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View Full Version : PR:BF2 Suggestions


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  1. RPGs?
  2. Wp
  3. Car bleeding
  4. Possible Fighter Jet realism solutions..(revised edition)
  5. Any one interested?
  6. Morale And Reward Suggestion
  7. Rockets
  8. i think the mod MUST have the abliatiy to custamise weapons
  9. My suggestions for the USMC Weapons Kits
  10. wepon class idea
  11. Bleeding
  12. could you do V.21?
  13. Bunny Hopping and Dolphin Diving
  14. Planes need this..
  15. Questions about arty...
  16. In regards to the AT class.
  17. Can this be done?
  18. The Fighter Jet Debate
  19. Jeeps with TOW's?
  20. Spec ops maps
  21. Reasonable (IMO) Suggestion List
  22. Sharqi unbalance...
  23. The Jets have now been deemed Illogical and Not realistic...
  24. Suggestion for night maps with beach landing
  25. removing armoured vehicles
  26. The ability to switch kits at flag points
  27. Urban combat
  28. Any *real* chopper pilots here that played Desert Combat for BF1942?
  29. New Effects Pack I Would Like To See Implemented Into The Mod
  30. View distance?
  31. 2 Quick Suggestions
  32. British Arty?
  33. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  34. Suggestions regarding damage from Brentos!!!
  35. Real damage physics and logic...
  36. Loadout suggestions
  37. Tank armor more realistic
  38. Clan Prefix
  39. Believable environments...
  40. ~700mb of Map Files not Necessary
  41. Suggestion for jeeps
  42. Realistic Reloads
  43. How to fix the prone jumping problem.
  44. ProneJumping = Advanced BunnyHopping
  45. Weapon damage levels
  46. idea for guns like the M4
  47. Flag Caps
  48. Class Limits
  49. Bug in \python\game\gamemodes\gpm_aas.py
  50. for a new army
  51. Snipers
  52. Very important addition to PR full release.. please add this..
  53. Machinegun getting worse...
  54. Idea that popped in my head
  55. Idea that popped in my head
  56. LittleBird Problems
  57. mh6 littlebird
  58. Idea!
  59. SEAL class
  60. AT to simple.
  61. Arty and Mortars
  62. Thoughts on PRMM .02
  63. Weapons in BF2
  64. Suggestion: snowbrush mod
  65. The tank pulpit.
  66. More tanks, less quality
  67. To-do list?
  68. USA soilders
  69. Binoculars / spotter monocular
  70. Airborne options?
  71. Su-39 Frogfoot
  72. Want to cook nades?
  73. Handguns
  74. Look at this!
  75. Tail rotor
  76. Tracers
  77. Sams 101
  78. CrossHairs or not
  79. Have a few suggestions.
  80. Some Name Tweaks
  81. bots for PRMM
  82. Salutations Fellow Realism Lovers. ;)
  83. Put your high-res/high-poly renders to use!
  84. adding a timer on going prone
  85. MD5 Checksum please...
  86. engeneers bug enemy
  87. Binoculars
  88. For all those who want to remove weaponry from certain classes
  89. Supply Drops
  90. Click Click Click!
  91. Day to Night?
  92. Did I hear M107 somewhere?
  93. Forum design
  94. Score System
  95. Fastroping.. we neeeed a plus side!
  96. Thesis
  97. Mapping suggestions..
  98. The "sniper" debate..
  99. To much focus on USMC, suggestions for MEC and china
  100. M203 Sights
  101. Tank vs Tin Shanty?
  102. Parachutes
  103. Regarding iron sights for mounted MGs...
  104. Reconfigure the on-screen menu?
  105. A new class (radio operator)
  106. Ok, let's talk engineers...
  107. rate of fire select
  108. Wish list
  109. Forum Suggestion..
  110. love it but....
