View Full Version : PR:BF2 Community Modding

Pages : [1] 2 3 4 5 6 7 8 9 10 11

  1. Free Candy Van: Battlerecorder Downloader
  2. [localization] fonts client
  3. Releasing modified PR content.
  4. [B]HELP[/B] Mod Installation
  5. [HELP] how to weight vertices for a bf2 soldier
  6. Second warning HUD?
  7. Time until fire
  8. Changing faction's kits/weapons.
  9. Edit Hit Boxes?
  10. BF2 Editor problem with undergrowth
  11. Bf2 editor crashes when making roads
  12. [HELP] Intact Mesh hierarchy
  13. [Request] PR Winter Maps
  14. Particle effects shaking
  15. Kits wrong position
  16. "Zombie world" One life scenario offline (max difficulty)
  17. a possible way to change map textures in bf2 ?
  18. HK53 3D model
  19. Mapping for 2142
  20. Need urgent help!!
  21. PR Editor Missing BFMFC.dll
  22. LevelRenamer
  23. is this only about BF2 & PR ?
  24. Increase Bots Knife Attack Distance?
  25. skinned mesh export problem
  26. help Brazilian faction paratrooper
  27. BF2 Editor + Project Reality Without BF2?
  28. How to change the itemindex ?
  29. Chinook AI problem
  30. Unfinished Australian Forces comfac
  31. Project reality to BF2
  32. [HELP] Implementing BUIS on custom weapons
  33. [HELP] 3ds max export problem
  34. BF2Editor <file descirption> issue
  35. [HELP] need help on a navmesh issue
  36. Project Reality Deviation, an R6 like mini-mod (Alpha)
  37. Community interest in modelling static objects for PR
  38. Stuck on making driver's hands link with Steering Wheel
  39. Problem modifying Textures/UV
  40. missing pictures from threads
  41. How to import Bundled Mesh 3DS
  42. [bf2editor]road mesh cut off at the end of spline
  43. need help with lighting in BF2142 (BF2Editor)
  44. How to fire a weapon while moving camera somewhere else?
  45. Possible Squad Bug "fix"
  46. Is host.timer_getWallTime() resource intensive to use in a loop?
  47. Vertex Merge doesn't work, maya
  48. Tips on making dense, convincing forest?
  49. AnimSystem for PKM
  50. Changing the bullet decal time
  51. How to paint terrain quicker?
  52. Trying to get bf2editor to work in Windows 7
  53. Megas Casual Sound Modding
  54. Vehicle HUD Elements
  55. port vehicles, weapons & stuff between battlefield games
  56. Using the carrier from Iron Gator?
  57. Naval Warfare and BF2 physics
  58. BFMeshViewer Fix
  59. BFEditor, how to create a clone of a vehicle?
  60. Runway markings
  61. BFEditor crashes after full re-install
  62. How to map a community map and what restrictions do I have?
  63. Are kits moddable?
  64. help with bypass 9 item limit per kit
  65. Insurgents vs Insurgents?
  66. U.S. Maps?
  67. How to disable file verification?
  68. installing BF2 editor with battlefield 2 on steam please help
  69. How to increase grappling hook ammo?
  70. How to increase mortar ammunition for Miltia?
  71. PR Roads and .mesh files
  72. [request] empty map
  73. Static object editor crash
  74. 3 camera in one map?
  75. Missing lightmap samples for tent_v2b
  76. [HELP] what is groundhemi? is it important to generate?
  77. Downloading DEM Data
  78. [Vehicle] Soviet T-54/55
  79. Mapping on the 1.3 standalone
  80. Black Gold COOP 128
  81. [HELP] every custom map crashes at 14%
  82. [Help] Cannot see models in Battlefield 2 Editor
  83. Will Custom Minimaps get you banned?
  84. So... can we use BF2142 stuff now?
  85. mods for project reality allowed ?
  86. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  87. errormessage when trying to open flags
  88. modding ammo boxes?
  89. Blank ingamemap.dds
  90. BF2: Retexture Project
  91. what format to save terrain textures ?
  92. [Request] Inverting the M2HB HMG Ammo Belt
  93. Custom Texture Suffix in BF2Editor?
  94. BF2 Editor for 1.3
  95. Questions about soldier updates in v1.3
  96. Map Making?
  97. Question regarding a map(s) with all vehicles
  98. BF2Editor lag/unresponsive problem
  99. How is the Map Sized?
  100. Lost map files
  101. editing maps
  102. How to turn off suppression effects and blood screen?
  103. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  104. Modding the PR mod itself (modception)
  105. [Help] Port models from older BF titles to battlefield 2
  106. question regarding large maps (4km) and the 2142 engine
  107. Questions about creating a transport & logistic truck
  108. pixar releases texture pack
  109. lod glitching
  110. PR Mapping....Help!
  111. Available Modeler, looking for projects
  112. a question for PR 3d modeller guys
  113. [Coding] Server-side modding
  114. [Faction] NAF & UAF
  115. TerrainData.raw error
  116. [Faction Concept] French- Canadian Insurgents
  117. Seats in vehicles and level of submergence
  118. Zbrush_Question_selection
  119. BF2EDITOR crashes
  120. [Coding] Opticless kits for custom maps
  121. [Mapping] Dovre 4km, looking for interested co-mapper!
