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View Full Version : PR:BF2 Suggestions


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  1. Those amazing men
  2. Suggestions For Mini-Mod
  3. Muzzle flash, it's silly
  4. marine combat
  5. capturing flags from within vehicles
  6. AH-6 'Little Bird'
  7. New flag system?
  8. Some new weapons?
  9. Weaponry
  10. Tanks
  11. Bullet+Water=Safe?
  12. Construtable objects?
  13. realism vs. gameplay
  14. Classes ideas
  15. Realisitic Reloading Idea
  16. Position uniforms.
  17. Idea for more then 6 positions in a vehicle
  18. Stormer 30 reconnassiance
  19. New Class "Radio Operator"
  20. Real life weapon characteristics (and other suggestions)
  21. Spawn times?
  22. Good list to look at.
  23. Long Respawn Times
  24. Removed Features of BF2
  25. Points for blowing stuff up!
  26. Round by Round
  27. Grenade launchers
  28. Bot Changes
  29. Weapon Volume/Distance
  30. Supplies in PR
  31. Fire/Bombs/Road Blocks - All that and more!
  32. Some ideas
  33. S.P.I.E. Special Purpose Insertion Extraction
  34. The Conflict/Army Realism Issue Vs Political Correctness
  35. Trucks APC's and Civilian Vehicles
  36. artillery...ughh
  37. US special operations vehicles
  38. Bergens/ other kit
  39. small helicopters - fast and nimble
  40. Texture quality!
  41. Easy/Detailed Squad Tactics
  42. =Battlefield 2 Complaint List=
  43. Fix M24, that is... if its in
  44. No Crosshair Exploit
  45. Reloading
  46. Showing off game models
  47. Personalized Charecter
  48. Kit Loadout
  49. Maps and terrain.
  50. Intrest in Mark 12
  51. classes
  52. Parachutes
  53. Sticky Apache
  54. H-60 improvements
  55. Springfiled(i think) M21
  56. Reality?
  57. A question of entering
  58. Landing aircraft and airfields (and other things)
  59. gun to close aim
  60. Dynamic lighting and Day/Night cycle
  61. Realistic Unit Loadouts
  62. General suggestions
  63. SCAR
  64. Some ideas that i have
  65. I have something I would like to see in this MOD
  66. Customizable weapons
  67. Mines/Eng
  68. Commandeer Vehicles?
  69. damage to differient bodyparts effect...
  70. Pilot class?
  71. "Seige of Vilyuy"
