View Full Version : PR:BF2 Community Modding

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  1. How to change the itemindex ?
  2. Chinook AI problem
  3. Unfinished Australian Forces comfac
  4. Project reality to BF2
  5. [HELP] Implementing BUIS on custom weapons
  6. [HELP] 3ds max export problem
  7. BF2Editor <file descirption> issue
  8. [HELP] need help on a navmesh issue
  9. Project Reality Deviation, an R6 like mini-mod (Alpha)
  10. Community interest in modelling static objects for PR
  11. Stuck on making driver's hands link with Steering Wheel
  12. Problem modifying Textures/UV
  13. missing pictures from threads
  14. How to import Bundled Mesh 3DS
  15. [bf2editor]road mesh cut off at the end of spline
  16. need help with lighting in BF2142 (BF2Editor)
  17. How to fire a weapon while moving camera somewhere else?
  18. Possible Squad Bug "fix"
  19. Is host.timer_getWallTime() resource intensive to use in a loop?
  20. Vertex Merge doesn't work, maya
  21. Tips on making dense, convincing forest?
  22. AnimSystem for PKM
  23. Changing the bullet decal time
  24. How to paint terrain quicker?
  25. Trying to get bf2editor to work in Windows 7
  26. Megas Casual Sound Modding
  27. Vehicle HUD Elements
  28. port vehicles, weapons & stuff between battlefield games
  29. Using the carrier from Iron Gator?
  30. Naval Warfare and BF2 physics
  31. BFMeshViewer Fix
  32. BFEditor, how to create a clone of a vehicle?
  33. Runway markings
  34. BFEditor crashes after full re-install
  35. How to map a community map and what restrictions do I have?
  36. Are kits moddable?
  37. help with bypass 9 item limit per kit
  38. Insurgents vs Insurgents?
  39. U.S. Maps?
  40. How to disable file verification?
  41. installing BF2 editor with battlefield 2 on steam please help
  42. How to increase grappling hook ammo?
  43. How to increase mortar ammunition for Miltia?
  44. PR Roads and .mesh files
  45. [request] empty map
  46. Static object editor crash
  47. 3 camera in one map?
  48. Missing lightmap samples for tent_v2b
  49. [HELP] what is groundhemi? is it important to generate?
  50. Downloading DEM Data
  51. [Vehicle] Soviet T-54/55
  52. Mapping on the 1.3 standalone
  53. Black Gold COOP 128
  54. [HELP] every custom map crashes at 14%
  55. [Help] Cannot see models in Battlefield 2 Editor
  56. Will Custom Minimaps get you banned?
  57. So... can we use BF2142 stuff now?
  58. mods for project reality allowed ?
  59. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  60. errormessage when trying to open flags
  61. modding ammo boxes?
  62. Blank ingamemap.dds
  63. BF2: Retexture Project
  64. what format to save terrain textures ?
  65. [Request] Inverting the M2HB HMG Ammo Belt
  66. Custom Texture Suffix in BF2Editor?
  67. BF2 Editor for 1.3
  68. Questions about soldier updates in v1.3
  69. Map Making?
  70. Question regarding a map(s) with all vehicles
  71. BF2Editor lag/unresponsive problem
  72. How is the Map Sized?
  73. Lost map files
  74. editing maps
  75. How to turn off suppression effects and blood screen?
  76. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  77. Modding the PR mod itself (modception)
  78. [Help] Port models from older BF titles to battlefield 2
  79. question regarding large maps (4km) and the 2142 engine
  80. Questions about creating a transport & logistic truck
  81. pixar releases texture pack
  82. lod glitching
  83. PR Mapping....Help!
  84. Available Modeler, looking for projects
  85. a question for PR 3d modeller guys
  86. [Coding] Server-side modding
  87. [Faction] NAF & UAF
  88. TerrainData.raw error
  89. [Faction Concept] French- Canadian Insurgents
  90. Seats in vehicles and level of submergence
  91. Zbrush_Question_selection
  92. BF2EDITOR crashes
  93. [Coding] Opticless kits for custom maps
  94. [Mapping] Dovre 4km, looking for interested co-mapper!
  95. new map crashing
  96. How do I make a custom kit?
  97. [Faction Concept] Afghan National Army
  98. [Python] ModManager.FindPlayer()
  99. [Weapon] Matra R.550 Magic I [WIP]
  100. Need help with a small photoshop task.
  101. How do I view/change default height?
  102. how to get terrain texture/material from other maps
  103. Question about exporting
  104. Some Mapping Questions from a Noob
  105. Networkable Optimizations
  106. Looking for 3d Artist.
  107. [HELP]How to edit kit geometries?
  108. [Modeling] Some Qustions
  109. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  110. [WIP] Mk-17 1000lb GPB (PR:F)
  111. Rounded cone in 3ds max 9
  112. Blender for making stuff?
  113. kit skinnedmesh editing
  114. [Help!] Converting OFP models to PR:BF2
  115. [HELP] level changes from bf editor not saving
  116. [?] Help Exporting a Rocket / Missile Projectile
  117. PR editor files
  118. [Military advice] M1 Garand Grenade Launcher
  119. [HELP] Searching for 3DS max v9
  120. Realistic scope effect
  121. [WIP] FM FAP - LMG (PR:F)
  122. Error Loading StaticMesh for removed object.
  123. How do I add a kit selector for each class?
  124. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  125. [Question] Crash when Opening Certain Maps
  126. [HELP!] weapon dealy to use problem and movement
  127. [Help] PR BOT function
  128. [Help] Importing Kit Geometry Into Max
  129. [Coding for animations] 1p weapons
  130. Unarmed_melee 1p idles
  131. [Gamemode concept] New INS gamemode
  132. [Question] Newbie Questions about the BF2 Editor
  133. [Help] Object Editor doesn't Load
  134. Squad Leader ordering bots
  135. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  136. Add 5 New Faction please read me
  137. Add new faction to PR
  138. Adding more than one sound to effects?
  139. [Help] Problems in testing map on local.
