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  1. [Coding for animations] 1p weapons
  2. Unarmed_melee 1p idles
  3. [Gamemode concept] New INS gamemode
  4. [Question] Newbie Questions about the BF2 Editor
  5. [Help] Object Editor doesn't Load
  6. Squad Leader ordering bots
  7. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  8. Add 5 New Faction please read me
  9. Add new faction to PR
  10. Adding more than one sound to effects?
  11. [Help] Problems in testing map on local.
  12. Need help for Single Player Bots
  13. Looking for a mapping Coach.
  14. [Help] Importing heightmap for surrounding terrain.
  15. Missing a file
  16. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  17. Removal of Warm-Up time in ported vehicles.
  18. Maya and BF2editor years later
  19. [Help] BF2 Modding
  20. Importing PR2 Weapons Reflex Sight,
  21. Exporting Custom kits in 3DS Max 9 [Help needed]
  22. How to get started in Modeling?
  23. [Fixing] Files with typos
  24. [HELP!] 3ds Max 9 crashing on splash screen
  25. [?] Vehicle Underside Detail?
  26. Gliese f: Map Loading Theme
  27. [texture] MEC woodland kits
  28. BF2 with BF3 lens flare
  29. AI issues
  30. Projectile modding
  31. How to make textures for custom objects?
  32. [HELP] BF2 Editor crashes when creating new terrain
  33. [Vehicle] Bell 475 [WIP]
  34. Archipelago map.
  35. [Texture] JGSDF UH-1H
  36. [texture] US Army Multicam
  37. [Code] Flare bug work-around
  38. [Faction Concept] Ukraine Armed Forces
  39. [Texture] Russian soldiers new digital camo WIP
  40. [Vehicle]Armored SUV Toyota B6 [WIP]
  41. BF2CROSSOVER - By The_Turkish_Moose
  42. PMC Game Modes Options and Suggestions
  43. Good reasons to add the PMC faction
  44. [?]How to fix this bug
  45. [ANIMATING] new animation won't load up in the editor
  46. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  47. [Sound] Voices for Polish Forces
  48. PR maps to AIX
  49. Moose's Map Pack [WIP]
  50. HUD positioning
  51. Zoom in tanks
  52. [Texture] Mi28 Havoc russia
  53. [Tweak] Weighted Sprint by Phale and Arab
  54. [HELP] Fog effecting roads
  55. [Texture] MIG-29 Russia WIP
  56. [WEAPON] FN FAL [WIP]
  57. [Model] Parachute (PR:WWII)
  58. [Texture] Mi-8 "Cow", Russia, WIP
  59. Using Battlefield 2142 Objects in PR
  60. [Texturing] Mi-24 Hind Russian Navy new texture
  61. I want to help by : Arabic Localization for Player Manual
  62. [SP?] Possible to give Apache Pilot the cannon?
  63. Object browser/library
  64. [Vehicle] Flankpanzer Gepard[WIP]
  65. Battlefield 2 Exploratory Mod Analyzer
  66. [?] Occlusion mesh
  67. [Help] AI templates and the editor
  68. [HELP] Deployable mortars for Taliban/Meins on coop
  69. Ukraine Map?
  70. destructive to indestructible
  71. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  72. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  73. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  74. [HELP] Player radio sounds do not load
  75. [HELP] EoTech sight with 3x zoom - crosshair
  76. Deleting ''PlayerControlObject'' ?
  77. Objects View Distance
  78. [SP] AI Smokescreen
  79. [Maps] BFP4F Overgrowth (For use in BF2)
  80. [HELP] with porting BUIS system into private mod
  81. [HELP] All vehicles bugging in minimod
  82. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  83. Emergency rescue me!
  84. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  85. [HELP] Floating kits
  86. [Help]Can't find dump files
  87. [Minimod Concept] MAG vs PR
  88. [suggestion] Afghan Buildings
  89. Using an image as terrain
  90. The solution?
  91. Getting map overview image ?
  92. [Help] delete seat in vehicle
  93. [Help] Light map resizing
  94. [Help]Postprocessing on hud
  95. 1.0 no blood
  96. Bullet Fly By Sounds and File Verification
  97. [WEAPON] IMBEL IA-2 [WIP]
  98. A bit of help on repainting terrain?
  99. The_Turkish_Moose Support Collum
  100. Editor mods: bf2 or pr?
  101. What's the stuff we don't see?
  102. [HELP] BF2 Phyton related questions
  103. [Coding] HAT Tweaks
  104. [?] Game mode creation
  105. [?] Adding "camera recoil to handheld weapons
  106. [?] Re-using lightmaps
  107. PRLauncher and Mods
  108. [Help] Insert random texts to a specific line of .txt file
  109. Re-implementing Nightvision?
  110. Vehicle Headlights?
  111. SunSet City
  112. Add a kit to a faction?
  113. [Weapon]
  114. [HELP] Divide Image CS
  115. Edited map crash
  116. [?] Resigning commander
  117. [?]Welding up a model automatically
  118. Central African Republic
  119. PR Mod Manager [Proof of Concept]
  120. PR Tank Controller Profile
  121. [?] Converting Object Space to Tangent Space Normal Map
  122. [Project] Shadowspear (Special Forces Minimod)
  123. I want to get involved with modeling and coding.
  124. Animating.
  125. Mod bots can use TV guided missile
  126. [?] Find String & Replace with Random String from List - Tool/Script?
