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  1. Make headshots instant dead dead (at least for sniper/marksman) + "arrest" feature
  2. v1.3.9 Missing ACU Patches
  3. Open Question About PR-ballistics
  4. v1.3.9 specialist twelve gage machine gun
  5. v1.3.9 Reason for G3 SG 1 being semi auto only?
  6. AAs not working
  7. MRADs on binoculars
  8. v1.3.7 Israeli M26A2 Fragmentation Grenade
  9. v1.3.7 RPG deviation
  10. M95!?
  11. Bring back variable fire right on bipod weapons?
  12. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  13. v1.3.7 Lee-Enfield/Mosin Damage?
  14. v1.3.7 SVD
  15. v1.3.5 Russian non-scope force
  16. Removing the map Icons
  17. Breacher shotgun arrest feedback
  18. v1.3.6 HAMAS
  19. v1.3 1.3.5 Infantry Feedback
  20. GER replacing G36
  21. Eyes of the Wounded
  22. v1.3 British Soldiers - Colored face
  23. v1.3 PPSh\TT-33
  24. v1.3 Maglinking issue persists
  25. v1.3 About Combat engineer and Rifleman AP of regular army
  26. v1.3 Militia's alternate militant (rifleman) kit
  27. v1.3 Excessive amount of LATs
  28. v1.3 Animation & Rate of fire - why BluFor weapons are op
  29. Allow the commander to control the UAV from FOBs
  30. Rate of Fire
  31. MEC Light-AT kit
  32. v1.3 Raging G36 nerf request
  33. AK-74 (AKS-74) for Iraq insurgents.
  34. v1.3 Increased movement speed while aiming down sights
  35. PR:BF2 v1.3 bolt action iron sight rifles
  36. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  37. General Infantry Feedback
  38. M68 Sight
  39. Russian armed forces HJ-8 (ATGM)
  40. ARF Machete making little damage
  41. Automatic Rifles OP
  42. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  43. Knife
  44. C4 Still too Large Blast Radius
  45. v1.1 Mp 7 Magazines
  46. G3 sound... suggestion to devs
  47. Bolt action rifles locked into sights.
  48. v1.1 A bigger Iron Sight for the SKS
  49. Knives and Bayonets
  50. v1.1 Eotech Reticle is Too Big
  51. Russian Optics
  52. ATGM for Syrian rebels faction (idea)
  53. Russian Breacher Class
  54. Engineers underpowered
  55. Rope Noise too loud
  56. Melee underpowered
  57. Knives in too many kits
  58. Suppressed weapons for Spotters/Snipers
  59. v1.2 Engineer kits & explosives
  60. 3-Men Kits
  61. Open Sight Rifles Seem More Accurate
  62. AR-15 easy mode
  63. Dutch Breacher
  64. Improved insurgent engineer in 1.2
  65. Dutch Forces HK416
  66. C8A1 No BUIS
  67. Civi rule change in 1.2
  68. Feedback/tactics for insurgent sapper and engineer
  69. v1.1 SPG-M9 turn rate flexibility
  70. v1.1 Rifleman AP class still hopeless
  71. v1.1 Infantry Movement Speed
  72. v1.1 Reload animation speed
  73. Syrian Rebels Faction (kits,vehicles,...)
  74. Feedback on deviation
  75. RPG-7V2 optic woes and tutorial
  76. BuiS sights (backup) issues
  77. Vietnam M14 number of mags
  78. Aimed-unaimed walk-crouch speed
  79. v1.0 M14 EBR
  80. v1.0 CQC Shooting
  81. Russian camouflage
  82. HAT kits
  83. v1.0 SMLE No.1 Scope
  84. 203 launcher
  85. Movement while sighted up
  86. Iron Sight Problem
  87. Sniper Rifles: No more OHK?
  88. Panzerfaust 3 Feedback
  89. v1.0 Bodyhit blood effect
  90. v1.0 No RKG-3s?
  91. M16A4 not accurate enough?
  92. v1.0 Indicator above reviveable players for medic?
  93. sks recoil too extreme
  94. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  95. Standard Markers on the Compass at Screen Bottom
  96. v1.0 Rifleman AP still worthless?
  97. the Medics New Responsibilities
  98. GPMG/MG kit loose optics in update?
  99. v1.0 Insurgent Shotgun (Mossberg)
  100. v1.0 9mm Pistols
  101. Maps (m) change colour of player
  102. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  103. v1.0 RPK74M, what happened to it?
  104. v1.0 [Kits]SMAW
  105. Placing IED Time? Deviation?
  106. Back up sghts
  107. v1.0 RPG needs a buff
  108. v1.0 [Minor/Animation] SVD magazine full when removed
  109. v1.0 My 5 cents on prone animation
  110. v1.0 marksmen rifle : fire mode
  111. v1.0 Black and white vision
  112. M-14EBR-R1 is a 3.08
  113. 1.0 DM Rifles Lost Accuracy?
  114. IED's need a tweak
  115. v1.0 SPR and other Maskman rifle.
