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View Full Version : PR:BF2 Suggestions


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  1. Skirmish fix
  2. LB at RAMIEL
  3. Disarming Explosives
  4. [Weapon]AKS-74 and others
  5. ATGM
  6. Bring back shooting from trucks
  7. Fixed Stance ( Non scoped )
  8. Unconventional matchups
  9. Jabal - Reducing the dome of death
  10. More types of 40mm UGL catriges used by grenadier
  11. Revising LAV-25 Reticule
  12. New insurgents kit
  13. M2 .50 Optic
  14. Blood Reality
  15. dome of death suggestion
  16. Gain Tickets by Capturing/Rescuing Flags?
  17. Skirmish VW mode.
  18. No lag map core
  19. Light Transport Request option for SL
  20. ZSU-23-4
  21. Tear gaz, CS and Gaz masks
  22. Anti Personel Grenade Launcher kit
  23. Grenades make bang when lever is dropped.
  24. Suggestion to show DoD on minimap
  25. HE-I ammo for PRC 14.5mm cannons.
  26. 64 tanks in VW mode
  27. Oil Rigs (a la DC)
  28. Remove the Edge of Map building restrictions
  29. [TOW] Grouped reloads/removed from 'infantry' layers
  30. [Forum]Members online today...why?
  31. Bots shoots through trees!
  32. helo sounds
  33. Laser Guided Rocket Pods
  34. Camo change for US army.
  35. Optics on top of ACOGs.
  36. Log in screen
  37. Capturing Flags
  38. Spec Ops and Intelligence.
  39. A different role for APCs
  40. Re-supply from Enemy Crates
  41. Shotgun and collaborators
  42. Helicopter rotor noise in relation to the pilot.
  43. add "low explosive" splash damage to high caliber
  44. Taking Hostages
  45. Huey door guns
  46. Tow to effective against Air Assets
  47. Add SL-radio options to tankdrivers HUD
  48. LAV-III LORIT
  49. little bird - small resupplies
  50. [Website] Manual link
  51. Suggestion for a new faction
  52. mobile bridge
  53. Change factions at kashan
  54. kill counter suggestion.
  55. PR - World War 2
  56. Remove TOW, add Light-AT
  57. Chinooks Float on Water
  58. Pretend Like Death
  59. Chinook Idea
  60. Grenadier sights
  61. Coool soundtrack
  62. [WebSite Suggestion] Reputation.
  63. LAV-25 Suggestions
  64. Auto-Rifleman changes with .9
  65. UAV
  66. Ghillie suits
  67. got a chance to shoot a M249 SAW the other day, my quick feedback.
  68. About mg/ar/lmg deployed mode
  69. Helicopter pilot survival?
  70. Possible improvements (didnt know another name )
  71. limiting spawns from fob.
  72. Sharpshooter for Brits
  73. Siege at Okamchira (or whaever the name)
  74. MGS stryker & Better Co Op
  75. US Crewman Sub-gun
  76. Elaborate IED's
  77. Destroying AT Mines
  78. Will we get the BMW M3 FINALLY???
  79. Anti infantry weapons
  80. Mg on Tow
  81. false intel
  82. New Object Suggestion Forum
  83. Insurgency Add-on
  84. Give the M1A2 TUSK CROWS M2
  85. Chossing asset before game (competition or events)
  86. Light Vehicles
  87. Give insurgents a head start
  88. Suggestion Gamemode A&D, Counter-attack
  89. Grenade trap tk's
  90. Suggestion Silent Eagle ( Flag Bases)
  91. Make HEI-T hurt people INSIDE armored vehicle.
  92. Giving the Bradley the TOW Humvee HUD
  93. Dragging Bodies
  94. Map suggestion "The battle for Musa Qala"
  95. New gametype: Team Deathmatch.
  96. Making Autocannons More Powerful
  97. Stryker Varities
  98. killing civilians punishment
  99. Mumble suggestion
  100. M72 LAW for USMC LAT kit (unscoped)
  101. Commander Display Intelligence Points for INS
  102. usmc geomitries and maps
  103. 'Stop!' in commo rose
  104. Tank/armour destruction suggestion [gameplay]
  105. Silent Eagle ( Vehicle Layout )
  106. Commander with more markers!?
  107. Return Incendiaries to SLs
  108. Focal Zoom
  109. Civi for HAMAS
  110. Korengal as AAS?
  111. Make IED's do damage agian or..
  112. Insurgency IEDas heh...get it?
  113. [General] Aimed Weapon walking speed
  114. M2-HB phase out/replacement w/ XM806
  115. Optic for Russian AR
  116. About Autodeploy
  117. Walking Speed with deployed Radio
  118. A new way to heal as insurgent
  119. SL position in APCs
  120. Tomahawk as Area Attack
  121. Towers
  122. AT Weapons for insurgents
  123. The HAT kit...
  124. Engineer Squad Vehicle
  125. Forgot my most important suggestion for insurgency.
  126. Kits from crate/Breaching
  127. Reload System
  128. [Weapon] M320 grenade Launcher system
  129. Navigation Mode
  130. Hammer for taliban,insurgents,miltia,chechnya
  131. New base for Korrengal
  132. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  133. TOW, to much of it!
