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  1. v1.4.4 Shotguns
  2. v1.4.4 INF ANIMATION
  3. v1.4 Set CAS marker with binocs
  4. v1.4.4 Steyr Aug Rifle
  5. v1.4.4 Enfield No.4
  6. v1.4.4 Deploying C4
  7. v1.4 Russian smoke grenade name
  8. v1.4 Prone fire delay
  9. v1.4 Falklands Medic
  10. Binoculars and Conventional Forces
  11. Make headshots instant dead dead (at least for sniper/marksman) + "arrest" feature
  12. v1.3.9 Missing ACU Patches
  13. Open Question About PR-ballistics
  14. v1.3.9 specialist twelve gage machine gun
  15. v1.3.9 Reason for G3 SG 1 being semi auto only?
  16. AAs not working
  17. MRADs on binoculars
  18. v1.3.7 Israeli M26A2 Fragmentation Grenade
  19. v1.3.7 RPG deviation
  20. M95!?
  21. Bring back variable fire right on bipod weapons?
  22. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  23. v1.3.7 Lee-Enfield/Mosin Damage?
  24. v1.3.7 SVD
  25. v1.3.5 Russian non-scope force
  26. Removing the map Icons
  27. Breacher shotgun arrest feedback
  28. v1.3.6 HAMAS
  29. v1.3 1.3.5 Infantry Feedback
  30. GER replacing G36
  31. Eyes of the Wounded
  32. v1.3 British Soldiers - Colored face
  33. v1.3 PPSh\TT-33
  34. v1.3 Maglinking issue persists
  35. v1.3 About Combat engineer and Rifleman AP of regular army
  36. v1.3 Militia's alternate militant (rifleman) kit
  37. v1.3 Excessive amount of LATs
  38. v1.3 Animation & Rate of fire - why BluFor weapons are op
  39. Allow the commander to control the UAV from FOBs
  40. Rate of Fire
  41. MEC Light-AT kit
  42. v1.3 Raging G36 nerf request
  43. AK-74 (AKS-74) for Iraq insurgents.
  44. v1.3 Increased movement speed while aiming down sights
  45. PR:BF2 v1.3 bolt action iron sight rifles
  46. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  47. General Infantry Feedback
  48. M68 Sight
  49. Russian armed forces HJ-8 (ATGM)
  50. ARF Machete making little damage
  51. Automatic Rifles OP
  52. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  53. Knife
  54. C4 Still too Large Blast Radius
  55. v1.1 Mp 7 Magazines
  56. G3 sound... suggestion to devs
  57. Bolt action rifles locked into sights.
  58. v1.1 A bigger Iron Sight for the SKS
  59. Knives and Bayonets
  60. v1.1 Eotech Reticle is Too Big
  61. Russian Optics
  62. ATGM for Syrian rebels faction (idea)
  63. Russian Breacher Class
  64. Engineers underpowered
  65. Rope Noise too loud
  66. Melee underpowered
  67. Knives in too many kits
  68. Suppressed weapons for Spotters/Snipers
  69. v1.2 Engineer kits & explosives
  70. 3-Men Kits
  71. Open Sight Rifles Seem More Accurate
  72. AR-15 easy mode
  73. Dutch Breacher
  74. Improved insurgent engineer in 1.2
  75. Dutch Forces HK416
  76. C8A1 No BUIS
  77. Civi rule change in 1.2
  78. Feedback/tactics for insurgent sapper and engineer
  79. v1.1 SPG-M9 turn rate flexibility
  80. v1.1 Rifleman AP class still hopeless
  81. v1.1 Infantry Movement Speed
  82. v1.1 Reload animation speed
  83. Syrian Rebels Faction (kits,vehicles,...)
  84. Feedback on deviation
  85. RPG-7V2 optic woes and tutorial
  86. BuiS sights (backup) issues
  87. Vietnam M14 number of mags
  88. Aimed-unaimed walk-crouch speed
  89. v1.0 M14 EBR
  90. v1.0 CQC Shooting
  91. Russian camouflage
  92. HAT kits
  93. v1.0 SMLE No.1 Scope
  94. 203 launcher
  95. Movement while sighted up
  96. Iron Sight Problem
  97. Sniper Rifles: No more OHK?
  98. Panzerfaust 3 Feedback
  99. v1.0 Bodyhit blood effect
  100. v1.0 No RKG-3s?
  101. M16A4 not accurate enough?
  102. v1.0 Indicator above reviveable players for medic?
  103. sks recoil too extreme
  104. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  105. Standard Markers on the Compass at Screen Bottom
  106. v1.0 Rifleman AP still worthless?
  107. the Medics New Responsibilities
  108. GPMG/MG kit loose optics in update?
  109. v1.0 Insurgent Shotgun (Mossberg)
  110. v1.0 9mm Pistols
  111. Maps (m) change colour of player
  112. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  113. v1.0 RPK74M, what happened to it?
