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View Full Version : PR:BF2 Suggestions


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  1. Changing scopes and aimpoints
  2. Make more armored supply vehicles!
  3. New Muttrah Asset Layout(Future?)
  4. Disassemble/destroy enemy kits.
  5. more radio
  6. hamas and their guns
  7. Portable HMG/Mortar - 2 man kit system
  8. Multiple variants of AK-74 in Russian Army
  9. Insurgency
  10. Squad Leader/Spawn Map Idea
  11. Sniper Dectector
  12. Revising M-Kills
  13. Disable mark Delay (commander)
  14. Retreat encourage
  15. Slow walking
  16. Tank controllability depiction=Battlefield Effectiveness
  17. Apache Gunner FLIR Screen
  18. Ability to move head whle staying stationary
  19. Apache on Archer
  20. Make Sandbags Indestructible
  21. Out of Map "Come back" time in Jet Maps
  22. Leopard 2A6M-C on INS map for CF.
  23. Skirmish fix
  24. LB at RAMIEL
  25. Disarming Explosives
  26. [Weapon]AKS-74 and others
  27. ATGM
  28. Bring back shooting from trucks
  29. Fixed Stance ( Non scoped )
  30. Unconventional matchups
  31. Jabal - Reducing the dome of death
  32. More types of 40mm UGL catriges used by grenadier
  33. Revising LAV-25 Reticule
  34. New insurgents kit
  35. M2 .50 Optic
  36. Blood Reality
  37. dome of death suggestion
  38. Gain Tickets by Capturing/Rescuing Flags?
  39. Skirmish VW mode.
  40. No lag map core
  41. Light Transport Request option for SL
  42. ZSU-23-4
  43. Tear gaz, CS and Gaz masks
  44. Anti Personel Grenade Launcher kit
  45. Grenades make bang when lever is dropped.
  46. Suggestion to show DoD on minimap
  47. HE-I ammo for PRC 14.5mm cannons.
  48. 64 tanks in VW mode
  49. Oil Rigs (a la DC)
  50. Remove the Edge of Map building restrictions
  51. [TOW] Grouped reloads/removed from 'infantry' layers
  52. [Forum]Members online today...why?
  53. Bots shoots through trees!
  54. helo sounds
  55. Laser Guided Rocket Pods
  56. Camo change for US army.
  57. Optics on top of ACOGs.
  58. Log in screen
  59. Capturing Flags
  60. Spec Ops and Intelligence.
  61. A different role for APCs
  62. Re-supply from Enemy Crates
  63. Shotgun and collaborators
  64. Helicopter rotor noise in relation to the pilot.
  65. add "low explosive" splash damage to high caliber
  66. Taking Hostages
  67. Huey door guns
  68. Tow to effective against Air Assets
  69. Add SL-radio options to tankdrivers HUD
  70. LAV-III LORIT
  71. little bird - small resupplies
  72. [Website] Manual link
  73. Suggestion for a new faction
  74. mobile bridge
  75. Change factions at kashan
  76. kill counter suggestion.
  77. PR - World War 2
  78. Remove TOW, add Light-AT
  79. Chinooks Float on Water
  80. Pretend Like Death
  81. Chinook Idea
  82. Grenadier sights
  83. Coool soundtrack
  84. [WebSite Suggestion] Reputation.
  85. LAV-25 Suggestions
  86. Auto-Rifleman changes with .9
  87. UAV
  88. Ghillie suits
  89. got a chance to shoot a M249 SAW the other day, my quick feedback.
  90. About mg/ar/lmg deployed mode
  91. Helicopter pilot survival?
  92. Possible improvements (didnt know another name )
  93. limiting spawns from fob.
