PDA

View Full Version : Infantry


Pages : [1] 2

  1. v1.3.7 Israeli M26A2 Fragmentation Grenade
  2. v1.3.7 RPG deviation
  3. M95!?
  4. Bring back variable fire right on bipod weapons?
  5. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  6. v1.3.7 Lee-Enfield/Mosin Damage?
  7. v1.3.7 SVD
  8. v1.3.5 Russian non-scope force
  9. Removing the map Icons
  10. Breacher shotgun arrest feedback
  11. v1.3.6 HAMAS
  12. v1.3 1.3.5 Infantry Feedback
  13. GER replacing G36
  14. Eyes of the Wounded
  15. v1.3 British Soldiers - Colored face
  16. v1.3 PPSh\TT-33
  17. v1.3 Maglinking issue persists
  18. v1.3 About Combat engineer and Rifleman AP of regular army
  19. v1.3 Militia's alternate militant (rifleman) kit
  20. v1.3 Excessive amount of LATs
  21. v1.3 Animation & Rate of fire - why BluFor weapons are op
  22. Allow the commander to control the UAV from FOBs
  23. Rate of Fire
  24. MEC Light-AT kit
  25. v1.3 Raging G36 nerf request
  26. AK-74 (AKS-74) for Iraq insurgents.
  27. v1.3 Increased movement speed while aiming down sights
  28. PR:BF2 v1.3 bolt action iron sight rifles
  29. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  30. General Infantry Feedback
  31. M68 Sight
  32. Russian armed forces HJ-8 (ATGM)
  33. ARF Machete making little damage
  34. Automatic Rifles OP
  35. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  36. Knife
  37. C4 Still too Large Blast Radius
  38. v1.1 Mp 7 Magazines
  39. G3 sound... suggestion to devs
  40. Bolt action rifles locked into sights.
  41. v1.1 A bigger Iron Sight for the SKS
  42. Knives and Bayonets
  43. v1.1 Eotech Reticle is Too Big
  44. Russian Optics
  45. ATGM for Syrian rebels faction (idea)
  46. Russian Breacher Class
  47. Engineers underpowered
  48. Rope Noise too loud
  49. Melee underpowered
  50. Knives in too many kits
  51. Suppressed weapons for Spotters/Snipers
  52. v1.2 Engineer kits & explosives
  53. 3-Men Kits
  54. Open Sight Rifles Seem More Accurate
  55. AR-15 easy mode
  56. Dutch Breacher
  57. Improved insurgent engineer in 1.2
  58. Dutch Forces HK416
  59. C8A1 No BUIS
  60. Civi rule change in 1.2
  61. Feedback/tactics for insurgent sapper and engineer
  62. v1.1 SPG-M9 turn rate flexibility
  63. v1.1 Rifleman AP class still hopeless
  64. v1.1 Infantry Movement Speed
  65. v1.1 Reload animation speed
  66. Syrian Rebels Faction (kits,vehicles,...)
  67. Feedback on deviation
  68. RPG-7V2 optic woes and tutorial
  69. BuiS sights (backup) issues
  70. Vietnam M14 number of mags
  71. Aimed-unaimed walk-crouch speed
  72. v1.0 M14 EBR
  73. v1.0 CQC Shooting
  74. Russian camouflage
  75. HAT kits
  76. v1.0 SMLE No.1 Scope
  77. 203 launcher
  78. Movement while sighted up
  79. Iron Sight Problem
  80. Sniper Rifles: No more OHK?
  81. Panzerfaust 3 Feedback
  82. v1.0 Bodyhit blood effect
  83. v1.0 No RKG-3s?
  84. M16A4 not accurate enough?
  85. v1.0 Indicator above reviveable players for medic?
  86. sks recoil too extreme
  87. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  88. Standard Markers on the Compass at Screen Bottom
  89. v1.0 Rifleman AP still worthless?
  90. the Medics New Responsibilities
  91. GPMG/MG kit loose optics in update?
  92. v1.0 Insurgent Shotgun (Mossberg)
  93. v1.0 9mm Pistols
  94. Maps (m) change colour of player
  95. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  96. v1.0 RPK74M, what happened to it?
  97. v1.0 [Kits]SMAW
  98. Placing IED Time? Deviation?
  99. Back up sghts
  100. v1.0 RPG needs a buff
  101. v1.0 [Minor/Animation] SVD magazine full when removed
  102. v1.0 My 5 cents on prone animation
  103. v1.0 marksmen rifle : fire mode
  104. v1.0 Black and white vision
  105. M-14EBR-R1 is a 3.08
  106. 1.0 DM Rifles Lost Accuracy?
  107. IED's need a tweak
  108. v1.0 SPR and other Maskman rifle.
  109. Grenader Deviation
  110. v1.0 head bobbing
  111. INS kits limited
  112. US Rifleman Asian
  113. v1.0 Open Beta Sapper changes for beta
  114. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  115. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  116. Respawn times
  117. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  118. v1.0 Open Beta FOB Spawn-Campers
  119. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  120. ARF Scout kit - No binos
  121. British GPMG
  122. v1.0 Open Beta New grenade launcher sounds.
