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  1. v1.3 Militia's alternate militant (rifleman) kit
  2. v1.3 Excessive amount of LATs
  3. v1.3 Animation & Rate of fire - why BluFor weapons are op
  4. Allow the commander to control the UAV from FOBs
  5. Rate of Fire
  6. MEC Light-AT kit
  7. v1.3 Raging G36 nerf request
  8. AK-74 (AKS-74) for Iraq insurgents.
  9. v1.3 Increased movement speed while aiming down sights
  10. PR:BF2 v1.3 bolt action iron sight rifles
  11. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  12. General Infantry Feedback
  13. M68 Sight
  14. Russian armed forces HJ-8 (ATGM)
  15. ARF Machete making little damage
  16. Automatic Rifles OP
  17. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  18. Knife
  19. C4 Still too Large Blast Radius
  20. v1.1 Mp 7 Magazines
  21. G3 sound... suggestion to devs
  22. Bolt action rifles locked into sights.
  23. v1.1 A bigger Iron Sight for the SKS
  24. Knives and Bayonets
  25. v1.1 Eotech Reticle is Too Big
  26. Russian Optics
  27. ATGM for Syrian rebels faction (idea)
  28. Russian Breacher Class
  29. Engineers underpowered
  30. Rope Noise too loud
  31. Melee underpowered
  32. Knives in too many kits
  33. Suppressed weapons for Spotters/Snipers
  34. v1.2 Engineer kits & explosives
  35. 3-Men Kits
  36. Open Sight Rifles Seem More Accurate
  37. AR-15 easy mode
  38. Dutch Breacher
  39. Improved insurgent engineer in 1.2
  40. Dutch Forces HK416
  41. C8A1 No BUIS
  42. Civi rule change in 1.2
  43. Feedback/tactics for insurgent sapper and engineer
  44. v1.1 SPG-M9 turn rate flexibility
  45. v1.1 Rifleman AP class still hopeless
  46. v1.1 Infantry Movement Speed
  47. v1.1 Reload animation speed
  48. Syrian Rebels Faction (kits,vehicles,...)
  49. Feedback on deviation
  50. RPG-7V2 optic woes and tutorial
  51. BuiS sights (backup) issues
  52. Vietnam M14 number of mags
  53. Aimed-unaimed walk-crouch speed
  54. v1.0 M14 EBR
  55. v1.0 CQC Shooting
  56. Russian camouflage
  57. HAT kits
  58. v1.0 SMLE No.1 Scope
  59. 203 launcher
  60. Movement while sighted up
  61. Iron Sight Problem
  62. Sniper Rifles: No more OHK?
  63. Panzerfaust 3 Feedback
  64. v1.0 Bodyhit blood effect
  65. v1.0 No RKG-3s?
  66. M16A4 not accurate enough?
  67. v1.0 Indicator above reviveable players for medic?
  68. sks recoil too extreme
  69. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  70. Standard Markers on the Compass at Screen Bottom
  71. v1.0 Rifleman AP still worthless?
  72. the Medics New Responsibilities
  73. GPMG/MG kit loose optics in update?
  74. v1.0 Insurgent Shotgun (Mossberg)
  75. v1.0 9mm Pistols
  76. Maps (m) change colour of player
  77. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  78. v1.0 RPK74M, what happened to it?
  79. v1.0 [Kits]SMAW
  80. Placing IED Time? Deviation?
  81. Back up sghts
  82. v1.0 RPG needs a buff
  83. v1.0 [Minor/Animation] SVD magazine full when removed
  84. v1.0 My 5 cents on prone animation
  85. v1.0 marksmen rifle : fire mode
  86. v1.0 Black and white vision
  87. M-14EBR-R1 is a 3.08
  88. 1.0 DM Rifles Lost Accuracy?
  89. IED's need a tweak
  90. v1.0 SPR and other Maskman rifle.
  91. Grenader Deviation
  92. v1.0 head bobbing
  93. INS kits limited
  94. US Rifleman Asian
  95. v1.0 Open Beta Sapper changes for beta
  96. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  97. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  98. Respawn times
  99. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  100. v1.0 Open Beta FOB Spawn-Campers
  101. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  102. ARF Scout kit - No binos
  103. British GPMG
  104. v1.0 Open Beta New grenade launcher sounds.
  105. v1.0 Open Beta my feedback in general
  106. v1.0 Open Beta Rally points
  107. First person footstep sounds
  108. Increased HP?
  109. Sniper Rifle Shooting Way Off
  110. v1.0 Open Beta [Official] Weapons Feedback
  111. 20mm underbarrel GL rounds not strong enough.
  112. The dilemma for Insurgents
  113. HAT kits are too powerful and unrealistic
  114. Bullet Damage to Players and Kevlar
  115. weapon recoil.
  116. ERYX Strange Reload Animation
  117. WWII K98 invisible Scope.
  118. Disposal of Shoulder-Fired Rocket/Missile Weapons
  119. Problem with current deviation in far distance combat
  120. Climbing up the ladder Silently
  121. bayonet being attached.....
