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View Full Version : PR:BF2 Suggestions


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  1. Removed Features of BF2
  2. Points for blowing stuff up!
  3. Round by Round
  4. Grenade launchers
  5. Bot Changes
  6. Weapon Volume/Distance
  7. Supplies in PR
  8. Fire/Bombs/Road Blocks - All that and more!
  9. Some ideas
  10. S.P.I.E. Special Purpose Insertion Extraction
  11. The Conflict/Army Realism Issue Vs Political Correctness
  12. Trucks APC's and Civilian Vehicles
  13. artillery...ughh
  14. US special operations vehicles
  15. Bergens/ other kit
  16. small helicopters - fast and nimble
  17. Texture quality!
  18. Easy/Detailed Squad Tactics
  19. =Battlefield 2 Complaint List=
  20. Fix M24, that is... if its in
  21. No Crosshair Exploit
  22. Reloading
  23. Showing off game models
  24. Personalized Charecter
  25. Kit Loadout
  26. Maps and terrain.
  27. Intrest in Mark 12
  28. classes
  29. Parachutes
  30. Sticky Apache
  31. H-60 improvements
  32. Springfiled(i think) M21
  33. Reality?
  34. A question of entering
  35. Landing aircraft and airfields (and other things)
  36. gun to close aim
  37. Dynamic lighting and Day/Night cycle
  38. Realistic Unit Loadouts
  39. General suggestions
  40. SCAR
  41. Some ideas that i have
  42. I have something I would like to see in this MOD
  43. Customizable weapons
  44. Mines/Eng
  45. Commandeer Vehicles?
  46. damage to differient bodyparts effect...
  47. Pilot class?
  48. "Seige of Vilyuy"
