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View Full Version : PR:BF2 Suggestions


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  1. Make the MMG only require 3 squad members
  2. Why isn't there a infantry suicide bomber kit for taliban type forces?
  3. [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF
  4. PRLauncher: Simple Option to change e-mail and password
  5. Mute mumble channels KEYS. SL ears exploding.
  6. Insurgency: Arresting
  7. Weapon sway
  8. Je besoin un medecin???
  9. tank stress test map.
  10. Strange Soldier Animations
  11. Repair station in heli's?
  12. English-spanish
  13. PR mumble speech effect suggestion (#2?)
  14. Grenades and aiming them
  15. Rally's too close to fobs.
  16. Project Reality: 2142
  17. Splitting PR BF2
  18. PR Server 1.1 suggestion
  19. Vehicle Warfare for Sbeneh Outskirts
  20. Airfield proximity - 16x16km Falklands style
  21. RPG-7V2 optic woes and tutorial
  22. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  23. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  24. AAS Flag Resources
  25. Humanitarian Missions
  26. Making enemy lasers less visible
  27. "Charge" Bayonet/Knife functionality
  28. Assistant gunner kit
  29. Bring the Low video settings back
  30. Pavlovsk Bay Insurgency layout
  31. Khamisiyah Insurgency Layer
  32. Ramiel US weapons
  33. Chechen war maps?
  34. Insurgency Layer for Beruit?
  35. Arresting a Wounded Soldier
  36. Supply icon like vehicle.
  37. Placment animation sequence changes
  38. [Suggestion] Project Reality Launcher Information
  39. Remove the mortar fire mission system
  40. Insergent Supply/Construction System
  41. More commander assets and better commander gameplay
  42. Give transport trucks the ability of carrying one small crate
  43. Sugestion for Vehicles Pattern
  44. syrian war map?
  45. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  46. Medic kit rework
  47. Remove stamina penalty for jumping.
  48. Squad to Squad mumble Radio Filter
  49. Mumble Beep & Squelch
  50. To prevent mine teamkills
  51. More vehicle slots from 8 to 10
  52. Set map targets in armour
  53. IED tweaks
  54. Ability to choose whether bury an IED or not
  55. 100 players on one server - too many
  56. No Dynamic cloud in kashan
  57. Not having to hold the crouch button?
  58. about Chinese voice
  59. a, SMALL, problem with the USMC's M249
  60. Tank control
  61. Mumble in 1.0
  62. Preventing Limited Kit Lone-Wolfing
  63. Real insurgent objectives.
  64. Required Spotter kit to request sniper kit
  65. Add Indicators to claymores/detiation items
  66. 1.0 Helo Wheel Lock
  67. Remove supression effect
  68. Add caches ARF can use on Ramiel AAS
  69. Vehicle zoom mouse sensitivity
  70. Display map layout ingame
  71. Extra room in wehicles?
  72. Super Frelon for the French?
  73. Small flags, spraypaint for marking IEDs?
  74. New Game Mode: Rebellion suppress
  75. Increase healing time
  76. Landingpad for Helicopter
  77. New Map Suggestion - Najaf, Iraq
  78. Two seat PRbot suggestion
  79. 20 Ticket Skirmish Map (Server Starter Map)
