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  1. v1.4.15 M14 semi
  2. v1.4.15 Colt C7 NLD 4x magnified red dot.
  3. v1.4.12 Those mines are AWESOME!!!!
  4. Animation idea
  5. Request for some rate of guns fire
  6. Dutch marksman std HK416's zoom
  7. French AT Riflegrenade disporportionate damage
  8. PGO scope for RPG7
  9. v1.4.8 Infantry weapon damage changes
  10. 5.45x39 RPM
  11. Russian Camouflage
  12. SVD accuracy
  13. 1.4.5 Taliban spawnable Rifleman AP
  14. v1.4.4 nva pkm
  15. v1.4.4 Parachutes are too fast
  16. v1.4.4 Shotguns
  17. v1.4.4 INF ANIMATION
  18. v1.4 Set CAS marker with binocs
  19. v1.4.4 Steyr Aug Rifle
  20. v1.4.4 Enfield No.4
  21. v1.4.4 Deploying C4
  22. v1.4 Russian smoke grenade name
  23. v1.4 Prone fire delay
  24. v1.4 Falklands Medic
  25. Binoculars and Conventional Forces
  26. Make headshots instant dead dead (at least for sniper/marksman) + "arrest" feature
  27. v1.3.9 Missing ACU Patches
  28. Open Question About PR-ballistics
  29. v1.3.9 specialist twelve gage machine gun
  30. v1.3.9 Reason for G3 SG 1 being semi auto only?
  31. AAs not working
  32. MRADs on binoculars
  33. v1.3.7 Israeli M26A2 Fragmentation Grenade
  34. v1.3.7 RPG deviation
  35. M95!?
  36. Bring back variable fire right on bipod weapons?
  37. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  38. v1.3.7 Lee-Enfield/Mosin Damage?
  39. v1.3.7 SVD
  40. v1.3.5 Russian non-scope force
  41. Removing the map Icons
  42. Breacher shotgun arrest feedback
  43. v1.3.6 HAMAS
  44. v1.3 1.3.5 Infantry Feedback
  45. GER replacing G36
  46. Eyes of the Wounded
  47. v1.3 British Soldiers - Colored face
  48. v1.3 PPSh\TT-33
  49. v1.3 Maglinking issue persists
  50. v1.3 About Combat engineer and Rifleman AP of regular army
  51. v1.3 Militia's alternate militant (rifleman) kit
  52. v1.3 Excessive amount of LATs
  53. v1.3 Animation & Rate of fire - why BluFor weapons are op
  54. Allow the commander to control the UAV from FOBs
  55. Rate of Fire
  56. MEC Light-AT kit
  57. v1.3 Raging G36 nerf request
  58. AK-74 (AKS-74) for Iraq insurgents.
  59. v1.3 Increased movement speed while aiming down sights
  60. PR:BF2 v1.3 bolt action iron sight rifles
  61. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  62. General Infantry Feedback
  63. M68 Sight
  64. Russian armed forces HJ-8 (ATGM)
  65. ARF Machete making little damage
  66. Automatic Rifles OP
  67. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  68. Knife
  69. C4 Still too Large Blast Radius
  70. v1.1 Mp 7 Magazines
  71. G3 sound... suggestion to devs
  72. Bolt action rifles locked into sights.
  73. v1.1 A bigger Iron Sight for the SKS
  74. Knives and Bayonets
  75. v1.1 Eotech Reticle is Too Big
  76. Russian Optics
  77. ATGM for Syrian rebels faction (idea)
  78. Russian Breacher Class
  79. Engineers underpowered
  80. Rope Noise too loud
  81. Melee underpowered
  82. Knives in too many kits
  83. Suppressed weapons for Spotters/Snipers
  84. v1.2 Engineer kits & explosives
  85. 3-Men Kits
  86. Open Sight Rifles Seem More Accurate
  87. AR-15 easy mode
  88. Dutch Breacher
  89. Improved insurgent engineer in 1.2
  90. Dutch Forces HK416
  91. C8A1 No BUIS
  92. Civi rule change in 1.2
  93. Feedback/tactics for insurgent sapper and engineer
  94. v1.1 SPG-M9 turn rate flexibility
  95. v1.1 Rifleman AP class still hopeless
  96. v1.1 Infantry Movement Speed
  97. v1.1 Reload animation speed
  98. Syrian Rebels Faction (kits,vehicles,...)
  99. Feedback on deviation
  100. RPG-7V2 optic woes and tutorial
  101. BuiS sights (backup) issues
  102. Vietnam M14 number of mags
  103. Aimed-unaimed walk-crouch speed
  104. v1.0 M14 EBR
  105. v1.0 CQC Shooting
  106. Russian camouflage
  107. HAT kits
  108. v1.0 SMLE No.1 Scope
  109. 203 launcher
  110. Movement while sighted up
  111. Iron Sight Problem
  112. Sniper Rifles: No more OHK?
  113. Panzerfaust 3 Feedback
  114. v1.0 Bodyhit blood effect
  115. v1.0 No RKG-3s?
  116. M16A4 not accurate enough?
  117. v1.0 Indicator above reviveable players for medic?
