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3D Scopes Update
Posted in: Uncategorized
Posted 03-18-2010 at 08:56 AM by [R-DEV]Chuc

Seems like the POC has shown good success with team members and most of the public, and so I'm expanding the concept to other weapons







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Comments
Total Comments: 60
  1. Old Comment
    Very Nice.
    permalink
    Posted 03-18-2010 at 11:28 PM by [BUILT4SPEED] [BUILT4SPEED] is offline
  2. Old Comment
    cyberzomby's Avatar
    I like it as well! Very cool
    permalink
    Posted 03-19-2010 at 05:38 AM by cyberzomby cyberzomby is offline
  3. Old Comment
    Anhkhoa's Avatar
    It's a good thing otherwise but non-circular circles...it's irks me so very much.
    permalink
    Posted 03-19-2010 at 08:14 AM by Anhkhoa Anhkhoa is offline
  4. Old Comment
    Darkside's Avatar
    very good work =D
    permalink
    Posted 03-19-2010 at 11:03 AM by Darkside Darkside is offline
  5. Old Comment
    Alex6714's Avatar
    Quote:
    Originally Posted by [R-DEV]AncientMan View Comment
    It uses post-processing, however I modified it so it doesn't overwrite existing post-processing effects (negative numbers is blur, positive numbers is default post-processing). Kinda simple, but it works .
    Thats pretty cool. Nice way of getting around it. Assume the max is 2 in that case? -1 and 1?
    permalink
    Posted 03-19-2010 at 12:42 PM by Alex6714 Alex6714 is offline
  6. Old Comment
    Kill001's Avatar
    Because I

    jizzed

    in

    my pants
    permalink
    Posted 03-20-2010 at 07:09 PM by Kill001 Kill001 is offline
  7. Old Comment
    ][nvert's Avatar
    doing this with sniper scopes would be cool, but instead of as far back as you have made them, make it as if the head were a tad closer than your samples. Three Thumbs Up Chuc
    permalink
    Posted 03-21-2010 at 07:31 PM by ][nvert ][nvert is offline
  8. Old Comment
    I love this. I just wish that none of the scope was blurred, because currently it feels weird seeing the edges of the physical scope blurring just like the surroundings.
    permalink
    Posted 03-22-2010 at 03:47 AM by Daishi2442 Daishi2442 is offline
  9. Old Comment
    iAllex's Avatar
    I looked at the previous 3D scopes blog entry, and, I think that black arround the edges of the screen(that simulates the edges of the eye while looking throught the scope - proof of concept #2) might look better, and may help with those people that complain about getting headaches or sick from these effects .
    Have you tried to see how it works?.
    permalink
    Posted 03-23-2010 at 05:37 PM by iAllex iAllex is offline
  10. Old Comment
    Charliesierra-RCR's Avatar
    Looks good, but where's the front Aiming post? This isnt COD4.. you still have a front aiming post that can be seen when looking through the Scopes. Its just a blur buts its still there.

    and iAllex, if you've zeroed and adjusted your scoped properly you should have no Black around the edge of your scope.
    permalink
    Posted 03-30-2010 at 12:48 PM by Charliesierra-RCR Charliesierra-RCR is offline
 

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