  72. Indoor fighting? not in MY house!
  73. jungle warfare
  74. Possibility for throwing knife...
  75. Instead of pick up kits.
  76. Clear Magazines
  77. Knife range
  78. Corpses
  79. Blood
  80. No crosshairs?
  81. Any plans on bringing these guys back????
  82. Artillery/Spooky, why didn't we think of this before?
  83. M40A3
  84. Maybe a crazy suggestion....
  85. Class Limits
  86. Commanders UAV
  87. View Hat
  88. Night Vision
  89. Sniper weaponry, and Project Reality.
  90. Nevermind
  91. Helicopters
  92. Bring back map cooridance (i cant spell =X )
  93. Supported Weapons
  94. TV and Laser Guided munitions
  95. AT missle visibility
  96. Critically wounded eh? Think again!
  97. More Armies
  98. Hey All, I got a question.
  99. PR class selection....
  100. Commander M113?
  101. air to air missiles
  102. RE polish gameplay video
  103. Medic/Soldier Idea
  104. handicapped idea
  105. Parachutes
  106. Come on "guys", I think they earned it...
  107. my thoughts for the mod
  108. Weapon drop
  109. PR's own maps?
  110. Limits
  111. Vehicle Movement
  112. A different kind of damage model for the vehicles
  113. Decoys/Traps etc.
  114. More Bang For My Buck...
  115. Realistic Middle Eastern Faction?
  116. Class limit
  117. Weapon Malfunctions.
  118. Player takes damage in tank
  119. IVs
  120. Vehicle Remains
  121. Bandages
  122. Weather?
  123. Map mean nothing rounds mean nothing?
  124. Objective-Push map
  125. Soft Fire Capability
  126. Ohh, Please can we have it PR...
  127. Possible? More than 6 spots in a vehicle?
  128. 2 Seater Planes
  129. Shotgun Effectivness...
  130. IFV's
  131. tank gun stabilization
  132. Coordinating Artillery...
  133. Fixed Wings for USMC
  134. UAV, almost to useful
  135. Helicopter Pickups/Field Hospital/Armoury
  136. A Great Idea!!! Atleast I Think So...
  137. Forced Entry... Could It be possible?
  138. Internal comms
  139. Fixing up the BF2 infantry HUD
  140. Vehicle Transportation
  141. Parachutes
  142. tank rounds
  143. Natural effects
  144. idea for harrier nozzles
  145. invincible class
  146. Strays
  147. shoting in holes and glass
  148. infa-red signatures from vehicles
  149. UAV
  150. just had a thought-civillians
  151. List Of Possible Air Vehicles To Add
  152. Real Armor on Armored vehicles
  153. Tarawa Class
  154. Realistic Tank/Armored Vehicle Damage
  155. Vehicle Queing
  156. suggestions, on the forums
  157. Ejector Seats and Fastroping
  158. More Realistic Aiming
  159. 101 landy
  160. Spawnable kits...yet again
  161. Medics and Wounds Effects(yes, another one)
  162. Typhoon Fighter
  163. spawning
  164. My ultimate suggestions for Project Reality
  165. How about a LEAN function??? :|
  166. damage affects
  167. Instead of Armor "Respawning".....
  168. death
  169. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  170. Custom weapons? possible?
  171. Not that long ago
  172. Indigenous Forces or Iraqi National Guard
  173. Door breaching
  174. Sound
  175. Reload Animations
  176. RC scouts
  177. the new models
  178. Realistic Spectator mode
  179. Scale
  180. No "Pick-up kits"
  181. armor
  182. blood
  183. let's not forget about helis!!
  184. Suggestions on Tanks
  185. A few Suggestions.
  186. Voice Coms
  187. 3rd person views
  188. Single infantry versus a tank..what the heck?
  189. realism to gunpacks
  190. Suggestion on reason for vehicles
  191. My suggestions
  192. Pilot Class, Tanker Class, etc
  193. Update forums
  194. MILAN
  195. Gore, blood
  196. the old model this time
  197. Scimtar CVR(T) and Warrior IFV
  198. Just a few of my ideas
  199. Spawn Interface (Weapon Kits)
  200. 1 shot 1 kill
  201. SAS Land Rover
  202. Tank Crews - How many!?
  203. A New Conquest
  204. vehicles
  205. important gameplay elements
  206. Ugly-Duck and I had a good conversation(long read)
  207. The New British Model
  208. Progression
  209. Tank hatches
  210. Main Bases
  211. UAV's Vs. Commander(a compromise)
  212. Life Sized Vehicles
  213. Points system
  214. Picking up individual weapons
  215. A few things I believe would add to this game.
  216. Forcast calls for sunny weather for the rest of the war.
  217. SAM's vs. SEAD
  218. Terrorist Vehicles
  219. Recon Unit
  220. Fuel
  221. Guns in PR(big post)
  222. WSO's
  223. Taking a control point
  224. Missle arty
  225. Ducks Ideas For Planes
  226. Idea for an objective based map
  227. An Assault Map!!!!!
  228. Dynamic Damage Models/Systems
  229. Scoring System + FT
  230. When getting shot/ shooting range.
  231. Realoding
  232. Sniping. and art.
  233. The soldier model
  234. About jets im sure you already considered this..
  235. ClayGast ($parTacu$) Kit Idea
  236. MAP IDEA!!! really be cool to have this...
  237. Theme?
  238. Kits for snipers and marksmen
  239. Sniping and what not
  240. Time Frame
  241. Grenades & Tank killing
  242. A few Ideas
  243. Kit limitations/vehicle designation
  244. Strategic Insertion
  245. GHILLIE suits
  246. Why dose sniper ammo disappear
  247. a few suggestions...
  248. player physics
  249. respawn time
  250. About the medics