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View Full Version : PR:BF2 Suggestions


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  1. Weapon Volume/Distance
  2. Supplies in PR
  3. Fire/Bombs/Road Blocks - All that and more!
  4. Some ideas
  5. S.P.I.E. Special Purpose Insertion Extraction
  6. The Conflict/Army Realism Issue Vs Political Correctness
  7. Trucks APC's and Civilian Vehicles
  8. artillery...ughh
  9. US special operations vehicles
  10. Bergens/ other kit
  11. small helicopters - fast and nimble
  12. Texture quality!
  13. Easy/Detailed Squad Tactics
  14. =Battlefield 2 Complaint List=
  15. Fix M24, that is... if its in
  16. No Crosshair Exploit
  17. Reloading
  18. Showing off game models
  19. Personalized Charecter
  20. Kit Loadout
  21. Maps and terrain.
  22. Intrest in Mark 12
  23. classes
  24. Parachutes
  25. Sticky Apache
  26. H-60 improvements
  27. Springfiled(i think) M21
  28. Reality?
  29. A question of entering
  30. Landing aircraft and airfields (and other things)
  31. gun to close aim
  32. Dynamic lighting and Day/Night cycle
  33. Realistic Unit Loadouts
  34. General suggestions
  35. SCAR
  36. Some ideas that i have
  37. I have something I would like to see in this MOD
  38. Customizable weapons
  39. Mines/Eng
  40. Commandeer Vehicles?
  41. damage to differient bodyparts effect...
  42. Pilot class?
  43. "Seige of Vilyuy"
