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  1. v1.4.8 Infantry weapon damage changes
  2. 5.45x39 RPM
  3. Russian Camouflage
  4. SVD accuracy
  5. 1.4.5 Taliban spawnable Rifleman AP
  6. v1.4.4 nva pkm
  7. v1.4.4 Parachutes are too fast
  8. v1.4.4 Shotguns
  9. v1.4.4 INF ANIMATION
  10. v1.4 Set CAS marker with binocs
  11. v1.4.4 Steyr Aug Rifle
  12. v1.4.4 Enfield No.4
  13. v1.4.4 Deploying C4
  14. v1.4 Russian smoke grenade name
  15. v1.4 Prone fire delay
  16. v1.4 Falklands Medic
  17. Binoculars and Conventional Forces
  18. Make headshots instant dead dead (at least for sniper/marksman) + "arrest" feature
  19. v1.3.9 Missing ACU Patches
  20. Open Question About PR-ballistics
  21. v1.3.9 specialist twelve gage machine gun
  22. v1.3.9 Reason for G3 SG 1 being semi auto only?
  23. AAs not working
  24. MRADs on binoculars
  25. v1.3.7 Israeli M26A2 Fragmentation Grenade
  26. v1.3.7 RPG deviation
  27. M95!?
  28. Bring back variable fire right on bipod weapons?
  29. SV-98 Sniper - Why isn't it a one shot kill? (Like the other SRs)
  30. v1.3.7 Lee-Enfield/Mosin Damage?
  31. v1.3.7 SVD
  32. v1.3.5 Russian non-scope force
  33. Removing the map Icons
  34. Breacher shotgun arrest feedback
  35. v1.3.6 HAMAS
  36. v1.3 1.3.5 Infantry Feedback
  37. GER replacing G36
  38. Eyes of the Wounded
  39. v1.3 British Soldiers - Colored face
  40. v1.3 PPSh\TT-33
  41. v1.3 Maglinking issue persists
  42. v1.3 About Combat engineer and Rifleman AP of regular army
  43. v1.3 Militia's alternate militant (rifleman) kit
  44. v1.3 Excessive amount of LATs
  45. v1.3 Animation & Rate of fire - why BluFor weapons are op
  46. Allow the commander to control the UAV from FOBs
  47. Rate of Fire
  48. MEC Light-AT kit
  49. v1.3 Raging G36 nerf request
  50. AK-74 (AKS-74) for Iraq insurgents.
  51. v1.3 Increased movement speed while aiming down sights
  52. PR:BF2 v1.3 bolt action iron sight rifles
  53. v1.3 Mines/IED disappear on Fallujah when kit disappeared
  54. General Infantry Feedback
  55. M68 Sight
  56. Russian armed forces HJ-8 (ATGM)
  57. ARF Machete making little damage
  58. Automatic Rifles OP
  59. Insurgents: Bolt action kit vs SKS/Shotgun kit. Am I missing something?
  60. Knife
  61. C4 Still too Large Blast Radius
  62. v1.1 Mp 7 Magazines
  63. G3 sound... suggestion to devs
  64. Bolt action rifles locked into sights.
  65. v1.1 A bigger Iron Sight for the SKS
  66. Knives and Bayonets
  67. v1.1 Eotech Reticle is Too Big
  68. Russian Optics
  69. ATGM for Syrian rebels faction (idea)
  70. Russian Breacher Class
  71. Engineers underpowered
  72. Rope Noise too loud
  73. Melee underpowered
  74. Knives in too many kits
  75. Suppressed weapons for Spotters/Snipers
  76. v1.2 Engineer kits & explosives
  77. 3-Men Kits
  78. Open Sight Rifles Seem More Accurate
  79. AR-15 easy mode
  80. Dutch Breacher
  81. Improved insurgent engineer in 1.2
  82. Dutch Forces HK416
  83. C8A1 No BUIS
  84. Civi rule change in 1.2
  85. Feedback/tactics for insurgent sapper and engineer
  86. v1.1 SPG-M9 turn rate flexibility
  87. v1.1 Rifleman AP class still hopeless
  88. v1.1 Infantry Movement Speed
  89. v1.1 Reload animation speed
  90. Syrian Rebels Faction (kits,vehicles,...)
  91. Feedback on deviation
  92. RPG-7V2 optic woes and tutorial
  93. BuiS sights (backup) issues
  94. Vietnam M14 number of mags
  95. Aimed-unaimed walk-crouch speed
  96. v1.0 M14 EBR
  97. v1.0 CQC Shooting
  98. Russian camouflage
  99. HAT kits
  100. v1.0 SMLE No.1 Scope
  101. 203 launcher
  102. Movement while sighted up
  103. Iron Sight Problem
  104. Sniper Rifles: No more OHK?
  105. Panzerfaust 3 Feedback
  106. v1.0 Bodyhit blood effect
  107. v1.0 No RKG-3s?
  108. M16A4 not accurate enough?
  109. v1.0 Indicator above reviveable players for medic?
  110. sks recoil too extreme
  111. v1.0 RPG-7 (and LATs in general) massively underperforming against infantry
  112. Standard Markers on the Compass at Screen Bottom
  113. v1.0 Rifleman AP still worthless?
  114. the Medics New Responsibilities
  115. GPMG/MG kit loose optics in update?
  116. v1.0 Insurgent Shotgun (Mossberg)
  117. v1.0 9mm Pistols
  118. Maps (m) change colour of player
  119. v1.0 5.45 caliber recoil, Faction sprint recharge inconsistencies
  120. v1.0 RPK74M, what happened to it?
