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  1. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  2. Knife
  3. C4 Still too Large Blast Radius
  4. v1.1 Mp 7 Magazines
  5. G3 sound... suggestion to devs
  6. Bolt action rifles locked into sights.
  7. v1.1 A bigger Iron Sight for the SKS
  8. Knives and Bayonets
  9. v1.1 Eotech Reticle is Too Big
  10. Russian Optics
  11. ATGM for Syrian rebels faction (idea)
  12. Russian Breacher Class
  13. Engineers underpowered
  14. Rope Noise too loud
  15. Melee underpowered
  16. Knives in too many kits
  17. Suppressed weapons for Spotters/Snipers
  18. v1.2 Engineer kits & explosives
  19. 3-Men Kits
  20. Open Sight Rifles Seem More Accurate
  21. AR-15 easy mode
  22. Dutch Breacher
  23. Improved insurgent engineer in 1.2
  24. Dutch Forces HK416
  25. C8A1 No BUIS
  26. Civi rule change in 1.2
  27. Feedback/tactics for insurgent sapper and engineer
  28. v1.1 SPG-M9 turn rate flexibility
  29. v1.1 Rifleman AP class still hopeless
  30. v1.1 Infantry Movement Speed
  31. v1.1 Reload animation speed
  32. Syrian Rebels Faction (kits,vehicles,...)
  33. Feedback on deviation
  34. BuiS sights (backup) issues
  35. Vietnam M14 number of mags
  36. Aimed-unaimed walk-crouch speed
  37. v1.0 M14 EBR
  38. v1.0 CQC Shooting
  39. Russian camouflage
  40. HAT kits
  41. v1.0 SMLE No.1 Scope
  42. 203 launcher
  43. Movement while sighted up
  44. Iron Sight Problem
  45. Sniper Rifles: No more OHK?
  46. Panzerfaust 3 Feedback
  47. v1.0 Bodyhit blood effect
  48. v1.0 No RKG-3s?
  49. M16A4 not accurate enough?
  50. v1.0 Indicator above reviveable players for medic?
  51. sks recoil too extreme
  52. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  53. Standard Markers on the Compass at Screen Bottom
  54. v1.0 Rifleman AP still worthless?
  55. the Medics New Responsibilities
  56. GPMG/MG kit loose optics in update?
  57. v1.0 Insurgent Shotgun (Mossberg)
  58. v1.0 9mm Pistols
  59. Maps (m) change colour of player
  60. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  61. v1.0 RPK74M, what happened to it?
  62. v1.0 [Kits]SMAW
  63. Placing IED Time? Deviation?
  64. Back up sghts
  65. v1.0 RPG needs a buff
  66. v1.0 [Minor/Animation] SVD magazine full when removed
  67. v1.0 My 5 cents on prone animation
  68. v1.0 marksmen rifle : fire mode
  69. v1.0 Black and white vision
  70. M-14EBR-R1 is a 3.08
  71. 1.0 DM Rifles Lost Accuracy?
  72. IED's need a tweak
  73. v1.0 SPR and other Maskman rifle.
  74. Grenader Deviation
  75. v1.0 head bobbing
  76. INS kits limited
  77. US Rifleman Asian
  78. v1.0 Open Beta Sapper changes for beta
  79. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  80. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  81. Respawn times
  82. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  83. v1.0 Open Beta FOB Spawn-Campers
  84. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  85. ARF Scout kit - No binos
  86. British GPMG
  87. v1.0 Open Beta New grenade launcher sounds.
  88. v1.0 Open Beta my feedback in general
  89. v1.0 Open Beta Rally points
  90. First person footstep sounds
  91. Increased HP?
  92. Sniper Rifle Shooting Way Off
  93. v1.0 Open Beta [Official] Weapons Feedback
  94. 20mm underbarrel GL rounds not strong enough.
  95. The dilemma for Insurgents
  96. HAT kits are too powerful and unrealistic
  97. Bullet Damage to Players and Kevlar
  98. weapon recoil.
  99. ERYX Strange Reload Animation
  100. WWII K98 invisible Scope.
  101. Disposal of Shoulder-Fired Rocket/Missile Weapons
  102. Problem with current deviation in far distance combat
  103. Climbing up the ladder Silently
  104. bayonet being attached.....
