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View Full Version : PR:BF2 Suggestions


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  1. bayonets
  2. Choose Your Weapon...
  3. Get rid of fire cone and have swaying weapon/crosshair
  4. Add Time For Entering and Exiting Vehicles
  5. VOIP Additive
  6. Alternate History, Alternate Flags - Showcase
  7. Vehicles
  8. Weapon Suggestion
  9. MMORPG
  10. Fastroping
  11. No Spawn - As realistic as it gets :)
  12. More *Dusty* impacts.
  13. Idea for a 'realistic' medic system
  14. Just a couple ideas
  15. What not Insurgents?
  16. MEC bombs - Tasteless idea
  17. Those amazing men
  18. Suggestions For Mini-Mod
  19. Muzzle flash, it's silly
  20. marine combat
  21. capturing flags from within vehicles
  22. AH-6 'Little Bird'
  23. New flag system?
  24. Some new weapons?
  25. Weaponry
  26. Tanks
  27. Bullet+Water=Safe?
  28. Construtable objects?
  29. realism vs. gameplay
  30. Classes ideas
  31. Realisitic Reloading Idea
  32. Position uniforms.
  33. Idea for more then 6 positions in a vehicle
  34. Stormer 30 reconnassiance
  35. New Class "Radio Operator"
  36. Real life weapon characteristics (and other suggestions)
  37. Spawn times?
  38. Good list to look at.
  39. Long Respawn Times
  40. Removed Features of BF2
  41. Points for blowing stuff up!
  42. Round by Round
  43. Grenade launchers
  44. Bot Changes
  45. Weapon Volume/Distance
  46. Supplies in PR
  47. Fire/Bombs/Road Blocks - All that and more!
  48. Some ideas
  49. S.P.I.E. Special Purpose Insertion Extraction
  50. The Conflict/Army Realism Issue Vs Political Correctness
  51. Trucks APC's and Civilian Vehicles
  52. artillery...ughh
  53. US special operations vehicles
  54. Bergens/ other kit
  55. small helicopters - fast and nimble
  56. Texture quality!
  57. Easy/Detailed Squad Tactics
  58. =Battlefield 2 Complaint List=
  59. Fix M24, that is... if its in
  60. No Crosshair Exploit
  61. Reloading
  62. Showing off game models
  63. Personalized Charecter
  64. Kit Loadout
  65. Maps and terrain.
  66. Intrest in Mark 12
  67. classes
  68. Parachutes
  69. Sticky Apache
  70. H-60 improvements
  71. Springfiled(i think) M21
  72. Reality?
  73. A question of entering
  74. Landing aircraft and airfields (and other things)
  75. gun to close aim
  76. Dynamic lighting and Day/Night cycle
  77. Realistic Unit Loadouts
  78. General suggestions
  79. SCAR
  80. Some ideas that i have
  81. I have something I would like to see in this MOD
  82. Customizable weapons
  83. Mines/Eng
  84. Commandeer Vehicles?
  85. damage to differient bodyparts effect...
  86. Pilot class?
  87. "Seige of Vilyuy"
