- Increase PG-9 damage against helicopters.
- supply requests and markers
- Increase .50 Cal Humvee and Land Rover seats to six.
- Commander deployed JDAM
- Higher ticket count for certain kits?
- PRSPY Suggestion - Coop Side
- Replace handheld weapon overheating sound with barrel change sound
- Remove/Tweak collision damage to armor
- Remove ticket penalty for Vehicles
- About insurgents and fox holes
- Reflexsight
- Idea, Experimental AAS/twist
- Transport + ammo techi, insurgent driver kit
- FOB's vs. Ninjas - Modifications to FOB system
- Mark Crate Location on Maps
- Change the Insurgent faction to Kit Request
- Unique FOBs For Each Faction
- Overhaul to Collaborator<->Insurgency Gameplay
- Non colecting data releases
- Mobile Command and Control - For Commander
- Suppression effect for armoured vehicles
- FOB - in presence of armored vehicle
- Logic Truck RTB/Respawn Option
- Insurgency Breakdown and Alteration
- Remove Firebase explosion animation.
- Porting PR to Bf2142
- Modify Mortar -> Firebase Damage System
- IED Pressure Plated - Metal Detectors (detecting IED's)
- Replace Kill by Ticket Loss Counter
- Make techies unable to be single manned.
- Vehicles placing Mapmarkers
- [effect] Lazy walking while B+W
- Medic kit dynamics
- Decrease hideout building distance to 125m.
- Add a horn to the Civilian Car.
- Fire extinguishers?
- Increasing RHIB mass.
- Improved weapon cache markers for the Insurgents
- Refreshing the FOB System/Commander AVRE.
- Alternative Insurgency
- PLA and RU Paratrooper Variants
- More Weapon Slots?
- Suggestions Management Team
- No rendering behind objects blocking line of sight
- Map Audit Project: Boosted Player Count (BPC) Layers
- Add top to the fox hole.
- Ability to re-arm in vehicles that have ammunition.
- Sniper kit suggestion
- Let us improve PR, Devs.
- Light Vehicle Engine out after 50% damage.
- Increase Technical .50 deviation.
- Hybrid Flag/Cache
- New trenches.
- IDF Restrainers and Hamas Civilians
- Commander, Squadleader Kit requests
- 128 Player - List of General Ideas.
- FLIR Hotkey
- Light area attack suggestion!
- Project reality Survival
- Aircraft overhaul!
- When getting out of an APC, increase the kit request time.
- Progress Bar for FOB Building
- Cap the number of times a player can "give up"
- US Ticket Bleed on OP Barracuda
- Capping objectives by SQ
- Mixing it up on Insurgency
- Alternate Insurgency mode idea.
- Incendiary capabilities
- Angle options for attack helo rocket pods
- Micro UAV
- Markers for Planes
- Stand still animations and You
- A new insurgent kit...
- Replace Taliban/Hamas Spawning With Iraqi System
- Remove Kiowa Camera hitpoint
- Knifing ropes
- Alternative cache system for Insurgency
- Animation when walking prone
- Using the BF2142 engine
- Grenades having louder sound when hitting an object
- IMPORTANT - READ FIRST
- TrackIR support
- Better informants for insurgent commander
- Make Weapon Caches more realistic
- Flare (gun)
- Weapon Sensitivity
- New Game Mode for Insurgency
- New addition to the Insurgents arsenal
- More feedback on vehicle health
- Russian BRDMs on Kozelsk Respawn
- Problems with Insurgency
- Dust when mortar fire?
- [FORUM] Remove Suggestions Forum
- Environment heat
- Removal of helicopter carried Anti-Air missiles
- Stationed guns don't have reload animation.
- Green binocs for civi
- Remove Bayonets
- Limit altitude for Helicopters
- Attack Helicopters Rockets Firing
- Move the Namer ammo count to the bottom of the screen
- Make factions TOW like Insurgent ones (Limited angle, A-D to move)
- Faster Kiowa re-arming time
- Reduce deviation when scoping in
- Deployable HMG suggestion.
- Commander Overhaul
- New Weapon? A kick
- Knocked off your feet(prone)
- blackhawk extra seats...
- [CO-OP] Bot Vehicles
- Basrah - Remove the land bridges.
- [Effects]Shrapnel
- Long Range Advanced Scout Surveillance System
- Indirect fires and the HMG
- Car Bomb damage to Aircraft
- Remove Shotgun from Russian Rifleman specialist kit.
- Specialist door rammer
- Add RPG Smoke Trail
- 2 Kit Choices In One Kit Menu
- Desert Texture Quality
- add sway effect?