  140. Need help for Single Player Bots
  141. Looking for a mapping Coach.
  142. [Help] Importing heightmap for surrounding terrain.
  143. Missing a file
  144. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  145. Removal of Warm-Up time in ported vehicles.
  146. Maya and BF2editor years later
  147. [Help] BF2 Modding
  148. Importing PR2 Weapons Reflex Sight,
  149. Exporting Custom kits in 3DS Max 9 [Help needed]
  150. How to get started in Modeling?
  151. [General] Arab's fixes and changes
  152. [HELP!] 3ds Max 9 crashing on splash screen
  153. [?] Vehicle Underside Detail?
  154. Gliese f: Map Loading Theme
  155. [texture] MEC woodland kits
  156. BF2 with BF3 lens flare
  157. AI issues
  158. Projectile modding
  159. How to make textures for custom objects?
  160. [HELP] BF2 Editor crashes when creating new terrain
  161. [Vehicle] Bell 475 [WIP]
  162. Archipelago map.
  163. [Texture] JGSDF UH-1H
  164. [texture] US Army Multicam
  165. [Code] Flare bug work-around
  166. [Faction Concept] Ukraine Armed Forces
  167. [Texture] Russian soldiers new digital camo WIP
  168. [Vehicle]Armored SUV Toyota B6 [WIP]
  169. BF2CROSSOVER - By The_Turkish_Moose
  170. PMC Game Modes Options and Suggestions
  171. Good reasons to add the PMC faction
  172. [?]How to fix this bug
  173. [ANIMATING] new animation won't load up in the editor
  174. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  175. [Sound] Voices for Polish Forces
  176. PR maps to AIX
  177. Moose's Map Pack [WIP]
  178. HUD positioning
  179. Zoom in tanks
  180. [Texture] Mi28 Havoc russia
  181. [Tweak] Weighted Sprint by Phale and Arab
  182. [HELP] Fog effecting roads
  183. [Texture] MIG-29 Russia WIP
  184. [WEAPON] FN FAL [WIP]
  185. [Model] Parachute (PR:WWII)
  186. [Texture] Mi-8 "Cow", Russia, WIP
  187. Using Battlefield 2142 Objects in PR
  188. [Texturing] Mi-24 Hind Russian Navy new texture
  189. I want to help by : Arabic Localization for Player Manual
  190. [SP?] Possible to give Apache Pilot the cannon?
  191. Object browser/library
  192. [Vehicle] Flankpanzer Gepard[WIP]
  193. Battlefield 2 Exploratory Mod Analyzer
  194. [?] Occlusion mesh
  195. [Help] AI templates and the editor
  196. [HELP] Deployable mortars for Taliban/Meins on coop
  197. Ukraine Map?
  198. destructive to indestructible
  199. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  200. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  201. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  202. [HELP] Player radio sounds do not load
  203. [HELP] EoTech sight with 3x zoom - crosshair
  204. Deleting ''PlayerControlObject'' ?
  205. Objects View Distance
  206. [SP] AI Smokescreen
  207. [Maps] BFP4F Overgrowth (For use in BF2)
  208. [HELP] with porting BUIS system into private mod
  209. [HELP] All vehicles bugging in minimod
  210. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  211. Emergency rescue me!
  212. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  213. [HELP] Floating kits
  214. [Help]Can't find dump files
  215. [Minimod Concept] MAG vs PR
  216. [suggestion] Afghan Buildings
  217. Using an image as terrain
  218. The solution?
  219. Getting map overview image ?
  220. [Help] delete seat in vehicle
  221. [Help] Light map resizing
  222. [Help]Postprocessing on hud
  223. 1.0 no blood
  224. Bullet Fly By Sounds and File Verification
  225. [WEAPON] IMBEL IA-2 [WIP]
  226. A bit of help on repainting terrain?
  227. The_Turkish_Moose Support Collum
  228. Editor mods: bf2 or pr?
  229. What's the stuff we don't see?
  230. [HELP] BF2 Python related questions
  231. [Coding] HAT Tweaks
  232. [?] Game mode creation
  233. [?] Adding "camera recoil to handheld weapons
  234. [?] Re-using lightmaps
  235. PRLauncher and Mods
  236. [Help] Insert random texts to a specific line of .txt file
  237. Re-implementing Nightvision?
  238. Vehicle Headlights?
  239. SunSet City
  240. Add a kit to a faction?
  241. [Weapon]
  242. [HELP] Divide Image CS
  243. Edited map crash
  244. [?] Resigning commander
  245. [?]Welding up a model automatically
  246. Central African Republic
  247. PR Mod Manager [Proof of Concept]
  248. PR Tank Controller Profile
  249. [?] Converting Object Space to Tangent Space Normal Map
  250. [Project] Shadowspear (Special Forces Minimod)