PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. Revising M-Kills
  2. Disable mark Delay (commander)
  3. Retreat encourage
  4. Slow walking
  5. Tank controllability depiction=Battlefield Effectiveness
  6. Apache Gunner FLIR Screen
  7. Ability to move head whle staying stationary
  8. Apache on Archer
  9. Make Sandbags Indestructible
  10. Out of Map "Come back" time in Jet Maps
  11. Leopard 2A6M-C on INS map for CF.
  12. Skirmish fix
  13. LB at RAMIEL
  14. Disarming Explosives
  15. [Weapon]AKS-74 and others
  16. ATGM
  17. Bring back shooting from trucks
  18. Fixed Stance ( Non scoped )
  19. Unconventional matchups
  20. Jabal - Reducing the dome of death
  21. More types of 40mm UGL catriges used by grenadier
  22. Revising LAV-25 Reticule
  23. New insurgents kit
  24. M2 .50 Optic
  25. Blood Reality
  26. dome of death suggestion
  27. Gain Tickets by Capturing/Rescuing Flags?
  28. Skirmish VW mode.
  29. No lag map core
  30. Light Transport Request option for SL
  31. ZSU-23-4
  32. Tear gaz, CS and Gaz masks
  33. Anti Personel Grenade Launcher kit
  34. Grenades make bang when lever is dropped.
  35. Suggestion to show DoD on minimap
  36. HE-I ammo for PRC 14.5mm cannons.
  37. 64 tanks in VW mode
  38. Oil Rigs (a la DC)
  39. Remove the Edge of Map building restrictions
  40. [TOW] Grouped reloads/removed from 'infantry' layers
  41. [Forum]Members online today...why?
  42. Bots shoots through trees!
  43. helo sounds
  44. Laser Guided Rocket Pods
  45. Camo change for US army.
  46. Optics on top of ACOGs.
  47. Log in screen
  48. Capturing Flags
  49. Spec Ops and Intelligence.
  50. A different role for APCs
  51. Re-supply from Enemy Crates
  52. Shotgun and collaborators
  53. Helicopter rotor noise in relation to the pilot.
  54. add "low explosive" splash damage to high caliber
  55. Taking Hostages
  56. Huey door guns
  57. Tow to effective against Air Assets
  58. Add SL-radio options to tankdrivers HUD
  59. LAV-III LORIT
  60. little bird - small resupplies
  61. [Website] Manual link
  62. Suggestion for a new faction
  63. mobile bridge
  64. Change factions at kashan
  65. kill counter suggestion.
  66. PR - World War 2
  67. Remove TOW, add Light-AT
  68. Chinooks Float on Water
  69. Pretend Like Death
  70. Chinook Idea
  71. Grenadier sights
  72. Coool soundtrack
  73. [WebSite Suggestion] Reputation.
  74. LAV-25 Suggestions
  75. Auto-Rifleman changes with .9
  76. UAV
  77. Ghillie suits
  78. got a chance to shoot a M249 SAW the other day, my quick feedback.
  79. About mg/ar/lmg deployed mode
  80. Helicopter pilot survival?
  81. Possible improvements (didnt know another name )
  82. limiting spawns from fob.
  83. Sharpshooter for Brits
  84. Siege at Okamchira (or whaever the name)
  85. MGS stryker & Better Co Op
  86. US Crewman Sub-gun
  87. Elaborate IED's
  88. Destroying AT Mines
  89. Will we get the BMW M3 FINALLY???
  90. Anti infantry weapons
  91. Mg on Tow
  92. false intel
  93. New Object Suggestion Forum
  94. Insurgency Add-on
  95. Give the M1A2 TUSK CROWS M2
  96. Chossing asset before game (competition or events)
  97. Light Vehicles
  98. Give insurgents a head start
  99. Suggestion Gamemode A&D, Counter-attack
  100. Grenade trap tk's
  101. Suggestion Silent Eagle ( Flag Bases)
  102. Make HEI-T hurt people INSIDE armored vehicle.
  103. Giving the Bradley the TOW Humvee HUD
  104. Dragging Bodies
  105. Map suggestion "The battle for Musa Qala"
  106. New gametype: Team Deathmatch.
  107. Making Autocannons More Powerful
  108. Stryker Varities
  109. killing civilians punishment
  110. Mumble suggestion
  111. M72 LAW for USMC LAT kit (unscoped)
  112. Commander Display Intelligence Points for INS
  113. usmc geomitries and maps
  114. 'Stop!' in commo rose
  115. Tank/armour destruction suggestion [gameplay]
  116. Silent Eagle ( Vehicle Layout )
  117. Commander with more markers!?
  118. Return Incendiaries to SLs
  119. Focal Zoom
  120. Civi for HAMAS
  121. Korengal as AAS?
  122. Make IED's do damage agian or..
  123. Insurgency IEDas heh...get it?
  124. [General] Aimed Weapon walking speed
  125. M2-HB phase out/replacement w/ XM806
  126. Optic for Russian AR
  127. About Autodeploy
  128. Walking Speed with deployed Radio
  129. A new way to heal as insurgent
  130. SL position in APCs
  131. Tomahawk as Area Attack
  132. Towers
  133. AT Weapons for insurgents
  134. The HAT kit...
  135. Engineer Squad Vehicle
  136. Forgot my most important suggestion for insurgency.
  137. Kits from crate/Breaching
  138. Reload System
  139. [Weapon] M320 grenade Launcher system
  140. Navigation Mode
  141. Hammer for taliban,insurgents,miltia,chechnya
  142. New base for Korrengal
  143. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  144. TOW, to much of it!
