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View Full Version : PR:BF2 Suggestions


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  1. Change "Num 0" Key on Mumble
  2. A small improvement to our beloved Logi truck
  3. Updating Armies.
  4. Add new Useful radio chat "RTB" when in any assets
  5. Warrior upgrade
  6. Bring back 20 mins respawn for heavy assets
  7. Flat Map - Villages around Flags
  8. Increase AAS ticket count. Rounds ending too fast?
  9. Played with:
  10. Opinion about resources,realism,teamwork in pr
  11. Mobile mortars
  12. Change Default Keybind for Vehicle Secondary Fire
  13. Updated Mumble Features?
  14. Make the MMG only require 3 squad members
  15. Why isn't there a infantry suicide bomber kit for taliban type forces?
  16. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  17. PRLauncher: Simple Option to change e-mail and password
  18. Mute mumble channels KEYS. SL ears exploding.
  19. Insurgency: Arresting
  20. Weapon sway
  21. Je besoin un medecin???
  22. tank stress test map.
  23. Strange Soldier Animations
  24. Repair station in heli's?
  25. English-spanish
  26. PR mumble speech effect suggestion (#2?)
  27. Grenades and aiming them
  28. Rally's too close to fobs.
  29. Project Reality: 2142
  30. Splitting PR BF2
  31. PR Server 1.1 suggestion
  32. Vehicle Warfare for Sbeneh Outskirts
  33. Airfield proximity - 16x16km Falklands style
  34. RPG-7V2 optic woes and tutorial
  35. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  36. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  37. AAS Flag Resources
  38. Humanitarian Missions
  39. Making enemy lasers less visible
  40. "Charge" Bayonet/Knife functionality
  41. Assistant gunner kit
  42. Bring the Low video settings back
  43. Pavlovsk Bay Insurgency layout
  44. Khamisiyah Insurgency Layer
  45. Ramiel US weapons
  46. Chechen war maps?
  47. Insurgency Layer for Beruit?
  48. Arresting a Wounded Soldier
  49. Supply icon like vehicle.
  50. Placment animation sequence changes
  51. [Suggestion] Project Reality Launcher Information
  52. Remove the mortar fire mission system
  53. Insergent Supply/Construction System
  54. More commander assets and better commander gameplay
  55. Give transport trucks the ability of carrying one small crate
  56. Sugestion for Vehicles Pattern
  57. syrian war map?
  58. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  59. Medic kit rework
  60. Remove stamina penalty for jumping.
  61. Squad to Squad mumble Radio Filter
  62. Mumble Beep & Squelch
  63. To prevent mine teamkills
  64. More vehicle slots from 8 to 10
  65. Set map targets in armour
  66. IED tweaks
  67. Ability to choose whether bury an IED or not
  68. 100 players on one server - too many
  69. No Dynamic cloud in kashan
  70. Not having to hold the crouch button?
  71. about Chinese voice
  72. a, SMALL, problem with the USMC's M249
  73. Tank control
  74. Mumble in 1.0
  75. Preventing Limited Kit Lone-Wolfing
  76. Real insurgent objectives.
  77. Required Spotter kit to request sniper kit
  78. Add Indicators to claymores/detiation items
  79. 1.0 Helo Wheel Lock
  80. Remove supression effect
  81. Add caches ARF can use on Ramiel AAS
  82. Vehicle zoom mouse sensitivity
  83. Display map layout ingame
  84. Extra room in wehicles?
  85. Super Frelon for the French?
  86. Small flags, spraypaint for marking IEDs?
  87. New Game Mode: Rebellion suppress
  88. Increase healing time
  89. Landingpad for Helicopter
  90. New Map Suggestion - Najaf, Iraq
  91. Two seat PRbot suggestion
  92. 20 Ticket Skirmish Map (Server Starter Map)
