Posted in: Mapping
Posted 04-02-2012 at 06:58 AM by [R-DEV]Rhino
Hey all,
As I'm sure many of you are away that today, the 2nd of April marks the 30th anniversary of the Falklands War and with it I wanted to do something to commemorate it.
As a result I've been cooking up a little something over the past few weeks while taking a bit of a break from my other tasks.
Before I go any further into this I would like to explain that this is currently only planned as a standalone mini-mod for PR:BF2, much like Project Normandy and is going to be using a lot of placeholders for its first release. One thing I hope is that after I release the first version that the community will take on the development of this mini-mod and refine it, replacing the place holders with the correct assets
This mini-mod is based as much as possible on the 1982 war between Britain and Argentinian over the Falkland (Malvina) Islands, taking into account historic factors and trying to replicate them in a way which gives fun and balanced gameplay while also working with the limitations of the BF2 engine and assets we have to hand.
Focusing on the map, I've been wanting to experiment with large scale maps for some time in BF2 and with this project I have finally had the excuse to able to do so, as the map is currently 16kms by 16kms (Kashan is 4kms by 4kms). This is achieved by ditching BF2's terrain, and making the terrain out of a staticmesh (aka, mesh terrain), which isn't without its problems however... The main thing however is that with this size of map, we can really portray the importance of the air campaign in the war to a degree not seen in PR before, as well as spreading out the ground combat a bit.
Since the map/mini-mod is very WIP I'm not going to give away too much at this point as a lot of this is very liable to change but here is the current mini-map + my basic plan and a few screenshots.
The white box around North East Falklands represents a 4km (Kashan) sized map so you can get an idea on the scale and the flags/troop movement arrows match those pretty closely to what happened in 1982.
For those of you who are not very knowledgeable about the 1982 Falklands War, I would recommend watching the following documentaries which will give you a basic insight to what you can expect from the map
I do have one issue with the 16km size that is somewhat of a show stopper however, which is 3 errors that pop up, even in full screen mode telling you the map is too large. Although you can continue past these errors without any problems (although in full screen mode, you are unaware you get them and must alt+tab to see them). If I can't find a solution to solve or suppress these errors it may mean I have to opt for my backup plan, which is basically to make the map an 8km by 8km map which doesn't get the errors and then having the carrier/airbase outside the combat zone. Although this will mean that domes of death are not possible and navigation outside the combat zone will be very, very hard, with jets never finding there way back to the airbase. But I've still got my fingers cross that I might just be able to somehow solve these errors I've got, but I wont bore you guys with that stuff any more but just warning you guys that might be a factor
Keep your eyes peeled for any more news on this in the next few weeks
Cheers!
As I'm sure many of you are away that today, the 2nd of April marks the 30th anniversary of the Falklands War and with it I wanted to do something to commemorate it.
As a result I've been cooking up a little something over the past few weeks while taking a bit of a break from my other tasks.
Before I go any further into this I would like to explain that this is currently only planned as a standalone mini-mod for PR:BF2, much like Project Normandy and is going to be using a lot of placeholders for its first release. One thing I hope is that after I release the first version that the community will take on the development of this mini-mod and refine it, replacing the place holders with the correct assets
This mini-mod is based as much as possible on the 1982 war between Britain and Argentinian over the Falkland (Malvina) Islands, taking into account historic factors and trying to replicate them in a way which gives fun and balanced gameplay while also working with the limitations of the BF2 engine and assets we have to hand.
Focusing on the map, I've been wanting to experiment with large scale maps for some time in BF2 and with this project I have finally had the excuse to able to do so, as the map is currently 16kms by 16kms (Kashan is 4kms by 4kms). This is achieved by ditching BF2's terrain, and making the terrain out of a staticmesh (aka, mesh terrain), which isn't without its problems however... The main thing however is that with this size of map, we can really portray the importance of the air campaign in the war to a degree not seen in PR before, as well as spreading out the ground combat a bit.
Since the map/mini-mod is very WIP I'm not going to give away too much at this point as a lot of this is very liable to change but here is the current mini-map + my basic plan and a few screenshots.
The white box around North East Falklands represents a 4km (Kashan) sized map so you can get an idea on the scale and the flags/troop movement arrows match those pretty closely to what happened in 1982.
For those of you who are not very knowledgeable about the 1982 Falklands War, I would recommend watching the following documentaries which will give you a basic insight to what you can expect from the map
I do have one issue with the 16km size that is somewhat of a show stopper however, which is 3 errors that pop up, even in full screen mode telling you the map is too large. Although you can continue past these errors without any problems (although in full screen mode, you are unaware you get them and must alt+tab to see them). If I can't find a solution to solve or suppress these errors it may mean I have to opt for my backup plan, which is basically to make the map an 8km by 8km map which doesn't get the errors and then having the carrier/airbase outside the combat zone. Although this will mean that domes of death are not possible and navigation outside the combat zone will be very, very hard, with jets never finding there way back to the airbase. But I've still got my fingers cross that I might just be able to somehow solve these errors I've got, but I wont bore you guys with that stuff any more but just warning you guys that might be a factor
Keep your eyes peeled for any more news on this in the next few weeks
Cheers!
Updated 04-02-2012 at 07:15 AM by [R-DEV]Rhino
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Posted 04-13-2012 at 02:26 PM by Igwaith
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Posted 04-13-2012 at 02:59 PM by MacDouche
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Something that just crossed my mind is that after this, you could just add a few modernizations for some selected units of the Argentinian side (mostly weaponry available for the US army faction) and you would pretty much have a "modern argentine forces" faction for use on other maps.
Haha, that's sad T-T.Posted 04-13-2012 at 03:23 PM by MacDouche
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Nice one DoucheQuote:FUERZAS ARMADAS
VENDAJES, PRIMEROS AUXILIOS,
CAMUFLADAS y ESTERILES
10 cm x 19 cm
NO MANIPULAR LA HERIDA O EL INTERIOR DE LA ALMOHADILLA
Para Abrir: Cortar por la esquina se?alada con la flecha
Sostenga ambos extremos hasta dejar expuestos los vendajes
Sujetar firmemente con ambas manos y tirar suavemente hasta
extender el vendaje, sin soltar, aplicar suavemente sobre la
herida.
I've changed some stuff (bold text)
-Al3xPosted 04-16-2012 at 07:28 PM by ireg4all
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I just sent him a PM. We have a radio studio and MAYBE a recording studio available for this.Quote:I can't really help you too much here about how to go about this but if we can get 3 good voice actors who are serious above putting the effort in to record lots and lots of sounds, and are willing to organise themselves to do this then talk with [R-DEV]Jaymz about it and he should help out but its not something to be taken on lightly.
Regards.Posted 04-16-2012 at 09:53 PM by MacDouche
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Hey Rhino, got your MP on the field dressings.
Since I haven't posted anything yet, I'm not sure if you've received the reply, could you please confirm that to me? Thanks.
BTW, it looked great !!Posted 04-19-2012 at 03:14 PM by MacDouche
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Posted 04-19-2012 at 08:51 PM by [R-DEV]Rhino
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Posted 04-28-2012 at 12:18 AM by Roddi
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Posted 04-28-2012 at 12:30 AM by Roddi
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when its ready
I'm hoping "soonish" for the first beta release but only if everything is in a good enough state for it which very much depends on how much help I get from the community, which so far has been good, but could possibly do with some more
Posted 04-28-2012 at 12:36 AM by [R-DEV]Rhino