  80. Slow Down Vehicles (M1114 practical example with sources)
  81. AAS 64 - INS
  82. Attack Helicopters Gunner Camera
  83. New Game Mode- Special Forces
  84. ROE for vehicles in insurgency possibly?
  85. Different first person view for weapons
  86. New IED aid for Sappers
  87. Add to M113 with crates Mec Forces in Jabal
  88. Removing insurgent main bases
  89. Armored Vehicle Engine Warm-Up Time
  90. British JACKAL and MASTIFF vehicles?
  91. 2 new vehicles
  92. Pr 1.0 download size
  93. Fast-roping
  94. BLUFOR Civilians
  95. Keep King of the hill and toy soldiers in PR!
  96. stop taking damage if bail out of moving boat
  97. What if kits were worth tickets too?
  98. Valuable Asset Recovery Gameplay?
  99. More patches for crewman and pilot for survivalbility.
  100. Vehicle Repair/Rearm Mechanics Are Backwards
  101. FOB Required Crates Overhaul
  102. British troops as another faction for kokan?
  103. Buildable sandbags
  104. A way for Medics to tell if someone is definitely dead
  105. More US servers
  106. Can PR stay a game ?
  107. Add Magazine Ammo Count
  108. Reduce the commander marker delay
  109. Adding medic to Insurgents on skirmish layers
  110. Fully Destructible Environment Proof-of-concept video
  111. A10 Warthog Sounds
  112. UAV with compass rose
  113. Pilots as passangers
  114. Pimping TEST AIRFIELD
  115. Knives for pilot kits?
  116. Staging Area Icon
  117. space for server rules
  118. Insurgent milita deployable: Burning tires
  119. More ALT layers?
  120. Irongator
  121. Collaborator ROE
  122. Suggestions
  123. Vehicle icons
  124. Suggestion for the helicopters
  125. G 36 Reflex sights
  126. New guns for boats
  127. Turn engine off on vehicles
  128. Clear, Secure, Control.
  129. Unrealistic IDF weapon loadouts
  130. Increase deployable SPG turn rate
  131. Trash Pile for Sappers
  132. Briefing time for AAS maps
  133. AAS flag delay
  134. New Artillery Area Attack
  135. ArmA 2 Style Map Grid
  136. Setting for Server to allow/forbidd FOBs/Assets in DoD
  137. Drowning
  138. Revision of reinforcement ticket system
  139. Razor Wire Extension
  140. Disarming command detonated IEDs with a wrench
  141. Chinook deboarding "animation" ?
  142. Vehicle - Synchronize aircraft throttle
  143. New VIP Gamemode makeover using current maps
  144. What a weapon cache explosion should look and sound like
  145. server auto-populate
  146. Reintroduce the uavs circular motion.
  147. Livestream PR
  148. Zooming in vehicles.
  149. Different types of IED's and countermeasures
  150. Yet Another Convoy Mode
  151. Remove name tags?
  152. [PR:V] Vietcong INS
  153. waypoint markers for each squad
  154. lower ticket count
  155. Run speed according to gear.
  156. 'Tactical' HMG (no 'bunker', larger FOF)
  157. civilian spawn innocent
  158. Add a Fools Road 32 layer
  159. ADVs on Iron Ealge
  160. [Concept] More Technicals
  161. Increase PG-9 damage against helicopters.
  162. supply requests and markers
  163. Increase .50 Cal Humvee and Land Rover seats to six.
  164. Commander deployed JDAM
  165. Higher ticket count for certain kits?
  166. PRSPY Suggestion - Coop Side
  167. Replace handheld weapon overheating sound with barrel change sound
  168. Remove/Tweak collision damage to armor
  169. Remove ticket penalty for Vehicles
  170. About insurgents and fox holes
  171. Reflexsight
  172. Idea, Experimental AAS/twist
  173. Transport + ammo techi, insurgent driver kit
  174. FOB's vs. Ninjas - Modifications to FOB system
  175. Mark Crate Location on Maps
  176. Change the Insurgent faction to Kit Request
  177. Unique FOBs For Each Faction
  178. Overhaul to Collaborator<->Insurgency Gameplay
  179. Non colecting data releases
  180. Mobile Command and Control - For Commander
  181. Suppression effect for armoured vehicles
  182. FOB - in presence of armored vehicle
  183. Logic Truck RTB/Respawn Option
  184. Insurgency Breakdown and Alteration
  185. Remove Firebase explosion animation.
  186. Porting PR to Bf2142
  187. Modify Mortar -> Firebase Damage System
  188. IED Pressure Plated - Metal Detectors (detecting IED's)
  189. Replace Kill by Ticket Loss Counter
  190. Make techies unable to be single manned.
  191. Vehicles placing Mapmarkers
  192. [effect] Lazy walking while B+W
  193. Medic kit dynamics
  194. Decrease hideout building distance to 125m.
  195. Add a horn to the Civilian Car.
  196. Fire extinguishers?
  197. Increasing RHIB mass.
  198. Improved weapon cache markers for the Insurgents
  199. Refreshing the FOB System/Commander AVRE.
  200. Alternative Insurgency
  201. PLA and RU Paratrooper Variants
  202. More Weapon Slots?
  203. Suggestions Management Team
  204. Give APCs/Tank Crews ability to spot
  205. No rendering behind objects blocking line of sight
  206. Map Audit Project: Boosted Player Count (BPC) Layers
  207. Add top to the fox hole.
  208. Ability to re-arm in vehicles that have ammunition.
  209. Sniper kit suggestion
  210. Let us improve PR, Devs.
  211. Light Vehicle Engine out after 50% damage.
  212. Increase Technical .50 deviation.
  213. Hybrid Flag/Cache
  214. New trenches.
  215. IDF Restrainers and Hamas Civilians
  216. Commander, Squadleader Kit requests
  217. 128 Player - List of General Ideas.
  218. FLIR Hotkey
  219. Light area attack suggestion!
  220. Project reality Survival
  221. Aircraft overhaul!
  222. When getting out of an APC, increase the kit request time.
  223. Progress Bar for FOB Building
  224. Cap the number of times a player can "give up"
  225. US Ticket Bleed on OP Barracuda
  226. Capping objectives by SQ
  227. Mixing it up on Insurgency
  228. Alternate Insurgency mode idea.
  229. Incendiary capabilities
  230. Angle options for attack helo rocket pods
  231. Micro UAV
  232. Markers for Planes
  233. Stand still animations and You
  234. A new insurgent kit...
  235. Replace Taliban/Hamas Spawning With Iraqi System
  236. Remove Kiowa Camera hitpoint
  237. Knifing ropes
  238. Alternative cache system for Insurgency
  239. Animation when walking prone
  240. Using the BF2142 engine
  241. Grenades having louder sound when hitting an object
  242. IMPORTANT - READ FIRST
  243. TrackIR support
  244. Better informants for insurgent commander
  245. Make Weapon Caches more realistic
  246. Flare (gun)
  247. Weapon Sensitivity
  248. New Game Mode for Insurgency
  249. New addition to the Insurgents arsenal
  250. More feedback on vehicle health