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View Full Version : PR:BF2 Suggestions


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  1. Replace RKG to frag on STD kit
  2. Flag-Ticket Mechanics Change
  3. Another Seat for 2-manned Vehicles
  4. Siege at Ochamchira
  5. Emplacement icons
  6. Skirmish Large
  7. cooking the grenade
  8. FAST ROPES WE NEED IT
  9. Manual download for every patches?
  10. Vulcan Bomber for the Falklands
  11. PR: radio operators?
  12. Make PR rounds longer
  13. Ability to fire handhelds from bike.
  14. Project Reality Fighter Jet Pilot Kit?
  15. Let's look at vehicles that should and should not require crewman kit.
  16. Hide (or delay) scoreboard
  17. New skysettings for some maps
  18. Vehicle startup delay
  19. Add a shorter time to live on commonly abandoned vehicles
  20. Raise squad max of engineers to 2 instead of 1
  21. Background wind sound for Fallujah West
  22. vBF2 Nanjing
  23. Capping a neutral flag at the start of a game should give tickets.
  24. Possible workaround for ammo bag problems
  25. Remove bloody screen when injured
  26. Transport helicopters rope system for infantry units
  27. INS post 1.0
  28. Change the background image on the top banner of the forums
  29. Some Improvements to PR BF2 Manual
  30. PR:Mumble Radio Filter?
  31. Overhaul on the Spawn System
  32. Improve AT again
  33. reduce effects volume when piloting aircraft
  34. Radar mode off in some aav's
  35. Script to set next map even after server crashes
  36. 4K Resolution
  37. Transport helicopters: Repair station
  38. weapons skins
  39. Test suggestion please ignore
  40. Third person camera
  41. i have no friends, make some
  42. Ability to quickscope
  43. CAS in insurgency
  44. Include SAS
  45. Ingame Veteran Recognization
  46. dropping grenades into tank hatches
  47. greenland fraction
  48. Pr Is Not Real
  49. FPS (frams per second)
  50. Cool car music??
  51. Implement HD UI
  52. game over on the last lost flag
  53. Decrease T-62 reload time
  54. Bring back LGBs for A-10
  55. Mortar airburst smoke rounds
  56. Increase T-62 reverse speed
  57. Change "Num 0" Key on Mumble
  58. A small improvement to our beloved Logi truck
  59. Updating Armies.
  60. Add new Useful radio chat "RTB" when in any assets
  61. Warrior upgrade
  62. Bring back 20 mins respawn for heavy assets
  63. Flat Map - Villages around Flags
  64. Increase AAS ticket count. Rounds ending too fast?
  65. Played with:
  66. Opinion about resources,realism,teamwork in pr
  67. Mobile mortars
  68. Change Default Keybind for Vehicle Secondary Fire
  69. Updated Mumble Features?
  70. Make the MMG only require 3 squad members
  71. Why isn't there a infantry suicide bomber kit for taliban type forces?
  72. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  73. PRLauncher: Simple Option to change e-mail and password
  74. Mute mumble channels KEYS. SL ears exploding.
  75. Insurgency: Arresting
  76. Weapon sway
  77. Je besoin un medecin???
  78. tank stress test map.
  79. Strange Soldier Animations
  80. Repair station in heli's?
  81. English-spanish
  82. PR mumble speech effect suggestion (#2?)
  83. Grenades and aiming them
  84. Rally's too close to fobs.
  85. Project Reality: 2142
  86. Splitting PR BF2
  87. PR Server 1.1 suggestion
  88. Vehicle Warfare for Sbeneh Outskirts
  89. Airfield proximity - 16x16km Falklands style
  90. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  91. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  92. AAS Flag Resources
  93. Humanitarian Missions
  94. Making enemy lasers less visible
  95. "Charge" Bayonet/Knife functionality
  96. Assistant gunner kit
  97. Bring the Low video settings back
  98. Pavlovsk Bay Insurgency layout
  99. Khamisiyah Insurgency Layer
  100. Ramiel US weapons
  101. Chechen war maps?
  102. Insurgency Layer for Beruit?
  103. Arresting a Wounded Soldier
  104. Supply icon like vehicle.
  105. Placment animation sequence changes
  106. [Suggestion] Project Reality Launcher Information
  107. Remove the mortar fire mission system
  108. Insergent Supply/Construction System
  109. More commander assets and better commander gameplay
  110. Give transport trucks the ability of carrying one small crate
  111. Sugestion for Vehicles Pattern
  112. syrian war map?
