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  1. ARF Machete making little damage
  2. Automatic Rifles OP
  3. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  4. Knife
  5. C4 Still too Large Blast Radius
  6. v1.1 Mp 7 Magazines
  7. G3 sound... suggestion to devs
  8. Bolt action rifles locked into sights.
  9. v1.1 A bigger Iron Sight for the SKS
  10. Knives and Bayonets
  11. v1.1 Eotech Reticle is Too Big
  12. Russian Optics
  13. ATGM for Syrian rebels faction (idea)
  14. Russian Breacher Class
  15. Engineers underpowered
  16. Rope Noise too loud
  17. Melee underpowered
  18. Knives in too many kits
  19. Suppressed weapons for Spotters/Snipers
  20. v1.2 Engineer kits & explosives
  21. 3-Men Kits
  22. Open Sight Rifles Seem More Accurate
  23. AR-15 easy mode
  24. Dutch Breacher
  25. Improved insurgent engineer in 1.2
  26. Dutch Forces HK416
  27. C8A1 No BUIS
  28. Civi rule change in 1.2
  29. Feedback/tactics for insurgent sapper and engineer
  30. v1.1 SPG-M9 turn rate flexibility
  31. v1.1 Rifleman AP class still hopeless
  32. v1.1 Infantry Movement Speed
  33. v1.1 Reload animation speed
  34. Syrian Rebels Faction (kits,vehicles,...)
  35. Feedback on deviation
  36. RPG-7V2 optic woes and tutorial
  37. BuiS sights (backup) issues
  38. Vietnam M14 number of mags
  39. Aimed-unaimed walk-crouch speed
  40. v1.0 M14 EBR
  41. v1.0 CQC Shooting
  42. Russian camouflage
  43. HAT kits
  44. v1.0 SMLE No.1 Scope
  45. 203 launcher
  46. Movement while sighted up
  47. Iron Sight Problem
  48. Sniper Rifles: No more OHK?
  49. Panzerfaust 3 Feedback
  50. v1.0 Bodyhit blood effect
  51. v1.0 No RKG-3s?
  52. M16A4 not accurate enough?
  53. v1.0 Indicator above reviveable players for medic?
  54. sks recoil too extreme
  55. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  56. Standard Markers on the Compass at Screen Bottom
  57. v1.0 Rifleman AP still worthless?
  58. the Medics New Responsibilities
  59. GPMG/MG kit loose optics in update?
  60. v1.0 Insurgent Shotgun (Mossberg)
  61. v1.0 9mm Pistols
  62. Maps (m) change colour of player
  63. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  64. v1.0 RPK74M, what happened to it?
  65. v1.0 [Kits]SMAW
  66. Placing IED Time? Deviation?
  67. Back up sghts
  68. v1.0 RPG needs a buff
  69. v1.0 [Minor/Animation] SVD magazine full when removed
  70. v1.0 My 5 cents on prone animation
  71. v1.0 marksmen rifle : fire mode
  72. v1.0 Black and white vision
  73. M-14EBR-R1 is a 3.08
  74. 1.0 DM Rifles Lost Accuracy?
  75. IED's need a tweak
  76. v1.0 SPR and other Maskman rifle.
  77. Grenader Deviation
  78. v1.0 head bobbing
  79. INS kits limited
  80. US Rifleman Asian
  81. v1.0 Open Beta Sapper changes for beta
  82. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  83. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  84. Respawn times
  85. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  86. v1.0 Open Beta FOB Spawn-Campers
  87. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  88. ARF Scout kit - No binos
  89. British GPMG
  90. v1.0 Open Beta New grenade launcher sounds.
  91. v1.0 Open Beta my feedback in general
  92. v1.0 Open Beta Rally points
  93. First person footstep sounds
  94. Increased HP?
  95. Sniper Rifle Shooting Way Off
  96. v1.0 Open Beta [Official] Weapons Feedback
  97. 20mm underbarrel GL rounds not strong enough.
  98. The dilemma for Insurgents
  99. HAT kits are too powerful and unrealistic
  100. Bullet Damage to Players and Kevlar
  101. weapon recoil.
  102. ERYX Strange Reload Animation
  103. WWII K98 invisible Scope.
  104. Disposal of Shoulder-Fired Rocket/Missile Weapons
  105. Problem with current deviation in far distance combat
  106. Climbing up the ladder Silently
  107. bayonet being attached.....
