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  1. Another "beginner wants to mod" thread
  2. Why can not I change the map of the water level?
  3. 3dsmax UVW unwrap and mirroing objects
  4. CryEngine3 guidelines?
  5. Voice actors needed!
  6. [Texture] British 1968 DPM Camo (PR:F) [WIP]
  7. [HELP] Bleeding HUD
  8. City Statics
  9. How to make alternate faction layers?
  10. [Help] BFmeshview Divide by zero error
  11. [HELP] PR geometry export to 3ds max for a video
  12. [Help] How to add new statics to editor?
  13. [Request] Grozny presidential palace
  14. Choosing Load Music
  15. 1.0 Sandbox
  16. How many tris for a C-130 static ?
  17. Crash after map 100% loads
  18. I need help with the Init.con file!
  19. use geom1 of static instead of 0
  20. [HELP] Can't load kit geometries in 3ds max 9
  21. [?] Skydomes
  22. Exporting vehicles
  23. Material
  24. PR Objects
  25. Custom Map Crashes at Load
  26. 3DS max crashes on start up.
  27. Missing Statics?
  28. [help] Particle map crash
  29. [help] Menu problem
  30. 3rd person view
  31. 3DS Max9?
  32. [help] Where can I learn about materials?
  33. [help]UV's
  34. [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
  35. Is 3DS Max the only 3D editing program we can use or are there others?
  36. [Request] Modders for PR-Z
  37. [HELP] bf2 editor, when placing object.
  38. [Question] Vehicle Fuel System
  39. [Help] Removing Auto Messages & Sounds
  40. [export] Gaz 66 truck [WIP]
  41. [Help!] Map loading music
  42. [?] Effects
  43. [Help] BF2 Editor Destobject Counter?
  44. [Help] Lightmap atlas
  45. Bots die upon spawning.
  46. 2 new POE2 SP/COOP maps
  47. [Model] RPG-29 [WIP]
  48. PR Kit limitation question
  49. [CODE] New radar system
  50. [HELP] Bf2Editor Crashes
  51. Number of custom maps?
  52. Change Static Vegetation to Overgrowth
  53. [Help] Level loading issue
  54. [Help]Lightmap issue.
  55. [Help!/Request] Static Models for Torgan Valley
  56. [Help] can't find statics/missing statics
  57. [HELP] Max/maya smoothing groups
  58. BfMeshView
  59. [Help!] Google Earth/MICRODEM inaccurate
  60. [Help!] exporting from 3dsmax "saveMaterial" problem
  61. [HELP] No Objects in editor
  62. My own sound mod Issue ( ANDERS pls)
  63. [HELP/request] East European non-enterables
  64. (?) Texture paths
  65. [HELP] 3ds Max9 not responding.
  66. [HELP] Setting up editor for pr
  67. [HELP] create maps now or wait for 1.0?
  68. [HELP]Green pointy hills outside map
  69. [HELP]Can't paint terrain in Grid with Texture mode
  70. Problem with my own sound mod (weapon wont auto fire)
  71. start to mod.
  72. [Concept] Tank FCS
  73. [?] Suffix's
  74. Color paint tool for creating extra layers
  75. Normandy Community Tasks
  76. [Request] Vietnamese field dressing texture
  77. map crash vbf2
  78. Custom PR map crash at 100%
  79. Pr mapping for beginners?
  80. [HELP] BF2Editor Road Tool
  81. [Help] Missile proportional navigation
  82. [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]
  83. [Menu] New/Improved HUDs (PR:F) [WIP]
  84. [Static] Tobruk bunker (WIP)
  85. [Help] Photoshop
  86. [Help] Dummy 'projectile' not working on dedi servers
  87. [Help] Placing/moving objects in the editor not fluid
  88. [Help] How to transfer a faction from other BF2 mods to PR
  89. [Weapon] L1A3 Bayonet (PR:F) [WIP]
  90. Programming for mapmaking?
  91. [?] Going from blender to max
  92. [Help] HUD variables
  93. Weapon's sight select??How to get it?
  94. [Project] Survival Games / PR-Z
  95. [Help] BF2 Editor
  96. Code for vehicles to take away tickets
  97. Al Basrah in C&C Generals
  98. [Weapon] Bren L4A4 LMG (PR:F) [WIP]
  99. [Help] Editor slow as ****
  100. [Help] CTD on Squad Assigment
  101. NEW RAGDOLL BY ME + DOWNLOAD
  102. [Model] M2 Flamethrower [WIP]
  103. [HELP!]Kashandesert objects.
  104. [?] Terrain texture not visible
  105. [Help] weird texture after lightmapping
  106. Transfering weapons from Project Reality Vietnam to EoD mod
  107. [combine minimod & Help] AA shoulder launch vertical
  108. [Help] Custom Faction
  109. [Help!] HUD Stuff
  110. [SP] BF2 adding more bot voices etc.
  111. [help] 3ds max normals Problems
  112. [Help!] with custom kits
  113. [Help]Insurgency
  114. [Help] Texture
  115. More then 1 texture?
  116. CullRadiusScale
  117. [Texture] Mec DPM skins
  118. [Help] HUD icons
  119. [Help] Changing object texture dir
  120. try to remake maps.
