Posted in: Modeling
Posted 08-04-2009 at 05:15 PM by Z-trooper
Ahoy, I bring news from the land of modelling and texturing.
The IDF faction will primarily be using TAR-21, but some classes will use M4s. Because of this, we felt that we needed some new stuff so PR's M4s could better represent what the IDF use and so I set out on the quest to satisfy this need 8)
Here is what I ended up with:
[img]http://tom3d.dk/ProjectReality/idfm4_04.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_02.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_03.jpg[/img]
For those interested, these parts were made from high polygon models which I created so that the end result may be better resemble their real life counterparts.
(seen here is approximatly 700.000 triangles)
[img]http://tom3d.dk/ProjectReality/idfm4_08.jpg[/img]
The models are build up of several layers of textures (or texture maps).
From left to right you will see the base model without any textures, a model with AO and normal map ("baked" from their high polygon counterparts), AO + normal + specular map, and lastly the final with normal + specular + diffuse (and alpha) maps.
[img]http://tom3d.dk/ProjectReality/idfm4_05.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_06.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_07.jpg[/img]
Boom, headshot! :confused:
[img]http://tom3d.dk/ProjectReality/idfm4_09.jpg[/img]
See ya on the forums and on the battlefield, Tom out!
The IDF faction will primarily be using TAR-21, but some classes will use M4s. Because of this, we felt that we needed some new stuff so PR's M4s could better represent what the IDF use and so I set out on the quest to satisfy this need 8)
Here is what I ended up with:
[img]http://tom3d.dk/ProjectReality/idfm4_04.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_02.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_03.jpg[/img]
For those interested, these parts were made from high polygon models which I created so that the end result may be better resemble their real life counterparts.
(seen here is approximatly 700.000 triangles)
[img]http://tom3d.dk/ProjectReality/idfm4_08.jpg[/img]
The models are build up of several layers of textures (or texture maps).
From left to right you will see the base model without any textures, a model with AO and normal map ("baked" from their high polygon counterparts), AO + normal + specular map, and lastly the final with normal + specular + diffuse (and alpha) maps.
[img]http://tom3d.dk/ProjectReality/idfm4_05.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_06.jpg[/img]
[img]http://tom3d.dk/ProjectReality/idfm4_07.jpg[/img]
Boom, headshot! :confused:
[img]http://tom3d.dk/ProjectReality/idfm4_09.jpg[/img]
See ya on the forums and on the battlefield, Tom out!
Updated 08-27-2009 at 12:13 PM by Z-trooper
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it looks win i cant wait for the IDF factionPosted 08-04-2009 at 06:52 PM by Hitman.2.5
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