  116. Grenader Deviation
  117. v1.0 head bobbing
  118. INS kits limited
  119. US Rifleman Asian
  120. v1.0 Open Beta Sapper changes for beta
  121. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  122. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  123. Respawn times
  124. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  125. v1.0 Open Beta FOB Spawn-Campers
  126. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  127. ARF Scout kit - No binos
  128. British GPMG
  129. v1.0 Open Beta New grenade launcher sounds.
  130. v1.0 Open Beta my feedback in general
  131. v1.0 Open Beta Rally points
  132. First person footstep sounds
  133. Increased HP?
  134. Sniper Rifle Shooting Way Off
  135. v1.0 Open Beta [Official] Weapons Feedback
  136. 20mm underbarrel GL rounds not strong enough.
  137. The dilemma for Insurgents
  138. HAT kits are too powerful and unrealistic
  139. Bullet Damage to Players and Kevlar
  140. weapon recoil.
  141. ERYX Strange Reload Animation
  142. WWII K98 invisible Scope.
  143. Disposal of Shoulder-Fired Rocket/Missile Weapons
  144. Problem with current deviation in far distance combat
  145. Climbing up the ladder Silently
  146. bayonet being attached.....
  147. Approved post?
  148. RPG-29/32.....
  149. Fools road Inf layer.
  150. Not being able to pick up enemy specialized kits - No sense?
  151. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  152. Couldnt hit with mg
  153. Little Animation Thing
  154. No firemode indicator while zoomed
  155. Map player maker complaint.
  156. PKM significantly underpowered
  157. SKS
  158. Vietnam Friend/Foe identification woes
  159. Russian Airborne Forces
  160. PM(Makarov) is underpowered.
  161. RPG-7 Deviation
  162. Why can't I throw an Incendiary?
  163. Review of Rifle/DMR/Sniper Damage
  164. Militia needs scopes
  165. PR-Deviation is Backwards
  166. Abjust blood effect (its a little strong)
  167. Bring back slugs to insurgents
  168. Majority of Grenadier sights unusable?
  169. Handheld AA
  170. Taliban G3
  171. For the millionth time... (Deviation)
  172. Low damage on minigun?
  173. Too much ammo?
  174. The aim doesnt seem realistic
  175. IDF Infantry
  176. Cant pickup enemy kit :)
  177. New stamina regeneration pace
  178. Soldier Acceleration
  179. Deviation indicator
  180. SPG-9 cant aim low enough
  181. 3-Round Burst is pointless.
  182. Picking up guns without camo
  183. British rifles
  184. [Nitpicking] Inaccurate Camouflage Issuance
  185. FN FAL inaccuracy/recoil
  186. Medic Kit...
  187. USMC M16A4 foregrips
  188. Field Dressing: conventional forces
  189. Russian Shotgun
  190. G36 Reload Animation not realistic
  191. knives and bayonets
  192. RKG
  193. Matador (IDF HAT) inaccuracy
  194. M60 LMG
  195. M40 crosshairs
  196. Remove Or Update The Rifleman Anti-Personnel Kit
  197. Deploying/undeploying HAT kits
  198. mine markers
  199. Grenade Launcher - Smoke Grenades - Kills Collabrator
  200. An improved medic system
  201. SKS and Enfield
  202. Weapons.
  203. Crouch to standing shot accuracy
  204. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  205. Drawing weapons
  206. G36 possibly too accurate?
  207. Shotguns for Russian faction
  208. Canadian C14 Timberwolf
  209. Sandbag protection / dig in
  210. Scoped RPG 7
  211. MG3 improvable?
  212. the New Scope Reticles.
  213. PKM "3D iron sight"
  214. UGL animations
  215. Inf, Fobs and Supply need Cover
  216. C4 wayyyy overpowered
  217. Unarmed/Civilians for HAMAS on insurgency
  218. Iron Sights
  219. Interest footage of controlling autmatic fire
  220. German Assault Rifles
  221. SKS Rifle and Lee Enfield Feedback
  222. Blur Effect
  223. What is the "ouch" sound in INS Sniper?
  224. Not a suggestion only a question.
  225. Molotov and cellphone animation?
  226. very simple suggestion (maybe not)
  227. Russian army infantry feels too weak.
  228. AR kit
  229. 3D Scopes
  230. Kit Pickup Solution
  231. MP5 Reload
  232. Combat engineer make the C4 not stick to cars
  233. Is LAT too overpowered against APC's?
  234. Shotgun
  235. Is it just me are pistols not very good?
  236. Aimbot, lag or none of the above?
  237. Combat engineer can no longer place FOBs in 0.9
  238. Accidental team switching.
  239. Headshot = Deadshot
  240. Quirks about the M14 (M21?) Sniper Rifle
  241. Weapon/bullet sounds.
  242. Russian sniper rifle
  243. Close quarters vs Long range
  244. Suppressed too easily
  245. Waiting time after medic kit pickup
  246. SVD vs All Other DMR's
  247. Ironsight Marksman Rifles
  248. PLA DMR Kit QBU-88 icon missing in coop mode
  249. SAW kits make DMR and sniper rifle's redundent
  250. IDF LMG Red dot