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  1. Multi-Session Operations for Project Reality
  2. moving it on
  3. One life per round
  4. Rifleman Kit
  5. PR:A2 needs a Public Relations person.
  6. BE Ping Kicker
  7. Update the server please
  8. Suggestions to make the game easier for new players
  9. Sandbox Insurgency
  10. Removal of "Bionic" zoom
  11. Impro suggestion to UI for better Situtational Awareness
  12. In-Game Web Browser
  13. AH-64D MPD Showcase: FLT Page
  14. Armor & Penetration system
  15. Server type
  16. Make damage from explosions dependent on a soldiers stance
  17. Kit restrictions apply always
  18. Tourniquet for everybody..?
  19. PR ARMA 2 Quickstart Guide Squadleader
  20. Add a HUD message for people refusing a squad invite.
  21. Suggestion: Increase Battle Preparation Time
  22. More realistic approach
  23. Save tactical settings
  24. Optics damage in heavy vehicles
  25. Kit limitation
  26. Insurgent hesco wall
  27. Tweak standard set a bit
  28. Blind fire
  29. Walking / Running in Woods (make it louder)
  30. Little Bird MH-6J and MH-6J enhancements
  31. Bunch folliage
  32. Insurgent and RPG 7VR round
  33. New game mode - Kill Insurgent Leaders
  34. Remove eject for pilots
  35. Add player count build requirement to Score ("I") screen
  36. Make the squadsize variable.
  37. Map/Mission Sizes
  38. Increase Cap Radius
  39. Crawling while Wounded
  40. Server FPS detection & unit limitation
  41. Music on radio
  42. Limit Squads
  43. Separated ammo types
  44. SL approval system for sniper/pilot kits
  45. Entrenching Tool and trench objects or small sanbag emplacements.
  46. Insurgency & cache
  47. Ensure New RP bags from Armaments have the full spawn complement.
  48. working loopholes for BTR
  49. Adding "Abandon RP" button to the armaments screen.
  50. Uniform switch Ingame
  51. Return to AAS
  52. US Army ACU pattern vs MultiCam
  53. FO placement restrictions
  54. Helicopters
  55. mrap/matv and some other stuff
  56. Replace ArmA 2 Vanilla sounds
  57. Misc. ideas
  58. Rally Points
  59. Less Scoped Weapons
  60. MG/Hellfire Gunner, Hydra Pilot
  61. Project Reality Bootcamp/Features training
  62. Car winch.
  63. Make base deployment flag more obvious
  64. Mechanism to PUNT AFK players
  65. Option to bypass waiting period on LAN
  66. PMC & Rebel fighters
  67. Bluedrake42's PR:ArmA2 Wish List - Vehicles
  68. Dummy & Real Cache
  69. Squad Classification
  70. Insurgent tunnels shouldn't count as a "cache"
  71. Medic and healing
  72. Color Scheme - Multiplayer menu
  73. Different chat color for global chat
  74. Bluedrake42's PR:ArmA2 Wish List - Infantry
  75. Removal of 'OFP/Arma Satchel Touch Off' Legacy
  76. Remove/Turn Off 'Hints' and Server Log
  77. Remove Deviation (in Spotting mode)
  78. Stamina
  79. More persistent squad tags
  80. Littlebird Heli Speed
  81. Iron sights for all scoped!
  82. Empty crate
  83. Tips & Hints loading
  84. Increased Insurgent victory options
  85. Map Marking Request
  86. Red nikes, more diverse tali outfits
  87. Make Hideouts One Man Deployable
  88. A way to identify friendly player-names via map
  89. Vehicle: Seatbelts (Disable Ejection/Getout)
  90. Wind
  91. Bluedrake42's PR:ArmA2 Wish List - Jets
  92. Actual Tank Armor
  93. RPG/Nlaw smoke trail
  94. An option to cancel healing and picking up body processes.
  95. Request: RAF Eurofighter Typhoon
  96. BF2 Compass option (on/off)
  97. RU basic ammo box content
  98. Moderate Suggestions
  99. COMMs & Situational Awareness Improvement Suggestions
  100. Directional Markers (Commander/Officer)
  101. S300 wip
  102. Make US Infantry Realistic
  103. Small maps!
  104. Assign players to fire teams by box-dragging on the map.
  105. Suggestion: Make the SL a unique colour on Squad Radar
  106. Tactical ladder to get on roofs and climb over walls
  107. Backround radio chatter
  108. Give the coords of the cursor on the map
  109. Increase main base protection radius
  110. General suggestions
  111. Unlimited ammo, mortar spam, shooting into main.
  112. In-game map suggestion thread
  113. Heavy Weapons Class
  114. Map of the dead squad leader can intel ennemy.
  115. New Slot for Rifle Grenades?
  116. Contentious Post: Maps only for leaders/pilots/crewmen
  117. weaponpreset problems
  118. Plane integration / Laser guided bomb costing tickets.
