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View Full Version : PR:BF2 Suggestions


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  1. Why isn't there a infantry suicide bomber kit for taliban type forces?
  2. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  3. Mute mumble channels KEYS. SL ears exploding.
  4. Insurgency: Arresting
  5. Weapon sway
  6. Je besoin un medecin???
  7. tank stress test map.
  8. Strange Soldier Animations
  9. Repair station in heli's?
  10. English-spanish
  11. PR mumble speech effect suggestion (#2?)
  12. Grenades and aiming them
  13. Rally's too close to fobs.
  14. Project Reality: 2142
  15. Splitting PR BF2
  16. PR Server 1.1 suggestion
  17. Vehicle Warfare for Sbeneh Outskirts
  18. Airfield proximity - 16x16km Falklands style
  19. RPG-7V2 optic woes and tutorial
  20. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  21. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  22. AAS Flag Resources
  23. Humanitarian Missions
  24. Making enemy lasers less visible
  25. "Charge" Bayonet/Knife functionality
  26. Assistant gunner kit
  27. Bring the Low video settings back
  28. Pavlovsk Bay Insurgency layout
  29. Khamisiyah Insurgency Layer
  30. Ramiel US weapons
  31. Chechen war maps?
  32. Insurgency Layer for Beruit?
  33. Arresting a Wounded Soldier
  34. Supply icon like vehicle.
  35. Placment animation sequence changes
  36. [Suggestion] Project Reality Launcher Information
  37. Remove the mortar fire mission system
  38. Insergent Supply/Construction System
  39. More commander assets and better commander gameplay
  40. Give transport trucks the ability of carrying one small crate
  41. Sugestion for Vehicles Pattern
  42. syrian war map?
  43. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  44. Medic kit rework
  45. Remove stamina penalty for jumping.
  46. Squad to Squad mumble Radio Filter
  47. Mumble Beep & Squelch
  48. To prevent mine teamkills
  49. More vehicle slots from 8 to 10
  50. Set map targets in armour
  51. IED tweaks
  52. Ability to choose whether bury an IED or not
  53. 100 players on one server - too many
  54. No Dynamic cloud in kashan
  55. Not having to hold the crouch button?
  56. about Chinese voice
  57. a, SMALL, problem with the USMC's M249
  58. Tank control
  59. Mumble in 1.0
  60. Preventing Limited Kit Lone-Wolfing
  61. Real insurgent objectives.
  62. Required Spotter kit to request sniper kit
  63. Add Indicators to claymores/detiation items
  64. 1.0 Helo Wheel Lock
  65. Remove supression effect
  66. Add caches ARF can use on Ramiel AAS
  67. Vehicle zoom mouse sensitivity
  68. Display map layout ingame
  69. Extra room in wehicles?
  70. Super Frelon for the French?
  71. Small flags, spraypaint for marking IEDs?
  72. New Game Mode: Rebellion suppress
  73. Increase healing time
  74. Landingpad for Helicopter
  75. New Map Suggestion - Najaf, Iraq
  76. Two seat PRbot suggestion
  77. 20 Ticket Skirmish Map (Server Starter Map)
