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View Full Version : PR:BF2 Suggestions


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  1. ATGM
  2. Bring back shooting from trucks
  3. Fixed Stance ( Non scoped )
  4. Unconventional matchups
  5. Jabal - Reducing the dome of death
  6. More types of 40mm UGL catriges used by grenadier
  7. Revising LAV-25 Reticule
  8. New insurgents kit
  9. M2 .50 Optic
  10. Blood Reality
  11. dome of death suggestion
  12. Gain Tickets by Capturing/Rescuing Flags?
  13. Skirmish VW mode.
  14. No lag map core
  15. Light Transport Request option for SL
  16. ZSU-23-4
  17. Tear gaz, CS and Gaz masks
  18. Anti Personel Grenade Launcher kit
  19. Grenades make bang when lever is dropped.
  20. Suggestion to show DoD on minimap
  21. HE-I ammo for PRC 14.5mm cannons.
  22. 64 tanks in VW mode
  23. Oil Rigs (a la DC)
  24. Remove the Edge of Map building restrictions
  25. [TOW] Grouped reloads/removed from 'infantry' layers
  26. [Forum]Members online today...why?
  27. Bots shoots through trees!
  28. helo sounds
  29. Laser Guided Rocket Pods
  30. Camo change for US army.
  31. Optics on top of ACOGs.
  32. Log in screen
  33. Capturing Flags
  34. Spec Ops and Intelligence.
  35. A different role for APCs
  36. Re-supply from Enemy Crates
  37. Shotgun and collaborators
  38. Helicopter rotor noise in relation to the pilot.
  39. add "low explosive" splash damage to high caliber
  40. Taking Hostages
  41. Huey door guns
  42. Tow to effective against Air Assets
  43. Add SL-radio options to tankdrivers HUD
  44. LAV-III LORIT
  45. little bird - small resupplies
  46. [Website] Manual link
  47. Suggestion for a new faction
  48. mobile bridge
  49. Change factions at kashan
  50. kill counter suggestion.
  51. PR - World War 2
  52. Remove TOW, add Light-AT
  53. Chinooks Float on Water
  54. Pretend Like Death
  55. Chinook Idea
  56. Grenadier sights
  57. Coool soundtrack
  58. [WebSite Suggestion] Reputation.
  59. LAV-25 Suggestions
  60. Auto-Rifleman changes with .9
  61. UAV
  62. Ghillie suits
  63. got a chance to shoot a M249 SAW the other day, my quick feedback.
  64. About mg/ar/lmg deployed mode
  65. Helicopter pilot survival?
  66. Possible improvements (didnt know another name )
  67. limiting spawns from fob.
  68. Sharpshooter for Brits
  69. Siege at Okamchira (or whaever the name)
  70. MGS stryker & Better Co Op
  71. US Crewman Sub-gun
  72. Elaborate IED's
  73. Destroying AT Mines
  74. Will we get the BMW M3 FINALLY???
  75. Anti infantry weapons
  76. Mg on Tow
  77. false intel
  78. New Object Suggestion Forum
  79. Insurgency Add-on
  80. Give the M1A2 TUSK CROWS M2
  81. Chossing asset before game (competition or events)
  82. Light Vehicles
  83. Give insurgents a head start
  84. Suggestion Gamemode A&D, Counter-attack
  85. Grenade trap tk's
  86. Suggestion Silent Eagle ( Flag Bases)
  87. Make HEI-T hurt people INSIDE armored vehicle.
  88. Giving the Bradley the TOW Humvee HUD
  89. Dragging Bodies
  90. Map suggestion "The battle for Musa Qala"
  91. New gametype: Team Deathmatch.
  92. Making Autocannons More Powerful
  93. Stryker Varities
  94. killing civilians punishment
  95. Mumble suggestion
  96. M72 LAW for USMC LAT kit (unscoped)
  97. Commander Display Intelligence Points for INS
  98. usmc geomitries and maps
  99. 'Stop!' in commo rose
  100. Tank/armour destruction suggestion [gameplay]
  101. Silent Eagle ( Vehicle Layout )
  102. Commander with more markers!?
  103. Return Incendiaries to SLs
  104. Focal Zoom
  105. Civi for HAMAS
  106. Korengal as AAS?
  107. Make IED's do damage agian or..
  108. Insurgency IEDas heh...get it?
  109. [General] Aimed Weapon walking speed
  110. M2-HB phase out/replacement w/ XM806
  111. Optic for Russian AR
  112. About Autodeploy
  113. Walking Speed with deployed Radio
  114. A new way to heal as insurgent
  115. SL position in APCs
  116. Tomahawk as Area Attack
  117. Towers
  118. AT Weapons for insurgents
  119. The HAT kit...
  120. Engineer Squad Vehicle
  121. Forgot my most important suggestion for insurgency.
  122. Kits from crate/Breaching
  123. Reload System
  124. [Weapon] M320 grenade Launcher system
  125. Navigation Mode
  126. Hammer for taliban,insurgents,miltia,chechnya
  127. New base for Korrengal
  128. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  129. TOW, to much of it!
