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View Full Version : PR:BF2 Suggestions


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  1. Alternate History, Alternate Flags - Showcase
  2. Vehicles
  3. Weapon Suggestion
  4. MMORPG
  5. Fastroping
  6. No Spawn - As realistic as it gets :)
  7. More *Dusty* impacts.
  8. Idea for a 'realistic' medic system
  9. Just a couple ideas
  10. What not Insurgents?
  11. MEC bombs - Tasteless idea
  12. Those amazing men
  13. Suggestions For Mini-Mod
  14. Muzzle flash, it's silly
  15. marine combat
  16. capturing flags from within vehicles
  17. AH-6 'Little Bird'
  18. New flag system?
  19. Some new weapons?
  20. Weaponry
  21. Tanks
  22. Bullet+Water=Safe?
  23. Construtable objects?
  24. realism vs. gameplay
  25. Classes ideas
  26. Realisitic Reloading Idea
  27. Position uniforms.
  28. Idea for more then 6 positions in a vehicle
  29. Stormer 30 reconnassiance
  30. New Class "Radio Operator"
  31. Real life weapon characteristics (and other suggestions)
  32. Spawn times?
  33. Good list to look at.
  34. Long Respawn Times
  35. Removed Features of BF2
  36. Points for blowing stuff up!
  37. Round by Round
  38. Grenade launchers
  39. Bot Changes
  40. Weapon Volume/Distance
  41. Supplies in PR
  42. Fire/Bombs/Road Blocks - All that and more!
  43. Some ideas
  44. S.P.I.E. Special Purpose Insertion Extraction
  45. The Conflict/Army Realism Issue Vs Political Correctness
  46. Trucks APC's and Civilian Vehicles
  47. artillery...ughh
  48. US special operations vehicles
  49. Bergens/ other kit
  50. small helicopters - fast and nimble
  51. Texture quality!
  52. Easy/Detailed Squad Tactics
  53. =Battlefield 2 Complaint List=
  54. Fix M24, that is... if its in
  55. No Crosshair Exploit
  56. Reloading
  57. Showing off game models
  58. Personalized Charecter
  59. Kit Loadout
  60. Maps and terrain.
  61. Intrest in Mark 12
  62. classes
  63. Parachutes
  64. Sticky Apache
  65. H-60 improvements
  66. Springfiled(i think) M21
  67. Reality?
  68. A question of entering
  69. Landing aircraft and airfields (and other things)
  70. gun to close aim
  71. Dynamic lighting and Day/Night cycle
  72. Realistic Unit Loadouts
  73. General suggestions
  74. SCAR
  75. Some ideas that i have
  76. I have something I would like to see in this MOD
  77. Customizable weapons
  78. Mines/Eng
  79. Commandeer Vehicles?
  80. damage to differient bodyparts effect...
  81. Pilot class?
  82. "Seige of Vilyuy"
