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View Full Version : PR:BF2 Suggestions


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  1. Project Reality Fighter Jet Pilot Kit?
  2. Let's look at vehicles that should and should not require crewman kit.
  3. Hide (or delay) scoreboard
  4. New skysettings for some maps
  5. Vehicle startup delay
  6. Add a shorter time to live on commonly abandoned vehicles
  7. Raise squad max of engineers to 2 instead of 1
  8. Background wind sound for Fallujah West
  9. vBF2 Nanjing
  10. Capping a neutral flag at the start of a game should give tickets.
  11. Possible workaround for ammo bag problems
  12. Remove bloody screen when injured
  13. Transport helicopters rope system for infantry units
  14. INS post 1.0
  15. Change the background image on the top banner of the forums
  16. Some Improvements to PR BF2 Manual
  17. PR:Mumble Radio Filter?
  18. Overhaul on the Spawn System
  19. Improve AT again
  20. reduce effects volume when piloting aircraft
  21. Radar mode off in some aav's
  22. Script to set next map even after server crashes
  23. 4K Resolution
  24. Transport helicopters: Repair station
  25. weapons skins
  26. Test suggestion please ignore
  27. Third person camera
  28. i have no friends, make some
  29. Ability to quickscope
  30. CAS in insurgency
  31. Include SAS
  32. Ingame Veteran Recognization
  33. dropping grenades into tank hatches
  34. greenland fraction
  35. Pr Is Not Real
  36. FPS (frams per second)
  37. Cool car music??
  38. Implement HD UI
  39. game over on the last lost flag
  40. Decrease T-62 reload time
  41. Bring back LGBs for A-10
  42. Mortar airburst smoke rounds
  43. Increase T-62 reverse speed
  44. Change "Num 0" Key on Mumble
  45. A small improvement to our beloved Logi truck
  46. Updating Armies.
  47. Add new Useful radio chat "RTB" when in any assets
  48. Warrior upgrade
  49. Bring back 20 mins respawn for heavy assets
  50. Flat Map - Villages around Flags
  51. Increase AAS ticket count. Rounds ending too fast?
  52. Played with:
  53. Opinion about resources,realism,teamwork in pr
  54. Mobile mortars
  55. Change Default Keybind for Vehicle Secondary Fire
  56. Updated Mumble Features?
  57. Make the MMG only require 3 squad members
  58. Why isn't there a infantry suicide bomber kit for taliban type forces?
  59. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  60. PRLauncher: Simple Option to change e-mail and password
  61. Mute mumble channels KEYS. SL ears exploding.
  62. Insurgency: Arresting
  63. Weapon sway
  64. Je besoin un medecin???
  65. tank stress test map.
  66. Strange Soldier Animations
  67. Repair station in heli's?
  68. English-spanish
  69. PR mumble speech effect suggestion (#2?)
  70. Grenades and aiming them
  71. Rally's too close to fobs.
  72. Project Reality: 2142
  73. Splitting PR BF2
  74. PR Server 1.1 suggestion
  75. Vehicle Warfare for Sbeneh Outskirts
  76. Airfield proximity - 16x16km Falklands style
  77. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  78. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  79. AAS Flag Resources
  80. Humanitarian Missions
  81. Making enemy lasers less visible
  82. "Charge" Bayonet/Knife functionality
  83. Assistant gunner kit
  84. Bring the Low video settings back
  85. Pavlovsk Bay Insurgency layout
  86. Khamisiyah Insurgency Layer
  87. Ramiel US weapons
  88. Chechen war maps?
  89. Insurgency Layer for Beruit?
  90. Arresting a Wounded Soldier
  91. Supply icon like vehicle.
  92. Placment animation sequence changes
  93. [Suggestion] Project Reality Launcher Information
  94. Remove the mortar fire mission system
  95. Insergent Supply/Construction System
  96. More commander assets and better commander gameplay
  97. Give transport trucks the ability of carrying one small crate
  98. Sugestion for Vehicles Pattern
  99. syrian war map?
