View Full Version : PR:BF2 Community Modding

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  1. WIP PzKpfw IV aufs G Early_War
  2. Can we use these sweet assets?
  3. [WIP] Russian Kornet ATGM
  4. Where are soldiers/skinnedmesh materials defined?
  5. Bf2 Roads
  6. [?] What do you need to create objects for PR?
  7. [TEC] How To Modify The BF2 Flash Menu
  8. [CONCEPT] Project Reality New UI
  9. Help: Can't get AI to attack after PRv1.3.9.0
  10. [?]FlashDevelop/GIMP to UI/HUD
  11. Other Weapons?
  12. [HELP] Zoom dont work in 3dsmax9
  13. [Texture] LAW 66
  14. GenericProjectile zombie_Projectile
  15. PR Coding
  16. CombatArea - Explain, please
  17. How to find the ground material?
  18. Collision mesh
  19. Free Candy Van: Battlerecorder Downloader
  20. [localization] fonts client
  21. Releasing modified PR content.
  22. [B]HELP[/B] Mod Installation
  23. [HELP] how to weight vertices for a bf2 soldier
  24. Second warning HUD?
  25. Time until fire
  26. Changing faction's kits/weapons.
  27. Edit Hit Boxes?
  28. BF2 Editor problem with undergrowth
  29. Bf2 editor crashes when making roads
  30. [HELP] Intact Mesh hierarchy
  31. [Request] PR Winter Maps
  32. Particle effects shaking
  33. Kits wrong position
  34. "Zombie world" One life scenario offline (max difficulty)
  35. a possible way to change map textures in bf2 ?
  36. HK53 3D model
  37. Mapping for 2142
  38. Need urgent help!!
  39. PR Editor Missing BFMFC.dll
  40. LevelRenamer
  41. is this only about BF2 & PR ?
  42. Increase Bots Knife Attack Distance?
  43. skinned mesh export problem
  44. help Brazilian faction paratrooper
  45. BF2 Editor + Project Reality Without BF2?
  46. How to change the itemindex ?
  47. Chinook AI problem
  48. Unfinished Australian Forces comfac
  49. Project reality to BF2
  50. [HELP] Implementing BUIS on custom weapons
  51. [HELP] 3ds max export problem
  52. BF2Editor <file descirption> issue
  53. [HELP] need help on a navmesh issue
  54. Project Reality Deviation, an R6 like mini-mod (Alpha)
  55. Community interest in modelling static objects for PR
  56. Stuck on making driver's hands link with Steering Wheel
  57. Problem modifying Textures/UV
  58. missing pictures from threads
  59. How to import Bundled Mesh 3DS
  60. [bf2editor]road mesh cut off at the end of spline
  61. need help with lighting in BF2142 (BF2Editor)
  62. How to fire a weapon while moving camera somewhere else?
  63. Possible Squad Bug "fix"
  64. Is host.timer_getWallTime() resource intensive to use in a loop?
  65. Vertex Merge doesn't work, maya
  66. Tips on making dense, convincing forest?
  67. AnimSystem for PKM
  68. Changing the bullet decal time
  69. How to paint terrain quicker?
  70. Trying to get bf2editor to work in Windows 7
  71. Megas Casual Sound Modding
  72. Vehicle HUD Elements
  73. port vehicles, weapons & stuff between battlefield games
  74. Using the carrier from Iron Gator?
  75. Naval Warfare and BF2 physics
  76. BFMeshViewer Fix
  77. BFEditor, how to create a clone of a vehicle?
  78. Runway markings
  79. BFEditor crashes after full re-install
  80. How to map a community map and what restrictions do I have?
  81. Are kits moddable?
  82. help with bypass 9 item limit per kit
  83. Insurgents vs Insurgents?
  84. U.S. Maps?
  85. How to disable file verification?
  86. installing BF2 editor with battlefield 2 on steam please help
  87. How to increase grappling hook ammo?
  88. How to increase mortar ammunition for Miltia?
  89. PR Roads and .mesh files
  90. [request] empty map
  91. Static object editor crash
  92. 3 camera in one map?
