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  1. [Help!] Converting OFP models to PR:BF2
  2. [HELP] level changes from bf editor not saving
  3. [?] Help Exporting a Rocket / Missile Projectile
  4. PR editor files
  5. [Military advice] M1 Garand Grenade Launcher
  6. [HELP] Searching for 3DS max v9
  7. Realistic scope effect
  8. [WIP] FM FAP - LMG (PR:F)
  9. Error Loading StaticMesh for removed object.
  10. How do I add a kit selector for each class?
  11. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  12. [Question] Crash when Opening Certain Maps
  13. [HELP!] weapon dealy to use problem and movement
  14. [Help] PR BOT function
  15. [Help] Importing Kit Geometry Into Max
  16. [Coding for animations] 1p weapons
  17. Unarmed_melee 1p idles
  18. [Gamemode concept] New INS gamemode
  19. [Question] Newbie Questions about the BF2 Editor
  20. [Help] Object Editor doesn't Load
  21. Squad Leader ordering bots
  22. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  23. Add 5 New Faction please read me
  24. Add new faction to PR
  25. Adding more than one sound to effects?
  26. [Help] Problems in testing map on local.
  27. Need help for Single Player Bots
  28. Looking for a mapping Coach.
  29. [Help] Importing heightmap for surrounding terrain.
  30. Missing a file
  31. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  32. Removal of Warm-Up time in ported vehicles.
  33. Maya and BF2editor years later
  34. [Help] BF2 Modding
  35. Importing PR2 Weapons Reflex Sight,
  36. Exporting Custom kits in 3DS Max 9 [Help needed]
  37. How to get started in Modeling?
  38. [General] Arab's fixes and changes
  39. [HELP!] 3ds Max 9 crashing on splash screen
  40. [?] Vehicle Underside Detail?
  41. Gliese f: Map Loading Theme
  42. [texture] MEC woodland kits
  43. BF2 with BF3 lens flare
  44. AI issues
  45. Projectile modding
  46. How to make textures for custom objects?
  47. [HELP] BF2 Editor crashes when creating new terrain
  48. [Vehicle] Bell 475 [WIP]
  49. Archipelago map.
  50. [Texture] JGSDF UH-1H
  51. [texture] US Army Multicam
  52. [Code] Flare bug work-around
  53. [Faction Concept] Ukraine Armed Forces
  54. [Texture] Russian soldiers new digital camo WIP
  55. [Vehicle]Armored SUV Toyota B6 [WIP]
  56. BF2CROSSOVER - By The_Turkish_Moose
  57. PMC Game Modes Options and Suggestions
  58. Good reasons to add the PMC faction
  59. [?]How to fix this bug
  60. [ANIMATING] new animation won't load up in the editor
  61. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  62. [Sound] Voices for Polish Forces
  63. PR maps to AIX
  64. Moose's Map Pack [WIP]
  65. HUD positioning
  66. Zoom in tanks
  67. [Texture] Mi28 Havoc russia
  68. [Tweak] Weighted Sprint by Phale and Arab
  69. [HELP] Fog effecting roads
  70. [Texture] MIG-29 Russia WIP
  71. [WEAPON] FN FAL [WIP]
  72. [Model] Parachute (PR:WWII)
  73. [Texture] Mi-8 "Cow", Russia, WIP
  74. Using Battlefield 2142 Objects in PR
  75. [Texturing] Mi-24 Hind Russian Navy new texture
  76. I want to help by : Arabic Localization for Player Manual
  77. [SP?] Possible to give Apache Pilot the cannon?
  78. Object browser/library
  79. [Vehicle] Flankpanzer Gepard[WIP]
  80. Battlefield 2 Exploratory Mod Analyzer
  81. [?] Occlusion mesh
  82. [Help] AI templates and the editor
  83. [HELP] Deployable mortars for Taliban/Meins on coop
  84. Ukraine Map?
  85. destructive to indestructible
  86. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  87. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  88. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  89. [HELP] Player radio sounds do not load
  90. [HELP] EoTech sight with 3x zoom - crosshair
  91. Deleting ''PlayerControlObject'' ?
  92. Objects View Distance
  93. [SP] AI Smokescreen
  94. [Maps] BFP4F Overgrowth (For use in BF2)
  95. [HELP] with porting BUIS system into private mod
  96. [HELP] All vehicles bugging in minimod
  97. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  98. Emergency rescue me!
  99. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  100. [HELP] Floating kits
  101. [Help]Can't find dump files
  102. [Minimod Concept] MAG vs PR
  103. [suggestion] Afghan Buildings
  104. Using an image as terrain
  105. The solution?
  106. Getting map overview image ?
  107. [Help] delete seat in vehicle
  108. [Help] Light map resizing
  109. [Help]Postprocessing on hud
  110. 1.0 no blood
  111. Bullet Fly By Sounds and File Verification
  112. [WEAPON] IMBEL IA-2 [WIP]
