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  1. Open Question About PR-ballistics
  2. v1.3.9 specialist twelve gage machine gun
  3. v1.3.9 Reason for G3 SG 1 being semi auto only?
  4. AAs not working
  5. MRADs on binoculars
  6. v1.3.7 Israeli M26A2 Fragmentation Grenade
  7. v1.3.7 RPG deviation
  8. M95!?
  9. Bring back variable fire right on bipod weapons?
  10. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  11. v1.3.7 Lee-Enfield/Mosin Damage?
  12. v1.3.7 SVD
  13. v1.3.5 Russian non-scope force
  14. Removing the map Icons
  15. Breacher shotgun arrest feedback
  16. v1.3.6 HAMAS
  17. v1.3 1.3.5 Infantry Feedback
  18. GER replacing G36
  19. Eyes of the Wounded
  20. v1.3 British Soldiers - Colored face
  21. v1.3 PPSh\TT-33
  22. v1.3 Maglinking issue persists
  23. v1.3 About Combat engineer and Rifleman AP of regular army
  24. v1.3 Militia's alternate militant (rifleman) kit
  25. v1.3 Excessive amount of LATs
  26. v1.3 Animation & Rate of fire - why BluFor weapons are op
  27. Allow the commander to control the UAV from FOBs
  28. Rate of Fire
  29. MEC Light-AT kit
  30. v1.3 Raging G36 nerf request
  31. AK-74 (AKS-74) for Iraq insurgents.
  32. v1.3 Increased movement speed while aiming down sights
  33. PR:BF2 v1.3 bolt action iron sight rifles
  34. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  35. General Infantry Feedback
  36. M68 Sight
  37. Russian armed forces HJ-8 (ATGM)
  38. ARF Machete making little damage
  39. Automatic Rifles OP
  40. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  41. Knife
  42. C4 Still too Large Blast Radius
  43. v1.1 Mp 7 Magazines
  44. G3 sound... suggestion to devs
  45. Bolt action rifles locked into sights.
  46. v1.1 A bigger Iron Sight for the SKS
  47. Knives and Bayonets
  48. v1.1 Eotech Reticle is Too Big
  49. Russian Optics
  50. ATGM for Syrian rebels faction (idea)
  51. Russian Breacher Class
  52. Engineers underpowered
  53. Rope Noise too loud
  54. Melee underpowered
  55. Knives in too many kits
  56. Suppressed weapons for Spotters/Snipers
  57. v1.2 Engineer kits & explosives
  58. 3-Men Kits
  59. Open Sight Rifles Seem More Accurate
  60. AR-15 easy mode
  61. Dutch Breacher
  62. Improved insurgent engineer in 1.2
  63. Dutch Forces HK416
  64. C8A1 No BUIS
  65. Civi rule change in 1.2
  66. Feedback/tactics for insurgent sapper and engineer
  67. v1.1 SPG-M9 turn rate flexibility
  68. v1.1 Rifleman AP class still hopeless
  69. v1.1 Infantry Movement Speed
  70. v1.1 Reload animation speed
  71. Syrian Rebels Faction (kits,vehicles,...)
  72. Feedback on deviation
  73. RPG-7V2 optic woes and tutorial
  74. BuiS sights (backup) issues
  75. Vietnam M14 number of mags
  76. Aimed-unaimed walk-crouch speed
  77. v1.0 M14 EBR
  78. v1.0 CQC Shooting
  79. Russian camouflage
  80. HAT kits
  81. v1.0 SMLE No.1 Scope
  82. 203 launcher
  83. Movement while sighted up
  84. Iron Sight Problem
  85. Sniper Rifles: No more OHK?
  86. Panzerfaust 3 Feedback
  87. v1.0 Bodyhit blood effect
  88. v1.0 No RKG-3s?
  89. M16A4 not accurate enough?
  90. v1.0 Indicator above reviveable players for medic?
  91. sks recoil too extreme
  92. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  93. Standard Markers on the Compass at Screen Bottom
  94. v1.0 Rifleman AP still worthless?
  95. the Medics New Responsibilities
  96. GPMG/MG kit loose optics in update?
  97. v1.0 Insurgent Shotgun (Mossberg)
  98. v1.0 9mm Pistols
  99. Maps (m) change colour of player
  100. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  101. v1.0 RPK74M, what happened to it?
  102. v1.0 [Kits]SMAW
  103. Placing IED Time? Deviation?
  104. Back up sghts
  105. v1.0 RPG needs a buff
  106. v1.0 [Minor/Animation] SVD magazine full when removed
  107. v1.0 My 5 cents on prone animation
  108. v1.0 marksmen rifle : fire mode
  109. v1.0 Black and white vision
  110. M-14EBR-R1 is a 3.08
  111. 1.0 DM Rifles Lost Accuracy?
  112. IED's need a tweak
  113. v1.0 SPR and other Maskman rifle.
