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  1. M95!?
  2. Bring back variable fire right on bipod weapons?
  3. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  4. v1.3.7 Lee-Enfield/Mosin Damage?
  5. v1.3.7 SVD
  6. v1.3.5 Russian non-scope force
  7. Removing the map Icons
  8. Breacher shotgun arrest feedback
  9. v1.3.6 HAMAS
  10. v1.3 1.3.5 Infantry Feedback
  11. GER replacing G36
  12. Eyes of the Wounded
  13. v1.3 British Soldiers - Colored face
  14. v1.3 PPSh\TT-33
  15. v1.3 Maglinking issue persists
  16. v1.3 About Combat engineer and Rifleman AP of regular army
  17. v1.3 Militia's alternate militant (rifleman) kit
  18. v1.3 Excessive amount of LATs
  19. v1.3 Animation & Rate of fire - why BluFor weapons are op
  20. Allow the commander to control the UAV from FOBs
  21. Rate of Fire
  22. MEC Light-AT kit
  23. v1.3 Raging G36 nerf request
  24. AK-74 (AKS-74) for Iraq insurgents.
  25. v1.3 Increased movement speed while aiming down sights
  26. PR:BF2 v1.3 bolt action iron sight rifles
  27. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  28. General Infantry Feedback
  29. M68 Sight
  30. Russian armed forces HJ-8 (ATGM)
  31. ARF Machete making little damage
  32. Automatic Rifles OP
  33. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  34. Knife
  35. C4 Still too Large Blast Radius
  36. v1.1 Mp 7 Magazines
  37. G3 sound... suggestion to devs
  38. Bolt action rifles locked into sights.
  39. v1.1 A bigger Iron Sight for the SKS
  40. Knives and Bayonets
  41. v1.1 Eotech Reticle is Too Big
  42. Russian Optics
  43. ATGM for Syrian rebels faction (idea)
  44. Russian Breacher Class
  45. Engineers underpowered
  46. Rope Noise too loud
  47. Melee underpowered
  48. Knives in too many kits
  49. Suppressed weapons for Spotters/Snipers
  50. v1.2 Engineer kits & explosives
  51. 3-Men Kits
  52. Open Sight Rifles Seem More Accurate
  53. AR-15 easy mode
  54. Dutch Breacher
  55. Improved insurgent engineer in 1.2
  56. Dutch Forces HK416
  57. C8A1 No BUIS
  58. Civi rule change in 1.2
  59. Feedback/tactics for insurgent sapper and engineer
  60. v1.1 SPG-M9 turn rate flexibility
  61. v1.1 Rifleman AP class still hopeless
  62. v1.1 Infantry Movement Speed
  63. v1.1 Reload animation speed
  64. Syrian Rebels Faction (kits,vehicles,...)
  65. Feedback on deviation
  66. RPG-7V2 optic woes and tutorial
  67. BuiS sights (backup) issues
  68. Vietnam M14 number of mags
  69. Aimed-unaimed walk-crouch speed
  70. v1.0 M14 EBR
  71. v1.0 CQC Shooting
  72. Russian camouflage
  73. HAT kits
  74. v1.0 SMLE No.1 Scope
  75. 203 launcher
  76. Movement while sighted up
  77. Iron Sight Problem
  78. Sniper Rifles: No more OHK?
  79. Panzerfaust 3 Feedback
  80. v1.0 Bodyhit blood effect
  81. v1.0 No RKG-3s?
  82. M16A4 not accurate enough?
  83. v1.0 Indicator above reviveable players for medic?
  84. sks recoil too extreme
  85. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  86. Standard Markers on the Compass at Screen Bottom
  87. v1.0 Rifleman AP still worthless?
  88. the Medics New Responsibilities
  89. GPMG/MG kit loose optics in update?
  90. v1.0 Insurgent Shotgun (Mossberg)
  91. v1.0 9mm Pistols
  92. Maps (m) change colour of player
  93. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  94. v1.0 RPK74M, what happened to it?
  95. v1.0 [Kits]SMAW
  96. Placing IED Time? Deviation?
  97. Back up sghts
  98. v1.0 RPG needs a buff
  99. v1.0 [Minor/Animation] SVD magazine full when removed
  100. v1.0 My 5 cents on prone animation
  101. v1.0 marksmen rifle : fire mode
  102. v1.0 Black and white vision
  103. M-14EBR-R1 is a 3.08
  104. 1.0 DM Rifles Lost Accuracy?
  105. IED's need a tweak
  106. v1.0 SPR and other Maskman rifle.
  107. Grenader Deviation
  108. v1.0 head bobbing
  109. INS kits limited
  110. US Rifleman Asian
  111. v1.0 Open Beta Sapper changes for beta
  112. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  113. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  114. Respawn times
  115. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  116. v1.0 Open Beta FOB Spawn-Campers
  117. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  118. ARF Scout kit - No binos
  119. British GPMG
  120. v1.0 Open Beta New grenade launcher sounds.
