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View Full Version : PR:BF2 Suggestions


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  1. Real damage physics and logic...
  2. Loadout suggestions
  3. Tank armor more realistic
  4. Clan Prefix
  5. Believable environments...
  6. ~700mb of Map Files not Necessary
  7. Suggestion for jeeps
  8. Realistic Reloads
  9. How to fix the prone jumping problem.
  10. ProneJumping = Advanced BunnyHopping
  11. Weapon damage levels
  12. idea for guns like the M4
  13. Flag Caps
  14. Class Limits
  15. Bug in \python\game\gamemodes\gpm_aas.py
  16. for a new army
  17. Snipers
  18. Very important addition to PR full release.. please add this..
  19. Machinegun getting worse...
  20. Idea that popped in my head
  21. Idea that popped in my head
  22. LittleBird Problems
  23. mh6 littlebird
  24. Idea!
  25. SEAL class
  26. AT to simple.
  27. Arty and Mortars
  28. Thoughts on PRMM .02
  29. Weapons in BF2
  30. Suggestion: snowbrush mod
  31. The tank pulpit.
  32. More tanks, less quality
  33. To-do list?
  34. USA soilders
  35. Binoculars / spotter monocular
  36. Airborne options?
  37. Su-39 Frogfoot
  38. Want to cook nades?
  39. Handguns
  40. Look at this!
  41. Tail rotor
  42. Tracers
  43. Sams 101
  44. CrossHairs or not
  45. Have a few suggestions.
  46. Some Name Tweaks
  47. bots for PRMM
  48. Salutations Fellow Realism Lovers. ;)
  49. Put your high-res/high-poly renders to use!
  50. adding a timer on going prone
  51. MD5 Checksum please...
  52. engeneers bug enemy
  53. Binoculars
  54. For all those who want to remove weaponry from certain classes
  55. Supply Drops
  56. Click Click Click!
  57. Day to Night?
  58. Did I hear M107 somewhere?
  59. Forum design
  60. Score System
  61. Fastroping.. we neeeed a plus side!
  62. Thesis
  63. Mapping suggestions..
  64. The "sniper" debate..
  65. To much focus on USMC, suggestions for MEC and china
  66. M203 Sights
  67. Tank vs Tin Shanty?
  68. Parachutes
  69. Regarding iron sights for mounted MGs...
  70. Reconfigure the on-screen menu?
  71. A new class (radio operator)
  72. Ok, let's talk engineers...
  73. rate of fire select
  74. Wish list
  75. Forum Suggestion..
  76. love it but....