  114. Grenader Deviation
  115. v1.0 head bobbing
  116. INS kits limited
  117. US Rifleman Asian
  118. v1.0 Open Beta Sapper changes for beta
  119. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  120. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  121. Respawn times
  122. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  123. v1.0 Open Beta FOB Spawn-Campers
  124. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  125. ARF Scout kit - No binos
  126. British GPMG
  127. v1.0 Open Beta New grenade launcher sounds.
  128. v1.0 Open Beta my feedback in general
  129. v1.0 Open Beta Rally points
  130. First person footstep sounds
  131. Increased HP?
  132. Sniper Rifle Shooting Way Off
  133. v1.0 Open Beta [Official] Weapons Feedback
  134. 20mm underbarrel GL rounds not strong enough.
  135. The dilemma for Insurgents
  136. HAT kits are too powerful and unrealistic
  137. Bullet Damage to Players and Kevlar
  138. weapon recoil.
  139. ERYX Strange Reload Animation
  140. WWII K98 invisible Scope.
  141. Disposal of Shoulder-Fired Rocket/Missile Weapons
  142. Problem with current deviation in far distance combat
  143. Climbing up the ladder Silently
  144. bayonet being attached.....
  145. Approved post?
  146. RPG-29/32.....
  147. Fools road Inf layer.
  148. Not being able to pick up enemy specialized kits - No sense?
  149. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  150. Couldnt hit with mg
  151. Little Animation Thing
  152. No firemode indicator while zoomed
  153. Map player maker complaint.
  154. PKM significantly underpowered
  155. SKS
  156. Vietnam Friend/Foe identification woes
  157. Russian Airborne Forces
  158. PM(Makarov) is underpowered.
  159. RPG-7 Deviation
  160. Why can't I throw an Incendiary?
  161. Review of Rifle/DMR/Sniper Damage
  162. Militia needs scopes
  163. PR-Deviation is Backwards
  164. Abjust blood effect (its a little strong)
  165. Bring back slugs to insurgents
  166. Majority of Grenadier sights unusable?
  167. Handheld AA
  168. Taliban G3
  169. For the millionth time... (Deviation)
  170. Low damage on minigun?
  171. Too much ammo?
  172. The aim doesnt seem realistic
  173. IDF Infantry
  174. Cant pickup enemy kit :)
  175. New stamina regeneration pace
  176. Soldier Acceleration
  177. Deviation indicator
  178. SPG-9 cant aim low enough
  179. 3-Round Burst is pointless.
  180. Picking up guns without camo
  181. British rifles
  182. [Nitpicking] Inaccurate Camouflage Issuance
  183. FN FAL inaccuracy/recoil
  184. Medic Kit...
  185. USMC M16A4 foregrips
  186. Field Dressing: conventional forces
  187. Russian Shotgun
  188. G36 Reload Animation not realistic
  189. knives and bayonets
  190. RKG
  191. Matador (IDF HAT) inaccuracy
  192. M60 LMG
  193. M40 crosshairs
  194. Remove Or Update The Rifleman Anti-Personnel Kit
  195. Deploying/undeploying HAT kits
  196. mine markers
  197. Grenade Launcher - Smoke Grenades - Kills Collabrator
  198. An improved medic system
  199. SKS and Enfield
  200. Weapons.
  201. Crouch to standing shot accuracy
  202. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  203. Drawing weapons
  204. G36 possibly too accurate?
  205. Shotguns for Russian faction
  206. Canadian C14 Timberwolf
  207. Sandbag protection / dig in
  208. Scoped RPG 7
  209. MG3 improvable?
  210. the New Scope Reticles.
  211. PKM "3D iron sight"
  212. UGL animations
  213. Inf, Fobs and Supply need Cover
  214. C4 wayyyy overpowered
  215. Unarmed/Civilians for HAMAS on insurgency
  216. Iron Sights
  217. Interest footage of controlling autmatic fire
  218. German Assault Rifles
  219. SKS Rifle and Lee Enfield Feedback
  220. Blur Effect
  221. What is the "ouch" sound in INS Sniper?
  222. Not a suggestion only a question.
  223. Molotov and cellphone animation?
  224. very simple suggestion (maybe not)
  225. Russian army infantry feels too weak.
  226. AR kit
  227. 3D Scopes
  228. Kit Pickup Solution
  229. MP5 Reload
  230. Combat engineer make the C4 not stick to cars
  231. Is LAT too overpowered against APC's?
  232. Shotgun
  233. Is it just me are pistols not very good?
  234. Aimbot, lag or none of the above?
  235. Combat engineer can no longer place FOBs in 0.9
  236. Accidental team switching.
  237. Headshot = Deadshot
  238. Quirks about the M14 (M21?) Sniper Rifle
  239. Weapon/bullet sounds.
  240. Russian sniper rifle
  241. Close quarters vs Long range
  242. Suppressed too easily
  243. Waiting time after medic kit pickup
  244. SVD vs All Other DMR's
  245. Ironsight Marksman Rifles
  246. PLA DMR Kit QBU-88 icon missing in coop mode
  247. SAW kits make DMR and sniper rifle's redundent
  248. IDF LMG Red dot
  249. British small arms
  250. Anti infantry class.