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View Full Version : 2008


  1. [Changelog] PR v0.854 fourth test build
  2. [Changelog] PR v0.853 third test build
  3. [General] Sprint & Stamina
  4. [Weapon] Kalashnikovs by Izhmash
  5. [Deployable] Razor wire & Tank traps
  6. [Static] New Fields
  7. [Map] Fallujah West
  8. [Weapon] "OMG is that a claymore!!!1"
  9. [Map] Operation Archer - redux
  10. [Gameplay] Insurgency updates
  11. [Deployable] Sandbag fighting positions
  12. [Deployable Asset / Weapon] 50 Cal Deployable
  13. [Changelog] PR v0.852 second test build
  14. [Weapon] Light Machine Guns exhibition
  15. [Changelog] PR v0.851 first test build
  16. [Weapon] Simonov Reload Animation
  17. [Map] Feyzabad - discontinued
  18. [Gameplay] Deviation modifications
  19. [Weapon] This is my rifle!
  20. [Map] Karbala
  21. Map Siege at Ochamachira [WIP]
  22. [Map] Fallujah Minimap
  23. [Map] Ramiel
  24. [Gameplay] Area Attack
  25. [Map] Muttrah City
  26. [Map] Fallujah West
  27. [Gameplay] Game modes
  28. [Static & Effects] Cave ins / land slides WIP
  29. [Static Model] N. Afghanistan, Gates and Doors
  30. [Map] Korengal Valley update
  31. [Weapon] Light Machine Guns
  32. [Kit] Medic!
  33. [Music] PR 0.8 Soundtrack Preview
  34. [Weapons] MEC Mobile Artillery
  35. [Weapons] Smoke Grenades
  36. [Weapons] Personal Defence Weapons
  37. [Weapons] Underbarrel Grenade Launchers
  38. [Weapon] L85A2 1p and 3p Animations
  39. [Weapon] Knife and SRAW Predator animations
  40. [Map] Fallujah West update
  41. [Vehicle] Stormer HVM
  42. [Gameplay] Deployable Assets
  43. [Map] Korengal Valley - Northern Afghanistan
  44. [Menu] Loading Menu Redesign
  45. [Weapon/Asset] deployable 50cals
  46. [Weapon] SSGP1
  47. [Gameplay] Medics and healing dynamics
  48. [Static Model] New Afghanistan themed compound statics
  49. [Vehicle] Chinook Helicopter
  50. [Weapon] G3/SG1 Rifle
  51. [Map] Operation Barracuda
  52. [Vehicle] RAF Tornado GR4
  53. [Weapon] SSG-P1 Sniper rifle [WIP]
  54. [Effect] Suppression effect tweaks [WIP]
  55. [Weapon] SA80 Bayonet [WIP]
  56. [HUD] Menu Screen
  57. [Map] Bi Ming day time conversion
  58. [Map] Sangin [WIP]
  59. [Static Model] Container Handling Crane
  60. [HUD] Player-specific messages
  61. [Kit] Ch-ch-chaaanges!
  62. [Kit] Special Operations
  63. [Vehicle] R.B.W.K. [WIP]
  64. [Weapon] RAF ordinance
  65. [Weapon] Minimi Para [WIP]