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  1. [HELP] Fog effecting roads
  2. [Texture] MIG-29 Russia WIP
  3. [WEAPON] FN FAL [WIP]
  4. [Model] Parachute (PR:WWII)
  5. [Texture] Mi-8 "Cow", Russia, WIP
  6. Using Battlefield 2142 Objects in PR
  7. [Texturing] Mi-24 Hind Russian Navy new texture
  8. I want to help by : Arabic Localization for Player Manual
  9. [SP?] Possible to give Apache Pilot the cannon?
  10. Object browser/library
  11. [Vehicle] Flankpanzer Gepard[WIP]
  12. Battlefield 2 Exploratory Mod Analyzer
  13. [?] Occlusion mesh
  14. [Help] AI templates and the editor
  15. [HELP] Deployable mortars for Taliban/Meins on coop
  16. Ukraine Map?
  17. Syrian Conflict - Community Tasks
  18. destructive to indestructible
  19. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  20. [Help] Where to find BF2 Mine 3D Texture
  21. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  22. [HELP] Player radio sounds do not load
  23. [HELP] EoTech sight with 3x zoom - crosshair
  24. Deleting ''PlayerControlObject'' ?
  25. Objects View Distance
  26. [SP] AI Smokescreen
  27. [Maps] BFP4F Overgrowth (For use in BF2)
  28. [HELP] with porting BUIS system into private mod
  29. [HELP] All vehicles bugging in minimod
  30. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  31. Emergency rescue me!
  32. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  33. [HELP] Floating kits
  34. [Help]Can't find dump files
  35. [Minimod Concept] MAG vs PR
  36. [suggestion] Afghan Buildings
  37. Using an image as terrain
  38. The solution?
  39. Getting map overview image ?
  40. [Help] delete seat in vehicle
  41. [Help] Light map resizing
  42. [Help]Postprocessing on hud
  43. 1.0 no blood
  44. Bullet Fly By Sounds and File Verification
  45. [WEAPON] IMBEL IA-2 [WIP]
  46. A bit of help on repainting terrain?
  47. The_Turkish_Moose Support Collum
  48. Editor mods: bf2 or pr?
  49. What's the stuff we don't see?
  50. [HELP] BF2 Phyton related questions
  51. [Coding] HAT Tweaks
  52. [?] Game mode creation
  53. [?] Adding "camera recoil to handheld weapons
  54. [?] Re-using lightmaps
  55. PRLauncher and Mods
  56. [Help] Insert random texts to a specific line of .txt file
  57. Brazilian Forces - Community Tasks
  58. Re-implementing Nightvision?
  59. Vehicle Headlights?
  60. SunSet City
  61. Add a kit to a faction?
  62. [Weapon]
  63. [HELP] Divide Image CS
  64. Edited map crash
  65. [?] Resigning commander
  66. [?]Welding up a model automatically
  67. Central African Republic
  68. PR Mod Manager [Proof of Concept]
  69. PR Tank Controller Profile
  70. [?] Converting Object Space to Tangent Space Normal Map
  71. [Project] Shadowspear (Special Forces Minimod)
  72. I want to get involved with modeling and coding.
  73. Animating.
  74. Mod bots can use TV guided missile
  75. [?] Find String & Replace with Random String from List - Tool/Script?
  76. Anyone wanting original music for their loading screens?
  77. Tweak Files -Damage component help
  78. [Map crash] vBF2 menu texture (80%)
  79. [help] editor setup for 1.0
  80. Chaning factions and vehicles on co-op map
  81. [SP Map Pack] Spyker's SP Map Pack 1
  82. BF2 maps
  83. Creating a server with more vehicles in
  84. Need help with 3dsmax lightmaps (again)
  85. [tip/info][Subdiv]Booleans
  86. Fast lasers
  87. Need help with a program that gathers stats
  88. Just a few models
  89. [Request] Map Making Tut 1.0
  90. Custom US Voices
  91. [help] Single Man Leclerc
  92. [Concept] Dshk AA nest
  93. [Request] Polish Forces Star 944
  94. Troubles with AI
  95. Commander Menu
  96. PR:WWII - Community Tasks
  97. Maps for Scenario Sundays
  98. Shilka texture
  99. [Info] Running the Debugger in 1.0
  100. Does anyone have grunt tasks for someone totally new to do?
  101. 3dsmax Lightmaps problem! Very black outcome.
  102. A little question about the objects spawners v1.0
  103. How to get started with audio modding?
  104. [?] Need to update editor?
  105. Unable to modify stuff anymore.
  106. Mapping and 1.0
  107. How to change soldier camos?
  108. Can I Please Get Scripting Help?
  109. CryEngine Sandbox_import assets
  110. trees - rocks WIP
  111. Compiler anyone?
  112. Ammo Indicator
  113. Finite Medikit
  114. [WIP] RPG-7
  115. [WIP] FMK-1 & FMK-3 Mines (PR:F)
