PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 [41] 42

  1. Custom mp3 music/sounds in game?
  2. DAMASK bomb, any chance of it in PR?
  3. New idea on the medic
  4. Pilot VOIP
  5. napalm, anyone?
  6. Rescues
  7. Robert's Ridge
  8. Voice commands
  9. Shooting basics
  10. Barrett XM109
  11. bayonets
  12. Choose Your Weapon...
  13. Get rid of fire cone and have swaying weapon/crosshair
  14. Add Time For Entering and Exiting Vehicles
  15. VOIP Additive
  16. Alternate History, Alternate Flags - Showcase
  17. Vehicles
  18. Weapon Suggestion
  19. MMORPG
  20. Fastroping
  21. No Spawn - As realistic as it gets :)
  22. More *Dusty* impacts.
  23. Idea for a 'realistic' medic system
  24. Just a couple ideas
  25. What not Insurgents?
  26. MEC bombs - Tasteless idea
  27. Those amazing men
  28. Suggestions For Mini-Mod
  29. Muzzle flash, it's silly
  30. marine combat
  31. capturing flags from within vehicles
  32. AH-6 'Little Bird'
  33. New flag system?
  34. Some new weapons?
  35. Weaponry
  36. Tanks
  37. Bullet+Water=Safe?
  38. Construtable objects?
  39. realism vs. gameplay
  40. Classes ideas
  41. Realisitic Reloading Idea
  42. Position uniforms.
  43. Idea for more then 6 positions in a vehicle
  44. Stormer 30 reconnassiance
  45. New Class "Radio Operator"
  46. Real life weapon characteristics (and other suggestions)
  47. Spawn times?
  48. Good list to look at.
  49. Long Respawn Times
  50. Removed Features of BF2
  51. Points for blowing stuff up!
  52. Round by Round
  53. Grenade launchers
  54. Bot Changes
  55. Weapon Volume/Distance
  56. Supplies in PR
  57. Fire/Bombs/Road Blocks - All that and more!
  58. Some ideas
  59. S.P.I.E. Special Purpose Insertion Extraction
  60. The Conflict/Army Realism Issue Vs Political Correctness
  61. Trucks APC's and Civilian Vehicles
  62. artillery...ughh
  63. US special operations vehicles
  64. Bergens/ other kit
  65. small helicopters - fast and nimble
  66. Texture quality!
  67. Easy/Detailed Squad Tactics
  68. =Battlefield 2 Complaint List=
  69. Fix M24, that is... if its in
  70. No Crosshair Exploit
  71. Reloading
  72. Showing off game models
  73. Personalized Charecter
  74. Kit Loadout
  75. Maps and terrain.
  76. Intrest in Mark 12
  77. classes
  78. Parachutes
  79. Sticky Apache
  80. H-60 improvements
  81. Springfiled(i think) M21
  82. Reality?
  83. A question of entering
  84. Landing aircraft and airfields (and other things)
  85. gun to close aim
  86. Dynamic lighting and Day/Night cycle
  87. Realistic Unit Loadouts
  88. General suggestions
  89. SCAR
  90. Some ideas that i have
  91. I have something I would like to see in this MOD
  92. Customizable weapons
  93. Mines/Eng
  94. Commandeer Vehicles?
  95. damage to differient bodyparts effect...
  96. Pilot class?
  97. "Seige of Vilyuy"
