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View Full Version : PR:BF2 Suggestions


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  1. Robert's Ridge
  2. Voice commands
  3. Shooting basics
  4. Barrett XM109
  5. bayonets
  6. Choose Your Weapon...
  7. Get rid of fire cone and have swaying weapon/crosshair
  8. Add Time For Entering and Exiting Vehicles
  9. VOIP Additive
  10. Alternate History, Alternate Flags - Showcase
  11. Vehicles
  12. Weapon Suggestion
  13. MMORPG
  14. Fastroping
  15. No Spawn - As realistic as it gets :)
  16. More *Dusty* impacts.
  17. Idea for a 'realistic' medic system
  18. Just a couple ideas
  19. What not Insurgents?
  20. MEC bombs - Tasteless idea
  21. Those amazing men
  22. Suggestions For Mini-Mod
  23. Muzzle flash, it's silly
  24. marine combat
  25. capturing flags from within vehicles
  26. AH-6 'Little Bird'
  27. New flag system?
  28. Some new weapons?
  29. Weaponry
  30. Tanks
  31. Bullet+Water=Safe?
  32. Construtable objects?
  33. realism vs. gameplay
  34. Classes ideas
  35. Realisitic Reloading Idea
  36. Position uniforms.
  37. Idea for more then 6 positions in a vehicle
  38. Stormer 30 reconnassiance
  39. New Class "Radio Operator"
  40. Real life weapon characteristics (and other suggestions)
  41. Spawn times?
  42. Good list to look at.
  43. Long Respawn Times
  44. Removed Features of BF2
  45. Points for blowing stuff up!
  46. Round by Round
  47. Grenade launchers
  48. Bot Changes
  49. Weapon Volume/Distance
  50. Supplies in PR
  51. Fire/Bombs/Road Blocks - All that and more!
  52. Some ideas
  53. S.P.I.E. Special Purpose Insertion Extraction
  54. The Conflict/Army Realism Issue Vs Political Correctness
  55. Trucks APC's and Civilian Vehicles
  56. artillery...ughh
  57. US special operations vehicles
  58. Bergens/ other kit
  59. small helicopters - fast and nimble
  60. Texture quality!
  61. Easy/Detailed Squad Tactics
  62. =Battlefield 2 Complaint List=
  63. Fix M24, that is... if its in
  64. No Crosshair Exploit
  65. Reloading
  66. Showing off game models
  67. Personalized Charecter
  68. Kit Loadout
  69. Maps and terrain.
  70. Intrest in Mark 12
  71. classes
  72. Parachutes
  73. Sticky Apache
  74. H-60 improvements
  75. Springfiled(i think) M21
  76. Reality?
  77. A question of entering
  78. Landing aircraft and airfields (and other things)
  79. gun to close aim
  80. Dynamic lighting and Day/Night cycle
  81. Realistic Unit Loadouts
  82. General suggestions
  83. SCAR
  84. Some ideas that i have
  85. I have something I would like to see in this MOD
  86. Customizable weapons
  87. Mines/Eng
  88. Commandeer Vehicles?
  89. damage to differient bodyparts effect...
  90. Pilot class?
  91. "Seige of Vilyuy"
