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View Full Version : PR:BF2 Suggestions


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  1. Remove the Edge of Map building restrictions
  2. [TOW] Grouped reloads/removed from 'infantry' layers
  3. [Forum]Members online today...why?
  4. Bots shoots through trees!
  5. helo sounds
  6. Laser Guided Rocket Pods
  7. Camo change for US army.
  8. Optics on top of ACOGs.
  9. Log in screen
  10. Capturing Flags
  11. Spec Ops and Intelligence.
  12. A different role for APCs
  13. Re-supply from Enemy Crates
  14. Shotgun and collaborators
  15. Helicopter rotor noise in relation to the pilot.
  16. add "low explosive" splash damage to high caliber
  17. Taking Hostages
  18. Huey door guns
  19. Tow to effective against Air Assets
  20. Add SL-radio options to tankdrivers HUD
  21. LAV-III LORIT
  22. little bird - small resupplies
  23. [Website] Manual link
  24. Suggestion for a new faction
  25. mobile bridge
  26. Change factions at kashan
  27. kill counter suggestion.
  28. PR - World War 2
  29. Remove TOW, add Light-AT
  30. Chinooks Float on Water
  31. Pretend Like Death
  32. Chinook Idea
  33. Grenadier sights
  34. Coool soundtrack
  35. [WebSite Suggestion] Reputation.
  36. LAV-25 Suggestions
  37. Auto-Rifleman changes with .9
  38. UAV
  39. Ghillie suits
  40. got a chance to shoot a M249 SAW the other day, my quick feedback.
  41. About mg/ar/lmg deployed mode
  42. Helicopter pilot survival?
  43. Possible improvements (didnt know another name )
  44. limiting spawns from fob.
  45. Sharpshooter for Brits
  46. Siege at Okamchira (or whaever the name)
  47. MGS stryker & Better Co Op
  48. US Crewman Sub-gun
  49. Elaborate IED's
  50. Destroying AT Mines
  51. Will we get the BMW M3 FINALLY???
  52. Anti infantry weapons
  53. Mg on Tow
  54. false intel
  55. New Object Suggestion Forum
  56. Insurgency Add-on
  57. Give the M1A2 TUSK CROWS M2
  58. Chossing asset before game (competition or events)
  59. Light Vehicles
  60. Give insurgents a head start
  61. Suggestion Gamemode A&D, Counter-attack
  62. Grenade trap tk's
  63. Suggestion Silent Eagle ( Flag Bases)
  64. Make HEI-T hurt people INSIDE armored vehicle.
  65. Giving the Bradley the TOW Humvee HUD
  66. Dragging Bodies
  67. Map suggestion "The battle for Musa Qala"
  68. New gametype: Team Deathmatch.
  69. Making Autocannons More Powerful
  70. Stryker Varities
  71. killing civilians punishment
  72. Mumble suggestion
  73. M72 LAW for USMC LAT kit (unscoped)
  74. Commander Display Intelligence Points for INS
  75. usmc geomitries and maps
  76. 'Stop!' in commo rose
  77. Tank/armour destruction suggestion [gameplay]
  78. Silent Eagle ( Vehicle Layout )
  79. Commander with more markers!?
  80. Return Incendiaries to SLs
  81. Focal Zoom
  82. Civi for HAMAS
  83. Korengal as AAS?
  84. Make IED's do damage agian or..
  85. Insurgency IEDas heh...get it?
  86. [General] Aimed Weapon walking speed
  87. M2-HB phase out/replacement w/ XM806
  88. Optic for Russian AR
  89. About Autodeploy
  90. Walking Speed with deployed Radio
  91. A new way to heal as insurgent
  92. SL position in APCs
  93. Tomahawk as Area Attack
  94. Towers
  95. AT Weapons for insurgents
  96. The HAT kit...
  97. Engineer Squad Vehicle
  98. Forgot my most important suggestion for insurgency.
  99. Kits from crate/Breaching
  100. Reload System
  101. [Weapon] M320 grenade Launcher system
  102. Navigation Mode
  103. Hammer for taliban,insurgents,miltia,chechnya
  104. New base for Korrengal
  105. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  106. TOW, to much of it!
  107. BRDM, LAV-3, BMP-3 need fixing.
  108. Project Reality 2142?
  109. HAT kit Zoom Capable
  110. Unarmed kit has rocks
  111. Training w/ planes... and bots
  112. 2 in 1 prone suggestion.
