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  1. HUD positioning
  2. Zoom in tanks
  3. [Texture] Mi28 Havoc russia
  4. [Tweak] Weighted Sprint by Phale and Arab
  5. [HELP] Fog effecting roads
  6. [Texture] MIG-29 Russia WIP
  7. [WEAPON] FN FAL [WIP]
  8. [Model] Parachute (PR:WWII)
  9. [Texture] Mi-8 "Cow", Russia, WIP
  10. Using Battlefield 2142 Objects in PR
  11. [Texturing] Mi-24 Hind Russian Navy new texture
  12. I want to help by : Arabic Localization for Player Manual
  13. [SP?] Possible to give Apache Pilot the cannon?
  14. Object browser/library
  15. [Vehicle] Flankpanzer Gepard[WIP]
  16. Battlefield 2 Exploratory Mod Analyzer
  17. [?] Occlusion mesh
  18. [Help] AI templates and the editor
  19. [HELP] Deployable mortars for Taliban/Meins on coop
  20. Ukraine Map?
  21. Syrian Conflict - Community Tasks
  22. destructive to indestructible
  23. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  24. [Help] Where to find BF2 Mine 3D Texture
  25. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  26. [HELP] Player radio sounds do not load
  27. [HELP] EoTech sight with 3x zoom - crosshair
  28. Deleting ''PlayerControlObject'' ?
  29. Objects View Distance
  30. [SP] AI Smokescreen
  31. [Maps] BFP4F Overgrowth (For use in BF2)
  32. [HELP] with porting BUIS system into private mod
  33. [HELP] All vehicles bugging in minimod
  34. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  35. Emergency rescue me!
  36. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  37. [HELP] Floating kits
  38. [Help]Can't find dump files
  39. [Minimod Concept] MAG vs PR
  40. [suggestion] Afghan Buildings
  41. Using an image as terrain
  42. The solution?
  43. Getting map overview image ?
  44. [Help] delete seat in vehicle
  45. [Help] Light map resizing
  46. [Help]Postprocessing on hud
  47. 1.0 no blood
  48. Bullet Fly By Sounds and File Verification
  49. [WEAPON] IMBEL IA-2 [WIP]
  50. A bit of help on repainting terrain?
  51. The_Turkish_Moose Support Collum
  52. Editor mods: bf2 or pr?
  53. What's the stuff we don't see?
  54. [HELP] BF2 Phyton related questions
  55. [Coding] HAT Tweaks
  56. [?] Game mode creation
  57. [?] Adding "camera recoil to handheld weapons
  58. [?] Re-using lightmaps
  59. PRLauncher and Mods
  60. [Help] Insert random texts to a specific line of .txt file
  61. Brazilian Forces - Community Tasks
  62. Re-implementing Nightvision?
  63. Vehicle Headlights?
  64. SunSet City
  65. Add a kit to a faction?
  66. [Weapon]
  67. [HELP] Divide Image CS
  68. Edited map crash
  69. [?] Resigning commander
  70. [?]Welding up a model automatically
  71. Central African Republic
  72. PR Mod Manager [Proof of Concept]
  73. PR Tank Controller Profile
  74. [?] Converting Object Space to Tangent Space Normal Map
  75. [Project] Shadowspear (Special Forces Minimod)
  76. I want to get involved with modeling and coding.
  77. Animating.
  78. Mod bots can use TV guided missile
  79. [?] Find String & Replace with Random String from List - Tool/Script?
  80. Anyone wanting original music for their loading screens?
  81. Tweak Files -Damage component help
  82. [Map crash] vBF2 menu texture (80%)
  83. [help] editor setup for 1.0
  84. Chaning factions and vehicles on co-op map
  85. [SP Map Pack] Spyker's SP Map Pack 1
  86. BF2 maps
  87. Creating a server with more vehicles in
  88. Need help with 3dsmax lightmaps (again)
  89. [tip/info][Subdiv]Booleans
  90. Fast lasers
  91. Need help with a program that gathers stats
  92. Just a few models
  93. [Request] Map Making Tut 1.0
  94. Custom US Voices
  95. [help] Single Man Leclerc
  96. [Concept] Dshk AA nest
  97. [Request] Polish Forces Star 944
  98. Troubles with AI
  99. Commander Menu
  100. PR:WWII - Community Tasks
  101. Maps for Scenario Sundays
  102. Shilka texture
  103. [Info] Running the Debugger in 1.0
  104. Does anyone have grunt tasks for someone totally new to do?
  105. 3dsmax Lightmaps problem! Very black outcome.
  106. A little question about the objects spawners v1.0
  107. How to get started with audio modding?
  108. [?] Need to update editor?
