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View Full Version : PR:BF2 Suggestions


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  1. Implement HD UI
  2. game over on the last lost flag
  3. Decrease T-62 reload time
  4. Bring back LGBs for A-10
  5. Mortar airburst smoke rounds
  6. Increase T-62 reverse speed
  7. Change "Num 0" Key on Mumble
  8. A small improvement to our beloved Logi truck
  9. Updating Armies.
  10. Add new Useful radio chat "RTB" when in any assets
  11. Warrior upgrade
  12. Bring back 20 mins respawn for heavy assets
  13. Flat Map - Villages around Flags
  14. Increase AAS ticket count. Rounds ending too fast?
  15. Played with:
  16. Opinion about resources,realism,teamwork in pr
  17. Mobile mortars
  18. Change Default Keybind for Vehicle Secondary Fire
  19. Updated Mumble Features?
  20. Make the MMG only require 3 squad members
  21. Why isn't there a infantry suicide bomber kit for taliban type forces?
  22. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  23. PRLauncher: Simple Option to change e-mail and password
  24. Mute mumble channels KEYS. SL ears exploding.
  25. Insurgency: Arresting
  26. Weapon sway
  27. Je besoin un medecin???
  28. tank stress test map.
  29. Strange Soldier Animations
  30. Repair station in heli's?
  31. English-spanish
  32. PR mumble speech effect suggestion (#2?)
  33. Grenades and aiming them
  34. Rally's too close to fobs.
  35. Project Reality: 2142
  36. Splitting PR BF2
  37. PR Server 1.1 suggestion
  38. Vehicle Warfare for Sbeneh Outskirts
  39. Airfield proximity - 16x16km Falklands style
  40. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  41. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  42. AAS Flag Resources
  43. Humanitarian Missions
  44. Making enemy lasers less visible
  45. "Charge" Bayonet/Knife functionality
  46. Assistant gunner kit
  47. Bring the Low video settings back
  48. Pavlovsk Bay Insurgency layout
  49. Khamisiyah Insurgency Layer
  50. Ramiel US weapons
  51. Chechen war maps?
  52. Insurgency Layer for Beruit?
  53. Arresting a Wounded Soldier
  54. Supply icon like vehicle.
  55. Placment animation sequence changes
  56. [Suggestion] Project Reality Launcher Information
  57. Remove the mortar fire mission system
  58. Insergent Supply/Construction System
  59. More commander assets and better commander gameplay
  60. Give transport trucks the ability of carrying one small crate
  61. Sugestion for Vehicles Pattern
  62. syrian war map?
  63. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  64. Medic kit rework
  65. Remove stamina penalty for jumping.
  66. Squad to Squad mumble Radio Filter
  67. Mumble Beep & Squelch
  68. To prevent mine teamkills
  69. More vehicle slots from 8 to 10
  70. Set map targets in armour
  71. IED tweaks
  72. Ability to choose whether bury an IED or not
  73. 100 players on one server - too many
  74. No Dynamic cloud in kashan
  75. Not having to hold the crouch button?
  76. about Chinese voice
  77. a, SMALL, problem with the USMC's M249
  78. Tank control
  79. Mumble in 1.0
  80. Preventing Limited Kit Lone-Wolfing
  81. Real insurgent objectives.
  82. Required Spotter kit to request sniper kit
  83. Add Indicators to claymores/detiation items
  84. 1.0 Helo Wheel Lock
  85. Remove supression effect
  86. Add caches ARF can use on Ramiel AAS
  87. Vehicle zoom mouse sensitivity
  88. Display map layout ingame
  89. Extra room in wehicles?
  90. Super Frelon for the French?
  91. Small flags, spraypaint for marking IEDs?
  92. New Game Mode: Rebellion suppress
  93. Increase healing time
  94. Landingpad for Helicopter
  95. New Map Suggestion - Najaf, Iraq
  96. Two seat PRbot suggestion
  97. 20 Ticket Skirmish Map (Server Starter Map)
