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View Full Version : PR:BF2 Suggestions


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  1. Emplacement icons
  2. Skirmish Large
  3. cooking the grenade
  4. FAST ROPES WE NEED IT
  5. Manual download for every patches?
  6. Vulcan Bomber for the Falklands
  7. PR: radio operators?
  8. Make PR rounds longer
  9. Ability to fire handhelds from bike.
  10. Project Reality Fighter Jet Pilot Kit?
  11. Let's look at vehicles that should and should not require crewman kit.
  12. Hide (or delay) scoreboard
  13. New skysettings for some maps
  14. Vehicle startup delay
  15. Add a shorter time to live on commonly abandoned vehicles
  16. Raise squad max of engineers to 2 instead of 1
  17. Background wind sound for Fallujah West
  18. vBF2 Nanjing
  19. Capping a neutral flag at the start of a game should give tickets.
  20. Possible workaround for ammo bag problems
  21. Remove bloody screen when injured
  22. Transport helicopters rope system for infantry units
  23. INS post 1.0
  24. Change the background image on the top banner of the forums
  25. Some Improvements to PR BF2 Manual
  26. PR:Mumble Radio Filter?
  27. Overhaul on the Spawn System
  28. Improve AT again
  29. reduce effects volume when piloting aircraft
  30. Radar mode off in some aav's
  31. Script to set next map even after server crashes
  32. 4K Resolution
  33. Transport helicopters: Repair station
  34. weapons skins
  35. Test suggestion please ignore
  36. Third person camera
  37. i have no friends, make some
  38. Ability to quickscope
  39. CAS in insurgency
  40. Include SAS
  41. Ingame Veteran Recognization
  42. dropping grenades into tank hatches
  43. greenland fraction
  44. Pr Is Not Real
  45. FPS (frams per second)
  46. Cool car music??
  47. Implement HD UI
  48. game over on the last lost flag
  49. Decrease T-62 reload time
  50. Bring back LGBs for A-10
  51. Mortar airburst smoke rounds
  52. Increase T-62 reverse speed
  53. Change "Num 0" Key on Mumble
  54. A small improvement to our beloved Logi truck
  55. Updating Armies.
  56. Add new Useful radio chat "RTB" when in any assets
  57. Warrior upgrade
  58. Bring back 20 mins respawn for heavy assets
  59. Flat Map - Villages around Flags
  60. Increase AAS ticket count. Rounds ending too fast?
  61. Played with:
  62. Opinion about resources,realism,teamwork in pr
  63. Mobile mortars
  64. Change Default Keybind for Vehicle Secondary Fire
  65. Updated Mumble Features?
  66. Make the MMG only require 3 squad members
  67. Why isn't there a infantry suicide bomber kit for taliban type forces?
  68. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  69. PRLauncher: Simple Option to change e-mail and password
  70. Mute mumble channels KEYS. SL ears exploding.
  71. Insurgency: Arresting
  72. Weapon sway
  73. Je besoin un medecin???
  74. tank stress test map.
  75. Strange Soldier Animations
  76. Repair station in heli's?
  77. English-spanish
  78. PR mumble speech effect suggestion (#2?)
  79. Grenades and aiming them
  80. Rally's too close to fobs.
  81. Project Reality: 2142
  82. Splitting PR BF2
  83. PR Server 1.1 suggestion
  84. Vehicle Warfare for Sbeneh Outskirts
  85. Airfield proximity - 16x16km Falklands style
  86. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  87. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  88. AAS Flag Resources
  89. Humanitarian Missions
  90. Making enemy lasers less visible
  91. "Charge" Bayonet/Knife functionality
  92. Assistant gunner kit
  93. Bring the Low video settings back
  94. Pavlovsk Bay Insurgency layout
  95. Khamisiyah Insurgency Layer
  96. Ramiel US weapons
  97. Chechen war maps?
  98. Insurgency Layer for Beruit?
  99. Arresting a Wounded Soldier
  100. Supply icon like vehicle.
  101. Placment animation sequence changes
  102. [Suggestion] Project Reality Launcher Information
  103. Remove the mortar fire mission system
  104. Insergent Supply/Construction System
  105. More commander assets and better commander gameplay
  106. Give transport trucks the ability of carrying one small crate
  107. Sugestion for Vehicles Pattern
  108. syrian war map?
