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  1. [Map] Wuzhai [WIP]
  2. [Question] Mapping questions?
  3. [Help!] BF2 Editor Crashing
  4. [Vehicle] Ka-50 [WIP]
  5. [Question] What to use to make 3D objects?
  6. [Question] weapon codes
  7. [Vehicle] VN3 - PLA
  8. [Static Model] Human Statics
  9. [Texture] PLA Desert Vehicles
  10. [Map] City Map
  11. [Coding] Improved Eryx mod [WIP]
  12. [Coding] Improved Anti Tank
  13. [Question] Map Idea?
  14. [MAP] no name [wip]
  15. [Effects] RPG effects [WIP]
  16. [Help!] I am Modding with BF2editor 1.3 and I have a few problems...
  17. [Question] AT mod question?
  18. [Texture] MEC Vehicle Camo [WIP]
  19. [Question] Some 3ds Max questions
  20. [Question] Max # of Statics?
  21. [Request] Importer for CF RG-31 Nyala
  22. [Question] Adding homemade aircraft?
  23. [Question] pictures of raw PR Menu Map?
  24. [Question] BF2 Object Editor Question
  25. [Weapon] USP
  26. [Question] Process to limit vehicle to certain kits?
  27. [Map] Al Basrah sky.con edited with some extra treatment!
  28. [Question] Making new skies?
  29. [Help!] Debugging PR
  30. [Map] Khara Afganistan
  31. [Texture] Militia Skins
  32. [Sounds] Sound Modification
  33. [Texture] PLA Type 07 Digital Pattern
  34. [Question] Kit Spawning?
  35. [Question] Position of the sun?
  36. [Vehicle] SA-13 Gopher [WIP]
  37. [Proposal] UN and Irish PDF
  38. [Question] bundlemesh?
  39. [Texture] MEC Woodland
  40. [Question] how to open a PR map in the editor?
  41. [Question] What are the PR/BF2 measurements
  42. [Weapon] G3KA4 [WIP]
  43. [Question] How to change between woodland and desert skins?
  44. [Proposal] French Forces Faction
  45. [Coding] Balistics/zeroing [WIP]
  46. [Question] Getting GB kit geometry onto US soldier geo?
  47. [Map] EG's Kashan Edit 2.0 (16p)
  48. [Help!] with 3dsmax
  49. [Weapon] RKG-3 grenade
  50. [Vehicles/Weapons] Your Two Cents On My Work
  51. [Help!] texture problem
  52. [Help!] Problem with roads
  53. [Question] creating a commander kit?
  54. [Question] How do you edit the scopes for sniper rifles?
  55. [Map] Sohar [WIP]
  56. [Map] Mosul [WIP]
  57. [Question] How did you remove HUD elements?
  58. [Question] undergrowth question
  59. [Question] Advance and Destroy?
  60. [Request] Animator for Visual Weapon Sway
  61. [Vehicle] hemmt [WIP]
  62. [Map] 2km Afghan map [WIP]
  63. [Request] Ready to help Modding Community with Music, Ambiance etc...
  64. [Question] uv mapping and applying texture to it, how it works ???
  65. [Questions] Where are the code definitions?
  66. [Map] Airport @ Night Audit
  67. [Vehicle] MK-48-17 DCRBU
  68. [Question] m4 ref?
  69. [Help!] problem with loading my maps
  70. [Question] How to make a the fishing boat driveable?
  71. [Suggestion] ISAF booster pack for PR
  72. [Proposal] Nordic Battle Group ?
  73. [Question] How to get the Bf2 Editor working with Vista?
  74. [Map] Zang Hai [WiP]
  75. [Help!] CTD when trying to spawn
  76. [Map] Dragon's Mouth [WIP]
  77. [Question] mapping help?
  78. [Question] Night maps crashes?
  79. [Help!] Bf2 editor help
  80. [Map] Wip - Tad Sae [WIP]
  81. [Help!] 3DS Max Rendering Issue
  82. [Question] destroyable statics?
