- Towers
- AT Weapons for insurgents
- The HAT kit...
- Engineer Squad Vehicle
- Forgot my most important suggestion for insurgency.
- Kits from crate/Breaching
- Reload System
- [Weapon] M320 grenade Launcher system
- Navigation Mode
- Hammer for taliban,insurgents,miltia,chechnya
- New base for Korrengal
- Collaborators & Unarmed Insurgents To Ignore Base Death Zone
- TOW, to much of it!
- BRDM, LAV-3, BMP-3 need fixing.
- Project Reality 2142?
- HAT kit Zoom Capable
- Unarmed kit has rocks
- Training w/ planes... and bots
- 2 in 1 prone suggestion.
- Replace sounds of all russian heavy machine guns
- Improve construction system
- Hamas loading music is meh.
- Jeeps / small vehicle sounds
- New game mode
- Russian Cargo VS U.S. Essex ( MAPS )
- Annihilation Gamemode
- Inter-Helicopter Teamplay in PR?
- Put back training?
- Add a Medevac Feature?
- The Sad State of Fire Support
- Pilots get sidearms/Submachine guns(explicit)
- Unlimit the ammo bags
- INS commander mortar
- Reregulation of the shooting delay after jumping [suggestion & discussion]
- Ammo Box as a Kit?
- Make tanks require a commander to operate
- How About Get Rid Of Supply Crates!
- Explodable Ammo boxes
- Limited kits disappear as soon as they hit the ground.
- Fix Falling Collisions
- CAS choppers: more variety
- Changing the Bleeding Out "coughing" sound
- Merk Tank Suggestion
- Better view of the player model on first person
- Add the type 67-2 GPMG toPLA forces -suggestion
- TeamKill
- [vehicle operations] Invisible child objects
- A free hand (for officer kit)
- BRDM with outside seats!!!
- Mass Grave Static
- add momentum/innertia to choppers
- give optic to corpsman and medic
- no reviving on the battlefield
- More weapon damage and ironsight zoom
- FOBs resupply
- Osprey from AIX mod
- Gyroscopic turrets for tanks!
- Translator/Spy for BLUFOR on insurgency
- Insurgent grenade launcher - M-79?
- mk-19 grenade launcher
- Is swimming realistic?
- [COSMETIC] Red Dot Scopes
- Energy Sword
- Kill/Revive scoring system
- Make scirmishes more fun
- Add rifleman specialist and standard rifleman to requestible kit list.
- Lessen Vehicle Load Out on Muttrah
- AVLB- Armored Vehicle-Launched Bridge
- Attack helicopter suggestion, radar AA.
- The Return of the Spec Op's Kit.
- [ spawn ] How Airdrops can work
- Hand drawn map markers
- One Transport LB to fallujah west
- Returning limited kits to crates
- Bellator's super awasome ticket bleed overhaul/ideas
- Add Range to GLTD and remove from marker
- Remove the ability to swim.
- T-Shaped Roof Static
- Vehicles useable on both sides
- points and defending?
- Heavy Sniper
- Mongoose's super awesome sniper overhual idea/s
- Large nunbers
- Semi-persistant map Variant: "Turn-based PR"
- Community Factions and CHE!
- Little work on the MG3
- Add Collaborator/Civilian to all Insurgency factions
- Emergency Medical Emplacement
- Bullet Ricochet
- FV432 Bulldog
- Aiming down the side of the gun
- I Desire More Chinese Faction Maps
- About firebases. Take a look at this.
- Why headshots don't kill like they used to?
- holding the gun when not shooting
- Make .50 cals WAYYY less effective. seriously.
- Increasing Splash of Hydras
- 250 Pound Bombs.
- Look back in vehicles
- The enemy kit geometries when you pick up enemy kit suggestion!
- Mine Mark Limit up to 10
- RP resupplied by APCs
- Target Pointer/Illuminator/Aiming Light
- Trijicon ACOG TA01NSN
- Squad Member ID#
- Deployable .50cals, deployable TOWs
- Can add the AN-94 assault rifle to PR mod? -suggestion
- Helicopter suggestion!
- Social Experiment
- Make kit request possible only from FOB
- random asset/area attack respawntime
- [ FOB Operations ] Entrenching KIT
- Insurgency: Modality Change
- AAS is Lady war?
- "CLEAR"
- Introduce Riflefgrenades
- Taliban should have also have ak's like this
- Topographical maps
- Do ALL Collaborators need Medikits?
