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View Full Version : PR:BF2 Suggestions


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  1. Squad Leader/Spawn Map Idea
  2. Sniper Dectector
  3. Revising M-Kills
  4. Disable mark Delay (commander)
  5. Retreat encourage
  6. Slow walking
  7. Tank controllability depiction=Battlefield Effectiveness
  8. Apache Gunner FLIR Screen
  9. Ability to move head whle staying stationary
  10. Apache on Archer
  11. Make Sandbags Indestructible
  12. Out of Map "Come back" time in Jet Maps
  13. Leopard 2A6M-C on INS map for CF.
  14. Skirmish fix
  15. LB at RAMIEL
  16. Disarming Explosives
  17. [Weapon]AKS-74 and others
  18. ATGM
  19. Bring back shooting from trucks
  20. Fixed Stance ( Non scoped )
  21. Unconventional matchups
  22. Jabal - Reducing the dome of death
  23. More types of 40mm UGL catriges used by grenadier
  24. Revising LAV-25 Reticule
  25. New insurgents kit
  26. M2 .50 Optic
  27. Blood Reality
  28. dome of death suggestion
  29. Gain Tickets by Capturing/Rescuing Flags?
  30. Skirmish VW mode.
  31. No lag map core
  32. Light Transport Request option for SL
  33. ZSU-23-4
  34. Tear gaz, CS and Gaz masks
  35. Anti Personel Grenade Launcher kit
  36. Grenades make bang when lever is dropped.
  37. Suggestion to show DoD on minimap
  38. HE-I ammo for PRC 14.5mm cannons.
  39. 64 tanks in VW mode
  40. Oil Rigs (a la DC)
  41. Remove the Edge of Map building restrictions
  42. [TOW] Grouped reloads/removed from 'infantry' layers
  43. [Forum]Members online today...why?
  44. Bots shoots through trees!
  45. helo sounds
  46. Laser Guided Rocket Pods
  47. Camo change for US army.
  48. Optics on top of ACOGs.
  49. Log in screen
  50. Capturing Flags
  51. Spec Ops and Intelligence.
  52. A different role for APCs
  53. Re-supply from Enemy Crates
  54. Shotgun and collaborators
  55. Helicopter rotor noise in relation to the pilot.
  56. add "low explosive" splash damage to high caliber
  57. Taking Hostages
  58. Huey door guns
  59. Tow to effective against Air Assets
  60. Add SL-radio options to tankdrivers HUD
  61. LAV-III LORIT
  62. little bird - small resupplies
  63. [Website] Manual link
  64. Suggestion for a new faction
  65. mobile bridge
  66. Change factions at kashan
  67. kill counter suggestion.
  68. PR - World War 2
  69. Remove TOW, add Light-AT
  70. Chinooks Float on Water
  71. Pretend Like Death
  72. Chinook Idea
  73. Grenadier sights
  74. Coool soundtrack
  75. [WebSite Suggestion] Reputation.
  76. LAV-25 Suggestions
  77. Auto-Rifleman changes with .9
  78. UAV
  79. Ghillie suits
  80. got a chance to shoot a M249 SAW the other day, my quick feedback.
  81. About mg/ar/lmg deployed mode
  82. Helicopter pilot survival?
  83. Possible improvements (didnt know another name )
  84. limiting spawns from fob.
  85. Sharpshooter for Brits
  86. Siege at Okamchira (or whaever the name)
  87. MGS stryker & Better Co Op
  88. US Crewman Sub-gun
  89. Elaborate IED's
  90. Destroying AT Mines
  91. Will we get the BMW M3 FINALLY???
  92. Anti infantry weapons
  93. Mg on Tow
  94. false intel
  95. New Object Suggestion Forum
  96. Insurgency Add-on
  97. Give the M1A2 TUSK CROWS M2
  98. Chossing asset before game (competition or events)
  99. Light Vehicles
  100. Give insurgents a head start
  101. Suggestion Gamemode A&D, Counter-attack
  102. Grenade trap tk's
  103. Suggestion Silent Eagle ( Flag Bases)
  104. Make HEI-T hurt people INSIDE armored vehicle.
  105. Giving the Bradley the TOW Humvee HUD
  106. Dragging Bodies
  107. Map suggestion "The battle for Musa Qala"
  108. New gametype: Team Deathmatch.
  109. Making Autocannons More Powerful
  110. Stryker Varities
  111. killing civilians punishment
  112. Mumble suggestion
  113. M72 LAW for USMC LAT kit (unscoped)
  114. Commander Display Intelligence Points for INS
  115. usmc geomitries and maps
  116. 'Stop!' in commo rose
  117. Tank/armour destruction suggestion [gameplay]
  118. Silent Eagle ( Vehicle Layout )
  119. Commander with more markers!?
  120. Return Incendiaries to SLs
  121. Focal Zoom
  122. Civi for HAMAS
  123. Korengal as AAS?
  124. Make IED's do damage agian or..
  125. Insurgency IEDas heh...get it?
  126. [General] Aimed Weapon walking speed
  127. M2-HB phase out/replacement w/ XM806
  128. Optic for Russian AR
  129. About Autodeploy
  130. Walking Speed with deployed Radio
  131. A new way to heal as insurgent
  132. SL position in APCs
  133. Tomahawk as Area Attack
  134. Towers
  135. AT Weapons for insurgents
  136. The HAT kit...
  137. Engineer Squad Vehicle
  138. Forgot my most important suggestion for insurgency.
  139. Kits from crate/Breaching
  140. Reload System
  141. [Weapon] M320 grenade Launcher system
  142. Navigation Mode
  143. Hammer for taliban,insurgents,miltia,chechnya
  144. New base for Korrengal
  145. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  146. TOW, to much of it!
