View Full Version : PR:BF2 Community Modding

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  1. A little land vehicle help
  2. In need of color texture(s)
  3. Question about Vehicle Texture/Camo.
  4. Arnoldio's Vehicle Physics Improvements
  5. Some questions from a new guy.
  6. Arnoldio's One-Life Infantry Weapons Damage Model
  7. Con & Dev Discord?
  8. Beautiful F-35 3d model bf2pr ready (not mine)
  9. Lightmap link is down
  10. Introducing The Thing mini mod for PR!
  11. Streams
  12. Removing Templates via tmp.con?
  13. How to make a perfect EnvMap
  14. Adding a new vehicle to PR, no more online game?
  15. BF4 L85A2 with all atachments
  16. Questions about PR modding to improve COOP gameplay
  17. New Vehicle Icons
  18. [WIP][STATIC] House
  19. Experimental updated 3dsMax Tools. Newer Max versions support and more.
  20. Blender for PR Modelling?
  21. 2-side faces in PR
  22. How to add Custom Sounds to PR
  23. Need help with Gmax
  24. [WIP] [Weapon] M2 Carl Gustaf
  25. [Help!] BF2 Mod Toolkit Download
  26. [Sounds] M9 preview + info on more sound work
  27. RBE - Real Ballistic Environment - Guide
  28. [HUD] Font Facelift
  29. How to add more bots in the latest versions of PR?
  30. Unusual Error
  31. [?] BfMeshViewer wont start Win10 (Solved)
  32. Making python script for teamkill score
  33. Vista's Improved Balance and Ballistics System
  34. Need HD BF2 Vanilla soldier models and skins any volunteer?
  35. [Weapon] FGM - 148 Javelin
  36. Your suggestions on what weapon model to make?
  37. [Weapon] STG - 45
  38. Russian T-95 Black Eagle tank
  39. Commander modified to play on the battlefield / front line.
  40. Need help with modding grenades
  41. BF2Editor Installation Questions
  42. Some new weapons
  43. [Coding] How 2 Jet physics basic
  44. BF2 HD Remastered 3.0 Beta - 2017 - Official
  45. [Vehicle] New Mi-24 [WIP]
  46. How add the new markers in map?
  47. Need Animations for TAC-50
  48. Vehicles disappering behind the roads
  49. Project Rebalance 1.4
  50. BfMeshView 2.3.2 released!
  51. [Faction Concept] Serbian and Croatia army
  52. High-res flags
  53. [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]
  54. Old bug retrieval
  55. realitymodfiles.com IS DOWN!!!!!
  56. Some modding questions
  57. I want to create MAPS!
  58. I need some help/info please
  59. [Tutorial] How to export 2017 max to 9 max.
  60. BF2.exe modification
  61. (Vehicle) ACV-15 Armored Combat Vehicle
  62. [WIP] Admiral Kuznetsov
  63. Aircraft/Vehicles weapons
  64. [WIP][WEAPON] M67 90mm Recoilless Rifle
  65. Need help for export weapon models
  66. Need help for object vehicle client and sound.
  68. Mini-Mod Server List
  69. Help with US Carrier
  70. Special operations
  71. Hi there, new and looking for help
  72. Smoke systems for vehicles
  73. How to get started in animation?
  74. How to get started modding PR?
  75. Project Rebalance
  76. Information on the Message Protocol?
  77. Custom map suddenly goes CTD after minutes of gameplay
  78. [WIP][Weapon] M2 Carl Gustav 84mm RR
  79. [HELP!] Game-Translation help needed
  80. [WIP][weapon] FN-6 MANPAD
  81. [WIP][Vehicle] M825 MUTT+M40 recoilless
  82. Editing Faction\Civilian Logic
  83. [HELP] Map description (intelligence report) doesn't show up in loading screen
  84. Anyone know how to get past 48 bots?
  85. [Faction Concept] IS force (daesh, TROSI etc)
  86. [HELP] vehicle shadows issue (night map)
  87. Create Bot and attach to ...whatever...
  88. L1A3 bayonet
  89. How to make a control point unspawnable
  90. Thread for new static objects for Syria
  91. Please help with BF2142 night map lighting
  92. [HELP] Overgrowth atlas generation failed
  93. S-60 57mm Anti-Air soviet cannon
  94. Changing weapon performance/God mode.
  95. [HELP] Problems happened when using edited map in server
  96. [WIP] [Vehicle] Super Etendard
  97. [HELP] 3D Modelling Western European Buildings
  98. [Help] Viewport in BF2 editor stops working
  99. [ATGM] 9K111 AT-4 Spigot
  100. [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
  101. [Help] Problem with display in 3ds Max 9
  102. =DRK= Community Downloader
  103. Invisible Kit Model
  104. Where can I get the editor for the current PR v1.39?
  105. MEC woodland uniform update
  106. [Help] regarding the combat areas and bots
  107. [WIP][Vehicle] Panhard AML-90
  108. [Help] 3ds Max9
  109. [Help] Stamp & Align, not working on same type of object?
  110. Chopper flight models
  111. Where are object components defined
  112. Obsolete lightmap checker
  113. BF2Editor Roads
  114. BF2Editor setup
  115. Possible to import Ka52 from other mod with permition?
  116. Help regarding MG and BOTS
  117. [Tool] BF2 DDS Assembler
  118. [?] Colormap & Editor/Colormap difference?
