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  1. Portable HMG/Mortar - 2 man kit system
  2. Multiple variants of AK-74 in Russian Army
  3. Insurgency
  4. Squad Leader/Spawn Map Idea
  5. Sniper Dectector
  6. Revising M-Kills
  7. Disable mark Delay (commander)
  8. Retreat encourage
  9. Slow walking
  10. Tank controllability depiction=Battlefield Effectiveness
  11. Apache Gunner FLIR Screen
  12. Ability to move head whle staying stationary
  13. Apache on Archer
  14. Make Sandbags Indestructible
  15. Out of Map "Come back" time in Jet Maps
  16. Leopard 2A6M-C on INS map for CF.
  17. Skirmish fix
  18. LB at RAMIEL
  19. Disarming Explosives
  20. [Weapon]AKS-74 and others
  21. ATGM
  22. Bring back shooting from trucks
  23. Fixed Stance ( Non scoped )
  24. Unconventional matchups
  25. Jabal - Reducing the dome of death
  26. More types of 40mm UGL catriges used by grenadier
  27. Revising LAV-25 Reticule
  28. New insurgents kit
  29. M2 .50 Optic
  30. Blood Reality
  31. dome of death suggestion
  32. Gain Tickets by Capturing/Rescuing Flags?
  33. Skirmish VW mode.
  34. No lag map core
  35. Light Transport Request option for SL
  36. ZSU-23-4
  37. Tear gaz, CS and Gaz masks
  38. Anti Personel Grenade Launcher kit
  39. Grenades make bang when lever is dropped.
  40. Suggestion to show DoD on minimap
  41. HE-I ammo for PRC 14.5mm cannons.
  42. 64 tanks in VW mode
  43. Oil Rigs (a la DC)
  44. Remove the Edge of Map building restrictions
  45. [TOW] Grouped reloads/removed from 'infantry' layers
  46. [Forum]Members online today...why?
  47. Bots shoots through trees!
  48. helo sounds
  49. Laser Guided Rocket Pods
  50. Camo change for US army.
  51. Optics on top of ACOGs.
  52. Log in screen
  53. Capturing Flags
  54. Spec Ops and Intelligence.
  55. A different role for APCs
  56. Re-supply from Enemy Crates
  57. Shotgun and collaborators
  58. Helicopter rotor noise in relation to the pilot.
  59. add "low explosive" splash damage to high caliber
  60. Taking Hostages
  61. Huey door guns
  62. Tow to effective against Air Assets
  63. Add SL-radio options to tankdrivers HUD
  64. LAV-III LORIT
  65. little bird - small resupplies
  66. [Website] Manual link
  67. Suggestion for a new faction
  68. mobile bridge
  69. Change factions at kashan
  70. kill counter suggestion.
  71. PR - World War 2
  72. Remove TOW, add Light-AT
  73. Chinooks Float on Water
  74. Pretend Like Death
  75. Chinook Idea
  76. Grenadier sights
  77. Coool soundtrack
  78. [WebSite Suggestion] Reputation.
  79. LAV-25 Suggestions
  80. Auto-Rifleman changes with .9
  81. UAV
  82. Ghillie suits
  83. got a chance to shoot a M249 SAW the other day, my quick feedback.
  84. About mg/ar/lmg deployed mode
  85. Helicopter pilot survival?
  86. Possible improvements (didnt know another name )
  87. limiting spawns from fob.
