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  1. (POLL) do you like the suppression effect ?
  2. A helpful tool for slick pilots
  3. What happened to the grenades?
  4. Qinling needs MAJOR revamp.
  5. Should Helmand Province be brought back in
  6. No more Iron Sights for british people
  7. Tank (MBT) reverse speed too slow
  8. Suppresion Effect: Should it be even MORE intense?
  9. Thanks for the .75 patch.
  10. Remove tanks from Al Kufrah?
  11. Thank you very much
  12. Apache?
  13. How is the new minimap?
  14. The aim?
  15. New Sunset City
  16. Poll: Do you like the new Huey?
  17. Question about the supression effect
  18. Firearms damage
  19. v0.75 - Your opinions on the new suppression effect
  20. Bigger Hit Boxes
  21. Did you stop playing PR for a while because its not special for you anymore, and why?
  22. What went "wrong" with PR 0.7
  23. PR: I come for the teamwork, stay for the fun, and leave when its not. Here's why...
  24. Should 'civilians' look the same or different than other insurgents?
  25. On Commander Assets
  26. No more satisfaction in playing...
  27. How I would solve weapon deviation
  28. LMG Fix?
  29. Quinling's Coal Mine flag
  30. problem with PROJECT REALITY
  31. Kit Limiting System
  32. Can the realityconfig*.py file location be changed?
  33. About the Stats/scores
  34. The sniper rifles...
  35. Jet Pullback
  36. C4 - Premature Detonation
  37. A small complaint
  38. SKS
  39. Sounds, A bit too far?
  40. LMG muzzle climb
  41. Bunkers: The new spam-point and spawn camp
  42. PR v0.7 - Typical FPS while playing PR
  43. Some kits are overloaded
  44. New LMG sights promote insta-proning
  45. Qwai River 16p mishap
  46. "Where to?" voice comm
  47. Dirtbikes
  48. Field Dress and Shock paddles
  49. I Miss The "need new orders" Voice Menu Command
  50. Relistic NVG & Correctly Converged IPD
  51. Request - texture related annoyances
  52. what did you do to my beloved brit shotgun?
  53. Mobile AA, Why is it still a 1 man vehicle?
  54. The new MANPADs kick ass.
  55. Kufrah assets
  56. v0.7 Map Poll
  57. Review Vehicle Damage Location
  58. CR2: The uber-tank?
  59. Kiddies go away...
  60. First Aid Kits and Wooden Fences
  61. Another BIG suggestion
  62. Auto run cruise control function
  63. Spotting ideas.....
  64. PKM muzzle climb
  65. PR v0.7 - Project Reality Manual Errata, Addendums, Suggestions
  66. Sites-Up- Walking + Shooting Deviation?
  67. Commander Buildings not Building
  68. Is it really working??
  69. Negative Thread RETRACTION- Turbo
  70. Q : Al Kufrah Oilfields changed to GB vs MEC. Why?
  71. v0.7 change to the spotting system
  72. [v0.7 Reskins] Feedback
  73. Attention! v0.7 Feedback/Criticism
  74. Typhoon really really quiet
  75. Transport Helicopters
  76. Capturable zones
  77. End of round bug !
  78. JDAM: Useless against perm. statics
  79. What to do alone?
  80. Mr Mong's opinion that nobody wants to listen to
  81. Nade spam ruins .7 tactical infantry combat
  82. v0.7 Complaints (<- read this before you start complaining)
  83. PR 0.7 is a blunder
  84. JDAM addict
  85. Doesn't anyone play the engineer anymore?
  86. 0.7 deviation - good OR bad
  87. 0.7 really good
  88. Are you new? Hope you have a LOT of time
  89. v0.7 Feedback - Weapon Deviation
  90. Recoil
  91. Questions Regarding Kills
  92. Shader_client Kick
  93. My (Rather Long) .7 Feedback
  94. Two subjects: grass/foliage and long distance rifle fire
  95. 0.7 missing something?
  96. With .7 there is no Situational Awareness or Feedback
  97. SQM spotting feature
  98. Challenger 2 Gunsight
  99. Is it just me? v0.7
  100. Why PR 0.7 turned to "running" simulator? We need more true squad leaders!
  101. UAV instead of JDAM?!
  102. PR 0.7 Manual - Mistakes & Suggestions
  103. PR v0.7 - System Freeze/Lockup
  104. Commander Assets Glitchy
  105. Question for the Devs regarding supplies
  106. Ticket Count
  107. Bugs and other stuff I noticed
  108. Thoughts About .7
  109. Great job on the sniper rifle, some suggestions also.
  110. Squad Leaders seeing vehicle damage
  111. The difficulty of getting a HAT and killing a tank.
  112. My review of .7
  113. .7 Bug Fixes?
  114. Anyone else incredibly impressed by Suppression in PR?
  115. 0.7 The Finer Points
  116. SA could be made better with increased reality.
  117. Basrah .7
  118. AAV question
  119. v0.7 Feedback - Minimap Removal
  120. Aircraft (Eurofighter, especially)
  121. My 0.7 Feedback - Lengthy Read
  122. Gun battles
  123. Remove Fools road add some smaller maps
  124. bf2cc bug - Start delay error
  125. Spotting suggestion
  126. I hate to say this... (Rant thread)
  127. The Sniper
  128. why ruin the game???
  129. .7 impression: generally positive
  130. Ammo sources and bandages
  131. Air Combat in Qinling
  132. What ,7 got right, Got wrong, And how it can be fixed.
  133. 0.7 Feedback
  134. Anyone else not having as much fun as they thought in 0.7?
  135. Planes are very hard to land
  136. Need intuitive feedback on accuracy
  137. APC's/Tanks autoreversing?
  138. Rally Points Shouldn't Require 2 People to Set
  139. A hotfix is needed - radio spam
  140. HELICOPTER PYSICS WHAT HAPPEND?
  141. 0.7 what a shame
  142. Why is my aim so bad!
  143. Reduce the start countdown or not?
  144. Choppers Need a Radar
  145. v0.7 Feedback - SL Spawn Removal
  146. Music in the Jihad car - Needs to be louder
  147. [v0.7 The Battle for Qinling] Public feedback
  148. Wrenching time
  149. Airplane HUD
  150. Old PR Maps (Operation Phoenix..)
  151. Heavy AT - No Longer Guided?
  152. [0.7 Fools Road] -- public feedback
  153. M1A1 Abrahms - HUD
  154. Up the Squad Markers
  155. Spawning system in .7
  156. Spotting system
  157. The Good, The Bad, and the, ermm, "Interesting"
  158. Round Length
  159. CTD on BASRAH .7
  160. 0.7 Very Early Impressions
  161. your opinions on the new tank crewing system
  162. Help messages in PR (you can help)