  113. Replace sounds of all russian heavy machine guns
  114. Improve construction system
  115. Hamas loading music is meh.
  116. Jeeps / small vehicle sounds
  117. New game mode
  118. Russian Cargo VS U.S. Essex ( MAPS )
  119. Annihilation Gamemode
  120. Inter-Helicopter Teamplay in PR?
  121. Put back training?
  122. Add a Medevac Feature?
  123. The Sad State of Fire Support
  124. Pilots get sidearms/Submachine guns(explicit)
  125. Unlimit the ammo bags
  126. INS commander mortar
  127. Reregulation of the shooting delay after jumping [suggestion & discussion]
  128. Ammo Box as a Kit?
  129. Make tanks require a commander to operate
  130. How About Get Rid Of Supply Crates!
  131. Explodable Ammo boxes
  132. Limited kits disappear as soon as they hit the ground.
  133. Fix Falling Collisions
  134. CAS choppers: more variety
  135. Changing the Bleeding Out "coughing" sound
  136. Merk Tank Suggestion
  137. Better view of the player model on first person
  138. Add the type 67-2 GPMG toPLA forces -suggestion
  139. TeamKill
  140. [vehicle operations] Invisible child objects
  141. A free hand (for officer kit)
  142. BRDM with outside seats!!!
  143. Mass Grave Static
  144. add momentum/innertia to choppers
  145. give optic to corpsman and medic
  146. no reviving on the battlefield
  147. More weapon damage and ironsight zoom
  148. FOBs resupply
  149. Osprey from AIX mod
  150. Gyroscopic turrets for tanks!
  151. Translator/Spy for BLUFOR on insurgency
  152. Insurgent grenade launcher - M-79?
  153. mk-19 grenade launcher
  154. Is swimming realistic?
  155. [COSMETIC] Red Dot Scopes
  156. Energy Sword
  157. Kill/Revive scoring system
  158. Make scirmishes more fun
  159. Add rifleman specialist and standard rifleman to requestible kit list.
  160. Lessen Vehicle Load Out on Muttrah
  161. AVLB- Armored Vehicle-Launched Bridge
  162. Attack helicopter suggestion, radar AA.
  163. The Return of the Spec Op's Kit.
  164. [ spawn ] How Airdrops can work
  165. Hand drawn map markers
  166. One Transport LB to fallujah west
  167. Returning limited kits to crates
  168. Bellator's super awasome ticket bleed overhaul/ideas
  169. Add Range to GLTD and remove from marker
  170. Remove the ability to swim.
  171. T-Shaped Roof Static
  172. Vehicles useable on both sides
  173. points and defending?
  174. Heavy Sniper
  175. Mongoose's super awesome sniper overhual idea/s
  176. Large nunbers
  177. Semi-persistant map Variant: "Turn-based PR"
  178. Community Factions and CHE!
  179. Little work on the MG3
  180. Add Collaborator/Civilian to all Insurgency factions
  181. Emergency Medical Emplacement
  182. Bullet Ricochet
  183. FV432 Bulldog
  184. Aiming down the side of the gun
  185. I Desire More Chinese Faction Maps
  186. About firebases. Take a look at this.
  187. Why headshots don't kill like they used to?
  188. holding the gun when not shooting
  189. Make .50 cals WAYYY less effective. seriously.
  190. Increasing Splash of Hydras
  191. 250 Pound Bombs.
  192. Look back in vehicles
  193. The enemy kit geometries when you pick up enemy kit suggestion!
  194. Mine Mark Limit up to 10
  195. RP resupplied by APCs
  196. Target Pointer/Illuminator/Aiming Light
  197. Trijicon ACOG TA01NSN
  198. Squad Member ID#
  199. Deployable .50cals, deployable TOWs
  200. Can add the AN-94 assault rifle to PR mod? -suggestion
  201. Helicopter suggestion!
  202. Social Experiment
  203. Make kit request possible only from FOB
  204. random asset/area attack respawntime
  205. [ FOB Operations ] Entrenching KIT
  206. Insurgency: Modality Change
  207. AAS is Lady war?
  208. "CLEAR"
  209. Introduce Riflefgrenades
  210. Taliban should have also have ak's like this
  211. Topographical maps
  212. Do ALL Collaborators need Medikits?
  213. Mine suggestion
  214. The buildings need furniture
  215. Insurgency spawning
  216. Rifleman AP claymores
  217. Phospherous Merkava Shells?
  218. Make traps/mines like the moltov
  219. Dedicated Spotter Kit
  220. Icon for Commander UAV
  221. Revise or remove the Intel system for insurgency
  222. Insurgency: Cache Changes
  223. Asking SL for kit rights
  224. Joystick sensitivity
  225. Third Mumble Bind / talk to enemies 'local'
  226. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  227. Mortar truck idea
  228. Friends List
  229. Exponentially increase/decrease deviation?
  230. Dead when shot
  231. IED and AP mine individual detonation
  232. For the Love of God, Give the Sniper a Radio! :D
  233. Vehicle Warfare Changes Suggestions
  234. Long list of various suggestions.
  235. Frosty breath on cold maps.
  236. Flares(no not the air vehicle ones)
  237. Be able to look around as APC/TANK passengers?
  238. Way to Fully Integrate Mumble into PR?
  239. Forward Outpost and Rally Points
  240. Calling in Area Attack (Mortars/Arty) using the Marker system?
  241. [Website] Suggesting template
  242. Limtied piloit kit
  243. Ideials of PR2 (gameplay)
  244. Stationary TOW usage
  245. [909] Mounted SAW overheating
  246. Remove ability to pick up enemy kits
  247. ZBD97 For PLA?
  248. Type 95 model details...
  249. Airlifting Vehicles
  250. return of the M9 baretta