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  1. [?] looking for Xpack lightmap samples?
  2. [Faction Proposal] Brazilian Armed Forces & FARC
  3. [Asset Proposal] Guntruck
  4. [Character Model] SGT SLOPER
  5. [Map Request] Road to BIAP Map
  6. [Bomb] Russia - KAB-500L [WIP]
  7. [Help] Autodesk 3ds max 2009
  8. [Faction Proposal] Venezuelan Army (OPFOR)
  9. Steps to making objects for BF2
  10. [Help] Basic concepts and steps to making objects for BF2
  11. [Help] UV Mapping
  12. [?] what you use brush and filters in photoshop?
  13. LAV-III Export Feedback
  14. [?] BF2 Editor version
  15. [Texture] Snow
  16. [Request] Looking for a mapper
  17. [Vehicle] russian coast guard cutter [WIP]
  18. [Help] Set Insurgency/Taliban
  19. [Help] Blueprints not adding up
  20. [Missle] Russia - R77(AA12) [WIP]
  21. How to lightmap 6000 statics in 24h
  22. [Code] Brake Lights
  23. [Help] Truck "bleeding"
  24. Community Modding - List of Assets
  25. [?] Simple reskinning question
  26. [Info] 3dsMax Application Building Generator Script
  27. [Help!] bf2editor engine - rendering issues
  28. [?] Soldier Exportation tutorial?
  29. [Help] BF2editor performance took a hit
  30. [Help] 3d max 9 32 bit - Bf2 Export plug in tool
  31. [Request] Insurgency Mode Tutorial
  32. [?] Tips for New modeler taking on Helicopters?
  33. [?] BF2 editor version?
  34. [Help!] 3Ds max
  35. [Coding] BORS on Barrett Snipers
  36. [Help] Rangefinder on custom scope
  37. [HELP] How 3Ds to BF2 Editor?
  38. [Request] Reference Images for Huey Gun Mount
  39. [?] Working with programs that paint your terrain for you?
  40. [?] Scenario scripting a la AAS
  41. [?] Natural obstacles in the desert
  42. [?] copying house design from other maps?
  43. [Help] Issues with texturing.
  44. [?] Good tutorial for skinning?
  45. [Help!] Unwanted road, how do i make it go away!!!
  46. [?] Methods of modelling?
  47. [?] UVW mapping?
  48. [Reference] New PLA Rollout
  49. [Help] bf editor prob
  50. [Request] Asking Permission to use Anims from 0.809 (AK47)
  51. [Minimod] CA Combined Arms - Latest v0.9973 Hotfix
  52. [Tut. Req.] Getting Started Modelling with BF2
  53. [Minimod] CA Combined Arms - v0.997b (outdated)
  54. [?] How Do I....
  55. [?] Carrier Launched Jets
  56. [Mini-mod Proposal] Project reality Vietnam edition
  57. [?] Vehicles transporting other vehicles?
  58. [HELP] Ticketlos by for Destroying an enemy Vehicle
  59. [Help] Vehicles Huds
  60. [Help] Setting up references
  61. [Vehicle] SU-39 (SU-25TM)
  62. [Help!] BF2 Editor max altitude of flight
  63. [?] Can you set a ref pic as your ground texture for static placement?
  64. [Reference] Implosions and their Application in PR
  65. [BF2] Help (How to increase the speed of the vehicles)
  66. [Help] Overgrowth not showing in the list
  67. [[New Faction Proposal] ] Singapore Armed Forces SAF
  68. [Help] Editor crashing when Generating Envmaps and more.
  69. [?] Multi target missiles?
  70. [Help] All Vista Users! BF2 lag/object bugs fixed!!
  71. [?] Treasfering Autocad Drawings to BF2 Editor?
  72. [?] Texture Regrouping post ?
  73. [?] How can I make a special kit for using vehicles?
  74. [Help] Editor Crashes when loading overgrowth
  75. [Model] First Time Modeler
  76. [?] T72-120?
  77. [?] Bitmap for map texture
  78. [Help] Overgrowth fields..
  79. [HELP] Vehicle Camera
  80. [?] Texture??
