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  1. Blender for making stuff?
  2. kit skinnedmesh editing
  3. [Help!] Converting OFP models to PR:BF2
  4. [HELP] level changes from bf editor not saving
  5. [?] Help Exporting a Rocket / Missile Projectile
  6. PR editor files
  7. [Military advice] M1 Garand Grenade Launcher
  8. [HELP] Searching for 3DS max v9
  9. Realistic scope effect
  10. [WIP] FM FAP - LMG (PR:F)
  11. Error Loading StaticMesh for removed object.
  12. How do I add a kit selector for each class?
  13. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  14. [Question] Crash when Opening Certain Maps
  15. [HELP!] weapon dealy to use problem and movement
  16. [Help] PR BOT function
  17. [Help] Importing Kit Geometry Into Max
  18. [Coding for animations] 1p weapons
  19. Unarmed_melee 1p idles
  20. [Gamemode concept] New INS gamemode
  21. [Question] Newbie Questions about the BF2 Editor
  22. [Help] Object Editor doesn't Load
  23. Squad Leader ordering bots
  24. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  25. Add 5 New Faction please read me
  26. Add new faction to PR
  27. Adding more than one sound to effects?
  28. [Help] Problems in testing map on local.
  29. Need help for Single Player Bots
  30. Looking for a mapping Coach.
  31. [Help] Importing heightmap for surrounding terrain.
  32. Missing a file
  33. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  34. Removal of Warm-Up time in ported vehicles.
  35. Maya and BF2editor years later
  36. [Help] BF2 Modding
  37. Importing PR2 Weapons Reflex Sight,
  38. Exporting Custom kits in 3DS Max 9 [Help needed]
  39. How to get started in Modeling?
  40. [General] Arab's fixes and changes
  41. [HELP!] 3ds Max 9 crashing on splash screen
  42. [?] Vehicle Underside Detail?
  43. Gliese f: Map Loading Theme
  44. [texture] MEC woodland kits
  45. BF2 with BF3 lens flare
  46. AI issues
  47. Projectile modding
  48. How to make textures for custom objects?
  49. [HELP] BF2 Editor crashes when creating new terrain
  50. [Vehicle] Bell 475 [WIP]
  51. Archipelago map.
  52. [Texture] JGSDF UH-1H
  53. [texture] US Army Multicam
  54. [Code] Flare bug work-around
  55. [Faction Concept] Ukraine Armed Forces
  56. [Texture] Russian soldiers new digital camo WIP
  57. [Vehicle]Armored SUV Toyota B6 [WIP]
  58. BF2CROSSOVER - By The_Turkish_Moose
  59. PMC Game Modes Options and Suggestions
  60. Good reasons to add the PMC faction
  61. [?]How to fix this bug
  62. [ANIMATING] new animation won't load up in the editor
  63. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  64. [Sound] Voices for Polish Forces
  65. PR maps to AIX
  66. Moose's Map Pack [WIP]
  67. HUD positioning
  68. Zoom in tanks
  69. [Texture] Mi28 Havoc russia
  70. [Tweak] Weighted Sprint by Phale and Arab
  71. [HELP] Fog effecting roads
  72. [Texture] MIG-29 Russia WIP
  73. [WEAPON] FN FAL [WIP]
  74. [Model] Parachute (PR:WWII)
  75. [Texture] Mi-8 "Cow", Russia, WIP
  76. Using Battlefield 2142 Objects in PR
  77. [Texturing] Mi-24 Hind Russian Navy new texture
  78. I want to help by : Arabic Localization for Player Manual
  79. [SP?] Possible to give Apache Pilot the cannon?
  80. Object browser/library
  81. [Vehicle] Flankpanzer Gepard[WIP]
  82. Battlefield 2 Exploratory Mod Analyzer
  83. [?] Occlusion mesh
  84. [Help] AI templates and the editor
  85. [HELP] Deployable mortars for Taliban/Meins on coop
  86. Ukraine Map?
  87. destructive to indestructible
  88. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  89. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  90. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  91. [HELP] Player radio sounds do not load
  92. [HELP] EoTech sight with 3x zoom - crosshair
  93. Deleting ''PlayerControlObject'' ?
  94. Objects View Distance
  95. [SP] AI Smokescreen
  96. [Maps] BFP4F Overgrowth (For use in BF2)
  97. [HELP] with porting BUIS system into private mod
  98. [HELP] All vehicles bugging in minimod
  99. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  100. Emergency rescue me!
  101. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  102. [HELP] Floating kits
  103. [Help]Can't find dump files
  104. [Minimod Concept] MAG vs PR
  105. [suggestion] Afghan Buildings
  106. Using an image as terrain
  107. The solution?
  108. Getting map overview image ?
  109. [Help] delete seat in vehicle
  110. [Help] Light map resizing
  111. [Help]Postprocessing on hud
  112. 1.0 no blood
  113. Bullet Fly By Sounds and File Verification
  114. [WEAPON] IMBEL IA-2 [WIP]
