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  1. [WIP] FM FAP - LMG (PR:F)
  2. Error Loading StaticMesh for removed object.
  3. How do I add a kit selector for each class?
  4. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  5. [Question] Crash when Opening Certain Maps
  6. [HELP!] weapon dealy to use problem and movement
  7. [Help] PR BOT function
  8. [Help] Importing Kit Geometry Into Max
  9. [Coding for animations] 1p weapons
  10. Unarmed_melee 1p idles
  11. [Gamemode concept] New INS gamemode
  12. [Question] Newbie Questions about the BF2 Editor
  13. [Help] Object Editor doesn't Load
  14. Squad Leader ordering bots
  15. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  16. Add 5 New Faction please read me
  17. Add new faction to PR
  18. Adding more than one sound to effects?
  19. [Help] Problems in testing map on local.
  20. Need help for Single Player Bots
  21. Looking for a mapping Coach.
  22. [Help] Importing heightmap for surrounding terrain.
  23. Missing a file
  24. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  25. Removal of Warm-Up time in ported vehicles.
  26. Maya and BF2editor years later
  27. [Help] BF2 Modding
  28. Importing PR2 Weapons Reflex Sight,
  29. Exporting Custom kits in 3DS Max 9 [Help needed]
  30. How to get started in Modeling?
  31. [General] Arab's fixes and changes
  32. [HELP!] 3ds Max 9 crashing on splash screen
  33. [?] Vehicle Underside Detail?
  34. Gliese f: Map Loading Theme
  35. [texture] MEC woodland kits
  36. BF2 with BF3 lens flare
  37. AI issues
  38. Projectile modding
  39. How to make textures for custom objects?
  40. [HELP] BF2 Editor crashes when creating new terrain
  41. [Vehicle] Bell 475 [WIP]
  42. Archipelago map.
  43. [Texture] JGSDF UH-1H
  44. [texture] US Army Multicam
  45. [Code] Flare bug work-around
  46. [Faction Concept] Ukraine Armed Forces
  47. [Texture] Russian soldiers new digital camo WIP
  48. [Vehicle]Armored SUV Toyota B6 [WIP]
  49. BF2CROSSOVER - By The_Turkish_Moose
  50. PMC Game Modes Options and Suggestions
  51. Good reasons to add the PMC faction
  52. [?]How to fix this bug
  53. [ANIMATING] new animation won't load up in the editor
  54. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  55. [Sound] Voices for Polish Forces
  56. PR maps to AIX
  57. Moose's Map Pack [WIP]
  58. HUD positioning
  59. Zoom in tanks
  60. [Texture] Mi28 Havoc russia
  61. [Tweak] Weighted Sprint by Phale and Arab
  62. [HELP] Fog effecting roads
  63. [Texture] MIG-29 Russia WIP
  64. [WEAPON] FN FAL [WIP]
  65. [Model] Parachute (PR:WWII)
  66. [Texture] Mi-8 "Cow", Russia, WIP
  67. Using Battlefield 2142 Objects in PR
  68. [Texturing] Mi-24 Hind Russian Navy new texture
  69. I want to help by : Arabic Localization for Player Manual
  70. [SP?] Possible to give Apache Pilot the cannon?
  71. Object browser/library
  72. [Vehicle] Flankpanzer Gepard[WIP]
  73. Battlefield 2 Exploratory Mod Analyzer
  74. [?] Occlusion mesh
  75. [Help] AI templates and the editor
  76. [HELP] Deployable mortars for Taliban/Meins on coop
  77. Ukraine Map?
  78. destructive to indestructible
  79. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  80. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  81. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  82. [HELP] Player radio sounds do not load
  83. [HELP] EoTech sight with 3x zoom - crosshair
  84. Deleting ''PlayerControlObject'' ?
  85. Objects View Distance
  86. [SP] AI Smokescreen
  87. [Maps] BFP4F Overgrowth (For use in BF2)
  88. [HELP] with porting BUIS system into private mod
  89. [HELP] All vehicles bugging in minimod
  90. [HELP] Crash with terrainCuller.setUseStitchedLods 0
  91. Emergency rescue me!
  92. [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"
  93. [HELP] Floating kits
  94. [Help]Can't find dump files
  95. [Minimod Concept] MAG vs PR
  96. [suggestion] Afghan Buildings
  97. Using an image as terrain
  98. The solution?
  99. Getting map overview image ?
  100. [Help] delete seat in vehicle
  101. [Help] Light map resizing
  102. [Help]Postprocessing on hud
  103. 1.0 no blood
  104. Bullet Fly By Sounds and File Verification
  105. [WEAPON] IMBEL IA-2 [WIP]
  106. A bit of help on repainting terrain?
  107. The_Turkish_Moose Support Collum
  108. Editor mods: bf2 or pr?
  109. What's the stuff we don't see?
  110. [HELP] BF2 Phyton related questions
  111. [Coding] HAT Tweaks
  112. [?] Game mode creation
  113. [?] Adding "camera recoil to handheld weapons
  114. [?] Re-using lightmaps
  115. PRLauncher and Mods
  116. [Help] Insert random texts to a specific line of .txt file
  117. Re-implementing Nightvision?
  118. Vehicle Headlights?
  119. SunSet City
  120. Add a kit to a faction?
  121. [Weapon]
  122. [HELP] Divide Image CS
  123. Edited map crash
  124. [?] Resigning commander
  125. [?]Welding up a model automatically
  126. Central African Republic
  127. PR Mod Manager [Proof of Concept]
  128. PR Tank Controller Profile
  129. [?] Converting Object Space to Tangent Space Normal Map
  130. [Project] Shadowspear (Special Forces Minimod)
  131. I want to get involved with modeling and coding.
  132. Animating.
  133. Mod bots can use TV guided missile
  134. [?] Find String & Replace with Random String from List - Tool/Script?
