View Full Version : PR:BF2 Community Modding

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  1. [WIP][Vehicle] Panhard AML-90
  2. [Help] 3ds Max9
  3. [Help] Stamp & Align, not working on same type of object?
  4. Chopper flight models
  5. Where are object components defined
  6. Obsolete lightmap checker
  7. BF2Editor Roads
  8. BF2Editor setup
  9. Possible to import Ka52 from other mod with permition?
  10. Help regarding MG and BOTS
  11. [Tool] BF2 DDS Assembler
  12. [?] Colormap & Editor/Colormap difference?
  13. [WIP] [Vehicle] [UAF] T-64BV MBT
  14. Custom Map[1km] crashes at 44-46%
  15. [WIP] MIG-27K
  16. [?] Reference pictures needed of Patria XA-203
  17. BF2: Reporting illegal ports on moddb
  18. new BF2 map crashes, no dump/error message
  19. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  20. [Request] 2142 LightMapSamples
  21. screwed up files
  22. [HELP!] 3DsMax exporting
  23. How does the Project Reality updater work?
  24. Deployable asset foundation
  25. 3ds max 9
  26. tengo una duda con los puntos de regeneracion
  27. [Help] C++ Runtime Error when loading Editor
  28. Help! textures problem
  29. no vehicle list when creating object spawner
  30. no LayerInit.con
  31. SVD iron sight animation
  32. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  33. WIP PzKpfw IV aufs G Early_War
  34. Can we use these sweet assets?
  35. [WIP] Russian Kornet ATGM
  36. Where are soldiers/skinnedmesh materials defined?
  37. Bf2 Roads
  38. [?] What do you need to create objects for PR?
  39. [TEC] How To Modify The BF2 Flash Menu
  40. [CONCEPT] Project Reality New UI
  41. Help: Can't get AI to attack after PRv1.3.9.0
  42. [?]FlashDevelop/GIMP to UI/HUD
  43. Other Weapons?
  44. [HELP] Zoom dont work in 3dsmax9
  45. [Texture] LAW 66
  46. GenericProjectile zombie_Projectile
  47. PR Coding
  48. CombatArea - Explain, please
  49. How to find the ground material?
  50. Collision mesh
  51. Free Candy Van: Battlerecorder Downloader
  52. [localization] fonts client
  53. Releasing modified PR content.
  54. [B]HELP[/B] Mod Installation
  55. [HELP] how to weight vertices for a bf2 soldier
  56. Second warning HUD?
  57. Time until fire
  58. Changing faction's kits/weapons.
  59. Edit Hit Boxes?
  60. BF2 Editor problem with undergrowth
  61. Bf2 editor crashes when making roads
  62. [HELP] Intact Mesh hierarchy
  63. [Request] PR Winter Maps
  64. Particle effects shaking
  65. Kits wrong position
  66. "Zombie world" One life scenario offline (max difficulty)
  67. a possible way to change map textures in bf2 ?
  68. HK53 3D model
  69. Mapping for 2142
  70. Need urgent help!!
  71. PR Editor Missing BFMFC.dll
  72. LevelRenamer
  73. is this only about BF2 & PR ?
  74. Increase Bots Knife Attack Distance?
  75. skinned mesh export problem
  76. help Brazilian faction paratrooper
  77. BF2 Editor + Project Reality Without BF2?
  78. How to change the itemindex ?
  79. Chinook AI problem
  80. Unfinished Australian Forces comfac
  81. Project reality to BF2
  82. [HELP] Implementing BUIS on custom weapons
  83. [HELP] 3ds max export problem
  84. BF2Editor <file descirption> issue
  85. [HELP] need help on a navmesh issue
  86. Project Reality Deviation, an R6 like mini-mod (Alpha)
  87. Community interest in modelling static objects for PR
  88. Stuck on making driver's hands link with Steering Wheel
  89. Problem modifying Textures/UV
  90. missing pictures from threads
  91. How to import Bundled Mesh 3DS
  92. [bf2editor]road mesh cut off at the end of spline
  93. need help with lighting in BF2142 (BF2Editor)
  94. How to fire a weapon while moving camera somewhere else?
  95. Possible Squad Bug "fix"
  96. Is host.timer_getWallTime() resource intensive to use in a loop?
  97. Vertex Merge doesn't work, maya
  98. Tips on making dense, convincing forest?
  99. AnimSystem for PKM
  100. Changing the bullet decal time
  101. How to paint terrain quicker?
  102. Trying to get bf2editor to work in Windows 7
  103. Megas Casual Sound Modding
  104. Vehicle HUD Elements
  105. port vehicles, weapons & stuff between battlefield games
  106. Using the carrier from Iron Gator?
  107. Naval Warfare and BF2 physics
  108. BFMeshViewer Fix
  109. BFEditor, how to create a clone of a vehicle?
  110. Runway markings
  111. BFEditor crashes after full re-install
  112. How to map a community map and what restrictions do I have?
  113. Are kits moddable?
  114. help with bypass 9 item limit per kit
  115. Insurgents vs Insurgents?
  116. U.S. Maps?
  117. How to disable file verification?
  118. installing BF2 editor with battlefield 2 on steam please help
  119. How to increase grappling hook ammo?
  120. How to increase mortar ammunition for Miltia?
  121. PR Roads and .mesh files
  122. [request] empty map
  123. Static object editor crash
  124. 3 camera in one map?
