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  1. [?] dock problem
  2. [?] Server interaction with mumble
  3. [Request] Map Files
  4. Adding jets to muttrah
  5. [Request] Secondary Terrain Tut.
  6. [HELP] Converting a snow map problems.
  7. [?] Placing vehicles exit
  8. [?] rename flags
  9. [texture] US Retex WIP
  10. UV maps
  11. 3rd party stationary weapon on the map
  12. Map editor question
  13. [?] Jdam Blast Radius
  14. PR Factions' Flags
  15. [Help] Custom Minimap Editor Script Problem
  16. [Mounted Weapon] AT-4 Spigot
  17. under/over growth
  18. [HELP] everything turns green
  19. [Engine Porting] PR Heightmaps/Colourmaps for CE3
  20. Question/idea for vehicles being able to carry +8
  21. [help] Project Reality Squad Training
  22. 1 vs 2 factions?
  23. Same maps, different factions?
  24. Map Size Questions
  25. [?] Polished Weapons Pictures
  26. [help] Creating Factions
  27. [Audio] New Effect-sound-system for weapons (WIP)
  28. [Help] map heightmap problems
  29. [HELP] how to change bot's walking speed
  30. More realistic mini-maps?
  31. Need advice....
  32. Short questions concerning modding
  33. [Engine Porting] Wake Island to CE3
  34. [Resource Request] Sound file
  35. [HELP] Colormaps/painting an image
  36. [Weapon] Sako TRG-42 [WIP]
  37. [Help!] loading objects to the Level Editor
  38. removing vehicles
  39. FDF Hilight Reel #2
  40. [Help] Bf2 Editor
  41. [Faction Concept] Indonesian National Armed Forces
  42. BF2 syntax files for text editors (EditPlus, Notepad++, etc.)
  43. maya question
  44. Object/Vehicle spawn times?
  45. korengal valley in sp??
  46. [?] Importing whole map in to 3Ds max?
  47. [Request]Solo AAV-7A1
  48. Jungle Statics
  49. [?] Where do i find the redcross SUV and forklifter
  50. [?]EOD statics, is it okay to use them?
  51. [Request]Special static trees
  52. [?]Anyway to flood a map?
  53. [HELP] Black planes in 3ds max 9
  54. [skin] demonstration: Specact skins
  55. [Question] Retexturing Statics
  56. [Vehicle] LCU-1600 [WIP]
  57. [Help] Crash when launching map
  58. [Request] Modeler specialized in statics
  59. [Help!] Soldier Camera not working (BF2 Editor)
  60. [Help] Unable to target weld in 3DS Max
  61. [?]Building TOW costs 10 tickets for US team
  62. [?] HeightmapPrimary.raw question
  63. Overgrowth error
  64. PR 0.973 Soundmod test
  65. [?]ScoreManager
  66. Energy bleed in jets
  67. Navmeshing . . .I need help
  68. [Request] map: RT Vehicle Training
  69. How to add a supply crate to a map that doesn't have object spawners in GPO
  70. [?]Changing ticketbleed setting
  71. [Help!] Map crashes at 95%
  72. Searching for mapper
  73. New lightmaps and colormap for Al Basrah
  74. [Request]MiG29 Iranian Reskin
  75. [?]How to switch bots kit geometries?
  76. RPG tandem reload animation
  77. Map Questions
  78. [Request] Tank sound effects
  79. [Request] Scottish statics
  80. Converting vanilla BF2 maps to Project Reality
  81. [Help] Terrain.con
  82. [Help] Once again
  83. [?]Reading out top speed
  84. [resolved]Bf2 editor won't work with second monitor
  85. HELP/REQUEST - Farm statics
  86. [Help]Weapon Jams
  87. [Help] (Basic) Placing water
  88. [Help] Editor installation problems
  89. Using blender For PR Modelling
  90. [Help...again]
  91. [Help] LayerInit.con
  92. Freezing the sky?
  93. [Halp] xbox controller in PR
  94. [Help] aligning statics
  95. Northern Afgan Statics
  96. [Help] Mapping
  97. [Help] Need Mapping Help/Instructions
  98. [Holy $#!%] "Unlimited" Polygons
  99. [Help][Code] Explosives, Projectiles, Fragments.
  100. Terrain mapping Question
  101. [Code] Working Harrier and retuned jet handling (EF, Tornado, J10, SU-30)[Completed]
  102. [vehicle] Aircraft sprint stuff
  103. [Help]Getting rid of kill counter and ban message
  104. [Help!]Leveling,Python and terrain quetions
  105. Old Content and local co-op:
  106. Lightmaps optimisation
  107. [HELP] Map Loading Error
  108. [?]Lashkar Valley Edit- Damaging lava terrain?
  109. NIght vision?
  110. Another question about jets from me
  111. deploying rallypoint in local server? (1 man)
  112. Import a PR soldier in 3dsmax
  113. Editing .con files...
  114. Some Questions About The Release
  115. [HELP][MAP] Gameplayobjects
  116. M9 bazooka assistance
  117. [Help!] [Map] Kozelsk CTD issue.
  118. Is it possible to change the gloves my soldier is wearing
  119. which 3DSMAX
  120. Where are the maps?
  121. ?Weapon scopes problem i think
  122. dust puff
  123. Landing craft
  124. 3Dmax Texture help
  125. [Help] How to create/edit effects for BF2?
  126. [Static] Mini Light house
  127. [Static Model] Generic Garage [WIP]
  128. Adding faction "us" to huey's pilot kit req
  129. How to change aircraft take-off time?
  130. Help with weapon caches in SP
  131. [Help] strange squiggly road/spline issue in editor
  132. [Help] where are the weapon icons ?
