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  1. [Faction Concept] French- Canadian Insurgents
  2. Seats in vehicles and level of submergence
  3. *** DELETED ***
  4. Zbrush_Question_selection
  5. BF2EDITOR crashes
  6. [Coding] Opticless kits for custom maps
  7. [Mapping] Dovre 4km, looking for interested co-mapper!
  8. new map crashing
  9. How do I make a custom kit?
  10. [Faction Concept] Afghan National Army
  11. [Python] ModManager.FindPlayer()
  12. [Weapon] Matra R.550 Magic I [WIP]
  13. Need help with a small photoshop task.
  14. How do I view/change default height?
  15. how to get terrain texture/material from other maps
  16. Question about exporting
  17. Some Mapping Questions from a Noob
  18. Looking for 3d Artist.
  19. [HELP]How to edit kit geometries?
  20. [Modeling] Some Qustions
  21. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  22. [WIP] Mk-17 1000lb GPB (PR:F)
  23. Rounded cone in 3ds max 9
  24. Blender for making stuff?
  25. kit skinnedmesh editing
  26. [Help!] Converting OFP models to PR:BF2
  27. [HELP] level changes from bf editor not saving
  28. [?] Help Exporting a Rocket / Missile Projectile
  29. PR editor files
  30. [Military advice] M1 Garand Grenade Launcher
  31. [HELP] Searching for 3DS max v9
  32. Realistic scope effect
  33. [WIP] FM FAP - LMG (PR:F)
  34. Error Loading StaticMesh for removed object.
  35. How do I add a kit selector for each class?
  36. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  37. [Question] Crash when Opening Certain Maps
  38. [HELP!] weapon dealy to use problem and movement
  39. [Help] PR BOT function
  40. [Help] Importing Kit Geometry Into Max
  41. [Coding for animations] 1p weapons
  42. Unarmed_melee 1p idles
  43. [Gamemode concept] New INS gamemode
  44. [Question] Newbie Questions about the BF2 Editor
  45. [Help] Object Editor doesn't Load
  46. Squad Leader ordering bots
  47. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  48. Add 5 New Faction please read me
  49. Add new faction to PR
  50. Adding more than one sound to effects?
  51. [Help] Problems in testing map on local.
  52. Need help for Single Player Bots
  53. Looking for a mapping Coach.
  54. [Help] Importing heightmap for surrounding terrain.
  55. Missing a file
  56. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  57. Removal of Warm-Up time in ported vehicles.
  58. Maya and BF2editor years later
  59. [Help] BF2 Modding
  60. Importing PR2 Weapons Reflex Sight,
  61. Exporting Custom kits in 3DS Max 9 [Help needed]
  62. How to get started in Modeling?
  63. [General] Arab's fixes and changes
  64. [HELP!] 3ds Max 9 crashing on splash screen
  65. [?] Vehicle Underside Detail?
  66. Gliese f: Map Loading Theme
  67. [texture] MEC woodland kits
  68. BF2 with BF3 lens flare
  69. AI issues
  70. Projectile modding
  71. How to make textures for custom objects?
  72. [HELP] BF2 Editor crashes when creating new terrain
  73. [Vehicle] Bell 475 [WIP]
  74. Archipelago map.
  75. [Texture] JGSDF UH-1H
  76. [texture] US Army Multicam
  77. [Code] Flare bug work-around
  78. [Faction Concept] Ukraine Armed Forces
  79. [Texture] Russian soldiers new digital camo WIP
  80. [Vehicle]Armored SUV Toyota B6 [WIP]
  81. BF2CROSSOVER - By The_Turkish_Moose
  82. PMC Game Modes Options and Suggestions
  83. Good reasons to add the PMC faction
  84. [?]How to fix this bug
  85. [ANIMATING] new animation won't load up in the editor
  86. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  87. [Sound] Voices for Polish Forces
  88. PR maps to AIX
  89. Moose's Map Pack [WIP]
  90. HUD positioning
  91. Zoom in tanks
  92. [Texture] Mi28 Havoc russia
  93. [Tweak] Weighted Sprint by Phale and Arab
  94. [HELP] Fog effecting roads
  95. [Texture] MIG-29 Russia WIP
  96. [WEAPON] FN FAL [WIP]
  97. [Model] Parachute (PR:WWII)
  98. [Texture] Mi-8 "Cow", Russia, WIP
  99. Using Battlefield 2142 Objects in PR
  100. [Texturing] Mi-24 Hind Russian Navy new texture
  101. I want to help by : Arabic Localization for Player Manual
  102. [SP?] Possible to give Apache Pilot the cannon?
  103. Object browser/library
  104. [Vehicle] Flankpanzer Gepard[WIP]
  105. Battlefield 2 Exploratory Mod Analyzer
  106. [?] Occlusion mesh
  107. [Help] AI templates and the editor
  108. [HELP] Deployable mortars for Taliban/Meins on coop
  109. Ukraine Map?
  110. destructive to indestructible
  111. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  112. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  113. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  114. [HELP] Player radio sounds do not load
  115. [HELP] EoTech sight with 3x zoom - crosshair
  116. Deleting ''PlayerControlObject'' ?
  117. Objects View Distance
  118. [SP] AI Smokescreen
  119. [Maps] BFP4F Overgrowth (For use in BF2)
  120. [HELP] with porting BUIS system into private mod
  121. [HELP] All vehicles bugging in minimod
  122. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  123. Emergency rescue me!
