View Full Version : PR:BF2 Community Modding

Pages : [1] 2 3 4 5 6 7 8 9 10 11 12

  1. [Weapon] STG - 45
  2. Russian T-95 Black Eagle tank
  3. Commander modified to play on the battlefield / front line.
  4. Need help with modding grenades
  5. BF2Editor Installation Questions
  6. Some new weapons
  7. [Coding] How 2 Jet physics basic
  8. BF2 HD Remastered - 2017- Available Now!! 1.65 - Official
  9. [Vehicle] New Mi-24 [WIP]
  10. How add the new markers in map?
  11. Need Animations for TAC-50
  12. Vehicles disappering behind the roads
  13. Project Rebalance 1.4
  14. BfMeshView 2.3.2 released!
  15. [Faction Concept] Serbian and Croatia army
  16. High-res flags
  17. [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
  18. Old bug retrieval
  19. realitymodfiles.com IS DOWN!!!!!
  20. Some modding questions
  21. I want to create MAPS!
  22. I need some help/info please
  23. [Tutorial] How to export 2017 max to 9 max.
  24. BF2.exe modification
  25. (Vehicle) ACV-15 Armored Combat Vehicle
  26. [WIP] Admiral Kuznetsov
  27. Aircraft/Vehicles weapons
  28. [WIP][WEAPON] M67 90mm Recoilless Rifle
  29. Need help for export weapon models
  30. Need help for object vehicle client and sound.
  32. Mini-Mod Server List
  33. Help with US Carrier
  34. Special operations
  35. Hi there, new and looking for help
  36. Smoke systems for vehicles
  37. How to get started in animation?
  38. How to get started modding PR?
  39. Project Rebalance
  40. Information on the Message Protocol?
  41. Custom map suddenly goes CTD after minutes of gameplay
  42. [WIP][Weapon] M2 Carl Gustav 84mm RR
  43. [HELP!] Game-Translation help needed
  44. [WIP][weapon] FN-6 MANPAD
  45. [WIP][Vehicle] M825 MUTT+M40 recoilless
  46. Editing Faction\Civilian Logic
  47. [HELP] Map description (intelligence report) doesn't show up in loading screen
  48. Anyone know how to get past 48 bots?
  49. [Faction Concept] IS force (daesh, TROSI etc)
  50. [HELP] vehicle shadows issue (night map)
  51. Create Bot and attach to ...whatever...
  52. L1A3 bayonet
  53. How to make a control point unspawnable
  54. Thread for new static objects for Syria
  55. Please help with BF2142 night map lighting
  56. [HELP] Overgrowth atlas generation failed
  57. S-60 57mm Anti-Air soviet cannon
  58. Changing weapon performance/God mode.
  59. [HELP] Problems happened when using edited map in server
  60. [WIP] [Vehicle] Super Etendard
  61. [HELP] 3D Modelling Western European Buildings
  62. [Help] Viewport in BF2 editor stops working
  63. [ATGM] 9K111 AT-4 Spigot
  64. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  65. [Help] Problem with display in 3ds Max 9
  66. =DRK= Community Downloader
  67. Invisible Kit Model
  68. Where can I get the editor for the current PR v1.39?
  69. MEC woodland uniform update
  70. [Help] regarding the combat areas and bots
  71. [WIP][Vehicle] Panhard AML-90
  72. [Help] 3ds Max9
  73. [Help] Stamp & Align, not working on same type of object?
  74. Chopper flight models
  75. Where are object components defined
  76. Obsolete lightmap checker
  77. BF2Editor Roads
  78. BF2Editor setup
  79. Possible to import Ka52 from other mod with permition?
  80. Help regarding MG and BOTS
  81. [Tool] BF2 DDS Assembler
  82. [?] Colormap & Editor/Colormap difference?
  83. [WIP] [Vehicle] [UAF] T-64BV MBT
  84. Custom Map[1km] crashes at 44-46%
  85. [WIP] MIG-27K
  86. [?] Reference pictures needed of Patria XA-203
  87. BF2: Reporting illegal ports on moddb
  88. new BF2 map crashes, no dump/error message
  89. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  90. [Request] 2142 LightMapSamples
  91. screwed up files
  92. [HELP!] 3DsMax exporting
  93. How does the Project Reality updater work?
  94. Deployable asset foundation
  95. 3ds max 9
  96. tengo una duda con los puntos de regeneracion
  97. [Help] C++ Runtime Error when loading Editor
  98. Help! textures problem
  99. no vehicle list when creating object spawner
  100. no LayerInit.con
  101. SVD iron sight animation
  102. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  103. WIP PzKpfw IV aufs G Early_War
  104. Can we use these sweet assets?
  105. [WIP] Russian Kornet ATGM
  106. Where are soldiers/skinnedmesh materials defined?
  107. Bf2 Roads
  108. [?] What do you need to create objects for PR?
