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View Full Version : PR:BF2 Suggestions


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  1. kill counter suggestion.
  2. PR - World War 2
  3. Remove TOW, add Light-AT
  4. Chinooks Float on Water
  5. Pretend Like Death
  6. Chinook Idea
  7. Grenadier sights
  8. Coool soundtrack
  9. [WebSite Suggestion] Reputation.
  10. LAV-25 Suggestions
  11. Auto-Rifleman changes with .9
  12. UAV
  13. Ghillie suits
  14. got a chance to shoot a M249 SAW the other day, my quick feedback.
  15. About mg/ar/lmg deployed mode
  16. Helicopter pilot survival?
  17. Possible improvements (didnt know another name )
  18. limiting spawns from fob.
  19. Sharpshooter for Brits
  20. Siege at Okamchira (or whaever the name)
  21. MGS stryker & Better Co Op
  22. US Crewman Sub-gun
  23. Elaborate IED's
  24. Destroying AT Mines
  25. Will we get the BMW M3 FINALLY???
  26. Anti infantry weapons
  27. Mg on Tow
  28. false intel
  29. New Object Suggestion Forum
  30. Insurgency Add-on
  31. Give the M1A2 TUSK CROWS M2
  32. Chossing asset before game (competition or events)
  33. Light Vehicles
  34. Give insurgents a head start
  35. Suggestion Gamemode A&D, Counter-attack
  36. Grenade trap tk's
  37. Suggestion Silent Eagle ( Flag Bases)
  38. Make HEI-T hurt people INSIDE armored vehicle.
  39. Giving the Bradley the TOW Humvee HUD
  40. Dragging Bodies
  41. Map suggestion "The battle for Musa Qala"
  42. New gametype: Team Deathmatch.
  43. Making Autocannons More Powerful
  44. Stryker Varities
  45. killing civilians punishment
  46. Mumble suggestion
  47. M72 LAW for USMC LAT kit (unscoped)
  48. Commander Display Intelligence Points for INS
  49. usmc geomitries and maps
  50. 'Stop!' in commo rose
  51. Tank/armour destruction suggestion [gameplay]
  52. Silent Eagle ( Vehicle Layout )
  53. Commander with more markers!?
  54. Return Incendiaries to SLs
  55. Focal Zoom
  56. Civi for HAMAS
  57. Korengal as AAS?
  58. Make IED's do damage agian or..
  59. Insurgency IEDas heh...get it?
  60. [General] Aimed Weapon walking speed
  61. M2-HB phase out/replacement w/ XM806
  62. Optic for Russian AR
  63. About Autodeploy
  64. Walking Speed with deployed Radio
  65. A new way to heal as insurgent
  66. SL position in APCs
  67. Tomahawk as Area Attack
  68. Towers
  69. AT Weapons for insurgents
  70. The HAT kit...
  71. Engineer Squad Vehicle
  72. Forgot my most important suggestion for insurgency.
  73. Kits from crate/Breaching
  74. Reload System
  75. [Weapon] M320 grenade Launcher system
  76. Navigation Mode
  77. Hammer for taliban,insurgents,miltia,chechnya
  78. New base for Korrengal
  79. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  80. TOW, to much of it!
  81. BRDM, LAV-3, BMP-3 need fixing.
  82. Project Reality 2142?
  83. HAT kit Zoom Capable
  84. Unarmed kit has rocks
  85. Training w/ planes... and bots
  86. 2 in 1 prone suggestion.