  93. Missing lightmap samples for tent_v2b
  94. [HELP] what is groundhemi? is it important to generate?
  95. Downloading DEM Data
  96. [Vehicle] Soviet T-54/55
  97. Mapping on the 1.3 standalone
  98. Black Gold COOP 128
  99. [HELP] every custom map crashes at 14%
  100. [Help] Cannot see models in Battlefield 2 Editor
  101. Will Custom Minimaps get you banned?
  102. So... can we use BF2142 stuff now?
  103. mods for project reality allowed ?
  104. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  105. errormessage when trying to open flags
  106. modding ammo boxes?
  107. Blank ingamemap.dds
  108. BF2: Retexture Project
  109. what format to save terrain textures ?
  110. [Request] Inverting the M2HB HMG Ammo Belt
  111. Custom Texture Suffix in BF2Editor?
  112. BF2 Editor for 1.3
  113. Questions about soldier updates in v1.3
  114. Map Making?
  115. Question regarding a map(s) with all vehicles
  116. BF2Editor lag/unresponsive problem
  117. How is the Map Sized?
  118. Lost map files
  119. editing maps
  120. How to turn off suppression effects and blood screen?
  121. [WIP] Dutch DAF YA-4442 Logistic and Transport truck [help needed!]
  122. Modding the PR mod itself (modception)
  123. [Help] Port models from older BF titles to battlefield 2
  124. question regarding large maps (4km) and the 2142 engine
  125. Questions about creating a transport & logistic truck
  126. pixar releases texture pack
  127. lod glitching
  128. PR Mapping....Help!
  129. Available Modeler, looking for projects
  130. a question for PR 3d modeller guys
  131. [Coding] Server-side modding
  132. [Faction] NAF & UAF
  133. TerrainData.raw error
  134. [Faction Concept] French- Canadian Insurgents
  135. Seats in vehicles and level of submergence
  136. Zbrush_Question_selection
  137. BF2EDITOR crashes
  138. [Coding] Opticless kits for custom maps
  139. [Mapping] Dovre 4km, looking for interested co-mapper!
  140. new map crashing
  141. How do I make a custom kit?
  142. [Faction Concept] Afghan National Army
  143. [Python] ModManager.FindPlayer()
  144. [Weapon] Matra R.550 Magic I [WIP]
  145. Need help with a small photoshop task.
  146. How do I view/change default height?
  147. how to get terrain texture/material from other maps
  148. Question about exporting
  149. Some Mapping Questions from a Noob
  150. Networkable Optimizations
  151. Looking for 3d Artist.
  152. [HELP]How to edit kit geometries?
  153. [Modeling] Some Qustions
  154. [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
  155. [WIP] Mk-17 1000lb GPB (PR:F)
  156. Rounded cone in 3ds max 9
  157. Blender for making stuff?
  158. kit skinnedmesh editing
  159. [Help!] Converting OFP models to PR:BF2
  160. [HELP] level changes from bf editor not saving
  161. [?] Help Exporting a Rocket / Missile Projectile
  162. PR editor files
  163. [Military advice] M1 Garand Grenade Launcher
  164. [HELP] Searching for 3DS max v9
  165. Realistic scope effect
  166. [WIP] FM FAP - LMG (PR:F)
  167. Error Loading StaticMesh for removed object.
  168. How do I add a kit selector for each class?
  169. [Faction Concept] ČSLA 80-s, Cold War mini-mod.
