PDA

View Full Version : PR:BF2 Community Modding


Pages : 1 2 3 4 5 6 [7] 8 9 10 11 12

  1. [Help] Having trouble finding stuff
  2. [Reference] photos of a US base in Iraq and also of downtown Baghdad
  3. [Help] Importing
  4. [Missle] Russia - R60M(AA8) [WIP]
  5. [?] looking for Xpack lightmap samples?
  6. [Faction Proposal] Brazilian Armed Forces & FARC
  7. [Asset Proposal] Guntruck
  8. [Character Model] SGT SLOPER
  9. [Map Request] Road to BIAP Map
  10. [Bomb] Russia - KAB-500L [WIP]
  11. [Help] Autodesk 3ds max 2009
  12. [Faction Proposal] Venezuelan Army (OPFOR)
  13. Steps to making objects for BF2
  14. [Help] Basic concepts and steps to making objects for BF2
  15. [Help] UV Mapping
  16. [?] what you use brush and filters in photoshop?
  17. LAV-III Export Feedback
  18. [?] BF2 Editor version
  19. [Texture] Snow
  20. [Request] Looking for a mapper
  21. [Vehicle] russian coast guard cutter [WIP]
  22. [Help] Set Insurgency/Taliban
  23. [Help] Blueprints not adding up
  24. [Missle] Russia - R77(AA12) [WIP]
  25. How to lightmap 6000 statics in 24h
  26. [Code] Brake Lights
  27. [Help] Truck "bleeding"
  28. Community Modding - List of Assets
  29. [?] Simple reskinning question
  30. [Info] 3dsMax Application Building Generator Script
  31. [Help!] bf2editor engine - rendering issues
  32. [?] Soldier Exportation tutorial?
  33. [Help] BF2editor performance took a hit
  34. [Help] 3d max 9 32 bit - Bf2 Export plug in tool
  35. [Request] Insurgency Mode Tutorial
  36. [?] Tips for New modeler taking on Helicopters?
  37. [?] BF2 editor version?
  38. [Help!] 3Ds max
  39. [Coding] BORS on Barrett Snipers
  40. [Help] Rangefinder on custom scope
  41. [HELP] How 3Ds to BF2 Editor?
  42. [Request] Reference Images for Huey Gun Mount
  43. [?] Working with programs that paint your terrain for you?
  44. [?] Scenario scripting a la AAS
  45. [?] Natural obstacles in the desert
  46. [?] copying house design from other maps?
  47. [Help] Issues with texturing.
  48. [?] Good tutorial for skinning?
  49. [Help!] Unwanted road, how do i make it go away!!!
  50. [?] Methods of modelling?
  51. [?] UVW mapping?
  52. [Reference] New PLA Rollout
  53. [Help] bf editor prob
  54. [Request] Asking Permission to use Anims from 0.809 (AK47)
  55. [Minimod] CA Combined Arms - Latest v0.9973 Hotfix
  56. [Tut. Req.] Getting Started Modelling with BF2
  57. [Minimod] CA Combined Arms - v0.997b (outdated)
  58. [?] How Do I....
  59. [?] Carrier Launched Jets
  60. [Mini-mod Proposal] Project reality Vietnam edition
  61. [?] Vehicles transporting other vehicles?
  62. [HELP] Ticketlos by for Destroying an enemy Vehicle
  63. [Help] Vehicles Huds
  64. [Help] Setting up references
  65. [Vehicle] SU-39 (SU-25TM)
  66. [Help!] BF2 Editor max altitude of flight
  67. [?] Can you set a ref pic as your ground texture for static placement?
  68. [Reference] Implosions and their Application in PR
  69. [BF2] Help (How to increase the speed of the vehicles)
  70. [Help] Overgrowth not showing in the list
  71. [[New Faction Proposal] ] Singapore Armed Forces SAF
  72. [Help] Editor crashing when Generating Envmaps and more.
  73. [?] Multi target missiles?
  74. [Help] All Vista Users! BF2 lag/object bugs fixed!!
  75. [?] Treasfering Autocad Drawings to BF2 Editor?
  76. [?] Texture Regrouping post ?
