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View Full Version : PR:BF2 Suggestions


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  1. Manual download for every patches?
  2. Vulcan Bomber for the Falklands
  3. PR: radio operators?
  4. Make PR rounds longer
  5. Ability to fire handhelds from bike.
  6. Project Reality Fighter Jet Pilot Kit?
  7. Let's look at vehicles that should and should not require crewman kit.
  8. Hide (or delay) scoreboard
  9. New skysettings for some maps
  10. Vehicle startup delay
  11. Add a shorter time to live on commonly abandoned vehicles
  12. Raise squad max of engineers to 2 instead of 1
  13. Background wind sound for Fallujah West
  14. vBF2 Nanjing
  15. Capping a neutral flag at the start of a game should give tickets.
  16. Possible workaround for ammo bag problems
  17. Remove bloody screen when injured
  18. Transport helicopters rope system for infantry units
  19. INS post 1.0
  20. Change the background image on the top banner of the forums
  21. Some Improvements to PR BF2 Manual
  22. PR:Mumble Radio Filter?
  23. Overhaul on the Spawn System
  24. Improve AT again
  25. reduce effects volume when piloting aircraft
  26. Radar mode off in some aav's
  27. Script to set next map even after server crashes
  28. 4K Resolution
  29. Transport helicopters: Repair station
  30. weapons skins
  31. Test suggestion please ignore
  32. Third person camera
  33. i have no friends, make some
  34. Ability to quickscope
  35. CAS in insurgency
  36. Include SAS
  37. Ingame Veteran Recognization
  38. dropping grenades into tank hatches
  39. greenland fraction
  40. Pr Is Not Real
  41. FPS (frams per second)
  42. Cool car music??
  43. Implement HD UI
  44. game over on the last lost flag
  45. Decrease T-62 reload time
  46. Bring back LGBs for A-10
  47. Mortar airburst smoke rounds
  48. Increase T-62 reverse speed
  49. Change "Num 0" Key on Mumble
  50. A small improvement to our beloved Logi truck
  51. Updating Armies.
  52. Add new Useful radio chat "RTB" when in any assets
  53. Warrior upgrade
  54. Bring back 20 mins respawn for heavy assets
  55. Flat Map - Villages around Flags
  56. Increase AAS ticket count. Rounds ending too fast?
  57. Played with:
  58. Opinion about resources,realism,teamwork in pr
  59. Mobile mortars
  60. Change Default Keybind for Vehicle Secondary Fire
  61. Updated Mumble Features?
  62. Make the MMG only require 3 squad members
  63. Why isn't there a infantry suicide bomber kit for taliban type forces?
  64. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  65. PRLauncher: Simple Option to change e-mail and password
  66. Mute mumble channels KEYS. SL ears exploding.
  67. Insurgency: Arresting
  68. Weapon sway
  69. Je besoin un medecin???
  70. tank stress test map.
  71. Strange Soldier Animations
  72. Repair station in heli's?
  73. English-spanish
  74. PR mumble speech effect suggestion (#2?)
  75. Grenades and aiming them
  76. Rally's too close to fobs.
  77. Project Reality: 2142
  78. Splitting PR BF2
  79. PR Server 1.1 suggestion
  80. Vehicle Warfare for Sbeneh Outskirts
  81. Airfield proximity - 16x16km Falklands style
  82. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  83. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  84. AAS Flag Resources
  85. Humanitarian Missions
  86. Making enemy lasers less visible
  87. "Charge" Bayonet/Knife functionality
  88. Assistant gunner kit
  89. Bring the Low video settings back
  90. Pavlovsk Bay Insurgency layout
  91. Khamisiyah Insurgency Layer
  92. Ramiel US weapons
  93. Chechen war maps?
  94. Insurgency Layer for Beruit?
  95. Arresting a Wounded Soldier
  96. Supply icon like vehicle.
  97. Placment animation sequence changes
  98. [Suggestion] Project Reality Launcher Information
  99. Remove the mortar fire mission system
  100. Insergent Supply/Construction System
  101. More commander assets and better commander gameplay
  102. Give transport trucks the ability of carrying one small crate
  103. Sugestion for Vehicles Pattern
  104. syrian war map?
