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View Full Version : PR:BF2 Suggestions


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  1. Mute mumble channels KEYS. SL ears exploding.
  2. Insurgency: Arresting
  3. Weapon sway
  4. Je besoin un medecin???
  5. tank stress test map.
  6. Strange Soldier Animations
  7. Repair station in heli's?
  8. English-spanish
  9. PR mumble speech effect suggestion (#2?)
  10. Grenades and aiming them
  11. Rally's too close to fobs.
  12. Project Reality: 2142
  13. Splitting PR BF2
  14. PR Server 1.1 suggestion
  15. Vehicle Warfare for Sbeneh Outskirts
  16. Airfield proximity - 16x16km Falklands style
  17. RPG-7V2 optic woes and tutorial
  18. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  19. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  20. AAS Flag Resources
  21. Humanitarian Missions
  22. Making enemy lasers less visible
  23. "Charge" Bayonet/Knife functionality
  24. Assistant gunner kit
  25. Bring the Low video settings back
  26. Pavlovsk Bay Insurgency layout
  27. Khamisiyah Insurgency Layer
  28. Ramiel US weapons
  29. Chechen war maps?
  30. Insurgency Layer for Beruit?
  31. Arresting a Wounded Soldier
  32. Supply icon like vehicle.
  33. Placment animation sequence changes
  34. [Suggestion] Project Reality Launcher Information
  35. Remove the mortar fire mission system
  36. Insergent Supply/Construction System
  37. More commander assets and better commander gameplay
  38. Give transport trucks the ability of carrying one small crate
  39. Sugestion for Vehicles Pattern
  40. syrian war map?
  41. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  42. Medic kit rework
  43. Remove stamina penalty for jumping.
  44. Squad to Squad mumble Radio Filter
  45. Mumble Beep & Squelch
  46. To prevent mine teamkills
  47. More vehicle slots from 8 to 10
  48. Set map targets in armour
  49. IED tweaks
  50. Ability to choose whether bury an IED or not
  51. 100 players on one server - too many
  52. No Dynamic cloud in kashan
  53. Not having to hold the crouch button?
  54. about Chinese voice
  55. a, SMALL, problem with the USMC's M249
  56. Tank control
  57. Mumble in 1.0
  58. Preventing Limited Kit Lone-Wolfing
  59. Real insurgent objectives.
  60. Required Spotter kit to request sniper kit
  61. Add Indicators to claymores/detiation items
  62. 1.0 Helo Wheel Lock
  63. Remove supression effect
  64. Add caches ARF can use on Ramiel AAS
  65. Vehicle zoom mouse sensitivity
  66. Display map layout ingame
  67. Extra room in wehicles?
  68. Super Frelon for the French?
  69. Small flags, spraypaint for marking IEDs?
  70. New Game Mode: Rebellion suppress
  71. Increase healing time
  72. Landingpad for Helicopter
  73. New Map Suggestion - Najaf, Iraq
  74. Two seat PRbot suggestion
  75. 20 Ticket Skirmish Map (Server Starter Map)
