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View Full Version : PR:BF2 Suggestions


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  1. Commanders
  2. civilian arresting
  3. Faster Paced Combat / Asset spawn times
  4. Kit Suggestion: Rifleman EOD
  5. Updating Afghan horn
  6. Bring Back the Multi-Zoom GLTD
  7. Changing scopes and aimpoints
  8. Make more armored supply vehicles!
  9. New Muttrah Asset Layout(Future?)
  10. Disassemble/destroy enemy kits.
  11. more radio
  12. hamas and their guns
  13. Portable HMG/Mortar - 2 man kit system
  14. Multiple variants of AK-74 in Russian Army
  15. Insurgency
  16. Squad Leader/Spawn Map Idea
  17. Sniper Dectector
  18. Revising M-Kills
  19. Disable mark Delay (commander)
  20. Retreat encourage
  21. Slow walking
  22. Tank controllability depiction=Battlefield Effectiveness
  23. Apache Gunner FLIR Screen
  24. Ability to move head whle staying stationary
  25. Apache on Archer
  26. Make Sandbags Indestructible
  27. Out of Map "Come back" time in Jet Maps
  28. Leopard 2A6M-C on INS map for CF.
  29. Skirmish fix
  30. LB at RAMIEL
  31. Disarming Explosives
  32. [Weapon]AKS-74 and others
  33. ATGM
  34. Bring back shooting from trucks
  35. Fixed Stance ( Non scoped )
  36. Unconventional matchups
  37. Jabal - Reducing the dome of death
  38. More types of 40mm UGL catriges used by grenadier
  39. Revising LAV-25 Reticule
  40. New insurgents kit
  41. M2 .50 Optic
  42. Blood Reality
  43. dome of death suggestion
  44. Gain Tickets by Capturing/Rescuing Flags?
  45. Skirmish VW mode.
  46. No lag map core
  47. Light Transport Request option for SL
  48. ZSU-23-4
  49. Tear gaz, CS and Gaz masks
  50. Anti Personel Grenade Launcher kit
  51. Grenades make bang when lever is dropped.
  52. Suggestion to show DoD on minimap
  53. HE-I ammo for PRC 14.5mm cannons.
  54. 64 tanks in VW mode
  55. Oil Rigs (a la DC)
  56. Remove the Edge of Map building restrictions
  57. [TOW] Grouped reloads/removed from 'infantry' layers
  58. [Forum]Members online today...why?
  59. Bots shoots through trees!
  60. helo sounds
  61. Laser Guided Rocket Pods
  62. Camo change for US army.
  63. Optics on top of ACOGs.
  64. Log in screen
  65. Capturing Flags
  66. Spec Ops and Intelligence.
  67. A different role for APCs
  68. Re-supply from Enemy Crates
  69. Shotgun and collaborators
  70. Helicopter rotor noise in relation to the pilot.
  71. add "low explosive" splash damage to high caliber
  72. Taking Hostages
  73. Huey door guns
  74. Tow to effective against Air Assets
  75. Add SL-radio options to tankdrivers HUD
  76. LAV-III LORIT
  77. little bird - small resupplies
  78. [Website] Manual link
  79. Suggestion for a new faction
  80. mobile bridge
  81. Change factions at kashan
  82. kill counter suggestion.
  83. PR - World War 2
  84. Remove TOW, add Light-AT
  85. Chinooks Float on Water
  86. Pretend Like Death
  87. Chinook Idea
  88. Grenadier sights
  89. Coool soundtrack
  90. [WebSite Suggestion] Reputation.
  91. LAV-25 Suggestions
  92. Auto-Rifleman changes with .9
  93. UAV
  94. Ghillie suits
  95. got a chance to shoot a M249 SAW the other day, my quick feedback.
  96. About mg/ar/lmg deployed mode
  97. Helicopter pilot survival?
  98. Possible improvements (didnt know another name )
  99. limiting spawns from fob.
