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  1. SVD accuracy
  2. 1.4.5 Taliban spawnable Rifleman AP
  3. v1.4.4 nva pkm
  4. v1.4.4 Parachutes are too fast
  5. v1.4.4 Shotguns
  6. v1.4.4 INF ANIMATION
  7. v1.4 Set CAS marker with binocs
  8. v1.4.4 Steyr Aug Rifle
  9. v1.4.4 Enfield No.4
  10. v1.4.4 Deploying C4
  11. v1.4 Russian smoke grenade name
  12. v1.4 Prone fire delay
  13. v1.4 Falklands Medic
  14. Binoculars and Conventional Forces
  15. Make headshots instant dead dead (at least for sniper/marksman) + "arrest" feature
  16. v1.3.9 Missing ACU Patches
  17. Open Question About PR-ballistics
  18. v1.3.9 specialist twelve gage machine gun
  19. v1.3.9 Reason for G3 SG 1 being semi auto only?
  20. AAs not working
  21. MRADs on binoculars
  22. v1.3.7 Israeli M26A2 Fragmentation Grenade
  23. v1.3.7 RPG deviation
  24. M95!?
  25. Bring back variable fire right on bipod weapons?
  26. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  27. v1.3.7 Lee-Enfield/Mosin Damage?
  28. v1.3.7 SVD
  29. v1.3.5 Russian non-scope force
  30. Removing the map Icons
  31. Breacher shotgun arrest feedback
  32. v1.3.6 HAMAS
  33. v1.3 1.3.5 Infantry Feedback
  34. GER replacing G36
  35. Eyes of the Wounded
  36. v1.3 British Soldiers - Colored face
  37. v1.3 PPSh\TT-33
  38. v1.3 Maglinking issue persists
  39. v1.3 About Combat engineer and Rifleman AP of regular army
  40. v1.3 Militia's alternate militant (rifleman) kit
  41. v1.3 Excessive amount of LATs
  42. v1.3 Animation & Rate of fire - why BluFor weapons are op
  43. Allow the commander to control the UAV from FOBs
  44. Rate of Fire
  45. MEC Light-AT kit
  46. v1.3 Raging G36 nerf request
  47. AK-74 (AKS-74) for Iraq insurgents.
  48. v1.3 Increased movement speed while aiming down sights
  49. PR:BF2 v1.3 bolt action iron sight rifles
  50. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  51. General Infantry Feedback
  52. M68 Sight
  53. Russian armed forces HJ-8 (ATGM)
  54. ARF Machete making little damage
  55. Automatic Rifles OP
  56. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  57. Knife
  58. C4 Still too Large Blast Radius
  59. v1.1 Mp 7 Magazines
  60. G3 sound... suggestion to devs
  61. Bolt action rifles locked into sights.
  62. v1.1 A bigger Iron Sight for the SKS
  63. Knives and Bayonets
  64. v1.1 Eotech Reticle is Too Big
  65. Russian Optics
  66. ATGM for Syrian rebels faction (idea)
  67. Russian Breacher Class
  68. Engineers underpowered
  69. Rope Noise too loud
  70. Melee underpowered
  71. Knives in too many kits
  72. Suppressed weapons for Spotters/Snipers
  73. v1.2 Engineer kits & explosives
  74. 3-Men Kits
  75. Open Sight Rifles Seem More Accurate
  76. AR-15 easy mode
  77. Dutch Breacher
  78. Improved insurgent engineer in 1.2
  79. Dutch Forces HK416
  80. C8A1 No BUIS
  81. Civi rule change in 1.2
  82. Feedback/tactics for insurgent sapper and engineer
  83. v1.1 SPG-M9 turn rate flexibility
  84. v1.1 Rifleman AP class still hopeless
  85. v1.1 Infantry Movement Speed
  86. v1.1 Reload animation speed
  87. Syrian Rebels Faction (kits,vehicles,...)
  88. Feedback on deviation
  89. RPG-7V2 optic woes and tutorial
  90. BuiS sights (backup) issues
  91. Vietnam M14 number of mags
  92. Aimed-unaimed walk-crouch speed
  93. v1.0 M14 EBR
  94. v1.0 CQC Shooting
  95. Russian camouflage
  96. HAT kits
  97. v1.0 SMLE No.1 Scope
  98. 203 launcher
  99. Movement while sighted up
  100. Iron Sight Problem
  101. Sniper Rifles: No more OHK?
  102. Panzerfaust 3 Feedback
  103. v1.0 Bodyhit blood effect
  104. v1.0 No RKG-3s?
  105. M16A4 not accurate enough?
  106. v1.0 Indicator above reviveable players for medic?
  107. sks recoil too extreme
  108. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  109. Standard Markers on the Compass at Screen Bottom
  110. v1.0 Rifleman AP still worthless?
  111. the Medics New Responsibilities
  112. GPMG/MG kit loose optics in update?
  113. v1.0 Insurgent Shotgun (Mossberg)
  114. v1.0 9mm Pistols
  115. Maps (m) change colour of player
  116. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  117. v1.0 RPK74M, what happened to it?
