PDA

View Full Version : Infantry


Pages : [1] 2

  1. MRADs on binoculars
  2. v1.3.7 Israeli M26A2 Fragmentation Grenade
  3. v1.3.7 RPG deviation
  4. M95!?
  5. Bring back variable fire right on bipod weapons?
  6. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  7. v1.3.7 Lee-Enfield/Mosin Damage?
  8. v1.3.7 SVD
  9. v1.3.5 Russian non-scope force
  10. Removing the map Icons
  11. Breacher shotgun arrest feedback
  12. v1.3.6 HAMAS
  13. v1.3 1.3.5 Infantry Feedback
  14. GER replacing G36
  15. Eyes of the Wounded
  16. v1.3 British Soldiers - Colored face
  17. v1.3 PPSh\TT-33
  18. v1.3 Maglinking issue persists
  19. v1.3 About Combat engineer and Rifleman AP of regular army
  20. v1.3 Militia's alternate militant (rifleman) kit
  21. v1.3 Excessive amount of LATs
  22. v1.3 Animation & Rate of fire - why BluFor weapons are op
  23. Allow the commander to control the UAV from FOBs
  24. Rate of Fire
  25. MEC Light-AT kit
  26. v1.3 Raging G36 nerf request
  27. AK-74 (AKS-74) for Iraq insurgents.
  28. v1.3 Increased movement speed while aiming down sights
  29. PR:BF2 v1.3 bolt action iron sight rifles
  30. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  31. General Infantry Feedback
  32. M68 Sight
  33. Russian armed forces HJ-8 (ATGM)
  34. ARF Machete making little damage
  35. Automatic Rifles OP
  36. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  37. Knife
  38. C4 Still too Large Blast Radius
  39. v1.1 Mp 7 Magazines
  40. G3 sound... suggestion to devs
  41. Bolt action rifles locked into sights.
  42. v1.1 A bigger Iron Sight for the SKS
  43. Knives and Bayonets
  44. v1.1 Eotech Reticle is Too Big
  45. Russian Optics
  46. ATGM for Syrian rebels faction (idea)
  47. Russian Breacher Class
  48. Engineers underpowered
  49. Rope Noise too loud
  50. Melee underpowered
  51. Knives in too many kits
  52. Suppressed weapons for Spotters/Snipers
  53. v1.2 Engineer kits & explosives
  54. 3-Men Kits
  55. Open Sight Rifles Seem More Accurate
  56. AR-15 easy mode
  57. Dutch Breacher
  58. Improved insurgent engineer in 1.2
  59. Dutch Forces HK416
  60. C8A1 No BUIS
  61. Civi rule change in 1.2
  62. Feedback/tactics for insurgent sapper and engineer
  63. v1.1 SPG-M9 turn rate flexibility
  64. v1.1 Rifleman AP class still hopeless
  65. v1.1 Infantry Movement Speed
  66. v1.1 Reload animation speed
  67. Syrian Rebels Faction (kits,vehicles,...)
  68. Feedback on deviation
  69. RPG-7V2 optic woes and tutorial
  70. BuiS sights (backup) issues
  71. Vietnam M14 number of mags
  72. Aimed-unaimed walk-crouch speed
  73. v1.0 M14 EBR
  74. v1.0 CQC Shooting
  75. Russian camouflage
  76. HAT kits
  77. v1.0 SMLE No.1 Scope
  78. 203 launcher
  79. Movement while sighted up
  80. Iron Sight Problem
  81. Sniper Rifles: No more OHK?
  82. Panzerfaust 3 Feedback
  83. v1.0 Bodyhit blood effect
  84. v1.0 No RKG-3s?
  85. M16A4 not accurate enough?
  86. v1.0 Indicator above reviveable players for medic?
  87. sks recoil too extreme
  88. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  89. Standard Markers on the Compass at Screen Bottom
  90. v1.0 Rifleman AP still worthless?
  91. the Medics New Responsibilities
  92. GPMG/MG kit loose optics in update?
  93. v1.0 Insurgent Shotgun (Mossberg)
  94. v1.0 9mm Pistols
  95. Maps (m) change colour of player
  96. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  97. v1.0 RPK74M, what happened to it?
  98. v1.0 [Kits]SMAW
  99. Placing IED Time? Deviation?
  100. Back up sghts
  101. v1.0 RPG needs a buff
  102. v1.0 [Minor/Animation] SVD magazine full when removed
  103. v1.0 My 5 cents on prone animation
  104. v1.0 marksmen rifle : fire mode
  105. v1.0 Black and white vision
  106. M-14EBR-R1 is a 3.08
  107. 1.0 DM Rifles Lost Accuracy?
  108. IED's need a tweak
  109. v1.0 SPR and other Maskman rifle.
  110. Grenader Deviation
  111. v1.0 head bobbing
  112. INS kits limited
  113. US Rifleman Asian
  114. v1.0 Open Beta Sapper changes for beta
  115. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  116. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  117. Respawn times
  118. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  119. v1.0 Open Beta FOB Spawn-Campers
  120. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  121. ARF Scout kit - No binos
  122. British GPMG
