View Full Version : PR:BF2 Community Modding

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  1. How to make a perfect EnvMap
  2. Adding a new vehicle to PR, no more online game?
  3. BF4 L85A2 with all atachments
  4. Questions about PR modding to improve COOP gameplay
  5. New Vehicle Icons
  6. [WIP][STATIC] House
  7. Experimental updated 3dsMax Tools. Newer Max versions support and more.
  8. Blender for PR Modelling?
  9. 2-side faces in PR
  10. How to add Custom Sounds to PR
  11. Need help with Gmax
  12. [WIP] [Weapon] M2 Carl Gustaf
  13. [Help!] BF2 Mod Toolkit Download
  14. [Sounds] M9 preview + info on more sound work
  15. RBE - Real Ballistic Environment - Guide
  16. [HUD] Font Facelift
  17. How to add more bots in the latest versions of PR?
  18. Unusual Error
  19. [?] BfMeshViewer wont start Win10 (Solved)
  20. Making python script for teamkill score
  21. Vista's Improved Balance and Ballistics System
  22. Need HD BF2 Vanilla soldier models and skins any volunteer?
  23. [Weapon] FGM - 148 Javelin
  24. Your suggestions on what weapon model to make?
  25. [Weapon] STG - 45
  26. Russian T-95 Black Eagle tank
  27. Commander modified to play on the battlefield / front line.
  28. Need help with modding grenades
  29. BF2Editor Installation Questions
  30. Some new weapons
  31. [Coding] How 2 Jet physics basic
  32. BF2 HD Remastered 3.0 Beta - 2017 - Official
  33. [Vehicle] New Mi-24 [WIP]
  34. How add the new markers in map?
  35. Need Animations for TAC-50
  36. Vehicles disappering behind the roads
  37. Project Rebalance 1.4
  38. BfMeshView 2.3.2 released!
  39. [Faction Concept] Serbian and Croatia army
  40. High-res flags
  41. [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
  42. Old bug retrieval
  43. realitymodfiles.com IS DOWN!!!!!
  44. Some modding questions
  45. I want to create MAPS!
  46. I need some help/info please
  47. [Tutorial] How to export 2017 max to 9 max.
  48. BF2.exe modification
  49. (Vehicle) ACV-15 Armored Combat Vehicle
  50. [WIP] Admiral Kuznetsov
  51. Aircraft/Vehicles weapons
  52. [WIP][WEAPON] M67 90mm Recoilless Rifle
  53. Need help for export weapon models
  54. Need help for object vehicle client and sound.
  56. Mini-Mod Server List
  57. Help with US Carrier
  58. Special operations
  59. Hi there, new and looking for help
  60. Smoke systems for vehicles
  61. How to get started in animation?
  62. How to get started modding PR?
  63. Project Rebalance
  64. Information on the Message Protocol?
  65. Custom map suddenly goes CTD after minutes of gameplay
  66. [WIP][Weapon] M2 Carl Gustav 84mm RR
  67. [HELP!] Game-Translation help needed
  68. [WIP][weapon] FN-6 MANPAD
  69. [WIP][Vehicle] M825 MUTT+M40 recoilless
  70. Editing Faction\Civilian Logic
  71. [HELP] Map description (intelligence report) doesn't show up in loading screen
  72. Anyone know how to get past 48 bots?
  73. [Faction Concept] IS force (daesh, TROSI etc)
  74. [HELP] vehicle shadows issue (night map)
  75. Create Bot and attach to ...whatever...
  76. L1A3 bayonet
  77. How to make a control point unspawnable
  78. Thread for new static objects for Syria
  79. Please help with BF2142 night map lighting
  80. [HELP] Overgrowth atlas generation failed
  81. S-60 57mm Anti-Air soviet cannon
  82. Changing weapon performance/God mode.
  83. [HELP] Problems happened when using edited map in server
  84. [WIP] [Vehicle] Super Etendard
  85. [HELP] 3D Modelling Western European Buildings
  86. [Help] Viewport in BF2 editor stops working
  87. [ATGM] 9K111 AT-4 Spigot
  88. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  89. [Help] Problem with display in 3ds Max 9
  90. =DRK= Community Downloader
  91. Invisible Kit Model
  92. Where can I get the editor for the current PR v1.39?
  93. MEC woodland uniform update
  94. [Help] regarding the combat areas and bots
  95. [WIP][Vehicle] Panhard AML-90
  96. [Help] 3ds Max9
  97. [Help] Stamp & Align, not working on same type of object?
  98. Chopper flight models
  99. Where are object components defined
  100. Obsolete lightmap checker
  101. BF2Editor Roads
  102. BF2Editor setup
  103. Possible to import Ka52 from other mod with permition?
  104. Help regarding MG and BOTS
  105. [Tool] BF2 DDS Assembler
  106. [?] Colormap & Editor/Colormap difference?
  107. [WIP] [Vehicle] [UAF] T-64BV MBT
  108. Custom Map[1km] crashes at 44-46%
  109. [WIP] MIG-27K
  110. [?] Reference pictures needed of Patria XA-203
  111. BF2: Reporting illegal ports on moddb
  112. new BF2 map crashes, no dump/error message
  113. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  114. [Request] 2142 LightMapSamples
  115. screwed up files
  116. [HELP!] 3DsMax exporting
  117. How does the Project Reality updater work?
  118. Deployable asset foundation
  119. 3ds max 9
  120. tengo una duda con los puntos de regeneracion
  121. [Help] C++ Runtime Error when loading Editor
  122. Help! textures problem
  123. no vehicle list when creating object spawner
  124. no LayerInit.con
  125. SVD iron sight animation
  126. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  127. WIP PzKpfw IV aufs G Early_War
  128. Can we use these sweet assets?
  129. [WIP] Russian Kornet ATGM
  130. Where are soldiers/skinnedmesh materials defined?
  131. Bf2 Roads
  132. [?] What do you need to create objects for PR?