  118. sks recoil too extreme
  119. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  120. Standard Markers on the Compass at Screen Bottom
  121. v1.0 Rifleman AP still worthless?
  122. the Medics New Responsibilities
  123. GPMG/MG kit loose optics in update?
  124. v1.0 Insurgent Shotgun (Mossberg)
  125. v1.0 9mm Pistols
  126. Maps (m) change colour of player
  127. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  128. v1.0 RPK74M, what happened to it?
  129. v1.0 [Kits]SMAW
  130. Placing IED Time? Deviation?
  131. Back up sghts
  132. v1.0 RPG needs a buff
  133. v1.0 [Minor/Animation] SVD magazine full when removed
  134. v1.0 My 5 cents on prone animation
  135. v1.0 marksmen rifle : fire mode
  136. v1.0 Black and white vision
  137. M-14EBR-R1 is a 3.08
  138. 1.0 DM Rifles Lost Accuracy?
  139. IED's need a tweak
  140. v1.0 SPR and other Maskman rifle.
  141. Grenader Deviation
  142. v1.0 head bobbing
  143. INS kits limited
  144. US Rifleman Asian
  145. v1.0 Open Beta Sapper changes for beta
  146. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  147. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  148. Respawn times
  149. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  150. v1.0 Open Beta FOB Spawn-Campers
  151. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  152. ARF Scout kit - No binos
  153. British GPMG
  154. v1.0 Open Beta New grenade launcher sounds.
  155. v1.0 Open Beta my feedback in general
  156. v1.0 Open Beta Rally points
  157. First person footstep sounds
  158. Increased HP?
  159. Sniper Rifle Shooting Way Off
  160. v1.0 Open Beta [Official] Weapons Feedback
  161. 20mm underbarrel GL rounds not strong enough.
  162. The dilemma for Insurgents
  163. HAT kits are too powerful and unrealistic
  164. Bullet Damage to Players and Kevlar
  165. weapon recoil.
  166. ERYX Strange Reload Animation
  167. WWII K98 invisible Scope.
  168. Disposal of Shoulder-Fired Rocket/Missile Weapons
  169. Problem with current deviation in far distance combat
  170. Climbing up the ladder Silently
  171. bayonet being attached.....
  172. Approved post?
  173. RPG-29/32.....
  174. Fools road Inf layer.
  175. Not being able to pick up enemy specialized kits - No sense?
  176. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  177. Couldnt hit with mg
  178. Little Animation Thing
  179. No firemode indicator while zoomed
  180. Map player maker complaint.
  181. PKM significantly underpowered
  182. SKS
  183. Vietnam Friend/Foe identification woes
  184. Russian Airborne Forces
  185. PM(Makarov) is underpowered.
  186. RPG-7 Deviation
  187. Why can't I throw an Incendiary?
  188. Review of Rifle/DMR/Sniper Damage
  189. Militia needs scopes
  190. PR-Deviation is Backwards
  191. Abjust blood effect (its a little strong)
  192. Bring back slugs to insurgents
  193. Majority of Grenadier sights unusable?
  194. Handheld AA
  195. Taliban G3
  196. For the millionth time... (Deviation)
  197. Low damage on minigun?
  198. Too much ammo?
  199. The aim doesnt seem realistic
  200. IDF Infantry
  201. Cant pickup enemy kit :)
  202. New stamina regeneration pace
  203. Soldier Acceleration
  204. Deviation indicator
  205. SPG-9 cant aim low enough
  206. 3-Round Burst is pointless.
  207. Picking up guns without camo
  208. British rifles
  209. [Nitpicking] Inaccurate Camouflage Issuance
  210. FN FAL inaccuracy/recoil
  211. Medic Kit...
  212. USMC M16A4 foregrips
  213. Field Dressing: conventional forces
  214. Russian Shotgun
  215. G36 Reload Animation not realistic
  216. knives and bayonets
  217. RKG
  218. Matador (IDF HAT) inaccuracy
  219. M60 LMG
  220. M40 crosshairs
  221. Remove Or Update The Rifleman Anti-Personnel Kit
  222. Deploying/undeploying HAT kits
  223. mine markers
  224. Grenade Launcher - Smoke Grenades - Kills Collabrator
  225. An improved medic system
  226. SKS and Enfield
  227. Weapons.
  228. Crouch to standing shot accuracy
  229. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  230. Drawing weapons
  231. G36 possibly too accurate?
  232. Shotguns for Russian faction
  233. Canadian C14 Timberwolf
  234. Sandbag protection / dig in
  235. Scoped RPG 7
  236. MG3 improvable?
  237. the New Scope Reticles.
  238. PKM "3D iron sight"
  239. UGL animations
  240. Inf, Fobs and Supply need Cover
  241. C4 wayyyy overpowered
  242. Unarmed/Civilians for HAMAS on insurgency
  243. Iron Sights
  244. Interest footage of controlling autmatic fire
  245. German Assault Rifles
  246. SKS Rifle and Lee Enfield Feedback
  247. Blur Effect
  248. What is the "ouch" sound in INS Sniper?
  249. Not a suggestion only a question.
  250. Molotov and cellphone animation?