  113. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  114. Medic kit rework
  115. Remove stamina penalty for jumping.
  116. Squad to Squad mumble Radio Filter
  117. Mumble Beep & Squelch
  118. To prevent mine teamkills
  119. More vehicle slots from 8 to 10
  120. Set map targets in armour
  121. IED tweaks
  122. Ability to choose whether bury an IED or not
  123. 100 players on one server - too many
  124. No Dynamic cloud in kashan
  125. Not having to hold the crouch button?
  126. about Chinese voice
  127. a, SMALL, problem with the USMC's M249
  128. Tank control
  129. Mumble in 1.0
  130. Preventing Limited Kit Lone-Wolfing
  131. Real insurgent objectives.
  132. Required Spotter kit to request sniper kit
  133. Add Indicators to claymores/detiation items
  134. 1.0 Helo Wheel Lock
  135. Remove supression effect
  136. Add caches ARF can use on Ramiel AAS
  137. Vehicle zoom mouse sensitivity
  138. Display map layout ingame
  139. Extra room in wehicles?
  140. Super Frelon for the French?
  141. Small flags, spraypaint for marking IEDs?
  142. New Game Mode: Rebellion suppress
  143. Increase healing time
  144. Landingpad for Helicopter
  145. New Map Suggestion - Najaf, Iraq
  146. Two seat PRbot suggestion
  147. 20 Ticket Skirmish Map (Server Starter Map)
  148. Slow Down Vehicles (M1114 practical example with sources)
  149. AAS 64 - INS
  150. Attack Helicopters Gunner Camera
  151. New Game Mode- Special Forces
  152. ROE for vehicles in insurgency possibly?
  153. Different first person view for weapons
  154. New IED aid for Sappers
  155. Add to M113 with crates Mec Forces in Jabal
  156. Removing insurgent main bases
  157. Armored Vehicle Engine Warm-Up Time
  158. British JACKAL and MASTIFF vehicles?
  159. 2 new vehicles
  160. Pr 1.0 download size
  161. Fast-roping
  162. BLUFOR Civilians
  163. Keep King of the hill and toy soldiers in PR!
  164. stop taking damage if bail out of moving boat
  165. What if kits were worth tickets too?
  166. Valuable Asset Recovery Gameplay?
  167. More patches for crewman and pilot for survivalbility.
  168. Vehicle Repair/Rearm Mechanics Are Backwards
  169. FOB Required Crates Overhaul
  170. British troops as another faction for kokan?
  171. Buildable sandbags
  172. A way for Medics to tell if someone is definitely dead
  173. More US servers
  174. Can PR stay a game ?
  175. Add Magazine Ammo Count
  176. Reduce the commander marker delay
  177. Adding medic to Insurgents on skirmish layers
  178. Fully Destructible Environment Proof-of-concept video
  179. A10 Warthog Sounds
  180. UAV with compass rose
  181. Pilots as passangers
  182. Pimping TEST AIRFIELD
  183. Knives for pilot kits?
  184. Staging Area Icon
  185. space for server rules
  186. Insurgent milita deployable: Burning tires
  187. More ALT layers?
  188. Irongator
  189. Collaborator ROE
  190. Suggestions
  191. Vehicle icons
  192. Suggestion for the helicopters
  193. G 36 Reflex sights
  194. New guns for boats
  195. Turn engine off on vehicles
  196. Clear, Secure, Control.
  197. Unrealistic IDF weapon loadouts
  198. Increase deployable SPG turn rate
  199. Trash Pile for Sappers
  200. Briefing time for AAS maps
  201. AAS flag delay
  202. New Artillery Area Attack
  203. ArmA 2 Style Map Grid
  204. Setting for Server to allow/forbidd FOBs/Assets in DoD
  205. Drowning
  206. Revision of reinforcement ticket system
  207. Razor Wire Extension
  208. Disarming command detonated IEDs with a wrench
  209. Chinook deboarding "animation" ?
  210. Vehicle - Synchronize aircraft throttle
  211. New VIP Gamemode makeover using current maps
  212. What a weapon cache explosion should look and sound like
  213. server auto-populate
  214. Reintroduce the uavs circular motion.
  215. Livestream PR
  216. Zooming in vehicles.
  217. Different types of IED's and countermeasures
  218. Yet Another Convoy Mode
  219. Remove name tags?
  220. [PR:V] Vietcong INS
  221. waypoint markers for each squad
  222. lower ticket count
  223. Run speed according to gear.
  224. 'Tactical' HMG (no 'bunker', larger FOF)
  225. civilian spawn innocent
  226. Add a Fools Road 32 layer
  227. ADVs on Iron Ealge
  228. [Concept] More Technicals
  229. Increase PG-9 damage against helicopters.
  230. supply requests and markers
  231. Increase .50 Cal Humvee and Land Rover seats to six.
  232. Commander deployed JDAM
  233. Higher ticket count for certain kits?
  234. PRSPY Suggestion - Coop Side
  235. Replace handheld weapon overheating sound with barrel change sound
  236. Remove/Tweak collision damage to armor
  237. Remove ticket penalty for Vehicles
  238. About insurgents and fox holes
  239. Reflexsight
  240. Idea, Experimental AAS/twist
  241. Transport + ammo techi, insurgent driver kit
  242. FOB's vs. Ninjas - Modifications to FOB system
  243. Mark Crate Location on Maps
  244. Change the Insurgent faction to Kit Request
  245. Unique FOBs For Each Faction
  246. Overhaul to Collaborator<->Insurgency Gameplay
  247. Non colecting data releases
  248. Mobile Command and Control - For Commander
  249. Suppression effect for armoured vehicles
  250. FOB - in presence of armored vehicle