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  1. Knife
  2. C4 Still too Large Blast Radius
  3. v1.1 Mp 7 Magazines
  4. G3 sound... suggestion to devs
  5. Bolt action rifles locked into sights.
  6. v1.1 A bigger Iron Sight for the SKS
  7. Knives and Bayonets
  8. v1.1 Eotech Reticle is Too Big
  9. Russian Optics
  10. ATGM for Syrian rebels faction (idea)
  11. Russian Breacher Class
  12. Engineers underpowered
  13. Rope Noise too loud
  14. Melee underpowered
  15. Knives in too many kits
  16. Suppressed weapons for Spotters/Snipers
  17. v1.2 Engineer kits & explosives
  18. 3-Men Kits
  19. Open Sight Rifles Seem More Accurate
  20. AR-15 easy mode
  21. Dutch Breacher
  22. Improved insurgent engineer in 1.2
  23. Dutch Forces HK416
  24. C8A1 No BUIS
  25. Civi rule change in 1.2
  26. Feedback/tactics for insurgent sapper and engineer
  27. v1.1 SPG-M9 turn rate flexibility
  28. v1.1 Rifleman AP class still hopeless
  29. v1.1 Infantry Movement Speed
  30. v1.1 Reload animation speed
  31. Syrian Rebels Faction (kits,vehicles,...)
  32. Feedback on deviation
  33. BuiS sights (backup) issues
  34. Vietnam M14 number of mags
  35. Aimed-unaimed walk-crouch speed
  36. v1.0 M14 EBR
  37. v1.0 CQC Shooting
  38. Russian camouflage
  39. HAT kits
  40. v1.0 SMLE No.1 Scope
  41. 203 launcher
  42. Movement while sighted up
  43. Iron Sight Problem
  44. Sniper Rifles: No more OHK?
  45. Panzerfaust 3 Feedback
  46. v1.0 Bodyhit blood effect
  47. v1.0 No RKG-3s?
  48. M16A4 not accurate enough?
  49. v1.0 Indicator above reviveable players for medic?
  50. sks recoil too extreme
  51. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  52. Standard Markers on the Compass at Screen Bottom
  53. v1.0 Rifleman AP still worthless?
  54. the Medics New Responsibilities
  55. GPMG/MG kit loose optics in update?
  56. v1.0 Insurgent Shotgun (Mossberg)
  57. v1.0 9mm Pistols
  58. Maps (m) change colour of player
  59. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  60. v1.0 RPK74M, what happened to it?
  61. v1.0 [Kits]SMAW
  62. Placing IED Time? Deviation?
  63. Back up sghts
  64. v1.0 RPG needs a buff
  65. v1.0 [Minor/Animation] SVD magazine full when removed
  66. v1.0 My 5 cents on prone animation
  67. v1.0 marksmen rifle : fire mode
  68. v1.0 Black and white vision
  69. M-14EBR-R1 is a 3.08
  70. 1.0 DM Rifles Lost Accuracy?
  71. IED's need a tweak
  72. v1.0 SPR and other Maskman rifle.
  73. Grenader Deviation
  74. v1.0 head bobbing
  75. INS kits limited
  76. US Rifleman Asian
  77. v1.0 Open Beta Sapper changes for beta
  78. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  79. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  80. Respawn times
  81. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  82. v1.0 Open Beta FOB Spawn-Campers
  83. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  84. ARF Scout kit - No binos
  85. British GPMG
  86. v1.0 Open Beta New grenade launcher sounds.
  87. v1.0 Open Beta my feedback in general
  88. v1.0 Open Beta Rally points
  89. First person footstep sounds
  90. Increased HP?
  91. Sniper Rifle Shooting Way Off
  92. v1.0 Open Beta [Official] Weapons Feedback
  93. 20mm underbarrel GL rounds not strong enough.
  94. The dilemma for Insurgents
  95. HAT kits are too powerful and unrealistic
  96. Bullet Damage to Players and Kevlar
  97. weapon recoil.
  98. ERYX Strange Reload Animation
  99. WWII K98 invisible Scope.
  100. Disposal of Shoulder-Fired Rocket/Missile Weapons
  101. Problem with current deviation in far distance combat
  102. Climbing up the ladder Silently
  103. bayonet being attached.....
