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View Full Version : PR:BF2 Suggestions


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  1. Ability to fire handhelds from bike.
  2. Project Reality Fighter Jet Pilot Kit?
  3. Let's look at vehicles that should and should not require crewman kit.
  4. Hide (or delay) scoreboard
  5. New skysettings for some maps
  6. Vehicle startup delay
  7. Add a shorter time to live on commonly abandoned vehicles
  8. Raise squad max of engineers to 2 instead of 1
  9. Background wind sound for Fallujah West
  10. vBF2 Nanjing
  11. Capping a neutral flag at the start of a game should give tickets.
  12. Possible workaround for ammo bag problems
  13. Remove bloody screen when injured
  14. Transport helicopters rope system for infantry units
  15. INS post 1.0
  16. Change the background image on the top banner of the forums
  17. Some Improvements to PR BF2 Manual
  18. PR:Mumble Radio Filter?
  19. Overhaul on the Spawn System
  20. Improve AT again
  21. reduce effects volume when piloting aircraft
  22. Radar mode off in some aav's
  23. Script to set next map even after server crashes
  24. 4K Resolution
  25. Transport helicopters: Repair station
  26. weapons skins
  27. Test suggestion please ignore
  28. Third person camera
  29. i have no friends, make some
  30. Ability to quickscope
  31. CAS in insurgency
  32. Include SAS
  33. Ingame Veteran Recognization
  34. dropping grenades into tank hatches
  35. greenland fraction
  36. Pr Is Not Real
  37. FPS (frams per second)
  38. Cool car music??
  39. Implement HD UI
  40. game over on the last lost flag
  41. Decrease T-62 reload time
  42. Bring back LGBs for A-10
  43. Mortar airburst smoke rounds
  44. Increase T-62 reverse speed
  45. Change "Num 0" Key on Mumble
  46. A small improvement to our beloved Logi truck
  47. Updating Armies.
  48. Add new Useful radio chat "RTB" when in any assets
  49. Warrior upgrade
  50. Bring back 20 mins respawn for heavy assets
  51. Flat Map - Villages around Flags
  52. Increase AAS ticket count. Rounds ending too fast?
  53. Played with:
  54. Opinion about resources,realism,teamwork in pr
  55. Mobile mortars
  56. Change Default Keybind for Vehicle Secondary Fire
  57. Updated Mumble Features?
  58. Make the MMG only require 3 squad members
  59. Why isn't there a infantry suicide bomber kit for taliban type forces?
  60. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  61. PRLauncher: Simple Option to change e-mail and password
  62. Mute mumble channels KEYS. SL ears exploding.
  63. Insurgency: Arresting
  64. Weapon sway
  65. Je besoin un medecin???
  66. tank stress test map.
  67. Strange Soldier Animations
  68. Repair station in heli's?
  69. English-spanish
  70. PR mumble speech effect suggestion (#2?)
  71. Grenades and aiming them
  72. Rally's too close to fobs.
  73. Project Reality: 2142
  74. Splitting PR BF2
  75. PR Server 1.1 suggestion
  76. Vehicle Warfare for Sbeneh Outskirts
  77. Airfield proximity - 16x16km Falklands style
  78. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  79. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  80. AAS Flag Resources
  81. Humanitarian Missions
  82. Making enemy lasers less visible
  83. "Charge" Bayonet/Knife functionality
  84. Assistant gunner kit
  85. Bring the Low video settings back
  86. Pavlovsk Bay Insurgency layout
  87. Khamisiyah Insurgency Layer
  88. Ramiel US weapons
  89. Chechen war maps?
  90. Insurgency Layer for Beruit?
  91. Arresting a Wounded Soldier
  92. Supply icon like vehicle.
  93. Placment animation sequence changes
  94. [Suggestion] Project Reality Launcher Information
  95. Remove the mortar fire mission system
  96. Insergent Supply/Construction System
  97. More commander assets and better commander gameplay
  98. Give transport trucks the ability of carrying one small crate
  99. Sugestion for Vehicles Pattern
  100. syrian war map?