  83. [Question] How do i gmuzzleflashes into my map?
  84. [Help!] Editor problems, yet again
  85. [Question] modding the Hud?
  86. [Question] View distance in bf2 editor?
  87. [Help!] Soldier Modelling
  88. [Question] Toptiling and Underground Lighting?
  89. [Request] Skinner for CF Nyala (UV map is complete)
  90. [Question] 3ds max questions
  91. [Question] Counterattack gamemod?
  92. [Map] Korengal Valley [WIP]
  93. [Help!] No Trees Loading Middle-East
  94. [Vehicle] Chinook 3 (RAF) [wip]
  95. [Map] KARBALA [WIP]
  96. [Question] what is the best program for making bf2 maps?
  97. [Question] Importing non PR objects
  98. [Help!] Custom Map crashed Server
  99. [Proposal] Airborne Mini-Mod
  100. [Help!] Map audit problem with layers
  101. [Weapon] AUG STEYR [WIP]
  102. [Question] Terragen and L3DT?
  103. [Question] How to transform a custom map to SP?
  104. [Help!] I need someone to render a skin and model for me
  105. [Question] Textures?
  106. [Vehicle] M1A2 abrams [WIP]
  107. [Vehicle] GAZ-39371 Vodnik [WIP]
  108. [Question] Is UV mapping the most tedious activity or is it just me?
  109. [Question] quick 3dmax question
  110. [Help!] Crashing on Verifying
  111. [Question] Is this doable? (please keep your replies constructive)
  112. [Map] Operation Bang & Burn [WIP]
  113. [Question] How to make an insergancy map ?
  114. [Map] Al Anbar Province [WIP]
  115. [Weapon] MP5(s) [WIP]
  116. [Texture] Eurofighter [WIP]
  117. [Weapon] M4 [WIP]
  118. [Vehicle] Up-Armored HMMWV [WIP]
  119. [Map] Operation Mjolnir
  120. [Vehicle] UpArmored HMMWV [WIP]
  121. [Question] Pixel Bleed.?
  122. [Proposal] Iraqi Police Faction
  123. [Help!] texturing models.. please help save me hours of reading and digging.
  124. [Weapon] RKG-3
  125. [Help!] this noob with 3ds max 9
  126. [Question] Bf2 Editor Questions
  127. [Question] Largest map size and playability?
  128. [Texture] Customized M14
  129. [Reference] Stryker Brigade Combat Mod
  130. [Proposal] Falklands Mini-Mod
  131. [Question] Modeling question
  132. [Help!] 3ds max export error
  133. [Help!] targetObjectTemplate
  134. [Question] bomb effects?
  135. [Help!] Changes at .tweak are not working
  136. [HUD] Topographical minimap
  137. [Help!] start up errors
  138. [Help!] Unable to creat requestet kit.
  139. [Map] Operation Downfall
  140. [Coding] Small changes to aircraft private patch by CAS_117 & killerzangoo
  141. [Question] Anyone have a texture library?
  142. [HUD] New Loading Screens
  143. [Texture] PLA type 07 camo
  144. [Question] how to increase view distance?
  145. [Weapon] RKG-3
  146. [Question] BF2 Statics Tips?
  147. [Question] Can we use these free models?
  148. [Map] amphibious/air assault map
  149. [Help!] Model problem
  150. [Weapons] My progress
  151. [Proposal] French Foreign Legion
  152. [Help!] BattleRecorder
  153. [Help!] Objects wont load in editor
  154. [Effects] Backblast
  155. [Help!] Effect Editor
  156. [Static Model] Mr Mongs modelling progress
  157. [Question] CP names?
  158. [Help!] Texture problem
  159. [Weapon] SCAR-L [WIP]
  160. [Request] Help PR making some icons (photoshop skills necessary)
  161. [Animation] My first animation
  162. [Question] How can i recolor weapons
  163. [Help!] Map list problem
  164. [Map] Siege of Doboj
  165. [Question] bf2 guided bomb?
