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View Full Version : PR:BF2 Suggestions


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  1. Transport helicopters: Repair station
  2. weapons skins
  3. Test suggestion please ignore
  4. Third person camera
  5. i have no friends, make some
  6. Ability to quickscope
  7. CAS in insurgency
  8. Include SAS
  9. Ingame Veteran Recognization
  10. dropping grenades into tank hatches
  11. greenland fraction
  12. Pr Is Not Real
  13. FPS (frams per second)
  14. Cool car music??
  15. Implement HD UI
  16. game over on the last lost flag
  17. Decrease T-62 reload time
  18. Bring back LGBs for A-10
  19. Mortar airburst smoke rounds
  20. Increase T-62 reverse speed
  21. Change "Num 0" Key on Mumble
  22. A small improvement to our beloved Logi truck
  23. Updating Armies.
  24. Add new Useful radio chat "RTB" when in any assets
  25. Warrior upgrade
  26. Bring back 20 mins respawn for heavy assets
  27. Flat Map - Villages around Flags
  28. Increase AAS ticket count. Rounds ending too fast?
  29. Played with:
  30. Opinion about resources,realism,teamwork in pr
  31. Mobile mortars
  32. Change Default Keybind for Vehicle Secondary Fire
  33. Updated Mumble Features?
  34. Make the MMG only require 3 squad members
  35. Why isn't there a infantry suicide bomber kit for taliban type forces?
  36. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  37. PRLauncher: Simple Option to change e-mail and password
  38. Mute mumble channels KEYS. SL ears exploding.
  39. Insurgency: Arresting
  40. Weapon sway
  41. Je besoin un medecin???
  42. tank stress test map.
  43. Strange Soldier Animations
  44. Repair station in heli's?
  45. English-spanish
  46. PR mumble speech effect suggestion (#2?)
  47. Grenades and aiming them
  48. Rally's too close to fobs.
  49. Project Reality: 2142
  50. Splitting PR BF2
  51. PR Server 1.1 suggestion
  52. Vehicle Warfare for Sbeneh Outskirts
  53. Airfield proximity - 16x16km Falklands style
  54. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  55. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  56. AAS Flag Resources
  57. Humanitarian Missions
  58. Making enemy lasers less visible
  59. "Charge" Bayonet/Knife functionality
  60. Assistant gunner kit
  61. Bring the Low video settings back
  62. Pavlovsk Bay Insurgency layout
  63. Khamisiyah Insurgency Layer
  64. Ramiel US weapons
  65. Chechen war maps?
  66. Insurgency Layer for Beruit?
  67. Arresting a Wounded Soldier
  68. Supply icon like vehicle.
  69. Placment animation sequence changes
  70. [Suggestion] Project Reality Launcher Information
  71. Remove the mortar fire mission system
  72. Insergent Supply/Construction System
  73. More commander assets and better commander gameplay
  74. Give transport trucks the ability of carrying one small crate
  75. Sugestion for Vehicles Pattern
  76. syrian war map?
  77. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  78. Medic kit rework
  79. Remove stamina penalty for jumping.
  80. Squad to Squad mumble Radio Filter
  81. Mumble Beep & Squelch
  82. To prevent mine teamkills
  83. More vehicle slots from 8 to 10
  84. Set map targets in armour
  85. IED tweaks
  86. Ability to choose whether bury an IED or not
  87. 100 players on one server - too many
  88. No Dynamic cloud in kashan
  89. Not having to hold the crouch button?
  90. about Chinese voice
  91. a, SMALL, problem with the USMC's M249
  92. Tank control
  93. Mumble in 1.0
  94. Preventing Limited Kit Lone-Wolfing
  95. Real insurgent objectives.
  96. Required Spotter kit to request sniper kit
  97. Add Indicators to claymores/detiation items
  98. 1.0 Helo Wheel Lock
  99. Remove supression effect
  100. Add caches ARF can use on Ramiel AAS
  101. Vehicle zoom mouse sensitivity
  102. Display map layout ingame
  103. Extra room in wehicles?
  104. Super Frelon for the French?
  105. Small flags, spraypaint for marking IEDs?
  106. New Game Mode: Rebellion suppress
  107. Increase healing time
  108. Landingpad for Helicopter
  109. New Map Suggestion - Najaf, Iraq
  110. Two seat PRbot suggestion
  111. 20 Ticket Skirmish Map (Server Starter Map)
