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View Full Version : PR:BF2 Suggestions


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  1. Increase AAS ticket count. Rounds ending too fast?
  2. Played with:
  3. Opinion about resources,realism,teamwork in pr
  4. Mobile mortars
  5. Change Default Keybind for Vehicle Secondary Fire
  6. Updated Mumble Features?
  7. Make the MMG only require 3 squad members
  8. Why isn't there a infantry suicide bomber kit for taliban type forces?
  9. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  10. PRLauncher: Simple Option to change e-mail and password
  11. Mute mumble channels KEYS. SL ears exploding.
  12. Insurgency: Arresting
  13. Weapon sway
  14. Je besoin un medecin???
  15. tank stress test map.
  16. Strange Soldier Animations
  17. Repair station in heli's?
  18. English-spanish
  19. PR mumble speech effect suggestion (#2?)
  20. Grenades and aiming them
  21. Rally's too close to fobs.
  22. Project Reality: 2142
  23. Splitting PR BF2
  24. PR Server 1.1 suggestion
  25. Vehicle Warfare for Sbeneh Outskirts
  26. Airfield proximity - 16x16km Falklands style
  27. RPG-7V2 optic woes and tutorial
  28. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  29. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  30. AAS Flag Resources
  31. Humanitarian Missions
  32. Making enemy lasers less visible
  33. "Charge" Bayonet/Knife functionality
  34. Assistant gunner kit
  35. Bring the Low video settings back
  36. Pavlovsk Bay Insurgency layout
  37. Khamisiyah Insurgency Layer
  38. Ramiel US weapons
  39. Chechen war maps?
  40. Insurgency Layer for Beruit?
  41. Arresting a Wounded Soldier
  42. Supply icon like vehicle.
  43. Placment animation sequence changes
  44. [Suggestion] Project Reality Launcher Information
  45. Remove the mortar fire mission system
  46. Insergent Supply/Construction System
  47. More commander assets and better commander gameplay
  48. Give transport trucks the ability of carrying one small crate
  49. Sugestion for Vehicles Pattern
  50. syrian war map?
  51. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  52. Medic kit rework
  53. Remove stamina penalty for jumping.
  54. Squad to Squad mumble Radio Filter
  55. Mumble Beep & Squelch
  56. To prevent mine teamkills
  57. More vehicle slots from 8 to 10
  58. Set map targets in armour
  59. IED tweaks
  60. Ability to choose whether bury an IED or not
  61. 100 players on one server - too many
  62. No Dynamic cloud in kashan
  63. Not having to hold the crouch button?
  64. about Chinese voice
  65. a, SMALL, problem with the USMC's M249
  66. Tank control
  67. Mumble in 1.0
  68. Preventing Limited Kit Lone-Wolfing
  69. Real insurgent objectives.
  70. Required Spotter kit to request sniper kit
  71. Add Indicators to claymores/detiation items
  72. 1.0 Helo Wheel Lock
  73. Remove supression effect
  74. Add caches ARF can use on Ramiel AAS
  75. Vehicle zoom mouse sensitivity
  76. Display map layout ingame
  77. Extra room in wehicles?
  78. Super Frelon for the French?
  79. Small flags, spraypaint for marking IEDs?
  80. New Game Mode: Rebellion suppress
  81. Increase healing time
  82. Landingpad for Helicopter
  83. New Map Suggestion - Najaf, Iraq
  84. Two seat PRbot suggestion
  85. 20 Ticket Skirmish Map (Server Starter Map)
