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View Full Version : PR:BF2 Suggestions


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  1. Increase PG-9 damage against helicopters.
  2. supply requests and markers
  3. Increase .50 Cal Humvee and Land Rover seats to six.
  4. Commander deployed JDAM
  5. Higher ticket count for certain kits?
  6. PRSPY Suggestion - Coop Side
  7. Replace handheld weapon overheating sound with barrel change sound
  8. Remove/Tweak collision damage to armor
  9. Remove ticket penalty for Vehicles
  10. About insurgents and fox holes
  11. Reflexsight
  12. Idea, Experimental AAS/twist
  13. Transport + ammo techi, insurgent driver kit
  14. FOB's vs. Ninjas - Modifications to FOB system
  15. Mark Crate Location on Maps
  16. Change the Insurgent faction to Kit Request
  17. Unique FOBs For Each Faction
  18. Overhaul to Collaborator<->Insurgency Gameplay
  19. Non colecting data releases
  20. Mobile Command and Control - For Commander
  21. Suppression effect for armoured vehicles
  22. FOB - in presence of armored vehicle
  23. Logic Truck RTB/Respawn Option
  24. Insurgency Breakdown and Alteration
  25. Remove Firebase explosion animation.
  26. Porting PR to Bf2142
  27. Modify Mortar -> Firebase Damage System
  28. IED Pressure Plated - Metal Detectors (detecting IED's)
  29. Replace Kill by Ticket Loss Counter
  30. Make techies unable to be single manned.
  31. Vehicles placing Mapmarkers
  32. [effect] Lazy walking while B+W
  33. Medic kit dynamics
  34. Decrease hideout building distance to 125m.
  35. Add a horn to the Civilian Car.
  36. Fire extinguishers?
  37. Increasing RHIB mass.
  38. Improved weapon cache markers for the Insurgents
  39. Refreshing the FOB System/Commander AVRE.
  40. Alternative Insurgency
  41. PLA and RU Paratrooper Variants
  42. More Weapon Slots?
  43. Suggestions Management Team
  44. No rendering behind objects blocking line of sight
  45. Map Audit Project: Boosted Player Count (BPC) Layers
  46. Add top to the fox hole.
  47. Ability to re-arm in vehicles that have ammunition.
  48. Sniper kit suggestion
  49. Let us improve PR, Devs.
  50. Light Vehicle Engine out after 50% damage.
  51. Increase Technical .50 deviation.
  52. Hybrid Flag/Cache
  53. New trenches.
  54. IDF Restrainers and Hamas Civilians
  55. Commander, Squadleader Kit requests
  56. 128 Player - List of General Ideas.
  57. FLIR Hotkey
  58. Light area attack suggestion!
  59. Project reality Survival
  60. Aircraft overhaul!
  61. When getting out of an APC, increase the kit request time.
  62. Progress Bar for FOB Building
  63. Cap the number of times a player can "give up"
  64. US Ticket Bleed on OP Barracuda
  65. Capping objectives by SQ
  66. Mixing it up on Insurgency
  67. Alternate Insurgency mode idea.
  68. Incendiary capabilities
  69. Angle options for attack helo rocket pods
  70. Micro UAV
  71. Markers for Planes
  72. Stand still animations and You
  73. A new insurgent kit...
  74. Replace Taliban/Hamas Spawning With Iraqi System
  75. Remove Kiowa Camera hitpoint
  76. Knifing ropes
  77. Alternative cache system for Insurgency
  78. Animation when walking prone
  79. Using the BF2142 engine
  80. Grenades having louder sound when hitting an object
  81. IMPORTANT - READ FIRST
  82. TrackIR support
  83. Better informants for insurgent commander
  84. Make Weapon Caches more realistic
  85. Flare (gun)
  86. Weapon Sensitivity
  87. New Game Mode for Insurgency
  88. New addition to the Insurgents arsenal
  89. More feedback on vehicle health
  90. Russian BRDMs on Kozelsk Respawn
  91. Problems with Insurgency
  92. Dust when mortar fire?
  93. [FORUM] Remove Suggestions Forum
  94. Environment heat
  95. Removal of helicopter carried Anti-Air missiles
  96. Stationed guns don't have reload animation.
  97. Green binocs for civi
  98. Remove Bayonets
  99. Limit altitude for Helicopters
  100. Attack Helicopters Rockets Firing
  101. Move the Namer ammo count to the bottom of the screen
  102. Make factions TOW like Insurgent ones (Limited angle, A-D to move)
  103. Faster Kiowa re-arming time
  104. Reduce deviation when scoping in
  105. Deployable HMG suggestion.
  106. Commander Overhaul
  107. New Weapon? A kick
  108. Knocked off your feet(prone)
  109. blackhawk extra seats...
  110. [CO-OP] Bot Vehicles
  111. Basrah - Remove the land bridges.
  112. [Effects]Shrapnel
  113. Long Range Advanced Scout Surveillance System
  114. Indirect fires and the HMG
  115. Car Bomb damage to Aircraft
  116. Remove Shotgun from Russian Rifleman specialist kit.
  117. Specialist door rammer
  118. Add RPG Smoke Trail
  119. 2 Kit Choices In One Kit Menu
  120. Desert Texture Quality
  121. add sway effect?