  112. Slow Down Vehicles (M1114 practical example with sources)
  113. AAS 64 - INS
  114. Attack Helicopters Gunner Camera
  115. New Game Mode- Special Forces
  116. ROE for vehicles in insurgency possibly?
  117. Different first person view for weapons
  118. New IED aid for Sappers
  119. Add to M113 with crates Mec Forces in Jabal
  120. Removing insurgent main bases
  121. Armored Vehicle Engine Warm-Up Time
  122. British JACKAL and MASTIFF vehicles?
  123. 2 new vehicles
  124. Pr 1.0 download size
  125. Fast-roping
  126. BLUFOR Civilians
  127. Keep King of the hill and toy soldiers in PR!
  128. stop taking damage if bail out of moving boat
  129. What if kits were worth tickets too?
  130. Valuable Asset Recovery Gameplay?
  131. More patches for crewman and pilot for survivalbility.
  132. Vehicle Repair/Rearm Mechanics Are Backwards
  133. FOB Required Crates Overhaul
  134. British troops as another faction for kokan?
  135. Buildable sandbags
  136. A way for Medics to tell if someone is definitely dead
  137. More US servers
  138. Can PR stay a game ?
  139. Add Magazine Ammo Count
  140. Reduce the commander marker delay
  141. Adding medic to Insurgents on skirmish layers
  142. Fully Destructible Environment Proof-of-concept video
  143. A10 Warthog Sounds
  144. UAV with compass rose
  145. Pilots as passangers
  146. Pimping TEST AIRFIELD
  147. Knives for pilot kits?
  148. Staging Area Icon
  149. space for server rules
  150. Insurgent milita deployable: Burning tires
  151. More ALT layers?
  152. Irongator
  153. Collaborator ROE
  154. Suggestions
  155. Vehicle icons
  156. Suggestion for the helicopters
  157. G 36 Reflex sights
  158. New guns for boats
  159. Turn engine off on vehicles
  160. Clear, Secure, Control.
  161. Unrealistic IDF weapon loadouts
  162. Increase deployable SPG turn rate
  163. Trash Pile for Sappers
  164. Briefing time for AAS maps
  165. AAS flag delay
  166. New Artillery Area Attack
  167. ArmA 2 Style Map Grid
  168. Setting for Server to allow/forbidd FOBs/Assets in DoD
  169. Drowning
  170. Revision of reinforcement ticket system
  171. Razor Wire Extension
  172. Disarming command detonated IEDs with a wrench
  173. Chinook deboarding "animation" ?
  174. Vehicle - Synchronize aircraft throttle
  175. New VIP Gamemode makeover using current maps
  176. What a weapon cache explosion should look and sound like
  177. server auto-populate
  178. Reintroduce the uavs circular motion.
  179. Livestream PR
  180. Zooming in vehicles.
  181. Different types of IED's and countermeasures
  182. Yet Another Convoy Mode
  183. Remove name tags?
  184. [PR:V] Vietcong INS
  185. waypoint markers for each squad
  186. lower ticket count
  187. Run speed according to gear.
  188. 'Tactical' HMG (no 'bunker', larger FOF)
  189. civilian spawn innocent
  190. Add a Fools Road 32 layer
  191. ADVs on Iron Ealge
  192. [Concept] More Technicals
  193. Increase PG-9 damage against helicopters.
  194. supply requests and markers
  195. Increase .50 Cal Humvee and Land Rover seats to six.
  196. Commander deployed JDAM
  197. Higher ticket count for certain kits?
  198. PRSPY Suggestion - Coop Side
  199. Replace handheld weapon overheating sound with barrel change sound
  200. Remove/Tweak collision damage to armor
  201. Remove ticket penalty for Vehicles
  202. About insurgents and fox holes
  203. Reflexsight
  204. Idea, Experimental AAS/twist
  205. Transport + ammo techi, insurgent driver kit
  206. FOB's vs. Ninjas - Modifications to FOB system
  207. Mark Crate Location on Maps
  208. Change the Insurgent faction to Kit Request
  209. Unique FOBs For Each Faction
  210. Overhaul to Collaborator<->Insurgency Gameplay
  211. Non colecting data releases
  212. Mobile Command and Control - For Commander
  213. Suppression effect for armoured vehicles
  214. FOB - in presence of armored vehicle
  215. Logic Truck RTB/Respawn Option
  216. Insurgency Breakdown and Alteration
  217. Remove Firebase explosion animation.
  218. Porting PR to Bf2142
  219. Modify Mortar -> Firebase Damage System
  220. IED Pressure Plated - Metal Detectors (detecting IED's)
  221. Replace Kill by Ticket Loss Counter
  222. Make techies unable to be single manned.
  223. Vehicles placing Mapmarkers
  224. [effect] Lazy walking while B+W
  225. Medic kit dynamics
  226. Decrease hideout building distance to 125m.
  227. Add a horn to the Civilian Car.
  228. Fire extinguishers?
  229. Increasing RHIB mass.
  230. Improved weapon cache markers for the Insurgents
  231. Refreshing the FOB System/Commander AVRE.
  232. Alternative Insurgency
  233. PLA and RU Paratrooper Variants
  234. More Weapon Slots?
  235. Suggestions Management Team
  236. Give APCs/Tank Crews ability to spot
  237. No rendering behind objects blocking line of sight
  238. Map Audit Project: Boosted Player Count (BPC) Layers
  239. Add top to the fox hole.
  240. Ability to re-arm in vehicles that have ammunition.
  241. Sniper kit suggestion
  242. Let us improve PR, Devs.
  243. Light Vehicle Engine out after 50% damage.
  244. Increase Technical .50 deviation.
  245. Hybrid Flag/Cache
  246. New trenches.
  247. IDF Restrainers and Hamas Civilians
  248. Commander, Squadleader Kit requests
  249. 128 Player - List of General Ideas.
  250. FLIR Hotkey