  124. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  125. [HELP] Floating kits
  126. [Help]Can't find dump files
  127. [Minimod Concept] MAG vs PR
  128. [suggestion] Afghan Buildings
  129. Using an image as terrain
  130. The solution?
  131. Getting map overview image ?
  132. [Help] delete seat in vehicle
  133. [Help] Light map resizing
  134. [Help]Postprocessing on hud
  135. 1.0 no blood
  136. Bullet Fly By Sounds and File Verification
  137. [WEAPON] IMBEL IA-2 [WIP]
  138. A bit of help on repainting terrain?
  139. The_Turkish_Moose Support Collum
  140. Editor mods: bf2 or pr?
  141. What's the stuff we don't see?
  142. [HELP] BF2 Phyton related questions
  143. [Coding] HAT Tweaks
  144. [?] Game mode creation
  145. [?] Adding "camera recoil to handheld weapons
  146. [?] Re-using lightmaps
  147. PRLauncher and Mods
  148. [Help] Insert random texts to a specific line of .txt file
  149. Re-implementing Nightvision?
  150. Vehicle Headlights?
  151. SunSet City
  152. Add a kit to a faction?
  153. [Weapon]
  154. [HELP] Divide Image CS
  155. Edited map crash
  156. [?] Resigning commander
  157. [?]Welding up a model automatically
  158. Central African Republic
  159. PR Mod Manager [Proof of Concept]
  160. PR Tank Controller Profile
  161. [?] Converting Object Space to Tangent Space Normal Map
  162. [Project] Shadowspear (Special Forces Minimod)
  163. I want to get involved with modeling and coding.
  164. Animating.
  165. Mod bots can use TV guided missile
  166. [?] Find String & Replace with Random String from List - Tool/Script?
  167. Anyone wanting original music for their loading screens?
  168. Tweak Files -Damage component help
  169. [Map crash] vBF2 menu texture (80%)
  170. [help] editor setup for 1.0
  171. Chaning factions and vehicles on co-op map
  172. [SP Map Pack] Spyker's SP Map Pack 1
  173. BF2 maps
  174. Creating a server with more vehicles in
  175. Need help with 3dsmax lightmaps (again)
  176. [tip/info][Subdiv]Booleans
  177. Fast lasers
  178. Need help with a program that gathers stats
  179. Just a few models
  180. [Request] Map Making Tut 1.0
  181. Custom US Voices
  182. [help] Single Man Leclerc
  183. [Concept] Dshk AA nest
  184. [Request] Polish Forces Star 944
  185. Troubles with AI
  186. Commander Menu
  187. Maps for Scenario Sundays
  188. Shilka texture
  189. [Info] Running the Debugger in 1.0
  190. Does anyone have grunt tasks for someone totally new to do?
  191. 3dsmax Lightmaps problem! Very black outcome.
  192. A little question about the objects spawners v1.0
  193. How to get started with audio modding?
  194. [?] Need to update editor?
  195. Unable to modify stuff anymore.
  196. Mapping and 1.0
  197. How to change soldier camos?
  198. Can I Please Get Scripting Help?
  199. CryEngine Sandbox_import assets
  200. trees - rocks WIP
  201. Compiler anyone?
  202. Ammo Indicator
  203. Finite Medikit
  204. [WIP] RPG-7
  205. [WIP] FMK-1 & FMK-3 Mines (PR:F)
  206. [Offer] Misc Mod Help
  207. new map - terrain patches disappear ingame
  208. Tracer bug
  209. Container Ship Map / Somali Pirates?
  210. Weapons in PR:Minimods
  211. [Request] Battle of Mogadishu community help
  212. [help]Editor loading time
  213. Attempting to make a contour map....
  214. Suggestion: 90' fights?
  215. 128 gpo bug
  216. the M1A2 Abrams TUSK from PR to AP (Alpha Project)
  217. PR 1.0 Beta Coop
  218. [Texture bug]
  219. Paint it Black!
  220. Rendering speed
  221. [WIP] M151 Protector RWS
  222. Changing texture materials
  223. Running Editor as Admin
  224. [help]Map offset/combat areas
  225. [Help]Zoom doesnt work
  226. How to use Soldier Camera in Editor?
  227. Why I can not run the modified map?
  228. Recommended fields?
  229. [Help]PR maps for Omnicide
  230. [Help] 3DS Max Lightmapping
  231. [?] Quick questions about roads
  232. Making a new model for bf2?
  233. Destroyable Bridges Location
  234. The rules of surrounding terrain
  235. Minimap (No static objects shown?)
  236. Glitchy Objects
  237. Problems to do the texture? here the solution!
  238. [Vehicle] Wiesel 2 Ozelot(BW)
  239. Deleting the minimap
  240. [Request] Thunder strom skydome
  241. Lithuanian Armed Forces-LAF
  242. How do I solve this problem? (terrain view in editor)
  243. help! How do I lift equipment limitations?
  244. Help with 3rd selectable firearm?
  245. PR: Turkish Armed Forces?
  246. Grid overlay for textures
  247. Attack Chopper Gunnerbar
  248. Another "beginner wants to mod" thread
  249. Why can not I change the map of the water level?
  250. 3dsmax UVW unwrap and mirroing objects