Posted in: Mapping
Posted 11-09-2011 at 08:37 AM by [R-DEV]Rhino
Hey guys,
Nothing huge but thought I would share this anyways. Created some a new Rubber Matting road for use in main bases which is pretty common in many Camps and FOBs in Afghanistan due to the ground getting really muddy in the winter out there so this is to prevent everyone having to wade around in the mud
I started off with a high poly model as I didn't have any decent refs to turn strait into a texture:
And then baked that down into a 2D texture

And then made a couple of new road templates out of it and here's the result
Refs:
Hope you like this and Tutorial and files for any PR mappers wanting to use this can be found here: http://www.realitymod.com/forum/f189...ml#post1693027
Cheers!
Nothing huge but thought I would share this anyways. Created some a new Rubber Matting road for use in main bases which is pretty common in many Camps and FOBs in Afghanistan due to the ground getting really muddy in the winter out there so this is to prevent everyone having to wade around in the mud
I started off with a high poly model as I didn't have any decent refs to turn strait into a texture:
And then baked that down into a 2D texture

And then made a couple of new road templates out of it and here's the result
Refs:
Hope you like this and Tutorial and files for any PR mappers wanting to use this can be found here: http://www.realitymod.com/forum/f189...ml#post1693027
Cheers!
Updated 11-09-2011 at 03:24 PM by [R-DEV]Rhino
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Posted 11-09-2011 at 09:22 AM by Dev1200
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Posted 11-09-2011 at 09:45 AM by [USF]Doc.Pock
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Very nice, as usual
Posted 11-09-2011 at 10:19 AM by spiked_rye
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Posted 11-09-2011 at 11:33 AM by lucky.BOY
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Ye think you have a point, didn't think of that. Hows this?Quote:
http://img508.imageshack.us/img508/5...2011170027.jpgPosted 11-09-2011 at 12:01 PM by [R-DEV]Rhino
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Rhino, I think the bigger problem is that because it's 2D that you have the weird effect of seeing the ground underneath it from any angle. If you look at the ref pics, there isn't a single spot you can see the ground.
Obviously I'm not suggesting you start placing 3d models of the texture by hand, but maybe it could use a texture in the transparent areas to darken the ground beneath it. It might look weird if you look straight down, since you should be able to see the ground at that angle, but other angles would look a lot better, which is the majority of how they'll be seen.
If you get lucky, you might be able to get away with a semi-transparent black that gets the effect you want the further away from the player, while still keeping the ground directly beneath them slightly visible (and it would still look right because of the rubber matting shadowing the ground between the ridges).Posted 11-09-2011 at 02:19 PM by Celestial1
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Ye I think that's a point too
http://img685.imageshack.us/img685/2...2011200328.jpg
EDIT: updated OP with new textures.Posted 11-09-2011 at 03:03 PM by [R-DEV]Rhino
Updated 11-09-2011 at 03:27 PM by [R-DEV]Rhino -
Posted 11-09-2011 at 06:06 PM by Cpl.Small
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Cool stuff. These are popular here in park trails that get muddy often, thicker ones also help to stop erosion.
Would be cool if they can be applied on other maps too.Posted 11-10-2011 at 08:28 AM by dtacs
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Posted 11-10-2011 at 10:05 AM by Polka

















