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View Full Version : PR:BF2 Suggestions


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  1. Optics on top of ACOGs.
  2. Log in screen
  3. Capturing Flags
  4. Spec Ops and Intelligence.
  5. A different role for APCs
  6. Re-supply from Enemy Crates
  7. Shotgun and collaborators
  8. Helicopter rotor noise in relation to the pilot.
  9. add "low explosive" splash damage to high caliber
  10. Taking Hostages
  11. Huey door guns
  12. Tow to effective against Air Assets
  13. Add SL-radio options to tankdrivers HUD
  14. LAV-III LORIT
  15. little bird - small resupplies
  16. [Website] Manual link
  17. Suggestion for a new faction
  18. mobile bridge
  19. Change factions at kashan
  20. kill counter suggestion.
  21. PR - World War 2
  22. Remove TOW, add Light-AT
  23. Chinooks Float on Water
  24. Pretend Like Death
  25. Chinook Idea
  26. Grenadier sights
  27. Coool soundtrack
  28. [WebSite Suggestion] Reputation.
  29. LAV-25 Suggestions
  30. Auto-Rifleman changes with .9
  31. UAV
  32. Ghillie suits
  33. got a chance to shoot a M249 SAW the other day, my quick feedback.
  34. About mg/ar/lmg deployed mode
  35. Helicopter pilot survival?
  36. Possible improvements (didnt know another name )
  37. limiting spawns from fob.
  38. Sharpshooter for Brits
  39. Siege at Okamchira (or whaever the name)
  40. MGS stryker & Better Co Op
  41. US Crewman Sub-gun
  42. Elaborate IED's
  43. Destroying AT Mines
  44. Will we get the BMW M3 FINALLY???
  45. Anti infantry weapons
  46. Mg on Tow
  47. false intel
  48. New Object Suggestion Forum
  49. Insurgency Add-on
  50. Give the M1A2 TUSK CROWS M2
  51. Chossing asset before game (competition or events)
  52. Light Vehicles
  53. Give insurgents a head start
  54. Suggestion Gamemode A&D, Counter-attack
  55. Grenade trap tk's
  56. Suggestion Silent Eagle ( Flag Bases)
  57. Make HEI-T hurt people INSIDE armored vehicle.
  58. Giving the Bradley the TOW Humvee HUD
  59. Dragging Bodies
  60. Map suggestion "The battle for Musa Qala"
  61. New gametype: Team Deathmatch.
  62. Making Autocannons More Powerful
  63. Stryker Varities
  64. killing civilians punishment
  65. Mumble suggestion
  66. M72 LAW for USMC LAT kit (unscoped)
  67. Commander Display Intelligence Points for INS
  68. usmc geomitries and maps
  69. 'Stop!' in commo rose
  70. Tank/armour destruction suggestion [gameplay]
  71. Silent Eagle ( Vehicle Layout )
  72. Commander with more markers!?
  73. Return Incendiaries to SLs
  74. Focal Zoom
  75. Civi for HAMAS
  76. Korengal as AAS?
  77. Make IED's do damage agian or..
  78. Insurgency IEDas heh...get it?
  79. [General] Aimed Weapon walking speed
  80. M2-HB phase out/replacement w/ XM806
  81. Optic for Russian AR
  82. About Autodeploy
  83. Walking Speed with deployed Radio
  84. A new way to heal as insurgent
  85. SL position in APCs
  86. Tomahawk as Area Attack
  87. Towers
  88. AT Weapons for insurgents
  89. The HAT kit...
  90. Engineer Squad Vehicle
  91. Forgot my most important suggestion for insurgency.
  92. Kits from crate/Breaching
  93. Reload System
  94. [Weapon] M320 grenade Launcher system
  95. Navigation Mode
  96. Hammer for taliban,insurgents,miltia,chechnya
  97. New base for Korrengal
  98. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  99. TOW, to much of it!
  100. BRDM, LAV-3, BMP-3 need fixing.
  101. Project Reality 2142?
  102. HAT kit Zoom Capable
  103. Unarmed kit has rocks
  104. Training w/ planes... and bots
  105. 2 in 1 prone suggestion.
