PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 [40] 41 42

  1. Classes
  2. Big Ships
  3. Fantastic mod, but it can get better! *constructive criticism*
  4. blood splash
  5. SImple solution to making jets more fun
  6. Professional Pilots
  7. Publicity
  8. Medic!!!!!
  9. Remove Red barriers of Death
  10. Downed Teammates
  11. Will the USMC use the M40A3 as their sniper rifle in PR?
  12. RPGs?
  13. Wp
  14. Car bleeding
  15. Possible Fighter Jet realism solutions..(revised edition)
  16. Any one interested?
  17. Morale And Reward Suggestion
  18. Rockets
  19. i think the mod MUST have the abliatiy to custamise weapons
  20. My suggestions for the USMC Weapons Kits
  21. wepon class idea
  22. Bleeding
  23. could you do V.21?
  24. Bunny Hopping and Dolphin Diving
  25. Planes need this..
  26. Questions about arty...
  27. In regards to the AT class.
  28. Can this be done?
  29. The Fighter Jet Debate
  30. Jeeps with TOW's?
  31. Spec ops maps
  32. Reasonable (IMO) Suggestion List
  33. Sharqi unbalance...
  34. The Jets have now been deemed Illogical and Not realistic...
  35. Suggestion for night maps with beach landing
  36. removing armoured vehicles
  37. The ability to switch kits at flag points
  38. Urban combat
  39. Any *real* chopper pilots here that played Desert Combat for BF1942?
  40. New Effects Pack I Would Like To See Implemented Into The Mod
  41. View distance?
  42. 2 Quick Suggestions
  43. British Arty?
  44. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  45. Suggestions regarding damage from Brentos!!!
  46. Real damage physics and logic...
  47. Loadout suggestions
  48. Tank armor more realistic
  49. Clan Prefix
  50. Believable environments...
  51. ~700mb of Map Files not Necessary
  52. Suggestion for jeeps
  53. Realistic Reloads
  54. How to fix the prone jumping problem.
  55. ProneJumping = Advanced BunnyHopping
  56. Weapon damage levels
  57. idea for guns like the M4
  58. Flag Caps
  59. Class Limits
  60. Bug in \python\game\gamemodes\gpm_aas.py
  61. for a new army
  62. Snipers
  63. Very important addition to PR full release.. please add this..
  64. Machinegun getting worse...
  65. Idea that popped in my head
  66. Idea that popped in my head
  67. LittleBird Problems
  68. mh6 littlebird
  69. Idea!
  70. SEAL class
  71. AT to simple.
  72. Arty and Mortars
  73. Thoughts on PRMM .02
  74. Weapons in BF2
  75. Suggestion: snowbrush mod
  76. The tank pulpit.
  77. More tanks, less quality
  78. To-do list?
  79. USA soilders
  80. Binoculars / spotter monocular
  81. Airborne options?
  82. Su-39 Frogfoot
  83. Want to cook nades?
  84. Handguns
  85. Look at this!
  86. Tail rotor
  87. Tracers
  88. Sams 101
  89. CrossHairs or not
  90. Have a few suggestions.
  91. Some Name Tweaks
  92. bots for PRMM
  93. Salutations Fellow Realism Lovers. ;)
  94. Put your high-res/high-poly renders to use!
  95. adding a timer on going prone
  96. MD5 Checksum please...
  97. engeneers bug enemy
  98. Binoculars
  99. For all those who want to remove weaponry from certain classes
  100. Supply Drops
  101. Click Click Click!
  102. Day to Night?
  103. Did I hear M107 somewhere?
  104. Forum design
  105. Score System
  106. Fastroping.. we neeeed a plus side!
  107. Thesis
  108. Mapping suggestions..
  109. The "sniper" debate..
  110. To much focus on USMC, suggestions for MEC and china
  111. M203 Sights
  112. Tank vs Tin Shanty?
  113. Parachutes
  114. Regarding iron sights for mounted MGs...
  115. Reconfigure the on-screen menu?
  116. A new class (radio operator)
  117. Ok, let's talk engineers...
  118. rate of fire select
  119. Wish list
  120. Forum Suggestion..
  121. love it but....
