View Full Version : PR:BF2 Community Modding

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  1. [WIP][Weapon] M2 Carl Gustav 84mm RR
  2. [HELP!] Game-Translation help needed
  3. [WIP][weapon] FN-6 MANPAD
  4. [WIP][Vehicle] M825 MUTT+M40 recoilless
  5. Editing Faction\Civilian Logic
  6. [HELP] Map description (intelligence report) doesn't show up in loading screen
  7. Anyone know how to get past 48 bots?
  8. [Faction Concept] IS force (daesh, TROSI etc)
  9. [HELP] vehicle shadows issue (night map)
  10. Create Bot and attach to ...whatever...
  11. L1A3 bayonet
  12. How to make a control point unspawnable
  13. Thread for new static objects for Syria
  14. Please help with BF2142 night map lighting
  15. [HELP] Overgrowth atlas generation failed
  16. S-60 57mm Anti-Air soviet cannon
  17. Changing weapon performance/God mode.
  18. [HELP] Problems happened when using edited map in server
  19. [WIP] [Vehicle] Super Etendard
  20. [HELP] 3D Modelling Western European Buildings
  21. [Help] Viewport in BF2 editor stops working
  22. [ATGM] 9K111 AT-4 Spigot
  23. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  24. [Help] Problem with display in 3ds Max 9
  25. =DRK= Community Downloader
  26. Invisible Kit Model
  27. Where can I get the editor for the current PR v1.39?
  28. MEC woodland uniform update
  29. [Help] regarding the combat areas and bots
  30. [WIP][Vehicle] Panhard AML-90
  31. [Help] 3ds Max9
  32. [Help] Stamp & Align, not working on same type of object?
  33. Chopper flight models
  34. Where are object components defined
  35. Obsolete lightmap checker
  36. BF2Editor Roads
  37. BF2Editor setup
  38. Possible to import Ka52 from other mod with permition?
  39. Help regarding MG and BOTS
  40. [Tool] BF2 DDS Assembler
  41. [?] Colormap & Editor/Colormap difference?
  42. [WIP] [Vehicle] [UAF] T-64BV MBT
  43. Custom Map[1km] crashes at 44-46%
  44. [WIP] MIG-27K
  45. [?] Reference pictures needed of Patria XA-203
  46. BF2: Reporting illegal ports on moddb
  47. new BF2 map crashes, no dump/error message
  48. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  49. [Request] 2142 LightMapSamples
  50. screwed up files
  51. [HELP!] 3DsMax exporting
  52. How does the Project Reality updater work?
  53. Deployable asset foundation
  54. 3ds max 9
  55. tengo una duda con los puntos de regeneracion
  56. [Help] C++ Runtime Error when loading Editor
  57. Help! textures problem
  58. no vehicle list when creating object spawner
  59. no LayerInit.con
  60. SVD iron sight animation
  61. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  62. WIP PzKpfw IV aufs G Early_War
  63. Can we use these sweet assets?
  64. [WIP] Russian Kornet ATGM
  65. Where are soldiers/skinnedmesh materials defined?
  66. Bf2 Roads
  67. [?] What do you need to create objects for PR?
  68. [TEC] How To Modify The BF2 Flash Menu
  69. [CONCEPT] Project Reality New UI
  70. Help: Can't get AI to attack after PRv1.3.9.0
  71. [?]FlashDevelop/GIMP to UI/HUD
  72. Other Weapons?
  73. [HELP] Zoom dont work in 3dsmax9
  74. [Texture] LAW 66
  75. GenericProjectile zombie_Projectile
  76. PR Coding
  77. CombatArea - Explain, please
  78. How to find the ground material?
  79. Collision mesh
  80. Free Candy Van: Battlerecorder Downloader
  81. [localization] fonts client
  82. Releasing modified PR content.
  83. [B]HELP[/B] Mod Installation
  84. [HELP] how to weight vertices for a bf2 soldier
  85. Second warning HUD?
  86. Time until fire
  87. Changing faction's kits/weapons.
  88. Edit Hit Boxes?
  89. BF2 Editor problem with undergrowth
  90. Bf2 editor crashes when making roads
  91. [HELP] Intact Mesh hierarchy
  92. [Request] PR Winter Maps
  93. Particle effects shaking
  94. Kits wrong position
  95. "Zombie world" One life scenario offline (max difficulty)
  96. a possible way to change map textures in bf2 ?
  97. HK53 3D model
  98. Mapping for 2142
  99. Need urgent help!!
  100. PR Editor Missing BFMFC.dll
  101. LevelRenamer
  102. is this only about BF2 & PR ?
  103. Increase Bots Knife Attack Distance?
  104. skinned mesh export problem
  105. help Brazilian faction paratrooper
  106. BF2 Editor + Project Reality Without BF2?
  107. How to change the itemindex ?
  108. Chinook AI problem
  109. Unfinished Australian Forces comfac
  110. Project reality to BF2
  111. [HELP] Implementing BUIS on custom weapons
  112. [HELP] 3ds max export problem
  113. BF2Editor <file descirption> issue
  114. [HELP] need help on a navmesh issue
  115. Project Reality Deviation, an R6 like mini-mod (Alpha)
  116. Community interest in modelling static objects for PR
  117. Stuck on making driver's hands link with Steering Wheel
  118. Problem modifying Textures/UV
  119. missing pictures from threads
  120. How to import Bundled Mesh 3DS
  121. [bf2editor]road mesh cut off at the end of spline
  122. need help with lighting in BF2142 (BF2Editor)