  123. v1.0 Open Beta New grenade launcher sounds.
  124. v1.0 Open Beta my feedback in general
  125. v1.0 Open Beta Rally points
  126. First person footstep sounds
  127. Increased HP?
  128. Sniper Rifle Shooting Way Off
  129. v1.0 Open Beta [Official] Weapons Feedback
  130. 20mm underbarrel GL rounds not strong enough.
  131. The dilemma for Insurgents
  132. HAT kits are too powerful and unrealistic
  133. Bullet Damage to Players and Kevlar
  134. weapon recoil.
  135. ERYX Strange Reload Animation
  136. WWII K98 invisible Scope.
  137. Disposal of Shoulder-Fired Rocket/Missile Weapons
  138. Problem with current deviation in far distance combat
  139. Climbing up the ladder Silently
  140. bayonet being attached.....
  141. Approved post?
  142. RPG-29/32.....
  143. Fools road Inf layer.
  144. Not being able to pick up enemy specialized kits - No sense?
  145. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  146. Couldnt hit with mg
  147. Little Animation Thing
  148. No firemode indicator while zoomed
  149. Map player maker complaint.
  150. PKM significantly underpowered
  151. SKS
  152. Vietnam Friend/Foe identification woes
  153. Russian Airborne Forces
  154. PM(Makarov) is underpowered.
  155. RPG-7 Deviation
  156. Why can't I throw an Incendiary?
  157. Review of Rifle/DMR/Sniper Damage
  158. Militia needs scopes
  159. PR-Deviation is Backwards
  160. Abjust blood effect (its a little strong)
  161. Bring back slugs to insurgents
  162. Majority of Grenadier sights unusable?
  163. Handheld AA
  164. Taliban G3
  165. For the millionth time... (Deviation)
  166. Low damage on minigun?
  167. Too much ammo?
  168. The aim doesnt seem realistic
  169. IDF Infantry
  170. Cant pickup enemy kit :)
  171. New stamina regeneration pace
  172. Soldier Acceleration
  173. Deviation indicator
  174. SPG-9 cant aim low enough
  175. 3-Round Burst is pointless.
  176. Picking up guns without camo
  177. British rifles
  178. [Nitpicking] Inaccurate Camouflage Issuance
  179. FN FAL inaccuracy/recoil
  180. Medic Kit...
  181. USMC M16A4 foregrips
  182. Field Dressing: conventional forces
  183. Russian Shotgun
  184. G36 Reload Animation not realistic
  185. knives and bayonets
  186. RKG
  187. Matador (IDF HAT) inaccuracy
  188. M60 LMG
  189. M40 crosshairs
  190. Remove Or Update The Rifleman Anti-Personnel Kit
  191. Deploying/undeploying HAT kits
  192. mine markers
  193. Grenade Launcher - Smoke Grenades - Kills Collabrator
  194. An improved medic system
  195. SKS and Enfield
  196. Weapons.
  197. Crouch to standing shot accuracy
  198. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  199. Drawing weapons
  200. G36 possibly too accurate?
  201. Shotguns for Russian faction
  202. Canadian C14 Timberwolf
  203. Sandbag protection / dig in
  204. Scoped RPG 7
  205. MG3 improvable?
  206. the New Scope Reticles.
  207. PKM "3D iron sight"
  208. UGL animations
  209. Inf, Fobs and Supply need Cover
  210. C4 wayyyy overpowered
  211. Unarmed/Civilians for HAMAS on insurgency
  212. Iron Sights
  213. Interest footage of controlling autmatic fire
  214. German Assault Rifles
  215. SKS Rifle and Lee Enfield Feedback
  216. Blur Effect
  217. What is the "ouch" sound in INS Sniper?
  218. Not a suggestion only a question.
  219. Molotov and cellphone animation?
  220. very simple suggestion (maybe not)
  221. Russian army infantry feels too weak.
  222. AR kit
  223. 3D Scopes
  224. Kit Pickup Solution
  225. MP5 Reload
  226. Combat engineer make the C4 not stick to cars
  227. Is LAT too overpowered against APC's?
  228. Shotgun
  229. Is it just me are pistols not very good?
  230. Aimbot, lag or none of the above?
  231. Combat engineer can no longer place FOBs in 0.9
  232. Accidental team switching.
  233. Headshot = Deadshot
  234. Quirks about the M14 (M21?) Sniper Rifle
  235. Weapon/bullet sounds.
  236. Russian sniper rifle
  237. Close quarters vs Long range
  238. Suppressed too easily
  239. Waiting time after medic kit pickup
  240. SVD vs All Other DMR's
  241. Ironsight Marksman Rifles
  242. PLA DMR Kit QBU-88 icon missing in coop mode
  243. SAW kits make DMR and sniper rifle's redundent
  244. IDF LMG Red dot
  245. British small arms
  246. Anti infantry class.
  247. Militia scoped MG
  248. Sniper/Spotter
  249. Topping Off Shotguns
  250. Never-dieing sniper