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  1. v1.3 Excessive amount of LATs
  2. v1.3 Animation & Rate of fire - why BluFor weapons are op
  3. Allow the commander to control the UAV from FOBs
  4. Rate of Fire
  5. MEC Light-AT kit
  6. v1.3 Raging G36 nerf request
  7. AK-74 (AKS-74) for Iraq insurgents.
  8. v1.3 Increased movement speed while aiming down sights
  9. PR:BF2 v1.3 bolt action iron sight rifles
  10. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  11. General Infantry Feedback
  12. M68 Sight
  13. Russian armed forces HJ-8 (ATGM)
  14. ARF Machete making little damage
  15. Automatic Rifles OP
  16. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  17. Knife
  18. C4 Still too Large Blast Radius
  19. v1.1 Mp 7 Magazines
  20. G3 sound... suggestion to devs
  21. Bolt action rifles locked into sights.
  22. v1.1 A bigger Iron Sight for the SKS
  23. Knives and Bayonets
  24. v1.1 Eotech Reticle is Too Big
  25. Russian Optics
  26. ATGM for Syrian rebels faction (idea)
  27. Russian Breacher Class
  28. Engineers underpowered
  29. Rope Noise too loud
  30. Melee underpowered
  31. Knives in too many kits
  32. Suppressed weapons for Spotters/Snipers
  33. v1.2 Engineer kits & explosives
  34. 3-Men Kits
  35. Open Sight Rifles Seem More Accurate
  36. AR-15 easy mode
  37. Dutch Breacher
  38. Improved insurgent engineer in 1.2
  39. Dutch Forces HK416
  40. C8A1 No BUIS
  41. Civi rule change in 1.2
  42. Feedback/tactics for insurgent sapper and engineer
  43. v1.1 SPG-M9 turn rate flexibility
  44. v1.1 Rifleman AP class still hopeless
  45. v1.1 Infantry Movement Speed
  46. v1.1 Reload animation speed
  47. Syrian Rebels Faction (kits,vehicles,...)
  48. Feedback on deviation
  49. RPG-7V2 optic woes and tutorial
  50. BuiS sights (backup) issues
  51. Vietnam M14 number of mags
  52. Aimed-unaimed walk-crouch speed
  53. v1.0 M14 EBR
  54. v1.0 CQC Shooting
  55. Russian camouflage
  56. HAT kits
  57. v1.0 SMLE No.1 Scope
  58. 203 launcher
  59. Movement while sighted up
  60. Iron Sight Problem
  61. Sniper Rifles: No more OHK?
  62. Panzerfaust 3 Feedback
  63. v1.0 Bodyhit blood effect
  64. v1.0 No RKG-3s?
  65. M16A4 not accurate enough?
  66. v1.0 Indicator above reviveable players for medic?
  67. sks recoil too extreme
  68. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  69. Standard Markers on the Compass at Screen Bottom
  70. v1.0 Rifleman AP still worthless?
  71. the Medics New Responsibilities
  72. GPMG/MG kit loose optics in update?
  73. v1.0 Insurgent Shotgun (Mossberg)
  74. v1.0 9mm Pistols
  75. Maps (m) change colour of player
  76. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  77. v1.0 RPK74M, what happened to it?
  78. v1.0 [Kits]SMAW
  79. Placing IED Time? Deviation?
  80. Back up sghts
  81. v1.0 RPG needs a buff
  82. v1.0 [Minor/Animation] SVD magazine full when removed
  83. v1.0 My 5 cents on prone animation
  84. v1.0 marksmen rifle : fire mode
  85. v1.0 Black and white vision
  86. M-14EBR-R1 is a 3.08
  87. 1.0 DM Rifles Lost Accuracy?
  88. IED's need a tweak
  89. v1.0 SPR and other Maskman rifle.
  90. Grenader Deviation
  91. v1.0 head bobbing
  92. INS kits limited
  93. US Rifleman Asian
  94. v1.0 Open Beta Sapper changes for beta
  95. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  96. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  97. Respawn times
  98. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  99. v1.0 Open Beta FOB Spawn-Campers
  100. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  101. ARF Scout kit - No binos
  102. British GPMG
  103. v1.0 Open Beta New grenade launcher sounds.
  104. v1.0 Open Beta my feedback in general
  105. v1.0 Open Beta Rally points
  106. First person footstep sounds
  107. Increased HP?
  108. Sniper Rifle Shooting Way Off
  109. v1.0 Open Beta [Official] Weapons Feedback
  110. 20mm underbarrel GL rounds not strong enough.
  111. The dilemma for Insurgents
  112. HAT kits are too powerful and unrealistic
  113. Bullet Damage to Players and Kevlar
  114. weapon recoil.
  115. ERYX Strange Reload Animation
  116. WWII K98 invisible Scope.
  117. Disposal of Shoulder-Fired Rocket/Missile Weapons
  118. Problem with current deviation in far distance combat
  119. Climbing up the ladder Silently
  120. bayonet being attached.....
