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  1. v1.1 SPG-M9 turn rate flexibility
  2. v1.1 Rifleman AP class still hopeless
  3. v1.1 Infantry Movement Speed
  4. v1.1 Reload animation speed
  5. Syrian Rebels Faction (kits,vehicles,...)
  6. Feedback on deviation
  7. BuiS sights (backup) issues
  8. Vietnam M14 number of mags
  9. Aimed-unaimed walk-crouch speed
  10. v1.0 M14 EBR
  11. v1.0 CQC Shooting
  12. Russian camouflage
  13. HAT kits
  14. v1.0 SMLE No.1 Scope
  15. 203 launcher
  16. Movement while sighted up
  17. Iron Sight Problem
  18. Sniper Rifles: No more OHK?
  19. Panzerfaust 3 Feedback
  20. v1.0 Bodyhit blood effect
  21. v1.0 No RKG-3s?
  22. M16A4 not accurate enough?
  23. v1.0 Indicator above reviveable players for medic?
  24. sks recoil too extreme
  25. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  26. Standard Markers on the Compass at Screen Bottom
  27. v1.0 Rifleman AP still worthless?
  28. the Medics New Responsibilities
  29. GPMG/MG kit loose optics in update?
  30. v1.0 Insurgent Shotgun (Mossberg)
  31. v1.0 9mm Pistols
  32. Maps (m) change colour of player
  33. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  34. v1.0 RPK74M, what happened to it?
  35. v1.0 [Kits]SMAW
  36. Placing IED Time? Deviation?
  37. Back up sghts
  38. v1.0 RPG needs a buff
  39. v1.0 [Minor/Animation] SVD magazine full when removed
  40. v1.0 My 5 cents on prone animation
  41. v1.0 marksmen rifle : fire mode
  42. v1.0 Black and white vision
  43. M-14EBR-R1 is a 3.08
  44. 1.0 DM Rifles Lost Accuracy?
  45. IED's need a tweak
  46. v1.0 SPR and other Maskman rifle.
  47. Grenader Deviation
  48. v1.0 head bobbing
  49. INS kits limited
  50. US Rifleman Asian
  51. v1.0 Open Beta Sapper changes for beta
  52. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  53. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  54. Respawn times
  55. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  56. v1.0 Open Beta FOB Spawn-Campers
  57. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  58. ARF Scout kit - No binos
  59. British GPMG
  60. v1.0 Open Beta New grenade launcher sounds.
  61. v1.0 Open Beta my feedback in general
  62. v1.0 Open Beta Rally points
  63. First person footstep sounds
  64. Increased HP?
  65. Sniper Rifle Shooting Way Off
  66. v1.0 Open Beta [Official] Weapons Feedback
  67. 20mm underbarrel GL rounds not strong enough.
  68. The dilemma for Insurgents
  69. HAT kits are too powerful and unrealistic
  70. Bullet Damage to Players and Kevlar
  71. weapon recoil.
  72. ERYX Strange Reload Animation
  73. WWII K98 invisible Scope.
  74. Disposal of Shoulder-Fired Rocket/Missile Weapons
  75. Problem with current deviation in far distance combat
  76. Climbing up the ladder Silently
  77. bayonet being attached.....
  78. Approved post?
  79. RPG-29/32.....
  80. Fools road Inf layer.
  81. Not being able to pick up enemy specialized kits - No sense?
  82. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  83. Couldnt hit with mg
  84. Little Animation Thing
  85. No firemode indicator while zoomed
  86. Map player maker complaint.
  87. PKM significantly underpowered
  88. SKS
  89. Vietnam Friend/Foe identification woes
  90. Russian Airborne Forces
  91. PM(Makarov) is underpowered.
  92. RPG-7 Deviation
  93. Why can't I throw an Incendiary?
  94. Review of Rifle/DMR/Sniper Damage
  95. Militia needs scopes
  96. PR-Deviation is Backwards
  97. Abjust blood effect (its a little strong)
  98. Bring back slugs to insurgents
  99. Majority of Grenadier sights unusable?
  100. Handheld AA
  101. Taliban G3
  102. For the millionth time... (Deviation)
  103. Low damage on minigun?
  104. Too much ammo?
  105. The aim doesnt seem realistic
  106. IDF Infantry
  107. Cant pickup enemy kit :)
  108. New stamina regeneration pace
  109. Soldier Acceleration
  110. Deviation indicator
  111. SPG-9 cant aim low enough
  112. 3-Round Burst is pointless.