  114. v1.0 [Kits]SMAW
  115. Placing IED Time? Deviation?
  116. Back up sghts
  117. v1.0 RPG needs a buff
  118. v1.0 [Minor/Animation] SVD magazine full when removed
  119. v1.0 My 5 cents on prone animation
  120. v1.0 marksmen rifle : fire mode
  121. v1.0 Black and white vision
  122. M-14EBR-R1 is a 3.08
  123. 1.0 DM Rifles Lost Accuracy?
  124. IED's need a tweak
  125. v1.0 SPR and other Maskman rifle.
  126. Grenader Deviation
  127. v1.0 head bobbing
  128. INS kits limited
  129. US Rifleman Asian
  130. v1.0 Open Beta Sapper changes for beta
  131. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  132. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  133. Respawn times
  134. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  135. v1.0 Open Beta FOB Spawn-Campers
  136. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  137. ARF Scout kit - No binos
  138. British GPMG
  139. v1.0 Open Beta New grenade launcher sounds.
  140. v1.0 Open Beta my feedback in general
  141. v1.0 Open Beta Rally points
  142. First person footstep sounds
  143. Increased HP?
  144. Sniper Rifle Shooting Way Off
  145. v1.0 Open Beta [Official] Weapons Feedback
  146. 20mm underbarrel GL rounds not strong enough.
  147. The dilemma for Insurgents
  148. HAT kits are too powerful and unrealistic
  149. Bullet Damage to Players and Kevlar
  150. weapon recoil.
  151. ERYX Strange Reload Animation
  152. WWII K98 invisible Scope.
  153. Disposal of Shoulder-Fired Rocket/Missile Weapons
  154. Problem with current deviation in far distance combat
  155. Climbing up the ladder Silently
  156. bayonet being attached.....
  157. Approved post?
  158. RPG-29/32.....
  159. Fools road Inf layer.
  160. Not being able to pick up enemy specialized kits - No sense?
  161. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  162. Couldnt hit with mg
  163. Little Animation Thing
  164. No firemode indicator while zoomed
  165. Map player maker complaint.
  166. PKM significantly underpowered
  167. SKS
  168. Vietnam Friend/Foe identification woes
  169. Russian Airborne Forces
  170. PM(Makarov) is underpowered.
  171. RPG-7 Deviation
  172. Why can't I throw an Incendiary?
  173. Review of Rifle/DMR/Sniper Damage
  174. Militia needs scopes
  175. PR-Deviation is Backwards
  176. Abjust blood effect (its a little strong)
  177. Bring back slugs to insurgents
  178. Majority of Grenadier sights unusable?
  179. Handheld AA
  180. Taliban G3
  181. For the millionth time... (Deviation)
  182. Low damage on minigun?
  183. Too much ammo?
  184. The aim doesnt seem realistic
  185. IDF Infantry
  186. Cant pickup enemy kit :)
  187. New stamina regeneration pace
  188. Soldier Acceleration
  189. Deviation indicator
  190. SPG-9 cant aim low enough
  191. 3-Round Burst is pointless.
  192. Picking up guns without camo
  193. British rifles
  194. [Nitpicking] Inaccurate Camouflage Issuance
  195. FN FAL inaccuracy/recoil
  196. Medic Kit...
  197. USMC M16A4 foregrips
  198. Field Dressing: conventional forces
  199. Russian Shotgun
  200. G36 Reload Animation not realistic
  201. knives and bayonets
  202. RKG
  203. Matador (IDF HAT) inaccuracy
  204. M60 LMG
  205. M40 crosshairs
  206. Remove Or Update The Rifleman Anti-Personnel Kit
  207. Deploying/undeploying HAT kits
  208. mine markers
  209. Grenade Launcher - Smoke Grenades - Kills Collabrator
  210. An improved medic system
  211. SKS and Enfield
  212. Weapons.
  213. Crouch to standing shot accuracy
  214. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  215. Drawing weapons
  216. G36 possibly too accurate?
  217. Shotguns for Russian faction
  218. Canadian C14 Timberwolf
  219. Sandbag protection / dig in
  220. Scoped RPG 7
  221. MG3 improvable?
  222. the New Scope Reticles.
  223. PKM "3D iron sight"
  224. UGL animations
  225. Inf, Fobs and Supply need Cover
  226. C4 wayyyy overpowered
  227. Unarmed/Civilians for HAMAS on insurgency
  228. Iron Sights
  229. Interest footage of controlling autmatic fire
  230. German Assault Rifles
  231. SKS Rifle and Lee Enfield Feedback
  232. Blur Effect
  233. What is the "ouch" sound in INS Sniper?
  234. Not a suggestion only a question.
  235. Molotov and cellphone animation?
  236. very simple suggestion (maybe not)
  237. Russian army infantry feels too weak.
  238. AR kit
  239. 3D Scopes
  240. Kit Pickup Solution
  241. MP5 Reload
  242. Combat engineer make the C4 not stick to cars
  243. Is LAT too overpowered against APC's?
  244. Shotgun
  245. Is it just me are pistols not very good?
  246. Aimbot, lag or none of the above?
  247. Combat engineer can no longer place FOBs in 0.9
  248. Accidental team switching.
  249. Headshot = Deadshot
  250. Quirks about the M14 (M21?) Sniper Rifle