  98. Indoor fighting? not in MY house!
  99. jungle warfare
  100. Possibility for throwing knife...
  101. Instead of pick up kits.
  102. Clear Magazines
  103. Knife range
  104. Corpses
  105. Blood
  106. No crosshairs?
  107. Any plans on bringing these guys back????
  108. Artillery/Spooky, why didn't we think of this before?
  109. M40A3
  110. Maybe a crazy suggestion....
  111. Class Limits
  112. Commanders UAV
  113. View Hat
  114. Night Vision
  115. Sniper weaponry, and Project Reality.
  116. Nevermind
  117. Helicopters
  118. Bring back map cooridance (i cant spell =X )
  119. Supported Weapons
  120. TV and Laser Guided munitions
  121. AT missle visibility
  122. Critically wounded eh? Think again!
  123. More Armies
  124. Hey All, I got a question.
  125. PR class selection....
  126. Commander M113?
  127. air to air missiles
  128. RE polish gameplay video
  129. Medic/Soldier Idea
  130. handicapped idea
  131. Parachutes
  132. Come on "guys", I think they earned it...
  133. my thoughts for the mod
  134. Weapon drop
  135. PR's own maps?
  136. Limits
  137. Vehicle Movement
  138. A different kind of damage model for the vehicles
  139. Decoys/Traps etc.
  140. More Bang For My Buck...
  141. Realistic Middle Eastern Faction?
  142. Class limit
  143. Weapon Malfunctions.
  144. Player takes damage in tank
  145. IVs
  146. Vehicle Remains
  147. Bandages
  148. Weather?
  149. Map mean nothing rounds mean nothing?
  150. Objective-Push map
  151. Soft Fire Capability
  152. Ohh, Please can we have it PR...
  153. Possible? More than 6 spots in a vehicle?
  154. 2 Seater Planes
  155. Shotgun Effectivness...
  156. IFV's
  157. tank gun stabilization
  158. Coordinating Artillery...
  159. Fixed Wings for USMC
  160. UAV, almost to useful
  161. Helicopter Pickups/Field Hospital/Armoury
  162. A Great Idea!!! Atleast I Think So...
  163. Forced Entry... Could It be possible?
  164. Internal comms
  165. Fixing up the BF2 infantry HUD
  166. Vehicle Transportation
  167. Parachutes
  168. tank rounds
  169. Natural effects
  170. idea for harrier nozzles
  171. invincible class
  172. Strays
  173. shoting in holes and glass
  174. infa-red signatures from vehicles
  175. UAV
  176. just had a thought-civillians
  177. List Of Possible Air Vehicles To Add
  178. Real Armor on Armored vehicles
  179. Tarawa Class
  180. Realistic Tank/Armored Vehicle Damage
  181. Vehicle Queing
  182. suggestions, on the forums
  183. Ejector Seats and Fastroping
  184. More Realistic Aiming
  185. 101 landy
  186. Spawnable kits...yet again
  187. Medics and Wounds Effects(yes, another one)
  188. Typhoon Fighter
  189. spawning
  190. My ultimate suggestions for Project Reality
  191. How about a LEAN function??? :|
  192. damage affects
  193. Instead of Armor "Respawning".....
  194. death
  195. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  196. Custom weapons? possible?
  197. Not that long ago
  198. Indigenous Forces or Iraqi National Guard
  199. Door breaching
  200. Sound
  201. Reload Animations
  202. RC scouts
  203. the new models
  204. Realistic Spectator mode
  205. Scale
  206. No "Pick-up kits"
  207. armor
  208. blood
  209. let's not forget about helis!!
  210. Suggestions on Tanks
  211. A few Suggestions.
  212. Voice Coms
  213. 3rd person views
  214. Single infantry versus a tank..what the heck?
  215. realism to gunpacks
  216. Suggestion on reason for vehicles
  217. My suggestions
  218. Pilot Class, Tanker Class, etc
  219. Update forums
  220. MILAN
  221. Gore, blood
  222. the old model this time
  223. Scimtar CVR(T) and Warrior IFV
  224. Just a few of my ideas
  225. Spawn Interface (Weapon Kits)
  226. 1 shot 1 kill
  227. SAS Land Rover
  228. Tank Crews - How many!?
  229. A New Conquest
  230. vehicles
  231. important gameplay elements
  232. Ugly-Duck and I had a good conversation(long read)
  233. The New British Model
  234. Progression
  235. Tank hatches
  236. Main Bases
  237. UAV's Vs. Commander(a compromise)
  238. Life Sized Vehicles
  239. Points system
  240. Picking up individual weapons
  241. A few things I believe would add to this game.
  242. Forcast calls for sunny weather for the rest of the war.
  243. SAM's vs. SEAD
  244. Terrorist Vehicles
  245. Recon Unit
  246. Fuel
  247. Guns in PR(big post)
  248. WSO's
  249. Taking a control point
  250. Missle arty