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  1. v1.4.20 Excessive deviation on LMG's
  2. SPG Emplacements; Degrees of Rotation?
  3. v1.4.15 M14 semi
  4. v1.4.15 Colt C7 NLD 4x magnified red dot.
  5. v1.4.12 Those mines are AWESOME!!!!
  6. Animation idea
  7. Request for some rate of guns fire
  8. Dutch marksman std HK416's zoom
  9. French AT Riflegrenade disporportionate damage
  10. PGO scope for RPG7
  11. v1.4.8 Infantry weapon damage changes
  12. 5.45x39 RPM
  13. Russian Camouflage
  14. SVD accuracy
  15. 1.4.5 Taliban spawnable Rifleman AP
  16. v1.4.4 nva pkm
  17. v1.4.4 Parachutes are too fast
  18. v1.4.4 Shotguns
  19. v1.4.4 INF ANIMATION
  20. v1.4 Set CAS marker with binocs
  21. v1.4.4 Steyr Aug Rifle
  22. v1.4.4 Enfield No.4
  23. v1.4.4 Deploying C4
  24. v1.4 Russian smoke grenade name
  25. v1.4 Prone fire delay
  26. v1.4 Falklands Medic
  27. Binoculars and Conventional Forces
  28. Make headshots instant dead dead (at least for sniper/marksman) + "arrest" feature
  29. v1.3.9 Missing ACU Patches
  30. Open Question About PR-ballistics
  31. v1.3.9 specialist twelve gage machine gun
  32. v1.3.9 Reason for G3 SG 1 being semi auto only?
  33. AAs not working
  34. MRADs on binoculars
  35. v1.3.7 Israeli M26A2 Fragmentation Grenade
  36. v1.3.7 RPG deviation
  37. M95!?
  38. Bring back variable fire right on bipod weapons?
  39. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  40. v1.3.7 Lee-Enfield/Mosin Damage?
  41. v1.3.7 SVD
  42. v1.3.5 Russian non-scope force
  43. Removing the map Icons
  44. Breacher shotgun arrest feedback
  45. v1.3.6 HAMAS
  46. v1.3 1.3.5 Infantry Feedback
  47. GER replacing G36
  48. Eyes of the Wounded
  49. v1.3 British Soldiers - Colored face
  50. v1.3 PPSh\TT-33
  51. v1.3 Maglinking issue persists
  52. v1.3 About Combat engineer and Rifleman AP of regular army
  53. v1.3 Militia's alternate militant (rifleman) kit
  54. v1.3 Excessive amount of LATs
  55. v1.3 Animation & Rate of fire - why BluFor weapons are op
  56. Allow the commander to control the UAV from FOBs
  57. Rate of Fire
  58. MEC Light-AT kit
  59. v1.3 Raging G36 nerf request
  60. AK-74 (AKS-74) for Iraq insurgents.
  61. v1.3 Increased movement speed while aiming down sights
  62. PR:BF2 v1.3 bolt action iron sight rifles
  63. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  64. General Infantry Feedback
  65. M68 Sight
  66. Russian armed forces HJ-8 (ATGM)
  67. ARF Machete making little damage
  68. Automatic Rifles OP
  69. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  70. Knife
  71. C4 Still too Large Blast Radius
  72. v1.1 Mp 7 Magazines
  73. G3 sound... suggestion to devs
  74. Bolt action rifles locked into sights.
  75. v1.1 A bigger Iron Sight for the SKS
  76. Knives and Bayonets
  77. v1.1 Eotech Reticle is Too Big
  78. Russian Optics
  79. ATGM for Syrian rebels faction (idea)
  80. Russian Breacher Class
  81. Engineers underpowered
  82. Rope Noise too loud
  83. Melee underpowered
  84. Knives in too many kits
  85. Suppressed weapons for Spotters/Snipers
  86. v1.2 Engineer kits & explosives
  87. 3-Men Kits
  88. Open Sight Rifles Seem More Accurate
  89. AR-15 easy mode
  90. Dutch Breacher
  91. Improved insurgent engineer in 1.2
  92. Dutch Forces HK416
  93. C8A1 No BUIS
  94. Civi rule change in 1.2
  95. Feedback/tactics for insurgent sapper and engineer
  96. v1.1 SPG-M9 turn rate flexibility
  97. v1.1 Rifleman AP class still hopeless
  98. v1.1 Infantry Movement Speed
  99. v1.1 Reload animation speed
  100. Syrian Rebels Faction (kits,vehicles,...)
  101. Feedback on deviation
  102. RPG-7V2 optic woes and tutorial
  103. BuiS sights (backup) issues
  104. Vietnam M14 number of mags
  105. Aimed-unaimed walk-crouch speed
  106. v1.0 M14 EBR
  107. v1.0 CQC Shooting
  108. Russian camouflage
  109. HAT kits
  110. v1.0 SMLE No.1 Scope
  111. 203 launcher
  112. Movement while sighted up
  113. Iron Sight Problem
  114. Sniper Rifles: No more OHK?
  115. Panzerfaust 3 Feedback
  116. v1.0 Bodyhit blood effect
  117. v1.0 No RKG-3s?
