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  1. Automatic Rifles OP
  2. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  3. Knife
  4. C4 Still too Large Blast Radius
  5. v1.1 Mp 7 Magazines
  6. G3 sound... suggestion to devs
  7. Bolt action rifles locked into sights.
  8. v1.1 A bigger Iron Sight for the SKS
  9. Knives and Bayonets
  10. v1.1 Eotech Reticle is Too Big
  11. Russian Optics
  12. ATGM for Syrian rebels faction (idea)
  13. Russian Breacher Class
  14. Engineers underpowered
  15. Rope Noise too loud
  16. Melee underpowered
  17. Knives in too many kits
  18. Suppressed weapons for Spotters/Snipers
  19. v1.2 Engineer kits & explosives
  20. 3-Men Kits
  21. Open Sight Rifles Seem More Accurate
  22. AR-15 easy mode
  23. Dutch Breacher
  24. Improved insurgent engineer in 1.2
  25. Dutch Forces HK416
  26. C8A1 No BUIS
  27. Civi rule change in 1.2
  28. Feedback/tactics for insurgent sapper and engineer
  29. v1.1 SPG-M9 turn rate flexibility
  30. v1.1 Rifleman AP class still hopeless
  31. v1.1 Infantry Movement Speed
  32. v1.1 Reload animation speed
  33. Syrian Rebels Faction (kits,vehicles,...)
  34. Feedback on deviation
  35. RPG-7V2 optic woes and tutorial
  36. BuiS sights (backup) issues
  37. Vietnam M14 number of mags
  38. Aimed-unaimed walk-crouch speed
  39. v1.0 M14 EBR
  40. v1.0 CQC Shooting
  41. Russian camouflage
  42. HAT kits
  43. v1.0 SMLE No.1 Scope
  44. 203 launcher
  45. Movement while sighted up
  46. Iron Sight Problem
  47. Sniper Rifles: No more OHK?
  48. Panzerfaust 3 Feedback
  49. v1.0 Bodyhit blood effect
  50. v1.0 No RKG-3s?
  51. M16A4 not accurate enough?
  52. v1.0 Indicator above reviveable players for medic?
  53. sks recoil too extreme
  54. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  55. Standard Markers on the Compass at Screen Bottom
  56. v1.0 Rifleman AP still worthless?
  57. the Medics New Responsibilities
  58. GPMG/MG kit loose optics in update?
  59. v1.0 Insurgent Shotgun (Mossberg)
  60. v1.0 9mm Pistols
  61. Maps (m) change colour of player
  62. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  63. v1.0 RPK74M, what happened to it?
  64. v1.0 [Kits]SMAW
  65. Placing IED Time? Deviation?
  66. Back up sghts
  67. v1.0 RPG needs a buff
  68. v1.0 [Minor/Animation] SVD magazine full when removed
  69. v1.0 My 5 cents on prone animation
  70. v1.0 marksmen rifle : fire mode
  71. v1.0 Black and white vision
  72. M-14EBR-R1 is a 3.08
  73. 1.0 DM Rifles Lost Accuracy?
  74. IED's need a tweak
  75. v1.0 SPR and other Maskman rifle.
  76. Grenader Deviation
  77. v1.0 head bobbing
  78. INS kits limited
  79. US Rifleman Asian
  80. v1.0 Open Beta Sapper changes for beta
  81. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  82. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  83. Respawn times
  84. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  85. v1.0 Open Beta FOB Spawn-Campers
  86. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  87. ARF Scout kit - No binos
  88. British GPMG
  89. v1.0 Open Beta New grenade launcher sounds.
  90. v1.0 Open Beta my feedback in general
  91. v1.0 Open Beta Rally points
  92. First person footstep sounds
  93. Increased HP?
  94. Sniper Rifle Shooting Way Off
  95. v1.0 Open Beta [Official] Weapons Feedback
  96. 20mm underbarrel GL rounds not strong enough.
  97. The dilemma for Insurgents
  98. HAT kits are too powerful and unrealistic
  99. Bullet Damage to Players and Kevlar
  100. weapon recoil.
  101. ERYX Strange Reload Animation
  102. WWII K98 invisible Scope.
  103. Disposal of Shoulder-Fired Rocket/Missile Weapons
  104. Problem with current deviation in far distance combat
  105. Climbing up the ladder Silently
  106. bayonet being attached.....