  122. Approved post?
  123. RPG-29/32.....
  124. Fools road Inf layer.
  125. Not being able to pick up enemy specialized kits - No sense?
  126. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  127. Couldnt hit with mg
  128. Little Animation Thing
  129. No firemode indicator while zoomed
  130. Map player maker complaint.
  131. PKM significantly underpowered
  132. SKS
  133. Vietnam Friend/Foe identification woes
  134. Russian Airborne Forces
  135. PM(Makarov) is underpowered.
  136. RPG-7 Deviation
  137. Why can't I throw an Incendiary?
  138. Review of Rifle/DMR/Sniper Damage
  139. Militia needs scopes
  140. PR-Deviation is Backwards
  141. Abjust blood effect (its a little strong)
  142. Bring back slugs to insurgents
  143. Majority of Grenadier sights unusable?
  144. Handheld AA
  145. Taliban G3
  146. For the millionth time... (Deviation)
  147. Low damage on minigun?
  148. Too much ammo?
  149. The aim doesnt seem realistic
  150. IDF Infantry
  151. Cant pickup enemy kit :)
  152. New stamina regeneration pace
  153. Soldier Acceleration
  154. Deviation indicator
  155. SPG-9 cant aim low enough
  156. 3-Round Burst is pointless.
  157. Picking up guns without camo
  158. British rifles
  159. [Nitpicking] Inaccurate Camouflage Issuance
  160. FN FAL inaccuracy/recoil
  161. Medic Kit...
  162. USMC M16A4 foregrips
  163. Field Dressing: conventional forces
  164. Russian Shotgun
  165. G36 Reload Animation not realistic
  166. knives and bayonets
  167. RKG
  168. Matador (IDF HAT) inaccuracy
  169. M60 LMG
  170. M40 crosshairs
  171. Remove Or Update The Rifleman Anti-Personnel Kit
  172. Deploying/undeploying HAT kits
  173. mine markers
  174. Grenade Launcher - Smoke Grenades - Kills Collabrator
  175. An improved medic system
  176. SKS and Enfield
  177. Weapons.
  178. Crouch to standing shot accuracy
  179. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  180. Drawing weapons
  181. G36 possibly too accurate?
  182. Shotguns for Russian faction
  183. Canadian C14 Timberwolf
  184. Sandbag protection / dig in
  185. Scoped RPG 7
  186. MG3 improvable?
  187. the New Scope Reticles.
  188. PKM "3D iron sight"
  189. UGL animations
  190. Inf, Fobs and Supply need Cover
  191. C4 wayyyy overpowered
  192. Unarmed/Civilians for HAMAS on insurgency
  193. Iron Sights
  194. Interest footage of controlling autmatic fire
  195. German Assault Rifles
  196. SKS Rifle and Lee Enfield Feedback
  197. Blur Effect
  198. What is the "ouch" sound in INS Sniper?
  199. Not a suggestion only a question.
  200. Molotov and cellphone animation?
  201. very simple suggestion (maybe not)
  202. Russian army infantry feels too weak.
  203. AR kit
  204. 3D Scopes
  205. Kit Pickup Solution
  206. MP5 Reload
  207. Combat engineer make the C4 not stick to cars
  208. Is LAT too overpowered against APC's?
  209. Shotgun
  210. Is it just me are pistols not very good?
  211. Aimbot, lag or none of the above?
  212. Combat engineer can no longer place FOBs in 0.9
  213. Accidental team switching.
  214. Headshot = Deadshot
  215. Quirks about the M14 (M21?) Sniper Rifle
  216. Weapon/bullet sounds.
  217. Russian sniper rifle
  218. Close quarters vs Long range
  219. Suppressed too easily
  220. Waiting time after medic kit pickup
  221. SVD vs All Other DMR's
  222. Ironsight Marksman Rifles
  223. PLA DMR Kit QBU-88 icon missing in coop mode
  224. SAW kits make DMR and sniper rifle's redundent
  225. IDF LMG Red dot
  226. British small arms
  227. Anti infantry class.
  228. Militia scoped MG
  229. Sniper/Spotter
  230. Topping Off Shotguns
  231. Never-dieing sniper
  232. 0.91 Light Anti Tank aiming problem
  233. Player Dies when running into objects
  234. Marksman Rifle Ironsights-whats the point?
  235. AK-47 Reloading
  236. US ARMY M4 - Full auto?
  237. Bipod Useless On Marksman[?]
  238. Faction/Map/Lag
  239. Deployed Machinegun Strangeness
  240. IDF Feedback
  241. Question about the medkit
  242. C4 Can Not Kill Still
  243. PR guns are too hard to hit anything with
  244. dolphin diving
  245. Chinese HMG deployable
  246. M14 Less Accurate than M16 over more time
  247. MP-444 Baghira Pistol Observation.
  248. Officer Rallypoint
  249. Hamas feedback.
  250. IED feedback