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View Full Version : PR:BF2 Suggestions


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  1. Reverting the Abrams reticle to .909
  2. Fire Support Variations
  3. Fire support vehicle for MIL/INS
  4. An attack helicopter suggestion for improving reality or so...
  5. Suicide Bombers
  6. Give the sniper the abilty to spot targets with the sniper rifle.
  7. Upgrade "Auto Deploy"
  8. Night map
  9. Switch to BFBC2
  10. PR battelrecorder
  11. EFP IEDs
  12. Mumble development
  13. Useful tips on the loading screen
  14. improved FO setup
  15. Commanders
  16. civilian arresting
  17. Faster Paced Combat / Asset spawn times
  18. Kit Suggestion: Rifleman EOD
  19. Updating Afghan horn
  20. Bring Back the Multi-Zoom GLTD
  21. Changing scopes and aimpoints
  22. Make more armored supply vehicles!
  23. New Muttrah Asset Layout(Future?)
  24. Disassemble/destroy enemy kits.
  25. more radio
  26. hamas and their guns
  27. Portable HMG/Mortar - 2 man kit system
  28. Multiple variants of AK-74 in Russian Army
  29. Insurgency
  30. Squad Leader/Spawn Map Idea
  31. Sniper Dectector
  32. Revising M-Kills
  33. Disable mark Delay (commander)
  34. Retreat encourage
  35. Slow walking
  36. Tank controllability depiction=Battlefield Effectiveness
  37. Apache Gunner FLIR Screen
  38. Ability to move head whle staying stationary
  39. Apache on Archer
  40. Make Sandbags Indestructible
  41. Out of Map "Come back" time in Jet Maps
  42. Leopard 2A6M-C on INS map for CF.
  43. Skirmish fix
  44. LB at RAMIEL
  45. Disarming Explosives
  46. [Weapon]AKS-74 and others
  47. ATGM
  48. Bring back shooting from trucks
  49. Fixed Stance ( Non scoped )
  50. Unconventional matchups
  51. Jabal - Reducing the dome of death
  52. More types of 40mm UGL catriges used by grenadier
  53. Revising LAV-25 Reticule
  54. New insurgents kit
  55. M2 .50 Optic
  56. Blood Reality
  57. dome of death suggestion
  58. Gain Tickets by Capturing/Rescuing Flags?
  59. Skirmish VW mode.
  60. No lag map core
  61. Light Transport Request option for SL
  62. ZSU-23-4
  63. Tear gaz, CS and Gaz masks
  64. Anti Personel Grenade Launcher kit
  65. Grenades make bang when lever is dropped.
  66. Suggestion to show DoD on minimap
  67. HE-I ammo for PRC 14.5mm cannons.
  68. 64 tanks in VW mode
  69. Oil Rigs (a la DC)
  70. Remove the Edge of Map building restrictions
  71. [TOW] Grouped reloads/removed from 'infantry' layers
  72. [Forum]Members online today...why?
  73. Bots shoots through trees!
  74. helo sounds
  75. Laser Guided Rocket Pods
  76. Camo change for US army.
  77. Optics on top of ACOGs.
  78. Log in screen
  79. Capturing Flags
  80. Spec Ops and Intelligence.
  81. A different role for APCs
  82. Re-supply from Enemy Crates
  83. Shotgun and collaborators
  84. Helicopter rotor noise in relation to the pilot.
  85. add "low explosive" splash damage to high caliber
  86. Taking Hostages
  87. Huey door guns
  88. Tow to effective against Air Assets
  89. Add SL-radio options to tankdrivers HUD
  90. LAV-III LORIT
  91. little bird - small resupplies
  92. [Website] Manual link
  93. Suggestion for a new faction
  94. mobile bridge
  95. Change factions at kashan
  96. kill counter suggestion.
  97. PR - World War 2
  98. Remove TOW, add Light-AT
  99. Chinooks Float on Water
  100. Pretend Like Death
  101. Chinook Idea
  102. Grenadier sights
  103. Coool soundtrack
  104. [WebSite Suggestion] Reputation.
  105. LAV-25 Suggestions
  106. Auto-Rifleman changes with .9
  107. UAV
  108. Ghillie suits
  109. got a chance to shoot a M249 SAW the other day, my quick feedback.
  110. About mg/ar/lmg deployed mode
  111. Helicopter pilot survival?
  112. Possible improvements (didnt know another name )
  113. limiting spawns from fob.
