View Full Version : PR:BF2 Community Modding

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  1. L1A3 bayonet
  2. How to make a control point unspawnable
  3. Thread for new static objects for Syria
  4. Please help with BF2142 night map lighting
  5. [HELP] Overgrowth atlas generation failed
  6. S-60 57mm Anti-Air soviet cannon
  7. Changing weapon performance/God mode.
  8. [HELP] Problems happened when using edited map in server
  9. [WIP] [Vehicle] Super Etendard
  10. [HELP] 3D Modelling Western European Buildings
  11. [Help] Viewport in BF2 editor stops working
  12. [ATGM] 9K111 AT-4 Spigot
  13. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  14. [Help] Problem with display in 3ds Max 9
  15. =DRK= Community Downloader
  16. Invisible Kit Model
  17. Where can I get the editor for the current PR v1.39?
  18. MEC woodland uniform update
  19. [Help] regarding the combat areas and bots
  20. [WIP][Vehicle] Panhard AML-90
  21. [Help] 3ds Max9
  22. [Help] Stamp & Align, not working on same type of object?
  23. Chopper flight models
  24. Where are object components defined
  25. Obsolete lightmap checker
  26. BF2Editor Roads
  27. BF2Editor setup
  28. Possible to import Ka52 from other mod with permition?
  29. Help regarding MG and BOTS
  30. [Tool] BF2 DDS Assembler
  31. [?] Colormap & Editor/Colormap difference?
  32. [WIP] [Vehicle] [UAF] T-64BV MBT
  33. Custom Map[1km] crashes at 44-46%
  34. [WIP] MIG-27K
  35. [?] Reference pictures needed of Patria XA-203
  36. BF2: Reporting illegal ports on moddb
  37. new BF2 map crashes, no dump/error message
  38. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  39. [Request] 2142 LightMapSamples
  40. screwed up files
  41. [HELP!] 3DsMax exporting
  42. How does the Project Reality updater work?
  43. Deployable asset foundation
  44. 3ds max 9
  45. tengo una duda con los puntos de regeneracion
  46. [Help] C++ Runtime Error when loading Editor
  47. Help! textures problem
  48. no vehicle list when creating object spawner
  49. no LayerInit.con
  50. SVD iron sight animation
  51. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  52. WIP PzKpfw IV aufs G Early_War
  53. Can we use these sweet assets?
  54. [WIP] Russian Kornet ATGM
  55. Where are soldiers/skinnedmesh materials defined?
  56. Bf2 Roads
  57. [?] What do you need to create objects for PR?
  58. [TEC] How To Modify The BF2 Flash Menu
  59. [CONCEPT] Project Reality New UI
  60. Help: Can't get AI to attack after PRv1.3.9.0
  61. [?]FlashDevelop/GIMP to UI/HUD
  62. Other Weapons?
  63. [HELP] Zoom dont work in 3dsmax9
  64. [Texture] LAW 66
  65. GenericProjectile zombie_Projectile
  66. PR Coding
  67. CombatArea - Explain, please
  68. How to find the ground material?
  69. Collision mesh
  70. Free Candy Van: Battlerecorder Downloader
  71. [localization] fonts client
  72. Releasing modified PR content.
  73. [B]HELP[/B] Mod Installation
  74. [HELP] how to weight vertices for a bf2 soldier
  75. Second warning HUD?
  76. Time until fire
  77. Changing faction's kits/weapons.
  78. Edit Hit Boxes?
  79. BF2 Editor problem with undergrowth
  80. Bf2 editor crashes when making roads
  81. [HELP] Intact Mesh hierarchy
  82. [Request] PR Winter Maps
  83. Particle effects shaking
  84. Kits wrong position
  85. "Zombie world" One life scenario offline (max difficulty)
  86. a possible way to change map textures in bf2 ?
  87. HK53 3D model
  88. Mapping for 2142
  89. Need urgent help!!
  90. PR Editor Missing BFMFC.dll
  91. LevelRenamer
  92. is this only about BF2 & PR ?
  93. Increase Bots Knife Attack Distance?
  94. skinned mesh export problem
  95. help Brazilian faction paratrooper
  96. BF2 Editor + Project Reality Without BF2?
  97. How to change the itemindex ?
  98. Chinook AI problem
  99. Unfinished Australian Forces comfac
  100. Project reality to BF2
  101. [HELP] Implementing BUIS on custom weapons
  102. [HELP] 3ds max export problem
  103. BF2Editor <file descirption> issue
  104. [HELP] need help on a navmesh issue
  105. Project Reality Deviation, an R6 like mini-mod (Alpha)
  106. Community interest in modelling static objects for PR
  107. Stuck on making driver's hands link with Steering Wheel
  108. Problem modifying Textures/UV
  109. missing pictures from threads
  110. How to import Bundled Mesh 3DS
  111. [bf2editor]road mesh cut off at the end of spline
  112. need help with lighting in BF2142 (BF2Editor)
