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View Full Version : PR:BF2 Suggestions


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  1. Easy/Detailed Squad Tactics
  2. =Battlefield 2 Complaint List=
  3. Fix M24, that is... if its in
  4. No Crosshair Exploit
  5. Reloading
  6. Showing off game models
  7. Personalized Charecter
  8. Kit Loadout
  9. Maps and terrain.
  10. Intrest in Mark 12
  11. classes
  12. Parachutes
  13. Sticky Apache
  14. H-60 improvements
  15. Springfiled(i think) M21
  16. Reality?
  17. A question of entering
  18. Landing aircraft and airfields (and other things)
  19. gun to close aim
  20. Dynamic lighting and Day/Night cycle
  21. Realistic Unit Loadouts
  22. General suggestions
  23. SCAR
  24. Some ideas that i have
  25. I have something I would like to see in this MOD
  26. Customizable weapons
  27. Mines/Eng
  28. Commandeer Vehicles?
  29. damage to differient bodyparts effect...
  30. Pilot class?
  31. "Seige of Vilyuy"
  32. Indoor fighting? not in MY house!
  33. jungle warfare
  34. Possibility for throwing knife...
  35. Instead of pick up kits.
  36. Clear Magazines
  37. Knife range
  38. Corpses
  39. Blood
  40. No crosshairs?
  41. Any plans on bringing these guys back????
  42. Artillery/Spooky, why didn't we think of this before?
  43. M40A3
  44. Maybe a crazy suggestion....
  45. Class Limits
  46. Commanders UAV
  47. View Hat
  48. Night Vision
  49. Sniper weaponry, and Project Reality.
  50. Nevermind
  51. Helicopters
  52. Bring back map cooridance (i cant spell =X )
  53. Supported Weapons
  54. TV and Laser Guided munitions
  55. AT missle visibility
  56. Critically wounded eh? Think again!
  57. More Armies
  58. Hey All, I got a question.
  59. PR class selection....
  60. Commander M113?
  61. air to air missiles
  62. RE polish gameplay video
  63. Medic/Soldier Idea
  64. handicapped idea
  65. Parachutes
  66. Come on "guys", I think they earned it...
  67. my thoughts for the mod
  68. Weapon drop
  69. PR's own maps?
  70. Limits
  71. Vehicle Movement
  72. A different kind of damage model for the vehicles
  73. Decoys/Traps etc.
  74. More Bang For My Buck...
  75. Realistic Middle Eastern Faction?
  76. Class limit
  77. Weapon Malfunctions.
  78. Player takes damage in tank
  79. IVs
  80. Vehicle Remains
  81. Bandages
  82. Weather?
  83. Map mean nothing rounds mean nothing?
  84. Objective-Push map
  85. Soft Fire Capability
  86. Ohh, Please can we have it PR...
  87. Possible? More than 6 spots in a vehicle?
  88. 2 Seater Planes
  89. Shotgun Effectivness...
  90. IFV's
  91. tank gun stabilization
  92. Coordinating Artillery...
  93. Fixed Wings for USMC
  94. UAV, almost to useful
  95. Helicopter Pickups/Field Hospital/Armoury
  96. A Great Idea!!! Atleast I Think So...
  97. Forced Entry... Could It be possible?
  98. Internal comms
  99. Fixing up the BF2 infantry HUD
  100. Vehicle Transportation
  101. Parachutes
  102. tank rounds
  103. Natural effects
  104. idea for harrier nozzles
  105. invincible class
  106. Strays
  107. shoting in holes and glass
  108. infa-red signatures from vehicles
  109. UAV
  110. just had a thought-civillians
  111. List Of Possible Air Vehicles To Add
  112. Real Armor on Armored vehicles
  113. Tarawa Class
  114. Realistic Tank/Armored Vehicle Damage
  115. Vehicle Queing
  116. suggestions, on the forums
  117. Ejector Seats and Fastroping
  118. More Realistic Aiming
  119. 101 landy
  120. Spawnable kits...yet again
  121. Medics and Wounds Effects(yes, another one)
  122. Typhoon Fighter
  123. spawning
  124. My ultimate suggestions for Project Reality
  125. How about a LEAN function??? :|
  126. damage affects
  127. Instead of Armor "Respawning".....
  128. death
  129. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  130. Custom weapons? possible?
