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  1. [HELP] Searching for 3DS max v9
  2. Realistic scope effect
  3. [WIP] FM FAP - LMG (PR:F)
  4. Error Loading StaticMesh for removed object.
  5. How do I add a kit selector for each class?
  6. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  7. [Question] Crash when Opening Certain Maps
  8. [HELP!] weapon dealy to use problem and movement
  9. [Help] PR BOT function
  10. [Help] Importing Kit Geometry Into Max
  11. [Coding for animations] 1p weapons
  12. Unarmed_melee 1p idles
  13. [Gamemode concept] New INS gamemode
  14. [Question] Newbie Questions about the BF2 Editor
  15. [Help] Object Editor doesn't Load
  16. Squad Leader ordering bots
  17. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  18. Add 5 New Faction please read me
  19. Add new faction to PR
  20. Adding more than one sound to effects?
  21. [Help] Problems in testing map on local.
  22. Need help for Single Player Bots
  23. Looking for a mapping Coach.
  24. [Help] Importing heightmap for surrounding terrain.
  25. Missing a file
  26. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  27. Removal of Warm-Up time in ported vehicles.
  28. Maya and BF2editor years later
  29. [Help] BF2 Modding
  30. Importing PR2 Weapons Reflex Sight,
  31. Exporting Custom kits in 3DS Max 9 [Help needed]
  32. How to get started in Modeling?
  33. [General] Arab's fixes and changes
  34. [HELP!] 3ds Max 9 crashing on splash screen
  35. [?] Vehicle Underside Detail?
  36. Gliese f: Map Loading Theme
  37. [texture] MEC woodland kits
  38. BF2 with BF3 lens flare
  39. AI issues
  40. Projectile modding
  41. How to make textures for custom objects?
  42. [HELP] BF2 Editor crashes when creating new terrain
  43. [Vehicle] Bell 475 [WIP]
  44. Archipelago map.
  45. [Texture] JGSDF UH-1H
  46. [texture] US Army Multicam
  47. [Code] Flare bug work-around
  48. [Faction Concept] Ukraine Armed Forces
  49. [Texture] Russian soldiers new digital camo WIP
  50. [Vehicle]Armored SUV Toyota B6 [WIP]
  51. BF2CROSSOVER - By The_Turkish_Moose
  52. PMC Game Modes Options and Suggestions
  53. Good reasons to add the PMC faction
  54. [?]How to fix this bug
  55. [ANIMATING] new animation won't load up in the editor
  56. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  57. [Sound] Voices for Polish Forces
  58. PR maps to AIX
  59. Moose's Map Pack [WIP]
  60. HUD positioning
  61. Zoom in tanks
  62. [Texture] Mi28 Havoc russia
  63. [Tweak] Weighted Sprint by Phale and Arab
  64. [HELP] Fog effecting roads
  65. [Texture] MIG-29 Russia WIP
  66. [WEAPON] FN FAL [WIP]
  67. [Model] Parachute (PR:WWII)
  68. [Texture] Mi-8 "Cow", Russia, WIP
  69. Using Battlefield 2142 Objects in PR
  70. [Texturing] Mi-24 Hind Russian Navy new texture
  71. I want to help by : Arabic Localization for Player Manual
  72. [SP?] Possible to give Apache Pilot the cannon?
  73. Object browser/library
  74. [Vehicle] Flankpanzer Gepard[WIP]
  75. Battlefield 2 Exploratory Mod Analyzer
  76. [?] Occlusion mesh
  77. [Help] AI templates and the editor
  78. [HELP] Deployable mortars for Taliban/Meins on coop
  79. Ukraine Map?
  80. destructive to indestructible
  81. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  82. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  83. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  84. [HELP] Player radio sounds do not load
  85. [HELP] EoTech sight with 3x zoom - crosshair
  86. Deleting ''PlayerControlObject'' ?
  87. Objects View Distance
  88. [SP] AI Smokescreen
  89. [Maps] BFP4F Overgrowth (For use in BF2)
  90. [HELP] with porting BUIS system into private mod
  91. [HELP] All vehicles bugging in minimod
  92. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  93. Emergency rescue me!
  94. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  95. [HELP] Floating kits
  96. [Help]Can't find dump files
  97. [Minimod Concept] MAG vs PR
  98. [suggestion] Afghan Buildings
  99. Using an image as terrain
  100. The solution?
  101. Getting map overview image ?
  102. [Help] delete seat in vehicle
  103. [Help] Light map resizing
  104. [Help]Postprocessing on hud
  105. 1.0 no blood
  106. Bullet Fly By Sounds and File Verification
  107. [WEAPON] IMBEL IA-2 [WIP]
  108. A bit of help on repainting terrain?
  109. The_Turkish_Moose Support Collum
  110. Editor mods: bf2 or pr?
  111. What's the stuff we don't see?
  112. [HELP] BF2 Phyton related questions
  113. [Coding] HAT Tweaks
  114. [?] Game mode creation
  115. [?] Adding "camera recoil to handheld weapons
  116. [?] Re-using lightmaps
  117. PRLauncher and Mods
  118. [Help] Insert random texts to a specific line of .txt file
  119. Re-implementing Nightvision?
  120. Vehicle Headlights?
  121. SunSet City
  122. Add a kit to a faction?
  123. [Weapon]
  124. [HELP] Divide Image CS
  125. Edited map crash
  126. [?] Resigning commander
  127. [?]Welding up a model automatically
  128. Central African Republic
  129. PR Mod Manager [Proof of Concept]
  130. PR Tank Controller Profile
  131. [?] Converting Object Space to Tangent Space Normal Map
  132. [Project] Shadowspear (Special Forces Minimod)
  133. I want to get involved with modeling and coding.
  134. Animating.
  135. Mod bots can use TV guided missile
  136. [?] Find String & Replace with Random String from List - Tool/Script?