  121. v1.0 Open Beta my feedback in general
  122. v1.0 Open Beta Rally points
  123. First person footstep sounds
  124. Increased HP?
  125. Sniper Rifle Shooting Way Off
  126. v1.0 Open Beta [Official] Weapons Feedback
  127. 20mm underbarrel GL rounds not strong enough.
  128. The dilemma for Insurgents
  129. HAT kits are too powerful and unrealistic
  130. Bullet Damage to Players and Kevlar
  131. weapon recoil.
  132. ERYX Strange Reload Animation
  133. WWII K98 invisible Scope.
  134. Disposal of Shoulder-Fired Rocket/Missile Weapons
  135. Problem with current deviation in far distance combat
  136. Climbing up the ladder Silently
  137. bayonet being attached.....
  138. Approved post?
  139. RPG-29/32.....
  140. Fools road Inf layer.
  141. Not being able to pick up enemy specialized kits - No sense?
  142. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  143. Couldnt hit with mg
  144. Little Animation Thing
  145. No firemode indicator while zoomed
  146. Map player maker complaint.
  147. PKM significantly underpowered
  148. SKS
  149. Vietnam Friend/Foe identification woes
  150. Russian Airborne Forces
  151. PM(Makarov) is underpowered.
  152. RPG-7 Deviation
  153. Why can't I throw an Incendiary?
  154. Review of Rifle/DMR/Sniper Damage
  155. Militia needs scopes
  156. PR-Deviation is Backwards
  157. Abjust blood effect (its a little strong)
  158. Bring back slugs to insurgents
  159. Majority of Grenadier sights unusable?
  160. Handheld AA
  161. Taliban G3
  162. For the millionth time... (Deviation)
  163. Low damage on minigun?
  164. Too much ammo?
  165. The aim doesnt seem realistic
  166. IDF Infantry
  167. Cant pickup enemy kit :)
  168. New stamina regeneration pace
  169. Soldier Acceleration
  170. Deviation indicator
  171. SPG-9 cant aim low enough
  172. 3-Round Burst is pointless.
  173. Picking up guns without camo
  174. British rifles
  175. [Nitpicking] Inaccurate Camouflage Issuance
  176. FN FAL inaccuracy/recoil
  177. Medic Kit...
  178. USMC M16A4 foregrips
  179. Field Dressing: conventional forces
  180. Russian Shotgun
  181. G36 Reload Animation not realistic
  182. knives and bayonets
  183. RKG
  184. Matador (IDF HAT) inaccuracy
  185. M60 LMG
  186. M40 crosshairs
  187. Remove Or Update The Rifleman Anti-Personnel Kit
  188. Deploying/undeploying HAT kits
  189. mine markers
  190. Grenade Launcher - Smoke Grenades - Kills Collabrator
  191. An improved medic system
  192. SKS and Enfield
  193. Weapons.
  194. Crouch to standing shot accuracy
  195. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  196. Drawing weapons
  197. G36 possibly too accurate?
  198. Shotguns for Russian faction
  199. Canadian C14 Timberwolf
  200. Sandbag protection / dig in
  201. Scoped RPG 7
  202. MG3 improvable?
  203. the New Scope Reticles.
  204. PKM "3D iron sight"
  205. UGL animations
  206. Inf, Fobs and Supply need Cover
  207. C4 wayyyy overpowered
  208. Unarmed/Civilians for HAMAS on insurgency
  209. Iron Sights
  210. Interest footage of controlling autmatic fire
  211. German Assault Rifles
  212. SKS Rifle and Lee Enfield Feedback
  213. Blur Effect
  214. What is the "ouch" sound in INS Sniper?
  215. Not a suggestion only a question.
  216. Molotov and cellphone animation?
  217. very simple suggestion (maybe not)
  218. Russian army infantry feels too weak.
  219. AR kit
  220. 3D Scopes
  221. Kit Pickup Solution
  222. MP5 Reload
  223. Combat engineer make the C4 not stick to cars
  224. Is LAT too overpowered against APC's?
  225. Shotgun
  226. Is it just me are pistols not very good?
  227. Aimbot, lag or none of the above?
  228. Combat engineer can no longer place FOBs in 0.9
  229. Accidental team switching.
  230. Headshot = Deadshot
  231. Quirks about the M14 (M21?) Sniper Rifle
  232. Weapon/bullet sounds.
  233. Russian sniper rifle
  234. Close quarters vs Long range
  235. Suppressed too easily
  236. Waiting time after medic kit pickup
  237. SVD vs All Other DMR's
  238. Ironsight Marksman Rifles
  239. PLA DMR Kit QBU-88 icon missing in coop mode
  240. SAW kits make DMR and sniper rifle's redundent
  241. IDF LMG Red dot
  242. British small arms
  243. Anti infantry class.
  244. Militia scoped MG
  245. Sniper/Spotter
  246. Topping Off Shotguns
  247. Never-dieing sniper
  248. 0.91 Light Anti Tank aiming problem
  249. Player Dies when running into objects
  250. Marksman Rifle Ironsights-whats the point?