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View Full Version : PR:BF2 Suggestions


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  1. cooking the grenade
  2. FAST ROPES WE NEED IT
  3. Manual download for every patches?
  4. Vulcan Bomber for the Falklands
  5. PR: radio operators?
  6. Make PR rounds longer
  7. Ability to fire handhelds from bike.
  8. Project Reality Fighter Jet Pilot Kit?
  9. Let's look at vehicles that should and should not require crewman kit.
  10. Hide (or delay) scoreboard
  11. New skysettings for some maps
  12. Vehicle startup delay
  13. Add a shorter time to live on commonly abandoned vehicles
  14. Raise squad max of engineers to 2 instead of 1
  15. Background wind sound for Fallujah West
  16. vBF2 Nanjing
  17. Capping a neutral flag at the start of a game should give tickets.
  18. Possible workaround for ammo bag problems
  19. Remove bloody screen when injured
  20. Transport helicopters rope system for infantry units
  21. INS post 1.0
  22. Change the background image on the top banner of the forums
  23. Some Improvements to PR BF2 Manual
  24. PR:Mumble Radio Filter?
  25. Overhaul on the Spawn System
  26. Improve AT again
  27. reduce effects volume when piloting aircraft
  28. Radar mode off in some aav's
  29. Script to set next map even after server crashes
  30. 4K Resolution
  31. Transport helicopters: Repair station
  32. weapons skins
  33. Test suggestion please ignore
  34. Third person camera
  35. i have no friends, make some
  36. Ability to quickscope
  37. CAS in insurgency
  38. Include SAS
  39. Ingame Veteran Recognization
  40. dropping grenades into tank hatches
  41. greenland fraction
  42. Pr Is Not Real
  43. FPS (frams per second)
  44. Cool car music??
  45. Implement HD UI
  46. game over on the last lost flag
  47. Decrease T-62 reload time
  48. Bring back LGBs for A-10
  49. Mortar airburst smoke rounds
  50. Increase T-62 reverse speed
  51. Change "Num 0" Key on Mumble
  52. A small improvement to our beloved Logi truck
  53. Updating Armies.
  54. Add new Useful radio chat "RTB" when in any assets
  55. Warrior upgrade
  56. Bring back 20 mins respawn for heavy assets
  57. Flat Map - Villages around Flags
  58. Increase AAS ticket count. Rounds ending too fast?
  59. Played with:
  60. Opinion about resources,realism,teamwork in pr
  61. Mobile mortars
  62. Change Default Keybind for Vehicle Secondary Fire
  63. Updated Mumble Features?
  64. Make the MMG only require 3 squad members
  65. Why isn't there a infantry suicide bomber kit for taliban type forces?
  66. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  67. PRLauncher: Simple Option to change e-mail and password
  68. Mute mumble channels KEYS. SL ears exploding.
  69. Insurgency: Arresting
  70. Weapon sway
  71. Je besoin un medecin???
  72. tank stress test map.
  73. Strange Soldier Animations
  74. Repair station in heli's?
  75. English-spanish
  76. PR mumble speech effect suggestion (#2?)
  77. Grenades and aiming them
  78. Rally's too close to fobs.
  79. Project Reality: 2142
  80. Splitting PR BF2
  81. PR Server 1.1 suggestion
  82. Vehicle Warfare for Sbeneh Outskirts
  83. Airfield proximity - 16x16km Falklands style
  84. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  85. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  86. AAS Flag Resources
  87. Humanitarian Missions
  88. Making enemy lasers less visible
  89. "Charge" Bayonet/Knife functionality
  90. Assistant gunner kit
  91. Bring the Low video settings back
  92. Pavlovsk Bay Insurgency layout
  93. Khamisiyah Insurgency Layer
  94. Ramiel US weapons
  95. Chechen war maps?
  96. Insurgency Layer for Beruit?
  97. Arresting a Wounded Soldier
  98. Supply icon like vehicle.
  99. Placment animation sequence changes
  100. [Suggestion] Project Reality Launcher Information
  101. Remove the mortar fire mission system
  102. Insergent Supply/Construction System
  103. More commander assets and better commander gameplay
  104. Give transport trucks the ability of carrying one small crate
  105. Sugestion for Vehicles Pattern
  106. syrian war map?
