PDA

View Full Version : PR:BF2 Suggestions


Pages : [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. Bring back LGBs for A-10
  2. Mortar airburst smoke rounds
  3. Increase T-62 reverse speed
  4. Change "Num 0" Key on Mumble
  5. A small improvement to our beloved Logi truck
  6. Updating Armies.
  7. Add new Useful radio chat "RTB" when in any assets
  8. Warrior upgrade
  9. Bring back 20 mins respawn for heavy assets
  10. Flat Map - Villages around Flags
  11. Increase AAS ticket count. Rounds ending too fast?
  12. Played with:
  13. Opinion about resources,realism,teamwork in pr
  14. Mobile mortars
  15. Change Default Keybind for Vehicle Secondary Fire
  16. Updated Mumble Features?
  17. Make the MMG only require 3 squad members
  18. Why isn't there a infantry suicide bomber kit for taliban type forces?
  19. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  20. PRLauncher: Simple Option to change e-mail and password
  21. Mute mumble channels KEYS. SL ears exploding.
  22. Insurgency: Arresting
  23. Weapon sway
  24. Je besoin un medecin???
  25. tank stress test map.
  26. Strange Soldier Animations
  27. Repair station in heli's?
  28. English-spanish
  29. PR mumble speech effect suggestion (#2?)
  30. Grenades and aiming them
  31. Rally's too close to fobs.
  32. Project Reality: 2142
  33. Splitting PR BF2
  34. PR Server 1.1 suggestion
  35. Vehicle Warfare for Sbeneh Outskirts
  36. Airfield proximity - 16x16km Falklands style
  37. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  38. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  39. AAS Flag Resources
  40. Humanitarian Missions
  41. Making enemy lasers less visible
  42. "Charge" Bayonet/Knife functionality
  43. Assistant gunner kit
  44. Bring the Low video settings back
  45. Pavlovsk Bay Insurgency layout
  46. Khamisiyah Insurgency Layer
  47. Ramiel US weapons
  48. Chechen war maps?
  49. Insurgency Layer for Beruit?
  50. Arresting a Wounded Soldier
  51. Supply icon like vehicle.
  52. Placment animation sequence changes
  53. [Suggestion] Project Reality Launcher Information
  54. Remove the mortar fire mission system
  55. Insergent Supply/Construction System
  56. More commander assets and better commander gameplay
  57. Give transport trucks the ability of carrying one small crate
  58. Sugestion for Vehicles Pattern
  59. syrian war map?
  60. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  61. Medic kit rework
  62. Remove stamina penalty for jumping.
  63. Squad to Squad mumble Radio Filter
  64. Mumble Beep & Squelch
  65. To prevent mine teamkills
  66. More vehicle slots from 8 to 10
  67. Set map targets in armour
  68. IED tweaks
  69. Ability to choose whether bury an IED or not
  70. 100 players on one server - too many
  71. No Dynamic cloud in kashan
  72. Not having to hold the crouch button?
  73. about Chinese voice
  74. a, SMALL, problem with the USMC's M249
  75. Tank control
  76. Mumble in 1.0
  77. Preventing Limited Kit Lone-Wolfing
  78. Real insurgent objectives.
  79. Required Spotter kit to request sniper kit
  80. Add Indicators to claymores/detiation items
  81. 1.0 Helo Wheel Lock
  82. Remove supression effect
  83. Add caches ARF can use on Ramiel AAS
  84. Vehicle zoom mouse sensitivity
  85. Display map layout ingame
  86. Extra room in wehicles?
  87. Super Frelon for the French?
  88. Small flags, spraypaint for marking IEDs?
  89. New Game Mode: Rebellion suppress
  90. Increase healing time
  91. Landingpad for Helicopter
  92. New Map Suggestion - Najaf, Iraq
  93. Two seat PRbot suggestion
  94. 20 Ticket Skirmish Map (Server Starter Map)
