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View Full Version : PR:BF2 Suggestions


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  1. Trucks APC's and Civilian Vehicles
  2. artillery...ughh
  3. US special operations vehicles
  4. Bergens/ other kit
  5. small helicopters - fast and nimble
  6. Texture quality!
  7. Easy/Detailed Squad Tactics
  8. =Battlefield 2 Complaint List=
  9. Fix M24, that is... if its in
  10. No Crosshair Exploit
  11. Reloading
  12. Showing off game models
  13. Personalized Charecter
  14. Kit Loadout
  15. Maps and terrain.
  16. Intrest in Mark 12
  17. classes
  18. Parachutes
  19. Sticky Apache
  20. H-60 improvements
  21. Springfiled(i think) M21
  22. Reality?
  23. A question of entering
  24. Landing aircraft and airfields (and other things)
  25. gun to close aim
  26. Dynamic lighting and Day/Night cycle
  27. Realistic Unit Loadouts
  28. General suggestions
  29. SCAR
  30. Some ideas that i have
  31. I have something I would like to see in this MOD
  32. Customizable weapons
  33. Mines/Eng
  34. Commandeer Vehicles?
  35. damage to differient bodyparts effect...
  36. Pilot class?
  37. "Seige of Vilyuy"
  38. Indoor fighting? not in MY house!
  39. jungle warfare
  40. Possibility for throwing knife...
  41. Instead of pick up kits.
  42. Clear Magazines
  43. Knife range
  44. Corpses
  45. Blood
  46. No crosshairs?
  47. Any plans on bringing these guys back????
  48. Artillery/Spooky, why didn't we think of this before?
  49. M40A3
  50. Maybe a crazy suggestion....
  51. Class Limits
  52. Commanders UAV
  53. View Hat
  54. Night Vision
  55. Sniper weaponry, and Project Reality.
  56. Nevermind
  57. Helicopters
  58. Bring back map cooridance (i cant spell =X )
  59. Supported Weapons
  60. TV and Laser Guided munitions
  61. AT missle visibility
  62. Critically wounded eh? Think again!
  63. More Armies
  64. Hey All, I got a question.
  65. PR class selection....
  66. Commander M113?
  67. air to air missiles
  68. RE polish gameplay video
  69. Medic/Soldier Idea
  70. handicapped idea
  71. Parachutes
  72. Come on "guys", I think they earned it...
  73. my thoughts for the mod
  74. Weapon drop
  75. PR's own maps?
  76. Limits
  77. Vehicle Movement
  78. A different kind of damage model for the vehicles
  79. Decoys/Traps etc.
  80. More Bang For My Buck...
  81. Realistic Middle Eastern Faction?
  82. Class limit
  83. Weapon Malfunctions.
  84. Player takes damage in tank
  85. IVs
  86. Vehicle Remains
  87. Bandages
  88. Weather?
  89. Map mean nothing rounds mean nothing?
  90. Objective-Push map
  91. Soft Fire Capability
  92. Ohh, Please can we have it PR...
  93. Possible? More than 6 spots in a vehicle?
  94. 2 Seater Planes
  95. Shotgun Effectivness...
  96. IFV's
  97. tank gun stabilization
  98. Coordinating Artillery...
  99. Fixed Wings for USMC
  100. UAV, almost to useful
  101. Helicopter Pickups/Field Hospital/Armoury
  102. A Great Idea!!! Atleast I Think So...
  103. Forced Entry... Could It be possible?
  104. Internal comms
  105. Fixing up the BF2 infantry HUD
  106. Vehicle Transportation
  107. Parachutes
  108. tank rounds
  109. Natural effects
  110. idea for harrier nozzles
  111. invincible class
  112. Strays
  113. shoting in holes and glass
  114. infa-red signatures from vehicles
  115. UAV
  116. just had a thought-civillians
  117. List Of Possible Air Vehicles To Add
  118. Real Armor on Armored vehicles
  119. Tarawa Class
  120. Realistic Tank/Armored Vehicle Damage
  121. Vehicle Queing
  122. suggestions, on the forums
  123. Ejector Seats and Fastroping
  124. More Realistic Aiming
  125. 101 landy
  126. Spawnable kits...yet again
  127. Medics and Wounds Effects(yes, another one)
  128. Typhoon Fighter
  129. spawning
  130. My ultimate suggestions for Project Reality
  131. How about a LEAN function??? :|
  132. damage affects
  133. Instead of Armor "Respawning".....
  134. death
  135. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  136. Custom weapons? possible?