  107. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  108. Medic kit rework
  109. Remove stamina penalty for jumping.
  110. Squad to Squad mumble Radio Filter
  111. Mumble Beep & Squelch
  112. To prevent mine teamkills
  113. More vehicle slots from 8 to 10
  114. Set map targets in armour
  115. IED tweaks
  116. Ability to choose whether bury an IED or not
  117. 100 players on one server - too many
  118. No Dynamic cloud in kashan
  119. Not having to hold the crouch button?
  120. about Chinese voice
  121. a, SMALL, problem with the USMC's M249
  122. Tank control
  123. Mumble in 1.0
  124. Preventing Limited Kit Lone-Wolfing
  125. Real insurgent objectives.
  126. Required Spotter kit to request sniper kit
  127. Add Indicators to claymores/detiation items
  128. 1.0 Helo Wheel Lock
  129. Remove supression effect
  130. Add caches ARF can use on Ramiel AAS
  131. Vehicle zoom mouse sensitivity
  132. Display map layout ingame
  133. Extra room in wehicles?
  134. Super Frelon for the French?
  135. Small flags, spraypaint for marking IEDs?
  136. New Game Mode: Rebellion suppress
  137. Increase healing time
  138. Landingpad for Helicopter
  139. New Map Suggestion - Najaf, Iraq
  140. Two seat PRbot suggestion
  141. 20 Ticket Skirmish Map (Server Starter Map)
  142. Slow Down Vehicles (M1114 practical example with sources)
  143. AAS 64 - INS
  144. Attack Helicopters Gunner Camera
  145. New Game Mode- Special Forces
  146. ROE for vehicles in insurgency possibly?
  147. Different first person view for weapons
  148. New IED aid for Sappers
  149. Add to M113 with crates Mec Forces in Jabal
  150. Removing insurgent main bases
  151. Armored Vehicle Engine Warm-Up Time
  152. British JACKAL and MASTIFF vehicles?
  153. 2 new vehicles
  154. Pr 1.0 download size
  155. Fast-roping
  156. BLUFOR Civilians
  157. Keep King of the hill and toy soldiers in PR!
  158. stop taking damage if bail out of moving boat
  159. What if kits were worth tickets too?
  160. Valuable Asset Recovery Gameplay?
  161. More patches for crewman and pilot for survivalbility.
  162. Vehicle Repair/Rearm Mechanics Are Backwards
  163. FOB Required Crates Overhaul
  164. British troops as another faction for kokan?
  165. Buildable sandbags
  166. A way for Medics to tell if someone is definitely dead
  167. More US servers
  168. Can PR stay a game ?
  169. Add Magazine Ammo Count
  170. Reduce the commander marker delay
  171. Adding medic to Insurgents on skirmish layers
  172. Fully Destructible Environment Proof-of-concept video
  173. A10 Warthog Sounds
  174. UAV with compass rose
  175. Pilots as passangers
  176. Pimping TEST AIRFIELD
  177. Knives for pilot kits?
  178. Staging Area Icon
  179. space for server rules
  180. Insurgent milita deployable: Burning tires
  181. More ALT layers?
  182. Irongator
  183. Collaborator ROE
  184. Suggestions
  185. Vehicle icons
  186. Suggestion for the helicopters
  187. G 36 Reflex sights
  188. New guns for boats
  189. Turn engine off on vehicles
  190. Clear, Secure, Control.
  191. Unrealistic IDF weapon loadouts
  192. Increase deployable SPG turn rate
  193. Trash Pile for Sappers
  194. Briefing time for AAS maps
  195. AAS flag delay
  196. New Artillery Area Attack
  197. ArmA 2 Style Map Grid
  198. Setting for Server to allow/forbidd FOBs/Assets in DoD
  199. Drowning
  200. Revision of reinforcement ticket system
  201. Razor Wire Extension
  202. Disarming command detonated IEDs with a wrench
  203. Chinook deboarding "animation" ?
  204. Vehicle - Synchronize aircraft throttle
  205. New VIP Gamemode makeover using current maps
  206. What a weapon cache explosion should look and sound like
  207. server auto-populate
  208. Reintroduce the uavs circular motion.
  209. Livestream PR
  210. Zooming in vehicles.
  211. Different types of IED's and countermeasures
  212. Yet Another Convoy Mode
  213. Remove name tags?
  214. [PR:V] Vietcong INS
  215. waypoint markers for each squad
  216. lower ticket count
  217. Run speed according to gear.
  218. 'Tactical' HMG (no 'bunker', larger FOF)
  219. civilian spawn innocent
  220. Add a Fools Road 32 layer
  221. ADVs on Iron Ealge
  222. [Concept] More Technicals
  223. Increase PG-9 damage against helicopters.
  224. supply requests and markers
  225. Increase .50 Cal Humvee and Land Rover seats to six.
  226. Commander deployed JDAM
  227. Higher ticket count for certain kits?
  228. PRSPY Suggestion - Coop Side
  229. Replace handheld weapon overheating sound with barrel change sound
  230. Remove/Tweak collision damage to armor
  231. Remove ticket penalty for Vehicles
  232. About insurgents and fox holes
  233. Reflexsight
  234. Idea, Experimental AAS/twist
  235. Transport + ammo techi, insurgent driver kit
  236. FOB's vs. Ninjas - Modifications to FOB system
  237. Mark Crate Location on Maps
  238. Change the Insurgent faction to Kit Request
  239. Unique FOBs For Each Faction
  240. Overhaul to Collaborator<->Insurgency Gameplay
  241. Non colecting data releases
  242. Mobile Command and Control - For Commander
  243. Suppression effect for armoured vehicles
  244. FOB - in presence of armored vehicle
  245. Logic Truck RTB/Respawn Option
  246. Insurgency Breakdown and Alteration
  247. Remove Firebase explosion animation.
  248. Porting PR to Bf2142
  249. Modify Mortar -> Firebase Damage System
  250. IED Pressure Plated - Metal Detectors (detecting IED's)