  127. Anyone wanting original music for their loading screens?
  128. Tweak Files -Damage component help
  129. [Map crash] vBF2 menu texture (80%)
  130. [help] editor setup for 1.0
  131. Chaning factions and vehicles on co-op map
  132. [SP Map Pack] Spyker's SP Map Pack 1
  133. BF2 maps
  134. Creating a server with more vehicles in
  135. Need help with 3dsmax lightmaps (again)
  136. [tip/info][Subdiv]Booleans
  137. Fast lasers
  138. Need help with a program that gathers stats
  139. Just a few models
  140. [Request] Map Making Tut 1.0
  141. Custom US Voices
  142. [help] Single Man Leclerc
  143. [Concept] Dshk AA nest
  144. [Request] Polish Forces Star 944
  145. Troubles with AI
  146. Commander Menu
  147. Maps for Scenario Sundays
  148. Shilka texture
  149. [Info] Running the Debugger in 1.0
  150. Does anyone have grunt tasks for someone totally new to do?
  151. 3dsmax Lightmaps problem! Very black outcome.
  152. A little question about the objects spawners v1.0
  153. How to get started with audio modding?
  154. [?] Need to update editor?
  155. Unable to modify stuff anymore.
  156. Mapping and 1.0
  157. How to change soldier camos?
  158. Can I Please Get Scripting Help?
  159. CryEngine Sandbox_import assets
  160. trees - rocks WIP
  161. Compiler anyone?
  162. Ammo Indicator
  163. Finite Medikit
  164. [WIP] RPG-7
  165. [WIP] FMK-1 & FMK-3 Mines (PR:F)
  166. [Offer] Misc Mod Help
  167. new map - terrain patches disappear ingame
  168. Tracer bug
  169. Container Ship Map / Somali Pirates?
  170. Weapons in PR:Minimods
  171. [Request] Battle of Mogadishu community help
  172. [help]Editor loading time
  173. Attempting to make a contour map....
  174. Suggestion: 90' fights?
  175. 128 gpo bug
  176. the M1A2 Abrams TUSK from PR to AP (Alpha Project)
  177. PR 1.0 Beta Coop
  178. [Texture bug]
  179. Paint it Black!
  180. Rendering speed
  181. [WIP] M151 Protector RWS
  182. Changing texture materials
  183. Running Editor as Admin
  184. [help]Map offset/combat areas
  185. [Help]Zoom doesnt work
  186. How to use Soldier Camera in Editor?
  187. Why I can not run the modified map?
  188. Recommended fields?
  189. [Help]PR maps for Omnicide
  190. [Help] 3DS Max Lightmapping
  191. [?] Quick questions about roads
  192. Making a new model for bf2?
  193. Destroyable Bridges Location
  194. The rules of surrounding terrain
  195. Minimap (No static objects shown?)
  196. Glitchy Objects
  197. Problems to do the texture? here the solution!
  198. [Vehicle] Wiesel 2 Ozelot(BW)
  199. Deleting the minimap
  200. [Request] Thunder strom skydome
  201. Lithuanian Armed Forces-LAF
  202. How do I solve this problem? (terrain view in editor)
  203. help! How do I lift equipment limitations?
  204. Help with 3rd selectable firearm?
  205. PR: Turkish Armed Forces?
  206. Grid overlay for textures
  207. Attack Chopper Gunnerbar
  208. Another "beginner wants to mod" thread
  209. Why can not I change the map of the water level?
  210. 3dsmax UVW unwrap and mirroing objects
  211. CryEngine3 guidelines?
  212. Voice actors needed!
  213. [Texture] British 1968 DPM Camo (PR:F) [WIP]
  214. [HELP] Bleeding HUD
  215. City Statics
  216. How to make alternate faction layers?
  217. [Help] BFmeshview Divide by zero error
  218. [HELP] PR geometry export to 3ds max for a video
  219. [Help] How to add new statics to editor?
  220. [Request] Grozny presidential palace
  221. Choosing Load Music
  222. 1.0 Sandbox
  223. How many tris for a C-130 static ?
  224. Crash after map 100% loads
  225. I need help with the Init.con file!
  226. use geom1 of static instead of 0
  227. [HELP] Can't load kit geometries in 3ds max 9
  228. [?] Skydomes
  229. Exporting vehicles
  230. Material
  231. PR Objects
  232. Custom Map Crashes at Load
  233. 3DS max crashes on start up.
  234. Missing Statics?
  235. [help] Particle map crash
  236. [help] Menu problem
  237. 3rd person view
  238. 3DS Max9?
  239. [help] Where can I learn about materials?
  240. [help]UV's
  241. [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
  242. Is 3DS Max the only 3D editing program we can use or are there others?
  243. [Request] Modders for PR-Z
  244. [HELP] bf2 editor, when placing object.
  245. [Question] Vehicle Fuel System
  246. [Help] Removing Auto Messages & Sounds
  247. [Help!] Map loading music
  248. [?] Effects
  249. [Help] BF2 Editor Destobject Counter?
  250. [Help] Lightmap atlas