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View Full Version : PR:BF2 Suggestions


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  1. Bring back 20 mins respawn for heavy assets
  2. Flat Map - Villages around Flags
  3. Increase AAS ticket count. Rounds ending too fast?
  4. Played with:
  5. Opinion about resources,realism,teamwork in pr
  6. Mobile mortars
  7. Change Default Keybind for Vehicle Secondary Fire
  8. Updated Mumble Features?
  9. Make the MMG only require 3 squad members
  10. Why isn't there a infantry suicide bomber kit for taliban type forces?
  11. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  12. PRLauncher: Simple Option to change e-mail and password
  13. Mute mumble channels KEYS. SL ears exploding.
  14. Insurgency: Arresting
  15. Weapon sway
  16. Je besoin un medecin???
  17. tank stress test map.
  18. Strange Soldier Animations
  19. Repair station in heli's?
  20. English-spanish
  21. PR mumble speech effect suggestion (#2?)
  22. Grenades and aiming them
  23. Rally's too close to fobs.
  24. Project Reality: 2142
  25. Splitting PR BF2
  26. PR Server 1.1 suggestion
  27. Vehicle Warfare for Sbeneh Outskirts
  28. Airfield proximity - 16x16km Falklands style
  29. RPG-7V2 optic woes and tutorial
  30. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  31. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  32. AAS Flag Resources
  33. Humanitarian Missions
  34. Making enemy lasers less visible
  35. "Charge" Bayonet/Knife functionality
  36. Assistant gunner kit
  37. Bring the Low video settings back
  38. Pavlovsk Bay Insurgency layout
  39. Khamisiyah Insurgency Layer
  40. Ramiel US weapons
  41. Chechen war maps?
  42. Insurgency Layer for Beruit?
  43. Arresting a Wounded Soldier
  44. Supply icon like vehicle.
  45. Placment animation sequence changes
  46. [Suggestion] Project Reality Launcher Information
  47. Remove the mortar fire mission system
  48. Insergent Supply/Construction System
  49. More commander assets and better commander gameplay
  50. Give transport trucks the ability of carrying one small crate
  51. Sugestion for Vehicles Pattern
  52. syrian war map?
  53. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  54. Medic kit rework
  55. Remove stamina penalty for jumping.
  56. Squad to Squad mumble Radio Filter
  57. Mumble Beep & Squelch
  58. To prevent mine teamkills
  59. More vehicle slots from 8 to 10
  60. Set map targets in armour
  61. IED tweaks
  62. Ability to choose whether bury an IED or not
  63. 100 players on one server - too many
  64. No Dynamic cloud in kashan
  65. Not having to hold the crouch button?
  66. about Chinese voice
  67. a, SMALL, problem with the USMC's M249
  68. Tank control
  69. Mumble in 1.0
  70. Preventing Limited Kit Lone-Wolfing
  71. Real insurgent objectives.
  72. Required Spotter kit to request sniper kit
  73. Add Indicators to claymores/detiation items
  74. 1.0 Helo Wheel Lock
  75. Remove supression effect
  76. Add caches ARF can use on Ramiel AAS
  77. Vehicle zoom mouse sensitivity
  78. Display map layout ingame
  79. Extra room in wehicles?
  80. Super Frelon for the French?
  81. Small flags, spraypaint for marking IEDs?
  82. New Game Mode: Rebellion suppress
  83. Increase healing time
  84. Landingpad for Helicopter
  85. New Map Suggestion - Najaf, Iraq
  86. Two seat PRbot suggestion
  87. 20 Ticket Skirmish Map (Server Starter Map)
