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  1. polish rifles OP
  2. v1.4.20 Mine markers
  3. v1.4.20 Excessive deviation on LMG's
  4. SPG Emplacements; Degrees of Rotation?
  5. v1.4.15 M14 semi
  6. v1.4.15 Colt C7 NLD 4x magnified red dot.
  7. v1.4.12 Those mines are AWESOME!!!!
  8. Animation idea
  9. Request for some rate of guns fire
  10. Dutch marksman std HK416's zoom
  11. French AT Riflegrenade disporportionate damage
  12. PGO scope for RPG7
  13. v1.4.8 Infantry weapon damage changes
  14. 5.45x39 RPM
  15. Russian Camouflage
  16. SVD accuracy
  17. 1.4.5 Taliban spawnable Rifleman AP
  18. v1.4.4 nva pkm
  19. v1.4.4 Parachutes are too fast
  20. v1.4.4 Shotguns
  21. v1.4.4 INF ANIMATION
  22. v1.4 Set CAS marker with binocs
  23. v1.4.4 Steyr Aug Rifle
  24. v1.4.4 Enfield No.4
  25. v1.4.4 Deploying C4
  26. v1.4 Russian smoke grenade name
  27. v1.4 Prone fire delay
  28. v1.4 Falklands Medic
  29. Binoculars and Conventional Forces
  30. Make headshots instant dead dead (at least for sniper/marksman) + "arrest" feature
  31. v1.3.9 Missing ACU Patches
  32. Open Question About PR-ballistics
  33. v1.3.9 specialist twelve gage machine gun
  34. v1.3.9 Reason for G3 SG 1 being semi auto only?
  35. AAs not working
  36. MRADs on binoculars
  37. v1.3.7 Israeli M26A2 Fragmentation Grenade
  38. v1.3.7 RPG deviation
  39. M95!?
  40. Bring back variable fire right on bipod weapons?
  41. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  42. v1.3.7 Lee-Enfield/Mosin Damage?
  43. v1.3.7 SVD
  44. v1.3.5 Russian non-scope force
  45. Removing the map Icons
  46. Breacher shotgun arrest feedback
  47. v1.3.6 HAMAS
  48. v1.3 1.3.5 Infantry Feedback
  49. GER replacing G36
  50. Eyes of the Wounded
  51. v1.3 British Soldiers - Colored face
  52. v1.3 PPSh\TT-33
  53. v1.3 Maglinking issue persists
  54. v1.3 About Combat engineer and Rifleman AP of regular army
  55. v1.3 Militia's alternate militant (rifleman) kit
  56. v1.3 Excessive amount of LATs
  57. v1.3 Animation & Rate of fire - why BluFor weapons are op
  58. Allow the commander to control the UAV from FOBs
  59. Rate of Fire
  60. MEC Light-AT kit
  61. v1.3 Raging G36 nerf request
  62. AK-74 (AKS-74) for Iraq insurgents.
  63. v1.3 Increased movement speed while aiming down sights
  64. PR:BF2 v1.3 bolt action iron sight rifles
  65. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  66. General Infantry Feedback
  67. M68 Sight
  68. Russian armed forces HJ-8 (ATGM)
  69. ARF Machete making little damage
  70. Automatic Rifles OP
  71. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  72. Knife
  73. C4 Still too Large Blast Radius
  74. v1.1 Mp 7 Magazines
  75. G3 sound... suggestion to devs
  76. Bolt action rifles locked into sights.
  77. v1.1 A bigger Iron Sight for the SKS
  78. Knives and Bayonets
  79. v1.1 Eotech Reticle is Too Big
  80. Russian Optics
  81. ATGM for Syrian rebels faction (idea)
  82. Russian Breacher Class
  83. Engineers underpowered
  84. Rope Noise too loud
  85. Melee underpowered
  86. Knives in too many kits
  87. Suppressed weapons for Spotters/Snipers
  88. v1.2 Engineer kits & explosives
  89. 3-Men Kits
  90. Open Sight Rifles Seem More Accurate
  91. AR-15 easy mode
  92. Dutch Breacher
  93. Improved insurgent engineer in 1.2
  94. Dutch Forces HK416
  95. C8A1 No BUIS
  96. Civi rule change in 1.2
  97. Feedback/tactics for insurgent sapper and engineer
  98. v1.1 SPG-M9 turn rate flexibility
  99. v1.1 Rifleman AP class still hopeless
  100. v1.1 Infantry Movement Speed
  101. v1.1 Reload animation speed
  102. Syrian Rebels Faction (kits,vehicles,...)
  103. Feedback on deviation
  104. RPG-7V2 optic woes and tutorial
  105. BuiS sights (backup) issues
  106. Vietnam M14 number of mags
  107. Aimed-unaimed walk-crouch speed
  108. v1.0 M14 EBR
  109. v1.0 CQC Shooting
  110. Russian camouflage
  111. HAT kits
  112. v1.0 SMLE No.1 Scope
  113. 203 launcher
  114. Movement while sighted up
  115. Iron Sight Problem
  116. Sniper Rifles: No more OHK?
  117. Panzerfaust 3 Feedback
  118. v1.0 Bodyhit blood effect
  119. v1.0 No RKG-3s?