  125. Missing lightmap samples for tent_v2b
  126. [HELP] what is groundhemi? is it important to generate?
  127. Downloading DEM Data
  128. [Vehicle] Soviet T-54/55
  129. Mapping on the 1.3 standalone
  130. Black Gold COOP 128
  131. [HELP] every custom map crashes at 14%
  132. [Help] Cannot see models in Battlefield 2 Editor
  133. Will Custom Minimaps get you banned?
  134. So... can we use BF2142 stuff now?
  135. mods for project reality allowed ?
  136. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  137. errormessage when trying to open flags
  138. modding ammo boxes?
  139. Blank ingamemap.dds
  140. BF2: Retexture Project
  141. what format to save terrain textures ?
  142. [Request] Inverting the M2HB HMG Ammo Belt
  143. Custom Texture Suffix in BF2Editor?
  144. BF2 Editor for 1.3
  145. Questions about soldier updates in v1.3
  146. Map Making?
  147. Question regarding a map(s) with all vehicles
  148. BF2Editor lag/unresponsive problem
  149. How is the Map Sized?
  150. Lost map files
  151. editing maps
  152. How to turn off suppression effects and blood screen?
  153. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  154. Modding the PR mod itself (modception)
  155. [Help] Port models from older BF titles to battlefield 2
  156. question regarding large maps (4km) and the 2142 engine
  157. Questions about creating a transport & logistic truck
  158. pixar releases texture pack
  159. lod glitching
  160. PR Mapping....Help!
  161. Available Modeler, looking for projects
  162. a question for PR 3d modeller guys
  163. [Coding] Server-side modding
  164. [Faction] NAF & UAF
  165. TerrainData.raw error
  166. [Faction Concept] French- Canadian Insurgents
  167. Seats in vehicles and level of submergence
  168. Zbrush_Question_selection
  169. BF2EDITOR crashes
  170. [Coding] Opticless kits for custom maps
  171. [Mapping] Dovre 4km, looking for interested co-mapper!
  172. new map crashing
  173. How do I make a custom kit?
  174. [Faction Concept] Afghan National Army
  175. [Python] ModManager.FindPlayer()
  176. [Weapon] Matra R.550 Magic I [WIP]
  177. Need help with a small photoshop task.
  178. How do I view/change default height?
  179. how to get terrain texture/material from other maps
  180. Question about exporting
  181. Some Mapping Questions from a Noob
  182. Networkable Optimizations
  183. Looking for 3d Artist.
  184. [HELP]How to edit kit geometries?
  185. [Modeling] Some Qustions
  186. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  187. [WIP] Mk-17 1000lb GPB (PR:F)
  188. Rounded cone in 3ds max 9
  189. Blender for making stuff?
  190. kit skinnedmesh editing
  191. [Help!] Converting OFP models to PR:BF2
  192. [HELP] level changes from bf editor not saving
  193. [?] Help Exporting a Rocket / Missile Projectile
  194. PR editor files
  195. [Military advice] M1 Garand Grenade Launcher
  196. [HELP] Searching for 3DS max v9
  197. Realistic scope effect
  198. [WIP] FM FAP - LMG (PR:F)
  199. Error Loading StaticMesh for removed object.
  200. How do I add a kit selector for each class?
  201. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  202. [Question] Crash when Opening Certain Maps
  203. [HELP!] weapon dealy to use problem and movement
  204. [Help] PR BOT function
  205. [Help] Importing Kit Geometry Into Max
  206. [Coding for animations] 1p weapons
  207. Unarmed_melee 1p idles
  208. [Gamemode concept] New INS gamemode
  209. [Question] Newbie Questions about the BF2 Editor
  210. [Help] Object Editor doesn't Load
  211. Squad Leader ordering bots
  212. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  213. Add 5 New Faction please read me
  214. Add new faction to PR
  215. Adding more than one sound to effects?
  216. [Help] Problems in testing map on local.
  217. Need help for Single Player Bots
  218. Looking for a mapping Coach.
  219. [Help] Importing heightmap for surrounding terrain.
  220. Missing a file
  221. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  222. Removal of Warm-Up time in ported vehicles.
  223. Maya and BF2editor years later
  224. [Help] BF2 Modding
  225. Importing PR2 Weapons Reflex Sight,
  226. Exporting Custom kits in 3DS Max 9 [Help needed]
  227. How to get started in Modeling?
  228. [General] Arab's fixes and changes
  229. [HELP!] 3ds Max 9 crashing on splash screen
  230. [?] Vehicle Underside Detail?
  231. Gliese f: Map Loading Theme
  232. [texture] MEC woodland kits
  233. BF2 with BF3 lens flare
  234. AI issues
  235. Projectile modding
  236. How to make textures for custom objects?
  237. [HELP] BF2 Editor crashes when creating new terrain
  238. [Vehicle] Bell 475 [WIP]
  239. Archipelago map.
  240. [Texture] JGSDF UH-1H
  241. [texture] US Army Multicam
  242. [Code] Flare bug work-around
  243. [Faction Concept] Ukraine Armed Forces
  244. [Texture] Russian soldiers new digital camo WIP
  245. [Vehicle]Armored SUV Toyota B6 [WIP]
  246. BF2CROSSOVER - By The_Turkish_Moose
  247. PMC Game Modes Options and Suggestions
  248. Good reasons to add the PMC faction
  249. [?]How to fix this bug
  250. [ANIMATING] new animation won't load up in the editor