  100. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  101. Medic kit rework
  102. Remove stamina penalty for jumping.
  103. Squad to Squad mumble Radio Filter
  104. Mumble Beep & Squelch
  105. To prevent mine teamkills
  106. More vehicle slots from 8 to 10
  107. Set map targets in armour
  108. IED tweaks
  109. Ability to choose whether bury an IED or not
  110. 100 players on one server - too many
  111. No Dynamic cloud in kashan
  112. Not having to hold the crouch button?
  113. about Chinese voice
  114. a, SMALL, problem with the USMC's M249
  115. Tank control
  116. Mumble in 1.0
  117. Preventing Limited Kit Lone-Wolfing
  118. Real insurgent objectives.
  119. Required Spotter kit to request sniper kit
  120. Add Indicators to claymores/detiation items
  121. 1.0 Helo Wheel Lock
  122. Remove supression effect
  123. Add caches ARF can use on Ramiel AAS
  124. Vehicle zoom mouse sensitivity
  125. Display map layout ingame
  126. Extra room in wehicles?
  127. Super Frelon for the French?
  128. Small flags, spraypaint for marking IEDs?
  129. New Game Mode: Rebellion suppress
  130. Increase healing time
  131. Landingpad for Helicopter
  132. New Map Suggestion - Najaf, Iraq
  133. Two seat PRbot suggestion
  134. 20 Ticket Skirmish Map (Server Starter Map)
  135. Slow Down Vehicles (M1114 practical example with sources)
  136. AAS 64 - INS
  137. Attack Helicopters Gunner Camera
  138. New Game Mode- Special Forces
  139. ROE for vehicles in insurgency possibly?
  140. Different first person view for weapons
  141. New IED aid for Sappers
  142. Add to M113 with crates Mec Forces in Jabal
  143. Removing insurgent main bases
  144. Armored Vehicle Engine Warm-Up Time
  145. British JACKAL and MASTIFF vehicles?
  146. 2 new vehicles
  147. Pr 1.0 download size
  148. Fast-roping
  149. BLUFOR Civilians
  150. Keep King of the hill and toy soldiers in PR!
  151. stop taking damage if bail out of moving boat
  152. What if kits were worth tickets too?
  153. Valuable Asset Recovery Gameplay?
  154. More patches for crewman and pilot for survivalbility.
  155. Vehicle Repair/Rearm Mechanics Are Backwards
  156. FOB Required Crates Overhaul
  157. British troops as another faction for kokan?
  158. Buildable sandbags
  159. A way for Medics to tell if someone is definitely dead
  160. More US servers
  161. Can PR stay a game ?
  162. Add Magazine Ammo Count
  163. Reduce the commander marker delay
  164. Adding medic to Insurgents on skirmish layers
  165. Fully Destructible Environment Proof-of-concept video
  166. A10 Warthog Sounds
  167. UAV with compass rose
  168. Pilots as passangers
  169. Pimping TEST AIRFIELD
  170. Knives for pilot kits?
  171. Staging Area Icon
  172. space for server rules
  173. Insurgent milita deployable: Burning tires
  174. More ALT layers?
  175. Irongator
  176. Collaborator ROE
  177. Suggestions
  178. Vehicle icons
  179. Suggestion for the helicopters
  180. G 36 Reflex sights
  181. New guns for boats
  182. Turn engine off on vehicles
  183. Clear, Secure, Control.
  184. Unrealistic IDF weapon loadouts
  185. Increase deployable SPG turn rate
  186. Trash Pile for Sappers
  187. Briefing time for AAS maps
  188. AAS flag delay
  189. New Artillery Area Attack
  190. ArmA 2 Style Map Grid
  191. Setting for Server to allow/forbidd FOBs/Assets in DoD
  192. Drowning
  193. Revision of reinforcement ticket system
  194. Razor Wire Extension
  195. Disarming command detonated IEDs with a wrench
  196. Chinook deboarding "animation" ?
  197. Vehicle - Synchronize aircraft throttle
  198. New VIP Gamemode makeover using current maps
  199. What a weapon cache explosion should look and sound like
  200. server auto-populate
  201. Reintroduce the uavs circular motion.
  202. Livestream PR
  203. Zooming in vehicles.
  204. Different types of IED's and countermeasures
  205. Yet Another Convoy Mode
  206. Remove name tags?
  207. [PR:V] Vietcong INS
  208. waypoint markers for each squad
  209. lower ticket count
  210. Run speed according to gear.
  211. 'Tactical' HMG (no 'bunker', larger FOF)
  212. civilian spawn innocent
  213. Add a Fools Road 32 layer
  214. ADVs on Iron Ealge
  215. [Concept] More Technicals
  216. Increase PG-9 damage against helicopters.
  217. supply requests and markers
  218. Increase .50 Cal Humvee and Land Rover seats to six.
  219. Commander deployed JDAM
  220. Higher ticket count for certain kits?
  221. PRSPY Suggestion - Coop Side
  222. Replace handheld weapon overheating sound with barrel change sound
  223. Remove/Tweak collision damage to armor
  224. Remove ticket penalty for Vehicles
  225. About insurgents and fox holes
  226. Reflexsight
  227. Idea, Experimental AAS/twist
  228. Transport + ammo techi, insurgent driver kit
  229. FOB's vs. Ninjas - Modifications to FOB system
  230. Mark Crate Location on Maps
  231. Change the Insurgent faction to Kit Request
  232. Unique FOBs For Each Faction
  233. Overhaul to Collaborator<->Insurgency Gameplay
  234. Non colecting data releases
  235. Mobile Command and Control - For Commander
  236. Suppression effect for armoured vehicles
  237. FOB - in presence of armored vehicle
  238. Logic Truck RTB/Respawn Option
  239. Insurgency Breakdown and Alteration
  240. Remove Firebase explosion animation.
  241. Porting PR to Bf2142
  242. Modify Mortar -> Firebase Damage System
  243. IED Pressure Plated - Metal Detectors (detecting IED's)
  244. Replace Kill by Ticket Loss Counter
  245. Make techies unable to be single manned.
  246. Vehicles placing Mapmarkers
  247. [effect] Lazy walking while B+W
  248. Medic kit dynamics
  249. Decrease hideout building distance to 125m.
  250. Add a horn to the Civilian Car.