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View Full Version : PR:BF2 Suggestions


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  1. Shotgun and collaborators
  2. Helicopter rotor noise in relation to the pilot.
  3. add "low explosive" splash damage to high caliber
  4. Taking Hostages
  5. Huey door guns
  6. Tow to effective against Air Assets
  7. Add SL-radio options to tankdrivers HUD
  8. LAV-III LORIT
  9. little bird - small resupplies
  10. [Website] Manual link
  11. Suggestion for a new faction
  12. mobile bridge
  13. Change factions at kashan
  14. kill counter suggestion.
  15. PR - World War 2
  16. Remove TOW, add Light-AT
  17. Chinooks Float on Water
  18. Pretend Like Death
  19. Chinook Idea
  20. Grenadier sights
  21. Coool soundtrack
  22. [WebSite Suggestion] Reputation.
  23. LAV-25 Suggestions
  24. Auto-Rifleman changes with .9
  25. UAV
  26. Ghillie suits
  27. got a chance to shoot a M249 SAW the other day, my quick feedback.
  28. About mg/ar/lmg deployed mode
  29. Helicopter pilot survival?
  30. Possible improvements (didnt know another name )
  31. limiting spawns from fob.
  32. Sharpshooter for Brits
  33. Siege at Okamchira (or whaever the name)
  34. MGS stryker & Better Co Op
  35. US Crewman Sub-gun
  36. Elaborate IED's
  37. Destroying AT Mines
  38. Will we get the BMW M3 FINALLY???
  39. Anti infantry weapons
  40. Mg on Tow
  41. false intel
  42. New Object Suggestion Forum
  43. Insurgency Add-on
  44. Give the M1A2 TUSK CROWS M2
  45. Chossing asset before game (competition or events)
  46. Light Vehicles
  47. Give insurgents a head start
  48. Suggestion Gamemode A&D, Counter-attack
  49. Grenade trap tk's
  50. Suggestion Silent Eagle ( Flag Bases)
  51. Make HEI-T hurt people INSIDE armored vehicle.
  52. Giving the Bradley the TOW Humvee HUD
  53. Dragging Bodies
  54. Map suggestion "The battle for Musa Qala"
  55. New gametype: Team Deathmatch.
  56. Making Autocannons More Powerful
  57. Stryker Varities
  58. killing civilians punishment
  59. Mumble suggestion
  60. M72 LAW for USMC LAT kit (unscoped)
  61. Commander Display Intelligence Points for INS
  62. usmc geomitries and maps
  63. 'Stop!' in commo rose
  64. Tank/armour destruction suggestion [gameplay]
  65. Silent Eagle ( Vehicle Layout )
  66. Commander with more markers!?
  67. Return Incendiaries to SLs
  68. Focal Zoom
  69. Civi for HAMAS
  70. Korengal as AAS?
  71. Make IED's do damage agian or..
  72. Insurgency IEDas heh...get it?
  73. [General] Aimed Weapon walking speed
  74. M2-HB phase out/replacement w/ XM806
  75. Optic for Russian AR
  76. About Autodeploy
  77. Walking Speed with deployed Radio
  78. A new way to heal as insurgent
  79. SL position in APCs
  80. Tomahawk as Area Attack
  81. Towers
  82. AT Weapons for insurgents
  83. The HAT kit...
  84. Engineer Squad Vehicle
  85. Forgot my most important suggestion for insurgency.
  86. Kits from crate/Breaching
  87. Reload System
  88. [Weapon] M320 grenade Launcher system
  89. Navigation Mode
  90. Hammer for taliban,insurgents,miltia,chechnya
  91. New base for Korrengal
  92. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  93. TOW, to much of it!
  94. BRDM, LAV-3, BMP-3 need fixing.
  95. Project Reality 2142?
  96. HAT kit Zoom Capable
  97. Unarmed kit has rocks
  98. Training w/ planes... and bots
  99. 2 in 1 prone suggestion.
