View Full Version : PR:BF2 Community Modding

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  1. Some new weapons
  2. [Coding] How 2 Jet physics basic
  3. BF2 HD Remastered - 2017- Available Now!! 1.65 - Official
  4. [Vehicle] New Mi-24 [WIP]
  5. How add the new markers in map?
  6. Need Animations for TAC-50
  7. Vehicles disappering behind the roads
  8. Project Rebalance 1.4
  9. BfMeshView 2.3.2 released!
  10. [Faction Concept] Serbian and Croatia army
  11. High-res flags
  12. [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
  13. Old bug retrieval
  14. realitymodfiles.com IS DOWN!!!!!
  15. Some modding questions
  16. I want to create MAPS!
  17. I need some help/info please
  18. [Tutorial] How to export 2017 max to 9 max.
  19. BF2.exe modification
  20. (Vehicle) ACV-15 Armored Combat Vehicle
  21. [WIP] Admiral Kuznetsov
  22. Aircraft/Vehicles weapons
  23. [WIP][WEAPON] M67 90mm Recoilless Rifle
  24. Need help for export weapon models
  25. Need help for object vehicle client and sound.
  27. Mini-Mod Server List
  28. Help with US Carrier
  29. Special operations
  30. Hi there, new and looking for help
  31. Smoke systems for vehicles
  32. How to get started in animation?
  33. How to get started modding PR?
  34. Project Rebalance
  35. Information on the Message Protocol?
  36. Custom map suddenly goes CTD after minutes of gameplay
  37. [WIP][Weapon] M2 Carl Gustav 84mm RR
  38. [HELP!] Game-Translation help needed
  39. [WIP][weapon] FN-6 MANPAD
  40. [WIP][Vehicle] M825 MUTT+M40 recoilless
  41. Editing Faction\Civilian Logic
  42. [HELP] Map description (intelligence report) doesn't show up in loading screen
  43. Anyone know how to get past 48 bots?
  44. [Faction Concept] IS force (daesh, TROSI etc)
  45. [HELP] vehicle shadows issue (night map)
  46. Create Bot and attach to ...whatever...
  47. L1A3 bayonet
  48. How to make a control point unspawnable
  49. Thread for new static objects for Syria
  50. Please help with BF2142 night map lighting
  51. [HELP] Overgrowth atlas generation failed
  52. S-60 57mm Anti-Air soviet cannon
  53. Changing weapon performance/God mode.
  54. [HELP] Problems happened when using edited map in server
  55. [WIP] [Vehicle] Super Etendard
  56. [HELP] 3D Modelling Western European Buildings
  57. [Help] Viewport in BF2 editor stops working
  58. [ATGM] 9K111 AT-4 Spigot
  59. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  60. [Help] Problem with display in 3ds Max 9
  61. =DRK= Community Downloader
  62. Invisible Kit Model
  63. Where can I get the editor for the current PR v1.39?
  64. MEC woodland uniform update
  65. [Help] regarding the combat areas and bots
  66. [WIP][Vehicle] Panhard AML-90
  67. [Help] 3ds Max9
  68. [Help] Stamp & Align, not working on same type of object?
  69. Chopper flight models
  70. Where are object components defined
  71. Obsolete lightmap checker
  72. BF2Editor Roads
  73. BF2Editor setup
  74. Possible to import Ka52 from other mod with permition?
  75. Help regarding MG and BOTS
  76. [Tool] BF2 DDS Assembler
  77. [?] Colormap & Editor/Colormap difference?
  78. [WIP] [Vehicle] [UAF] T-64BV MBT
  79. Custom Map[1km] crashes at 44-46%
  80. [WIP] MIG-27K
  81. [?] Reference pictures needed of Patria XA-203
  82. BF2: Reporting illegal ports on moddb
  83. new BF2 map crashes, no dump/error message
  84. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  85. [Request] 2142 LightMapSamples
  86. screwed up files
  87. [HELP!] 3DsMax exporting
  88. How does the Project Reality updater work?
  89. Deployable asset foundation
  90. 3ds max 9
  91. tengo una duda con los puntos de regeneracion
  92. [Help] C++ Runtime Error when loading Editor
  93. Help! textures problem
  94. no vehicle list when creating object spawner
  95. no LayerInit.con
  96. SVD iron sight animation
  97. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  98. WIP PzKpfw IV aufs G Early_War
  99. Can we use these sweet assets?
  100. [WIP] Russian Kornet ATGM
  101. Where are soldiers/skinnedmesh materials defined?
  102. Bf2 Roads
  103. [?] What do you need to create objects for PR?
  104. [TEC] How To Modify The BF2 Flash Menu
  105. [CONCEPT] Project Reality New UI
  106. Help: Can't get AI to attack after PRv1.3.9.0
  107. [?]FlashDevelop/GIMP to UI/HUD
  108. Other Weapons?
  109. [HELP] Zoom dont work in 3dsmax9
  110. [Texture] LAW 66
  111. GenericProjectile zombie_Projectile
  112. PR Coding
  113. CombatArea - Explain, please
  114. How to find the ground material?
  115. Collision mesh
  116. Free Candy Van: Battlerecorder Downloader
  117. [localization] fonts client
  118. Releasing modified PR content.
  119. [B]HELP[/B] Mod Installation
  120. [HELP] how to weight vertices for a bf2 soldier
  121. Second warning HUD?
  122. Time until fire
  123. Changing faction's kits/weapons.
  124. Edit Hit Boxes?
  125. BF2 Editor problem with undergrowth
  126. Bf2 editor crashes when making roads
  127. [HELP] Intact Mesh hierarchy
  128. [Request] PR Winter Maps
  129. Particle effects shaking
  130. Kits wrong position
  131. "Zombie world" One life scenario offline (max difficulty)
  132. a possible way to change map textures in bf2 ?