  94. Sharpshooter for Brits
  95. Siege at Okamchira (or whaever the name)
  96. MGS stryker & Better Co Op
  97. US Crewman Sub-gun
  98. Elaborate IED's
  99. Destroying AT Mines
  100. Will we get the BMW M3 FINALLY???
  101. Anti infantry weapons
  102. Mg on Tow
  103. false intel
  104. New Object Suggestion Forum
  105. Insurgency Add-on
  106. Give the M1A2 TUSK CROWS M2
  107. Chossing asset before game (competition or events)
  108. Light Vehicles
  109. Give insurgents a head start
  110. Suggestion Gamemode A&D, Counter-attack
  111. Grenade trap tk's
  112. Suggestion Silent Eagle ( Flag Bases)
  113. Make HEI-T hurt people INSIDE armored vehicle.
  114. Giving the Bradley the TOW Humvee HUD
  115. Dragging Bodies
  116. Map suggestion "The battle for Musa Qala"
  117. New gametype: Team Deathmatch.
  118. Making Autocannons More Powerful
  119. Stryker Varities
  120. killing civilians punishment
  121. Mumble suggestion
  122. M72 LAW for USMC LAT kit (unscoped)
  123. Commander Display Intelligence Points for INS
  124. usmc geomitries and maps
  125. 'Stop!' in commo rose
  126. Tank/armour destruction suggestion [gameplay]
  127. Silent Eagle ( Vehicle Layout )
  128. Commander with more markers!?
  129. Return Incendiaries to SLs
  130. Focal Zoom
  131. Civi for HAMAS
  132. Korengal as AAS?
  133. Make IED's do damage agian or..
  134. Insurgency IEDas heh...get it?
  135. [General] Aimed Weapon walking speed
  136. M2-HB phase out/replacement w/ XM806
  137. Optic for Russian AR
  138. About Autodeploy
  139. Walking Speed with deployed Radio
  140. A new way to heal as insurgent
  141. SL position in APCs
  142. Tomahawk as Area Attack
  143. Towers
  144. AT Weapons for insurgents
  145. The HAT kit...
  146. Engineer Squad Vehicle
  147. Forgot my most important suggestion for insurgency.
  148. Kits from crate/Breaching
  149. Reload System
  150. [Weapon] M320 grenade Launcher system
  151. Navigation Mode
  152. Hammer for taliban,insurgents,miltia,chechnya
  153. New base for Korrengal
  154. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  155. TOW, to much of it!
  156. BRDM, LAV-3, BMP-3 need fixing.
  157. Project Reality 2142?
  158. HAT kit Zoom Capable
  159. Unarmed kit has rocks
  160. Training w/ planes... and bots
  161. 2 in 1 prone suggestion.
  162. Replace sounds of all russian heavy machine guns
  163. Improve construction system
  164. Hamas loading music is meh.
  165. Jeeps / small vehicle sounds
  166. New game mode
  167. Russian Cargo VS U.S. Essex ( MAPS )
  168. Annihilation Gamemode
  169. Inter-Helicopter Teamplay in PR?
  170. Put back training?
  171. Add a Medevac Feature?
  172. The Sad State of Fire Support
  173. Pilots get sidearms/Submachine guns(explicit)
  174. Unlimit the ammo bags
  175. INS commander mortar
  176. Reregulation of the shooting delay after jumping [suggestion & discussion]
  177. Ammo Box as a Kit?
  178. Make tanks require a commander to operate
  179. How About Get Rid Of Supply Crates!
  180. Explodable Ammo boxes
  181. Limited kits disappear as soon as they hit the ground.
  182. Fix Falling Collisions
  183. CAS choppers: more variety
  184. Changing the Bleeding Out "coughing" sound
  185. Merk Tank Suggestion
  186. Better view of the player model on first person
  187. Add the type 67-2 GPMG toPLA forces -suggestion
  188. TeamKill
  189. [vehicle operations] Invisible child objects
  190. A free hand (for officer kit)
  191. BRDM with outside seats!!!
  192. Mass Grave Static
  193. add momentum/innertia to choppers
  194. give optic to corpsman and medic
  195. no reviving on the battlefield
  196. More weapon damage and ironsight zoom
  197. FOBs resupply
  198. Osprey from AIX mod
  199. Gyroscopic turrets for tanks!
  200. Translator/Spy for BLUFOR on insurgency
  201. Insurgent grenade launcher - M-79?
  202. mk-19 grenade launcher
  203. Is swimming realistic?
  204. [COSMETIC] Red Dot Scopes
  205. Energy Sword
  206. Kill/Revive scoring system
  207. Make scirmishes more fun
  208. Add rifleman specialist and standard rifleman to requestible kit list.
  209. Lessen Vehicle Load Out on Muttrah
  210. AVLB- Armored Vehicle-Launched Bridge
  211. Attack helicopter suggestion, radar AA.
  212. The Return of the Spec Op's Kit.
  213. [ spawn ] How Airdrops can work
  214. Hand drawn map markers
  215. One Transport LB to fallujah west
  216. Returning limited kits to crates
  217. Bellator's super awasome ticket bleed overhaul/ideas
  218. Add Range to GLTD and remove from marker
  219. Remove the ability to swim.
  220. T-Shaped Roof Static
  221. Vehicles useable on both sides
  222. points and defending?
  223. Heavy Sniper
  224. Mongoose's super awesome sniper overhual idea/s
  225. Large nunbers
  226. Semi-persistant map Variant: "Turn-based PR"
  227. Community Factions and CHE!
  228. Little work on the MG3
  229. Add Collaborator/Civilian to all Insurgency factions
  230. Emergency Medical Emplacement
  231. Bullet Ricochet
  232. FV432 Bulldog
  233. Aiming down the side of the gun
  234. I Desire More Chinese Faction Maps
  235. About firebases. Take a look at this.
  236. Why headshots don't kill like they used to?
  237. holding the gun when not shooting
  238. Make .50 cals WAYYY less effective. seriously.
  239. Increasing Splash of Hydras
  240. 250 Pound Bombs.
  241. Look back in vehicles
  242. The enemy kit geometries when you pick up enemy kit suggestion!
  243. Mine Mark Limit up to 10
  244. RP resupplied by APCs
  245. Target Pointer/Illuminator/Aiming Light
  246. Trijicon ACOG TA01NSN
  247. Squad Member ID#
  248. Deployable .50cals, deployable TOWs
  249. Can add the AN-94 assault rifle to PR mod? -suggestion
  250. Helicopter suggestion!