  134. BRDM, LAV-3, BMP-3 need fixing.
  135. Project Reality 2142?
  136. HAT kit Zoom Capable
  137. Unarmed kit has rocks
  138. Training w/ planes... and bots
  139. 2 in 1 prone suggestion.
  140. Replace sounds of all russian heavy machine guns
  141. Improve construction system
  142. Hamas loading music is meh.
  143. Jeeps / small vehicle sounds
  144. New game mode
  145. Russian Cargo VS U.S. Essex ( MAPS )
  146. Annihilation Gamemode
  147. Inter-Helicopter Teamplay in PR?
  148. Put back training?
  149. Add a Medevac Feature?
  150. The Sad State of Fire Support
  151. Pilots get sidearms/Submachine guns(explicit)
  152. Unlimit the ammo bags
  153. INS commander mortar
  154. Reregulation of the shooting delay after jumping [suggestion & discussion]
  155. Ammo Box as a Kit?
  156. Make tanks require a commander to operate
  157. How About Get Rid Of Supply Crates!
  158. Explodable Ammo boxes
  159. Limited kits disappear as soon as they hit the ground.
  160. Fix Falling Collisions
  161. CAS choppers: more variety
  162. Changing the Bleeding Out "coughing" sound
  163. Merk Tank Suggestion
  164. Better view of the player model on first person
  165. Add the type 67-2 GPMG toPLA forces -suggestion
  166. TeamKill
  167. [vehicle operations] Invisible child objects
  168. A free hand (for officer kit)
  169. BRDM with outside seats!!!
  170. Mass Grave Static
  171. add momentum/innertia to choppers
  172. give optic to corpsman and medic
  173. no reviving on the battlefield
  174. More weapon damage and ironsight zoom
  175. FOBs resupply
  176. Osprey from AIX mod
  177. Gyroscopic turrets for tanks!
  178. Translator/Spy for BLUFOR on insurgency
  179. Insurgent grenade launcher - M-79?
  180. mk-19 grenade launcher
  181. Is swimming realistic?
  182. [COSMETIC] Red Dot Scopes
  183. Energy Sword
  184. Kill/Revive scoring system
  185. Make scirmishes more fun
  186. Add rifleman specialist and standard rifleman to requestible kit list.
  187. Lessen Vehicle Load Out on Muttrah
  188. AVLB- Armored Vehicle-Launched Bridge
  189. Attack helicopter suggestion, radar AA.
  190. The Return of the Spec Op's Kit.
  191. [ spawn ] How Airdrops can work
  192. Hand drawn map markers
  193. One Transport LB to fallujah west
  194. Returning limited kits to crates
  195. Bellator's super awasome ticket bleed overhaul/ideas
  196. Add Range to GLTD and remove from marker
  197. Remove the ability to swim.
  198. T-Shaped Roof Static
  199. Vehicles useable on both sides
  200. points and defending?
  201. Heavy Sniper
  202. Mongoose's super awesome sniper overhual idea/s
  203. Large nunbers
  204. Semi-persistant map Variant: "Turn-based PR"
  205. Community Factions and CHE!
  206. Little work on the MG3
  207. Add Collaborator/Civilian to all Insurgency factions
  208. Emergency Medical Emplacement
  209. Bullet Ricochet
  210. FV432 Bulldog
  211. Aiming down the side of the gun
  212. I Desire More Chinese Faction Maps
  213. About firebases. Take a look at this.
  214. Why headshots don't kill like they used to?
  215. holding the gun when not shooting
  216. Make .50 cals WAYYY less effective. seriously.
  217. Increasing Splash of Hydras
  218. 250 Pound Bombs.
  219. Look back in vehicles
  220. The enemy kit geometries when you pick up enemy kit suggestion!
  221. Mine Mark Limit up to 10
  222. RP resupplied by APCs
  223. Target Pointer/Illuminator/Aiming Light
  224. Trijicon ACOG TA01NSN
  225. Squad Member ID#
  226. Deployable .50cals, deployable TOWs
  227. Can add the AN-94 assault rifle to PR mod? -suggestion
  228. Helicopter suggestion!
  229. Social Experiment
  230. Make kit request possible only from FOB
  231. random asset/area attack respawntime
  232. [ FOB Operations ] Entrenching KIT
  233. Insurgency: Modality Change
  234. AAS is Lady war?
  235. "CLEAR"
  236. Introduce Riflefgrenades
  237. Taliban should have also have ak's like this
  238. Topographical maps
  239. Do ALL Collaborators need Medikits?
  240. Mine suggestion
  241. The buildings need furniture
  242. Insurgency spawning
  243. Rifleman AP claymores
  244. Phospherous Merkava Shells?
  245. Make traps/mines like the moltov
  246. Dedicated Spotter Kit
  247. Icon for Commander UAV
  248. Revise or remove the Intel system for insurgency
  249. Insurgency: Cache Changes
  250. Asking SL for kit rights