View Full Version : PR:BF2 Community Modding

Pages : [1] 2 3 4 5 6 7 8 9 10 11

  1. Hi there, new and looking for help
  2. Smoke systems for vehicles
  3. How to get started in animation?
  4. How to get started modding PR?
  5. Project Rebalance
  6. Information on the Message Protocol?
  7. Custom map suddenly goes CTD after minutes of gameplay
  8. [WIP][Weapon] M2 Carl Gustav 84mm RR
  9. [HELP!] Game-Translation help needed
  10. [WIP][weapon] FN-6 MANPAD
  11. [WIP][Vehicle] M825 MUTT+M40 recoilless
  12. Editing Faction\Civilian Logic
  13. [HELP] Map description (intelligence report) doesn't show up in loading screen
  14. Anyone know how to get past 48 bots?
  15. [Faction Concept] IS force (daesh, TROSI etc)
  16. [HELP] vehicle shadows issue (night map)
  17. Create Bot and attach to ...whatever...
  18. L1A3 bayonet
  19. How to make a control point unspawnable
  20. Thread for new static objects for Syria
  21. Please help with BF2142 night map lighting
  22. [HELP] Overgrowth atlas generation failed
  23. S-60 57mm Anti-Air soviet cannon
  24. Changing weapon performance/God mode.
  25. [HELP] Problems happened when using edited map in server
  26. [WIP] [Vehicle] Super Etendard
  27. [HELP] 3D Modelling Western European Buildings
  28. [Help] Viewport in BF2 editor stops working
  29. [ATGM] 9K111 AT-4 Spigot
  30. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  31. [Help] Problem with display in 3ds Max 9
  32. =DRK= Community Downloader
  33. Invisible Kit Model
  34. Where can I get the editor for the current PR v1.39?
  35. MEC woodland uniform update
  36. [Help] regarding the combat areas and bots
  37. [WIP][Vehicle] Panhard AML-90
  38. [Help] 3ds Max9
  39. [Help] Stamp & Align, not working on same type of object?
  40. Chopper flight models
  41. Where are object components defined
  42. Obsolete lightmap checker
  43. BF2Editor Roads
  44. BF2Editor setup
  45. Possible to import Ka52 from other mod with permition?
  46. Help regarding MG and BOTS
  47. [Tool] BF2 DDS Assembler
  48. [?] Colormap & Editor/Colormap difference?
  49. [WIP] [Vehicle] [UAF] T-64BV MBT
  50. Custom Map[1km] crashes at 44-46%
  51. [WIP] MIG-27K
  52. [?] Reference pictures needed of Patria XA-203
  53. BF2: Reporting illegal ports on moddb
  54. new BF2 map crashes, no dump/error message
  55. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  56. [Request] 2142 LightMapSamples
  57. screwed up files
  58. [HELP!] 3DsMax exporting
  59. How does the Project Reality updater work?
  60. Deployable asset foundation
  61. 3ds max 9
  62. tengo una duda con los puntos de regeneracion
  63. [Help] C++ Runtime Error when loading Editor
  64. Help! textures problem
  65. no vehicle list when creating object spawner
  66. no LayerInit.con
  67. SVD iron sight animation
  68. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  69. WIP PzKpfw IV aufs G Early_War
  70. Can we use these sweet assets?
  71. [WIP] Russian Kornet ATGM
  72. Where are soldiers/skinnedmesh materials defined?
  73. Bf2 Roads
  74. [?] What do you need to create objects for PR?
  75. [TEC] How To Modify The BF2 Flash Menu
  76. [CONCEPT] Project Reality New UI
  77. Help: Can't get AI to attack after PRv1.3.9.0
  78. [?]FlashDevelop/GIMP to UI/HUD
  79. Other Weapons?
  80. [HELP] Zoom dont work in 3dsmax9
  81. [Texture] LAW 66
  82. GenericProjectile zombie_Projectile
  83. PR Coding
  84. CombatArea - Explain, please
  85. How to find the ground material?
  86. Collision mesh
  87. Free Candy Van: Battlerecorder Downloader
  88. [localization] fonts client
  89. Releasing modified PR content.
  90. [B]HELP[/B] Mod Installation
  91. [HELP] how to weight vertices for a bf2 soldier
  92. Second warning HUD?
  93. Time until fire
  94. Changing faction's kits/weapons.
  95. Edit Hit Boxes?
  96. BF2 Editor problem with undergrowth
  97. Bf2 editor crashes when making roads
  98. [HELP] Intact Mesh hierarchy
  99. [Request] PR Winter Maps
  100. Particle effects shaking
  101. Kits wrong position
  102. "Zombie world" One life scenario offline (max difficulty)
  103. a possible way to change map textures in bf2 ?
  104. HK53 3D model
  105. Mapping for 2142
  106. Need urgent help!!
  107. PR Editor Missing BFMFC.dll
  108. LevelRenamer
  109. is this only about BF2 & PR ?
