PDA

View Full Version : PR:BF2 Suggestions


Pages : [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. New ambient lightmap for some maps
  2. Vehicle startup delay
  3. Add a shorter time to live on commonly abandoned vehicles
  4. Raise squad max of engineers to 2 instead of 1
  5. Background wind sound for Fallujah West
  6. vBF2 Nanjing
  7. Capping a neutral flag at the start of a game should give tickets.
  8. Possible workaround for ammo bag problems
  9. Remove bloody screen when injured
  10. Transport helicopters rope system for infantry units
  11. INS post 1.0
  12. Change the background image on the top banner of the forums
  13. Some Improvements to PR BF2 Manual
  14. PR:Mumble Radio Filter?
  15. Overhaul on the Spawn System
  16. Improve AT again
  17. reduce effects volume when piloting aircraft
  18. Radar mode off in some aav's
  19. Script to set next map even after server crashes
  20. 4K Resolution
  21. Transport helicopters: Repair station
  22. weapons skins
  23. Test suggestion please ignore
  24. Third person camera
  25. i have no friends, make some
  26. Ability to quickscope
  27. CAS in insurgency
  28. Include SAS
  29. Ingame Veteran Recognization
  30. dropping grenades into tank hatches
  31. greenland fraction
  32. Pr Is Not Real
  33. FPS (frams per second)
  34. Cool car music??
  35. Implement HD UI
  36. game over on the last lost flag
  37. Decrease T-62 reload time
  38. Bring back LGBs for A-10
  39. Mortar airburst smoke rounds
  40. Increase T-62 reverse speed
  41. Change "Num 0" Key on Mumble
  42. A small improvement to our beloved Logi truck
  43. Updating Armies.
  44. Add new Useful radio chat "RTB" when in any assets
  45. Warrior upgrade
  46. Bring back 20 mins respawn for heavy assets
  47. Flat Map - Villages around Flags
  48. Increase AAS ticket count. Rounds ending too fast?
  49. Played with:
  50. Opinion about resources,realism,teamwork in pr
  51. Mobile mortars
  52. Change Default Keybind for Vehicle Secondary Fire
  53. Updated Mumble Features?
  54. Make the MMG only require 3 squad members
  55. Why isn't there a infantry suicide bomber kit for taliban type forces?
  56. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  57. PRLauncher: Simple Option to change e-mail and password
  58. Mute mumble channels KEYS. SL ears exploding.
  59. Insurgency: Arresting
  60. Weapon sway
  61. Je besoin un medecin???
  62. tank stress test map.
  63. Strange Soldier Animations
  64. Repair station in heli's?
  65. English-spanish
  66. PR mumble speech effect suggestion (#2?)
  67. Grenades and aiming them
  68. Rally's too close to fobs.
  69. Project Reality: 2142
  70. Splitting PR BF2
  71. PR Server 1.1 suggestion
  72. Vehicle Warfare for Sbeneh Outskirts
  73. Airfield proximity - 16x16km Falklands style
  74. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  75. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  76. AAS Flag Resources
  77. Humanitarian Missions
  78. Making enemy lasers less visible
  79. "Charge" Bayonet/Knife functionality
  80. Assistant gunner kit
  81. Bring the Low video settings back
  82. Pavlovsk Bay Insurgency layout
  83. Khamisiyah Insurgency Layer
  84. Ramiel US weapons
  85. Chechen war maps?
  86. Insurgency Layer for Beruit?
  87. Arresting a Wounded Soldier
  88. Supply icon like vehicle.
  89. Placment animation sequence changes
  90. [Suggestion] Project Reality Launcher Information
  91. Remove the mortar fire mission system
  92. Insergent Supply/Construction System
  93. More commander assets and better commander gameplay
  94. Give transport trucks the ability of carrying one small crate
  95. Sugestion for Vehicles Pattern
  96. syrian war map?