  121. triss count
  122. Glowing models
  123. Staticobject doesnt show up in Editor
  124. [Vehicle] Mi 24 HIND [WIP]
  125. Integrating Falklands stuff...
  126. bf 2 editor run error
  127. [texture] So baked mon
  128. Willing to learn modelling...
  129. BfMeshView 2.2.0 released!
  130. [WIP] ZPU-1 (IMG heavy, Syrian Forces Mod)
  131. Soldier size
  132. Battlefield HitFixer for AutoHotKey (By WaltBerkman)
  133. Problem with Map
  134. [Model] Less Conventional Folding Shovel [WIP]
  135. [Model] Santa Fe
  136. [HELP] Commander Spotting crashes server
  137. Uving questions
  138. [WIP] Syrian Community mod - need help
  139. Airstrike animation
  140. Many questions about Battlefield 2 engine
  141. Bullet Deceleration
  142. [?] Python re-compiling a py back to pyc
  143. [Static] New House [WIP]
  144. The kits have a Problem
  145. 3dsmax rollout doesnt fully expand
  146. 1P Animations on PCOs
  147. [?] error
  148. Wind affected projectiles!
  149. [exporting] exportings 3d models to bf2 goes completly wrong
  150. [?] Ladders
  151. Rewritten "About PR" Info Page
  152. Using custom vehicle texture without replacing original files
  153. Rename existing map
  154. Searching a map for event
  155. exporting from 3D max to Bf2, texture's gone weapon turnd 90 degrees
  156. Putting multiple objects on 1 UVW screen
  157. [WIP] Flak 18 (8.8 cm)
  158. [Maps] Sunflare in wrong place
  159. [Maps] Detailtexture disappears after renaming map
  160. [Maps] 8x8km ?
  161. [aircraft-WIP] AC-130 Spooky
  162. [Maps] Heightmap not working properly in BF2
  163. [Is this possible?] New Missile Guidance System for PR
  164. [?] Removal of Combat Area
  165. [?] Fake Fullscreen
  166. Dynamic sky and time in PR.
  167. [Help]Errors and no Vehicle is load up?
  168. [Request] List of sp incompatible PR Vietnam weapons and vehicles
  169. [help] UVW unwrap lagging on particular model
  170. Zombie mod for Project Reality v0.973
  171. [?] Real life terrain
  172. [Help!]UV maps and re-texturing existing PR models
  173. Crash on my map
  174. [?] Tips on editing terrain with photoshop
  175. [?] New Vehicles Textures (correct .dds format)
  176. Working with map heights.
  177. Removing Gunner position from vehicles.
  178. Wtf happend with the water?!
  179. Modding - where do I start so I can help out?
  180. [help]editor crashing
  181. BF2 Map Conversion
  182. Port coop maps into PR
  183. Hi-Res Weapon texture pack?
  184. [?] New Crate Attachment
  185. [Model] Tigercat SAM (PR:F) [WIP]
  186. [?] Exporting tutorial?
  187. Importing Stationary Weapons
  188. [?] What causes this
  189. i WANT TO HELP out! WHAT CAN I DO
  190. [?] Bf2 Editor - Effects
  191. Burning sands editor files
  192. [help!] H Clan Al-BasrahVIP edited map
  193. Model problems
  194. [?] Scale
  195. [Comm Modelling Task] Rapier SAM
  196. 3dsmax 9 & Poe2
  197. Static models
  198. Can I use modified kits only for a single map?
  199. Few questions
  200. BF2Freelook - POV Hat on Joystick
  201. [Request] M1A1 Abrams Sound
  202. Importing kits to 3dsmax
  203. [?] How can I edit a bundledmesh?
  204. New Bomb Car Horn (Just for Lawlz)
  205. scar light mk16
  206. Automatic Fire Mode For Singleplayer
  207. Norwegian static, help/tips?
  208. Were is the editor located?
  209. [Help] Small bugs while changing a map
  210. [?] Deamn crane?
  211. [Help] Thermals question.
  212. [?] Where can I edit a weapon's shell ejection?
  213. [Help] Water reflection error
  214. [Help!] Lightmapping a static
  215. Falklands Community Tasks
  216. [Help] Exporting
  217. [Help] Wheel swaping back right after turn.
  218. [?] Attaching new weapon to a map
  219. [Help] Steeringwheel
  220. [?] Where to start?
  221. [Help] Minimap tutorial
  222. [?] What files are needed for translating PR into Korean?
  223. [Help] BF2 editor problem
  224. [?] Supply crate HUD count?
  225. [Request] help with localizing PR into Korean!
  226. [Model] Aircraft Carrier [WIP]
  227. [?] Tall Buildings?
  228. [Help] After tutorial 2 CTD
  229. [Effects] NEW Flare Effect
  230. [?] Loading Screen?
  231. [Texture] EU HD Retex WIP
  232. [Help] Error Python
  233. [Tutorial] How to transfer PR weapons into your personal mod(step by step)
  234. [Help] My roads keep resetting
  235. [Code] Improved Ragdoll Physics
  236. [?] Permission to mess around with Kashan Desert?
  237. [Help!] transparent terrain squares ingame testing
  238. [?] PR Vietnam factions to co-op?
  239. [Help] minimap flipped
  240. [Help] Trying to clone/copy a vehicle but when loading PR crashes
  241. [Help] Making 3D iron sights. Need to find the center on screen
  242. [Help] Crash at lightmapsettings
  243. [Help] Terrain Issue
  244. [Help] weapon ICONS
  245. [Help] So I want to get started with modelling...
  246. [Model] Bread
  247. [?] How to set up a local training map?
  248. [Help] I cant play on my map.
  249. [Reference] All available BF2 Config Commands
  250. [?] File Location of the Codes for Tracers?