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View Full Version : PR:BF2 Suggestions


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  1. Barrett XM109
  2. bayonets
  3. Choose Your Weapon...
  4. Get rid of fire cone and have swaying weapon/crosshair
  5. Add Time For Entering and Exiting Vehicles
  6. VOIP Additive
  7. Alternate History, Alternate Flags - Showcase
  8. Vehicles
  9. Weapon Suggestion
  10. MMORPG
  11. Fastroping
  12. No Spawn - As realistic as it gets :)
  13. More *Dusty* impacts.
  14. Idea for a 'realistic' medic system
  15. Just a couple ideas
  16. What not Insurgents?
  17. MEC bombs - Tasteless idea
  18. Those amazing men
  19. Suggestions For Mini-Mod
  20. Muzzle flash, it's silly
  21. marine combat
  22. capturing flags from within vehicles
  23. AH-6 'Little Bird'
  24. New flag system?
  25. Some new weapons?
  26. Weaponry
  27. Tanks
  28. Bullet+Water=Safe?
  29. Construtable objects?
  30. realism vs. gameplay
  31. Classes ideas
  32. Realisitic Reloading Idea
  33. Position uniforms.
  34. Idea for more then 6 positions in a vehicle
  35. Stormer 30 reconnassiance
  36. New Class "Radio Operator"
  37. Real life weapon characteristics (and other suggestions)
  38. Spawn times?
  39. Good list to look at.
  40. Long Respawn Times
  41. Removed Features of BF2
  42. Points for blowing stuff up!
  43. Round by Round
  44. Grenade launchers
  45. Bot Changes
  46. Weapon Volume/Distance
  47. Supplies in PR
  48. Fire/Bombs/Road Blocks - All that and more!
  49. Some ideas
  50. S.P.I.E. Special Purpose Insertion Extraction
  51. The Conflict/Army Realism Issue Vs Political Correctness
  52. Trucks APC's and Civilian Vehicles
  53. artillery...ughh
  54. US special operations vehicles
  55. Bergens/ other kit
  56. small helicopters - fast and nimble
  57. Texture quality!
  58. Easy/Detailed Squad Tactics
  59. =Battlefield 2 Complaint List=
  60. Fix M24, that is... if its in
  61. No Crosshair Exploit
  62. Reloading
  63. Showing off game models
  64. Personalized Charecter
  65. Kit Loadout
  66. Maps and terrain.
  67. Intrest in Mark 12
  68. classes
  69. Parachutes
  70. Sticky Apache
  71. H-60 improvements
  72. Springfiled(i think) M21
  73. Reality?
  74. A question of entering
  75. Landing aircraft and airfields (and other things)
  76. gun to close aim
  77. Dynamic lighting and Day/Night cycle
  78. Realistic Unit Loadouts
  79. General suggestions
  80. SCAR
  81. Some ideas that i have
  82. I have something I would like to see in this MOD
  83. Customizable weapons
  84. Mines/Eng
  85. Commandeer Vehicles?
  86. damage to differient bodyparts effect...
  87. Pilot class?
  88. "Seige of Vilyuy"
