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View Full Version : PR:BF2 Suggestions


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  1. reduce effects volume when piloting aircraft
  2. Radar mode off in some aav's
  3. Script to set next map even after server crashes
  4. 4K Resolution
  5. Transport helicopters: Repair station
  6. weapons skins
  7. Test suggestion please ignore
  8. Third person camera
  9. i have no friends, make some
  10. Ability to quickscope
  11. CAS in insurgency
  12. Include SAS
  13. Ingame Veteran Recognization
  14. dropping grenades into tank hatches
  15. greenland fraction
  16. Pr Is Not Real
  17. FPS (frams per second)
  18. Cool car music??
  19. Implement HD UI
  20. game over on the last lost flag
  21. Decrease T-62 reload time
  22. Bring back LGBs for A-10
  23. Mortar airburst smoke rounds
  24. Increase T-62 reverse speed
  25. Change "Num 0" Key on Mumble
  26. A small improvement to our beloved Logi truck
  27. Updating Armies.
  28. Add new Useful radio chat "RTB" when in any assets
  29. Warrior upgrade
  30. Bring back 20 mins respawn for heavy assets
  31. Flat Map - Villages around Flags
  32. Increase AAS ticket count. Rounds ending too fast?
  33. Played with:
  34. Opinion about resources,realism,teamwork in pr
  35. Mobile mortars
  36. Change Default Keybind for Vehicle Secondary Fire
  37. Updated Mumble Features?
  38. Make the MMG only require 3 squad members
  39. Why isn't there a infantry suicide bomber kit for taliban type forces?
  40. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  41. PRLauncher: Simple Option to change e-mail and password
  42. Mute mumble channels KEYS. SL ears exploding.
  43. Insurgency: Arresting
  44. Weapon sway
  45. Je besoin un medecin???
  46. tank stress test map.
  47. Strange Soldier Animations
  48. Repair station in heli's?
  49. English-spanish
  50. PR mumble speech effect suggestion (#2?)
  51. Grenades and aiming them
  52. Rally's too close to fobs.
  53. Project Reality: 2142
  54. Splitting PR BF2
  55. PR Server 1.1 suggestion
  56. Vehicle Warfare for Sbeneh Outskirts
  57. Airfield proximity - 16x16km Falklands style
  58. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  59. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  60. AAS Flag Resources
  61. Humanitarian Missions
  62. Making enemy lasers less visible
  63. "Charge" Bayonet/Knife functionality
  64. Assistant gunner kit
  65. Bring the Low video settings back
  66. Pavlovsk Bay Insurgency layout
  67. Khamisiyah Insurgency Layer
  68. Ramiel US weapons
  69. Chechen war maps?
  70. Insurgency Layer for Beruit?
  71. Arresting a Wounded Soldier
  72. Supply icon like vehicle.
  73. Placment animation sequence changes
  74. [Suggestion] Project Reality Launcher Information
  75. Remove the mortar fire mission system
  76. Insergent Supply/Construction System
  77. More commander assets and better commander gameplay
  78. Give transport trucks the ability of carrying one small crate
  79. Sugestion for Vehicles Pattern
  80. syrian war map?
  81. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  82. Medic kit rework
  83. Remove stamina penalty for jumping.
  84. Squad to Squad mumble Radio Filter
  85. Mumble Beep & Squelch
  86. To prevent mine teamkills
  87. More vehicle slots from 8 to 10
  88. Set map targets in armour
  89. IED tweaks
  90. Ability to choose whether bury an IED or not
  91. 100 players on one server - too many
  92. No Dynamic cloud in kashan
  93. Not having to hold the crouch button?
  94. about Chinese voice
  95. a, SMALL, problem with the USMC's M249
  96. Tank control
  97. Mumble in 1.0
  98. Preventing Limited Kit Lone-Wolfing
  99. Real insurgent objectives.
  100. Required Spotter kit to request sniper kit
  101. Add Indicators to claymores/detiation items
  102. 1.0 Helo Wheel Lock
  103. Remove supression effect
  104. Add caches ARF can use on Ramiel AAS
  105. Vehicle zoom mouse sensitivity
  106. Display map layout ingame
  107. Extra room in wehicles?
  108. Super Frelon for the French?
  109. Small flags, spraypaint for marking IEDs?
  110. New Game Mode: Rebellion suppress
  111. Increase healing time
  112. Landingpad for Helicopter
  113. New Map Suggestion - Najaf, Iraq
  114. Two seat PRbot suggestion
  115. 20 Ticket Skirmish Map (Server Starter Map)