  105. Approved post?
  106. RPG-29/32.....
  107. Fools road Inf layer.
  108. Not being able to pick up enemy specialized kits - No sense?
  109. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  110. Couldnt hit with mg
  111. Little Animation Thing
  112. No firemode indicator while zoomed
  113. Map player maker complaint.
  114. PKM significantly underpowered
  115. SKS
  116. Vietnam Friend/Foe identification woes
  117. Russian Airborne Forces
  118. PM(Makarov) is underpowered.
  119. RPG-7 Deviation
  120. Why can't I throw an Incendiary?
  121. Review of Rifle/DMR/Sniper Damage
  122. Militia needs scopes
  123. PR-Deviation is Backwards
  124. Abjust blood effect (its a little strong)
  125. Bring back slugs to insurgents
  126. Majority of Grenadier sights unusable?
  127. Handheld AA
  128. Taliban G3
  129. For the millionth time... (Deviation)
  130. Low damage on minigun?
  131. Too much ammo?
  132. The aim doesnt seem realistic
  133. IDF Infantry
  134. Cant pickup enemy kit :)
  135. New stamina regeneration pace
  136. Soldier Acceleration
  137. Deviation indicator
  138. SPG-9 cant aim low enough
  139. 3-Round Burst is pointless.
  140. Picking up guns without camo
  141. British rifles
  142. [Nitpicking] Inaccurate Camouflage Issuance
  143. FN FAL inaccuracy/recoil
  144. Medic Kit...
  145. USMC M16A4 foregrips
  146. Field Dressing: conventional forces
  147. Russian Shotgun
  148. G36 Reload Animation not realistic
  149. knives and bayonets
  150. RKG
  151. Matador (IDF HAT) inaccuracy
  152. M60 LMG
  153. M40 crosshairs
  154. Remove Or Update The Rifleman Anti-Personnel Kit
  155. Deploying/undeploying HAT kits
  156. mine markers
  157. Grenade Launcher - Smoke Grenades - Kills Collabrator
  158. An improved medic system
  159. SKS and Enfield
  160. Weapons.
  161. Crouch to standing shot accuracy
  162. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  163. Drawing weapons
  164. G36 possibly too accurate?
  165. Shotguns for Russian faction
  166. Canadian C14 Timberwolf
  167. Sandbag protection / dig in
  168. Scoped RPG 7
  169. MG3 improvable?
  170. the New Scope Reticles.
  171. PKM "3D iron sight"
  172. UGL animations
  173. Inf, Fobs and Supply need Cover
  174. C4 wayyyy overpowered
  175. Unarmed/Civilians for HAMAS on insurgency
  176. Iron Sights
  177. Interest footage of controlling autmatic fire
  178. German Assault Rifles
  179. SKS Rifle and Lee Enfield Feedback
  180. Blur Effect
  181. What is the "ouch" sound in INS Sniper?
  182. Not a suggestion only a question.
  183. Molotov and cellphone animation?
  184. very simple suggestion (maybe not)
  185. Russian army infantry feels too weak.
  186. AR kit
  187. 3D Scopes
  188. Kit Pickup Solution
  189. MP5 Reload
  190. Combat engineer make the C4 not stick to cars
  191. Is LAT too overpowered against APC's?
  192. Shotgun
  193. Is it just me are pistols not very good?
  194. Aimbot, lag or none of the above?
  195. Combat engineer can no longer place FOBs in 0.9
  196. Accidental team switching.
  197. Headshot = Deadshot
  198. Quirks about the M14 (M21?) Sniper Rifle
  199. Weapon/bullet sounds.
  200. Russian sniper rifle
  201. Close quarters vs Long range
  202. Suppressed too easily
  203. Waiting time after medic kit pickup
  204. SVD vs All Other DMR's
  205. Ironsight Marksman Rifles
  206. PLA DMR Kit QBU-88 icon missing in coop mode
  207. SAW kits make DMR and sniper rifle's redundent
  208. IDF LMG Red dot
  209. British small arms
  210. Anti infantry class.
  211. Militia scoped MG
  212. Sniper/Spotter
  213. Topping Off Shotguns
  214. Never-dieing sniper
  215. 0.91 Light Anti Tank aiming problem
  216. Player Dies when running into objects
  217. Marksman Rifle Ironsights-whats the point?
  218. AK-47 Reloading
  219. US ARMY M4 - Full auto?
  220. Bipod Useless On Marksman[?]
  221. Faction/Map/Lag
  222. Deployed Machinegun Strangeness
  223. IDF Feedback
  224. Question about the medkit
  225. C4 Can Not Kill Still
  226. PR guns are too hard to hit anything with
  227. dolphin diving
  228. Chinese HMG deployable
  229. M14 Less Accurate than M16 over more time
  230. MP-444 Baghira Pistol Observation.
  231. Officer Rallypoint
  232. Hamas feedback.
  233. IED feedback
  234. Deviation Feedback
  235. [READ BEFORE POSTING] PR Feedback Forum Rules