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View Full Version : PR:BF2 Suggestions


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  1. Towers
  2. AT Weapons for insurgents
  3. The HAT kit...
  4. Engineer Squad Vehicle
  5. Forgot my most important suggestion for insurgency.
  6. Kits from crate/Breaching
  7. Reload System
  8. [Weapon] M320 grenade Launcher system
  9. Navigation Mode
  10. Hammer for taliban,insurgents,miltia,chechnya
  11. New base for Korrengal
  12. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  13. TOW, to much of it!
  14. BRDM, LAV-3, BMP-3 need fixing.
  15. Project Reality 2142?
  16. HAT kit Zoom Capable
  17. Unarmed kit has rocks
  18. Training w/ planes... and bots
  19. 2 in 1 prone suggestion.
  20. Replace sounds of all russian heavy machine guns
  21. Improve construction system
  22. Hamas loading music is meh.
  23. Jeeps / small vehicle sounds
  24. New game mode
  25. Russian Cargo VS U.S. Essex ( MAPS )
  26. Annihilation Gamemode
  27. Inter-Helicopter Teamplay in PR?
  28. Put back training?
  29. Add a Medevac Feature?
  30. The Sad State of Fire Support
  31. Pilots get sidearms/Submachine guns(explicit)
  32. Unlimit the ammo bags
  33. INS commander mortar
  34. Reregulation of the shooting delay after jumping [suggestion & discussion]
  35. Ammo Box as a Kit?
  36. Make tanks require a commander to operate
  37. How About Get Rid Of Supply Crates!
  38. Explodable Ammo boxes
  39. Limited kits disappear as soon as they hit the ground.
  40. Fix Falling Collisions
  41. CAS choppers: more variety
  42. Changing the Bleeding Out "coughing" sound
  43. Merk Tank Suggestion
  44. Better view of the player model on first person
  45. Add the type 67-2 GPMG toPLA forces -suggestion
  46. TeamKill
  47. [vehicle operations] Invisible child objects
  48. A free hand (for officer kit)
  49. BRDM with outside seats!!!
  50. Mass Grave Static
  51. add momentum/innertia to choppers
  52. give optic to corpsman and medic
  53. no reviving on the battlefield
  54. More weapon damage and ironsight zoom
  55. FOBs resupply
  56. Osprey from AIX mod
  57. Gyroscopic turrets for tanks!
  58. Translator/Spy for BLUFOR on insurgency
  59. Insurgent grenade launcher - M-79?
  60. mk-19 grenade launcher
  61. Is swimming realistic?
  62. [COSMETIC] Red Dot Scopes
  63. Energy Sword
  64. Kill/Revive scoring system
  65. Make scirmishes more fun
  66. Add rifleman specialist and standard rifleman to requestible kit list.
  67. Lessen Vehicle Load Out on Muttrah
  68. AVLB- Armored Vehicle-Launched Bridge
  69. Attack helicopter suggestion, radar AA.
  70. The Return of the Spec Op's Kit.
  71. [ spawn ] How Airdrops can work
  72. Hand drawn map markers
  73. One Transport LB to fallujah west
  74. Returning limited kits to crates
  75. Bellator's super awasome ticket bleed overhaul/ideas
  76. Add Range to GLTD and remove from marker
  77. Remove the ability to swim.
  78. T-Shaped Roof Static
  79. Vehicles useable on both sides
  80. points and defending?
  81. Heavy Sniper
  82. Mongoose's super awesome sniper overhual idea/s
  83. Large nunbers
  84. Semi-persistant map Variant: "Turn-based PR"
  85. Community Factions and CHE!
  86. Little work on the MG3
  87. Add Collaborator/Civilian to all Insurgency factions
  88. Emergency Medical Emplacement
  89. Bullet Ricochet
  90. FV432 Bulldog
  91. Aiming down the side of the gun
  92. I Desire More Chinese Faction Maps
  93. About firebases. Take a look at this.
  94. Why headshots don't kill like they used to?
  95. holding the gun when not shooting
  96. Make .50 cals WAYYY less effective. seriously.
  97. Increasing Splash of Hydras
  98. 250 Pound Bombs.
  99. Look back in vehicles
  100. The enemy kit geometries when you pick up enemy kit suggestion!
  101. Mine Mark Limit up to 10
  102. RP resupplied by APCs
  103. Target Pointer/Illuminator/Aiming Light
  104. Trijicon ACOG TA01NSN
  105. Squad Member ID#
  106. Deployable .50cals, deployable TOWs
  107. Can add the AN-94 assault rifle to PR mod? -suggestion
  108. Helicopter suggestion!
  109. Social Experiment
  110. Make kit request possible only from FOB
  111. random asset/area attack respawntime
  112. [ FOB Operations ] Entrenching KIT
  113. Insurgency: Modality Change
  114. AAS is Lady war?
  115. "CLEAR"
