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View Full Version : PR:BF2 Suggestions


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  1. vBF2 Nanjing
  2. Capping a neutral flag at the start of a game should give tickets.
  3. Possible workaround for ammo bag problems
  4. Remove bloody screen when injured
  5. Transport helicopters rope system for infantry units
  6. INS post 1.0
  7. Change the background image on the top banner of the forums
  8. Some Improvements to PR BF2 Manual
  9. PR:Mumble Radio Filter?
  10. Overhaul on the Spawn System
  11. Improve AT again
  12. reduce effects volume when piloting aircraft
  13. Radar mode off in some aav's
  14. Script to set next map even after server crashes
  15. 4K Resolution
  16. Transport helicopters: Repair station
  17. weapons skins
  18. Test suggestion please ignore
  19. Third person camera
  20. i have no friends, make some
  21. Ability to quickscope
  22. CAS in insurgency
  23. Include SAS
  24. Ingame Veteran Recognization
  25. dropping grenades into tank hatches
  26. greenland fraction
  27. Pr Is Not Real
  28. FPS (frams per second)
  29. Cool car music??
  30. Implement HD UI
  31. game over on the last lost flag
  32. Decrease T-62 reload time
  33. Bring back LGBs for A-10
  34. Mortar airburst smoke rounds
  35. Increase T-62 reverse speed
  36. Change "Num 0" Key on Mumble
  37. A small improvement to our beloved Logi truck
  38. Updating Armies.
  39. Add new Useful radio chat "RTB" when in any assets
  40. Warrior upgrade
  41. Bring back 20 mins respawn for heavy assets
  42. Flat Map - Villages around Flags
  43. Increase AAS ticket count. Rounds ending too fast?
  44. Played with:
  45. Opinion about resources,realism,teamwork in pr
  46. Mobile mortars
  47. Change Default Keybind for Vehicle Secondary Fire
  48. Updated Mumble Features?
  49. Make the MMG only require 3 squad members
  50. Why isn't there a infantry suicide bomber kit for taliban type forces?
  51. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  52. PRLauncher: Simple Option to change e-mail and password
  53. Mute mumble channels KEYS. SL ears exploding.
  54. Insurgency: Arresting
  55. Weapon sway
  56. Je besoin un medecin???
  57. tank stress test map.
  58. Strange Soldier Animations
  59. Repair station in heli's?
  60. English-spanish
  61. PR mumble speech effect suggestion (#2?)
  62. Grenades and aiming them
  63. Rally's too close to fobs.
  64. Project Reality: 2142
  65. Splitting PR BF2
  66. PR Server 1.1 suggestion
  67. Vehicle Warfare for Sbeneh Outskirts
  68. Airfield proximity - 16x16km Falklands style
  69. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  70. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  71. AAS Flag Resources
  72. Humanitarian Missions
  73. Making enemy lasers less visible
  74. "Charge" Bayonet/Knife functionality
  75. Assistant gunner kit
  76. Bring the Low video settings back
  77. Pavlovsk Bay Insurgency layout
  78. Khamisiyah Insurgency Layer
  79. Ramiel US weapons
  80. Chechen war maps?
  81. Insurgency Layer for Beruit?
  82. Arresting a Wounded Soldier
  83. Supply icon like vehicle.
  84. Placment animation sequence changes
  85. [Suggestion] Project Reality Launcher Information
  86. Remove the mortar fire mission system
  87. Insergent Supply/Construction System
  88. More commander assets and better commander gameplay
  89. Give transport trucks the ability of carrying one small crate
  90. Sugestion for Vehicles Pattern
  91. syrian war map?
  92. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  93. Medic kit rework
  94. Remove stamina penalty for jumping.
  95. Squad to Squad mumble Radio Filter
  96. Mumble Beep & Squelch
  97. To prevent mine teamkills
  98. More vehicle slots from 8 to 10
  99. Set map targets in armour
  100. IED tweaks
  101. Ability to choose whether bury an IED or not
  102. 100 players on one server - too many
  103. No Dynamic cloud in kashan
  104. Not having to hold the crouch button?
  105. about Chinese voice
  106. a, SMALL, problem with the USMC's M249
  107. Tank control
  108. Mumble in 1.0
  109. Preventing Limited Kit Lone-Wolfing
  110. Real insurgent objectives.
  111. Required Spotter kit to request sniper kit
  112. Add Indicators to claymores/detiation items
  113. 1.0 Helo Wheel Lock
  114. Remove supression effect
  115. Add caches ARF can use on Ramiel AAS
  116. Vehicle zoom mouse sensitivity
  117. Display map layout ingame
  118. Extra room in wehicles?
  119. Super Frelon for the French?
  120. Small flags, spraypaint for marking IEDs?
  121. New Game Mode: Rebellion suppress
  122. Increase healing time
  123. Landingpad for Helicopter
  124. New Map Suggestion - Najaf, Iraq
  125. Two seat PRbot suggestion
  126. 20 Ticket Skirmish Map (Server Starter Map)
