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View Full Version : PR:BF2 Suggestions


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  1. Altering the launcher folding mechanic on Bradley and Puma
  2. Dragon Fly Militia Main
  3. Lower the arming distance for underbarrel grenade launcher
  4. Remove the arming time on rifleman's AP detonator
  5. Brainstorming on ideas to improve the immersion with the Ai Bots
  6. Allow to see exactly what kind of vehicles enemy has on the map
  7. Inteligent autobalance system
  8. Mark DoD on ingame map
  9. Alternative rpg-26 ironsight
  10. Taliban using FIM-92 Stinger
  11. Update the !switch command
  12. Bring back razorwire
  13. Adding binoculairs to light motorized vehicles
  14. MLRS
  15. Replace RKG to frag on STD kit
  16. Flag-Ticket Mechanics Change
  17. Another Seat for 2-manned Vehicles
  18. Siege at Ochamchira
  19. Emplacement icons
  20. Skirmish Large
  21. cooking the grenade
  22. FAST ROPES WE NEED IT
  23. Manual download for every patches?
  24. Vulcan Bomber for the Falklands
  25. PR: radio operators?
  26. Make PR rounds longer
  27. Ability to fire handhelds from bike.
  28. Project Reality Fighter Jet Pilot Kit?
  29. Let's look at vehicles that should and should not require crewman kit.
  30. Hide (or delay) scoreboard
  31. New skysettings for some maps
  32. Vehicle startup delay
  33. Add a shorter time to live on commonly abandoned vehicles
  34. Raise squad max of engineers to 2 instead of 1
  35. Background wind sound for Fallujah West
  36. vBF2 Nanjing
  37. Capping a neutral flag at the start of a game should give tickets.
  38. Possible workaround for ammo bag problems
  39. Remove bloody screen when injured
  40. Transport helicopters rope system for infantry units
  41. INS post 1.0
  42. Change the background image on the top banner of the forums
  43. Some Improvements to PR BF2 Manual
  44. PR:Mumble Radio Filter?
  45. Overhaul on the Spawn System
  46. Improve AT again
  47. reduce effects volume when piloting aircraft
  48. Radar mode off in some aav's
  49. Script to set next map even after server crashes
  50. 4K Resolution
  51. Transport helicopters: Repair station
  52. weapons skins
  53. Test suggestion please ignore
  54. Third person camera
  55. i have no friends, make some
  56. Ability to quickscope
  57. CAS in insurgency
  58. Include SAS
  59. Ingame Veteran Recognization
  60. dropping grenades into tank hatches
  61. greenland fraction
  62. Pr Is Not Real
  63. FPS (frams per second)
  64. Cool car music??
  65. Implement HD UI
  66. game over on the last lost flag
  67. Decrease T-62 reload time
  68. Bring back LGBs for A-10
  69. Mortar airburst smoke rounds
  70. Increase T-62 reverse speed
  71. Change "Num 0" Key on Mumble
  72. A small improvement to our beloved Logi truck
  73. Updating Armies.
  74. Add new Useful radio chat "RTB" when in any assets
  75. Warrior upgrade
  76. Bring back 20 mins respawn for heavy assets
  77. Flat Map - Villages around Flags
  78. Increase AAS ticket count. Rounds ending too fast?
  79. Played with:
  80. Opinion about resources,realism,teamwork in pr
  81. Mobile mortars
  82. Change Default Keybind for Vehicle Secondary Fire
  83. Updated Mumble Features?
  84. Make the MMG only require 3 squad members
  85. Why isn't there a infantry suicide bomber kit for taliban type forces?
  86. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  87. PRLauncher: Simple Option to change e-mail and password
  88. Mute mumble channels KEYS. SL ears exploding.
  89. Insurgency: Arresting
  90. Weapon sway
  91. Je besoin un medecin???
  92. tank stress test map.
  93. Strange Soldier Animations
  94. Repair station in heli's?
  95. English-spanish
  96. PR mumble speech effect suggestion (#2?)
  97. Grenades and aiming them
  98. Rally's too close to fobs.
  99. Project Reality: 2142
  100. Splitting PR BF2
  101. PR Server 1.1 suggestion
  102. Vehicle Warfare for Sbeneh Outskirts
  103. Airfield proximity - 16x16km Falklands style
  104. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  105. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  106. AAS Flag Resources
  107. Humanitarian Missions
  108. Making enemy lasers less visible
  109. "Charge" Bayonet/Knife functionality
  110. Assistant gunner kit
  111. Bring the Low video settings back
  112. Pavlovsk Bay Insurgency layout
  113. Khamisiyah Insurgency Layer
  114. Ramiel US weapons
  115. Chechen war maps?
  116. Insurgency Layer for Beruit?
  117. Arresting a Wounded Soldier
  118. Supply icon like vehicle.
  119. Placment animation sequence changes
  120. [Suggestion] Project Reality Launcher Information
  121. Remove the mortar fire mission system
  122. Insergent Supply/Construction System
  123. More commander assets and better commander gameplay
  124. Give transport trucks the ability of carrying one small crate
  125. Sugestion for Vehicles Pattern
  126. syrian war map?