  88. Indoor fighting? not in MY house!
  89. jungle warfare
  90. Possibility for throwing knife...
  91. Instead of pick up kits.
  92. Clear Magazines
  93. Knife range
  94. Corpses
  95. Blood
  96. No crosshairs?
  97. Any plans on bringing these guys back????
  98. Artillery/Spooky, why didn't we think of this before?
  99. M40A3
  100. Maybe a crazy suggestion....
  101. Class Limits
  102. Commanders UAV
  103. View Hat
  104. Night Vision
  105. Sniper weaponry, and Project Reality.
  106. Nevermind
  107. Helicopters
  108. Bring back map cooridance (i cant spell =X )
  109. Supported Weapons
  110. TV and Laser Guided munitions
  111. AT missle visibility
  112. Critically wounded eh? Think again!
  113. More Armies
  114. Hey All, I got a question.
  115. PR class selection....
  116. Commander M113?
  117. air to air missiles
  118. RE polish gameplay video
  119. Medic/Soldier Idea
  120. handicapped idea
  121. Parachutes
  122. Come on "guys", I think they earned it...
  123. my thoughts for the mod
  124. Weapon drop
  125. PR's own maps?
  126. Limits
  127. Vehicle Movement
  128. A different kind of damage model for the vehicles
  129. Decoys/Traps etc.
  130. More Bang For My Buck...
  131. Realistic Middle Eastern Faction?
  132. Class limit
  133. Weapon Malfunctions.
  134. Player takes damage in tank
  135. IVs
  136. Vehicle Remains
  137. Bandages
  138. Weather?
  139. Map mean nothing rounds mean nothing?
  140. Objective-Push map
  141. Soft Fire Capability
  142. Ohh, Please can we have it PR...
  143. Possible? More than 6 spots in a vehicle?
  144. 2 Seater Planes
  145. Shotgun Effectivness...
  146. IFV's
  147. tank gun stabilization
  148. Coordinating Artillery...
  149. Fixed Wings for USMC
  150. UAV, almost to useful
  151. Helicopter Pickups/Field Hospital/Armoury
  152. A Great Idea!!! Atleast I Think So...
  153. Forced Entry... Could It be possible?
  154. Internal comms
  155. Fixing up the BF2 infantry HUD
  156. Vehicle Transportation
  157. Parachutes
  158. tank rounds
  159. Natural effects
  160. idea for harrier nozzles
  161. invincible class
  162. Strays
  163. shoting in holes and glass
  164. infa-red signatures from vehicles
  165. UAV
  166. just had a thought-civillians
  167. List Of Possible Air Vehicles To Add
  168. Real Armor on Armored vehicles
  169. Tarawa Class
  170. Realistic Tank/Armored Vehicle Damage
  171. Vehicle Queing
  172. suggestions, on the forums
  173. Ejector Seats and Fastroping
  174. More Realistic Aiming
  175. 101 landy
  176. Spawnable kits...yet again
  177. Medics and Wounds Effects(yes, another one)
  178. Typhoon Fighter
  179. spawning
  180. My ultimate suggestions for Project Reality
  181. How about a LEAN function??? :|
  182. damage affects
  183. Instead of Armor "Respawning".....
  184. death
  185. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  186. Custom weapons? possible?
  187. Not that long ago
  188. Indigenous Forces or Iraqi National Guard
  189. Door breaching
  190. Sound
  191. Reload Animations
  192. RC scouts
  193. the new models
  194. Realistic Spectator mode
  195. Scale
  196. No "Pick-up kits"
  197. armor
  198. blood
  199. let's not forget about helis!!
  200. Suggestions on Tanks
  201. A few Suggestions.
  202. Voice Coms
  203. 3rd person views
  204. Single infantry versus a tank..what the heck?
  205. realism to gunpacks
  206. Suggestion on reason for vehicles
  207. My suggestions
  208. Pilot Class, Tanker Class, etc
  209. Update forums
  210. MILAN
  211. Gore, blood
  212. the old model this time
  213. Scimtar CVR(T) and Warrior IFV
  214. Just a few of my ideas
  215. Spawn Interface (Weapon Kits)
  216. 1 shot 1 kill
  217. SAS Land Rover
  218. Tank Crews - How many!?
  219. A New Conquest
  220. vehicles
  221. important gameplay elements
  222. Ugly-Duck and I had a good conversation(long read)
  223. The New British Model
  224. Progression
  225. Tank hatches
  226. Main Bases
  227. UAV's Vs. Commander(a compromise)
  228. Life Sized Vehicles
  229. Points system
  230. Picking up individual weapons
  231. A few things I believe would add to this game.
  232. Forcast calls for sunny weather for the rest of the war.
  233. SAM's vs. SEAD
  234. Terrorist Vehicles
  235. Recon Unit
  236. Fuel
  237. Guns in PR(big post)
  238. WSO's
  239. Taking a control point
  240. Missle arty
  241. Ducks Ideas For Planes
  242. Idea for an objective based map
  243. An Assault Map!!!!!
  244. Dynamic Damage Models/Systems
  245. Scoring System + FT
  246. When getting shot/ shooting range.
  247. Realoding
  248. Sniping. and art.
  249. The soldier model
  250. About jets im sure you already considered this..