  100. Sharpshooter for Brits
  101. Siege at Okamchira (or whaever the name)
  102. MGS stryker & Better Co Op
  103. US Crewman Sub-gun
  104. Elaborate IED's
  105. Destroying AT Mines
  106. Will we get the BMW M3 FINALLY???
  107. Anti infantry weapons
  108. Mg on Tow
  109. false intel
  110. New Object Suggestion Forum
  111. Insurgency Add-on
  112. Give the M1A2 TUSK CROWS M2
  113. Chossing asset before game (competition or events)
  114. Light Vehicles
  115. Give insurgents a head start
  116. Suggestion Gamemode A&D, Counter-attack
  117. Grenade trap tk's
  118. Suggestion Silent Eagle ( Flag Bases)
  119. Make HEI-T hurt people INSIDE armored vehicle.
  120. Giving the Bradley the TOW Humvee HUD
  121. Dragging Bodies
  122. Map suggestion "The battle for Musa Qala"
  123. New gametype: Team Deathmatch.
  124. Making Autocannons More Powerful
  125. Stryker Varities
  126. killing civilians punishment
  127. Mumble suggestion
  128. M72 LAW for USMC LAT kit (unscoped)
  129. Commander Display Intelligence Points for INS
  130. usmc geomitries and maps
  131. 'Stop!' in commo rose
  132. Tank/armour destruction suggestion [gameplay]
  133. Silent Eagle ( Vehicle Layout )
  134. Commander with more markers!?
  135. Return Incendiaries to SLs
  136. Focal Zoom
  137. Civi for HAMAS
  138. Korengal as AAS?
  139. Make IED's do damage agian or..
  140. Insurgency IEDas heh...get it?
  141. [General] Aimed Weapon walking speed
  142. M2-HB phase out/replacement w/ XM806
  143. Optic for Russian AR
  144. About Autodeploy
  145. Walking Speed with deployed Radio
  146. A new way to heal as insurgent
  147. SL position in APCs
  148. Tomahawk as Area Attack
  149. Towers
  150. AT Weapons for insurgents
  151. The HAT kit...
  152. Engineer Squad Vehicle
  153. Forgot my most important suggestion for insurgency.
  154. Kits from crate/Breaching
  155. Reload System
  156. [Weapon] M320 grenade Launcher system
  157. Navigation Mode
  158. Hammer for taliban,insurgents,miltia,chechnya
  159. New base for Korrengal
  160. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  161. TOW, to much of it!
  162. BRDM, LAV-3, BMP-3 need fixing.
  163. Project Reality 2142?
  164. HAT kit Zoom Capable
  165. Unarmed kit has rocks
  166. Training w/ planes... and bots
  167. 2 in 1 prone suggestion.
  168. Replace sounds of all russian heavy machine guns
  169. Improve construction system
  170. Hamas loading music is meh.
  171. Jeeps / small vehicle sounds
  172. New game mode
  173. Russian Cargo VS U.S. Essex ( MAPS )
  174. Annihilation Gamemode
  175. Inter-Helicopter Teamplay in PR?
  176. Put back training?
  177. Add a Medevac Feature?
  178. The Sad State of Fire Support
  179. Pilots get sidearms/Submachine guns(explicit)
  180. Unlimit the ammo bags
  181. INS commander mortar
  182. Reregulation of the shooting delay after jumping [suggestion & discussion]
  183. Ammo Box as a Kit?
  184. Make tanks require a commander to operate
  185. How About Get Rid Of Supply Crates!
  186. Explodable Ammo boxes
  187. Limited kits disappear as soon as they hit the ground.
  188. Fix Falling Collisions
  189. CAS choppers: more variety
  190. Changing the Bleeding Out "coughing" sound
  191. Merk Tank Suggestion
  192. Better view of the player model on first person
  193. Add the type 67-2 GPMG toPLA forces -suggestion
  194. TeamKill
  195. [vehicle operations] Invisible child objects
  196. A free hand (for officer kit)
  197. BRDM with outside seats!!!
  198. Mass Grave Static
  199. add momentum/innertia to choppers
  200. give optic to corpsman and medic
  201. no reviving on the battlefield
  202. More weapon damage and ironsight zoom
  203. FOBs resupply
  204. Osprey from AIX mod
  205. Gyroscopic turrets for tanks!
  206. Translator/Spy for BLUFOR on insurgency
  207. Insurgent grenade launcher - M-79?
  208. mk-19 grenade launcher
  209. Is swimming realistic?
  210. [COSMETIC] Red Dot Scopes
  211. Energy Sword
  212. Kill/Revive scoring system
  213. Make scirmishes more fun
  214. Add rifleman specialist and standard rifleman to requestible kit list.
  215. Lessen Vehicle Load Out on Muttrah
  216. AVLB- Armored Vehicle-Launched Bridge
  217. Attack helicopter suggestion, radar AA.
  218. The Return of the Spec Op's Kit.
  219. [ spawn ] How Airdrops can work
  220. Hand drawn map markers
  221. One Transport LB to fallujah west
  222. Returning limited kits to crates
  223. Bellator's super awasome ticket bleed overhaul/ideas
  224. Add Range to GLTD and remove from marker
  225. Remove the ability to swim.
  226. T-Shaped Roof Static
  227. Vehicles useable on both sides
  228. points and defending?
  229. Heavy Sniper
  230. Mongoose's super awesome sniper overhual idea/s
  231. Large nunbers
  232. Semi-persistant map Variant: "Turn-based PR"
  233. Community Factions and CHE!
  234. Little work on the MG3
  235. Add Collaborator/Civilian to all Insurgency factions
  236. Emergency Medical Emplacement
  237. Bullet Ricochet
  238. FV432 Bulldog
  239. Aiming down the side of the gun
  240. I Desire More Chinese Faction Maps
  241. About firebases. Take a look at this.
  242. Why headshots don't kill like they used to?
  243. holding the gun when not shooting
  244. Make .50 cals WAYYY less effective. seriously.
  245. Increasing Splash of Hydras
  246. 250 Pound Bombs.
  247. Look back in vehicles
  248. The enemy kit geometries when you pick up enemy kit suggestion!
  249. Mine Mark Limit up to 10
  250. RP resupplied by APCs