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View Full Version : PR:BF2 Suggestions


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  1. Weapon Malfunctions.
  2. Player takes damage in tank
  3. IVs
  4. Vehicle Remains
  5. Bandages
  6. Weather?
  7. Map mean nothing rounds mean nothing?
  8. Objective-Push map
  9. Soft Fire Capability
  10. Ohh, Please can we have it PR...
  11. Possible? More than 6 spots in a vehicle?
  12. 2 Seater Planes
  13. Shotgun Effectivness...
  14. IFV's
  15. tank gun stabilization
  16. Coordinating Artillery...
  17. Fixed Wings for USMC
  18. UAV, almost to useful
  19. Helicopter Pickups/Field Hospital/Armoury
  20. A Great Idea!!! Atleast I Think So...
  21. Forced Entry... Could It be possible?
  22. Internal comms
  23. Fixing up the BF2 infantry HUD
  24. Vehicle Transportation
  25. Parachutes
  26. tank rounds
  27. Natural effects
  28. idea for harrier nozzles
  29. invincible class
  30. Strays
  31. shoting in holes and glass
  32. infa-red signatures from vehicles
  33. UAV
  34. just had a thought-civillians
  35. List Of Possible Air Vehicles To Add
  36. Real Armor on Armored vehicles
  37. Tarawa Class
  38. Realistic Tank/Armored Vehicle Damage
  39. Vehicle Queing
  40. suggestions, on the forums
  41. Ejector Seats and Fastroping
  42. More Realistic Aiming
  43. 101 landy
  44. Spawnable kits...yet again
  45. Medics and Wounds Effects(yes, another one)
  46. Typhoon Fighter
  47. spawning
  48. My ultimate suggestions for Project Reality
  49. How about a LEAN function??? :|
  50. damage affects
  51. Instead of Armor "Respawning".....
  52. death
  53. M16A4's With Vertical Grip/ACOG Optics (56k Warning!!)
  54. Custom weapons? possible?
  55. Not that long ago
  56. Indigenous Forces or Iraqi National Guard
  57. Door breaching
  58. Sound
  59. Reload Animations
  60. RC scouts
  61. the new models
  62. Realistic Spectator mode
  63. Scale
  64. No "Pick-up kits"
  65. armor
  66. blood
  67. let's not forget about helis!!
  68. Suggestions on Tanks
  69. A few Suggestions.
  70. Voice Coms
  71. 3rd person views
  72. Single infantry versus a tank..what the heck?
  73. realism to gunpacks
  74. Suggestion on reason for vehicles
  75. My suggestions
  76. Pilot Class, Tanker Class, etc
  77. Update forums
  78. MILAN
  79. Gore, blood
  80. the old model this time
  81. Scimtar CVR(T) and Warrior IFV
  82. Just a few of my ideas
  83. Spawn Interface (Weapon Kits)
  84. 1 shot 1 kill
  85. SAS Land Rover
  86. Tank Crews - How many!?
  87. A New Conquest
  88. vehicles
  89. important gameplay elements
  90. Ugly-Duck and I had a good conversation(long read)
  91. The New British Model
  92. Progression
  93. Tank hatches
  94. Main Bases
  95. UAV's Vs. Commander(a compromise)
  96. Life Sized Vehicles
  97. Points system
  98. Picking up individual weapons
  99. A few things I believe would add to this game.
  100. Forcast calls for sunny weather for the rest of the war.
  101. SAM's vs. SEAD
  102. Terrorist Vehicles
  103. Recon Unit
  104. Fuel
  105. Guns in PR(big post)
  106. WSO's
  107. Taking a control point
  108. Missle arty
  109. Ducks Ideas For Planes
  110. Idea for an objective based map
  111. An Assault Map!!!!!
  112. Dynamic Damage Models/Systems
  113. Scoring System + FT
  114. When getting shot/ shooting range.
  115. Realoding
  116. Sniping. and art.
  117. The soldier model
  118. About jets im sure you already considered this..
  119. ClayGast ($parTacu$) Kit Idea
  120. MAP IDEA!!! really be cool to have this...
  121. Theme?
  122. Kits for snipers and marksmen
  123. Sniping and what not
  124. Time Frame
  125. Grenades & Tank killing
  126. A few Ideas
  127. Kit limitations/vehicle designation
  128. Strategic Insertion
  129. GHILLIE suits
  130. Why dose sniper ammo disappear
  131. a few suggestions...
  132. player physics
  133. respawn time
  134. About the medics
  135. VIDEO artillery
  136. Civilian cover
  137. Thermo Detector?
  138. Different Weapon Systems for each class
  139. Bases
  140. Weapon Placement
  141. Suggestions by $parTacu$
  142. Bullet Penatration
  143. FORUM RULES (Including Sig's)
  144. HUD of planes~
  145. BOT Team Work
  146. What DON'T you want to see in the Mod?
  147. Medics and healing
  148. Repairing vechs.
  149. Suggestion about the forums
  150. Mini-Map
  151. Radar Guided Missiles?
  152. Why must everything explode?
  153. Su-37 Super Flanker
  154. GPS Guided weapon
  155. Let's talk time.
  156. Blood
  157. Iron Sights?
  158. No Parachutes!
  159. Realistic isnt such a good idea....
  160. Theme?
  161. Should Logistics become a direct part of the Gameplay!??
  162. Fragmentation Grenades
  163. RPG-7
  164. What do you want to see in a Realism Mod?