  113. How to fire a weapon while moving camera somewhere else?
  114. Possible Squad Bug "fix"
  115. Is host.timer_getWallTime() resource intensive to use in a loop?
  116. Vertex Merge doesn't work, maya
  117. Tips on making dense, convincing forest?
  118. AnimSystem for PKM
  119. Changing the bullet decal time
  120. How to paint terrain quicker?
  121. Trying to get bf2editor to work in Windows 7
  122. Megas Casual Sound Modding
  123. Vehicle HUD Elements
  124. port vehicles, weapons & stuff between battlefield games
  125. Using the carrier from Iron Gator?
  126. Naval Warfare and BF2 physics
  127. BFMeshViewer Fix
  128. BFEditor, how to create a clone of a vehicle?
  129. Runway markings
  130. BFEditor crashes after full re-install
  131. How to map a community map and what restrictions do I have?
  132. Are kits moddable?
  133. help with bypass 9 item limit per kit
  134. Insurgents vs Insurgents?
  135. U.S. Maps?
  136. How to disable file verification?
  137. installing BF2 editor with battlefield 2 on steam please help
  138. How to increase grappling hook ammo?
  139. How to increase mortar ammunition for Miltia?
  140. PR Roads and .mesh files
  141. [request] empty map
  142. Static object editor crash
  143. 3 camera in one map?
  144. Missing lightmap samples for tent_v2b
  145. [HELP] what is groundhemi? is it important to generate?
  146. Downloading DEM Data
  147. [Vehicle] Soviet T-54/55
  148. Mapping on the 1.3 standalone
  149. Black Gold COOP 128
  150. [HELP] every custom map crashes at 14%
  151. [Help] Cannot see models in Battlefield 2 Editor
  152. Will Custom Minimaps get you banned?
  153. So... can we use BF2142 stuff now?
  154. mods for project reality allowed ?
  155. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  156. errormessage when trying to open flags
  157. modding ammo boxes?
  158. Blank ingamemap.dds
  159. BF2: Retexture Project
  160. what format to save terrain textures ?
  161. [Request] Inverting the M2HB HMG Ammo Belt
  162. Custom Texture Suffix in BF2Editor?
  163. BF2 Editor for 1.3
  164. Questions about soldier updates in v1.3
  165. Map Making?
  166. Question regarding a map(s) with all vehicles
  167. BF2Editor lag/unresponsive problem
  168. How is the Map Sized?
  169. Lost map files
  170. editing maps
  171. How to turn off suppression effects and blood screen?
  172. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  173. Modding the PR mod itself (modception)
  174. [Help] Port models from older BF titles to battlefield 2
  175. question regarding large maps (4km) and the 2142 engine
  176. Questions about creating a transport & logistic truck
  177. pixar releases texture pack
  178. lod glitching
  179. PR Mapping....Help!
  180. Available Modeler, looking for projects
  181. a question for PR 3d modeller guys
  182. [Coding] Server-side modding
  183. [Faction] NAF & UAF
  184. TerrainData.raw error
  185. [Faction Concept] French- Canadian Insurgents
  186. Seats in vehicles and level of submergence
  187. Zbrush_Question_selection
  188. BF2EDITOR crashes
  189. [Coding] Opticless kits for custom maps
  190. [Mapping] Dovre 4km, looking for interested co-mapper!
  191. new map crashing
  192. How do I make a custom kit?
  193. [Faction Concept] Afghan National Army
  194. [Python] ModManager.FindPlayer()
  195. [Weapon] Matra R.550 Magic I [WIP]
  196. Need help with a small photoshop task.
  197. How do I view/change default height?
  198. how to get terrain texture/material from other maps
  199. Question about exporting
  200. Some Mapping Questions from a Noob
  201. Networkable Optimizations
  202. Looking for 3d Artist.
  203. [HELP]How to edit kit geometries?
  204. [Modeling] Some Qustions
  205. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  206. [WIP] Mk-17 1000lb GPB (PR:F)
  207. Rounded cone in 3ds max 9
  208. Blender for making stuff?
  209. kit skinnedmesh editing
  210. [Help!] Converting OFP models to PR:BF2
  211. [HELP] level changes from bf editor not saving
  212. [?] Help Exporting a Rocket / Missile Projectile
  213. PR editor files
  214. [Military advice] M1 Garand Grenade Launcher
  215. [HELP] Searching for 3DS max v9
  216. Realistic scope effect
  217. [WIP] FM FAP - LMG (PR:F)
  218. Error Loading StaticMesh for removed object.
  219. How do I add a kit selector for each class?
  220. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  221. [Question] Crash when Opening Certain Maps
  222. [HELP!] weapon dealy to use problem and movement
  223. [Help] PR BOT function
  224. [Help] Importing Kit Geometry Into Max
  225. [Coding for animations] 1p weapons
  226. Unarmed_melee 1p idles
  227. [Gamemode concept] New INS gamemode
  228. [Question] Newbie Questions about the BF2 Editor
  229. [Help] Object Editor doesn't Load
  230. Squad Leader ordering bots
  231. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  232. Add 5 New Faction please read me
  233. Add new faction to PR
  234. Adding more than one sound to effects?
  235. [Help] Problems in testing map on local.
  236. Need help for Single Player Bots
  237. Looking for a mapping Coach.
  238. [Help] Importing heightmap for surrounding terrain.
  239. Missing a file
  240. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  241. Removal of Warm-Up time in ported vehicles.
  242. Maya and BF2editor years later
  243. [Help] BF2 Modding
  244. Importing PR2 Weapons Reflex Sight,
  245. Exporting Custom kits in 3DS Max 9 [Help needed]
  246. How to get started in Modeling?
  247. [General] Arab's fixes and changes
  248. [HELP!] 3ds Max 9 crashing on splash screen
  249. [?] Vehicle Underside Detail?
  250. Gliese f: Map Loading Theme