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[Idea] Changes to Korengal in 0.9
Posted in: Mapping
Posted 05-16-2009 at 12:38 AM by CodeRedFox

[Idea] Changes to Korengal in 0.9


Updated

Quote:
A bit of an update:

USA
- Camp Murphy is totally removed
- The outpost is now the new US base
- The outpost has been completely demolished and rebuild with security and defense in mind.
- Us will have and additional two expiring start point (near the old camp murphy and at the downs black hawk)

TALIBAN
- Old Taliban start spawns are all removed now that cache spawning happens.
- Outpost is a no go for Taliban

GAMEPLAY and MAP
- Ammo Caches have been moved and replaced
- The snowy areas now all have trees, in fact there isn't much that barren like before (this comes from ref images)
- Replaced a majority of the tress with large bushes, doing testing now
- I've littered a bunch of rocks around the map in the hills to add a bit more interesting cover
- Increased the undergrowth numbers a bit
- Another cave added
- Caches rearranged to hopefully encourage more cave fighting while not making it imposable to find them.
Updated 07-21-2009 at 02:39 AM by CodeRedFox
Views: 5688 | Comments: 37
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Comments
Total Comments: 37
  1. Old Comment
    Cpl.Small's Avatar
    I think this will be really good, what's gonna happen to the other base then?
    permalink
    Posted 05-16-2009 at 09:25 AM by Cpl.Small Cpl.Small is offline
  2. Old Comment
    CodeRedFox's Avatar
    Removed and made into a village.
    permalink
    Posted 05-16-2009 at 02:43 PM by CodeRedFox CodeRedFox is offline
  3. Old Comment
    CodeRedFox's Avatar
    Film added to show what I'm going for
    permalink
    Posted 05-16-2009 at 09:51 PM by CodeRedFox CodeRedFox is offline
  4. Old Comment
    I like it how it is now :neutral: - Main thing that stops me saying that Korengal is prefect is the lack of paths - jumping up the hills drives me crazy and the injuries from minor falls make it worse. The North side slopes are fine. It's just that area on the South near the current US main. Also the tunnels are great, but slightly under used I think. Its not often that there's fire fights in them (and I play Korengal alot) Put more cashes in them!
    permalink
    Posted 05-17-2009 at 03:22 AM by space space is offline
  5. Old Comment
    [R-DEV]Rudd's Avatar
    Its kudos to you that you are taking one of THE BEST, most realistic maps in PR and trying to make it even more so.

    Though, I would say, perhaps it is a misdirection of your efforts, a new map, or making more layers or Day 2 scenarios may be more profitable in terms of outcome and variation. Your map is the ONLY map in pr with a bona fide alternative layout, it is one of the best but does need tweaks here and there ofc.

    In any case CRF, ur maps are awesome, and I'm looking forward to this project if it does indeed come to fruition.
    permalink
    Posted 05-18-2009 at 03:58 AM by [R-DEV]Rudd [R-DEV]Rudd is offline
  6. Old Comment
    Outlawz7's Avatar
    Throw in another larger building for spawns and mortar shelter though, way too open for a main base atm considering you can fire into it from the hills.

    I guess for the alternative layer you could have the flag captureable and with an expiring RP spawn meaning players would need to build a fb there.

    Also agreed with [RCON]space on the paths.
    permalink
    Posted 05-19-2009 at 02:07 AM by Outlawz7 Outlawz7 is offline
  7. Old Comment
    CodeRedFox's Avatar
    The paths wont be changed as I really like the idea that the worlds not smooth. I wanted to create a difficult terrain to transverse unless you took main roads. Watching any videos from that area will show you the difficulties.

    Also seen as this will be the new main base I will be adding in more protection from attacks. This pic is basically a ground increasing pic. I'll post more when I have the time.
    permalink
    Posted 05-19-2009 at 03:30 PM by CodeRedFox CodeRedFox is offline
  8. Old Comment
    FuzzySquirrel's Avatar
    Cool, any chance of Rhinos Afgan Bridges coming?
    permalink
    Posted 05-20-2009 at 02:00 AM by FuzzySquirrel FuzzySquirrel is offline
  9. Old Comment
    fuzzhead's Avatar
    good decision fox, i think this will make the map flow better, but for godsake the mortars cant be on the small timers their on now
    permalink
    Posted 05-20-2009 at 03:55 AM by fuzzhead fuzzhead is offline
  10. Old Comment
    gazzthompson's Avatar
    ace addition !!! love it, alot more realistic (IMO) and be alot better for gameplay
    permalink
    Posted 05-20-2009 at 10:18 AM by gazzthompson gazzthompson is offline
 


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