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View Full Version : PR:BF2 Suggestions


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  1. add "low explosive" splash damage to high caliber
  2. Taking Hostages
  3. Huey door guns
  4. Tow to effective against Air Assets
  5. Add SL-radio options to tankdrivers HUD
  6. LAV-III LORIT
  7. little bird - small resupplies
  8. [Website] Manual link
  9. Suggestion for a new faction
  10. mobile bridge
  11. Change factions at kashan
  12. kill counter suggestion.
  13. PR - World War 2
  14. Remove TOW, add Light-AT
  15. Chinooks Float on Water
  16. Pretend Like Death
  17. Chinook Idea
  18. Grenadier sights
  19. Coool soundtrack
  20. [WebSite Suggestion] Reputation.
  21. LAV-25 Suggestions
  22. Auto-Rifleman changes with .9
  23. UAV
  24. Ghillie suits
  25. got a chance to shoot a M249 SAW the other day, my quick feedback.
  26. About mg/ar/lmg deployed mode
  27. Helicopter pilot survival?
  28. Possible improvements (didnt know another name )
  29. limiting spawns from fob.
  30. Sharpshooter for Brits
  31. Siege at Okamchira (or whaever the name)
  32. MGS stryker & Better Co Op
  33. US Crewman Sub-gun
  34. Elaborate IED's
  35. Destroying AT Mines
  36. Will we get the BMW M3 FINALLY???
  37. Anti infantry weapons
  38. Mg on Tow
  39. false intel
  40. New Object Suggestion Forum
  41. Insurgency Add-on
  42. Give the M1A2 TUSK CROWS M2
  43. Chossing asset before game (competition or events)
  44. Light Vehicles
  45. Give insurgents a head start
  46. Suggestion Gamemode A&D, Counter-attack
  47. Grenade trap tk's
  48. Suggestion Silent Eagle ( Flag Bases)
  49. Make HEI-T hurt people INSIDE armored vehicle.
  50. Giving the Bradley the TOW Humvee HUD
  51. Dragging Bodies
  52. Map suggestion "The battle for Musa Qala"
  53. New gametype: Team Deathmatch.
  54. Making Autocannons More Powerful
  55. Stryker Varities
  56. killing civilians punishment
  57. Mumble suggestion
  58. M72 LAW for USMC LAT kit (unscoped)
  59. Commander Display Intelligence Points for INS
  60. usmc geomitries and maps
  61. 'Stop!' in commo rose
  62. Tank/armour destruction suggestion [gameplay]
  63. Silent Eagle ( Vehicle Layout )
  64. Commander with more markers!?
  65. Return Incendiaries to SLs
  66. Focal Zoom
  67. Civi for HAMAS
  68. Korengal as AAS?
  69. Make IED's do damage agian or..
  70. Insurgency IEDas heh...get it?
  71. [General] Aimed Weapon walking speed
  72. M2-HB phase out/replacement w/ XM806
  73. Optic for Russian AR
  74. About Autodeploy
  75. Walking Speed with deployed Radio
  76. A new way to heal as insurgent
  77. SL position in APCs
  78. Tomahawk as Area Attack
  79. Towers
  80. AT Weapons for insurgents
  81. The HAT kit...
  82. Engineer Squad Vehicle
  83. Forgot my most important suggestion for insurgency.
  84. Kits from crate/Breaching
  85. Reload System
  86. [Weapon] M320 grenade Launcher system
  87. Navigation Mode
  88. Hammer for taliban,insurgents,miltia,chechnya
  89. New base for Korrengal
  90. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  91. TOW, to much of it!
  92. BRDM, LAV-3, BMP-3 need fixing.
  93. Project Reality 2142?
  94. HAT kit Zoom Capable
  95. Unarmed kit has rocks
  96. Training w/ planes... and bots
  97. 2 in 1 prone suggestion.
