View Full Version : PR:BF2 Community Modding

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  1. AI sensing
  2. [COOP] Circular Heritage error
  3. Back-looking cam angle change
  4. [Faction Concept] Serbian Armed Forces
  5. "Wanted to update fov" error.
  6. Need help exporting models from vanilla BF2
  7. [HELP] Problem Installing BF Editor
  8. Terrain cover statics - other ay to create it?
  9. New Jet Variants.
  10. North Korea?
  11. Instant zoom out
  12. [HELP] Map Overgrowth Problem
  13. m1a2 tank reskin.
  14. [HELP] INS Layer Combat Area Placements
  15. Link Missing for Map Modding
  16. Prolonging vehicle smoke
  17. [HELP]Stock/Original BF2 Soldier Kits
  18. Mapping
  19. Change ticket ammount, also for skirmish?
  20. Working on a tool to create/update the desc file
  21. 3 Menu Questions
  22. Mapping
  23. Uav bomber (can't add bombs)
  24. My AI toolkit
  25. Desert camo T90
  26. Texturing with Substance Painter 2
  27. I need a TALLENTED texture artist to help with new updated PR:WW2 Half-Track
  28. HELP ME PLEASE -- Unknown property: "saveMaterial" in undefined
  29. A little land vehicle help
  30. In need of color texture(s)
  31. Question about Vehicle Texture/Camo.
  32. Arnoldio's Vehicle Physics Improvements
  33. Some questions from a new guy.
  34. Arnoldio's One-Life Infantry Weapons Damage Model
  35. Con & Dev Discord?
  36. Beautiful F-35 3d model bf2pr ready (not mine)
  37. Lightmap link is down
  38. Introducing The Thing mini mod for PR!
  39. Streams
  40. Removing Templates via tmp.con?
  41. How to make a perfect EnvMap
  42. Adding a new vehicle to PR, no more online game?
  43. BF4 L85A2 with all atachments
  44. Questions about PR modding to improve COOP gameplay
  45. New Vehicle Icons
  46. [WIP][STATIC] House
  47. Experimental updated 3dsMax Tools. Newer Max versions support and more.
  48. Blender for PR Modelling?
  49. 2-side faces in PR
  50. How to add Custom Sounds to PR
  51. Need help with Gmax
  52. [WIP] [Weapon] M2 Carl Gustaf
  53. [Help!] BF2 Mod Toolkit Download
  54. [Sounds] M9 preview + info on more sound work
  55. RBE - Real Ballistic Environment - Guide
  56. [HUD] Font Facelift
  57. How to add more bots in the latest versions of PR?
  58. Unusual Error
  59. [?] BfMeshViewer wont start Win10 (Solved)
  60. Making python script for teamkill score
  61. Vista's Improved Balance and Ballistics System
  62. Need HD BF2 Vanilla soldier models and skins any volunteer?
  63. [Weapon] FGM - 148 Javelin
  64. Your suggestions on what weapon model to make?
  65. [Weapon] STG - 45
  66. Russian T-95 Black Eagle tank
  67. Commander modified to play on the battlefield / front line.
  68. Need help with modding grenades
  69. BF2Editor Installation Questions
  70. Some new weapons
  71. [Coding] How 2 Jet physics basic
  72. BF2 HD Remastered 3.0 Beta - 2017 - Official
  73. [Vehicle] New Mi-24 [WIP]
  74. How add the new markers in map?
  75. Need Animations for TAC-50
  76. Vehicles disappering behind the roads
  77. Project Rebalance 1.4
  78. BfMeshView 2.3.2 released!
  79. [Faction Concept] Serbian and Croatia army
  80. High-res flags
  81. [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
  82. Old bug retrieval
  83. realitymodfiles.com IS DOWN!!!!!
  84. Some modding questions
  85. I want to create MAPS!
  86. I need some help/info please
  87. [Tutorial] How to export 2017 max to 9 max.
  88. BF2.exe modification
  89. (Vehicle) ACV-15 Armored Combat Vehicle
  90. [WIP] Admiral Kuznetsov
  91. Aircraft/Vehicles weapons
  92. [WIP][WEAPON] M67 90mm Recoilless Rifle
  93. Need help for export weapon models
  94. Need help for object vehicle client and sound.
  96. Mini-Mod Server List
  97. Help with US Carrier
  98. Special operations
  99. Hi there, new and looking for help
  100. Smoke systems for vehicles
  101. How to get started in animation?
  102. How to get started modding PR?
  103. Project Rebalance
  104. Information on the Message Protocol?
  105. Custom map suddenly goes CTD after minutes of gameplay
  106. [WIP][Weapon] M2 Carl Gustav 84mm RR
  107. [HELP!] Game-Translation help needed
  108. [WIP][weapon] FN-6 MANPAD
  109. [WIP][Vehicle] M825 MUTT+M40 recoilless
  110. Editing Faction\Civilian Logic
  111. [HELP] Map description (intelligence report) doesn't show up in loading screen
  112. Anyone know how to get past 48 bots?
  113. [Faction Concept] IS force (daesh, TROSI etc)
  114. [HELP] vehicle shadows issue (night map)
  115. Create Bot and attach to ...whatever...
  116. L1A3 bayonet
  117. How to make a control point unspawnable
  118. Thread for new static objects for Syria
  119. Please help with BF2142 night map lighting
  120. [HELP] Overgrowth atlas generation failed
  121. S-60 57mm Anti-Air soviet cannon
  122. Changing weapon performance/God mode.
  123. [HELP] Problems happened when using edited map in server
  124. [WIP] [Vehicle] Super Etendard
  125. [HELP] 3D Modelling Western European Buildings
  126. [Help] Viewport in BF2 editor stops working
  127. [ATGM] 9K111 AT-4 Spigot
  128. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  129. [Help] Problem with display in 3ds Max 9
  130. =DRK= Community Downloader
  131. Invisible Kit Model
  132. Where can I get the editor for the current PR v1.39?
  133. MEC woodland uniform update
  134. [Help] regarding the combat areas and bots
  135. [WIP][Vehicle] Panhard AML-90
  136. [Help] 3ds Max9
  137. [Help] Stamp & Align, not working on same type of object?