  123. v1.0 Open Beta my feedback in general
  124. v1.0 Open Beta Rally points
  125. First person footstep sounds
  126. Increased HP?
  127. Sniper Rifle Shooting Way Off
  128. v1.0 Open Beta [Official] Weapons Feedback
  129. 20mm underbarrel GL rounds not strong enough.
  130. The dilemma for Insurgents
  131. HAT kits are too powerful and unrealistic
  132. Bullet Damage to Players and Kevlar
  133. weapon recoil.
  134. ERYX Strange Reload Animation
  135. WWII K98 invisible Scope.
  136. Disposal of Shoulder-Fired Rocket/Missile Weapons
  137. Problem with current deviation in far distance combat
  138. Climbing up the ladder Silently
  139. bayonet being attached.....
  140. Approved post?
  141. RPG-29/32.....
  142. Fools road Inf layer.
  143. Not being able to pick up enemy specialized kits - No sense?
  144. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  145. Couldnt hit with mg
  146. Little Animation Thing
  147. No firemode indicator while zoomed
  148. Map player maker complaint.
  149. PKM significantly underpowered
  150. SKS
  151. Vietnam Friend/Foe identification woes
  152. Russian Airborne Forces
  153. PM(Makarov) is underpowered.
  154. RPG-7 Deviation
  155. Why can't I throw an Incendiary?
  156. Review of Rifle/DMR/Sniper Damage
  157. Militia needs scopes
  158. PR-Deviation is Backwards
  159. Abjust blood effect (its a little strong)
  160. Bring back slugs to insurgents
  161. Majority of Grenadier sights unusable?
  162. Handheld AA
  163. Taliban G3
  164. For the millionth time... (Deviation)
  165. Low damage on minigun?
  166. Too much ammo?
  167. The aim doesnt seem realistic
  168. IDF Infantry
  169. Cant pickup enemy kit :)
  170. New stamina regeneration pace
  171. Soldier Acceleration
  172. Deviation indicator
  173. SPG-9 cant aim low enough
  174. 3-Round Burst is pointless.
  175. Picking up guns without camo
  176. British rifles
  177. [Nitpicking] Inaccurate Camouflage Issuance
  178. FN FAL inaccuracy/recoil
  179. Medic Kit...
  180. USMC M16A4 foregrips
  181. Field Dressing: conventional forces
  182. Russian Shotgun
  183. G36 Reload Animation not realistic
  184. knives and bayonets
  185. RKG
  186. Matador (IDF HAT) inaccuracy
  187. M60 LMG
  188. M40 crosshairs
  189. Remove Or Update The Rifleman Anti-Personnel Kit
  190. Deploying/undeploying HAT kits
  191. mine markers
  192. Grenade Launcher - Smoke Grenades - Kills Collabrator
  193. An improved medic system
  194. SKS and Enfield
  195. Weapons.
  196. Crouch to standing shot accuracy
  197. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  198. Drawing weapons
  199. G36 possibly too accurate?
  200. Shotguns for Russian faction
  201. Canadian C14 Timberwolf
  202. Sandbag protection / dig in
  203. Scoped RPG 7
  204. MG3 improvable?
  205. the New Scope Reticles.
  206. PKM "3D iron sight"
  207. UGL animations
  208. Inf, Fobs and Supply need Cover
  209. C4 wayyyy overpowered
  210. Unarmed/Civilians for HAMAS on insurgency
  211. Iron Sights
  212. Interest footage of controlling autmatic fire
  213. German Assault Rifles
  214. SKS Rifle and Lee Enfield Feedback
  215. Blur Effect
  216. What is the "ouch" sound in INS Sniper?
  217. Not a suggestion only a question.
  218. Molotov and cellphone animation?
  219. very simple suggestion (maybe not)
  220. Russian army infantry feels too weak.
  221. AR kit
  222. 3D Scopes
  223. Kit Pickup Solution
  224. MP5 Reload
  225. Combat engineer make the C4 not stick to cars
  226. Is LAT too overpowered against APC's?
  227. Shotgun
  228. Is it just me are pistols not very good?
  229. Aimbot, lag or none of the above?
  230. Combat engineer can no longer place FOBs in 0.9
  231. Accidental team switching.
  232. Headshot = Deadshot
  233. Quirks about the M14 (M21?) Sniper Rifle
  234. Weapon/bullet sounds.
  235. Russian sniper rifle
  236. Close quarters vs Long range
  237. Suppressed too easily
  238. Waiting time after medic kit pickup
  239. SVD vs All Other DMR's
  240. Ironsight Marksman Rifles
  241. PLA DMR Kit QBU-88 icon missing in coop mode
  242. SAW kits make DMR and sniper rifle's redundent
  243. IDF LMG Red dot
  244. British small arms
  245. Anti infantry class.
  246. Militia scoped MG
  247. Sniper/Spotter
  248. Topping Off Shotguns
  249. Never-dieing sniper
  250. 0.91 Light Anti Tank aiming problem