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View Full Version : PR:BF2 Suggestions


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  1. Good list to look at.
  2. Long Respawn Times
  3. Removed Features of BF2
  4. Points for blowing stuff up!
  5. Round by Round
  6. Grenade launchers
  7. Bot Changes
  8. Weapon Volume/Distance
  9. Supplies in PR
  10. Fire/Bombs/Road Blocks - All that and more!
  11. Some ideas
  12. S.P.I.E. Special Purpose Insertion Extraction
  13. The Conflict/Army Realism Issue Vs Political Correctness
  14. Trucks APC's and Civilian Vehicles
  15. artillery...ughh
  16. US special operations vehicles
  17. Bergens/ other kit
  18. small helicopters - fast and nimble
  19. Texture quality!
  20. Easy/Detailed Squad Tactics
  21. =Battlefield 2 Complaint List=
  22. Fix M24, that is... if its in
  23. No Crosshair Exploit
  24. Reloading
  25. Showing off game models
  26. Personalized Charecter
  27. Kit Loadout
  28. Maps and terrain.
  29. Intrest in Mark 12
  30. classes
  31. Parachutes
  32. Sticky Apache
  33. H-60 improvements
  34. Springfiled(i think) M21
  35. Reality?
  36. A question of entering
  37. Landing aircraft and airfields (and other things)
  38. gun to close aim
  39. Dynamic lighting and Day/Night cycle
  40. Realistic Unit Loadouts
  41. General suggestions
  42. SCAR
  43. Some ideas that i have
  44. I have something I would like to see in this MOD
  45. Customizable weapons
  46. Mines/Eng
  47. Commandeer Vehicles?
  48. damage to differient bodyparts effect...
  49. Pilot class?
  50. "Seige of Vilyuy"
