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View Full Version : PR:BF2 Suggestions


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  1. Fire/Bombs/Road Blocks - All that and more!
  2. Some ideas
  3. S.P.I.E. Special Purpose Insertion Extraction
  4. The Conflict/Army Realism Issue Vs Political Correctness
  5. Trucks APC's and Civilian Vehicles
  6. artillery...ughh
  7. US special operations vehicles
  8. Bergens/ other kit
  9. small helicopters - fast and nimble
  10. Texture quality!
  11. Easy/Detailed Squad Tactics
  12. =Battlefield 2 Complaint List=
  13. Fix M24, that is... if its in
  14. No Crosshair Exploit
  15. Reloading
  16. Showing off game models
  17. Personalized Charecter
  18. Kit Loadout
  19. Maps and terrain.
  20. Intrest in Mark 12
  21. classes
  22. Parachutes
  23. Sticky Apache
  24. H-60 improvements
  25. Springfiled(i think) M21
  26. Reality?
  27. A question of entering
  28. Landing aircraft and airfields (and other things)
  29. gun to close aim
  30. Dynamic lighting and Day/Night cycle
  31. Realistic Unit Loadouts
  32. General suggestions
  33. SCAR
  34. Some ideas that i have
  35. I have something I would like to see in this MOD
  36. Customizable weapons
  37. Mines/Eng
  38. Commandeer Vehicles?
  39. damage to differient bodyparts effect...
  40. Pilot class?
  41. "Seige of Vilyuy"