  138. Chopper flight models
  139. Where are object components defined
  140. Obsolete lightmap checker
  141. BF2Editor Roads
  142. BF2Editor setup
  143. Possible to import Ka52 from other mod with permition?
  144. Help regarding MG and BOTS
  145. [Tool] BF2 DDS Assembler
  146. [?] Colormap & Editor/Colormap difference?
  147. [WIP] [Vehicle] [UAF] T-64BV MBT
  148. Custom Map[1km] crashes at 44-46%
  149. [WIP] MIG-27K
  150. [?] Reference pictures needed of Patria XA-203
  151. BF2: Reporting illegal ports on moddb
  152. new BF2 map crashes, no dump/error message
  153. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  154. [Request] 2142 LightMapSamples
  155. screwed up files
  156. [HELP!] 3DsMax exporting
  157. How does the Project Reality updater work?
  158. Deployable asset foundation
  159. 3ds max 9
  160. tengo una duda con los puntos de regeneracion
  161. [Help] C++ Runtime Error when loading Editor
  162. Help! textures problem
  163. no vehicle list when creating object spawner
  164. no LayerInit.con
  165. SVD iron sight animation
  166. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  167. WIP PzKpfw IV aufs G Early_War
  168. Can we use these sweet assets?
  169. [WIP] Russian Kornet ATGM
  170. Where are soldiers/skinnedmesh materials defined?
  171. Bf2 Roads
  172. [?] What do you need to create objects for PR?
  173. [TEC] How To Modify The BF2 Flash Menu
  174. [CONCEPT] Project Reality New UI
  175. Help: Can't get AI to attack after PRv1.3.9.0
  176. [?]FlashDevelop/GIMP to UI/HUD
  177. Other Weapons?
  178. [HELP] Zoom dont work in 3dsmax9
  179. [Texture] LAW 66
  180. GenericProjectile zombie_Projectile
  181. PR Coding
  182. CombatArea - Explain, please
  183. How to find the ground material?
  184. Collision mesh
  185. Free Candy Van: Battlerecorder Downloader
  186. [localization] fonts client
  187. Releasing modified PR content.
  188. [B]HELP[/B] Mod Installation
  189. [HELP] how to weight vertices for a bf2 soldier
  190. Second warning HUD?
  191. Time until fire
  192. Changing faction's kits/weapons.
  193. Edit Hit Boxes?
  194. BF2 Editor problem with undergrowth
  195. Bf2 editor crashes when making roads
  196. [HELP] Intact Mesh hierarchy
  197. [Request] PR Winter Maps
  198. Particle effects shaking
  199. Kits wrong position
  200. "Zombie world" One life scenario offline (max difficulty)
  201. a possible way to change map textures in bf2 ?
  202. HK53 3D model
  203. Mapping for 2142
  204. Need urgent help!!
  205. PR Editor Missing BFMFC.dll
  206. LevelRenamer
  207. is this only about BF2 & PR ?
  208. Increase Bots Knife Attack Distance?
  209. skinned mesh export problem
  210. help Brazilian faction paratrooper
  211. BF2 Editor + Project Reality Without BF2?
  212. How to change the itemindex ?
  213. Chinook AI problem
  214. Unfinished Australian Forces comfac
  215. Project reality to BF2
  216. [HELP] Implementing BUIS on custom weapons
  217. [HELP] 3ds max export problem
  218. BF2Editor <file descirption> issue
  219. [HELP] need help on a navmesh issue
  220. Project Reality Deviation, an R6 like mini-mod (Alpha)
  221. Community interest in modelling static objects for PR
  222. Stuck on making driver's hands link with Steering Wheel
  223. Problem modifying Textures/UV
  224. missing pictures from threads
  225. How to import Bundled Mesh 3DS
  226. [bf2editor]road mesh cut off at the end of spline
  227. need help with lighting in BF2142 (BF2Editor)
  228. How to fire a weapon while moving camera somewhere else?
  229. Possible Squad Bug "fix"
  230. Is host.timer_getWallTime() resource intensive to use in a loop?
  231. Vertex Merge doesn't work, maya
  232. Tips on making dense, convincing forest?
  233. AnimSystem for PKM
  234. Changing the bullet decal time
  235. How to paint terrain quicker?
  236. Trying to get bf2editor to work in Windows 7
  237. Megas Casual Sound Modding
  238. Vehicle HUD Elements
  239. port vehicles, weapons & stuff between battlefield games
  240. Using the carrier from Iron Gator?
  241. Naval Warfare and BF2 physics
  242. BFMeshViewer Fix
  243. BFEditor, how to create a clone of a vehicle?
  244. Runway markings
  245. BFEditor crashes after full re-install
  246. How to map a community map and what restrictions do I have?
  247. Are kits moddable?
  248. help with bypass 9 item limit per kit
  249. Insurgents vs Insurgents?
  250. U.S. Maps?