  81. [?] Current Scimitar Model Files?
  82. [Help] Bf2 Editor View Distance stuck at 300 or so.
  83. [Weapon] my first model
  84. [?] How do you make a static penetrable?
  85. [Help] bf2 editor and insurgency, cache placement.
  86. [?] how do i make vehicles?
  87. [Help] Gmax
  88. [Help] Instant death upon spawning
  89. [Weapon/Gameplay] Weapon Jamming
  90. [Help] BF2 Editor and Vista?
  91. [?] Combined Arms No people on servers?
  92. What Type of Tutorial do you Prefer?
  93. [Mini-mod Proposal] TRANSFORMERS
  94. [Help!] Objects disapear in BF2editor
  95. [HELP] Tree Bug
  96. [Help] Server-side Modding for Private Servers
  97. [Model] British Soldier Models and Kit Geoms [WIP]
  98. [?] Custom skin in woodland map
  99. [Request] Experienced Modeler and Skinner Wanted
  100. [HELP] Making a Two seat Vehicle
  101. [Model] RFA Mounts Bay [WIP]
  102. [Help] new to 3ds max need modelling help
  103. [Help] python change kits live
  104. [Help] Terrain problem
  105. [Animation] Sig 552
  106. [Help] invisible terrain
  107. [Help] with Combat Area
  108. [HELP] Map texture problem
  109. [Request] Small Static for community map
  110. [Request] Clan Map
  111. [?] Model programs
  112. [Model] zbrush sculpt - silver surfer
  113. [Map Test] Tropical Jungle, (Quality Vs Preformance)
  114. [Texture] Custom Skymaps [WIP]
  115. [code] A Minor Mod (or two...(or three))
  116. [Texture] My first reskin
  117. [?] Compass Bearings on Maps
  118. [?] Which lowdetailmaps are the surrounding terrain textures?
  119. [Code] Logistic truck, Supplycrate hold
  120. [help] Maya, Modelling, Rendering, Exporting to BF2..
  121. [?] Coding Modular Veichles?
  122. [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]
  123. [¿] bf editor 3p view
  124. [Animation] Compact M4
  125. [Model] Russian Aircraft Carrier [WIP]
  126. [?] Armored Fury bridge static?
  127. [Model] Share your afghan houses/buldings thread (IMAGE HEAVY)
  128. [?] Good curb?
  129. [?] Capturable Airfeild?
  130. [?] Afghan building pieces?
  131. [script] instance replacer
  132. [Request] finishing texture of chinese boat
  133. [Help] Cannot import vehicules...
  134. [Help] Removing ticket bleed
  135. [?] Is there a tut on skinning?
  136. [?] BF2 Editor For Vista
  137. [Static] mogadishu-style house (with interior), WIP
  138. [?] usage of pr-assets/textures on bf3
  139. [Request] Mapper wanted
  140. [?] Soldiers and Kits
  141. [Model] Head Sculpts
  142. [?] PR weapons in vanilla BF2
  143. [?] Humvee CROWS???
  144. [Request] Tutorial on how to make tunnels
  145. [?] Terragen/Geocontrol, which?
  146. [Help] with tut on adding children to statics
  147. [Request] UV Mapper Needed
  148. [?] Custom Kit Spawner for Custom Map?
  149. [?] PR maps in vanilla?
  150. [Vehicle] Snatch Land Rover [WIP]
  151. [HELP] BF2 Editor - Objects refuse to load, none appear on list.
  152. [?] What do people want in maps?
  153. [?] Modelling Methods
  154. [Help] How Do I Vegetate Surrounding Terrain?
  155. [HELP] you must select another kit
  156. [Help] Surrounding Terrain Heightmaps
  157. [?] should I check polys or tris count on my model?
  158. [Vehicle] gaucho V.E.G.A [WIP]
  159. [Request] Afghan boat.
  160. [Important] Requesting & Trading Assets with other Mod Teams
  161. [?] Where is british lynx in bf2 editor!?
  162. [Request] Static American Highway Bridge
  163. [?] How do i make a minimap?
