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  1. v1.1 Mp 7 Magazines
  2. G3 sound... suggestion to devs
  3. Bolt action rifles locked into sights.
  4. v1.1 A bigger Iron Sight for the SKS
  5. Knives and Bayonets
  6. v1.1 Eotech Reticle is Too Big
  7. Russian Optics
  8. ATGM for Syrian rebels faction (idea)
  9. Russian Breacher Class
  10. Engineers underpowered
  11. Rope Noise too loud
  12. Melee underpowered
  13. Knives in too many kits
  14. Suppressed weapons for Spotters/Snipers
  15. v1.2 Engineer kits & explosives
  16. 3-Men Kits
  17. Open Sight Rifles Seem More Accurate
  18. AR-15 easy mode
  19. Dutch Breacher
  20. Improved insurgent engineer in 1.2
  21. Dutch Forces HK416
  22. C8A1 No BUIS
  23. Civi rule change in 1.2
  24. Feedback/tactics for insurgent sapper and engineer
  25. v1.1 SPG-M9 turn rate flexibility
  26. v1.1 Rifleman AP class still hopeless
  27. v1.1 Infantry Movement Speed
  28. v1.1 Reload animation speed
  29. Syrian Rebels Faction (kits,vehicles,...)
  30. Feedback on deviation
  31. BuiS sights (backup) issues
  32. Vietnam M14 number of mags
  33. Aimed-unaimed walk-crouch speed
  34. v1.0 M14 EBR
  35. v1.0 CQC Shooting
  36. Russian camouflage
  37. HAT kits
  38. v1.0 SMLE No.1 Scope
  39. 203 launcher
  40. Movement while sighted up
  41. Iron Sight Problem
  42. Sniper Rifles: No more OHK?
  43. Panzerfaust 3 Feedback
  44. v1.0 Bodyhit blood effect
  45. v1.0 No RKG-3s?
  46. M16A4 not accurate enough?
  47. v1.0 Indicator above reviveable players for medic?
  48. sks recoil too extreme
  49. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  50. Standard Markers on the Compass at Screen Bottom
  51. v1.0 Rifleman AP still worthless?
  52. the Medics New Responsibilities
  53. GPMG/MG kit loose optics in update?
  54. v1.0 Insurgent Shotgun (Mossberg)
  55. v1.0 9mm Pistols
  56. Maps (m) change colour of player
  57. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  58. v1.0 RPK74M, what happened to it?
  59. v1.0 [Kits]SMAW
  60. Placing IED Time? Deviation?
  61. Back up sghts
  62. v1.0 RPG needs a buff
  63. v1.0 [Minor/Animation] SVD magazine full when removed
  64. v1.0 My 5 cents on prone animation
  65. v1.0 marksmen rifle : fire mode
  66. v1.0 Black and white vision
  67. M-14EBR-R1 is a 3.08
  68. 1.0 DM Rifles Lost Accuracy?
  69. IED's need a tweak
  70. v1.0 SPR and other Maskman rifle.
  71. Grenader Deviation
  72. v1.0 head bobbing
  73. INS kits limited
  74. US Rifleman Asian
  75. v1.0 Open Beta Sapper changes for beta
  76. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  77. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  78. Respawn times
  79. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  80. v1.0 Open Beta FOB Spawn-Campers
  81. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  82. ARF Scout kit - No binos
  83. British GPMG
  84. v1.0 Open Beta New grenade launcher sounds.
  85. v1.0 Open Beta my feedback in general
  86. v1.0 Open Beta Rally points
  87. First person footstep sounds
  88. Increased HP?
  89. Sniper Rifle Shooting Way Off
  90. v1.0 Open Beta [Official] Weapons Feedback
  91. 20mm underbarrel GL rounds not strong enough.
  92. The dilemma for Insurgents
  93. HAT kits are too powerful and unrealistic
  94. Bullet Damage to Players and Kevlar
  95. weapon recoil.
  96. ERYX Strange Reload Animation
  97. WWII K98 invisible Scope.
  98. Disposal of Shoulder-Fired Rocket/Missile Weapons
  99. Problem with current deviation in far distance combat
  100. Climbing up the ladder Silently
  101. bayonet being attached.....
