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  1. M68 Sight
  2. Russian armed forces HJ-8 (ATGM)
  3. ARF Machete making little damage
  4. Automatic Rifles OP
  5. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  6. Knife
  7. C4 Still too Large Blast Radius
  8. v1.1 Mp 7 Magazines
  9. G3 sound... suggestion to devs
  10. Bolt action rifles locked into sights.
  11. v1.1 A bigger Iron Sight for the SKS
  12. Knives and Bayonets
  13. v1.1 Eotech Reticle is Too Big
  14. Russian Optics
  15. ATGM for Syrian rebels faction (idea)
  16. Russian Breacher Class
  17. Engineers underpowered
  18. Rope Noise too loud
  19. Melee underpowered
  20. Knives in too many kits
  21. Suppressed weapons for Spotters/Snipers
  22. v1.2 Engineer kits & explosives
  23. 3-Men Kits
  24. Open Sight Rifles Seem More Accurate
  25. AR-15 easy mode
  26. Dutch Breacher
  27. Improved insurgent engineer in 1.2
  28. Dutch Forces HK416
  29. C8A1 No BUIS
  30. Civi rule change in 1.2
  31. Feedback/tactics for insurgent sapper and engineer
  32. v1.1 SPG-M9 turn rate flexibility
  33. v1.1 Rifleman AP class still hopeless
  34. v1.1 Infantry Movement Speed
  35. v1.1 Reload animation speed
  36. Syrian Rebels Faction (kits,vehicles,...)
  37. Feedback on deviation
  38. RPG-7V2 optic woes and tutorial
  39. BuiS sights (backup) issues
  40. Vietnam M14 number of mags
  41. Aimed-unaimed walk-crouch speed
  42. v1.0 M14 EBR
  43. v1.0 CQC Shooting
  44. Russian camouflage
  45. HAT kits
  46. v1.0 SMLE No.1 Scope
  47. 203 launcher
  48. Movement while sighted up
  49. Iron Sight Problem
  50. Sniper Rifles: No more OHK?
  51. Panzerfaust 3 Feedback
  52. v1.0 Bodyhit blood effect
  53. v1.0 No RKG-3s?
  54. M16A4 not accurate enough?
  55. v1.0 Indicator above reviveable players for medic?
  56. sks recoil too extreme
  57. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  58. Standard Markers on the Compass at Screen Bottom
  59. v1.0 Rifleman AP still worthless?
  60. the Medics New Responsibilities
  61. GPMG/MG kit loose optics in update?
  62. v1.0 Insurgent Shotgun (Mossberg)
  63. v1.0 9mm Pistols
  64. Maps (m) change colour of player
  65. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  66. v1.0 RPK74M, what happened to it?
  67. v1.0 [Kits]SMAW
  68. Placing IED Time? Deviation?
  69. Back up sghts
  70. v1.0 RPG needs a buff
  71. v1.0 [Minor/Animation] SVD magazine full when removed
  72. v1.0 My 5 cents on prone animation
  73. v1.0 marksmen rifle : fire mode
  74. v1.0 Black and white vision
  75. M-14EBR-R1 is a 3.08
  76. 1.0 DM Rifles Lost Accuracy?
  77. IED's need a tweak
  78. v1.0 SPR and other Maskman rifle.
  79. Grenader Deviation
  80. v1.0 head bobbing
  81. INS kits limited
  82. US Rifleman Asian
  83. v1.0 Open Beta Sapper changes for beta
  84. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  85. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  86. Respawn times
  87. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  88. v1.0 Open Beta FOB Spawn-Campers
  89. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  90. ARF Scout kit - No binos
  91. British GPMG
  92. v1.0 Open Beta New grenade launcher sounds.
  93. v1.0 Open Beta my feedback in general
  94. v1.0 Open Beta Rally points
  95. First person footstep sounds
  96. Increased HP?
  97. Sniper Rifle Shooting Way Off
  98. v1.0 Open Beta [Official] Weapons Feedback
  99. 20mm underbarrel GL rounds not strong enough.
  100. The dilemma for Insurgents
  101. HAT kits are too powerful and unrealistic
  102. Bullet Damage to Players and Kevlar
  103. weapon recoil.
  104. ERYX Strange Reload Animation
  105. WWII K98 invisible Scope.
  106. Disposal of Shoulder-Fired Rocket/Missile Weapons
  107. Problem with current deviation in far distance combat
  108. Climbing up the ladder Silently
  109. bayonet being attached.....
