PDA

View Full Version : PR:BF2 Suggestions


Pages : [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41

  1. Grenades and aiming them
  2. Rally's too close to fobs.
  3. Project Reality: 2142
  4. Splitting PR BF2
  5. PR Server 1.1 suggestion
  6. Vehicle Warfare for Sbeneh Outskirts
  7. Airfield proximity - 16x16km Falklands style
  8. RPG-7V2 optic woes and tutorial
  9. Little Bird Able To Hold Small Supply Crate On Korengal Valley
  10. Adding low tickets warning (siren) to 100, 200, 300 ... tickets
  11. AAS Flag Resources
  12. Humanitarian Missions
  13. Making enemy lasers less visible
  14. "Charge" Bayonet/Knife functionality
  15. Assistant gunner kit
  16. Bring the Low video settings back
  17. Pavlovsk Bay Insurgency layout
  18. Khamisiyah Insurgency Layer
  19. Ramiel US weapons
  20. Chechen war maps?
  21. Insurgency Layer for Beruit?
  22. Arresting a Wounded Soldier
  23. Supply icon like vehicle.
  24. Placment animation sequence changes
  25. [Suggestion] Project Reality Launcher Information
  26. Remove the mortar fire mission system
  27. Insergent Supply/Construction System
  28. More commander assets and better commander gameplay
  29. Give transport trucks the ability of carrying one small crate
  30. Sugestion for Vehicles Pattern
  31. syrian war map?
  32. Please add 1 crate to [Co-op] Ramiel INF for ARF team
  33. Medic kit rework
  34. Remove stamina penalty for jumping.
  35. Squad to Squad mumble Radio Filter
  36. Mumble Beep & Squelch
  37. To prevent mine teamkills
  38. More vehicle slots from 8 to 10
  39. Set map targets in armour
  40. IED tweaks
  41. Ability to choose whether bury an IED or not
  42. 100 players on one server - too many
  43. No Dynamic cloud in kashan
  44. Not having to hold the crouch button?
  45. about Chinese voice
  46. a, SMALL, problem with the USMC's M249
  47. Tank control
  48. Mumble in 1.0
  49. Preventing Limited Kit Lone-Wolfing
  50. Real insurgent objectives.
  51. Required Spotter kit to request sniper kit
  52. Add Indicators to claymores/detiation items
  53. 1.0 Helo Wheel Lock
  54. Remove supression effect
  55. Add caches ARF can use on Ramiel AAS
  56. Vehicle zoom mouse sensitivity
  57. Display map layout ingame
  58. Extra room in wehicles?
  59. Super Frelon for the French?
  60. Small flags, spraypaint for marking IEDs?
  61. New Game Mode: Rebellion suppress
  62. Increase healing time
  63. Landingpad for Helicopter
  64. New Map Suggestion - Najaf, Iraq
  65. Two seat PRbot suggestion
  66. 20 Ticket Skirmish Map (Server Starter Map)
  67. Slow Down Vehicles (M1114 practical example with sources)
  68. AAS 64 - INS
  69. Attack Helicopters Gunner Camera
  70. New Game Mode- Special Forces
  71. ROE for vehicles in insurgency possibly?
  72. Different first person view for weapons
  73. New IED aid for Sappers
  74. Add to M113 with crates Mec Forces in Jabal
  75. Removing insurgent main bases
  76. Armored Vehicle Engine Warm-Up Time
  77. British JACKAL and MASTIFF vehicles?
  78. 2 new vehicles
  79. Pr 1.0 download size
  80. Fast-roping
  81. BLUFOR Civilians
  82. Keep King of the hill and toy soldiers in PR!
  83. stop taking damage if bail out of moving boat
  84. What if kits were worth tickets too?
  85. Valuable Asset Recovery Gameplay?
  86. More patches for crewman and pilot for survivalbility.
  87. Vehicle Repair/Rearm Mechanics Are Backwards
  88. FOB Required Crates Overhaul
  89. British troops as another faction for kokan?
  90. Buildable sandbags
  91. A way for Medics to tell if someone is definitely dead
  92. More US servers
  93. Can PR stay a game ?
  94. Add Magazine Ammo Count
  95. Reduce the commander marker delay
  96. Adding medic to Insurgents on skirmish layers
  97. Fully Destructible Environment Proof-of-concept video
  98. A10 Warthog Sounds
  99. UAV with compass rose
  100. Pilots as passangers
  101. Pimping TEST AIRFIELD
  102. Knives for pilot kits?
  103. Staging Area Icon
  104. space for server rules
  105. Insurgent milita deployable: Burning tires
  106. More ALT layers?
  107. Irongator
  108. Collaborator ROE
  109. Suggestions
  110. Vehicle icons
  111. Suggestion for the helicopters
  112. G 36 Reflex sights
  113. New guns for boats
  114. Turn engine off on vehicles
  115. Clear, Secure, Control.
  116. Unrealistic IDF weapon loadouts
  117. Increase deployable SPG turn rate
  118. Trash Pile for Sappers
  119. Briefing time for AAS maps
  120. AAS flag delay
  121. New Artillery Area Attack
  122. ArmA 2 Style Map Grid
  123. Setting for Server to allow/forbidd FOBs/Assets in DoD
  124. Drowning
  125. Revision of reinforcement ticket system
  126. Razor Wire Extension
  127. Disarming command detonated IEDs with a wrench
  128. Chinook deboarding "animation" ?