  107. Approved post?
  108. RPG-29/32.....
  109. Fools road Inf layer.
  110. Not being able to pick up enemy specialized kits - No sense?
  111. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  112. Couldnt hit with mg
  113. Little Animation Thing
  114. No firemode indicator while zoomed
  115. Map player maker complaint.
  116. PKM significantly underpowered
  117. SKS
  118. Vietnam Friend/Foe identification woes
  119. Russian Airborne Forces
  120. PM(Makarov) is underpowered.
  121. RPG-7 Deviation
  122. Why can't I throw an Incendiary?
  123. Review of Rifle/DMR/Sniper Damage
  124. Militia needs scopes
  125. PR-Deviation is Backwards
  126. Abjust blood effect (its a little strong)
  127. Bring back slugs to insurgents
  128. Majority of Grenadier sights unusable?
  129. Handheld AA
  130. Taliban G3
  131. For the millionth time... (Deviation)
  132. Low damage on minigun?
  133. Too much ammo?
  134. The aim doesnt seem realistic
  135. IDF Infantry
  136. Cant pickup enemy kit :)
  137. New stamina regeneration pace
  138. Soldier Acceleration
  139. Deviation indicator
  140. SPG-9 cant aim low enough
  141. 3-Round Burst is pointless.
  142. Picking up guns without camo
  143. British rifles
  144. [Nitpicking] Inaccurate Camouflage Issuance
  145. FN FAL inaccuracy/recoil
  146. Medic Kit...
  147. USMC M16A4 foregrips
  148. Field Dressing: conventional forces
  149. Russian Shotgun
  150. G36 Reload Animation not realistic
  151. knives and bayonets
  152. RKG
  153. Matador (IDF HAT) inaccuracy
  154. M60 LMG
  155. M40 crosshairs
  156. Remove Or Update The Rifleman Anti-Personnel Kit
  157. Deploying/undeploying HAT kits
  158. mine markers
  159. Grenade Launcher - Smoke Grenades - Kills Collabrator
  160. An improved medic system
  161. SKS and Enfield
  162. Weapons.
  163. Crouch to standing shot accuracy
  164. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  165. Drawing weapons
  166. G36 possibly too accurate?
  167. Shotguns for Russian faction
  168. Canadian C14 Timberwolf
  169. Sandbag protection / dig in
  170. Scoped RPG 7
  171. MG3 improvable?
  172. the New Scope Reticles.
  173. PKM "3D iron sight"
  174. UGL animations
  175. Inf, Fobs and Supply need Cover
  176. C4 wayyyy overpowered
  177. Unarmed/Civilians for HAMAS on insurgency
  178. Iron Sights
  179. Interest footage of controlling autmatic fire
  180. German Assault Rifles
  181. SKS Rifle and Lee Enfield Feedback
  182. Blur Effect
  183. What is the "ouch" sound in INS Sniper?
  184. Not a suggestion only a question.
  185. Molotov and cellphone animation?
  186. very simple suggestion (maybe not)
  187. Russian army infantry feels too weak.
  188. AR kit
  189. 3D Scopes
  190. Kit Pickup Solution
  191. MP5 Reload
  192. Combat engineer make the C4 not stick to cars
  193. Is LAT too overpowered against APC's?
  194. Shotgun
  195. Is it just me are pistols not very good?
  196. Aimbot, lag or none of the above?
  197. Combat engineer can no longer place FOBs in 0.9
  198. Accidental team switching.
  199. Headshot = Deadshot
  200. Quirks about the M14 (M21?) Sniper Rifle
  201. Weapon/bullet sounds.
  202. Russian sniper rifle
  203. Close quarters vs Long range
  204. Suppressed too easily
  205. Waiting time after medic kit pickup
  206. SVD vs All Other DMR's
  207. Ironsight Marksman Rifles
  208. PLA DMR Kit QBU-88 icon missing in coop mode
  209. SAW kits make DMR and sniper rifle's redundent
  210. IDF LMG Red dot
  211. British small arms
  212. Anti infantry class.
  213. Militia scoped MG
  214. Sniper/Spotter
  215. Topping Off Shotguns
  216. Never-dieing sniper
  217. 0.91 Light Anti Tank aiming problem
  218. Player Dies when running into objects
  219. Marksman Rifle Ironsights-whats the point?
  220. AK-47 Reloading
  221. US ARMY M4 - Full auto?
  222. Bipod Useless On Marksman[?]
  223. Faction/Map/Lag
  224. Deployed Machinegun Strangeness
  225. IDF Feedback
  226. Question about the medkit
  227. C4 Can Not Kill Still
  228. PR guns are too hard to hit anything with
  229. dolphin diving
  230. Chinese HMG deployable
  231. M14 Less Accurate than M16 over more time
  232. MP-444 Baghira Pistol Observation.
  233. Officer Rallypoint
  234. Hamas feedback.
  235. IED feedback
  236. Deviation Feedback
  237. [READ BEFORE POSTING] PR Feedback Forum Rules