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  1. [Fixing] Files with typos
  2. [HELP!] 3ds Max 9 crashing on splash screen
  3. [?] Vehicle Underside Detail?
  4. Gliese f: Map Loading Theme
  5. [texture] MEC woodland kits
  6. BF2 with BF3 lens flare
  7. AI issues
  8. Projectile modding
  9. How to make textures for custom objects?
  10. [HELP] BF2 Editor crashes when creating new terrain
  11. [Vehicle] Bell 475 [WIP]
  12. Archipelago map.
  13. [Texture] JGSDF UH-1H
  14. [texture] US Army Multicam
  15. [Code] Flare bug work-around
  16. [Faction Concept] Ukraine Armed Forces
  17. [Texture] Russian soldiers new digital camo WIP
  18. [Vehicle]Armored SUV Toyota B6 [WIP]
  19. BF2CROSSOVER - By The_Turkish_Moose
  20. PMC Game Modes Options and Suggestions
  21. Good reasons to add the PMC faction
  22. [?]How to fix this bug
  23. [ANIMATING] new animation won't load up in the editor
  24. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  25. [Sound] Voices for Polish Forces
  26. PR maps to AIX
  27. Moose's Map Pack [WIP]
  28. HUD positioning
  29. Zoom in tanks
  30. [Texture] Mi28 Havoc russia
  31. [Tweak] Weighted Sprint by Phale and Arab
  32. [HELP] Fog effecting roads
  33. [Texture] MIG-29 Russia WIP
  34. [WEAPON] FN FAL [WIP]
  35. [Model] Parachute (PR:WWII)
  36. [Texture] Mi-8 "Cow", Russia, WIP
  37. Using Battlefield 2142 Objects in PR
  38. [Texturing] Mi-24 Hind Russian Navy new texture
  39. I want to help by : Arabic Localization for Player Manual
  40. [SP?] Possible to give Apache Pilot the cannon?
  41. Object browser/library
  42. [Vehicle] Flankpanzer Gepard[WIP]
  43. Battlefield 2 Exploratory Mod Analyzer
  44. [?] Occlusion mesh
  45. [Help] AI templates and the editor
  46. [HELP] Deployable mortars for Taliban/Meins on coop
  47. Ukraine Map?
  48. destructive to indestructible
  49. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  50. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  51. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  52. [HELP] Player radio sounds do not load
  53. [HELP] EoTech sight with 3x zoom - crosshair
  54. Deleting ''PlayerControlObject'' ?
  55. Objects View Distance
  56. [SP] AI Smokescreen
  57. [Maps] BFP4F Overgrowth (For use in BF2)
  58. [HELP] with porting BUIS system into private mod
  59. [HELP] All vehicles bugging in minimod
  60. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  61. Emergency rescue me!
  62. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  63. [HELP] Floating kits
  64. [Help]Can't find dump files
  65. [Minimod Concept] MAG vs PR
  66. [suggestion] Afghan Buildings
  67. Using an image as terrain
  68. The solution?
  69. Getting map overview image ?
  70. [Help] delete seat in vehicle
  71. [Help] Light map resizing
  72. [Help]Postprocessing on hud
  73. 1.0 no blood
  74. Bullet Fly By Sounds and File Verification
  75. [WEAPON] IMBEL IA-2 [WIP]
  76. A bit of help on repainting terrain?
  77. The_Turkish_Moose Support Collum
  78. Editor mods: bf2 or pr?
  79. What's the stuff we don't see?
  80. [HELP] BF2 Phyton related questions
  81. [Coding] HAT Tweaks
  82. [?] Game mode creation
  83. [?] Adding "camera recoil to handheld weapons
  84. [?] Re-using lightmaps
  85. PRLauncher and Mods
  86. [Help] Insert random texts to a specific line of .txt file
  87. Re-implementing Nightvision?
  88. Vehicle Headlights?
  89. SunSet City
  90. Add a kit to a faction?
  91. [Weapon]
  92. [HELP] Divide Image CS
  93. Edited map crash
  94. [?] Resigning commander
  95. [?]Welding up a model automatically
  96. Central African Republic
  97. PR Mod Manager [Proof of Concept]
  98. PR Tank Controller Profile
  99. [?] Converting Object Space to Tangent Space Normal Map
  100. [Project] Shadowspear (Special Forces Minimod)
  101. I want to get involved with modeling and coding.
  102. Animating.
  103. Mod bots can use TV guided missile
  104. [?] Find String & Replace with Random String from List - Tool/Script?
  105. Anyone wanting original music for their loading screens?
  106. Tweak Files -Damage component help
  107. [Map crash] vBF2 menu texture (80%)
  108. [help] editor setup for 1.0
  109. Chaning factions and vehicles on co-op map
  110. [SP Map Pack] Spyker's SP Map Pack 1
  111. BF2 maps
  112. Creating a server with more vehicles in
  113. Need help with 3dsmax lightmaps (again)
  114. [tip/info][Subdiv]Booleans
  115. Fast lasers
  116. Need help with a program that gathers stats
  117. Just a few models
  118. [Request] Map Making Tut 1.0
  119. Custom US Voices
  120. [help] Single Man Leclerc
  121. [Concept] Dshk AA nest
  122. [Request] Polish Forces Star 944
  123. Troubles with AI
  124. Commander Menu
  125. Maps for Scenario Sundays
  126. Shilka texture
  127. [Info] Running the Debugger in 1.0
  128. Does anyone have grunt tasks for someone totally new to do?
  129. 3dsmax Lightmaps problem! Very black outcome.
