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  1. Maya and BF2editor years later
  2. [Help] BF2 Modding
  3. Importing PR2 Weapons Reflex Sight,
  4. Exporting Custom kits in 3DS Max 9 [Help needed]
  5. How to get started in Modeling?
  6. [Fixing] Files with typos
  7. [HELP!] 3ds Max 9 crashing on splash screen
  8. [?] Vehicle Underside Detail?
  9. Gliese f: Map Loading Theme
  10. [texture] MEC woodland kits
  11. BF2 with BF3 lens flare
  12. AI issues
  13. Projectile modding
  14. How to make textures for custom objects?
  15. [HELP] BF2 Editor crashes when creating new terrain
  16. [Vehicle] Bell 475 [WIP]
  17. Archipelago map.
  18. [Texture] JGSDF UH-1H
  19. [texture] US Army Multicam
  20. [Code] Flare bug work-around
  21. [Faction Concept] Ukraine Armed Forces
  22. [Texture] Russian soldiers new digital camo WIP
  23. [Vehicle]Armored SUV Toyota B6 [WIP]
  24. BF2CROSSOVER - By The_Turkish_Moose
  25. PMC Game Modes Options and Suggestions
  26. Good reasons to add the PMC faction
  27. [?]How to fix this bug
  28. [ANIMATING] new animation won't load up in the editor
  29. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  30. [Sound] Voices for Polish Forces
  31. PR maps to AIX
  32. Moose's Map Pack [WIP]
  33. HUD positioning
  34. Zoom in tanks
  35. [Texture] Mi28 Havoc russia
  36. [Tweak] Weighted Sprint by Phale and Arab
  37. [HELP] Fog effecting roads
  38. [Texture] MIG-29 Russia WIP
  39. [WEAPON] FN FAL [WIP]
  40. [Model] Parachute (PR:WWII)
  41. [Texture] Mi-8 "Cow", Russia, WIP
  42. Using Battlefield 2142 Objects in PR
  43. [Texturing] Mi-24 Hind Russian Navy new texture
  44. I want to help by : Arabic Localization for Player Manual
  45. [SP?] Possible to give Apache Pilot the cannon?
  46. Object browser/library
  47. [Vehicle] Flankpanzer Gepard[WIP]
  48. Battlefield 2 Exploratory Mod Analyzer
  49. [?] Occlusion mesh
  50. [Help] AI templates and the editor
  51. [HELP] Deployable mortars for Taliban/Meins on coop
  52. Ukraine Map?
  53. destructive to indestructible
  54. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  55. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  56. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  57. [HELP] Player radio sounds do not load
  58. [HELP] EoTech sight with 3x zoom - crosshair
  59. Deleting ''PlayerControlObject'' ?
  60. Objects View Distance
  61. [SP] AI Smokescreen
  62. [Maps] BFP4F Overgrowth (For use in BF2)
  63. [HELP] with porting BUIS system into private mod
  64. [HELP] All vehicles bugging in minimod
  65. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  66. Emergency rescue me!
  67. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  68. [HELP] Floating kits
  69. [Help]Can't find dump files
  70. [Minimod Concept] MAG vs PR
  71. [suggestion] Afghan Buildings
  72. Using an image as terrain
  73. The solution?
  74. Getting map overview image ?
  75. [Help] delete seat in vehicle
  76. [Help] Light map resizing
  77. [Help]Postprocessing on hud
  78. 1.0 no blood
  79. Bullet Fly By Sounds and File Verification
  80. [WEAPON] IMBEL IA-2 [WIP]
  81. A bit of help on repainting terrain?
  82. The_Turkish_Moose Support Collum
  83. Editor mods: bf2 or pr?
  84. What's the stuff we don't see?
  85. [HELP] BF2 Phyton related questions
  86. [Coding] HAT Tweaks
  87. [?] Game mode creation
  88. [?] Adding "camera recoil to handheld weapons
  89. [?] Re-using lightmaps
  90. PRLauncher and Mods
  91. [Help] Insert random texts to a specific line of .txt file
  92. Re-implementing Nightvision?
  93. Vehicle Headlights?
  94. SunSet City
  95. Add a kit to a faction?
  96. [Weapon]
  97. [HELP] Divide Image CS
  98. Edited map crash
  99. [?] Resigning commander
  100. [?]Welding up a model automatically
  101. Central African Republic
  102. PR Mod Manager [Proof of Concept]
  103. PR Tank Controller Profile
  104. [?] Converting Object Space to Tangent Space Normal Map
  105. [Project] Shadowspear (Special Forces Minimod)
  106. I want to get involved with modeling and coding.
  107. Animating.
  108. Mod bots can use TV guided missile
  109. [?] Find String & Replace with Random String from List - Tool/Script?
  110. Anyone wanting original music for their loading screens?
  111. Tweak Files -Damage component help
  112. [Map crash] vBF2 menu texture (80%)
  113. [help] editor setup for 1.0
  114. Chaning factions and vehicles on co-op map
  115. [SP Map Pack] Spyker's SP Map Pack 1
  116. BF2 maps
  117. Creating a server with more vehicles in
  118. Need help with 3dsmax lightmaps (again)
  119. [tip/info][Subdiv]Booleans
  120. Fast lasers
  121. Need help with a program that gathers stats
  122. Just a few models
  123. [Request] Map Making Tut 1.0
  124. Custom US Voices
  125. [help] Single Man Leclerc
  126. [Concept] Dshk AA nest
  127. [Request] Polish Forces Star 944
  128. Troubles with AI
  129. Commander Menu
  130. Maps for Scenario Sundays
  131. Shilka texture
  132. [Info] Running the Debugger in 1.0
  133. Does anyone have grunt tasks for someone totally new to do?
  134. 3dsmax Lightmaps problem! Very black outcome.
