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  1. v1.4.15 Colt C7 NLD 4x magnified red dot.
  2. v1.4.12 Those mines are AWESOME!!!!
  3. Animation idea
  4. Request for some rate of guns fire
  5. Dutch marksman std HK416's zoom
  6. French AT Riflegrenade disporportionate damage
  7. PGO scope for RPG7
  8. v1.4.8 Infantry weapon damage changes
  9. 5.45x39 RPM
  10. Russian Camouflage
  11. SVD accuracy
  12. 1.4.5 Taliban spawnable Rifleman AP
  13. v1.4.4 nva pkm
  14. v1.4.4 Parachutes are too fast
  15. v1.4.4 Shotguns
  16. v1.4.4 INF ANIMATION
  17. v1.4 Set CAS marker with binocs
  18. v1.4.4 Steyr Aug Rifle
  19. v1.4.4 Enfield No.4
  20. v1.4.4 Deploying C4
  21. v1.4 Russian smoke grenade name
  22. v1.4 Prone fire delay
  23. v1.4 Falklands Medic
  24. Binoculars and Conventional Forces
  25. Make headshots instant dead dead (at least for sniper/marksman) + "arrest" feature
  26. v1.3.9 Missing ACU Patches
  27. Open Question About PR-ballistics
  28. v1.3.9 specialist twelve gage machine gun
  29. v1.3.9 Reason for G3 SG 1 being semi auto only?
  30. AAs not working
  31. MRADs on binoculars
  32. v1.3.7 Israeli M26A2 Fragmentation Grenade
  33. v1.3.7 RPG deviation
  34. M95!?
  35. Bring back variable fire right on bipod weapons?
  36. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  37. v1.3.7 Lee-Enfield/Mosin Damage?
  38. v1.3.7 SVD
  39. v1.3.5 Russian non-scope force
  40. Removing the map Icons
  41. Breacher shotgun arrest feedback
  42. v1.3.6 HAMAS
  43. v1.3 1.3.5 Infantry Feedback
  44. GER replacing G36
  45. Eyes of the Wounded
  46. v1.3 British Soldiers - Colored face
  47. v1.3 PPSh\TT-33
  48. v1.3 Maglinking issue persists
  49. v1.3 About Combat engineer and Rifleman AP of regular army
  50. v1.3 Militia's alternate militant (rifleman) kit
  51. v1.3 Excessive amount of LATs
  52. v1.3 Animation & Rate of fire - why BluFor weapons are op
  53. Allow the commander to control the UAV from FOBs
  54. Rate of Fire
  55. MEC Light-AT kit
  56. v1.3 Raging G36 nerf request
  57. AK-74 (AKS-74) for Iraq insurgents.
  58. v1.3 Increased movement speed while aiming down sights
  59. PR:BF2 v1.3 bolt action iron sight rifles
  60. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  61. General Infantry Feedback
  62. M68 Sight
  63. Russian armed forces HJ-8 (ATGM)
  64. ARF Machete making little damage
  65. Automatic Rifles OP
  66. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  67. Knife
  68. C4 Still too Large Blast Radius
  69. v1.1 Mp 7 Magazines
  70. G3 sound... suggestion to devs
  71. Bolt action rifles locked into sights.
  72. v1.1 A bigger Iron Sight for the SKS
  73. Knives and Bayonets
  74. v1.1 Eotech Reticle is Too Big
  75. Russian Optics
  76. ATGM for Syrian rebels faction (idea)
  77. Russian Breacher Class
  78. Engineers underpowered
  79. Rope Noise too loud
  80. Melee underpowered
  81. Knives in too many kits
  82. Suppressed weapons for Spotters/Snipers
  83. v1.2 Engineer kits & explosives
  84. 3-Men Kits
  85. Open Sight Rifles Seem More Accurate
  86. AR-15 easy mode
  87. Dutch Breacher
  88. Improved insurgent engineer in 1.2
  89. Dutch Forces HK416
  90. C8A1 No BUIS
  91. Civi rule change in 1.2
  92. Feedback/tactics for insurgent sapper and engineer
  93. v1.1 SPG-M9 turn rate flexibility
  94. v1.1 Rifleman AP class still hopeless
  95. v1.1 Infantry Movement Speed
  96. v1.1 Reload animation speed
  97. Syrian Rebels Faction (kits,vehicles,...)
  98. Feedback on deviation
  99. RPG-7V2 optic woes and tutorial
  100. BuiS sights (backup) issues
  101. Vietnam M14 number of mags
  102. Aimed-unaimed walk-crouch speed
  103. v1.0 M14 EBR
  104. v1.0 CQC Shooting
  105. Russian camouflage
  106. HAT kits
  107. v1.0 SMLE No.1 Scope
  108. 203 launcher
  109. Movement while sighted up
  110. Iron Sight Problem
  111. Sniper Rifles: No more OHK?
  112. Panzerfaust 3 Feedback
  113. v1.0 Bodyhit blood effect
  114. v1.0 No RKG-3s?
  115. M16A4 not accurate enough?
  116. v1.0 Indicator above reviveable players for medic?
