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View Full Version : PR:BF2 Suggestions


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  1. Script to set next map even after server crashes
  2. 4K Resolution
  3. Transport helicopters: Repair station
  4. weapons skins
  5. Test suggestion please ignore
  6. Third person camera
  7. i have no friends, make some
  8. Ability to quickscope
  9. CAS in insurgency
  10. Include SAS
  11. Ingame Veteran Recognization
  12. dropping grenades into tank hatches
  13. greenland fraction
  14. Pr Is Not Real
  15. FPS (frams per second)
  16. Cool car music??
  17. Implement HD UI
  18. game over on the last lost flag
  19. Decrease T-62 reload time
  20. Bring back LGBs for A-10
  21. Mortar airburst smoke rounds
  22. Increase T-62 reverse speed
  23. Change "Num 0" Key on Mumble
  24. A small improvement to our beloved Logi truck
  25. Updating Armies.
  26. Add new Useful radio chat "RTB" when in any assets
  27. Warrior upgrade
  28. Bring back 20 mins respawn for heavy assets
  29. Flat Map - Villages around Flags
  30. Increase AAS ticket count. Rounds ending too fast?
  31. Played with:
  32. Opinion about resources,realism,teamwork in pr
  33. Mobile mortars
  34. Change Default Keybind for Vehicle Secondary Fire
  35. Updated Mumble Features?
  36. Make the MMG only require 3 squad members
  37. Why isn't there a infantry suicide bomber kit for taliban type forces?
  38. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  39. PRLauncher: Simple Option to change e-mail and password
  40. Mute mumble channels KEYS. SL ears exploding.
  41. Insurgency: Arresting
  42. Weapon sway
  43. Je besoin un medecin???
  44. tank stress test map.
  45. Strange Soldier Animations
  46. Repair station in heli's?
  47. English-spanish
  48. PR mumble speech effect suggestion (#2?)
  49. Grenades and aiming them
  50. Rally's too close to fobs.
  51. Project Reality: 2142
  52. Splitting PR BF2
  53. PR Server 1.1 suggestion
  54. Vehicle Warfare for Sbeneh Outskirts
  55. Airfield proximity - 16x16km Falklands style
  56. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  57. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  58. AAS Flag Resources
  59. Humanitarian Missions
  60. Making enemy lasers less visible
  61. "Charge" Bayonet/Knife functionality
  62. Assistant gunner kit
  63. Bring the Low video settings back
  64. Pavlovsk Bay Insurgency layout
  65. Khamisiyah Insurgency Layer
  66. Ramiel US weapons
  67. Chechen war maps?
  68. Insurgency Layer for Beruit?
  69. Arresting a Wounded Soldier
  70. Supply icon like vehicle.
  71. Placment animation sequence changes
  72. [Suggestion] Project Reality Launcher Information
  73. Remove the mortar fire mission system
  74. Insergent Supply/Construction System
  75. More commander assets and better commander gameplay
  76. Give transport trucks the ability of carrying one small crate
  77. Sugestion for Vehicles Pattern
  78. syrian war map?
  79. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  80. Medic kit rework
  81. Remove stamina penalty for jumping.
  82. Squad to Squad mumble Radio Filter
  83. Mumble Beep & Squelch
  84. To prevent mine teamkills
  85. More vehicle slots from 8 to 10
  86. Set map targets in armour
  87. IED tweaks
  88. Ability to choose whether bury an IED or not
  89. 100 players on one server - too many
  90. No Dynamic cloud in kashan
  91. Not having to hold the crouch button?
  92. about Chinese voice
  93. a, SMALL, problem with the USMC's M249
  94. Tank control
  95. Mumble in 1.0
  96. Preventing Limited Kit Lone-Wolfing
  97. Real insurgent objectives.
  98. Required Spotter kit to request sniper kit
  99. Add Indicators to claymores/detiation items
  100. 1.0 Helo Wheel Lock
  101. Remove supression effect
  102. Add caches ARF can use on Ramiel AAS
  103. Vehicle zoom mouse sensitivity
  104. Display map layout ingame
  105. Extra room in wehicles?
  106. Super Frelon for the French?
  107. Small flags, spraypaint for marking IEDs?
  108. New Game Mode: Rebellion suppress
  109. Increase healing time
  110. Landingpad for Helicopter
  111. New Map Suggestion - Najaf, Iraq
  112. Two seat PRbot suggestion
  113. 20 Ticket Skirmish Map (Server Starter Map)
