- The dilemma for Insurgents
- HAT kits are too powerful and unrealistic
- Bullet Damage to Players and Kevlar
- weapon recoil.
- ERYX Strange Reload Animation
- WWII K98 invisible Scope.
- Disposal of Shoulder-Fired Rocket/Missile Weapons
- Problem with current deviation in far distance combat
- Climbing up the ladder Silently
- bayonet being attached.....
- Approved post?
- RPG-29/32.....
- Fools road Inf layer.
- Not being able to pick up enemy specialized kits - No sense?
- Increasing rifleman only to 3 gernades(extend usefulness of kit)?
- Couldnt hit with mg
- Little Animation Thing
- No firemode indicator while zoomed
- Map player maker complaint.
- PKM significantly underpowered
- SKS
- Vietnam Friend/Foe identification woes
- Russian Airborne Forces
- PM(Makarov) is underpowered.
- RPG-7 Deviation
- Why can't I throw an Incendiary?
- Review of Rifle/DMR/Sniper Damage
- Militia needs scopes
- PR-Deviation is Backwards
- Abjust blood effect (its a little strong)
- Bring back slugs to insurgents
- Majority of Grenadier sights unusable?
- Handheld AA
- Taliban G3
- For the millionth time... (Deviation)
- Low damage on minigun?
- Too much ammo?
- The aim doesnt seem realistic
- IDF Infantry
- Cant pickup enemy kit :)
- New stamina regeneration pace
- Soldier Acceleration
- Deviation indicator
- SPG-9 cant aim low enough
- 3-Round Burst is pointless.
- Picking up guns without camo
- British rifles
- [Nitpicking] Inaccurate Camouflage Issuance
- FN FAL inaccuracy/recoil
- Medic Kit...
- USMC M16A4 foregrips
- Field Dressing: conventional forces
- Russian Shotgun
- G36 Reload Animation not realistic
- knives and bayonets
- RKG
- Matador (IDF HAT) inaccuracy
- M60 LMG
- M40 crosshairs
- Remove Or Update The Rifleman Anti-Personnel Kit
- Deploying/undeploying HAT kits
- mine markers
- Grenade Launcher - Smoke Grenades - Kills Collabrator
- An improved medic system
- SKS and Enfield
- Weapons.
- Crouch to standing shot accuracy
- SVD Dragunov (and all DM rifles?) seemed very overpowered..
- Drawing weapons
- G36 possibly too accurate?
- Shotguns for Russian faction
- Canadian C14 Timberwolf
- Sandbag protection / dig in
- Scoped RPG 7
- MG3 improvable?
- the New Scope Reticles.
- PKM "3D iron sight"
- UGL animations
- Inf, Fobs and Supply need Cover
- C4 wayyyy overpowered
- Unarmed/Civilians for HAMAS on insurgency
- Iron Sights
- Interest footage of controlling autmatic fire
- German Assault Rifles
- SKS Rifle and Lee Enfield Feedback
- Blur Effect
- What is the "ouch" sound in INS Sniper?
- Not a suggestion only a question.
- Molotov and cellphone animation?
- very simple suggestion (maybe not)
- Russian army infantry feels too weak.
- AR kit
- 3D Scopes
- Kit Pickup Solution
- MP5 Reload
- Combat engineer make the C4 not stick to cars
- Is LAT too overpowered against APC's?
- Shotgun
- Is it just me are pistols not very good?
- Aimbot, lag or none of the above?
- Combat engineer can no longer place FOBs in 0.9
- Accidental team switching.
- Headshot = Deadshot
- Quirks about the M14 (M21?) Sniper Rifle
- Weapon/bullet sounds.
- Russian sniper rifle
- Close quarters vs Long range
- Suppressed too easily
- Waiting time after medic kit pickup
- SVD vs All Other DMR's
- Ironsight Marksman Rifles
- PLA DMR Kit QBU-88 icon missing in coop mode
- SAW kits make DMR and sniper rifle's redundent
- IDF LMG Red dot
- British small arms
- Anti infantry class.
- Militia scoped MG
- Sniper/Spotter
- Topping Off Shotguns
- Never-dieing sniper
- 0.91 Light Anti Tank aiming problem
- Player Dies when running into objects
- Marksman Rifle Ironsights-whats the point?
- AK-47 Reloading
- US ARMY M4 - Full auto?
- Bipod Useless On Marksman[?]
- Faction/Map/Lag
- Deployed Machinegun Strangeness
- IDF Feedback
- Question about the medkit
- C4 Can Not Kill Still
- PR guns are too hard to hit anything with
- dolphin diving
- Chinese HMG deployable
- M14 Less Accurate than M16 over more time
- MP-444 Baghira Pistol Observation.
- Officer Rallypoint
- Hamas feedback.
- IED feedback
- Deviation Feedback
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