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[Idea] Changes to Korengal in 0.9
Posted in: Mapping
Posted 05-16-2009 at 12:38 AM by CodeRedFox

[Idea] Changes to Korengal in 0.9


A bit of an update:

- Camp Murphy is totally removed
- The outpost is now the new US base
- The outpost has been completely demolished and rebuild with security and defense in mind.
- Us will have and additional two expiring start point (near the old camp murphy and at the downs black hawk)

- Old Taliban start spawns are all removed now that cache spawning happens.
- Outpost is a no go for Taliban

- Ammo Caches have been moved and replaced
- The snowy areas now all have trees, in fact there isn't much that barren like before (this comes from ref images)
- Replaced a majority of the tress with large bushes, doing testing now
- I've littered a bunch of rocks around the map in the hills to add a bit more interesting cover
- Increased the undergrowth numbers a bit
- Another cave added
- Caches rearranged to hopefully encourage more cave fighting while not making it imposable to find them.
Updated 07-21-2009 at 02:39 AM by CodeRedFox
Views: 7087 | Comments: 37

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Total Comments: 37
  1. Old Comment
    CodeRedFox's Avatar

    Updated Image
    Posted 07-20-2009 at 07:18 PM by CodeRedFox CodeRedFox is offline
  2. Old Comment
    HangMan_'s Avatar
    Personally i think this will complete Korengal. It is already the best map in PR (my opinion) and this should hopefully keep it there even after Lashkar and Sangin are released. Great map dude all of us jnr mappers aspire to be able to map like you lol. Keep up the awesome work
    Posted 07-22-2009 at 06:57 AM by HangMan_ HangMan_ is offline
  3. Old Comment
    hiberNative's Avatar
    great changes! i wish you'd remove some of the extreme elevations and make you be able to climb most areas .
    Posted 07-25-2009 at 10:25 AM by hiberNative hiberNative is offline
  4. Old Comment
    Sgt.Heine's Avatar
    we need 2 bradlys
    Posted 07-26-2009 at 04:37 PM by Sgt.Heine Sgt.Heine is offline
  5. Old Comment
    CodeRedFox's Avatar
    Ah hiberNative that's the best part of the map.

    You would be amazed how small the map is if it was easily navigable. The whole concept of rolling hills attitude should be left to areas that really look like that. My sole mapping theory is the player shouldn't be able to go everywhere easily. Its the reason roads and paths are built.

    My up coming map Dili will have the same theory on a majority of the map. Even if its not the most played.

    Originally Posted by Sgt.Heine View Comment
    we need 2 bradlys
    I bet the USA units in the real korengal wish they had them too.
    Posted 07-29-2009 at 04:43 AM by CodeRedFox CodeRedFox is offline
  6. Old Comment
    nice but it will be easyier for the americanos 2 fire at us with mg's
    Posted 08-02-2009 at 03:04 PM by AlbanianDragon AlbanianDragon is offline
  7. Old Comment
    Poi_Medic's Avatar
    Wish they had motar in place in the outpost.
    Posted 08-08-2009 at 06:50 PM by Poi_Medic Poi_Medic is offline
  8. Old Comment
    I think this map needs some kind of balancing because the US almost never wins. I've probably played 30 full rounds on Korengal in the last month and I've seen the US win ONCE.
    Posted 08-14-2009 at 03:38 AM by NoxNoctum NoxNoctum is offline
  9. Old Comment
    Dirgenator's Avatar
    Love it! But what are you going to do about Humvee? Will they also be parked safely in this base?
    Posted 08-26-2009 at 02:22 PM by Dirgenator Dirgenator is offline
  10. Old Comment
    Chilidrew's Avatar
    Im gonna miss the outpost its fun fighting for it
    Posted 09-28-2009 at 02:16 PM by Chilidrew Chilidrew is offline

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