PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 [41] 42

  1. DAMASK bomb, any chance of it in PR?
  2. New idea on the medic
  3. Pilot VOIP
  4. napalm, anyone?
  5. Rescues
  6. Robert's Ridge
  7. Voice commands
  8. Shooting basics
  9. Barrett XM109
  10. bayonets
  11. Choose Your Weapon...
  12. Get rid of fire cone and have swaying weapon/crosshair
  13. Add Time For Entering and Exiting Vehicles
  14. VOIP Additive
  15. Alternate History, Alternate Flags - Showcase
  16. Vehicles
  17. Weapon Suggestion
  18. MMORPG
  19. Fastroping
  20. No Spawn - As realistic as it gets :)
  21. More *Dusty* impacts.
  22. Idea for a 'realistic' medic system
  23. Just a couple ideas
  24. What not Insurgents?
  25. MEC bombs - Tasteless idea
  26. Those amazing men
  27. Suggestions For Mini-Mod
  28. Muzzle flash, it's silly
  29. marine combat
  30. capturing flags from within vehicles
  31. AH-6 'Little Bird'
  32. New flag system?
  33. Some new weapons?
  34. Weaponry
  35. Tanks
  36. Bullet+Water=Safe?
  37. Construtable objects?
  38. realism vs. gameplay
  39. Classes ideas
  40. Realisitic Reloading Idea
  41. Position uniforms.
  42. Idea for more then 6 positions in a vehicle
  43. Stormer 30 reconnassiance
  44. New Class "Radio Operator"
  45. Real life weapon characteristics (and other suggestions)
  46. Spawn times?
  47. Good list to look at.
  48. Long Respawn Times
  49. Removed Features of BF2
  50. Points for blowing stuff up!
  51. Round by Round
  52. Grenade launchers
  53. Bot Changes
  54. Weapon Volume/Distance
  55. Supplies in PR
  56. Fire/Bombs/Road Blocks - All that and more!
  57. Some ideas
  58. S.P.I.E. Special Purpose Insertion Extraction
  59. The Conflict/Army Realism Issue Vs Political Correctness
  60. Trucks APC's and Civilian Vehicles
  61. artillery...ughh
  62. US special operations vehicles
  63. Bergens/ other kit
  64. small helicopters - fast and nimble
  65. Texture quality!
  66. Easy/Detailed Squad Tactics
  67. =Battlefield 2 Complaint List=
  68. Fix M24, that is... if its in
  69. No Crosshair Exploit
  70. Reloading
  71. Showing off game models
  72. Personalized Charecter
  73. Kit Loadout
  74. Maps and terrain.
  75. Intrest in Mark 12
  76. classes
  77. Parachutes
  78. Sticky Apache
  79. H-60 improvements
  80. Springfiled(i think) M21
  81. Reality?
  82. A question of entering
  83. Landing aircraft and airfields (and other things)
  84. gun to close aim
  85. Dynamic lighting and Day/Night cycle
  86. Realistic Unit Loadouts
  87. General suggestions
  88. SCAR
  89. Some ideas that i have
  90. I have something I would like to see in this MOD
  91. Customizable weapons
  92. Mines/Eng
  93. Commandeer Vehicles?
  94. damage to differient bodyparts effect...
  95. Pilot class?
  96. "Seige of Vilyuy"
