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View Full Version : PR:BF2 Suggestions


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  1. Voice commands
  2. Shooting basics
  3. Barrett XM109
  4. bayonets
  5. Choose Your Weapon...
  6. Get rid of fire cone and have swaying weapon/crosshair
  7. Add Time For Entering and Exiting Vehicles
  8. VOIP Additive
  9. Alternate History, Alternate Flags - Showcase
  10. Vehicles
  11. Weapon Suggestion
  12. MMORPG
  13. Fastroping
  14. No Spawn - As realistic as it gets :)
  15. More *Dusty* impacts.
  16. Idea for a 'realistic' medic system
  17. Just a couple ideas
  18. What not Insurgents?
  19. MEC bombs - Tasteless idea
  20. Those amazing men
  21. Suggestions For Mini-Mod
  22. Muzzle flash, it's silly
  23. marine combat
  24. capturing flags from within vehicles
  25. AH-6 'Little Bird'
  26. New flag system?
  27. Some new weapons?
  28. Weaponry
  29. Tanks
  30. Bullet+Water=Safe?
  31. Construtable objects?
  32. realism vs. gameplay
  33. Classes ideas
  34. Realisitic Reloading Idea
  35. Position uniforms.
  36. Idea for more then 6 positions in a vehicle
  37. Stormer 30 reconnassiance
  38. New Class "Radio Operator"
  39. Real life weapon characteristics (and other suggestions)
  40. Spawn times?
  41. Good list to look at.
  42. Long Respawn Times
  43. Removed Features of BF2
  44. Points for blowing stuff up!
  45. Round by Round
  46. Grenade launchers
  47. Bot Changes
  48. Weapon Volume/Distance
  49. Supplies in PR
  50. Fire/Bombs/Road Blocks - All that and more!
  51. Some ideas
  52. S.P.I.E. Special Purpose Insertion Extraction
  53. The Conflict/Army Realism Issue Vs Political Correctness
  54. Trucks APC's and Civilian Vehicles
  55. artillery...ughh
  56. US special operations vehicles
  57. Bergens/ other kit
  58. small helicopters - fast and nimble
  59. Texture quality!
  60. Easy/Detailed Squad Tactics
  61. =Battlefield 2 Complaint List=
  62. Fix M24, that is... if its in
  63. No Crosshair Exploit
  64. Reloading
  65. Showing off game models
  66. Personalized Charecter
  67. Kit Loadout
  68. Maps and terrain.
  69. Intrest in Mark 12
  70. classes
  71. Parachutes
  72. Sticky Apache
  73. H-60 improvements
  74. Springfiled(i think) M21
  75. Reality?
  76. A question of entering
  77. Landing aircraft and airfields (and other things)
  78. gun to close aim
  79. Dynamic lighting and Day/Night cycle
  80. Realistic Unit Loadouts
  81. General suggestions
  82. SCAR
  83. Some ideas that i have
  84. I have something I would like to see in this MOD
  85. Customizable weapons
  86. Mines/Eng
  87. Commandeer Vehicles?
  88. damage to differient bodyparts effect...
  89. Pilot class?
  90. "Seige of Vilyuy"
