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  1. v1.3.9 Missing ACU Patches
  2. Open Question About PR-ballistics
  3. v1.3.9 specialist twelve gage machine gun
  4. v1.3.9 Reason for G3 SG 1 being semi auto only?
  5. AAs not working
  6. MRADs on binoculars
  7. v1.3.7 Israeli M26A2 Fragmentation Grenade
  8. v1.3.7 RPG deviation
  9. M95!?
  10. Bring back variable fire right on bipod weapons?
  11. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  12. v1.3.7 Lee-Enfield/Mosin Damage?
  13. v1.3.7 SVD
  14. v1.3.5 Russian non-scope force
  15. Removing the map Icons
  16. Breacher shotgun arrest feedback
  17. v1.3.6 HAMAS
  18. v1.3 1.3.5 Infantry Feedback
  19. GER replacing G36
  20. Eyes of the Wounded
  21. v1.3 British Soldiers - Colored face
  22. v1.3 PPSh\TT-33
  23. v1.3 Maglinking issue persists
  24. v1.3 About Combat engineer and Rifleman AP of regular army
  25. v1.3 Militia's alternate militant (rifleman) kit
  26. v1.3 Excessive amount of LATs
  27. v1.3 Animation & Rate of fire - why BluFor weapons are op
  28. Allow the commander to control the UAV from FOBs
  29. Rate of Fire
  30. MEC Light-AT kit
  31. v1.3 Raging G36 nerf request
  32. AK-74 (AKS-74) for Iraq insurgents.
  33. v1.3 Increased movement speed while aiming down sights
  34. PR:BF2 v1.3 bolt action iron sight rifles
  35. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  36. General Infantry Feedback
  37. M68 Sight
  38. Russian armed forces HJ-8 (ATGM)
  39. ARF Machete making little damage
  40. Automatic Rifles OP
  41. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  42. Knife
  43. C4 Still too Large Blast Radius
  44. v1.1 Mp 7 Magazines
  45. G3 sound... suggestion to devs
  46. Bolt action rifles locked into sights.
  47. v1.1 A bigger Iron Sight for the SKS
  48. Knives and Bayonets
  49. v1.1 Eotech Reticle is Too Big
  50. Russian Optics
  51. ATGM for Syrian rebels faction (idea)
  52. Russian Breacher Class
  53. Engineers underpowered
  54. Rope Noise too loud
  55. Melee underpowered
  56. Knives in too many kits
  57. Suppressed weapons for Spotters/Snipers
  58. v1.2 Engineer kits & explosives
  59. 3-Men Kits
  60. Open Sight Rifles Seem More Accurate
  61. AR-15 easy mode
  62. Dutch Breacher
  63. Improved insurgent engineer in 1.2
  64. Dutch Forces HK416
  65. C8A1 No BUIS
  66. Civi rule change in 1.2
  67. Feedback/tactics for insurgent sapper and engineer
  68. v1.1 SPG-M9 turn rate flexibility
  69. v1.1 Rifleman AP class still hopeless
  70. v1.1 Infantry Movement Speed
  71. v1.1 Reload animation speed
  72. Syrian Rebels Faction (kits,vehicles,...)
  73. Feedback on deviation
  74. RPG-7V2 optic woes and tutorial
  75. BuiS sights (backup) issues
  76. Vietnam M14 number of mags
  77. Aimed-unaimed walk-crouch speed
  78. v1.0 M14 EBR
  79. v1.0 CQC Shooting
  80. Russian camouflage
  81. HAT kits
  82. v1.0 SMLE No.1 Scope
  83. 203 launcher
  84. Movement while sighted up
  85. Iron Sight Problem
  86. Sniper Rifles: No more OHK?
  87. Panzerfaust 3 Feedback
  88. v1.0 Bodyhit blood effect
  89. v1.0 No RKG-3s?
  90. M16A4 not accurate enough?
  91. v1.0 Indicator above reviveable players for medic?
  92. sks recoil too extreme
  93. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  94. Standard Markers on the Compass at Screen Bottom
  95. v1.0 Rifleman AP still worthless?
  96. the Medics New Responsibilities
  97. GPMG/MG kit loose optics in update?
  98. v1.0 Insurgent Shotgun (Mossberg)
  99. v1.0 9mm Pistols
  100. Maps (m) change colour of player
  101. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  102. v1.0 RPK74M, what happened to it?
  103. v1.0 [Kits]SMAW
  104. Placing IED Time? Deviation?
  105. Back up sghts
  106. v1.0 RPG needs a buff
  107. v1.0 [Minor/Animation] SVD magazine full when removed
  108. v1.0 My 5 cents on prone animation
  109. v1.0 marksmen rifle : fire mode
  110. v1.0 Black and white vision
  111. M-14EBR-R1 is a 3.08
  112. 1.0 DM Rifles Lost Accuracy?
  113. IED's need a tweak
  114. v1.0 SPR and other Maskman rifle.