  135. Anyone wanting original music for their loading screens?
  136. Tweak Files -Damage component help
  137. [Map crash] vBF2 menu texture (80%)
  138. [help] editor setup for 1.0
  139. Chaning factions and vehicles on co-op map
  140. [SP Map Pack] Spyker's SP Map Pack 1
  141. BF2 maps
  142. Creating a server with more vehicles in
  143. Need help with 3dsmax lightmaps (again)
  144. [tip/info][Subdiv]Booleans
  145. Fast lasers
  146. Need help with a program that gathers stats
  147. Just a few models
  148. [Request] Map Making Tut 1.0
  149. Custom US Voices
  150. [help] Single Man Leclerc
  151. [Concept] Dshk AA nest
  152. [Request] Polish Forces Star 944
  153. Troubles with AI
  154. Commander Menu
  155. Maps for Scenario Sundays
  156. Shilka texture
  157. [Info] Running the Debugger in 1.0
  158. Does anyone have grunt tasks for someone totally new to do?
  159. 3dsmax Lightmaps problem! Very black outcome.
  160. A little question about the objects spawners v1.0
  161. How to get started with audio modding?
  162. [?] Need to update editor?
  163. Unable to modify stuff anymore.
  164. Mapping and 1.0
  165. How to change soldier camos?
  166. Can I Please Get Scripting Help?
  167. CryEngine Sandbox_import assets
  168. trees - rocks WIP
  169. Compiler anyone?
  170. Ammo Indicator
  171. Finite Medikit
  172. [WIP] RPG-7
  173. [WIP] FMK-1 & FMK-3 Mines (PR:F)
  174. [Offer] Misc Mod Help
  175. new map - terrain patches disappear ingame
  176. Tracer bug
  177. Container Ship Map / Somali Pirates?
  178. Weapons in PR:Minimods
  179. [Request] Battle of Mogadishu community help
  180. [help]Editor loading time
  181. Attempting to make a contour map....
  182. Suggestion: 90' fights?
  183. 128 gpo bug
  184. the M1A2 Abrams TUSK from PR to AP (Alpha Project)
  185. PR 1.0 Beta Coop
  186. [Texture bug]
  187. Paint it Black!
  188. Rendering speed
  189. [WIP] M151 Protector RWS
  190. Changing texture materials
  191. Running Editor as Admin
  192. [help]Map offset/combat areas
  193. [Help]Zoom doesnt work
  194. How to use Soldier Camera in Editor?
  195. Why I can not run the modified map?
  196. Recommended fields?
  197. [Help]PR maps for Omnicide
  198. [Help] 3DS Max Lightmapping
  199. [?] Quick questions about roads
  200. Making a new model for bf2?
  201. Destroyable Bridges Location
  202. The rules of surrounding terrain
  203. Minimap (No static objects shown?)
  204. Glitchy Objects
  205. Problems to do the texture? here the solution!
  206. [Vehicle] Wiesel 2 Ozelot(BW)
  207. Deleting the minimap
  208. [Request] Thunder strom skydome
  209. Lithuanian Armed Forces-LAF
  210. How do I solve this problem? (terrain view in editor)
  211. help! How do I lift equipment limitations?
  212. Help with 3rd selectable firearm?
  213. PR: Turkish Armed Forces?
  214. Grid overlay for textures
  215. Attack Chopper Gunnerbar
  216. Another "beginner wants to mod" thread
  217. Why can not I change the map of the water level?
  218. 3dsmax UVW unwrap and mirroing objects
  219. CryEngine3 guidelines?
  220. Voice actors needed!
  221. [Texture] British 1968 DPM Camo (PR:F) [WIP]
  222. [HELP] Bleeding HUD
  223. City Statics
  224. How to make alternate faction layers?
  225. [Help] BFmeshview Divide by zero error
  226. [HELP] PR geometry export to 3ds max for a video
  227. [Help] How to add new statics to editor?
  228. [Request] Grozny presidential palace
  229. Choosing Load Music
  230. 1.0 Sandbox
  231. How many tris for a C-130 static ?
  232. Crash after map 100% loads
  233. I need help with the Init.con file!
  234. use geom1 of static instead of 0
  235. [HELP] Can't load kit geometries in 3ds max 9
  236. [?] Skydomes
  237. Exporting vehicles
  238. Material
  239. PR Objects
  240. Custom Map Crashes at Load
  241. 3DS max crashes on start up.
  242. Missing Statics?
  243. [help] Particle map crash
  244. [help] Menu problem
  245. 3rd person view
  246. 3DS Max9?
  247. [help] Where can I learn about materials?
  248. [help]UV's
  249. [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
  250. Is 3DS Max the only 3D editing program we can use or are there others?