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View Full Version : PR:BF2 Suggestions


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  1. medical station
  2. Javelin anti-tank rocket launcher
  3. Realistic Hit Physics
  4. realistic use of defrib/ Army Air Ambulence
  5. Delta Force
  6. Americans... Marines?
  7. Helpful Link?
  8. Leaning and Bashing.
  9. Ironsights On Shotguns
  10. Advisor Help?
  11. F-14
  12. More Air Space
  13. Cool Server side mod
  14. A-10 Please
  15. GPS system!?
  16. Anti-Air Weapon...
  17. Custom mp3 music/sounds in game?
  18. DAMASK bomb, any chance of it in PR?
  19. New idea on the medic
  20. Pilot VOIP
  21. napalm, anyone?
  22. Rescues
  23. Robert's Ridge
  24. Voice commands
  25. Shooting basics
  26. Barrett XM109
  27. bayonets
  28. Choose Your Weapon...
  29. Get rid of fire cone and have swaying weapon/crosshair
  30. Add Time For Entering and Exiting Vehicles
  31. VOIP Additive
  32. Alternate History, Alternate Flags - Showcase
  33. Vehicles
  34. Weapon Suggestion
  35. MMORPG
  36. Fastroping
  37. No Spawn - As realistic as it gets :)
  38. More *Dusty* impacts.
  39. Idea for a 'realistic' medic system
  40. Just a couple ideas
  41. What not Insurgents?
  42. MEC bombs - Tasteless idea
  43. Those amazing men
  44. Suggestions For Mini-Mod
  45. Muzzle flash, it's silly
  46. marine combat
  47. capturing flags from within vehicles
  48. AH-6 'Little Bird'
  49. New flag system?
  50. Some new weapons?
  51. Weaponry
  52. Tanks
  53. Bullet+Water=Safe?
  54. Construtable objects?
  55. realism vs. gameplay
  56. Classes ideas
  57. Realisitic Reloading Idea
  58. Position uniforms.
  59. Idea for more then 6 positions in a vehicle
  60. Stormer 30 reconnassiance
  61. New Class "Radio Operator"
  62. Real life weapon characteristics (and other suggestions)
  63. Spawn times?
  64. Good list to look at.
  65. Long Respawn Times
  66. Removed Features of BF2
  67. Points for blowing stuff up!
  68. Round by Round
  69. Grenade launchers
  70. Bot Changes
  71. Weapon Volume/Distance
  72. Supplies in PR
  73. Fire/Bombs/Road Blocks - All that and more!
  74. Some ideas
  75. S.P.I.E. Special Purpose Insertion Extraction
  76. The Conflict/Army Realism Issue Vs Political Correctness
  77. Trucks APC's and Civilian Vehicles
  78. artillery...ughh
  79. US special operations vehicles
  80. Bergens/ other kit
  81. small helicopters - fast and nimble
  82. Texture quality!
  83. Easy/Detailed Squad Tactics
  84. =Battlefield 2 Complaint List=
  85. Fix M24, that is... if its in
  86. No Crosshair Exploit
  87. Reloading
  88. Showing off game models
  89. Personalized Charecter
  90. Kit Loadout
  91. Maps and terrain.
  92. Intrest in Mark 12
  93. classes
  94. Parachutes
  95. Sticky Apache
  96. H-60 improvements
  97. Springfiled(i think) M21
  98. Reality?
  99. A question of entering
  100. Landing aircraft and airfields (and other things)
  101. gun to close aim
  102. Dynamic lighting and Day/Night cycle
  103. Realistic Unit Loadouts
  104. General suggestions
  105. SCAR
  106. Some ideas that i have
  107. I have something I would like to see in this MOD
  108. Customizable weapons
  109. Mines/Eng
  110. Commandeer Vehicles?
  111. damage to differient bodyparts effect...