  109. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  110. Medic kit rework
  111. Remove stamina penalty for jumping.
  112. Squad to Squad mumble Radio Filter
  113. Mumble Beep & Squelch
  114. To prevent mine teamkills
  115. More vehicle slots from 8 to 10
  116. Set map targets in armour
  117. IED tweaks
  118. Ability to choose whether bury an IED or not
  119. 100 players on one server - too many
  120. No Dynamic cloud in kashan
  121. Not having to hold the crouch button?
  122. about Chinese voice
  123. a, SMALL, problem with the USMC's M249
  124. Tank control
  125. Mumble in 1.0
  126. Preventing Limited Kit Lone-Wolfing
  127. Real insurgent objectives.
  128. Required Spotter kit to request sniper kit
  129. Add Indicators to claymores/detiation items
  130. 1.0 Helo Wheel Lock
  131. Remove supression effect
  132. Add caches ARF can use on Ramiel AAS
  133. Vehicle zoom mouse sensitivity
  134. Display map layout ingame
  135. Extra room in wehicles?
  136. Super Frelon for the French?
  137. Small flags, spraypaint for marking IEDs?
  138. New Game Mode: Rebellion suppress
  139. Increase healing time
  140. Landingpad for Helicopter
  141. New Map Suggestion - Najaf, Iraq
  142. Two seat PRbot suggestion
  143. 20 Ticket Skirmish Map (Server Starter Map)
  144. Slow Down Vehicles (M1114 practical example with sources)
  145. AAS 64 - INS
  146. Attack Helicopters Gunner Camera
  147. New Game Mode- Special Forces
  148. ROE for vehicles in insurgency possibly?
  149. Different first person view for weapons
  150. New IED aid for Sappers
  151. Add to M113 with crates Mec Forces in Jabal
  152. Removing insurgent main bases
  153. Armored Vehicle Engine Warm-Up Time
  154. British JACKAL and MASTIFF vehicles?
  155. 2 new vehicles
  156. Pr 1.0 download size
  157. Fast-roping
  158. BLUFOR Civilians
  159. Keep King of the hill and toy soldiers in PR!
  160. stop taking damage if bail out of moving boat
  161. What if kits were worth tickets too?
  162. Valuable Asset Recovery Gameplay?
  163. More patches for crewman and pilot for survivalbility.
  164. Vehicle Repair/Rearm Mechanics Are Backwards
  165. FOB Required Crates Overhaul
  166. British troops as another faction for kokan?
  167. Buildable sandbags
  168. A way for Medics to tell if someone is definitely dead
  169. More US servers
  170. Can PR stay a game ?
  171. Add Magazine Ammo Count
  172. Reduce the commander marker delay
  173. Adding medic to Insurgents on skirmish layers
  174. Fully Destructible Environment Proof-of-concept video
  175. A10 Warthog Sounds
  176. UAV with compass rose
  177. Pilots as passangers
  178. Pimping TEST AIRFIELD
  179. Knives for pilot kits?
  180. Staging Area Icon
  181. space for server rules
  182. Insurgent milita deployable: Burning tires
  183. More ALT layers?
  184. Irongator
  185. Collaborator ROE
  186. Suggestions
  187. Vehicle icons
  188. Suggestion for the helicopters
  189. G 36 Reflex sights
  190. New guns for boats
  191. Turn engine off on vehicles
  192. Clear, Secure, Control.
  193. Unrealistic IDF weapon loadouts
  194. Increase deployable SPG turn rate
  195. Trash Pile for Sappers
  196. Briefing time for AAS maps
  197. AAS flag delay
  198. New Artillery Area Attack
  199. ArmA 2 Style Map Grid
  200. Setting for Server to allow/forbidd FOBs/Assets in DoD
  201. Drowning
  202. Revision of reinforcement ticket system
  203. Razor Wire Extension
  204. Disarming command detonated IEDs with a wrench
  205. Chinook deboarding "animation" ?
  206. Vehicle - Synchronize aircraft throttle
  207. New VIP Gamemode makeover using current maps
  208. What a weapon cache explosion should look and sound like
  209. server auto-populate
  210. Reintroduce the uavs circular motion.
  211. Livestream PR
  212. Zooming in vehicles.
  213. Different types of IED's and countermeasures
  214. Yet Another Convoy Mode
  215. Remove name tags?
  216. [PR:V] Vietcong INS
  217. waypoint markers for each squad
  218. lower ticket count
  219. Run speed according to gear.
  220. 'Tactical' HMG (no 'bunker', larger FOF)
  221. civilian spawn innocent
  222. Add a Fools Road 32 layer
  223. ADVs on Iron Ealge
  224. [Concept] More Technicals
  225. Increase PG-9 damage against helicopters.
  226. supply requests and markers
  227. Increase .50 Cal Humvee and Land Rover seats to six.
  228. Commander deployed JDAM
  229. Higher ticket count for certain kits?
  230. PRSPY Suggestion - Coop Side
  231. Replace handheld weapon overheating sound with barrel change sound
  232. Remove/Tweak collision damage to armor
  233. Remove ticket penalty for Vehicles
  234. About insurgents and fox holes
  235. Reflexsight
  236. Idea, Experimental AAS/twist
  237. Transport + ammo techi, insurgent driver kit
  238. FOB's vs. Ninjas - Modifications to FOB system
  239. Mark Crate Location on Maps
  240. Change the Insurgent faction to Kit Request
  241. Unique FOBs For Each Faction
  242. Overhaul to Collaborator<->Insurgency Gameplay
  243. Non colecting data releases
  244. Mobile Command and Control - For Commander
  245. Suppression effect for armoured vehicles
  246. FOB - in presence of armored vehicle
  247. Logic Truck RTB/Respawn Option
  248. Insurgency Breakdown and Alteration
  249. Remove Firebase explosion animation.
  250. Porting PR to Bf2142