  95. Slow Down Vehicles (M1114 practical example with sources)
  96. AAS 64 - INS
  97. Attack Helicopters Gunner Camera
  98. New Game Mode- Special Forces
  99. ROE for vehicles in insurgency possibly?
  100. Different first person view for weapons
  101. New IED aid for Sappers
  102. Add to M113 with crates Mec Forces in Jabal
  103. Removing insurgent main bases
  104. Armored Vehicle Engine Warm-Up Time
  105. British JACKAL and MASTIFF vehicles?
  106. 2 new vehicles
  107. Pr 1.0 download size
  108. Fast-roping
  109. BLUFOR Civilians
  110. Keep King of the hill and toy soldiers in PR!
  111. stop taking damage if bail out of moving boat
  112. What if kits were worth tickets too?
  113. Valuable Asset Recovery Gameplay?
  114. More patches for crewman and pilot for survivalbility.
  115. Vehicle Repair/Rearm Mechanics Are Backwards
  116. FOB Required Crates Overhaul
  117. British troops as another faction for kokan?
  118. Buildable sandbags
  119. A way for Medics to tell if someone is definitely dead
  120. More US servers
  121. Can PR stay a game ?
  122. Add Magazine Ammo Count
  123. Reduce the commander marker delay
  124. Adding medic to Insurgents on skirmish layers
  125. Fully Destructible Environment Proof-of-concept video
  126. A10 Warthog Sounds
  127. UAV with compass rose
  128. Pilots as passangers
  129. Pimping TEST AIRFIELD
  130. Knives for pilot kits?
  131. Staging Area Icon
  132. space for server rules
  133. Insurgent milita deployable: Burning tires
  134. More ALT layers?
  135. Irongator
  136. Collaborator ROE
  137. Suggestions
  138. Vehicle icons
  139. Suggestion for the helicopters
  140. G 36 Reflex sights
  141. New guns for boats
  142. Turn engine off on vehicles
  143. Clear, Secure, Control.
  144. Unrealistic IDF weapon loadouts
  145. Increase deployable SPG turn rate
  146. Trash Pile for Sappers
  147. Briefing time for AAS maps
  148. AAS flag delay
  149. New Artillery Area Attack
  150. ArmA 2 Style Map Grid
  151. Setting for Server to allow/forbidd FOBs/Assets in DoD
  152. Drowning
  153. Revision of reinforcement ticket system
  154. Razor Wire Extension
  155. Disarming command detonated IEDs with a wrench
  156. Chinook deboarding "animation" ?
  157. Vehicle - Synchronize aircraft throttle
  158. New VIP Gamemode makeover using current maps
  159. What a weapon cache explosion should look and sound like
  160. server auto-populate
  161. Reintroduce the uavs circular motion.
  162. Livestream PR
  163. Zooming in vehicles.
  164. Different types of IED's and countermeasures
  165. Yet Another Convoy Mode
  166. Remove name tags?
  167. [PR:V] Vietcong INS
  168. waypoint markers for each squad
  169. lower ticket count
  170. Run speed according to gear.
  171. 'Tactical' HMG (no 'bunker', larger FOF)
  172. civilian spawn innocent
  173. Add a Fools Road 32 layer
  174. ADVs on Iron Ealge
  175. [Concept] More Technicals
  176. Increase PG-9 damage against helicopters.
  177. supply requests and markers
  178. Increase .50 Cal Humvee and Land Rover seats to six.
  179. Commander deployed JDAM
  180. Higher ticket count for certain kits?
  181. PRSPY Suggestion - Coop Side
  182. Replace handheld weapon overheating sound with barrel change sound
  183. Remove/Tweak collision damage to armor
  184. Remove ticket penalty for Vehicles
  185. About insurgents and fox holes
  186. Reflexsight
  187. Idea, Experimental AAS/twist
  188. Transport + ammo techi, insurgent driver kit
  189. FOB's vs. Ninjas - Modifications to FOB system
  190. Mark Crate Location on Maps
  191. Change the Insurgent faction to Kit Request
  192. Unique FOBs For Each Faction
  193. Overhaul to Collaborator<->Insurgency Gameplay
  194. Non colecting data releases
  195. Mobile Command and Control - For Commander
  196. Suppression effect for armoured vehicles
  197. FOB - in presence of armored vehicle
  198. Logic Truck RTB/Respawn Option
  199. Insurgency Breakdown and Alteration
  200. Remove Firebase explosion animation.
  201. Porting PR to Bf2142
  202. Modify Mortar -> Firebase Damage System
  203. IED Pressure Plated - Metal Detectors (detecting IED's)
  204. Replace Kill by Ticket Loss Counter
  205. Make techies unable to be single manned.
  206. Vehicles placing Mapmarkers
  207. [effect] Lazy walking while B+W
  208. Medic kit dynamics
  209. Decrease hideout building distance to 125m.
  210. Add a horn to the Civilian Car.
  211. Fire extinguishers?
  212. Increasing RHIB mass.
  213. Improved weapon cache markers for the Insurgents
  214. Refreshing the FOB System/Commander AVRE.
  215. Alternative Insurgency
  216. PLA and RU Paratrooper Variants
  217. More Weapon Slots?
  218. Suggestions Management Team
  219. Give APCs/Tank Crews ability to spot
  220. No rendering behind objects blocking line of sight
  221. Map Audit Project: Boosted Player Count (BPC) Layers
  222. Add top to the fox hole.
  223. Ability to re-arm in vehicles that have ammunition.
  224. Sniper kit suggestion
  225. Let us improve PR, Devs.
  226. Light Vehicle Engine out after 50% damage.
  227. Increase Technical .50 deviation.
  228. Hybrid Flag/Cache
  229. New trenches.
  230. IDF Restrainers and Hamas Civilians
  231. Commander, Squadleader Kit requests
  232. 128 Player - List of General Ideas.
  233. FLIR Hotkey
  234. Light area attack suggestion!
  235. Project reality Survival
  236. Aircraft overhaul!
  237. When getting out of an APC, increase the kit request time.
  238. Progress Bar for FOB Building
  239. Cap the number of times a player can "give up"
  240. US Ticket Bleed on OP Barracuda
  241. Capping objectives by SQ
  242. Mixing it up on Insurgency
  243. Alternate Insurgency mode idea.
  244. Incendiary capabilities
  245. Angle options for attack helo rocket pods
  246. Micro UAV
  247. Markers for Planes
  248. Stand still animations and You
  249. A new insurgent kit...
  250. Replace Taliban/Hamas Spawning With Iraqi System