  122. new map crashing
  123. How do I make a custom kit?
  124. [Faction Concept] Afghan National Army
  125. [Python] ModManager.FindPlayer()
  126. [Weapon] Matra R.550 Magic I [WIP]
  127. Need help with a small photoshop task.
  128. How do I view/change default height?
  129. how to get terrain texture/material from other maps
  130. Question about exporting
  131. Some Mapping Questions from a Noob
  132. Networkable Optimizations
  133. Looking for 3d Artist.
  134. [HELP]How to edit kit geometries?
  135. [Modeling] Some Qustions
  136. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  137. [WIP] Mk-17 1000lb GPB (PR:F)
  138. Rounded cone in 3ds max 9
  139. Blender for making stuff?
  140. kit skinnedmesh editing
  141. [Help!] Converting OFP models to PR:BF2
  142. [HELP] level changes from bf editor not saving
  143. [?] Help Exporting a Rocket / Missile Projectile
  144. PR editor files
  145. [Military advice] M1 Garand Grenade Launcher
  146. [HELP] Searching for 3DS max v9
  147. Realistic scope effect
  148. [WIP] FM FAP - LMG (PR:F)
  149. Error Loading StaticMesh for removed object.
  150. How do I add a kit selector for each class?
  151. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  152. [Question] Crash when Opening Certain Maps
  153. [HELP!] weapon dealy to use problem and movement
  154. [Help] PR BOT function
  155. [Help] Importing Kit Geometry Into Max
  156. [Coding for animations] 1p weapons
  157. Unarmed_melee 1p idles
  158. [Gamemode concept] New INS gamemode
  159. [Question] Newbie Questions about the BF2 Editor
  160. [Help] Object Editor doesn't Load
  161. Squad Leader ordering bots
  162. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  163. Add 5 New Faction please read me
  164. Add new faction to PR
  165. Adding more than one sound to effects?
  166. [Help] Problems in testing map on local.
  167. Need help for Single Player Bots
  168. Looking for a mapping Coach.
  169. [Help] Importing heightmap for surrounding terrain.
  170. Missing a file
  171. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  172. Removal of Warm-Up time in ported vehicles.
  173. Maya and BF2editor years later
  174. [Help] BF2 Modding
  175. Importing PR2 Weapons Reflex Sight,
  176. Exporting Custom kits in 3DS Max 9 [Help needed]
  177. How to get started in Modeling?
  178. [General] Arab's fixes and changes
  179. [HELP!] 3ds Max 9 crashing on splash screen
  180. [?] Vehicle Underside Detail?
  181. Gliese f: Map Loading Theme
  182. [texture] MEC woodland kits
  183. BF2 with BF3 lens flare
  184. AI issues
  185. Projectile modding
  186. How to make textures for custom objects?
  187. [HELP] BF2 Editor crashes when creating new terrain
  188. [Vehicle] Bell 475 [WIP]
  189. Archipelago map.
  190. [Texture] JGSDF UH-1H
  191. [texture] US Army Multicam
  192. [Code] Flare bug work-around
  193. [Faction Concept] Ukraine Armed Forces
  194. [Texture] Russian soldiers new digital camo WIP
  195. [Vehicle]Armored SUV Toyota B6 [WIP]
  196. BF2CROSSOVER - By The_Turkish_Moose
  197. PMC Game Modes Options and Suggestions
  198. Good reasons to add the PMC faction
  199. [?]How to fix this bug
  200. [ANIMATING] new animation won't load up in the editor
  201. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  202. [Sound] Voices for Polish Forces
  203. PR maps to AIX
  204. Moose's Map Pack [WIP]
  205. HUD positioning
  206. Zoom in tanks
  207. [Texture] Mi28 Havoc russia
  208. [Tweak] Weighted Sprint by Phale and Arab
  209. [HELP] Fog effecting roads
  210. [Texture] MIG-29 Russia WIP
  211. [WEAPON] FN FAL [WIP]
  212. [Model] Parachute (PR:WWII)
  213. [Texture] Mi-8 "Cow", Russia, WIP
  214. Using Battlefield 2142 Objects in PR
  215. [Texturing] Mi-24 Hind Russian Navy new texture
  216. I want to help by : Arabic Localization for Player Manual
  217. [SP?] Possible to give Apache Pilot the cannon?
  218. Object browser/library
  219. [Vehicle] Flankpanzer Gepard[WIP]
  220. Battlefield 2 Exploratory Mod Analyzer
  221. [?] Occlusion mesh
  222. [Help] AI templates and the editor
  223. [HELP] Deployable mortars for Taliban/Meins on coop
  224. Ukraine Map?
  225. destructive to indestructible
  226. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  227. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  228. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  229. [HELP] Player radio sounds do not load
  230. [HELP] EoTech sight with 3x zoom - crosshair
  231. Deleting ''PlayerControlObject'' ?
  232. Objects View Distance
  233. [SP] AI Smokescreen
  234. [Maps] BFP4F Overgrowth (For use in BF2)
  235. [HELP] with porting BUIS system into private mod
  236. [HELP] All vehicles bugging in minimod
  237. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  238. Emergency rescue me!
  239. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  240. [HELP] Floating kits
  241. [Help]Can't find dump files
  242. [Minimod Concept] MAG vs PR
  243. [suggestion] Afghan Buildings
  244. Using an image as terrain
  245. The solution?
  246. Getting map overview image ?
  247. [Help] delete seat in vehicle
  248. [Help] Light map resizing
  249. [Help]Postprocessing on hud
  250. 1.0 no blood