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View Full Version : PR:BF2 Suggestions


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  1. Some Improvements to PR BF2 Manual
  2. PR:Mumble Radio Filter?
  3. Overhaul on the Spawn System
  4. Improve AT again
  5. reduce effects volume when piloting aircraft
  6. Radar mode off in some aav's
  7. Script to set next map even after server crashes
  8. 4K Resolution
  9. Transport helicopters: Repair station
  10. weapons skins
  11. Test suggestion please ignore
  12. Third person camera
  13. i have no friends, make some
  14. Ability to quickscope
  15. CAS in insurgency
  16. Include SAS
  17. Ingame Veteran Recognization
  18. dropping grenades into tank hatches
  19. greenland fraction
  20. Pr Is Not Real
  21. FPS (frams per second)
  22. Cool car music??
  23. Implement HD UI
  24. game over on the last lost flag
  25. Decrease T-62 reload time
  26. Bring back LGBs for A-10
  27. Mortar airburst smoke rounds
  28. Increase T-62 reverse speed
  29. Change "Num 0" Key on Mumble
  30. A small improvement to our beloved Logi truck
  31. Updating Armies.
  32. Add new Useful radio chat "RTB" when in any assets
  33. Warrior upgrade
  34. Bring back 20 mins respawn for heavy assets
  35. Flat Map - Villages around Flags
  36. Increase AAS ticket count. Rounds ending too fast?
  37. Played with:
  38. Opinion about resources,realism,teamwork in pr
  39. Mobile mortars
  40. Change Default Keybind for Vehicle Secondary Fire
  41. Updated Mumble Features?
  42. Make the MMG only require 3 squad members
  43. Why isn't there a infantry suicide bomber kit for taliban type forces?
  44. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  45. PRLauncher: Simple Option to change e-mail and password
  46. Mute mumble channels KEYS. SL ears exploding.
  47. Insurgency: Arresting
  48. Weapon sway
  49. Je besoin un medecin???
  50. tank stress test map.
  51. Strange Soldier Animations
  52. Repair station in heli's?
  53. English-spanish
  54. PR mumble speech effect suggestion (#2?)
  55. Grenades and aiming them
  56. Rally's too close to fobs.
  57. Project Reality: 2142
  58. Splitting PR BF2
  59. PR Server 1.1 suggestion
  60. Vehicle Warfare for Sbeneh Outskirts
  61. Airfield proximity - 16x16km Falklands style
  62. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  63. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  64. AAS Flag Resources
  65. Humanitarian Missions
  66. Making enemy lasers less visible
  67. "Charge" Bayonet/Knife functionality
  68. Assistant gunner kit
  69. Bring the Low video settings back
  70. Pavlovsk Bay Insurgency layout
  71. Khamisiyah Insurgency Layer
  72. Ramiel US weapons
  73. Chechen war maps?
  74. Insurgency Layer for Beruit?
  75. Arresting a Wounded Soldier
  76. Supply icon like vehicle.
  77. Placment animation sequence changes
  78. [Suggestion] Project Reality Launcher Information
  79. Remove the mortar fire mission system
  80. Insergent Supply/Construction System
  81. More commander assets and better commander gameplay
  82. Give transport trucks the ability of carrying one small crate
  83. Sugestion for Vehicles Pattern
  84. syrian war map?
  85. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  86. Medic kit rework
  87. Remove stamina penalty for jumping.
  88. Squad to Squad mumble Radio Filter
  89. Mumble Beep & Squelch
  90. To prevent mine teamkills
  91. More vehicle slots from 8 to 10
  92. Set map targets in armour
  93. IED tweaks
  94. Ability to choose whether bury an IED or not
  95. 100 players on one server - too many
  96. No Dynamic cloud in kashan
  97. Not having to hold the crouch button?
  98. about Chinese voice
  99. a, SMALL, problem with the USMC's M249
  100. Tank control
  101. Mumble in 1.0
  102. Preventing Limited Kit Lone-Wolfing
  103. Real insurgent objectives.
  104. Required Spotter kit to request sniper kit
  105. Add Indicators to claymores/detiation items
  106. 1.0 Helo Wheel Lock
  107. Remove supression effect
  108. Add caches ARF can use on Ramiel AAS
  109. Vehicle zoom mouse sensitivity
  110. Display map layout ingame
  111. Extra room in wehicles?
  112. Super Frelon for the French?
  113. Small flags, spraypaint for marking IEDs?
  114. New Game Mode: Rebellion suppress
  115. Increase healing time
  116. Landingpad for Helicopter
  117. New Map Suggestion - Najaf, Iraq
  118. Two seat PRbot suggestion
  119. 20 Ticket Skirmish Map (Server Starter Map)
