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June Update
Posted in: Other
Posted 06-10-2010 at 02:46 PM by CodeRedFox

Hey everyone,

In a effort to update our blogs more frequently, even if not PR related, here I go.

Real Life:
I've had to take a small break from PR due to a movie I'm working on called Priest. Been doing allot of vfx shots and running a crew. I should be done in the next few weeks which will allow me to continue with my PR duties and hopefully get back to the infamous Pirate map.



PR updates
Yarrrr Pirates:
The pirate map is coming along. I've been running into alot of issues where after converting my cargo ship mesh from a Editable Poly to a Editable Mesh (which is the best way to export out to bf2) I keep getting vertices collapsible. And at the huge size of the ship, means that not until I get it in game to I realize is messed up.

I've had some of our testers run around to get a feel of it and I think it will be defiantly a new mix for PR. That along with asset rewards it should invoke fierce fighting over CP's

Korengal:
Korengal has been falling behind due to new rule sets in PR. After all its a damn small map, smaller then you think, infact with its mountains I would even go as far as saying its less then 1km. So besides fixing the glitched spawn points I will be entertaining the idea or adding new gameplay modes. I might build off the idea of the real world pull out of the US and relook at how the maps it played. Doesnt hurt to have other options for game modes.

New map project:
Very far off but involves a coast line, cliffs, green forests, and not a desert force. More on that later down the way.

Things to do when your waiting to render:
Just something that was shot outside my office while waiting for vfx to render. Editing is bad but its was done in a hour.
Views: 2252 | Comments: 11
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Comments
Total Comments: 11
  1. Old Comment
    Sgt.BountyOrig's Avatar
    So many blogs and highlights. so little time
    Quote:
    Originally Posted by Codered
    New map project:
    Very far off but involves a coast line, cliffs, green forests, and not a desert force. More on that later down the way
    Oh my god, it must be Chinese marines!
    permalink
    Posted 06-10-2010 at 03:54 PM by Sgt.BountyOrig Sgt.BountyOrig is offline
  2. Old Comment
    Sniper77shot's Avatar
    Looks great!
    permalink
    Posted 06-10-2010 at 04:38 PM by Sniper77shot Sniper77shot is offline
  3. Old Comment
    Elektro's Avatar
    So... This means that wer getting a ladybird faction, Right?
    permalink
    Posted 06-10-2010 at 05:48 PM by Elektro Elektro is offline
  4. Old Comment
    Conman51's Avatar
    whats with all the vampire movies coming out recently!? w/e

    good to see the maps coming along
    permalink
    Posted 06-10-2010 at 06:07 PM by Conman51 Conman51 is offline
  5. Old Comment
    Dev1200's Avatar
    Send that video to discovery channel
    permalink
    Posted 06-10-2010 at 06:22 PM by Dev1200 Dev1200 is offline
  6. Old Comment
    ZephyrDark's Avatar
    Very professional work on the video at the end.

    Also, thanks for the update, I honestly can't wait to see what the pirate map is going to be like.
    permalink
    Posted 06-10-2010 at 08:38 PM by ZephyrDark ZephyrDark is offline
  7. Old Comment
    Quote:
    Originally Posted by Dev1200 View Comment
    Send that video to discovery channel
    I second this, very nice video indeed!
    permalink
    Posted 06-10-2010 at 08:51 PM by Stoic Sentinel Stoic Sentinel is offline
  8. Old Comment
    [R-CON]sylent/shooter's Avatar
    Thats a pretty high quality camera care to share?
    permalink
    Posted 06-10-2010 at 09:13 PM by [R-CON]sylent/shooter [R-CON]sylent/shooter is offline
  9. Old Comment
    charliegrs's Avatar
    Im gonna take a wild guess and say you used a DSLR with video capabilities for the ladybug video am I correct? What camera and lens did you use? {Im a photography nerd lol}
    permalink
    Posted 06-10-2010 at 09:57 PM by charliegrs charliegrs is offline
  10. Old Comment
    CodeRedFox's Avatar
    Canon 550D with a EF 100mm macro lens @ 720p (Shot at 60fps and brought back to 24fps to slow the bugs down)
    permalink
    Posted 06-10-2010 at 10:39 PM by CodeRedFox CodeRedFox is offline
 

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