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View Full Version : PR:BF2 Suggestions


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  1. Taking Hostages
  2. Huey door guns
  3. Tow to effective against Air Assets
  4. Add SL-radio options to tankdrivers HUD
  5. LAV-III LORIT
  6. little bird - small resupplies
  7. [Website] Manual link
  8. Suggestion for a new faction
  9. mobile bridge
  10. Change factions at kashan
  11. kill counter suggestion.
  12. PR - World War 2
  13. Remove TOW, add Light-AT
  14. Chinooks Float on Water
  15. Pretend Like Death
  16. Chinook Idea
  17. Grenadier sights
  18. Coool soundtrack
  19. [WebSite Suggestion] Reputation.
  20. LAV-25 Suggestions
  21. Auto-Rifleman changes with .9
  22. UAV
  23. Ghillie suits
  24. got a chance to shoot a M249 SAW the other day, my quick feedback.
  25. About mg/ar/lmg deployed mode
  26. Helicopter pilot survival?
  27. Possible improvements (didnt know another name )
  28. limiting spawns from fob.
  29. Sharpshooter for Brits
  30. Siege at Okamchira (or whaever the name)
  31. MGS stryker & Better Co Op
  32. US Crewman Sub-gun
  33. Elaborate IED's
  34. Destroying AT Mines
  35. Will we get the BMW M3 FINALLY???
  36. Anti infantry weapons
  37. Mg on Tow
  38. false intel
  39. New Object Suggestion Forum
  40. Insurgency Add-on
  41. Give the M1A2 TUSK CROWS M2
  42. Chossing asset before game (competition or events)
  43. Light Vehicles
  44. Give insurgents a head start
  45. Suggestion Gamemode A&D, Counter-attack
  46. Grenade trap tk's
  47. Suggestion Silent Eagle ( Flag Bases)
  48. Make HEI-T hurt people INSIDE armored vehicle.
  49. Giving the Bradley the TOW Humvee HUD
  50. Dragging Bodies
  51. Map suggestion "The battle for Musa Qala"
  52. New gametype: Team Deathmatch.
  53. Making Autocannons More Powerful
  54. Stryker Varities
  55. killing civilians punishment
  56. Mumble suggestion
  57. M72 LAW for USMC LAT kit (unscoped)
  58. Commander Display Intelligence Points for INS
  59. usmc geomitries and maps
  60. 'Stop!' in commo rose
  61. Tank/armour destruction suggestion [gameplay]
  62. Silent Eagle ( Vehicle Layout )
  63. Commander with more markers!?
  64. Return Incendiaries to SLs
  65. Focal Zoom
  66. Civi for HAMAS
  67. Korengal as AAS?
  68. Make IED's do damage agian or..
  69. Insurgency IEDas heh...get it?
  70. [General] Aimed Weapon walking speed
  71. M2-HB phase out/replacement w/ XM806
  72. Optic for Russian AR
  73. About Autodeploy
  74. Walking Speed with deployed Radio
  75. A new way to heal as insurgent
  76. SL position in APCs
  77. Tomahawk as Area Attack
  78. Towers
  79. AT Weapons for insurgents
  80. The HAT kit...
  81. Engineer Squad Vehicle
  82. Forgot my most important suggestion for insurgency.
  83. Kits from crate/Breaching
  84. Reload System
  85. [Weapon] M320 grenade Launcher system
  86. Navigation Mode
  87. Hammer for taliban,insurgents,miltia,chechnya
  88. New base for Korrengal
  89. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  90. TOW, to much of it!
  91. BRDM, LAV-3, BMP-3 need fixing.
  92. Project Reality 2142?
  93. HAT kit Zoom Capable
  94. Unarmed kit has rocks
  95. Training w/ planes... and bots
  96. 2 in 1 prone suggestion.