  119. Delay all vehicle spawns at round's start
  120. Sonic Boom
  121. Seeding-maps
  122. Choosing squad, not kit.
  123. Asset wasting [truck]
  124. Grenade reticle
  125. Deterring Lone-Wolves
  126. Variety of Weapons/Add on's
  127. Bulldog Apc
  128. Takistany Mi8 and Huey
  129. Show squadmembers name on the map for squadleader
  130. Entering closed door vehicles +
  131. Working Electrical Grid
  132. Push to talk channel select
  133. Altered cap rate
  134. 30 seconds timer - satchel charges
  135. Map Suggestion Thread
  136. Realistic AT
  137. Platoon Creation
  138. New "Switch Weapon" function instead of cycling through all of them
  139. Insurgent MLRS
  140. Loadout at spawn / Kit selection / Squads
  141. AAV Suggestions
  142. [v 0.1 BETA] Deploying Glitch
  143. Remove range finder for snipers
  144. Use SPEED FACTOR instead of RPM for idle sound
  145. AI Civilians
  146. Map Synopsis/Assets
  147. Kit-icons in the Squadmenu
  148. Squad leader role!
  149. NVG's
  150. Bring back 3rd person for infantry.
  151. Don't go far of Reality!
  152. Binoculars (too many)
  153. Deployable Asset 'assembly'
  154. Increase RPG reload time (with in game video and sources)
  155. Possible D-Sync fix
  156. Could we have an IR Beacon for Blue force?
  157. [v 0.1 BETA] Speed clocks bug
  158. Players Must Join Squad?
  159. Suggestion for the manual. (Maybe the mod)
  160. Helicopter crews/Pilot aids
  161. Remove/Change Warrior Turret Sounds
  162. Functional Scoring System
  163. Opfor should speak Arabic or Persian not English
  164. Kalashnikov
  165. L85 Ironsights please
  166. Mortars
  167. Far out suggestion - BM-1 for Takiban
  168. Another VON Channel (oh noes!) - Fire Team
  169. Functioning SPG 9 Sight
  170. Statistic
  171. [Javelin] Lock Identification
  172. Alter car bomb det button.
  173. Too Many Takistani Small Arms/Suggestion
  174. Explosive power!
  175. Check magazine
  176. Squad HUD waypoint indicator.
  177. Better sun
  178. Name's over head
  179. PRSPY:ArmA2
  180. Fastropes
  181. Dragging out members who are alive from vehicles
  182. Body bags.
  183. MG Gunners should have scopes!
  184. Loading Cargo
  185. Remove the ridiculous in-game radio!
  186. Aiming
  187. Reduce font size in chat
  188. 4WD (or more) Vehicles
  189. Teamspeak server
  190. GL sights?
  191. Weight inventary system.(ACE like)
  192. Personal weapon
  193. Helicopter gun (target tracking)
  194. Taking a smoke
  195. Having to take off Backpacks to access content
  196. Radio Engineer Class
  197. Destroyable backpacks and equipment
  198. A change of Community thoughts on other Mods
  199. Making watch useful
  200. Questions About VON and More
  201. new UAVs
  202. Personal radar
  203. Remove the naked eye's magnification
  204. Vehicles respawn
  205. Running over FOB's and static defences with tracked vehicles.
  206. Radio (ambient sound)
  207. PR:Warfare AAS?
  208. Firebases & Defenses
  209. Unmount weapons
  210. Deployable HUD suggestion -
  211. WAI NO SHOVELING!?!?!?
  212. Modified limited kit system
  213. Inventory Overhaul
  214. Ground drones
  215. Qualification System and Vehicles Warm-up Time
  216. Walking in moving vehicles
  217. Talking player overlay
  218. Remove "Auto Hover"
  219. A few suggestions.
  220. Realistic Binocular Optics & Correctly Converged IPD
  221. Vehicle View.
  222. Realistic Reinforcement Spawning
  223. Minefields
  224. Combining ARMA2:PR with Take On helicopters Physics?
  225. Project Reality: Campaign
  226. And the best mission award goes to ...
  227. Adjustable UGL sight.
  228. Vehicle/Heavy weapon towing.Recovery vehicles.
  229. Installer for Arma2:PR
  230. Weapon resting
  231. Logistical Support *original idea*
  232. Mechanized Armored Infantry
  233. SMK animations
  234. Army Dogs
  235. Equplimen/firemodes interaction.Throwing grenades.
  236. Helicopters pilots shouldent be able to magically eject out of their heli
  237. Video intro's for PR missions
  238. Suicide :o
  239. Realistic ejection
  240. StartUp Procedure
  241. Realistic Weapon Animation
  242. Radio System (Similar to ACRE)
  243. Vehicle interior
  244. Melee weapons
  245. Different factions, different maps
  246. The META-Campaign
  247. Vehicles / Helicopters (mount / unmount weapon)
  248. Vehicles repair
  249. grappling hook / mobility / buildings
  250. Gun disability