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View Full Version : PR:BF2 Suggestions


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  1. The ability to switch kits at flag points
  2. Urban combat
  3. Any *real* chopper pilots here that played Desert Combat for BF1942?
  4. New Effects Pack I Would Like To See Implemented Into The Mod
  5. View distance?
  6. 2 Quick Suggestions
  7. British Arty?
  8. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  9. Suggestions regarding damage from Brentos!!!
  10. Real damage physics and logic...
  11. Loadout suggestions
  12. Tank armor more realistic
  13. Clan Prefix
  14. Believable environments...
  15. ~700mb of Map Files not Necessary
  16. Suggestion for jeeps
  17. Realistic Reloads
  18. How to fix the prone jumping problem.
  19. ProneJumping = Advanced BunnyHopping
  20. Weapon damage levels
  21. idea for guns like the M4
  22. Flag Caps
  23. Class Limits
  24. Bug in \python\game\gamemodes\gpm_aas.py
  25. for a new army
  26. Snipers
  27. Very important addition to PR full release.. please add this..
  28. Machinegun getting worse...
  29. Idea that popped in my head
  30. Idea that popped in my head
  31. LittleBird Problems
  32. mh6 littlebird
  33. Idea!
  34. SEAL class
  35. AT to simple.
  36. Arty and Mortars
  37. Thoughts on PRMM .02
  38. Weapons in BF2
  39. Suggestion: snowbrush mod
  40. The tank pulpit.
  41. More tanks, less quality
  42. To-do list?
  43. USA soilders
  44. Binoculars / spotter monocular
  45. Airborne options?
  46. Su-39 Frogfoot
  47. Want to cook nades?
  48. Handguns
  49. Look at this!
  50. Tail rotor
  51. Tracers
  52. Sams 101
  53. CrossHairs or not
  54. Have a few suggestions.
  55. Some Name Tweaks
  56. bots for PRMM
  57. Salutations Fellow Realism Lovers. ;)
  58. Put your high-res/high-poly renders to use!
  59. adding a timer on going prone
  60. MD5 Checksum please...
  61. engeneers bug enemy
  62. Binoculars
  63. For all those who want to remove weaponry from certain classes
  64. Supply Drops
  65. Click Click Click!
  66. Day to Night?
  67. Did I hear M107 somewhere?
  68. Forum design
  69. Score System
  70. Fastroping.. we neeeed a plus side!
  71. Thesis
  72. Mapping suggestions..
  73. The "sniper" debate..
  74. To much focus on USMC, suggestions for MEC and china
  75. M203 Sights
  76. Tank vs Tin Shanty?
  77. Parachutes
  78. Regarding iron sights for mounted MGs...
  79. Reconfigure the on-screen menu?
  80. A new class (radio operator)
  81. Ok, let's talk engineers...
  82. rate of fire select
  83. Wish list
  84. Forum Suggestion..
  85. love it but....
