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		<title>Project Reality Forums - Blogs - CodeRedFox</title>
		<link>http://www.realitymod.com/forum/blogs/</link>
		<description>Welcome to the Project Reality Official Forums! Project Reality is a realistic, modern, Battlefield 2 modification featuring a variety of new nations, including the complete British Army, weapons, vehicles, and new game modes. Join our growing community today!</description>
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		<lastBuildDate>Tue, 14 Feb 2012 02:49:41 GMT</lastBuildDate>
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			<title>Project Reality Forums - Blogs - CodeRedFox</title>
			<link>http://www.realitymod.com/forum/blogs/</link>
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		<item>
			<title>Where in the world is...</title>
			<link>http://www.realitymod.com/forum/blogs/2104/b246-where-world.html</link>
			<pubDate>Wed, 22 Sep 2010 20:35:57 GMT</pubDate>
			<description>Where in the world is...CodeRedFox 
 
Hello everyone,  
 
Been gone for a while. Life caught up fast and PR took a back seat, and is still taking a...</description>
			<content:encoded><![CDATA[<div>Where in the world is...CodeRedFox<br />
<br />
Hello everyone, <br />
<br />
Been gone for a while. Life caught up fast and PR took a back seat, and is still taking a back seat for the time. Between finishing a movie (Priest), and now &quot;3Dalizing&quot; it, other life event have been going on. Have a positive break up with my long term girlfriend, and I say positive only because we got out of it before it turned bad and dont hate each other for it.<br />
<br />
so...I'm still slowly working on PR projects and can only say I want to play with my PR toys as much as your guys do.<br />
<br />
Anyways, i'll be back in the game soon. Keep rocking and playing, you are all the soul of PR.<br />
<br />
CodeRedFox<br />
<br />
<br />
*P.S. any hot Sister pics send them my way! :lol:</div>

]]></content:encoded>
			<dc:creator>CodeRedFox</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/blogs/2104/b246-where-world.html</guid>
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			<title>June Update</title>
			<link>http://www.realitymod.com/forum/blogs/2104/b206-june-update.html</link>
			<pubDate>Thu, 10 Jun 2010 18:46:11 GMT</pubDate>
			<description><![CDATA[Hey everyone, 
 
In a effort to update our blogs more frequently, even if not PR related, here I go. 
 
*Real Life:* 
I've had to take a small break...]]></description>
			<content:encoded><![CDATA[<div>Hey everyone,<br />
<br />
In a effort to update our blogs more frequently, even if not PR related, here I go.<br />
<br />
<b>Real Life:</b><br />
I've had to take a small break from PR due to a movie I'm working on called Priest. Been doing allot of vfx shots and running a crew. I should be done in the next few weeks which will allow me to continue with my PR duties and hopefully get back to the infamous Pirate map.<br />
<br />
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<thead>
	<tr>
		<td class="tcat" colspan="2" style="text-align:center">
			<a href="http://www.youtube.com/watch?v=lhGALP0llQ4&amp;hd=1" title="View this video at YouTube in a new window or tab" target="_blank" class="footlink smallfont">YouTube Video</a>
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<br />
<b>PR updates</b><br />
Yarrrr Pirates:<br />
The pirate map is coming along. I've been running into alot of issues where after converting my cargo ship mesh from a Editable Poly to a Editable Mesh (which is the best way to export out to bf2) I keep getting vertices collapsible. And at the huge size of the ship, means that not until I get it in game to I realize is messed up.<br />
<br />
I've had some of our testers run around to get a feel of it and I think it will be defiantly a new mix for PR. That along with asset rewards it should invoke fierce fighting over CP's<br />
<br />
Korengal:<br />
Korengal has been falling behind due to new rule sets in PR. After all its a damn small map, smaller then you think, infact with its mountains I would even go as far as saying its less then 1km. So besides fixing the glitched spawn points I will be entertaining the idea or adding new gameplay modes. I might build off the idea of the real world pull out of the US and relook at how the maps it played. Doesnt hurt to have other options for game modes.<br />
<br />
New map project:<br />
Very far off but involves a coast line, cliffs, green forests, and not a desert force. More on that later down the way.<br />
<br />
<b>Things to do when your waiting to render:</b><br />
Just something that was shot outside my office while waiting for vfx to render. Editing is bad but its was done in a hour.<br />
<div align="center"><table class="tborder" cellpadding="6" cellspacing="1" border="0" style="margin:10px 0">
<thead>
<tr>
    <td class="tcat" colspan="2" style="text-align:center">
        <a href="http://www.vimeo.com/12258815" title="View this video at Vimeo in a new window or tab" target="_blank" class="footlink smallfont">Vimeo Video</a>
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]]></content:encoded>
			<dc:creator>CodeRedFox</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/blogs/2104/b206-june-update.html</guid>
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			<title>Weather</title>
			<link>http://www.realitymod.com/forum/blogs/2104/b165-weather.html</link>
			<pubDate>Fri, 12 Feb 2010 02:03:07 GMT</pubDate>
			<description><![CDATA[Image: http://photos-f.ak.fbcdn.net/hphotos-ak-snc3/hs233.snc3/22050_299741004669_619584669_3240443_5484307_n.jpg  
 