  112. Pilot class?
  113. "Seige of Vilyuy"
  114. Indoor fighting? not in MY house!
  115. jungle warfare
  116. Possibility for throwing knife...
  117. Instead of pick up kits.
  118. Clear Magazines
  119. Knife range
  120. Corpses
  121. Blood
  122. No crosshairs?
  123. Any plans on bringing these guys back????
  124. Artillery/Spooky, why didn't we think of this before?
  125. M40A3
  126. Maybe a crazy suggestion....
  127. Class Limits
  128. Commanders UAV
  129. View Hat
  130. Night Vision
  131. Sniper weaponry, and Project Reality.
  132. Nevermind
  133. Helicopters
  134. Bring back map cooridance (i cant spell =X )
  135. Supported Weapons
  136. TV and Laser Guided munitions
  137. AT missle visibility
  138. Critically wounded eh? Think again!
  139. More Armies
  140. Hey All, I got a question.
  141. PR class selection....
  142. Commander M113?
  143. air to air missiles
  144. RE polish gameplay video
  145. Medic/Soldier Idea
  146. handicapped idea
  147. Parachutes
  148. Come on "guys", I think they earned it...
  149. my thoughts for the mod
  150. Weapon drop
  151. PR's own maps?
  152. Limits
  153. Vehicle Movement
  154. A different kind of damage model for the vehicles
  155. Decoys/Traps etc.
  156. More Bang For My Buck...
  157. Realistic Middle Eastern Faction?
  158. Class limit
  159. Weapon Malfunctions.
  160. Player takes damage in tank
  161. IVs
  162. Vehicle Remains
  163. Bandages
  164. Weather?
  165. Map mean nothing rounds mean nothing?
  166. Objective-Push map
  167. Soft Fire Capability
  168. Ohh, Please can we have it PR...
  169. Possible? More than 6 spots in a vehicle?
  170. 2 Seater Planes
  171. Shotgun Effectivness...
  172. IFV's
  173. tank gun stabilization
  174. Coordinating Artillery...
  175. Fixed Wings for USMC
  176. UAV, almost to useful
  177. Helicopter Pickups/Field Hospital/Armoury
  178. A Great Idea!!! Atleast I Think So...
  179. Forced Entry... Could It be possible?
  180. Internal comms
  181. Fixing up the BF2 infantry HUD
  182. Vehicle Transportation
  183. Parachutes
  184. tank rounds
  185. Natural effects
  186. idea for harrier nozzles
  187. invincible class
  188. Strays
  189. shoting in holes and glass
  190. infa-red signatures from vehicles
  191. UAV
  192. just had a thought-civillians
  193. List Of Possible Air Vehicles To Add
  194. Real Armor on Armored vehicles
  195. Tarawa Class
  196. Realistic Tank/Armored Vehicle Damage
  197. Vehicle Queing
  198. suggestions, on the forums
  199. Ejector Seats and Fastroping
  200. More Realistic Aiming
  201. 101 landy
  202. Spawnable kits...yet again
  203. Medics and Wounds Effects(yes, another one)
  204. Typhoon Fighter
  205. spawning
  206. My ultimate suggestions for Project Reality
  207. How about a LEAN function??? :|
  208. damage affects
  209. Instead of Armor "Respawning".....
  210. death
  211. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  212. Custom weapons? possible?
  213. Not that long ago
  214. Indigenous Forces or Iraqi National Guard
  215. Door breaching
  216. Sound
  217. Reload Animations
  218. RC scouts
  219. the new models
  220. Realistic Spectator mode
  221. Scale
  222. No "Pick-up kits"
  223. armor
  224. blood
  225. let's not forget about helis!!
  226. Suggestions on Tanks
  227. A few Suggestions.
  228. Voice Coms
  229. 3rd person views
  230. Single infantry versus a tank..what the heck?
  231. realism to gunpacks
  232. Suggestion on reason for vehicles
  233. My suggestions
  234. Pilot Class, Tanker Class, etc
  235. Update forums
  236. MILAN
  237. Gore, blood
  238. the old model this time
  239. Scimtar CVR(T) and Warrior IFV
  240. Just a few of my ideas
  241. Spawn Interface (Weapon Kits)
  242. 1 shot 1 kill
  243. SAS Land Rover
  244. Tank Crews - How many!?
  245. A New Conquest
  246. vehicles
  247. important gameplay elements
  248. Ugly-Duck and I had a good conversation(long read)
  249. The New British Model
  250. Progression