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  1. Animation idea
  2. Request for some rate of guns fire
  3. Dutch marksman std HK416's zoom
  4. French AT Riflegrenade disporportionate damage
  5. PGO scope for RPG7
  6. v1.4.8 Infantry weapon damage changes
  7. 5.45x39 RPM
  8. Russian Camouflage
  9. SVD accuracy
  10. 1.4.5 Taliban spawnable Rifleman AP
  11. v1.4.4 nva pkm
  12. v1.4.4 Parachutes are too fast
  13. v1.4.4 Shotguns
  14. v1.4.4 INF ANIMATION
  15. v1.4 Set CAS marker with binocs
  16. v1.4.4 Steyr Aug Rifle
  17. v1.4.4 Enfield No.4
  18. v1.4.4 Deploying C4
  19. v1.4 Russian smoke grenade name
  20. v1.4 Prone fire delay
  21. v1.4 Falklands Medic
  22. Binoculars and Conventional Forces
  23. Make headshots instant dead dead (at least for sniper/marksman) + "arrest" feature
  24. v1.3.9 Missing ACU Patches
  25. Open Question About PR-ballistics
  26. v1.3.9 specialist twelve gage machine gun
  27. v1.3.9 Reason for G3 SG 1 being semi auto only?
  28. AAs not working
  29. MRADs on binoculars
  30. v1.3.7 Israeli M26A2 Fragmentation Grenade
  31. v1.3.7 RPG deviation
  32. M95!?
  33. Bring back variable fire right on bipod weapons?
  34. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  35. v1.3.7 Lee-Enfield/Mosin Damage?
  36. v1.3.7 SVD
  37. v1.3.5 Russian non-scope force
  38. Removing the map Icons
  39. Breacher shotgun arrest feedback
  40. v1.3.6 HAMAS
  41. v1.3 1.3.5 Infantry Feedback
  42. GER replacing G36
  43. Eyes of the Wounded
  44. v1.3 British Soldiers - Colored face
  45. v1.3 PPSh\TT-33
  46. v1.3 Maglinking issue persists
  47. v1.3 About Combat engineer and Rifleman AP of regular army
  48. v1.3 Militia's alternate militant (rifleman) kit
  49. v1.3 Excessive amount of LATs
  50. v1.3 Animation & Rate of fire - why BluFor weapons are op
  51. Allow the commander to control the UAV from FOBs
  52. Rate of Fire
  53. MEC Light-AT kit
  54. v1.3 Raging G36 nerf request
  55. AK-74 (AKS-74) for Iraq insurgents.
  56. v1.3 Increased movement speed while aiming down sights
  57. PR:BF2 v1.3 bolt action iron sight rifles
  58. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  59. General Infantry Feedback
  60. M68 Sight
  61. Russian armed forces HJ-8 (ATGM)
  62. ARF Machete making little damage
  63. Automatic Rifles OP
  64. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  65. Knife
  66. C4 Still too Large Blast Radius
  67. v1.1 Mp 7 Magazines
  68. G3 sound... suggestion to devs
  69. Bolt action rifles locked into sights.
  70. v1.1 A bigger Iron Sight for the SKS
  71. Knives and Bayonets
  72. v1.1 Eotech Reticle is Too Big
  73. Russian Optics
  74. ATGM for Syrian rebels faction (idea)
  75. Russian Breacher Class
  76. Engineers underpowered
  77. Rope Noise too loud
  78. Melee underpowered
  79. Knives in too many kits
  80. Suppressed weapons for Spotters/Snipers
  81. v1.2 Engineer kits & explosives
  82. 3-Men Kits
  83. Open Sight Rifles Seem More Accurate
  84. AR-15 easy mode
  85. Dutch Breacher
  86. Improved insurgent engineer in 1.2
  87. Dutch Forces HK416
  88. C8A1 No BUIS
  89. Civi rule change in 1.2
  90. Feedback/tactics for insurgent sapper and engineer
  91. v1.1 SPG-M9 turn rate flexibility
  92. v1.1 Rifleman AP class still hopeless
  93. v1.1 Infantry Movement Speed
  94. v1.1 Reload animation speed
  95. Syrian Rebels Faction (kits,vehicles,...)
  96. Feedback on deviation
  97. RPG-7V2 optic woes and tutorial
  98. BuiS sights (backup) issues
  99. Vietnam M14 number of mags
  100. Aimed-unaimed walk-crouch speed
  101. v1.0 M14 EBR
  102. v1.0 CQC Shooting
  103. Russian camouflage
  104. HAT kits
  105. v1.0 SMLE No.1 Scope
  106. 203 launcher
  107. Movement while sighted up
  108. Iron Sight Problem
  109. Sniper Rifles: No more OHK?
  110. Panzerfaust 3 Feedback
  111. v1.0 Bodyhit blood effect
  112. v1.0 No RKG-3s?
  113. M16A4 not accurate enough?
  114. v1.0 Indicator above reviveable players for medic?
  115. sks recoil too extreme
  116. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  117. Standard Markers on the Compass at Screen Bottom
  118. v1.0 Rifleman AP still worthless?