  89. Indoor fighting? not in MY house!
  90. jungle warfare
  91. Possibility for throwing knife...
  92. Instead of pick up kits.
  93. Clear Magazines
  94. Knife range
  95. Corpses
  96. Blood
  97. No crosshairs?
  98. Any plans on bringing these guys back????
  99. Artillery/Spooky, why didn't we think of this before?
  100. M40A3
  101. Maybe a crazy suggestion....
  102. Class Limits
  103. Commanders UAV
  104. View Hat
  105. Night Vision
  106. Sniper weaponry, and Project Reality.
  107. Nevermind
  108. Helicopters
  109. Bring back map cooridance (i cant spell =X )
  110. Supported Weapons
  111. TV and Laser Guided munitions
  112. AT missle visibility
  113. Critically wounded eh? Think again!
  114. More Armies
  115. Hey All, I got a question.
  116. PR class selection....
  117. Commander M113?
  118. air to air missiles
  119. RE polish gameplay video
  120. Medic/Soldier Idea
  121. handicapped idea
  122. Parachutes
  123. Come on "guys", I think they earned it...
  124. my thoughts for the mod
  125. Weapon drop
  126. PR's own maps?
  127. Limits
  128. Vehicle Movement
  129. A different kind of damage model for the vehicles
  130. Decoys/Traps etc.
  131. More Bang For My Buck...
  132. Realistic Middle Eastern Faction?
  133. Class limit
  134. Weapon Malfunctions.
  135. Player takes damage in tank
  136. IVs
  137. Vehicle Remains
  138. Bandages
  139. Weather?
  140. Map mean nothing rounds mean nothing?
  141. Objective-Push map
  142. Soft Fire Capability
  143. Ohh, Please can we have it PR...
  144. Possible? More than 6 spots in a vehicle?
  145. 2 Seater Planes
  146. Shotgun Effectivness...
  147. IFV's
  148. tank gun stabilization
  149. Coordinating Artillery...
  150. Fixed Wings for USMC
  151. UAV, almost to useful
  152. Helicopter Pickups/Field Hospital/Armoury
  153. A Great Idea!!! Atleast I Think So...
  154. Forced Entry... Could It be possible?
  155. Internal comms
  156. Fixing up the BF2 infantry HUD
  157. Vehicle Transportation
  158. Parachutes
  159. tank rounds
  160. Natural effects
  161. idea for harrier nozzles
  162. invincible class
  163. Strays
  164. shoting in holes and glass
  165. infa-red signatures from vehicles
  166. UAV
  167. just had a thought-civillians
  168. List Of Possible Air Vehicles To Add
  169. Real Armor on Armored vehicles
  170. Tarawa Class
  171. Realistic Tank/Armored Vehicle Damage
  172. Vehicle Queing
  173. suggestions, on the forums
  174. Ejector Seats and Fastroping
  175. More Realistic Aiming
  176. 101 landy
  177. Spawnable kits...yet again
  178. Medics and Wounds Effects(yes, another one)
  179. Typhoon Fighter
  180. spawning
  181. My ultimate suggestions for Project Reality
  182. How about a LEAN function??? :|
  183. damage affects
  184. Instead of Armor "Respawning".....
  185. death
  186. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  187. Custom weapons? possible?
  188. Not that long ago
  189. Indigenous Forces or Iraqi National Guard
  190. Door breaching
  191. Sound
  192. Reload Animations
  193. RC scouts
  194. the new models
  195. Realistic Spectator mode
  196. Scale
  197. No "Pick-up kits"
  198. armor
  199. blood
  200. let's not forget about helis!!
  201. Suggestions on Tanks
  202. A few Suggestions.
  203. Voice Coms
  204. 3rd person views
  205. Single infantry versus a tank..what the heck?
  206. realism to gunpacks
  207. Suggestion on reason for vehicles
  208. My suggestions
  209. Pilot Class, Tanker Class, etc
  210. Update forums
  211. MILAN
  212. Gore, blood
  213. the old model this time
  214. Scimtar CVR(T) and Warrior IFV
  215. Just a few of my ideas
  216. Spawn Interface (Weapon Kits)
  217. 1 shot 1 kill
  218. SAS Land Rover
  219. Tank Crews - How many!?
  220. A New Conquest
  221. vehicles
  222. important gameplay elements
  223. Ugly-Duck and I had a good conversation(long read)
  224. The New British Model
  225. Progression
  226. Tank hatches
  227. Main Bases
  228. UAV's Vs. Commander(a compromise)
  229. Life Sized Vehicles
  230. Points system
  231. Picking up individual weapons
  232. A few things I believe would add to this game.
  233. Forcast calls for sunny weather for the rest of the war.
  234. SAM's vs. SEAD
  235. Terrorist Vehicles
  236. Recon Unit
  237. Fuel
  238. Guns in PR(big post)
  239. WSO's
  240. Taking a control point
  241. Missle arty
  242. Ducks Ideas For Planes
  243. Idea for an objective based map
  244. An Assault Map!!!!!
  245. Dynamic Damage Models/Systems
  246. Scoring System + FT
  247. When getting shot/ shooting range.
  248. Realoding
  249. Sniping. and art.
  250. The soldier model