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  1. Steps to making objects for BF2
  2. [Help] Basic concepts and steps to making objects for BF2
  3. [Help] UV Mapping
  4. [?] what you use brush and filters in photoshop?
  5. LAV-III Export Feedback
  6. [?] BF2 Editor version
  7. [Texture] Snow
  8. [Request] Looking for a mapper
  9. [Vehicle] russian coast guard cutter [WIP]
  10. [Help] Set Insurgency/Taliban
  11. [Help] Blueprints not adding up
  12. [Missle] Russia - R77(AA12) [WIP]
  13. How to lightmap 6000 statics in 24h
  14. [Code] Brake Lights
  15. [Help] Truck "bleeding"
  16. Community Modding - List of Assets
  17. [?] Simple reskinning question
  18. [Info] 3dsMax Application Building Generator Script
  19. [Help!] bf2editor engine - rendering issues
  20. [?] Soldier Exportation tutorial?
  21. [Help] BF2editor performance took a hit
  22. [Help] 3d max 9 32 bit - Bf2 Export plug in tool
  23. [Request] Insurgency Mode Tutorial
  24. [?] Tips for New modeler taking on Helicopters?
  25. [?] BF2 editor version?
  26. [Help!] 3Ds max
  27. [Coding] BORS on Barrett Snipers
  28. [Help] Rangefinder on custom scope
  29. [HELP] How 3Ds to BF2 Editor?
  30. [Request] Reference Images for Huey Gun Mount
  31. [?] Working with programs that paint your terrain for you?
  32. [?] Scenario scripting a la AAS
  33. [?] Natural obstacles in the desert
  34. [?] copying house design from other maps?
  35. [Help] Issues with texturing.
  36. [?] Good tutorial for skinning?
  37. [Help!] Unwanted road, how do i make it go away!!!
  38. [?] Methods of modelling?
  39. [?] UVW mapping?
  40. [Reference] New PLA Rollout
  41. [Help] bf editor prob
  42. [Request] Asking Permission to use Anims from 0.809 (AK47)
  43. [Minimod] CA Combined Arms - Latest v0.9973 Hotfix
  44. [Tut. Req.] Getting Started Modelling with BF2
  45. [Minimod] CA Combined Arms - v0.997b (outdated)
  46. [?] How Do I....
  47. [?] Carrier Launched Jets
  48. [Mini-mod Proposal] Project reality Vietnam edition
  49. [?] Vehicles transporting other vehicles?
  50. [HELP] Ticketlos by for Destroying an enemy Vehicle
  51. [Help] Vehicles Huds
  52. [Help] Setting up references
  53. [Vehicle] SU-39 (SU-25TM)
  54. [Help!] BF2 Editor max altitude of flight
  55. [?] Can you set a ref pic as your ground texture for static placement?
  56. [Reference] Implosions and their Application in PR
  57. [BF2] Help (How to increase the speed of the vehicles)
  58. [Help] Overgrowth not showing in the list
  59. [[New Faction Proposal] ] Singapore Armed Forces SAF
  60. [Help] Editor crashing when Generating Envmaps and more.
  61. [?] Multi target missiles?
  62. [Help] All Vista Users! BF2 lag/object bugs fixed!!
  63. [?] Treasfering Autocad Drawings to BF2 Editor?
  64. [?] Texture Regrouping post ?
  65. [?] How can I make a special kit for using vehicles?
  66. [Help] Editor Crashes when loading overgrowth
  67. [Model] First Time Modeler
  68. [?] T72-120?
  69. [?] Bitmap for map texture
  70. [Help] Overgrowth fields..
  71. [HELP] Vehicle Camera
  72. [?] Texture??
  73. [?] Current Scimitar Model Files?
  74. [Help] Bf2 Editor View Distance stuck at 300 or so.
  75. [Weapon] my first model
  76. [?] How do you make a static penetrable?
  77. [Help] bf2 editor and insurgency, cache placement.
  78. [?] how do i make vehicles?
  79. [Help] Gmax
  80. [Help] Instant death upon spawning
  81. [Weapon/Gameplay] Weapon Jamming
  82. [Help] BF2 Editor and Vista?
  83. [?] Combined Arms No people on servers?
  84. What Type of Tutorial do you Prefer?
  85. [Mini-mod Proposal] TRANSFORMERS
  86. [Help!] Objects disapear in BF2editor
  87. [HELP] Tree Bug
  88. [Help] Server-side Modding for Private Servers
  89. [Model] British Soldier Models and Kit Geoms [WIP]
  90. [?] Custom skin in woodland map
  91. [Request] Experienced Modeler and Skinner Wanted
  92. [HELP] Making a Two seat Vehicle
  93. [Model] RFA Mounts Bay [WIP]
  94. [Help] new to 3ds max need modelling help
  95. [Help] python change kits live
  96. [Help] Terrain problem
  97. [Animation] Sig 552
  98. [Help] invisible terrain
  99. [Help] with Combat Area
  100. [HELP] Map texture problem
  101. [Request] Small Static for community map
  102. [Request] Clan Map
  103. [?] Model programs
  104. [Model] zbrush sculpt - silver surfer
  105. [Map Test] Tropical Jungle, (Quality Vs Preformance)
  106. [Texture] Custom Skymaps [WIP]
  107. [code] A Minor Mod (or two...(or three))
  108. [Texture] My first reskin
  109. [?] Compass Bearings on Maps
  110. [?] Which lowdetailmaps are the surrounding terrain textures?
  111. [Code] Logistic truck, Supplycrate hold
  112. [help] Maya, Modelling, Rendering, Exporting to BF2..
  113. [?] Coding Modular Veichles?
  114. [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]
  115. [¿] bf editor 3p view
  116. [Animation] Compact M4
  117. [Model] Russian Aircraft Carrier [WIP]
  118. [?] Armored Fury bridge static?
  119. [Model] Share your afghan houses/buldings thread (IMAGE HEAVY)
  120. [?] Good curb?
  121. [?] Capturable Airfeild?
  122. [?] Afghan building pieces?
  123. [script] instance replacer
  124. [Request] finishing texture of chinese boat
  125. [Help] Cannot import vehicules...
  126. [Help] Removing ticket bleed
  127. [?] Is there a tut on skinning?
  128. [?] BF2 Editor For Vista
  129. [Static] mogadishu-style house (with interior), WIP
  130. [?] usage of pr-assets/textures on bf3
  131. [Request] Mapper wanted
  132. [?] Soldiers and Kits
  133. [Model] Head Sculpts
  134. [?] PR weapons in vanilla BF2
  135. [?] Humvee CROWS???
  136. [Request] Tutorial on how to make tunnels
  137. [?] Terragen/Geocontrol, which?
  138. [Help] with tut on adding children to statics
  139. [Request] UV Mapper Needed
  140. [?] Custom Kit Spawner for Custom Map?
  141. [?] PR maps in vanilla?
  142. [Vehicle] Snatch Land Rover [WIP]
  143. [HELP] BF2 Editor - Objects refuse to load, none appear on list.
  144. [?] What do people want in maps?
  145. [?] Modelling Methods
  146. [Help] How Do I Vegetate Surrounding Terrain?
  147. [HELP] you must select another kit
  148. [Help] Surrounding Terrain Heightmaps
  149. [?] should I check polys or tris count on my model?
  150. [Vehicle] gaucho V.E.G.A [WIP]
  151. [Request] Afghan boat.
  152. [Important] Requesting & Trading Assets with other Mod Teams
  153. [?] Where is british lynx in bf2 editor!?
  154. [Request] Static American Highway Bridge
  155. [?] How do i make a minimap?
  156. [?] transparent glas, dirtlayer
  157. [Help] Random crashing in BF2 editor
  158. [?] PR Static versions
  159. [Help] Layer Properties unavailable.
  160. [?] How to set up a user made PR map to test (AASv2)
  161. [HELP] Map is killing me.
  162. [?] Bleed for Flags as a group
  163. [?]Upgrading Editor (0.85->0.86)
  164. [?] What does the default height of a map do?