  121. Approved post?
  122. RPG-29/32.....
  123. Fools road Inf layer.
  124. Not being able to pick up enemy specialized kits - No sense?
  125. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  126. Couldnt hit with mg
  127. Little Animation Thing
  128. No firemode indicator while zoomed
  129. Map player maker complaint.
  130. PKM significantly underpowered
  131. SKS
  132. Vietnam Friend/Foe identification woes
  133. Russian Airborne Forces
  134. PM(Makarov) is underpowered.
  135. RPG-7 Deviation
  136. Why can't I throw an Incendiary?
  137. Review of Rifle/DMR/Sniper Damage
  138. Militia needs scopes
  139. PR-Deviation is Backwards
  140. Abjust blood effect (its a little strong)
  141. Bring back slugs to insurgents
  142. Majority of Grenadier sights unusable?
  143. Handheld AA
  144. Taliban G3
  145. For the millionth time... (Deviation)
  146. Low damage on minigun?
  147. Too much ammo?
  148. The aim doesnt seem realistic
  149. IDF Infantry
  150. Cant pickup enemy kit :)
  151. New stamina regeneration pace
  152. Soldier Acceleration
  153. Deviation indicator
  154. SPG-9 cant aim low enough
  155. 3-Round Burst is pointless.
  156. Picking up guns without camo
  157. British rifles
  158. [Nitpicking] Inaccurate Camouflage Issuance
  159. FN FAL inaccuracy/recoil
  160. Medic Kit...
  161. USMC M16A4 foregrips
  162. Field Dressing: conventional forces
  163. Russian Shotgun
  164. G36 Reload Animation not realistic
  165. knives and bayonets
  166. RKG
  167. Matador (IDF HAT) inaccuracy
  168. M60 LMG
  169. M40 crosshairs
  170. Remove Or Update The Rifleman Anti-Personnel Kit
  171. Deploying/undeploying HAT kits
  172. mine markers
  173. Grenade Launcher - Smoke Grenades - Kills Collabrator
  174. An improved medic system
  175. SKS and Enfield
  176. Weapons.
  177. Crouch to standing shot accuracy
  178. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  179. Drawing weapons
  180. G36 possibly too accurate?
  181. Shotguns for Russian faction
  182. Canadian C14 Timberwolf
  183. Sandbag protection / dig in
  184. Scoped RPG 7
  185. MG3 improvable?
  186. the New Scope Reticles.
  187. PKM "3D iron sight"
  188. UGL animations
  189. Inf, Fobs and Supply need Cover
  190. C4 wayyyy overpowered
  191. Unarmed/Civilians for HAMAS on insurgency
  192. Iron Sights
  193. Interest footage of controlling autmatic fire
  194. German Assault Rifles
  195. SKS Rifle and Lee Enfield Feedback
  196. Blur Effect
  197. What is the "ouch" sound in INS Sniper?
  198. Not a suggestion only a question.
  199. Molotov and cellphone animation?
  200. very simple suggestion (maybe not)
  201. Russian army infantry feels too weak.
  202. AR kit
  203. 3D Scopes
  204. Kit Pickup Solution
  205. MP5 Reload
  206. Combat engineer make the C4 not stick to cars
  207. Is LAT too overpowered against APC's?
  208. Shotgun
  209. Is it just me are pistols not very good?
  210. Aimbot, lag or none of the above?
  211. Combat engineer can no longer place FOBs in 0.9
  212. Accidental team switching.
  213. Headshot = Deadshot
  214. Quirks about the M14 (M21?) Sniper Rifle
  215. Weapon/bullet sounds.
  216. Russian sniper rifle
  217. Close quarters vs Long range
  218. Suppressed too easily
  219. Waiting time after medic kit pickup
  220. SVD vs All Other DMR's
  221. Ironsight Marksman Rifles
  222. PLA DMR Kit QBU-88 icon missing in coop mode
  223. SAW kits make DMR and sniper rifle's redundent
  224. IDF LMG Red dot
  225. British small arms
  226. Anti infantry class.
  227. Militia scoped MG
  228. Sniper/Spotter
  229. Topping Off Shotguns
  230. Never-dieing sniper
  231. 0.91 Light Anti Tank aiming problem
  232. Player Dies when running into objects
  233. Marksman Rifle Ironsights-whats the point?
  234. AK-47 Reloading
  235. US ARMY M4 - Full auto?
  236. Bipod Useless On Marksman[?]
  237. Faction/Map/Lag
  238. Deployed Machinegun Strangeness
  239. IDF Feedback
  240. Question about the medkit
  241. C4 Can Not Kill Still
  242. PR guns are too hard to hit anything with
  243. dolphin diving
  244. Chinese HMG deployable
  245. M14 Less Accurate than M16 over more time
  246. MP-444 Baghira Pistol Observation.
  247. Officer Rallypoint
  248. Hamas feedback.
  249. IED feedback
  250. Deviation Feedback