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  1. Multiple variants of AK-74 in Russian Army
  2. Insurgency
  3. Squad Leader/Spawn Map Idea
  4. Sniper Dectector
  5. Revising M-Kills
  6. Disable mark Delay (commander)
  7. Retreat encourage
  8. Slow walking
  9. Tank controllability depiction=Battlefield Effectiveness
  10. Apache Gunner FLIR Screen
  11. Ability to move head whle staying stationary
  12. Apache on Archer
  13. Make Sandbags Indestructible
  14. Out of Map "Come back" time in Jet Maps
  15. Leopard 2A6M-C on INS map for CF.
  16. Skirmish fix
  17. LB at RAMIEL
  18. Disarming Explosives
  19. [Weapon]AKS-74 and others
  20. ATGM
  21. Bring back shooting from trucks
  22. Fixed Stance ( Non scoped )
  23. Unconventional matchups
  24. Jabal - Reducing the dome of death
  25. More types of 40mm UGL catriges used by grenadier
  26. Revising LAV-25 Reticule
  27. New insurgents kit
  28. M2 .50 Optic
  29. Blood Reality
  30. dome of death suggestion
  31. Gain Tickets by Capturing/Rescuing Flags?
  32. Skirmish VW mode.
  33. No lag map core
  34. Light Transport Request option for SL
  35. ZSU-23-4
  36. Tear gaz, CS and Gaz masks
  37. Anti Personel Grenade Launcher kit
  38. Grenades make bang when lever is dropped.
  39. Suggestion to show DoD on minimap
  40. HE-I ammo for PRC 14.5mm cannons.
  41. 64 tanks in VW mode
  42. Oil Rigs (a la DC)
  43. Remove the Edge of Map building restrictions
  44. [TOW] Grouped reloads/removed from 'infantry' layers
  45. [Forum]Members online today...why?
  46. Bots shoots through trees!
  47. helo sounds
  48. Laser Guided Rocket Pods
  49. Camo change for US army.
  50. Optics on top of ACOGs.
  51. Log in screen
  52. Capturing Flags
  53. Spec Ops and Intelligence.
  54. A different role for APCs
  55. Re-supply from Enemy Crates
  56. Shotgun and collaborators
  57. Helicopter rotor noise in relation to the pilot.
  58. add "low explosive" splash damage to high caliber
  59. Taking Hostages
  60. Huey door guns
  61. Tow to effective against Air Assets
  62. Add SL-radio options to tankdrivers HUD
  63. LAV-III LORIT
  64. little bird - small resupplies
  65. [Website] Manual link
  66. Suggestion for a new faction
  67. mobile bridge
  68. Change factions at kashan
  69. kill counter suggestion.
  70. PR - World War 2
  71. Remove TOW, add Light-AT
  72. Chinooks Float on Water
  73. Pretend Like Death
  74. Chinook Idea
  75. Grenadier sights
  76. Coool soundtrack
  77. [WebSite Suggestion] Reputation.
  78. LAV-25 Suggestions
  79. Auto-Rifleman changes with .9
  80. UAV
  81. Ghillie suits
  82. got a chance to shoot a M249 SAW the other day, my quick feedback.
  83. About mg/ar/lmg deployed mode
  84. Helicopter pilot survival?
  85. Possible improvements (didnt know another name )
  86. limiting spawns from fob.
  87. Sharpshooter for Brits
  88. Siege at Okamchira (or whaever the name)
  89. MGS stryker & Better Co Op
  90. US Crewman Sub-gun
  91. Elaborate IED's
  92. Destroying AT Mines
  93. Will we get the BMW M3 FINALLY???
  94. Anti infantry weapons
  95. Mg on Tow
  96. false intel
  97. New Object Suggestion Forum
  98. Insurgency Add-on
  99. Give the M1A2 TUSK CROWS M2
  100. Chossing asset before game (competition or events)
  101. Light Vehicles
  102. Give insurgents a head start
  103. Suggestion Gamemode A&D, Counter-attack
  104. Grenade trap tk's
  105. Suggestion Silent Eagle ( Flag Bases)
  106. Make HEI-T hurt people INSIDE armored vehicle.
  107. Giving the Bradley the TOW Humvee HUD
  108. Dragging Bodies
  109. Map suggestion "The battle for Musa Qala"
  110. New gametype: Team Deathmatch.
  111. Making Autocannons More Powerful
  112. Stryker Varities
  113. killing civilians punishment
  114. Mumble suggestion
  115. M72 LAW for USMC LAT kit (unscoped)
  116. Commander Display Intelligence Points for INS
  117. usmc geomitries and maps
  118. 'Stop!' in commo rose
  119. Tank/armour destruction suggestion [gameplay]
  120. Silent Eagle ( Vehicle Layout )
  121. Commander with more markers!?
  122. Return Incendiaries to SLs
  123. Focal Zoom
  124. Civi for HAMAS
  125. Korengal as AAS?
  126. Make IED's do damage agian or..
  127. Insurgency IEDas heh...get it?
  128. [General] Aimed Weapon walking speed
  129. M2-HB phase out/replacement w/ XM806
  130. Optic for Russian AR
  131. About Autodeploy
  132. Walking Speed with deployed Radio
  133. A new way to heal as insurgent
  134. SL position in APCs
  135. Tomahawk as Area Attack
  136. Towers
  137. AT Weapons for insurgents
  138. The HAT kit...
  139. Engineer Squad Vehicle
  140. Forgot my most important suggestion for insurgency.
  141. Kits from crate/Breaching
  142. Reload System
  143. [Weapon] M320 grenade Launcher system
  144. Navigation Mode
  145. Hammer for taliban,insurgents,miltia,chechnya
  146. New base for Korrengal
  147. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  148. TOW, to much of it!
