View Full Version : PR:BF2 Community Modding

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  1. Project Rebalance 1.4
  2. BfMeshView 2.3.2 released!
  3. [Faction Concept] Serbian and Croatia army
  4. High-res flags
  5. [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
  6. Old bug retrieval
  7. realitymodfiles.com IS DOWN!!!!!
  8. Some modding questions
  9. I want to create MAPS!
  10. I need some help/info please
  11. [Tutorial] How to export 2017 max to 9 max.
  12. BF2.exe modification
  13. (Vehicle) ACV-15 Armored Combat Vehicle
  14. [WIP] Admiral Kuznetsov
  15. Aircraft/Vehicles weapons
  16. [WIP][WEAPON] M67 90mm Recoilless Rifle
  17. Need help for export weapon models
  18. Need help for object vehicle client and sound.
  20. Mini-Mod Server List
  21. Help with US Carrier
  22. Special operations
  23. Hi there, new and looking for help
  24. Smoke systems for vehicles
  25. How to get started in animation?
  26. How to get started modding PR?
  27. Project Rebalance
  28. Information on the Message Protocol?
  29. Custom map suddenly goes CTD after minutes of gameplay
  30. [WIP][Weapon] M2 Carl Gustav 84mm RR
  31. [HELP!] Game-Translation help needed
  32. [WIP][weapon] FN-6 MANPAD
  33. [WIP][Vehicle] M825 MUTT+M40 recoilless
  34. Editing Faction\Civilian Logic
  35. [HELP] Map description (intelligence report) doesn't show up in loading screen
  36. Anyone know how to get past 48 bots?
  37. [Faction Concept] IS force (daesh, TROSI etc)
  38. [HELP] vehicle shadows issue (night map)
  39. Create Bot and attach to ...whatever...
  40. L1A3 bayonet
  41. How to make a control point unspawnable
  42. Thread for new static objects for Syria
  43. Please help with BF2142 night map lighting
  44. [HELP] Overgrowth atlas generation failed
  45. S-60 57mm Anti-Air soviet cannon
  46. Changing weapon performance/God mode.
  47. [HELP] Problems happened when using edited map in server
  48. [WIP] [Vehicle] Super Etendard
  49. [HELP] 3D Modelling Western European Buildings
  50. [Help] Viewport in BF2 editor stops working
  51. [ATGM] 9K111 AT-4 Spigot
  52. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  53. [Help] Problem with display in 3ds Max 9
  54. =DRK= Community Downloader
  55. Invisible Kit Model
  56. Where can I get the editor for the current PR v1.39?
  57. MEC woodland uniform update
  58. [Help] regarding the combat areas and bots
  59. [WIP][Vehicle] Panhard AML-90
  60. [Help] 3ds Max9
  61. [Help] Stamp & Align, not working on same type of object?
  62. Chopper flight models
  63. Where are object components defined
  64. Obsolete lightmap checker
  65. BF2Editor Roads
  66. BF2Editor setup
  67. Possible to import Ka52 from other mod with permition?
  68. Help regarding MG and BOTS
  69. [Tool] BF2 DDS Assembler
  70. [?] Colormap & Editor/Colormap difference?
  71. [WIP] [Vehicle] [UAF] T-64BV MBT
  72. Custom Map[1km] crashes at 44-46%
  73. [WIP] MIG-27K
  74. [?] Reference pictures needed of Patria XA-203
  75. BF2: Reporting illegal ports on moddb
  76. new BF2 map crashes, no dump/error message
  77. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  78. [Request] 2142 LightMapSamples
  79. screwed up files
  80. [HELP!] 3DsMax exporting
  81. How does the Project Reality updater work?
  82. Deployable asset foundation
  83. 3ds max 9
  84. tengo una duda con los puntos de regeneracion
  85. [Help] C++ Runtime Error when loading Editor
  86. Help! textures problem
  87. no vehicle list when creating object spawner
  88. no LayerInit.con
  89. SVD iron sight animation
  90. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  91. WIP PzKpfw IV aufs G Early_War
  92. Can we use these sweet assets?
  93. [WIP] Russian Kornet ATGM
  94. Where are soldiers/skinnedmesh materials defined?
  95. Bf2 Roads
  96. [?] What do you need to create objects for PR?
  97. [TEC] How To Modify The BF2 Flash Menu
  98. [CONCEPT] Project Reality New UI
  99. Help: Can't get AI to attack after PRv1.3.9.0
  100. [?]FlashDevelop/GIMP to UI/HUD
  101. Other Weapons?
  102. [HELP] Zoom dont work in 3dsmax9
  103. [Texture] LAW 66
  104. GenericProjectile zombie_Projectile
  105. PR Coding
  106. CombatArea - Explain, please
  107. How to find the ground material?
  108. Collision mesh
  109. Free Candy Van: Battlerecorder Downloader
  110. [localization] fonts client
  111. Releasing modified PR content.
  112. [B]HELP[/B] Mod Installation
  113. [HELP] how to weight vertices for a bf2 soldier
  114. Second warning HUD?
  115. Time until fire
  116. Changing faction's kits/weapons.
  117. Edit Hit Boxes?
  118. BF2 Editor problem with undergrowth
  119. Bf2 editor crashes when making roads
  120. [HELP] Intact Mesh hierarchy
  121. [Request] PR Winter Maps
  122. Particle effects shaking
  123. Kits wrong position
  124. "Zombie world" One life scenario offline (max difficulty)
  125. a possible way to change map textures in bf2 ?