  127. Slow Down Vehicles (M1114 practical example with sources)
  128. AAS 64 - INS
  129. Attack Helicopters Gunner Camera
  130. New Game Mode- Special Forces
  131. ROE for vehicles in insurgency possibly?
  132. Different first person view for weapons
  133. New IED aid for Sappers
  134. Add to M113 with crates Mec Forces in Jabal
  135. Removing insurgent main bases
  136. Armored Vehicle Engine Warm-Up Time
  137. British JACKAL and MASTIFF vehicles?
  138. 2 new vehicles
  139. Pr 1.0 download size
  140. Fast-roping
  141. BLUFOR Civilians
  142. Keep King of the hill and toy soldiers in PR!
  143. stop taking damage if bail out of moving boat
  144. What if kits were worth tickets too?
  145. Valuable Asset Recovery Gameplay?
  146. More patches for crewman and pilot for survivalbility.
  147. Vehicle Repair/Rearm Mechanics Are Backwards
  148. FOB Required Crates Overhaul
  149. British troops as another faction for kokan?
  150. Buildable sandbags
  151. A way for Medics to tell if someone is definitely dead
  152. More US servers
  153. Can PR stay a game ?
  154. Add Magazine Ammo Count
  155. Reduce the commander marker delay
  156. Adding medic to Insurgents on skirmish layers
  157. Fully Destructible Environment Proof-of-concept video
  158. A10 Warthog Sounds
  159. UAV with compass rose
  160. Pilots as passangers
  161. Pimping TEST AIRFIELD
  162. Knives for pilot kits?
  163. Staging Area Icon
  164. space for server rules
  165. Insurgent milita deployable: Burning tires
  166. More ALT layers?
  167. Irongator
  168. Collaborator ROE
  169. Suggestions
  170. Vehicle icons
  171. Suggestion for the helicopters
  172. G 36 Reflex sights
  173. New guns for boats
  174. Turn engine off on vehicles
  175. Clear, Secure, Control.
  176. Unrealistic IDF weapon loadouts
  177. Increase deployable SPG turn rate
  178. Trash Pile for Sappers
  179. Briefing time for AAS maps
  180. AAS flag delay
  181. New Artillery Area Attack
  182. ArmA 2 Style Map Grid
  183. Setting for Server to allow/forbidd FOBs/Assets in DoD
  184. Drowning
  185. Revision of reinforcement ticket system
  186. Razor Wire Extension
  187. Disarming command detonated IEDs with a wrench
  188. Chinook deboarding "animation" ?
  189. Vehicle - Synchronize aircraft throttle
  190. New VIP Gamemode makeover using current maps
  191. What a weapon cache explosion should look and sound like
  192. server auto-populate
  193. Reintroduce the uavs circular motion.
  194. Livestream PR
  195. Zooming in vehicles.
  196. Different types of IED's and countermeasures
  197. Yet Another Convoy Mode
  198. Remove name tags?
  199. [PR:V] Vietcong INS
  200. waypoint markers for each squad
  201. lower ticket count
  202. Run speed according to gear.
  203. 'Tactical' HMG (no 'bunker', larger FOF)
  204. civilian spawn innocent
  205. Add a Fools Road 32 layer
  206. ADVs on Iron Ealge
  207. [Concept] More Technicals
  208. Increase PG-9 damage against helicopters.
  209. supply requests and markers
  210. Increase .50 Cal Humvee and Land Rover seats to six.
  211. Commander deployed JDAM
  212. Higher ticket count for certain kits?
  213. PRSPY Suggestion - Coop Side
  214. Replace handheld weapon overheating sound with barrel change sound
  215. Remove/Tweak collision damage to armor
  216. Remove ticket penalty for Vehicles
  217. About insurgents and fox holes
  218. Reflexsight
  219. Idea, Experimental AAS/twist
  220. Transport + ammo techi, insurgent driver kit
  221. FOB's vs. Ninjas - Modifications to FOB system
  222. Mark Crate Location on Maps
  223. Change the Insurgent faction to Kit Request
  224. Unique FOBs For Each Faction
  225. Overhaul to Collaborator<->Insurgency Gameplay
  226. Non colecting data releases
  227. Mobile Command and Control - For Commander
  228. Suppression effect for armoured vehicles
  229. FOB - in presence of armored vehicle
  230. Logic Truck RTB/Respawn Option
  231. Insurgency Breakdown and Alteration
  232. Remove Firebase explosion animation.
  233. Porting PR to Bf2142
  234. Modify Mortar -> Firebase Damage System
  235. IED Pressure Plated - Metal Detectors (detecting IED's)
  236. Replace Kill by Ticket Loss Counter
  237. Make techies unable to be single manned.
  238. Vehicles placing Mapmarkers
  239. [effect] Lazy walking while B+W
  240. Medic kit dynamics
  241. Decrease hideout building distance to 125m.
  242. Add a horn to the Civilian Car.
  243. Fire extinguishers?
  244. Increasing RHIB mass.
  245. Improved weapon cache markers for the Insurgents
  246. Refreshing the FOB System/Commander AVRE.
  247. Alternative Insurgency
  248. PLA and RU Paratrooper Variants
  249. More Weapon Slots?
  250. Suggestions Management Team