  133. [TEC] How To Modify The BF2 Flash Menu
  134. [CONCEPT] Project Reality New UI
  135. Help: Can't get AI to attack after PRv1.3.9.0
  136. [?]FlashDevelop/GIMP to UI/HUD
  137. Other Weapons?
  138. [HELP] Zoom dont work in 3dsmax9
  139. [Texture] LAW 66
  140. GenericProjectile zombie_Projectile
  141. PR Coding
  142. CombatArea - Explain, please
  143. How to find the ground material?
  144. Collision mesh
  145. Free Candy Van: Battlerecorder Downloader
  146. [localization] fonts client
  147. Releasing modified PR content.
  148. [B]HELP[/B] Mod Installation
  149. [HELP] how to weight vertices for a bf2 soldier
  150. Second warning HUD?
  151. Time until fire
  152. Changing faction's kits/weapons.
  153. Edit Hit Boxes?
  154. BF2 Editor problem with undergrowth
  155. Bf2 editor crashes when making roads
  156. [HELP] Intact Mesh hierarchy
  157. [Request] PR Winter Maps
  158. Particle effects shaking
  159. Kits wrong position
  160. "Zombie world" One life scenario offline (max difficulty)
  161. a possible way to change map textures in bf2 ?
  162. HK53 3D model
  163. Mapping for 2142
  164. Need urgent help!!
  165. PR Editor Missing BFMFC.dll
  166. LevelRenamer
  167. is this only about BF2 & PR ?
  168. Increase Bots Knife Attack Distance?
  169. skinned mesh export problem
  170. help Brazilian faction paratrooper
  171. BF2 Editor + Project Reality Without BF2?
  172. How to change the itemindex ?
  173. Chinook AI problem
  174. Unfinished Australian Forces comfac
  175. Project reality to BF2
  176. [HELP] Implementing BUIS on custom weapons
  177. [HELP] 3ds max export problem
  178. BF2Editor <file descirption> issue
  179. [HELP] need help on a navmesh issue
  180. Project Reality Deviation, an R6 like mini-mod (Alpha)
  181. Community interest in modelling static objects for PR
  182. Stuck on making driver's hands link with Steering Wheel
  183. Problem modifying Textures/UV
  184. missing pictures from threads
  185. How to import Bundled Mesh 3DS
  186. [bf2editor]road mesh cut off at the end of spline
  187. need help with lighting in BF2142 (BF2Editor)
  188. How to fire a weapon while moving camera somewhere else?
  189. Possible Squad Bug "fix"
  190. Is host.timer_getWallTime() resource intensive to use in a loop?
  191. Vertex Merge doesn't work, maya
  192. Tips on making dense, convincing forest?
  193. AnimSystem for PKM
  194. Changing the bullet decal time
  195. How to paint terrain quicker?
  196. Trying to get bf2editor to work in Windows 7
  197. Megas Casual Sound Modding
  198. Vehicle HUD Elements
  199. port vehicles, weapons & stuff between battlefield games
  200. Using the carrier from Iron Gator?
  201. Naval Warfare and BF2 physics
  202. BFMeshViewer Fix
  203. BFEditor, how to create a clone of a vehicle?
  204. Runway markings
  205. BFEditor crashes after full re-install
  206. How to map a community map and what restrictions do I have?
  207. Are kits moddable?
  208. help with bypass 9 item limit per kit
  209. Insurgents vs Insurgents?
  210. U.S. Maps?
  211. How to disable file verification?
  212. installing BF2 editor with battlefield 2 on steam please help
  213. How to increase grappling hook ammo?
  214. How to increase mortar ammunition for Miltia?
  215. PR Roads and .mesh files
  216. [request] empty map
  217. Static object editor crash
  218. 3 camera in one map?
  219. Missing lightmap samples for tent_v2b
  220. [HELP] what is groundhemi? is it important to generate?
  221. Downloading DEM Data
  222. [Vehicle] Soviet T-54/55
  223. Mapping on the 1.3 standalone
  224. Black Gold COOP 128
  225. [HELP] every custom map crashes at 14%
  226. [Help] Cannot see models in Battlefield 2 Editor
  227. Will Custom Minimaps get you banned?
  228. So... can we use BF2142 stuff now?
  229. mods for project reality allowed ?
  230. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  231. errormessage when trying to open flags
  232. modding ammo boxes?
  233. Blank ingamemap.dds
  234. BF2: Retexture Project
  235. what format to save terrain textures ?
  236. [Request] Inverting the M2HB HMG Ammo Belt
  237. Custom Texture Suffix in BF2Editor?
  238. BF2 Editor for 1.3
  239. Questions about soldier updates in v1.3
  240. Map Making?
  241. Question regarding a map(s) with all vehicles
  242. BF2Editor lag/unresponsive problem
  243. How is the Map Sized?
  244. Lost map files
  245. editing maps
  246. How to turn off suppression effects and blood screen?
  247. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  248. Modding the PR mod itself (modception)
  249. [Help] Port models from older BF titles to battlefield 2
  250. question regarding large maps (4km) and the 2142 engine