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new face of fallujah
Posted in: Uncategorized
Posted 08-28-2009 at 01:48 AM by duckhunt

so youve read about the sidewalks. Thats a gameplay improvement.

Now to try to make things look a little prettier and reduce lag. Sounds crazy i know, but right now most of the enterables are the afghan compound kit basterdized together. So one house is made up of 20-50 odd peices, thats alot of wasted polys and lightmaps that are invisible to the player within the walls.

So im making some new structures. This should improve performance, well put it this way aint gettin no worse! Im starting with a few commercially/general shop style ones then moving onto houses i think.

More on the way.

[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/shop222.jpg[/IMG]

[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/iq3.jpg[/IMG]


[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/shop22.jpg[/IMG]

[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/iraq1.jpg[/IMG]
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Comments
Total Comments: 22
  1. Old Comment
    ryan d ale's Avatar
    You're going to create a whole new set of experiences for this map with this and the sidewalk fix and new sidewalk peices.

    Keep up the good work (and ideas!)
    permalink
    Posted 09-01-2009 at 08:39 PM by ryan d ale ryan d ale is offline
  2. Old Comment
    themartini's Avatar
    props (Y)
    permalink
    Posted 09-05-2009 at 07:15 AM by themartini themartini is offline
 

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