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View Full Version : PR:BF2 Suggestions


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  1. New idea on the medic
  2. Pilot VOIP
  3. napalm, anyone?
  4. Rescues
  5. Robert's Ridge
  6. Voice commands
  7. Shooting basics
  8. Barrett XM109
  9. bayonets
  10. Choose Your Weapon...
  11. Get rid of fire cone and have swaying weapon/crosshair
  12. Add Time For Entering and Exiting Vehicles
  13. VOIP Additive
  14. Alternate History, Alternate Flags - Showcase
  15. Vehicles
  16. Weapon Suggestion
  17. MMORPG
  18. Fastroping
  19. No Spawn - As realistic as it gets :)
  20. More *Dusty* impacts.
  21. Idea for a 'realistic' medic system
  22. Just a couple ideas
  23. What not Insurgents?
  24. MEC bombs - Tasteless idea
  25. Those amazing men
  26. Suggestions For Mini-Mod
  27. Muzzle flash, it's silly
  28. marine combat
  29. capturing flags from within vehicles
  30. AH-6 'Little Bird'
  31. New flag system?
  32. Some new weapons?
  33. Weaponry
  34. Tanks
  35. Bullet+Water=Safe?
  36. Construtable objects?
  37. realism vs. gameplay
  38. Classes ideas
  39. Realisitic Reloading Idea
  40. Position uniforms.
  41. Idea for more then 6 positions in a vehicle
  42. Stormer 30 reconnassiance
  43. New Class "Radio Operator"
  44. Real life weapon characteristics (and other suggestions)
  45. Spawn times?
  46. Good list to look at.
  47. Long Respawn Times
  48. Removed Features of BF2
  49. Points for blowing stuff up!
  50. Round by Round
  51. Grenade launchers
  52. Bot Changes
  53. Weapon Volume/Distance
  54. Supplies in PR
  55. Fire/Bombs/Road Blocks - All that and more!
  56. Some ideas
  57. S.P.I.E. Special Purpose Insertion Extraction
  58. The Conflict/Army Realism Issue Vs Political Correctness
  59. Trucks APC's and Civilian Vehicles
  60. artillery...ughh
  61. US special operations vehicles
  62. Bergens/ other kit
  63. small helicopters - fast and nimble
  64. Texture quality!
  65. Easy/Detailed Squad Tactics
  66. =Battlefield 2 Complaint List=
  67. Fix M24, that is... if its in
  68. No Crosshair Exploit
  69. Reloading
  70. Showing off game models
  71. Personalized Charecter
  72. Kit Loadout
  73. Maps and terrain.
  74. Intrest in Mark 12
  75. classes
  76. Parachutes
  77. Sticky Apache
  78. H-60 improvements
  79. Springfiled(i think) M21
  80. Reality?
  81. A question of entering
  82. Landing aircraft and airfields (and other things)
  83. gun to close aim
  84. Dynamic lighting and Day/Night cycle
  85. Realistic Unit Loadouts
  86. General suggestions
  87. SCAR
  88. Some ideas that i have
  89. I have something I would like to see in this MOD
  90. Customizable weapons
  91. Mines/Eng
  92. Commandeer Vehicles?
  93. damage to differient bodyparts effect...
  94. Pilot class?
  95. "Seige of Vilyuy"