  115. Grenader Deviation
  116. v1.0 head bobbing
  117. INS kits limited
  118. US Rifleman Asian
  119. v1.0 Open Beta Sapper changes for beta
  120. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  121. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  122. Respawn times
  123. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  124. v1.0 Open Beta FOB Spawn-Campers
  125. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  126. ARF Scout kit - No binos
  127. British GPMG
  128. v1.0 Open Beta New grenade launcher sounds.
  129. v1.0 Open Beta my feedback in general
  130. v1.0 Open Beta Rally points
  131. First person footstep sounds
  132. Increased HP?
  133. Sniper Rifle Shooting Way Off
  134. v1.0 Open Beta [Official] Weapons Feedback
  135. 20mm underbarrel GL rounds not strong enough.
  136. The dilemma for Insurgents
  137. HAT kits are too powerful and unrealistic
  138. Bullet Damage to Players and Kevlar
  139. weapon recoil.
  140. ERYX Strange Reload Animation
  141. WWII K98 invisible Scope.
  142. Disposal of Shoulder-Fired Rocket/Missile Weapons
  143. Problem with current deviation in far distance combat
  144. Climbing up the ladder Silently
  145. bayonet being attached.....
  146. Approved post?
  147. RPG-29/32.....
  148. Fools road Inf layer.
  149. Not being able to pick up enemy specialized kits - No sense?
  150. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  151. Couldnt hit with mg
  152. Little Animation Thing
  153. No firemode indicator while zoomed
  154. Map player maker complaint.
  155. PKM significantly underpowered
  156. SKS
  157. Vietnam Friend/Foe identification woes
  158. Russian Airborne Forces
  159. PM(Makarov) is underpowered.
  160. RPG-7 Deviation
  161. Why can't I throw an Incendiary?
  162. Review of Rifle/DMR/Sniper Damage
  163. Militia needs scopes
  164. PR-Deviation is Backwards
  165. Abjust blood effect (its a little strong)
  166. Bring back slugs to insurgents
  167. Majority of Grenadier sights unusable?
  168. Handheld AA
  169. Taliban G3
  170. For the millionth time... (Deviation)
  171. Low damage on minigun?
  172. Too much ammo?
  173. The aim doesnt seem realistic
  174. IDF Infantry
  175. Cant pickup enemy kit :)
  176. New stamina regeneration pace
  177. Soldier Acceleration
  178. Deviation indicator
  179. SPG-9 cant aim low enough
  180. 3-Round Burst is pointless.
  181. Picking up guns without camo
  182. British rifles
  183. [Nitpicking] Inaccurate Camouflage Issuance
  184. FN FAL inaccuracy/recoil
  185. Medic Kit...
  186. USMC M16A4 foregrips
  187. Field Dressing: conventional forces
  188. Russian Shotgun
  189. G36 Reload Animation not realistic
  190. knives and bayonets
  191. RKG
  192. Matador (IDF HAT) inaccuracy
  193. M60 LMG
  194. M40 crosshairs
  195. Remove Or Update The Rifleman Anti-Personnel Kit
  196. Deploying/undeploying HAT kits
  197. mine markers
  198. Grenade Launcher - Smoke Grenades - Kills Collabrator
  199. An improved medic system
  200. SKS and Enfield
  201. Weapons.
  202. Crouch to standing shot accuracy
  203. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  204. Drawing weapons
  205. G36 possibly too accurate?
  206. Shotguns for Russian faction
  207. Canadian C14 Timberwolf
  208. Sandbag protection / dig in
  209. Scoped RPG 7
  210. MG3 improvable?
  211. the New Scope Reticles.
  212. PKM "3D iron sight"
  213. UGL animations
  214. Inf, Fobs and Supply need Cover
  215. C4 wayyyy overpowered
  216. Unarmed/Civilians for HAMAS on insurgency
  217. Iron Sights
  218. Interest footage of controlling autmatic fire
  219. German Assault Rifles
  220. SKS Rifle and Lee Enfield Feedback
  221. Blur Effect
  222. What is the "ouch" sound in INS Sniper?
  223. Not a suggestion only a question.
  224. Molotov and cellphone animation?
  225. very simple suggestion (maybe not)
  226. Russian army infantry feels too weak.
  227. AR kit
  228. 3D Scopes
  229. Kit Pickup Solution
  230. MP5 Reload
  231. Combat engineer make the C4 not stick to cars
  232. Is LAT too overpowered against APC's?
  233. Shotgun
  234. Is it just me are pistols not very good?
  235. Aimbot, lag or none of the above?
  236. Combat engineer can no longer place FOBs in 0.9
  237. Accidental team switching.
  238. Headshot = Deadshot
  239. Quirks about the M14 (M21?) Sniper Rifle
  240. Weapon/bullet sounds.
  241. Russian sniper rifle
  242. Close quarters vs Long range
  243. Suppressed too easily
  244. Waiting time after medic kit pickup
  245. SVD vs All Other DMR's
  246. Ironsight Marksman Rifles
  247. PLA DMR Kit QBU-88 icon missing in coop mode
  248. SAW kits make DMR and sniper rifle's redundent
  249. IDF LMG Red dot
  250. British small arms