PDA

View Full Version : Infantry


  1. Engineers underpowered
  2. Rope Noise too loud
  3. Melee underpowered
  4. Knives in too many kits
  5. Suppressed weapons for Spotters/Snipers
  6. v1.2 Engineer kits & explosives
  7. 3-Men Kits
  8. Open Sight Rifles Seem More Accurate
  9. AR-15 easy mode
  10. Dutch Breacher
  11. Improved insurgent engineer in 1.2
  12. Dutch Forces HK416
  13. C8A1 No BUIS
  14. Civi rule change in 1.2
  15. Feedback/tactics for insurgent sapper and engineer
  16. v1.1 SPG-M9 turn rate flexibility
  17. v1.1 Rifleman AP class still hopeless
  18. v1.1 Infantry Movement Speed
  19. v1.1 Reload animation speed
  20. Syrian Rebels Faction (kits,vehicles,...)
  21. Feedback on deviation
  22. BuiS sights (backup) issues
  23. Vietnam M14 number of mags
  24. Aimed-unaimed walk-crouch speed
  25. v1.0 M14 EBR
  26. v1.0 CQC Shooting
  27. Russian camouflage
  28. HAT kits
  29. v1.0 SMLE No.1 Scope
  30. 203 launcher
  31. Movement while sighted up
  32. Iron Sight Problem
  33. Sniper Rifles: No more OHK?
  34. Panzerfaust 3 Feedback
  35. v1.0 Bodyhit blood effect
  36. v1.0 No RKG-3s?
  37. M16A4 not accurate enough?
  38. v1.0 Indicator above reviveable players for medic?
  39. sks recoil too extreme
  40. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  41. Standard Markers on the Compass at Screen Bottom
  42. v1.0 Rifleman AP still worthless?
  43. the Medics New Responsibilities
  44. GPMG/MG kit loose optics in update?
  45. v1.0 Insurgent Shotgun (Mossberg)
  46. v1.0 9mm Pistols
  47. Maps (m) change colour of player
  48. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  49. v1.0 RPK74M, what happened to it?
  50. v1.0 [Kits]SMAW
  51. Placing IED Time? Deviation?
  52. Back up sghts
  53. v1.0 RPG needs a buff
  54. v1.0 [Minor/Animation] SVD magazine full when removed
  55. v1.0 My 5 cents on prone animation
  56. v1.0 marksmen rifle : fire mode
  57. v1.0 Black and white vision
  58. M-14EBR-R1 is a 3.08
  59. 1.0 DM Rifles Lost Accuracy?
  60. IED's need a tweak
  61. v1.0 SPR and other Maskman rifle.
  62. Grenader Deviation
  63. v1.0 head bobbing
  64. INS kits limited
  65. US Rifleman Asian
  66. v1.0 Open Beta Sapper changes for beta
  67. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  68. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  69. Respawn times
  70. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  71. v1.0 Open Beta FOB Spawn-Campers
  72. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  73. ARF Scout kit - No binos
  74. British GPMG
  75. v1.0 Open Beta New grenade launcher sounds.
  76. v1.0 Open Beta my feedback in general
  77. v1.0 Open Beta Rally points
  78. First person footstep sounds
  79. Increased HP?
  80. Sniper Rifle Shooting Way Off
  81. v1.0 Open Beta [Official] Weapons Feedback
  82. 20mm underbarrel GL rounds not strong enough.
  83. The dilemma for Insurgents
  84. HAT kits are too powerful and unrealistic
  85. Bullet Damage to Players and Kevlar
  86. weapon recoil.
  87. ERYX Strange Reload Animation
  88. WWII K98 invisible Scope.
  89. Disposal of Shoulder-Fired Rocket/Missile Weapons
  90. Problem with current deviation in far distance combat
  91. Climbing up the ladder Silently
  92. bayonet being attached.....
