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View Full Version : PR:BF2 Suggestions


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  1. US special operations vehicles
  2. Bergens/ other kit
  3. small helicopters - fast and nimble
  4. Texture quality!
  5. Easy/Detailed Squad Tactics
  6. =Battlefield 2 Complaint List=
  7. Fix M24, that is... if its in
  8. No Crosshair Exploit
  9. Reloading
  10. Showing off game models
  11. Personalized Charecter
  12. Kit Loadout
  13. Maps and terrain.
  14. Intrest in Mark 12
  15. classes
  16. Parachutes
  17. Sticky Apache
  18. H-60 improvements
  19. Springfiled(i think) M21
  20. Reality?
  21. A question of entering
  22. Landing aircraft and airfields (and other things)
  23. gun to close aim
  24. Dynamic lighting and Day/Night cycle
  25. Realistic Unit Loadouts
  26. General suggestions
  27. SCAR
  28. Some ideas that i have
  29. I have something I would like to see in this MOD
  30. Customizable weapons
  31. Mines/Eng
  32. Commandeer Vehicles?
  33. damage to differient bodyparts effect...
  34. Pilot class?
  35. "Seige of Vilyuy"
  36. Indoor fighting? not in MY house!
  37. jungle warfare
  38. Possibility for throwing knife...
  39. Instead of pick up kits.
  40. Clear Magazines
  41. Knife range
  42. Corpses
  43. Blood
  44. No crosshairs?
  45. Any plans on bringing these guys back????
  46. Artillery/Spooky, why didn't we think of this before?
  47. M40A3
  48. Maybe a crazy suggestion....
  49. Class Limits
  50. Commanders UAV
  51. View Hat
  52. Night Vision
  53. Sniper weaponry, and Project Reality.
  54. Nevermind
  55. Helicopters
  56. Bring back map cooridance (i cant spell =X )
  57. Supported Weapons
  58. TV and Laser Guided munitions
  59. AT missle visibility
  60. Critically wounded eh? Think again!
  61. More Armies
  62. Hey All, I got a question.
  63. PR class selection....
  64. Commander M113?
  65. air to air missiles
  66. RE polish gameplay video
  67. Medic/Soldier Idea
  68. handicapped idea
  69. Parachutes
  70. Come on "guys", I think they earned it...
  71. my thoughts for the mod
  72. Weapon drop
  73. PR's own maps?
  74. Limits
  75. Vehicle Movement
  76. A different kind of damage model for the vehicles
  77. Decoys/Traps etc.
  78. More Bang For My Buck...
  79. Realistic Middle Eastern Faction?
  80. Class limit
  81. Weapon Malfunctions.
  82. Player takes damage in tank
  83. IVs
  84. Vehicle Remains
  85. Bandages
  86. Weather?
  87. Map mean nothing rounds mean nothing?
  88. Objective-Push map
  89. Soft Fire Capability
  90. Ohh, Please can we have it PR...
  91. Possible? More than 6 spots in a vehicle?
  92. 2 Seater Planes
  93. Shotgun Effectivness...
  94. IFV's
  95. tank gun stabilization
  96. Coordinating Artillery...
  97. Fixed Wings for USMC
  98. UAV, almost to useful
  99. Helicopter Pickups/Field Hospital/Armoury
  100. A Great Idea!!! Atleast I Think So...
  101. Forced Entry... Could It be possible?
  102. Internal comms
  103. Fixing up the BF2 infantry HUD
  104. Vehicle Transportation
  105. Parachutes
  106. tank rounds
  107. Natural effects
  108. idea for harrier nozzles
  109. invincible class
  110. Strays
  111. shoting in holes and glass
  112. infa-red signatures from vehicles
  113. UAV
  114. just had a thought-civillians
  115. List Of Possible Air Vehicles To Add
  116. Real Armor on Armored vehicles
  117. Tarawa Class
  118. Realistic Tank/Armored Vehicle Damage
  119. Vehicle Queing
  120. suggestions, on the forums
  121. Ejector Seats and Fastroping
  122. More Realistic Aiming
  123. 101 landy
  124. Spawnable kits...yet again
  125. Medics and Wounds Effects(yes, another one)
  126. Typhoon Fighter
  127. spawning
  128. My ultimate suggestions for Project Reality
  129. How about a LEAN function??? :|
  130. damage affects
  131. Instead of Armor "Respawning".....
  132. death
  133. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  134. Custom weapons? possible?