  133. HK53 3D model
  134. Mapping for 2142
  135. Need urgent help!!
  136. PR Editor Missing BFMFC.dll
  137. LevelRenamer
  138. is this only about BF2 & PR ?
  139. Increase Bots Knife Attack Distance?
  140. skinned mesh export problem
  141. help Brazilian faction paratrooper
  142. BF2 Editor + Project Reality Without BF2?
  143. How to change the itemindex ?
  144. Chinook AI problem
  145. Unfinished Australian Forces comfac
  146. Project reality to BF2
  147. [HELP] Implementing BUIS on custom weapons
  148. [HELP] 3ds max export problem
  149. BF2Editor <file descirption> issue
  150. [HELP] need help on a navmesh issue
  151. Project Reality Deviation, an R6 like mini-mod (Alpha)
  152. Community interest in modelling static objects for PR
  153. Stuck on making driver's hands link with Steering Wheel
  154. Problem modifying Textures/UV
  155. missing pictures from threads
  156. How to import Bundled Mesh 3DS
  157. [bf2editor]road mesh cut off at the end of spline
  158. need help with lighting in BF2142 (BF2Editor)
  159. How to fire a weapon while moving camera somewhere else?
  160. Possible Squad Bug "fix"
  161. Is host.timer_getWallTime() resource intensive to use in a loop?
  162. Vertex Merge doesn't work, maya
  163. Tips on making dense, convincing forest?
  164. AnimSystem for PKM
  165. Changing the bullet decal time
  166. How to paint terrain quicker?
  167. Trying to get bf2editor to work in Windows 7
  168. Megas Casual Sound Modding
  169. Vehicle HUD Elements
  170. port vehicles, weapons & stuff between battlefield games
  171. Using the carrier from Iron Gator?
  172. Naval Warfare and BF2 physics
  173. BFMeshViewer Fix
  174. BFEditor, how to create a clone of a vehicle?
  175. Runway markings
  176. BFEditor crashes after full re-install
  177. How to map a community map and what restrictions do I have?
  178. Are kits moddable?
  179. help with bypass 9 item limit per kit
  180. Insurgents vs Insurgents?
  181. U.S. Maps?
  182. How to disable file verification?
  183. installing BF2 editor with battlefield 2 on steam please help
  184. How to increase grappling hook ammo?
  185. How to increase mortar ammunition for Miltia?
  186. PR Roads and .mesh files
  187. [request] empty map
  188. Static object editor crash
  189. 3 camera in one map?
  190. Missing lightmap samples for tent_v2b
  191. [HELP] what is groundhemi? is it important to generate?
  192. Downloading DEM Data
  193. [Vehicle] Soviet T-54/55
  194. Mapping on the 1.3 standalone
  195. Black Gold COOP 128
  196. [HELP] every custom map crashes at 14%
  197. [Help] Cannot see models in Battlefield 2 Editor
  198. Will Custom Minimaps get you banned?
  199. So... can we use BF2142 stuff now?
  200. mods for project reality allowed ?
  201. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  202. errormessage when trying to open flags
  203. modding ammo boxes?
  204. Blank ingamemap.dds
  205. BF2: Retexture Project
  206. what format to save terrain textures ?
  207. [Request] Inverting the M2HB HMG Ammo Belt
  208. Custom Texture Suffix in BF2Editor?
  209. BF2 Editor for 1.3
  210. Questions about soldier updates in v1.3
  211. Map Making?
  212. Question regarding a map(s) with all vehicles
  213. BF2Editor lag/unresponsive problem
  214. How is the Map Sized?
  215. Lost map files
  216. editing maps
  217. How to turn off suppression effects and blood screen?
  218. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  219. Modding the PR mod itself (modception)
  220. [Help] Port models from older BF titles to battlefield 2
  221. question regarding large maps (4km) and the 2142 engine
  222. Questions about creating a transport & logistic truck
  223. pixar releases texture pack
  224. lod glitching
  225. PR Mapping....Help!
  226. Available Modeler, looking for projects
  227. a question for PR 3d modeller guys
  228. [Coding] Server-side modding
  229. [Faction] NAF & UAF
  230. TerrainData.raw error
  231. [Faction Concept] French- Canadian Insurgents
  232. Seats in vehicles and level of submergence
  233. Zbrush_Question_selection
  234. BF2EDITOR crashes
  235. [Coding] Opticless kits for custom maps
  236. [Mapping] Dovre 4km, looking for interested co-mapper!
  237. new map crashing
  238. How do I make a custom kit?
  239. [Faction Concept] Afghan National Army
  240. [Python] ModManager.FindPlayer()
  241. [Weapon] Matra R.550 Magic I [WIP]
  242. Need help with a small photoshop task.
  243. How do I view/change default height?
  244. how to get terrain texture/material from other maps
  245. Question about exporting
  246. Some Mapping Questions from a Noob
  247. Networkable Optimizations
  248. Looking for 3d Artist.
  249. [HELP]How to edit kit geometries?
  250. [Modeling] Some Qustions