  111. Tank main gun rounds
  112. Trees
  113. WIDESCREEN FOR PRMM
  114. Seperate skin for squad leaders and commanders...
  115. Multiple ammunition types for attack chopper's gun
  116. British anti- tank: Javelin
  117. Plans on changing Attack Helo/Bomber guided weapons?
  118. MH-6 Gunship variant & Longer Rearm and Repair times + F
  119. Medic's capabilities
  120. Sniper weapons
  121. Do you guys need a stat system??
  122. Bots in MP
  123. Realistic body damage
  124. would it be cool to have MLRS
  125. Special Team Balancing
  126. Phosphorus Grenades
  127. Progress on UAV for commander?
  128. Sandbags, Barbed wire, road blocks for Engineers near Supply
  129. 203 round vs vehicles
  130. Damage Systems
  131. Can we get Helos sorted please!!
  132. Amphibious Vehicles on the Carrier
  133. Re-arming Aircraft
  134. Engineers mines
  135. GAZ-39371 "Vodnik"
  136. Movement too loud
  137. Supply Routes
  138. Colored Smoke gernades
  139. Making Spec. Ops. more stealthy and covert
  140. Airstrikes and CAS
  141. Vehicle Resupply
  142. BVR Combat
  143. Sandbags
  144. Map Suggestions
  145. Aircraft Situational Awareness
  146. planes
  147. Co-Leaders For Squads
  148. Far east armies
  149. Instead of capping flags, mission objectives?
  150. Mounting weapons
  151. Chinook
  152. DSR-1
  153. Tank Zoom/Sight
  154. Weapon Jamming
  155. Smoother switch between rifle and grenade launcher
  156. Claymores are not heat sensing...
  157. Few players = no commander?
  158. Binocs for free....
  159. Veteran Says "Not Real at all"
  160. The Odds And Ends
  161. Oil Tanks, Gas Cans, and More!
  162. Fix Bayonets!
  163. An Old Favorite
  164. THREE Suggestions [4 now]!
  165. Cobra
  166. EXPLOSIVE POWER! (C-4)
  167. NEED A "CONNECT TO IP" FOR LANS
  168. Anti-tank needs...
  169. Hovercraft?
  170. Shotguns and Slugs
  171. Ammo for Medics and Supply
  172. Reduce aiming accuracy if player is being shot at
  173. Give weapons more power but make aiming harder
  174. Combat stress and aiming (and some other wish list items)
  175. Real quick disorganized suggestions..
  176. Realistic USMC stuff
  177. Please stop the Tanks
  178. Suggestions for Project Reality's future
  179. Uncappable CPs?
  180. How spawning on SL should be reworked - My take on it
  181. helicopters- too slow to decelerate, health
  182. What if you actually had to get into the Command Trailer to
  183. What about bullet drop on handheld weapons?
  184. Fireteams
  185. Lots of potential
  186. The bunny hopping
  187. Played for a bit tonight; First impressions and suggestions
  188. would like to do heat-seeking missle tweaking for this mod
  189. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  190. Mobile Radar- and Command-trailers
  191. Support for TrackIR or multimonitors
  192. Deformable terrain
  193. Mobile artillery
  194. Customize weapon loadouts/mods
  195. Sniper scopes
  196. Helo Suggestion
  197. More Helis, Jets And Cars
  198. Infantry Movement
  199. Commander and the Battlefield.
  200. Ammo types
  201. NEW PUNISH SYSTEM
  202. TEAM KILLING GLITCH!!!!
  203. Shouting out medic
  204. 'Ranked' Project Realism World
  205. Brake stop.
  206. FINISH HIM!!
  207. Benelli M1014
  208. No Exploding Vehicles
  209. Electronic warfare
  210. Whole bunch of suggestions on the BF2 mod forum
  211. AN/PEQ for the M4?
  212. Weapon loadout on air vehciles; BVR possiblities;
  213. medical station
  214. Javelin anti-tank rocket launcher
  215. Realistic Hit Physics
  216. realistic use of defrib/ Army Air Ambulence
  217. Delta Force
  218. Americans... Marines?
  219. Helpful Link?
  220. Leaning and Bashing.
  221. Ironsights On Shotguns
  222. Advisor Help?
  223. F-14
  224. More Air Space
  225. Cool Server side mod
  226. A-10 Please
  227. GPS system!?
  228. Anti-Air Weapon...
  229. Custom mp3 music/sounds in game?
  230. DAMASK bomb, any chance of it in PR?
  231. New idea on the medic
  232. Pilot VOIP
  233. napalm, anyone?
  234. Rescues
  235. Robert's Ridge
  236. Voice commands
  237. Shooting basics
  238. Barrett XM109
  239. bayonets
  240. Choose Your Weapon...
  241. Get rid of fire cone and have swaying weapon/crosshair
  242. Add Time For Entering and Exiting Vehicles
  243. VOIP Additive
  244. Alternate History, Alternate Flags - Showcase
  245. Vehicles
  246. Weapon Suggestion
  247. MMORPG
  248. Fastroping
  249. No Spawn - As realistic as it gets :)
  250. More *Dusty* impacts.