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  1. G3 sound... suggestion to devs
  2. Bolt action rifles locked into sights.
  3. v1.1 A bigger Iron Sight for the SKS
  4. Knives and Bayonets
  5. v1.1 Eotech Reticle is Too Big
  6. Russian Optics
  7. ATGM for Syrian rebels faction (idea)
  8. Russian Breacher Class
  9. Engineers underpowered
  10. Rope Noise too loud
  11. Melee underpowered
  12. Knives in too many kits
  13. Suppressed weapons for Spotters/Snipers
  14. v1.2 Engineer kits & explosives
  15. 3-Men Kits
  16. Open Sight Rifles Seem More Accurate
  17. AR-15 easy mode
  18. Dutch Breacher
  19. Improved insurgent engineer in 1.2
  20. Dutch Forces HK416
  21. C8A1 No BUIS
  22. Civi rule change in 1.2
  23. Feedback/tactics for insurgent sapper and engineer
  24. v1.1 SPG-M9 turn rate flexibility
  25. v1.1 Rifleman AP class still hopeless
  26. v1.1 Infantry Movement Speed
  27. v1.1 Reload animation speed
  28. Syrian Rebels Faction (kits,vehicles,...)
  29. Feedback on deviation
  30. BuiS sights (backup) issues
  31. Vietnam M14 number of mags
  32. Aimed-unaimed walk-crouch speed
  33. v1.0 M14 EBR
  34. v1.0 CQC Shooting
  35. Russian camouflage
  36. HAT kits
  37. v1.0 SMLE No.1 Scope
  38. 203 launcher
  39. Movement while sighted up
  40. Iron Sight Problem
  41. Sniper Rifles: No more OHK?
  42. Panzerfaust 3 Feedback
  43. v1.0 Bodyhit blood effect
  44. v1.0 No RKG-3s?
  45. M16A4 not accurate enough?
  46. v1.0 Indicator above reviveable players for medic?
  47. sks recoil too extreme
  48. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  49. Standard Markers on the Compass at Screen Bottom
  50. v1.0 Rifleman AP still worthless?
  51. the Medics New Responsibilities
  52. GPMG/MG kit loose optics in update?
  53. v1.0 Insurgent Shotgun (Mossberg)
  54. v1.0 9mm Pistols
  55. Maps (m) change colour of player
  56. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  57. v1.0 RPK74M, what happened to it?
  58. v1.0 [Kits]SMAW
  59. Placing IED Time? Deviation?
  60. Back up sghts
  61. v1.0 RPG needs a buff
  62. v1.0 [Minor/Animation] SVD magazine full when removed
  63. v1.0 My 5 cents on prone animation
  64. v1.0 marksmen rifle : fire mode
  65. v1.0 Black and white vision
  66. M-14EBR-R1 is a 3.08
  67. 1.0 DM Rifles Lost Accuracy?
  68. IED's need a tweak
  69. v1.0 SPR and other Maskman rifle.
  70. Grenader Deviation
  71. v1.0 head bobbing
  72. INS kits limited
  73. US Rifleman Asian
  74. v1.0 Open Beta Sapper changes for beta
  75. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  76. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  77. Respawn times
  78. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  79. v1.0 Open Beta FOB Spawn-Campers
  80. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  81. ARF Scout kit - No binos
  82. British GPMG
  83. v1.0 Open Beta New grenade launcher sounds.
  84. v1.0 Open Beta my feedback in general
  85. v1.0 Open Beta Rally points
  86. First person footstep sounds
  87. Increased HP?
  88. Sniper Rifle Shooting Way Off
  89. v1.0 Open Beta [Official] Weapons Feedback
  90. 20mm underbarrel GL rounds not strong enough.
  91. The dilemma for Insurgents
  92. HAT kits are too powerful and unrealistic
  93. Bullet Damage to Players and Kevlar
  94. weapon recoil.
  95. ERYX Strange Reload Animation
  96. WWII K98 invisible Scope.
  97. Disposal of Shoulder-Fired Rocket/Missile Weapons
  98. Problem with current deviation in far distance combat
  99. Climbing up the ladder Silently
  100. bayonet being attached.....
