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View Full Version : PR:BF2 Suggestions


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  1. Fixed Stance ( Non scoped )
  2. Unconventional matchups
  3. Jabal - Reducing the dome of death
  4. More types of 40mm UGL catriges used by grenadier
  5. Revising LAV-25 Reticule
  6. New insurgents kit
  7. M2 .50 Optic
  8. Blood Reality
  9. dome of death suggestion
  10. Gain Tickets by Capturing/Rescuing Flags?
  11. Skirmish VW mode.
  12. No lag map core
  13. Light Transport Request option for SL
  14. ZSU-23-4
  15. Tear gaz, CS and Gaz masks
  16. Anti Personel Grenade Launcher kit
  17. Grenades make bang when lever is dropped.
  18. Suggestion to show DoD on minimap
  19. HE-I ammo for PRC 14.5mm cannons.
  20. 64 tanks in VW mode
  21. Oil Rigs (a la DC)
  22. Remove the Edge of Map building restrictions
  23. [TOW] Grouped reloads/removed from 'infantry' layers
  24. [Forum]Members online today...why?
  25. Bots shoots through trees!
  26. helo sounds
  27. Laser Guided Rocket Pods
  28. Camo change for US army.
  29. Optics on top of ACOGs.
  30. Log in screen
  31. Capturing Flags
  32. Spec Ops and Intelligence.
  33. A different role for APCs
  34. Re-supply from Enemy Crates
  35. Shotgun and collaborators
  36. Helicopter rotor noise in relation to the pilot.
  37. add "low explosive" splash damage to high caliber
  38. Taking Hostages
  39. Huey door guns
  40. Tow to effective against Air Assets
  41. Add SL-radio options to tankdrivers HUD
  42. LAV-III LORIT
  43. little bird - small resupplies
  44. [Website] Manual link
  45. Suggestion for a new faction
  46. mobile bridge
  47. Change factions at kashan
  48. kill counter suggestion.
  49. PR - World War 2
  50. Remove TOW, add Light-AT
  51. Chinooks Float on Water
  52. Pretend Like Death
  53. Chinook Idea
  54. Grenadier sights
  55. Coool soundtrack
  56. [WebSite Suggestion] Reputation.
  57. LAV-25 Suggestions
  58. Auto-Rifleman changes with .9
  59. UAV
  60. Ghillie suits
  61. got a chance to shoot a M249 SAW the other day, my quick feedback.
  62. About mg/ar/lmg deployed mode
  63. Helicopter pilot survival?
  64. Possible improvements (didnt know another name )
  65. limiting spawns from fob.
  66. Sharpshooter for Brits
  67. Siege at Okamchira (or whaever the name)
  68. MGS stryker & Better Co Op
  69. US Crewman Sub-gun
  70. Elaborate IED's
  71. Destroying AT Mines
  72. Will we get the BMW M3 FINALLY???
  73. Anti infantry weapons
  74. Mg on Tow
  75. false intel
  76. New Object Suggestion Forum
  77. Insurgency Add-on
  78. Give the M1A2 TUSK CROWS M2
  79. Chossing asset before game (competition or events)
  80. Light Vehicles
  81. Give insurgents a head start
  82. Suggestion Gamemode A&D, Counter-attack
  83. Grenade trap tk's
  84. Suggestion Silent Eagle ( Flag Bases)
  85. Make HEI-T hurt people INSIDE armored vehicle.
  86. Giving the Bradley the TOW Humvee HUD
  87. Dragging Bodies
  88. Map suggestion "The battle for Musa Qala"
  89. New gametype: Team Deathmatch.
  90. Making Autocannons More Powerful
  91. Stryker Varities
  92. killing civilians punishment
  93. Mumble suggestion
  94. M72 LAW for USMC LAT kit (unscoped)
  95. Commander Display Intelligence Points for INS
  96. usmc geomitries and maps
  97. 'Stop!' in commo rose
  98. Tank/armour destruction suggestion [gameplay]
  99. Silent Eagle ( Vehicle Layout )
  100. Commander with more markers!?
  101. Return Incendiaries to SLs
  102. Focal Zoom
  103. Civi for HAMAS
  104. Korengal as AAS?
  105. Make IED's do damage agian or..
  106. Insurgency IEDas heh...get it?
  107. [General] Aimed Weapon walking speed
  108. M2-HB phase out/replacement w/ XM806
  109. Optic for Russian AR
  110. About Autodeploy
  111. Walking Speed with deployed Radio
  112. A new way to heal as insurgent
  113. SL position in APCs
  114. Tomahawk as Area Attack
  115. Towers
  116. AT Weapons for insurgents
  117. The HAT kit...
  118. Engineer Squad Vehicle
  119. Forgot my most important suggestion for insurgency.
  120. Kits from crate/Breaching
  121. Reload System
  122. [Weapon] M320 grenade Launcher system
  123. Navigation Mode
  124. Hammer for taliban,insurgents,miltia,chechnya
  125. New base for Korrengal
  126. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  127. TOW, to much of it!
