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View Full Version : PR:BF2 Suggestions


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  1. small helicopters - fast and nimble
  2. Texture quality!
  3. Easy/Detailed Squad Tactics
  4. =Battlefield 2 Complaint List=
  5. Fix M24, that is... if its in
  6. No Crosshair Exploit
  7. Reloading
  8. Showing off game models
  9. Personalized Charecter
  10. Kit Loadout
  11. Maps and terrain.
  12. Intrest in Mark 12
  13. classes
  14. Parachutes
  15. Sticky Apache
  16. H-60 improvements
  17. Springfiled(i think) M21
  18. Reality?
  19. A question of entering
  20. Landing aircraft and airfields (and other things)
  21. gun to close aim
  22. Dynamic lighting and Day/Night cycle
  23. Realistic Unit Loadouts
  24. General suggestions
  25. SCAR
  26. Some ideas that i have
  27. I have something I would like to see in this MOD
  28. Customizable weapons
  29. Mines/Eng
  30. Commandeer Vehicles?
  31. damage to differient bodyparts effect...
  32. Pilot class?
  33. "Seige of Vilyuy"
  34. Indoor fighting? not in MY house!
  35. jungle warfare
  36. Possibility for throwing knife...
  37. Instead of pick up kits.
  38. Clear Magazines
  39. Knife range
  40. Corpses
  41. Blood
  42. No crosshairs?
  43. Any plans on bringing these guys back????
  44. Artillery/Spooky, why didn't we think of this before?
  45. M40A3
  46. Maybe a crazy suggestion....
  47. Class Limits
  48. Commanders UAV
  49. View Hat
  50. Night Vision
  51. Sniper weaponry, and Project Reality.
  52. Nevermind
  53. Helicopters
  54. Bring back map cooridance (i cant spell =X )
  55. Supported Weapons
  56. TV and Laser Guided munitions
  57. AT missle visibility
  58. Critically wounded eh? Think again!
  59. More Armies
  60. Hey All, I got a question.
  61. PR class selection....
  62. Commander M113?
  63. air to air missiles
  64. RE polish gameplay video
  65. Medic/Soldier Idea
  66. handicapped idea
  67. Parachutes
  68. Come on "guys", I think they earned it...
  69. my thoughts for the mod
  70. Weapon drop
  71. PR's own maps?
  72. Limits
  73. Vehicle Movement
  74. A different kind of damage model for the vehicles
  75. Decoys/Traps etc.
  76. More Bang For My Buck...
  77. Realistic Middle Eastern Faction?
  78. Class limit
  79. Weapon Malfunctions.
  80. Player takes damage in tank
  81. IVs
  82. Vehicle Remains
  83. Bandages
  84. Weather?
  85. Map mean nothing rounds mean nothing?
  86. Objective-Push map
  87. Soft Fire Capability
  88. Ohh, Please can we have it PR...
  89. Possible? More than 6 spots in a vehicle?
  90. 2 Seater Planes
  91. Shotgun Effectivness...
  92. IFV's
  93. tank gun stabilization
  94. Coordinating Artillery...
  95. Fixed Wings for USMC
  96. UAV, almost to useful
  97. Helicopter Pickups/Field Hospital/Armoury
  98. A Great Idea!!! Atleast I Think So...
  99. Forced Entry... Could It be possible?
  100. Internal comms
  101. Fixing up the BF2 infantry HUD
  102. Vehicle Transportation
  103. Parachutes
  104. tank rounds
  105. Natural effects
  106. idea for harrier nozzles
  107. invincible class
  108. Strays
  109. shoting in holes and glass
  110. infa-red signatures from vehicles
  111. UAV
  112. just had a thought-civillians
  113. List Of Possible Air Vehicles To Add
  114. Real Armor on Armored vehicles
  115. Tarawa Class
  116. Realistic Tank/Armored Vehicle Damage
  117. Vehicle Queing
  118. suggestions, on the forums
  119. Ejector Seats and Fastroping
  120. More Realistic Aiming
  121. 101 landy
  122. Spawnable kits...yet again
  123. Medics and Wounds Effects(yes, another one)
  124. Typhoon Fighter
  125. spawning
  126. My ultimate suggestions for Project Reality
  127. How about a LEAN function??? :|
  128. damage affects
  129. Instead of Armor "Respawning".....
  130. death
  131. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  132. Custom weapons? possible?