  108. Approved post?
  109. RPG-29/32.....
  110. Fools road Inf layer.
  111. Not being able to pick up enemy specialized kits - No sense?
  112. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  113. Couldnt hit with mg
  114. Little Animation Thing
  115. No firemode indicator while zoomed
  116. Map player maker complaint.
  117. PKM significantly underpowered
  118. SKS
  119. Vietnam Friend/Foe identification woes
  120. Russian Airborne Forces
  121. PM(Makarov) is underpowered.
  122. RPG-7 Deviation
  123. Why can't I throw an Incendiary?
  124. Review of Rifle/DMR/Sniper Damage
  125. Militia needs scopes
  126. PR-Deviation is Backwards
  127. Abjust blood effect (its a little strong)
  128. Bring back slugs to insurgents
  129. Majority of Grenadier sights unusable?
  130. Handheld AA
  131. Taliban G3
  132. For the millionth time... (Deviation)
  133. Low damage on minigun?
  134. Too much ammo?
  135. The aim doesnt seem realistic
  136. IDF Infantry
  137. Cant pickup enemy kit :)
  138. New stamina regeneration pace
  139. Soldier Acceleration
  140. Deviation indicator
  141. SPG-9 cant aim low enough
  142. 3-Round Burst is pointless.
  143. Picking up guns without camo
  144. British rifles
  145. [Nitpicking] Inaccurate Camouflage Issuance
  146. FN FAL inaccuracy/recoil
  147. Medic Kit...
  148. USMC M16A4 foregrips
  149. Field Dressing: conventional forces
  150. Russian Shotgun
  151. G36 Reload Animation not realistic
  152. knives and bayonets
  153. RKG
  154. Matador (IDF HAT) inaccuracy
  155. M60 LMG
  156. M40 crosshairs
  157. Remove Or Update The Rifleman Anti-Personnel Kit
  158. Deploying/undeploying HAT kits
  159. mine markers
  160. Grenade Launcher - Smoke Grenades - Kills Collabrator
  161. An improved medic system
  162. SKS and Enfield
  163. Weapons.
  164. Crouch to standing shot accuracy
  165. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  166. Drawing weapons
  167. G36 possibly too accurate?
  168. Shotguns for Russian faction
  169. Canadian C14 Timberwolf
  170. Sandbag protection / dig in
  171. Scoped RPG 7
  172. MG3 improvable?
  173. the New Scope Reticles.
  174. PKM "3D iron sight"
  175. UGL animations
  176. Inf, Fobs and Supply need Cover
  177. C4 wayyyy overpowered
  178. Unarmed/Civilians for HAMAS on insurgency
  179. Iron Sights
  180. Interest footage of controlling autmatic fire
  181. German Assault Rifles
  182. SKS Rifle and Lee Enfield Feedback
  183. Blur Effect
  184. What is the "ouch" sound in INS Sniper?
  185. Not a suggestion only a question.
  186. Molotov and cellphone animation?
  187. very simple suggestion (maybe not)
  188. Russian army infantry feels too weak.
  189. AR kit
  190. 3D Scopes
  191. Kit Pickup Solution
  192. MP5 Reload
  193. Combat engineer make the C4 not stick to cars
  194. Is LAT too overpowered against APC's?
  195. Shotgun
  196. Is it just me are pistols not very good?
  197. Aimbot, lag or none of the above?
  198. Combat engineer can no longer place FOBs in 0.9
  199. Accidental team switching.
  200. Headshot = Deadshot
  201. Quirks about the M14 (M21?) Sniper Rifle
  202. Weapon/bullet sounds.
  203. Russian sniper rifle
  204. Close quarters vs Long range
  205. Suppressed too easily
  206. Waiting time after medic kit pickup
  207. SVD vs All Other DMR's
  208. Ironsight Marksman Rifles
  209. PLA DMR Kit QBU-88 icon missing in coop mode
  210. SAW kits make DMR and sniper rifle's redundent
  211. IDF LMG Red dot
  212. British small arms
  213. Anti infantry class.
  214. Militia scoped MG
  215. Sniper/Spotter
  216. Topping Off Shotguns
  217. Never-dieing sniper
  218. 0.91 Light Anti Tank aiming problem
  219. Player Dies when running into objects
  220. Marksman Rifle Ironsights-whats the point?
  221. AK-47 Reloading
  222. US ARMY M4 - Full auto?
  223. Bipod Useless On Marksman[?]
  224. Faction/Map/Lag
  225. Deployed Machinegun Strangeness
  226. IDF Feedback
  227. Question about the medkit
  228. C4 Can Not Kill Still
  229. PR guns are too hard to hit anything with
  230. dolphin diving
  231. Chinese HMG deployable
  232. M14 Less Accurate than M16 over more time
  233. MP-444 Baghira Pistol Observation.
  234. Officer Rallypoint
  235. Hamas feedback.
  236. IED feedback
  237. Deviation Feedback
  238. [READ BEFORE POSTING] PR Feedback Forum Rules