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  1. Jabal - Reducing the dome of death
  2. More types of 40mm UGL catriges used by grenadier
  3. Revising LAV-25 Reticule
  4. New insurgents kit
  5. M2 .50 Optic
  6. Blood Reality
  7. dome of death suggestion
  8. Gain Tickets by Capturing/Rescuing Flags?
  9. Skirmish VW mode.
  10. No lag map core
  11. Light Transport Request option for SL
  12. ZSU-23-4
  13. Tear gaz, CS and Gaz masks
  14. Anti Personel Grenade Launcher kit
  15. Grenades make bang when lever is dropped.
  16. Suggestion to show DoD on minimap
  17. HE-I ammo for PRC 14.5mm cannons.
  18. 64 tanks in VW mode
  19. Oil Rigs (a la DC)
  20. Remove the Edge of Map building restrictions
  21. [TOW] Grouped reloads/removed from 'infantry' layers
  22. [Forum]Members online today...why?
  23. Bots shoots through trees!
  24. helo sounds
  25. Laser Guided Rocket Pods
  26. Camo change for US army.
  27. Optics on top of ACOGs.
  28. Log in screen
  29. Capturing Flags
  30. Spec Ops and Intelligence.
  31. A different role for APCs
  32. Re-supply from Enemy Crates
  33. Shotgun and collaborators
  34. Helicopter rotor noise in relation to the pilot.
  35. add "low explosive" splash damage to high caliber
  36. Taking Hostages
  37. Huey door guns
  38. Tow to effective against Air Assets
  39. Add SL-radio options to tankdrivers HUD
  40. LAV-III LORIT
  41. little bird - small resupplies
  42. [Website] Manual link
  43. Suggestion for a new faction
  44. mobile bridge
  45. Change factions at kashan
  46. kill counter suggestion.
  47. PR - World War 2
  48. Remove TOW, add Light-AT
  49. Chinooks Float on Water
  50. Pretend Like Death
  51. Chinook Idea
  52. Grenadier sights
  53. Coool soundtrack
  54. [WebSite Suggestion] Reputation.
  55. LAV-25 Suggestions
  56. Auto-Rifleman changes with .9
  57. UAV
  58. Ghillie suits
  59. got a chance to shoot a M249 SAW the other day, my quick feedback.
  60. About mg/ar/lmg deployed mode
  61. Helicopter pilot survival?
  62. Possible improvements (didnt know another name )
  63. limiting spawns from fob.
  64. Sharpshooter for Brits
  65. Siege at Okamchira (or whaever the name)
  66. MGS stryker & Better Co Op
  67. US Crewman Sub-gun
  68. Elaborate IED's
  69. Destroying AT Mines
  70. Will we get the BMW M3 FINALLY???
  71. Anti infantry weapons
  72. Mg on Tow
  73. false intel
  74. New Object Suggestion Forum
  75. Insurgency Add-on
  76. Give the M1A2 TUSK CROWS M2
  77. Chossing asset before game (competition or events)
  78. Light Vehicles
  79. Give insurgents a head start
  80. Suggestion Gamemode A&D, Counter-attack
  81. Grenade trap tk's
  82. Suggestion Silent Eagle ( Flag Bases)
  83. Make HEI-T hurt people INSIDE armored vehicle.
  84. Giving the Bradley the TOW Humvee HUD
  85. Dragging Bodies
  86. Map suggestion "The battle for Musa Qala"
  87. New gametype: Team Deathmatch.
  88. Making Autocannons More Powerful
  89. Stryker Varities
  90. killing civilians punishment
  91. Mumble suggestion
  92. M72 LAW for USMC LAT kit (unscoped)
  93. Commander Display Intelligence Points for INS
  94. usmc geomitries and maps
  95. 'Stop!' in commo rose
  96. Tank/armour destruction suggestion [gameplay]
  97. Silent Eagle ( Vehicle Layout )
  98. Commander with more markers!?
  99. Return Incendiaries to SLs
  100. Focal Zoom
  101. Civi for HAMAS
  102. Korengal as AAS?
  103. Make IED's do damage agian or..
  104. Insurgency IEDas heh...get it?
  105. [General] Aimed Weapon walking speed
  106. M2-HB phase out/replacement w/ XM806
  107. Optic for Russian AR
  108. About Autodeploy
  109. Walking Speed with deployed Radio
  110. A new way to heal as insurgent
  111. SL position in APCs
  112. Tomahawk as Area Attack
  113. Towers
  114. AT Weapons for insurgents
  115. The HAT kit...
  116. Engineer Squad Vehicle
  117. Forgot my most important suggestion for insurgency.
  118. Kits from crate/Breaching
  119. Reload System
  120. [Weapon] M320 grenade Launcher system
  121. Navigation Mode
  122. Hammer for taliban,insurgents,miltia,chechnya
  123. New base for Korrengal
  124. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  125. TOW, to much of it!
  126. BRDM, LAV-3, BMP-3 need fixing.
  127. Project Reality 2142?
  128. HAT kit Zoom Capable
  129. Unarmed kit has rocks
  130. Training w/ planes... and bots
  131. 2 in 1 prone suggestion.
