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  1. [Help] kodiak needs animation help
  2. [?][HUD] How the hell do you make an atlas?
  3. [Weapon] Mk12 SPR [WIP]
  4. [HELP] Error when loading new map..
  5. [Request] Tombstone static
  6. [HELP] Autodesk and .3ds files
  7. [Model] Free (and most likley sh*t) 3D Models
  8. [?] 3dsMax 2010 exporting fix yet?
  9. [Help] creating my first vehicle.
  10. [Weapon] M107 bolt action untextured + M24 SWS
  11. [Model Request] RK 95 TP and RK 62
  12. [?] about exporting?
  13. [Help] New To Modding.
  14. [Help] Overgrowth !?!
  15. [Faction Proposal] Finnish Defence Forces
  16. [HELP] edit skytextures?
  17. [Help] Missing textures in editor
  18. [Help] Error in my Project Reality Training map!
  19. [Faction Proposal] Former Yugoslavia Factions
  20. [Help] Having trouble finding stuff
  21. [Reference] photos of a US base in Iraq and also of downtown Baghdad
  22. [Help] Importing
  23. [Missle] Russia - R60M(AA8) [WIP]
  24. [?] looking for Xpack lightmap samples?
  25. [Faction Proposal] Brazilian Armed Forces & FARC
  26. [Asset Proposal] Guntruck
  27. [Character Model] SGT SLOPER
  28. [Map Request] Road to BIAP Map
  29. [Bomb] Russia - KAB-500L [WIP]
  30. [Help] Autodesk 3ds max 2009
  31. [Faction Proposal] Venezuelan Army (OPFOR)
  32. Steps to making objects for BF2
  33. [Help] Basic concepts and steps to making objects for BF2
  34. [Help] UV Mapping
  35. [?] what you use brush and filters in photoshop?
  36. LAV-III Export Feedback
  37. [?] BF2 Editor version
  38. [Texture] Snow
  39. [Request] Looking for a mapper
  40. [Vehicle] russian coast guard cutter [WIP]
  41. [Help] Set Insurgency/Taliban
  42. [Help] Blueprints not adding up
  43. [Missle] Russia - R77(AA12) [WIP]
  44. How to lightmap 6000 statics in 24h
  45. [Code] Brake Lights
  46. [Help] Truck "bleeding"
  47. Community Modding - List of Assets
  48. [?] Simple reskinning question
  49. [Info] 3dsMax Application Building Generator Script
  50. [Help!] bf2editor engine - rendering issues
  51. [?] Soldier Exportation tutorial?
  52. [Help] BF2editor performance took a hit
  53. [Help] 3d max 9 32 bit - Bf2 Export plug in tool
  54. [Request] Insurgency Mode Tutorial
  55. [?] Tips for New modeler taking on Helicopters?
  56. [?] BF2 editor version?
  57. [Help!] 3Ds max
  58. [Coding] BORS on Barrett Snipers
  59. [Help] Rangefinder on custom scope
  60. [HELP] How 3Ds to BF2 Editor?
  61. [Request] Reference Images for Huey Gun Mount
  62. [?] Working with programs that paint your terrain for you?
  63. [?] Scenario scripting a la AAS
  64. [?] Natural obstacles in the desert
  65. [?] copying house design from other maps?
  66. [Help] Issues with texturing.
  67. [?] Good tutorial for skinning?
  68. [Help!] Unwanted road, how do i make it go away!!!
  69. [?] Methods of modelling?
  70. [?] UVW mapping?
  71. [Reference] New PLA Rollout
  72. [Help] bf editor prob
  73. [Request] Asking Permission to use Anims from 0.809 (AK47)
  74. [Minimod] CA Combined Arms - Latest v0.9973 Hotfix
  75. [Tut. Req.] Getting Started Modelling with BF2
  76. [Minimod] CA Combined Arms - v0.997b (outdated)
  77. [?] How Do I....
  78. [?] Carrier Launched Jets
  79. [Mini-mod Proposal] Project reality Vietnam edition
  80. [?] Vehicles transporting other vehicles?
