PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. Updating Afghan horn
  2. Bring Back the Multi-Zoom GLTD
  3. Changing scopes and aimpoints
  4. Make more armored supply vehicles!
  5. New Muttrah Asset Layout(Future?)
  6. Disassemble/destroy enemy kits.
  7. more radio
  8. hamas and their guns
  9. Portable HMG/Mortar - 2 man kit system
  10. Multiple variants of AK-74 in Russian Army
  11. Insurgency
  12. Squad Leader/Spawn Map Idea
  13. Sniper Dectector
  14. Revising M-Kills
  15. Disable mark Delay (commander)
  16. Retreat encourage
  17. Slow walking
  18. Tank controllability depiction=Battlefield Effectiveness
  19. Apache Gunner FLIR Screen
  20. Ability to move head whle staying stationary
  21. Apache on Archer
  22. Make Sandbags Indestructible
  23. Out of Map "Come back" time in Jet Maps
  24. Leopard 2A6M-C on INS map for CF.
  25. Skirmish fix
  26. LB at RAMIEL
  27. Disarming Explosives
  28. [Weapon]AKS-74 and others
  29. ATGM
  30. Bring back shooting from trucks
  31. Fixed Stance ( Non scoped )
  32. Unconventional matchups
  33. Jabal - Reducing the dome of death
  34. More types of 40mm UGL catriges used by grenadier
  35. Revising LAV-25 Reticule
  36. New insurgents kit
  37. M2 .50 Optic
  38. Blood Reality
  39. dome of death suggestion
  40. Gain Tickets by Capturing/Rescuing Flags?
  41. Skirmish VW mode.
  42. No lag map core
  43. Light Transport Request option for SL
  44. ZSU-23-4
  45. Tear gaz, CS and Gaz masks
  46. Anti Personel Grenade Launcher kit
  47. Grenades make bang when lever is dropped.
  48. Suggestion to show DoD on minimap
  49. HE-I ammo for PRC 14.5mm cannons.
  50. 64 tanks in VW mode
  51. Oil Rigs (a la DC)
  52. Remove the Edge of Map building restrictions
  53. [TOW] Grouped reloads/removed from 'infantry' layers
  54. [Forum]Members online today...why?
  55. Bots shoots through trees!
  56. helo sounds
  57. Laser Guided Rocket Pods
  58. Camo change for US army.
  59. Optics on top of ACOGs.
  60. Log in screen
  61. Capturing Flags
  62. Spec Ops and Intelligence.
  63. A different role for APCs
  64. Re-supply from Enemy Crates
  65. Shotgun and collaborators
  66. Helicopter rotor noise in relation to the pilot.
  67. add "low explosive" splash damage to high caliber
  68. Taking Hostages
  69. Huey door guns
  70. Tow to effective against Air Assets
  71. Add SL-radio options to tankdrivers HUD
  72. LAV-III LORIT
  73. little bird - small resupplies
  74. [Website] Manual link
  75. Suggestion for a new faction
  76. mobile bridge
  77. Change factions at kashan
  78. kill counter suggestion.
  79. PR - World War 2
  80. Remove TOW, add Light-AT
  81. Chinooks Float on Water
  82. Pretend Like Death
  83. Chinook Idea
  84. Grenadier sights
  85. Coool soundtrack
  86. [WebSite Suggestion] Reputation.
  87. LAV-25 Suggestions
  88. Auto-Rifleman changes with .9
  89. UAV
  90. Ghillie suits
  91. got a chance to shoot a M249 SAW the other day, my quick feedback.
  92. About mg/ar/lmg deployed mode
  93. Helicopter pilot survival?
  94. Possible improvements (didnt know another name )
  95. limiting spawns from fob.
