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  1. v1.1 Rifleman AP class still hopeless
  2. v1.1 Infantry Movement Speed
  3. v1.1 Reload animation speed
  4. Syrian Rebels Faction (kits,vehicles,...)
  5. Feedback on deviation
  6. BuiS sights (backup) issues
  7. Vietnam M14 number of mags
  8. Aimed-unaimed walk-crouch speed
  9. v1.0 M14 EBR
  10. v1.0 CQC Shooting
  11. Russian camouflage
  12. HAT kits
  13. v1.0 SMLE No.1 Scope
  14. 203 launcher
  15. Movement while sighted up
  16. Iron Sight Problem
  17. Sniper Rifles: No more OHK?
  18. Panzerfaust 3 Feedback
  19. v1.0 Bodyhit blood effect
  20. v1.0 No RKG-3s?
  21. M16A4 not accurate enough?
  22. v1.0 Indicator above reviveable players for medic?
  23. sks recoil too extreme
  24. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  25. Standard Markers on the Compass at Screen Bottom
  26. v1.0 Rifleman AP still worthless?
  27. the Medics New Responsibilities
  28. GPMG/MG kit loose optics in update?
  29. v1.0 Insurgent Shotgun (Mossberg)
  30. v1.0 9mm Pistols
  31. Maps (m) change colour of player
  32. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  33. v1.0 RPK74M, what happened to it?
  34. v1.0 [Kits]SMAW
  35. Placing IED Time? Deviation?
  36. Back up sghts
  37. v1.0 RPG needs a buff
  38. v1.0 [Minor/Animation] SVD magazine full when removed
  39. v1.0 My 5 cents on prone animation
  40. v1.0 marksmen rifle : fire mode
  41. v1.0 Black and white vision
  42. M-14EBR-R1 is a 3.08
  43. 1.0 DM Rifles Lost Accuracy?
  44. IED's need a tweak
  45. v1.0 SPR and other Maskman rifle.
  46. Grenader Deviation
  47. v1.0 head bobbing
  48. INS kits limited
  49. US Rifleman Asian
  50. v1.0 Open Beta Sapper changes for beta
  51. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  52. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  53. Respawn times
  54. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  55. v1.0 Open Beta FOB Spawn-Campers
  56. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  57. ARF Scout kit - No binos
  58. British GPMG
  59. v1.0 Open Beta New grenade launcher sounds.
  60. v1.0 Open Beta my feedback in general
  61. v1.0 Open Beta Rally points
  62. First person footstep sounds
  63. Increased HP?
  64. Sniper Rifle Shooting Way Off
  65. v1.0 Open Beta [Official] Weapons Feedback
  66. 20mm underbarrel GL rounds not strong enough.
  67. The dilemma for Insurgents
  68. HAT kits are too powerful and unrealistic
  69. Bullet Damage to Players and Kevlar
  70. weapon recoil.
  71. ERYX Strange Reload Animation
  72. WWII K98 invisible Scope.
  73. Disposal of Shoulder-Fired Rocket/Missile Weapons
  74. Problem with current deviation in far distance combat
  75. Climbing up the ladder Silently
  76. bayonet being attached.....
  77. Approved post?
  78. RPG-29/32.....
  79. Fools road Inf layer.
  80. Not being able to pick up enemy specialized kits - No sense?
  81. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  82. Couldnt hit with mg
  83. Little Animation Thing
  84. No firemode indicator while zoomed
  85. Map player maker complaint.
  86. PKM significantly underpowered
  87. SKS
  88. Vietnam Friend/Foe identification woes
  89. Russian Airborne Forces
  90. PM(Makarov) is underpowered.
  91. RPG-7 Deviation
  92. Why can't I throw an Incendiary?
  93. Review of Rifle/DMR/Sniper Damage
  94. Militia needs scopes
  95. PR-Deviation is Backwards
  96. Abjust blood effect (its a little strong)
  97. Bring back slugs to insurgents
  98. Majority of Grenadier sights unusable?
  99. Handheld AA
  100. Taliban G3
  101. For the millionth time... (Deviation)
  102. Low damage on minigun?
  103. Too much ammo?
  104. The aim doesnt seem realistic
  105. IDF Infantry
  106. Cant pickup enemy kit :)
  107. New stamina regeneration pace
  108. Soldier Acceleration
  109. Deviation indicator
  110. SPG-9 cant aim low enough
  111. 3-Round Burst is pointless.
