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View Full Version : PR:BF2 Suggestions


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  1. Huey door guns
  2. Tow to effective against Air Assets
  3. Add SL-radio options to tankdrivers HUD
  4. LAV-III LORIT
  5. little bird - small resupplies
  6. [Website] Manual link
  7. Suggestion for a new faction
  8. mobile bridge
  9. Change factions at kashan
  10. kill counter suggestion.
  11. PR - World War 2
  12. Remove TOW, add Light-AT
  13. Chinooks Float on Water
  14. Pretend Like Death
  15. Chinook Idea
  16. Grenadier sights
  17. Coool soundtrack
  18. [WebSite Suggestion] Reputation.
  19. LAV-25 Suggestions
  20. Auto-Rifleman changes with .9
  21. UAV
  22. Ghillie suits
  23. got a chance to shoot a M249 SAW the other day, my quick feedback.
  24. About mg/ar/lmg deployed mode
  25. Helicopter pilot survival?
  26. Possible improvements (didnt know another name )
  27. limiting spawns from fob.
  28. Sharpshooter for Brits
  29. Siege at Okamchira (or whaever the name)
  30. MGS stryker & Better Co Op
  31. US Crewman Sub-gun
  32. Elaborate IED's
  33. Destroying AT Mines
  34. Will we get the BMW M3 FINALLY???
  35. Anti infantry weapons
  36. Mg on Tow
  37. false intel
  38. New Object Suggestion Forum
  39. Insurgency Add-on
  40. Give the M1A2 TUSK CROWS M2
  41. Chossing asset before game (competition or events)
  42. Light Vehicles
  43. Give insurgents a head start
  44. Suggestion Gamemode A&D, Counter-attack
  45. Grenade trap tk's
  46. Suggestion Silent Eagle ( Flag Bases)
  47. Make HEI-T hurt people INSIDE armored vehicle.
  48. Giving the Bradley the TOW Humvee HUD
  49. Dragging Bodies
  50. Map suggestion "The battle for Musa Qala"
  51. New gametype: Team Deathmatch.
  52. Making Autocannons More Powerful
  53. Stryker Varities
  54. killing civilians punishment
  55. Mumble suggestion
  56. M72 LAW for USMC LAT kit (unscoped)
  57. Commander Display Intelligence Points for INS
  58. usmc geomitries and maps
  59. 'Stop!' in commo rose
  60. Tank/armour destruction suggestion [gameplay]
  61. Silent Eagle ( Vehicle Layout )
  62. Commander with more markers!?
  63. Return Incendiaries to SLs
  64. Focal Zoom
  65. Civi for HAMAS
  66. Korengal as AAS?
  67. Make IED's do damage agian or..
  68. Insurgency IEDas heh...get it?
  69. [General] Aimed Weapon walking speed
  70. M2-HB phase out/replacement w/ XM806
  71. Optic for Russian AR
  72. About Autodeploy
  73. Walking Speed with deployed Radio
  74. A new way to heal as insurgent
  75. SL position in APCs
  76. Tomahawk as Area Attack
  77. Towers
  78. AT Weapons for insurgents
  79. The HAT kit...
  80. Engineer Squad Vehicle
  81. Forgot my most important suggestion for insurgency.
  82. Kits from crate/Breaching
  83. Reload System
  84. [Weapon] M320 grenade Launcher system
  85. Navigation Mode
  86. Hammer for taliban,insurgents,miltia,chechnya
  87. New base for Korrengal
  88. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  89. TOW, to much of it!
  90. BRDM, LAV-3, BMP-3 need fixing.
  91. Project Reality 2142?
  92. HAT kit Zoom Capable
  93. Unarmed kit has rocks
  94. Training w/ planes... and bots
  95. 2 in 1 prone suggestion.