  170. [Question] Crash when Opening Certain Maps
  171. [HELP!] weapon dealy to use problem and movement
  172. [Help] PR BOT function
  173. [Help] Importing Kit Geometry Into Max
  174. [Coding for animations] 1p weapons
  175. Unarmed_melee 1p idles
  176. [Gamemode concept] New INS gamemode
  177. [Question] Newbie Questions about the BF2 Editor
  178. [Help] Object Editor doesn't Load
  179. Squad Leader ordering bots
  180. [Vehicle] KrAZ 6322 (Ukraine Faction) WIP
  181. Add 5 New Faction please read me
  182. Add new faction to PR
  183. Adding more than one sound to effects?
  184. [Help] Problems in testing map on local.
  185. Need help for Single Player Bots
  186. Looking for a mapping Coach.
  187. [Help] Importing heightmap for surrounding terrain.
  188. Missing a file
  189. The code in "Operation Marlin\server.zip\gamemodes\gpm_coop\64 gameplayobjects.con "
  190. Removal of Warm-Up time in ported vehicles.
  191. Maya and BF2editor years later
  192. [Help] BF2 Modding
  193. Importing PR2 Weapons Reflex Sight,
  194. Exporting Custom kits in 3DS Max 9 [Help needed]
  195. How to get started in Modeling?
  196. [General] Arab's fixes and changes
  197. [HELP!] 3ds Max 9 crashing on splash screen
  198. [?] Vehicle Underside Detail?
  199. Gliese f: Map Loading Theme
  200. [texture] MEC woodland kits
  201. BF2 with BF3 lens flare
  202. AI issues
  203. Projectile modding
  204. How to make textures for custom objects?
  205. [HELP] BF2 Editor crashes when creating new terrain
  206. [Vehicle] Bell 475 [WIP]
  207. Archipelago map.
  208. [Texture] JGSDF UH-1H
  209. [texture] US Army Multicam
  210. [Code] Flare bug work-around
  211. [Faction Concept] Ukraine Armed Forces
  212. [Texture] Russian soldiers new digital camo WIP
  213. [Vehicle]Armored SUV Toyota B6 [WIP]
  214. BF2CROSSOVER - By The_Turkish_Moose
  215. PMC Game Modes Options and Suggestions
  216. Good reasons to add the PMC faction
  217. [?]How to fix this bug
  218. [ANIMATING] new animation won't load up in the editor
  219. [?] is it possible to make pr weapons run with vanilla animation?(for personal mod)
  220. [Sound] Voices for Polish Forces
  221. PR maps to AIX
  222. Moose's Map Pack [WIP]
  223. HUD positioning
  224. Zoom in tanks
  225. [Texture] Mi28 Havoc russia
  226. [Tweak] Weighted Sprint by Phale and Arab
  227. [HELP] Fog effecting roads
  228. [Texture] MIG-29 Russia WIP
  229. [WEAPON] FN FAL [WIP]
  230. [Model] Parachute (PR:WWII)
  231. [Texture] Mi-8 "Cow", Russia, WIP
  232. Using Battlefield 2142 Objects in PR
  233. [Texturing] Mi-24 Hind Russian Navy new texture
  234. I want to help by : Arabic Localization for Player Manual
  235. [SP?] Possible to give Apache Pilot the cannon?
  236. Object browser/library
  237. [Vehicle] Flankpanzer Gepard[WIP]
  238. Battlefield 2 Exploratory Mod Analyzer
  239. [?] Occlusion mesh
  240. [Help] AI templates and the editor
  241. [HELP] Deployable mortars for Taliban/Meins on coop
  242. Ukraine Map?
  243. destructive to indestructible
  244. [Vehicle] Panhard AML-90 (PR:F & ARF) [WIP]
  245. [WIP] Detonatable, Tripflare and Mines Icon Enabler 1.1 + Mine M15 Fix
  246. [HELP] Guidelines/tuto on tweaking / completing vehicle after export from Max
  247. [HELP] Player radio sounds do not load
  248. [HELP] EoTech sight with 3x zoom - crosshair
  249. Deleting ''PlayerControlObject'' ?
  250. Objects View Distance