  137. Not that long ago
  138. Indigenous Forces or Iraqi National Guard
  139. Door breaching
  140. Sound
  141. Reload Animations
  142. RC scouts
  143. the new models
  144. Realistic Spectator mode
  145. Scale
  146. No "Pick-up kits"
  147. armor
  148. blood
  149. let's not forget about helis!!
  150. Suggestions on Tanks
  151. A few Suggestions.
  152. Voice Coms
  153. 3rd person views
  154. Single infantry versus a tank..what the heck?
  155. realism to gunpacks
  156. Suggestion on reason for vehicles
  157. My suggestions
  158. Pilot Class, Tanker Class, etc
  159. Update forums
  160. MILAN
  161. Gore, blood
  162. the old model this time
  163. Scimtar CVR(T) and Warrior IFV
  164. Just a few of my ideas
  165. Spawn Interface (Weapon Kits)
  166. 1 shot 1 kill
  167. SAS Land Rover
  168. Tank Crews - How many!?
  169. A New Conquest
  170. vehicles
  171. important gameplay elements
  172. Ugly-Duck and I had a good conversation(long read)
  173. The New British Model
  174. Progression
  175. Tank hatches
  176. Main Bases
  177. UAV's Vs. Commander(a compromise)
  178. Life Sized Vehicles
  179. Points system
  180. Picking up individual weapons
  181. A few things I believe would add to this game.
  182. Forcast calls for sunny weather for the rest of the war.
  183. SAM's vs. SEAD
  184. Terrorist Vehicles
  185. Recon Unit
  186. Fuel
  187. Guns in PR(big post)
  188. WSO's
  189. Taking a control point
  190. Missle arty
  191. Ducks Ideas For Planes
  192. Idea for an objective based map
  193. An Assault Map!!!!!
  194. Dynamic Damage Models/Systems
  195. Scoring System + FT
  196. When getting shot/ shooting range.
  197. Realoding
  198. Sniping. and art.
  199. The soldier model
  200. About jets im sure you already considered this..
  201. ClayGast ($parTacu$) Kit Idea
  202. MAP IDEA!!! really be cool to have this...
  203. Theme?
  204. Kits for snipers and marksmen
  205. Sniping and what not
  206. Time Frame
  207. Grenades & Tank killing
  208. A few Ideas
  209. Kit limitations/vehicle designation
  210. Strategic Insertion
  211. GHILLIE suits
  212. Why dose sniper ammo disappear
  213. a few suggestions...
  214. player physics
  215. respawn time
  216. About the medics
  217. VIDEO artillery
  218. Civilian cover
  219. Thermo Detector?
  220. Different Weapon Systems for each class
  221. Bases
  222. Weapon Placement
  223. Suggestions by $parTacu$
  224. Bullet Penatration
  225. FORUM RULES (Including Sig's)
  226. HUD of planes~
  227. BOT Team Work
  228. What DON'T you want to see in the Mod?
  229. Medics and healing
  230. Repairing vechs.
  231. Suggestion about the forums
  232. Mini-Map
  233. Radar Guided Missiles?
  234. Why must everything explode?
  235. Su-37 Super Flanker
  236. GPS Guided weapon
  237. Let's talk time.
  238. Blood
  239. Iron Sights?
  240. No Parachutes!
  241. Realistic isnt such a good idea....
  242. Theme?
  243. Should Logistics become a direct part of the Gameplay!??
  244. Fragmentation Grenades
  245. RPG-7
  246. What do you want to see in a Realism Mod?