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View Full Version : PR:BF2 Suggestions


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  1. capturing flags from within vehicles
  2. AH-6 'Little Bird'
  3. New flag system?
  4. Some new weapons?
  5. Weaponry
  6. Tanks
  7. Bullet+Water=Safe?
  8. Construtable objects?
  9. realism vs. gameplay
  10. Classes ideas
  11. Realisitic Reloading Idea
  12. Position uniforms.
  13. Idea for more then 6 positions in a vehicle
  14. Stormer 30 reconnassiance
  15. New Class "Radio Operator"
  16. Real life weapon characteristics (and other suggestions)
  17. Spawn times?
  18. Good list to look at.
  19. Long Respawn Times
  20. Removed Features of BF2
  21. Points for blowing stuff up!
  22. Round by Round
  23. Grenade launchers
  24. Bot Changes
  25. Weapon Volume/Distance
  26. Supplies in PR
  27. Fire/Bombs/Road Blocks - All that and more!
  28. Some ideas
  29. S.P.I.E. Special Purpose Insertion Extraction
  30. The Conflict/Army Realism Issue Vs Political Correctness
  31. Trucks APC's and Civilian Vehicles
  32. artillery...ughh
  33. US special operations vehicles
  34. Bergens/ other kit
  35. small helicopters - fast and nimble
  36. Texture quality!
  37. Easy/Detailed Squad Tactics
  38. =Battlefield 2 Complaint List=
  39. Fix M24, that is... if its in
  40. No Crosshair Exploit
  41. Reloading
  42. Showing off game models
  43. Personalized Charecter
  44. Kit Loadout
  45. Maps and terrain.
  46. Intrest in Mark 12
  47. classes
  48. Parachutes
  49. Sticky Apache
  50. H-60 improvements
  51. Springfiled(i think) M21
  52. Reality?
  53. A question of entering
  54. Landing aircraft and airfields (and other things)
  55. gun to close aim
  56. Dynamic lighting and Day/Night cycle
  57. Realistic Unit Loadouts
  58. General suggestions
  59. SCAR
  60. Some ideas that i have
  61. I have something I would like to see in this MOD
  62. Customizable weapons
  63. Mines/Eng
  64. Commandeer Vehicles?
  65. damage to differient bodyparts effect...
  66. Pilot class?
  67. "Seige of Vilyuy"
