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A year in the SP bidnezz
Posted in: Other
Posted 08-31-2010 at 11:54 AM by Outlawz7

As of 5 minutes ago I finally finished another map setup for PRSP and sent it into the oven where it will bake at 50% CPU usage over the next few days.

The setup was painstaking and I forgot when I last shut down my PC, a bunch of tests, making dummy statics to replace troubled objects and imports and crashing went on literally 24/7 the past week and I'm glad it's over, though I may be speaking too soon. I find anything that I work on likes to prove me wrong at least once during production.

This latest adventure and the fact I've been bumped to developer earlier this month (and also the fact that I don't have my own dev blog yet made me fell inadequate) got me slightly nostalgic, so I went back and found this from July last year.



Yeah, that's my first SP supported map, Battle for Qinling.
That same layout is still in PR a year later which sounds cute, but I'd like to ruin the moment by telling you all that a full-sized SP support for the map was made and existed, but shipped itself with a load of issues that I had no experience with at the time and therefore it was never finished.

However not too long after that the 0.9 development cycle brought in new maps to deflower and I built up loads of experience with them and I laugh at myself now when I read the old Qinling development thread and see all the issues that frustrated me to no end, but can now solve them for laughs before moving onto more serious stuff.

I'll you leave with this screenshot of my work folder, I deleted maybe only one or two map directories ever since I started and a nice little family of 19 maps I created or finished off for someone else gathered there, though I must add in that almost all PR maps were done at least twice, as I said at start; anything that I work on likes to prove me wrong at least once during production.



P.S. One of these is the one I'm working on right now, whoever guesses it gets a cookie.
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Total Comments: 43
  1. Old Comment
    Outlawz7's Avatar
    Quote:
    Originally Posted by Epipen View Comment
    What happened to that map of the "never gonna give you up, never gonna let you down" party?
    Threw it away because of an issue with ground materials killing every moving vehicle, we suspected that simply recompiling the ground textures could solve it, but [R-DEV]Hans didn't have the original files anymore. Though thanks for reminding me, gave me an idea
    permalink
    Posted 09-01-2010 at 03:39 PM by Outlawz7 Outlawz7 is offline
  2. Old Comment
    General Dragosh's Avatar
    lol candybay
    permalink
    Posted 09-01-2010 at 03:58 PM by General Dragosh General Dragosh is offline
  3. Old Comment
    frank_beans's Avatar
    Beirut........Gaza........Silent Eagle........definitely looking forward to the next release. Great work Outlawz.
    permalink
    Posted 09-01-2010 at 09:42 PM by frank_beans frank_beans is offline
  4. Old Comment
    Sgt.Heine's Avatar
    FALLUJAH?!?!?!..are you fo real...
    permalink
    Posted 09-01-2010 at 10:07 PM by Sgt.Heine Sgt.Heine is offline
  5. Old Comment
    Ekalb's Avatar
    Why are people so excited about fallujah and karbala getting bot support?
    They already have it
    permalink
    Posted 09-02-2010 at 01:44 AM by Ekalb Ekalb is offline
  6. Old Comment
    usmcguy's Avatar
    no we dont...
    permalink
    Posted 09-02-2010 at 05:53 AM by usmcguy usmcguy is offline
  7. Old Comment
    Outlawz7's Avatar
    Quote:
    Originally Posted by Ekalb View Comment
    Why are people so excited about fallujah and karbala getting bot support?
    They already have it
    Where did you get that from?
    permalink
    Posted 09-02-2010 at 01:22 PM by Outlawz7 Outlawz7 is offline
  8. Old Comment
    usmcguy's Avatar
    Quote:
    Originally Posted by [R-DEV]Outlawz View Comment
    Where did you get that from?
    seriously..but will they get bot support in 0.95?
    permalink
    Posted 09-02-2010 at 01:47 PM by usmcguy usmcguy is offline
  9. Old Comment
    CCCode's Avatar
    You're working on Qwai :P
    permalink
    Posted 09-02-2010 at 01:53 PM by CCCode CCCode is offline
  10. Old Comment
    Well, considering SP tends to focus heavily on the larger maps, Silent Eagle.
    permalink
    Posted 09-02-2010 at 04:02 PM by Daishi2442 Daishi2442 is offline
 

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