  115. A bit of help on repainting terrain?
  116. The_Turkish_Moose Support Collum
  117. Editor mods: bf2 or pr?
  118. What's the stuff we don't see?
  119. [HELP] BF2 Phyton related questions
  120. [Coding] HAT Tweaks
  121. [?] Game mode creation
  122. [?] Adding "camera recoil to handheld weapons
  123. [?] Re-using lightmaps
  124. PRLauncher and Mods
  125. [Help] Insert random texts to a specific line of .txt file
  126. Re-implementing Nightvision?
  127. Vehicle Headlights?
  128. SunSet City
  129. Add a kit to a faction?
  130. [Weapon]
  131. [HELP] Divide Image CS
  132. Edited map crash
  133. [?] Resigning commander
  134. [?]Welding up a model automatically
  135. Central African Republic
  136. PR Mod Manager [Proof of Concept]
  137. PR Tank Controller Profile
  138. [?] Converting Object Space to Tangent Space Normal Map
  139. [Project] Shadowspear (Special Forces Minimod)
  140. I want to get involved with modeling and coding.
  141. Animating.
  142. Mod bots can use TV guided missile
  143. [?] Find String & Replace with Random String from List - Tool/Script?
  144. Anyone wanting original music for their loading screens?
  145. Tweak Files -Damage component help
  146. [Map crash] vBF2 menu texture (80%)
  147. [help] editor setup for 1.0
  148. Chaning factions and vehicles on co-op map
  149. [SP Map Pack] Spyker's SP Map Pack 1
  150. BF2 maps
  151. Creating a server with more vehicles in
  152. Need help with 3dsmax lightmaps (again)
  153. [tip/info][Subdiv]Booleans
  154. Fast lasers
  155. Need help with a program that gathers stats
  156. Just a few models
  157. [Request] Map Making Tut 1.0
  158. Custom US Voices
  159. [help] Single Man Leclerc
  160. [Concept] Dshk AA nest
  161. [Request] Polish Forces Star 944
  162. Troubles with AI
  163. Commander Menu
  164. Maps for Scenario Sundays
  165. Shilka texture
  166. [Info] Running the Debugger in 1.0
  167. Does anyone have grunt tasks for someone totally new to do?
  168. 3dsmax Lightmaps problem! Very black outcome.
  169. A little question about the objects spawners v1.0
  170. How to get started with audio modding?
  171. [?] Need to update editor?
  172. Unable to modify stuff anymore.
  173. Mapping and 1.0
  174. How to change soldier camos?
  175. Can I Please Get Scripting Help?
  176. CryEngine Sandbox_import assets
  177. trees - rocks WIP
  178. Compiler anyone?
  179. Ammo Indicator
  180. Finite Medikit
  181. [WIP] RPG-7
  182. [WIP] FMK-1 & FMK-3 Mines (PR:F)
  183. [Offer] Misc Mod Help
  184. new map - terrain patches disappear ingame
  185. Tracer bug
  186. Container Ship Map / Somali Pirates?
  187. Weapons in PR:Minimods
  188. [Request] Battle of Mogadishu community help
  189. [help]Editor loading time
  190. Attempting to make a contour map....
  191. Suggestion: 90' fights?
  192. 128 gpo bug
  193. the M1A2 Abrams TUSK from PR to AP (Alpha Project)
  194. PR 1.0 Beta Coop
  195. [Texture bug]
  196. Paint it Black!
  197. Rendering speed
  198. [WIP] M151 Protector RWS
  199. Changing texture materials
  200. Running Editor as Admin
  201. [help]Map offset/combat areas
  202. [Help]Zoom doesnt work
  203. How to use Soldier Camera in Editor?
  204. Why I can not run the modified map?
  205. Recommended fields?
  206. [Help]PR maps for Omnicide
  207. [Help] 3DS Max Lightmapping
  208. [?] Quick questions about roads
  209. Making a new model for bf2?
  210. Destroyable Bridges Location
  211. The rules of surrounding terrain
  212. Minimap (No static objects shown?)
  213. Glitchy Objects
  214. Problems to do the texture? here the solution!
  215. [Vehicle] Wiesel 2 Ozelot(BW)
  216. Deleting the minimap
  217. [Request] Thunder strom skydome
  218. Lithuanian Armed Forces-LAF
  219. How do I solve this problem? (terrain view in editor)
  220. help! How do I lift equipment limitations?
  221. Help with 3rd selectable firearm?
  222. PR: Turkish Armed Forces?
  223. Grid overlay for textures
  224. Attack Chopper Gunnerbar
  225. Another "beginner wants to mod" thread
  226. Why can not I change the map of the water level?
  227. 3dsmax UVW unwrap and mirroing objects
  228. CryEngine3 guidelines?
  229. Voice actors needed!
  230. [Texture] British 1968 DPM Camo (PR:F) [WIP]
  231. [HELP] Bleeding HUD
  232. City Statics
  233. How to make alternate faction layers?
  234. [Help] BFmeshview Divide by zero error
  235. [HELP] PR geometry export to 3ds max for a video
  236. [Help] How to add new statics to editor?
  237. [Request] Grozny presidential palace
  238. Choosing Load Music
  239. 1.0 Sandbox
  240. How many tris for a C-130 static ?
  241. Crash after map 100% loads
  242. I need help with the Init.con file!
  243. use geom1 of static instead of 0
  244. [HELP] Can't load kit geometries in 3ds max 9
  245. [?] Skydomes
  246. Exporting vehicles
  247. Material
  248. PR Objects
  249. Custom Map Crashes at Load
  250. 3DS max crashes on start up.