  98. Replace sounds of all russian heavy machine guns
  99. Improve construction system
  100. Hamas loading music is meh.
  101. Jeeps / small vehicle sounds
  102. New game mode
  103. Russian Cargo VS U.S. Essex ( MAPS )
  104. Annihilation Gamemode
  105. Inter-Helicopter Teamplay in PR?
  106. Put back training?
  107. Add a Medevac Feature?
  108. The Sad State of Fire Support
  109. Pilots get sidearms/Submachine guns(explicit)
  110. Unlimit the ammo bags
  111. INS commander mortar
  112. Reregulation of the shooting delay after jumping [suggestion & discussion]
  113. Ammo Box as a Kit?
  114. Make tanks require a commander to operate
  115. How About Get Rid Of Supply Crates!
  116. Explodable Ammo boxes
  117. Limited kits disappear as soon as they hit the ground.
  118. Fix Falling Collisions
  119. CAS choppers: more variety
  120. Changing the Bleeding Out "coughing" sound
  121. Merk Tank Suggestion
  122. Better view of the player model on first person
  123. Add the type 67-2 GPMG toPLA forces -suggestion
  124. TeamKill
  125. [vehicle operations] Invisible child objects
  126. A free hand (for officer kit)
  127. BRDM with outside seats!!!
  128. Mass Grave Static
  129. add momentum/innertia to choppers
  130. give optic to corpsman and medic
  131. no reviving on the battlefield
  132. More weapon damage and ironsight zoom
  133. FOBs resupply
  134. Osprey from AIX mod
  135. Gyroscopic turrets for tanks!
  136. Translator/Spy for BLUFOR on insurgency
  137. Insurgent grenade launcher - M-79?
  138. mk-19 grenade launcher
  139. Is swimming realistic?
  140. [COSMETIC] Red Dot Scopes
  141. Energy Sword
  142. Kill/Revive scoring system
  143. Make scirmishes more fun
  144. Add rifleman specialist and standard rifleman to requestible kit list.
  145. Lessen Vehicle Load Out on Muttrah
  146. AVLB- Armored Vehicle-Launched Bridge
  147. Attack helicopter suggestion, radar AA.
  148. The Return of the Spec Op's Kit.
  149. [ spawn ] How Airdrops can work
  150. Hand drawn map markers
  151. One Transport LB to fallujah west
  152. Returning limited kits to crates
  153. Bellator's super awasome ticket bleed overhaul/ideas
  154. Add Range to GLTD and remove from marker
  155. Remove the ability to swim.
  156. T-Shaped Roof Static
  157. Vehicles useable on both sides
  158. points and defending?
  159. Heavy Sniper
  160. Mongoose's super awesome sniper overhual idea/s
  161. Large nunbers
  162. Semi-persistant map Variant: "Turn-based PR"
  163. Community Factions and CHE!
  164. Little work on the MG3
  165. Add Collaborator/Civilian to all Insurgency factions
  166. Emergency Medical Emplacement
  167. Bullet Ricochet
  168. FV432 Bulldog
  169. Aiming down the side of the gun
  170. I Desire More Chinese Faction Maps
  171. About firebases. Take a look at this.
  172. Why headshots don't kill like they used to?
  173. holding the gun when not shooting
  174. Make .50 cals WAYYY less effective. seriously.
  175. Increasing Splash of Hydras
  176. 250 Pound Bombs.
  177. Look back in vehicles
  178. The enemy kit geometries when you pick up enemy kit suggestion!
  179. Mine Mark Limit up to 10
  180. RP resupplied by APCs
  181. Target Pointer/Illuminator/Aiming Light
  182. Trijicon ACOG TA01NSN
  183. Squad Member ID#
  184. Deployable .50cals, deployable TOWs
  185. Can add the AN-94 assault rifle to PR mod? -suggestion
  186. Helicopter suggestion!
  187. Social Experiment
  188. Make kit request possible only from FOB
  189. random asset/area attack respawntime
  190. [ FOB Operations ] Entrenching KIT
  191. Insurgency: Modality Change
  192. AAS is Lady war?
  193. "CLEAR"
  194. Introduce Riflefgrenades
  195. Taliban should have also have ak's like this
  196. Topographical maps
  197. Do ALL Collaborators need Medikits?
  198. Mine suggestion
  199. The buildings need furniture
  200. Insurgency spawning
  201. Rifleman AP claymores
  202. Phospherous Merkava Shells?
  203. Make traps/mines like the moltov
  204. Dedicated Spotter Kit
  205. Icon for Commander UAV
  206. Revise or remove the Intel system for insurgency
  207. Insurgency: Cache Changes
  208. Asking SL for kit rights
  209. Joystick sensitivity
  210. Third Mumble Bind / talk to enemies 'local'
  211. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  212. Mortar truck idea
  213. Friends List
  214. Exponentially increase/decrease deviation?
  215. Dead when shot
  216. IED and AP mine individual detonation
  217. For the Love of God, Give the Sniper a Radio! :D
  218. Vehicle Warfare Changes Suggestions
  219. Long list of various suggestions.
  220. Frosty breath on cold maps.
  221. Flares(no not the air vehicle ones)
  222. Be able to look around as APC/TANK passengers?
  223. Way to Fully Integrate Mumble into PR?
  224. Forward Outpost and Rally Points
  225. Calling in Area Attack (Mortars/Arty) using the Marker system?
  226. [Website] Suggesting template
  227. Limtied piloit kit
  228. Ideials of PR2 (gameplay)
  229. Stationary TOW usage
  230. [909] Mounted SAW overheating
  231. Remove ability to pick up enemy kits
  232. ZBD97 For PLA?
  233. Type 95 model details...
  234. Airlifting Vehicles
  235. return of the M9 baretta
  236. Revamp of Firebase destruction
  237. Deployable garbage for insurgents
  238. Asad change
  239. occupying the building.
  240. Weapon Scopes/optics
  241. Flares
  242. new fire bases
  243. Neutral civis
  244. IEDs for Taliban
  245. Asad Khal more tickets
  246. Air base
  247. Using WASD for turrent control like Combined Arms
  248. co pilot and trans
  249. Deployable Assets Expansion and the Combat Engineer
  250. Suggestions