  119. [WIP] [Vehicle] [UAF] T-64BV MBT
  120. Custom Map[1km] crashes at 44-46%
  121. [WIP] MIG-27K
  122. [?] Reference pictures needed of Patria XA-203
  123. BF2: Reporting illegal ports on moddb
  124. new BF2 map crashes, no dump/error message
  125. Lightmapping for PR - v1.3 update (samples, reference meshes,...)
  126. [Request] 2142 LightMapSamples
  127. screwed up files
  128. [HELP!] 3DsMax exporting
  129. How does the Project Reality updater work?
  130. Deployable asset foundation
  131. 3ds max 9
  132. tengo una duda con los puntos de regeneracion
  133. [Help] C++ Runtime Error when loading Editor
  134. Help! textures problem
  135. no vehicle list when creating object spawner
  136. no LayerInit.con
  137. SVD iron sight animation
  138. Setting Up the BF2 Editor for PR Mapping/Modding Tutorial needs updating
  139. WIP PzKpfw IV aufs G Early_War
  140. Can we use these sweet assets?
  141. [WIP] Russian Kornet ATGM
  142. Where are soldiers/skinnedmesh materials defined?
  143. Bf2 Roads
  144. [?] What do you need to create objects for PR?
  145. [TEC] How To Modify The BF2 Flash Menu
  146. [CONCEPT] Project Reality New UI
  147. Help: Can't get AI to attack after PRv1.3.9.0
  148. [?]FlashDevelop/GIMP to UI/HUD
  149. Other Weapons?
  150. [HELP] Zoom dont work in 3dsmax9
  151. [Texture] LAW 66
  152. GenericProjectile zombie_Projectile
  153. PR Coding
  154. CombatArea - Explain, please
  155. How to find the ground material?
  156. Collision mesh
  157. Free Candy Van: Battlerecorder Downloader
  158. [localization] fonts client
  159. Releasing modified PR content.
  160. [B]HELP[/B] Mod Installation
  161. [HELP] how to weight vertices for a bf2 soldier
  162. Second warning HUD?
  163. Time until fire
  164. Changing faction's kits/weapons.
  165. Edit Hit Boxes?
  166. BF2 Editor problem with undergrowth
  167. Bf2 editor crashes when making roads
  168. [HELP] Intact Mesh hierarchy
  169. [Request] PR Winter Maps
  170. Particle effects shaking
  171. Kits wrong position
  172. "Zombie world" One life scenario offline (max difficulty)
  173. a possible way to change map textures in bf2 ?
  174. HK53 3D model
  175. Mapping for 2142
  176. Need urgent help!!
  177. PR Editor Missing BFMFC.dll
  178. LevelRenamer
  179. is this only about BF2 & PR ?
  180. Increase Bots Knife Attack Distance?
  181. skinned mesh export problem
  182. help Brazilian faction paratrooper
  183. BF2 Editor + Project Reality Without BF2?
  184. How to change the itemindex ?
  185. Chinook AI problem
  186. Unfinished Australian Forces comfac
  187. Project reality to BF2
  188. [HELP] Implementing BUIS on custom weapons
  189. [HELP] 3ds max export problem
  190. BF2Editor <file descirption> issue
  191. [HELP] need help on a navmesh issue
  192. Project Reality Deviation, an R6 like mini-mod (Alpha)
  193. Community interest in modelling static objects for PR
  194. Stuck on making driver's hands link with Steering Wheel
  195. Problem modifying Textures/UV
  196. missing pictures from threads
  197. How to import Bundled Mesh 3DS
  198. [bf2editor]road mesh cut off at the end of spline
  199. need help with lighting in BF2142 (BF2Editor)
  200. How to fire a weapon while moving camera somewhere else?
  201. Possible Squad Bug "fix"
  202. Is host.timer_getWallTime() resource intensive to use in a loop?
  203. Vertex Merge doesn't work, maya
  204. Tips on making dense, convincing forest?
  205. AnimSystem for PKM
  206. Changing the bullet decal time
  207. How to paint terrain quicker?
  208. Trying to get bf2editor to work in Windows 7
  209. Megas Casual Sound Modding
  210. Vehicle HUD Elements
  211. port vehicles, weapons & stuff between battlefield games
  212. Using the carrier from Iron Gator?
  213. Naval Warfare and BF2 physics
  214. BFMeshViewer Fix
  215. BFEditor, how to create a clone of a vehicle?
  216. Runway markings
  217. BFEditor crashes after full re-install
  218. How to map a community map and what restrictions do I have?
  219. Are kits moddable?
  220. help with bypass 9 item limit per kit
  221. Insurgents vs Insurgents?
  222. U.S. Maps?
  223. How to disable file verification?
  224. installing BF2 editor with battlefield 2 on steam please help
  225. How to increase grappling hook ammo?
  226. How to increase mortar ammunition for Miltia?
  227. PR Roads and .mesh files
  228. [request] empty map
  229. Static object editor crash
  230. 3 camera in one map?
  231. Missing lightmap samples for tent_v2b
  232. [HELP] what is groundhemi? is it important to generate?
  233. Downloading DEM Data
  234. [Vehicle] Soviet T-54/55
  235. Mapping on the 1.3 standalone
  236. Black Gold COOP 128
  237. [HELP] every custom map crashes at 14%
  238. [Help] Cannot see models in Battlefield 2 Editor
  239. Will Custom Minimaps get you banned?
  240. So... can we use BF2142 stuff now?
  241. mods for project reality allowed ?
  242. [Vehicle] Russian GAZ-2975 Tigr [WIP]
  243. errormessage when trying to open flags
  244. modding ammo boxes?
  245. Blank ingamemap.dds
  246. BF2: Retexture Project
  247. what format to save terrain textures ?
  248. [Request] Inverting the M2HB HMG Ammo Belt
  249. Custom Texture Suffix in BF2Editor?
  250. BF2 Editor for 1.3