  83. Indoor fighting? not in MY house!
  84. jungle warfare
  85. Possibility for throwing knife...
  86. Instead of pick up kits.
  87. Clear Magazines
  88. Knife range
  89. Corpses
  90. Blood
  91. No crosshairs?
  92. Any plans on bringing these guys back????
  93. Artillery/Spooky, why didn't we think of this before?
  94. M40A3
  95. Maybe a crazy suggestion....
  96. Class Limits
  97. Commanders UAV
  98. View Hat
  99. Night Vision
  100. Sniper weaponry, and Project Reality.
  101. Nevermind
  102. Helicopters
  103. Bring back map cooridance (i cant spell =X )
  104. Supported Weapons
  105. TV and Laser Guided munitions
  106. AT missle visibility
  107. Critically wounded eh? Think again!
  108. More Armies
  109. Hey All, I got a question.
  110. PR class selection....
  111. Commander M113?
  112. air to air missiles
  113. RE polish gameplay video
  114. Medic/Soldier Idea
  115. handicapped idea
  116. Parachutes
  117. Come on "guys", I think they earned it...
  118. my thoughts for the mod
  119. Weapon drop
  120. PR's own maps?
  121. Limits
  122. Vehicle Movement
  123. A different kind of damage model for the vehicles
  124. Decoys/Traps etc.
  125. More Bang For My Buck...
  126. Realistic Middle Eastern Faction?
  127. Class limit
  128. Weapon Malfunctions.
  129. Player takes damage in tank
  130. IVs
  131. Vehicle Remains
  132. Bandages
  133. Weather?
  134. Map mean nothing rounds mean nothing?
  135. Objective-Push map
  136. Soft Fire Capability
  137. Ohh, Please can we have it PR...
  138. Possible? More than 6 spots in a vehicle?
  139. 2 Seater Planes
  140. Shotgun Effectivness...
  141. IFV's
  142. tank gun stabilization
  143. Coordinating Artillery...
  144. Fixed Wings for USMC
  145. UAV, almost to useful
  146. Helicopter Pickups/Field Hospital/Armoury
  147. A Great Idea!!! Atleast I Think So...
  148. Forced Entry... Could It be possible?
  149. Internal comms
  150. Fixing up the BF2 infantry HUD
  151. Vehicle Transportation
  152. Parachutes
  153. tank rounds
  154. Natural effects
  155. idea for harrier nozzles
  156. invincible class
  157. Strays
  158. shoting in holes and glass
  159. infa-red signatures from vehicles
  160. UAV
  161. just had a thought-civillians
  162. List Of Possible Air Vehicles To Add
  163. Real Armor on Armored vehicles
  164. Tarawa Class
  165. Realistic Tank/Armored Vehicle Damage
  166. Vehicle Queing
  167. suggestions, on the forums
  168. Ejector Seats and Fastroping
  169. More Realistic Aiming
  170. 101 landy
  171. Spawnable kits...yet again
  172. Medics and Wounds Effects(yes, another one)
  173. Typhoon Fighter
  174. spawning
  175. My ultimate suggestions for Project Reality
  176. How about a LEAN function??? :|
  177. damage affects
  178. Instead of Armor "Respawning".....
  179. death
  180. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  181. Custom weapons? possible?
  182. Not that long ago
  183. Indigenous Forces or Iraqi National Guard
  184. Door breaching
  185. Sound
  186. Reload Animations
  187. RC scouts
  188. the new models
  189. Realistic Spectator mode
  190. Scale
  191. No "Pick-up kits"
  192. armor
  193. blood
  194. let's not forget about helis!!
  195. Suggestions on Tanks
  196. A few Suggestions.
  197. Voice Coms
  198. 3rd person views
  199. Single infantry versus a tank..what the heck?
  200. realism to gunpacks
  201. Suggestion on reason for vehicles
  202. My suggestions
  203. Pilot Class, Tanker Class, etc
  204. Update forums
  205. MILAN
  206. Gore, blood
  207. the old model this time
  208. Scimtar CVR(T) and Warrior IFV
  209. Just a few of my ideas
  210. Spawn Interface (Weapon Kits)
  211. 1 shot 1 kill
  212. SAS Land Rover
  213. Tank Crews - How many!?
  214. A New Conquest
  215. vehicles
  216. important gameplay elements
  217. Ugly-Duck and I had a good conversation(long read)
  218. The New British Model
  219. Progression
  220. Tank hatches
  221. Main Bases
  222. UAV's Vs. Commander(a compromise)
  223. Life Sized Vehicles
  224. Points system
  225. Picking up individual weapons
  226. A few things I believe would add to this game.
  227. Forcast calls for sunny weather for the rest of the war.
  228. SAM's vs. SEAD
  229. Terrorist Vehicles
  230. Recon Unit
  231. Fuel
  232. Guns in PR(big post)
  233. WSO's
  234. Taking a control point
  235. Missle arty
  236. Ducks Ideas For Planes
  237. Idea for an objective based map
  238. An Assault Map!!!!!
  239. Dynamic Damage Models/Systems
  240. Scoring System + FT
  241. When getting shot/ shooting range.
  242. Realoding
  243. Sniping. and art.
  244. The soldier model
  245. About jets im sure you already considered this..
  246. ClayGast ($parTacu$) Kit Idea
  247. MAP IDEA!!! really be cool to have this...
  248. Theme?
  249. Kits for snipers and marksmen
  250. Sniping and what not