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Some map gameplay changes for v1.4

Posted 07-31-2016 at 09:31 AM by [R-DEV]Outlawz7

A lot of maps have been tweaked for v1.4 but I'd like to expose a few of my own making.

First, Ramiel Insurgency.
Mosques have been removed, ARF base's dome of death is bigger, some new cache locations, caches near ARF base have...
[R-DEV]Outlawz7's Avatar
PR:BF2 Developer
Posted in Mapping
Views 9268 Comments 11 [R-DEV]Outlawz7 is offline
Old

Nice view

Posted 02-18-2016 at 02:37 PM by [R-DEV]Outlawz7
Updated 02-18-2016 at 04:02 PM by [R-DEV]Outlawz7

[R-DEV]Outlawz7's Avatar
PR:BF2 Developer
Posted in Mapping
Views 12899 Comments 24 [R-DEV]Outlawz7 is offline
Old

Fixer-upper

Posted 10-24-2015 at 06:42 PM by [R-DEV]Outlawz7

It's been a few months since I've come back on the PR:BF2 dev team after a three year absence and I've been busy. Today I'll disclose a few of the things I've worked on since I got here.

To begin, I've updated the market tarp static....
[R-DEV]Outlawz7's Avatar
PR:BF2 Developer
Posted in Modeling
Views 4800 Comments 15 [R-DEV]Outlawz7 is offline
Old

Return of the signs

Posted 05-25-2012 at 06:06 PM by [R-DEV]Outlawz7

[R-DEV]Outlawz7's Avatar
PR:BF2 Developer
Posted in Uncategorized
Views 72091 Comments 22 [R-DEV]Outlawz7 is offline
Old

Too many trees...

Posted 10-11-2011 at 11:27 AM by [R-DEV]Outlawz7
Updated 10-11-2011 at 01:12 PM by [R-DEV]Outlawz7





[R-DEV]Outlawz7's Avatar
PR:BF2 Developer
Posted in Uncategorized
Views 50959 Comments 32 [R-DEV]Outlawz7 is offline

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