  145. BRDM, LAV-3, BMP-3 need fixing.
  146. Project Reality 2142?
  147. HAT kit Zoom Capable
  148. Unarmed kit has rocks
  149. Training w/ planes... and bots
  150. 2 in 1 prone suggestion.
  151. Replace sounds of all russian heavy machine guns
  152. Improve construction system
  153. Hamas loading music is meh.
  154. Jeeps / small vehicle sounds
  155. New game mode
  156. Russian Cargo VS U.S. Essex ( MAPS )
  157. Annihilation Gamemode
  158. Inter-Helicopter Teamplay in PR?
  159. Put back training?
  160. Add a Medevac Feature?
  161. The Sad State of Fire Support
  162. Pilots get sidearms/Submachine guns(explicit)
  163. Unlimit the ammo bags
  164. INS commander mortar
  165. Reregulation of the shooting delay after jumping [suggestion & discussion]
  166. Ammo Box as a Kit?
  167. Make tanks require a commander to operate
  168. How About Get Rid Of Supply Crates!
  169. Explodable Ammo boxes
  170. Limited kits disappear as soon as they hit the ground.
  171. Fix Falling Collisions
  172. CAS choppers: more variety
  173. Changing the Bleeding Out "coughing" sound
  174. Merk Tank Suggestion
  175. Better view of the player model on first person
  176. Add the type 67-2 GPMG toPLA forces -suggestion
  177. TeamKill
  178. [vehicle operations] Invisible child objects
  179. A free hand (for officer kit)
  180. BRDM with outside seats!!!
  181. Mass Grave Static
  182. add momentum/innertia to choppers
  183. give optic to corpsman and medic
  184. no reviving on the battlefield
  185. More weapon damage and ironsight zoom
  186. FOBs resupply
  187. Osprey from AIX mod
  188. Gyroscopic turrets for tanks!
  189. Translator/Spy for BLUFOR on insurgency
  190. Insurgent grenade launcher - M-79?
  191. mk-19 grenade launcher
  192. Is swimming realistic?
  193. [COSMETIC] Red Dot Scopes
  194. Energy Sword
  195. Kill/Revive scoring system
  196. Make scirmishes more fun
  197. Add rifleman specialist and standard rifleman to requestible kit list.
  198. Lessen Vehicle Load Out on Muttrah
  199. AVLB- Armored Vehicle-Launched Bridge
  200. Attack helicopter suggestion, radar AA.
  201. The Return of the Spec Op's Kit.
  202. [ spawn ] How Airdrops can work
  203. Hand drawn map markers
  204. One Transport LB to fallujah west
  205. Returning limited kits to crates
  206. Bellator's super awasome ticket bleed overhaul/ideas
  207. Add Range to GLTD and remove from marker
  208. Remove the ability to swim.
  209. T-Shaped Roof Static
  210. Vehicles useable on both sides
  211. points and defending?
  212. Heavy Sniper
  213. Mongoose's super awesome sniper overhual idea/s
  214. Large nunbers
  215. Semi-persistant map Variant: "Turn-based PR"
  216. Community Factions and CHE!
  217. Little work on the MG3
  218. Add Collaborator/Civilian to all Insurgency factions
  219. Emergency Medical Emplacement
  220. Bullet Ricochet
  221. FV432 Bulldog
  222. Aiming down the side of the gun
  223. I Desire More Chinese Faction Maps
  224. About firebases. Take a look at this.
  225. Why headshots don't kill like they used to?
  226. holding the gun when not shooting
  227. Make .50 cals WAYYY less effective. seriously.
  228. Increasing Splash of Hydras
  229. 250 Pound Bombs.
  230. Look back in vehicles
  231. The enemy kit geometries when you pick up enemy kit suggestion!
  232. Mine Mark Limit up to 10
  233. RP resupplied by APCs
  234. Target Pointer/Illuminator/Aiming Light
  235. Trijicon ACOG TA01NSN
  236. Squad Member ID#
  237. Deployable .50cals, deployable TOWs
  238. Can add the AN-94 assault rifle to PR mod? -suggestion
  239. Helicopter suggestion!
  240. Social Experiment
  241. Make kit request possible only from FOB
  242. random asset/area attack respawntime
  243. [ FOB Operations ] Entrenching KIT
  244. Insurgency: Modality Change
  245. AAS is Lady war?
  246. "CLEAR"
  247. Introduce Riflefgrenades
  248. Taliban should have also have ak's like this
  249. Topographical maps
  250. Do ALL Collaborators need Medikits?