  87. Replace sounds of all russian heavy machine guns
  88. Improve construction system
  89. Hamas loading music is meh.
  90. Jeeps / small vehicle sounds
  91. New game mode
  92. Russian Cargo VS U.S. Essex ( MAPS )
  93. Annihilation Gamemode
  94. Inter-Helicopter Teamplay in PR?
  95. Put back training?
  96. Add a Medevac Feature?
  97. The Sad State of Fire Support
  98. Pilots get sidearms/Submachine guns(explicit)
  99. Unlimit the ammo bags
  100. INS commander mortar
  101. Reregulation of the shooting delay after jumping [suggestion & discussion]
  102. Ammo Box as a Kit?
  103. Make tanks require a commander to operate
  104. How About Get Rid Of Supply Crates!
  105. Explodable Ammo boxes
  106. Limited kits disappear as soon as they hit the ground.
  107. Fix Falling Collisions
  108. CAS choppers: more variety
  109. Changing the Bleeding Out "coughing" sound
  110. Merk Tank Suggestion
  111. Better view of the player model on first person
  112. Add the type 67-2 GPMG toPLA forces -suggestion
  113. TeamKill
  114. [vehicle operations] Invisible child objects
  115. A free hand (for officer kit)
  116. BRDM with outside seats!!!
  117. Mass Grave Static
  118. add momentum/innertia to choppers
  119. give optic to corpsman and medic
  120. no reviving on the battlefield
  121. More weapon damage and ironsight zoom
  122. FOBs resupply
  123. Osprey from AIX mod
  124. Gyroscopic turrets for tanks!
  125. Translator/Spy for BLUFOR on insurgency
  126. Insurgent grenade launcher - M-79?
  127. mk-19 grenade launcher
  128. Is swimming realistic?
  129. [COSMETIC] Red Dot Scopes
  130. Energy Sword
  131. Kill/Revive scoring system
  132. Make scirmishes more fun
  133. Add rifleman specialist and standard rifleman to requestible kit list.
  134. Lessen Vehicle Load Out on Muttrah
  135. AVLB- Armored Vehicle-Launched Bridge
  136. Attack helicopter suggestion, radar AA.
  137. The Return of the Spec Op's Kit.
  138. [ spawn ] How Airdrops can work
  139. Hand drawn map markers
  140. One Transport LB to fallujah west
  141. Returning limited kits to crates
  142. Bellator's super awasome ticket bleed overhaul/ideas
  143. Add Range to GLTD and remove from marker
  144. Remove the ability to swim.
  145. T-Shaped Roof Static
  146. Vehicles useable on both sides
  147. points and defending?
  148. Heavy Sniper
  149. Mongoose's super awesome sniper overhual idea/s
  150. Large nunbers
  151. Semi-persistant map Variant: "Turn-based PR"
  152. Community Factions and CHE!
  153. Little work on the MG3
  154. Add Collaborator/Civilian to all Insurgency factions
  155. Emergency Medical Emplacement
  156. Bullet Ricochet
  157. FV432 Bulldog
  158. Aiming down the side of the gun
  159. I Desire More Chinese Faction Maps
  160. About firebases. Take a look at this.
  161. Why headshots don't kill like they used to?
  162. holding the gun when not shooting
  163. Make .50 cals WAYYY less effective. seriously.
  164. Increasing Splash of Hydras
  165. 250 Pound Bombs.
  166. Look back in vehicles
  167. The enemy kit geometries when you pick up enemy kit suggestion!
  168. Mine Mark Limit up to 10
  169. RP resupplied by APCs
  170. Target Pointer/Illuminator/Aiming Light
  171. Trijicon ACOG TA01NSN
  172. Squad Member ID#
  173. Deployable .50cals, deployable TOWs
  174. Can add the AN-94 assault rifle to PR mod? -suggestion
  175. Helicopter suggestion!
  176. Social Experiment
  177. Make kit request possible only from FOB
  178. random asset/area attack respawntime
  179. [ FOB Operations ] Entrenching KIT
  180. Insurgency: Modality Change
  181. AAS is Lady war?
  182. "CLEAR"
  183. Introduce Riflefgrenades
  184. Taliban should have also have ak's like this
  185. Topographical maps
  186. Do ALL Collaborators need Medikits?
  187. Mine suggestion
  188. The buildings need furniture
  189. Insurgency spawning
  190. Rifleman AP claymores
  191. Phospherous Merkava Shells?
  192. Make traps/mines like the moltov
  193. Dedicated Spotter Kit
  194. Icon for Commander UAV
  195. Revise or remove the Intel system for insurgency
  196. Insurgency: Cache Changes
  197. Asking SL for kit rights
  198. Joystick sensitivity
  199. Third Mumble Bind / talk to enemies 'local'
  200. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  201. Mortar truck idea
  202. Friends List
  203. Exponentially increase/decrease deviation?
  204. Dead when shot
  205. IED and AP mine individual detonation
  206. For the Love of God, Give the Sniper a Radio! :D
  207. Vehicle Warfare Changes Suggestions
  208. Long list of various suggestions.
  209. Frosty breath on cold maps.
  210. Flares(no not the air vehicle ones)
  211. Be able to look around as APC/TANK passengers?
  212. Way to Fully Integrate Mumble into PR?
  213. Forward Outpost and Rally Points
  214. Calling in Area Attack (Mortars/Arty) using the Marker system?
  215. [Website] Suggesting template
  216. Limtied piloit kit
  217. Ideials of PR2 (gameplay)
  218. Stationary TOW usage
  219. [909] Mounted SAW overheating
  220. Remove ability to pick up enemy kits
  221. ZBD97 For PLA?
  222. Type 95 model details...
  223. Airlifting Vehicles
  224. return of the M9 baretta
  225. Revamp of Firebase destruction
  226. Deployable garbage for insurgents
  227. Asad change
  228. occupying the building.
  229. Weapon Scopes/optics
  230. Flares
  231. new fire bases
  232. Neutral civis
  233. IEDs for Taliban
  234. Asad Khal more tickets
  235. Air base
  236. Using WASD for turrent control like Combined Arms
  237. co pilot and trans
  238. Deployable Assets Expansion and the Combat Engineer
  239. Suggestions
  240. Russia vs. China
  241. a new relistic ideal
  242. Can add the Mi-24PK-2 helicopter to PR mod?
  243. Submarine
  244. Cremankit only allowed with 2 man squad
  245. AT-4 Issue
  246. Tunnel Randomization
  247. Health Ceiling
  248. Insurgent Medics & collaborator kit
  249. New Door Breaching
  250. Pirates Vs ship