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View Full Version : PR:BF2 Suggestions


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  1. Muzzle flash, it's silly
  2. marine combat
  3. capturing flags from within vehicles
  4. AH-6 'Little Bird'
  5. New flag system?
  6. Some new weapons?
  7. Weaponry
  8. Tanks
  9. Bullet+Water=Safe?
  10. Construtable objects?
  11. realism vs. gameplay
  12. Classes ideas
  13. Realisitic Reloading Idea
  14. Position uniforms.
  15. Idea for more then 6 positions in a vehicle
  16. Stormer 30 reconnassiance
  17. New Class "Radio Operator"
  18. Real life weapon characteristics (and other suggestions)
  19. Spawn times?
  20. Good list to look at.
  21. Long Respawn Times
  22. Removed Features of BF2
  23. Points for blowing stuff up!
  24. Round by Round
  25. Grenade launchers
  26. Bot Changes
  27. Weapon Volume/Distance
  28. Supplies in PR
  29. Fire/Bombs/Road Blocks - All that and more!
  30. Some ideas
  31. S.P.I.E. Special Purpose Insertion Extraction
  32. The Conflict/Army Realism Issue Vs Political Correctness
  33. Trucks APC's and Civilian Vehicles
  34. artillery...ughh
  35. US special operations vehicles
  36. Bergens/ other kit
  37. small helicopters - fast and nimble
  38. Texture quality!
  39. Easy/Detailed Squad Tactics
  40. =Battlefield 2 Complaint List=
  41. Fix M24, that is... if its in
  42. No Crosshair Exploit
  43. Reloading
  44. Showing off game models
  45. Personalized Charecter
  46. Kit Loadout
  47. Maps and terrain.
  48. Intrest in Mark 12
  49. classes
  50. Parachutes
  51. Sticky Apache
  52. H-60 improvements
  53. Springfiled(i think) M21
  54. Reality?
  55. A question of entering
  56. Landing aircraft and airfields (and other things)
  57. gun to close aim
  58. Dynamic lighting and Day/Night cycle
  59. Realistic Unit Loadouts
  60. General suggestions
  61. SCAR
  62. Some ideas that i have
  63. I have something I would like to see in this MOD
  64. Customizable weapons
  65. Mines/Eng
  66. Commandeer Vehicles?
  67. damage to differient bodyparts effect...
  68. Pilot class?
  69. "Seige of Vilyuy"