  117. sks recoil too extreme
  118. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  119. Standard Markers on the Compass at Screen Bottom
  120. v1.0 Rifleman AP still worthless?
  121. the Medics New Responsibilities
  122. GPMG/MG kit loose optics in update?
  123. v1.0 Insurgent Shotgun (Mossberg)
  124. v1.0 9mm Pistols
  125. Maps (m) change colour of player
  126. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  127. v1.0 RPK74M, what happened to it?
  128. v1.0 [Kits]SMAW
  129. Placing IED Time? Deviation?
  130. Back up sghts
  131. v1.0 RPG needs a buff
  132. v1.0 [Minor/Animation] SVD magazine full when removed
  133. v1.0 My 5 cents on prone animation
  134. v1.0 marksmen rifle : fire mode
  135. v1.0 Black and white vision
  136. M-14EBR-R1 is a 3.08
  137. 1.0 DM Rifles Lost Accuracy?
  138. IED's need a tweak
  139. v1.0 SPR and other Maskman rifle.
  140. Grenader Deviation
  141. v1.0 head bobbing
  142. INS kits limited
  143. US Rifleman Asian
  144. v1.0 Open Beta Sapper changes for beta
  145. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  146. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  147. Respawn times
  148. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  149. v1.0 Open Beta FOB Spawn-Campers
  150. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  151. ARF Scout kit - No binos
  152. British GPMG
  153. v1.0 Open Beta New grenade launcher sounds.
  154. v1.0 Open Beta my feedback in general
  155. v1.0 Open Beta Rally points
  156. First person footstep sounds
  157. Increased HP?
  158. Sniper Rifle Shooting Way Off
  159. v1.0 Open Beta [Official] Weapons Feedback
  160. 20mm underbarrel GL rounds not strong enough.
  161. The dilemma for Insurgents
  162. HAT kits are too powerful and unrealistic
  163. Bullet Damage to Players and Kevlar
  164. weapon recoil.
  165. ERYX Strange Reload Animation
  166. WWII K98 invisible Scope.
  167. Disposal of Shoulder-Fired Rocket/Missile Weapons
  168. Problem with current deviation in far distance combat
  169. Climbing up the ladder Silently
  170. bayonet being attached.....
  171. Approved post?
  172. RPG-29/32.....
  173. Fools road Inf layer.
  174. Not being able to pick up enemy specialized kits - No sense?
  175. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  176. Couldnt hit with mg
  177. Little Animation Thing
  178. No firemode indicator while zoomed
  179. Map player maker complaint.
  180. PKM significantly underpowered
  181. SKS
  182. Vietnam Friend/Foe identification woes
  183. Russian Airborne Forces
  184. PM(Makarov) is underpowered.
  185. RPG-7 Deviation
  186. Why can't I throw an Incendiary?
  187. Review of Rifle/DMR/Sniper Damage
  188. Militia needs scopes
  189. PR-Deviation is Backwards
  190. Abjust blood effect (its a little strong)
  191. Bring back slugs to insurgents
  192. Majority of Grenadier sights unusable?
  193. Handheld AA
  194. Taliban G3
  195. For the millionth time... (Deviation)
  196. Low damage on minigun?
  197. Too much ammo?
  198. The aim doesnt seem realistic
  199. IDF Infantry
  200. Cant pickup enemy kit :)
  201. New stamina regeneration pace
  202. Soldier Acceleration
  203. Deviation indicator
  204. SPG-9 cant aim low enough
  205. 3-Round Burst is pointless.
  206. Picking up guns without camo
  207. British rifles
  208. [Nitpicking] Inaccurate Camouflage Issuance
  209. FN FAL inaccuracy/recoil
  210. Medic Kit...
  211. USMC M16A4 foregrips
  212. Field Dressing: conventional forces
  213. Russian Shotgun
  214. G36 Reload Animation not realistic
  215. knives and bayonets
  216. RKG
  217. Matador (IDF HAT) inaccuracy
  218. M60 LMG
  219. M40 crosshairs
  220. Remove Or Update The Rifleman Anti-Personnel Kit
  221. Deploying/undeploying HAT kits
  222. mine markers
  223. Grenade Launcher - Smoke Grenades - Kills Collabrator
  224. An improved medic system
  225. SKS and Enfield
  226. Weapons.
  227. Crouch to standing shot accuracy
  228. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  229. Drawing weapons
  230. G36 possibly too accurate?
  231. Shotguns for Russian faction
  232. Canadian C14 Timberwolf
  233. Sandbag protection / dig in
  234. Scoped RPG 7
  235. MG3 improvable?
  236. the New Scope Reticles.
  237. PKM "3D iron sight"
  238. UGL animations
  239. Inf, Fobs and Supply need Cover
  240. C4 wayyyy overpowered
  241. Unarmed/Civilians for HAMAS on insurgency
  242. Iron Sights
  243. Interest footage of controlling autmatic fire
  244. German Assault Rifles
  245. SKS Rifle and Lee Enfield Feedback
  246. Blur Effect
  247. What is the "ouch" sound in INS Sniper?
  248. Not a suggestion only a question.
  249. Molotov and cellphone animation?
  250. very simple suggestion (maybe not)