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  1. v1.1 Eotech Reticle is Too Big
  2. Russian Optics
  3. ATGM for Syrian rebels faction (idea)
  4. Russian Breacher Class
  5. Engineers underpowered
  6. Rope Noise too loud
  7. Melee underpowered
  8. Knives in too many kits
  9. Suppressed weapons for Spotters/Snipers
  10. v1.2 Engineer kits & explosives
  11. 3-Men Kits
  12. Open Sight Rifles Seem More Accurate
  13. AR-15 easy mode
  14. Dutch Breacher
  15. Improved insurgent engineer in 1.2
  16. Dutch Forces HK416
  17. C8A1 No BUIS
  18. Civi rule change in 1.2
  19. Feedback/tactics for insurgent sapper and engineer
  20. v1.1 SPG-M9 turn rate flexibility
  21. v1.1 Rifleman AP class still hopeless
  22. v1.1 Infantry Movement Speed
  23. v1.1 Reload animation speed
  24. Syrian Rebels Faction (kits,vehicles,...)
  25. Feedback on deviation
  26. BuiS sights (backup) issues
  27. Vietnam M14 number of mags
  28. Aimed-unaimed walk-crouch speed
  29. v1.0 M14 EBR
  30. v1.0 CQC Shooting
  31. Russian camouflage
  32. HAT kits
  33. v1.0 SMLE No.1 Scope
  34. 203 launcher
  35. Movement while sighted up
  36. Iron Sight Problem
  37. Sniper Rifles: No more OHK?
  38. Panzerfaust 3 Feedback
  39. v1.0 Bodyhit blood effect
  40. v1.0 No RKG-3s?
  41. M16A4 not accurate enough?
  42. v1.0 Indicator above reviveable players for medic?
  43. sks recoil too extreme
  44. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  45. Standard Markers on the Compass at Screen Bottom
  46. v1.0 Rifleman AP still worthless?
  47. the Medics New Responsibilities
  48. GPMG/MG kit loose optics in update?
  49. v1.0 Insurgent Shotgun (Mossberg)
  50. v1.0 9mm Pistols
  51. Maps (m) change colour of player
  52. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  53. v1.0 RPK74M, what happened to it?
  54. v1.0 [Kits]SMAW
  55. Placing IED Time? Deviation?
  56. Back up sghts
  57. v1.0 RPG needs a buff
  58. v1.0 [Minor/Animation] SVD magazine full when removed
  59. v1.0 My 5 cents on prone animation
  60. v1.0 marksmen rifle : fire mode
  61. v1.0 Black and white vision
  62. M-14EBR-R1 is a 3.08
  63. 1.0 DM Rifles Lost Accuracy?
  64. IED's need a tweak
  65. v1.0 SPR and other Maskman rifle.
  66. Grenader Deviation
  67. v1.0 head bobbing
  68. INS kits limited
  69. US Rifleman Asian
  70. v1.0 Open Beta Sapper changes for beta
  71. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  72. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  73. Respawn times
  74. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  75. v1.0 Open Beta FOB Spawn-Campers
  76. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  77. ARF Scout kit - No binos
  78. British GPMG
  79. v1.0 Open Beta New grenade launcher sounds.
  80. v1.0 Open Beta my feedback in general
  81. v1.0 Open Beta Rally points
  82. First person footstep sounds
  83. Increased HP?
  84. Sniper Rifle Shooting Way Off
  85. v1.0 Open Beta [Official] Weapons Feedback
  86. 20mm underbarrel GL rounds not strong enough.
  87. The dilemma for Insurgents
  88. HAT kits are too powerful and unrealistic
  89. Bullet Damage to Players and Kevlar
  90. weapon recoil.
  91. ERYX Strange Reload Animation
  92. WWII K98 invisible Scope.
  93. Disposal of Shoulder-Fired Rocket/Missile Weapons
  94. Problem with current deviation in far distance combat
  95. Climbing up the ladder Silently
  96. bayonet being attached.....
