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View Full Version : PR:BF2 Suggestions


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  1. Should the CH-53 replace the UH-60 as the USMC transport helo?
  2. Unlock of each nationality and nationality ranks.
  3. Just a few of my personal thoughts
  4. Graphical representation of capable flags in AAS please.
  5. Player Damage from Jumping out of vehicles and Collisions.
  6. Best squad make up?
  7. Special ops class
  8. Vehicle Speeds: Possible Realism Experience Enhancement.
  9. Taking out vehicles
  10. Why would I want to be a medic?
  11. Am I missing something?
  12. Health Indicator?
  13. Nikov's Brilliant Idea; Bunny Hopping Solution
  14. Classes
  15. Big Ships
  16. Fantastic mod, but it can get better! *constructive criticism*
  17. blood splash
  18. SImple solution to making jets more fun
  19. Professional Pilots
  20. Publicity
  21. Medic!!!!!
  22. Remove Red barriers of Death
  23. Downed Teammates
  24. Will the USMC use the M40A3 as their sniper rifle in PR?
  25. RPGs?
  26. Wp
  27. Car bleeding
  28. Possible Fighter Jet realism solutions..(revised edition)
  29. Any one interested?
  30. Morale And Reward Suggestion
  31. Rockets
  32. i think the mod MUST have the abliatiy to custamise weapons
  33. My suggestions for the USMC Weapons Kits
  34. wepon class idea
  35. Bleeding
  36. could you do V.21?
  37. Bunny Hopping and Dolphin Diving
  38. Planes need this..
  39. Questions about arty...
  40. In regards to the AT class.
  41. Can this be done?
  42. The Fighter Jet Debate
  43. Jeeps with TOW's?
  44. Spec ops maps
  45. Reasonable (IMO) Suggestion List
  46. Sharqi unbalance...
  47. The Jets have now been deemed Illogical and Not realistic...
  48. Suggestion for night maps with beach landing
  49. removing armoured vehicles
  50. The ability to switch kits at flag points
  51. Urban combat
  52. Any *real* chopper pilots here that played Desert Combat for BF1942?
  53. New Effects Pack I Would Like To See Implemented Into The Mod
  54. View distance?
  55. 2 Quick Suggestions
  56. British Arty?
  57. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  58. Suggestions regarding damage from Brentos!!!
  59. Real damage physics and logic...
  60. Loadout suggestions
  61. Tank armor more realistic
  62. Clan Prefix
  63. Believable environments...
  64. ~700mb of Map Files not Necessary
  65. Suggestion for jeeps
  66. Realistic Reloads
  67. How to fix the prone jumping problem.
  68. ProneJumping = Advanced BunnyHopping
  69. Weapon damage levels
  70. idea for guns like the M4
  71. Flag Caps
  72. Class Limits
  73. Bug in \python\game\gamemodes\gpm_aas.py
  74. for a new army
  75. Snipers
  76. Very important addition to PR full release.. please add this..
  77. Machinegun getting worse...
  78. Idea that popped in my head
  79. Idea that popped in my head
  80. LittleBird Problems
  81. mh6 littlebird
  82. Idea!
  83. SEAL class
  84. AT to simple.
  85. Arty and Mortars
  86. Thoughts on PRMM .02
  87. Weapons in BF2
  88. Suggestion: snowbrush mod
  89. The tank pulpit.
  90. More tanks, less quality
  91. To-do list?
  92. USA soilders
  93. Binoculars / spotter monocular
  94. Airborne options?
  95. Su-39 Frogfoot
  96. Want to cook nades?
  97. Handguns
  98. Look at this!
  99. Tail rotor
  100. Tracers
  101. Sams 101
  102. CrossHairs or not
  103. Have a few suggestions.
  104. Some Name Tweaks
  105. bots for PRMM
  106. Salutations Fellow Realism Lovers. ;)
  107. Put your high-res/high-poly renders to use!
  108. adding a timer on going prone
  109. MD5 Checksum please...
  110. engeneers bug enemy
  111. Binoculars
  112. For all those who want to remove weaponry from certain classes
  113. Supply Drops
  114. Click Click Click!
  115. Day to Night?
  116. Did I hear M107 somewhere?
  117. Forum design
  118. Score System
  119. Fastroping.. we neeeed a plus side!
  120. Thesis
  121. Mapping suggestions..
  122. The "sniper" debate..
  123. To much focus on USMC, suggestions for MEC and china
  124. M203 Sights
  125. Tank vs Tin Shanty?
  126. Parachutes
  127. Regarding iron sights for mounted MGs...
  128. Reconfigure the on-screen menu?
  129. A new class (radio operator)
  130. Ok, let's talk engineers...
  131. rate of fire select
  132. Wish list
  133. Forum Suggestion..
  134. love it but....
