PDA

View Full Version : PR:BF2 Community Modding


Pages : [1] 2 3 4 5 6 7 8 9 10 11

  1. How to get started in animation?
  2. How to get started modding PR?
  3. Project Rebalance
  4. Information on the Message Protocol?
  5. Custom map suddenly goes CTD after minutes of gameplay
  6. [WIP][Weapon] M2 Carl Gustav 84mm RR
  7. [HELP!] Game-Translation help needed
  8. [WIP][weapon] FN-6 MANPAD
  9. [WIP][Vehicle] M825 MUTT+M40 recoilless
  10. Editing Faction\Civilian Logic
  11. [HELP] Map description (intelligence report) doesn't show up in loading screen
  12. Anyone know how to get past 48 bots?
  13. [Faction Concept] IS force (daesh, TROSI etc)
  14. [HELP] vehicle shadows issue (night map)
  15. Create Bot and attach to ...whatever...
  16. L1A3 bayonet
  17. How to make a control point unspawnable
  18. Thread for new static objects for Syria
  19. Please help with BF2142 night map lighting
  20. [HELP] Overgrowth atlas generation failed
  21. S-60 57mm Anti-Air soviet cannon
  22. Changing weapon performance/God mode.
  23. [HELP] Problems happened when using edited map in server
  24. [WIP] [Vehicle] Super Etendard
  25. [HELP] 3D Modelling Western European Buildings
  26. [Help] Viewport in BF2 editor stops working
  27. [ATGM] 9K111 AT-4 Spigot
  28. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  29. [Help] Problem with display in 3ds Max 9
  30. =DRK= Community Downloader
  31. Invisible Kit Model
  32. Where can I get the editor for the current PR v1.39?
  33. MEC woodland uniform update
  34. [Help] regarding the combat areas and bots
  35. [WIP][Vehicle] Panhard AML-90
  36. [Help] 3ds Max9
  37. [Help] Stamp & Align, not working on same type of object?
  38. Chopper flight models
  39. Where are object components defined
  40. Obsolete lightmap checker
  41. BF2Editor Roads
  42. BF2Editor setup
  43. Possible to import Ka52 from other mod with permition?
  44. Help regarding MG and BOTS
  45. [Tool] BF2 DDS Assembler
  46. [?] Colormap & Editor/Colormap difference?
  47. [WIP] [Vehicle] [UAF] T-64BV MBT
  48. Custom Map[1km] crashes at 44-46%
  49. [WIP] MIG-27K
  50. [?] Reference pictures needed of Patria XA-203
  51. BF2: Reporting illegal ports on moddb
  52. new BF2 map crashes, no dump/error message
  53. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  54. [Request] 2142 LightMapSamples
  55. screwed up files
  56. [HELP!] 3DsMax exporting
  57. How does the Project Reality updater work?
  58. Deployable asset foundation
  59. 3ds max 9
  60. tengo una duda con los puntos de regeneracion
  61. [Help] C++ Runtime Error when loading Editor
  62. Help! textures problem
  63. no vehicle list when creating object spawner
  64. no LayerInit.con
  65. SVD iron sight animation
  66. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  67. WIP PzKpfw IV aufs G Early_War
  68. Can we use these sweet assets?
  69. [WIP] Russian Kornet ATGM
  70. Where are soldiers/skinnedmesh materials defined?
  71. Bf2 Roads
  72. [?] What do you need to create objects for PR?
  73. [TEC] How To Modify The BF2 Flash Menu
  74. [CONCEPT] Project Reality New UI
  75. Help: Can't get AI to attack after PRv1.3.9.0
  76. [?]FlashDevelop/GIMP to UI/HUD
  77. Other Weapons?
  78. [HELP] Zoom dont work in 3dsmax9
  79. [Texture] LAW 66
  80. GenericProjectile zombie_Projectile
  81. PR Coding
  82. CombatArea - Explain, please
  83. How to find the ground material?
  84. Collision mesh
  85. Free Candy Van: Battlerecorder Downloader
  86. [localization] fonts client
  87. Releasing modified PR content.
  88. [B]HELP[/B] Mod Installation
  89. [HELP] how to weight vertices for a bf2 soldier
  90. Second warning HUD?
  91. Time until fire
  92. Changing faction's kits/weapons.
  93. Edit Hit Boxes?
  94. BF2 Editor problem with undergrowth
  95. Bf2 editor crashes when making roads
  96. [HELP] Intact Mesh hierarchy
  97. [Request] PR Winter Maps
  98. Particle effects shaking
  99. Kits wrong position
  100. "Zombie world" One life scenario offline (max difficulty)
  101. a possible way to change map textures in bf2 ?
  102. HK53 3D model
  103. Mapping for 2142
  104. Need urgent help!!
  105. PR Editor Missing BFMFC.dll
  106. LevelRenamer
  107. is this only about BF2 & PR ?
  108. Increase Bots Knife Attack Distance?
  109. skinned mesh export problem
  110. help Brazilian faction paratrooper
  111. BF2 Editor + Project Reality Without BF2?
  112. How to change the itemindex ?
  113. Chinook AI problem
  114. Unfinished Australian Forces comfac
  115. Project reality to BF2
  116. [HELP] Implementing BUIS on custom weapons
  117. [HELP] 3ds max export problem
  118. BF2Editor <file descirption> issue
  119. [HELP] need help on a navmesh issue
  120. Project Reality Deviation, an R6 like mini-mod (Alpha)
  121. Community interest in modelling static objects for PR
  122. Stuck on making driver's hands link with Steering Wheel
  123. Problem modifying Textures/UV
  124. missing pictures from threads
  125. How to import Bundled Mesh 3DS
  126. [bf2editor]road mesh cut off at the end of spline