  98. Slow Down Vehicles (M1114 practical example with sources)
  99. AAS 64 - INS
  100. Attack Helicopters Gunner Camera
  101. New Game Mode- Special Forces
  102. ROE for vehicles in insurgency possibly?
  103. Different first person view for weapons
  104. New IED aid for Sappers
  105. Add to M113 with crates Mec Forces in Jabal
  106. Removing insurgent main bases
  107. Armored Vehicle Engine Warm-Up Time
  108. British JACKAL and MASTIFF vehicles?
  109. 2 new vehicles
  110. Pr 1.0 download size
  111. Fast-roping
  112. BLUFOR Civilians
  113. Keep King of the hill and toy soldiers in PR!
  114. stop taking damage if bail out of moving boat
  115. What if kits were worth tickets too?
  116. Valuable Asset Recovery Gameplay?
  117. More patches for crewman and pilot for survivalbility.
  118. Vehicle Repair/Rearm Mechanics Are Backwards
  119. FOB Required Crates Overhaul
  120. British troops as another faction for kokan?
  121. Buildable sandbags
  122. A way for Medics to tell if someone is definitely dead
  123. More US servers
  124. Can PR stay a game ?
  125. Add Magazine Ammo Count
  126. Reduce the commander marker delay
  127. Adding medic to Insurgents on skirmish layers
  128. Fully Destructible Environment Proof-of-concept video
  129. A10 Warthog Sounds
  130. UAV with compass rose
  131. Pilots as passangers
  132. Pimping TEST AIRFIELD
  133. Knives for pilot kits?
  134. Staging Area Icon
  135. space for server rules
  136. Insurgent milita deployable: Burning tires
  137. More ALT layers?
  138. Irongator
  139. Collaborator ROE
  140. Suggestions
  141. Vehicle icons
  142. Suggestion for the helicopters
  143. G 36 Reflex sights
  144. New guns for boats
  145. Turn engine off on vehicles
  146. Clear, Secure, Control.
  147. Unrealistic IDF weapon loadouts
  148. Increase deployable SPG turn rate
  149. Trash Pile for Sappers
  150. Briefing time for AAS maps
  151. AAS flag delay
  152. New Artillery Area Attack
  153. ArmA 2 Style Map Grid
  154. Setting for Server to allow/forbidd FOBs/Assets in DoD
  155. Drowning
  156. Revision of reinforcement ticket system
  157. Razor Wire Extension
  158. Disarming command detonated IEDs with a wrench
  159. Chinook deboarding "animation" ?
  160. Vehicle - Synchronize aircraft throttle
  161. New VIP Gamemode makeover using current maps
  162. What a weapon cache explosion should look and sound like
  163. server auto-populate
  164. Reintroduce the uavs circular motion.
  165. Livestream PR
  166. Zooming in vehicles.
  167. Different types of IED's and countermeasures
  168. Yet Another Convoy Mode
  169. Remove name tags?
  170. [PR:V] Vietcong INS
  171. waypoint markers for each squad
  172. lower ticket count
  173. Run speed according to gear.
  174. 'Tactical' HMG (no 'bunker', larger FOF)
  175. civilian spawn innocent
  176. Add a Fools Road 32 layer
  177. ADVs on Iron Ealge
  178. [Concept] More Technicals
  179. Increase PG-9 damage against helicopters.
  180. supply requests and markers
  181. Increase .50 Cal Humvee and Land Rover seats to six.
  182. Commander deployed JDAM
  183. Higher ticket count for certain kits?
  184. PRSPY Suggestion - Coop Side
  185. Replace handheld weapon overheating sound with barrel change sound
  186. Remove/Tweak collision damage to armor
  187. Remove ticket penalty for Vehicles
  188. About insurgents and fox holes
  189. Reflexsight
  190. Idea, Experimental AAS/twist
  191. Transport + ammo techi, insurgent driver kit
  192. FOB's vs. Ninjas - Modifications to FOB system
  193. Mark Crate Location on Maps
  194. Change the Insurgent faction to Kit Request
  195. Unique FOBs For Each Faction
  196. Overhaul to Collaborator<->Insurgency Gameplay
  197. Non colecting data releases
  198. Mobile Command and Control - For Commander
  199. Suppression effect for armoured vehicles
  200. FOB - in presence of armored vehicle
  201. Logic Truck RTB/Respawn Option
  202. Insurgency Breakdown and Alteration
  203. Remove Firebase explosion animation.
  204. Porting PR to Bf2142
  205. Modify Mortar -> Firebase Damage System
  206. IED Pressure Plated - Metal Detectors (detecting IED's)
  207. Replace Kill by Ticket Loss Counter
  208. Make techies unable to be single manned.
  209. Vehicles placing Mapmarkers
  210. [effect] Lazy walking while B+W
  211. Medic kit dynamics
  212. Decrease hideout building distance to 125m.
  213. Add a horn to the Civilian Car.
  214. Fire extinguishers?
  215. Increasing RHIB mass.
  216. Improved weapon cache markers for the Insurgents
  217. Refreshing the FOB System/Commander AVRE.
  218. Alternative Insurgency
  219. PLA and RU Paratrooper Variants
  220. More Weapon Slots?
  221. Suggestions Management Team
  222. Give APCs/Tank Crews ability to spot
  223. No rendering behind objects blocking line of sight
  224. Map Audit Project: Boosted Player Count (BPC) Layers
  225. Add top to the fox hole.
  226. Ability to re-arm in vehicles that have ammunition.
  227. Sniper kit suggestion
  228. Let us improve PR, Devs.
  229. Light Vehicle Engine out after 50% damage.
  230. Increase Technical .50 deviation.
  231. Hybrid Flag/Cache
  232. New trenches.
  233. IDF Restrainers and Hamas Civilians
  234. Commander, Squadleader Kit requests
  235. 128 Player - List of General Ideas.
  236. FLIR Hotkey
  237. Light area attack suggestion!
  238. Project reality Survival
  239. Aircraft overhaul!
  240. When getting out of an APC, increase the kit request time.
  241. Progress Bar for FOB Building
  242. Cap the number of times a player can "give up"
  243. US Ticket Bleed on OP Barracuda
  244. Capping objectives by SQ
  245. Mixing it up on Insurgency
  246. Alternate Insurgency mode idea.
  247. Incendiary capabilities
  248. Angle options for attack helo rocket pods
  249. Micro UAV
  250. Markers for Planes