  81. [HELP] Ticketlos by for Destroying an enemy Vehicle
  82. [Help] Vehicles Huds
  83. [Help] Setting up references
  84. [Vehicle] SU-39 (SU-25TM)
  85. [Help!] BF2 Editor max altitude of flight
  86. [?] Can you set a ref pic as your ground texture for static placement?
  87. [Reference] Implosions and their Application in PR
  88. [BF2] Help (How to increase the speed of the vehicles)
  89. [Help] Overgrowth not showing in the list
  90. [[New Faction Proposal] ] Singapore Armed Forces SAF
  91. [Help] Editor crashing when Generating Envmaps and more.
  92. [?] Multi target missiles?
  93. [Help] All Vista Users! BF2 lag/object bugs fixed!!
  94. [?] Treasfering Autocad Drawings to BF2 Editor?
  95. [?] Texture Regrouping post ?
  96. [?] How can I make a special kit for using vehicles?
  97. [Help] Editor Crashes when loading overgrowth
  98. [Model] First Time Modeler
  99. [?] T72-120?
  100. [?] Bitmap for map texture
  101. [Help] Overgrowth fields..
  102. [HELP] Vehicle Camera
  103. [?] Texture??
  104. [?] Current Scimitar Model Files?
  105. [Help] Bf2 Editor View Distance stuck at 300 or so.
  106. [Weapon] my first model
  107. [?] How do you make a static penetrable?
  108. [Help] bf2 editor and insurgency, cache placement.
  109. [?] how do i make vehicles?
  110. [Help] Gmax
  111. [Help] Instant death upon spawning
  112. [Weapon/Gameplay] Weapon Jamming
  113. [Help] BF2 Editor and Vista?
  114. [?] Combined Arms No people on servers?
  115. What Type of Tutorial do you Prefer?
  116. [Mini-mod Proposal] TRANSFORMERS
  117. [Help!] Objects disapear in BF2editor
  118. [HELP] Tree Bug
  119. [Help] Server-side Modding for Private Servers
  120. [Model] British Soldier Models and Kit Geoms [WIP]
  121. [?] Custom skin in woodland map
  122. [Request] Experienced Modeler and Skinner Wanted
  123. [HELP] Making a Two seat Vehicle
  124. [Model] RFA Mounts Bay [WIP]
  125. [Help] new to 3ds max need modelling help
  126. [Help] python change kits live
  127. [Help] Terrain problem
  128. [Animation] Sig 552
  129. [Help] invisible terrain
  130. [Help] with Combat Area
  131. [HELP] Map texture problem
  132. [Request] Small Static for community map
  133. [Request] Clan Map
  134. [?] Model programs
  135. [Model] zbrush sculpt - silver surfer
  136. [Map Test] Tropical Jungle, (Quality Vs Preformance)
  137. [Texture] Custom Skymaps [WIP]
  138. [code] A Minor Mod (or two...(or three))
  139. [Texture] My first reskin
  140. [?] Compass Bearings on Maps
  141. [?] Which lowdetailmaps are the surrounding terrain textures?
  142. [Code] Logistic truck, Supplycrate hold
  143. [help] Maya, Modelling, Rendering, Exporting to BF2..
  144. [?] Coding Modular Veichles?
  145. [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]
  146. [¿] bf editor 3p view
  147. [Animation] Compact M4
  148. [Model] Russian Aircraft Carrier [WIP]
  149. [?] Armored Fury bridge static?
  150. [Model] Share your afghan houses/buldings thread (IMAGE HEAVY)
  151. [?] Good curb?
  152. [?] Capturable Airfeild?
  153. [?] Afghan building pieces?
  154. [script] instance replacer
  155. [Request] finishing texture of chinese boat
  156. [Help] Cannot import vehicules...
  157. [Help] Removing ticket bleed
  158. [?] Is there a tut on skinning?
  159. [?] BF2 Editor For Vista
  160. [Static] mogadishu-style house (with interior), WIP
  161. [?] usage of pr-assets/textures on bf3
  162. [Request] Mapper wanted
  163. [?] Soldiers and Kits
  164. [Model] Head Sculpts
  165. [?] PR weapons in vanilla BF2
  166. [?] Humvee CROWS???