  127. need help with lighting in BF2142 (BF2Editor)
  128. How to fire a weapon while moving camera somewhere else?
  129. Possible Squad Bug "fix"
  130. Is host.timer_getWallTime() resource intensive to use in a loop?
  131. Vertex Merge doesn't work, maya
  132. Tips on making dense, convincing forest?
  133. AnimSystem for PKM
  134. Changing the bullet decal time
  135. How to paint terrain quicker?
  136. Trying to get bf2editor to work in Windows 7
  137. Megas Casual Sound Modding
  138. Vehicle HUD Elements
  139. port vehicles, weapons & stuff between battlefield games
  140. Using the carrier from Iron Gator?
  141. Naval Warfare and BF2 physics
  142. BFMeshViewer Fix
  143. BFEditor, how to create a clone of a vehicle?
  144. Runway markings
  145. BFEditor crashes after full re-install
  146. How to map a community map and what restrictions do I have?
  147. Are kits moddable?
  148. help with bypass 9 item limit per kit
  149. Insurgents vs Insurgents?
  150. U.S. Maps?
  151. How to disable file verification?
  152. installing BF2 editor with battlefield 2 on steam please help
  153. How to increase grappling hook ammo?
  154. How to increase mortar ammunition for Miltia?
  155. PR Roads and .mesh files
  156. [request] empty map
  157. Static object editor crash
  158. 3 camera in one map?
  159. Missing lightmap samples for tent_v2b
  160. [HELP] what is groundhemi? is it important to generate?
  161. Downloading DEM Data
  162. [Vehicle] Soviet T-54/55
  163. Mapping on the 1.3 standalone
  164. Black Gold COOP 128
  165. [HELP] every custom map crashes at 14%
  166. [Help] Cannot see models in Battlefield 2 Editor
  167. Will Custom Minimaps get you banned?
  168. So... can we use BF2142 stuff now?
  169. mods for project reality allowed ?
  170. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  171. errormessage when trying to open flags
  172. modding ammo boxes?
  173. Blank ingamemap.dds
  174. BF2: Retexture Project
  175. what format to save terrain textures ?
  176. [Request] Inverting the M2HB HMG Ammo Belt
  177. Custom Texture Suffix in BF2Editor?
  178. BF2 Editor for 1.3
  179. Questions about soldier updates in v1.3
  180. Map Making?
  181. Question regarding a map(s) with all vehicles
  182. BF2Editor lag/unresponsive problem
  183. How is the Map Sized?
  184. Lost map files
  185. editing maps
  186. How to turn off suppression effects and blood screen?
  187. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  188. Modding the PR mod itself (modception)
  189. [Help] Port models from older BF titles to battlefield 2
  190. question regarding large maps (4km) and the 2142 engine
  191. Questions about creating a transport & logistic truck
  192. pixar releases texture pack
  193. lod glitching
  194. PR Mapping....Help!
  195. Available Modeler, looking for projects
  196. a question for PR 3d modeller guys
  197. [Coding] Server-side modding
  198. [Faction] NAF & UAF
  199. TerrainData.raw error
  200. [Faction Concept] French- Canadian Insurgents
  201. Seats in vehicles and level of submergence
  202. Zbrush_Question_selection
  203. BF2EDITOR crashes
  204. [Coding] Opticless kits for custom maps
  205. [Mapping] Dovre 4km, looking for interested co-mapper!
  206. new map crashing
  207. How do I make a custom kit?
  208. [Faction Concept] Afghan National Army
  209. [Python] ModManager.FindPlayer()
  210. [Weapon] Matra R.550 Magic I [WIP]
  211. Need help with a small photoshop task.
  212. How do I view/change default height?
  213. how to get terrain texture/material from other maps
  214. Question about exporting
  215. Some Mapping Questions from a Noob
  216. Networkable Optimizations
  217. Looking for 3d Artist.
  218. [HELP]How to edit kit geometries?
  219. [Modeling] Some Qustions
  220. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  221. [WIP] Mk-17 1000lb GPB (PR:F)
  222. Rounded cone in 3ds max 9
  223. Blender for making stuff?
  224. kit skinnedmesh editing
  225. [Help!] Converting OFP models to PR:BF2
  226. [HELP] level changes from bf editor not saving
  227. [?] Help Exporting a Rocket / Missile Projectile
  228. PR editor files
  229. [Military advice] M1 Garand Grenade Launcher
  230. [HELP] Searching for 3DS max v9
  231. Realistic scope effect
  232. [WIP] FM FAP - LMG (PR:F)
  233. Error Loading StaticMesh for removed object.
  234. How do I add a kit selector for each class?
  235. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  236. [Question] Crash when Opening Certain Maps
  237. [HELP!] weapon dealy to use problem and movement
  238. [Help] PR BOT function
  239. [Help] Importing Kit Geometry Into Max
  240. [Coding for animations] 1p weapons
  241. Unarmed_melee 1p idles
  242. [Gamemode concept] New INS gamemode
  243. [Question] Newbie Questions about the BF2 Editor
  244. [Help] Object Editor doesn't Load
  245. Squad Leader ordering bots
  246. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  247. Add 5 New Faction please read me
  248. Add new faction to PR
  249. Adding more than one sound to effects?
  250. [Help] Problems in testing map on local.