(20c is about 70f) 
 
I'm...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://photos-f.ak.fbcdn.net/hphotos-ak-snc3/hs233.snc3/22050_299741004669_619584669_3240443_5484307_n.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
(20c is about 70f)<br />
<br />
I'm really worried about next Friday. Those clouds might ruin my day and I might have to put on a light jacket. Damn you winter season!</div></div>

]]></content:encoded>
			<dc:creator>CodeRedFox</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/blogs/2104/b165-weather.html</guid>
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			<title>New Korengal opinions</title>
			<link>http://www.realitymod.com/forum/blogs/2104/b163-new-korengal-opinions.html</link>
			<pubDate>Sat, 06 Feb 2010 06:55:49 GMT</pubDate>
			<description><![CDATA[Hey guys, 
 
Please give my your opinions of the new Korengal. I'm not looking for bugs or errors right now just the over all feeling. Any battle AAR...]]></description>
			<content:encoded><![CDATA[<div>Hey guys,<br />
<br />
Please give my your opinions of the new Korengal. I'm not looking for bugs or errors right now just the over all feeling. Any battle AAR would be great.<br />
<br />
Thanks</div>

]]></content:encoded>
			<dc:creator>CodeRedFox</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/blogs/2104/b163-new-korengal-opinions.html</guid>
		</item>
		<item>
			<title>Just some random SH*T</title>
			<link>http://www.realitymod.com/forum/blogs/2104/b148-just-some-random-sh-t.html</link>
			<pubDate>Thu, 21 Jan 2010 06:50:28 GMT</pubDate>
			<description>Image: http://hphotos-snc3.fbcdn.net/hs134.snc3/18152_241259340571_769335571_4361763_7006905_n.jpg  
 
Just some random SH*T to live by</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://hphotos-snc3.fbcdn.net/hs134.snc3/18152_241259340571_769335571_4361763_7006905_n.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Just some random SH*T to live by</div></div>

]]></content:encoded>
			<dc:creator>CodeRedFox</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/blogs/2104/b148-just-some-random-sh-t.html</guid>
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			<title>You got the wrong gangster</title>
			<link>http://www.realitymod.com/forum/blogs/2104/b100-you-got-wrong-gangster.html</link>
			<pubDate>Mon, 05 Oct 2009 19:27:08 GMT</pubDate>
			<description>Image: http://hphotos-snc1.fbcdn.net/hs256.snc1/10319_162510725571_769335571_3750428_717797_n.jpg  
 