  119. the Medics New Responsibilities
  120. GPMG/MG kit loose optics in update?
  121. v1.0 Insurgent Shotgun (Mossberg)
  122. v1.0 9mm Pistols
  123. Maps (m) change colour of player
  124. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  125. v1.0 RPK74M, what happened to it?
  126. v1.0 [Kits]SMAW
  127. Placing IED Time? Deviation?
  128. Back up sghts
  129. v1.0 RPG needs a buff
  130. v1.0 [Minor/Animation] SVD magazine full when removed
  131. v1.0 My 5 cents on prone animation
  132. v1.0 marksmen rifle : fire mode
  133. v1.0 Black and white vision
  134. M-14EBR-R1 is a 3.08
  135. 1.0 DM Rifles Lost Accuracy?
  136. IED's need a tweak
  137. v1.0 SPR and other Maskman rifle.
  138. Grenader Deviation
  139. v1.0 head bobbing
  140. INS kits limited
  141. US Rifleman Asian
  142. v1.0 Open Beta Sapper changes for beta
  143. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  144. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  145. Respawn times
  146. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  147. v1.0 Open Beta FOB Spawn-Campers
  148. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  149. ARF Scout kit - No binos
  150. British GPMG
  151. v1.0 Open Beta New grenade launcher sounds.
  152. v1.0 Open Beta my feedback in general
  153. v1.0 Open Beta Rally points
  154. First person footstep sounds
  155. Increased HP?
  156. Sniper Rifle Shooting Way Off
  157. v1.0 Open Beta [Official] Weapons Feedback
  158. 20mm underbarrel GL rounds not strong enough.
  159. The dilemma for Insurgents
  160. HAT kits are too powerful and unrealistic
  161. Bullet Damage to Players and Kevlar
  162. weapon recoil.
  163. ERYX Strange Reload Animation
  164. WWII K98 invisible Scope.
  165. Disposal of Shoulder-Fired Rocket/Missile Weapons
  166. Problem with current deviation in far distance combat
  167. Climbing up the ladder Silently
  168. bayonet being attached.....
  169. Approved post?
  170. RPG-29/32.....
  171. Fools road Inf layer.
  172. Not being able to pick up enemy specialized kits - No sense?
  173. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  174. Couldnt hit with mg
  175. Little Animation Thing
  176. No firemode indicator while zoomed
  177. Map player maker complaint.
  178. PKM significantly underpowered
  179. SKS
  180. Vietnam Friend/Foe identification woes
  181. Russian Airborne Forces
  182. PM(Makarov) is underpowered.
  183. RPG-7 Deviation
  184. Why can't I throw an Incendiary?
  185. Review of Rifle/DMR/Sniper Damage
  186. Militia needs scopes
  187. PR-Deviation is Backwards
  188. Abjust blood effect (its a little strong)
  189. Bring back slugs to insurgents
  190. Majority of Grenadier sights unusable?
  191. Handheld AA
  192. Taliban G3
  193. For the millionth time... (Deviation)
  194. Low damage on minigun?
  195. Too much ammo?
  196. The aim doesnt seem realistic
  197. IDF Infantry
  198. Cant pickup enemy kit :)
  199. New stamina regeneration pace
  200. Soldier Acceleration
  201. Deviation indicator
  202. SPG-9 cant aim low enough
  203. 3-Round Burst is pointless.
  204. Picking up guns without camo
  205. British rifles
  206. [Nitpicking] Inaccurate Camouflage Issuance
  207. FN FAL inaccuracy/recoil
  208. Medic Kit...
  209. USMC M16A4 foregrips
  210. Field Dressing: conventional forces
  211. Russian Shotgun
  212. G36 Reload Animation not realistic
  213. knives and bayonets
  214. RKG
  215. Matador (IDF HAT) inaccuracy
  216. M60 LMG
  217. M40 crosshairs
  218. Remove Or Update The Rifleman Anti-Personnel Kit
  219. Deploying/undeploying HAT kits
  220. mine markers
  221. Grenade Launcher - Smoke Grenades - Kills Collabrator
  222. An improved medic system
  223. SKS and Enfield
  224. Weapons.
  225. Crouch to standing shot accuracy
  226. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  227. Drawing weapons
  228. G36 possibly too accurate?
  229. Shotguns for Russian faction
  230. Canadian C14 Timberwolf
  231. Sandbag protection / dig in
  232. Scoped RPG 7
  233. MG3 improvable?
  234. the New Scope Reticles.
  235. PKM "3D iron sight"
  236. UGL animations
  237. Inf, Fobs and Supply need Cover
  238. C4 wayyyy overpowered
  239. Unarmed/Civilians for HAMAS on insurgency
  240. Iron Sights
  241. Interest footage of controlling autmatic fire
  242. German Assault Rifles
  243. SKS Rifle and Lee Enfield Feedback
  244. Blur Effect
  245. What is the "ouch" sound in INS Sniper?
  246. Not a suggestion only a question.
  247. Molotov and cellphone animation?
  248. very simple suggestion (maybe not)
  249. Russian army infantry feels too weak.
  250. AR kit