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  1. [Question] Newbie Questions about the BF2 Editor
  2. [Help] Object Editor doesn't Load
  3. Squad Leader ordering bots
  4. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  5. Add 5 New Faction please read me
  6. Add new faction to PR
  7. Adding more than one sound to effects?
  8. [Help] Problems in testing map on local.
  9. Need help for Single Player Bots
  10. Looking for a mapping Coach.
  11. [Help] Importing heightmap for surrounding terrain.
  12. Missing a file
  13. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  14. Removal of Warm-Up time in ported vehicles.
  15. Maya and BF2editor years later
  16. [Help] BF2 Modding
  17. Importing PR2 Weapons Reflex Sight,
  18. Exporting Custom kits in 3DS Max 9 [Help needed]
  19. How to get started in Modeling?
  20. [Fixing] Files with typos
  21. [HELP!] 3ds Max 9 crashing on splash screen
  22. [?] Vehicle Underside Detail?
  23. Gliese f: Map Loading Theme
  24. [texture] MEC woodland kits
  25. BF2 with BF3 lens flare
  26. AI issues
  27. Projectile modding
  28. How to make textures for custom objects?
  29. [HELP] BF2 Editor crashes when creating new terrain
  30. [Vehicle] Bell 475 [WIP]
  31. Archipelago map.
  32. [Texture] JGSDF UH-1H
  33. [texture] US Army Multicam
  34. [Code] Flare bug work-around
  35. [Faction Concept] Ukraine Armed Forces
  36. [Texture] Russian soldiers new digital camo WIP
  37. [Vehicle]Armored SUV Toyota B6 [WIP]
  38. BF2CROSSOVER - By The_Turkish_Moose
  39. PMC Game Modes Options and Suggestions
  40. Good reasons to add the PMC faction
  41. [?]How to fix this bug
  42. [ANIMATING] new animation won't load up in the editor
  43. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  44. [Sound] Voices for Polish Forces
  45. PR maps to AIX
  46. Moose's Map Pack [WIP]
  47. HUD positioning
  48. Zoom in tanks
  49. [Texture] Mi28 Havoc russia
  50. [Tweak] Weighted Sprint by Phale and Arab
  51. [HELP] Fog effecting roads
  52. [Texture] MIG-29 Russia WIP
  53. [WEAPON] FN FAL [WIP]
  54. [Model] Parachute (PR:WWII)
  55. [Texture] Mi-8 "Cow", Russia, WIP
  56. Using Battlefield 2142 Objects in PR
  57. [Texturing] Mi-24 Hind Russian Navy new texture
  58. I want to help by : Arabic Localization for Player Manual
  59. [SP?] Possible to give Apache Pilot the cannon?
  60. Object browser/library
  61. [Vehicle] Flankpanzer Gepard[WIP]
  62. Battlefield 2 Exploratory Mod Analyzer
  63. [?] Occlusion mesh
  64. [Help] AI templates and the editor
  65. [HELP] Deployable mortars for Taliban/Meins on coop
  66. Ukraine Map?
  67. destructive to indestructible
  68. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  69. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  70. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  71. [HELP] Player radio sounds do not load
  72. [HELP] EoTech sight with 3x zoom - crosshair
  73. Deleting ''PlayerControlObject'' ?
  74. Objects View Distance
  75. [SP] AI Smokescreen
  76. [Maps] BFP4F Overgrowth (For use in BF2)
  77. [HELP] with porting BUIS system into private mod
  78. [HELP] All vehicles bugging in minimod
  79. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  80. Emergency rescue me!
  81. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  82. [HELP] Floating kits
  83. [Help]Can't find dump files
  84. [Minimod Concept] MAG vs PR
  85. [suggestion] Afghan Buildings
  86. Using an image as terrain
  87. The solution?
  88. Getting map overview image ?
  89. [Help] delete seat in vehicle
  90. [Help] Light map resizing
  91. [Help]Postprocessing on hud
  92. 1.0 no blood
  93. Bullet Fly By Sounds and File Verification
  94. [WEAPON] IMBEL IA-2 [WIP]
  95. A bit of help on repainting terrain?
  96. The_Turkish_Moose Support Collum
  97. Editor mods: bf2 or pr?
  98. What's the stuff we don't see?
  99. [HELP] BF2 Phyton related questions
  100. [Coding] HAT Tweaks
  101. [?] Game mode creation
  102. [?] Adding "camera recoil to handheld weapons
  103. [?] Re-using lightmaps
  104. PRLauncher and Mods
  105. [Help] Insert random texts to a specific line of .txt file
  106. Re-implementing Nightvision?
  107. Vehicle Headlights?
  108. SunSet City
  109. Add a kit to a faction?
  110. [Weapon]
  111. [HELP] Divide Image CS
  112. Edited map crash
  113. [?] Resigning commander
  114. [?]Welding up a model automatically
  115. Central African Republic
  116. PR Mod Manager [Proof of Concept]
  117. PR Tank Controller Profile
  118. [?] Converting Object Space to Tangent Space Normal Map
  119. [Project] Shadowspear (Special Forces Minimod)
  120. I want to get involved with modeling and coding.
  121. Animating.
  122. Mod bots can use TV guided missile
  123. [?] Find String & Replace with Random String from List - Tool/Script?