  42. Indoor fighting? not in MY house!
  43. jungle warfare
  44. Possibility for throwing knife...
  45. Instead of pick up kits.
  46. Clear Magazines
  47. Knife range
  48. Corpses
  49. Blood
  50. No crosshairs?
  51. Any plans on bringing these guys back????
  52. Artillery/Spooky, why didn't we think of this before?
  53. M40A3
  54. Maybe a crazy suggestion....
  55. Class Limits
  56. Commanders UAV
  57. View Hat
  58. Night Vision
  59. Sniper weaponry, and Project Reality.
  60. Nevermind
  61. Helicopters
  62. Bring back map cooridance (i cant spell =X )
  63. Supported Weapons
  64. TV and Laser Guided munitions
  65. AT missle visibility
  66. Critically wounded eh? Think again!
  67. More Armies
  68. Hey All, I got a question.
  69. PR class selection....
  70. Commander M113?
  71. air to air missiles
  72. RE polish gameplay video
  73. Medic/Soldier Idea
  74. handicapped idea
  75. Parachutes
  76. Come on "guys", I think they earned it...
  77. my thoughts for the mod
  78. Weapon drop
  79. PR's own maps?
  80. Limits
  81. Vehicle Movement
  82. A different kind of damage model for the vehicles
  83. Decoys/Traps etc.
  84. More Bang For My Buck...
  85. Realistic Middle Eastern Faction?
  86. Class limit
  87. Weapon Malfunctions.
  88. Player takes damage in tank
  89. IVs
  90. Vehicle Remains
  91. Bandages
  92. Weather?
  93. Map mean nothing rounds mean nothing?
  94. Objective-Push map
  95. Soft Fire Capability
  96. Ohh, Please can we have it PR...
  97. Possible? More than 6 spots in a vehicle?
  98. 2 Seater Planes
  99. Shotgun Effectivness...
  100. IFV's
  101. tank gun stabilization
  102. Coordinating Artillery...
  103. Fixed Wings for USMC
  104. UAV, almost to useful
  105. Helicopter Pickups/Field Hospital/Armoury
  106. A Great Idea!!! Atleast I Think So...
  107. Forced Entry... Could It be possible?
  108. Internal comms
  109. Fixing up the BF2 infantry HUD
  110. Vehicle Transportation
  111. Parachutes
  112. tank rounds
  113. Natural effects
  114. idea for harrier nozzles
  115. invincible class
  116. Strays
  117. shoting in holes and glass
  118. infa-red signatures from vehicles
  119. UAV
  120. just had a thought-civillians
  121. List Of Possible Air Vehicles To Add
  122. Real Armor on Armored vehicles
  123. Tarawa Class
  124. Realistic Tank/Armored Vehicle Damage
  125. Vehicle Queing
  126. suggestions, on the forums
  127. Ejector Seats and Fastroping
  128. More Realistic Aiming
  129. 101 landy
  130. Spawnable kits...yet again
  131. Medics and Wounds Effects(yes, another one)
  132. Typhoon Fighter
  133. spawning
  134. My ultimate suggestions for Project Reality
  135. How about a LEAN function??? :|
  136. damage affects
  137. Instead of Armor "Respawning".....
  138. death
  139. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  140. Custom weapons? possible?
  141. Not that long ago
  142. Indigenous Forces or Iraqi National Guard
  143. Door breaching
  144. Sound
  145. Reload Animations
  146. RC scouts
  147. the new models
  148. Realistic Spectator mode
  149. Scale
  150. No "Pick-up kits"
  151. armor
  152. blood
  153. let's not forget about helis!!
  154. Suggestions on Tanks
  155. A few Suggestions.
  156. Voice Coms
  157. 3rd person views
  158. Single infantry versus a tank..what the heck?
  159. realism to gunpacks
  160. Suggestion on reason for vehicles
  161. My suggestions
  162. Pilot Class, Tanker Class, etc
  163. Update forums
  164. MILAN
  165. Gore, blood
  166. the old model this time
  167. Scimtar CVR(T) and Warrior IFV
  168. Just a few of my ideas
  169. Spawn Interface (Weapon Kits)
  170. 1 shot 1 kill
  171. SAS Land Rover
  172. Tank Crews - How many!?
  173. A New Conquest
  174. vehicles
  175. important gameplay elements
  176. Ugly-Duck and I had a good conversation(long read)
  177. The New British Model
  178. Progression
  179. Tank hatches
  180. Main Bases
  181. UAV's Vs. Commander(a compromise)
  182. Life Sized Vehicles
  183. Points system
  184. Picking up individual weapons
  185. A few things I believe would add to this game.
  186. Forcast calls for sunny weather for the rest of the war.
  187. SAM's vs. SEAD
  188. Terrorist Vehicles
  189. Recon Unit
  190. Fuel
  191. Guns in PR(big post)
  192. WSO's
  193. Taking a control point
  194. Missle arty
  195. Ducks Ideas For Planes
  196. Idea for an objective based map
  197. An Assault Map!!!!!
  198. Dynamic Damage Models/Systems
  199. Scoring System + FT
  200. When getting shot/ shooting range.
  201. Realoding
  202. Sniping. and art.
  203. The soldier model
  204. About jets im sure you already considered this..
  205. ClayGast ($parTacu$) Kit Idea
  206. MAP IDEA!!! really be cool to have this...
  207. Theme?
  208. Kits for snipers and marksmen
  209. Sniping and what not
  210. Time Frame
  211. Grenades & Tank killing
  212. A few Ideas
  213. Kit limitations/vehicle designation
  214. Strategic Insertion
  215. GHILLIE suits
  216. Why dose sniper ammo disappear
  217. a few suggestions...
  218. player physics
  219. respawn time
  220. About the medics
  221. VIDEO artillery
  222. Civilian cover
  223. Thermo Detector?
  224. Different Weapon Systems for each class
  225. Bases
  226. Weapon Placement
  227. Suggestions by $parTacu$
  228. Bullet Penatration
  229. FORUM RULES (Including Sig's)
  230. HUD of planes~
  231. BOT Team Work
  232. What DON'T you want to see in the Mod?
  233. Medics and healing
  234. Repairing vechs.
  235. Suggestion about the forums
  236. Mini-Map
  237. Radar Guided Missiles?
  238. Why must everything explode?
  239. Su-37 Super Flanker
  240. GPS Guided weapon
  241. Let's talk time.
  242. Blood
  243. Iron Sights?
  244. No Parachutes!
  245. Realistic isnt such a good idea....
  246. Theme?
  247. Should Logistics become a direct part of the Gameplay!??
  248. Fragmentation Grenades
  249. RPG-7
  250. What do you want to see in a Realism Mod?