  118. v1.0 [Kits]SMAW
  119. Placing IED Time? Deviation?
  120. Back up sghts
  121. v1.0 RPG needs a buff
  122. v1.0 [Minor/Animation] SVD magazine full when removed
  123. v1.0 My 5 cents on prone animation
  124. v1.0 marksmen rifle : fire mode
  125. v1.0 Black and white vision
  126. M-14EBR-R1 is a 3.08
  127. 1.0 DM Rifles Lost Accuracy?
  128. IED's need a tweak
  129. v1.0 SPR and other Maskman rifle.
  130. Grenader Deviation
  131. v1.0 head bobbing
  132. INS kits limited
  133. US Rifleman Asian
  134. v1.0 Open Beta Sapper changes for beta
  135. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  136. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  137. Respawn times
  138. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  139. v1.0 Open Beta FOB Spawn-Campers
  140. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  141. ARF Scout kit - No binos
  142. British GPMG
  143. v1.0 Open Beta New grenade launcher sounds.
  144. v1.0 Open Beta my feedback in general
  145. v1.0 Open Beta Rally points
  146. First person footstep sounds
  147. Increased HP?
  148. Sniper Rifle Shooting Way Off
  149. v1.0 Open Beta [Official] Weapons Feedback
  150. 20mm underbarrel GL rounds not strong enough.
  151. The dilemma for Insurgents
  152. HAT kits are too powerful and unrealistic
  153. Bullet Damage to Players and Kevlar
  154. weapon recoil.
  155. ERYX Strange Reload Animation
  156. WWII K98 invisible Scope.
  157. Disposal of Shoulder-Fired Rocket/Missile Weapons
  158. Problem with current deviation in far distance combat
  159. Climbing up the ladder Silently
  160. bayonet being attached.....
  161. Approved post?
  162. RPG-29/32.....
  163. Fools road Inf layer.
  164. Not being able to pick up enemy specialized kits - No sense?
  165. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  166. Couldnt hit with mg
  167. Little Animation Thing
  168. No firemode indicator while zoomed
  169. Map player maker complaint.
  170. PKM significantly underpowered
  171. SKS
  172. Vietnam Friend/Foe identification woes
  173. Russian Airborne Forces
  174. PM(Makarov) is underpowered.
  175. RPG-7 Deviation
  176. Why can't I throw an Incendiary?
  177. Review of Rifle/DMR/Sniper Damage
  178. Militia needs scopes
  179. PR-Deviation is Backwards
  180. Abjust blood effect (its a little strong)
  181. Bring back slugs to insurgents
  182. Majority of Grenadier sights unusable?
  183. Handheld AA
  184. Taliban G3
  185. For the millionth time... (Deviation)
  186. Low damage on minigun?
  187. Too much ammo?
  188. The aim doesnt seem realistic
  189. IDF Infantry
  190. Cant pickup enemy kit :)
  191. New stamina regeneration pace
  192. Soldier Acceleration
  193. Deviation indicator
  194. SPG-9 cant aim low enough
  195. 3-Round Burst is pointless.
  196. Picking up guns without camo
  197. British rifles
  198. [Nitpicking] Inaccurate Camouflage Issuance
  199. FN FAL inaccuracy/recoil
  200. Medic Kit...
  201. USMC M16A4 foregrips
  202. Field Dressing: conventional forces
  203. Russian Shotgun
  204. G36 Reload Animation not realistic
  205. knives and bayonets
  206. RKG
  207. Matador (IDF HAT) inaccuracy
  208. M60 LMG
  209. M40 crosshairs
  210. Remove Or Update The Rifleman Anti-Personnel Kit
  211. Deploying/undeploying HAT kits
  212. mine markers
  213. Grenade Launcher - Smoke Grenades - Kills Collabrator
  214. An improved medic system
  215. SKS and Enfield
  216. Weapons.
  217. Crouch to standing shot accuracy
  218. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  219. Drawing weapons
  220. G36 possibly too accurate?
  221. Shotguns for Russian faction
  222. Canadian C14 Timberwolf
  223. Sandbag protection / dig in
  224. Scoped RPG 7
  225. MG3 improvable?
  226. the New Scope Reticles.
  227. PKM "3D iron sight"
  228. UGL animations
  229. Inf, Fobs and Supply need Cover
  230. C4 wayyyy overpowered
  231. Unarmed/Civilians for HAMAS on insurgency
  232. Iron Sights
  233. Interest footage of controlling autmatic fire
  234. German Assault Rifles
  235. SKS Rifle and Lee Enfield Feedback
  236. Blur Effect
  237. What is the "ouch" sound in INS Sniper?
  238. Not a suggestion only a question.
  239. Molotov and cellphone animation?
  240. very simple suggestion (maybe not)
  241. Russian army infantry feels too weak.
  242. AR kit
  243. 3D Scopes
  244. Kit Pickup Solution
  245. MP5 Reload
  246. Combat engineer make the C4 not stick to cars
  247. Is LAT too overpowered against APC's?
  248. Shotgun
  249. Is it just me are pistols not very good?
  250. Aimbot, lag or none of the above?