  118. M16A4 not accurate enough?
  119. v1.0 Indicator above reviveable players for medic?
  120. sks recoil too extreme
  121. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  122. Standard Markers on the Compass at Screen Bottom
  123. v1.0 Rifleman AP still worthless?
  124. the Medics New Responsibilities
  125. GPMG/MG kit loose optics in update?
  126. v1.0 Insurgent Shotgun (Mossberg)
  127. v1.0 9mm Pistols
  128. Maps (m) change colour of player
  129. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  130. v1.0 RPK74M, what happened to it?
  131. v1.0 [Kits]SMAW
  132. Placing IED Time? Deviation?
  133. Back up sghts
  134. v1.0 RPG needs a buff
  135. v1.0 [Minor/Animation] SVD magazine full when removed
  136. v1.0 My 5 cents on prone animation
  137. v1.0 marksmen rifle : fire mode
  138. v1.0 Black and white vision
  139. M-14EBR-R1 is a 3.08
  140. 1.0 DM Rifles Lost Accuracy?
  141. IED's need a tweak
  142. v1.0 SPR and other Maskman rifle.
  143. Grenader Deviation
  144. v1.0 head bobbing
  145. INS kits limited
  146. US Rifleman Asian
  147. v1.0 Open Beta Sapper changes for beta
  148. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  149. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  150. Respawn times
  151. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  152. v1.0 Open Beta FOB Spawn-Campers
  153. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  154. ARF Scout kit - No binos
  155. British GPMG
  156. v1.0 Open Beta New grenade launcher sounds.
  157. v1.0 Open Beta my feedback in general
  158. v1.0 Open Beta Rally points
  159. First person footstep sounds
  160. Increased HP?
  161. Sniper Rifle Shooting Way Off
  162. v1.0 Open Beta [Official] Weapons Feedback
  163. 20mm underbarrel GL rounds not strong enough.
  164. The dilemma for Insurgents
  165. HAT kits are too powerful and unrealistic
  166. Bullet Damage to Players and Kevlar
  167. weapon recoil.
  168. ERYX Strange Reload Animation
  169. WWII K98 invisible Scope.
  170. Disposal of Shoulder-Fired Rocket/Missile Weapons
  171. Problem with current deviation in far distance combat
  172. Climbing up the ladder Silently
  173. bayonet being attached.....
  174. Approved post?
  175. RPG-29/32.....
  176. Fools road Inf layer.
  177. Not being able to pick up enemy specialized kits - No sense?
  178. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  179. Couldnt hit with mg
  180. Little Animation Thing
  181. No firemode indicator while zoomed
  182. Map player maker complaint.
  183. PKM significantly underpowered
  184. SKS
  185. Vietnam Friend/Foe identification woes
  186. Russian Airborne Forces
  187. PM(Makarov) is underpowered.
  188. RPG-7 Deviation
  189. Why can't I throw an Incendiary?
  190. Review of Rifle/DMR/Sniper Damage
  191. Militia needs scopes
  192. PR-Deviation is Backwards
  193. Abjust blood effect (its a little strong)
  194. Bring back slugs to insurgents
  195. Majority of Grenadier sights unusable?
  196. Handheld AA
  197. Taliban G3
  198. For the millionth time... (Deviation)
  199. Low damage on minigun?
  200. Too much ammo?
  201. The aim doesnt seem realistic
  202. IDF Infantry
  203. Cant pickup enemy kit :)
  204. New stamina regeneration pace
  205. Soldier Acceleration
  206. Deviation indicator
  207. SPG-9 cant aim low enough
  208. 3-Round Burst is pointless.
  209. Picking up guns without camo
  210. British rifles
  211. [Nitpicking] Inaccurate Camouflage Issuance
  212. FN FAL inaccuracy/recoil
  213. Medic Kit...
  214. USMC M16A4 foregrips
  215. Field Dressing: conventional forces
  216. Russian Shotgun
  217. G36 Reload Animation not realistic
  218. knives and bayonets
  219. RKG
  220. Matador (IDF HAT) inaccuracy
  221. M60 LMG
  222. M40 crosshairs
  223. Remove Or Update The Rifleman Anti-Personnel Kit
  224. Deploying/undeploying HAT kits
  225. mine markers
  226. Grenade Launcher - Smoke Grenades - Kills Collabrator
  227. An improved medic system
  228. SKS and Enfield
  229. Weapons.
  230. Crouch to standing shot accuracy
  231. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  232. Drawing weapons
  233. G36 possibly too accurate?
  234. Shotguns for Russian faction
  235. Canadian C14 Timberwolf
  236. Sandbag protection / dig in
  237. Scoped RPG 7
  238. MG3 improvable?
  239. the New Scope Reticles.
  240. PKM "3D iron sight"
  241. UGL animations
  242. Inf, Fobs and Supply need Cover
  243. C4 wayyyy overpowered
  244. Unarmed/Civilians for HAMAS on insurgency
  245. Iron Sights
  246. Interest footage of controlling autmatic fire
  247. German Assault Rifles
  248. SKS Rifle and Lee Enfield Feedback
  249. Blur Effect
  250. What is the "ouch" sound in INS Sniper?