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  1. GER replacing G36
  2. Eyes of the Wounded
  3. v1.3 British Soldiers - Colored face
  4. v1.3 PPSh\TT-33
  5. v1.3 Maglinking issue persists
  6. v1.3 About Combat engineer and Rifleman AP of regular army
  7. v1.3 Militia's alternate militant (rifleman) kit
  8. v1.3 Excessive amount of LATs
  9. v1.3 Animation & Rate of fire - why BluFor weapons are op
  10. Allow the commander to control the UAV from FOBs
  11. Rate of Fire
  12. MEC Light-AT kit
  13. v1.3 Raging G36 nerf request
  14. AK-74 (AKS-74) for Iraq insurgents.
  15. v1.3 Increased movement speed while aiming down sights
  16. PR:BF2 v1.3 bolt action iron sight rifles
  17. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  18. General Infantry Feedback
  19. M68 Sight
  20. Russian armed forces HJ-8 (ATGM)
  21. ARF Machete making little damage
  22. Automatic Rifles OP
  23. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  24. Knife
  25. C4 Still too Large Blast Radius
  26. v1.1 Mp 7 Magazines
  27. G3 sound... suggestion to devs
  28. Bolt action rifles locked into sights.
  29. v1.1 A bigger Iron Sight for the SKS
  30. Knives and Bayonets
  31. v1.1 Eotech Reticle is Too Big
  32. Russian Optics
  33. ATGM for Syrian rebels faction (idea)
  34. Russian Breacher Class
  35. Engineers underpowered
  36. Rope Noise too loud
  37. Melee underpowered
  38. Knives in too many kits
  39. Suppressed weapons for Spotters/Snipers
  40. v1.2 Engineer kits & explosives
  41. 3-Men Kits
  42. Open Sight Rifles Seem More Accurate
  43. AR-15 easy mode
  44. Dutch Breacher
  45. Improved insurgent engineer in 1.2
  46. Dutch Forces HK416
  47. C8A1 No BUIS
  48. Civi rule change in 1.2
  49. Feedback/tactics for insurgent sapper and engineer
  50. v1.1 SPG-M9 turn rate flexibility
  51. v1.1 Rifleman AP class still hopeless
  52. v1.1 Infantry Movement Speed
  53. v1.1 Reload animation speed
  54. Syrian Rebels Faction (kits,vehicles,...)
  55. Feedback on deviation
  56. RPG-7V2 optic woes and tutorial
  57. BuiS sights (backup) issues
  58. Vietnam M14 number of mags
  59. Aimed-unaimed walk-crouch speed
  60. v1.0 M14 EBR
  61. v1.0 CQC Shooting
  62. Russian camouflage
  63. HAT kits
  64. v1.0 SMLE No.1 Scope
  65. 203 launcher
  66. Movement while sighted up
  67. Iron Sight Problem
  68. Sniper Rifles: No more OHK?
  69. Panzerfaust 3 Feedback
  70. v1.0 Bodyhit blood effect
  71. v1.0 No RKG-3s?
  72. M16A4 not accurate enough?
  73. v1.0 Indicator above reviveable players for medic?
  74. sks recoil too extreme
  75. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  76. Standard Markers on the Compass at Screen Bottom
  77. v1.0 Rifleman AP still worthless?
  78. the Medics New Responsibilities
  79. GPMG/MG kit loose optics in update?
  80. v1.0 Insurgent Shotgun (Mossberg)
  81. v1.0 9mm Pistols
  82. Maps (m) change colour of player
  83. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  84. v1.0 RPK74M, what happened to it?
  85. v1.0 [Kits]SMAW
  86. Placing IED Time? Deviation?
  87. Back up sghts
  88. v1.0 RPG needs a buff
  89. v1.0 [Minor/Animation] SVD magazine full when removed
  90. v1.0 My 5 cents on prone animation
  91. v1.0 marksmen rifle : fire mode
  92. v1.0 Black and white vision
  93. M-14EBR-R1 is a 3.08
  94. 1.0 DM Rifles Lost Accuracy?
  95. IED's need a tweak
  96. v1.0 SPR and other Maskman rifle.
  97. Grenader Deviation
  98. v1.0 head bobbing
  99. INS kits limited
  100. US Rifleman Asian
  101. v1.0 Open Beta Sapper changes for beta
  102. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  103. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  104. Respawn times
  105. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  106. v1.0 Open Beta FOB Spawn-Campers
  107. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  108. ARF Scout kit - No binos
  109. British GPMG
  110. v1.0 Open Beta New grenade launcher sounds.
  111. v1.0 Open Beta my feedback in general
  112. v1.0 Open Beta Rally points
  113. First person footstep sounds
  114. Increased HP?
  115. Sniper Rifle Shooting Way Off
  116. v1.0 Open Beta [Official] Weapons Feedback
  117. 20mm underbarrel GL rounds not strong enough.
  118. The dilemma for Insurgents
  119. HAT kits are too powerful and unrealistic
  120. Bullet Damage to Players and Kevlar
  121. weapon recoil.