  121. v1.0 [Kits]SMAW
  122. Placing IED Time? Deviation?
  123. Back up sghts
  124. v1.0 RPG needs a buff
  125. v1.0 [Minor/Animation] SVD magazine full when removed
  126. v1.0 My 5 cents on prone animation
  127. v1.0 marksmen rifle : fire mode
  128. v1.0 Black and white vision
  129. M-14EBR-R1 is a 3.08
  130. 1.0 DM Rifles Lost Accuracy?
  131. IED's need a tweak
  132. v1.0 SPR and other Maskman rifle.
  133. Grenader Deviation
  134. v1.0 head bobbing
  135. INS kits limited
  136. US Rifleman Asian
  137. v1.0 Open Beta Sapper changes for beta
  138. v1.0 Open Beta [Weapons] USMC Heavy Anti-Tank Class: The SMAW
  139. v1.0 Open Beta LMG, GPMG and Marskmen deviation.
  140. Respawn times
  141. v1.0 Open Beta USMC Spotter Alt has scoped rifle
  142. v1.0 Open Beta FOB Spawn-Campers
  143. v1.0 Open Beta Standing to prone or Prone to standing has No Movement Penalty
  144. ARF Scout kit - No binos
  145. British GPMG
  146. v1.0 Open Beta New grenade launcher sounds.
  147. v1.0 Open Beta my feedback in general
  148. v1.0 Open Beta Rally points
  149. First person footstep sounds
  150. Increased HP?
  151. Sniper Rifle Shooting Way Off
  152. v1.0 Open Beta [Official] Weapons Feedback
  153. 20mm underbarrel GL rounds not strong enough.
  154. The dilemma for Insurgents
  155. HAT kits are too powerful and unrealistic
  156. Bullet Damage to Players and Kevlar
  157. weapon recoil.
  158. ERYX Strange Reload Animation
  159. WWII K98 invisible Scope.
  160. Disposal of Shoulder-Fired Rocket/Missile Weapons
  161. Problem with current deviation in far distance combat
  162. Climbing up the ladder Silently
  163. bayonet being attached.....
  164. Approved post?
  165. RPG-29/32.....
  166. Fools road Inf layer.
  167. Not being able to pick up enemy specialized kits - No sense?
  168. Increasing rifleman only to 3 gernades(extend usefulness of kit)?
  169. Couldnt hit with mg
  170. Little Animation Thing
  171. No firemode indicator while zoomed
  172. Map player maker complaint.
  173. PKM significantly underpowered
  174. SKS
  175. Vietnam Friend/Foe identification woes
  176. Russian Airborne Forces
  177. PM(Makarov) is underpowered.
  178. RPG-7 Deviation
  179. Why can't I throw an Incendiary?
  180. Review of Rifle/DMR/Sniper Damage
  181. Militia needs scopes
  182. PR-Deviation is Backwards
  183. Abjust blood effect (its a little strong)
  184. Bring back slugs to insurgents
  185. Majority of Grenadier sights unusable?
  186. Handheld AA
  187. Taliban G3
  188. For the millionth time... (Deviation)
  189. Low damage on minigun?
  190. Too much ammo?
  191. The aim doesnt seem realistic
  192. IDF Infantry
  193. Cant pickup enemy kit :)
  194. New stamina regeneration pace
  195. Soldier Acceleration
  196. Deviation indicator
  197. SPG-9 cant aim low enough
  198. 3-Round Burst is pointless.
  199. Picking up guns without camo
  200. British rifles
  201. [Nitpicking] Inaccurate Camouflage Issuance
  202. FN FAL inaccuracy/recoil
  203. Medic Kit...
  204. USMC M16A4 foregrips
  205. Field Dressing: conventional forces
  206. Russian Shotgun
  207. G36 Reload Animation not realistic
  208. knives and bayonets
  209. RKG
  210. Matador (IDF HAT) inaccuracy
  211. M60 LMG
  212. M40 crosshairs
  213. Remove Or Update The Rifleman Anti-Personnel Kit
  214. Deploying/undeploying HAT kits
  215. mine markers
  216. Grenade Launcher - Smoke Grenades - Kills Collabrator
  217. An improved medic system
  218. SKS and Enfield
  219. Weapons.
  220. Crouch to standing shot accuracy
  221. SVD Dragunov (and all DM rifles?) seemed very overpowered..
  222. Drawing weapons
  223. G36 possibly too accurate?
  224. Shotguns for Russian faction
  225. Canadian C14 Timberwolf
  226. Sandbag protection / dig in
  227. Scoped RPG 7
  228. MG3 improvable?
  229. the New Scope Reticles.
  230. PKM "3D iron sight"
  231. UGL animations
  232. Inf, Fobs and Supply need Cover
  233. C4 wayyyy overpowered
  234. Unarmed/Civilians for HAMAS on insurgency
  235. Iron Sights
  236. Interest footage of controlling autmatic fire
  237. German Assault Rifles
  238. SKS Rifle and Lee Enfield Feedback
  239. Blur Effect
  240. What is the "ouch" sound in INS Sniper?
  241. Not a suggestion only a question.
  242. Molotov and cellphone animation?
  243. very simple suggestion (maybe not)
  244. Russian army infantry feels too weak.
  245. AR kit
  246. 3D Scopes
  247. Kit Pickup Solution
  248. MP5 Reload
  249. Combat engineer make the C4 not stick to cars
  250. Is LAT too overpowered against APC's?