  68. Indoor fighting? not in MY house!
  69. jungle warfare
  70. Possibility for throwing knife...
  71. Instead of pick up kits.
  72. Clear Magazines
  73. Knife range
  74. Corpses
  75. Blood
  76. No crosshairs?
  77. Any plans on bringing these guys back????
  78. Artillery/Spooky, why didn't we think of this before?
  79. M40A3
  80. Maybe a crazy suggestion....
  81. Class Limits
  82. Commanders UAV
  83. View Hat
  84. Night Vision
  85. Sniper weaponry, and Project Reality.
  86. Nevermind
  87. Helicopters
  88. Bring back map cooridance (i cant spell =X )
  89. Supported Weapons
  90. TV and Laser Guided munitions
  91. AT missle visibility
  92. Critically wounded eh? Think again!
  93. More Armies
  94. Hey All, I got a question.
  95. PR class selection....
  96. Commander M113?
  97. air to air missiles
  98. RE polish gameplay video
  99. Medic/Soldier Idea
  100. handicapped idea
  101. Parachutes
  102. Come on "guys", I think they earned it...
  103. my thoughts for the mod
  104. Weapon drop
  105. PR's own maps?
  106. Limits
  107. Vehicle Movement
  108. A different kind of damage model for the vehicles
  109. Decoys/Traps etc.
  110. More Bang For My Buck...
  111. Realistic Middle Eastern Faction?
  112. Class limit
  113. Weapon Malfunctions.
  114. Player takes damage in tank
  115. IVs
  116. Vehicle Remains
  117. Bandages
  118. Weather?
  119. Map mean nothing rounds mean nothing?
  120. Objective-Push map
  121. Soft Fire Capability
  122. Ohh, Please can we have it PR...
  123. Possible? More than 6 spots in a vehicle?
  124. 2 Seater Planes
  125. Shotgun Effectivness...
  126. IFV's
  127. tank gun stabilization
  128. Coordinating Artillery...
  129. Fixed Wings for USMC
  130. UAV, almost to useful
  131. Helicopter Pickups/Field Hospital/Armoury
  132. A Great Idea!!! Atleast I Think So...
  133. Forced Entry... Could It be possible?
  134. Internal comms
  135. Fixing up the BF2 infantry HUD
  136. Vehicle Transportation
  137. Parachutes
  138. tank rounds
  139. Natural effects
  140. idea for harrier nozzles
  141. invincible class
  142. Strays
  143. shoting in holes and glass
  144. infa-red signatures from vehicles
  145. UAV
  146. just had a thought-civillians
  147. List Of Possible Air Vehicles To Add
  148. Real Armor on Armored vehicles
  149. Tarawa Class
  150. Realistic Tank/Armored Vehicle Damage
  151. Vehicle Queing
  152. suggestions, on the forums
  153. Ejector Seats and Fastroping
  154. More Realistic Aiming
  155. 101 landy
  156. Spawnable kits...yet again
  157. Medics and Wounds Effects(yes, another one)
  158. Typhoon Fighter
  159. spawning
  160. My ultimate suggestions for Project Reality
  161. How about a LEAN function??? :|
  162. damage affects
  163. Instead of Armor "Respawning".....
  164. death
  165. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  166. Custom weapons? possible?
  167. Not that long ago
  168. Indigenous Forces or Iraqi National Guard
  169. Door breaching
  170. Sound
  171. Reload Animations
  172. RC scouts
  173. the new models
  174. Realistic Spectator mode
  175. Scale
  176. No "Pick-up kits"
  177. armor
  178. blood
  179. let's not forget about helis!!
  180. Suggestions on Tanks
  181. A few Suggestions.
  182. Voice Coms
  183. 3rd person views
  184. Single infantry versus a tank..what the heck?
  185. realism to gunpacks
  186. Suggestion on reason for vehicles
  187. My suggestions
  188. Pilot Class, Tanker Class, etc
  189. Update forums
  190. MILAN
  191. Gore, blood
  192. the old model this time
  193. Scimtar CVR(T) and Warrior IFV
  194. Just a few of my ideas
  195. Spawn Interface (Weapon Kits)
  196. 1 shot 1 kill
  197. SAS Land Rover
  198. Tank Crews - How many!?
  199. A New Conquest
  200. vehicles
  201. important gameplay elements
  202. Ugly-Duck and I had a good conversation(long read)
  203. The New British Model
  204. Progression
  205. Tank hatches
  206. Main Bases
  207. UAV's Vs. Commander(a compromise)
  208. Life Sized Vehicles
  209. Points system
  210. Picking up individual weapons
  211. A few things I believe would add to this game.
  212. Forcast calls for sunny weather for the rest of the war.
  213. SAM's vs. SEAD
  214. Terrorist Vehicles
  215. Recon Unit
  216. Fuel
  217. Guns in PR(big post)
  218. WSO's
  219. Taking a control point
  220. Missle arty
  221. Ducks Ideas For Planes
  222. Idea for an objective based map
  223. An Assault Map!!!!!
  224. Dynamic Damage Models/Systems
  225. Scoring System + FT
  226. When getting shot/ shooting range.
  227. Realoding
  228. Sniping. and art.
  229. The soldier model
  230. About jets im sure you already considered this..
  231. ClayGast ($parTacu$) Kit Idea
  232. MAP IDEA!!! really be cool to have this...
  233. Theme?
  234. Kits for snipers and marksmen
  235. Sniping and what not
  236. Time Frame
  237. Grenades & Tank killing
  238. A few Ideas
  239. Kit limitations/vehicle designation
  240. Strategic Insertion
  241. GHILLIE suits
  242. Why dose sniper ammo disappear
  243. a few suggestions...
  244. player physics
  245. respawn time
  246. About the medics
  247. VIDEO artillery
  248. Civilian cover
  249. Thermo Detector?
  250. Different Weapon Systems for each class