View Full Version : PR:BF2 Community Modding

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  1. [WIP] [Vehicle] Super Etendard
  2. [HELP] 3D Modelling Western European Buildings
  3. [Help] Viewport in BF2 editor stops working
  4. [ATGM] 9K111 AT-4 Spigot
  5. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  6. [Help] Problem with display in 3ds Max 9
  7. =DRK= Community Downloader
  8. Invisible Kit Model
  9. Where can I get the editor for the current PR v1.39?
  10. MEC woodland uniform update
  11. [Help] regarding the combat areas and bots
  12. [WIP][Vehicle] Panhard AML-90
  13. [Help] 3ds Max9
  14. [Help] Stamp & Align, not working on same type of object?
  15. Chopper flight models
  16. Where are object components defined
  17. Obsolete lightmap checker
  18. BF2Editor Roads
  19. BF2Editor setup
  20. Possible to import Ka52 from other mod with permition?
  21. Help regarding MG and BOTS
  22. [Tool] BF2 DDS Assembler
  23. [?] Colormap & Editor/Colormap difference?
  24. [WIP] [Vehicle] [UAF] T-64BV MBT
  25. Custom Map[1km] crashes at 44-46%
  26. [WIP] MIG-27K
  27. [?] Reference pictures needed of Patria XA-203
  28. BF2: Reporting illegal ports on moddb
  29. new BF2 map crashes, no dump/error message
  30. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  31. [Request] 2142 LightMapSamples
  32. screwed up files
  33. [HELP!] 3DsMax exporting
  34. How does the Project Reality updater work?
  35. Deployable asset foundation
  36. 3ds max 9
  37. tengo una duda con los puntos de regeneracion
  38. [Help] C++ Runtime Error when loading Editor
  39. Help! textures problem
  40. no vehicle list when creating object spawner
  41. no LayerInit.con
  42. SVD iron sight animation
  43. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  44. WIP PzKpfw IV aufs G Early_War
  45. Can we use these sweet assets?
  46. [WIP] Russian Kornet ATGM
  47. Where are soldiers/skinnedmesh materials defined?
  48. Bf2 Roads
  49. [?] What do you need to create objects for PR?
  50. [TEC] How To Modify The BF2 Flash Menu
  51. [CONCEPT] Project Reality New UI
  52. Help: Can't get AI to attack after PRv1.3.9.0
  53. [?]FlashDevelop/GIMP to UI/HUD
  54. Other Weapons?
  55. [HELP] Zoom dont work in 3dsmax9
  56. [Texture] LAW 66
  57. GenericProjectile zombie_Projectile
  58. PR Coding
  59. CombatArea - Explain, please
  60. How to find the ground material?
  61. Collision mesh
  62. Free Candy Van: Battlerecorder Downloader
  63. [localization] fonts client
  64. Releasing modified PR content.
  65. [B]HELP[/B] Mod Installation
  66. [HELP] how to weight vertices for a bf2 soldier
  67. Second warning HUD?
  68. Time until fire
  69. Changing faction's kits/weapons.
  70. Edit Hit Boxes?
  71. BF2 Editor problem with undergrowth
  72. Bf2 editor crashes when making roads
  73. [HELP] Intact Mesh hierarchy
  74. [Request] PR Winter Maps
  75. Particle effects shaking
  76. Kits wrong position
  77. "Zombie world" One life scenario offline (max difficulty)
  78. a possible way to change map textures in bf2 ?
  79. HK53 3D model
  80. Mapping for 2142
  81. Need urgent help!!
  82. PR Editor Missing BFMFC.dll
  83. LevelRenamer
  84. is this only about BF2 & PR ?
  85. Increase Bots Knife Attack Distance?
  86. skinned mesh export problem
  87. help Brazilian faction paratrooper
  88. BF2 Editor + Project Reality Without BF2?
  89. How to change the itemindex ?
  90. Chinook AI problem
  91. Unfinished Australian Forces comfac
  92. Project reality to BF2
  93. [HELP] Implementing BUIS on custom weapons
  94. [HELP] 3ds max export problem
  95. BF2Editor <file descirption> issue
  96. [HELP] need help on a navmesh issue
  97. Project Reality Deviation, an R6 like mini-mod (Alpha)
  98. Community interest in modelling static objects for PR
  99. Stuck on making driver's hands link with Steering Wheel
  100. Problem modifying Textures/UV
  101. missing pictures from threads
  102. How to import Bundled Mesh 3DS
  103. [bf2editor]road mesh cut off at the end of spline
  104. need help with lighting in BF2142 (BF2Editor)
  105. How to fire a weapon while moving camera somewhere else?
  106. Possible Squad Bug "fix"
  107. Is host.timer_getWallTime() resource intensive to use in a loop?
  108. Vertex Merge doesn't work, maya
  109. Tips on making dense, convincing forest?
  110. AnimSystem for PKM
  111. Changing the bullet decal time
  112. How to paint terrain quicker?
  113. Trying to get bf2editor to work in Windows 7
  114. Megas Casual Sound Modding
  115. Vehicle HUD Elements
  116. port vehicles, weapons & stuff between battlefield games
  117. Using the carrier from Iron Gator?
  118. Naval Warfare and BF2 physics
  119. BFMeshViewer Fix
  120. BFEditor, how to create a clone of a vehicle?
  121. Runway markings
  122. BFEditor crashes after full re-install
  123. How to map a community map and what restrictions do I have?
  124. Are kits moddable?
  125. help with bypass 9 item limit per kit
  126. Insurgents vs Insurgents?
  127. U.S. Maps?
  128. How to disable file verification?
  129. installing BF2 editor with battlefield 2 on steam please help
  130. How to increase grappling hook ammo?
  131. How to increase mortar ammunition for Miltia?
  132. PR Roads and .mesh files
  133. [request] empty map
  134. Static object editor crash
  135. 3 camera in one map?