  104. Approved post?
  105. RPG-29/32.....
  106. Fools road Inf layer.
  107. Not being able to pick up enemy specialized kits - No sense?
  108. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  109. Couldnt hit with mg
  110. Little Animation Thing
  111. No firemode indicator while zoomed
  112. Map player maker complaint.
  113. PKM significantly underpowered
  114. SKS
  115. Vietnam Friend/Foe identification woes
  116. Russian Airborne Forces
  117. PM(Makarov) is underpowered.
  118. RPG-7 Deviation
  119. Why can't I throw an Incendiary?
  120. Review of Rifle/DMR/Sniper Damage
  121. Militia needs scopes
  122. PR-Deviation is Backwards
  123. Abjust blood effect (its a little strong)
  124. Bring back slugs to insurgents
  125. Majority of Grenadier sights unusable?
  126. Handheld AA
  127. Taliban G3
  128. For the millionth time... (Deviation)
  129. Low damage on minigun?
  130. Too much ammo?
  131. The aim doesnt seem realistic
  132. IDF Infantry
  133. Cant pickup enemy kit :)
  134. New stamina regeneration pace
  135. Soldier Acceleration
  136. Deviation indicator
  137. SPG-9 cant aim low enough
  138. 3-Round Burst is pointless.
  139. Picking up guns without camo
  140. British rifles
  141. [Nitpicking] Inaccurate Camouflage Issuance
  142. FN FAL inaccuracy/recoil
  143. Medic Kit...
  144. USMC M16A4 foregrips
  145. Field Dressing: conventional forces
  146. Russian Shotgun
  147. G36 Reload Animation not realistic
  148. knives and bayonets
  149. RKG
  150. Matador (IDF HAT) inaccuracy
  151. M60 LMG
  152. M40 crosshairs
  153. Remove Or Update The Rifleman Anti-Personnel Kit
  154. Deploying/undeploying HAT kits
  155. mine markers
  156. Grenade Launcher - Smoke Grenades - Kills Collabrator
  157. An improved medic system
  158. SKS and Enfield
  159. Weapons.
  160. Crouch to standing shot accuracy
  161. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  162. Drawing weapons
  163. G36 possibly too accurate?
  164. Shotguns for Russian faction
  165. Canadian C14 Timberwolf
  166. Sandbag protection / dig in
  167. Scoped RPG 7
  168. MG3 improvable?
  169. the New Scope Reticles.
  170. PKM "3D iron sight"
  171. UGL animations
  172. Inf, Fobs and Supply need Cover
  173. C4 wayyyy overpowered
  174. Unarmed/Civilians for HAMAS on insurgency
  175. Iron Sights
  176. Interest footage of controlling autmatic fire
  177. German Assault Rifles
  178. SKS Rifle and Lee Enfield Feedback
  179. Blur Effect
  180. What is the "ouch" sound in INS Sniper?
  181. Not a suggestion only a question.
  182. Molotov and cellphone animation?
  183. very simple suggestion (maybe not)
  184. Russian army infantry feels too weak.
  185. AR kit
  186. 3D Scopes
  187. Kit Pickup Solution
  188. MP5 Reload
  189. Combat engineer make the C4 not stick to cars
  190. Is LAT too overpowered against APC's?
  191. Shotgun
  192. Is it just me are pistols not very good?
  193. Aimbot, lag or none of the above?
  194. Combat engineer can no longer place FOBs in 0.9
  195. Accidental team switching.
  196. Headshot = Deadshot
  197. Quirks about the M14 (M21?) Sniper Rifle
  198. Weapon/bullet sounds.
  199. Russian sniper rifle
  200. Close quarters vs Long range
  201. Suppressed too easily
  202. Waiting time after medic kit pickup
  203. SVD vs All Other DMR's
  204. Ironsight Marksman Rifles
  205. PLA DMR Kit QBU-88 icon missing in coop mode
  206. SAW kits make DMR and sniper rifle's redundent
  207. IDF LMG Red dot
  208. British small arms
  209. Anti infantry class.
  210. Militia scoped MG
  211. Sniper/Spotter
  212. Topping Off Shotguns
  213. Never-dieing sniper
  214. 0.91 Light Anti Tank aiming problem
  215. Player Dies when running into objects
  216. Marksman Rifle Ironsights-whats the point?
  217. AK-47 Reloading
  218. US ARMY M4 - Full auto?
  219. Bipod Useless On Marksman[?]
  220. Faction/Map/Lag
  221. Deployed Machinegun Strangeness
  222. IDF Feedback
  223. Question about the medkit
  224. C4 Can Not Kill Still
  225. PR guns are too hard to hit anything with
  226. dolphin diving
  227. Chinese HMG deployable
  228. M14 Less Accurate than M16 over more time
  229. MP-444 Baghira Pistol Observation.
  230. Officer Rallypoint
  231. Hamas feedback.
  232. IED feedback
  233. Deviation Feedback
  234. [READ BEFORE POSTING] PR Feedback Forum Rules