  77. Tank main gun rounds
  78. Trees
  79. WIDESCREEN FOR PRMM
  80. Seperate skin for squad leaders and commanders...
  81. Multiple ammunition types for attack chopper's gun
  82. British anti- tank: Javelin
  83. Plans on changing Attack Helo/Bomber guided weapons?
  84. MH-6 Gunship variant & Longer Rearm and Repair times + F
  85. Medic's capabilities
  86. Sniper weapons
  87. Do you guys need a stat system??
  88. Bots in MP
  89. Realistic body damage
  90. would it be cool to have MLRS
  91. Special Team Balancing
  92. Phosphorus Grenades
  93. Progress on UAV for commander?
  94. Sandbags, Barbed wire, road blocks for Engineers near Supply
  95. 203 round vs vehicles
  96. Damage Systems
  97. Can we get Helos sorted please!!
  98. Amphibious Vehicles on the Carrier
  99. Re-arming Aircraft
  100. Engineers mines
  101. GAZ-39371 "Vodnik"
  102. Movement too loud
  103. Supply Routes
  104. Colored Smoke gernades
  105. Making Spec. Ops. more stealthy and covert
  106. Airstrikes and CAS
  107. Vehicle Resupply
  108. BVR Combat
  109. Sandbags
  110. Map Suggestions
  111. Aircraft Situational Awareness
  112. planes
  113. Co-Leaders For Squads
  114. Far east armies
  115. Instead of capping flags, mission objectives?
  116. Mounting weapons
  117. Chinook
  118. DSR-1
  119. Tank Zoom/Sight
  120. Weapon Jamming
  121. Smoother switch between rifle and grenade launcher
  122. Claymores are not heat sensing...
  123. Few players = no commander?
  124. Binocs for free....
  125. Veteran Says "Not Real at all"
  126. The Odds And Ends
  127. Oil Tanks, Gas Cans, and More!
  128. Fix Bayonets!
  129. An Old Favorite
  130. THREE Suggestions [4 now]!
  131. Cobra
  132. EXPLOSIVE POWER! (C-4)
  133. NEED A "CONNECT TO IP" FOR LANS
  134. Anti-tank needs...
  135. Hovercraft?
  136. Shotguns and Slugs
  137. Ammo for Medics and Supply
  138. Reduce aiming accuracy if player is being shot at
  139. Give weapons more power but make aiming harder
  140. Combat stress and aiming (and some other wish list items)
  141. Real quick disorganized suggestions..
  142. Realistic USMC stuff
  143. Please stop the Tanks
  144. Suggestions for Project Reality's future
  145. Uncappable CPs?
  146. How spawning on SL should be reworked - My take on it
  147. helicopters- too slow to decelerate, health
  148. What if you actually had to get into the Command Trailer to
  149. What about bullet drop on handheld weapons?
  150. Fireteams
  151. Lots of potential
  152. The bunny hopping
  153. Played for a bit tonight; First impressions and suggestions
  154. would like to do heat-seeking missle tweaking for this mod
  155. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  156. Mobile Radar- and Command-trailers
  157. Support for TrackIR or multimonitors
  158. Deformable terrain
  159. Mobile artillery
  160. Customize weapon loadouts/mods
  161. Sniper scopes
  162. Helo Suggestion
  163. More Helis, Jets And Cars
  164. Infantry Movement
  165. Commander and the Battlefield.
  166. Ammo types
  167. NEW PUNISH SYSTEM
  168. TEAM KILLING GLITCH!!!!
  169. Shouting out medic
  170. 'Ranked' Project Realism World
  171. Brake stop.
  172. FINISH HIM!!
  173. Benelli M1014
  174. No Exploding Vehicles
  175. Electronic warfare
  176. Whole bunch of suggestions on the BF2 mod forum
  177. AN/PEQ for the M4?
  178. Weapon loadout on air vehciles; BVR possiblities;
  179. medical station
  180. Javelin anti-tank rocket launcher
  181. Realistic Hit Physics
  182. realistic use of defrib/ Army Air Ambulence
  183. Delta Force
  184. Americans... Marines?
  185. Helpful Link?
  186. Leaning and Bashing.
  187. Ironsights On Shotguns
  188. Advisor Help?
  189. F-14
  190. More Air Space
  191. Cool Server side mod
  192. A-10 Please
  193. GPS system!?
  194. Anti-Air Weapon...
  195. Custom mp3 music/sounds in game?
  196. DAMASK bomb, any chance of it in PR?
  197. New idea on the medic
  198. Pilot VOIP
  199. napalm, anyone?
  200. Rescues
  201. Robert's Ridge
  202. Voice commands
  203. Shooting basics
  204. Barrett XM109
  205. bayonets
  206. Choose Your Weapon...
  207. Get rid of fire cone and have swaying weapon/crosshair
  208. Add Time For Entering and Exiting Vehicles
  209. VOIP Additive
  210. Alternate History, Alternate Flags - Showcase
  211. Vehicles
  212. Weapon Suggestion
  213. MMORPG
  214. Fastroping
  215. No Spawn - As realistic as it gets :)
  216. More *Dusty* impacts.
  217. Idea for a 'realistic' medic system
  218. Just a couple ideas
  219. What not Insurgents?
  220. MEC bombs - Tasteless idea
  221. Those amazing men
  222. Suggestions For Mini-Mod
  223. Muzzle flash, it's silly
  224. marine combat
  225. capturing flags from within vehicles
  226. AH-6 'Little Bird'
  227. New flag system?
  228. Some new weapons?
  229. Weaponry
  230. Tanks
  231. Bullet+Water=Safe?
  232. Construtable objects?
  233. realism vs. gameplay
  234. Classes ideas
  235. Realisitic Reloading Idea
  236. Position uniforms.
  237. Idea for more then 6 positions in a vehicle
  238. Stormer 30 reconnassiance
  239. New Class "Radio Operator"
  240. Real life weapon characteristics (and other suggestions)
  241. Spawn times?
  242. Good list to look at.
  243. Long Respawn Times
  244. Removed Features of BF2
  245. Points for blowing stuff up!
  246. Round by Round
  247. Grenade launchers
  248. Bot Changes
  249. Weapon Volume/Distance
  250. Supplies in PR