Posted in: Modeling
Posted 11-17-2009 at 02:26 AM by [R-DEV]Rhino
Over the past few days (or weeks/months if you include the rest of the help
) I've been helping Drav with getting the BTR-80 fixed up for export with cleaning the model up, fixing any bugs etc and for today and yesterday I've been busy making the Levels of Detail (LODs) and Collision Meshes (COLs) for the BTR-80 as the final thing before it gets shipped off to exporters 
Ended up making 4 LODs for this model, with LOD0 starting at over 10k tris and with the last LOD(3) ending up at 879tris. I also made the 3 common collision meshes that control how the object interacts with the game. Col0, the Decal Collision Mesh is used for detecting what parts of the model projectiles like bullets or tank shells can hit the object and where they hit. Col1, the Physics Col is used to detect if anything rams the vehicle or if it can fit though that narrow street and how it generally interacts with the environment around it when moving. Col2, the Player col is used for detecting if the player is touching the vehicle, if he is standing on it, what parts the player can stand on and even if he is getting run over by the vehicle
Anyways enough talk here they are
Ended up making 4 LODs for this model, with LOD0 starting at over 10k tris and with the last LOD(3) ending up at 879tris. I also made the 3 common collision meshes that control how the object interacts with the game. Col0, the Decal Collision Mesh is used for detecting what parts of the model projectiles like bullets or tank shells can hit the object and where they hit. Col1, the Physics Col is used to detect if anything rams the vehicle or if it can fit though that narrow street and how it generally interacts with the environment around it when moving. Col2, the Player col is used for detecting if the player is touching the vehicle, if he is standing on it, what parts the player can stand on and even if he is getting run over by the vehicle
Anyways enough talk here they are
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cool lookingPosted 11-17-2009 at 04:20 AM by [wow]titan
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Posted 11-17-2009 at 04:35 AM by GoreZiad
Updated 11-17-2009 at 04:44 AM by GoreZiad -
Posted 11-17-2009 at 05:04 AM by Sprats
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Posted 11-17-2009 at 06:32 AM by Aquiller
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Posted 11-17-2009 at 06:35 AM by master of the templars
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Damn, I didn't know that it's so difficult to get a model ingame.Posted 11-17-2009 at 09:16 AM by Claymore
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Posted 11-17-2009 at 09:35 AM by Snazz
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Posted 11-17-2009 at 11:06 AM by Mad-Mike
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Posted 11-17-2009 at 11:11 AM by Gosu-Rizzle
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Posted 11-17-2009 at 11:53 AM by BloodBane611







