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View Full Version : PR:BF2 Suggestions


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  1. Grenades make bang when lever is dropped.
  2. Suggestion to show DoD on minimap
  3. HE-I ammo for PRC 14.5mm cannons.
  4. 64 tanks in VW mode
  5. Oil Rigs (a la DC)
  6. Remove the Edge of Map building restrictions
  7. [TOW] Grouped reloads/removed from 'infantry' layers
  8. [Forum]Members online today...why?
  9. Bots shoots through trees!
  10. helo sounds
  11. Laser Guided Rocket Pods
  12. Camo change for US army.
  13. Optics on top of ACOGs.
  14. Log in screen
  15. Capturing Flags
  16. Spec Ops and Intelligence.
  17. A different role for APCs
  18. Re-supply from Enemy Crates
  19. Shotgun and collaborators
  20. Helicopter rotor noise in relation to the pilot.
  21. add "low explosive" splash damage to high caliber
  22. Taking Hostages
  23. Huey door guns
  24. Tow to effective against Air Assets
  25. Add SL-radio options to tankdrivers HUD
  26. LAV-III LORIT
  27. little bird - small resupplies
  28. [Website] Manual link
  29. Suggestion for a new faction
  30. mobile bridge
  31. Change factions at kashan
  32. kill counter suggestion.
  33. PR - World War 2
  34. Remove TOW, add Light-AT
  35. Chinooks Float on Water
  36. Pretend Like Death
  37. Chinook Idea
  38. Grenadier sights
  39. Coool soundtrack
  40. [WebSite Suggestion] Reputation.
  41. LAV-25 Suggestions
  42. Auto-Rifleman changes with .9
  43. UAV
  44. Ghillie suits
  45. got a chance to shoot a M249 SAW the other day, my quick feedback.
  46. About mg/ar/lmg deployed mode
  47. Helicopter pilot survival?
  48. Possible improvements (didnt know another name )
  49. limiting spawns from fob.
  50. Sharpshooter for Brits
  51. Siege at Okamchira (or whaever the name)
  52. MGS stryker & Better Co Op
  53. US Crewman Sub-gun
  54. Elaborate IED's
  55. Destroying AT Mines
  56. Will we get the BMW M3 FINALLY???
  57. Anti infantry weapons
  58. Mg on Tow
  59. false intel
  60. New Object Suggestion Forum
  61. Insurgency Add-on
  62. Give the M1A2 TUSK CROWS M2
  63. Chossing asset before game (competition or events)
  64. Light Vehicles
  65. Give insurgents a head start
  66. Suggestion Gamemode A&D, Counter-attack
  67. Grenade trap tk's
  68. Suggestion Silent Eagle ( Flag Bases)
  69. Make HEI-T hurt people INSIDE armored vehicle.
  70. Giving the Bradley the TOW Humvee HUD
  71. Dragging Bodies
  72. Map suggestion "The battle for Musa Qala"
  73. New gametype: Team Deathmatch.
  74. Making Autocannons More Powerful
  75. Stryker Varities
  76. killing civilians punishment
  77. Mumble suggestion
  78. M72 LAW for USMC LAT kit (unscoped)
  79. Commander Display Intelligence Points for INS
  80. usmc geomitries and maps
  81. 'Stop!' in commo rose
  82. Tank/armour destruction suggestion [gameplay]
  83. Silent Eagle ( Vehicle Layout )
  84. Commander with more markers!?
  85. Return Incendiaries to SLs
  86. Focal Zoom
  87. Civi for HAMAS
  88. Korengal as AAS?
  89. Make IED's do damage agian or..
  90. Insurgency IEDas heh...get it?
  91. [General] Aimed Weapon walking speed
  92. M2-HB phase out/replacement w/ XM806
  93. Optic for Russian AR
  94. About Autodeploy
  95. Walking Speed with deployed Radio
  96. A new way to heal as insurgent
  97. SL position in APCs
  98. Tomahawk as Area Attack
  99. Towers
  100. AT Weapons for insurgents
  101. The HAT kit...
  102. Engineer Squad Vehicle
  103. Forgot my most important suggestion for insurgency.
  104. Kits from crate/Breaching
  105. Reload System
  106. [Weapon] M320 grenade Launcher system
  107. Navigation Mode
  108. Hammer for taliban,insurgents,miltia,chechnya
  109. New base for Korrengal
  110. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  111. TOW, to much of it!
  112. BRDM, LAV-3, BMP-3 need fixing.
  113. Project Reality 2142?
  114. HAT kit Zoom Capable
  115. Unarmed kit has rocks
  116. Training w/ planes... and bots
  117. 2 in 1 prone suggestion.