  44. Indoor fighting? not in MY house!
  45. jungle warfare
  46. Possibility for throwing knife...
  47. Instead of pick up kits.
  48. Clear Magazines
  49. Knife range
  50. Corpses
  51. Blood
  52. No crosshairs?
  53. Any plans on bringing these guys back????
  54. Artillery/Spooky, why didn't we think of this before?
  55. M40A3
  56. Maybe a crazy suggestion....
  57. Class Limits
  58. Commanders UAV
  59. View Hat
  60. Night Vision
  61. Sniper weaponry, and Project Reality.
  62. Nevermind
  63. Helicopters
  64. Bring back map cooridance (i cant spell =X )
  65. Supported Weapons
  66. TV and Laser Guided munitions
  67. AT missle visibility
  68. Critically wounded eh? Think again!
  69. More Armies
  70. Hey All, I got a question.
  71. PR class selection....
  72. Commander M113?
  73. air to air missiles
  74. RE polish gameplay video
  75. Medic/Soldier Idea
  76. handicapped idea
  77. Parachutes
  78. Come on "guys", I think they earned it...
  79. my thoughts for the mod
  80. Weapon drop
  81. PR's own maps?
  82. Limits
  83. Vehicle Movement
  84. A different kind of damage model for the vehicles
  85. Decoys/Traps etc.
  86. More Bang For My Buck...
  87. Realistic Middle Eastern Faction?
  88. Class limit
  89. Weapon Malfunctions.
  90. Player takes damage in tank
  91. IVs
  92. Vehicle Remains
  93. Bandages
  94. Weather?
  95. Map mean nothing rounds mean nothing?
  96. Objective-Push map
  97. Soft Fire Capability
  98. Ohh, Please can we have it PR...
  99. Possible? More than 6 spots in a vehicle?
  100. 2 Seater Planes
  101. Shotgun Effectivness...
  102. IFV's
  103. tank gun stabilization
  104. Coordinating Artillery...
  105. Fixed Wings for USMC
  106. UAV, almost to useful
  107. Helicopter Pickups/Field Hospital/Armoury
  108. A Great Idea!!! Atleast I Think So...
  109. Forced Entry... Could It be possible?
  110. Internal comms
  111. Fixing up the BF2 infantry HUD
  112. Vehicle Transportation
  113. Parachutes
  114. tank rounds
  115. Natural effects
  116. idea for harrier nozzles
  117. invincible class
  118. Strays
  119. shoting in holes and glass
  120. infa-red signatures from vehicles
  121. UAV
  122. just had a thought-civillians
  123. List Of Possible Air Vehicles To Add
  124. Real Armor on Armored vehicles
  125. Tarawa Class
  126. Realistic Tank/Armored Vehicle Damage
  127. Vehicle Queing
  128. suggestions, on the forums
  129. Ejector Seats and Fastroping
  130. More Realistic Aiming
  131. 101 landy
  132. Spawnable kits...yet again
  133. Medics and Wounds Effects(yes, another one)
  134. Typhoon Fighter
  135. spawning
  136. My ultimate suggestions for Project Reality
  137. How about a LEAN function??? :|
  138. damage affects
  139. Instead of Armor "Respawning".....
  140. death
  141. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  142. Custom weapons? possible?
  143. Not that long ago
  144. Indigenous Forces or Iraqi National Guard
  145. Door breaching
  146. Sound
  147. Reload Animations
  148. RC scouts
  149. the new models
  150. Realistic Spectator mode
  151. Scale
  152. No "Pick-up kits"
  153. armor
  154. blood
  155. let's not forget about helis!!
  156. Suggestions on Tanks
  157. A few Suggestions.
  158. Voice Coms
  159. 3rd person views
  160. Single infantry versus a tank..what the heck?
  161. realism to gunpacks
  162. Suggestion on reason for vehicles
  163. My suggestions
  164. Pilot Class, Tanker Class, etc
  165. Update forums
  166. MILAN
  167. Gore, blood
  168. the old model this time
  169. Scimtar CVR(T) and Warrior IFV
  170. Just a few of my ideas
  171. Spawn Interface (Weapon Kits)
  172. 1 shot 1 kill
  173. SAS Land Rover
  174. Tank Crews - How many!?
  175. A New Conquest
  176. vehicles
  177. important gameplay elements
  178. Ugly-Duck and I had a good conversation(long read)
  179. The New British Model
  180. Progression
  181. Tank hatches
  182. Main Bases
  183. UAV's Vs. Commander(a compromise)
  184. Life Sized Vehicles
  185. Points system
  186. Picking up individual weapons
  187. A few things I believe would add to this game.
  188. Forcast calls for sunny weather for the rest of the war.
  189. SAM's vs. SEAD
  190. Terrorist Vehicles
  191. Recon Unit
  192. Fuel
  193. Guns in PR(big post)
  194. WSO's
  195. Taking a control point
  196. Missle arty
  197. Ducks Ideas For Planes
  198. Idea for an objective based map
  199. An Assault Map!!!!!
  200. Dynamic Damage Models/Systems
  201. Scoring System + FT
  202. When getting shot/ shooting range.
  203. Realoding
  204. Sniping. and art.
  205. The soldier model
  206. About jets im sure you already considered this..
  207. ClayGast ($parTacu$) Kit Idea
  208. MAP IDEA!!! really be cool to have this...
  209. Theme?
  210. Kits for snipers and marksmen
  211. Sniping and what not
  212. Time Frame
  213. Grenades & Tank killing
  214. A few Ideas
  215. Kit limitations/vehicle designation
  216. Strategic Insertion
  217. GHILLIE suits
  218. Why dose sniper ammo disappear
  219. a few suggestions...
  220. player physics
  221. respawn time
  222. About the medics
  223. VIDEO artillery
  224. Civilian cover
  225. Thermo Detector?
  226. Different Weapon Systems for each class
  227. Bases
  228. Weapon Placement
  229. Suggestions by $parTacu$
  230. Bullet Penatration
  231. FORUM RULES (Including Sig's)
  232. HUD of planes~
  233. BOT Team Work
  234. What DON'T you want to see in the Mod?
  235. Medics and healing
  236. Repairing vechs.
  237. Suggestion about the forums
  238. Mini-Map
  239. Radar Guided Missiles?
  240. Why must everything explode?
  241. Su-37 Super Flanker
  242. GPS Guided weapon
  243. Let's talk time.
  244. Blood
  245. Iron Sights?
  246. No Parachutes!
  247. Realistic isnt such a good idea....
  248. Theme?
  249. Should Logistics become a direct part of the Gameplay!??
  250. Fragmentation Grenades