  128. BRDM, LAV-3, BMP-3 need fixing.
  129. Project Reality 2142?
  130. HAT kit Zoom Capable
  131. Unarmed kit has rocks
  132. Training w/ planes... and bots
  133. 2 in 1 prone suggestion.
  134. Replace sounds of all russian heavy machine guns
  135. Improve construction system
  136. Hamas loading music is meh.
  137. Jeeps / small vehicle sounds
  138. New game mode
  139. Russian Cargo VS U.S. Essex ( MAPS )
  140. Annihilation Gamemode
  141. Inter-Helicopter Teamplay in PR?
  142. Put back training?
  143. Add a Medevac Feature?
  144. The Sad State of Fire Support
  145. Pilots get sidearms/Submachine guns(explicit)
  146. Unlimit the ammo bags
  147. INS commander mortar
  148. Reregulation of the shooting delay after jumping [suggestion & discussion]
  149. Ammo Box as a Kit?
  150. Make tanks require a commander to operate
  151. How About Get Rid Of Supply Crates!
  152. Explodable Ammo boxes
  153. Limited kits disappear as soon as they hit the ground.
  154. Fix Falling Collisions
  155. CAS choppers: more variety
  156. Changing the Bleeding Out "coughing" sound
  157. Merk Tank Suggestion
  158. Better view of the player model on first person
  159. Add the type 67-2 GPMG toPLA forces -suggestion
  160. TeamKill
  161. [vehicle operations] Invisible child objects
  162. A free hand (for officer kit)
  163. BRDM with outside seats!!!
  164. Mass Grave Static
  165. add momentum/innertia to choppers
  166. give optic to corpsman and medic
  167. no reviving on the battlefield
  168. More weapon damage and ironsight zoom
  169. FOBs resupply
  170. Osprey from AIX mod
  171. Gyroscopic turrets for tanks!
  172. Translator/Spy for BLUFOR on insurgency
  173. Insurgent grenade launcher - M-79?
  174. mk-19 grenade launcher
  175. Is swimming realistic?
  176. [COSMETIC] Red Dot Scopes
  177. Energy Sword
  178. Kill/Revive scoring system
  179. Make scirmishes more fun
  180. Add rifleman specialist and standard rifleman to requestible kit list.
  181. Lessen Vehicle Load Out on Muttrah
  182. AVLB- Armored Vehicle-Launched Bridge
  183. Attack helicopter suggestion, radar AA.
  184. The Return of the Spec Op's Kit.
  185. [ spawn ] How Airdrops can work
  186. Hand drawn map markers
  187. One Transport LB to fallujah west
  188. Returning limited kits to crates
  189. Bellator's super awasome ticket bleed overhaul/ideas
  190. Add Range to GLTD and remove from marker
  191. Remove the ability to swim.
  192. T-Shaped Roof Static
  193. Vehicles useable on both sides
  194. points and defending?
  195. Heavy Sniper
  196. Mongoose's super awesome sniper overhual idea/s
  197. Large nunbers
  198. Semi-persistant map Variant: "Turn-based PR"
  199. Community Factions and CHE!
  200. Little work on the MG3
  201. Add Collaborator/Civilian to all Insurgency factions
  202. Emergency Medical Emplacement
  203. Bullet Ricochet
  204. FV432 Bulldog
  205. Aiming down the side of the gun
  206. I Desire More Chinese Faction Maps
  207. About firebases. Take a look at this.
  208. Why headshots don't kill like they used to?
  209. holding the gun when not shooting
  210. Make .50 cals WAYYY less effective. seriously.
  211. Increasing Splash of Hydras
  212. 250 Pound Bombs.
  213. Look back in vehicles
  214. The enemy kit geometries when you pick up enemy kit suggestion!
  215. Mine Mark Limit up to 10
  216. RP resupplied by APCs
  217. Target Pointer/Illuminator/Aiming Light
  218. Trijicon ACOG TA01NSN
  219. Squad Member ID#
  220. Deployable .50cals, deployable TOWs
  221. Can add the AN-94 assault rifle to PR mod? -suggestion
  222. Helicopter suggestion!
  223. Social Experiment
  224. Make kit request possible only from FOB
  225. random asset/area attack respawntime
  226. [ FOB Operations ] Entrenching KIT
  227. Insurgency: Modality Change
  228. AAS is Lady war?
  229. "CLEAR"
  230. Introduce Riflefgrenades
  231. Taliban should have also have ak's like this
  232. Topographical maps
  233. Do ALL Collaborators need Medikits?
  234. Mine suggestion
  235. The buildings need furniture
  236. Insurgency spawning
  237. Rifleman AP claymores
  238. Phospherous Merkava Shells?
  239. Make traps/mines like the moltov
  240. Dedicated Spotter Kit
  241. Icon for Commander UAV
  242. Revise or remove the Intel system for insurgency
  243. Insurgency: Cache Changes
  244. Asking SL for kit rights
  245. Joystick sensitivity
  246. Third Mumble Bind / talk to enemies 'local'
  247. Adding the Xfire quicklaunch icon akin to the Skype/MSN one.
  248. Mortar truck idea
  249. Friends List
  250. Exponentially increase/decrease deviation?