View Full Version : PR:BF2 Community Modding

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  1. (Vehicle) ACV-15 Armored Combat Vehicle
  2. [WIP] Admiral Kuznetsov
  3. Aircraft/Vehicles weapons
  4. [WIP][WEAPON] M67 90mm Recoilless Rifle
  5. Need help for export weapon models
  6. Need help for object vehicle client and sound.
  8. Mini-Mod Server List
  9. Help with US Carrier
  10. Special operations
  11. Hi there, new and looking for help
  12. Smoke systems for vehicles
  13. How to get started in animation?
  14. How to get started modding PR?
  15. Project Rebalance
  16. Information on the Message Protocol?
  17. Custom map suddenly goes CTD after minutes of gameplay
  18. [WIP][Weapon] M2 Carl Gustav 84mm RR
  19. [HELP!] Game-Translation help needed
  20. [WIP][weapon] FN-6 MANPAD
  21. [WIP][Vehicle] M825 MUTT+M40 recoilless
  22. Editing Faction\Civilian Logic
  23. [HELP] Map description (intelligence report) doesn't show up in loading screen
  24. Anyone know how to get past 48 bots?
  25. [Faction Concept] IS force (daesh, TROSI etc)
  26. [HELP] vehicle shadows issue (night map)
  27. Create Bot and attach to ...whatever...
  28. L1A3 bayonet
  29. How to make a control point unspawnable
  30. Thread for new static objects for Syria
  31. Please help with BF2142 night map lighting
  32. [HELP] Overgrowth atlas generation failed
  33. S-60 57mm Anti-Air soviet cannon
  34. Changing weapon performance/God mode.
  35. [HELP] Problems happened when using edited map in server
  36. [WIP] [Vehicle] Super Etendard
  37. [HELP] 3D Modelling Western European Buildings
  38. [Help] Viewport in BF2 editor stops working
  39. [ATGM] 9K111 AT-4 Spigot
  40. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  41. [Help] Problem with display in 3ds Max 9
  42. =DRK= Community Downloader
  43. Invisible Kit Model
  44. Where can I get the editor for the current PR v1.39?
  45. MEC woodland uniform update
  46. [Help] regarding the combat areas and bots
  47. [WIP][Vehicle] Panhard AML-90
  48. [Help] 3ds Max9
  49. [Help] Stamp & Align, not working on same type of object?
  50. Chopper flight models
  51. Where are object components defined
  52. Obsolete lightmap checker
  53. BF2Editor Roads
  54. BF2Editor setup
  55. Possible to import Ka52 from other mod with permition?
  56. Help regarding MG and BOTS
  57. [Tool] BF2 DDS Assembler
  58. [?] Colormap & Editor/Colormap difference?
  59. [WIP] [Vehicle] [UAF] T-64BV MBT
  60. Custom Map[1km] crashes at 44-46%
  61. [WIP] MIG-27K
  62. [?] Reference pictures needed of Patria XA-203
  63. BF2: Reporting illegal ports on moddb
  64. new BF2 map crashes, no dump/error message
  65. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  66. [Request] 2142 LightMapSamples
  67. screwed up files
  68. [HELP!] 3DsMax exporting
  69. How does the Project Reality updater work?
  70. Deployable asset foundation
  71. 3ds max 9
  72. tengo una duda con los puntos de regeneracion
  73. [Help] C++ Runtime Error when loading Editor
  74. Help! textures problem
  75. no vehicle list when creating object spawner
  76. no LayerInit.con
  77. SVD iron sight animation
  78. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  79. WIP PzKpfw IV aufs G Early_War
  80. Can we use these sweet assets?
  81. [WIP] Russian Kornet ATGM
  82. Where are soldiers/skinnedmesh materials defined?
  83. Bf2 Roads
  84. [?] What do you need to create objects for PR?
  85. [TEC] How To Modify The BF2 Flash Menu
  86. [CONCEPT] Project Reality New UI
  87. Help: Can't get AI to attack after PRv1.3.9.0
  88. [?]FlashDevelop/GIMP to UI/HUD
  89. Other Weapons?
  90. [HELP] Zoom dont work in 3dsmax9
  91. [Texture] LAW 66
  92. GenericProjectile zombie_Projectile
  93. PR Coding
  94. CombatArea - Explain, please
  95. How to find the ground material?
  96. Collision mesh
  97. Free Candy Van: Battlerecorder Downloader
  98. [localization] fonts client
  99. Releasing modified PR content.
  100. [B]HELP[/B] Mod Installation
  101. [HELP] how to weight vertices for a bf2 soldier
  102. Second warning HUD?
  103. Time until fire
  104. Changing faction's kits/weapons.
  105. Edit Hit Boxes?
  106. BF2 Editor problem with undergrowth
  107. Bf2 editor crashes when making roads
  108. [HELP] Intact Mesh hierarchy
  109. [Request] PR Winter Maps
  110. Particle effects shaking
  111. Kits wrong position
  112. "Zombie world" One life scenario offline (max difficulty)
  113. a possible way to change map textures in bf2 ?
  114. HK53 3D model
  115. Mapping for 2142
  116. Need urgent help!!
  117. PR Editor Missing BFMFC.dll
  118. LevelRenamer
  119. is this only about BF2 & PR ?