  49. Indoor fighting? not in MY house!
  50. jungle warfare
  51. Possibility for throwing knife...
  52. Instead of pick up kits.
  53. Clear Magazines
  54. Knife range
  55. Corpses
  56. Blood
  57. No crosshairs?
  58. Any plans on bringing these guys back????
  59. Artillery/Spooky, why didn't we think of this before?
  60. M40A3
  61. Maybe a crazy suggestion....
  62. Class Limits
  63. Commanders UAV
  64. View Hat
  65. Night Vision
  66. Sniper weaponry, and Project Reality.
  67. Nevermind
  68. Helicopters
  69. Bring back map cooridance (i cant spell =X )
  70. Supported Weapons
  71. TV and Laser Guided munitions
  72. AT missle visibility
  73. Critically wounded eh? Think again!
  74. More Armies
  75. Hey All, I got a question.
  76. PR class selection....
  77. Commander M113?
  78. air to air missiles
  79. RE polish gameplay video
  80. Medic/Soldier Idea
  81. handicapped idea
  82. Parachutes
  83. Come on "guys", I think they earned it...
  84. my thoughts for the mod
  85. Weapon drop
  86. PR's own maps?
  87. Limits
  88. Vehicle Movement
  89. A different kind of damage model for the vehicles
  90. Decoys/Traps etc.
  91. More Bang For My Buck...
  92. Realistic Middle Eastern Faction?
  93. Class limit
  94. Weapon Malfunctions.
  95. Player takes damage in tank
  96. IVs
  97. Vehicle Remains
  98. Bandages
  99. Weather?
  100. Map mean nothing rounds mean nothing?
  101. Objective-Push map
  102. Soft Fire Capability
  103. Ohh, Please can we have it PR...
  104. Possible? More than 6 spots in a vehicle?
  105. 2 Seater Planes
  106. Shotgun Effectivness...
  107. IFV's
  108. tank gun stabilization
  109. Coordinating Artillery...
  110. Fixed Wings for USMC
  111. UAV, almost to useful
  112. Helicopter Pickups/Field Hospital/Armoury
  113. A Great Idea!!! Atleast I Think So...
  114. Forced Entry... Could It be possible?
  115. Internal comms
  116. Fixing up the BF2 infantry HUD
  117. Vehicle Transportation
  118. Parachutes
  119. tank rounds
  120. Natural effects
  121. idea for harrier nozzles
  122. invincible class
  123. Strays
  124. shoting in holes and glass
  125. infa-red signatures from vehicles
  126. UAV
  127. just had a thought-civillians
  128. List Of Possible Air Vehicles To Add
  129. Real Armor on Armored vehicles
  130. Tarawa Class
  131. Realistic Tank/Armored Vehicle Damage
  132. Vehicle Queing
  133. suggestions, on the forums
  134. Ejector Seats and Fastroping
  135. More Realistic Aiming
  136. 101 landy
  137. Spawnable kits...yet again
  138. Medics and Wounds Effects(yes, another one)
  139. Typhoon Fighter
  140. spawning
  141. My ultimate suggestions for Project Reality
  142. How about a LEAN function??? :|
  143. damage affects
  144. Instead of Armor "Respawning".....
  145. death
  146. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  147. Custom weapons? possible?
  148. Not that long ago
  149. Indigenous Forces or Iraqi National Guard
  150. Door breaching
  151. Sound
  152. Reload Animations
  153. RC scouts
  154. the new models
  155. Realistic Spectator mode
  156. Scale
  157. No "Pick-up kits"
  158. armor
  159. blood
  160. let's not forget about helis!!
  161. Suggestions on Tanks
  162. A few Suggestions.
  163. Voice Coms
  164. 3rd person views
  165. Single infantry versus a tank..what the heck?
  166. realism to gunpacks
  167. Suggestion on reason for vehicles
  168. My suggestions
  169. Pilot Class, Tanker Class, etc
  170. Update forums
  171. MILAN
  172. Gore, blood
  173. the old model this time
  174. Scimtar CVR(T) and Warrior IFV
  175. Just a few of my ideas
  176. Spawn Interface (Weapon Kits)
  177. 1 shot 1 kill
  178. SAS Land Rover
  179. Tank Crews - How many!?
  180. A New Conquest
  181. vehicles
  182. important gameplay elements
  183. Ugly-Duck and I had a good conversation(long read)
  184. The New British Model
  185. Progression
  186. Tank hatches
  187. Main Bases
  188. UAV's Vs. Commander(a compromise)
  189. Life Sized Vehicles
  190. Points system
  191. Picking up individual weapons
  192. A few things I believe would add to this game.
  193. Forcast calls for sunny weather for the rest of the war.
  194. SAM's vs. SEAD
  195. Terrorist Vehicles
  196. Recon Unit
  197. Fuel
  198. Guns in PR(big post)
  199. WSO's
  200. Taking a control point
  201. Missle arty
  202. Ducks Ideas For Planes
  203. Idea for an objective based map
  204. An Assault Map!!!!!
  205. Dynamic Damage Models/Systems
  206. Scoring System + FT
  207. When getting shot/ shooting range.
  208. Realoding
  209. Sniping. and art.
  210. The soldier model
  211. About jets im sure you already considered this..
  212. ClayGast ($parTacu$) Kit Idea
  213. MAP IDEA!!! really be cool to have this...
  214. Theme?
  215. Kits for snipers and marksmen
  216. Sniping and what not
  217. Time Frame
  218. Grenades & Tank killing
  219. A few Ideas
  220. Kit limitations/vehicle designation
  221. Strategic Insertion
  222. GHILLIE suits
  223. Why dose sniper ammo disappear
  224. a few suggestions...
  225. player physics
  226. respawn time
  227. About the medics
  228. VIDEO artillery
  229. Civilian cover
  230. Thermo Detector?
  231. Different Weapon Systems for each class
  232. Bases
  233. Weapon Placement
  234. Suggestions by $parTacu$
  235. Bullet Penatration
  236. FORUM RULES (Including Sig's)
  237. HUD of planes~
  238. BOT Team Work
  239. What DON'T you want to see in the Mod?
  240. Medics and healing
  241. Repairing vechs.
  242. Suggestion about the forums
  243. Mini-Map
  244. Radar Guided Missiles?
  245. Why must everything explode?
  246. Su-37 Super Flanker
  247. GPS Guided weapon
  248. Let's talk time.
  249. Blood
  250. Iron Sights?