  110. Approved post?
  111. RPG-29/32.....
  112. Fools road Inf layer.
  113. Not being able to pick up enemy specialized kits - No sense?
  114. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  115. Couldnt hit with mg
  116. Little Animation Thing
  117. No firemode indicator while zoomed
  118. Map player maker complaint.
  119. PKM significantly underpowered
  120. SKS
  121. Vietnam Friend/Foe identification woes
  122. Russian Airborne Forces
  123. PM(Makarov) is underpowered.
  124. RPG-7 Deviation
  125. Why can't I throw an Incendiary?
  126. Review of Rifle/DMR/Sniper Damage
  127. Militia needs scopes
  128. PR-Deviation is Backwards
  129. Abjust blood effect (its a little strong)
  130. Bring back slugs to insurgents
  131. Majority of Grenadier sights unusable?
  132. Handheld AA
  133. Taliban G3
  134. For the millionth time... (Deviation)
  135. Low damage on minigun?
  136. Too much ammo?
  137. The aim doesnt seem realistic
  138. IDF Infantry
  139. Cant pickup enemy kit :)
  140. New stamina regeneration pace
  141. Soldier Acceleration
  142. Deviation indicator
  143. SPG-9 cant aim low enough
  144. 3-Round Burst is pointless.
  145. Picking up guns without camo
  146. British rifles
  147. [Nitpicking] Inaccurate Camouflage Issuance
  148. FN FAL inaccuracy/recoil
  149. Medic Kit...
  150. USMC M16A4 foregrips
  151. Field Dressing: conventional forces
  152. Russian Shotgun
  153. G36 Reload Animation not realistic
  154. knives and bayonets
  155. RKG
  156. Matador (IDF HAT) inaccuracy
  157. M60 LMG
  158. M40 crosshairs
  159. Remove Or Update The Rifleman Anti-Personnel Kit
  160. Deploying/undeploying HAT kits
  161. mine markers
  162. Grenade Launcher - Smoke Grenades - Kills Collabrator
  163. An improved medic system
  164. SKS and Enfield
  165. Weapons.
  166. Crouch to standing shot accuracy
  167. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  168. Drawing weapons
  169. G36 possibly too accurate?
  170. Shotguns for Russian faction
  171. Canadian C14 Timberwolf
  172. Sandbag protection / dig in
  173. Scoped RPG 7
  174. MG3 improvable?
  175. the New Scope Reticles.
  176. PKM "3D iron sight"
  177. UGL animations
  178. Inf, Fobs and Supply need Cover
  179. C4 wayyyy overpowered
  180. Unarmed/Civilians for HAMAS on insurgency
  181. Iron Sights
  182. Interest footage of controlling autmatic fire
  183. German Assault Rifles
  184. SKS Rifle and Lee Enfield Feedback
  185. Blur Effect
  186. What is the "ouch" sound in INS Sniper?
  187. Not a suggestion only a question.
  188. Molotov and cellphone animation?
  189. very simple suggestion (maybe not)
  190. Russian army infantry feels too weak.
  191. AR kit
  192. 3D Scopes
  193. Kit Pickup Solution
  194. MP5 Reload
  195. Combat engineer make the C4 not stick to cars
  196. Is LAT too overpowered against APC's?
  197. Shotgun
  198. Is it just me are pistols not very good?
  199. Aimbot, lag or none of the above?
  200. Combat engineer can no longer place FOBs in 0.9
  201. Accidental team switching.
  202. Headshot = Deadshot
  203. Quirks about the M14 (M21?) Sniper Rifle
  204. Weapon/bullet sounds.
  205. Russian sniper rifle
  206. Close quarters vs Long range
  207. Suppressed too easily
  208. Waiting time after medic kit pickup
  209. SVD vs All Other DMR's
  210. Ironsight Marksman Rifles
  211. PLA DMR Kit QBU-88 icon missing in coop mode
  212. SAW kits make DMR and sniper rifle's redundent
  213. IDF LMG Red dot
  214. British small arms
  215. Anti infantry class.
  216. Militia scoped MG
  217. Sniper/Spotter
  218. Topping Off Shotguns
  219. Never-dieing sniper
  220. 0.91 Light Anti Tank aiming problem
  221. Player Dies when running into objects
  222. Marksman Rifle Ironsights-whats the point?
  223. AK-47 Reloading
  224. US ARMY M4 - Full auto?
  225. Bipod Useless On Marksman[?]
  226. Faction/Map/Lag
  227. Deployed Machinegun Strangeness
  228. IDF Feedback
  229. Question about the medkit
  230. C4 Can Not Kill Still
  231. PR guns are too hard to hit anything with
  232. dolphin diving
  233. Chinese HMG deployable
  234. M14 Less Accurate than M16 over more time
  235. MP-444 Baghira Pistol Observation.
  236. Officer Rallypoint
  237. Hamas feedback.
  238. IED feedback
  239. Deviation Feedback
  240. [READ BEFORE POSTING] PR Feedback Forum Rules