  97. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  98. Medic kit rework
  99. Remove stamina penalty for jumping.
  100. Squad to Squad mumble Radio Filter
  101. Mumble Beep & Squelch
  102. To prevent mine teamkills
  103. More vehicle slots from 8 to 10
  104. Set map targets in armour
  105. IED tweaks
  106. Ability to choose whether bury an IED or not
  107. 100 players on one server - too many
  108. No Dynamic cloud in kashan
  109. Not having to hold the crouch button?
  110. about Chinese voice
  111. a, SMALL, problem with the USMC's M249
  112. Tank control
  113. Mumble in 1.0
  114. Preventing Limited Kit Lone-Wolfing
  115. Real insurgent objectives.
  116. Required Spotter kit to request sniper kit
  117. Add Indicators to claymores/detiation items
  118. 1.0 Helo Wheel Lock
  119. Remove supression effect
  120. Add caches ARF can use on Ramiel AAS
  121. Vehicle zoom mouse sensitivity
  122. Display map layout ingame
  123. Extra room in wehicles?
  124. Super Frelon for the French?
  125. Small flags, spraypaint for marking IEDs?
  126. New Game Mode: Rebellion suppress
  127. Increase healing time
  128. Landingpad for Helicopter
  129. New Map Suggestion - Najaf, Iraq
  130. Two seat PRbot suggestion
  131. 20 Ticket Skirmish Map (Server Starter Map)
  132. Slow Down Vehicles (M1114 practical example with sources)
  133. AAS 64 - INS
  134. Attack Helicopters Gunner Camera
  135. New Game Mode- Special Forces
  136. ROE for vehicles in insurgency possibly?
  137. Different first person view for weapons
  138. New IED aid for Sappers
  139. Add to M113 with crates Mec Forces in Jabal
  140. Removing insurgent main bases
  141. Armored Vehicle Engine Warm-Up Time
  142. British JACKAL and MASTIFF vehicles?
  143. 2 new vehicles
  144. Pr 1.0 download size
  145. Fast-roping
  146. BLUFOR Civilians
  147. Keep King of the hill and toy soldiers in PR!
  148. stop taking damage if bail out of moving boat
  149. What if kits were worth tickets too?
  150. Valuable Asset Recovery Gameplay?
  151. More patches for crewman and pilot for survivalbility.
  152. Vehicle Repair/Rearm Mechanics Are Backwards
  153. FOB Required Crates Overhaul
  154. British troops as another faction for kokan?
  155. Buildable sandbags
  156. A way for Medics to tell if someone is definitely dead
  157. More US servers
  158. Can PR stay a game ?
  159. Add Magazine Ammo Count
  160. Reduce the commander marker delay
  161. Adding medic to Insurgents on skirmish layers
  162. Fully Destructible Environment Proof-of-concept video
  163. A10 Warthog Sounds
  164. UAV with compass rose
  165. Pilots as passangers
  166. Pimping TEST AIRFIELD
  167. Knives for pilot kits?
  168. Staging Area Icon
  169. space for server rules
  170. Insurgent milita deployable: Burning tires
  171. More ALT layers?
  172. Irongator
  173. Collaborator ROE
  174. Suggestions
  175. Vehicle icons
  176. Suggestion for the helicopters
  177. G 36 Reflex sights
  178. New guns for boats
  179. Turn engine off on vehicles
  180. Clear, Secure, Control.
  181. Unrealistic IDF weapon loadouts
  182. Increase deployable SPG turn rate
  183. Trash Pile for Sappers
  184. Briefing time for AAS maps
  185. AAS flag delay
  186. New Artillery Area Attack
  187. ArmA 2 Style Map Grid
  188. Setting for Server to allow/forbidd FOBs/Assets in DoD
  189. Drowning
  190. Revision of reinforcement ticket system
  191. Razor Wire Extension
  192. Disarming command detonated IEDs with a wrench
  193. Chinook deboarding "animation" ?
  194. Vehicle - Synchronize aircraft throttle
  195. New VIP Gamemode makeover using current maps
  196. What a weapon cache explosion should look and sound like
  197. server auto-populate
  198. Reintroduce the uavs circular motion.
  199. Livestream PR
  200. Zooming in vehicles.
  201. Different types of IED's and countermeasures
  202. Yet Another Convoy Mode
  203. Remove name tags?
  204. [PR:V] Vietcong INS
  205. waypoint markers for each squad
  206. lower ticket count
  207. Run speed according to gear.
  208. 'Tactical' HMG (no 'bunker', larger FOF)
  209. civilian spawn innocent
  210. Add a Fools Road 32 layer
  211. ADVs on Iron Ealge
  212. [Concept] More Technicals
  213. Increase PG-9 damage against helicopters.
  214. supply requests and markers
  215. Increase .50 Cal Humvee and Land Rover seats to six.
  216. Commander deployed JDAM
  217. Higher ticket count for certain kits?
  218. PRSPY Suggestion - Coop Side
  219. Replace handheld weapon overheating sound with barrel change sound
  220. Remove/Tweak collision damage to armor
  221. Remove ticket penalty for Vehicles
  222. About insurgents and fox holes
  223. Reflexsight
  224. Idea, Experimental AAS/twist
  225. Transport + ammo techi, insurgent driver kit
  226. FOB's vs. Ninjas - Modifications to FOB system
  227. Mark Crate Location on Maps
  228. Change the Insurgent faction to Kit Request
  229. Unique FOBs For Each Faction
  230. Overhaul to Collaborator<->Insurgency Gameplay
  231. Non colecting data releases
  232. Mobile Command and Control - For Commander
  233. Suppression effect for armoured vehicles
  234. FOB - in presence of armored vehicle
  235. Logic Truck RTB/Respawn Option
  236. Insurgency Breakdown and Alteration
  237. Remove Firebase explosion animation.
  238. Porting PR to Bf2142
  239. Modify Mortar -> Firebase Damage System
  240. IED Pressure Plated - Metal Detectors (detecting IED's)
  241. Replace Kill by Ticket Loss Counter
  242. Make techies unable to be single manned.
  243. Vehicles placing Mapmarkers
  244. [effect] Lazy walking while B+W
  245. Medic kit dynamics
  246. Decrease hideout building distance to 125m.
  247. Add a horn to the Civilian Car.
  248. Fire extinguishers?
  249. Increasing RHIB mass.
  250. Improved weapon cache markers for the Insurgents