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View Full Version : PR:BF2 Suggestions


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  1. Intrest in Mark 12
  2. classes
  3. Parachutes
  4. Sticky Apache
  5. H-60 improvements
  6. Springfiled(i think) M21
  7. Reality?
  8. A question of entering
  9. Landing aircraft and airfields (and other things)
  10. gun to close aim
  11. Dynamic lighting and Day/Night cycle
  12. Realistic Unit Loadouts
  13. General suggestions
  14. SCAR
  15. Some ideas that i have
  16. I have something I would like to see in this MOD
  17. Customizable weapons
  18. Mines/Eng
  19. Commandeer Vehicles?
  20. damage to differient bodyparts effect...
  21. Pilot class?
  22. "Seige of Vilyuy"
  23. Indoor fighting? not in MY house!
  24. jungle warfare
  25. Possibility for throwing knife...
  26. Instead of pick up kits.
  27. Clear Magazines
  28. Knife range
  29. Corpses
  30. Blood
  31. No crosshairs?
  32. Any plans on bringing these guys back????
  33. Artillery/Spooky, why didn't we think of this before?
  34. M40A3
  35. Maybe a crazy suggestion....
  36. Class Limits
  37. Commanders UAV
  38. View Hat
  39. Night Vision
  40. Sniper weaponry, and Project Reality.
  41. Nevermind
  42. Helicopters
  43. Bring back map cooridance (i cant spell =X )
  44. Supported Weapons
  45. TV and Laser Guided munitions
  46. AT missle visibility
  47. Critically wounded eh? Think again!
  48. More Armies
  49. Hey All, I got a question.
  50. PR class selection....
  51. Commander M113?
  52. air to air missiles
  53. RE polish gameplay video
  54. Medic/Soldier Idea
  55. handicapped idea
  56. Parachutes
  57. Come on "guys", I think they earned it...
  58. my thoughts for the mod
  59. Weapon drop
  60. PR's own maps?
  61. Limits
  62. Vehicle Movement
  63. A different kind of damage model for the vehicles
  64. Decoys/Traps etc.
  65. More Bang For My Buck...
  66. Realistic Middle Eastern Faction?
  67. Class limit
  68. Weapon Malfunctions.
  69. Player takes damage in tank
  70. IVs
  71. Vehicle Remains
  72. Bandages
  73. Weather?
  74. Map mean nothing rounds mean nothing?
  75. Objective-Push map
  76. Soft Fire Capability
  77. Ohh, Please can we have it PR...
  78. Possible? More than 6 spots in a vehicle?
  79. 2 Seater Planes
  80. Shotgun Effectivness...
  81. IFV's
  82. tank gun stabilization
  83. Coordinating Artillery...
  84. Fixed Wings for USMC
  85. UAV, almost to useful
  86. Helicopter Pickups/Field Hospital/Armoury
  87. A Great Idea!!! Atleast I Think So...
  88. Forced Entry... Could It be possible?
  89. Internal comms
  90. Fixing up the BF2 infantry HUD
  91. Vehicle Transportation
  92. Parachutes
  93. tank rounds
  94. Natural effects
  95. idea for harrier nozzles
  96. invincible class
  97. Strays
  98. shoting in holes and glass
  99. infa-red signatures from vehicles
  100. UAV
  101. just had a thought-civillians
  102. List Of Possible Air Vehicles To Add
  103. Real Armor on Armored vehicles
  104. Tarawa Class
  105. Realistic Tank/Armored Vehicle Damage
  106. Vehicle Queing
  107. suggestions, on the forums
  108. Ejector Seats and Fastroping
  109. More Realistic Aiming
  110. 101 landy
  111. Spawnable kits...yet again
  112. Medics and Wounds Effects(yes, another one)
  113. Typhoon Fighter
  114. spawning
  115. My ultimate suggestions for Project Reality
  116. How about a LEAN function??? :|
  117. damage affects
  118. Instead of Armor "Respawning".....
  119. death
  120. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  121. Custom weapons? possible?
  122. Not that long ago
  123. Indigenous Forces or Iraqi National Guard
  124. Door breaching
  125. Sound
  126. Reload Animations
  127. RC scouts
  128. the new models
  129. Realistic Spectator mode
  130. Scale
  131. No "Pick-up kits"
  132. armor
  133. blood
  134. let's not forget about helis!!
  135. Suggestions on Tanks
  136. A few Suggestions.
  137. Voice Coms
  138. 3rd person views
  139. Single infantry versus a tank..what the heck?
  140. realism to gunpacks
  141. Suggestion on reason for vehicles
  142. My suggestions
  143. Pilot Class, Tanker Class, etc
  144. Update forums
  145. MILAN
  146. Gore, blood
  147. the old model this time
  148. Scimtar CVR(T) and Warrior IFV
  149. Just a few of my ideas
  150. Spawn Interface (Weapon Kits)
  151. 1 shot 1 kill
  152. SAS Land Rover
  153. Tank Crews - How many!?
  154. A New Conquest
  155. vehicles
  156. important gameplay elements
  157. Ugly-Duck and I had a good conversation(long read)
  158. The New British Model
  159. Progression
  160. Tank hatches
  161. Main Bases
  162. UAV's Vs. Commander(a compromise)
  163. Life Sized Vehicles
  164. Points system
  165. Picking up individual weapons
  166. A few things I believe would add to this game.
  167. Forcast calls for sunny weather for the rest of the war.
  168. SAM's vs. SEAD
  169. Terrorist Vehicles
  170. Recon Unit
  171. Fuel
  172. Guns in PR(big post)
  173. WSO's
  174. Taking a control point
  175. Missle arty
  176. Ducks Ideas For Planes
  177. Idea for an objective based map
  178. An Assault Map!!!!!
  179. Dynamic Damage Models/Systems
  180. Scoring System + FT
  181. When getting shot/ shooting range.
  182. Realoding
  183. Sniping. and art.
  184. The soldier model
  185. About jets im sure you already considered this..
  186. ClayGast ($parTacu$) Kit Idea
  187. MAP IDEA!!! really be cool to have this...
  188. Theme?
  189. Kits for snipers and marksmen
  190. Sniping and what not
  191. Time Frame
  192. Grenades & Tank killing
  193. A few Ideas
  194. Kit limitations/vehicle designation
  195. Strategic Insertion
  196. GHILLIE suits
  197. Why dose sniper ammo disappear
  198. a few suggestions...
  199. player physics
  200. respawn time
  201. About the medics
  202. VIDEO artillery
  203. Civilian cover
  204. Thermo Detector?
  205. Different Weapon Systems for each class
  206. Bases
  207. Weapon Placement
  208. Suggestions by $parTacu$
  209. Bullet Penatration
  210. FORUM RULES (Including Sig's)
  211. HUD of planes~
  212. BOT Team Work
  213. What DON'T you want to see in the Mod?
  214. Medics and healing
  215. Repairing vechs.
  216. Suggestion about the forums
  217. Mini-Map
  218. Radar Guided Missiles?
  219. Why must everything explode?
  220. Su-37 Super Flanker
  221. GPS Guided weapon
  222. Let's talk time.
  223. Blood
  224. Iron Sights?
  225. No Parachutes!
  226. Realistic isnt such a good idea....
  227. Theme?
  228. Should Logistics become a direct part of the Gameplay!??
  229. Fragmentation Grenades
  230. RPG-7
  231. What do you want to see in a Realism Mod?