  100. Replace sounds of all russian heavy machine guns
  101. Improve construction system
  102. Hamas loading music is meh.
  103. Jeeps / small vehicle sounds
  104. New game mode
  105. Russian Cargo VS U.S. Essex ( MAPS )
  106. Annihilation Gamemode
  107. Inter-Helicopter Teamplay in PR?
  108. Put back training?
  109. Add a Medevac Feature?
  110. The Sad State of Fire Support
  111. Pilots get sidearms/Submachine guns(explicit)
  112. Unlimit the ammo bags
  113. INS commander mortar
  114. Reregulation of the shooting delay after jumping [suggestion & discussion]
  115. Ammo Box as a Kit?
  116. Make tanks require a commander to operate
  117. How About Get Rid Of Supply Crates!
  118. Explodable Ammo boxes
  119. Limited kits disappear as soon as they hit the ground.
  120. Fix Falling Collisions
  121. CAS choppers: more variety
  122. Changing the Bleeding Out "coughing" sound
  123. Merk Tank Suggestion
  124. Better view of the player model on first person
  125. Add the type 67-2 GPMG toPLA forces -suggestion
  126. TeamKill
  127. [vehicle operations] Invisible child objects
  128. A free hand (for officer kit)
  129. BRDM with outside seats!!!
  130. Mass Grave Static
  131. add momentum/innertia to choppers
  132. give optic to corpsman and medic
  133. no reviving on the battlefield
  134. More weapon damage and ironsight zoom
  135. FOBs resupply
  136. Osprey from AIX mod
  137. Gyroscopic turrets for tanks!
  138. Translator/Spy for BLUFOR on insurgency
  139. Insurgent grenade launcher - M-79?
  140. mk-19 grenade launcher
  141. Is swimming realistic?
  142. [COSMETIC] Red Dot Scopes
  143. Energy Sword
  144. Kill/Revive scoring system
  145. Make scirmishes more fun
  146. Add rifleman specialist and standard rifleman to requestible kit list.
  147. Lessen Vehicle Load Out on Muttrah
  148. AVLB- Armored Vehicle-Launched Bridge
  149. Attack helicopter suggestion, radar AA.
  150. The Return of the Spec Op's Kit.
  151. [ spawn ] How Airdrops can work
  152. Hand drawn map markers
  153. One Transport LB to fallujah west
  154. Returning limited kits to crates
  155. Bellator's super awasome ticket bleed overhaul/ideas
  156. Add Range to GLTD and remove from marker
  157. Remove the ability to swim.
  158. T-Shaped Roof Static
  159. Vehicles useable on both sides
  160. points and defending?
  161. Heavy Sniper
  162. Mongoose's super awesome sniper overhual idea/s
  163. Large nunbers
  164. Semi-persistant map Variant: "Turn-based PR"
  165. Community Factions and CHE!
  166. Little work on the MG3
  167. Add Collaborator/Civilian to all Insurgency factions
  168. Emergency Medical Emplacement
  169. Bullet Ricochet
  170. FV432 Bulldog
  171. Aiming down the side of the gun
  172. I Desire More Chinese Faction Maps
  173. About firebases. Take a look at this.
  174. Why headshots don't kill like they used to?
  175. holding the gun when not shooting
  176. Make .50 cals WAYYY less effective. seriously.
  177. Increasing Splash of Hydras
  178. 250 Pound Bombs.
  179. Look back in vehicles
  180. The enemy kit geometries when you pick up enemy kit suggestion!
  181. Mine Mark Limit up to 10
  182. RP resupplied by APCs
  183. Target Pointer/Illuminator/Aiming Light
  184. Trijicon ACOG TA01NSN
  185. Squad Member ID#
  186. Deployable .50cals, deployable TOWs
  187. Can add the AN-94 assault rifle to PR mod? -suggestion
  188. Helicopter suggestion!
  189. Social Experiment
  190. Make kit request possible only from FOB
  191. random asset/area attack respawntime
  192. [ FOB Operations ] Entrenching KIT
  193. Insurgency: Modality Change
  194. AAS is Lady war?
  195. "CLEAR"
  196. Introduce Riflefgrenades
  197. Taliban should have also have ak's like this
  198. Topographical maps
  199. Do ALL Collaborators need Medikits?
  200. Mine suggestion
  201. The buildings need furniture
  202. Insurgency spawning
  203. Rifleman AP claymores
  204. Phospherous Merkava Shells?
  205. Make traps/mines like the moltov
  206. Dedicated Spotter Kit
  207. Icon for Commander UAV
  208. Revise or remove the Intel system for insurgency
  209. Insurgency: Cache Changes
  210. Asking SL for kit rights
  211. Joystick sensitivity
  212. Third Mumble Bind / talk to enemies 'local'
  213. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  214. Mortar truck idea
  215. Friends List
  216. Exponentially increase/decrease deviation?
  217. Dead when shot
  218. IED and AP mine individual detonation
  219. For the Love of God, Give the Sniper a Radio! :D
  220. Vehicle Warfare Changes Suggestions
  221. Long list of various suggestions.
  222. Frosty breath on cold maps.
  223. Flares(no not the air vehicle ones)
  224. Be able to look around as APC/TANK passengers?
  225. Way to Fully Integrate Mumble into PR?
  226. Forward Outpost and Rally Points
  227. Calling in Area Attack (Mortars/Arty) using the Marker system?
  228. [Website] Suggesting template
  229. Limtied piloit kit
  230. Ideials of PR2 (gameplay)
  231. Stationary TOW usage
  232. [909] Mounted SAW overheating
  233. Remove ability to pick up enemy kits
  234. ZBD97 For PLA?
  235. Type 95 model details...
  236. Airlifting Vehicles
  237. return of the M9 baretta
  238. Revamp of Firebase destruction
  239. Deployable garbage for insurgents
  240. Asad change
  241. occupying the building.
  242. Weapon Scopes/optics
  243. Flares
  244. new fire bases
  245. Neutral civis
  246. IEDs for Taliban
  247. Asad Khal more tickets
  248. Air base
  249. Using WASD for turrent control like Combined Arms
  250. co pilot and trans