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View Full Version : PR:BF2 Suggestions


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  1. New Class "Radio Operator"
  2. Real life weapon characteristics (and other suggestions)
  3. Spawn times?
  4. Good list to look at.
  5. Long Respawn Times
  6. Removed Features of BF2
  7. Points for blowing stuff up!
  8. Round by Round
  9. Grenade launchers
  10. Bot Changes
  11. Weapon Volume/Distance
  12. Supplies in PR
  13. Fire/Bombs/Road Blocks - All that and more!
  14. Some ideas
  15. S.P.I.E. Special Purpose Insertion Extraction
  16. The Conflict/Army Realism Issue Vs Political Correctness
  17. Trucks APC's and Civilian Vehicles
  18. artillery...ughh
  19. US special operations vehicles
  20. Bergens/ other kit
  21. small helicopters - fast and nimble
  22. Texture quality!
  23. Easy/Detailed Squad Tactics
  24. =Battlefield 2 Complaint List=
  25. Fix M24, that is... if its in
  26. No Crosshair Exploit
  27. Reloading
  28. Showing off game models
  29. Personalized Charecter
  30. Kit Loadout
  31. Maps and terrain.
  32. Intrest in Mark 12
  33. classes
  34. Parachutes
  35. Sticky Apache
  36. H-60 improvements
  37. Springfiled(i think) M21
  38. Reality?
  39. A question of entering
  40. Landing aircraft and airfields (and other things)
  41. gun to close aim
  42. Dynamic lighting and Day/Night cycle
  43. Realistic Unit Loadouts
  44. General suggestions
  45. SCAR
  46. Some ideas that i have
  47. I have something I would like to see in this MOD
  48. Customizable weapons
  49. Mines/Eng
  50. Commandeer Vehicles?
  51. damage to differient bodyparts effect...
  52. Pilot class?
  53. "Seige of Vilyuy"