  77. [?] How can I make a special kit for using vehicles?
  78. [Help] Editor Crashes when loading overgrowth
  79. [Model] First Time Modeler
  80. [?] T72-120?
  81. [?] Bitmap for map texture
  82. [Help] Overgrowth fields..
  83. [HELP] Vehicle Camera
  84. [?] Texture??
  85. [?] Current Scimitar Model Files?
  86. [Help] Bf2 Editor View Distance stuck at 300 or so.
  87. [Weapon] my first model
  88. [?] How do you make a static penetrable?
  89. [Help] bf2 editor and insurgency, cache placement.
  90. [?] how do i make vehicles?
  91. [Help] Gmax
  92. [Help] Instant death upon spawning
  93. [Weapon/Gameplay] Weapon Jamming
  94. [Help] BF2 Editor and Vista?
  95. [?] Combined Arms No people on servers?
  96. What Type of Tutorial do you Prefer?
  97. [Mini-mod Proposal] TRANSFORMERS
  98. [Help!] Objects disapear in BF2editor
  99. [HELP] Tree Bug
  100. [Help] Server-side Modding for Private Servers
  101. [Model] British Soldier Models and Kit Geoms [WIP]
  102. [?] Custom skin in woodland map
  103. [Request] Experienced Modeler and Skinner Wanted
  104. [HELP] Making a Two seat Vehicle
  105. [Model] RFA Mounts Bay [WIP]
  106. [Help] new to 3ds max need modelling help
  107. [Help] python change kits live
  108. [Help] Terrain problem
  109. [Animation] Sig 552
  110. [Help] invisible terrain
  111. [Help] with Combat Area
  112. [HELP] Map texture problem
  113. [Request] Small Static for community map
  114. [Request] Clan Map
  115. [?] Model programs
  116. [Model] zbrush sculpt - silver surfer
  117. [Map Test] Tropical Jungle, (Quality Vs Preformance)
  118. [Texture] Custom Skymaps [WIP]
  119. [code] A Minor Mod (or two...(or three))
  120. [Texture] My first reskin
  121. [?] Compass Bearings on Maps
  122. [?] Which lowdetailmaps are the surrounding terrain textures?
  123. [Code] Logistic truck, Supplycrate hold
  124. [help] Maya, Modelling, Rendering, Exporting to BF2..
  125. [?] Coding Modular Veichles?
  126. [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]
  127. [¿] bf editor 3p view
  128. [Animation] Compact M4
  129. [Model] Russian Aircraft Carrier [WIP]
  130. [?] Armored Fury bridge static?
  131. [Model] Share your afghan houses/buldings thread (IMAGE HEAVY)
  132. [?] Good curb?
  133. [?] Capturable Airfeild?
  134. [?] Afghan building pieces?
  135. [script] instance replacer
  136. [Request] finishing texture of chinese boat
  137. [Help] Cannot import vehicules...
  138. [Help] Removing ticket bleed
  139. [?] Is there a tut on skinning?
  140. [?] BF2 Editor For Vista
  141. [Static] mogadishu-style house (with interior), WIP
  142. [?] usage of pr-assets/textures on bf3
  143. [Request] Mapper wanted
  144. [?] Soldiers and Kits
  145. [Model] Head Sculpts
  146. [?] PR weapons in vanilla BF2
  147. [?] Humvee CROWS???
  148. [Request] Tutorial on how to make tunnels
  149. [?] Terragen/Geocontrol, which?
  150. [Help] with tut on adding children to statics
  151. [Request] UV Mapper Needed
  152. [?] Custom Kit Spawner for Custom Map?
  153. [?] PR maps in vanilla?
  154. [Vehicle] Snatch Land Rover [WIP]
  155. [HELP] BF2 Editor - Objects refuse to load, none appear on list.
  156. [?] What do people want in maps?
  157. [?] Modelling Methods
  158. [Help] How Do I Vegetate Surrounding Terrain?
  159. [HELP] you must select another kit
  160. [Help] Surrounding Terrain Heightmaps
  161. [?] should I check polys or tris count on my model?
  162. [Vehicle] gaucho V.E.G.A [WIP]
  163. [Request] Afghan boat.