  101. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  102. Medic kit rework
  103. Remove stamina penalty for jumping.
  104. Squad to Squad mumble Radio Filter
  105. Mumble Beep & Squelch
  106. To prevent mine teamkills
  107. More vehicle slots from 8 to 10
  108. Set map targets in armour
  109. IED tweaks
  110. Ability to choose whether bury an IED or not
  111. 100 players on one server - too many
  112. No Dynamic cloud in kashan
  113. Not having to hold the crouch button?
  114. about Chinese voice
  115. a, SMALL, problem with the USMC's M249
  116. Tank control
  117. Mumble in 1.0
  118. Preventing Limited Kit Lone-Wolfing
  119. Real insurgent objectives.
  120. Required Spotter kit to request sniper kit
  121. Add Indicators to claymores/detiation items
  122. 1.0 Helo Wheel Lock
  123. Remove supression effect
  124. Add caches ARF can use on Ramiel AAS
  125. Vehicle zoom mouse sensitivity
  126. Display map layout ingame
  127. Extra room in wehicles?
  128. Super Frelon for the French?
  129. Small flags, spraypaint for marking IEDs?
  130. New Game Mode: Rebellion suppress
  131. Increase healing time
  132. Landingpad for Helicopter
  133. New Map Suggestion - Najaf, Iraq
  134. Two seat PRbot suggestion
  135. 20 Ticket Skirmish Map (Server Starter Map)
  136. Slow Down Vehicles (M1114 practical example with sources)
  137. AAS 64 - INS
  138. Attack Helicopters Gunner Camera
  139. New Game Mode- Special Forces
  140. ROE for vehicles in insurgency possibly?
  141. Different first person view for weapons
  142. New IED aid for Sappers
  143. Add to M113 with crates Mec Forces in Jabal
  144. Removing insurgent main bases
  145. Armored Vehicle Engine Warm-Up Time
  146. British JACKAL and MASTIFF vehicles?
  147. 2 new vehicles
  148. Pr 1.0 download size
  149. Fast-roping
  150. BLUFOR Civilians
  151. Keep King of the hill and toy soldiers in PR!
  152. stop taking damage if bail out of moving boat
  153. What if kits were worth tickets too?
  154. Valuable Asset Recovery Gameplay?
  155. More patches for crewman and pilot for survivalbility.
  156. Vehicle Repair/Rearm Mechanics Are Backwards
  157. FOB Required Crates Overhaul
  158. British troops as another faction for kokan?
  159. Buildable sandbags
  160. A way for Medics to tell if someone is definitely dead
  161. More US servers
  162. Can PR stay a game ?
  163. Add Magazine Ammo Count
  164. Reduce the commander marker delay
  165. Adding medic to Insurgents on skirmish layers
  166. Fully Destructible Environment Proof-of-concept video
  167. A10 Warthog Sounds
  168. UAV with compass rose
  169. Pilots as passangers
  170. Pimping TEST AIRFIELD
  171. Knives for pilot kits?
  172. Staging Area Icon
  173. space for server rules
  174. Insurgent milita deployable: Burning tires
  175. More ALT layers?
  176. Irongator
  177. Collaborator ROE
  178. Suggestions
  179. Vehicle icons
  180. Suggestion for the helicopters
  181. G 36 Reflex sights
  182. New guns for boats
  183. Turn engine off on vehicles
  184. Clear, Secure, Control.
  185. Unrealistic IDF weapon loadouts
  186. Increase deployable SPG turn rate
  187. Trash Pile for Sappers
  188. Briefing time for AAS maps
  189. AAS flag delay
  190. New Artillery Area Attack
  191. ArmA 2 Style Map Grid
  192. Setting for Server to allow/forbidd FOBs/Assets in DoD
  193. Drowning
  194. Revision of reinforcement ticket system
  195. Razor Wire Extension
  196. Disarming command detonated IEDs with a wrench
  197. Chinook deboarding "animation" ?
  198. Vehicle - Synchronize aircraft throttle
  199. New VIP Gamemode makeover using current maps
  200. What a weapon cache explosion should look and sound like
  201. server auto-populate
  202. Reintroduce the uavs circular motion.
  203. Livestream PR
  204. Zooming in vehicles.
  205. Different types of IED's and countermeasures
  206. Yet Another Convoy Mode
  207. Remove name tags?
  208. [PR:V] Vietcong INS
  209. waypoint markers for each squad
  210. lower ticket count
  211. Run speed according to gear.
  212. 'Tactical' HMG (no 'bunker', larger FOF)
  213. civilian spawn innocent
  214. Add a Fools Road 32 layer
  215. ADVs on Iron Ealge
  216. [Concept] More Technicals
  217. Increase PG-9 damage against helicopters.
  218. supply requests and markers
  219. Increase .50 Cal Humvee and Land Rover seats to six.
  220. Commander deployed JDAM
  221. Higher ticket count for certain kits?
  222. PRSPY Suggestion - Coop Side
  223. Replace handheld weapon overheating sound with barrel change sound
  224. Remove/Tweak collision damage to armor
  225. Remove ticket penalty for Vehicles
  226. About insurgents and fox holes
  227. Reflexsight
  228. Idea, Experimental AAS/twist
  229. Transport + ammo techi, insurgent driver kit
  230. FOB's vs. Ninjas - Modifications to FOB system
  231. Mark Crate Location on Maps
  232. Change the Insurgent faction to Kit Request
  233. Unique FOBs For Each Faction
  234. Overhaul to Collaborator<->Insurgency Gameplay
  235. Non colecting data releases
  236. Mobile Command and Control - For Commander
  237. Suppression effect for armoured vehicles
  238. FOB - in presence of armored vehicle
  239. Logic Truck RTB/Respawn Option
  240. Insurgency Breakdown and Alteration
  241. Remove Firebase explosion animation.
  242. Porting PR to Bf2142
  243. Modify Mortar -> Firebase Damage System
  244. IED Pressure Plated - Metal Detectors (detecting IED's)
  245. Replace Kill by Ticket Loss Counter
  246. Make techies unable to be single manned.
  247. Vehicles placing Mapmarkers
  248. [effect] Lazy walking while B+W
  249. Medic kit dynamics
  250. Decrease hideout building distance to 125m.