View Full Version : PR:BF2 Community Modding

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  1. Stuck on making driver's hands link with Steering Wheel
  2. Problem modifying Textures/UV
  3. missing pictures from threads
  4. How to import Bundled Mesh 3DS
  5. [bf2editor]road mesh cut off at the end of spline
  6. need help with lighting in BF2142 (BF2Editor)
  7. How to fire a weapon while moving camera somewhere else?
  8. Possible Squad Bug "fix"
  9. Is host.timer_getWallTime() resource intensive to use in a loop?
  10. Vertex Merge doesn't work, maya
  11. Tips on making dense, convincing forest?
  12. AnimSystem for PKM
  13. Changing the bullet decal time
  14. How to paint terrain quicker?
  15. Trying to get bf2editor to work in Windows 7
  16. Megas Casual Sound Modding
  17. Vehicle HUD Elements
  18. port vehicles, weapons & stuff between battlefield games
  19. Using the carrier from Iron Gator?
  20. Naval Warfare and BF2 physics
  21. BFMeshViewer Fix
  22. BFEditor, how to create a clone of a vehicle?
  23. Runway markings
  24. BFEditor crashes after full re-install
  25. How to map a community map and what restrictions do I have?
  26. Are kits moddable?
  27. help with bypass 9 item limit per kit
  28. Insurgents vs Insurgents?
  29. U.S. Maps?
  30. How to disable file verification?
  31. installing BF2 editor with battlefield 2 on steam please help
  32. How to increase grappling hook ammo?
  33. How to increase mortar ammunition for Miltia?
  34. PR Roads and .mesh files
  35. [request] empty map
  36. Static object editor crash
  37. 3 camera in one map?
  38. Missing lightmap samples for tent_v2b
  39. [HELP] what is groundhemi? is it important to generate?
  40. Downloading DEM Data
  41. [Vehicle] Soviet T-54/55
  42. Mapping on the 1.3 standalone
  43. Black Gold COOP 128
  44. [HELP] every custom map crashes at 14%
  45. [Help] Cannot see models in Battlefield 2 Editor
  46. Will Custom Minimaps get you banned?
  47. So... can we use BF2142 stuff now?
  48. mods for project reality allowed ?
  49. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  50. errormessage when trying to open flags
  51. modding ammo boxes?
  52. Blank ingamemap.dds
  53. BF2: Retexture Project
  54. what format to save terrain textures ?
  55. [Request] Inverting the M2HB HMG Ammo Belt
  56. Custom Texture Suffix in BF2Editor?
  57. BF2 Editor for 1.3
  58. Questions about soldier updates in v1.3
  59. Map Making?
  60. Question regarding a map(s) with all vehicles
  61. BF2Editor lag/unresponsive problem
  62. How is the Map Sized?
  63. Lost map files
  64. editing maps
  65. How to turn off suppression effects and blood screen?
  66. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  67. Modding the PR mod itself (modception)
  68. [Help] Port models from older BF titles to battlefield 2
  69. question regarding large maps (4km) and the 2142 engine
  70. Questions about creating a transport & logistic truck
  71. pixar releases texture pack
  72. lod glitching
  73. PR Mapping....Help!
  74. Available Modeler, looking for projects
  75. a question for PR 3d modeller guys
  76. [Coding] Server-side modding
  77. [Faction] NAF & UAF
  78. TerrainData.raw error
  79. [Faction Concept] French- Canadian Insurgents
  80. Seats in vehicles and level of submergence
  81. Zbrush_Question_selection
  82. BF2EDITOR crashes
  83. [Coding] Opticless kits for custom maps
  84. [Mapping] Dovre 4km, looking for interested co-mapper!
  85. new map crashing
  86. How do I make a custom kit?
  87. [Faction Concept] Afghan National Army
  88. [Python] ModManager.FindPlayer()
  89. [Weapon] Matra R.550 Magic I [WIP]
  90. Need help with a small photoshop task.
  91. How do I view/change default height?
  92. how to get terrain texture/material from other maps
  93. Question about exporting
  94. Some Mapping Questions from a Noob
  95. Networkable Optimizations
  96. Looking for 3d Artist.
  97. [HELP]How to edit kit geometries?
  98. [Modeling] Some Qustions
  99. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  100. [WIP] Mk-17 1000lb GPB (PR:F)
  101. Rounded cone in 3ds max 9
  102. Blender for making stuff?
  103. kit skinnedmesh editing
  104. [Help!] Converting OFP models to PR:BF2
  105. [HELP] level changes from bf editor not saving
  106. [?] Help Exporting a Rocket / Missile Projectile
  107. PR editor files
  108. [Military advice] M1 Garand Grenade Launcher
  109. [HELP] Searching for 3DS max v9
  110. Realistic scope effect
  111. [WIP] FM FAP - LMG (PR:F)
  112. Error Loading StaticMesh for removed object.
  113. How do I add a kit selector for each class?
  114. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  115. [Question] Crash when Opening Certain Maps
  116. [HELP!] weapon dealy to use problem and movement
  117. [Help] PR BOT function
  118. [Help] Importing Kit Geometry Into Max
  119. [Coding for animations] 1p weapons
  120. Unarmed_melee 1p idles
  121. [Gamemode concept] New INS gamemode
  122. [Question] Newbie Questions about the BF2 Editor
  123. [Help] Object Editor doesn't Load
  124. Squad Leader ordering bots
  125. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  126. Add 5 New Faction please read me
  127. Add new faction to PR
  128. Adding more than one sound to effects?
  129. [Help] Problems in testing map on local.