  120. M16A4 not accurate enough?
  121. v1.0 Indicator above reviveable players for medic?
  122. sks recoil too extreme
  123. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  124. Standard Markers on the Compass at Screen Bottom
  125. v1.0 Rifleman AP still worthless?
  126. the Medics New Responsibilities
  127. GPMG/MG kit loose optics in update?
  128. v1.0 Insurgent Shotgun (Mossberg)
  129. v1.0 9mm Pistols
  130. Maps (m) change colour of player
  131. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  132. v1.0 RPK74M, what happened to it?
  133. v1.0 [Kits]SMAW
  134. Placing IED Time? Deviation?
  135. Back up sghts
  136. v1.0 RPG needs a buff
  137. v1.0 [Minor/Animation] SVD magazine full when removed
  138. v1.0 My 5 cents on prone animation
  139. v1.0 marksmen rifle : fire mode
  140. v1.0 Black and white vision
  141. M-14EBR-R1 is a 3.08
  142. 1.0 DM Rifles Lost Accuracy?
  143. IED's need a tweak
  144. v1.0 SPR and other Maskman rifle.
  145. Grenader Deviation
  146. v1.0 head bobbing
  147. INS kits limited
  148. US Rifleman Asian
  149. v1.0 Open Beta Sapper changes for beta
  150. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  151. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  152. Respawn times
  153. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  154. v1.0 Open Beta FOB Spawn-Campers
  155. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  156. ARF Scout kit - No binos
  157. British GPMG
  158. v1.0 Open Beta New grenade launcher sounds.
  159. v1.0 Open Beta my feedback in general
  160. v1.0 Open Beta Rally points
  161. First person footstep sounds
  162. Increased HP?
  163. Sniper Rifle Shooting Way Off
  164. v1.0 Open Beta [Official] Weapons Feedback
  165. 20mm underbarrel GL rounds not strong enough.
  166. The dilemma for Insurgents
  167. HAT kits are too powerful and unrealistic
  168. Bullet Damage to Players and Kevlar
  169. weapon recoil.
  170. ERYX Strange Reload Animation
  171. WWII K98 invisible Scope.
  172. Disposal of Shoulder-Fired Rocket/Missile Weapons
  173. Problem with current deviation in far distance combat
  174. Climbing up the ladder Silently
  175. bayonet being attached.....
  176. Approved post?
  177. RPG-29/32.....
  178. Fools road Inf layer.
  179. Not being able to pick up enemy specialized kits - No sense?
  180. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  181. Couldnt hit with mg
  182. Little Animation Thing
  183. No firemode indicator while zoomed
  184. Map player maker complaint.
  185. PKM significantly underpowered
  186. SKS
  187. Vietnam Friend/Foe identification woes
  188. Russian Airborne Forces
  189. PM(Makarov) is underpowered.
  190. RPG-7 Deviation
  191. Why can't I throw an Incendiary?
  192. Review of Rifle/DMR/Sniper Damage
  193. Militia needs scopes
  194. PR-Deviation is Backwards
  195. Abjust blood effect (its a little strong)
  196. Bring back slugs to insurgents
  197. Majority of Grenadier sights unusable?
  198. Handheld AA
  199. Taliban G3
  200. For the millionth time... (Deviation)
  201. Low damage on minigun?
  202. Too much ammo?
  203. The aim doesnt seem realistic
  204. IDF Infantry
  205. Cant pickup enemy kit :)
  206. New stamina regeneration pace
  207. Soldier Acceleration
  208. Deviation indicator
  209. SPG-9 cant aim low enough
  210. 3-Round Burst is pointless.
  211. Picking up guns without camo
  212. British rifles
  213. [Nitpicking] Inaccurate Camouflage Issuance
  214. FN FAL inaccuracy/recoil
  215. Medic Kit...
  216. USMC M16A4 foregrips
  217. Field Dressing: conventional forces
  218. Russian Shotgun
  219. G36 Reload Animation not realistic
  220. knives and bayonets
  221. RKG
  222. Matador (IDF HAT) inaccuracy
  223. M60 LMG
  224. M40 crosshairs
  225. Remove Or Update The Rifleman Anti-Personnel Kit
  226. Deploying/undeploying HAT kits
  227. mine markers
  228. Grenade Launcher - Smoke Grenades - Kills Collabrator
  229. An improved medic system
  230. SKS and Enfield
  231. Weapons.
  232. Crouch to standing shot accuracy
  233. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  234. Drawing weapons
  235. G36 possibly too accurate?
  236. Shotguns for Russian faction
  237. Canadian C14 Timberwolf
  238. Sandbag protection / dig in
  239. Scoped RPG 7
  240. MG3 improvable?
  241. the New Scope Reticles.
  242. PKM "3D iron sight"
  243. UGL animations
  244. Inf, Fobs and Supply need Cover
  245. C4 wayyyy overpowered
  246. Unarmed/Civilians for HAMAS on insurgency
  247. Iron Sights
  248. Interest footage of controlling autmatic fire
  249. German Assault Rifles
  250. SKS Rifle and Lee Enfield Feedback