  116. Slow Down Vehicles (M1114 practical example with sources)
  117. AAS 64 - INS
  118. Attack Helicopters Gunner Camera
  119. New Game Mode- Special Forces
  120. ROE for vehicles in insurgency possibly?
  121. Different first person view for weapons
  122. New IED aid for Sappers
  123. Add to M113 with crates Mec Forces in Jabal
  124. Removing insurgent main bases
  125. Armored Vehicle Engine Warm-Up Time
  126. British JACKAL and MASTIFF vehicles?
  127. 2 new vehicles
  128. Pr 1.0 download size
  129. Fast-roping
  130. BLUFOR Civilians
  131. Keep King of the hill and toy soldiers in PR!
  132. stop taking damage if bail out of moving boat
  133. What if kits were worth tickets too?
  134. Valuable Asset Recovery Gameplay?
  135. More patches for crewman and pilot for survivalbility.
  136. Vehicle Repair/Rearm Mechanics Are Backwards
  137. FOB Required Crates Overhaul
  138. British troops as another faction for kokan?
  139. Buildable sandbags
  140. A way for Medics to tell if someone is definitely dead
  141. More US servers
  142. Can PR stay a game ?
  143. Add Magazine Ammo Count
  144. Reduce the commander marker delay
  145. Adding medic to Insurgents on skirmish layers
  146. Fully Destructible Environment Proof-of-concept video
  147. A10 Warthog Sounds
  148. UAV with compass rose
  149. Pilots as passangers
  150. Pimping TEST AIRFIELD
  151. Knives for pilot kits?
  152. Staging Area Icon
  153. space for server rules
  154. Insurgent milita deployable: Burning tires
  155. More ALT layers?
  156. Irongator
  157. Collaborator ROE
  158. Suggestions
  159. Vehicle icons
  160. Suggestion for the helicopters
  161. G 36 Reflex sights
  162. New guns for boats
  163. Turn engine off on vehicles
  164. Clear, Secure, Control.
  165. Unrealistic IDF weapon loadouts
  166. Increase deployable SPG turn rate
  167. Trash Pile for Sappers
  168. Briefing time for AAS maps
  169. AAS flag delay
  170. New Artillery Area Attack
  171. ArmA 2 Style Map Grid
  172. Setting for Server to allow/forbidd FOBs/Assets in DoD
  173. Drowning
  174. Revision of reinforcement ticket system
  175. Razor Wire Extension
  176. Disarming command detonated IEDs with a wrench
  177. Chinook deboarding "animation" ?
  178. Vehicle - Synchronize aircraft throttle
  179. New VIP Gamemode makeover using current maps
  180. What a weapon cache explosion should look and sound like
  181. server auto-populate
  182. Reintroduce the uavs circular motion.
  183. Livestream PR
  184. Zooming in vehicles.
  185. Different types of IED's and countermeasures
  186. Yet Another Convoy Mode
  187. Remove name tags?
  188. [PR:V] Vietcong INS
  189. waypoint markers for each squad
  190. lower ticket count
  191. Run speed according to gear.
  192. 'Tactical' HMG (no 'bunker', larger FOF)
  193. civilian spawn innocent
  194. Add a Fools Road 32 layer
  195. ADVs on Iron Ealge
  196. [Concept] More Technicals
  197. Increase PG-9 damage against helicopters.
  198. supply requests and markers
  199. Increase .50 Cal Humvee and Land Rover seats to six.
  200. Commander deployed JDAM
  201. Higher ticket count for certain kits?
  202. PRSPY Suggestion - Coop Side
  203. Replace handheld weapon overheating sound with barrel change sound
  204. Remove/Tweak collision damage to armor
  205. Remove ticket penalty for Vehicles
  206. About insurgents and fox holes
  207. Reflexsight
  208. Idea, Experimental AAS/twist
  209. Transport + ammo techi, insurgent driver kit
  210. FOB's vs. Ninjas - Modifications to FOB system
  211. Mark Crate Location on Maps
  212. Change the Insurgent faction to Kit Request
  213. Unique FOBs For Each Faction
  214. Overhaul to Collaborator<->Insurgency Gameplay
  215. Non colecting data releases
  216. Mobile Command and Control - For Commander
  217. Suppression effect for armoured vehicles
  218. FOB - in presence of armored vehicle
  219. Logic Truck RTB/Respawn Option
  220. Insurgency Breakdown and Alteration
  221. Remove Firebase explosion animation.
  222. Porting PR to Bf2142
  223. Modify Mortar -> Firebase Damage System
  224. IED Pressure Plated - Metal Detectors (detecting IED's)
  225. Replace Kill by Ticket Loss Counter
  226. Make techies unable to be single manned.
  227. Vehicles placing Mapmarkers
  228. [effect] Lazy walking while B+W
  229. Medic kit dynamics
  230. Decrease hideout building distance to 125m.
  231. Add a horn to the Civilian Car.
  232. Fire extinguishers?
  233. Increasing RHIB mass.
  234. Improved weapon cache markers for the Insurgents
  235. Refreshing the FOB System/Commander AVRE.
  236. Alternative Insurgency
  237. PLA and RU Paratrooper Variants
  238. More Weapon Slots?
  239. Suggestions Management Team
  240. Give APCs/Tank Crews ability to spot
  241. No rendering behind objects blocking line of sight
  242. Map Audit Project: Boosted Player Count (BPC) Layers
  243. Add top to the fox hole.
  244. Ability to re-arm in vehicles that have ammunition.
  245. Sniper kit suggestion
  246. Let us improve PR, Devs.
  247. Light Vehicle Engine out after 50% damage.
  248. Increase Technical .50 deviation.
  249. Hybrid Flag/Cache
  250. New trenches.