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View Full Version : PR:BF2 Suggestions


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  1. Laser Guided Rocket Pods
  2. Camo change for US army.
  3. Optics on top of ACOGs.
  4. Log in screen
  5. Capturing Flags
  6. Spec Ops and Intelligence.
  7. A different role for APCs
  8. Re-supply from Enemy Crates
  9. Shotgun and collaborators
  10. Helicopter rotor noise in relation to the pilot.
  11. add "low explosive" splash damage to high caliber
  12. Taking Hostages
  13. Huey door guns
  14. Tow to effective against Air Assets
  15. Add SL-radio options to tankdrivers HUD
  16. LAV-III LORIT
  17. little bird - small resupplies
  18. [Website] Manual link
  19. Suggestion for a new faction
  20. mobile bridge
  21. Change factions at kashan
  22. kill counter suggestion.
  23. PR - World War 2
  24. Remove TOW, add Light-AT
  25. Chinooks Float on Water
  26. Pretend Like Death
  27. Chinook Idea
  28. Grenadier sights
  29. Coool soundtrack
  30. [WebSite Suggestion] Reputation.
  31. LAV-25 Suggestions
  32. Auto-Rifleman changes with .9
  33. UAV
  34. Ghillie suits
  35. got a chance to shoot a M249 SAW the other day, my quick feedback.
  36. About mg/ar/lmg deployed mode
  37. Helicopter pilot survival?
  38. Possible improvements (didnt know another name )
  39. limiting spawns from fob.
  40. Sharpshooter for Brits
  41. Siege at Okamchira (or whaever the name)
  42. MGS stryker & Better Co Op
  43. US Crewman Sub-gun
  44. Elaborate IED's
  45. Destroying AT Mines
  46. Will we get the BMW M3 FINALLY???
  47. Anti infantry weapons
  48. Mg on Tow
  49. false intel
  50. New Object Suggestion Forum
  51. Insurgency Add-on
  52. Give the M1A2 TUSK CROWS M2
  53. Chossing asset before game (competition or events)
  54. Light Vehicles
  55. Give insurgents a head start
  56. Suggestion Gamemode A&D, Counter-attack
  57. Grenade trap tk's
  58. Suggestion Silent Eagle ( Flag Bases)
  59. Make HEI-T hurt people INSIDE armored vehicle.
  60. Giving the Bradley the TOW Humvee HUD
  61. Dragging Bodies
  62. Map suggestion "The battle for Musa Qala"
  63. New gametype: Team Deathmatch.
  64. Making Autocannons More Powerful
  65. Stryker Varities
  66. killing civilians punishment
  67. Mumble suggestion
  68. M72 LAW for USMC LAT kit (unscoped)
  69. Commander Display Intelligence Points for INS
  70. usmc geomitries and maps
  71. 'Stop!' in commo rose
  72. Tank/armour destruction suggestion [gameplay]
  73. Silent Eagle ( Vehicle Layout )
  74. Commander with more markers!?
  75. Return Incendiaries to SLs
  76. Focal Zoom
  77. Civi for HAMAS
  78. Korengal as AAS?
  79. Make IED's do damage agian or..
  80. Insurgency IEDas heh...get it?
  81. [General] Aimed Weapon walking speed
  82. M2-HB phase out/replacement w/ XM806
  83. Optic for Russian AR
  84. About Autodeploy
  85. Walking Speed with deployed Radio
  86. A new way to heal as insurgent
  87. SL position in APCs
  88. Tomahawk as Area Attack
  89. Towers
  90. AT Weapons for insurgents
  91. The HAT kit...
  92. Engineer Squad Vehicle
  93. Forgot my most important suggestion for insurgency.
  94. Kits from crate/Breaching
  95. Reload System
  96. [Weapon] M320 grenade Launcher system
  97. Navigation Mode
  98. Hammer for taliban,insurgents,miltia,chechnya
  99. New base for Korrengal
  100. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  101. TOW, to much of it!
  102. BRDM, LAV-3, BMP-3 need fixing.
  103. Project Reality 2142?
  104. HAT kit Zoom Capable
  105. Unarmed kit has rocks
  106. Training w/ planes... and bots
  107. 2 in 1 prone suggestion.
