- Multi-Session Operations for Project Reality
- moving it on
- One life per round
- Rifleman Kit
- PR:A2 needs a Public Relations person.
- BE Ping Kicker
- Update the server please
- Suggestions to make the game easier for new players
- Sandbox Insurgency
- Removal of "Bionic" zoom
- Impro suggestion to UI for better Situtational Awareness
- In-Game Web Browser
- AH-64D MPD Showcase: FLT Page
- Armor & Penetration system
- Server type
- Make damage from explosions dependent on a soldiers stance
- Kit restrictions apply always
- Tourniquet for everybody..?
- PR ARMA 2 Quickstart Guide Squadleader
- Add a HUD message for people refusing a squad invite.
- Suggestion: Increase Battle Preparation Time
- More realistic approach
- Save tactical settings
- Optics damage in heavy vehicles
- Kit limitation
- Insurgent hesco wall
- Tweak standard set a bit
- Blind fire
- Walking / Running in Woods (make it louder)
- Little Bird MH-6J and MH-6J enhancements
- Bunch folliage
- Insurgent and RPG 7VR round
- New game mode - Kill Insurgent Leaders
- Remove eject for pilots
- Add player count build requirement to Score ("I") screen
- Make the squadsize variable.
- Map/Mission Sizes
- Increase Cap Radius
- Crawling while Wounded
- Server FPS detection & unit limitation
- Music on radio
- Limit Squads
- Separated ammo types
- SL approval system for sniper/pilot kits
- Entrenching Tool and trench objects or small sanbag emplacements.
- Insurgency & cache
- Ensure New RP bags from Armaments have the full spawn complement.
- working loopholes for BTR
- Adding "Abandon RP" button to the armaments screen.
- Uniform switch Ingame
- Return to AAS
- US Army ACU pattern vs MultiCam
- FO placement restrictions
- Helicopters
- mrap/matv and some other stuff
- Replace ArmA 2 Vanilla sounds
- Misc. ideas
- Rally Points
- Less Scoped Weapons
- MG/Hellfire Gunner, Hydra Pilot
- Project Reality Bootcamp/Features training
- Car winch.
- Make base deployment flag more obvious
- Mechanism to PUNT AFK players
- Option to bypass waiting period on LAN
- PMC & Rebel fighters
- Bluedrake42's PR:ArmA2 Wish List - Vehicles
- Dummy & Real Cache
- Squad Classification
- Insurgent tunnels shouldn't count as a "cache"
- Medic and healing
- Color Scheme - Multiplayer menu
- Different chat color for global chat
- Bluedrake42's PR:ArmA2 Wish List - Infantry
- Removal of 'OFP/Arma Satchel Touch Off' Legacy
- Remove/Turn Off 'Hints' and Server Log
- Remove Deviation (in Spotting mode)
- Stamina
- More persistent squad tags
- Littlebird Heli Speed
- Iron sights for all scoped!
- Empty crate
- Tips & Hints loading
- Increased Insurgent victory options
- Map Marking Request
- Red nikes, more diverse tali outfits
- Make Hideouts One Man Deployable
- A way to identify friendly player-names via map
- Vehicle: Seatbelts (Disable Ejection/Getout)
- Wind
- Bluedrake42's PR:ArmA2 Wish List - Jets
- Actual Tank Armor
- RPG/Nlaw smoke trail
- An option to cancel healing and picking up body processes.
- Request: RAF Eurofighter Typhoon
- BF2 Compass option (on/off)
- RU basic ammo box content
- Moderate Suggestions
- COMMs & Situational Awareness Improvement Suggestions
- Directional Markers (Commander/Officer)
- S300 wip
- Make US Infantry Realistic
- Small maps!
- Assign players to fire teams by box-dragging on the map.
- Suggestion: Make the SL a unique colour on Squad Radar
- Tactical ladder to get on roofs and climb over walls
- Backround radio chatter
- Give the coords of the cursor on the map
- Increase main base protection radius
- General suggestions
- Unlimited ammo, mortar spam, shooting into main.
- In-game map suggestion thread
- Heavy Weapons Class
- Map of the dead squad leader can intel ennemy.
- New Slot for Rifle Grenades?
- Contentious Post: Maps only for leaders/pilots/crewmen
- weaponpreset problems
- Plane integration / Laser guided bomb costing tickets.