  97. Approved post?
  98. RPG-29/32.....
  99. Fools road Inf layer.
  100. Not being able to pick up enemy specialized kits - No sense?
  101. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  102. Couldnt hit with mg
  103. Little Animation Thing
  104. No firemode indicator while zoomed
  105. Map player maker complaint.
  106. PKM significantly underpowered
  107. SKS
  108. Vietnam Friend/Foe identification woes
  109. Russian Airborne Forces
  110. PM(Makarov) is underpowered.
  111. RPG-7 Deviation
  112. Why can't I throw an Incendiary?
  113. Review of Rifle/DMR/Sniper Damage
  114. Militia needs scopes
  115. PR-Deviation is Backwards
  116. Abjust blood effect (its a little strong)
  117. Bring back slugs to insurgents
  118. Majority of Grenadier sights unusable?
  119. Handheld AA
  120. Taliban G3
  121. For the millionth time... (Deviation)
  122. Low damage on minigun?
  123. Too much ammo?
  124. The aim doesnt seem realistic
  125. IDF Infantry
  126. Cant pickup enemy kit :)
  127. New stamina regeneration pace
  128. Soldier Acceleration
  129. Deviation indicator
  130. SPG-9 cant aim low enough
  131. 3-Round Burst is pointless.
  132. Picking up guns without camo
  133. British rifles
  134. [Nitpicking] Inaccurate Camouflage Issuance
  135. FN FAL inaccuracy/recoil
  136. Medic Kit...
  137. USMC M16A4 foregrips
  138. Field Dressing: conventional forces
  139. Russian Shotgun
  140. G36 Reload Animation not realistic
  141. knives and bayonets
  142. RKG
  143. Matador (IDF HAT) inaccuracy
  144. M60 LMG
  145. M40 crosshairs
  146. Remove Or Update The Rifleman Anti-Personnel Kit
  147. Deploying/undeploying HAT kits
  148. mine markers
  149. Grenade Launcher - Smoke Grenades - Kills Collabrator
  150. An improved medic system
  151. SKS and Enfield
  152. Weapons.
  153. Crouch to standing shot accuracy
  154. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  155. Drawing weapons
  156. G36 possibly too accurate?
  157. Shotguns for Russian faction
  158. Canadian C14 Timberwolf
  159. Sandbag protection / dig in
  160. Scoped RPG 7
  161. MG3 improvable?
  162. the New Scope Reticles.
  163. PKM "3D iron sight"
  164. UGL animations
  165. Inf, Fobs and Supply need Cover
  166. C4 wayyyy overpowered
  167. Unarmed/Civilians for HAMAS on insurgency
  168. Iron Sights
  169. Interest footage of controlling autmatic fire
  170. German Assault Rifles
  171. SKS Rifle and Lee Enfield Feedback
  172. Blur Effect
  173. What is the "ouch" sound in INS Sniper?
  174. Not a suggestion only a question.
  175. Molotov and cellphone animation?
  176. very simple suggestion (maybe not)
  177. Russian army infantry feels too weak.
  178. AR kit
  179. 3D Scopes
  180. Kit Pickup Solution
  181. MP5 Reload
  182. Combat engineer make the C4 not stick to cars
  183. Is LAT too overpowered against APC's?
  184. Shotgun
  185. Is it just me are pistols not very good?
  186. Aimbot, lag or none of the above?
  187. Combat engineer can no longer place FOBs in 0.9
  188. Accidental team switching.
  189. Headshot = Deadshot
  190. Quirks about the M14 (M21?) Sniper Rifle
  191. Weapon/bullet sounds.
  192. Russian sniper rifle
  193. Close quarters vs Long range
  194. Suppressed too easily
  195. Waiting time after medic kit pickup
  196. SVD vs All Other DMR's
  197. Ironsight Marksman Rifles
  198. PLA DMR Kit QBU-88 icon missing in coop mode
  199. SAW kits make DMR and sniper rifle's redundent
  200. IDF LMG Red dot
  201. British small arms
  202. Anti infantry class.
  203. Militia scoped MG
  204. Sniper/Spotter
  205. Topping Off Shotguns
  206. Never-dieing sniper
  207. 0.91 Light Anti Tank aiming problem
  208. Player Dies when running into objects
  209. Marksman Rifle Ironsights-whats the point?
  210. AK-47 Reloading
  211. US ARMY M4 - Full auto?
  212. Bipod Useless On Marksman[?]
  213. Faction/Map/Lag
  214. Deployed Machinegun Strangeness
  215. IDF Feedback
  216. Question about the medkit
  217. C4 Can Not Kill Still
  218. PR guns are too hard to hit anything with
  219. dolphin diving
  220. Chinese HMG deployable
  221. M14 Less Accurate than M16 over more time
  222. MP-444 Baghira Pistol Observation.
  223. Officer Rallypoint
  224. Hamas feedback.
  225. IED feedback
  226. Deviation Feedback
  227. [READ BEFORE POSTING] PR Feedback Forum Rules