  127. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  128. Medic kit rework
  129. Remove stamina penalty for jumping.
  130. Squad to Squad mumble Radio Filter
  131. Mumble Beep & Squelch
  132. To prevent mine teamkills
  133. More vehicle slots from 8 to 10
  134. Set map targets in armour
  135. IED tweaks
  136. Ability to choose whether bury an IED or not
  137. 100 players on one server - too many
  138. No Dynamic cloud in kashan
  139. Not having to hold the crouch button?
  140. about Chinese voice
  141. a, SMALL, problem with the USMC's M249
  142. Tank control
  143. Mumble in 1.0
  144. Preventing Limited Kit Lone-Wolfing
  145. Real insurgent objectives.
  146. Required Spotter kit to request sniper kit
  147. Add Indicators to claymores/detiation items
  148. 1.0 Helo Wheel Lock
  149. Remove supression effect
  150. Add caches ARF can use on Ramiel AAS
  151. Vehicle zoom mouse sensitivity
  152. Display map layout ingame
  153. Extra room in wehicles?
  154. Super Frelon for the French?
  155. Small flags, spraypaint for marking IEDs?
  156. New Game Mode: Rebellion suppress
  157. Increase healing time
  158. Landingpad for Helicopter
  159. New Map Suggestion - Najaf, Iraq
  160. Two seat PRbot suggestion
  161. 20 Ticket Skirmish Map (Server Starter Map)
  162. Slow Down Vehicles (M1114 practical example with sources)
  163. AAS 64 - INS
  164. Attack Helicopters Gunner Camera
  165. New Game Mode- Special Forces
  166. ROE for vehicles in insurgency possibly?
  167. Different first person view for weapons
  168. New IED aid for Sappers
  169. Add to M113 with crates Mec Forces in Jabal
  170. Removing insurgent main bases
  171. Armored Vehicle Engine Warm-Up Time
  172. British JACKAL and MASTIFF vehicles?
  173. 2 new vehicles
  174. Pr 1.0 download size
  175. Fast-roping
  176. BLUFOR Civilians
  177. Keep King of the hill and toy soldiers in PR!
  178. stop taking damage if bail out of moving boat
  179. What if kits were worth tickets too?
  180. Valuable Asset Recovery Gameplay?
  181. More patches for crewman and pilot for survivalbility.
  182. Vehicle Repair/Rearm Mechanics Are Backwards
  183. FOB Required Crates Overhaul
  184. British troops as another faction for kokan?
  185. Buildable sandbags
  186. A way for Medics to tell if someone is definitely dead
  187. More US servers
  188. Can PR stay a game ?
  189. Add Magazine Ammo Count
  190. Reduce the commander marker delay
  191. Adding medic to Insurgents on skirmish layers
  192. Fully Destructible Environment Proof-of-concept video
  193. A10 Warthog Sounds
  194. UAV with compass rose
  195. Pilots as passangers
  196. Pimping TEST AIRFIELD
  197. Knives for pilot kits?
  198. Staging Area Icon
  199. space for server rules
  200. Insurgent milita deployable: Burning tires
  201. More ALT layers?
  202. Irongator
  203. Collaborator ROE
  204. Suggestions
  205. Vehicle icons
  206. Suggestion for the helicopters
  207. G 36 Reflex sights
  208. New guns for boats
  209. Turn engine off on vehicles
  210. Clear, Secure, Control.
  211. Unrealistic IDF weapon loadouts
  212. Increase deployable SPG turn rate
  213. Trash Pile for Sappers
  214. Briefing time for AAS maps
  215. AAS flag delay
  216. New Artillery Area Attack
  217. ArmA 2 Style Map Grid
  218. Setting for Server to allow/forbidd FOBs/Assets in DoD
  219. Drowning
  220. Revision of reinforcement ticket system
  221. Razor Wire Extension
  222. Disarming command detonated IEDs with a wrench
  223. Chinook deboarding "animation" ?
  224. Vehicle - Synchronize aircraft throttle
  225. New VIP Gamemode makeover using current maps
  226. What a weapon cache explosion should look and sound like
  227. server auto-populate
  228. Reintroduce the uavs circular motion.
  229. Livestream PR
  230. Zooming in vehicles.
  231. Different types of IED's and countermeasures
  232. Yet Another Convoy Mode
  233. Remove name tags?
  234. [PR:V] Vietcong INS
  235. waypoint markers for each squad
  236. lower ticket count
  237. Run speed according to gear.
  238. 'Tactical' HMG (no 'bunker', larger FOF)
  239. civilian spawn innocent
  240. Add a Fools Road 32 layer
  241. ADVs on Iron Ealge
  242. [Concept] More Technicals
  243. Increase PG-9 damage against helicopters.
  244. supply requests and markers
  245. Increase .50 Cal Humvee and Land Rover seats to six.
  246. Commander deployed JDAM
  247. Higher ticket count for certain kits?
  248. PRSPY Suggestion - Coop Side
  249. Replace handheld weapon overheating sound with barrel change sound
  250. Remove/Tweak collision damage to armor