  97. Indoor fighting? not in MY house!
  98. jungle warfare
  99. Possibility for throwing knife...
  100. Instead of pick up kits.
  101. Clear Magazines
  102. Knife range
  103. Corpses
  104. Blood
  105. No crosshairs?
  106. Any plans on bringing these guys back????
  107. Artillery/Spooky, why didn't we think of this before?
  108. M40A3
  109. Maybe a crazy suggestion....
  110. Class Limits
  111. Commanders UAV
  112. View Hat
  113. Night Vision
  114. Sniper weaponry, and Project Reality.
  115. Nevermind
  116. Helicopters
  117. Bring back map cooridance (i cant spell =X )
  118. Supported Weapons
  119. TV and Laser Guided munitions
  120. AT missle visibility
  121. Critically wounded eh? Think again!
  122. More Armies
  123. Hey All, I got a question.
  124. PR class selection....
  125. Commander M113?
  126. air to air missiles
  127. RE polish gameplay video
  128. Medic/Soldier Idea
  129. handicapped idea
  130. Parachutes
  131. Come on "guys", I think they earned it...
  132. my thoughts for the mod
  133. Weapon drop
  134. PR's own maps?
  135. Limits
  136. Vehicle Movement
  137. A different kind of damage model for the vehicles
  138. Decoys/Traps etc.
  139. More Bang For My Buck...
  140. Realistic Middle Eastern Faction?
  141. Class limit
  142. Weapon Malfunctions.
  143. Player takes damage in tank
  144. IVs
  145. Vehicle Remains
  146. Bandages
  147. Weather?
  148. Map mean nothing rounds mean nothing?
  149. Objective-Push map
  150. Soft Fire Capability
  151. Ohh, Please can we have it PR...
  152. Possible? More than 6 spots in a vehicle?
  153. 2 Seater Planes
  154. Shotgun Effectivness...
  155. IFV's
  156. tank gun stabilization
  157. Coordinating Artillery...
  158. Fixed Wings for USMC
  159. UAV, almost to useful
  160. Helicopter Pickups/Field Hospital/Armoury
  161. A Great Idea!!! Atleast I Think So...
  162. Forced Entry... Could It be possible?
  163. Internal comms
  164. Fixing up the BF2 infantry HUD
  165. Vehicle Transportation
  166. Parachutes
  167. tank rounds
  168. Natural effects
  169. idea for harrier nozzles
  170. invincible class
  171. Strays
  172. shoting in holes and glass
  173. infa-red signatures from vehicles
  174. UAV
  175. just had a thought-civillians
  176. List Of Possible Air Vehicles To Add
  177. Real Armor on Armored vehicles
  178. Tarawa Class
  179. Realistic Tank/Armored Vehicle Damage
  180. Vehicle Queing
  181. suggestions, on the forums
  182. Ejector Seats and Fastroping
  183. More Realistic Aiming
  184. 101 landy
  185. Spawnable kits...yet again
  186. Medics and Wounds Effects(yes, another one)
  187. Typhoon Fighter
  188. spawning
  189. My ultimate suggestions for Project Reality
  190. How about a LEAN function??? :|
  191. damage affects
  192. Instead of Armor "Respawning".....
  193. death
  194. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  195. Custom weapons? possible?
  196. Not that long ago
  197. Indigenous Forces or Iraqi National Guard
  198. Door breaching
  199. Sound
  200. Reload Animations
  201. RC scouts
  202. the new models
  203. Realistic Spectator mode
  204. Scale
  205. No "Pick-up kits"
  206. armor
  207. blood
  208. let's not forget about helis!!
  209. Suggestions on Tanks
  210. A few Suggestions.
  211. Voice Coms
  212. 3rd person views
  213. Single infantry versus a tank..what the heck?
  214. realism to gunpacks
  215. Suggestion on reason for vehicles
  216. My suggestions
  217. Pilot Class, Tanker Class, etc
  218. Update forums
  219. MILAN
  220. Gore, blood
  221. the old model this time
  222. Scimtar CVR(T) and Warrior IFV
  223. Just a few of my ideas
  224. Spawn Interface (Weapon Kits)
  225. 1 shot 1 kill
  226. SAS Land Rover
  227. Tank Crews - How many!?
  228. A New Conquest
  229. vehicles
  230. important gameplay elements
  231. Ugly-Duck and I had a good conversation(long read)
  232. The New British Model
  233. Progression
  234. Tank hatches
  235. Main Bases
  236. UAV's Vs. Commander(a compromise)
  237. Life Sized Vehicles
  238. Points system
  239. Picking up individual weapons
  240. A few things I believe would add to this game.
  241. Forcast calls for sunny weather for the rest of the war.
  242. SAM's vs. SEAD
  243. Terrorist Vehicles
  244. Recon Unit
  245. Fuel
  246. Guns in PR(big post)
  247. WSO's
  248. Taking a control point
  249. Missle arty
  250. Ducks Ideas For Planes