  124. Anyone wanting original music for their loading screens?
  125. Tweak Files -Damage component help
  126. [Map crash] vBF2 menu texture (80%)
  127. [help] editor setup for 1.0
  128. Chaning factions and vehicles on co-op map
  129. [SP Map Pack] Spyker's SP Map Pack 1
  130. BF2 maps
  131. Creating a server with more vehicles in
  132. Need help with 3dsmax lightmaps (again)
  133. [tip/info][Subdiv]Booleans
  134. Fast lasers
  135. Need help with a program that gathers stats
  136. Just a few models
  137. [Request] Map Making Tut 1.0
  138. Custom US Voices
  139. [help] Single Man Leclerc
  140. [Concept] Dshk AA nest
  141. [Request] Polish Forces Star 944
  142. Troubles with AI
  143. Commander Menu
  144. Maps for Scenario Sundays
  145. Shilka texture
  146. [Info] Running the Debugger in 1.0
  147. Does anyone have grunt tasks for someone totally new to do?
  148. 3dsmax Lightmaps problem! Very black outcome.
  149. A little question about the objects spawners v1.0
  150. How to get started with audio modding?
  151. [?] Need to update editor?
  152. Unable to modify stuff anymore.
  153. Mapping and 1.0
  154. How to change soldier camos?
  155. Can I Please Get Scripting Help?
  156. CryEngine Sandbox_import assets
  157. trees - rocks WIP
  158. Compiler anyone?
  159. Ammo Indicator
  160. Finite Medikit
  161. [WIP] RPG-7
  162. [WIP] FMK-1 & FMK-3 Mines (PR:F)
  163. [Offer] Misc Mod Help
  164. new map - terrain patches disappear ingame
  165. Tracer bug
  166. Container Ship Map / Somali Pirates?
  167. Weapons in PR:Minimods
  168. [Request] Battle of Mogadishu community help
  169. [help]Editor loading time
  170. Attempting to make a contour map....
  171. Suggestion: 90' fights?
  172. 128 gpo bug
  173. the M1A2 Abrams TUSK from PR to AP (Alpha Project)
  174. PR 1.0 Beta Coop
  175. [Texture bug]
  176. Paint it Black!
  177. Rendering speed
  178. [WIP] M151 Protector RWS
  179. Changing texture materials
  180. Running Editor as Admin
  181. [help]Map offset/combat areas
  182. [Help]Zoom doesnt work
  183. How to use Soldier Camera in Editor?
  184. Why I can not run the modified map?
  185. Recommended fields?
  186. [Help]PR maps for Omnicide
  187. [Help] 3DS Max Lightmapping
  188. [?] Quick questions about roads
  189. Making a new model for bf2?
  190. Destroyable Bridges Location
  191. The rules of surrounding terrain
  192. Minimap (No static objects shown?)
  193. Glitchy Objects
  194. Problems to do the texture? here the solution!
  195. [Vehicle] Wiesel 2 Ozelot(BW)
  196. Deleting the minimap
  197. [Request] Thunder strom skydome
  198. Lithuanian Armed Forces-LAF
  199. How do I solve this problem? (terrain view in editor)
  200. help! How do I lift equipment limitations?
  201. Help with 3rd selectable firearm?
  202. PR: Turkish Armed Forces?
  203. Grid overlay for textures
  204. Attack Chopper Gunnerbar
  205. Another "beginner wants to mod" thread
  206. Why can not I change the map of the water level?
  207. 3dsmax UVW unwrap and mirroing objects
  208. CryEngine3 guidelines?
  209. Voice actors needed!
  210. [Texture] British 1968 DPM Camo (PR:F) [WIP]
  211. [HELP] Bleeding HUD
  212. City Statics
  213. How to make alternate faction layers?
  214. [Help] BFmeshview Divide by zero error
  215. [HELP] PR geometry export to 3ds max for a video
  216. [Help] How to add new statics to editor?
  217. [Request] Grozny presidential palace
  218. Choosing Load Music
  219. 1.0 Sandbox
  220. How many tris for a C-130 static ?
  221. Crash after map 100% loads
  222. I need help with the Init.con file!
  223. use geom1 of static instead of 0
  224. [HELP] Can't load kit geometries in 3ds max 9
  225. [?] Skydomes
  226. Exporting vehicles
  227. Material
  228. PR Objects
  229. Custom Map Crashes at Load
  230. 3DS max crashes on start up.
  231. Missing Statics?
  232. [help] Particle map crash
  233. [help] Menu problem
  234. 3rd person view
  235. 3DS Max9?
  236. [help] Where can I learn about materials?
  237. [help]UV's
  238. [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
  239. Is 3DS Max the only 3D editing program we can use or are there others?
  240. [Request] Modders for PR-Z
  241. [HELP] bf2 editor, when placing object.
  242. [Question] Vehicle Fuel System
  243. [Help] Removing Auto Messages & Sounds
  244. [Help!] Map loading music
  245. [?] Effects
  246. [Help] BF2 Editor Destobject Counter?
  247. [Help] Lightmap atlas
  248. Bots die upon spawning.
  249. 2 new POE2 SP/COOP maps
  250. PR Kit limitation question