  122. ERYX Strange Reload Animation
  123. WWII K98 invisible Scope.
  124. Disposal of Shoulder-Fired Rocket/Missile Weapons
  125. Problem with current deviation in far distance combat
  126. Climbing up the ladder Silently
  127. bayonet being attached.....
  128. Approved post?
  129. RPG-29/32.....
  130. Fools road Inf layer.
  131. Not being able to pick up enemy specialized kits - No sense?
  132. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  133. Couldnt hit with mg
  134. Little Animation Thing
  135. No firemode indicator while zoomed
  136. Map player maker complaint.
  137. PKM significantly underpowered
  138. SKS
  139. Vietnam Friend/Foe identification woes
  140. Russian Airborne Forces
  141. PM(Makarov) is underpowered.
  142. RPG-7 Deviation
  143. Why can't I throw an Incendiary?
  144. Review of Rifle/DMR/Sniper Damage
  145. Militia needs scopes
  146. PR-Deviation is Backwards
  147. Abjust blood effect (its a little strong)
  148. Bring back slugs to insurgents
  149. Majority of Grenadier sights unusable?
  150. Handheld AA
  151. Taliban G3
  152. For the millionth time... (Deviation)
  153. Low damage on minigun?
  154. Too much ammo?
  155. The aim doesnt seem realistic
  156. IDF Infantry
  157. Cant pickup enemy kit :)
  158. New stamina regeneration pace
  159. Soldier Acceleration
  160. Deviation indicator
  161. SPG-9 cant aim low enough
  162. 3-Round Burst is pointless.
  163. Picking up guns without camo
  164. British rifles
  165. [Nitpicking] Inaccurate Camouflage Issuance
  166. FN FAL inaccuracy/recoil
  167. Medic Kit...
  168. USMC M16A4 foregrips
  169. Field Dressing: conventional forces
  170. Russian Shotgun
  171. G36 Reload Animation not realistic
  172. knives and bayonets
  173. RKG
  174. Matador (IDF HAT) inaccuracy
  175. M60 LMG
  176. M40 crosshairs
  177. Remove Or Update The Rifleman Anti-Personnel Kit
  178. Deploying/undeploying HAT kits
  179. mine markers
  180. Grenade Launcher - Smoke Grenades - Kills Collabrator
  181. An improved medic system
  182. SKS and Enfield
  183. Weapons.
  184. Crouch to standing shot accuracy
  185. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  186. Drawing weapons
  187. G36 possibly too accurate?
  188. Shotguns for Russian faction
  189. Canadian C14 Timberwolf
  190. Sandbag protection / dig in
  191. Scoped RPG 7
  192. MG3 improvable?
  193. the New Scope Reticles.
  194. PKM "3D iron sight"
  195. UGL animations
  196. Inf, Fobs and Supply need Cover
  197. C4 wayyyy overpowered
  198. Unarmed/Civilians for HAMAS on insurgency
  199. Iron Sights
  200. Interest footage of controlling autmatic fire
  201. German Assault Rifles
  202. SKS Rifle and Lee Enfield Feedback
  203. Blur Effect
  204. What is the "ouch" sound in INS Sniper?
  205. Not a suggestion only a question.
  206. Molotov and cellphone animation?
  207. very simple suggestion (maybe not)
  208. Russian army infantry feels too weak.
  209. AR kit
  210. 3D Scopes
  211. Kit Pickup Solution
  212. MP5 Reload
  213. Combat engineer make the C4 not stick to cars
  214. Is LAT too overpowered against APC's?
  215. Shotgun
  216. Is it just me are pistols not very good?
  217. Aimbot, lag or none of the above?
  218. Combat engineer can no longer place FOBs in 0.9
  219. Accidental team switching.
  220. Headshot = Deadshot
  221. Quirks about the M14 (M21?) Sniper Rifle
  222. Weapon/bullet sounds.
  223. Russian sniper rifle
  224. Close quarters vs Long range
  225. Suppressed too easily
  226. Waiting time after medic kit pickup
  227. SVD vs All Other DMR's
  228. Ironsight Marksman Rifles
  229. PLA DMR Kit QBU-88 icon missing in coop mode
  230. SAW kits make DMR and sniper rifle's redundent
  231. IDF LMG Red dot
  232. British small arms
  233. Anti infantry class.
  234. Militia scoped MG
  235. Sniper/Spotter
  236. Topping Off Shotguns
  237. Never-dieing sniper
  238. 0.91 Light Anti Tank aiming problem
  239. Player Dies when running into objects
  240. Marksman Rifle Ironsights-whats the point?
  241. AK-47 Reloading
  242. US ARMY M4 - Full auto?
  243. Bipod Useless On Marksman[?]
  244. Faction/Map/Lag
  245. Deployed Machinegun Strangeness
  246. IDF Feedback
  247. Question about the medkit
  248. C4 Can Not Kill Still
  249. PR guns are too hard to hit anything with
  250. dolphin diving