  102. Approved post?
  103. RPG-29/32.....
  104. Fools road Inf layer.
  105. Not being able to pick up enemy specialized kits - No sense?
  106. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  107. Couldnt hit with mg
  108. Little Animation Thing
  109. No firemode indicator while zoomed
  110. Map player maker complaint.
  111. PKM significantly underpowered
  112. SKS
  113. Vietnam Friend/Foe identification woes
  114. Russian Airborne Forces
  115. PM(Makarov) is underpowered.
  116. RPG-7 Deviation
  117. Why can't I throw an Incendiary?
  118. Review of Rifle/DMR/Sniper Damage
  119. Militia needs scopes
  120. PR-Deviation is Backwards
  121. Abjust blood effect (its a little strong)
  122. Bring back slugs to insurgents
  123. Majority of Grenadier sights unusable?
  124. Handheld AA
  125. Taliban G3
  126. For the millionth time... (Deviation)
  127. Low damage on minigun?
  128. Too much ammo?
  129. The aim doesnt seem realistic
  130. IDF Infantry
  131. Cant pickup enemy kit :)
  132. New stamina regeneration pace
  133. Soldier Acceleration
  134. Deviation indicator
  135. SPG-9 cant aim low enough
  136. 3-Round Burst is pointless.
  137. Picking up guns without camo
  138. British rifles
  139. [Nitpicking] Inaccurate Camouflage Issuance
  140. FN FAL inaccuracy/recoil
  141. Medic Kit...
  142. USMC M16A4 foregrips
  143. Field Dressing: conventional forces
  144. Russian Shotgun
  145. G36 Reload Animation not realistic
  146. knives and bayonets
  147. RKG
  148. Matador (IDF HAT) inaccuracy
  149. M60 LMG
  150. M40 crosshairs
  151. Remove Or Update The Rifleman Anti-Personnel Kit
  152. Deploying/undeploying HAT kits
  153. mine markers
  154. Grenade Launcher - Smoke Grenades - Kills Collabrator
  155. An improved medic system
  156. SKS and Enfield
  157. Weapons.
  158. Crouch to standing shot accuracy
  159. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  160. Drawing weapons
  161. G36 possibly too accurate?
  162. Shotguns for Russian faction
  163. Canadian C14 Timberwolf
  164. Sandbag protection / dig in
  165. Scoped RPG 7
  166. MG3 improvable?
  167. the New Scope Reticles.
  168. PKM "3D iron sight"
  169. UGL animations
  170. Inf, Fobs and Supply need Cover
  171. C4 wayyyy overpowered
  172. Unarmed/Civilians for HAMAS on insurgency
  173. Iron Sights
  174. Interest footage of controlling autmatic fire
  175. German Assault Rifles
  176. SKS Rifle and Lee Enfield Feedback
  177. Blur Effect
  178. What is the "ouch" sound in INS Sniper?
  179. Not a suggestion only a question.
  180. Molotov and cellphone animation?
  181. very simple suggestion (maybe not)
  182. Russian army infantry feels too weak.
  183. AR kit
  184. 3D Scopes
  185. Kit Pickup Solution
  186. MP5 Reload
  187. Combat engineer make the C4 not stick to cars
  188. Is LAT too overpowered against APC's?
  189. Shotgun
  190. Is it just me are pistols not very good?
  191. Aimbot, lag or none of the above?
  192. Combat engineer can no longer place FOBs in 0.9
  193. Accidental team switching.
  194. Headshot = Deadshot
  195. Quirks about the M14 (M21?) Sniper Rifle
  196. Weapon/bullet sounds.
  197. Russian sniper rifle
  198. Close quarters vs Long range
  199. Suppressed too easily
  200. Waiting time after medic kit pickup
  201. SVD vs All Other DMR's
  202. Ironsight Marksman Rifles
  203. PLA DMR Kit QBU-88 icon missing in coop mode
  204. SAW kits make DMR and sniper rifle's redundent
  205. IDF LMG Red dot
  206. British small arms
  207. Anti infantry class.
  208. Militia scoped MG
  209. Sniper/Spotter
  210. Topping Off Shotguns
  211. Never-dieing sniper
  212. 0.91 Light Anti Tank aiming problem
  213. Player Dies when running into objects
  214. Marksman Rifle Ironsights-whats the point?
  215. AK-47 Reloading
  216. US ARMY M4 - Full auto?
  217. Bipod Useless On Marksman[?]
  218. Faction/Map/Lag
  219. Deployed Machinegun Strangeness
  220. IDF Feedback
  221. Question about the medkit
  222. C4 Can Not Kill Still
  223. PR guns are too hard to hit anything with
  224. dolphin diving
  225. Chinese HMG deployable
  226. M14 Less Accurate than M16 over more time
  227. MP-444 Baghira Pistol Observation.
  228. Officer Rallypoint
  229. Hamas feedback.
  230. IED feedback
  231. Deviation Feedback
  232. [READ BEFORE POSTING] PR Feedback Forum Rules