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The New C4 / FOB / Cache Gameplay Changes
Posted in: Coding
Posted 06-28-2013 at 08:18 AM by [R-DEV]K4on

Hello,

time to update you guys about the PR 1.0 C4 vs Firebase, Vehicle, Ammocache gameplay changes.


Following has changed for the conventional forces:

- C4 for conventional forces will be available in a small and a large model

- the large model is a bit more than twice as strong, and only available for the CombatEngineer, while the small C4 is handed out to the specialist too

- both types of C4 will be time detonated now (basically removes ability to ambush)

- C4 is defuseable by the CombatEngineer, in case the C4 was misplaced

- FOBs are not knifeable anymore, and only killable by C4 or other high explosive devices, and big calibers used by vehicles

- Caches are effectively killable by C4 only and it takes longer to plant the c4, to simulate a proper EOD work. This also helps to prevent "ninja" cache destroying

- To blow a cache successfully with one C4 (doesn't matter if big or small) it needs to be planted directly on the cache - means killing caches through walls isnt that easy anymore



The video below is pretty old, the C4 deploy times and the detonator, the effects and minor other things have changed for example, but the shown gameplay mechanics are the same:

Updated 06-28-2013 at 08:46 AM by [R-DEV]K4on
Views: 12977 | Comments: 63
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Comments
Total Comments: 63
  1. Old Comment
    love those new c4s
    permalink
    Posted 06-28-2013 at 08:46 AM by Inspektura43 Inspektura43 is offline
  2. Old Comment
    Holzy's Avatar
    So are incendiary grenades still in the game?
    permalink
    Posted 06-28-2013 at 08:50 AM by Holzy Holzy is offline
  3. Old Comment
    Looking good.
    permalink
    Posted 06-28-2013 at 08:51 AM by izoiva izoiva is offline
  4. Old Comment
    way better than buggy thermite!
    but i dont like that they still stick to vehicles. I dont see a reason for this as it only encourages "ninjas" that try to kill manned vehicles with C4.
    permalink
    Posted 06-28-2013 at 08:52 AM by [R-CON]Mats391 [R-CON]Mats391 is offline
  5. Old Comment
    Nate(GER)'s Avatar
    did the vehicle`s engine get disabled by the first small c4 or is it just a new engine sound?

    feels like its gonna be alot harder now to disrupt enemy supply lines (aka: these changes have ruined the mod even though I haven`t played i yet..)

    good work
    permalink
    Posted 06-28-2013 at 08:57 AM by Nate(GER) Nate(GER) is offline
  6. Old Comment
    Souls Of Mischief's Avatar
    FUCK YESSSSSSSSSSSSSS!

    Now if only there's one cache available at a time on INS...
    permalink
    Posted 06-28-2013 at 08:59 AM by Souls Of Mischief Souls Of Mischief is offline
  7. Old Comment
    Antol's Avatar
    I love this new feature. One more reason to have engineering in my squad
    permalink
    Posted 06-28-2013 at 08:59 AM by Antol Antol is offline
  8. Old Comment
    cyberzomby's Avatar
    Awesome! Curious how this plays out. I guess you now need to really take over the enemy firebase and clear the area before attempting to destroy it fully. Instead of sending a ninja over there while you're still assaulting
    permalink
    Posted 06-28-2013 at 09:00 AM by cyberzomby cyberzomby is offline
  9. Old Comment
    ___SANGUE-RUIM___'s Avatar
    no more incendiaries?
    permalink
    Posted 06-28-2013 at 09:01 AM by ___SANGUE-RUIM___ ___SANGUE-RUIM___ is offline
  10. Old Comment
    Anderson29's Avatar
    Well not sure if ill like it....how many c4's does the specialist get?
    How many c4's does the engineer get?
    And how many combat engineers can u have on a team?
    But I do know I can't wait to try it out....good job devs
    permalink
    Posted 06-28-2013 at 09:04 AM by Anderson29 Anderson29 is offline
 

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