  120. Increase Bots Knife Attack Distance?
  121. skinned mesh export problem
  122. help Brazilian faction paratrooper
  123. BF2 Editor + Project Reality Without BF2?
  124. How to change the itemindex ?
  125. Chinook AI problem
  126. Unfinished Australian Forces comfac
  127. Project reality to BF2
  128. [HELP] Implementing BUIS on custom weapons
  129. [HELP] 3ds max export problem
  130. BF2Editor <file descirption> issue
  131. [HELP] need help on a navmesh issue
  132. Project Reality Deviation, an R6 like mini-mod (Alpha)
  133. Community interest in modelling static objects for PR
  134. Stuck on making driver's hands link with Steering Wheel
  135. Problem modifying Textures/UV
  136. missing pictures from threads
  137. How to import Bundled Mesh 3DS
  138. [bf2editor]road mesh cut off at the end of spline
  139. need help with lighting in BF2142 (BF2Editor)
  140. How to fire a weapon while moving camera somewhere else?
  141. Possible Squad Bug "fix"
  142. Is host.timer_getWallTime() resource intensive to use in a loop?
  143. Vertex Merge doesn't work, maya
  144. Tips on making dense, convincing forest?
  145. AnimSystem for PKM
  146. Changing the bullet decal time
  147. How to paint terrain quicker?
  148. Trying to get bf2editor to work in Windows 7
  149. Megas Casual Sound Modding
  150. Vehicle HUD Elements
  151. port vehicles, weapons & stuff between battlefield games
  152. Using the carrier from Iron Gator?
  153. Naval Warfare and BF2 physics
  154. BFMeshViewer Fix
  155. BFEditor, how to create a clone of a vehicle?
  156. Runway markings
  157. BFEditor crashes after full re-install
  158. How to map a community map and what restrictions do I have?
  159. Are kits moddable?
  160. help with bypass 9 item limit per kit
  161. Insurgents vs Insurgents?
  162. U.S. Maps?
  163. How to disable file verification?
  164. installing BF2 editor with battlefield 2 on steam please help
  165. How to increase grappling hook ammo?
  166. How to increase mortar ammunition for Miltia?
  167. PR Roads and .mesh files
  168. [request] empty map
  169. Static object editor crash
  170. 3 camera in one map?
  171. Missing lightmap samples for tent_v2b
  172. [HELP] what is groundhemi? is it important to generate?
  173. Downloading DEM Data
  174. [Vehicle] Soviet T-54/55
  175. Mapping on the 1.3 standalone
  176. Black Gold COOP 128
  177. [HELP] every custom map crashes at 14%
  178. [Help] Cannot see models in Battlefield 2 Editor
  179. Will Custom Minimaps get you banned?
  180. So... can we use BF2142 stuff now?
  181. mods for project reality allowed ?
  182. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  183. errormessage when trying to open flags
  184. modding ammo boxes?
  185. Blank ingamemap.dds
  186. BF2: Retexture Project
  187. what format to save terrain textures ?
  188. [Request] Inverting the M2HB HMG Ammo Belt
  189. Custom Texture Suffix in BF2Editor?
  190. BF2 Editor for 1.3
  191. Questions about soldier updates in v1.3
  192. Map Making?
  193. Question regarding a map(s) with all vehicles
  194. BF2Editor lag/unresponsive problem
  195. How is the Map Sized?
  196. Lost map files
  197. editing maps
  198. How to turn off suppression effects and blood screen?
  199. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  200. Modding the PR mod itself (modception)
  201. [Help] Port models from older BF titles to battlefield 2
  202. question regarding large maps (4km) and the 2142 engine
  203. Questions about creating a transport & logistic truck
  204. pixar releases texture pack
  205. lod glitching
  206. PR Mapping....Help!
  207. Available Modeler, looking for projects
  208. a question for PR 3d modeller guys
  209. [Coding] Server-side modding
  210. [Faction] NAF & UAF
  211. TerrainData.raw error
  212. [Faction Concept] French- Canadian Insurgents
  213. Seats in vehicles and level of submergence
  214. Zbrush_Question_selection
  215. BF2EDITOR crashes
  216. [Coding] Opticless kits for custom maps
  217. [Mapping] Dovre 4km, looking for interested co-mapper!
  218. new map crashing
  219. How do I make a custom kit?
  220. [Faction Concept] Afghan National Army
  221. [Python] ModManager.FindPlayer()
  222. [Weapon] Matra R.550 Magic I [WIP]
  223. Need help with a small photoshop task.
  224. How do I view/change default height?
  225. how to get terrain texture/material from other maps
  226. Question about exporting
  227. Some Mapping Questions from a Noob
  228. Networkable Optimizations
  229. Looking for 3d Artist.
  230. [HELP]How to edit kit geometries?
  231. [Modeling] Some Qustions
  232. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  233. [WIP] Mk-17 1000lb GPB (PR:F)
  234. Rounded cone in 3ds max 9
  235. Blender for making stuff?
  236. kit skinnedmesh editing
  237. [Help!] Converting OFP models to PR:BF2
  238. [HELP] level changes from bf editor not saving
  239. [?] Help Exporting a Rocket / Missile Projectile
  240. PR editor files
  241. [Military advice] M1 Garand Grenade Launcher
  242. [HELP] Searching for 3DS max v9
  243. Realistic scope effect
  244. [WIP] FM FAP - LMG (PR:F)
  245. Error Loading StaticMesh for removed object.
  246. How do I add a kit selector for each class?
  247. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  248. [Question] Crash when Opening Certain Maps
  249. [HELP!] weapon dealy to use problem and movement
  250. [Help] PR BOT function