  88. Slow Down Vehicles (M1114 practical example with sources)
  89. AAS 64 - INS
  90. Attack Helicopters Gunner Camera
  91. New Game Mode- Special Forces
  92. ROE for vehicles in insurgency possibly?
  93. Different first person view for weapons
  94. New IED aid for Sappers
  95. Add to M113 with crates Mec Forces in Jabal
  96. Removing insurgent main bases
  97. Armored Vehicle Engine Warm-Up Time
  98. British JACKAL and MASTIFF vehicles?
  99. 2 new vehicles
  100. Pr 1.0 download size
  101. Fast-roping
  102. BLUFOR Civilians
  103. Keep King of the hill and toy soldiers in PR!
  104. stop taking damage if bail out of moving boat
  105. What if kits were worth tickets too?
  106. Valuable Asset Recovery Gameplay?
  107. More patches for crewman and pilot for survivalbility.
  108. Vehicle Repair/Rearm Mechanics Are Backwards
  109. FOB Required Crates Overhaul
  110. British troops as another faction for kokan?
  111. Buildable sandbags
  112. A way for Medics to tell if someone is definitely dead
  113. More US servers
  114. Can PR stay a game ?
  115. Add Magazine Ammo Count
  116. Reduce the commander marker delay
  117. Adding medic to Insurgents on skirmish layers
  118. Fully Destructible Environment Proof-of-concept video
  119. A10 Warthog Sounds
  120. UAV with compass rose
  121. Pilots as passangers
  122. Pimping TEST AIRFIELD
  123. Knives for pilot kits?
  124. Staging Area Icon
  125. space for server rules
  126. Insurgent milita deployable: Burning tires
  127. More ALT layers?
  128. Irongator
  129. Collaborator ROE
  130. Suggestions
  131. Vehicle icons
  132. Suggestion for the helicopters
  133. G 36 Reflex sights
  134. New guns for boats
  135. Turn engine off on vehicles
  136. Clear, Secure, Control.
  137. Unrealistic IDF weapon loadouts
  138. Increase deployable SPG turn rate
  139. Trash Pile for Sappers
  140. Briefing time for AAS maps
  141. AAS flag delay
  142. New Artillery Area Attack
  143. ArmA 2 Style Map Grid
  144. Setting for Server to allow/forbidd FOBs/Assets in DoD
  145. Drowning
  146. Revision of reinforcement ticket system
  147. Razor Wire Extension
  148. Disarming command detonated IEDs with a wrench
  149. Chinook deboarding "animation" ?
  150. Vehicle - Synchronize aircraft throttle
  151. New VIP Gamemode makeover using current maps
  152. What a weapon cache explosion should look and sound like
  153. server auto-populate
  154. Reintroduce the uavs circular motion.
  155. Livestream PR
  156. Zooming in vehicles.
  157. Different types of IED's and countermeasures
  158. Yet Another Convoy Mode
  159. Remove name tags?
  160. [PR:V] Vietcong INS
  161. waypoint markers for each squad
  162. lower ticket count
  163. Run speed according to gear.
  164. 'Tactical' HMG (no 'bunker', larger FOF)
  165. civilian spawn innocent
  166. Add a Fools Road 32 layer
  167. ADVs on Iron Ealge
  168. [Concept] More Technicals
  169. Increase PG-9 damage against helicopters.
  170. supply requests and markers
  171. Increase .50 Cal Humvee and Land Rover seats to six.
  172. Commander deployed JDAM
  173. Higher ticket count for certain kits?
  174. PRSPY Suggestion - Coop Side
  175. Replace handheld weapon overheating sound with barrel change sound
  176. Remove/Tweak collision damage to armor
  177. Remove ticket penalty for Vehicles
  178. About insurgents and fox holes
  179. Reflexsight
  180. Idea, Experimental AAS/twist
  181. Transport + ammo techi, insurgent driver kit
  182. FOB's vs. Ninjas - Modifications to FOB system
  183. Mark Crate Location on Maps
  184. Change the Insurgent faction to Kit Request
  185. Unique FOBs For Each Faction
  186. Overhaul to Collaborator<->Insurgency Gameplay
  187. Non colecting data releases
  188. Mobile Command and Control - For Commander
  189. Suppression effect for armoured vehicles
  190. FOB - in presence of armored vehicle
  191. Logic Truck RTB/Respawn Option
  192. Insurgency Breakdown and Alteration
  193. Remove Firebase explosion animation.
  194. Porting PR to Bf2142
  195. Modify Mortar -> Firebase Damage System
  196. IED Pressure Plated - Metal Detectors (detecting IED's)
  197. Replace Kill by Ticket Loss Counter
  198. Make techies unable to be single manned.
  199. Vehicles placing Mapmarkers
  200. [effect] Lazy walking while B+W
  201. Medic kit dynamics
  202. Decrease hideout building distance to 125m.
  203. Add a horn to the Civilian Car.
  204. Fire extinguishers?
  205. Increasing RHIB mass.
  206. Improved weapon cache markers for the Insurgents
  207. Refreshing the FOB System/Commander AVRE.
  208. Alternative Insurgency
  209. PLA and RU Paratrooper Variants
  210. More Weapon Slots?
  211. Suggestions Management Team
  212. Give APCs/Tank Crews ability to spot
  213. No rendering behind objects blocking line of sight
  214. Map Audit Project: Boosted Player Count (BPC) Layers
  215. Add top to the fox hole.
  216. Ability to re-arm in vehicles that have ammunition.
  217. Sniper kit suggestion
  218. Let us improve PR, Devs.
  219. Light Vehicle Engine out after 50% damage.
  220. Increase Technical .50 deviation.
  221. Hybrid Flag/Cache
  222. New trenches.
  223. IDF Restrainers and Hamas Civilians
  224. Commander, Squadleader Kit requests
  225. 128 Player - List of General Ideas.
  226. FLIR Hotkey
  227. Light area attack suggestion!
  228. Project reality Survival
  229. Aircraft overhaul!
  230. When getting out of an APC, increase the kit request time.
  231. Progress Bar for FOB Building
  232. Cap the number of times a player can "give up"
  233. US Ticket Bleed on OP Barracuda
  234. Capping objectives by SQ
  235. Mixing it up on Insurgency
  236. Alternate Insurgency mode idea.
  237. Incendiary capabilities
  238. Angle options for attack helo rocket pods
  239. Micro UAV
  240. Markers for Planes
  241. Stand still animations and You
  242. A new insurgent kit...
  243. Replace Taliban/Hamas Spawning With Iraqi System
  244. Remove Kiowa Camera hitpoint
  245. Knifing ropes
  246. Alternative cache system for Insurgency
  247. Animation when walking prone
  248. Using the BF2142 engine
  249. Grenades having louder sound when hitting an object
  250. IMPORTANT - READ FIRST