  133. Not that long ago
  134. Indigenous Forces or Iraqi National Guard
  135. Door breaching
  136. Sound
  137. Reload Animations
  138. RC scouts
  139. the new models
  140. Realistic Spectator mode
  141. Scale
  142. No "Pick-up kits"
  143. armor
  144. blood
  145. let's not forget about helis!!
  146. Suggestions on Tanks
  147. A few Suggestions.
  148. Voice Coms
  149. 3rd person views
  150. Single infantry versus a tank..what the heck?
  151. realism to gunpacks
  152. Suggestion on reason for vehicles
  153. My suggestions
  154. Pilot Class, Tanker Class, etc
  155. Update forums
  156. MILAN
  157. Gore, blood
  158. the old model this time
  159. Scimtar CVR(T) and Warrior IFV
  160. Just a few of my ideas
  161. Spawn Interface (Weapon Kits)
  162. 1 shot 1 kill
  163. SAS Land Rover
  164. Tank Crews - How many!?
  165. A New Conquest
  166. vehicles
  167. important gameplay elements
  168. Ugly-Duck and I had a good conversation(long read)
  169. The New British Model
  170. Progression
  171. Tank hatches
  172. Main Bases
  173. UAV's Vs. Commander(a compromise)
  174. Life Sized Vehicles
  175. Points system
  176. Picking up individual weapons
  177. A few things I believe would add to this game.
  178. Forcast calls for sunny weather for the rest of the war.
  179. SAM's vs. SEAD
  180. Terrorist Vehicles
  181. Recon Unit
  182. Fuel
  183. Guns in PR(big post)
  184. WSO's
  185. Taking a control point
  186. Missle arty
  187. Ducks Ideas For Planes
  188. Idea for an objective based map
  189. An Assault Map!!!!!
  190. Dynamic Damage Models/Systems
  191. Scoring System + FT
  192. When getting shot/ shooting range.
  193. Realoding
  194. Sniping. and art.
  195. The soldier model
  196. About jets im sure you already considered this..
  197. ClayGast ($parTacu$) Kit Idea
  198. MAP IDEA!!! really be cool to have this...
  199. Theme?
  200. Kits for snipers and marksmen
  201. Sniping and what not
  202. Time Frame
  203. Grenades & Tank killing
  204. A few Ideas
  205. Kit limitations/vehicle designation
  206. Strategic Insertion
  207. GHILLIE suits
  208. Why dose sniper ammo disappear
  209. a few suggestions...
  210. player physics
  211. respawn time
  212. About the medics
  213. VIDEO artillery
  214. Civilian cover
  215. Thermo Detector?
  216. Different Weapon Systems for each class
  217. Bases
  218. Weapon Placement
  219. Suggestions by $parTacu$
  220. Bullet Penatration
  221. FORUM RULES (Including Sig's)
  222. HUD of planes~
  223. BOT Team Work
  224. What DON'T you want to see in the Mod?
  225. Medics and healing
  226. Repairing vechs.
  227. Suggestion about the forums
  228. Mini-Map
  229. Radar Guided Missiles?
  230. Why must everything explode?
  231. Su-37 Super Flanker
  232. GPS Guided weapon
  233. Let's talk time.
  234. Blood
  235. Iron Sights?
  236. No Parachutes!
  237. Realistic isnt such a good idea....
  238. Theme?
  239. Should Logistics become a direct part of the Gameplay!??
  240. Fragmentation Grenades
  241. RPG-7
  242. What do you want to see in a Realism Mod?