  123. How to fire a weapon while moving camera somewhere else?
  124. Possible Squad Bug "fix"
  125. Is host.timer_getWallTime() resource intensive to use in a loop?
  126. Vertex Merge doesn't work, maya
  127. Tips on making dense, convincing forest?
  128. AnimSystem for PKM
  129. Changing the bullet decal time
  130. How to paint terrain quicker?
  131. Trying to get bf2editor to work in Windows 7
  132. Megas Casual Sound Modding
  133. Vehicle HUD Elements
  134. port vehicles, weapons & stuff between battlefield games
  135. Using the carrier from Iron Gator?
  136. Naval Warfare and BF2 physics
  137. BFMeshViewer Fix
  138. BFEditor, how to create a clone of a vehicle?
  139. Runway markings
  140. BFEditor crashes after full re-install
  141. How to map a community map and what restrictions do I have?
  142. Are kits moddable?
  143. help with bypass 9 item limit per kit
  144. Insurgents vs Insurgents?
  145. U.S. Maps?
  146. How to disable file verification?
  147. installing BF2 editor with battlefield 2 on steam please help
  148. How to increase grappling hook ammo?
  149. How to increase mortar ammunition for Miltia?
  150. PR Roads and .mesh files
  151. [request] empty map
  152. Static object editor crash
  153. 3 camera in one map?
  154. Missing lightmap samples for tent_v2b
  155. [HELP] what is groundhemi? is it important to generate?
  156. Downloading DEM Data
  157. [Vehicle] Soviet T-54/55
  158. Mapping on the 1.3 standalone
  159. Black Gold COOP 128
  160. [HELP] every custom map crashes at 14%
  161. [Help] Cannot see models in Battlefield 2 Editor
  162. Will Custom Minimaps get you banned?
  163. So... can we use BF2142 stuff now?
  164. mods for project reality allowed ?
  165. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  166. errormessage when trying to open flags
  167. modding ammo boxes?
  168. Blank ingamemap.dds
  169. BF2: Retexture Project
  170. what format to save terrain textures ?
  171. [Request] Inverting the M2HB HMG Ammo Belt
  172. Custom Texture Suffix in BF2Editor?
  173. BF2 Editor for 1.3
  174. Questions about soldier updates in v1.3
  175. Map Making?
  176. Question regarding a map(s) with all vehicles
  177. BF2Editor lag/unresponsive problem
  178. How is the Map Sized?
  179. Lost map files
  180. editing maps
  181. How to turn off suppression effects and blood screen?
  182. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  183. Modding the PR mod itself (modception)
  184. [Help] Port models from older BF titles to battlefield 2
  185. question regarding large maps (4km) and the 2142 engine
  186. Questions about creating a transport & logistic truck
  187. pixar releases texture pack
  188. lod glitching
  189. PR Mapping....Help!
  190. Available Modeler, looking for projects
  191. a question for PR 3d modeller guys
  192. [Coding] Server-side modding
  193. [Faction] NAF & UAF
  194. TerrainData.raw error
  195. [Faction Concept] French- Canadian Insurgents
  196. Seats in vehicles and level of submergence
  197. Zbrush_Question_selection
  198. BF2EDITOR crashes
  199. [Coding] Opticless kits for custom maps
  200. [Mapping] Dovre 4km, looking for interested co-mapper!
  201. new map crashing
  202. How do I make a custom kit?
  203. [Faction Concept] Afghan National Army
  204. [Python] ModManager.FindPlayer()
  205. [Weapon] Matra R.550 Magic I [WIP]
  206. Need help with a small photoshop task.
  207. How do I view/change default height?
  208. how to get terrain texture/material from other maps
  209. Question about exporting
  210. Some Mapping Questions from a Noob
  211. Networkable Optimizations
  212. Looking for 3d Artist.
  213. [HELP]How to edit kit geometries?
  214. [Modeling] Some Qustions
  215. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  216. [WIP] Mk-17 1000lb GPB (PR:F)
  217. Rounded cone in 3ds max 9
  218. Blender for making stuff?
  219. kit skinnedmesh editing
  220. [Help!] Converting OFP models to PR:BF2
  221. [HELP] level changes from bf editor not saving
  222. [?] Help Exporting a Rocket / Missile Projectile
  223. PR editor files
  224. [Military advice] M1 Garand Grenade Launcher
  225. [HELP] Searching for 3DS max v9
  226. Realistic scope effect
  227. [WIP] FM FAP - LMG (PR:F)
  228. Error Loading StaticMesh for removed object.
  229. How do I add a kit selector for each class?
  230. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  231. [Question] Crash when Opening Certain Maps
  232. [HELP!] weapon dealy to use problem and movement
  233. [Help] PR BOT function
  234. [Help] Importing Kit Geometry Into Max
  235. [Coding for animations] 1p weapons
  236. Unarmed_melee 1p idles
  237. [Gamemode concept] New INS gamemode
  238. [Question] Newbie Questions about the BF2 Editor
  239. [Help] Object Editor doesn't Load
  240. Squad Leader ordering bots
  241. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  242. Add 5 New Faction please read me
  243. Add new faction to PR
  244. Adding more than one sound to effects?
  245. [Help] Problems in testing map on local.
  246. Need help for Single Player Bots
  247. Looking for a mapping Coach.
  248. [Help] Importing heightmap for surrounding terrain.
  249. Missing a file
  250. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "