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View Full Version : PR:BF2 Community Modding


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  1. [Code] Drag Wounded People
  2. [Weapon] Lead Pipe [Wip]
  3. [Help] windmill
  4. [mini-mod] Project "More" Reality SP 0.874 Full
  5. [Help] Blury Map
  6. [?] About statics + textures?
  7. [?] Map Maker?
  8. [?] How To Modify Asset Spawntimes???
  9. [Help] Game crashes when loading a map.
  10. [Faction proposal] Croatian army
  11. [HELP]
  12. [?] search a tutorial for adding new vehicles??
  13. [Weapon] Fixed JDAM
  14. [HELP] Texturing Tutorials
  15. [Missles]KH-25ML&KH-29L[W.I.P]
  16. [Help]Map CTD on 14%
  17. [?] Changing flags in the Spawnscreen?
  18. Test Track - Vehicle Testing Map
  19. [Missles] R-60m(AA-8)&R-73(AA-11) [WIP]
  20. [Faction Proposal] OPFOR Serbian Army
  21. [Help] Envmaps, water, problem
  22. [HELP] Road problem
  23. [Missle] R-27(AA-10) [WIP]
  24. [?] Modeling Reference?
  25. [Help] Getting Error When Loading Map...
  26. [?] Need a good hint for Sound Modding Software ?
  27. [Vehicle] Chinook
  28. [Help] Memory fix for bf2editor
  29. [Request] minor map changes
  30. [HELP] bfeditor, need help!
  31. [Vehicle] Cougar Mastiff
  32. [Model] Having some TurboSmooth Problems...
  33. [Model] First character
  34. [Request] Hi-resolution map photo's
  35. [Help] Textures for statics
  36. [Recruitment] The PSC Community Faction Team Wants You!
  37. [?] Pro/Engineer??
  38. [Request] Retexture help/tutorial
  39. [Help] 3DS Max Issue
  40. [Help] Photoshop and skinning bf2
  41. [?] Changing surrounding terain watercolor?
  42. [Texture] Cobra woodland reskin
  43. [?] about NVG and mapping
  44. [Faction Proposal] North Korean forces
  45. [Help] kodiak needs animation help
  46. [?][HUD] How the hell do you make an atlas?
  47. [Weapon] Mk12 SPR [WIP]
  48. [HELP] Error when loading new map..
  49. [Request] Tombstone static
  50. [HELP] Autodesk and .3ds files
  51. [Model] Free (and most likley sh*t) 3D Models
  52. [?] 3dsMax 2010 exporting fix yet?
  53. [Help] creating my first vehicle.
  54. [Weapon] M107 bolt action untextured + M24 SWS
  55. [Model Request] RK 95 TP and RK 62
  56. [?] about exporting?
  57. [Help] New To Modding.
  58. [Help] Overgrowth !?!
  59. [Faction Proposal] Finnish Defence Forces
  60. [HELP] edit skytextures?
  61. [Help] Missing textures in editor
  62. [Help] Error in my Project Reality Training map!
  63. [Faction Proposal] Former Yugoslavia Factions
  64. [Help] Having trouble finding stuff
  65. [Reference] photos of a US base in Iraq and also of downtown Baghdad
  66. [Help] Importing
  67. [Missle] Russia - R60M(AA8) [WIP]
  68. [?] looking for Xpack lightmap samples?
  69. [Faction Proposal] Brazilian Armed Forces & FARC
  70. [Asset Proposal] Guntruck
  71. [Character Model] SGT SLOPER
  72. [Map Request] Road to BIAP Map
  73. [Bomb] Russia - KAB-500L [WIP]
  74. [Help] Autodesk 3ds max 2009
  75. [Faction Proposal] Venezuelan Army (OPFOR)
  76. Steps to making objects for BF2
  77. [Help] Basic concepts and steps to making objects for BF2
  78. [Help] UV Mapping
  79. [?] what you use brush and filters in photoshop?
  80. LAV-III Export Feedback
  81. [?] BF2 Editor version
  82. [Texture] Snow
  83. [Request] Looking for a mapper
  84. [Vehicle] russian coast guard cutter [WIP]
  85. [Help] Set Insurgency/Taliban
  86. [Help] Blueprints not adding up
  87. [Missle] Russia - R77(AA12) [WIP]
  88. How to lightmap 6000 statics in 24h
  89. [Code] Brake Lights
  90. [Help] Truck "bleeding"
  91. Community Modding - List of Assets
  92. [?] Simple reskinning question
  93. [Info] 3dsMax Application Building Generator Script
  94. [Help!] bf2editor engine - rendering issues
  95. [?] Soldier Exportation tutorial?
  96. [Help] BF2editor performance took a hit
  97. [Help] 3d max 9 32 bit - Bf2 Export plug in tool
  98. [Request] Insurgency Mode Tutorial
  99. [?] Tips for New modeler taking on Helicopters?
  100. [?] BF2 editor version?
  101. [Help!] 3Ds max
  102. [Coding] BORS on Barrett Snipers
  103. [Help] Rangefinder on custom scope
  104. [HELP] How 3Ds to BF2 Editor?
  105. [Request] Reference Images for Huey Gun Mount
  106. [?] Working with programs that paint your terrain for you?
  107. [?] Scenario scripting a la AAS
  108. [?] Natural obstacles in the desert
  109. [?] copying house design from other maps?
  110. [Help] Issues with texturing.
  111. [?] Good tutorial for skinning?
  112. [Help!] Unwanted road, how do i make it go away!!!
  113. [?] Methods of modelling?
  114. [?] UVW mapping?
  115. [Reference] New PLA Rollout
  116. [Help] bf editor prob
  117. [Request] Asking Permission to use Anims from 0.809 (AK47)
  118. [Minimod] CA Combined Arms - Latest v0.9973 Hotfix
  119. [Tut. Req.] Getting Started Modelling with BF2
  120. [Minimod] CA Combined Arms - v0.997b (outdated)
  121. [?] How Do I....
  122. [?] Carrier Launched Jets
  123. [Mini-mod Proposal] Project reality Vietnam edition
  124. [?] Vehicles transporting other vehicles?
  125. [HELP] Ticketlos by for Destroying an enemy Vehicle
  126. [Help] Vehicles Huds
  127. [Help] Setting up references
  128. [Vehicle] SU-39 (SU-25TM)
  129. [Help!] BF2 Editor max altitude of flight
  130. [?] Can you set a ref pic as your ground texture for static placement?
  131. [Reference] Implosions and their Application in PR
  132. [BF2] Help (How to increase the speed of the vehicles)
  133. [Help] Overgrowth not showing in the list
  134. [[New Faction Proposal] ] Singapore Armed Forces SAF
  135. [Help] Editor crashing when Generating Envmaps and more.
  136. [?] Multi target missiles?
  137. [Help] All Vista Users! BF2 lag/object bugs fixed!!
  138. [?] Treasfering Autocad Drawings to BF2 Editor?
  139. [?] Texture Regrouping post ?
  140. [?] How can I make a special kit for using vehicles?
  141. [Help] Editor Crashes when loading overgrowth
  142. [Model] First Time Modeler
  143. [?] T72-120?
  144. [?] Bitmap for map texture
  145. [Help] Overgrowth fields..
  146. [HELP] Vehicle Camera
  147. [?] Texture??
  148. [?] Current Scimitar Model Files?
  149. [Help] Bf2 Editor View Distance stuck at 300 or so.
  150. [Weapon] my first model
  151. [?] How do you make a static penetrable?
  152. [Help] bf2 editor and insurgency, cache placement.
  153. [?] how do i make vehicles?
  154. [Help] Gmax
  155. [Help] Instant death upon spawning
  156. [Weapon/Gameplay] Weapon Jamming
  157. [Help] BF2 Editor and Vista?
  158. [?] Combined Arms No people on servers?
  159. What Type of Tutorial do you Prefer?
  160. [Mini-mod Proposal] TRANSFORMERS
  161. [Help!] Objects disapear in BF2editor
  162. [HELP] Tree Bug
  163. [Help] Server-side Modding for Private Servers
  164. [Model] British Soldier Models and Kit Geoms [WIP]
  165. [?] Custom skin in woodland map
  166. [Request] Experienced Modeler and Skinner Wanted
  167. [HELP] Making a Two seat Vehicle
  168. [Model] RFA Mounts Bay [WIP]
  169. [Help] new to 3ds max need modelling help
  170. [Help] python change kits live
  171. [Help] Terrain problem
  172. [Animation] Sig 552
  173. [Help] invisible terrain
  174. [Help] with Combat Area
  175. [HELP] Map texture problem
  176. [Request] Small Static for community map
  177. [Request] Clan Map
  178. [?] Model programs
  179. [Model] zbrush sculpt - silver surfer
  180. [Map Test] Tropical Jungle, (Quality Vs Preformance)
  181. [Texture] Custom Skymaps [WIP]
  182. [code] A Minor Mod (or two...(or three))
  183. [Texture] My first reskin
  184. [?] Compass Bearings on Maps
  185. [?] Which lowdetailmaps are the surrounding terrain textures?
  186. [Code] Logistic truck, Supplycrate hold
  187. [help] Maya, Modelling, Rendering, Exporting to BF2..
  188. [?] Coding Modular Veichles?
  189. [Weapon] Barret M107 50 cal. Anti Material Rifle [WIP]
  190. [¿] bf editor 3p view
  191. [Animation] Compact M4
  192. [Model] Russian Aircraft Carrier [WIP]
  193. [?] Armored Fury bridge static?
  194. [Model] Share your afghan houses/buldings thread (IMAGE HEAVY)
  195. [?] Good curb?
  196. [?] Capturable Airfeild?
  197. [?] Afghan building pieces?
  198. [script] instance replacer
  199. [Request] finishing texture of chinese boat
  200. [Help] Cannot import vehicules...
  201. [Help] Removing ticket bleed
  202. [?] Is there a tut on skinning?
  203. [?] BF2 Editor For Vista
  204. [Static] mogadishu-style house (with interior), WIP
  205. [?] usage of pr-assets/textures on bf3
  206. [Request] Mapper wanted
  207. [?] Soldiers and Kits
  208. [Model] Head Sculpts
  209. [?] PR weapons in vanilla BF2
  210. [?] Humvee CROWS???
  211. [Request] Tutorial on how to make tunnels
  212. [?] Terragen/Geocontrol, which?
  213. [Help] with tut on adding children to statics
  214. [Request] UV Mapper Needed
  215. [?] Custom Kit Spawner for Custom Map?
  216. [?] PR maps in vanilla?
  217. [Vehicle] Snatch Land Rover [WIP]
  218. [HELP] BF2 Editor - Objects refuse to load, none appear on list.
  219. [?] What do people want in maps?
  220. [?] Modelling Methods
  221. [Help] How Do I Vegetate Surrounding Terrain?
  222. [HELP] you must select another kit
  223. [Help] Surrounding Terrain Heightmaps
  224. [?] should I check polys or tris count on my model?
  225. [Vehicle] gaucho V.E.G.A [WIP]
  226. [Request] Afghan boat.
  227. [Important] Requesting & Trading Assets with other Mod Teams
  228. [?] Where is british lynx in bf2 editor!?
  229. [Request] Static American Highway Bridge
  230. [?] How do i make a minimap?
  231. [?] transparent glas, dirtlayer
  232. [Help] Random crashing in BF2 editor
  233. [?] PR Static versions
  234. [Help] Layer Properties unavailable.
  235. [?] How to set up a user made PR map to test (AASv2)
  236. [HELP] Map is killing me.
  237. [?] Bleed for Flags as a group
  238. [?]Upgrading Editor (0.85->0.86)
  239. [?] What does the default height of a map do?
  240. [?] Does Anyone Have American Statics/Objects?
  241. [?] Looking for a good tutorial?
  242. [?] Wrecked vehicle poly guide?
  243. [?] Map conversion to PR?
  244. [Help] problem with BF2 tools for 3dmax
  245. [?] soldiers model dimensions
  246. [Request] Asking Permission to use Anims from 0.809 (AK101)
  247. [?] HUD For BF2?
  248. [Help] How do you add Static Bridge Parts to a Map without Crashing Game Client
  249. [Request]Looking for statics modeler
  250. [?] Small metal poles