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  1. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  2. Knife
  3. C4 Still too Large Blast Radius
  4. v1.1 Mp 7 Magazines
  5. G3 sound... suggestion to devs
  6. Bolt action rifles locked into sights.
  7. v1.1 A bigger Iron Sight for the SKS
  8. Knives and Bayonets
  9. v1.1 Eotech Reticle is Too Big
  10. Russian Optics
  11. ATGM for Syrian rebels faction (idea)
  12. Russian Breacher Class
  13. Engineers underpowered
  14. Rope Noise too loud
  15. Melee underpowered
  16. Knives in too many kits
  17. Suppressed weapons for Spotters/Snipers
  18. v1.2 Engineer kits & explosives
  19. 3-Men Kits
  20. Open Sight Rifles Seem More Accurate
  21. AR-15 easy mode
  22. Dutch Breacher
  23. Improved insurgent engineer in 1.2
  24. Dutch Forces HK416
  25. C8A1 No BUIS
  26. Civi rule change in 1.2
  27. Feedback/tactics for insurgent sapper and engineer
  28. v1.1 SPG-M9 turn rate flexibility
  29. v1.1 Rifleman AP class still hopeless
  30. v1.1 Infantry Movement Speed
  31. v1.1 Reload animation speed
  32. Syrian Rebels Faction (kits,vehicles,...)
  33. Feedback on deviation
  34. RPG-7V2 optic woes and tutorial
  35. BuiS sights (backup) issues
  36. Vietnam M14 number of mags
  37. Aimed-unaimed walk-crouch speed
  38. v1.0 M14 EBR
  39. v1.0 CQC Shooting
  40. Russian camouflage
  41. HAT kits
  42. v1.0 SMLE No.1 Scope
  43. 203 launcher
  44. Movement while sighted up
  45. Iron Sight Problem
  46. Sniper Rifles: No more OHK?
  47. Panzerfaust 3 Feedback
  48. v1.0 Bodyhit blood effect
  49. v1.0 No RKG-3s?
  50. M16A4 not accurate enough?
  51. v1.0 Indicator above reviveable players for medic?
  52. sks recoil too extreme
  53. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  54. Standard Markers on the Compass at Screen Bottom
  55. v1.0 Rifleman AP still worthless?
  56. the Medics New Responsibilities
  57. GPMG/MG kit loose optics in update?
  58. v1.0 Insurgent Shotgun (Mossberg)
  59. v1.0 9mm Pistols
  60. Maps (m) change colour of player
  61. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  62. v1.0 RPK74M, what happened to it?
  63. v1.0 [Kits]SMAW
  64. Placing IED Time? Deviation?
  65. Back up sghts
  66. v1.0 RPG needs a buff
  67. v1.0 [Minor/Animation] SVD magazine full when removed
  68. v1.0 My 5 cents on prone animation
  69. v1.0 marksmen rifle : fire mode
  70. v1.0 Black and white vision
  71. M-14EBR-R1 is a 3.08
  72. 1.0 DM Rifles Lost Accuracy?
  73. IED's need a tweak
  74. v1.0 SPR and other Maskman rifle.
  75. Grenader Deviation
  76. v1.0 head bobbing
  77. INS kits limited
  78. US Rifleman Asian
  79. v1.0 Open Beta Sapper changes for beta
  80. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  81. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  82. Respawn times
  83. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  84. v1.0 Open Beta FOB Spawn-Campers
  85. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  86. ARF Scout kit - No binos
  87. British GPMG
  88. v1.0 Open Beta New grenade launcher sounds.
  89. v1.0 Open Beta my feedback in general
  90. v1.0 Open Beta Rally points
  91. First person footstep sounds
  92. Increased HP?
  93. Sniper Rifle Shooting Way Off
  94. v1.0 Open Beta [Official] Weapons Feedback
  95. 20mm underbarrel GL rounds not strong enough.
  96. The dilemma for Insurgents
  97. HAT kits are too powerful and unrealistic
  98. Bullet Damage to Players and Kevlar
  99. weapon recoil.
  100. ERYX Strange Reload Animation
  101. WWII K98 invisible Scope.
  102. Disposal of Shoulder-Fired Rocket/Missile Weapons
  103. Problem with current deviation in far distance combat
  104. Climbing up the ladder Silently
  105. bayonet being attached.....