  135. Tank main gun rounds
  136. Trees
  137. WIDESCREEN FOR PRMM
  138. Seperate skin for squad leaders and commanders...
  139. Multiple ammunition types for attack chopper's gun
  140. British anti- tank: Javelin
  141. Plans on changing Attack Helo/Bomber guided weapons?
  142. MH-6 Gunship variant & Longer Rearm and Repair times + F
  143. Medic's capabilities
  144. Sniper weapons
  145. Do you guys need a stat system??
  146. Bots in MP
  147. Realistic body damage
  148. would it be cool to have MLRS
  149. Special Team Balancing
  150. Phosphorus Grenades
  151. Progress on UAV for commander?
  152. Sandbags, Barbed wire, road blocks for Engineers near Supply
  153. 203 round vs vehicles
  154. Damage Systems
  155. Can we get Helos sorted please!!
  156. Amphibious Vehicles on the Carrier
  157. Re-arming Aircraft
  158. Engineers mines
  159. GAZ-39371 "Vodnik"
  160. Movement too loud
  161. Supply Routes
  162. Colored Smoke gernades
  163. Making Spec. Ops. more stealthy and covert
  164. Airstrikes and CAS
  165. Vehicle Resupply
  166. BVR Combat
  167. Sandbags
  168. Map Suggestions
  169. Aircraft Situational Awareness
  170. planes
  171. Co-Leaders For Squads
  172. Far east armies
  173. Instead of capping flags, mission objectives?
  174. Mounting weapons
  175. Chinook
  176. DSR-1
  177. Tank Zoom/Sight
  178. Weapon Jamming
  179. Smoother switch between rifle and grenade launcher
  180. Claymores are not heat sensing...
  181. Few players = no commander?
  182. Binocs for free....
  183. Veteran Says "Not Real at all"
  184. The Odds And Ends
  185. Oil Tanks, Gas Cans, and More!
  186. Fix Bayonets!
  187. An Old Favorite
  188. THREE Suggestions [4 now]!
  189. Cobra
  190. EXPLOSIVE POWER! (C-4)
  191. NEED A "CONNECT TO IP" FOR LANS
  192. Anti-tank needs...
  193. Hovercraft?
  194. Shotguns and Slugs
  195. Ammo for Medics and Supply
  196. Reduce aiming accuracy if player is being shot at
  197. Give weapons more power but make aiming harder
  198. Combat stress and aiming (and some other wish list items)
  199. Real quick disorganized suggestions..
  200. Realistic USMC stuff
  201. Please stop the Tanks
  202. Suggestions for Project Reality's future
  203. Uncappable CPs?
  204. How spawning on SL should be reworked - My take on it
  205. helicopters- too slow to decelerate, health
  206. What if you actually had to get into the Command Trailer to
  207. What about bullet drop on handheld weapons?
  208. Fireteams
  209. Lots of potential
  210. The bunny hopping
  211. Played for a bit tonight; First impressions and suggestions
  212. would like to do heat-seeking missle tweaking for this mod
  213. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  214. Mobile Radar- and Command-trailers
  215. Support for TrackIR or multimonitors
  216. Deformable terrain
  217. Mobile artillery
  218. Customize weapon loadouts/mods
  219. Sniper scopes
  220. Helo Suggestion
  221. More Helis, Jets And Cars
  222. Infantry Movement
  223. Commander and the Battlefield.
  224. Ammo types
  225. NEW PUNISH SYSTEM
  226. TEAM KILLING GLITCH!!!!
  227. Shouting out medic
  228. 'Ranked' Project Realism World
  229. Brake stop.
  230. FINISH HIM!!
  231. Benelli M1014
  232. No Exploding Vehicles
  233. Electronic warfare
  234. Whole bunch of suggestions on the BF2 mod forum
  235. AN/PEQ for the M4?
  236. Weapon loadout on air vehciles; BVR possiblities;
  237. medical station
  238. Javelin anti-tank rocket launcher
  239. Realistic Hit Physics
  240. realistic use of defrib/ Army Air Ambulence
  241. Delta Force
  242. Americans... Marines?
  243. Helpful Link?
  244. Leaning and Bashing.
  245. Ironsights On Shotguns
  246. Advisor Help?
  247. F-14
  248. More Air Space
  249. Cool Server side mod
  250. A-10 Please