  70. Indoor fighting? not in MY house!
  71. jungle warfare
  72. Possibility for throwing knife...
  73. Instead of pick up kits.
  74. Clear Magazines
  75. Knife range
  76. Corpses
  77. Blood
  78. No crosshairs?
  79. Any plans on bringing these guys back????
  80. Artillery/Spooky, why didn't we think of this before?
  81. M40A3
  82. Maybe a crazy suggestion....
  83. Class Limits
  84. Commanders UAV
  85. View Hat
  86. Night Vision
  87. Sniper weaponry, and Project Reality.
  88. Nevermind
  89. Helicopters
  90. Bring back map cooridance (i cant spell =X )
  91. Supported Weapons
  92. TV and Laser Guided munitions
  93. AT missle visibility
  94. Critically wounded eh? Think again!
  95. More Armies
  96. Hey All, I got a question.
  97. PR class selection....
  98. Commander M113?
  99. air to air missiles
  100. RE polish gameplay video
  101. Medic/Soldier Idea
  102. handicapped idea
  103. Parachutes
  104. Come on "guys", I think they earned it...
  105. my thoughts for the mod
  106. Weapon drop
  107. PR's own maps?
  108. Limits
  109. Vehicle Movement
  110. A different kind of damage model for the vehicles
  111. Decoys/Traps etc.
  112. More Bang For My Buck...
  113. Realistic Middle Eastern Faction?
  114. Class limit
  115. Weapon Malfunctions.
  116. Player takes damage in tank
  117. IVs
  118. Vehicle Remains
  119. Bandages
  120. Weather?
  121. Map mean nothing rounds mean nothing?
  122. Objective-Push map
  123. Soft Fire Capability
  124. Ohh, Please can we have it PR...
  125. Possible? More than 6 spots in a vehicle?
  126. 2 Seater Planes
  127. Shotgun Effectivness...
  128. IFV's
  129. tank gun stabilization
  130. Coordinating Artillery...
  131. Fixed Wings for USMC
  132. UAV, almost to useful
  133. Helicopter Pickups/Field Hospital/Armoury
  134. A Great Idea!!! Atleast I Think So...
  135. Forced Entry... Could It be possible?
  136. Internal comms
  137. Fixing up the BF2 infantry HUD
  138. Vehicle Transportation
  139. Parachutes
  140. tank rounds
  141. Natural effects
  142. idea for harrier nozzles
  143. invincible class
  144. Strays
  145. shoting in holes and glass
  146. infa-red signatures from vehicles
  147. UAV
  148. just had a thought-civillians
  149. List Of Possible Air Vehicles To Add
  150. Real Armor on Armored vehicles
  151. Tarawa Class
  152. Realistic Tank/Armored Vehicle Damage
  153. Vehicle Queing
  154. suggestions, on the forums
  155. Ejector Seats and Fastroping
  156. More Realistic Aiming
  157. 101 landy
  158. Spawnable kits...yet again
  159. Medics and Wounds Effects(yes, another one)
  160. Typhoon Fighter
  161. spawning
  162. My ultimate suggestions for Project Reality
  163. How about a LEAN function??? :|
  164. damage affects
  165. Instead of Armor "Respawning".....
  166. death
  167. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  168. Custom weapons? possible?
  169. Not that long ago
  170. Indigenous Forces or Iraqi National Guard
  171. Door breaching
  172. Sound
  173. Reload Animations
  174. RC scouts
  175. the new models
  176. Realistic Spectator mode
  177. Scale
  178. No "Pick-up kits"
  179. armor
  180. blood
  181. let's not forget about helis!!
  182. Suggestions on Tanks
  183. A few Suggestions.
  184. Voice Coms
  185. 3rd person views
  186. Single infantry versus a tank..what the heck?
  187. realism to gunpacks
  188. Suggestion on reason for vehicles
  189. My suggestions
  190. Pilot Class, Tanker Class, etc
  191. Update forums
  192. MILAN
  193. Gore, blood
  194. the old model this time
  195. Scimtar CVR(T) and Warrior IFV
  196. Just a few of my ideas
  197. Spawn Interface (Weapon Kits)
  198. 1 shot 1 kill
  199. SAS Land Rover
  200. Tank Crews - How many!?
  201. A New Conquest
  202. vehicles
  203. important gameplay elements
  204. Ugly-Duck and I had a good conversation(long read)
  205. The New British Model
  206. Progression
  207. Tank hatches
  208. Main Bases
  209. UAV's Vs. Commander(a compromise)
  210. Life Sized Vehicles
  211. Points system
  212. Picking up individual weapons
  213. A few things I believe would add to this game.
  214. Forcast calls for sunny weather for the rest of the war.
  215. SAM's vs. SEAD
  216. Terrorist Vehicles
  217. Recon Unit
  218. Fuel
  219. Guns in PR(big post)
  220. WSO's
  221. Taking a control point
  222. Missle arty
  223. Ducks Ideas For Planes
  224. Idea for an objective based map
  225. An Assault Map!!!!!
  226. Dynamic Damage Models/Systems
  227. Scoring System + FT
  228. When getting shot/ shooting range.
  229. Realoding
  230. Sniping. and art.
  231. The soldier model
  232. About jets im sure you already considered this..
  233. ClayGast ($parTacu$) Kit Idea
  234. MAP IDEA!!! really be cool to have this...
  235. Theme?
  236. Kits for snipers and marksmen
  237. Sniping and what not
  238. Time Frame
  239. Grenades & Tank killing
  240. A few Ideas
  241. Kit limitations/vehicle designation
  242. Strategic Insertion
  243. GHILLIE suits
  244. Why dose sniper ammo disappear
  245. a few suggestions...
  246. player physics
  247. respawn time
  248. About the medics
  249. VIDEO artillery
  250. Civilian cover