  112. Picking up guns without camo
  113. British rifles
  114. [Nitpicking] Inaccurate Camouflage Issuance
  115. FN FAL inaccuracy/recoil
  116. Medic Kit...
  117. USMC M16A4 foregrips
  118. Field Dressing: conventional forces
  119. Russian Shotgun
  120. G36 Reload Animation not realistic
  121. knives and bayonets
  122. RKG
  123. Matador (IDF HAT) inaccuracy
  124. M60 LMG
  125. M40 crosshairs
  126. Remove Or Update The Rifleman Anti-Personnel Kit
  127. Deploying/undeploying HAT kits
  128. mine markers
  129. Grenade Launcher - Smoke Grenades - Kills Collabrator
  130. An improved medic system
  131. SKS and Enfield
  132. Weapons.
  133. Crouch to standing shot accuracy
  134. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  135. Drawing weapons
  136. G36 possibly too accurate?
  137. Shotguns for Russian faction
  138. Canadian C14 Timberwolf
  139. Sandbag protection / dig in
  140. Scoped RPG 7
  141. MG3 improvable?
  142. the New Scope Reticles.
  143. PKM "3D iron sight"
  144. UGL animations
  145. Inf, Fobs and Supply need Cover
  146. C4 wayyyy overpowered
  147. Unarmed/Civilians for HAMAS on insurgency
  148. Iron Sights
  149. Interest footage of controlling autmatic fire
  150. German Assault Rifles
  151. SKS Rifle and Lee Enfield Feedback
  152. Blur Effect
  153. What is the "ouch" sound in INS Sniper?
  154. Not a suggestion only a question.
  155. Molotov and cellphone animation?
  156. very simple suggestion (maybe not)
  157. Russian army infantry feels too weak.
  158. AR kit
  159. 3D Scopes
  160. Kit Pickup Solution
  161. MP5 Reload
  162. Combat engineer make the C4 not stick to cars
  163. Is LAT too overpowered against APC's?
  164. Shotgun
  165. Is it just me are pistols not very good?
  166. Aimbot, lag or none of the above?
  167. Combat engineer can no longer place FOBs in 0.9
  168. Accidental team switching.
  169. Headshot = Deadshot
  170. Quirks about the M14 (M21?) Sniper Rifle
  171. Weapon/bullet sounds.
  172. Russian sniper rifle
  173. Close quarters vs Long range
  174. Suppressed too easily
  175. Waiting time after medic kit pickup
  176. SVD vs All Other DMR's
  177. Ironsight Marksman Rifles
  178. PLA DMR Kit QBU-88 icon missing in coop mode
  179. SAW kits make DMR and sniper rifle's redundent
  180. IDF LMG Red dot
  181. British small arms
  182. Anti infantry class.
  183. Militia scoped MG
  184. Sniper/Spotter
  185. Topping Off Shotguns
  186. Never-dieing sniper
  187. 0.91 Light Anti Tank aiming problem
  188. Player Dies when running into objects
  189. Marksman Rifle Ironsights-whats the point?
  190. AK-47 Reloading
  191. US ARMY M4 - Full auto?
  192. Bipod Useless On Marksman[?]
  193. Faction/Map/Lag
  194. Deployed Machinegun Strangeness
  195. IDF Feedback
  196. Question about the medkit
  197. C4 Can Not Kill Still
  198. PR guns are too hard to hit anything with
  199. dolphin diving
  200. Chinese HMG deployable
  201. M14 Less Accurate than M16 over more time
  202. MP-444 Baghira Pistol Observation.
  203. Officer Rallypoint
  204. Hamas feedback.
  205. IED feedback
  206. Deviation Feedback
  207. [READ BEFORE POSTING] PR Feedback Forum Rules