PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. 64 tanks in VW mode
  2. Oil Rigs (a la DC)
  3. Remove the Edge of Map building restrictions
  4. [TOW] Grouped reloads/removed from 'infantry' layers
  5. [Forum]Members online today...why?
  6. Bots shoots through trees!
  7. helo sounds
  8. Laser Guided Rocket Pods
  9. Camo change for US army.
  10. Optics on top of ACOGs.
  11. Log in screen
  12. Capturing Flags
  13. Spec Ops and Intelligence.
  14. A different role for APCs
  15. Re-supply from Enemy Crates
  16. Shotgun and collaborators
  17. Helicopter rotor noise in relation to the pilot.
  18. add "low explosive" splash damage to high caliber
  19. Taking Hostages
  20. Huey door guns
  21. Tow to effective against Air Assets
  22. Add SL-radio options to tankdrivers HUD
  23. LAV-III LORIT
  24. little bird - small resupplies
  25. [Website] Manual link
  26. Suggestion for a new faction
  27. mobile bridge
  28. Change factions at kashan
  29. kill counter suggestion.
  30. PR - World War 2
  31. Remove TOW, add Light-AT
  32. Chinooks Float on Water
  33. Pretend Like Death
  34. Chinook Idea
  35. Grenadier sights
  36. Coool soundtrack
  37. [WebSite Suggestion] Reputation.
  38. LAV-25 Suggestions
  39. Auto-Rifleman changes with .9
  40. UAV
  41. Ghillie suits
  42. got a chance to shoot a M249 SAW the other day, my quick feedback.
  43. About mg/ar/lmg deployed mode
  44. Helicopter pilot survival?
  45. Possible improvements (didnt know another name )
  46. limiting spawns from fob.
  47. Sharpshooter for Brits
  48. Siege at Okamchira (or whaever the name)
  49. MGS stryker & Better Co Op
  50. US Crewman Sub-gun
  51. Elaborate IED's
  52. Destroying AT Mines
  53. Will we get the BMW M3 FINALLY???
  54. Anti infantry weapons
  55. Mg on Tow
  56. false intel
  57. New Object Suggestion Forum
  58. Insurgency Add-on
  59. Give the M1A2 TUSK CROWS M2
  60. Chossing asset before game (competition or events)
  61. Light Vehicles
  62. Give insurgents a head start
  63. Suggestion Gamemode A&D, Counter-attack
  64. Grenade trap tk's
  65. Suggestion Silent Eagle ( Flag Bases)
  66. Make HEI-T hurt people INSIDE armored vehicle.
  67. Giving the Bradley the TOW Humvee HUD
  68. Dragging Bodies
  69. Map suggestion "The battle for Musa Qala"
  70. New gametype: Team Deathmatch.
  71. Making Autocannons More Powerful
  72. Stryker Varities
  73. killing civilians punishment
  74. Mumble suggestion
  75. M72 LAW for USMC LAT kit (unscoped)
  76. Commander Display Intelligence Points for INS
  77. usmc geomitries and maps
  78. 'Stop!' in commo rose
  79. Tank/armour destruction suggestion [gameplay]
  80. Silent Eagle ( Vehicle Layout )
  81. Commander with more markers!?
  82. Return Incendiaries to SLs
  83. Focal Zoom
  84. Civi for HAMAS
  85. Korengal as AAS?
  86. Make IED's do damage agian or..
  87. Insurgency IEDas heh...get it?
  88. [General] Aimed Weapon walking speed
  89. M2-HB phase out/replacement w/ XM806
  90. Optic for Russian AR
  91. About Autodeploy
  92. Walking Speed with deployed Radio
  93. A new way to heal as insurgent
  94. SL position in APCs
  95. Tomahawk as Area Attack
  96. Towers
  97. AT Weapons for insurgents
  98. The HAT kit...
  99. Engineer Squad Vehicle
  100. Forgot my most important suggestion for insurgency.
  101. Kits from crate/Breaching
  102. Reload System
  103. [Weapon] M320 grenade Launcher system
  104. Navigation Mode
  105. Hammer for taliban,insurgents,miltia,chechnya
  106. New base for Korrengal
  107. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  108. TOW, to much of it!
  109. BRDM, LAV-3, BMP-3 need fixing.
  110. Project Reality 2142?
  111. HAT kit Zoom Capable
  112. Unarmed kit has rocks
  113. Training w/ planes... and bots
  114. 2 in 1 prone suggestion.