  120. Slow Down Vehicles (M1114 practical example with sources)
  121. AAS 64 - INS
  122. Attack Helicopters Gunner Camera
  123. New Game Mode- Special Forces
  124. ROE for vehicles in insurgency possibly?
  125. Different first person view for weapons
  126. New IED aid for Sappers
  127. Add to M113 with crates Mec Forces in Jabal
  128. Removing insurgent main bases
  129. Armored Vehicle Engine Warm-Up Time
  130. British JACKAL and MASTIFF vehicles?
  131. 2 new vehicles
  132. Pr 1.0 download size
  133. Fast-roping
  134. BLUFOR Civilians
  135. Keep King of the hill and toy soldiers in PR!
  136. stop taking damage if bail out of moving boat
  137. What if kits were worth tickets too?
  138. Valuable Asset Recovery Gameplay?
  139. More patches for crewman and pilot for survivalbility.
  140. Vehicle Repair/Rearm Mechanics Are Backwards
  141. FOB Required Crates Overhaul
  142. British troops as another faction for kokan?
  143. Buildable sandbags
  144. A way for Medics to tell if someone is definitely dead
  145. More US servers
  146. Can PR stay a game ?
  147. Add Magazine Ammo Count
  148. Reduce the commander marker delay
  149. Adding medic to Insurgents on skirmish layers
  150. Fully Destructible Environment Proof-of-concept video
  151. A10 Warthog Sounds
  152. UAV with compass rose
  153. Pilots as passangers
  154. Pimping TEST AIRFIELD
  155. Knives for pilot kits?
  156. Staging Area Icon
  157. space for server rules
  158. Insurgent milita deployable: Burning tires
  159. More ALT layers?
  160. Irongator
  161. Collaborator ROE
  162. Suggestions
  163. Vehicle icons
  164. Suggestion for the helicopters
  165. G 36 Reflex sights
  166. New guns for boats
  167. Turn engine off on vehicles
  168. Clear, Secure, Control.
  169. Unrealistic IDF weapon loadouts
  170. Increase deployable SPG turn rate
  171. Trash Pile for Sappers
  172. Briefing time for AAS maps
  173. AAS flag delay
  174. New Artillery Area Attack
  175. ArmA 2 Style Map Grid
  176. Setting for Server to allow/forbidd FOBs/Assets in DoD
  177. Drowning
  178. Revision of reinforcement ticket system
  179. Razor Wire Extension
  180. Disarming command detonated IEDs with a wrench
  181. Chinook deboarding "animation" ?
  182. Vehicle - Synchronize aircraft throttle
  183. New VIP Gamemode makeover using current maps
  184. What a weapon cache explosion should look and sound like
  185. server auto-populate
  186. Reintroduce the uavs circular motion.
  187. Livestream PR
  188. Zooming in vehicles.
  189. Different types of IED's and countermeasures
  190. Yet Another Convoy Mode
  191. Remove name tags?
  192. [PR:V] Vietcong INS
  193. waypoint markers for each squad
  194. lower ticket count
  195. Run speed according to gear.
  196. 'Tactical' HMG (no 'bunker', larger FOF)
  197. civilian spawn innocent
  198. Add a Fools Road 32 layer
  199. ADVs on Iron Ealge
  200. [Concept] More Technicals
  201. Increase PG-9 damage against helicopters.
  202. supply requests and markers
  203. Increase .50 Cal Humvee and Land Rover seats to six.
  204. Commander deployed JDAM
  205. Higher ticket count for certain kits?
  206. PRSPY Suggestion - Coop Side
  207. Replace handheld weapon overheating sound with barrel change sound
  208. Remove/Tweak collision damage to armor
  209. Remove ticket penalty for Vehicles
  210. About insurgents and fox holes
  211. Reflexsight
  212. Idea, Experimental AAS/twist
  213. Transport + ammo techi, insurgent driver kit
  214. FOB's vs. Ninjas - Modifications to FOB system
  215. Mark Crate Location on Maps
  216. Change the Insurgent faction to Kit Request
  217. Unique FOBs For Each Faction
  218. Overhaul to Collaborator<->Insurgency Gameplay
  219. Non colecting data releases
  220. Mobile Command and Control - For Commander
  221. Suppression effect for armoured vehicles
  222. FOB - in presence of armored vehicle
  223. Logic Truck RTB/Respawn Option
  224. Insurgency Breakdown and Alteration
  225. Remove Firebase explosion animation.
  226. Porting PR to Bf2142
  227. Modify Mortar -> Firebase Damage System
  228. IED Pressure Plated - Metal Detectors (detecting IED's)
  229. Replace Kill by Ticket Loss Counter
  230. Make techies unable to be single manned.
  231. Vehicles placing Mapmarkers
  232. [effect] Lazy walking while B+W
  233. Medic kit dynamics
  234. Decrease hideout building distance to 125m.
  235. Add a horn to the Civilian Car.
  236. Fire extinguishers?
  237. Increasing RHIB mass.
  238. Improved weapon cache markers for the Insurgents
  239. Refreshing the FOB System/Commander AVRE.
  240. Alternative Insurgency
  241. PLA and RU Paratrooper Variants
  242. More Weapon Slots?
  243. Suggestions Management Team
  244. Give APCs/Tank Crews ability to spot
  245. No rendering behind objects blocking line of sight
  246. Map Audit Project: Boosted Player Count (BPC) Layers
  247. Add top to the fox hole.
  248. Ability to re-arm in vehicles that have ammunition.
  249. Sniper kit suggestion
  250. Let us improve PR, Devs.