PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 [41] 42

  1. Idea for a 'realistic' medic system
  2. Just a couple ideas
  3. What not Insurgents?
  4. MEC bombs - Tasteless idea
  5. Those amazing men
  6. Suggestions For Mini-Mod
  7. Muzzle flash, it's silly
  8. marine combat
  9. capturing flags from within vehicles
  10. AH-6 'Little Bird'
  11. New flag system?
  12. Some new weapons?
  13. Weaponry
  14. Tanks
  15. Bullet+Water=Safe?
  16. Construtable objects?
  17. realism vs. gameplay
  18. Classes ideas
  19. Realisitic Reloading Idea
  20. Position uniforms.
  21. Idea for more then 6 positions in a vehicle
  22. Stormer 30 reconnassiance
  23. New Class "Radio Operator"
  24. Real life weapon characteristics (and other suggestions)
  25. Spawn times?
  26. Good list to look at.
  27. Long Respawn Times
  28. Removed Features of BF2
  29. Points for blowing stuff up!
  30. Round by Round
  31. Grenade launchers
  32. Bot Changes
  33. Weapon Volume/Distance
  34. Supplies in PR
  35. Fire/Bombs/Road Blocks - All that and more!
  36. Some ideas
  37. S.P.I.E. Special Purpose Insertion Extraction
  38. The Conflict/Army Realism Issue Vs Political Correctness
  39. Trucks APC's and Civilian Vehicles
  40. artillery...ughh
  41. US special operations vehicles
  42. Bergens/ other kit
  43. small helicopters - fast and nimble
  44. Texture quality!
  45. Easy/Detailed Squad Tactics
  46. =Battlefield 2 Complaint List=
  47. Fix M24, that is... if its in
  48. No Crosshair Exploit
  49. Reloading
  50. Showing off game models
  51. Personalized Charecter
  52. Kit Loadout
  53. Maps and terrain.
  54. Intrest in Mark 12
  55. classes
  56. Parachutes
  57. Sticky Apache
  58. H-60 improvements
  59. Springfiled(i think) M21
  60. Reality?
  61. A question of entering
  62. Landing aircraft and airfields (and other things)
  63. gun to close aim
  64. Dynamic lighting and Day/Night cycle
  65. Realistic Unit Loadouts
  66. General suggestions
  67. SCAR
  68. Some ideas that i have
  69. I have something I would like to see in this MOD
  70. Customizable weapons
  71. Mines/Eng
  72. Commandeer Vehicles?
  73. damage to differient bodyparts effect...
  74. Pilot class?
  75. "Seige of Vilyuy"
