View Full Version : PR:BF2 Community Modding

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  1. Mini-Mod Server List
  2. Help with US Carrier
  3. Special operations
  4. Hi there, new and looking for help
  5. Smoke systems for vehicles
  6. How to get started in animation?
  7. How to get started modding PR?
  8. Project Rebalance
  9. Information on the Message Protocol?
  10. Custom map suddenly goes CTD after minutes of gameplay
  11. [WIP][Weapon] M2 Carl Gustav 84mm RR
  12. [HELP!] Game-Translation help needed
  13. [WIP][weapon] FN-6 MANPAD
  14. [WIP][Vehicle] M825 MUTT+M40 recoilless
  15. Editing Faction\Civilian Logic
  16. [HELP] Map description (intelligence report) doesn't show up in loading screen
  17. Anyone know how to get past 48 bots?
  18. [Faction Concept] IS force (daesh, TROSI etc)
  19. [HELP] vehicle shadows issue (night map)
  20. Create Bot and attach to ...whatever...
  21. L1A3 bayonet
  22. How to make a control point unspawnable
  23. Thread for new static objects for Syria
  24. Please help with BF2142 night map lighting
  25. [HELP] Overgrowth atlas generation failed
  26. S-60 57mm Anti-Air soviet cannon
  27. Changing weapon performance/God mode.
  28. [HELP] Problems happened when using edited map in server
  29. [WIP] [Vehicle] Super Etendard
  30. [HELP] 3D Modelling Western European Buildings
  31. [Help] Viewport in BF2 editor stops working
  32. [ATGM] 9K111 AT-4 Spigot
  33. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  34. [Help] Problem with display in 3ds Max 9
  35. =DRK= Community Downloader
  36. Invisible Kit Model
  37. Where can I get the editor for the current PR v1.39?
  38. MEC woodland uniform update
  39. [Help] regarding the combat areas and bots
  40. [WIP][Vehicle] Panhard AML-90
  41. [Help] 3ds Max9
  42. [Help] Stamp & Align, not working on same type of object?
  43. Chopper flight models
  44. Where are object components defined
  45. Obsolete lightmap checker
  46. BF2Editor Roads
  47. BF2Editor setup
  48. Possible to import Ka52 from other mod with permition?
  49. Help regarding MG and BOTS
  50. [Tool] BF2 DDS Assembler
  51. [?] Colormap & Editor/Colormap difference?
  52. [WIP] [Vehicle] [UAF] T-64BV MBT
  53. Custom Map[1km] crashes at 44-46%
  54. [WIP] MIG-27K
  55. [?] Reference pictures needed of Patria XA-203
  56. BF2: Reporting illegal ports on moddb
  57. new BF2 map crashes, no dump/error message
  58. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  59. [Request] 2142 LightMapSamples
  60. screwed up files
  61. [HELP!] 3DsMax exporting
  62. How does the Project Reality updater work?
  63. Deployable asset foundation
  64. 3ds max 9
  65. tengo una duda con los puntos de regeneracion
  66. [Help] C++ Runtime Error when loading Editor
  67. Help! textures problem
  68. no vehicle list when creating object spawner
  69. no LayerInit.con
  70. SVD iron sight animation
  71. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  72. WIP PzKpfw IV aufs G Early_War
  73. Can we use these sweet assets?
  74. [WIP] Russian Kornet ATGM
  75. Where are soldiers/skinnedmesh materials defined?
  76. Bf2 Roads
  77. [?] What do you need to create objects for PR?
  78. [TEC] How To Modify The BF2 Flash Menu
  79. [CONCEPT] Project Reality New UI
  80. Help: Can't get AI to attack after PRv1.3.9.0
  81. [?]FlashDevelop/GIMP to UI/HUD
  82. Other Weapons?
  83. [HELP] Zoom dont work in 3dsmax9
  84. [Texture] LAW 66
  85. GenericProjectile zombie_Projectile
  86. PR Coding
  87. CombatArea - Explain, please
  88. How to find the ground material?
  89. Collision mesh
  90. Free Candy Van: Battlerecorder Downloader
  91. [localization] fonts client
  92. Releasing modified PR content.
  93. [B]HELP[/B] Mod Installation
  94. [HELP] how to weight vertices for a bf2 soldier
  95. Second warning HUD?
  96. Time until fire
  97. Changing faction's kits/weapons.
  98. Edit Hit Boxes?
  99. BF2 Editor problem with undergrowth
  100. Bf2 editor crashes when making roads
  101. [HELP] Intact Mesh hierarchy
  102. [Request] PR Winter Maps
  103. Particle effects shaking
  104. Kits wrong position
  105. "Zombie world" One life scenario offline (max difficulty)
  106. a possible way to change map textures in bf2 ?
  107. HK53 3D model
  108. Mapping for 2142
  109. Need urgent help!!
  110. PR Editor Missing BFMFC.dll
  111. LevelRenamer
  112. is this only about BF2 & PR ?