  91. Indoor fighting? not in MY house!
  92. jungle warfare
  93. Possibility for throwing knife...
  94. Instead of pick up kits.
  95. Clear Magazines
  96. Knife range
  97. Corpses
  98. Blood
  99. No crosshairs?
  100. Any plans on bringing these guys back????
  101. Artillery/Spooky, why didn't we think of this before?
  102. M40A3
  103. Maybe a crazy suggestion....
  104. Class Limits
  105. Commanders UAV
  106. View Hat
  107. Night Vision
  108. Sniper weaponry, and Project Reality.
  109. Nevermind
  110. Helicopters
  111. Bring back map cooridance (i cant spell =X )
  112. Supported Weapons
  113. TV and Laser Guided munitions
  114. AT missle visibility
  115. Critically wounded eh? Think again!
  116. More Armies
  117. Hey All, I got a question.
  118. PR class selection....
  119. Commander M113?
  120. air to air missiles
  121. RE polish gameplay video
  122. Medic/Soldier Idea
  123. handicapped idea
  124. Parachutes
  125. Come on "guys", I think they earned it...
  126. my thoughts for the mod
  127. Weapon drop
  128. PR's own maps?
  129. Limits
  130. Vehicle Movement
  131. A different kind of damage model for the vehicles
  132. Decoys/Traps etc.
  133. More Bang For My Buck...
  134. Realistic Middle Eastern Faction?
  135. Class limit
  136. Weapon Malfunctions.
  137. Player takes damage in tank
  138. IVs
  139. Vehicle Remains
  140. Bandages
  141. Weather?
  142. Map mean nothing rounds mean nothing?
  143. Objective-Push map
  144. Soft Fire Capability
  145. Ohh, Please can we have it PR...
  146. Possible? More than 6 spots in a vehicle?
  147. 2 Seater Planes
  148. Shotgun Effectivness...
  149. IFV's
  150. tank gun stabilization
  151. Coordinating Artillery...
  152. Fixed Wings for USMC
  153. UAV, almost to useful
  154. Helicopter Pickups/Field Hospital/Armoury
  155. A Great Idea!!! Atleast I Think So...
  156. Forced Entry... Could It be possible?
  157. Internal comms
  158. Fixing up the BF2 infantry HUD
  159. Vehicle Transportation
  160. Parachutes
  161. tank rounds
  162. Natural effects
  163. idea for harrier nozzles
  164. invincible class
  165. Strays
  166. shoting in holes and glass
  167. infa-red signatures from vehicles
  168. UAV
  169. just had a thought-civillians
  170. List Of Possible Air Vehicles To Add
  171. Real Armor on Armored vehicles
  172. Tarawa Class
  173. Realistic Tank/Armored Vehicle Damage
  174. Vehicle Queing
  175. suggestions, on the forums
  176. Ejector Seats and Fastroping
  177. More Realistic Aiming
  178. 101 landy
  179. Spawnable kits...yet again
  180. Medics and Wounds Effects(yes, another one)
  181. Typhoon Fighter
  182. spawning
  183. My ultimate suggestions for Project Reality
  184. How about a LEAN function??? :|
  185. damage affects
  186. Instead of Armor "Respawning".....
  187. death
  188. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  189. Custom weapons? possible?
  190. Not that long ago
  191. Indigenous Forces or Iraqi National Guard
  192. Door breaching
  193. Sound
  194. Reload Animations
  195. RC scouts
  196. the new models
  197. Realistic Spectator mode
  198. Scale
  199. No "Pick-up kits"
  200. armor
  201. blood
  202. let's not forget about helis!!
  203. Suggestions on Tanks
  204. A few Suggestions.
  205. Voice Coms
  206. 3rd person views
  207. Single infantry versus a tank..what the heck?
  208. realism to gunpacks
  209. Suggestion on reason for vehicles
  210. My suggestions
  211. Pilot Class, Tanker Class, etc
  212. Update forums
  213. MILAN
  214. Gore, blood
  215. the old model this time
  216. Scimtar CVR(T) and Warrior IFV
  217. Just a few of my ideas
  218. Spawn Interface (Weapon Kits)
  219. 1 shot 1 kill
  220. SAS Land Rover
  221. Tank Crews - How many!?
  222. A New Conquest
  223. vehicles
  224. important gameplay elements
  225. Ugly-Duck and I had a good conversation(long read)
  226. The New British Model
  227. Progression
  228. Tank hatches
  229. Main Bases
  230. UAV's Vs. Commander(a compromise)
  231. Life Sized Vehicles
  232. Points system
  233. Picking up individual weapons
  234. A few things I believe would add to this game.
  235. Forcast calls for sunny weather for the rest of the war.
  236. SAM's vs. SEAD
  237. Terrorist Vehicles
  238. Recon Unit
  239. Fuel
  240. Guns in PR(big post)
  241. WSO's
  242. Taking a control point
  243. Missle arty
  244. Ducks Ideas For Planes
  245. Idea for an objective based map
  246. An Assault Map!!!!!
  247. Dynamic Damage Models/Systems
  248. Scoring System + FT
  249. When getting shot/ shooting range.
  250. Realoding