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  1. Grenadier kit
  2. M134 Minigun + M40a3 Sounds
  3. specialized weapons
  4. Loadout fixes to make some classes intresting.
  5. Wreck hitpoints/time to live/model complexity
  6. Scottish Soldiers of the British army
  7. AH-6 Little Bird (Attack) Armed Passenger
  8. Amount of kits left visible in selection
  9. SandBag idea
  10. EJOD Desert: Brit vs MEC
  11. Blackhawk landings
  12. Merlin Co-Pilot "more options"
  13. laser sights
  14. Real time sandstorms
  15. Chopper roder controlls if hit.
  16. Weapon Ammunition Check
  17. Accuracy after beeing shot.
  18. Minimap Suggestion
  19. New CAS system Question.
  20. Propaganda Posters in PR ?
  21. Give civilian a "no handed" option
  22. Spawn protection suggestion
  23. Manual Spot for Soldier as list default position
  24. "English voice comms only" option
  25. Royal Marine's
  26. USMC maps variants
  27. Deconstruction order is in order?
  28. Medic Station/tent + "Rescue" Car
  29. N. korea
  30. Simulate shooting a gun realistically
  31. Suggestion
  32. British Support
  33. Suggestion: Sniper camo improvement/bf2 engine workaround
  34. Al Basrah AAS???
  35. Some thoughts on Deviation.
  36. Merlin Bugs
  37. How to Save Hills of Hamyong
  38. Damage indicator for vehicles
  39. Weapon Accuracy
  40. Few Ideas for PR
  41. Missing a map?
  42. APC passenger window gunports removed!?
  43. Weapon loadouts on the J-10 and EF-2000
  44. Improved Assets
  45. HK21E GPMG Selector Switch Positions
  46. Mark 19 grenade launcher
  47. sorry.. long rant.. some suggestions..
  48. Why the "extra" zoom on iron-sight RPG?
  49. Mk14 Mod 0 / M14 EBR?
  50. Tourney/Clan version/option of/in PR
  51. Deviation of Bullets
  52. Fly zone / maps
  53. Transport Heli. Co-pilot
  54. Tanks: Destroyed or Damaged?
  55. G3 is stuffed
  56. Talking to the other Squad Leaders
  57. Anti-Personnel Kit
  58. white jeeps makes strange noise.
  59. Tank Gunner kit.
  60. Aircraft payload.
  61. MBT LAW (Realistic GB HAT)
  62. Noise inside armour vehicles
  63. Smoke system...
  64. 1 missile kill
  65. Bunker repair?
  66. big time improvement
  67. 5.56 Recoil & 3 round burst
  68. new missile system
  69. Hook and Chopper
  70. what happend to extraction
  71. Distance based chat
  72. why not just REQUIRE 2 people in a tank?
  73. Make tank drivers have a delay just like gunners...
  74. mirrors for insurgent cars
  75. Gameplay & New Kits
  76. Flashbangs
  77. Silencers for Spec ops?
  78. CapsLock map delay
  79. New reload system (copied from GoW)
  80. Fire teams/Ordering System
  81. bayonets
  82. Give me a scope
  83. PAGE UP, PAGE DOWN !
  84. Vehicle speeds
  85. Arty idea.
  86. Repair Station's
  87. Bullet Hit effect
  88. adrenaline shot for insurgents
  89. Question for the Devs
  90. Replacing the White Pickup
  91. Java chat?
  92. SA-6 Gainful
  93. Portland Island
  94. 10 tickets/10min for each bunker/FB
  95. Fix Qinling air fields
  96. army reserves
  97. 2 suggestions about vehicles
  98. QBZ-95 instead of QBZ-95B
  99. Insurgent sniper pick up kit scope sight modelling
  100. Field Dressing
  101. More vehicles for PLA
  102. Friendly and Ennemy Civilian
  103. Thicker/larger explosions?
  104. Militia Sniper update?
  105. Problem with the PLA Scout Helicopter
  106. I've said it once and i'll say it again.
  107. Quiling+ barb wire
  108. Realistic gunner HUD
  109. Pistol Sounds
  110. PR
  111. Iron Site view Vehicle MG / Cluster Bombs
  112. Right mouse button for mounted MG iron sights
  113. Stryker
  114. stabilizers on abrams?
  115. M1A1 Abrams from USI
  116. 'nother chaingun sound suggestion
  117. Future Warrior Programe
  118. need helicopters!!!please!!!