  122. Tank main gun rounds
  123. Trees
  124. WIDESCREEN FOR PRMM
  125. Seperate skin for squad leaders and commanders...
  126. Multiple ammunition types for attack chopper's gun
  127. British anti- tank: Javelin
  128. Plans on changing Attack Helo/Bomber guided weapons?
  129. MH-6 Gunship variant & Longer Rearm and Repair times + F
  130. Medic's capabilities
  131. Sniper weapons
  132. Do you guys need a stat system??
  133. Bots in MP
  134. Realistic body damage
  135. would it be cool to have MLRS
  136. Special Team Balancing
  137. Phosphorus Grenades
  138. Progress on UAV for commander?
  139. Sandbags, Barbed wire, road blocks for Engineers near Supply
  140. 203 round vs vehicles
  141. Damage Systems
  142. Can we get Helos sorted please!!
  143. Amphibious Vehicles on the Carrier
  144. Re-arming Aircraft
  145. Engineers mines
  146. GAZ-39371 "Vodnik"
  147. Movement too loud
  148. Supply Routes
  149. Colored Smoke gernades
  150. Making Spec. Ops. more stealthy and covert
  151. Airstrikes and CAS
  152. Vehicle Resupply
  153. BVR Combat
  154. Sandbags
  155. Map Suggestions
  156. Aircraft Situational Awareness
  157. planes
  158. Co-Leaders For Squads
  159. Far east armies
  160. Instead of capping flags, mission objectives?
  161. Mounting weapons
  162. Chinook
  163. DSR-1
  164. Tank Zoom/Sight
  165. Weapon Jamming
  166. Smoother switch between rifle and grenade launcher
  167. Claymores are not heat sensing...
  168. Few players = no commander?
  169. Binocs for free....
  170. Veteran Says "Not Real at all"
  171. The Odds And Ends
  172. Oil Tanks, Gas Cans, and More!
  173. Fix Bayonets!
  174. An Old Favorite
  175. THREE Suggestions [4 now]!
  176. Cobra
  177. EXPLOSIVE POWER! (C-4)
  178. NEED A "CONNECT TO IP" FOR LANS
  179. Anti-tank needs...
  180. Hovercraft?
  181. Shotguns and Slugs
  182. Ammo for Medics and Supply
  183. Reduce aiming accuracy if player is being shot at
  184. Give weapons more power but make aiming harder
  185. Combat stress and aiming (and some other wish list items)
  186. Real quick disorganized suggestions..
  187. Realistic USMC stuff
  188. Please stop the Tanks
  189. Suggestions for Project Reality's future
  190. Uncappable CPs?
  191. How spawning on SL should be reworked - My take on it
  192. helicopters- too slow to decelerate, health
  193. What if you actually had to get into the Command Trailer to
  194. What about bullet drop on handheld weapons?
  195. Fireteams
  196. Lots of potential
  197. The bunny hopping
  198. Played for a bit tonight; First impressions and suggestions
  199. would like to do heat-seeking missle tweaking for this mod
  200. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  201. Mobile Radar- and Command-trailers
  202. Support for TrackIR or multimonitors
  203. Deformable terrain
  204. Mobile artillery
  205. Customize weapon loadouts/mods
  206. Sniper scopes
  207. Helo Suggestion
  208. More Helis, Jets And Cars
  209. Infantry Movement
  210. Commander and the Battlefield.
  211. Ammo types
  212. NEW PUNISH SYSTEM
  213. TEAM KILLING GLITCH!!!!
  214. Shouting out medic
  215. 'Ranked' Project Realism World
  216. Brake stop.
  217. FINISH HIM!!
  218. Benelli M1014
  219. No Exploding Vehicles
  220. Electronic warfare
  221. Whole bunch of suggestions on the BF2 mod forum
  222. AN/PEQ for the M4?
  223. Weapon loadout on air vehciles; BVR possiblities;
  224. medical station
  225. Javelin anti-tank rocket launcher
  226. Realistic Hit Physics
  227. realistic use of defrib/ Army Air Ambulence
  228. Delta Force
  229. Americans... Marines?
  230. Helpful Link?
  231. Leaning and Bashing.
  232. Ironsights On Shotguns
  233. Advisor Help?
  234. F-14
  235. More Air Space
  236. Cool Server side mod
  237. A-10 Please
  238. GPS system!?
  239. Anti-Air Weapon...
  240. Custom mp3 music/sounds in game?
  241. DAMASK bomb, any chance of it in PR?
  242. New idea on the medic
  243. Pilot VOIP
  244. napalm, anyone?
  245. Rescues
  246. Robert's Ridge
  247. Voice commands
  248. Shooting basics
  249. Barrett XM109
  250. bayonets