  51. Indoor fighting? not in MY house!
  52. jungle warfare
  53. Possibility for throwing knife...
  54. Instead of pick up kits.
  55. Clear Magazines
  56. Knife range
  57. Corpses
  58. Blood
  59. No crosshairs?
  60. Any plans on bringing these guys back????
  61. Artillery/Spooky, why didn't we think of this before?
  62. M40A3
  63. Maybe a crazy suggestion....
  64. Class Limits
  65. Commanders UAV
  66. View Hat
  67. Night Vision
  68. Sniper weaponry, and Project Reality.
  69. Nevermind
  70. Helicopters
  71. Bring back map cooridance (i cant spell =X )
  72. Supported Weapons
  73. TV and Laser Guided munitions
  74. AT missle visibility
  75. Critically wounded eh? Think again!
  76. More Armies
  77. Hey All, I got a question.
  78. PR class selection....
  79. Commander M113?
  80. air to air missiles
  81. RE polish gameplay video
  82. Medic/Soldier Idea
  83. handicapped idea
  84. Parachutes
  85. Come on "guys", I think they earned it...
  86. my thoughts for the mod
  87. Weapon drop
  88. PR's own maps?
  89. Limits
  90. Vehicle Movement
  91. A different kind of damage model for the vehicles
  92. Decoys/Traps etc.
  93. More Bang For My Buck...
  94. Realistic Middle Eastern Faction?
  95. Class limit
  96. Weapon Malfunctions.
  97. Player takes damage in tank
  98. IVs
  99. Vehicle Remains
  100. Bandages
  101. Weather?
  102. Map mean nothing rounds mean nothing?
  103. Objective-Push map
  104. Soft Fire Capability
  105. Ohh, Please can we have it PR...
  106. Possible? More than 6 spots in a vehicle?
  107. 2 Seater Planes
  108. Shotgun Effectivness...
  109. IFV's
  110. tank gun stabilization
  111. Coordinating Artillery...
  112. Fixed Wings for USMC
  113. UAV, almost to useful
  114. Helicopter Pickups/Field Hospital/Armoury
  115. A Great Idea!!! Atleast I Think So...
  116. Forced Entry... Could It be possible?
  117. Internal comms
  118. Fixing up the BF2 infantry HUD
  119. Vehicle Transportation
  120. Parachutes
  121. tank rounds
  122. Natural effects
  123. idea for harrier nozzles
  124. invincible class
  125. Strays
  126. shoting in holes and glass
  127. infa-red signatures from vehicles
  128. UAV
  129. just had a thought-civillians
  130. List Of Possible Air Vehicles To Add
  131. Real Armor on Armored vehicles
  132. Tarawa Class
  133. Realistic Tank/Armored Vehicle Damage
  134. Vehicle Queing
  135. suggestions, on the forums
  136. Ejector Seats and Fastroping
  137. More Realistic Aiming
  138. 101 landy
  139. Spawnable kits...yet again
  140. Medics and Wounds Effects(yes, another one)
  141. Typhoon Fighter
  142. spawning
  143. My ultimate suggestions for Project Reality
  144. How about a LEAN function??? :|
  145. damage affects
  146. Instead of Armor "Respawning".....
  147. death
  148. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  149. Custom weapons? possible?
  150. Not that long ago
  151. Indigenous Forces or Iraqi National Guard
  152. Door breaching
  153. Sound
  154. Reload Animations
  155. RC scouts
  156. the new models
  157. Realistic Spectator mode
  158. Scale
  159. No "Pick-up kits"
  160. armor
  161. blood
  162. let's not forget about helis!!
  163. Suggestions on Tanks
  164. A few Suggestions.
  165. Voice Coms
  166. 3rd person views
  167. Single infantry versus a tank..what the heck?
  168. realism to gunpacks
  169. Suggestion on reason for vehicles
  170. My suggestions
  171. Pilot Class, Tanker Class, etc
  172. Update forums
  173. MILAN
  174. Gore, blood
  175. the old model this time
  176. Scimtar CVR(T) and Warrior IFV
  177. Just a few of my ideas
  178. Spawn Interface (Weapon Kits)
  179. 1 shot 1 kill
  180. SAS Land Rover
  181. Tank Crews - How many!?
  182. A New Conquest
  183. vehicles
  184. important gameplay elements
  185. Ugly-Duck and I had a good conversation(long read)
  186. The New British Model
  187. Progression
  188. Tank hatches
  189. Main Bases
  190. UAV's Vs. Commander(a compromise)
  191. Life Sized Vehicles
  192. Points system
  193. Picking up individual weapons
  194. A few things I believe would add to this game.
  195. Forcast calls for sunny weather for the rest of the war.
  196. SAM's vs. SEAD
  197. Terrorist Vehicles
  198. Recon Unit
  199. Fuel
  200. Guns in PR(big post)
  201. WSO's
  202. Taking a control point
  203. Missle arty
  204. Ducks Ideas For Planes
  205. Idea for an objective based map
  206. An Assault Map!!!!!
  207. Dynamic Damage Models/Systems
  208. Scoring System + FT
  209. When getting shot/ shooting range.
  210. Realoding
  211. Sniping. and art.
  212. The soldier model
  213. About jets im sure you already considered this..
  214. ClayGast ($parTacu$) Kit Idea
  215. MAP IDEA!!! really be cool to have this...
  216. Theme?
  217. Kits for snipers and marksmen
  218. Sniping and what not
  219. Time Frame
  220. Grenades & Tank killing
  221. A few Ideas
  222. Kit limitations/vehicle designation
  223. Strategic Insertion
  224. GHILLIE suits
  225. Why dose sniper ammo disappear
  226. a few suggestions...
  227. player physics
  228. respawn time
  229. About the medics
  230. VIDEO artillery
  231. Civilian cover
  232. Thermo Detector?
  233. Different Weapon Systems for each class
  234. Bases
  235. Weapon Placement
  236. Suggestions by $parTacu$
  237. Bullet Penatration
  238. FORUM RULES (Including Sig's)
  239. HUD of planes~
  240. BOT Team Work
  241. What DON'T you want to see in the Mod?
  242. Medics and healing
  243. Repairing vechs.
  244. Suggestion about the forums
  245. Mini-Map
  246. Radar Guided Missiles?
  247. Why must everything explode?
  248. Su-37 Super Flanker
  249. GPS Guided weapon
  250. Let's talk time.