  113. Picking up guns without camo
  114. British rifles
  115. [Nitpicking] Inaccurate Camouflage Issuance
  116. FN FAL inaccuracy/recoil
  117. Medic Kit...
  118. USMC M16A4 foregrips
  119. Field Dressing: conventional forces
  120. Russian Shotgun
  121. G36 Reload Animation not realistic
  122. knives and bayonets
  123. RKG
  124. Matador (IDF HAT) inaccuracy
  125. M60 LMG
  126. M40 crosshairs
  127. Remove Or Update The Rifleman Anti-Personnel Kit
  128. Deploying/undeploying HAT kits
  129. mine markers
  130. Grenade Launcher - Smoke Grenades - Kills Collabrator
  131. An improved medic system
  132. SKS and Enfield
  133. Weapons.
  134. Crouch to standing shot accuracy
  135. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  136. Drawing weapons
  137. G36 possibly too accurate?
  138. Shotguns for Russian faction
  139. Canadian C14 Timberwolf
  140. Sandbag protection / dig in
  141. Scoped RPG 7
  142. MG3 improvable?
  143. the New Scope Reticles.
  144. PKM "3D iron sight"
  145. UGL animations
  146. Inf, Fobs and Supply need Cover
  147. C4 wayyyy overpowered
  148. Unarmed/Civilians for HAMAS on insurgency
  149. Iron Sights
  150. Interest footage of controlling autmatic fire
  151. German Assault Rifles
  152. SKS Rifle and Lee Enfield Feedback
  153. Blur Effect
  154. What is the "ouch" sound in INS Sniper?
  155. Not a suggestion only a question.
  156. Molotov and cellphone animation?
  157. very simple suggestion (maybe not)
  158. Russian army infantry feels too weak.
  159. AR kit
  160. 3D Scopes
  161. Kit Pickup Solution
  162. MP5 Reload
  163. Combat engineer make the C4 not stick to cars
  164. Is LAT too overpowered against APC's?
  165. Shotgun
  166. Is it just me are pistols not very good?
  167. Aimbot, lag or none of the above?
  168. Combat engineer can no longer place FOBs in 0.9
  169. Accidental team switching.
  170. Headshot = Deadshot
  171. Quirks about the M14 (M21?) Sniper Rifle
  172. Weapon/bullet sounds.
  173. Russian sniper rifle
  174. Close quarters vs Long range
  175. Suppressed too easily
  176. Waiting time after medic kit pickup
  177. SVD vs All Other DMR's
  178. Ironsight Marksman Rifles
  179. PLA DMR Kit QBU-88 icon missing in coop mode
  180. SAW kits make DMR and sniper rifle's redundent
  181. IDF LMG Red dot
  182. British small arms
  183. Anti infantry class.
  184. Militia scoped MG
  185. Sniper/Spotter
  186. Topping Off Shotguns
  187. Never-dieing sniper
  188. 0.91 Light Anti Tank aiming problem
  189. Player Dies when running into objects
  190. Marksman Rifle Ironsights-whats the point?
  191. AK-47 Reloading
  192. US ARMY M4 - Full auto?
  193. Bipod Useless On Marksman[?]
  194. Faction/Map/Lag
  195. Deployed Machinegun Strangeness
  196. IDF Feedback
  197. Question about the medkit
  198. C4 Can Not Kill Still
  199. PR guns are too hard to hit anything with
  200. dolphin diving
  201. Chinese HMG deployable
  202. M14 Less Accurate than M16 over more time
  203. MP-444 Baghira Pistol Observation.
  204. Officer Rallypoint
  205. Hamas feedback.
  206. IED feedback
  207. Deviation Feedback
  208. [READ BEFORE POSTING] PR Feedback Forum Rules