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Lowered Weapon Stances - WIP Videos
Posted in: Animation
Posted 07-27-2009 at 10:09 AM by [R-DEV]Chuc

Just a peek into its continued development..



Updated 08-11-2009 at 09:01 PM by [R-DEV]2Slick4U
Views: 5745 | Comments: 37
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Comments
Total Comments: 37
  1. Old Comment
    Aliblista's Avatar
    Quote:
    Originally Posted by cfschris View Comment
    Looks kind of stupid how they're shooting their rifles and as soon as they stop, its IMMEDIATELY to cradling the gun. Truthful opinion here (I'm not ass-kidding like alot of these guys like to do), it looks really, really bad.
    erm no its doesnt, it looks pretty fuckin excellent and thats an honest not kiss ass opinion. Most of the time that frame jump wont be noticable, besides theres not a great deal chuck can do about that anyway afaik
    permalink
    Posted 07-27-2009 at 12:28 PM by Aliblista Aliblista is offline
  2. Old Comment
    [R-CON]Tomato-Rifle's Avatar
    Keep working on it
    permalink
    Posted 07-27-2009 at 12:37 PM by [R-CON]Tomato-Rifle [R-CON]Tomato-Rifle is offline
  3. Old Comment
    M_Striker's Avatar
    Quote:
    Originally Posted by cfschris View Comment
    Looks kind of stupid how they're shooting their rifles and as soon as they stop, its IMMEDIATELY to cradling the gun. Truthful opinion here (I'm not ass-kidding like alot of these guys like to do), it looks really, really bad.


    Don't get me wrong, the cradling is GREAT, but going insta-cradle from a shooting stance looks ridiculous. Maybe code in a 2-3 second wait before going to a cradling stance?
    I agree completely. There should be a delay or something in the animation.

    By the way, Are those new SAW sounds I hear? Or do you have an amazing sound card or something? :P
    permalink
    Posted 07-27-2009 at 12:53 PM by M_Striker M_Striker is offline
  4. Old Comment
    jmlane's Avatar
    Yeah, adding a pause leads to bad animation blending or so I read from Chuc or another other dev. in a thread referencing these animations originally.

    I agree it would look a lot nicer to have a slower "hesitant to lower your weapon away from the target" ending in the hip fire animation, but it might just be too problematic for blended animations when the player is not stationary after hip shot. Only so much life-like movement via animation can be added to an old engine like this.
    permalink
    Posted 07-27-2009 at 12:54 PM by jmlane jmlane is offline
  5. Old Comment
    MAINERROR's Avatar
    AWESOME!! Very very nice. Now we can have tacticool movies.
    permalink
    Posted 07-27-2009 at 01:34 PM by MAINERROR MAINERROR is offline
  6. Old Comment
    McBumLuv's Avatar
    Well, also the fact when you are moving with the gun down, it's only a 3rd person animation, (or is that geting changed, Chuc?), which doesn't change what I'm about to say, which is that the game can't sense that you're about to click the button and shoot in a second. That or have a delay on the shot after people click

    Very nice Chuc, I'd personally prefer to slow down the default walk to a "walk" and have the sights raised in an animation, but that'll come later, if ever.
    permalink
    Posted 07-27-2009 at 01:53 PM by McBumLuv McBumLuv is offline
  7. Old Comment
    Exactly McLuv, if you want PR to be clicky, you must have that snap, otherwise everyone would be waiting half a second between click and your weapon shooting. We can, however, extend the fire animations so they keep the weapon up longer though. I'll talk to Chuc about it.
    permalink
    Posted 07-27-2009 at 02:35 PM by Katarn Katarn is offline
  8. Old Comment
    Zrix's Avatar
    Awesum camera skillz


    But it's looking really good, keep it up!
    permalink
    Posted 07-27-2009 at 03:14 PM by Zrix Zrix is offline
  9. Old Comment
    [R-DEV]Rudd's Avatar
    can the idle animations be used to keep the weapon up for a couple of seconds before cradle?
    permalink
    Posted 07-27-2009 at 03:15 PM by [R-DEV]Rudd [R-DEV]Rudd is offline
  10. Old Comment
    Silly_Savage's Avatar
    Ha, Katarn you seem to be having some issues with your 3ds Max?

    I hardly think Falknub would be the ideal person to turn to for your problems.

    The animations look great so far, Chuc. Keep it up.
    permalink
    Posted 07-27-2009 at 04:30 PM by Silly_Savage Silly_Savage is offline
 

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