  113. A bit of help on repainting terrain?
  114. The_Turkish_Moose Support Collum
  115. Editor mods: bf2 or pr?
  116. What's the stuff we don't see?
  117. [HELP] BF2 Phyton related questions
  118. [Coding] HAT Tweaks
  119. [?] Game mode creation
  120. [?] Adding "camera recoil to handheld weapons
  121. [?] Re-using lightmaps
  122. PRLauncher and Mods
  123. [Help] Insert random texts to a specific line of .txt file
  124. Re-implementing Nightvision?
  125. Vehicle Headlights?
  126. SunSet City
  127. Add a kit to a faction?
  128. [Weapon]
  129. [HELP] Divide Image CS
  130. Edited map crash
  131. [?] Resigning commander
  132. [?]Welding up a model automatically
  133. Central African Republic
  134. PR Mod Manager [Proof of Concept]
  135. PR Tank Controller Profile
  136. [?] Converting Object Space to Tangent Space Normal Map
  137. [Project] Shadowspear (Special Forces Minimod)
  138. I want to get involved with modeling and coding.
  139. Animating.
  140. Mod bots can use TV guided missile
  141. [?] Find String & Replace with Random String from List - Tool/Script?
  142. Anyone wanting original music for their loading screens?
  143. Tweak Files -Damage component help
  144. [Map crash] vBF2 menu texture (80%)
  145. [help] editor setup for 1.0
  146. Chaning factions and vehicles on co-op map
  147. [SP Map Pack] Spyker's SP Map Pack 1
  148. BF2 maps
  149. Creating a server with more vehicles in
  150. Need help with 3dsmax lightmaps (again)
  151. [tip/info][Subdiv]Booleans
  152. Fast lasers
  153. Need help with a program that gathers stats
  154. Just a few models
  155. [Request] Map Making Tut 1.0
  156. Custom US Voices
  157. [help] Single Man Leclerc
  158. [Concept] Dshk AA nest
  159. [Request] Polish Forces Star 944
  160. Troubles with AI
  161. Commander Menu
  162. Maps for Scenario Sundays
  163. Shilka texture
  164. [Info] Running the Debugger in 1.0
  165. Does anyone have grunt tasks for someone totally new to do?
  166. 3dsmax Lightmaps problem! Very black outcome.
  167. A little question about the objects spawners v1.0
  168. How to get started with audio modding?
  169. [?] Need to update editor?
  170. Unable to modify stuff anymore.
  171. Mapping and 1.0
  172. How to change soldier camos?
  173. Can I Please Get Scripting Help?
  174. CryEngine Sandbox_import assets
  175. trees - rocks WIP
  176. Compiler anyone?
  177. Ammo Indicator
  178. Finite Medikit
  179. [WIP] RPG-7
  180. [WIP] FMK-1 & FMK-3 Mines (PR:F)
  181. [Offer] Misc Mod Help
  182. new map - terrain patches disappear ingame
  183. Tracer bug
  184. Container Ship Map / Somali Pirates?
  185. Weapons in PR:Minimods
  186. [Request] Battle of Mogadishu community help
  187. [help]Editor loading time
  188. Attempting to make a contour map....
  189. Suggestion: 90' fights?
  190. 128 gpo bug
  191. the M1A2 Abrams TUSK from PR to AP (Alpha Project)
  192. PR 1.0 Beta Coop
  193. [Texture bug]
  194. Paint it Black!
  195. Rendering speed
  196. [WIP] M151 Protector RWS
  197. Changing texture materials
  198. Running Editor as Admin
  199. [help]Map offset/combat areas
  200. [Help]Zoom doesnt work
  201. How to use Soldier Camera in Editor?
  202. Why I can not run the modified map?
  203. Recommended fields?
  204. [Help]PR maps for Omnicide
  205. [Help] 3DS Max Lightmapping
  206. [?] Quick questions about roads
  207. Making a new model for bf2?
  208. Destroyable Bridges Location
  209. The rules of surrounding terrain
  210. Minimap (No static objects shown?)
  211. Glitchy Objects
  212. Problems to do the texture? here the solution!
  213. [Vehicle] Wiesel 2 Ozelot(BW)
  214. Deleting the minimap
  215. [Request] Thunder strom skydome
  216. Lithuanian Armed Forces-LAF
  217. How do I solve this problem? (terrain view in editor)
  218. help! How do I lift equipment limitations?
  219. Help with 3rd selectable firearm?
  220. PR: Turkish Armed Forces?
  221. Grid overlay for textures
  222. Attack Chopper Gunnerbar
  223. Another "beginner wants to mod" thread
  224. Why can not I change the map of the water level?
  225. 3dsmax UVW unwrap and mirroing objects
  226. CryEngine3 guidelines?
  227. Voice actors needed!
  228. [Texture] British 1968 DPM Camo (PR:F) [WIP]
  229. [HELP] Bleeding HUD
  230. City Statics
  231. How to make alternate faction layers?
  232. [Help] BFmeshview Divide by zero error
  233. [HELP] PR geometry export to 3ds max for a video
  234. [Help] How to add new statics to editor?
  235. [Request] Grozny presidential palace
  236. Choosing Load Music
  237. 1.0 Sandbox
  238. How many tris for a C-130 static ?
  239. Crash after map 100% loads
  240. I need help with the Init.con file!
  241. use geom1 of static instead of 0
  242. [HELP] Can't load kit geometries in 3ds max 9
  243. [?] Skydomes
  244. Exporting vehicles
  245. Material
  246. PR Objects
  247. Custom Map Crashes at Load
  248. 3DS max crashes on start up.
  249. Missing Statics?
  250. [help] Particle map crash