  101. Approved post?
  102. RPG-29/32.....
  103. Fools road Inf layer.
  104. Not being able to pick up enemy specialized kits - No sense?
  105. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  106. Couldnt hit with mg
  107. Little Animation Thing
  108. No firemode indicator while zoomed
  109. Map player maker complaint.
  110. PKM significantly underpowered
  111. SKS
  112. Vietnam Friend/Foe identification woes
  113. Russian Airborne Forces
  114. PM(Makarov) is underpowered.
  115. RPG-7 Deviation
  116. Why can't I throw an Incendiary?
  117. Review of Rifle/DMR/Sniper Damage
  118. Militia needs scopes
  119. PR-Deviation is Backwards
  120. Abjust blood effect (its a little strong)
  121. Bring back slugs to insurgents
  122. Majority of Grenadier sights unusable?
  123. Handheld AA
  124. Taliban G3
  125. For the millionth time... (Deviation)
  126. Low damage on minigun?
  127. Too much ammo?
  128. The aim doesnt seem realistic
  129. IDF Infantry
  130. Cant pickup enemy kit :)
  131. New stamina regeneration pace
  132. Soldier Acceleration
  133. Deviation indicator
  134. SPG-9 cant aim low enough
  135. 3-Round Burst is pointless.
  136. Picking up guns without camo
  137. British rifles
  138. [Nitpicking] Inaccurate Camouflage Issuance
  139. FN FAL inaccuracy/recoil
  140. Medic Kit...
  141. USMC M16A4 foregrips
  142. Field Dressing: conventional forces
  143. Russian Shotgun
  144. G36 Reload Animation not realistic
  145. knives and bayonets
  146. RKG
  147. Matador (IDF HAT) inaccuracy
  148. M60 LMG
  149. M40 crosshairs
  150. Remove Or Update The Rifleman Anti-Personnel Kit
  151. Deploying/undeploying HAT kits
  152. mine markers
  153. Grenade Launcher - Smoke Grenades - Kills Collabrator
  154. An improved medic system
  155. SKS and Enfield
  156. Weapons.
  157. Crouch to standing shot accuracy
  158. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  159. Drawing weapons
  160. G36 possibly too accurate?
  161. Shotguns for Russian faction
  162. Canadian C14 Timberwolf
  163. Sandbag protection / dig in
  164. Scoped RPG 7
  165. MG3 improvable?
  166. the New Scope Reticles.
  167. PKM "3D iron sight"
  168. UGL animations
  169. Inf, Fobs and Supply need Cover
  170. C4 wayyyy overpowered
  171. Unarmed/Civilians for HAMAS on insurgency
  172. Iron Sights
  173. Interest footage of controlling autmatic fire
  174. German Assault Rifles
  175. SKS Rifle and Lee Enfield Feedback
  176. Blur Effect
  177. What is the "ouch" sound in INS Sniper?
  178. Not a suggestion only a question.
  179. Molotov and cellphone animation?
  180. very simple suggestion (maybe not)
  181. Russian army infantry feels too weak.
  182. AR kit
  183. 3D Scopes
  184. Kit Pickup Solution
  185. MP5 Reload
  186. Combat engineer make the C4 not stick to cars
  187. Is LAT too overpowered against APC's?
  188. Shotgun
  189. Is it just me are pistols not very good?
  190. Aimbot, lag or none of the above?
  191. Combat engineer can no longer place FOBs in 0.9
  192. Accidental team switching.
  193. Headshot = Deadshot
  194. Quirks about the M14 (M21?) Sniper Rifle
  195. Weapon/bullet sounds.
  196. Russian sniper rifle
  197. Close quarters vs Long range
  198. Suppressed too easily
  199. Waiting time after medic kit pickup
  200. SVD vs All Other DMR's
  201. Ironsight Marksman Rifles
  202. PLA DMR Kit QBU-88 icon missing in coop mode
  203. SAW kits make DMR and sniper rifle's redundent
  204. IDF LMG Red dot
  205. British small arms
  206. Anti infantry class.
  207. Militia scoped MG
  208. Sniper/Spotter
  209. Topping Off Shotguns
  210. Never-dieing sniper
  211. 0.91 Light Anti Tank aiming problem
  212. Player Dies when running into objects
  213. Marksman Rifle Ironsights-whats the point?
  214. AK-47 Reloading
  215. US ARMY M4 - Full auto?
  216. Bipod Useless On Marksman[?]
  217. Faction/Map/Lag
  218. Deployed Machinegun Strangeness
  219. IDF Feedback
  220. Question about the medkit
  221. C4 Can Not Kill Still
  222. PR guns are too hard to hit anything with
  223. dolphin diving
  224. Chinese HMG deployable
  225. M14 Less Accurate than M16 over more time
  226. MP-444 Baghira Pistol Observation.
  227. Officer Rallypoint
  228. Hamas feedback.
  229. IED feedback
  230. Deviation Feedback
  231. [READ BEFORE POSTING] PR Feedback Forum Rules