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  1. few changes regarding Al-Basra and air support
  2. Pick up parachutes
  3. Cobra Hellfire Elevation
  4. Smallarms vs. Vehicle Occupants
  5. RPG-7 overpowered
  6. Weapon Moving
  7. random tunnels
  8. Poll: Should PR get more focused on CQB and middle range battles or long range
  9. bring back .5 maybe
  10. Back from Special Forces?
  11. defending PR
  12. Tank/APC/50 Cal Bullet Drop
  13. "Civilian" balance proposal...
  14. Sunset City Counter Attack
  15. Do maps make sense?
  16. Objective Randomizer: You don't know the drill...
  17. Abrams Change,I KNOW/USMC AAV7A1
  18. Music in PR
  19. Some PR And Insurgency Suggestions
  20. Tweaking the SLAM
  21. Feature Request: Sequential Orders
  22. M240B is MIA
  23. why dont IEDs have a timer like c4?
  24. Scope Lines
  25. IED Deployment Method + Explosion Effect
  26. A Radical Suggestion - remove live map markers
  27. Unreal L-AT ballistics
  28. Suicide bomb car/truck destruction
  29. Armor piercing hand grenades
  30. Shrapnels?
  31. Commander/SL & kit limiting
  32. LAT splash radius
  33. Increase HEAT Damage
  34. AirDroped Troops
  35. Cars Exploding
  36. Simple Militia Anti-Tank suggestion (likely already in the works)
  37. Bombers radio message volume for "lock on"
  38. Boost for Anti-Tank
  39. a10 Respawn time
  40. "Spotter" kit
  41. Possible Civie Punish Solution
  42. More horsepower on all vehicles
  43. SL to SL VOIP Possible
  44. Naval Units
  45. Heavy Machine gun kit
  46. British Pilots
  47. Different Powered Weapons for APC´s?
  48. give sniper soflam?