  115. Replace sounds of all russian heavy machine guns
  116. Improve construction system
  117. Hamas loading music is meh.
  118. Jeeps / small vehicle sounds
  119. New game mode
  120. Russian Cargo VS U.S. Essex ( MAPS )
  121. Annihilation Gamemode
  122. Inter-Helicopter Teamplay in PR?
  123. Put back training?
  124. Add a Medevac Feature?
  125. The Sad State of Fire Support
  126. Pilots get sidearms/Submachine guns(explicit)
  127. Unlimit the ammo bags
  128. INS commander mortar
  129. Reregulation of the shooting delay after jumping [suggestion & discussion]
  130. Ammo Box as a Kit?
  131. Make tanks require a commander to operate
  132. How About Get Rid Of Supply Crates!
  133. Explodable Ammo boxes
  134. Limited kits disappear as soon as they hit the ground.
  135. Fix Falling Collisions
  136. CAS choppers: more variety
  137. Changing the Bleeding Out "coughing" sound
  138. Merk Tank Suggestion
  139. Better view of the player model on first person
  140. Add the type 67-2 GPMG toPLA forces -suggestion
  141. TeamKill
  142. [vehicle operations] Invisible child objects
  143. A free hand (for officer kit)
  144. BRDM with outside seats!!!
  145. Mass Grave Static
  146. add momentum/innertia to choppers
  147. give optic to corpsman and medic
  148. no reviving on the battlefield
  149. More weapon damage and ironsight zoom
  150. FOBs resupply
  151. Osprey from AIX mod
  152. Gyroscopic turrets for tanks!
  153. Translator/Spy for BLUFOR on insurgency
  154. Insurgent grenade launcher - M-79?
  155. mk-19 grenade launcher
  156. Is swimming realistic?
  157. [COSMETIC] Red Dot Scopes
  158. Energy Sword
  159. Kill/Revive scoring system
  160. Make scirmishes more fun
  161. Add rifleman specialist and standard rifleman to requestible kit list.
  162. Lessen Vehicle Load Out on Muttrah
  163. AVLB- Armored Vehicle-Launched Bridge
  164. Attack helicopter suggestion, radar AA.
  165. The Return of the Spec Op's Kit.
  166. [ spawn ] How Airdrops can work
  167. Hand drawn map markers
  168. One Transport LB to fallujah west
  169. Returning limited kits to crates
  170. Bellator's super awasome ticket bleed overhaul/ideas
  171. Add Range to GLTD and remove from marker
  172. Remove the ability to swim.
  173. T-Shaped Roof Static
  174. Vehicles useable on both sides
  175. points and defending?
  176. Heavy Sniper
  177. Mongoose's super awesome sniper overhual idea/s
  178. Large nunbers
  179. Semi-persistant map Variant: "Turn-based PR"
  180. Community Factions and CHE!
  181. Little work on the MG3
  182. Add Collaborator/Civilian to all Insurgency factions
  183. Emergency Medical Emplacement
  184. Bullet Ricochet
  185. FV432 Bulldog
  186. Aiming down the side of the gun
  187. I Desire More Chinese Faction Maps
  188. About firebases. Take a look at this.
  189. Why headshots don't kill like they used to?
  190. holding the gun when not shooting
  191. Make .50 cals WAYYY less effective. seriously.
  192. Increasing Splash of Hydras
  193. 250 Pound Bombs.
  194. Look back in vehicles
  195. The enemy kit geometries when you pick up enemy kit suggestion!
  196. Mine Mark Limit up to 10
  197. RP resupplied by APCs
  198. Target Pointer/Illuminator/Aiming Light
  199. Trijicon ACOG TA01NSN
  200. Squad Member ID#
  201. Deployable .50cals, deployable TOWs
  202. Can add the AN-94 assault rifle to PR mod? -suggestion
  203. Helicopter suggestion!
  204. Social Experiment
  205. Make kit request possible only from FOB
  206. random asset/area attack respawntime
  207. [ FOB Operations ] Entrenching KIT
  208. Insurgency: Modality Change
  209. AAS is Lady war?
  210. "CLEAR"
  211. Introduce Riflefgrenades
  212. Taliban should have also have ak's like this
  213. Topographical maps
  214. Do ALL Collaborators need Medikits?
  215. Mine suggestion
  216. The buildings need furniture
  217. Insurgency spawning
  218. Rifleman AP claymores
  219. Phospherous Merkava Shells?
  220. Make traps/mines like the moltov
  221. Dedicated Spotter Kit
  222. Icon for Commander UAV
  223. Revise or remove the Intel system for insurgency
  224. Insurgency: Cache Changes
  225. Asking SL for kit rights
  226. Joystick sensitivity
  227. Third Mumble Bind / talk to enemies 'local'
  228. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  229. Mortar truck idea
  230. Friends List
  231. Exponentially increase/decrease deviation?
  232. Dead when shot
  233. IED and AP mine individual detonation
  234. For the Love of God, Give the Sniper a Radio! :D
  235. Vehicle Warfare Changes Suggestions
  236. Long list of various suggestions.
  237. Frosty breath on cold maps.
  238. Flares(no not the air vehicle ones)
  239. Be able to look around as APC/TANK passengers?
  240. Way to Fully Integrate Mumble into PR?
  241. Forward Outpost and Rally Points
  242. Calling in Area Attack (Mortars/Arty) using the Marker system?
  243. [Website] Suggesting template
  244. Limtied piloit kit
  245. Ideials of PR2 (gameplay)
  246. Stationary TOW usage
  247. [909] Mounted SAW overheating
  248. Remove ability to pick up enemy kits
  249. ZBD97 For PLA?
  250. Type 95 model details...