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		<title>Project Reality Forums - Blogs - eggman</title>
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		<description>Welcome to the Project Reality Official Forums! Project Reality is a realistic, modern, Battlefield 2 modification featuring a variety of new nations, including the complete British Army, weapons, vehicles, and new game modes. Join our growing community today!</description>
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			<title>Project Reality Forums - Blogs - eggman</title>
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			<title><![CDATA[PR2 R&D #2 - more wacky stuff]]></title>
			<link>http://www.realitymod.com/forum/blogs/2454/b64-pr2-r-d-2-more-wacky-stuff.html</link>
			<pubDate>Tue, 04 Aug 2009 00:14:08 GMT</pubDate>
			<description><![CDATA[Vaiski recently won second place in the "C4 Shader Contest". He's continuing to experiment with the C4 engine. Here's a couple of "proof of concept"...]]></description>
			<content:encoded><![CDATA[<div>Vaiski recently won second place in the &quot;C4 Shader Contest&quot;. He's continuing to experiment with the C4 engine. Here's a couple of &quot;proof of concept&quot; things he's been working with. <br />
<br />
This stuff is by no means reflective of game features; rather what Vaiski was experimenting with was how much can be done with the Graphical Script Editor that is part of C4 (it's a like like the Kismet editor from the Unreal engines).<br />
<br />
The thing about the C4 graphical editor (like Kismet) is that it allows non programmers to perform some very powerful game play scripting. It's also a real time editor, so when you make changes they can be tested immediately without recompiling the game (an important aspect of workflow for rapid prototyping).<br />
<br />
The first one is a roughed in concept that could work as thermal vision:<br />
[YOUTUBE]&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/uwlyhOmbSkI&amp;hl=en&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/uwlyhOmbSkI&amp;hl=en&amp;fs=1&amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;[/YOUTUBE]<br />
<br />
The next one if a roughed in proof of concept around an AAS Game Mode. It uses obvious placeholder elements to show the basic logic. <br />
<br />
[YOUTUBE]&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/pS5JRviZFLs&amp;hl=en&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/pS5JRviZFLs&amp;hl=en&amp;fs=1&amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;[/YOUTUBE]<br />
<br />
Again we're still in the pre-production stages with PR2 (aka fooling around to learn the ins and outs of the C4 engine and of game development in general).<br />
<br />
But we're making some progress and have done some work to move from pre-production into development of our first milestone test build (which will have many smaller build leading up to it).<br />
<br />
egg</div>

]]></content:encoded>
			<dc:creator>eggman</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/blogs/2454/b64-pr2-r-d-2-more-wacky-stuff.html</guid>
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			<title><![CDATA[PR2 R&D]]></title>
			<link>http://www.realitymod.com/forum/blogs/2454/b17-pr2-r-d.html</link>
			<pubDate>Fri, 20 Feb 2009 03:54:53 GMT</pubDate>
			<description><![CDATA[:?: 
 
---Quote (Originally by [R-DEV]Drav)--- 
heheh!! The age old hmm what shall i draw solution... 
---End Quote--- 
 
:lol: 
 
---Quote...]]></description>
			<content:encoded><![CDATA[<div>:?:<br />
[quote='[R-DEV]Drav;939969']heheh!! The age old hmm what shall i draw solution...[/quote]<br />
<br />
<br />
:lol:<br />
[quote='[R-DEV]Nickbond592;939961']i Love it haha[/quote]<br />
<br />
<br />
8-)<br />
[quote='[R-DEV]Rhino;939980']hehe, thought bondy would like that :p[/quote]<br />
<br />
[CENTER][URL=&quot;http://www.terathon.com/c4engine/index.php&quot;][IMG]http://img413.imageshack.us/img413/3830/86168236ta9.jpg[/IMG][/URL]<br />
<br />
[LEFT]<br />
C4 Engine's got balls.<br />
<br />
C[COLOR=Olive]h[/COLOR][COLOR=SeaGreen]e[/COLOR]e[COLOR=Olive]r[/COLOR]s[COLOR=Black]![/COLOR]<br />
<br />
[COLOR=#000000][COLOR=#007700][COLOR=DarkGreen] e[COLOR=Olive]g[/COLOR][COLOR=SeaGreen]g[/COLOR][/COLOR][/COLOR][/COLOR]<br />
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[/LEFT]<br />
[/CENTER]</div>

]]></content:encoded>
			<dc:creator>eggman</dc:creator>
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