  109. [TEC] How To Modify The BF2 Flash Menu
  110. [CONCEPT] Project Reality New UI
  111. Help: Can't get AI to attack after PRv1.3.9.0
  112. [?]FlashDevelop/GIMP to UI/HUD
  113. Other Weapons?
  114. [HELP] Zoom dont work in 3dsmax9
  115. [Texture] LAW 66
  116. GenericProjectile zombie_Projectile
  117. PR Coding
  118. CombatArea - Explain, please
  119. How to find the ground material?
  120. Collision mesh
  121. Free Candy Van: Battlerecorder Downloader
  122. [localization] fonts client
  123. Releasing modified PR content.
  124. [B]HELP[/B] Mod Installation
  125. [HELP] how to weight vertices for a bf2 soldier
  126. Second warning HUD?
  127. Time until fire
  128. Changing faction's kits/weapons.
  129. Edit Hit Boxes?
  130. BF2 Editor problem with undergrowth
  131. Bf2 editor crashes when making roads
  132. [HELP] Intact Mesh hierarchy
  133. [Request] PR Winter Maps
  134. Particle effects shaking
  135. Kits wrong position
  136. "Zombie world" One life scenario offline (max difficulty)
  137. a possible way to change map textures in bf2 ?
  138. HK53 3D model
  139. Mapping for 2142
  140. Need urgent help!!
  141. PR Editor Missing BFMFC.dll
  142. LevelRenamer
  143. is this only about BF2 & PR ?
  144. Increase Bots Knife Attack Distance?
  145. skinned mesh export problem
  146. help Brazilian faction paratrooper
  147. BF2 Editor + Project Reality Without BF2?
  148. How to change the itemindex ?
  149. Chinook AI problem
  150. Unfinished Australian Forces comfac
  151. Project reality to BF2
  152. [HELP] Implementing BUIS on custom weapons
  153. [HELP] 3ds max export problem
  154. BF2Editor <file descirption> issue
  155. [HELP] need help on a navmesh issue
  156. Project Reality Deviation, an R6 like mini-mod (Alpha)
  157. Community interest in modelling static objects for PR
  158. Stuck on making driver's hands link with Steering Wheel
  159. Problem modifying Textures/UV
  160. missing pictures from threads
  161. How to import Bundled Mesh 3DS
  162. [bf2editor]road mesh cut off at the end of spline
  163. need help with lighting in BF2142 (BF2Editor)
  164. How to fire a weapon while moving camera somewhere else?
  165. Possible Squad Bug "fix"
  166. Is host.timer_getWallTime() resource intensive to use in a loop?
  167. Vertex Merge doesn't work, maya
  168. Tips on making dense, convincing forest?
  169. AnimSystem for PKM
  170. Changing the bullet decal time
  171. How to paint terrain quicker?
  172. Trying to get bf2editor to work in Windows 7
  173. Megas Casual Sound Modding
  174. Vehicle HUD Elements
  175. port vehicles, weapons & stuff between battlefield games
  176. Using the carrier from Iron Gator?
  177. Naval Warfare and BF2 physics
  178. BFMeshViewer Fix
  179. BFEditor, how to create a clone of a vehicle?
  180. Runway markings
  181. BFEditor crashes after full re-install
  182. How to map a community map and what restrictions do I have?
  183. Are kits moddable?
  184. help with bypass 9 item limit per kit
  185. Insurgents vs Insurgents?
  186. U.S. Maps?
  187. How to disable file verification?
  188. installing BF2 editor with battlefield 2 on steam please help
  189. How to increase grappling hook ammo?
  190. How to increase mortar ammunition for Miltia?
  191. PR Roads and .mesh files
  192. [request] empty map
  193. Static object editor crash
  194. 3 camera in one map?
  195. Missing lightmap samples for tent_v2b
  196. [HELP] what is groundhemi? is it important to generate?
  197. Downloading DEM Data
  198. [Vehicle] Soviet T-54/55
  199. Mapping on the 1.3 standalone
  200. Black Gold COOP 128
  201. [HELP] every custom map crashes at 14%
  202. [Help] Cannot see models in Battlefield 2 Editor
  203. Will Custom Minimaps get you banned?
  204. So... can we use BF2142 stuff now?
  205. mods for project reality allowed ?
  206. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  207. errormessage when trying to open flags
  208. modding ammo boxes?
  209. Blank ingamemap.dds
  210. BF2: Retexture Project
  211. what format to save terrain textures ?
  212. [Request] Inverting the M2HB HMG Ammo Belt
  213. Custom Texture Suffix in BF2Editor?
  214. BF2 Editor for 1.3
  215. Questions about soldier updates in v1.3
  216. Map Making?
  217. Question regarding a map(s) with all vehicles
  218. BF2Editor lag/unresponsive problem
  219. How is the Map Sized?
  220. Lost map files
  221. editing maps
  222. How to turn off suppression effects and blood screen?
  223. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  224. Modding the PR mod itself (modception)
  225. [Help] Port models from older BF titles to battlefield 2
  226. question regarding large maps (4km) and the 2142 engine
  227. Questions about creating a transport & logistic truck
  228. pixar releases texture pack
  229. lod glitching
  230. PR Mapping....Help!
  231. Available Modeler, looking for projects
  232. a question for PR 3d modeller guys
  233. [Coding] Server-side modding
  234. [Faction] NAF & UAF
  235. TerrainData.raw error
  236. [Faction Concept] French- Canadian Insurgents
  237. Seats in vehicles and level of submergence
  238. Zbrush_Question_selection
  239. BF2EDITOR crashes
  240. [Coding] Opticless kits for custom maps
  241. [Mapping] Dovre 4km, looking for interested co-mapper!
  242. new map crashing
  243. How do I make a custom kit?
  244. [Faction Concept] Afghan National Army
  245. [Python] ModManager.FindPlayer()
  246. [Weapon] Matra R.550 Magic I [WIP]
  247. Need help with a small photoshop task.
  248. How do I view/change default height?
  249. how to get terrain texture/material from other maps
  250. Question about exporting