  96. Sharpshooter for Brits
  97. Siege at Okamchira (or whaever the name)
  98. MGS stryker & Better Co Op
  99. US Crewman Sub-gun
  100. Elaborate IED's
  101. Destroying AT Mines
  102. Will we get the BMW M3 FINALLY???
  103. Anti infantry weapons
  104. Mg on Tow
  105. false intel
  106. New Object Suggestion Forum
  107. Insurgency Add-on
  108. Give the M1A2 TUSK CROWS M2
  109. Chossing asset before game (competition or events)
  110. Light Vehicles
  111. Give insurgents a head start
  112. Suggestion Gamemode A&D, Counter-attack
  113. Grenade trap tk's
  114. Suggestion Silent Eagle ( Flag Bases)
  115. Make HEI-T hurt people INSIDE armored vehicle.
  116. Giving the Bradley the TOW Humvee HUD
  117. Dragging Bodies
  118. Map suggestion "The battle for Musa Qala"
  119. New gametype: Team Deathmatch.
  120. Making Autocannons More Powerful
  121. Stryker Varities
  122. killing civilians punishment
  123. Mumble suggestion
  124. M72 LAW for USMC LAT kit (unscoped)
  125. Commander Display Intelligence Points for INS
  126. usmc geomitries and maps
  127. 'Stop!' in commo rose
  128. Tank/armour destruction suggestion [gameplay]
  129. Silent Eagle ( Vehicle Layout )
  130. Commander with more markers!?
  131. Return Incendiaries to SLs
  132. Focal Zoom
  133. Civi for HAMAS
  134. Korengal as AAS?
  135. Make IED's do damage agian or..
  136. Insurgency IEDas heh...get it?
  137. [General] Aimed Weapon walking speed
  138. M2-HB phase out/replacement w/ XM806
  139. Optic for Russian AR
  140. About Autodeploy
  141. Walking Speed with deployed Radio
  142. A new way to heal as insurgent
  143. SL position in APCs
  144. Tomahawk as Area Attack
  145. Towers
  146. AT Weapons for insurgents
  147. The HAT kit...
  148. Engineer Squad Vehicle
  149. Forgot my most important suggestion for insurgency.
  150. Kits from crate/Breaching
  151. Reload System
  152. [Weapon] M320 grenade Launcher system
  153. Navigation Mode
  154. Hammer for taliban,insurgents,miltia,chechnya
  155. New base for Korrengal
  156. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  157. TOW, to much of it!
  158. BRDM, LAV-3, BMP-3 need fixing.
  159. Project Reality 2142?
  160. HAT kit Zoom Capable
  161. Unarmed kit has rocks
  162. Training w/ planes... and bots
  163. 2 in 1 prone suggestion.
  164. Replace sounds of all russian heavy machine guns
  165. Improve construction system
  166. Hamas loading music is meh.
  167. Jeeps / small vehicle sounds
  168. New game mode
  169. Russian Cargo VS U.S. Essex ( MAPS )
  170. Annihilation Gamemode
  171. Inter-Helicopter Teamplay in PR?
  172. Put back training?
  173. Add a Medevac Feature?
  174. The Sad State of Fire Support
  175. Pilots get sidearms/Submachine guns(explicit)
  176. Unlimit the ammo bags
  177. INS commander mortar
  178. Reregulation of the shooting delay after jumping [suggestion & discussion]
  179. Ammo Box as a Kit?
  180. Make tanks require a commander to operate
  181. How About Get Rid Of Supply Crates!
  182. Explodable Ammo boxes
  183. Limited kits disappear as soon as they hit the ground.
  184. Fix Falling Collisions
  185. CAS choppers: more variety
  186. Changing the Bleeding Out "coughing" sound
  187. Merk Tank Suggestion
  188. Better view of the player model on first person
  189. Add the type 67-2 GPMG toPLA forces -suggestion
  190. TeamKill
  191. [vehicle operations] Invisible child objects
  192. A free hand (for officer kit)
  193. BRDM with outside seats!!!
  194. Mass Grave Static
  195. add momentum/innertia to choppers
  196. give optic to corpsman and medic
  197. no reviving on the battlefield
  198. More weapon damage and ironsight zoom
  199. FOBs resupply
  200. Osprey from AIX mod
  201. Gyroscopic turrets for tanks!
  202. Translator/Spy for BLUFOR on insurgency
  203. Insurgent grenade launcher - M-79?
  204. mk-19 grenade launcher
  205. Is swimming realistic?
  206. [COSMETIC] Red Dot Scopes
  207. Energy Sword
  208. Kill/Revive scoring system
  209. Make scirmishes more fun
  210. Add rifleman specialist and standard rifleman to requestible kit list.
  211. Lessen Vehicle Load Out on Muttrah
  212. AVLB- Armored Vehicle-Launched Bridge
  213. Attack helicopter suggestion, radar AA.
  214. The Return of the Spec Op's Kit.
  215. [ spawn ] How Airdrops can work
  216. Hand drawn map markers
  217. One Transport LB to fallujah west
  218. Returning limited kits to crates
  219. Bellator's super awasome ticket bleed overhaul/ideas
  220. Add Range to GLTD and remove from marker
  221. Remove the ability to swim.
  222. T-Shaped Roof Static
  223. Vehicles useable on both sides
  224. points and defending?
  225. Heavy Sniper
  226. Mongoose's super awesome sniper overhual idea/s
  227. Large nunbers
  228. Semi-persistant map Variant: "Turn-based PR"
  229. Community Factions and CHE!
  230. Little work on the MG3
  231. Add Collaborator/Civilian to all Insurgency factions
  232. Emergency Medical Emplacement
  233. Bullet Ricochet
  234. FV432 Bulldog
  235. Aiming down the side of the gun
  236. I Desire More Chinese Faction Maps
  237. About firebases. Take a look at this.
  238. Why headshots don't kill like they used to?
  239. holding the gun when not shooting
  240. Make .50 cals WAYYY less effective. seriously.
  241. Increasing Splash of Hydras
  242. 250 Pound Bombs.
  243. Look back in vehicles
  244. The enemy kit geometries when you pick up enemy kit suggestion!
  245. Mine Mark Limit up to 10
  246. RP resupplied by APCs
  247. Target Pointer/Illuminator/Aiming Light
  248. Trijicon ACOG TA01NSN
  249. Squad Member ID#
  250. Deployable .50cals, deployable TOWs