  78. Slow Down Vehicles (M1114 practical example with sources)
  79. AAS 64 - INS
  80. Attack Helicopters Gunner Camera
  81. New Game Mode- Special Forces
  82. ROE for vehicles in insurgency possibly?
  83. Different first person view for weapons
  84. New IED aid for Sappers
  85. Add to M113 with crates Mec Forces in Jabal
  86. Removing insurgent main bases
  87. Armored Vehicle Engine Warm-Up Time
  88. British JACKAL and MASTIFF vehicles?
  89. 2 new vehicles
  90. Pr 1.0 download size
  91. Fast-roping
  92. BLUFOR Civilians
  93. Keep King of the hill and toy soldiers in PR!
  94. stop taking damage if bail out of moving boat
  95. What if kits were worth tickets too?
  96. Valuable Asset Recovery Gameplay?
  97. More patches for crewman and pilot for survivalbility.
  98. Vehicle Repair/Rearm Mechanics Are Backwards
  99. FOB Required Crates Overhaul
  100. British troops as another faction for kokan?
  101. Buildable sandbags
  102. A way for Medics to tell if someone is definitely dead
  103. More US servers
  104. Can PR stay a game ?
  105. Add Magazine Ammo Count
  106. Reduce the commander marker delay
  107. Adding medic to Insurgents on skirmish layers
  108. Fully Destructible Environment Proof-of-concept video
  109. A10 Warthog Sounds
  110. UAV with compass rose
  111. Pilots as passangers
  112. Pimping TEST AIRFIELD
  113. Knives for pilot kits?
  114. Staging Area Icon
  115. space for server rules
  116. Insurgent milita deployable: Burning tires
  117. More ALT layers?
  118. Irongator
  119. Collaborator ROE
  120. Suggestions
  121. Vehicle icons
  122. Suggestion for the helicopters
  123. G 36 Reflex sights
  124. New guns for boats
  125. Turn engine off on vehicles
  126. Clear, Secure, Control.
  127. Unrealistic IDF weapon loadouts
  128. Increase deployable SPG turn rate
  129. Trash Pile for Sappers
  130. Briefing time for AAS maps
  131. AAS flag delay
  132. New Artillery Area Attack
  133. ArmA 2 Style Map Grid
  134. Setting for Server to allow/forbidd FOBs/Assets in DoD
  135. Drowning
  136. Revision of reinforcement ticket system
  137. Razor Wire Extension
  138. Disarming command detonated IEDs with a wrench
  139. Chinook deboarding "animation" ?
  140. Vehicle - Synchronize aircraft throttle
  141. New VIP Gamemode makeover using current maps
  142. What a weapon cache explosion should look and sound like
  143. server auto-populate
  144. Reintroduce the uavs circular motion.
  145. Livestream PR
  146. Zooming in vehicles.
  147. Different types of IED's and countermeasures
  148. Yet Another Convoy Mode
  149. Remove name tags?
  150. [PR:V] Vietcong INS
  151. waypoint markers for each squad
  152. lower ticket count
  153. Run speed according to gear.
  154. 'Tactical' HMG (no 'bunker', larger FOF)
  155. civilian spawn innocent
  156. Add a Fools Road 32 layer
  157. ADVs on Iron Ealge
  158. [Concept] More Technicals
  159. Increase PG-9 damage against helicopters.
  160. supply requests and markers
  161. Increase .50 Cal Humvee and Land Rover seats to six.
  162. Commander deployed JDAM
  163. Higher ticket count for certain kits?
  164. PRSPY Suggestion - Coop Side
  165. Replace handheld weapon overheating sound with barrel change sound
  166. Remove/Tweak collision damage to armor
  167. Remove ticket penalty for Vehicles
  168. About insurgents and fox holes
  169. Reflexsight
  170. Idea, Experimental AAS/twist
  171. Transport + ammo techi, insurgent driver kit
  172. FOB's vs. Ninjas - Modifications to FOB system
  173. Mark Crate Location on Maps
  174. Change the Insurgent faction to Kit Request
  175. Unique FOBs For Each Faction
  176. Overhaul to Collaborator<->Insurgency Gameplay
  177. Non colecting data releases
  178. Mobile Command and Control - For Commander
  179. Suppression effect for armoured vehicles
  180. FOB - in presence of armored vehicle
  181. Logic Truck RTB/Respawn Option
  182. Insurgency Breakdown and Alteration
  183. Remove Firebase explosion animation.
  184. Porting PR to Bf2142
  185. Modify Mortar -> Firebase Damage System
  186. IED Pressure Plated - Metal Detectors (detecting IED's)
  187. Replace Kill by Ticket Loss Counter
  188. Make techies unable to be single manned.
  189. Vehicles placing Mapmarkers
  190. [effect] Lazy walking while B+W
  191. Medic kit dynamics
  192. Decrease hideout building distance to 125m.
  193. Add a horn to the Civilian Car.
  194. Fire extinguishers?
  195. Increasing RHIB mass.
  196. Improved weapon cache markers for the Insurgents
  197. Refreshing the FOB System/Commander AVRE.
  198. Alternative Insurgency
  199. PLA and RU Paratrooper Variants
  200. More Weapon Slots?
  201. Suggestions Management Team
  202. Give APCs/Tank Crews ability to spot
  203. No rendering behind objects blocking line of sight
  204. Map Audit Project: Boosted Player Count (BPC) Layers
  205. Add top to the fox hole.
  206. Ability to re-arm in vehicles that have ammunition.
  207. Sniper kit suggestion
  208. Let us improve PR, Devs.
  209. Light Vehicle Engine out after 50% damage.
  210. Increase Technical .50 deviation.
  211. Hybrid Flag/Cache
  212. New trenches.
  213. IDF Restrainers and Hamas Civilians
  214. Commander, Squadleader Kit requests
  215. 128 Player - List of General Ideas.
  216. FLIR Hotkey
  217. Light area attack suggestion!
  218. Project reality Survival
  219. Aircraft overhaul!
  220. When getting out of an APC, increase the kit request time.
  221. Progress Bar for FOB Building
  222. Cap the number of times a player can "give up"
  223. US Ticket Bleed on OP Barracuda
  224. Capping objectives by SQ
  225. Mixing it up on Insurgency
  226. Alternate Insurgency mode idea.
  227. Incendiary capabilities
  228. Angle options for attack helo rocket pods
  229. Micro UAV
  230. Markers for Planes
  231. Stand still animations and You
  232. A new insurgent kit...
  233. Replace Taliban/Hamas Spawning With Iraqi System
  234. Remove Kiowa Camera hitpoint
  235. Knifing ropes
  236. Alternative cache system for Insurgency
  237. Animation when walking prone
  238. Using the BF2142 engine
  239. Grenades having louder sound when hitting an object
  240. IMPORTANT - READ FIRST
  241. TrackIR support
  242. Better informants for insurgent commander
  243. Make Weapon Caches more realistic
  244. Flare (gun)
  245. Weapon Sensitivity
  246. New Game Mode for Insurgency
  247. New addition to the Insurgents arsenal
  248. More feedback on vehicle health
  249. Russian BRDMs on Kozelsk Respawn
  250. Problems with Insurgency