  118. Replace sounds of all russian heavy machine guns
  119. Improve construction system
  120. Hamas loading music is meh.
  121. Jeeps / small vehicle sounds
  122. New game mode
  123. Russian Cargo VS U.S. Essex ( MAPS )
  124. Annihilation Gamemode
  125. Inter-Helicopter Teamplay in PR?
  126. Put back training?
  127. Add a Medevac Feature?
  128. The Sad State of Fire Support
  129. Pilots get sidearms/Submachine guns(explicit)
  130. Unlimit the ammo bags
  131. INS commander mortar
  132. Reregulation of the shooting delay after jumping [suggestion & discussion]
  133. Ammo Box as a Kit?
  134. Make tanks require a commander to operate
  135. How About Get Rid Of Supply Crates!
  136. Explodable Ammo boxes
  137. Limited kits disappear as soon as they hit the ground.
  138. Fix Falling Collisions
  139. CAS choppers: more variety
  140. Changing the Bleeding Out "coughing" sound
  141. Merk Tank Suggestion
  142. Better view of the player model on first person
  143. Add the type 67-2 GPMG toPLA forces -suggestion
  144. TeamKill
  145. [vehicle operations] Invisible child objects
  146. A free hand (for officer kit)
  147. BRDM with outside seats!!!
  148. Mass Grave Static
  149. add momentum/innertia to choppers
  150. give optic to corpsman and medic
  151. no reviving on the battlefield
  152. More weapon damage and ironsight zoom
  153. FOBs resupply
  154. Osprey from AIX mod
  155. Gyroscopic turrets for tanks!
  156. Translator/Spy for BLUFOR on insurgency
  157. Insurgent grenade launcher - M-79?
  158. mk-19 grenade launcher
  159. Is swimming realistic?
  160. [COSMETIC] Red Dot Scopes
  161. Energy Sword
  162. Kill/Revive scoring system
  163. Make scirmishes more fun
  164. Add rifleman specialist and standard rifleman to requestible kit list.
  165. Lessen Vehicle Load Out on Muttrah
  166. AVLB- Armored Vehicle-Launched Bridge
  167. Attack helicopter suggestion, radar AA.
  168. The Return of the Spec Op's Kit.
  169. [ spawn ] How Airdrops can work
  170. Hand drawn map markers
  171. One Transport LB to fallujah west
  172. Returning limited kits to crates
  173. Bellator's super awasome ticket bleed overhaul/ideas
  174. Add Range to GLTD and remove from marker
  175. Remove the ability to swim.
  176. T-Shaped Roof Static
  177. Vehicles useable on both sides
  178. points and defending?
  179. Heavy Sniper
  180. Mongoose's super awesome sniper overhual idea/s
  181. Large nunbers
  182. Semi-persistant map Variant: "Turn-based PR"
  183. Community Factions and CHE!
  184. Little work on the MG3
  185. Add Collaborator/Civilian to all Insurgency factions
  186. Emergency Medical Emplacement
  187. Bullet Ricochet
  188. FV432 Bulldog
  189. Aiming down the side of the gun
  190. I Desire More Chinese Faction Maps
  191. About firebases. Take a look at this.
  192. Why headshots don't kill like they used to?
  193. holding the gun when not shooting
  194. Make .50 cals WAYYY less effective. seriously.
  195. Increasing Splash of Hydras
  196. 250 Pound Bombs.
  197. Look back in vehicles
  198. The enemy kit geometries when you pick up enemy kit suggestion!
  199. Mine Mark Limit up to 10
  200. RP resupplied by APCs
  201. Target Pointer/Illuminator/Aiming Light
  202. Trijicon ACOG TA01NSN
  203. Squad Member ID#
  204. Deployable .50cals, deployable TOWs
  205. Can add the AN-94 assault rifle to PR mod? -suggestion
  206. Helicopter suggestion!
  207. Social Experiment
  208. Make kit request possible only from FOB
  209. random asset/area attack respawntime
  210. [ FOB Operations ] Entrenching KIT
  211. Insurgency: Modality Change
  212. AAS is Lady war?
  213. "CLEAR"
  214. Introduce Riflefgrenades
  215. Taliban should have also have ak's like this
  216. Topographical maps
  217. Do ALL Collaborators need Medikits?
  218. Mine suggestion
  219. The buildings need furniture
  220. Insurgency spawning
  221. Rifleman AP claymores
  222. Phospherous Merkava Shells?
  223. Make traps/mines like the moltov
  224. Dedicated Spotter Kit
  225. Icon for Commander UAV
  226. Revise or remove the Intel system for insurgency
  227. Insurgency: Cache Changes
  228. Asking SL for kit rights
  229. Joystick sensitivity
  230. Third Mumble Bind / talk to enemies 'local'
  231. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  232. Mortar truck idea
  233. Friends List
  234. Exponentially increase/decrease deviation?
  235. Dead when shot
  236. IED and AP mine individual detonation
  237. For the Love of God, Give the Sniper a Radio! :D
  238. Vehicle Warfare Changes Suggestions
  239. Long list of various suggestions.
  240. Frosty breath on cold maps.
  241. Flares(no not the air vehicle ones)
  242. Be able to look around as APC/TANK passengers?
  243. Way to Fully Integrate Mumble into PR?
  244. Forward Outpost and Rally Points
  245. Calling in Area Attack (Mortars/Arty) using the Marker system?
  246. [Website] Suggesting template
  247. Limtied piloit kit
  248. Ideials of PR2 (gameplay)
  249. Stationary TOW usage
  250. [909] Mounted SAW overheating