  167. [Request] Tutorial on how to make tunnels
  168. [?] Terragen/Geocontrol, which?
  169. [Help] with tut on adding children to statics
  170. [Request] UV Mapper Needed
  171. [?] Custom Kit Spawner for Custom Map?
  172. [?] PR maps in vanilla?
  173. [Vehicle] Snatch Land Rover [WIP]
  174. [HELP] BF2 Editor - Objects refuse to load, none appear on list.
  175. [?] What do people want in maps?
  176. [?] Modelling Methods
  177. [Help] How Do I Vegetate Surrounding Terrain?
  178. [HELP] you must select another kit
  179. [Help] Surrounding Terrain Heightmaps
  180. [?] should I check polys or tris count on my model?
  181. [Vehicle] gaucho V.E.G.A [WIP]
  182. [Request] Afghan boat.
  183. [Important] Requesting & Trading Assets with other Mod Teams
  184. [?] Where is british lynx in bf2 editor!?
  185. [Request] Static American Highway Bridge
  186. [?] How do i make a minimap?
  187. [?] transparent glas, dirtlayer
  188. [Help] Random crashing in BF2 editor
  189. [?] PR Static versions
  190. [Help] Layer Properties unavailable.
  191. [?] How to set up a user made PR map to test (AASv2)
  192. [HELP] Map is killing me.
  193. [?] Bleed for Flags as a group
  194. [?]Upgrading Editor (0.85->0.86)
  195. [?] What does the default height of a map do?
  196. [?] Does Anyone Have American Statics/Objects?
  197. [?] Looking for a good tutorial?
  198. [?] Wrecked vehicle poly guide?
  199. [?] Map conversion to PR?
  200. [Help] problem with BF2 tools for 3dmax
  201. [?] soldiers model dimensions
  202. [Request] Asking Permission to use Anims from 0.809 (AK101)
  203. [?] HUD For BF2?
  204. [Help] How do you add Static Bridge Parts to a Map without Crashing Game Client
  205. [Request]Looking for statics modeler
  206. [?] Small metal poles
  207. [?] How to export Soldiers or model to 3dsMax
  208. [code] CATOBAR
  209. [Help!] Need picture of bipod
  210. [Help] Problems with BF2Editor.
  211. [Help] 3ds max 9
  212. [HELP]How create a kit for model?
  213. [Request] Salon du Bourget (aircraft showroom)
  214. [?] how to make a training map?
  215. [HELP] Weapon Ironsights
  216. [Weapon] SVD
  217. [Help] Change Text in the Spawn menu form USMC to LT
  218. [Vehicle] Mil 24PN
  219. [help] init.con not found
  220. [?] regarding mapping
  221. About BTR 80
  222. [Request] Animation Tutorial
  223. [Vehicle] Free models to use: Corsair II, Su-22, F-4, F-14
  224. [Vehicle] Ka-52 Alligator
  225. [?] Should I keep going?
  226. [HELP] BF2 Editor
  227. [Help] Setting up a sub-mod for PR
  228. [Vehicle] Lockheed C-130 Hercules
  229. [Help] Please
  230. [Help] Removing parts from player models.
  231. [Resquest]Stormer 433 modeller
  232. [Map Idea] Two maps I wish to do
  233. [Sounds] Guitar riffs for "score" screens after each round
  234. [Proposal] Roleplaying gamemode
  235. [?] 3dmax mutiple/subtexture
  236. [Help] Viewing PR models
  237. [HELP] editormemory.dll error...
  238. [Vehicle] AAVP7A1
  239. [Weapon] g3 TRI-RAIL HAND GUARD
  240. [?] Animated Mesh for static
  241. [?] Textures colour/detail
  242. [Resource] Textures contact sheet pdf
  243. [Help] Loading Frame
  244. [?] Binos + texture
  245. [Texture] Su-37 Texturing [Request WW2 sex bomb emblem]
  246. [?] Changing Soundtrack
  247. [Important] v0.86 Hesco Changes
  248. [?] Crack giving it up
  249. [Code] The Project Reality Launcher
  250. [?] Editing multiple UVW Maps