  135. Not that long ago
  136. Indigenous Forces or Iraqi National Guard
  137. Door breaching
  138. Sound
  139. Reload Animations
  140. RC scouts
  141. the new models
  142. Realistic Spectator mode
  143. Scale
  144. No "Pick-up kits"
  145. armor
  146. blood
  147. let's not forget about helis!!
  148. Suggestions on Tanks
  149. A few Suggestions.
  150. Voice Coms
  151. 3rd person views
  152. Single infantry versus a tank..what the heck?
  153. realism to gunpacks
  154. Suggestion on reason for vehicles
  155. My suggestions
  156. Pilot Class, Tanker Class, etc
  157. Update forums
  158. MILAN
  159. Gore, blood
  160. the old model this time
  161. Scimtar CVR(T) and Warrior IFV
  162. Just a few of my ideas
  163. Spawn Interface (Weapon Kits)
  164. 1 shot 1 kill
  165. SAS Land Rover
  166. Tank Crews - How many!?
  167. A New Conquest
  168. vehicles
  169. important gameplay elements
  170. Ugly-Duck and I had a good conversation(long read)
  171. The New British Model
  172. Progression
  173. Tank hatches
  174. Main Bases
  175. UAV's Vs. Commander(a compromise)
  176. Life Sized Vehicles
  177. Points system
  178. Picking up individual weapons
  179. A few things I believe would add to this game.
  180. Forcast calls for sunny weather for the rest of the war.
  181. SAM's vs. SEAD
  182. Terrorist Vehicles
  183. Recon Unit
  184. Fuel
  185. Guns in PR(big post)
  186. WSO's
  187. Taking a control point
  188. Missle arty
  189. Ducks Ideas For Planes
  190. Idea for an objective based map
  191. An Assault Map!!!!!
  192. Dynamic Damage Models/Systems
  193. Scoring System + FT
  194. When getting shot/ shooting range.
  195. Realoding
  196. Sniping. and art.
  197. The soldier model
  198. About jets im sure you already considered this..
  199. ClayGast ($parTacu$) Kit Idea
  200. MAP IDEA!!! really be cool to have this...
  201. Theme?
  202. Kits for snipers and marksmen
  203. Sniping and what not
  204. Time Frame
  205. Grenades & Tank killing
  206. A few Ideas
  207. Kit limitations/vehicle designation
  208. Strategic Insertion
  209. GHILLIE suits
  210. Why dose sniper ammo disappear
  211. a few suggestions...
  212. player physics
  213. respawn time
  214. About the medics
  215. VIDEO artillery
  216. Civilian cover
  217. Thermo Detector?
  218. Different Weapon Systems for each class
  219. Bases
  220. Weapon Placement
  221. Suggestions by $parTacu$
  222. Bullet Penatration
  223. FORUM RULES (Including Sig's)
  224. HUD of planes~
  225. BOT Team Work
  226. What DON'T you want to see in the Mod?
  227. Medics and healing
  228. Repairing vechs.
  229. Suggestion about the forums
  230. Mini-Map
  231. Radar Guided Missiles?
  232. Why must everything explode?
  233. Su-37 Super Flanker
  234. GPS Guided weapon
  235. Let's talk time.
  236. Blood
  237. Iron Sights?
  238. No Parachutes!
  239. Realistic isnt such a good idea....
  240. Theme?
  241. Should Logistics become a direct part of the Gameplay!??
  242. Fragmentation Grenades
  243. RPG-7
  244. What do you want to see in a Realism Mod?