  93. Slow Down Vehicles (M1114 practical example with sources)
  94. AAS 64 - INS
  95. Attack Helicopters Gunner Camera
  96. New Game Mode- Special Forces
  97. ROE for vehicles in insurgency possibly?
  98. Different first person view for weapons
  99. New IED aid for Sappers
  100. Add to M113 with crates Mec Forces in Jabal
  101. Removing insurgent main bases
  102. Armored Vehicle Engine Warm-Up Time
  103. British JACKAL and MASTIFF vehicles?
  104. 2 new vehicles
  105. Pr 1.0 download size
  106. Fast-roping
  107. BLUFOR Civilians
  108. Keep King of the hill and toy soldiers in PR!
  109. stop taking damage if bail out of moving boat
  110. What if kits were worth tickets too?
  111. Valuable Asset Recovery Gameplay?
  112. More patches for crewman and pilot for survivalbility.
  113. Vehicle Repair/Rearm Mechanics Are Backwards
  114. FOB Required Crates Overhaul
  115. British troops as another faction for kokan?
  116. Buildable sandbags
  117. A way for Medics to tell if someone is definitely dead
  118. More US servers
  119. Can PR stay a game ?
  120. Add Magazine Ammo Count
  121. Reduce the commander marker delay
  122. Adding medic to Insurgents on skirmish layers
  123. Fully Destructible Environment Proof-of-concept video
  124. A10 Warthog Sounds
  125. UAV with compass rose
  126. Pilots as passangers
  127. Pimping TEST AIRFIELD
  128. Knives for pilot kits?
  129. Staging Area Icon
  130. space for server rules
  131. Insurgent milita deployable: Burning tires
  132. More ALT layers?
  133. Irongator
  134. Collaborator ROE
  135. Suggestions
  136. Vehicle icons
  137. Suggestion for the helicopters
  138. G 36 Reflex sights
  139. New guns for boats
  140. Turn engine off on vehicles
  141. Clear, Secure, Control.
  142. Unrealistic IDF weapon loadouts
  143. Increase deployable SPG turn rate
  144. Trash Pile for Sappers
  145. Briefing time for AAS maps
  146. AAS flag delay
  147. New Artillery Area Attack
  148. ArmA 2 Style Map Grid
  149. Setting for Server to allow/forbidd FOBs/Assets in DoD
  150. Drowning
  151. Revision of reinforcement ticket system
  152. Razor Wire Extension
  153. Disarming command detonated IEDs with a wrench
  154. Chinook deboarding "animation" ?
  155. Vehicle - Synchronize aircraft throttle
  156. New VIP Gamemode makeover using current maps
  157. What a weapon cache explosion should look and sound like
  158. server auto-populate
  159. Reintroduce the uavs circular motion.
  160. Livestream PR
  161. Zooming in vehicles.
  162. Different types of IED's and countermeasures
  163. Yet Another Convoy Mode
  164. Remove name tags?
  165. [PR:V] Vietcong INS
  166. waypoint markers for each squad
  167. lower ticket count
  168. Run speed according to gear.
  169. 'Tactical' HMG (no 'bunker', larger FOF)
  170. civilian spawn innocent
  171. Add a Fools Road 32 layer
  172. ADVs on Iron Ealge
  173. [Concept] More Technicals
  174. Increase PG-9 damage against helicopters.
  175. supply requests and markers
  176. Increase .50 Cal Humvee and Land Rover seats to six.
  177. Commander deployed JDAM
  178. Higher ticket count for certain kits?
  179. PRSPY Suggestion - Coop Side
  180. Replace handheld weapon overheating sound with barrel change sound
  181. Remove/Tweak collision damage to armor
  182. Remove ticket penalty for Vehicles
  183. About insurgents and fox holes
  184. Reflexsight
  185. Idea, Experimental AAS/twist
  186. Transport + ammo techi, insurgent driver kit
  187. FOB's vs. Ninjas - Modifications to FOB system
  188. Mark Crate Location on Maps
  189. Change the Insurgent faction to Kit Request
  190. Unique FOBs For Each Faction
  191. Overhaul to Collaborator<->Insurgency Gameplay
  192. Non colecting data releases
  193. Mobile Command and Control - For Commander
  194. Suppression effect for armoured vehicles
  195. FOB - in presence of armored vehicle
  196. Logic Truck RTB/Respawn Option
  197. Insurgency Breakdown and Alteration
  198. Remove Firebase explosion animation.
  199. Porting PR to Bf2142
  200. Modify Mortar -> Firebase Damage System
  201. IED Pressure Plated - Metal Detectors (detecting IED's)
  202. Replace Kill by Ticket Loss Counter
  203. Make techies unable to be single manned.
  204. Vehicles placing Mapmarkers
  205. [effect] Lazy walking while B+W
  206. Medic kit dynamics
  207. Decrease hideout building distance to 125m.
  208. Add a horn to the Civilian Car.
  209. Fire extinguishers?
  210. Increasing RHIB mass.
  211. Improved weapon cache markers for the Insurgents
  212. Refreshing the FOB System/Commander AVRE.
  213. Alternative Insurgency
  214. PLA and RU Paratrooper Variants
  215. More Weapon Slots?
  216. Suggestions Management Team
  217. Give APCs/Tank Crews ability to spot
  218. No rendering behind objects blocking line of sight
  219. Map Audit Project: Boosted Player Count (BPC) Layers
  220. Add top to the fox hole.
  221. Ability to re-arm in vehicles that have ammunition.
  222. Sniper kit suggestion
  223. Let us improve PR, Devs.
  224. Light Vehicle Engine out after 50% damage.
  225. Increase Technical .50 deviation.
  226. Hybrid Flag/Cache
  227. New trenches.
  228. IDF Restrainers and Hamas Civilians
  229. Commander, Squadleader Kit requests
  230. 128 Player - List of General Ideas.
  231. FLIR Hotkey
  232. Light area attack suggestion!
  233. Project reality Survival
  234. Aircraft overhaul!
  235. When getting out of an APC, increase the kit request time.
  236. Progress Bar for FOB Building
  237. Cap the number of times a player can "give up"
  238. US Ticket Bleed on OP Barracuda
  239. Capping objectives by SQ
  240. Mixing it up on Insurgency
  241. Alternate Insurgency mode idea.
  242. Incendiary capabilities
  243. Angle options for attack helo rocket pods
  244. Micro UAV
  245. Markers for Planes
  246. Stand still animations and You
  247. A new insurgent kit...
  248. Replace Taliban/Hamas Spawning With Iraqi System
  249. Remove Kiowa Camera hitpoint
  250. Knifing ropes