  110. Increase Bots Knife Attack Distance?
  111. skinned mesh export problem
  112. help Brazilian faction paratrooper
  113. BF2 Editor + Project Reality Without BF2?
  114. How to change the itemindex ?
  115. Chinook AI problem
  116. Unfinished Australian Forces comfac
  117. Project reality to BF2
  118. [HELP] Implementing BUIS on custom weapons
  119. [HELP] 3ds max export problem
  120. BF2Editor <file descirption> issue
  121. [HELP] need help on a navmesh issue
  122. Project Reality Deviation, an R6 like mini-mod (Alpha)
  123. Community interest in modelling static objects for PR
  124. Stuck on making driver's hands link with Steering Wheel
  125. Problem modifying Textures/UV
  126. missing pictures from threads
  127. How to import Bundled Mesh 3DS
  128. [bf2editor]road mesh cut off at the end of spline
  129. need help with lighting in BF2142 (BF2Editor)
  130. How to fire a weapon while moving camera somewhere else?
  131. Possible Squad Bug "fix"
  132. Is host.timer_getWallTime() resource intensive to use in a loop?
  133. Vertex Merge doesn't work, maya
  134. Tips on making dense, convincing forest?
  135. AnimSystem for PKM
  136. Changing the bullet decal time
  137. How to paint terrain quicker?
  138. Trying to get bf2editor to work in Windows 7
  139. Megas Casual Sound Modding
  140. Vehicle HUD Elements
  141. port vehicles, weapons & stuff between battlefield games
  142. Using the carrier from Iron Gator?
  143. Naval Warfare and BF2 physics
  144. BFMeshViewer Fix
  145. BFEditor, how to create a clone of a vehicle?
  146. Runway markings
  147. BFEditor crashes after full re-install
  148. How to map a community map and what restrictions do I have?
  149. Are kits moddable?
  150. help with bypass 9 item limit per kit
  151. Insurgents vs Insurgents?
  152. U.S. Maps?
  153. How to disable file verification?
  154. installing BF2 editor with battlefield 2 on steam please help
  155. How to increase grappling hook ammo?
  156. How to increase mortar ammunition for Miltia?
  157. PR Roads and .mesh files
  158. [request] empty map
  159. Static object editor crash
  160. 3 camera in one map?
  161. Missing lightmap samples for tent_v2b
  162. [HELP] what is groundhemi? is it important to generate?
  163. Downloading DEM Data
  164. [Vehicle] Soviet T-54/55
  165. Mapping on the 1.3 standalone
  166. Black Gold COOP 128
  167. [HELP] every custom map crashes at 14%
  168. [Help] Cannot see models in Battlefield 2 Editor
  169. Will Custom Minimaps get you banned?
  170. So... can we use BF2142 stuff now?
  171. mods for project reality allowed ?
  172. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  173. errormessage when trying to open flags
  174. modding ammo boxes?
  175. Blank ingamemap.dds
  176. BF2: Retexture Project
  177. what format to save terrain textures ?
  178. [Request] Inverting the M2HB HMG Ammo Belt
  179. Custom Texture Suffix in BF2Editor?
  180. BF2 Editor for 1.3
  181. Questions about soldier updates in v1.3
  182. Map Making?
  183. Question regarding a map(s) with all vehicles
  184. BF2Editor lag/unresponsive problem
  185. How is the Map Sized?
  186. Lost map files
  187. editing maps
  188. How to turn off suppression effects and blood screen?
  189. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  190. Modding the PR mod itself (modception)
  191. [Help] Port models from older BF titles to battlefield 2
  192. question regarding large maps (4km) and the 2142 engine
  193. Questions about creating a transport & logistic truck
  194. pixar releases texture pack
  195. lod glitching
  196. PR Mapping....Help!
  197. Available Modeler, looking for projects
  198. a question for PR 3d modeller guys
  199. [Coding] Server-side modding
  200. [Faction] NAF & UAF
  201. TerrainData.raw error
  202. [Faction Concept] French- Canadian Insurgents
  203. Seats in vehicles and level of submergence
  204. Zbrush_Question_selection
  205. BF2EDITOR crashes
  206. [Coding] Opticless kits for custom maps
  207. [Mapping] Dovre 4km, looking for interested co-mapper!
  208. new map crashing
  209. How do I make a custom kit?
  210. [Faction Concept] Afghan National Army
  211. [Python] ModManager.FindPlayer()
  212. [Weapon] Matra R.550 Magic I [WIP]
  213. Need help with a small photoshop task.
  214. How do I view/change default height?
  215. how to get terrain texture/material from other maps
  216. Question about exporting
  217. Some Mapping Questions from a Noob
  218. Networkable Optimizations
  219. Looking for 3d Artist.
  220. [HELP]How to edit kit geometries?
  221. [Modeling] Some Qustions
  222. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  223. [WIP] Mk-17 1000lb GPB (PR:F)
  224. Rounded cone in 3ds max 9
  225. Blender for making stuff?
  226. kit skinnedmesh editing
  227. [Help!] Converting OFP models to PR:BF2
  228. [HELP] level changes from bf editor not saving
  229. [?] Help Exporting a Rocket / Missile Projectile
  230. PR editor files
  231. [Military advice] M1 Garand Grenade Launcher
  232. [HELP] Searching for 3DS max v9
  233. Realistic scope effect
  234. [WIP] FM FAP - LMG (PR:F)
  235. Error Loading StaticMesh for removed object.
  236. How do I add a kit selector for each class?
  237. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  238. [Question] Crash when Opening Certain Maps
  239. [HELP!] weapon dealy to use problem and movement
  240. [Help] PR BOT function
  241. [Help] Importing Kit Geometry Into Max
  242. [Coding for animations] 1p weapons
  243. Unarmed_melee 1p idles
  244. [Gamemode concept] New INS gamemode
  245. [Question] Newbie Questions about the BF2 Editor
  246. [Help] Object Editor doesn't Load
  247. Squad Leader ordering bots
  248. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  249. Add 5 New Faction please read me
  250. Add new faction to PR