  97. Replace sounds of all russian heavy machine guns
  98. Improve construction system
  99. Hamas loading music is meh.
  100. Jeeps / small vehicle sounds
  101. New game mode
  102. Russian Cargo VS U.S. Essex ( MAPS )
  103. Annihilation Gamemode
  104. Inter-Helicopter Teamplay in PR?
  105. Put back training?
  106. Add a Medevac Feature?
  107. The Sad State of Fire Support
  108. Pilots get sidearms/Submachine guns(explicit)
  109. Unlimit the ammo bags
  110. INS commander mortar
  111. Reregulation of the shooting delay after jumping [suggestion & discussion]
  112. Ammo Box as a Kit?
  113. Make tanks require a commander to operate
  114. How About Get Rid Of Supply Crates!
  115. Explodable Ammo boxes
  116. Limited kits disappear as soon as they hit the ground.
  117. Fix Falling Collisions
  118. CAS choppers: more variety
  119. Changing the Bleeding Out "coughing" sound
  120. Merk Tank Suggestion
  121. Better view of the player model on first person
  122. Add the type 67-2 GPMG toPLA forces -suggestion
  123. TeamKill
  124. [vehicle operations] Invisible child objects
  125. A free hand (for officer kit)
  126. BRDM with outside seats!!!
  127. Mass Grave Static
  128. add momentum/innertia to choppers
  129. give optic to corpsman and medic
  130. no reviving on the battlefield
  131. More weapon damage and ironsight zoom
  132. FOBs resupply
  133. Osprey from AIX mod
  134. Gyroscopic turrets for tanks!
  135. Translator/Spy for BLUFOR on insurgency
  136. Insurgent grenade launcher - M-79?
  137. mk-19 grenade launcher
  138. Is swimming realistic?
  139. [COSMETIC] Red Dot Scopes
  140. Energy Sword
  141. Kill/Revive scoring system
  142. Make scirmishes more fun
  143. Add rifleman specialist and standard rifleman to requestible kit list.
  144. Lessen Vehicle Load Out on Muttrah
  145. AVLB- Armored Vehicle-Launched Bridge
  146. Attack helicopter suggestion, radar AA.
  147. The Return of the Spec Op's Kit.
  148. [ spawn ] How Airdrops can work
  149. Hand drawn map markers
  150. One Transport LB to fallujah west
  151. Returning limited kits to crates
  152. Bellator's super awasome ticket bleed overhaul/ideas
  153. Add Range to GLTD and remove from marker
  154. Remove the ability to swim.
  155. T-Shaped Roof Static
  156. Vehicles useable on both sides
  157. points and defending?
  158. Heavy Sniper
  159. Mongoose's super awesome sniper overhual idea/s
  160. Large nunbers
  161. Semi-persistant map Variant: "Turn-based PR"
  162. Community Factions and CHE!
  163. Little work on the MG3
  164. Add Collaborator/Civilian to all Insurgency factions
  165. Emergency Medical Emplacement
  166. Bullet Ricochet
  167. FV432 Bulldog
  168. Aiming down the side of the gun
  169. I Desire More Chinese Faction Maps
  170. About firebases. Take a look at this.
  171. Why headshots don't kill like they used to?
  172. holding the gun when not shooting
  173. Make .50 cals WAYYY less effective. seriously.
  174. Increasing Splash of Hydras
  175. 250 Pound Bombs.
  176. Look back in vehicles
  177. The enemy kit geometries when you pick up enemy kit suggestion!
  178. Mine Mark Limit up to 10
  179. RP resupplied by APCs
  180. Target Pointer/Illuminator/Aiming Light
  181. Trijicon ACOG TA01NSN
  182. Squad Member ID#
  183. Deployable .50cals, deployable TOWs
  184. Can add the AN-94 assault rifle to PR mod? -suggestion
  185. Helicopter suggestion!
  186. Social Experiment
  187. Make kit request possible only from FOB
  188. random asset/area attack respawntime
  189. [ FOB Operations ] Entrenching KIT
  190. Insurgency: Modality Change
  191. AAS is Lady war?
  192. "CLEAR"
  193. Introduce Riflefgrenades
  194. Taliban should have also have ak's like this
  195. Topographical maps
  196. Do ALL Collaborators need Medikits?
  197. Mine suggestion
  198. The buildings need furniture
  199. Insurgency spawning
  200. Rifleman AP claymores
  201. Phospherous Merkava Shells?
  202. Make traps/mines like the moltov
  203. Dedicated Spotter Kit
  204. Icon for Commander UAV
  205. Revise or remove the Intel system for insurgency
  206. Insurgency: Cache Changes
  207. Asking SL for kit rights
  208. Joystick sensitivity
  209. Third Mumble Bind / talk to enemies 'local'
  210. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  211. Mortar truck idea
  212. Friends List
  213. Exponentially increase/decrease deviation?
  214. Dead when shot
  215. IED and AP mine individual detonation
  216. For the Love of God, Give the Sniper a Radio! :D
  217. Vehicle Warfare Changes Suggestions
  218. Long list of various suggestions.
  219. Frosty breath on cold maps.
  220. Flares(no not the air vehicle ones)
  221. Be able to look around as APC/TANK passengers?
  222. Way to Fully Integrate Mumble into PR?
  223. Forward Outpost and Rally Points
  224. Calling in Area Attack (Mortars/Arty) using the Marker system?
  225. [Website] Suggesting template
  226. Limtied piloit kit
  227. Ideials of PR2 (gameplay)
  228. Stationary TOW usage
  229. [909] Mounted SAW overheating
  230. Remove ability to pick up enemy kits
  231. ZBD97 For PLA?
  232. Type 95 model details...
  233. Airlifting Vehicles
  234. return of the M9 baretta
  235. Revamp of Firebase destruction
  236. Deployable garbage for insurgents
  237. Asad change
  238. occupying the building.
  239. Weapon Scopes/optics
  240. Flares
  241. new fire bases
  242. Neutral civis
  243. IEDs for Taliban
  244. Asad Khal more tickets
  245. Air base
  246. Using WASD for turrent control like Combined Arms
  247. co pilot and trans
  248. Deployable Assets Expansion and the Combat Engineer
  249. Suggestions
  250. Russia vs. China