  114. Sharpshooter for Brits
  115. Siege at Okamchira (or whaever the name)
  116. MGS stryker & Better Co Op
  117. US Crewman Sub-gun
  118. Elaborate IED's
  119. Destroying AT Mines
  120. Will we get the BMW M3 FINALLY???
  121. Anti infantry weapons
  122. Mg on Tow
  123. false intel
  124. New Object Suggestion Forum
  125. Insurgency Add-on
  126. Give the M1A2 TUSK CROWS M2
  127. Chossing asset before game (competition or events)
  128. Light Vehicles
  129. Give insurgents a head start
  130. Suggestion Gamemode A&D, Counter-attack
  131. Grenade trap tk's
  132. Suggestion Silent Eagle ( Flag Bases)
  133. Make HEI-T hurt people INSIDE armored vehicle.
  134. Giving the Bradley the TOW Humvee HUD
  135. Dragging Bodies
  136. Map suggestion "The battle for Musa Qala"
  137. New gametype: Team Deathmatch.
  138. Making Autocannons More Powerful
  139. Stryker Varities
  140. killing civilians punishment
  141. Mumble suggestion
  142. M72 LAW for USMC LAT kit (unscoped)
  143. Commander Display Intelligence Points for INS
  144. usmc geomitries and maps
  145. 'Stop!' in commo rose
  146. Tank/armour destruction suggestion [gameplay]
  147. Silent Eagle ( Vehicle Layout )
  148. Commander with more markers!?
  149. Return Incendiaries to SLs
  150. Focal Zoom
  151. Civi for HAMAS
  152. Korengal as AAS?
  153. Make IED's do damage agian or..
  154. Insurgency IEDas heh...get it?
  155. [General] Aimed Weapon walking speed
  156. M2-HB phase out/replacement w/ XM806
  157. Optic for Russian AR
  158. About Autodeploy
  159. Walking Speed with deployed Radio
  160. A new way to heal as insurgent
  161. SL position in APCs
  162. Tomahawk as Area Attack
  163. Towers
  164. AT Weapons for insurgents
  165. The HAT kit...
  166. Engineer Squad Vehicle
  167. Forgot my most important suggestion for insurgency.
  168. Kits from crate/Breaching
  169. Reload System
  170. [Weapon] M320 grenade Launcher system
  171. Navigation Mode
  172. Hammer for taliban,insurgents,miltia,chechnya
  173. New base for Korrengal
  174. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  175. TOW, to much of it!
  176. BRDM, LAV-3, BMP-3 need fixing.
  177. Project Reality 2142?
  178. HAT kit Zoom Capable
  179. Unarmed kit has rocks
  180. Training w/ planes... and bots
  181. 2 in 1 prone suggestion.
  182. Replace sounds of all russian heavy machine guns
  183. Improve construction system
  184. Hamas loading music is meh.
  185. Jeeps / small vehicle sounds
  186. New game mode
  187. Russian Cargo VS U.S. Essex ( MAPS )
  188. Annihilation Gamemode
  189. Inter-Helicopter Teamplay in PR?
  190. Put back training?
  191. Add a Medevac Feature?
  192. The Sad State of Fire Support
  193. Pilots get sidearms/Submachine guns(explicit)
  194. Unlimit the ammo bags
  195. INS commander mortar
  196. Reregulation of the shooting delay after jumping [suggestion & discussion]
  197. Ammo Box as a Kit?
  198. Make tanks require a commander to operate
  199. How About Get Rid Of Supply Crates!
  200. Explodable Ammo boxes
  201. Limited kits disappear as soon as they hit the ground.
  202. Fix Falling Collisions
  203. CAS choppers: more variety
  204. Changing the Bleeding Out "coughing" sound
  205. Merk Tank Suggestion
  206. Better view of the player model on first person
  207. Add the type 67-2 GPMG toPLA forces -suggestion
  208. TeamKill
  209. [vehicle operations] Invisible child objects
  210. A free hand (for officer kit)
  211. BRDM with outside seats!!!
  212. Mass Grave Static
  213. add momentum/innertia to choppers
  214. give optic to corpsman and medic
  215. no reviving on the battlefield
  216. More weapon damage and ironsight zoom
  217. FOBs resupply
  218. Osprey from AIX mod
  219. Gyroscopic turrets for tanks!
  220. Translator/Spy for BLUFOR on insurgency
  221. Insurgent grenade launcher - M-79?
  222. mk-19 grenade launcher
  223. Is swimming realistic?
  224. [COSMETIC] Red Dot Scopes
  225. Energy Sword
  226. Kill/Revive scoring system
  227. Make scirmishes more fun
  228. Add rifleman specialist and standard rifleman to requestible kit list.
  229. Lessen Vehicle Load Out on Muttrah
  230. AVLB- Armored Vehicle-Launched Bridge
  231. Attack helicopter suggestion, radar AA.
  232. The Return of the Spec Op's Kit.
  233. [ spawn ] How Airdrops can work
  234. Hand drawn map markers
  235. One Transport LB to fallujah west
  236. Returning limited kits to crates
  237. Bellator's super awasome ticket bleed overhaul/ideas
  238. Add Range to GLTD and remove from marker
  239. Remove the ability to swim.
  240. T-Shaped Roof Static
  241. Vehicles useable on both sides
  242. points and defending?
  243. Heavy Sniper
  244. Mongoose's super awesome sniper overhual idea/s
  245. Large nunbers
  246. Semi-persistant map Variant: "Turn-based PR"
  247. Community Factions and CHE!
  248. Little work on the MG3
  249. Add Collaborator/Civilian to all Insurgency factions
  250. Emergency Medical Emplacement