  126. HK53 3D model
  127. Mapping for 2142
  128. Need urgent help!!
  129. PR Editor Missing BFMFC.dll
  130. LevelRenamer
  131. is this only about BF2 & PR ?
  132. Increase Bots Knife Attack Distance?
  133. skinned mesh export problem
  134. help Brazilian faction paratrooper
  135. BF2 Editor + Project Reality Without BF2?
  136. How to change the itemindex ?
  137. Chinook AI problem
  138. Unfinished Australian Forces comfac
  139. Project reality to BF2
  140. [HELP] Implementing BUIS on custom weapons
  141. [HELP] 3ds max export problem
  142. BF2Editor <file descirption> issue
  143. [HELP] need help on a navmesh issue
  144. Project Reality Deviation, an R6 like mini-mod (Alpha)
  145. Community interest in modelling static objects for PR
  146. Stuck on making driver's hands link with Steering Wheel
  147. Problem modifying Textures/UV
  148. missing pictures from threads
  149. How to import Bundled Mesh 3DS
  150. [bf2editor]road mesh cut off at the end of spline
  151. need help with lighting in BF2142 (BF2Editor)
  152. How to fire a weapon while moving camera somewhere else?
  153. Possible Squad Bug "fix"
  154. Is host.timer_getWallTime() resource intensive to use in a loop?
  155. Vertex Merge doesn't work, maya
  156. Tips on making dense, convincing forest?
  157. AnimSystem for PKM
  158. Changing the bullet decal time
  159. How to paint terrain quicker?
  160. Trying to get bf2editor to work in Windows 7
  161. Megas Casual Sound Modding
  162. Vehicle HUD Elements
  163. port vehicles, weapons & stuff between battlefield games
  164. Using the carrier from Iron Gator?
  165. Naval Warfare and BF2 physics
  166. BFMeshViewer Fix
  167. BFEditor, how to create a clone of a vehicle?
  168. Runway markings
  169. BFEditor crashes after full re-install
  170. How to map a community map and what restrictions do I have?
  171. Are kits moddable?
  172. help with bypass 9 item limit per kit
  173. Insurgents vs Insurgents?
  174. U.S. Maps?
  175. How to disable file verification?
  176. installing BF2 editor with battlefield 2 on steam please help
  177. How to increase grappling hook ammo?
  178. How to increase mortar ammunition for Miltia?
  179. PR Roads and .mesh files
  180. [request] empty map
  181. Static object editor crash
  182. 3 camera in one map?
  183. Missing lightmap samples for tent_v2b
  184. [HELP] what is groundhemi? is it important to generate?
  185. Downloading DEM Data
  186. [Vehicle] Soviet T-54/55
  187. Mapping on the 1.3 standalone
  188. Black Gold COOP 128
  189. [HELP] every custom map crashes at 14%
  190. [Help] Cannot see models in Battlefield 2 Editor
  191. Will Custom Minimaps get you banned?
  192. So... can we use BF2142 stuff now?
  193. mods for project reality allowed ?
  194. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  195. errormessage when trying to open flags
  196. modding ammo boxes?
  197. Blank ingamemap.dds
  198. BF2: Retexture Project
  199. what format to save terrain textures ?
  200. [Request] Inverting the M2HB HMG Ammo Belt
  201. Custom Texture Suffix in BF2Editor?
  202. BF2 Editor for 1.3
  203. Questions about soldier updates in v1.3
  204. Map Making?
  205. Question regarding a map(s) with all vehicles
  206. BF2Editor lag/unresponsive problem
  207. How is the Map Sized?
  208. Lost map files
  209. editing maps
  210. How to turn off suppression effects and blood screen?
  211. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  212. Modding the PR mod itself (modception)
  213. [Help] Port models from older BF titles to battlefield 2
  214. question regarding large maps (4km) and the 2142 engine
  215. Questions about creating a transport & logistic truck
  216. pixar releases texture pack
  217. lod glitching
  218. PR Mapping....Help!
  219. Available Modeler, looking for projects
  220. a question for PR 3d modeller guys
  221. [Coding] Server-side modding
  222. [Faction] NAF & UAF
  223. TerrainData.raw error
  224. [Faction Concept] French- Canadian Insurgents
  225. Seats in vehicles and level of submergence
  226. Zbrush_Question_selection
  227. BF2EDITOR crashes
  228. [Coding] Opticless kits for custom maps
  229. [Mapping] Dovre 4km, looking for interested co-mapper!
  230. new map crashing
  231. How do I make a custom kit?
  232. [Faction Concept] Afghan National Army
  233. [Python] ModManager.FindPlayer()
  234. [Weapon] Matra R.550 Magic I [WIP]
  235. Need help with a small photoshop task.
  236. How do I view/change default height?
  237. how to get terrain texture/material from other maps
  238. Question about exporting
  239. Some Mapping Questions from a Noob
  240. Networkable Optimizations
  241. Looking for 3d Artist.
  242. [HELP]How to edit kit geometries?
  243. [Modeling] Some Qustions
  244. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  245. [WIP] Mk-17 1000lb GPB (PR:F)
  246. Rounded cone in 3ds max 9
  247. Blender for making stuff?
  248. kit skinnedmesh editing
  249. [Help!] Converting OFP models to PR:BF2
  250. [HELP] level changes from bf editor not saving