  130. Need help for Single Player Bots
  131. Looking for a mapping Coach.
  132. [Help] Importing heightmap for surrounding terrain.
  133. Missing a file
  134. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  135. Removal of Warm-Up time in ported vehicles.
  136. Maya and BF2editor years later
  137. [Help] BF2 Modding
  138. Importing PR2 Weapons Reflex Sight,
  139. Exporting Custom kits in 3DS Max 9 [Help needed]
  140. How to get started in Modeling?
  141. [General] Arab's fixes and changes
  142. [HELP!] 3ds Max 9 crashing on splash screen
  143. [?] Vehicle Underside Detail?
  144. Gliese f: Map Loading Theme
  145. [texture] MEC woodland kits
  146. BF2 with BF3 lens flare
  147. AI issues
  148. Projectile modding
  149. How to make textures for custom objects?
  150. [HELP] BF2 Editor crashes when creating new terrain
  151. [Vehicle] Bell 475 [WIP]
  152. Archipelago map.
  153. [Texture] JGSDF UH-1H
  154. [texture] US Army Multicam
  155. [Code] Flare bug work-around
  156. [Faction Concept] Ukraine Armed Forces
  157. [Texture] Russian soldiers new digital camo WIP
  158. [Vehicle]Armored SUV Toyota B6 [WIP]
  159. BF2CROSSOVER - By The_Turkish_Moose
  160. PMC Game Modes Options and Suggestions
  161. Good reasons to add the PMC faction
  162. [?]How to fix this bug
  163. [ANIMATING] new animation won't load up in the editor
  164. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  165. [Sound] Voices for Polish Forces
  166. PR maps to AIX
  167. Moose's Map Pack [WIP]
  168. HUD positioning
  169. Zoom in tanks
  170. [Texture] Mi28 Havoc russia
  171. [Tweak] Weighted Sprint by Phale and Arab
  172. [HELP] Fog effecting roads
  173. [Texture] MIG-29 Russia WIP
  174. [WEAPON] FN FAL [WIP]
  175. [Model] Parachute (PR:WWII)
  176. [Texture] Mi-8 "Cow", Russia, WIP
  177. Using Battlefield 2142 Objects in PR
  178. [Texturing] Mi-24 Hind Russian Navy new texture
  179. I want to help by : Arabic Localization for Player Manual
  180. [SP?] Possible to give Apache Pilot the cannon?
  181. Object browser/library
  182. [Vehicle] Flankpanzer Gepard[WIP]
  183. Battlefield 2 Exploratory Mod Analyzer
  184. [?] Occlusion mesh
  185. [Help] AI templates and the editor
  186. [HELP] Deployable mortars for Taliban/Meins on coop
  187. Ukraine Map?
  188. destructive to indestructible
  189. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  190. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  191. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  192. [HELP] Player radio sounds do not load
  193. [HELP] EoTech sight with 3x zoom - crosshair
  194. Deleting ''PlayerControlObject'' ?
  195. Objects View Distance
  196. [SP] AI Smokescreen
  197. [Maps] BFP4F Overgrowth (For use in BF2)
  198. [HELP] with porting BUIS system into private mod
  199. [HELP] All vehicles bugging in minimod
  200. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  201. Emergency rescue me!
  202. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  203. [HELP] Floating kits
  204. [Help]Can't find dump files
  205. [Minimod Concept] MAG vs PR
  206. [suggestion] Afghan Buildings
  207. Using an image as terrain
  208. The solution?
  209. Getting map overview image ?
  210. [Help] delete seat in vehicle
  211. [Help] Light map resizing
  212. [Help]Postprocessing on hud
  213. 1.0 no blood
  214. Bullet Fly By Sounds and File Verification
  215. [WEAPON] IMBEL IA-2 [WIP]
  216. A bit of help on repainting terrain?
  217. The_Turkish_Moose Support Collum
  218. Editor mods: bf2 or pr?
  219. What's the stuff we don't see?
  220. [HELP] BF2 Python related questions
  221. [Coding] HAT Tweaks
  222. [?] Game mode creation
  223. [?] Adding "camera recoil to handheld weapons
  224. [?] Re-using lightmaps
  225. PRLauncher and Mods
  226. [Help] Insert random texts to a specific line of .txt file
  227. Re-implementing Nightvision?
  228. Vehicle Headlights?
  229. SunSet City
  230. Add a kit to a faction?
  231. [Weapon]
  232. [HELP] Divide Image CS
  233. Edited map crash
  234. [?] Resigning commander
  235. [?]Welding up a model automatically
  236. Central African Republic
  237. PR Mod Manager [Proof of Concept]
  238. PR Tank Controller Profile
  239. [?] Converting Object Space to Tangent Space Normal Map
  240. [Project] Shadowspear (Special Forces Minimod)
  241. I want to get involved with modeling and coding.
  242. Animating.
  243. Mod bots can use TV guided missile
  244. [?] Find String & Replace with Random String from List - Tool/Script?
  245. Anyone wanting original music for their loading screens?
  246. Tweak Files -Damage component help
  247. [Map crash] vBF2 menu texture (80%)
  248. [help] editor setup for 1.0
  249. Chaning factions and vehicles on co-op map
  250. [SP Map Pack] Spyker's SP Map Pack 1