  106. Approved post?
  107. RPG-29/32.....
  108. Fools road Inf layer.
  109. Not being able to pick up enemy specialized kits - No sense?
  110. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  111. Couldnt hit with mg
  112. Little Animation Thing
  113. No firemode indicator while zoomed
  114. Map player maker complaint.
  115. PKM significantly underpowered
  116. SKS
  117. Vietnam Friend/Foe identification woes
  118. Russian Airborne Forces
  119. PM(Makarov) is underpowered.
  120. RPG-7 Deviation
  121. Why can't I throw an Incendiary?
  122. Review of Rifle/DMR/Sniper Damage
  123. Militia needs scopes
  124. PR-Deviation is Backwards
  125. Abjust blood effect (its a little strong)
  126. Bring back slugs to insurgents
  127. Majority of Grenadier sights unusable?
  128. Handheld AA
  129. Taliban G3
  130. For the millionth time... (Deviation)
  131. Low damage on minigun?
  132. Too much ammo?
  133. The aim doesnt seem realistic
  134. IDF Infantry
  135. Cant pickup enemy kit :)
  136. New stamina regeneration pace
  137. Soldier Acceleration
  138. Deviation indicator
  139. SPG-9 cant aim low enough
  140. 3-Round Burst is pointless.
  141. Picking up guns without camo
  142. British rifles
  143. [Nitpicking] Inaccurate Camouflage Issuance
  144. FN FAL inaccuracy/recoil
  145. Medic Kit...
  146. USMC M16A4 foregrips
  147. Field Dressing: conventional forces
  148. Russian Shotgun
  149. G36 Reload Animation not realistic
  150. knives and bayonets
  151. RKG
  152. Matador (IDF HAT) inaccuracy
  153. M60 LMG
  154. M40 crosshairs
  155. Remove Or Update The Rifleman Anti-Personnel Kit
  156. Deploying/undeploying HAT kits
  157. mine markers
  158. Grenade Launcher - Smoke Grenades - Kills Collabrator
  159. An improved medic system
  160. SKS and Enfield
  161. Weapons.
  162. Crouch to standing shot accuracy
  163. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  164. Drawing weapons
  165. G36 possibly too accurate?
  166. Shotguns for Russian faction
  167. Canadian C14 Timberwolf
  168. Sandbag protection / dig in
  169. Scoped RPG 7
  170. MG3 improvable?
  171. the New Scope Reticles.
  172. PKM "3D iron sight"
  173. UGL animations
  174. Inf, Fobs and Supply need Cover
  175. C4 wayyyy overpowered
  176. Unarmed/Civilians for HAMAS on insurgency
  177. Iron Sights
  178. Interest footage of controlling autmatic fire
  179. German Assault Rifles
  180. SKS Rifle and Lee Enfield Feedback
  181. Blur Effect
  182. What is the "ouch" sound in INS Sniper?
  183. Not a suggestion only a question.
  184. Molotov and cellphone animation?
  185. very simple suggestion (maybe not)
  186. Russian army infantry feels too weak.
  187. AR kit
  188. 3D Scopes
  189. Kit Pickup Solution
  190. MP5 Reload
  191. Combat engineer make the C4 not stick to cars
  192. Is LAT too overpowered against APC's?
  193. Shotgun
  194. Is it just me are pistols not very good?
  195. Aimbot, lag or none of the above?
  196. Combat engineer can no longer place FOBs in 0.9
  197. Accidental team switching.
  198. Headshot = Deadshot
  199. Quirks about the M14 (M21?) Sniper Rifle
  200. Weapon/bullet sounds.
  201. Russian sniper rifle
  202. Close quarters vs Long range
  203. Suppressed too easily
  204. Waiting time after medic kit pickup
  205. SVD vs All Other DMR's
  206. Ironsight Marksman Rifles
  207. PLA DMR Kit QBU-88 icon missing in coop mode
  208. SAW kits make DMR and sniper rifle's redundent
  209. IDF LMG Red dot
  210. British small arms
  211. Anti infantry class.
  212. Militia scoped MG
  213. Sniper/Spotter
  214. Topping Off Shotguns
  215. Never-dieing sniper
  216. 0.91 Light Anti Tank aiming problem
  217. Player Dies when running into objects
  218. Marksman Rifle Ironsights-whats the point?
  219. AK-47 Reloading
  220. US ARMY M4 - Full auto?
  221. Bipod Useless On Marksman[?]
  222. Faction/Map/Lag
  223. Deployed Machinegun Strangeness
  224. IDF Feedback
  225. Question about the medkit
  226. C4 Can Not Kill Still
  227. PR guns are too hard to hit anything with
  228. dolphin diving
  229. Chinese HMG deployable
  230. M14 Less Accurate than M16 over more time
  231. MP-444 Baghira Pistol Observation.
  232. Officer Rallypoint
  233. Hamas feedback.
  234. IED feedback
  235. Deviation Feedback
  236. [READ BEFORE POSTING] PR Feedback Forum Rules