  147. BRDM, LAV-3, BMP-3 need fixing.
  148. Project Reality 2142?
  149. HAT kit Zoom Capable
  150. Unarmed kit has rocks
  151. Training w/ planes... and bots
  152. 2 in 1 prone suggestion.
  153. Replace sounds of all russian heavy machine guns
  154. Improve construction system
  155. Hamas loading music is meh.
  156. Jeeps / small vehicle sounds
  157. New game mode
  158. Russian Cargo VS U.S. Essex ( MAPS )
  159. Annihilation Gamemode
  160. Inter-Helicopter Teamplay in PR?
  161. Put back training?
  162. Add a Medevac Feature?
  163. The Sad State of Fire Support
  164. Pilots get sidearms/Submachine guns(explicit)
  165. Unlimit the ammo bags
  166. INS commander mortar
  167. Reregulation of the shooting delay after jumping [suggestion & discussion]
  168. Ammo Box as a Kit?
  169. Make tanks require a commander to operate
  170. How About Get Rid Of Supply Crates!
  171. Explodable Ammo boxes
  172. Limited kits disappear as soon as they hit the ground.
  173. Fix Falling Collisions
  174. CAS choppers: more variety
  175. Changing the Bleeding Out "coughing" sound
  176. Merk Tank Suggestion
  177. Better view of the player model on first person
  178. Add the type 67-2 GPMG toPLA forces -suggestion
  179. TeamKill
  180. [vehicle operations] Invisible child objects
  181. A free hand (for officer kit)
  182. BRDM with outside seats!!!
  183. Mass Grave Static
  184. add momentum/innertia to choppers
  185. give optic to corpsman and medic
  186. no reviving on the battlefield
  187. More weapon damage and ironsight zoom
  188. FOBs resupply
  189. Osprey from AIX mod
  190. Gyroscopic turrets for tanks!
  191. Translator/Spy for BLUFOR on insurgency
  192. Insurgent grenade launcher - M-79?
  193. mk-19 grenade launcher
  194. Is swimming realistic?
  195. [COSMETIC] Red Dot Scopes
  196. Energy Sword
  197. Kill/Revive scoring system
  198. Make scirmishes more fun
  199. Add rifleman specialist and standard rifleman to requestible kit list.
  200. Lessen Vehicle Load Out on Muttrah
  201. AVLB- Armored Vehicle-Launched Bridge
  202. Attack helicopter suggestion, radar AA.
  203. The Return of the Spec Op's Kit.
  204. [ spawn ] How Airdrops can work
  205. Hand drawn map markers
  206. One Transport LB to fallujah west
  207. Returning limited kits to crates
  208. Bellator's super awasome ticket bleed overhaul/ideas
  209. Add Range to GLTD and remove from marker
  210. Remove the ability to swim.
  211. T-Shaped Roof Static
  212. Vehicles useable on both sides
  213. points and defending?
  214. Heavy Sniper
  215. Mongoose's super awesome sniper overhual idea/s
  216. Large nunbers
  217. Semi-persistant map Variant: "Turn-based PR"
  218. Community Factions and CHE!
  219. Little work on the MG3
  220. Add Collaborator/Civilian to all Insurgency factions
  221. Emergency Medical Emplacement
  222. Bullet Ricochet
  223. FV432 Bulldog
  224. Aiming down the side of the gun
  225. I Desire More Chinese Faction Maps
  226. About firebases. Take a look at this.
  227. Why headshots don't kill like they used to?
  228. holding the gun when not shooting
  229. Make .50 cals WAYYY less effective. seriously.
  230. Increasing Splash of Hydras
  231. 250 Pound Bombs.
  232. Look back in vehicles
  233. The enemy kit geometries when you pick up enemy kit suggestion!
  234. Mine Mark Limit up to 10
  235. RP resupplied by APCs
  236. Target Pointer/Illuminator/Aiming Light
  237. Trijicon ACOG TA01NSN
  238. Squad Member ID#
  239. Deployable .50cals, deployable TOWs
  240. Can add the AN-94 assault rifle to PR mod? -suggestion
  241. Helicopter suggestion!
  242. Social Experiment
  243. Make kit request possible only from FOB
  244. random asset/area attack respawntime
  245. [ FOB Operations ] Entrenching KIT
  246. Insurgency: Modality Change
  247. AAS is Lady war?
  248. "CLEAR"
  249. Introduce Riflefgrenades
  250. Taliban should have also have ak's like this