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Type 912 Director Radar - Type 21 System (#1)
Posted in: Modeling
Posted 01-20-2016 at 06:02 AM by [R-DEV]Rhino

Hey all!

I know its been some time since you've heard anything about the development of PR:Falklands but rest assured we have been working hard behind the scenes on lots of new awesome content and features for v1.4 and most of them are just getting into the state where we can start to show them off!


Now since the Type 21 Frigate is such a big item with so many sub-systems and gameplay features to talk about its not really possible to feature everything in one massive update post without making your eyes bleed. As such we are going to be drip feeding you lots of small little updates about each individual system every week or so running up to the v1.4 release, with Type 21 Amazon Class Frigate being one of the main features in it, along with PR:Falklands of-course!


This first update in the "Type 21 System" series of updates is on a small, but very important bit of kit on the ship, the Type 912 Director Radar (aka Fire Control Radar, aka Tracker Radar).




(Click to Enlarge)


In-Reality:
This was a commercial lightweight radar, that broke new ground for the Royal Navy, and proved very successful throughout its life. It has a slatted parabolic reflector and employs digital logic for range tracking and timing, allowing easy interface with the computer. Full 360 degrees training is possible; elevation limits are -25 degrees depression and +90 degrees elevation.

The Type 912 can augment primary surveillance radars and is used for target tracking, both airborne and surface. It is particularly useful during autonomous search, the X-band pencil-beam radiation allowing detection of potential targets at low altitude. The tracker has the ability to operate in a hostile electronic environment, and can acquire and track targets automatically, when 'indicated' from the Computer Assisted Action Information System (CAAIS) system. Conventional air targets can be detected at more than 20 n.m. during search and the radar automatically locks on to designated targets.

A Marconi 323 CCTV Camera broad-sighted to the after aerial, drives a display on the Controller's Console, allowing acquiring, firing and guidance of a weapon from the Operations Room. The camera can also be used for manual visual aiming or monitoring the radar during automatic tracking.

The Type 21, Amazon Class Frigate has two of these Director Radars fitted to them, one just forward of the Fore-Mast on a little platform, behind the Bridge, and one abaft the funnel. The forward Type 912 Director Radar is mainly used in conjunction with the 4.5" Vickers Mk. 8 Naval Gun and the aft one being primarily responsible GWS-24 Sea Cat SAM's Fire Control.

In-Game:
In-Game these director radars will function in pretty much the same way as they did in real-life, with the forward Type 912 Director Radar controlling the 4.5" Vickers Mk. 8 Naval Gun and the aft controlling GWS-24 Sea Cat SAM.


What this basically means is that your view, when in the seat for controlling these weapons, will be from the CCTV Camera mounted on these Director Radars, with these radars also providing you with target "lock boxes" & target range. For the GWS-24 Sea Cat SAM, this Director Radar will also allow you to also fire in Automatic Command to Line-Of-Sight (ACLOS) mode as well as Semi-Automatic Command to Line-Of-Sight (SACLOS) mode. There will be more about this in the subsequent updates for each of these weapon systems.

This is also the new "HUD Frame" you will have for your CCTV Camera View

(Click to Enlarge)

Cheers all and stay tuned for more updates!
Updated 06-19-2016 at 04:40 AM by [R-DEV]Rhino
Views: 8465 | Comments: 24

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Comments
Total Comments: 24
  1. Old Comment
    =Harbinger='s Avatar
    Hype !!
    permalink
    Posted 01-20-2016 at 06:39 AM by =Harbinger= =Harbinger= is offline
  2. Old Comment
    sweedensniiperr's Avatar
    Pear? iRadar? Haha
    permalink
    Posted 01-20-2016 at 06:53 AM by sweedensniiperr sweedensniiperr is offline
  3. Old Comment
    I am so looking forward to this! I hope it is going to be a blast, first real game to give detail to the Falkland war. Keep up the good work!

    Quote:
    As such we are going to be drip feeding you lots of small little updates about each individual system every week or so running up to the v1.4 release, with Type 21 Amazon Class Frigate being one of the main features in it, along with PR:Falklands of-course!
    This is just orgasm
    permalink
    Posted 01-20-2016 at 06:58 AM by mries mries is offline
  4. Old Comment
    [R-DEV]Rhino's Avatar
    Cheers

    Quote:
    Originally Posted by sweedensniiperr View Comment
    Pear? iRadar? Haha
    Well it was that or M$ Doors 1.1 but it didn't have the overpriced coolness factor



    Quote:
    Originally Posted by mries View Comment
    I am so looking forward to this! I hope it is going to be a blast, first real game to give detail to the Falkland war. Keep up the good work!
    Glad your looking forward to this, although overall it it isn't that accurate since the British are using re-skinned Harrier GR9s (Harrier IIs) instead of the Sea Harrier FRS.1 and Harrier GR3 which is pretty different, and Argies still don't have a Super Etendard and using a Mirage for its role, etc. But can't think of anything that represents as much of the Falklands war as we are
    permalink
    Posted 01-20-2016 at 07:16 AM by [R-DEV]Rhino [R-DEV]Rhino is offline
    Updated 01-20-2016 at 07:23 AM by [R-DEV]Rhino
  5. Old Comment
    tankninja1's Avatar


    C'mon now
    permalink
    Posted 01-20-2016 at 10:17 AM by tankninja1 tankninja1 is offline
  6. Old Comment
    KillJoy[Fr]'s Avatar
    The IRadar made by Pear.
    permalink
    Posted 01-20-2016 at 12:49 PM by KillJoy[Fr] KillJoy[Fr] is offline
  7. Old Comment
    Awesome. Sitting patiently waiting.
    permalink
    Posted 01-20-2016 at 01:53 PM by PLODDITHANLEY PLODDITHANLEY is offline
  8. Old Comment
    LiamNL's Avatar
    Every week till release? How many subsystems were there for these posts? So you're saying that it might be in the first quarter of this year?
    permalink
    Posted 01-20-2016 at 04:25 PM by LiamNL LiamNL is offline
  9. Old Comment
    [R-DEV]Rhino's Avatar
    Quote:
    Originally Posted by LiamNL View Comment
    Every week till release? How many subsystems were there for these posts? So you're saying that it might be in the first quarter of this year?
    There are quite a few, can see most of the keys ones in this picture released last year: http://media.realitymod.com/news/pr1...igate_wip1.jpg

    But I should also clarify that firstly, some of these systems will be grouped up into the same update, mainly the small ones or ones related to each other, and not all the updates coming each week will be about the Frigate's systems, some will be about other PR:F and v1.4 stuff

    As for when the release might be, that depends on a lot of factors so not going to nail down any dates since a lot can happen between now and then which might delay the release and knowing me, I've massively overestimated what we can do in the time
    permalink
    Posted 01-21-2016 at 04:11 AM by [R-DEV]Rhino [R-DEV]Rhino is offline
  10. Old Comment
    Roque_THE_GAMER's Avatar
    so we will have a naval fight?
    permalink
    Posted 01-21-2016 at 06:46 AM by Roque_THE_GAMER Roque_THE_GAMER is offline
 

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