  130. A little question about the objects spawners v1.0
  131. How to get started with audio modding?
  132. [?] Need to update editor?
  133. Unable to modify stuff anymore.
  134. Mapping and 1.0
  135. How to change soldier camos?
  136. Can I Please Get Scripting Help?
  137. CryEngine Sandbox_import assets
  138. trees - rocks WIP
  139. Compiler anyone?
  140. Ammo Indicator
  141. Finite Medikit
  142. [WIP] RPG-7
  143. [WIP] FMK-1 & FMK-3 Mines (PR:F)
  144. [Offer] Misc Mod Help
  145. new map - terrain patches disappear ingame
  146. Tracer bug
  147. Container Ship Map / Somali Pirates?
  148. Weapons in PR:Minimods
  149. [Request] Battle of Mogadishu community help
  150. [help]Editor loading time
  151. Attempting to make a contour map....
  152. Suggestion: 90' fights?
  153. 128 gpo bug
  154. the M1A2 Abrams TUSK from PR to AP (Alpha Project)
  155. PR 1.0 Beta Coop
  156. [Texture bug]
  157. Paint it Black!
  158. Rendering speed
  159. [WIP] M151 Protector RWS
  160. Changing texture materials
  161. Running Editor as Admin
  162. [help]Map offset/combat areas
  163. [Help]Zoom doesnt work
  164. How to use Soldier Camera in Editor?
  165. Why I can not run the modified map?
  166. Recommended fields?
  167. [Help]PR maps for Omnicide
  168. [Help] 3DS Max Lightmapping
  169. [?] Quick questions about roads
  170. Making a new model for bf2?
  171. Destroyable Bridges Location
  172. The rules of surrounding terrain
  173. Minimap (No static objects shown?)
  174. Glitchy Objects
  175. Problems to do the texture? here the solution!
  176. [Vehicle] Wiesel 2 Ozelot(BW)
  177. Deleting the minimap
  178. [Request] Thunder strom skydome
  179. Lithuanian Armed Forces-LAF
  180. How do I solve this problem? (terrain view in editor)
  181. help! How do I lift equipment limitations?
  182. Help with 3rd selectable firearm?
  183. PR: Turkish Armed Forces?
  184. Grid overlay for textures
  185. Attack Chopper Gunnerbar
  186. Another "beginner wants to mod" thread
  187. Why can not I change the map of the water level?
  188. 3dsmax UVW unwrap and mirroing objects
  189. CryEngine3 guidelines?
  190. Voice actors needed!
  191. [Texture] British 1968 DPM Camo (PR:F) [WIP]
  192. [HELP] Bleeding HUD
  193. City Statics
  194. How to make alternate faction layers?
  195. [Help] BFmeshview Divide by zero error
  196. [HELP] PR geometry export to 3ds max for a video
  197. [Help] How to add new statics to editor?
  198. [Request] Grozny presidential palace
  199. Choosing Load Music
  200. 1.0 Sandbox
  201. How many tris for a C-130 static ?
  202. Crash after map 100% loads
  203. I need help with the Init.con file!
  204. use geom1 of static instead of 0
  205. [HELP] Can't load kit geometries in 3ds max 9
  206. [?] Skydomes
  207. Exporting vehicles
  208. Material
  209. PR Objects
  210. Custom Map Crashes at Load
  211. 3DS max crashes on start up.
  212. Missing Statics?
  213. [help] Particle map crash
  214. [help] Menu problem
  215. 3rd person view
  216. 3DS Max9?
  217. [help] Where can I learn about materials?
  218. [help]UV's
  219. [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
  220. Is 3DS Max the only 3D editing program we can use or are there others?
  221. [Request] Modders for PR-Z
  222. [HELP] bf2 editor, when placing object.
  223. [Question] Vehicle Fuel System
  224. [Help] Removing Auto Messages & Sounds
  225. [Help!] Map loading music
  226. [?] Effects
  227. [Help] BF2 Editor Destobject Counter?
  228. [Help] Lightmap atlas
  229. Bots die upon spawning.
  230. 2 new POE2 SP/COOP maps
  231. PR Kit limitation question
  232. [CODE] New radar system
  233. [HELP] Bf2Editor Crashes
  234. Number of custom maps?
  235. Change Static Vegetation to Overgrowth
  236. [Help] Level loading issue
  237. [Help]Lightmap issue.
  238. [Help!/Request] Static Models for Torgan Valley
  239. [Help] can't find statics/missing statics
  240. [HELP] Max/maya smoothing groups
  241. BfMeshView
  242. [Help!] Google Earth/MICRODEM inaccurate
  243. [Help!] exporting from 3dsmax "saveMaterial" problem
  244. [HELP] No Objects in editor
  245. My own sound mod Issue ( ANDERS pls)
  246. [HELP/request] East European non-enterables
  247. (?) Texture paths
  248. [HELP] 3ds Max9 not responding.
  249. [HELP] Setting up editor for pr
  250. [HELP] create maps now or wait for 1.0?