  119. Dumb insurgency suggestion....!
  120. Helicopter pilot kit
  121. Permanent markers.
  122. russian maps
  123. Grenade fuses - 1 sec to short?
  124. The G3 and EJOD
  125. Airfield runway
  126. Aircraft: Observations
  127. Comms
  128. airplane too high
  129. Allow choppers to "CAS needed" idicators on map
  130. Long Laser Designation Times
  131. Tank Repairing - Bonus to Engy's near firebase/bunker=more TW
  132. The BIG maps - thoughts and issues.
  133. Several suggestions
  134. Distress/Smoke Signals
  135. "The H-AT" snipe
  136. Take Merlin out of Al Basrah and put in 2 little birds?
  137. Can Squad Leaders please have the ability to restrict kits for their squads?
  138. M4 army
  139. APC/Scimi guns?!?! what happend!?!
  140. Highway Chase
  141. Make the A-10 realistic:D
  142. give IED insurgent binoculars
  143. SAW iron sight speed
  144. Small 0.7 Maps = Amazing fun
  145. Target Marker SM placement - like the SL - must be close to see
  146. more of a question
  147. Recovery Vehicles
  148. Ironsight !
  149. scope raised walk
  150. Zatar Wetlands mix up...
  151. JUST WONDERING Frostbite Engine
  152. Spotting Suggestion
  153. Sniper Accuracy
  154. Teamkiller Punish Window
  155. Squad indicator arrows: Increase the range
  156. Laser-Guided Bomb to All Jets
  157. Allow Tank Commanders to Laser Designate
  158. Ignition On/Off Switch
  159. Attention! PR v0.75 Feedback/Criticism
  160. Scout Helicopters
  161. Make intel harder to get on Basrah?
  162. New Weapon M-110 Sniper Rifle
  163. Harmonica,or barbecue maybe?
  164. Transport Chopper Guns - Squad Requirement
  165. New russian army trucks
  166. Your own shadow
  167. Respawn penalties.
  168. Suggestions/Thoughts
  169. Squads only for transports
  170. Helicopter controls
  171. Schmitar
  172. Dynamic Exit Zones - Fastropes mayb?
  173. The ACOG and other scopes Outer View
  174. Scorpion sight bug
  175. Benelli M4(US Marines suggestion)
  176. Rifleman Balancing
  177. revisit refueling
  178. Suggestions
  179. Injured people can be dragged
  180. Injured people can be dragged
  181. Injured people can be dragged
  182. small JDAM suggestion
  183. JDAM needs a little fix
  184. Better Suicide truck model
  185. Redzone changes
  186. Delay when entering .50 cal in Jeeps
  187. New toys for the boys
  188. F1 Grenade - "Defensive"
  189. Please, bring back claymores.
  190. SL/Vehicle Timed Spawns maybe?
  191. minor aa fix
  192. Scoped Rifles, Ammo and General Mechanics
  193. Where are the artillery vehicles?
  194. Lack of US/PLA equipment changes
  195. Maps: Fools Road Suggestion / Feedback thread
  196. Noobs`Mines`TK's`Punish`BS
  197. Revamping the reload system - tactical reloads.
  198. Building on the idea of an uparmored van for the insurgents.
  199. Jabal Al-Burj suggestion
  200. Not being able to spawn on SL
  201. 0.7 bugs I've found...
  202. A small point that bugs me.
  203. Slightly Silly Suggestion -- Uparmoured War Van!
  204. Lower Sensitivity MGs, why not Sniper rifles?
  205. Give Squad Leaders minimap back?
  206. Smaller Maps
  207. Laser-Target
  208. make PR maps smaller
  209. Minor Tank suggestion
  210. Some Suggestions for Militia and Insurgents.
  211. More US vs INS maps!
  212. Enemy In Grid Number Information
  213. MEC vs Russian equiptment, no difference?
  214. Remove AAS and spawning.
  215. .7 Petition
  216. 2 Machine Guns for the Tanks
  217. M240/Heavy static MG-Sry if already
  218. Stop! That floating red skull'n'bones tells us there be danger!
  219. Battle Trend 0.7
  220. Shouldn't aircraft be parked until deployed?
  221. Remove healt bar
  222. more transport
  223. Repair Rate Too Slow To Repair Commander Assets!
  224. JDAM Deployed from aircraft
  225. What ever happened to the M1097 Avenger?
  226. GPS Grid Cords
  227. Rate Of 30mm. Fire on Warrior/Scimitar
  228. joining squad after reconnect
  229. Instant kill when getting into armor without crewman kit?
  230. Darker Aircraft Heads-up???????
  231. Prolonging Critically Wounded State
  232. Block weapon when GPS is open.
  233. SL Vehicle Deployment
  234. VoIP Vehicles
  235. Handheld Map
  236. some sound suggestions(links to vids inside)
  237. Alternative Spawn/Reinforcement Design Discussion
  238. Music in vehicles?
  239. Sniper rifle accuracy sinse 0.7
  240. Small Bi Ming Idea
  241. A few .7 suggestions
  242. Insurgents in Counter-Attack mode?
  243. Acog reticle...
  244. M16A4...handguard to thick?
  245. Making the 50.cal sniper more useful..
  246. 0.7 Pr
  247. Vehicle Rear Doors
  248. Mosin nagant
  249. M82A1?
  250. Second/Alternative airstrike.