  131. Not that long ago
  132. Indigenous Forces or Iraqi National Guard
  133. Door breaching
  134. Sound
  135. Reload Animations
  136. RC scouts
  137. the new models
  138. Realistic Spectator mode
  139. Scale
  140. No "Pick-up kits"
  141. armor
  142. blood
  143. let's not forget about helis!!
  144. Suggestions on Tanks
  145. A few Suggestions.
  146. Voice Coms
  147. 3rd person views
  148. Single infantry versus a tank..what the heck?
  149. realism to gunpacks
  150. Suggestion on reason for vehicles
  151. My suggestions
  152. Pilot Class, Tanker Class, etc
  153. Update forums
  154. MILAN
  155. Gore, blood
  156. the old model this time
  157. Scimtar CVR(T) and Warrior IFV
  158. Just a few of my ideas
  159. Spawn Interface (Weapon Kits)
  160. 1 shot 1 kill
  161. SAS Land Rover
  162. Tank Crews - How many!?
  163. A New Conquest
  164. vehicles
  165. important gameplay elements
  166. Ugly-Duck and I had a good conversation(long read)
  167. The New British Model
  168. Progression
  169. Tank hatches
  170. Main Bases
  171. UAV's Vs. Commander(a compromise)
  172. Life Sized Vehicles
  173. Points system
  174. Picking up individual weapons
  175. A few things I believe would add to this game.
  176. Forcast calls for sunny weather for the rest of the war.
  177. SAM's vs. SEAD
  178. Terrorist Vehicles
  179. Recon Unit
  180. Fuel
  181. Guns in PR(big post)
  182. WSO's
  183. Taking a control point
  184. Missle arty
  185. Ducks Ideas For Planes
  186. Idea for an objective based map
  187. An Assault Map!!!!!
  188. Dynamic Damage Models/Systems
  189. Scoring System + FT
  190. When getting shot/ shooting range.
  191. Realoding
  192. Sniping. and art.
  193. The soldier model
  194. About jets im sure you already considered this..
  195. ClayGast ($parTacu$) Kit Idea
  196. MAP IDEA!!! really be cool to have this...
  197. Theme?
  198. Kits for snipers and marksmen
  199. Sniping and what not
  200. Time Frame
  201. Grenades & Tank killing
  202. A few Ideas
  203. Kit limitations/vehicle designation
  204. Strategic Insertion
  205. GHILLIE suits
  206. Why dose sniper ammo disappear
  207. a few suggestions...
  208. player physics
  209. respawn time
  210. About the medics
  211. VIDEO artillery
  212. Civilian cover
  213. Thermo Detector?
  214. Different Weapon Systems for each class
  215. Bases
  216. Weapon Placement
  217. Suggestions by $parTacu$
  218. Bullet Penatration
  219. FORUM RULES (Including Sig's)
  220. HUD of planes~
  221. BOT Team Work
  222. What DON'T you want to see in the Mod?
  223. Medics and healing
  224. Repairing vechs.
  225. Suggestion about the forums
  226. Mini-Map
  227. Radar Guided Missiles?
  228. Why must everything explode?
  229. Su-37 Super Flanker
  230. GPS Guided weapon
  231. Let's talk time.
  232. Blood
  233. Iron Sights?
  234. No Parachutes!
  235. Realistic isnt such a good idea....
  236. Theme?
  237. Should Logistics become a direct part of the Gameplay!??
  238. Fragmentation Grenades
  239. RPG-7
  240. What do you want to see in a Realism Mod?