  96. Indoor fighting? not in MY house!
  97. jungle warfare
  98. Possibility for throwing knife...
  99. Instead of pick up kits.
  100. Clear Magazines
  101. Knife range
  102. Corpses
  103. Blood
  104. No crosshairs?
  105. Any plans on bringing these guys back????
  106. Artillery/Spooky, why didn't we think of this before?
  107. M40A3
  108. Maybe a crazy suggestion....
  109. Class Limits
  110. Commanders UAV
  111. View Hat
  112. Night Vision
  113. Sniper weaponry, and Project Reality.
  114. Nevermind
  115. Helicopters
  116. Bring back map cooridance (i cant spell =X )
  117. Supported Weapons
  118. TV and Laser Guided munitions
  119. AT missle visibility
  120. Critically wounded eh? Think again!
  121. More Armies
  122. Hey All, I got a question.
  123. PR class selection....
  124. Commander M113?
  125. air to air missiles
  126. RE polish gameplay video
  127. Medic/Soldier Idea
  128. handicapped idea
  129. Parachutes
  130. Come on "guys", I think they earned it...
  131. my thoughts for the mod
  132. Weapon drop
  133. PR's own maps?
  134. Limits
  135. Vehicle Movement
  136. A different kind of damage model for the vehicles
  137. Decoys/Traps etc.
  138. More Bang For My Buck...
  139. Realistic Middle Eastern Faction?
  140. Class limit
  141. Weapon Malfunctions.
  142. Player takes damage in tank
  143. IVs
  144. Vehicle Remains
  145. Bandages
  146. Weather?
  147. Map mean nothing rounds mean nothing?
  148. Objective-Push map
  149. Soft Fire Capability
  150. Ohh, Please can we have it PR...
  151. Possible? More than 6 spots in a vehicle?
  152. 2 Seater Planes
  153. Shotgun Effectivness...
  154. IFV's
  155. tank gun stabilization
  156. Coordinating Artillery...
  157. Fixed Wings for USMC
  158. UAV, almost to useful
  159. Helicopter Pickups/Field Hospital/Armoury
  160. A Great Idea!!! Atleast I Think So...
  161. Forced Entry... Could It be possible?
  162. Internal comms
  163. Fixing up the BF2 infantry HUD
  164. Vehicle Transportation
  165. Parachutes
  166. tank rounds
  167. Natural effects
  168. idea for harrier nozzles
  169. invincible class
  170. Strays
  171. shoting in holes and glass
  172. infa-red signatures from vehicles
  173. UAV
  174. just had a thought-civillians
  175. List Of Possible Air Vehicles To Add
  176. Real Armor on Armored vehicles
  177. Tarawa Class
  178. Realistic Tank/Armored Vehicle Damage
  179. Vehicle Queing
  180. suggestions, on the forums
  181. Ejector Seats and Fastroping
  182. More Realistic Aiming
  183. 101 landy
  184. Spawnable kits...yet again
  185. Medics and Wounds Effects(yes, another one)
  186. Typhoon Fighter
  187. spawning
  188. My ultimate suggestions for Project Reality
  189. How about a LEAN function??? :|
  190. damage affects
  191. Instead of Armor "Respawning".....
  192. death
  193. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  194. Custom weapons? possible?
  195. Not that long ago
  196. Indigenous Forces or Iraqi National Guard
  197. Door breaching
  198. Sound
  199. Reload Animations
  200. RC scouts
  201. the new models
  202. Realistic Spectator mode
  203. Scale
  204. No "Pick-up kits"
  205. armor
  206. blood
  207. let's not forget about helis!!
  208. Suggestions on Tanks
  209. A few Suggestions.
  210. Voice Coms
  211. 3rd person views
  212. Single infantry versus a tank..what the heck?
  213. realism to gunpacks
  214. Suggestion on reason for vehicles
  215. My suggestions
  216. Pilot Class, Tanker Class, etc
  217. Update forums
  218. MILAN
  219. Gore, blood
  220. the old model this time
  221. Scimtar CVR(T) and Warrior IFV
  222. Just a few of my ideas
  223. Spawn Interface (Weapon Kits)
  224. 1 shot 1 kill
  225. SAS Land Rover
  226. Tank Crews - How many!?
  227. A New Conquest
  228. vehicles
  229. important gameplay elements
  230. Ugly-Duck and I had a good conversation(long read)
  231. The New British Model
  232. Progression
  233. Tank hatches
  234. Main Bases
  235. UAV's Vs. Commander(a compromise)
  236. Life Sized Vehicles
  237. Points system
  238. Picking up individual weapons
  239. A few things I believe would add to this game.
  240. Forcast calls for sunny weather for the rest of the war.
  241. SAM's vs. SEAD
  242. Terrorist Vehicles
  243. Recon Unit
  244. Fuel
  245. Guns in PR(big post)
  246. WSO's
  247. Taking a control point
  248. Missle arty
  249. Ducks Ideas For Planes
  250. Idea for an objective based map