  108. Replace sounds of all russian heavy machine guns
  109. Improve construction system
  110. Hamas loading music is meh.
  111. Jeeps / small vehicle sounds
  112. New game mode
  113. Russian Cargo VS U.S. Essex ( MAPS )
  114. Annihilation Gamemode
  115. Inter-Helicopter Teamplay in PR?
  116. Put back training?
  117. Add a Medevac Feature?
  118. The Sad State of Fire Support
  119. Pilots get sidearms/Submachine guns(explicit)
  120. Unlimit the ammo bags
  121. INS commander mortar
  122. Reregulation of the shooting delay after jumping [suggestion & discussion]
  123. Ammo Box as a Kit?
  124. Make tanks require a commander to operate
  125. How About Get Rid Of Supply Crates!
  126. Explodable Ammo boxes
  127. Limited kits disappear as soon as they hit the ground.
  128. Fix Falling Collisions
  129. CAS choppers: more variety
  130. Changing the Bleeding Out "coughing" sound
  131. Merk Tank Suggestion
  132. Better view of the player model on first person
  133. Add the type 67-2 GPMG toPLA forces -suggestion
  134. TeamKill
  135. [vehicle operations] Invisible child objects
  136. A free hand (for officer kit)
  137. BRDM with outside seats!!!
  138. Mass Grave Static
  139. add momentum/innertia to choppers
  140. give optic to corpsman and medic
  141. no reviving on the battlefield
  142. More weapon damage and ironsight zoom
  143. FOBs resupply
  144. Osprey from AIX mod
  145. Gyroscopic turrets for tanks!
  146. Translator/Spy for BLUFOR on insurgency
  147. Insurgent grenade launcher - M-79?
  148. mk-19 grenade launcher
  149. Is swimming realistic?
  150. [COSMETIC] Red Dot Scopes
  151. Energy Sword
  152. Kill/Revive scoring system
  153. Make scirmishes more fun
  154. Add rifleman specialist and standard rifleman to requestible kit list.
  155. Lessen Vehicle Load Out on Muttrah
  156. AVLB- Armored Vehicle-Launched Bridge
  157. Attack helicopter suggestion, radar AA.
  158. The Return of the Spec Op's Kit.
  159. [ spawn ] How Airdrops can work
  160. Hand drawn map markers
  161. One Transport LB to fallujah west
  162. Returning limited kits to crates
  163. Bellator's super awasome ticket bleed overhaul/ideas
  164. Add Range to GLTD and remove from marker
  165. Remove the ability to swim.
  166. T-Shaped Roof Static
  167. Vehicles useable on both sides
  168. points and defending?
  169. Heavy Sniper
  170. Mongoose's super awesome sniper overhual idea/s
  171. Large nunbers
  172. Semi-persistant map Variant: "Turn-based PR"
  173. Community Factions and CHE!
  174. Little work on the MG3
  175. Add Collaborator/Civilian to all Insurgency factions
  176. Emergency Medical Emplacement
  177. Bullet Ricochet
  178. FV432 Bulldog
  179. Aiming down the side of the gun
  180. I Desire More Chinese Faction Maps
  181. About firebases. Take a look at this.
  182. Why headshots don't kill like they used to?
  183. holding the gun when not shooting
  184. Make .50 cals WAYYY less effective. seriously.
  185. Increasing Splash of Hydras
  186. 250 Pound Bombs.
  187. Look back in vehicles
  188. The enemy kit geometries when you pick up enemy kit suggestion!
  189. Mine Mark Limit up to 10
  190. RP resupplied by APCs
  191. Target Pointer/Illuminator/Aiming Light
  192. Trijicon ACOG TA01NSN
  193. Squad Member ID#
  194. Deployable .50cals, deployable TOWs
  195. Can add the AN-94 assault rifle to PR mod? -suggestion
  196. Helicopter suggestion!
  197. Social Experiment
  198. Make kit request possible only from FOB
  199. random asset/area attack respawntime
  200. [ FOB Operations ] Entrenching KIT
  201. Insurgency: Modality Change
  202. AAS is Lady war?
  203. "CLEAR"
  204. Introduce Riflefgrenades
  205. Taliban should have also have ak's like this
  206. Topographical maps
  207. Do ALL Collaborators need Medikits?
  208. Mine suggestion
  209. The buildings need furniture
  210. Insurgency spawning
  211. Rifleman AP claymores
  212. Phospherous Merkava Shells?
  213. Make traps/mines like the moltov
  214. Dedicated Spotter Kit
  215. Icon for Commander UAV
  216. Revise or remove the Intel system for insurgency
  217. Insurgency: Cache Changes
  218. Asking SL for kit rights
  219. Joystick sensitivity
  220. Third Mumble Bind / talk to enemies 'local'
  221. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  222. Mortar truck idea
  223. Friends List
  224. Exponentially increase/decrease deviation?
  225. Dead when shot
  226. IED and AP mine individual detonation
  227. For the Love of God, Give the Sniper a Radio! :D
  228. Vehicle Warfare Changes Suggestions
  229. Long list of various suggestions.
  230. Frosty breath on cold maps.
  231. Flares(no not the air vehicle ones)
  232. Be able to look around as APC/TANK passengers?
  233. Way to Fully Integrate Mumble into PR?
  234. Forward Outpost and Rally Points
  235. Calling in Area Attack (Mortars/Arty) using the Marker system?
  236. [Website] Suggesting template
  237. Limtied piloit kit
  238. Ideials of PR2 (gameplay)
  239. Stationary TOW usage
  240. [909] Mounted SAW overheating
  241. Remove ability to pick up enemy kits
  242. ZBD97 For PLA?
  243. Type 95 model details...
  244. Airlifting Vehicles
  245. return of the M9 baretta
  246. Revamp of Firebase destruction
  247. Deployable garbage for insurgents
  248. Asad change
  249. occupying the building.
  250. Weapon Scopes/optics