  86. Slow Down Vehicles (M1114 practical example with sources)
  87. AAS 64 - INS
  88. Attack Helicopters Gunner Camera
  89. New Game Mode- Special Forces
  90. ROE for vehicles in insurgency possibly?
  91. Different first person view for weapons
  92. New IED aid for Sappers
  93. Add to M113 with crates Mec Forces in Jabal
  94. Removing insurgent main bases
  95. Armored Vehicle Engine Warm-Up Time
  96. British JACKAL and MASTIFF vehicles?
  97. 2 new vehicles
  98. Pr 1.0 download size
  99. Fast-roping
  100. BLUFOR Civilians
  101. Keep King of the hill and toy soldiers in PR!
  102. stop taking damage if bail out of moving boat
  103. What if kits were worth tickets too?
  104. Valuable Asset Recovery Gameplay?
  105. More patches for crewman and pilot for survivalbility.
  106. Vehicle Repair/Rearm Mechanics Are Backwards
  107. FOB Required Crates Overhaul
  108. British troops as another faction for kokan?
  109. Buildable sandbags
  110. A way for Medics to tell if someone is definitely dead
  111. More US servers
  112. Can PR stay a game ?
  113. Add Magazine Ammo Count
  114. Reduce the commander marker delay
  115. Adding medic to Insurgents on skirmish layers
  116. Fully Destructible Environment Proof-of-concept video
  117. A10 Warthog Sounds
  118. UAV with compass rose
  119. Pilots as passangers
  120. Pimping TEST AIRFIELD
  121. Knives for pilot kits?
  122. Staging Area Icon
  123. space for server rules
  124. Insurgent milita deployable: Burning tires
  125. More ALT layers?
  126. Irongator
  127. Collaborator ROE
  128. Suggestions
  129. Vehicle icons
  130. Suggestion for the helicopters
  131. G 36 Reflex sights
  132. New guns for boats
  133. Turn engine off on vehicles
  134. Clear, Secure, Control.
  135. Unrealistic IDF weapon loadouts
  136. Increase deployable SPG turn rate
  137. Trash Pile for Sappers
  138. Briefing time for AAS maps
  139. AAS flag delay
  140. New Artillery Area Attack
  141. ArmA 2 Style Map Grid
  142. Setting for Server to allow/forbidd FOBs/Assets in DoD
  143. Drowning
  144. Revision of reinforcement ticket system
  145. Razor Wire Extension
  146. Disarming command detonated IEDs with a wrench
  147. Chinook deboarding "animation" ?
  148. Vehicle - Synchronize aircraft throttle
  149. New VIP Gamemode makeover using current maps
  150. What a weapon cache explosion should look and sound like
  151. server auto-populate
  152. Reintroduce the uavs circular motion.
  153. Livestream PR
  154. Zooming in vehicles.
  155. Different types of IED's and countermeasures
  156. Yet Another Convoy Mode
  157. Remove name tags?
  158. [PR:V] Vietcong INS
  159. waypoint markers for each squad
  160. lower ticket count
  161. Run speed according to gear.
  162. 'Tactical' HMG (no 'bunker', larger FOF)
  163. civilian spawn innocent
  164. Add a Fools Road 32 layer
  165. ADVs on Iron Ealge
  166. [Concept] More Technicals
  167. Increase PG-9 damage against helicopters.
  168. supply requests and markers
  169. Increase .50 Cal Humvee and Land Rover seats to six.
  170. Commander deployed JDAM
  171. Higher ticket count for certain kits?
  172. PRSPY Suggestion - Coop Side
  173. Replace handheld weapon overheating sound with barrel change sound
  174. Remove/Tweak collision damage to armor
  175. Remove ticket penalty for Vehicles
  176. About insurgents and fox holes
  177. Reflexsight
  178. Idea, Experimental AAS/twist
  179. Transport + ammo techi, insurgent driver kit
  180. FOB's vs. Ninjas - Modifications to FOB system
  181. Mark Crate Location on Maps
  182. Change the Insurgent faction to Kit Request
  183. Unique FOBs For Each Faction
  184. Overhaul to Collaborator<->Insurgency Gameplay
  185. Non colecting data releases
  186. Mobile Command and Control - For Commander
  187. Suppression effect for armoured vehicles
  188. FOB - in presence of armored vehicle
  189. Logic Truck RTB/Respawn Option
  190. Insurgency Breakdown and Alteration
  191. Remove Firebase explosion animation.
  192. Porting PR to Bf2142
  193. Modify Mortar -> Firebase Damage System
  194. IED Pressure Plated - Metal Detectors (detecting IED's)
  195. Replace Kill by Ticket Loss Counter
  196. Make techies unable to be single manned.
  197. Vehicles placing Mapmarkers
  198. [effect] Lazy walking while B+W
  199. Medic kit dynamics
  200. Decrease hideout building distance to 125m.
  201. Add a horn to the Civilian Car.
  202. Fire extinguishers?
  203. Increasing RHIB mass.
  204. Improved weapon cache markers for the Insurgents
  205. Refreshing the FOB System/Commander AVRE.
  206. Alternative Insurgency
  207. PLA and RU Paratrooper Variants
  208. More Weapon Slots?
  209. Suggestions Management Team
  210. Give APCs/Tank Crews ability to spot
  211. No rendering behind objects blocking line of sight
  212. Map Audit Project: Boosted Player Count (BPC) Layers
  213. Add top to the fox hole.
  214. Ability to re-arm in vehicles that have ammunition.
  215. Sniper kit suggestion
  216. Let us improve PR, Devs.
  217. Light Vehicle Engine out after 50% damage.
  218. Increase Technical .50 deviation.
  219. Hybrid Flag/Cache
  220. New trenches.
  221. IDF Restrainers and Hamas Civilians
  222. Commander, Squadleader Kit requests
  223. 128 Player - List of General Ideas.
  224. FLIR Hotkey
  225. Light area attack suggestion!
  226. Project reality Survival
  227. Aircraft overhaul!
  228. When getting out of an APC, increase the kit request time.
  229. Progress Bar for FOB Building
  230. Cap the number of times a player can "give up"
  231. US Ticket Bleed on OP Barracuda
  232. Capping objectives by SQ
  233. Mixing it up on Insurgency
  234. Alternate Insurgency mode idea.
  235. Incendiary capabilities
  236. Angle options for attack helo rocket pods
  237. Micro UAV
  238. Markers for Planes
  239. Stand still animations and You
  240. A new insurgent kit...
  241. Replace Taliban/Hamas Spawning With Iraqi System
  242. Remove Kiowa Camera hitpoint
  243. Knifing ropes
  244. Alternative cache system for Insurgency
  245. Animation when walking prone
  246. Using the BF2142 engine
  247. Grenades having louder sound when hitting an object
  248. IMPORTANT - READ FIRST
  249. TrackIR support
  250. Better informants for insurgent commander