  165. [?] Does Anyone Have American Statics/Objects?
  166. [?] Looking for a good tutorial?
  167. [?] Wrecked vehicle poly guide?
  168. [?] Map conversion to PR?
  169. [Help] problem with BF2 tools for 3dmax
  170. [?] soldiers model dimensions
  171. [Request] Asking Permission to use Anims from 0.809 (AK101)
  172. [?] HUD For BF2?
  173. [Help] How do you add Static Bridge Parts to a Map without Crashing Game Client
  174. [Request]Looking for statics modeler
  175. [?] Small metal poles
  176. [?] How to export Soldiers or model to 3dsMax
  177. [code] CATOBAR
  178. [Help!] Need picture of bipod
  179. [Help] Problems with BF2Editor.
  180. [Help] 3ds max 9
  181. [HELP]How create a kit for model?
  182. [Request] Salon du Bourget (aircraft showroom)
  183. [?] how to make a training map?
  184. [HELP] Weapon Ironsights
  185. [Weapon] SVD
  186. [Help] Change Text in the Spawn menu form USMC to LT
  187. [Vehicle] Mil 24PN
  188. [help] init.con not found
  189. [?] regarding mapping
  190. About BTR 80
  191. [Request] Animation Tutorial
  192. [Vehicle] Free models to use: Corsair II, Su-22, F-4, F-14
  193. [Vehicle] Ka-52 Alligator
  194. [?] Should I keep going?
  195. [HELP] BF2 Editor
  196. [Help] Setting up a sub-mod for PR
  197. [Vehicle] Lockheed C-130 Hercules
  198. [Help] Please
  199. [Help] Removing parts from player models.
  200. [Resquest]Stormer 433 modeller
  201. [Map Idea] Two maps I wish to do
  202. [Sounds] Guitar riffs for "score" screens after each round
  203. [Proposal] Roleplaying gamemode
  204. [?] 3dmax mutiple/subtexture
  205. [Help] Viewing PR models
  206. [HELP] editormemory.dll error...
  207. [Vehicle] AAVP7A1
  208. [Weapon] g3 TRI-RAIL HAND GUARD
  209. [?] Animated Mesh for static
  210. [?] Textures colour/detail
  211. [Resource] Textures contact sheet pdf
  212. [Help] Loading Frame
  213. [?] Binos + texture
  214. [Texture] Su-37 Texturing [Request WW2 sex bomb emblem]
  215. [?] Changing Soundtrack
  216. [Important] v0.86 Hesco Changes
  217. [?] Crack giving it up
  218. [Code] The Project Reality Launcher
  219. [?] Editing multiple UVW Maps
  220. [Help!] Rotated model
  221. [?] Rendering soldier model
  222. [Help] 3ds max 8
  223. [?] Skinning Tuts
  224. [?] 3DSMAX 9 SPLINE + VERTEX COUNT
  225. [HELP]3Ds Max smoothing groups
  226. [Model] British Soldier Model [WIP]
  227. [Static Model] Middle East buildings
  228. [HELP] Weird Textures
  229. [Help] Very Dark shadows problem
  230. [Vehicle] Mi-24 Hind [WIP]
  231. [Help]3Ds max 9
  232. [Vehicle] Ural-4320
  233. [Weapon] barrett .50 cal
  234. [?] Max Help
  235. [?] 3ds export vehicles
  236. [Code] HandBrake
  237. [Request] Al Basrah Training Map
  238. [?] Good Tutorials?
  239. [Help] BF2 T-Paint
  240. [Recruiting] Skinner & Coder
  241. [?] lightmapping 3D MAX 9 placing and scaling statics ....
  242. [?] Texture path
  243. [?] Setting Up a Training Map?
  244. [Faction Proposal] Republic of China, Taiwan, Armed Forces
  245. [?] POE Tools for 3DS Max? Donde
  246. [Help] Custom map crash
  247. [?] FN FAL
  248. [?] Lightmaping
  249. Help translate PR HUD strings and messages
  250. [Custom] Effects by me