  86. Tank main gun rounds
  87. Trees
  88. WIDESCREEN FOR PRMM
  89. Seperate skin for squad leaders and commanders...
  90. Multiple ammunition types for attack chopper's gun
  91. British anti- tank: Javelin
  92. Plans on changing Attack Helo/Bomber guided weapons?
  93. MH-6 Gunship variant & Longer Rearm and Repair times + F
  94. Medic's capabilities
  95. Sniper weapons
  96. Do you guys need a stat system??
  97. Bots in MP
  98. Realistic body damage
  99. would it be cool to have MLRS
  100. Special Team Balancing
  101. Phosphorus Grenades
  102. Progress on UAV for commander?
  103. Sandbags, Barbed wire, road blocks for Engineers near Supply
  104. 203 round vs vehicles
  105. Damage Systems
  106. Can we get Helos sorted please!!
  107. Amphibious Vehicles on the Carrier
  108. Re-arming Aircraft
  109. Engineers mines
  110. GAZ-39371 "Vodnik"
  111. Movement too loud
  112. Supply Routes
  113. Colored Smoke gernades
  114. Making Spec. Ops. more stealthy and covert
  115. Airstrikes and CAS
  116. Vehicle Resupply
  117. BVR Combat
  118. Sandbags
  119. Map Suggestions
  120. Aircraft Situational Awareness
  121. planes
  122. Co-Leaders For Squads
  123. Far east armies
  124. Instead of capping flags, mission objectives?
  125. Mounting weapons
  126. Chinook
  127. DSR-1
  128. Tank Zoom/Sight
  129. Weapon Jamming
  130. Smoother switch between rifle and grenade launcher
  131. Claymores are not heat sensing...
  132. Few players = no commander?
  133. Binocs for free....
  134. Veteran Says "Not Real at all"
  135. The Odds And Ends
  136. Oil Tanks, Gas Cans, and More!
  137. Fix Bayonets!
  138. An Old Favorite
  139. THREE Suggestions [4 now]!
  140. Cobra
  141. EXPLOSIVE POWER! (C-4)
  142. NEED A "CONNECT TO IP" FOR LANS
  143. Anti-tank needs...
  144. Hovercraft?
  145. Shotguns and Slugs
  146. Ammo for Medics and Supply
  147. Reduce aiming accuracy if player is being shot at
  148. Give weapons more power but make aiming harder
  149. Combat stress and aiming (and some other wish list items)
  150. Real quick disorganized suggestions..
  151. Realistic USMC stuff
  152. Please stop the Tanks
  153. Suggestions for Project Reality's future
  154. Uncappable CPs?
  155. How spawning on SL should be reworked - My take on it
  156. helicopters- too slow to decelerate, health
  157. What if you actually had to get into the Command Trailer to
  158. What about bullet drop on handheld weapons?
  159. Fireteams
  160. Lots of potential
  161. The bunny hopping
  162. Played for a bit tonight; First impressions and suggestions
  163. would like to do heat-seeking missle tweaking for this mod
  164. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  165. Mobile Radar- and Command-trailers
  166. Support for TrackIR or multimonitors
  167. Deformable terrain
  168. Mobile artillery
  169. Customize weapon loadouts/mods
  170. Sniper scopes
  171. Helo Suggestion
  172. More Helis, Jets And Cars
  173. Infantry Movement
  174. Commander and the Battlefield.
  175. Ammo types
  176. NEW PUNISH SYSTEM
  177. TEAM KILLING GLITCH!!!!
  178. Shouting out medic
  179. 'Ranked' Project Realism World
  180. Brake stop.
  181. FINISH HIM!!
  182. Benelli M1014
  183. No Exploding Vehicles
  184. Electronic warfare
  185. Whole bunch of suggestions on the BF2 mod forum
  186. AN/PEQ for the M4?
  187. Weapon loadout on air vehciles; BVR possiblities;
  188. medical station
  189. Javelin anti-tank rocket launcher
  190. Realistic Hit Physics
  191. realistic use of defrib/ Army Air Ambulence
  192. Delta Force
  193. Americans... Marines?
  194. Helpful Link?
  195. Leaning and Bashing.
  196. Ironsights On Shotguns
  197. Advisor Help?
  198. F-14
  199. More Air Space
  200. Cool Server side mod
  201. A-10 Please
  202. GPS system!?
  203. Anti-Air Weapon...
  204. Custom mp3 music/sounds in game?
  205. DAMASK bomb, any chance of it in PR?
  206. New idea on the medic
  207. Pilot VOIP
  208. napalm, anyone?
  209. Rescues
  210. Robert's Ridge
  211. Voice commands
  212. Shooting basics
  213. Barrett XM109
  214. bayonets
  215. Choose Your Weapon...
  216. Get rid of fire cone and have swaying weapon/crosshair
  217. Add Time For Entering and Exiting Vehicles
  218. VOIP Additive
  219. Alternate History, Alternate Flags - Showcase
  220. Vehicles
  221. Weapon Suggestion
  222. MMORPG
  223. Fastroping
  224. No Spawn - As realistic as it gets :)
  225. More *Dusty* impacts.
  226. Idea for a 'realistic' medic system
  227. Just a couple ideas
  228. What not Insurgents?
  229. MEC bombs - Tasteless idea
  230. Those amazing men
  231. Suggestions For Mini-Mod
  232. Muzzle flash, it's silly
  233. marine combat
  234. capturing flags from within vehicles
  235. AH-6 'Little Bird'
  236. New flag system?
  237. Some new weapons?
  238. Weaponry
  239. Tanks
  240. Bullet+Water=Safe?
  241. Construtable objects?
  242. realism vs. gameplay
  243. Classes ideas
  244. Realisitic Reloading Idea
  245. Position uniforms.
  246. Idea for more then 6 positions in a vehicle
  247. Stormer 30 reconnassiance
  248. New Class "Radio Operator"
  249. Real life weapon characteristics (and other suggestions)
  250. Spawn times?