  54. Indoor fighting? not in MY house!
  55. jungle warfare
  56. Possibility for throwing knife...
  57. Instead of pick up kits.
  58. Clear Magazines
  59. Knife range
  60. Corpses
  61. Blood
  62. No crosshairs?
  63. Any plans on bringing these guys back????
  64. Artillery/Spooky, why didn't we think of this before?
  65. M40A3
  66. Maybe a crazy suggestion....
  67. Class Limits
  68. Commanders UAV
  69. View Hat
  70. Night Vision
  71. Sniper weaponry, and Project Reality.
  72. Nevermind
  73. Helicopters
  74. Bring back map cooridance (i cant spell =X )
  75. Supported Weapons
  76. TV and Laser Guided munitions
  77. AT missle visibility
  78. Critically wounded eh? Think again!
  79. More Armies
  80. Hey All, I got a question.
  81. PR class selection....
  82. Commander M113?
  83. air to air missiles
  84. RE polish gameplay video
  85. Medic/Soldier Idea
  86. handicapped idea
  87. Parachutes
  88. Come on "guys", I think they earned it...
  89. my thoughts for the mod
  90. Weapon drop
  91. PR's own maps?
  92. Limits
  93. Vehicle Movement
  94. A different kind of damage model for the vehicles
  95. Decoys/Traps etc.
  96. More Bang For My Buck...
  97. Realistic Middle Eastern Faction?
  98. Class limit
  99. Weapon Malfunctions.
  100. Player takes damage in tank
  101. IVs
  102. Vehicle Remains
  103. Bandages
  104. Weather?
  105. Map mean nothing rounds mean nothing?
  106. Objective-Push map
  107. Soft Fire Capability
  108. Ohh, Please can we have it PR...
  109. Possible? More than 6 spots in a vehicle?
  110. 2 Seater Planes
  111. Shotgun Effectivness...
  112. IFV's
  113. tank gun stabilization
  114. Coordinating Artillery...
  115. Fixed Wings for USMC
  116. UAV, almost to useful
  117. Helicopter Pickups/Field Hospital/Armoury
  118. A Great Idea!!! Atleast I Think So...
  119. Forced Entry... Could It be possible?
  120. Internal comms
  121. Fixing up the BF2 infantry HUD
  122. Vehicle Transportation
  123. Parachutes
  124. tank rounds
  125. Natural effects
  126. idea for harrier nozzles
  127. invincible class
  128. Strays
  129. shoting in holes and glass
  130. infa-red signatures from vehicles
  131. UAV
  132. just had a thought-civillians
  133. List Of Possible Air Vehicles To Add
  134. Real Armor on Armored vehicles
  135. Tarawa Class
  136. Realistic Tank/Armored Vehicle Damage
  137. Vehicle Queing
  138. suggestions, on the forums
  139. Ejector Seats and Fastroping
  140. More Realistic Aiming
  141. 101 landy
  142. Spawnable kits...yet again
  143. Medics and Wounds Effects(yes, another one)
  144. Typhoon Fighter
  145. spawning
  146. My ultimate suggestions for Project Reality
  147. How about a LEAN function??? :|
  148. damage affects
  149. Instead of Armor "Respawning".....
  150. death
  151. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  152. Custom weapons? possible?
  153. Not that long ago
  154. Indigenous Forces or Iraqi National Guard
  155. Door breaching
  156. Sound
  157. Reload Animations
  158. RC scouts
  159. the new models
  160. Realistic Spectator mode
  161. Scale
  162. No "Pick-up kits"
  163. armor
  164. blood
  165. let's not forget about helis!!
  166. Suggestions on Tanks
  167. A few Suggestions.
  168. Voice Coms
  169. 3rd person views
  170. Single infantry versus a tank..what the heck?
  171. realism to gunpacks
  172. Suggestion on reason for vehicles
  173. My suggestions
  174. Pilot Class, Tanker Class, etc
  175. Update forums
  176. MILAN
  177. Gore, blood
  178. the old model this time
  179. Scimtar CVR(T) and Warrior IFV
  180. Just a few of my ideas
  181. Spawn Interface (Weapon Kits)
  182. 1 shot 1 kill
  183. SAS Land Rover
  184. Tank Crews - How many!?
  185. A New Conquest
  186. vehicles
  187. important gameplay elements
  188. Ugly-Duck and I had a good conversation(long read)
  189. The New British Model
  190. Progression
  191. Tank hatches
  192. Main Bases
  193. UAV's Vs. Commander(a compromise)
  194. Life Sized Vehicles
  195. Points system
  196. Picking up individual weapons
  197. A few things I believe would add to this game.
  198. Forcast calls for sunny weather for the rest of the war.
  199. SAM's vs. SEAD
  200. Terrorist Vehicles
  201. Recon Unit
  202. Fuel
  203. Guns in PR(big post)
  204. WSO's
  205. Taking a control point
  206. Missle arty
  207. Ducks Ideas For Planes
  208. Idea for an objective based map
  209. An Assault Map!!!!!
  210. Dynamic Damage Models/Systems
  211. Scoring System + FT
  212. When getting shot/ shooting range.
  213. Realoding
  214. Sniping. and art.
  215. The soldier model
  216. About jets im sure you already considered this..
  217. ClayGast ($parTacu$) Kit Idea
  218. MAP IDEA!!! really be cool to have this...
  219. Theme?
  220. Kits for snipers and marksmen
  221. Sniping and what not
  222. Time Frame
  223. Grenades & Tank killing
  224. A few Ideas
  225. Kit limitations/vehicle designation
  226. Strategic Insertion
  227. GHILLIE suits
  228. Why dose sniper ammo disappear
  229. a few suggestions...
  230. player physics
  231. respawn time
  232. About the medics
  233. VIDEO artillery
  234. Civilian cover
  235. Thermo Detector?
  236. Different Weapon Systems for each class
  237. Bases
  238. Weapon Placement
  239. Suggestions by $parTacu$
  240. Bullet Penatration
  241. FORUM RULES (Including Sig's)
  242. HUD of planes~
  243. BOT Team Work
  244. What DON'T you want to see in the Mod?
  245. Medics and healing
  246. Repairing vechs.
  247. Suggestion about the forums
  248. Mini-Map
  249. Radar Guided Missiles?
  250. Why must everything explode?