  129. Vehicle - Synchronize aircraft throttle
  130. New VIP Gamemode makeover using current maps
  131. What a weapon cache explosion should look and sound like
  132. server auto-populate
  133. Reintroduce the uavs circular motion.
  134. Livestream PR
  135. Zooming in vehicles.
  136. Different types of IED's and countermeasures
  137. Yet Another Convoy Mode
  138. Remove name tags?
  139. [PR:V] Vietcong INS
  140. waypoint markers for each squad
  141. lower ticket count
  142. Run speed according to gear.
  143. 'Tactical' HMG (no 'bunker', larger FOF)
  144. civilian spawn innocent
  145. Add a Fools Road 32 layer
  146. ADVs on Iron Ealge
  147. [Concept] More Technicals
  148. Increase PG-9 damage against helicopters.
  149. supply requests and markers
  150. Increase .50 Cal Humvee and Land Rover seats to six.
  151. Commander deployed JDAM
  152. Higher ticket count for certain kits?
  153. PRSPY Suggestion - Coop Side
  154. Replace handheld weapon overheating sound with barrel change sound
  155. Remove/Tweak collision damage to armor
  156. Remove ticket penalty for Vehicles
  157. About insurgents and fox holes
  158. Reflexsight
  159. Idea, Experimental AAS/twist
  160. Transport + ammo techi, insurgent driver kit
  161. FOB's vs. Ninjas - Modifications to FOB system
  162. Mark Crate Location on Maps
  163. Change the Insurgent faction to Kit Request
  164. Unique FOBs For Each Faction
  165. Overhaul to Collaborator<->Insurgency Gameplay
  166. Non colecting data releases
  167. Mobile Command and Control - For Commander
  168. Suppression effect for armoured vehicles
  169. FOB - in presence of armored vehicle
  170. Logic Truck RTB/Respawn Option
  171. Insurgency Breakdown and Alteration
  172. Remove Firebase explosion animation.
  173. Porting PR to Bf2142
  174. Modify Mortar -> Firebase Damage System
  175. IED Pressure Plated - Metal Detectors (detecting IED's)
  176. Replace Kill by Ticket Loss Counter
  177. Make techies unable to be single manned.
  178. Vehicles placing Mapmarkers
  179. [effect] Lazy walking while B+W
  180. Medic kit dynamics
  181. Decrease hideout building distance to 125m.
  182. Add a horn to the Civilian Car.
  183. Fire extinguishers?
  184. Increasing RHIB mass.
  185. Improved weapon cache markers for the Insurgents
  186. Refreshing the FOB System/Commander AVRE.
  187. Alternative Insurgency
  188. PLA and RU Paratrooper Variants
  189. More Weapon Slots?
  190. Suggestions Management Team
  191. Give APCs/Tank Crews ability to spot
  192. No rendering behind objects blocking line of sight
  193. Map Audit Project: Boosted Player Count (BPC) Layers
  194. Add top to the fox hole.
  195. Ability to re-arm in vehicles that have ammunition.
  196. Sniper kit suggestion
  197. Let us improve PR, Devs.
  198. Light Vehicle Engine out after 50% damage.
  199. Increase Technical .50 deviation.
  200. Hybrid Flag/Cache
  201. New trenches.
  202. IDF Restrainers and Hamas Civilians
  203. Commander, Squadleader Kit requests
  204. 128 Player - List of General Ideas.
  205. FLIR Hotkey
  206. Light area attack suggestion!
  207. Project reality Survival
  208. Aircraft overhaul!
  209. When getting out of an APC, increase the kit request time.
  210. Progress Bar for FOB Building
  211. Cap the number of times a player can "give up"
  212. US Ticket Bleed on OP Barracuda
  213. Capping objectives by SQ
  214. Mixing it up on Insurgency
  215. Alternate Insurgency mode idea.
  216. Incendiary capabilities
  217. Angle options for attack helo rocket pods
  218. Micro UAV
  219. Markers for Planes
  220. Stand still animations and You
  221. A new insurgent kit...
  222. Replace Taliban/Hamas Spawning With Iraqi System
  223. Remove Kiowa Camera hitpoint
  224. Knifing ropes
  225. Alternative cache system for Insurgency
  226. Animation when walking prone
  227. Using the BF2142 engine
  228. Grenades having louder sound when hitting an object
  229. IMPORTANT - READ FIRST
  230. TrackIR support
  231. Better informants for insurgent commander
  232. Make Weapon Caches more realistic
  233. Flare (gun)
  234. Weapon Sensitivity
  235. New Game Mode for Insurgency
  236. New addition to the Insurgents arsenal
  237. More feedback on vehicle health
  238. Russian BRDMs on Kozelsk Respawn
  239. Problems with Insurgency
  240. Dust when mortar fire?
  241. [FORUM] Remove Suggestions Forum
  242. Environment heat
  243. Removal of helicopter carried Anti-Air missiles
  244. Stationed guns don't have reload animation.
  245. Green binocs for civi
  246. Remove Bayonets
  247. Limit altitude for Helicopters
  248. Attack Helicopters Rockets Firing
  249. Move the Namer ammo count to the bottom of the screen
  250. Make factions TOW like Insurgent ones (Limited angle, A-D to move)