  136. Missing lightmap samples for tent_v2b
  137. [HELP] what is groundhemi? is it important to generate?
  138. Downloading DEM Data
  139. [Vehicle] Soviet T-54/55
  140. Mapping on the 1.3 standalone
  141. Black Gold COOP 128
  142. [HELP] every custom map crashes at 14%
  143. [Help] Cannot see models in Battlefield 2 Editor
  144. Will Custom Minimaps get you banned?
  145. So... can we use BF2142 stuff now?
  146. mods for project reality allowed ?
  147. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  148. errormessage when trying to open flags
  149. modding ammo boxes?
  150. Blank ingamemap.dds
  151. BF2: Retexture Project
  152. what format to save terrain textures ?
  153. [Request] Inverting the M2HB HMG Ammo Belt
  154. Custom Texture Suffix in BF2Editor?
  155. BF2 Editor for 1.3
  156. Questions about soldier updates in v1.3
  157. Map Making?
  158. Question regarding a map(s) with all vehicles
  159. BF2Editor lag/unresponsive problem
  160. How is the Map Sized?
  161. Lost map files
  162. editing maps
  163. How to turn off suppression effects and blood screen?
  164. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  165. Modding the PR mod itself (modception)
  166. [Help] Port models from older BF titles to battlefield 2
  167. question regarding large maps (4km) and the 2142 engine
  168. Questions about creating a transport & logistic truck
  169. pixar releases texture pack
  170. lod glitching
  171. PR Mapping....Help!
  172. Available Modeler, looking for projects
  173. a question for PR 3d modeller guys
  174. [Coding] Server-side modding
  175. [Faction] NAF & UAF
  176. TerrainData.raw error
  177. [Faction Concept] French- Canadian Insurgents
  178. Seats in vehicles and level of submergence
  179. Zbrush_Question_selection
  180. BF2EDITOR crashes
  181. [Coding] Opticless kits for custom maps
  182. [Mapping] Dovre 4km, looking for interested co-mapper!
  183. new map crashing
  184. How do I make a custom kit?
  185. [Faction Concept] Afghan National Army
  186. [Python] ModManager.FindPlayer()
  187. [Weapon] Matra R.550 Magic I [WIP]
  188. Need help with a small photoshop task.
  189. How do I view/change default height?
  190. how to get terrain texture/material from other maps
  191. Question about exporting
  192. Some Mapping Questions from a Noob
  193. Networkable Optimizations
  194. Looking for 3d Artist.
  195. [HELP]How to edit kit geometries?
  196. [Modeling] Some Qustions
  197. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  198. [WIP] Mk-17 1000lb GPB (PR:F)
  199. Rounded cone in 3ds max 9
  200. Blender for making stuff?
  201. kit skinnedmesh editing
  202. [Help!] Converting OFP models to PR:BF2
  203. [HELP] level changes from bf editor not saving
  204. [?] Help Exporting a Rocket / Missile Projectile
  205. PR editor files
  206. [Military advice] M1 Garand Grenade Launcher
  207. [HELP] Searching for 3DS max v9
  208. Realistic scope effect
  209. [WIP] FM FAP - LMG (PR:F)
  210. Error Loading StaticMesh for removed object.
  211. How do I add a kit selector for each class?
  212. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  213. [Question] Crash when Opening Certain Maps
  214. [HELP!] weapon dealy to use problem and movement
  215. [Help] PR BOT function
  216. [Help] Importing Kit Geometry Into Max
  217. [Coding for animations] 1p weapons
  218. Unarmed_melee 1p idles
  219. [Gamemode concept] New INS gamemode
  220. [Question] Newbie Questions about the BF2 Editor
  221. [Help] Object Editor doesn't Load
  222. Squad Leader ordering bots
  223. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  224. Add 5 New Faction please read me
  225. Add new faction to PR
  226. Adding more than one sound to effects?
  227. [Help] Problems in testing map on local.
  228. Need help for Single Player Bots
  229. Looking for a mapping Coach.
  230. [Help] Importing heightmap for surrounding terrain.
  231. Missing a file
  232. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  233. Removal of Warm-Up time in ported vehicles.
  234. Maya and BF2editor years later
  235. [Help] BF2 Modding
  236. Importing PR2 Weapons Reflex Sight,
  237. Exporting Custom kits in 3DS Max 9 [Help needed]
  238. How to get started in Modeling?
  239. [General] Arab's fixes and changes
  240. [HELP!] 3ds Max 9 crashing on splash screen
  241. [?] Vehicle Underside Detail?
  242. Gliese f: Map Loading Theme
  243. [texture] MEC woodland kits
  244. BF2 with BF3 lens flare
  245. AI issues
  246. Projectile modding
  247. How to make textures for custom objects?
  248. [HELP] BF2 Editor crashes when creating new terrain
  249. [Vehicle] Bell 475 [WIP]
  250. Archipelago map.