  122. Make the suicide button left click only
  123. Suppy crates and limited kits.
  124. Hercules
  125. Map markers indicating a vector.
  126. [VEHICLE] Mi-24 Hind
  127. blood decails
  128. Suggestions to improve Insurgency.
  129. Pop up map reading difficulties
  130. Medic kit
  131. Contoured/OS map, instead of the Aerial shot.
  132. USMC vs. Taliban map for PRSP
  133. Avoid explosion when heli falls in the ground
  134. Change actual "block" of controls in Helis for a turn lock
  135. Iraqi Insurgent Kit Request System
  136. A way to kick a squad leader out of position
  137. community modding update section
  138. Make 'crouch' walk, silent.
  139. GLTD Thermal Option
  140. Optic's Magnification Level Changing
  141. Deployable Opfor Anti-Air
  142. Helicopter: Auto Hover
  143. [UI] Making SL radio easier to use
  144. Holding your breath.
  145. Grenade trap mechanics. Unrealistic?
  146. IED and Vehicle Improvements
  147. Command trucks
  148. [Function] Steady aiming
  149. Killing Unknown Caches
  150. Variable Vehicle Speeds
  151. BF24Free PR
  152. Move PR to BF2142 platform
  153. Stronger Bullet Damage For BlackHawk Door Guns
  154. Delete zomming out animation for guns.
  155. Bugs and Features track (for the Community)
  156. Bring Back 3D Markers (for vehicles)
  157. Comp M4 m68 cco
  158. Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
  159. Dynamic Objects
  160. Film Grain Filter
  161. Tracers and Ballistics?
  162. More USMC?
  163. More points to medic.
  164. Milan ATGM for Taliban
  165. Destoying FOB's Causing Ticket Loss
  166. Gametype: Hold Position
  167. New Game Type: FOB Assault
  168. New FOB-System (Building-Points/new Assets)
  169. [Vehicle] T-34/85 for the Militia
  170. Ultra Small FOBs
  171. Louder weapons ingame
  172. Opening doors with knives
  173. Remove insta-kill headshots, or make body-shots insta-kill.
  174. New Insurgency Mode
  175. UGL for Officers as part an alt kit?
  176. Make it so you have to be in a squade to use a kit.
  177. Interior View for Tanks/Apc's
  178. Tank Reticule Elevation Marker
  179. Deployable a.t. mine field.
  180. Marksman Kit
  181. Faster reload time
  182. What does it mean when the suggestions all get reset?
  183. Remove Air to Air or Anti Air Missiles to teamkill/go Rouge
  184. Quads
  185. Blood
  186. Allow small squads to have a rope kit
  187. MEC/Russian/Militia APCs
  188. An idear ..
  189. Taliban and Breaching Slugs
  190. Replace MECs scout chopper
  191. DoD marked on map
  192. Alter Position of the Horizontal Air Views (7/9)
  193. Deployable fake caches
  194. Unable to fire back in cqc
  195. More Possible Cache Locations on Map
  196. Destroying buildings.
  197. Kashan light helicopters suggestion.
  198. Flag capping disabled
  199. Fake Intel
  200. The return of Desert Rats'
  201. Spawning without kit
  202. Make mines track, not kill armors.
  203. PR Training mode
  204. "Tunnel Network" Between Hideouts
  205. Earplugs-lower in game effects
  206. Radio men
  207. Binoculars for third position in MBTs
  208. Shot/Wounded Screen/Overlay Revamp
  209. Requesting certain kits.
  210. Visual/Audio Sprint Indicator instead of Meter
  211. 7.62: energy loss and damage
  212. Smoke effect for Dud UGL grenades
  213. Taliban civilian kit
  214. More of my 30mm B*tching lol
  215. Improving Ammo, (choose what to reload etc.)
  216. IED detonator and Binos suggestion
  217. Specialist kits more rare
  218. Does everything really have to exploded on vehicals
  219. Poping tires on cars.
  220. [movement] Power up Jump
  221. increase RPG damage on light vehicles
  222. Insurgency Faction - Hideout Static
  223. Random/Different Layer => Random Combat Area
  224. Insurgent Mortar Carrier
  225. Rifle-GL-Rifle Anim
  226. Reintroduce Counter Attack Mode
  227. New mode
  228. Mobile Artillery
  229. Manual reload of grenade launchers
  230. Hideouts
  231. Dual kit drop insurgency
  232. Crouch in all Seats
  233. Some mortars suggestion
  234. FOBs more robust against inceledary grenades.
  235. Osprey in battlefield
  236. Make Heli "turn" instead of blocking controls when engine damaged
  237. Ticket Loss Counter
  238. Recovery Vehicle
  239. Knives & cqc
  240. Question: USMC M27
  241. New Thermal Imaging System - What are some other possible usages?
  242. Fictional factions
  243. PISTOLS 4 EVERYONE!
  244. 'Rattling gear' sound effect
  245. [0957] [VEHICLE] A-10 (GAU-8)
  246. Night-Environment-Maps
  247. Humvee and turrets
  248. Suicide Bomber Kit?
  249. Insurgent/Taliban HMG Deployables
  250. Limited Kit for TOWs