  116. [Offer] Misc Mod Help
  117. new map - terrain patches disappear ingame
  118. Tracer bug
  119. Container Ship Map / Somali Pirates?
  120. Weapons in PR:Minimods
  121. [Request] Battle of Mogadishu community help
  122. [help]Editor loading time
  123. Attempting to make a contour map....
  124. Suggestion: 90' fights?
  125. 128 gpo bug
  126. the M1A2 Abrams TUSK from PR to AP (Alpha Project)
  127. PR 1.0 Beta Coop
  128. [Texture bug]
  129. Paint it Black!
  130. Rendering speed
  131. [WIP] M151 Protector RWS
  132. Changing texture materials
  133. Running Editor as Admin
  134. [help]Map offset/combat areas
  135. [Help]Zoom doesnt work
  136. How to use Soldier Camera in Editor?
  137. Why I can not run the modified map?
  138. Recommended fields?
  139. [Help]PR maps for Omnicide
  140. [Help] 3DS Max Lightmapping
  141. [?] Quick questions about roads
  142. Making a new model for bf2?
  143. Destroyable Bridges Location
  144. The rules of surrounding terrain
  145. Minimap (No static objects shown?)
  146. Glitchy Objects
  147. Problems to do the texture? here the solution!
  148. [Vehicle] Wiesel 2 Ozelot(BW)
  149. Deleting the minimap
  150. [Request] Thunder strom skydome
  151. Lithuanian Armed Forces-LAF
  152. How do I solve this problem? (terrain view in editor)
  153. help! How do I lift equipment limitations?
  154. Help with 3rd selectable firearm?
  155. PR: Turkish Armed Forces?
  156. Grid overlay for textures
  157. Attack Chopper Gunnerbar
  158. Another "beginner wants to mod" thread
  159. Why can not I change the map of the water level?
  160. 3dsmax UVW unwrap and mirroing objects
  161. CryEngine3 guidelines?
  162. Voice actors needed!
  163. [Texture] British 1968 DPM Camo (PR:F) [WIP]
  164. [HELP] Bleeding HUD
  165. City Statics
  166. How to make alternate faction layers?
  167. [Help] BFmeshview Divide by zero error
  168. [HELP] PR geometry export to 3ds max for a video
  169. [Help] How to add new statics to editor?
  170. [Request] Grozny presidential palace
  171. Choosing Load Music
  172. 1.0 Sandbox
  173. How many tris for a C-130 static ?
  174. Crash after map 100% loads
  175. I need help with the Init.con file!
  176. use geom1 of static instead of 0
  177. [HELP] Can't load kit geometries in 3ds max 9
  178. [?] Skydomes
  179. Exporting vehicles
  180. Material
  181. PR Objects
  182. Custom Map Crashes at Load
  183. 3DS max crashes on start up.
  184. Missing Statics?
  185. [help] Particle map crash
  186. [help] Menu problem
  187. 3rd person view
  188. 3DS Max9?
  189. [help] Where can I learn about materials?
  190. [help]UV's
  191. [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
  192. Is 3DS Max the only 3D editing program we can use or are there others?
  193. [Request] Modders for PR-Z
  194. [HELP] bf2 editor, when placing object.
  195. [Question] Vehicle Fuel System
  196. [Help] Removing Auto Messages & Sounds
  197. [Help!] Map loading music
  198. [?] Effects
  199. [Help] BF2 Editor Destobject Counter?
  200. [Help] Lightmap atlas
  201. Bots die upon spawning.
  202. 2 new POE2 SP/COOP maps
  203. PR Kit limitation question
  204. [CODE] New radar system
  205. [HELP] Bf2Editor Crashes
  206. Number of custom maps?
  207. Change Static Vegetation to Overgrowth
  208. [Help] Level loading issue
  209. [Help]Lightmap issue.
  210. [Help!/Request] Static Models for Torgan Valley
  211. [Help] can't find statics/missing statics
  212. [HELP] Max/maya smoothing groups
  213. BfMeshView
  214. [Help!] Google Earth/MICRODEM inaccurate
  215. [Help!] exporting from 3dsmax "saveMaterial" problem
  216. [HELP] No Objects in editor
  217. My own sound mod Issue ( ANDERS pls)
  218. [HELP/request] East European non-enterables
  219. (?) Texture paths
  220. [HELP] 3ds Max9 not responding.
  221. [HELP] Setting up editor for pr
  222. [HELP] create maps now or wait for 1.0?
  223. [HELP]Green pointy hills outside map
  224. [HELP]Can't paint terrain in Grid with Texture mode
  225. Problem with my own sound mod (weapon wont auto fire)
  226. start to mod.
  227. [Concept] Tank FCS
  228. [?] Suffix's
  229. Color paint tool for creating extra layers
  230. Normandy Community Tasks
  231. [Request] Vietnamese field dressing texture
  232. map crash vbf2
  233. Custom PR map crash at 100%
  234. Pr mapping for beginners?
  235. [HELP] BF2Editor Road Tool
  236. [Help] Missile proportional navigation
  237. [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]
  238. [Menu] New/Improved HUDs (PR:F) [WIP]
  239. [Faction]Brazilian Armed Forces and FARC
  240. [Help] Photoshop
  241. [Help] Dummy 'projectile' not working on dedi servers
  242. [Help] Placing/moving objects in the editor not fluid
  243. [Help] How to transfer a faction from other BF2 mods to PR
  244. [Weapon] L1A3 Bayonet (PR:F) [WIP]
  245. Programming for mapmaking?
  246. [?] Going from blender to max
  247. [Help] HUD variables
  248. Weapon's sight select??How to get it?
  249. [Project] Survival Games / PR-Z
  250. [Help] BF2 Editor