  164. [Important] Requesting & Trading Assets with other Mod Teams
  165. [?] Where is british lynx in bf2 editor!?
  166. [Request] Static American Highway Bridge
  167. [?] How do i make a minimap?
  168. [?] transparent glas, dirtlayer
  169. [Help] Random crashing in BF2 editor
  170. [?] PR Static versions
  171. [Help] Layer Properties unavailable.
  172. [?] How to set up a user made PR map to test (AASv2)
  173. [HELP] Map is killing me.
  174. [?] Bleed for Flags as a group
  175. [?]Upgrading Editor (0.85->0.86)
  176. [?] What does the default height of a map do?
  177. [?] Does Anyone Have American Statics/Objects?
  178. [?] Looking for a good tutorial?
  179. [?] Wrecked vehicle poly guide?
  180. [?] Map conversion to PR?
  181. [Help] problem with BF2 tools for 3dmax
  182. [?] soldiers model dimensions
  183. [Request] Asking Permission to use Anims from 0.809 (AK101)
  184. [?] HUD For BF2?
  185. [Help] How do you add Static Bridge Parts to a Map without Crashing Game Client
  186. [Request]Looking for statics modeler
  187. [?] Small metal poles
  188. [?] How to export Soldiers or model to 3dsMax
  189. [code] CATOBAR
  190. [Help!] Need picture of bipod
  191. [Help] Problems with BF2Editor.
  192. [Help] 3ds max 9
  193. [HELP]How create a kit for model?
  194. [Request] Salon du Bourget (aircraft showroom)
  195. [?] how to make a training map?
  196. [HELP] Weapon Ironsights
  197. [Weapon] SVD
  198. [Help] Change Text in the Spawn menu form USMC to LT
  199. [Vehicle] Mil 24PN
  200. [help] init.con not found
  201. [?] regarding mapping
  202. About BTR 80
  203. [Request] Animation Tutorial
  204. [Vehicle] Free models to use: Corsair II, Su-22, F-4, F-14
  205. [Vehicle] Ka-52 Alligator
  206. [?] Should I keep going?
  207. [HELP] BF2 Editor
  208. [Help] Setting up a sub-mod for PR
  209. [Vehicle] Lockheed C-130 Hercules
  210. [Help] Please
  211. [Help] Removing parts from player models.
  212. [Resquest]Stormer 433 modeller
  213. [Map Idea] Two maps I wish to do
  214. [Sounds] Guitar riffs for "score" screens after each round
  215. [Proposal] Roleplaying gamemode
  216. [?] 3dmax mutiple/subtexture
  217. [Help] Viewing PR models
  218. [HELP] editormemory.dll error...
  219. [Vehicle] AAVP7A1
  220. [Weapon] g3 TRI-RAIL HAND GUARD
  221. [?] Animated Mesh for static
  222. [?] Textures colour/detail
  223. [Resource] Textures contact sheet pdf
  224. [Help] Loading Frame
  225. [?] Binos + texture
  226. [Texture] Su-37 Texturing [Request WW2 sex bomb emblem]
  227. [?] Changing Soundtrack
  228. [Important] v0.86 Hesco Changes
  229. [?] Crack giving it up
  230. [Code] The Project Reality Launcher
  231. [?] Editing multiple UVW Maps
  232. [Help!] Rotated model
  233. [?] Rendering soldier model
  234. [Help] 3ds max 8
  235. [?] Skinning Tuts
  236. [?] 3DSMAX 9 SPLINE + VERTEX COUNT
  237. [HELP]3Ds Max smoothing groups
  238. [Model] British Soldier Model [WIP]
  239. [Static Model] Middle East buildings
  240. [HELP] Weird Textures
  241. [Help] Very Dark shadows problem
  242. [Vehicle] Mi-24 Hind [WIP]
  243. [Help]3Ds max 9
  244. [Vehicle] Ural-4320
  245. [Weapon] barrett .50 cal
  246. [?] Max Help
  247. [?] 3ds export vehicles
  248. [Code] HandBrake
  249. [Request] Al Basrah Training Map
  250. [?] Good Tutorials?