  137. Anyone wanting original music for their loading screens?
  138. Tweak Files -Damage component help
  139. [Map crash] vBF2 menu texture (80%)
  140. [help] editor setup for 1.0
  141. Chaning factions and vehicles on co-op map
  142. [SP Map Pack] Spyker's SP Map Pack 1
  143. BF2 maps
  144. Creating a server with more vehicles in
  145. Need help with 3dsmax lightmaps (again)
  146. [tip/info][Subdiv]Booleans
  147. Fast lasers
  148. Need help with a program that gathers stats
  149. Just a few models
  150. [Request] Map Making Tut 1.0
  151. Custom US Voices
  152. [help] Single Man Leclerc
  153. [Concept] Dshk AA nest
  154. [Request] Polish Forces Star 944
  155. Troubles with AI
  156. Commander Menu
  157. Maps for Scenario Sundays
  158. Shilka texture
  159. [Info] Running the Debugger in 1.0
  160. Does anyone have grunt tasks for someone totally new to do?
  161. 3dsmax Lightmaps problem! Very black outcome.
  162. A little question about the objects spawners v1.0
  163. How to get started with audio modding?
  164. [?] Need to update editor?
  165. Unable to modify stuff anymore.
  166. Mapping and 1.0
  167. How to change soldier camos?
  168. Can I Please Get Scripting Help?
  169. CryEngine Sandbox_import assets
  170. trees - rocks WIP
  171. Compiler anyone?
  172. Ammo Indicator
  173. Finite Medikit
  174. [WIP] RPG-7
  175. [WIP] FMK-1 & FMK-3 Mines (PR:F)
  176. [Offer] Misc Mod Help
  177. new map - terrain patches disappear ingame
  178. Tracer bug
  179. Container Ship Map / Somali Pirates?
  180. Weapons in PR:Minimods
  181. [Request] Battle of Mogadishu community help
  182. [help]Editor loading time
  183. Attempting to make a contour map....
  184. Suggestion: 90' fights?
  185. 128 gpo bug
  186. the M1A2 Abrams TUSK from PR to AP (Alpha Project)
  187. PR 1.0 Beta Coop
  188. [Texture bug]
  189. Paint it Black!
  190. Rendering speed
  191. [WIP] M151 Protector RWS
  192. Changing texture materials
  193. Running Editor as Admin
  194. [help]Map offset/combat areas
  195. [Help]Zoom doesnt work
  196. How to use Soldier Camera in Editor?
  197. Why I can not run the modified map?
  198. Recommended fields?
  199. [Help]PR maps for Omnicide
  200. [Help] 3DS Max Lightmapping
  201. [?] Quick questions about roads
  202. Making a new model for bf2?
  203. Destroyable Bridges Location
  204. The rules of surrounding terrain
  205. Minimap (No static objects shown?)
  206. Glitchy Objects
  207. Problems to do the texture? here the solution!
  208. [Vehicle] Wiesel 2 Ozelot(BW)
  209. Deleting the minimap
  210. [Request] Thunder strom skydome
  211. Lithuanian Armed Forces-LAF
  212. How do I solve this problem? (terrain view in editor)
  213. help! How do I lift equipment limitations?
  214. Help with 3rd selectable firearm?
  215. PR: Turkish Armed Forces?
  216. Grid overlay for textures
  217. Attack Chopper Gunnerbar
  218. Another "beginner wants to mod" thread
  219. Why can not I change the map of the water level?
  220. 3dsmax UVW unwrap and mirroing objects
  221. CryEngine3 guidelines?
  222. Voice actors needed!
  223. [Texture] British 1968 DPM Camo (PR:F) [WIP]
  224. [HELP] Bleeding HUD
  225. City Statics
  226. How to make alternate faction layers?
  227. [Help] BFmeshview Divide by zero error
  228. [HELP] PR geometry export to 3ds max for a video
  229. [Help] How to add new statics to editor?
  230. [Request] Grozny presidential palace
  231. Choosing Load Music
  232. 1.0 Sandbox
  233. How many tris for a C-130 static ?
  234. Crash after map 100% loads
  235. I need help with the Init.con file!
  236. use geom1 of static instead of 0
  237. [HELP] Can't load kit geometries in 3ds max 9
  238. [?] Skydomes
  239. Exporting vehicles
  240. Material
  241. PR Objects
  242. Custom Map Crashes at Load
  243. 3DS max crashes on start up.
  244. Missing Statics?
  245. [help] Particle map crash
  246. [help] Menu problem
  247. 3rd person view
  248. 3DS Max9?
  249. [help] Where can I learn about materials?
  250. [help]UV's