  105. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  106. Medic kit rework
  107. Remove stamina penalty for jumping.
  108. Squad to Squad mumble Radio Filter
  109. Mumble Beep & Squelch
  110. To prevent mine teamkills
  111. More vehicle slots from 8 to 10
  112. Set map targets in armour
  113. IED tweaks
  114. Ability to choose whether bury an IED or not
  115. 100 players on one server - too many
  116. No Dynamic cloud in kashan
  117. Not having to hold the crouch button?
  118. about Chinese voice
  119. a, SMALL, problem with the USMC's M249
  120. Tank control
  121. Mumble in 1.0
  122. Preventing Limited Kit Lone-Wolfing
  123. Real insurgent objectives.
  124. Required Spotter kit to request sniper kit
  125. Add Indicators to claymores/detiation items
  126. 1.0 Helo Wheel Lock
  127. Remove supression effect
  128. Add caches ARF can use on Ramiel AAS
  129. Vehicle zoom mouse sensitivity
  130. Display map layout ingame
  131. Extra room in wehicles?
  132. Super Frelon for the French?
  133. Small flags, spraypaint for marking IEDs?
  134. New Game Mode: Rebellion suppress
  135. Increase healing time
  136. Landingpad for Helicopter
  137. New Map Suggestion - Najaf, Iraq
  138. Two seat PRbot suggestion
  139. 20 Ticket Skirmish Map (Server Starter Map)
  140. Slow Down Vehicles (M1114 practical example with sources)
  141. AAS 64 - INS
  142. Attack Helicopters Gunner Camera
  143. New Game Mode- Special Forces
  144. ROE for vehicles in insurgency possibly?
  145. Different first person view for weapons
  146. New IED aid for Sappers
  147. Add to M113 with crates Mec Forces in Jabal
  148. Removing insurgent main bases
  149. Armored Vehicle Engine Warm-Up Time
  150. British JACKAL and MASTIFF vehicles?
  151. 2 new vehicles
  152. Pr 1.0 download size
  153. Fast-roping
  154. BLUFOR Civilians
  155. Keep King of the hill and toy soldiers in PR!
  156. stop taking damage if bail out of moving boat
  157. What if kits were worth tickets too?
  158. Valuable Asset Recovery Gameplay?
  159. More patches for crewman and pilot for survivalbility.
  160. Vehicle Repair/Rearm Mechanics Are Backwards
  161. FOB Required Crates Overhaul
  162. British troops as another faction for kokan?
  163. Buildable sandbags
  164. A way for Medics to tell if someone is definitely dead
  165. More US servers
  166. Can PR stay a game ?
  167. Add Magazine Ammo Count
  168. Reduce the commander marker delay
  169. Adding medic to Insurgents on skirmish layers
  170. Fully Destructible Environment Proof-of-concept video
  171. A10 Warthog Sounds
  172. UAV with compass rose
  173. Pilots as passangers
  174. Pimping TEST AIRFIELD
  175. Knives for pilot kits?
  176. Staging Area Icon
  177. space for server rules
  178. Insurgent milita deployable: Burning tires
  179. More ALT layers?
  180. Irongator
  181. Collaborator ROE
  182. Suggestions
  183. Vehicle icons
  184. Suggestion for the helicopters
  185. G 36 Reflex sights
  186. New guns for boats
  187. Turn engine off on vehicles
  188. Clear, Secure, Control.
  189. Unrealistic IDF weapon loadouts
  190. Increase deployable SPG turn rate
  191. Trash Pile for Sappers
  192. Briefing time for AAS maps
  193. AAS flag delay
  194. New Artillery Area Attack
  195. ArmA 2 Style Map Grid
  196. Setting for Server to allow/forbidd FOBs/Assets in DoD
  197. Drowning
  198. Revision of reinforcement ticket system
  199. Razor Wire Extension
  200. Disarming command detonated IEDs with a wrench
  201. Chinook deboarding "animation" ?
  202. Vehicle - Synchronize aircraft throttle
  203. New VIP Gamemode makeover using current maps
  204. What a weapon cache explosion should look and sound like
  205. server auto-populate
  206. Reintroduce the uavs circular motion.
  207. Livestream PR
  208. Zooming in vehicles.
  209. Different types of IED's and countermeasures
  210. Yet Another Convoy Mode
  211. Remove name tags?
  212. [PR:V] Vietcong INS
  213. waypoint markers for each squad
  214. lower ticket count
  215. Run speed according to gear.
  216. 'Tactical' HMG (no 'bunker', larger FOF)
  217. civilian spawn innocent
  218. Add a Fools Road 32 layer
  219. ADVs on Iron Ealge
  220. [Concept] More Technicals
  221. Increase PG-9 damage against helicopters.
  222. supply requests and markers
  223. Increase .50 Cal Humvee and Land Rover seats to six.
  224. Commander deployed JDAM
  225. Higher ticket count for certain kits?
  226. PRSPY Suggestion - Coop Side
  227. Replace handheld weapon overheating sound with barrel change sound
  228. Remove/Tweak collision damage to armor
  229. Remove ticket penalty for Vehicles
  230. About insurgents and fox holes
  231. Reflexsight
  232. Idea, Experimental AAS/twist
  233. Transport + ammo techi, insurgent driver kit
  234. FOB's vs. Ninjas - Modifications to FOB system
  235. Mark Crate Location on Maps
  236. Change the Insurgent faction to Kit Request
  237. Unique FOBs For Each Faction
  238. Overhaul to Collaborator<->Insurgency Gameplay
  239. Non colecting data releases
  240. Mobile Command and Control - For Commander
  241. Suppression effect for armoured vehicles
  242. FOB - in presence of armored vehicle
  243. Logic Truck RTB/Respawn Option
  244. Insurgency Breakdown and Alteration
  245. Remove Firebase explosion animation.
  246. Porting PR to Bf2142
  247. Modify Mortar -> Firebase Damage System
  248. IED Pressure Plated - Metal Detectors (detecting IED's)
  249. Replace Kill by Ticket Loss Counter
  250. Make techies unable to be single manned.