 May 2017, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Rate this Entry
GPO updates for 1.4.10.0
Posted in: Mapping
Posted 05-18-2017 at 07:19 PM by [R-DEV]Outlawz7

More layer changes are in store for the next release of Project Reality and I thought I'd share some of the bigger ones.

Kashan Desert

Both bunker flags are now in play at the same time while the last flag is picked randomly from either North/South Village or Outpost. Since most of the action happens around bunkers, the idea is to allow either side to attack either South or North Bunker at all times; the dominating side having to defend two flags while attacking the third to slow them down while cutting the game short once either one of the Village/Outpost flags is captured since so far the game was always over in practical terms when that happened and it also gives a chance to Outpost flags to be in play.




The Alternative layer was also changed; the T72M was buffed to T72S and BMP2s now come with ATGMs. Both Bradley and BMP2 are now 10 minutes delayed, (transport helicopters, tanks, attack helicopters and anti-air are as they were) giving infantry a 10 minute window without any assets in order to set up. Better make good use of those 6 trucks.




Charlie's Point

Major changes to this map include putting the northern landmass out of bounds save for the US main base, redone DoDs, giving US team an area attack, moving the ZPU4 in grid L9 behind some cover from where it cannot fire into US main, marking NVA base on map and changing undergrowth to draw further and be shorter in height. New flag routes for AAS, flags can now be recaptured by NVA, alternative layer with APCs (M113&ACAV vs BTR60) and a Skirmish layer.







Asad Khal

Playable area was opened up, especially in the west. Mapper placed ammo caches were removed and Hamas now has logistics technical for resupply/kit request. Both North and South Objective flags are in play at the same time for the same reason as Kashan bunkers above and the Breaking Point/Forward Base flags were removed because they just postponed the inevitable once the opposing team broke through and was in position to capture Village/Supply Route and those. On Alt layer the MEC MTLB now respawns to even it out with IDF M113 and added Skirmish Alt with MEC vs IDF as well. Skirmish now has DoD for spawn areas and slightly larger playable area.







Updated 05-18-2017 at 07:35 PM by [R-DEV]Rhino
Views: 1602 | Comments: 7

« Previous Entry  |  Main

Comments
Total Comments: 7
  1. Old Comment
    Rabbit's Avatar
    Still no light cas layout of Kashan? Gheyyyyyyyy.
    permalink
    Posted 05-18-2017 at 09:15 PM by Rabbit Rabbit is online now
  2. Old Comment
    operativac's Avatar
    Sweet!
    permalink
    Posted 05-19-2017 at 03:33 AM by operativac operativac is offline
  3. Old Comment
    VTRaptor's Avatar
    changing undergrowth to draw further and be shorter in height
    pls no

    I love current Charlie's point tall undergrowth, it's why we call it Vietnam.
    permalink
    Posted 05-19-2017 at 09:45 AM by VTRaptor VTRaptor is offline
  4. Old Comment
    tankninja1's Avatar
    Oh dear god, the BTR is back on Charlie's Point.
    permalink
    Posted 05-19-2017 at 12:11 PM by tankninja1 tankninja1 is offline
  5. Old Comment
    Roque_THE_GAMER's Avatar
    This was copy from Squad right? i cant already say that this does not work, the maim point of Squad and PR is the tactical aspect and have more than 2 flags to defend and attack will just spread everyone, of course would be easy to say that your team needs more team work but we all know that in public games that is already too hard to achieve with only 1 flag in attack and defense, don't bring that to PR.
    permalink
    Posted 05-19-2017 at 04:26 PM by Roque_THE_GAMER Roque_THE_GAMER is offline
  6. Old Comment
    We've been having a bug since this patch, so far only seen on Fallujah West.

    After INS place their first FOB and build a DShK deployable, neither team is able to build any deployables.

    Has happened twice today.
    permalink
    Posted 05-19-2017 at 06:52 PM by Temur Temur is offline
  7. Old Comment
    CG-Delta's Avatar
    Quote:
    Originally Posted by Roque_THE_GAMER View Comment
    This was copy from Squad right? i cant already say that this does not work, the maim point of Squad and PR is the tactical aspect and have more than 2 flags to defend and attack will just spread everyone, of course would be easy to say that your team needs more team work but we all know that in public games that is already too hard to achieve with only 1 flag in attack and defense, don't bring that to PR.
    Two flags linked together is not a new thing in PR in case you thought that. It has been here before squad. (just in case you didn't know) Is squad the reason more maps has it now in PR now and the effects it has is not for me to answer ...
    permalink
    Posted 05-20-2017 at 07:18 AM by CG-Delta CG-Delta is offline
 

All times are GMT -4. The time now is 08:54 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.