  109. Unable to modify stuff anymore.
  110. Mapping and 1.0
  111. How to change soldier camos?
  112. Can I Please Get Scripting Help?
  113. CryEngine Sandbox_import assets
  114. trees - rocks WIP
  115. Compiler anyone?
  116. Ammo Indicator
  117. Finite Medikit
  118. [WIP] RPG-7
  119. [WIP] FMK-1 & FMK-3 Mines (PR:F)
  120. [Offer] Misc Mod Help
  121. new map - terrain patches disappear ingame
  122. Tracer bug
  123. Container Ship Map / Somali Pirates?
  124. Weapons in PR:Minimods
  125. [Request] Battle of Mogadishu community help
  126. [help]Editor loading time
  127. Attempting to make a contour map....
  128. Suggestion: 90' fights?
  129. 128 gpo bug
  130. the M1A2 Abrams TUSK from PR to AP (Alpha Project)
  131. PR 1.0 Beta Coop
  132. [Texture bug]
  133. Paint it Black!
  134. Rendering speed
  135. [WIP] M151 Protector RWS
  136. Changing texture materials
  137. Running Editor as Admin
  138. [help]Map offset/combat areas
  139. [Help]Zoom doesnt work
  140. How to use Soldier Camera in Editor?
  141. Why I can not run the modified map?
  142. Recommended fields?
  143. [Help]PR maps for Omnicide
  144. [Help] 3DS Max Lightmapping
  145. [?] Quick questions about roads
  146. Making a new model for bf2?
  147. Destroyable Bridges Location
  148. The rules of surrounding terrain
  149. Minimap (No static objects shown?)
  150. Glitchy Objects
  151. Problems to do the texture? here the solution!
  152. [Vehicle] Wiesel 2 Ozelot(BW)
  153. Deleting the minimap
  154. [Request] Thunder strom skydome
  155. Lithuanian Armed Forces-LAF
  156. How do I solve this problem? (terrain view in editor)
  157. help! How do I lift equipment limitations?
  158. Help with 3rd selectable firearm?
  159. PR: Turkish Armed Forces?
  160. Grid overlay for textures
  161. Attack Chopper Gunnerbar
  162. Another "beginner wants to mod" thread
  163. Why can not I change the map of the water level?
  164. 3dsmax UVW unwrap and mirroing objects
  165. CryEngine3 guidelines?
  166. Voice actors needed!
  167. [Texture] British 1968 DPM Camo (PR:F) [WIP]
  168. [HELP] Bleeding HUD
  169. City Statics
  170. How to make alternate faction layers?
  171. [Help] BFmeshview Divide by zero error
  172. [HELP] PR geometry export to 3ds max for a video
  173. [Help] How to add new statics to editor?
  174. [Request] Grozny presidential palace
  175. Choosing Load Music
  176. 1.0 Sandbox
  177. How many tris for a C-130 static ?
  178. Crash after map 100% loads
  179. I need help with the Init.con file!
  180. use geom1 of static instead of 0
  181. [HELP] Can't load kit geometries in 3ds max 9
  182. [?] Skydomes
  183. Exporting vehicles
  184. Material
  185. PR Objects
  186. Custom Map Crashes at Load
  187. 3DS max crashes on start up.
  188. Missing Statics?
  189. [help] Particle map crash
  190. [help] Menu problem
  191. 3rd person view
  192. 3DS Max9?
  193. [help] Where can I learn about materials?
  194. [help]UV's
  195. [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
  196. Is 3DS Max the only 3D editing program we can use or are there others?
  197. [Request] Modders for PR-Z
  198. [HELP] bf2 editor, when placing object.
  199. [Question] Vehicle Fuel System
  200. [Help] Removing Auto Messages & Sounds
  201. [Help!] Map loading music
  202. [?] Effects
  203. [Help] BF2 Editor Destobject Counter?
  204. [Help] Lightmap atlas
  205. Bots die upon spawning.
  206. 2 new POE2 SP/COOP maps
  207. PR Kit limitation question
  208. [CODE] New radar system
  209. [HELP] Bf2Editor Crashes
  210. Number of custom maps?
  211. Change Static Vegetation to Overgrowth
  212. [Help] Level loading issue
  213. [Help]Lightmap issue.
  214. [Help!/Request] Static Models for Torgan Valley
  215. [Help] can't find statics/missing statics
  216. [HELP] Max/maya smoothing groups
  217. BfMeshView
  218. [Help!] Google Earth/MICRODEM inaccurate
  219. [Help!] exporting from 3dsmax "saveMaterial" problem
  220. [HELP] No Objects in editor
  221. My own sound mod Issue ( ANDERS pls)
  222. [HELP/request] East European non-enterables
  223. (?) Texture paths
  224. [HELP] 3ds Max9 not responding.
  225. [HELP] Setting up editor for pr
  226. [HELP] create maps now or wait for 1.0?
  227. [HELP]Green pointy hills outside map
  228. [HELP]Can't paint terrain in Grid with Texture mode
  229. Problem with my own sound mod (weapon wont auto fire)
  230. start to mod.
  231. [Concept] Tank FCS
  232. [?] Suffix's
  233. Color paint tool for creating extra layers
  234. Normandy Community Tasks
  235. [Request] Vietnamese field dressing texture
  236. map crash vbf2
  237. Custom PR map crash at 100%
  238. Pr mapping for beginners?
  239. [HELP] BF2Editor Road Tool
  240. [Help] Missile proportional navigation
  241. [Weapon] Carl Zeiss Nedinsco Scope (PR:F) [WIP]
  242. [Menu] New/Improved HUDs (PR:F) [WIP]
  243. [Faction]Brazilian Armed Forces and FARC
  244. [Help] Photoshop
  245. [Help] Dummy 'projectile' not working on dedi servers
  246. [Help] Placing/moving objects in the editor not fluid
  247. [Help] How to transfer a faction from other BF2 mods to PR
  248. [Weapon] L1A3 Bayonet (PR:F) [WIP]
  249. Programming for mapmaking?
  250. [?] Going from blender to max