  93. Approved post?
  94. RPG-29/32.....
  95. Fools road Inf layer.
  96. Not being able to pick up enemy specialized kits - No sense?
  97. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  98. Couldnt hit with mg
  99. Little Animation Thing
  100. No firemode indicator while zoomed
  101. Map player maker complaint.
  102. PKM significantly underpowered
  103. SKS
  104. Vietnam Friend/Foe identification woes
  105. Russian Airborne Forces
  106. PM(Makarov) is underpowered.
  107. RPG-7 Deviation
  108. Why can't I throw an Incendiary?
  109. Review of Rifle/DMR/Sniper Damage
  110. Militia needs scopes
  111. PR-Deviation is Backwards
  112. Abjust blood effect (its a little strong)
  113. Bring back slugs to insurgents
  114. Majority of Grenadier sights unusable?
  115. Handheld AA
  116. Taliban G3
  117. For the millionth time... (Deviation)
  118. Low damage on minigun?
  119. Too much ammo?
  120. The aim doesnt seem realistic
  121. IDF Infantry
  122. Cant pickup enemy kit :)
  123. New stamina regeneration pace
  124. Soldier Acceleration
  125. Deviation indicator
  126. SPG-9 cant aim low enough
  127. 3-Round Burst is pointless.
  128. Picking up guns without camo
  129. British rifles
  130. [Nitpicking] Inaccurate Camouflage Issuance
  131. FN FAL inaccuracy/recoil
  132. Medic Kit...
  133. USMC M16A4 foregrips
  134. Field Dressing: conventional forces
  135. Russian Shotgun
  136. G36 Reload Animation not realistic
  137. knives and bayonets
  138. RKG
  139. Matador (IDF HAT) inaccuracy
  140. M60 LMG
  141. M40 crosshairs
  142. Remove Or Update The Rifleman Anti-Personnel Kit
  143. Deploying/undeploying HAT kits
  144. mine markers
  145. Grenade Launcher - Smoke Grenades - Kills Collabrator
  146. An improved medic system
  147. SKS and Enfield
  148. Weapons.
  149. Crouch to standing shot accuracy
  150. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  151. Drawing weapons
  152. G36 possibly too accurate?
  153. Shotguns for Russian faction
  154. Canadian C14 Timberwolf
  155. Sandbag protection / dig in
  156. Scoped RPG 7
  157. MG3 improvable?
  158. the New Scope Reticles.
  159. PKM "3D iron sight"
  160. UGL animations
  161. Inf, Fobs and Supply need Cover
  162. C4 wayyyy overpowered
  163. Unarmed/Civilians for HAMAS on insurgency
  164. Iron Sights
  165. Interest footage of controlling autmatic fire
  166. German Assault Rifles
  167. SKS Rifle and Lee Enfield Feedback
  168. Blur Effect
  169. What is the "ouch" sound in INS Sniper?
  170. Not a suggestion only a question.
  171. Molotov and cellphone animation?
  172. very simple suggestion (maybe not)
  173. Russian army infantry feels too weak.
  174. AR kit
  175. 3D Scopes
  176. Kit Pickup Solution
  177. MP5 Reload
  178. Combat engineer make the C4 not stick to cars
  179. Is LAT too overpowered against APC's?
  180. Shotgun
  181. Is it just me are pistols not very good?
  182. Aimbot, lag or none of the above?
  183. Combat engineer can no longer place FOBs in 0.9
  184. Accidental team switching.
  185. Headshot = Deadshot
  186. Quirks about the M14 (M21?) Sniper Rifle
  187. Weapon/bullet sounds.
  188. Russian sniper rifle
  189. Close quarters vs Long range
  190. Suppressed too easily
  191. Waiting time after medic kit pickup
  192. SVD vs All Other DMR's
  193. Ironsight Marksman Rifles
  194. PLA DMR Kit QBU-88 icon missing in coop mode
  195. SAW kits make DMR and sniper rifle's redundent
  196. IDF LMG Red dot
  197. British small arms
  198. Anti infantry class.
  199. Militia scoped MG
  200. Sniper/Spotter
  201. Topping Off Shotguns
  202. Never-dieing sniper
  203. 0.91 Light Anti Tank aiming problem
  204. Player Dies when running into objects
  205. Marksman Rifle Ironsights-whats the point?
  206. AK-47 Reloading
  207. US ARMY M4 - Full auto?
  208. Bipod Useless On Marksman[?]
  209. Faction/Map/Lag
  210. Deployed Machinegun Strangeness
  211. IDF Feedback
  212. Question about the medkit
  213. C4 Can Not Kill Still
  214. PR guns are too hard to hit anything with
  215. dolphin diving
  216. Chinese HMG deployable
  217. M14 Less Accurate than M16 over more time
  218. MP-444 Baghira Pistol Observation.
  219. Officer Rallypoint
  220. Hamas feedback.
  221. IED feedback
  222. Deviation Feedback
  223. [READ BEFORE POSTING] PR Feedback Forum Rules