  96. Replace sounds of all russian heavy machine guns
  97. Improve construction system
  98. Hamas loading music is meh.
  99. Jeeps / small vehicle sounds
  100. New game mode
  101. Russian Cargo VS U.S. Essex ( MAPS )
  102. Annihilation Gamemode
  103. Inter-Helicopter Teamplay in PR?
  104. Put back training?
  105. Add a Medevac Feature?
  106. The Sad State of Fire Support
  107. Pilots get sidearms/Submachine guns(explicit)
  108. Unlimit the ammo bags
  109. INS commander mortar
  110. Reregulation of the shooting delay after jumping [suggestion & discussion]
  111. Ammo Box as a Kit?
  112. Make tanks require a commander to operate
  113. How About Get Rid Of Supply Crates!
  114. Explodable Ammo boxes
  115. Limited kits disappear as soon as they hit the ground.
  116. Fix Falling Collisions
  117. CAS choppers: more variety
  118. Changing the Bleeding Out "coughing" sound
  119. Merk Tank Suggestion
  120. Better view of the player model on first person
  121. Add the type 67-2 GPMG toPLA forces -suggestion
  122. TeamKill
  123. [vehicle operations] Invisible child objects
  124. A free hand (for officer kit)
  125. BRDM with outside seats!!!
  126. Mass Grave Static
  127. add momentum/innertia to choppers
  128. give optic to corpsman and medic
  129. no reviving on the battlefield
  130. More weapon damage and ironsight zoom
  131. FOBs resupply
  132. Osprey from AIX mod
  133. Gyroscopic turrets for tanks!
  134. Translator/Spy for BLUFOR on insurgency
  135. Insurgent grenade launcher - M-79?
  136. mk-19 grenade launcher
  137. Is swimming realistic?
  138. [COSMETIC] Red Dot Scopes
  139. Energy Sword
  140. Kill/Revive scoring system
  141. Make scirmishes more fun
  142. Add rifleman specialist and standard rifleman to requestible kit list.
  143. Lessen Vehicle Load Out on Muttrah
  144. AVLB- Armored Vehicle-Launched Bridge
  145. Attack helicopter suggestion, radar AA.
  146. The Return of the Spec Op's Kit.
  147. [ spawn ] How Airdrops can work
  148. Hand drawn map markers
  149. One Transport LB to fallujah west
  150. Returning limited kits to crates
  151. Bellator's super awasome ticket bleed overhaul/ideas
  152. Add Range to GLTD and remove from marker
  153. Remove the ability to swim.
  154. T-Shaped Roof Static
  155. Vehicles useable on both sides
  156. points and defending?
  157. Heavy Sniper
  158. Mongoose's super awesome sniper overhual idea/s
  159. Large nunbers
  160. Semi-persistant map Variant: "Turn-based PR"
  161. Community Factions and CHE!
  162. Little work on the MG3
  163. Add Collaborator/Civilian to all Insurgency factions
  164. Emergency Medical Emplacement
  165. Bullet Ricochet
  166. FV432 Bulldog
  167. Aiming down the side of the gun
  168. I Desire More Chinese Faction Maps
  169. About firebases. Take a look at this.
  170. Why headshots don't kill like they used to?
  171. holding the gun when not shooting
  172. Make .50 cals WAYYY less effective. seriously.
  173. Increasing Splash of Hydras
  174. 250 Pound Bombs.
  175. Look back in vehicles
  176. The enemy kit geometries when you pick up enemy kit suggestion!
  177. Mine Mark Limit up to 10
  178. RP resupplied by APCs
  179. Target Pointer/Illuminator/Aiming Light
  180. Trijicon ACOG TA01NSN
  181. Squad Member ID#
  182. Deployable .50cals, deployable TOWs
  183. Can add the AN-94 assault rifle to PR mod? -suggestion
  184. Helicopter suggestion!
  185. Social Experiment
  186. Make kit request possible only from FOB
  187. random asset/area attack respawntime
  188. [ FOB Operations ] Entrenching KIT
  189. Insurgency: Modality Change
  190. AAS is Lady war?
  191. "CLEAR"
  192. Introduce Riflefgrenades
  193. Taliban should have also have ak's like this
  194. Topographical maps
  195. Do ALL Collaborators need Medikits?
  196. Mine suggestion
  197. The buildings need furniture
  198. Insurgency spawning
  199. Rifleman AP claymores
  200. Phospherous Merkava Shells?
  201. Make traps/mines like the moltov
  202. Dedicated Spotter Kit
  203. Icon for Commander UAV
  204. Revise or remove the Intel system for insurgency
  205. Insurgency: Cache Changes
  206. Asking SL for kit rights
  207. Joystick sensitivity
  208. Third Mumble Bind / talk to enemies 'local'
  209. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  210. Mortar truck idea
  211. Friends List
  212. Exponentially increase/decrease deviation?
  213. Dead when shot
  214. IED and AP mine individual detonation
  215. For the Love of God, Give the Sniper a Radio! :D
  216. Vehicle Warfare Changes Suggestions
  217. Long list of various suggestions.
  218. Frosty breath on cold maps.
  219. Flares(no not the air vehicle ones)
  220. Be able to look around as APC/TANK passengers?
  221. Way to Fully Integrate Mumble into PR?
  222. Forward Outpost and Rally Points
  223. Calling in Area Attack (Mortars/Arty) using the Marker system?
  224. [Website] Suggesting template
  225. Limtied piloit kit
  226. Ideials of PR2 (gameplay)
  227. Stationary TOW usage
  228. [909] Mounted SAW overheating
  229. Remove ability to pick up enemy kits
  230. ZBD97 For PLA?
  231. Type 95 model details...
  232. Airlifting Vehicles
  233. return of the M9 baretta
  234. Revamp of Firebase destruction
  235. Deployable garbage for insurgents
  236. Asad change
  237. occupying the building.
  238. Weapon Scopes/optics
  239. Flares
  240. new fire bases
  241. Neutral civis
  242. IEDs for Taliban
  243. Asad Khal more tickets
  244. Air base
  245. Using WASD for turrent control like Combined Arms
  246. co pilot and trans
  247. Deployable Assets Expansion and the Combat Engineer
  248. Suggestions
  249. Russia vs. China
  250. a new relistic ideal