  88. Sharpshooter for Brits
  89. Siege at Okamchira (or whaever the name)
  90. MGS stryker & Better Co Op
  91. US Crewman Sub-gun
  92. Elaborate IED's
  93. Destroying AT Mines
  94. Will we get the BMW M3 FINALLY???
  95. Anti infantry weapons
  96. Mg on Tow
  97. false intel
  98. New Object Suggestion Forum
  99. Insurgency Add-on
  100. Give the M1A2 TUSK CROWS M2
  101. Chossing asset before game (competition or events)
  102. Light Vehicles
  103. Give insurgents a head start
  104. Suggestion Gamemode A&D, Counter-attack
  105. Grenade trap tk's
  106. Suggestion Silent Eagle ( Flag Bases)
  107. Make HEI-T hurt people INSIDE armored vehicle.
  108. Giving the Bradley the TOW Humvee HUD
  109. Dragging Bodies
  110. Map suggestion "The battle for Musa Qala"
  111. New gametype: Team Deathmatch.
  112. Making Autocannons More Powerful
  113. Stryker Varities
  114. killing civilians punishment
  115. Mumble suggestion
  116. M72 LAW for USMC LAT kit (unscoped)
  117. Commander Display Intelligence Points for INS
  118. usmc geomitries and maps
  119. 'Stop!' in commo rose
  120. Tank/armour destruction suggestion [gameplay]
  121. Silent Eagle ( Vehicle Layout )
  122. Commander with more markers!?
  123. Return Incendiaries to SLs
  124. Focal Zoom
  125. Civi for HAMAS
  126. Korengal as AAS?
  127. Make IED's do damage agian or..
  128. Insurgency IEDas heh...get it?
  129. [General] Aimed Weapon walking speed
  130. M2-HB phase out/replacement w/ XM806
  131. Optic for Russian AR
  132. About Autodeploy
  133. Walking Speed with deployed Radio
  134. A new way to heal as insurgent
  135. SL position in APCs
  136. Tomahawk as Area Attack
  137. Towers
  138. AT Weapons for insurgents
  139. The HAT kit...
  140. Engineer Squad Vehicle
  141. Forgot my most important suggestion for insurgency.
  142. Kits from crate/Breaching
  143. Reload System
  144. [Weapon] M320 grenade Launcher system
  145. Navigation Mode
  146. Hammer for taliban,insurgents,miltia,chechnya
  147. New base for Korrengal
  148. Collaborators & Unarmed Insurgents To Ignore Base Death Zone
  149. TOW, to much of it!
  150. BRDM, LAV-3, BMP-3 need fixing.
  151. Project Reality 2142?
  152. HAT kit Zoom Capable
  153. Unarmed kit has rocks
  154. Training w/ planes... and bots
  155. 2 in 1 prone suggestion.
  156. Replace sounds of all russian heavy machine guns
  157. Improve construction system
  158. Hamas loading music is meh.
  159. Jeeps / small vehicle sounds
  160. New game mode
  161. Russian Cargo VS U.S. Essex ( MAPS )
  162. Annihilation Gamemode
  163. Inter-Helicopter Teamplay in PR?
  164. Put back training?
  165. Add a Medevac Feature?
  166. The Sad State of Fire Support
  167. Pilots get sidearms/Submachine guns(explicit)
  168. Unlimit the ammo bags
  169. INS commander mortar
  170. Reregulation of the shooting delay after jumping [suggestion & discussion]
  171. Ammo Box as a Kit?
  172. Make tanks require a commander to operate
  173. How About Get Rid Of Supply Crates!
  174. Explodable Ammo boxes
  175. Limited kits disappear as soon as they hit the ground.
  176. Fix Falling Collisions
  177. CAS choppers: more variety
  178. Changing the Bleeding Out "coughing" sound
  179. Merk Tank Suggestion
  180. Better view of the player model on first person
  181. Add the type 67-2 GPMG toPLA forces -suggestion
  182. TeamKill
  183. [vehicle operations] Invisible child objects
  184. A free hand (for officer kit)
  185. BRDM with outside seats!!!
  186. Mass Grave Static
  187. add momentum/innertia to choppers
  188. give optic to corpsman and medic
  189. no reviving on the battlefield
  190. More weapon damage and ironsight zoom
  191. FOBs resupply
  192. Osprey from AIX mod
  193. Gyroscopic turrets for tanks!
  194. Translator/Spy for BLUFOR on insurgency
  195. Insurgent grenade launcher - M-79?
  196. mk-19 grenade launcher
  197. Is swimming realistic?
  198. [COSMETIC] Red Dot Scopes
  199. Energy Sword
  200. Kill/Revive scoring system
  201. Make scirmishes more fun
  202. Add rifleman specialist and standard rifleman to requestible kit list.
  203. Lessen Vehicle Load Out on Muttrah
  204. AVLB- Armored Vehicle-Launched Bridge
  205. Attack helicopter suggestion, radar AA.
  206. The Return of the Spec Op's Kit.
  207. [ spawn ] How Airdrops can work
  208. Hand drawn map markers
  209. One Transport LB to fallujah west
  210. Returning limited kits to crates
  211. Bellator's super awasome ticket bleed overhaul/ideas
  212. Add Range to GLTD and remove from marker
  213. Remove the ability to swim.
  214. T-Shaped Roof Static
  215. Vehicles useable on both sides
  216. points and defending?
  217. Heavy Sniper
  218. Mongoose's super awesome sniper overhual idea/s
  219. Large nunbers
  220. Semi-persistant map Variant: "Turn-based PR"
  221. Community Factions and CHE!
  222. Little work on the MG3
  223. Add Collaborator/Civilian to all Insurgency factions
  224. Emergency Medical Emplacement
  225. Bullet Ricochet
  226. FV432 Bulldog
  227. Aiming down the side of the gun
  228. I Desire More Chinese Faction Maps
  229. About firebases. Take a look at this.
  230. Why headshots don't kill like they used to?
  231. holding the gun when not shooting
  232. Make .50 cals WAYYY less effective. seriously.
  233. Increasing Splash of Hydras
  234. 250 Pound Bombs.
  235. Look back in vehicles
  236. The enemy kit geometries when you pick up enemy kit suggestion!
  237. Mine Mark Limit up to 10
  238. RP resupplied by APCs
  239. Target Pointer/Illuminator/Aiming Light
  240. Trijicon ACOG TA01NSN
  241. Squad Member ID#
  242. Deployable .50cals, deployable TOWs
  243. Can add the AN-94 assault rifle to PR mod? -suggestion
  244. Helicopter suggestion!
  245. Social Experiment
  246. Make kit request possible only from FOB
  247. random asset/area attack respawntime
  248. [ FOB Operations ] Entrenching KIT
  249. Insurgency: Modality Change
  250. AAS is Lady war?