  135. A little question about the objects spawners v1.0
  136. How to get started with audio modding?
  137. [?] Need to update editor?
  138. Unable to modify stuff anymore.
  139. Mapping and 1.0
  140. How to change soldier camos?
  141. Can I Please Get Scripting Help?
  142. CryEngine Sandbox_import assets
  143. trees - rocks WIP
  144. Compiler anyone?
  145. Ammo Indicator
  146. Finite Medikit
  147. [WIP] RPG-7
  148. [WIP] FMK-1 & FMK-3 Mines (PR:F)
  149. [Offer] Misc Mod Help
  150. new map - terrain patches disappear ingame
  151. Tracer bug
  152. Container Ship Map / Somali Pirates?
  153. Weapons in PR:Minimods
  154. [Request] Battle of Mogadishu community help
  155. [help]Editor loading time
  156. Attempting to make a contour map....
  157. Suggestion: 90' fights?
  158. 128 gpo bug
  159. the M1A2 Abrams TUSK from PR to AP (Alpha Project)
  160. PR 1.0 Beta Coop
  161. [Texture bug]
  162. Paint it Black!
  163. Rendering speed
  164. [WIP] M151 Protector RWS
  165. Changing texture materials
  166. Running Editor as Admin
  167. [help]Map offset/combat areas
  168. [Help]Zoom doesnt work
  169. How to use Soldier Camera in Editor?
  170. Why I can not run the modified map?
  171. Recommended fields?
  172. [Help]PR maps for Omnicide
  173. [Help] 3DS Max Lightmapping
  174. [?] Quick questions about roads
  175. Making a new model for bf2?
  176. Destroyable Bridges Location
  177. The rules of surrounding terrain
  178. Minimap (No static objects shown?)
  179. Glitchy Objects
  180. Problems to do the texture? here the solution!
  181. [Vehicle] Wiesel 2 Ozelot(BW)
  182. Deleting the minimap
  183. [Request] Thunder strom skydome
  184. Lithuanian Armed Forces-LAF
  185. How do I solve this problem? (terrain view in editor)
  186. help! How do I lift equipment limitations?
  187. Help with 3rd selectable firearm?
  188. PR: Turkish Armed Forces?
  189. Grid overlay for textures
  190. Attack Chopper Gunnerbar
  191. Another "beginner wants to mod" thread
  192. Why can not I change the map of the water level?
  193. 3dsmax UVW unwrap and mirroing objects
  194. CryEngine3 guidelines?
  195. Voice actors needed!
  196. [Texture] British 1968 DPM Camo (PR:F) [WIP]
  197. [HELP] Bleeding HUD
  198. City Statics
  199. How to make alternate faction layers?
  200. [Help] BFmeshview Divide by zero error
  201. [HELP] PR geometry export to 3ds max for a video
  202. [Help] How to add new statics to editor?
  203. [Request] Grozny presidential palace
  204. Choosing Load Music
  205. 1.0 Sandbox
  206. How many tris for a C-130 static ?
  207. Crash after map 100% loads
  208. I need help with the Init.con file!
  209. use geom1 of static instead of 0
  210. [HELP] Can't load kit geometries in 3ds max 9
  211. [?] Skydomes
  212. Exporting vehicles
  213. Material
  214. PR Objects
  215. Custom Map Crashes at Load
  216. 3DS max crashes on start up.
  217. Missing Statics?
  218. [help] Particle map crash
  219. [help] Menu problem
  220. 3rd person view
  221. 3DS Max9?
  222. [help] Where can I learn about materials?
  223. [help]UV's
  224. [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
  225. Is 3DS Max the only 3D editing program we can use or are there others?
  226. [Request] Modders for PR-Z
  227. [HELP] bf2 editor, when placing object.
  228. [Question] Vehicle Fuel System
  229. [Help] Removing Auto Messages & Sounds
  230. [Help!] Map loading music
  231. [?] Effects
  232. [Help] BF2 Editor Destobject Counter?
  233. [Help] Lightmap atlas
  234. Bots die upon spawning.
  235. 2 new POE2 SP/COOP maps
  236. PR Kit limitation question
  237. [CODE] New radar system
  238. [HELP] Bf2Editor Crashes
  239. Number of custom maps?
  240. Change Static Vegetation to Overgrowth
  241. [Help] Level loading issue
  242. [Help]Lightmap issue.
  243. [Help!/Request] Static Models for Torgan Valley
  244. [Help] can't find statics/missing statics
  245. [HELP] Max/maya smoothing groups
  246. BfMeshView
  247. [Help!] Google Earth/MICRODEM inaccurate
  248. [Help!] exporting from 3dsmax "saveMaterial" problem
  249. [HELP] No Objects in editor
  250. My own sound mod Issue ( ANDERS pls)