- Delay all vehicle spawns at round's start
- Sonic Boom
- Seeding-maps
- Choosing squad, not kit.
- Asset wasting [truck]
- Grenade reticle
- Deterring Lone-Wolves
- Variety of Weapons/Add on's
- Bulldog Apc
- Takistany Mi8 and Huey
- Show squadmembers name on the map for squadleader
- Entering closed door vehicles +
- Working Electrical Grid
- Push to talk channel select
- Altered cap rate
- 30 seconds timer - satchel charges
- Map Suggestion Thread
- Realistic AT
- Platoon Creation
- New "Switch Weapon" function instead of cycling through all of them
- Insurgent MLRS
- Loadout at spawn / Kit selection / Squads
- AAV Suggestions
- [v 0.1 BETA] Deploying Glitch
- Remove range finder for snipers
- Use SPEED FACTOR instead of RPM for idle sound
- AI Civilians
- Map Synopsis/Assets
- Kit-icons in the Squadmenu
- Squad leader role!
- NVG's
- Bring back 3rd person for infantry.
- Don't go far of Reality!
- Binoculars (too many)
- Deployable Asset 'assembly'
- Increase RPG reload time (with in game video and sources)
- Possible D-Sync fix
- Could we have an IR Beacon for Blue force?
- [v 0.1 BETA] Speed clocks bug
- Players Must Join Squad?
- Suggestion for the manual. (Maybe the mod)
- Helicopter crews/Pilot aids
- Remove/Change Warrior Turret Sounds
- Functional Scoring System
- Opfor should speak Arabic or Persian not English
- Kalashnikov
- L85 Ironsights please
- Mortars
- Far out suggestion - BM-1 for Takiban
- Another VON Channel (oh noes!) - Fire Team
- Functioning SPG 9 Sight
- Statistic
- [Javelin] Lock Identification
- Alter car bomb det button.
- Too Many Takistani Small Arms/Suggestion
- Explosive power!
- Check magazine
- Squad HUD waypoint indicator.
- Better sun
- Name's over head
- PRSPY:ArmA2
- Fastropes
- Dragging out members who are alive from vehicles
- Body bags.
- MG Gunners should have scopes!
- Loading Cargo
- Remove the ridiculous in-game radio!
- Aiming
- Reduce font size in chat
- 4WD (or more) Vehicles
- Teamspeak server
- GL sights?
- Weight inventary system.(ACE like)
- Personal weapon
- Helicopter gun (target tracking)
- Taking a smoke
- Having to take off Backpacks to access content
- Radio Engineer Class
- Destroyable backpacks and equipment
- A change of Community thoughts on other Mods
- Making watch useful
- Questions About VON and More
- new UAVs
- Personal radar
- Remove the naked eye's magnification
- Vehicles respawn
- Running over FOB's and static defences with tracked vehicles.
- Radio (ambient sound)
- PR:Warfare AAS?
- Firebases & Defenses
- Unmount weapons
- Deployable HUD suggestion -
- WAI NO SHOVELING!?!?!?
- Modified limited kit system
- Inventory Overhaul
- Ground drones
- Qualification System and Vehicles Warm-up Time
- Walking in moving vehicles
- Talking player overlay
- Remove "Auto Hover"
- A few suggestions.
- Realistic Binocular Optics & Correctly Converged IPD
- Vehicle View.
- Realistic Reinforcement Spawning
- Minefields
- Combining ARMA2:PR with Take On helicopters Physics?
- Project Reality: Campaign
- And the best mission award goes to ...
- Adjustable UGL sight.
- Vehicle/Heavy weapon towing.Recovery vehicles.
- Installer for Arma2:PR
- Weapon resting
- Logistical Support *original idea*
- Mechanized Armored Infantry
- SMK animations
- Army Dogs
- Equplimen/firemodes interaction.Throwing grenades.
- Helicopters pilots shouldent be able to magically eject out of their heli
- Video intro's for PR missions
- Suicide :o
- Realistic ejection
- StartUp Procedure
- Realistic Weapon Animation
- Radio System (Similar to ACRE)
- Vehicle interior
- Melee weapons
- Different factions, different maps
- The META-Campaign
- Vehicles / Helicopters (mount / unmount weapon)
- Vehicles repair
- grappling hook / mobility / buildings
- Gun disability