  166. [Map] Camp Julien [WIP]
  167. [Question] Model on Model?
  168. [Help!] Can someone help me on my map?
  169. [Question] How to make custom bill board signs?
  170. [Static Model] Mine sign
  171. [Texture] MI-17 PLA version [wip]
  172. [Help!] Creating night maps
  173. [Static Model] LCD monitor
  174. [Map] Wake Island remake
  175. [Vehicle] CH-47 Chinook
  176. [Help!] Editor Problems
  177. [Help!] bleeding out in certain areas of mod map.
  178. [Texture] T-90 Recolor
  179. [Weapon] Colt 1911 mk1 [WIP]
  180. [Texture] BTR-90 MEC reskin
  181. [Static Model] Hotel [WIP]
  182. [Question] whats the diffrence between the BF2 map editor and the BFV map editor?
  183. [Question] editing special forces maps?
  184. [Question] Custom billboards?
  185. [Static Model] bunker [wip]
  186. [Question] How do you make custom reload animations?
  187. [Question] Which editing programs do you use?
  188. [Question] modelling statics?
  189. [Weapon] First gun [WIP]
  190. [Help!] 3ds help
  191. [Question] maximum polys?
  192. [Help!] Lightmap and Roads problem
  193. [Question] How hard is modelling weapons for BF2?
  194. [Texture] MEC mig29 new camoflage
  195. [Static Model] Bed
  196. [Help!] exporting models to BF2
  197. [Texture] Dragunov recolour [wip]
  198. [Question] editting factions on existing maps?
  199. [Question] What type of map should I do?
  200. [Vehicle] The leaning dirtbike
  201. [Help!] Road draw distance
  202. [Weapon] AKS-47 [WIP]
  203. [Help!] Gameplayobjects.con not updating/saving
  204. [Question] Changing weapon sounds?
  205. [Vehicle] Desert Warrior IFV Recolour [WIP]
  206. [Question] How do I get rid of soldiers packs?
  207. [Help!] Shiny weapon texture
  208. [Question] Ironsights question
  209. [Help!] map help
  210. [Static Model] Whino's first static!
  211. [Help!] Objects not becoming higher quality until VERY close
  212. [Question] Scripting references?
  213. [Texture] T-90 recolor [wip]
  214. [Help!] Max missing tool bar
  215. [Request] BF2 custom map Urban Raid audit
  216. [Help!] Custom texture problem
  217. [Help!] Static Bushes(not under/overgrowth) not rendering until VERY close.
  218. [Weapon] Beretta 9000s [wip]
  219. [Map] Black Hawk Down [WIP]
  220. [Question] Changing kill messages to include range?
  221. [Help!] problem with road templates
  222. [Static Model] my first model
  223. [Static Model] my first model
  224. [Vehicle] British Army Phoenix UAV [wip]
  225. [Static Model] My first model
  226. [Vehicle] LAV-III Model [WIP]
  227. [Question] How do I view my skins?
  228. [Question] How to change the name of an army?
  229. [Question] Exporting from Max?
  230. [Texture] RU Militia [wip]
  231. [Help!] having difficulty with a map i've made
  232. [Texture] GB Desert body armor reskin
  233. BF2Editor weapon question
  234. [Question] loading SF maps?
  235. [Question] How to increase scope zoom?
  236. [Question] Gmax noob tutorials?
  237. [Question] How do YOU go about modeling a vehicle?
  238. [Map] Naval Strike [wip]
  239. [Help!] Command post
  240. [Help!] problem with modifying stock PR map..
  241. [Weapon] Micro galil
  242. [Vehicle] MRAP Cougar [WIP]
  243. [Texture] USMC skins [wip]
  244. [Map] Kohe Kulum [wip]
  245. [Question] Surrounding Lightmaps?
  246. [Texture] Desert camo M4 [wip]
  247. [Question] How does one add a new gun to a mod?
  248. [Help!] Placing & Moving / rotating Vehicles
  249. [Question] Sound compiling
  250. [Help!] stuck at 62% #@!%