- Make the suicide button left click only
- Suppy crates and limited kits.
- Hercules
- Map markers indicating a vector.
- [VEHICLE] Mi-24 Hind
- blood decails
- Suggestions to improve Insurgency.
- Pop up map reading difficulties
- Medic kit
- Contoured/OS map, instead of the Aerial shot.
- USMC vs. Taliban map for PRSP
- Avoid explosion when heli falls in the ground
- Change actual "block" of controls in Helis for a turn lock
- Iraqi Insurgent Kit Request System
- A way to kick a squad leader out of position
- community modding update section
- Make 'crouch' walk, silent.
- GLTD Thermal Option
- Optic's Magnification Level Changing
- Deployable Opfor Anti-Air
- Helicopter: Auto Hover
- [UI] Making SL radio easier to use
- Holding your breath.
- Grenade trap mechanics. Unrealistic?
- IED and Vehicle Improvements
- Command trucks
- [Function] Steady aiming
- Killing Unknown Caches
- Variable Vehicle Speeds
- BF24Free PR
- Move PR to BF2142 platform
- Stronger Bullet Damage For BlackHawk Door Guns
- Delete zomming out animation for guns.
- Bugs and Features track (for the Community)
- Bring Back 3D Markers (for vehicles)
- Comp M4 m68 cco
- Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
- Dynamic Objects
- Film Grain Filter
- Tracers and Ballistics?
- More USMC?
- More points to medic.
- Milan ATGM for Taliban
- Destoying FOB's Causing Ticket Loss
- Gametype: Hold Position
- New Game Type: FOB Assault
- New FOB-System (Building-Points/new Assets)
- [Vehicle] T-34/85 for the Militia
- Ultra Small FOBs
- Louder weapons ingame
- Opening doors with knives
- Remove insta-kill headshots, or make body-shots insta-kill.
- New Insurgency Mode
- UGL for Officers as part an alt kit?
- Make it so you have to be in a squade to use a kit.
- Interior View for Tanks/Apc's
- Tank Reticule Elevation Marker
- Deployable a.t. mine field.
- Marksman Kit
- Faster reload time
- What does it mean when the suggestions all get reset?
- Remove Air to Air or Anti Air Missiles to teamkill/go Rouge
- Quads
- Blood
- Allow small squads to have a rope kit
- MEC/Russian/Militia APCs
- An idear ..
- Taliban and Breaching Slugs
- Replace MECs scout chopper
- DoD marked on map
- Alter Position of the Horizontal Air Views (7/9)
- Deployable fake caches
- Unable to fire back in cqc
- More Possible Cache Locations on Map
- Destroying buildings.
- Kashan light helicopters suggestion.
- Flag capping disabled
- Fake Intel
- The return of Desert Rats'
- Spawning without kit
- Make mines track, not kill armors.
- PR Training mode
- "Tunnel Network" Between Hideouts
- Earplugs-lower in game effects
- Radio men
- Binoculars for third position in MBTs
- Shot/Wounded Screen/Overlay Revamp
- Requesting certain kits.
- Visual/Audio Sprint Indicator instead of Meter
- 7.62: energy loss and damage
- Smoke effect for Dud UGL grenades
- Taliban civilian kit
- More of my 30mm B*tching lol
- Improving Ammo, (choose what to reload etc.)
- IED detonator and Binos suggestion
- Specialist kits more rare
- Does everything really have to exploded on vehicals
- Poping tires on cars.
- [movement] Power up Jump
- increase RPG damage on light vehicles
- Insurgency Faction - Hideout Static
- Random/Different Layer => Random Combat Area
- Insurgent Mortar Carrier
- Rifle-GL-Rifle Anim
- Reintroduce Counter Attack Mode
- New mode
- Mobile Artillery
- Manual reload of grenade launchers
- Hideouts
- Dual kit drop insurgency
- Crouch in all Seats
- Some mortars suggestion
- FOBs more robust against inceledary grenades.
- Osprey in battlefield
- Make Heli "turn" instead of blocking controls when engine damaged
- Ticket Loss Counter
- Recovery Vehicle
- Knives & cqc
- Question: USMC M27
- New Thermal Imaging System - What are some other possible usages?
- Fictional factions
- PISTOLS 4 EVERYONE!
- 'Rattling gear' sound effect
- [0957] [VEHICLE] A-10 (GAU-8)
- Night-Environment-Maps
- Humvee and turrets
- Suicide Bomber Kit?
- Insurgent/Taliban HMG Deployables
- Limited Kit for TOWs