  130. BRDM, LAV-3, BMP-3 need fixing.
  131. Project Reality 2142?
  132. HAT kit Zoom Capable
  133. Unarmed kit has rocks
  134. Training w/ planes... and bots
  135. 2 in 1 prone suggestion.
  136. Replace sounds of all russian heavy machine guns
  137. Improve construction system
  138. Hamas loading music is meh.
  139. Jeeps / small vehicle sounds
  140. New game mode
  141. Russian Cargo VS U.S. Essex ( MAPS )
  142. Annihilation Gamemode
  143. Inter-Helicopter Teamplay in PR?
  144. Put back training?
  145. Add a Medevac Feature?
  146. The Sad State of Fire Support
  147. Pilots get sidearms/Submachine guns(explicit)
  148. Unlimit the ammo bags
  149. INS commander mortar
  150. Reregulation of the shooting delay after jumping [suggestion & discussion]
  151. Ammo Box as a Kit?
  152. Make tanks require a commander to operate
  153. How About Get Rid Of Supply Crates!
  154. Explodable Ammo boxes
  155. Limited kits disappear as soon as they hit the ground.
  156. Fix Falling Collisions
  157. CAS choppers: more variety
  158. Changing the Bleeding Out "coughing" sound
  159. Merk Tank Suggestion
  160. Better view of the player model on first person
  161. Add the type 67-2 GPMG toPLA forces -suggestion
  162. TeamKill
  163. [vehicle operations] Invisible child objects
  164. A free hand (for officer kit)
  165. BRDM with outside seats!!!
  166. Mass Grave Static
  167. add momentum/innertia to choppers
  168. give optic to corpsman and medic
  169. no reviving on the battlefield
  170. More weapon damage and ironsight zoom
  171. FOBs resupply
  172. Osprey from AIX mod
  173. Gyroscopic turrets for tanks!
  174. Translator/Spy for BLUFOR on insurgency
  175. Insurgent grenade launcher - M-79?
  176. mk-19 grenade launcher
  177. Is swimming realistic?
  178. [COSMETIC] Red Dot Scopes
  179. Energy Sword
  180. Kill/Revive scoring system
  181. Make scirmishes more fun
  182. Add rifleman specialist and standard rifleman to requestible kit list.
  183. Lessen Vehicle Load Out on Muttrah
  184. AVLB- Armored Vehicle-Launched Bridge
  185. Attack helicopter suggestion, radar AA.
  186. The Return of the Spec Op's Kit.
  187. [ spawn ] How Airdrops can work
  188. Hand drawn map markers
  189. One Transport LB to fallujah west
  190. Returning limited kits to crates
  191. Bellator's super awasome ticket bleed overhaul/ideas
  192. Add Range to GLTD and remove from marker
  193. Remove the ability to swim.
  194. T-Shaped Roof Static
  195. Vehicles useable on both sides
  196. points and defending?
  197. Heavy Sniper
  198. Mongoose's super awesome sniper overhual idea/s
  199. Large nunbers
  200. Semi-persistant map Variant: "Turn-based PR"
  201. Community Factions and CHE!
  202. Little work on the MG3
  203. Add Collaborator/Civilian to all Insurgency factions
  204. Emergency Medical Emplacement
  205. Bullet Ricochet
  206. FV432 Bulldog
  207. Aiming down the side of the gun
  208. I Desire More Chinese Faction Maps
  209. About firebases. Take a look at this.
  210. Why headshots don't kill like they used to?
  211. holding the gun when not shooting
  212. Make .50 cals WAYYY less effective. seriously.
  213. Increasing Splash of Hydras
  214. 250 Pound Bombs.
  215. Look back in vehicles
  216. The enemy kit geometries when you pick up enemy kit suggestion!
  217. Mine Mark Limit up to 10
  218. RP resupplied by APCs
  219. Target Pointer/Illuminator/Aiming Light
  220. Trijicon ACOG TA01NSN
  221. Squad Member ID#
  222. Deployable .50cals, deployable TOWs
  223. Can add the AN-94 assault rifle to PR mod? -suggestion
  224. Helicopter suggestion!
  225. Social Experiment
  226. Make kit request possible only from FOB
  227. random asset/area attack respawntime
  228. [ FOB Operations ] Entrenching KIT
  229. Insurgency: Modality Change
  230. AAS is Lady war?
  231. "CLEAR"
  232. Introduce Riflefgrenades
  233. Taliban should have also have ak's like this
  234. Topographical maps
  235. Do ALL Collaborators need Medikits?
  236. Mine suggestion
  237. The buildings need furniture
  238. Insurgency spawning
  239. Rifleman AP claymores
  240. Phospherous Merkava Shells?
  241. Make traps/mines like the moltov
  242. Dedicated Spotter Kit
  243. Icon for Commander UAV
  244. Revise or remove the Intel system for insurgency
  245. Insurgency: Cache Changes
  246. Asking SL for kit rights
  247. Joystick sensitivity
  248. Third Mumble Bind / talk to enemies 'local'
  249. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  250. Mortar truck idea