  114. Slow Down Vehicles (M1114 practical example with sources)
  115. AAS 64 - INS
  116. Attack Helicopters Gunner Camera
  117. New Game Mode- Special Forces
  118. ROE for vehicles in insurgency possibly?
  119. Different first person view for weapons
  120. New IED aid for Sappers
  121. Add to M113 with crates Mec Forces in Jabal
  122. Removing insurgent main bases
  123. Armored Vehicle Engine Warm-Up Time
  124. British JACKAL and MASTIFF vehicles?
  125. 2 new vehicles
  126. Pr 1.0 download size
  127. Fast-roping
  128. BLUFOR Civilians
  129. Keep King of the hill and toy soldiers in PR!
  130. stop taking damage if bail out of moving boat
  131. What if kits were worth tickets too?
  132. Valuable Asset Recovery Gameplay?
  133. More patches for crewman and pilot for survivalbility.
  134. Vehicle Repair/Rearm Mechanics Are Backwards
  135. FOB Required Crates Overhaul
  136. British troops as another faction for kokan?
  137. Buildable sandbags
  138. A way for Medics to tell if someone is definitely dead
  139. More US servers
  140. Can PR stay a game ?
  141. Add Magazine Ammo Count
  142. Reduce the commander marker delay
  143. Adding medic to Insurgents on skirmish layers
  144. Fully Destructible Environment Proof-of-concept video
  145. A10 Warthog Sounds
  146. UAV with compass rose
  147. Pilots as passangers
  148. Pimping TEST AIRFIELD
  149. Knives for pilot kits?
  150. Staging Area Icon
  151. space for server rules
  152. Insurgent milita deployable: Burning tires
  153. More ALT layers?
  154. Irongator
  155. Collaborator ROE
  156. Suggestions
  157. Vehicle icons
  158. Suggestion for the helicopters
  159. G 36 Reflex sights
  160. New guns for boats
  161. Turn engine off on vehicles
  162. Clear, Secure, Control.
  163. Unrealistic IDF weapon loadouts
  164. Increase deployable SPG turn rate
  165. Trash Pile for Sappers
  166. Briefing time for AAS maps
  167. AAS flag delay
  168. New Artillery Area Attack
  169. ArmA 2 Style Map Grid
  170. Setting for Server to allow/forbidd FOBs/Assets in DoD
  171. Drowning
  172. Revision of reinforcement ticket system
  173. Razor Wire Extension
  174. Disarming command detonated IEDs with a wrench
  175. Chinook deboarding "animation" ?
  176. Vehicle - Synchronize aircraft throttle
  177. New VIP Gamemode makeover using current maps
  178. What a weapon cache explosion should look and sound like
  179. server auto-populate
  180. Reintroduce the uavs circular motion.
  181. Livestream PR
  182. Zooming in vehicles.
  183. Different types of IED's and countermeasures
  184. Yet Another Convoy Mode
  185. Remove name tags?
  186. [PR:V] Vietcong INS
  187. waypoint markers for each squad
  188. lower ticket count
  189. Run speed according to gear.
  190. 'Tactical' HMG (no 'bunker', larger FOF)
  191. civilian spawn innocent
  192. Add a Fools Road 32 layer
  193. ADVs on Iron Ealge
  194. [Concept] More Technicals
  195. Increase PG-9 damage against helicopters.
  196. supply requests and markers
  197. Increase .50 Cal Humvee and Land Rover seats to six.
  198. Commander deployed JDAM
  199. Higher ticket count for certain kits?
  200. PRSPY Suggestion - Coop Side
  201. Replace handheld weapon overheating sound with barrel change sound
  202. Remove/Tweak collision damage to armor
  203. Remove ticket penalty for Vehicles
  204. About insurgents and fox holes
  205. Reflexsight
  206. Idea, Experimental AAS/twist
  207. Transport + ammo techi, insurgent driver kit
  208. FOB's vs. Ninjas - Modifications to FOB system
  209. Mark Crate Location on Maps
  210. Change the Insurgent faction to Kit Request
  211. Unique FOBs For Each Faction
  212. Overhaul to Collaborator<->Insurgency Gameplay
  213. Non colecting data releases
  214. Mobile Command and Control - For Commander
  215. Suppression effect for armoured vehicles
  216. FOB - in presence of armored vehicle
  217. Logic Truck RTB/Respawn Option
  218. Insurgency Breakdown and Alteration
  219. Remove Firebase explosion animation.
  220. Porting PR to Bf2142
  221. Modify Mortar -> Firebase Damage System
  222. IED Pressure Plated - Metal Detectors (detecting IED's)
  223. Replace Kill by Ticket Loss Counter
  224. Make techies unable to be single manned.
  225. Vehicles placing Mapmarkers
  226. [effect] Lazy walking while B+W
  227. Medic kit dynamics
  228. Decrease hideout building distance to 125m.
  229. Add a horn to the Civilian Car.
  230. Fire extinguishers?
  231. Increasing RHIB mass.
  232. Improved weapon cache markers for the Insurgents
  233. Refreshing the FOB System/Commander AVRE.
  234. Alternative Insurgency
  235. PLA and RU Paratrooper Variants
  236. More Weapon Slots?
  237. Suggestions Management Team
  238. Give APCs/Tank Crews ability to spot
  239. No rendering behind objects blocking line of sight
  240. Map Audit Project: Boosted Player Count (BPC) Layers
  241. Add top to the fox hole.
  242. Ability to re-arm in vehicles that have ammunition.
  243. Sniper kit suggestion
  244. Let us improve PR, Devs.
  245. Light Vehicle Engine out after 50% damage.
  246. Increase Technical .50 deviation.
  247. Hybrid Flag/Cache
  248. New trenches.
  249. IDF Restrainers and Hamas Civilians
  250. Commander, Squadleader Kit requests