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Bastion and the Surrounding Terrain are pretty much done
Posted in: Mapping
Posted 10-12-2011 at 06:54 PM by [R-DEV]Dr Rank

Hey everyone, just a quick one to keep you posted on development, Camp Bastion is now pretty much finished, it needs a few other additions but I'll have to wait for those to be made first The runway model itself is another one of Rhino's amazing additions! The surrounding terrain is pretty much sorted too, again, its just awaiting a few other bits to be made to finish it off. Here's an updated minimap and a few screenshots of a Bastion (which is around 1700m x 1200m at its widest and longest points) in its current state:



An editor shot to show the full base (a large part of Bastion is in the surrounding terrain to save on space whilst still giving the impression of a larger base):


A few ingame shots:

(ignore the black patches to the right, the runway will be fixed with shaders etc in the future)








(please note that the tower in the image below is just a placeholder, as are the concrete barriers)














So what's next? Some more performance tweaks whilst I await Rhino's 'IKEA store' to finish manufacturing all its goods XD (New IKEA Store Opening in Helmand! - Project Reality Forums), then it'll be compounds, final details including all the new fields, final terrain tweaks, FOB buildings and cabling work, gamemodes, lightmaps etc, and finally on to testing
Updated 10-16-2011 at 08:16 AM by [R-DEV]Dr Rank
Views: 62851 | Comments: 40
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Comments
Total Comments: 40
  1. Old Comment
    I can not wait omg

    The base itself could be a map.
    permalink
    Posted 10-12-2011 at 07:35 PM by Reddeath Reddeath is offline
  2. Old Comment
    Pure distilled win right there!
    permalink
    Posted 10-12-2011 at 07:35 PM by AquaticPenguin AquaticPenguin is offline
  3. Old Comment
    Redamare's Avatar
    awesome lol i cant wait ... its been 2 years? lol you should hide somwhere the cut out chinook and black hawk fast rope boards
    permalink
    Posted 10-12-2011 at 07:44 PM by Redamare Redamare is offline
  4. Old Comment
    Zrix's Avatar
    INF layer in the entire base? Hell to the yes
    permalink
    Posted 10-12-2011 at 07:51 PM by Zrix Zrix is offline
  5. Old Comment
    [R-DEV]Rhino's Avatar
    Lol rich you nub! You where meant to post this in the highlights forum so I could then post my update in the blog forums you noob

    I'll just have to wait a few days now until I post mine

    Quote:
    Originally Posted by Redamare View Comment
    lol you should hide somwhere the cut out chinook and black hawk fast rope boards
    Possibly.

    Quote:
    Originally Posted by Zrix View Comment
    INF layer in the entire base? Hell to the yes
    Only problem is 1/3rd of the base is in the surrounding terrain
    permalink
    Posted 10-12-2011 at 07:56 PM by [R-DEV]Rhino [R-DEV]Rhino is offline
  6. Old Comment
    mockingbird0901's Avatar
    Quote:
    Originally Posted by [R-DEV]Rhino View Comment
    Lol rich you nub! You where meant to post this in the highlights forum so I could then post my update in the blog forums you noob

    I'll just have to wait a few days now until I post mine
    Noooooo!

    Map looks like .... well, it just looks awesome really.
    Can't wait to try this map out!
    permalink
    Posted 10-12-2011 at 08:33 PM by mockingbird0901 mockingbird0901 is offline
  7. Old Comment
    Shovel's Avatar
    There have been so many dev blogs in the last week!

    Anyway, that base has to be at last the size of Asad Khal, right?
    permalink
    Posted 10-12-2011 at 09:52 PM by Shovel Shovel is offline
  8. Old Comment
    lukeyu2005's Avatar
    Awesome.

    That base would be great for a push battle kinda map. Maybe a insurgent attack on the base?

    The Opfor have heaps of fancy stuff (or as fancy as they can get) and they have a uncapable spawn and the Blufor are on defence.

    Good idea having the Blufor on the backfoot for once?
    permalink
    Posted 10-12-2011 at 10:14 PM by lukeyu2005 lukeyu2005 is offline
  9. Old Comment
    Stealthgato's Avatar
    "Which is about 1700 x 1200 m"

    Oh, that's a relatively small map afterall.

    *notices that it refers to the base alone*

    permalink
    Posted 10-12-2011 at 10:14 PM by Stealthgato Stealthgato is offline
  10. Old Comment
    [R-DEV]Rhino's Avatar
    Quote:
    Originally Posted by Shovel View Comment
    Anyway, that base has to be at last the size of Asad Khal, right?
    Asad Khal, a 1km by 1km map is 1024 x 1024 meters to be exact. Where bastion as per Rank's op is 1700m x 1200m, so its quite a bit bigger than Asad Khal
    permalink
    Posted 10-12-2011 at 11:06 PM by [R-DEV]Rhino [R-DEV]Rhino is offline
 

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