Posted in: Uncategorized
Posted 03-01-2013 at 08:36 AM by [R-DEV]BloodyDeed
During the past couple of weeks the PR:BF2 testing team run some small test sessions, mainly focused around deviation and weapon changes.
Because we have not shared that much lately I thought it would be a great way to show you some "1.0 in action":
This is raw gameplay, slightly cut with chatting from developers/testers.
While I am aware that this doesn't really show anything new I hope you guys still enjoy it and get an impression how 1.0 feels and sounds.
Please keep in mind that this video shows work in progress.
Things you see or hear might have been changed already or will be changed until the public release.
Stay tuned, there is more to come...
Because we have not shared that much lately I thought it would be a great way to show you some "1.0 in action":
This is raw gameplay, slightly cut with chatting from developers/testers.
While I am aware that this doesn't really show anything new I hope you guys still enjoy it and get an impression how 1.0 feels and sounds.
Please keep in mind that this video shows work in progress.
Things you see or hear might have been changed already or will be changed until the public release.
Stay tuned, there is more to come...
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Posted 03-01-2013 at 08:44 AM by [R-DEV]Adriaan
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Posted 03-01-2013 at 10:04 AM by DoRn
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Posted 03-01-2013 at 10:04 AM by [R-CON]K_Rivers
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things are getting hotPosted 03-01-2013 at 10:05 AM by ___sangue-ruim___
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Posted 03-01-2013 at 10:15 AM by UKrealplayER666
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Posted 03-01-2013 at 10:16 AM by [USF]Doc.Pock
Updated 03-01-2013 at 10:30 AM by [USF]Doc.Pock -
Things I noticed:
-Seems like grenadier deviation still sucks.
-FAMAS is the new C7 in terms of being OP.
-New sounds and effects (explosions, muzzle flashes, and blood)
-Blood spray looks weird because the body doesn't jolt when hit
-Squads with more than 6 ppl; 2 medics for 100+player servers?
-New death physics look so silly because it looks like the spine disappears and bodies are trying to limbo a really low stick. I think the BF2 one looks better and more realistic because bullets actually transfer energy to the bodies, but this looks better in terms of bodies rolling around after death. A compromise between BF2 and this would be good. Otherwise, from the video all types of bullets just seem to pass through these soldiers without any transfer of energy which looks bad because they are obviously wearing clothing, and body armor that will cause the bullet to bleed energy into the soldier.
No offense, but other than the new sounds, animations and explosion effects, this video was rather disappointing in terms of how 1.0 is supposed to be the "best PR release ever." WIP or not, this is just my feedback based on the video.Posted 03-01-2013 at 10:20 AM by CanuckCommander
Updated 03-01-2013 at 10:35 AM by CanuckCommander -
Awesome! BUT! Where is the french part of the skirmish, did you record it ? Or you just want to hide them a bit longer?Posted 03-01-2013 at 10:23 AM by WhiteRhino
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Posted 03-01-2013 at 10:24 AM by mockingbird0901
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new blood effect works like hit detection in vanilla.... u cant tell easily if u hit or miss the targetPosted 03-01-2013 at 10:27 AM by ___sangue-ruim___