  49. Radio man
  50. Stock Kits
  51. Radio Comms also heard when close??
  52. An Idea for a new game mode I had.
  53. Fire "through" cover
  54. Enemy asset ressuply
  55. Planes with carpet bombs
  56. Adding a stamina penalty for going prone.
  57. Heavy Automatic Rifleman (GPMG kit)
  58. Iraq Army?
  59. Lengthen the chinease runway on quinling?
  60. [HUD] Player-specific messages - Clarification
  61. Moving in on our turf!
  62. Behind Enemy Lines mode
  63. Noob Idea....
  64. Music
  65. Cammoing unseated vehicles
  66. Scopes on jeeps
  67. Snipers... useless?
  68. XM307 / XM312
  69. Bandages
  70. Ammo' Idea
  71. Driver/Commander view
  72. TC Override
  73. Down with scopes.
  74. Two things
  75. Targeting asset for Armor drivers.
  76. More useful Flashbangs?
  77. USMC Flying vehicles - US Army
  78. new map
  79. More Civi Kill punish
  80. 50 Cal Gunner, Landrover
  81. British army suggestions!
  82. Enemie cp
  83. a change in voip
  84. Commander Zoom
  85. No more infinite ammo bags
  86. An easy fix perhaps
  87. Repair pad commander asset
  88. CHopper pilot suggestion when injured
  89. The Big List of PR Suggestions
  90. PR made undergrowth?
  91. Supply trucks AND transport trucks
  92. V22 Osprey(and question)
  93. Random Map Rotation
  94. Is it possible [ammo resupply]?
  95. Warrior re-design!!!
  96. Tripod Mounted Guns
  97. This game is great but a few suggestions
  98. Insurgent Weapons
  99. Laser box on normal guns aswell.
  100. Iron Sight Recoil vs Scoped Recoil
  101. Truck Seating Arrangement
  102. map length
  103. We need this AK in PR....
  104. Expeditionary Fighting Vehicle
  105. Combining PR with Offspring
  106. Top Down Attack Mode?
  107. Maps
  108. HEAT and APERS mixup?
  109. Fastropes
  110. Allahu Ackbar!
  111. Weapon position/origin
  112. Two small things
  113. Chinese AA Gun Sights
  114. Forward Observer
  115. First past the post (ironsights reskin)
  116. Light Combat Mode
  117. Stamina-related accuracy
  118. Minimaps, 9mm sidearms and more..
  119. Dying
  120. slow down heavy AT missile
  121. emulating G forces
  122. Runways and Supply Trucks
  123. The M82A3 or M82A1M suggestion
  124. Ticket bleed needs to happen more often
  125. All of my idea's in one Thread...
  126. New Map Idea
  127. Change of name
  128. Run Over Obstacles
  129. APCs smoke, Smoke, SMOKE!!
  130. AC-130 Spectre support?
  131. Automatic sniper(AKA tank)
  132. Royal Marines Viking's
  133. Remove squad rally points?
  134. Removal of Ammo Bag
  135. GL / Minigun power
  136. Helo Resupply...
  137. APC sliding issue
  138. Mini Map and Land Warrior System
  139. The Seahawk
  140. Amphibious Assualt Vehicle(AAV)
  141. UGL projectile ObjectTemplate.timeToLive inrease to 30?
  142. new game types
  143. Emplaced Weapon Sights
  144. Hand break for vehicles
  145. Supply lines, respawn point decay rate?
  146. Map Update Delay
  147. Let's follow TacticalGamer's example - make being in a squad mandatory!
  148. team surrender
  149. Insurgent Vehicles and GPS
  150. Fortify & Assault - New Gamemode Concept
  151. How much can a weapon do in the BF2 engine? (And another fast rope hack idea)
  152. Too many people trying to fake this, it should be a real feature.
  153. If there is no commander as it’s not that attractive teams struggle!
  154. Limited kits+Spawn Points+Other Suggestions
  155. Chopper Ground Speed and Acceleration
  156. Fast Attack Vehicles and/or Quadbikes, Motorbikes Every Map
  157. New Class or Added Weapon...
  158. minimap drawing possible or not?
  159. Taxiing and breaking suggetion for planes
  160. too many scoped rifles
  161. Maps missing V 0.7
  162. Honestly, shouldnt fire base's differ from a bunker?
  163. Multiple stage destuction method
  164. Useless commander assets.
  165. Co-Piloting Pilots
  166. New twist on Civie class ...
  167. Suggestion for AA Weapons
  168. M16A4 with Grenade launcher Or M4A1
  169. Is that Civi armed?
  170. Crysis - Project Reality
  171. Generic Insurgent Class - sweater color
  172. Why don't all kits get a pistol?
  173. No Man left behind
  174. U.S. Army?
  175. CC, PR, and Noobs...Again
  176. Blinking 'eck I've been shot!
  177. The Big List of PR Infantry Suggestions.
  178. More assets please :)
  179. Caves
  180. Distant sounds for apc/tanks and explosions!
  181. suggestion: 1kill with Automatic Rifleman = Half-point
  182. Remove double zoom (sniper rifles)
  183. Chenoweth or FAV for large desert maps?
  184. Kicking in Doors
  185. ''trip'' flare for squad leader / pilot
  186. Commander Truck Suggestions
  187. A way to stop spawn spamming
  188. Running in PR
  189. Changes to the injury/death system
  190. add deviation on coax mgs
  191. **QM** Kit Respawn Timer: Currently Too Long?
  192. Bring back the double zoom for HAT
  193. Iron sights view point
  194. Idea, how about being able to set up AT guns?
  195. Autorifleman/Sniper turning speeds
  196. VOIP Usage Causes on Screen Character to Make Sound
  197. Suggestion
  198. Increase range of squad member direction finder on HUD
  199. Text spam and the commander consol
  200. infrared nades ??
  201. EG's Insurgency Kit and stuff Ramblings
  202. Sights on the tanks
  203. Merlin suggestion for al basrah
  204. um, injuries anyone???
  205. Body Armor Hit
  206. Plotting an LZ...
  207. Ideas of jdam!
  208. Bringing Grenades up to standard
  209. Bring back old maps?
  210. PR for COD4
  211. Possibly a good arty model?
  212. Teamspeak Autojoin
  213. suggeston: sticky thread on how to animate
  214. Disarming c4 when engineer/specops/[insertkithere?]
  215. BF3
  216. jdam and soflam
  217. Attack Helo suggestions
  218. Mortar
  219. Attack Helicopters
  220. Re: New Spec-Ops Kit
  221. Asset Building Methods
  222. Two-Seater Jets
  223. European Maps
  224. Remove bridge repair with wrench (and other bridge-related suggestions)
  225. m4 scoped/zoom
  226. Tank Hits.
  227. Trenches
  228. Weapon Deviation Indicator
  229. Vehicle Chat/ Global Chat
  230. Signal Flares
  231. Dog Tags...
  232. Engine noise for Tank/APC gunners
  233. Terrorist Cell: Idea for new gametype
  234. More afghan maps
  235. ? for the devs about air trans...
  236. So this is supposed to be realistic, eh?
  237. Oman
  238. Plot
  239. Commander assasination possible?
  240. B-2 Spirit
  241. Automatic rifleman bipod
  242. Replacement forStreet map
  243. Spotting from Tank turret.
  244. Cockpit improvements
  245. Kashan Desert Idea....
  246. undergrowth draw distance
  247. V-22 Osprey or Globemaster?
  248. Squad Leaders and Engineers
  249. 2 Man bomber jet/plane
  250. OGT: Helicopter.