  92. Indoor fighting? not in MY house!
  93. jungle warfare
  94. Possibility for throwing knife...
  95. Instead of pick up kits.
  96. Clear Magazines
  97. Knife range
  98. Corpses
  99. Blood
  100. No crosshairs?
  101. Any plans on bringing these guys back????
  102. Artillery/Spooky, why didn't we think of this before?
  103. M40A3
  104. Maybe a crazy suggestion....
  105. Class Limits
  106. Commanders UAV
  107. View Hat
  108. Night Vision
  109. Sniper weaponry, and Project Reality.
  110. Nevermind
  111. Helicopters
  112. Bring back map cooridance (i cant spell =X )
  113. Supported Weapons
  114. TV and Laser Guided munitions
  115. AT missle visibility
  116. Critically wounded eh? Think again!
  117. More Armies
  118. Hey All, I got a question.
  119. PR class selection....
  120. Commander M113?
  121. air to air missiles
  122. RE polish gameplay video
  123. Medic/Soldier Idea
  124. handicapped idea
  125. Parachutes
  126. Come on "guys", I think they earned it...
  127. my thoughts for the mod
  128. Weapon drop
  129. PR's own maps?
  130. Limits
  131. Vehicle Movement
  132. A different kind of damage model for the vehicles
  133. Decoys/Traps etc.
  134. More Bang For My Buck...
  135. Realistic Middle Eastern Faction?
  136. Class limit
  137. Weapon Malfunctions.
  138. Player takes damage in tank
  139. IVs
  140. Vehicle Remains
  141. Bandages
  142. Weather?
  143. Map mean nothing rounds mean nothing?
  144. Objective-Push map
  145. Soft Fire Capability
  146. Ohh, Please can we have it PR...
  147. Possible? More than 6 spots in a vehicle?
  148. 2 Seater Planes
  149. Shotgun Effectivness...
  150. IFV's
  151. tank gun stabilization
  152. Coordinating Artillery...
  153. Fixed Wings for USMC
  154. UAV, almost to useful
  155. Helicopter Pickups/Field Hospital/Armoury
  156. A Great Idea!!! Atleast I Think So...
  157. Forced Entry... Could It be possible?
  158. Internal comms
  159. Fixing up the BF2 infantry HUD
  160. Vehicle Transportation
  161. Parachutes
  162. tank rounds
  163. Natural effects
  164. idea for harrier nozzles
  165. invincible class
  166. Strays
  167. shoting in holes and glass
  168. infa-red signatures from vehicles
  169. UAV
  170. just had a thought-civillians
  171. List Of Possible Air Vehicles To Add
  172. Real Armor on Armored vehicles
  173. Tarawa Class
  174. Realistic Tank/Armored Vehicle Damage
  175. Vehicle Queing
  176. suggestions, on the forums
  177. Ejector Seats and Fastroping
  178. More Realistic Aiming
  179. 101 landy
  180. Spawnable kits...yet again
  181. Medics and Wounds Effects(yes, another one)
  182. Typhoon Fighter
  183. spawning
  184. My ultimate suggestions for Project Reality
  185. How about a LEAN function??? :|
  186. damage affects
  187. Instead of Armor "Respawning".....
  188. death
  189. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  190. Custom weapons? possible?
  191. Not that long ago
  192. Indigenous Forces or Iraqi National Guard
  193. Door breaching
  194. Sound
  195. Reload Animations
  196. RC scouts
  197. the new models
  198. Realistic Spectator mode
  199. Scale
  200. No "Pick-up kits"
  201. armor
  202. blood
  203. let's not forget about helis!!
  204. Suggestions on Tanks
  205. A few Suggestions.
  206. Voice Coms
  207. 3rd person views
  208. Single infantry versus a tank..what the heck?
  209. realism to gunpacks
  210. Suggestion on reason for vehicles
  211. My suggestions
  212. Pilot Class, Tanker Class, etc
  213. Update forums
  214. MILAN
  215. Gore, blood
  216. the old model this time
  217. Scimtar CVR(T) and Warrior IFV
  218. Just a few of my ideas
  219. Spawn Interface (Weapon Kits)
  220. 1 shot 1 kill
  221. SAS Land Rover
  222. Tank Crews - How many!?
  223. A New Conquest
  224. vehicles
  225. important gameplay elements
  226. Ugly-Duck and I had a good conversation(long read)
  227. The New British Model
  228. Progression
  229. Tank hatches
  230. Main Bases
  231. UAV's Vs. Commander(a compromise)
  232. Life Sized Vehicles
  233. Points system
  234. Picking up individual weapons
  235. A few things I believe would add to this game.
  236. Forcast calls for sunny weather for the rest of the war.
  237. SAM's vs. SEAD
  238. Terrorist Vehicles
  239. Recon Unit
  240. Fuel
  241. Guns in PR(big post)
  242. WSO's
  243. Taking a control point
  244. Missle arty
  245. Ducks Ideas For Planes
  246. Idea for an objective based map
  247. An Assault Map!!!!!
  248. Dynamic Damage Models/Systems
  249. Scoring System + FT
  250. When getting shot/ shooting range.