  164. [?] transparent glas, dirtlayer
  165. [Help] Random crashing in BF2 editor
  166. [?] PR Static versions
  167. [Help] Layer Properties unavailable.
  168. [?] How to set up a user made PR map to test (AASv2)
  169. [HELP] Map is killing me.
  170. [?] Bleed for Flags as a group
  171. [?]Upgrading Editor (0.85->0.86)
  172. [?] What does the default height of a map do?
  173. [?] Does Anyone Have American Statics/Objects?
  174. [?] Looking for a good tutorial?
  175. [?] Wrecked vehicle poly guide?
  176. [?] Map conversion to PR?
  177. [Help] problem with BF2 tools for 3dmax
  178. [?] soldiers model dimensions
  179. [Request] Asking Permission to use Anims from 0.809 (AK101)
  180. [?] HUD For BF2?
  181. [Help] How do you add Static Bridge Parts to a Map without Crashing Game Client
  182. [Request]Looking for statics modeler
  183. [?] Small metal poles
  184. [?] How to export Soldiers or model to 3dsMax
  185. [code] CATOBAR
  186. [Help!] Need picture of bipod
  187. [Help] Problems with BF2Editor.
  188. [Help] 3ds max 9
  189. [HELP]How create a kit for model?
  190. [Request] Salon du Bourget (aircraft showroom)
  191. [?] how to make a training map?
  192. [HELP] Weapon Ironsights
  193. [Weapon] SVD
  194. [Help] Change Text in the Spawn menu form USMC to LT
  195. [Vehicle] Mil 24PN
  196. [help] init.con not found
  197. [?] regarding mapping
  198. About BTR 80
  199. [Request] Animation Tutorial
  200. [Vehicle] Free models to use: Corsair II, Su-22, F-4, F-14
  201. [Vehicle] Ka-52 Alligator
  202. [?] Should I keep going?
  203. [HELP] BF2 Editor
  204. [Help] Setting up a sub-mod for PR
  205. [Vehicle] Lockheed C-130 Hercules
  206. [Help] Please
  207. [Help] Removing parts from player models.
  208. [Resquest]Stormer 433 modeller
  209. [Map Idea] Two maps I wish to do
  210. [Sounds] Guitar riffs for "score" screens after each round
  211. [Proposal] Roleplaying gamemode
  212. [?] 3dmax mutiple/subtexture
  213. [Help] Viewing PR models
  214. [HELP] editormemory.dll error...
  215. [Vehicle] AAVP7A1
  216. [Weapon] g3 TRI-RAIL HAND GUARD
  217. [?] Animated Mesh for static
  218. [?] Textures colour/detail
  219. [Resource] Textures contact sheet pdf
  220. [Help] Loading Frame
  221. [?] Binos + texture
  222. [Texture] Su-37 Texturing [Request WW2 sex bomb emblem]
  223. [?] Changing Soundtrack
  224. [Important] v0.86 Hesco Changes
  225. [?] Crack giving it up
  226. [Code] The Project Reality Launcher
  227. [?] Editing multiple UVW Maps
  228. [Help!] Rotated model
  229. [?] Rendering soldier model
  230. [Help] 3ds max 8
  231. [?] Skinning Tuts
  232. [?] 3DSMAX 9 SPLINE + VERTEX COUNT
  233. [HELP]3Ds Max smoothing groups
  234. [Model] British Soldier Model [WIP]
  235. [Static Model] Middle East buildings
  236. [HELP] Weird Textures
  237. [Help] Very Dark shadows problem
  238. [Vehicle] Mi-24 Hind [WIP]
  239. [Help]3Ds max 9
  240. [Vehicle] Ural-4320
  241. [Weapon] barrett .50 cal
  242. [?] Max Help
  243. [?] 3ds export vehicles
  244. [Code] HandBrake
  245. [Request] Al Basrah Training Map
  246. [?] Good Tutorials?
  247. [Help] BF2 T-Paint
  248. [Recruiting] Skinner & Coder
  249. [?] lightmapping 3D MAX 9 placing and scaling statics ....
  250. [?] Texture path