  149. BRDM, LAV-3, BMP-3 need fixing.
  150. Project Reality 2142?
  151. HAT kit Zoom Capable
  152. Unarmed kit has rocks
  153. Training w/ planes... and bots
  154. 2 in 1 prone suggestion.
  155. Replace sounds of all russian heavy machine guns
  156. Improve construction system
  157. Hamas loading music is meh.
  158. Jeeps / small vehicle sounds
  159. New game mode
  160. Russian Cargo VS U.S. Essex ( MAPS )
  161. Annihilation Gamemode
  162. Inter-Helicopter Teamplay in PR?
  163. Put back training?
  164. Add a Medevac Feature?
  165. The Sad State of Fire Support
  166. Pilots get sidearms/Submachine guns(explicit)
  167. Unlimit the ammo bags
  168. INS commander mortar
  169. Reregulation of the shooting delay after jumping [suggestion & discussion]
  170. Ammo Box as a Kit?
  171. Make tanks require a commander to operate
  172. How About Get Rid Of Supply Crates!
  173. Explodable Ammo boxes
  174. Limited kits disappear as soon as they hit the ground.
  175. Fix Falling Collisions
  176. CAS choppers: more variety
  177. Changing the Bleeding Out "coughing" sound
  178. Merk Tank Suggestion
  179. Better view of the player model on first person
  180. Add the type 67-2 GPMG toPLA forces -suggestion
  181. TeamKill
  182. [vehicle operations] Invisible child objects
  183. A free hand (for officer kit)
  184. BRDM with outside seats!!!
  185. Mass Grave Static
  186. add momentum/innertia to choppers
  187. give optic to corpsman and medic
  188. no reviving on the battlefield
  189. More weapon damage and ironsight zoom
  190. FOBs resupply
  191. Osprey from AIX mod
  192. Gyroscopic turrets for tanks!
  193. Translator/Spy for BLUFOR on insurgency
  194. Insurgent grenade launcher - M-79?
  195. mk-19 grenade launcher
  196. Is swimming realistic?
  197. [COSMETIC] Red Dot Scopes
  198. Energy Sword
  199. Kill/Revive scoring system
  200. Make scirmishes more fun
  201. Add rifleman specialist and standard rifleman to requestible kit list.
  202. Lessen Vehicle Load Out on Muttrah
  203. AVLB- Armored Vehicle-Launched Bridge
  204. Attack helicopter suggestion, radar AA.
  205. The Return of the Spec Op's Kit.
  206. [ spawn ] How Airdrops can work
  207. Hand drawn map markers
  208. One Transport LB to fallujah west
  209. Returning limited kits to crates
  210. Bellator's super awasome ticket bleed overhaul/ideas
  211. Add Range to GLTD and remove from marker
  212. Remove the ability to swim.
  213. T-Shaped Roof Static
  214. Vehicles useable on both sides
  215. points and defending?
  216. Heavy Sniper
  217. Mongoose's super awesome sniper overhual idea/s
  218. Large nunbers
  219. Semi-persistant map Variant: "Turn-based PR"
  220. Community Factions and CHE!
  221. Little work on the MG3
  222. Add Collaborator/Civilian to all Insurgency factions
  223. Emergency Medical Emplacement
  224. Bullet Ricochet
  225. FV432 Bulldog
  226. Aiming down the side of the gun
  227. I Desire More Chinese Faction Maps
  228. About firebases. Take a look at this.
  229. Why headshots don't kill like they used to?
  230. holding the gun when not shooting
  231. Make .50 cals WAYYY less effective. seriously.
  232. Increasing Splash of Hydras
  233. 250 Pound Bombs.
  234. Look back in vehicles
  235. The enemy kit geometries when you pick up enemy kit suggestion!
  236. Mine Mark Limit up to 10
  237. RP resupplied by APCs
  238. Target Pointer/Illuminator/Aiming Light
  239. Trijicon ACOG TA01NSN
  240. Squad Member ID#
  241. Deployable .50cals, deployable TOWs
  242. Can add the AN-94 assault rifle to PR mod? -suggestion
  243. Helicopter suggestion!
  244. Social Experiment
  245. Make kit request possible only from FOB
  246. random asset/area attack respawntime
  247. [ FOB Operations ] Entrenching KIT
  248. Insurgency: Modality Change
  249. AAS is Lady war?
  250. "CLEAR"