Posted in: Mapping
Posted 05-15-2009 at 11:38 PM by CodeRedFox
[Idea] Changes to Korengal in 0.9

Updated

Updated
Quote:
A bit of an update:
USA
- Camp Murphy is totally removed
- The outpost is now the new US base
- The outpost has been completely demolished and rebuild with security and defense in mind.
- Us will have and additional two expiring start point (near the old camp murphy and at the downs black hawk)
TALIBAN
- Old Taliban start spawns are all removed now that cache spawning happens.
- Outpost is a no go for Taliban
GAMEPLAY and MAP
- Ammo Caches have been moved and replaced
- The snowy areas now all have trees, in fact there isn't much that barren like before (this comes from ref images)
- Replaced a majority of the tress with large bushes, doing testing now
- I've littered a bunch of rocks around the map in the hills to add a bit more interesting cover
- Increased the undergrowth numbers a bit
- Another cave added
- Caches rearranged to hopefully encourage more cave fighting while not making it imposable to find them.
USA
- Camp Murphy is totally removed
- The outpost is now the new US base
- The outpost has been completely demolished and rebuild with security and defense in mind.
- Us will have and additional two expiring start point (near the old camp murphy and at the downs black hawk)
TALIBAN
- Old Taliban start spawns are all removed now that cache spawning happens.
- Outpost is a no go for Taliban
GAMEPLAY and MAP
- Ammo Caches have been moved and replaced
- The snowy areas now all have trees, in fact there isn't much that barren like before (this comes from ref images)
- Replaced a majority of the tress with large bushes, doing testing now
- I've littered a bunch of rocks around the map in the hills to add a bit more interesting cover
- Increased the undergrowth numbers a bit
- Another cave added
- Caches rearranged to hopefully encourage more cave fighting while not making it imposable to find them.
Updated 07-21-2009 at 01:39 AM by CodeRedFox
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Posted 07-20-2009 at 06:18 PM by CodeRedFox
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Posted 07-22-2009 at 05:57 AM by [R-COM]HangMan
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Posted 07-25-2009 at 09:25 AM by hiberNative
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Posted 07-26-2009 at 03:37 PM by Sgt.Heine
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Ah hiberNative that's the best part of the map.
You would be amazed how small the map is if it was easily navigable. The whole concept of rolling hills attitude should be left to areas that really look like that. My sole mapping theory is the player shouldn't be able to go everywhere easily. Its the reason roads and paths are built.
My up coming map Dili will have the same theory on a majority of the map. Even if its not the most played.
I bet the USA units in the real korengal wish they had them too.
Posted 07-29-2009 at 03:43 AM by CodeRedFox
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nice but it will be easyier for the americanos 2 fire at us with mg'sPosted 08-02-2009 at 02:04 PM by AlbanianDragon
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Posted 08-08-2009 at 05:50 PM by Poi_Medic
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I think this map needs some kind of balancing because the US almost never wins. I've probably played 30 full rounds on Korengal in the last month and I've seen the US win ONCE.Posted 08-14-2009 at 02:38 AM by NoxNoctum
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Posted 08-26-2009 at 01:22 PM by Dirgenator
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Posted 09-28-2009 at 01:16 PM by Chilidrew
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