Yes Hollywood is crazy.</description>
			<content:encoded><![CDATA[<div><img src="http://hphotos-snc1.fbcdn.net/hs256.snc1/10319_162510725571_769335571_3750428_717797_n.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Yes Hollywood is crazy.</div>

]]></content:encoded>
			<dc:creator>CodeRedFox</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/blogs/2104/b100-you-got-wrong-gangster.html</guid>
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			<title><![CDATA[They see me process'n, They hatin']]></title>
			<link>http://www.realitymod.com/forum/blogs/2104/b45-they-see-me-processn-they-hatin.html</link>
			<pubDate>Tue, 19 May 2009 01:20:59 GMT</pubDate>
			<description><![CDATA[Image: http://www.realitymod.com/forum/members/2104-albums11-picture627.jpg  
 
They see me process'n, They hatin' 
 
One of the computers I'm...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://www.realitymod.com/forum/members/2104-albums11-picture627.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
They see me process'n, They hatin'<br />
<br />
One of the computers I'm working on finishing up a movie.</div></div>

]]></content:encoded>
			<dc:creator>CodeRedFox</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/blogs/2104/b45-they-see-me-processn-they-hatin.html</guid>
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			<title><![CDATA[[Idea] Changes to Korengal in 0.9]]></title>
			<link>http://www.realitymod.com/forum/blogs/2104/b44-idea-changes-korengal-0-9.html</link>
			<pubDate>Sat, 16 May 2009 03:38:31 GMT</pubDate>
			<description><![CDATA[[Idea] Changes to Korengal in 0.9 
 
Image: http://www.realitymod.com/forum/members/2104-albums45-picture647.jpg  
Updated 
 
 
---Quote--- 
A bit of...]]></description>
			<content:encoded><![CDATA[<div>[Idea] Changes to Korengal in 0.9<br />
<br />
<img src="http://www.realitymod.com/forum/members/2104-albums45-picture647.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Updated<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2" style="border:1px inset">
			
				A bit of an update:<br />
<br />
<b>USA</b><br />
- Camp Murphy is totally removed<br />
- The outpost is now the new US base<br />
- The outpost has been completely demolished and rebuild with security and defense in mind.<br />
- Us will have and additional two expiring start point (near the old camp murphy and at the downs black hawk) <br />
<br />
<b>TALIBAN</b><br />
- Old Taliban start spawns are all removed now that cache spawning happens.<br />
- Outpost is a no go for Taliban<br />
<br />
<b>GAMEPLAY and MAP</b><br />
- Ammo Caches have been moved and replaced<br />
- The snowy areas now all have trees, in fact there isn't much that barren like before (this comes from ref images)<br />
- Replaced a majority of the tress with large bushes, doing testing now<br />
- I've littered a bunch of rocks around the map in the hills to add a bit more interesting cover<br />
- Increased the undergrowth numbers a bit<br />
- Another cave added<br />
- Caches rearranged to hopefully encourage more cave fighting while not making it imposable to find them.
			
		</td>
	</tr>
	</table>
</div></div>

]]></content:encoded>
			<dc:creator>CodeRedFox</dc:creator>
			<guid isPermaLink="true">http://www.realitymod.com/forum/blogs/2104/b44-idea-changes-korengal-0-9.html</guid>
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			<title>CRF Dev pic of the week, month, bi-yearly</title>
			<link>http://www.realitymod.com/forum/blogs/2104/b25-crf-dev-pic-week-month-bi-yearly.html</link>
			<pubDate>Tue, 24 Feb 2009 20:14:01 GMT</pubDate>
			<description>CRF Dev pic of the week, month, bi-yearly 
 
Image: http://www.coderedfox.com/milsim/pr/rdev/Eyl-05.jpg</description>
			<content:encoded><![CDATA[<div>CRF Dev pic of the week, month, bi-yearly<br />
<br />
<img src="http://www.coderedfox.com/milsim/pr/rdev/Eyl-05.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<dc:creator>CodeRedFox</dc:creator>
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