- Mine suggestion
- The buildings need furniture
- Insurgency spawning
- Rifleman AP claymores
- Phospherous Merkava Shells?
- Make traps/mines like the moltov
- Dedicated Spotter Kit
- Icon for Commander UAV
- Revise or remove the Intel system for insurgency
- Insurgency: Cache Changes
- Asking SL for kit rights
- Joystick sensitivity
- Third Mumble Bind / talk to enemies 'local'
- Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
- Mortar truck idea
- Friends List
- Exponentially increase/decrease deviation?
- Dead when shot
- IED and AP mine individual detonation
- For the Love of God, Give the Sniper a Radio! :D
- Vehicle Warfare Changes Suggestions
- Long list of various suggestions.
- Frosty breath on cold maps.
- Flares(no not the air vehicle ones)
- Be able to look around as APC/TANK passengers?
- Way to Fully Integrate Mumble into PR?
- Forward Outpost and Rally Points
- Calling in Area Attack (Mortars/Arty) using the Marker system?
- [Website] Suggesting template
- Limtied piloit kit
- Ideials of PR2 (gameplay)
- Stationary TOW usage
- [909] Mounted SAW overheating
- Remove ability to pick up enemy kits
- ZBD97 For PLA?
- Type 95 model details...
- Airlifting Vehicles
- return of the M9 baretta
- Revamp of Firebase destruction
- Deployable garbage for insurgents
- Asad change
- occupying the building.
- Weapon Scopes/optics
- Flares
- new fire bases
- Neutral civis
- IEDs for Taliban
- Asad Khal more tickets
- Air base
- Using WASD for turrent control like Combined Arms
- co pilot and trans
- Deployable Assets Expansion and the Combat Engineer
- Suggestions
- Russia vs. China
- a new relistic ideal
- Can add the Mi-24PK-2 helicopter to PR mod?
- Submarine
- Cremankit only allowed with 2 man squad
- AT-4 Issue
- Tunnel Randomization
- Health Ceiling
- Insurgent Medics & collaborator kit
- New Door Breaching
- Pirates Vs ship
- Gaza beach
- Double Zoom Feature/ Tunnel Vision
- To the devs, Attack helos need this
- snipers
- For Vehicle Warfare mode:
- Movable train and objective.
- PR Map Idea: Ex-Soviet Bunker/tunnel system?
- Arty
- Project Reality To Have Better Sound Effects
- Jumping suggestion(s)!
- Put shovel in #9 weaponslot
- reverse the spawning order on basrah
- FOB pre-build shadows/outlines
- Autorotation and sth else!
- [Game Mode] Interdiction
- Rally's
- absailing
- Bring back Helicopters to Al basrah
- Damage triggered sound effects
- [Vehicle] Chinook (preferably for Al Basrah)
- Remove green squad-direction arrows
- Remove squad tags in 50m radius
- Give up Signal to SL
- More real suggestion
- [Officers] Place-Object Ghost
- Can you retrive commander couldown Marker?
- need new PKM mg sound
- Slower gameplay
- African insurgents
- Artillery firing smoke?
- Remove Punkbuster in next update
- New russian camo and body armor
- Remove Vanilla Knife Slashing Sounds?
- [Update] British MTP camouflage
- IR / PAK4's
- Fix slope gradient climb friction
- Insurgency: All kits "unarmed"?
- SIMON
- HUEY downed! NEED REPAIRrrr oh nm!
- helicopters shake violently when they are hit
- Open Window Humvees
- Ability for Insurgent CO to detonate his hideout
- Really good idea
- Models and statics
- vehicles -Locking
- PR pistol animations
- Missions and stuff
- "trash" booby trap
- Booby Trap IED
- Soundtrack for PR .9 :)
- Time Fuse Grenade
- PR Training
- Add 2 more Helicopters to Ramiel and Karbala
- Player camera view change when switching equipment
- Directional Grenade Traps/2D markers.
- Suggestion making warnings....
- In-Game Soldier Sounds
- Closed rooms versus AT/RPGs and generals
- MK19 Revived
- Dynamic Minefields / Desert Tank Attack through Minefield
- Karbala US Main DOD change
- Insurgent Safe Houses (To Heal)
- RPG Deviation
- Drag wounded people?
- Javelin- dont hurt me
- Remove automatic map screen if spawnpoint is not selected?
- insurgency weapons