  113. Increase Bots Knife Attack Distance?
  114. skinned mesh export problem
  115. help Brazilian faction paratrooper
  116. BF2 Editor + Project Reality Without BF2?
  117. How to change the itemindex ?
  118. Chinook AI problem
  119. Unfinished Australian Forces comfac
  120. Project reality to BF2
  121. [HELP] Implementing BUIS on custom weapons
  122. [HELP] 3ds max export problem
  123. BF2Editor <file descirption> issue
  124. [HELP] need help on a navmesh issue
  125. Project Reality Deviation, an R6 like mini-mod (Alpha)
  126. Community interest in modelling static objects for PR
  127. Stuck on making driver's hands link with Steering Wheel
  128. Problem modifying Textures/UV
  129. missing pictures from threads
  130. How to import Bundled Mesh 3DS
  131. [bf2editor]road mesh cut off at the end of spline
  132. need help with lighting in BF2142 (BF2Editor)
  133. How to fire a weapon while moving camera somewhere else?
  134. Possible Squad Bug "fix"
  135. Is host.timer_getWallTime() resource intensive to use in a loop?
  136. Vertex Merge doesn't work, maya
  137. Tips on making dense, convincing forest?
  138. AnimSystem for PKM
  139. Changing the bullet decal time
  140. How to paint terrain quicker?
  141. Trying to get bf2editor to work in Windows 7
  142. Megas Casual Sound Modding
  143. Vehicle HUD Elements
  144. port vehicles, weapons & stuff between battlefield games
  145. Using the carrier from Iron Gator?
  146. Naval Warfare and BF2 physics
  147. BFMeshViewer Fix
  148. BFEditor, how to create a clone of a vehicle?
  149. Runway markings
  150. BFEditor crashes after full re-install
  151. How to map a community map and what restrictions do I have?
  152. Are kits moddable?
  153. help with bypass 9 item limit per kit
  154. Insurgents vs Insurgents?
  155. U.S. Maps?
  156. How to disable file verification?
  157. installing BF2 editor with battlefield 2 on steam please help
  158. How to increase grappling hook ammo?
  159. How to increase mortar ammunition for Miltia?
  160. PR Roads and .mesh files
  161. [request] empty map
  162. Static object editor crash
  163. 3 camera in one map?
  164. Missing lightmap samples for tent_v2b
  165. [HELP] what is groundhemi? is it important to generate?
  166. Downloading DEM Data
  167. [Vehicle] Soviet T-54/55
  168. Mapping on the 1.3 standalone
  169. Black Gold COOP 128
  170. [HELP] every custom map crashes at 14%
  171. [Help] Cannot see models in Battlefield 2 Editor
  172. Will Custom Minimaps get you banned?
  173. So... can we use BF2142 stuff now?
  174. mods for project reality allowed ?
  175. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  176. errormessage when trying to open flags
  177. modding ammo boxes?
  178. Blank ingamemap.dds
  179. BF2: Retexture Project
  180. what format to save terrain textures ?
  181. [Request] Inverting the M2HB HMG Ammo Belt
  182. Custom Texture Suffix in BF2Editor?
  183. BF2 Editor for 1.3
  184. Questions about soldier updates in v1.3
  185. Map Making?
  186. Question regarding a map(s) with all vehicles
  187. BF2Editor lag/unresponsive problem
  188. How is the Map Sized?
  189. Lost map files
  190. editing maps
  191. How to turn off suppression effects and blood screen?
  192. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  193. Modding the PR mod itself (modception)
  194. [Help] Port models from older BF titles to battlefield 2
  195. question regarding large maps (4km) and the 2142 engine
  196. Questions about creating a transport & logistic truck
  197. pixar releases texture pack
  198. lod glitching
  199. PR Mapping....Help!
  200. Available Modeler, looking for projects
  201. a question for PR 3d modeller guys
  202. [Coding] Server-side modding
  203. [Faction] NAF & UAF
  204. TerrainData.raw error
  205. [Faction Concept] French- Canadian Insurgents
  206. Seats in vehicles and level of submergence
  207. Zbrush_Question_selection
  208. BF2EDITOR crashes
  209. [Coding] Opticless kits for custom maps
  210. [Mapping] Dovre 4km, looking for interested co-mapper!
  211. new map crashing
  212. How do I make a custom kit?
  213. [Faction Concept] Afghan National Army
  214. [Python] ModManager.FindPlayer()
  215. [Weapon] Matra R.550 Magic I [WIP]
  216. Need help with a small photoshop task.
  217. How do I view/change default height?
  218. how to get terrain texture/material from other maps
  219. Question about exporting
  220. Some Mapping Questions from a Noob
  221. Networkable Optimizations
  222. Looking for 3d Artist.
  223. [HELP]How to edit kit geometries?
  224. [Modeling] Some Qustions
  225. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  226. [WIP] Mk-17 1000lb GPB (PR:F)
  227. Rounded cone in 3ds max 9
  228. Blender for making stuff?
  229. kit skinnedmesh editing
  230. [Help!] Converting OFP models to PR:BF2
  231. [HELP] level changes from bf editor not saving
  232. [?] Help Exporting a Rocket / Missile Projectile
  233. PR editor files
  234. [Military advice] M1 Garand Grenade Launcher
  235. [HELP] Searching for 3DS max v9
  236. Realistic scope effect
  237. [WIP] FM FAP - LMG (PR:F)
  238. Error Loading StaticMesh for removed object.
  239. How do I add a kit selector for each class?
  240. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  241. [Question] Crash when Opening Certain Maps
  242. [HELP!] weapon dealy to use problem and movement
  243. [Help] PR BOT function
  244. [Help] Importing Kit Geometry Into Max
  245. [Coding for animations] 1p weapons
  246. Unarmed_melee 1p idles
  247. [Gamemode concept] New INS gamemode
  248. [Question] Newbie Questions about the BF2 Editor
  249. [Help] Object Editor doesn't Load
  250. Squad Leader ordering bots