  116. Introduce Riflefgrenades
  117. Taliban should have also have ak's like this
  118. Topographical maps
  119. Do ALL Collaborators need Medikits?
  120. Mine suggestion
  121. The buildings need furniture
  122. Insurgency spawning
  123. Rifleman AP claymores
  124. Phospherous Merkava Shells?
  125. Make traps/mines like the moltov
  126. Dedicated Spotter Kit
  127. Icon for Commander UAV
  128. Revise or remove the Intel system for insurgency
  129. Insurgency: Cache Changes
  130. Asking SL for kit rights
  131. Joystick sensitivity
  132. Third Mumble Bind / talk to enemies 'local'
  133. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  134. Mortar truck idea
  135. Friends List
  136. Exponentially increase/decrease deviation?
  137. Dead when shot
  138. IED and AP mine individual detonation
  139. For the Love of God, Give the Sniper a Radio! :D
  140. Vehicle Warfare Changes Suggestions
  141. Long list of various suggestions.
  142. Frosty breath on cold maps.
  143. Flares(no not the air vehicle ones)
  144. Be able to look around as APC/TANK passengers?
  145. Way to Fully Integrate Mumble into PR?
  146. Forward Outpost and Rally Points
  147. Calling in Area Attack (Mortars/Arty) using the Marker system?
  148. [Website] Suggesting template
  149. Limtied piloit kit
  150. Ideials of PR2 (gameplay)
  151. Stationary TOW usage
  152. [909] Mounted SAW overheating
  153. Remove ability to pick up enemy kits
  154. ZBD97 For PLA?
  155. Type 95 model details...
  156. Airlifting Vehicles
  157. return of the M9 baretta
  158. Revamp of Firebase destruction
  159. Deployable garbage for insurgents
  160. Asad change
  161. occupying the building.
  162. Weapon Scopes/optics
  163. Flares
  164. new fire bases
  165. Neutral civis
  166. IEDs for Taliban
  167. Asad Khal more tickets
  168. Air base
  169. Using WASD for turrent control like Combined Arms
  170. co pilot and trans
  171. Deployable Assets Expansion and the Combat Engineer
  172. Suggestions
  173. Russia vs. China
  174. a new relistic ideal
  175. Can add the Mi-24PK-2 helicopter to PR mod?
  176. Submarine
  177. Cremankit only allowed with 2 man squad
  178. AT-4 Issue
  179. Tunnel Randomization
  180. Health Ceiling
  181. Insurgent Medics & collaborator kit
  182. New Door Breaching
  183. Pirates Vs ship
  184. Gaza beach
  185. Double Zoom Feature/ Tunnel Vision
  186. To the devs, Attack helos need this
  187. snipers
  188. For Vehicle Warfare mode:
  189. Movable train and objective.
  190. PR Map Idea: Ex-Soviet Bunker/tunnel system?
  191. Arty
  192. Project Reality To Have Better Sound Effects
  193. Jumping suggestion(s)!
  194. Put shovel in #9 weaponslot
  195. reverse the spawning order on basrah
  196. FOB pre-build shadows/outlines
  197. Autorotation and sth else!
  198. [Game Mode] Interdiction
  199. Rally's
  200. absailing
  201. Bring back Helicopters to Al basrah
  202. Damage triggered sound effects
  203. [Vehicle] Chinook (preferably for Al Basrah)
  204. Remove green squad-direction arrows
  205. Remove squad tags in 50m radius
  206. Give up Signal to SL
  207. More real suggestion
  208. [Officers] Place-Object Ghost
  209. Can you retrive commander couldown Marker?
  210. need new PKM mg sound
  211. Slower gameplay
  212. African insurgents
  213. Artillery firing smoke?
  214. Remove Punkbuster in next update
  215. New russian camo and body armor
  216. Remove Vanilla Knife Slashing Sounds?
  217. [Update] British MTP camouflage
  218. IR / PAK4's
  219. Fix slope gradient climb friction
  220. Insurgency: All kits "unarmed"?
  221. SIMON
  222. HUEY downed! NEED REPAIRrrr oh nm!
  223. helicopters shake violently when they are hit
  224. Open Window Humvees
  225. Ability for Insurgent CO to detonate his hideout
  226. Really good idea
  227. Models and statics
  228. vehicles -Locking
  229. PR pistol animations
  230. Missions and stuff
  231. "trash" booby trap
  232. Booby Trap IED
  233. Soundtrack for PR .9 :)
  234. Time Fuse Grenade
  235. PR Training
  236. Add 2 more Helicopters to Ramiel and Karbala
  237. Player camera view change when switching equipment
  238. Directional Grenade Traps/2D markers.
  239. Suggestion making warnings....
  240. In-Game Soldier Sounds
  241. Closed rooms versus AT/RPGs and generals
  242. MK19 Revived
  243. Dynamic Minefields / Desert Tank Attack through Minefield
  244. Karbala US Main DOD change
  245. Insurgent Safe Houses (To Heal)
  246. RPG Deviation
  247. Drag wounded people?
  248. Javelin- dont hurt me
  249. Remove automatic map screen if spawnpoint is not selected?
  250. insurgency weapons