  132. Replace sounds of all russian heavy machine guns
  133. Improve construction system
  134. Hamas loading music is meh.
  135. Jeeps / small vehicle sounds
  136. New game mode
  137. Russian Cargo VS U.S. Essex ( MAPS )
  138. Annihilation Gamemode
  139. Inter-Helicopter Teamplay in PR?
  140. Put back training?
  141. Add a Medevac Feature?
  142. The Sad State of Fire Support
  143. Pilots get sidearms/Submachine guns(explicit)
  144. Unlimit the ammo bags
  145. INS commander mortar
  146. Reregulation of the shooting delay after jumping [suggestion & discussion]
  147. Ammo Box as a Kit?
  148. Make tanks require a commander to operate
  149. How About Get Rid Of Supply Crates!
  150. Explodable Ammo boxes
  151. Limited kits disappear as soon as they hit the ground.
  152. Fix Falling Collisions
  153. CAS choppers: more variety
  154. Changing the Bleeding Out "coughing" sound
  155. Merk Tank Suggestion
  156. Better view of the player model on first person
  157. Add the type 67-2 GPMG toPLA forces -suggestion
  158. TeamKill
  159. [vehicle operations] Invisible child objects
  160. A free hand (for officer kit)
  161. BRDM with outside seats!!!
  162. Mass Grave Static
  163. add momentum/innertia to choppers
  164. give optic to corpsman and medic
  165. no reviving on the battlefield
  166. More weapon damage and ironsight zoom
  167. FOBs resupply
  168. Osprey from AIX mod
  169. Gyroscopic turrets for tanks!
  170. Translator/Spy for BLUFOR on insurgency
  171. Insurgent grenade launcher - M-79?
  172. mk-19 grenade launcher
  173. Is swimming realistic?
  174. [COSMETIC] Red Dot Scopes
  175. Energy Sword
  176. Kill/Revive scoring system
  177. Make scirmishes more fun
  178. Add rifleman specialist and standard rifleman to requestible kit list.
  179. Lessen Vehicle Load Out on Muttrah
  180. AVLB- Armored Vehicle-Launched Bridge
  181. Attack helicopter suggestion, radar AA.
  182. The Return of the Spec Op's Kit.
  183. [ spawn ] How Airdrops can work
  184. Hand drawn map markers
  185. One Transport LB to fallujah west
  186. Returning limited kits to crates
  187. Bellator's super awasome ticket bleed overhaul/ideas
  188. Add Range to GLTD and remove from marker
  189. Remove the ability to swim.
  190. T-Shaped Roof Static
  191. Vehicles useable on both sides
  192. points and defending?
  193. Heavy Sniper
  194. Mongoose's super awesome sniper overhual idea/s
  195. Large nunbers
  196. Semi-persistant map Variant: "Turn-based PR"
  197. Community Factions and CHE!
  198. Little work on the MG3
  199. Add Collaborator/Civilian to all Insurgency factions
  200. Emergency Medical Emplacement
  201. Bullet Ricochet
  202. FV432 Bulldog
  203. Aiming down the side of the gun
  204. I Desire More Chinese Faction Maps
  205. About firebases. Take a look at this.
  206. Why headshots don't kill like they used to?
  207. holding the gun when not shooting
  208. Make .50 cals WAYYY less effective. seriously.
  209. Increasing Splash of Hydras
  210. 250 Pound Bombs.
  211. Look back in vehicles
  212. The enemy kit geometries when you pick up enemy kit suggestion!
  213. Mine Mark Limit up to 10
  214. RP resupplied by APCs
  215. Target Pointer/Illuminator/Aiming Light
  216. Trijicon ACOG TA01NSN
  217. Squad Member ID#
  218. Deployable .50cals, deployable TOWs
  219. Can add the AN-94 assault rifle to PR mod? -suggestion
  220. Helicopter suggestion!
  221. Social Experiment
  222. Make kit request possible only from FOB
  223. random asset/area attack respawntime
  224. [ FOB Operations ] Entrenching KIT
  225. Insurgency: Modality Change
  226. AAS is Lady war?
  227. "CLEAR"
  228. Introduce Riflefgrenades
  229. Taliban should have also have ak's like this
  230. Topographical maps
  231. Do ALL Collaborators need Medikits?
  232. Mine suggestion
  233. The buildings need furniture
  234. Insurgency spawning
  235. Rifleman AP claymores
  236. Phospherous Merkava Shells?
  237. Make traps/mines like the moltov
  238. Dedicated Spotter Kit
  239. Icon for Commander UAV
  240. Revise or remove the Intel system for insurgency
  241. Insurgency: Cache Changes
  242. Asking SL for kit rights
  243. Joystick sensitivity
  244. Third Mumble Bind / talk to enemies 'local'
  245. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  246. Mortar truck idea
  247. Friends List
  248. Exponentially increase/decrease deviation?
  249. Dead when shot
  250. IED and AP mine individual detonation