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New Overgrowth Fields System Update
Posted in: Mapping
Posted 08-26-2009 at 02:10 PM by Rhino

Hey all.

I posted a Dev Journal ages ago on my new Overgrowth Field System here but it has been quiet on that front for some time.

Well these last few days I finally got round to writing my tut on it and also fixing up the finishing touches for the system

You can now read the tutorial here on how to get them into your maps: http://www.realitymod.com/forum/f189...placement.html

On top of that, in that tutorial you will see the new Maize fields which have not been showcased before, which myself and [R-DEV]Pride made some time ago which I now have some good screenshots of them ingame below. The Maize is really epic stuff, you can't see anything 10m away from you, I literally parked a car in the middle of the field, walked 10m away from it and I lost all sight of it. Driving though it was also really cool, I had no idea when I was about to come out the other side. The maize really adds a new dimension to concealment not seen ingame like this before. anyways here's some pics







And I know I've showed the rice off before but here it is again, tweaked it a little but not much since you guys last saw it






Anyways with any luck we should see more types of these fields coming out and them appearing in more maps now this tut is out

Hope you guys like the shots etc
Views: 8437 | Comments: 35
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Comments
Total Comments: 35
  1. Old Comment
    Farks's Avatar
    We can finally play as ninja snipers on Qwai!
    permalink
    Posted 08-26-2009 at 02:14 PM by Farks Farks is offline
  2. Old Comment
    Wow! The fields look like someone from Arma2 or Crysis...
    permalink
    Posted 08-26-2009 at 02:21 PM by antiiraq antiiraq is offline
  3. Old Comment
    yeah nice can see some epic ambushing on insurgency maps with this.
    permalink
    Posted 08-26-2009 at 02:22 PM by 05grottim 05grottim is offline
  4. Old Comment
    Wow! Awesome stuff! I love the maize.
    permalink
    Posted 08-26-2009 at 02:26 PM by MMad MMad is offline
  5. Old Comment
    Zrix's Avatar
    omnomnom!
    permalink
    Posted 08-26-2009 at 02:52 PM by Zrix Zrix is offline
  6. Old Comment
    i love these fields
    so great for hiding in
    permalink
    Posted 08-26-2009 at 02:53 PM by eggbloke eggbloke is offline
  7. Old Comment
    GoreZiad's Avatar
    Looks really good Rhino.
    permalink
    Posted 08-26-2009 at 02:58 PM by GoreZiad GoreZiad is offline
  8. Old Comment
    $pyker's Avatar
    hope these overgrwoth fields have the grass field 50m one that is a static currently as they are perfect for afghan maps
    permalink
    Posted 08-26-2009 at 03:27 PM by $pyker $pyker is offline
  9. Old Comment
    Rhino's Avatar
    there are lots of 50m grass fields. If your on about the Wild Grass fields then they are already in fallujah and have been since v0.85 as fallujah was the pilot map for this system (other than the initial closed trials on Qwai)
    permalink
    Posted 08-26-2009 at 03:56 PM by Rhino Rhino is online now
  10. Old Comment
    Dirgenator's Avatar
    Looking amazing man. The more of this stuff we can get the better! I really really like your work. Might I add that cornfields would be sick... especially if we make em much taller than all the others.

    Also, some constructive crit on the rice: needs to be brighter green, and a little less dense. Rice shoots are super bright green, color of the the best kept lawn you have ever seen. I would also make it a little thinner and more spread out. True it will be much less easy to hide in it, but honestly you cant disappear into a rice field anyway. Right now its looking a little bit like my backyard which I haven't mowed in a year.
    permalink
    Posted 08-26-2009 at 03:57 PM by Dirgenator Dirgenator is offline
 

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