  133. Where the hell is the great wall?
  134. [Help] certain statics disappearing (not culldistance issue)
  135. Seeking .95 PRSP Maps
  136. Map audit problems
  137. Editing HUD in PR BF2
  138. [Help] Battlefield 2 Editor and Windows 7
  139. Added a handgun to PR, but no select weapon icon after editing the tga file
  140. Possible to add the Br L961A to PR?
  141. Help needed
  142. [Request] Statics/stuff
  143. [Vehicle] ZSD-89 APC [WIP]
  144. [questions] middle east city statics
  145. 3dsmax9 Pivot point problem
  146. Minimap grid overlay
  147. Need help with gamemodes and AI
  148. 255 bots
  149. Porting Google SketchUp files to Max...
  150. [Problem] Kits won't load to 3ds max
  151. [REQUEST] Revival mod recruitment
  152. [Help!] Textures and Roads
  153. [Help] BF2 editor won't load PR objects
  154. [Help!] Pr Files
  155. Use vehicle spawner on dedicated server?
  156. [Request] Brecourt Manor
  157. looking for a modeler
  158. [Help!] x2: Terrain height artifact + certain assets not available
  159. SuperArmy Modeling thread
  160. How to make Sp bots not drop their kit
  161. [Static Model] Libyan Shrine [WIP]
  162. [Request] Tommy Gun
  163. Crash when saving
  164. [Question] Applying an image to map terrain
  165. [SOUND] M1A2 Abrams
  166. [Vehicles] Exit Locations
  167. 4km City Map Question
  168. Glossy Textures
  169. Help with m40a3 scope problem in custom mod
  170. [Texture] Russian T-90 [WiP]
  171. [Faction proposal] Afghan National Army
  172. Lithuanian Faction request for PR 0.95
  173. [Texture] Mi-8/17 Texture Overhual [WIP]
  174. [HUD] U.S. Military Style Maps
  175. [Texture] New Canadian skins/kits [WIP]
  176. [Question] bf2 tpaint .tga files
  177. How to change kit geometries.
  178. [Vehicle] F-5e/HESA Saeqeh [WIP]
  179. [WEAPON] Mp5 SD [WIP]
  180. Relative paths
  181. [Weapon] M40A5 [WIP]
  182. [Weapon] M3 Carl Gustav for Canadians (resquest)
  183. [?] How to get rid of supression effect?
  184. [Questions] BF Level Editor
  185. [STATIC]A Slovene made Dutch church[WIP]
  186. [?] Novice Modeler Assistance
  187. Swedish forces or maybe skandinavian forces?
  188. [Question] BF2 Editor Problem
  189. [Python Information Request] Object Spawning Question..
  190. [Animation] BFP4F Dieing Animations
  191. [?] How to remove restrictions in local server?
  192. [Request] Using PR Resources in my own mod
  193. [help] m252 mortar hud
  194. [Help] ObjectLight.con settings
  195. Weird Rainbow Effect
  196. [Help]Can't see the control points in editor
  197. [Request] want to CoDev a Map? Also, BF2 Map Development Cycle Respository?
  198. [HELP] Photoshop issue
  199. [Help!] crash while loading map on bf2 editor
  200. problem with setting bf2 editor up for pr
  201. Textures
  202. [?] Model Inquiry
  203. [Help] 3ds max9 and windows 7
  204. [Weapon] PR:V S&W M76 SMG
  205. Splash damage and vehicles
  206. [?]Crash in collision
  207. M1A2 TUSK
  208. [Help!] AASv4 flag routes problem
  209. New kit/new geom
  210. [TEXTURE] Spetznaz (MW2) camo
  211. [?] Spetznaz digital (MW2) texture
  212. [Help] New mapper
  213. [Help] BF2 MOD texture error
  214. [Help] BFEditor files missing :(
  215. [Help] I want to learn how to MOD for PR
  216. [?] Missile Ballistics modify
  217. [Help] bullet/rocket drop
  218. [Vehicle] Technical overhaul: 80s Toyota Hilux
  219. [Help] Missing .dll for Editor
  220. [?] Helo Rocket angle
  221. [Help] Editor Road issues
  222. [Help] Map Size
  223. [?] Weapon Model Editing
  224. [Official] PR Vietnam - Mapping Appeal
  225. [?] Allied Factions
  226. [Help] trying to make AGM114 guided by SIMRAD with TSWireGuided
  227. [Faction Proposal] Swiss Armed Forces
  228. [Help] BF2 with BFBC2 weapon feel
  229. [Request] Mapper to Finish Training Map
  230. [?] Vehicle armor?
  231. [?] which code align text to left in TextNodeString of HUD?
  232. [Help] 2D sights
  233. [Help] Total Freeze on 13%
  234. [Help] BF2:EF vehicles
  235. [?] Changing "Start-up" times and Spawn times
  236. [HELP] BF2 Crash to desktop
  237. [Weapon] Tabuk DMR
  238. [?] Is it possible to toggle PCO2`s object rotation/camera to PCO1`s
  239. [?] Faction name change
  240. [Help] Adding 3rd Soldier textures
  241. [Texture] MEC Urban Camo
  242. [?] Soldier & Kit editing
  243. [?] Settting up a reference image
  244. [? ]Calculating the absolute height of specific pixels from heightmaps
  245. [Help] Game Crash WZ11
  246. [Help] CompassNode
  247. [?] Maps from BF2 in Project Reality -is possible ?
  248. [Help] Map Name And Description
  249. [Help] Vehicle Problem
  250. [Help] New map CTD on object load