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View Full Version : PR:BF2 Suggestions


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  1. Tank controllability depiction=Battlefield Effectiveness
  2. Apache Gunner FLIR Screen
  3. Ability to move head whle staying stationary
  4. Apache on Archer
  5. Make Sandbags Indestructible
  6. Out of Map "Come back" time in Jet Maps
  7. Leopard 2A6M-C on INS map for CF.
  8. Skirmish fix
  9. LB at RAMIEL
  10. Disarming Explosives
  11. [Weapon]AKS-74 and others
  12. ATGM
  13. Bring back shooting from trucks
  14. Fixed Stance ( Non scoped )
  15. Unconventional matchups
  16. Jabal - Reducing the dome of death
  17. More types of 40mm UGL catriges used by grenadier
  18. Revising LAV-25 Reticule
  19. New insurgents kit
  20. M2 .50 Optic
  21. Blood Reality
  22. dome of death suggestion
  23. Gain Tickets by Capturing/Rescuing Flags?
  24. Skirmish VW mode.
  25. No lag map core
  26. Light Transport Request option for SL
  27. ZSU-23-4
  28. Tear gaz, CS and Gaz masks
  29. Anti Personel Grenade Launcher kit
  30. Grenades make bang when lever is dropped.
  31. Suggestion to show DoD on minimap
  32. HE-I ammo for PRC 14.5mm cannons.
  33. 64 tanks in VW mode
  34. Oil Rigs (a la DC)
  35. Remove the Edge of Map building restrictions
  36. [TOW] Grouped reloads/removed from 'infantry' layers
  37. [Forum]Members online today...why?
  38. Bots shoots through trees!
  39. helo sounds
  40. Laser Guided Rocket Pods
  41. Camo change for US army.
  42. Optics on top of ACOGs.
  43. Log in screen
  44. Capturing Flags
  45. Spec Ops and Intelligence.
  46. A different role for APCs
  47. Re-supply from Enemy Crates
  48. Shotgun and collaborators
  49. Helicopter rotor noise in relation to the pilot.
  50. add "low explosive" splash damage to high caliber
  51. Taking Hostages
  52. Huey door guns
  53. Tow to effective against Air Assets
  54. Add SL-radio options to tankdrivers HUD
  55. LAV-III LORIT
  56. little bird - small resupplies
  57. [Website] Manual link
  58. Suggestion for a new faction
  59. mobile bridge
  60. Change factions at kashan
  61. kill counter suggestion.
  62. PR - World War 2
  63. Remove TOW, add Light-AT
  64. Chinooks Float on Water
  65. Pretend Like Death
  66. Chinook Idea
  67. Grenadier sights
  68. Coool soundtrack
  69. [WebSite Suggestion] Reputation.
  70. LAV-25 Suggestions
  71. Auto-Rifleman changes with .9
  72. UAV
  73. Ghillie suits
  74. got a chance to shoot a M249 SAW the other day, my quick feedback.
  75. About mg/ar/lmg deployed mode
  76. Helicopter pilot survival?
  77. Possible improvements (didnt know another name )
  78. limiting spawns from fob.
  79. Sharpshooter for Brits
  80. Siege at Okamchira (or whaever the name)
  81. MGS stryker & Better Co Op
  82. US Crewman Sub-gun
  83. Elaborate IED's
  84. Destroying AT Mines
  85. Will we get the BMW M3 FINALLY???
  86. Anti infantry weapons
  87. Mg on Tow
  88. false intel
  89. New Object Suggestion Forum
  90. Insurgency Add-on
  91. Give the M1A2 TUSK CROWS M2
  92. Chossing asset before game (competition or events)
  93. Light Vehicles
  94. Give insurgents a head start
  95. Suggestion Gamemode A&D, Counter-attack
  96. Grenade trap tk's
  97. Suggestion Silent Eagle ( Flag Bases)
  98. Make HEI-T hurt people INSIDE armored vehicle.
  99. Giving the Bradley the TOW Humvee HUD
  100. Dragging Bodies
  101. Map suggestion "The battle for Musa Qala"
  102. New gametype: Team Deathmatch.
  103. Making Autocannons More Powerful
  104. Stryker Varities
  105. killing civilians punishment
  106. Mumble suggestion
  107. M72 LAW for USMC LAT kit (unscoped)
  108. Commander Display Intelligence Points for INS
  109. usmc geomitries and maps
  110. 'Stop!' in commo rose
  111. Tank/armour destruction suggestion [gameplay]
  112. Silent Eagle ( Vehicle Layout )
  113. Commander with more markers!?
  114. Return Incendiaries to SLs
  115. Focal Zoom
  116. Civi for HAMAS
  117. Korengal as AAS?
  118. Make IED's do damage agian or..
  119. Insurgency IEDas heh...get it?
  120. [General] Aimed Weapon walking speed
  121. M2-HB phase out/replacement w/ XM806
  122. Optic for Russian AR
  123. About Autodeploy
  124. Walking Speed with deployed Radio
  125. A new way to heal as insurgent
  126. SL position in APCs
  127. Tomahawk as Area Attack
  128. Towers
  129. AT Weapons for insurgents
  130. The HAT kit...
  131. Engineer Squad Vehicle
  132. Forgot my most important suggestion for insurgency.
  133. Kits from crate/Breaching
  134. Reload System
  135. [Weapon] M320 grenade Launcher system
  136. Navigation Mode
  137. Hammer for taliban,insurgents,miltia,chechnya
  138. New base for Korrengal
  139. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  140. TOW, to much of it!