  76. Slow Down Vehicles (M1114 practical example with sources)
  77. AAS 64 - INS
  78. Attack Helicopters Gunner Camera
  79. New Game Mode- Special Forces
  80. ROE for vehicles in insurgency possibly?
  81. Different first person view for weapons
  82. New IED aid for Sappers
  83. Add to M113 with crates Mec Forces in Jabal
  84. Removing insurgent main bases
  85. Armored Vehicle Engine Warm-Up Time
  86. British JACKAL and MASTIFF vehicles?
  87. 2 new vehicles
  88. Pr 1.0 download size
  89. Fast-roping
  90. BLUFOR Civilians
  91. Keep King of the hill and toy soldiers in PR!
  92. stop taking damage if bail out of moving boat
  93. What if kits were worth tickets too?
  94. Valuable Asset Recovery Gameplay?
  95. More patches for crewman and pilot for survivalbility.
  96. Vehicle Repair/Rearm Mechanics Are Backwards
  97. FOB Required Crates Overhaul
  98. British troops as another faction for kokan?
  99. Buildable sandbags
  100. A way for Medics to tell if someone is definitely dead
  101. More US servers
  102. Can PR stay a game ?
  103. Add Magazine Ammo Count
  104. Reduce the commander marker delay
  105. Adding medic to Insurgents on skirmish layers
  106. Fully Destructible Environment Proof-of-concept video
  107. A10 Warthog Sounds
  108. UAV with compass rose
  109. Pilots as passangers
  110. Pimping TEST AIRFIELD
  111. Knives for pilot kits?
  112. Staging Area Icon
  113. space for server rules
  114. Insurgent milita deployable: Burning tires
  115. More ALT layers?
  116. Irongator
  117. Collaborator ROE
  118. Suggestions
  119. Vehicle icons
  120. Suggestion for the helicopters
  121. G 36 Reflex sights
  122. New guns for boats
  123. Turn engine off on vehicles
  124. Clear, Secure, Control.
  125. Unrealistic IDF weapon loadouts
  126. Increase deployable SPG turn rate
  127. Trash Pile for Sappers
  128. Briefing time for AAS maps
  129. AAS flag delay
  130. New Artillery Area Attack
  131. ArmA 2 Style Map Grid
  132. Setting for Server to allow/forbidd FOBs/Assets in DoD
  133. Drowning
  134. Revision of reinforcement ticket system
  135. Razor Wire Extension
  136. Disarming command detonated IEDs with a wrench
  137. Chinook deboarding "animation" ?
  138. Vehicle - Synchronize aircraft throttle
  139. New VIP Gamemode makeover using current maps
  140. What a weapon cache explosion should look and sound like
  141. server auto-populate
  142. Reintroduce the uavs circular motion.
  143. Livestream PR
  144. Zooming in vehicles.
  145. Different types of IED's and countermeasures
  146. Yet Another Convoy Mode
  147. Remove name tags?
  148. [PR:V] Vietcong INS
  149. waypoint markers for each squad
  150. lower ticket count
  151. Run speed according to gear.
  152. 'Tactical' HMG (no 'bunker', larger FOF)
  153. civilian spawn innocent
  154. Add a Fools Road 32 layer
  155. ADVs on Iron Ealge
  156. [Concept] More Technicals
  157. Increase PG-9 damage against helicopters.
  158. supply requests and markers
  159. Increase .50 Cal Humvee and Land Rover seats to six.
  160. Commander deployed JDAM
  161. Higher ticket count for certain kits?
  162. PRSPY Suggestion - Coop Side
  163. Replace handheld weapon overheating sound with barrel change sound
  164. Remove/Tweak collision damage to armor
  165. Remove ticket penalty for Vehicles
  166. About insurgents and fox holes
  167. Reflexsight
  168. Idea, Experimental AAS/twist
  169. Transport + ammo techi, insurgent driver kit
  170. FOB's vs. Ninjas - Modifications to FOB system
  171. Mark Crate Location on Maps
  172. Change the Insurgent faction to Kit Request
  173. Unique FOBs For Each Faction
  174. Overhaul to Collaborator<->Insurgency Gameplay
  175. Non colecting data releases
  176. Mobile Command and Control - For Commander
  177. Suppression effect for armoured vehicles
  178. FOB - in presence of armored vehicle
  179. Logic Truck RTB/Respawn Option
  180. Insurgency Breakdown and Alteration
  181. Remove Firebase explosion animation.
  182. Porting PR to Bf2142
  183. Modify Mortar -> Firebase Damage System
  184. IED Pressure Plated - Metal Detectors (detecting IED's)
  185. Replace Kill by Ticket Loss Counter
  186. Make techies unable to be single manned.
  187. Vehicles placing Mapmarkers
  188. [effect] Lazy walking while B+W
  189. Medic kit dynamics
  190. Decrease hideout building distance to 125m.
  191. Add a horn to the Civilian Car.
  192. Fire extinguishers?
  193. Increasing RHIB mass.
  194. Improved weapon cache markers for the Insurgents
  195. Refreshing the FOB System/Commander AVRE.
  196. Alternative Insurgency
  197. PLA and RU Paratrooper Variants
  198. More Weapon Slots?
  199. Suggestions Management Team
  200. Give APCs/Tank Crews ability to spot
  201. No rendering behind objects blocking line of sight
  202. Map Audit Project: Boosted Player Count (BPC) Layers
  203. Add top to the fox hole.
  204. Ability to re-arm in vehicles that have ammunition.
  205. Sniper kit suggestion
  206. Let us improve PR, Devs.
  207. Light Vehicle Engine out after 50% damage.
  208. Increase Technical .50 deviation.
  209. Hybrid Flag/Cache
  210. New trenches.
  211. IDF Restrainers and Hamas Civilians
  212. Commander, Squadleader Kit requests
  213. 128 Player - List of General Ideas.
  214. FLIR Hotkey
  215. Light area attack suggestion!
  216. Project reality Survival
  217. Aircraft overhaul!
  218. When getting out of an APC, increase the kit request time.
  219. Progress Bar for FOB Building
  220. Cap the number of times a player can "give up"
  221. US Ticket Bleed on OP Barracuda
  222. Capping objectives by SQ
  223. Mixing it up on Insurgency
  224. Alternate Insurgency mode idea.
  225. Incendiary capabilities
  226. Angle options for attack helo rocket pods
  227. Micro UAV
  228. Markers for Planes
  229. Stand still animations and You
  230. A new insurgent kit...
  231. Replace Taliban/Hamas Spawning With Iraqi System
  232. Remove Kiowa Camera hitpoint
  233. Knifing ropes
  234. Alternative cache system for Insurgency
  235. Animation when walking prone
  236. Using the BF2142 engine
  237. Grenades having louder sound when hitting an object
  238. IMPORTANT - READ FIRST
  239. TrackIR support
  240. Better informants for insurgent commander
  241. Make Weapon Caches more realistic
  242. Flare (gun)
  243. Weapon Sensitivity
  244. New Game Mode for Insurgency
  245. New addition to the Insurgents arsenal
  246. More feedback on vehicle health
  247. Russian BRDMs on Kozelsk Respawn
  248. Problems with Insurgency
  249. Dust when mortar fire?
  250. [FORUM] Remove Suggestions Forum