  76. Indoor fighting? not in MY house!
  77. jungle warfare
  78. Possibility for throwing knife...
  79. Instead of pick up kits.
  80. Clear Magazines
  81. Knife range
  82. Corpses
  83. Blood
  84. No crosshairs?
  85. Any plans on bringing these guys back????
  86. Artillery/Spooky, why didn't we think of this before?
  87. M40A3
  88. Maybe a crazy suggestion....
  89. Class Limits
  90. Commanders UAV
  91. View Hat
  92. Night Vision
  93. Sniper weaponry, and Project Reality.
  94. Nevermind
  95. Helicopters
  96. Bring back map cooridance (i cant spell =X )
  97. Supported Weapons
  98. TV and Laser Guided munitions
  99. AT missle visibility
  100. Critically wounded eh? Think again!
  101. More Armies
  102. Hey All, I got a question.
  103. PR class selection....
  104. Commander M113?
  105. air to air missiles
  106. RE polish gameplay video
  107. Medic/Soldier Idea
  108. handicapped idea
  109. Parachutes
  110. Come on "guys", I think they earned it...
  111. my thoughts for the mod
  112. Weapon drop
  113. PR's own maps?
  114. Limits
  115. Vehicle Movement
  116. A different kind of damage model for the vehicles
  117. Decoys/Traps etc.
  118. More Bang For My Buck...
  119. Realistic Middle Eastern Faction?
  120. Class limit
  121. Weapon Malfunctions.
  122. Player takes damage in tank
  123. IVs
  124. Vehicle Remains
  125. Bandages
  126. Weather?
  127. Map mean nothing rounds mean nothing?
  128. Objective-Push map
  129. Soft Fire Capability
  130. Ohh, Please can we have it PR...
  131. Possible? More than 6 spots in a vehicle?
  132. 2 Seater Planes
  133. Shotgun Effectivness...
  134. IFV's
  135. tank gun stabilization
  136. Coordinating Artillery...
  137. Fixed Wings for USMC
  138. UAV, almost to useful
  139. Helicopter Pickups/Field Hospital/Armoury
  140. A Great Idea!!! Atleast I Think So...
  141. Forced Entry... Could It be possible?
  142. Internal comms
  143. Fixing up the BF2 infantry HUD
  144. Vehicle Transportation
  145. Parachutes
  146. tank rounds
  147. Natural effects
  148. idea for harrier nozzles
  149. invincible class
  150. Strays
  151. shoting in holes and glass
  152. infa-red signatures from vehicles
  153. UAV
  154. just had a thought-civillians
  155. List Of Possible Air Vehicles To Add
  156. Real Armor on Armored vehicles
  157. Tarawa Class
  158. Realistic Tank/Armored Vehicle Damage
  159. Vehicle Queing
  160. suggestions, on the forums
  161. Ejector Seats and Fastroping
  162. More Realistic Aiming
  163. 101 landy
  164. Spawnable kits...yet again
  165. Medics and Wounds Effects(yes, another one)
  166. Typhoon Fighter
  167. spawning
  168. My ultimate suggestions for Project Reality
  169. How about a LEAN function??? :|
  170. damage affects
  171. Instead of Armor "Respawning".....
  172. death
  173. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  174. Custom weapons? possible?
  175. Not that long ago
  176. Indigenous Forces or Iraqi National Guard
  177. Door breaching
  178. Sound
  179. Reload Animations
  180. RC scouts
  181. the new models
  182. Realistic Spectator mode
  183. Scale
  184. No "Pick-up kits"
  185. armor
  186. blood
  187. let's not forget about helis!!
  188. Suggestions on Tanks
  189. A few Suggestions.
  190. Voice Coms
  191. 3rd person views
  192. Single infantry versus a tank..what the heck?
  193. realism to gunpacks
  194. Suggestion on reason for vehicles
  195. My suggestions
  196. Pilot Class, Tanker Class, etc
  197. Update forums
  198. MILAN
  199. Gore, blood
  200. the old model this time
  201. Scimtar CVR(T) and Warrior IFV
  202. Just a few of my ideas
  203. Spawn Interface (Weapon Kits)
  204. 1 shot 1 kill
  205. SAS Land Rover
  206. Tank Crews - How many!?
  207. A New Conquest
  208. vehicles
  209. important gameplay elements
  210. Ugly-Duck and I had a good conversation(long read)
  211. The New British Model
  212. Progression
  213. Tank hatches
  214. Main Bases
  215. UAV's Vs. Commander(a compromise)
  216. Life Sized Vehicles
  217. Points system
  218. Picking up individual weapons
  219. A few things I believe would add to this game.
  220. Forcast calls for sunny weather for the rest of the war.
  221. SAM's vs. SEAD
  222. Terrorist Vehicles
  223. Recon Unit
  224. Fuel
  225. Guns in PR(big post)
  226. WSO's
  227. Taking a control point
  228. Missle arty
  229. Ducks Ideas For Planes
  230. Idea for an objective based map
  231. An Assault Map!!!!!
  232. Dynamic Damage Models/Systems
  233. Scoring System + FT
  234. When getting shot/ shooting range.
  235. Realoding
  236. Sniping. and art.
  237. The soldier model
  238. About jets im sure you already considered this..
  239. ClayGast ($parTacu$) Kit Idea
  240. MAP IDEA!!! really be cool to have this...
  241. Theme?
  242. Kits for snipers and marksmen
  243. Sniping and what not
  244. Time Frame
  245. Grenades & Tank killing
  246. A few Ideas
  247. Kit limitations/vehicle designation
  248. Strategic Insertion
  249. GHILLIE suits
  250. Why dose sniper ammo disappear