  141. BRDM, LAV-3, BMP-3 need fixing.
  142. Project Reality 2142?
  143. HAT kit Zoom Capable
  144. Unarmed kit has rocks
  145. Training w/ planes... and bots
  146. 2 in 1 prone suggestion.
  147. Replace sounds of all russian heavy machine guns
  148. Improve construction system
  149. Hamas loading music is meh.
  150. Jeeps / small vehicle sounds
  151. New game mode
  152. Russian Cargo VS U.S. Essex ( MAPS )
  153. Annihilation Gamemode
  154. Inter-Helicopter Teamplay in PR?
  155. Put back training?
  156. Add a Medevac Feature?
  157. The Sad State of Fire Support
  158. Pilots get sidearms/Submachine guns(explicit)
  159. Unlimit the ammo bags
  160. INS commander mortar
  161. Reregulation of the shooting delay after jumping [suggestion & discussion]
  162. Ammo Box as a Kit?
  163. Make tanks require a commander to operate
  164. How About Get Rid Of Supply Crates!
  165. Explodable Ammo boxes
  166. Limited kits disappear as soon as they hit the ground.
  167. Fix Falling Collisions
  168. CAS choppers: more variety
  169. Changing the Bleeding Out "coughing" sound
  170. Merk Tank Suggestion
  171. Better view of the player model on first person
  172. Add the type 67-2 GPMG toPLA forces -suggestion
  173. TeamKill
  174. [vehicle operations] Invisible child objects
  175. A free hand (for officer kit)
  176. BRDM with outside seats!!!
  177. Mass Grave Static
  178. add momentum/innertia to choppers
  179. give optic to corpsman and medic
  180. no reviving on the battlefield
  181. More weapon damage and ironsight zoom
  182. FOBs resupply
  183. Osprey from AIX mod
  184. Gyroscopic turrets for tanks!
  185. Translator/Spy for BLUFOR on insurgency
  186. Insurgent grenade launcher - M-79?
  187. mk-19 grenade launcher
  188. Is swimming realistic?
  189. [COSMETIC] Red Dot Scopes
  190. Energy Sword
  191. Kill/Revive scoring system
  192. Make scirmishes more fun
  193. Add rifleman specialist and standard rifleman to requestible kit list.
  194. Lessen Vehicle Load Out on Muttrah
  195. AVLB- Armored Vehicle-Launched Bridge
  196. Attack helicopter suggestion, radar AA.
  197. The Return of the Spec Op's Kit.
  198. [ spawn ] How Airdrops can work
  199. Hand drawn map markers
  200. One Transport LB to fallujah west
  201. Returning limited kits to crates
  202. Bellator's super awasome ticket bleed overhaul/ideas
  203. Add Range to GLTD and remove from marker
  204. Remove the ability to swim.
  205. T-Shaped Roof Static
  206. Vehicles useable on both sides
  207. points and defending?
  208. Heavy Sniper
  209. Mongoose's super awesome sniper overhual idea/s
  210. Large nunbers
  211. Semi-persistant map Variant: "Turn-based PR"
  212. Community Factions and CHE!
  213. Little work on the MG3
  214. Add Collaborator/Civilian to all Insurgency factions
  215. Emergency Medical Emplacement
  216. Bullet Ricochet
  217. FV432 Bulldog
  218. Aiming down the side of the gun
  219. I Desire More Chinese Faction Maps
  220. About firebases. Take a look at this.
  221. Why headshots don't kill like they used to?
  222. holding the gun when not shooting
  223. Make .50 cals WAYYY less effective. seriously.
  224. Increasing Splash of Hydras
  225. 250 Pound Bombs.
  226. Look back in vehicles
  227. The enemy kit geometries when you pick up enemy kit suggestion!
  228. Mine Mark Limit up to 10
  229. RP resupplied by APCs
  230. Target Pointer/Illuminator/Aiming Light
  231. Trijicon ACOG TA01NSN
  232. Squad Member ID#
  233. Deployable .50cals, deployable TOWs
  234. Can add the AN-94 assault rifle to PR mod? -suggestion
  235. Helicopter suggestion!
  236. Social Experiment
  237. Make kit request possible only from FOB
  238. random asset/area attack respawntime
  239. [ FOB Operations ] Entrenching KIT
  240. Insurgency: Modality Change
  241. AAS is Lady war?
  242. "CLEAR"
  243. Introduce Riflefgrenades
  244. Taliban should have also have ak's like this
  245. Topographical maps
  246. Do ALL Collaborators need Medikits?
  247. Mine suggestion
  248. The buildings need furniture
  249. Insurgency spawning
  250. Rifleman AP claymores