  106. Replace sounds of all russian heavy machine guns
  107. Improve construction system
  108. Hamas loading music is meh.
  109. Jeeps / small vehicle sounds
  110. New game mode
  111. Russian Cargo VS U.S. Essex ( MAPS )
  112. Annihilation Gamemode
  113. Inter-Helicopter Teamplay in PR?
  114. Put back training?
  115. Add a Medevac Feature?
  116. The Sad State of Fire Support
  117. Pilots get sidearms/Submachine guns(explicit)
  118. Unlimit the ammo bags
  119. INS commander mortar
  120. Reregulation of the shooting delay after jumping [suggestion & discussion]
  121. Ammo Box as a Kit?
  122. Make tanks require a commander to operate
  123. How About Get Rid Of Supply Crates!
  124. Explodable Ammo boxes
  125. Limited kits disappear as soon as they hit the ground.
  126. Fix Falling Collisions
  127. CAS choppers: more variety
  128. Changing the Bleeding Out "coughing" sound
  129. Merk Tank Suggestion
  130. Better view of the player model on first person
  131. Add the type 67-2 GPMG toPLA forces -suggestion
  132. TeamKill
  133. [vehicle operations] Invisible child objects
  134. A free hand (for officer kit)
  135. BRDM with outside seats!!!
  136. Mass Grave Static
  137. add momentum/innertia to choppers
  138. give optic to corpsman and medic
  139. no reviving on the battlefield
  140. More weapon damage and ironsight zoom
  141. FOBs resupply
  142. Osprey from AIX mod
  143. Gyroscopic turrets for tanks!
  144. Translator/Spy for BLUFOR on insurgency
  145. Insurgent grenade launcher - M-79?
  146. mk-19 grenade launcher
  147. Is swimming realistic?
  148. [COSMETIC] Red Dot Scopes
  149. Energy Sword
  150. Kill/Revive scoring system
  151. Make scirmishes more fun
  152. Add rifleman specialist and standard rifleman to requestible kit list.
  153. Lessen Vehicle Load Out on Muttrah
  154. AVLB- Armored Vehicle-Launched Bridge
  155. Attack helicopter suggestion, radar AA.
  156. The Return of the Spec Op's Kit.
  157. [ spawn ] How Airdrops can work
  158. Hand drawn map markers
  159. One Transport LB to fallujah west
  160. Returning limited kits to crates
  161. Bellator's super awasome ticket bleed overhaul/ideas
  162. Add Range to GLTD and remove from marker
  163. Remove the ability to swim.
  164. T-Shaped Roof Static
  165. Vehicles useable on both sides
  166. points and defending?
  167. Heavy Sniper
  168. Mongoose's super awesome sniper overhual idea/s
  169. Large nunbers
  170. Semi-persistant map Variant: "Turn-based PR"
  171. Community Factions and CHE!
  172. Little work on the MG3
  173. Add Collaborator/Civilian to all Insurgency factions
  174. Emergency Medical Emplacement
  175. Bullet Ricochet
  176. FV432 Bulldog
  177. Aiming down the side of the gun
  178. I Desire More Chinese Faction Maps
  179. About firebases. Take a look at this.
  180. Why headshots don't kill like they used to?
  181. holding the gun when not shooting
  182. Make .50 cals WAYYY less effective. seriously.
  183. Increasing Splash of Hydras
  184. 250 Pound Bombs.
  185. Look back in vehicles
  186. The enemy kit geometries when you pick up enemy kit suggestion!
  187. Mine Mark Limit up to 10
  188. RP resupplied by APCs
  189. Target Pointer/Illuminator/Aiming Light
  190. Trijicon ACOG TA01NSN
  191. Squad Member ID#
  192. Deployable .50cals, deployable TOWs
  193. Can add the AN-94 assault rifle to PR mod? -suggestion
  194. Helicopter suggestion!
  195. Social Experiment
  196. Make kit request possible only from FOB
  197. random asset/area attack respawntime
  198. [ FOB Operations ] Entrenching KIT
  199. Insurgency: Modality Change
  200. AAS is Lady war?
  201. "CLEAR"
  202. Introduce Riflefgrenades
  203. Taliban should have also have ak's like this
  204. Topographical maps
  205. Do ALL Collaborators need Medikits?
  206. Mine suggestion
  207. The buildings need furniture
  208. Insurgency spawning
  209. Rifleman AP claymores
  210. Phospherous Merkava Shells?
  211. Make traps/mines like the moltov
  212. Dedicated Spotter Kit
  213. Icon for Commander UAV
  214. Revise or remove the Intel system for insurgency
  215. Insurgency: Cache Changes
  216. Asking SL for kit rights
  217. Joystick sensitivity
  218. Third Mumble Bind / talk to enemies 'local'
  219. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  220. Mortar truck idea
  221. Friends List
  222. Exponentially increase/decrease deviation?
  223. Dead when shot
  224. IED and AP mine individual detonation
  225. For the Love of God, Give the Sniper a Radio! :D
  226. Vehicle Warfare Changes Suggestions
  227. Long list of various suggestions.
  228. Frosty breath on cold maps.
  229. Flares(no not the air vehicle ones)
  230. Be able to look around as APC/TANK passengers?
  231. Way to Fully Integrate Mumble into PR?
  232. Forward Outpost and Rally Points
  233. Calling in Area Attack (Mortars/Arty) using the Marker system?
  234. [Website] Suggesting template
  235. Limtied piloit kit
  236. Ideials of PR2 (gameplay)
  237. Stationary TOW usage
  238. [909] Mounted SAW overheating
  239. Remove ability to pick up enemy kits
  240. ZBD97 For PLA?
  241. Type 95 model details...
  242. Airlifting Vehicles
  243. return of the M9 baretta
  244. Revamp of Firebase destruction
  245. Deployable garbage for insurgents
  246. Asad change
  247. occupying the building.
  248. Weapon Scopes/optics
  249. Flares
  250. new fire bases