PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 [40] 41 42

  1. Player Damage from Jumping out of vehicles and Collisions.
  2. Best squad make up?
  3. Special ops class
  4. Vehicle Speeds: Possible Realism Experience Enhancement.
  5. Taking out vehicles
  6. Why would I want to be a medic?
  7. Am I missing something?
  8. Health Indicator?
  9. Nikov's Brilliant Idea; Bunny Hopping Solution
  10. Classes
  11. Big Ships
  12. Fantastic mod, but it can get better! *constructive criticism*
  13. blood splash
  14. SImple solution to making jets more fun
  15. Professional Pilots
  16. Publicity
  17. Medic!!!!!
  18. Remove Red barriers of Death
  19. Downed Teammates
  20. Will the USMC use the M40A3 as their sniper rifle in PR?
  21. RPGs?
  22. Wp
  23. Car bleeding
  24. Possible Fighter Jet realism solutions..(revised edition)
  25. Any one interested?
  26. Morale And Reward Suggestion
  27. Rockets
  28. i think the mod MUST have the abliatiy to custamise weapons
  29. My suggestions for the USMC Weapons Kits
  30. wepon class idea
  31. Bleeding
  32. could you do V.21?
  33. Bunny Hopping and Dolphin Diving
  34. Planes need this..
  35. Questions about arty...
  36. In regards to the AT class.
  37. Can this be done?
  38. The Fighter Jet Debate
  39. Jeeps with TOW's?
  40. Spec ops maps
  41. Reasonable (IMO) Suggestion List
  42. Sharqi unbalance...
  43. The Jets have now been deemed Illogical and Not realistic...
  44. Suggestion for night maps with beach landing
  45. removing armoured vehicles
  46. The ability to switch kits at flag points
  47. Urban combat
  48. Any *real* chopper pilots here that played Desert Combat for BF1942?
  49. New Effects Pack I Would Like To See Implemented Into The Mod
  50. View distance?
  51. 2 Quick Suggestions
  52. British Arty?
  53. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  54. Suggestions regarding damage from Brentos!!!
  55. Real damage physics and logic...
  56. Loadout suggestions
  57. Tank armor more realistic
  58. Clan Prefix
  59. Believable environments...
  60. ~700mb of Map Files not Necessary
  61. Suggestion for jeeps
  62. Realistic Reloads
  63. How to fix the prone jumping problem.
  64. ProneJumping = Advanced BunnyHopping
  65. Weapon damage levels
  66. idea for guns like the M4
  67. Flag Caps
  68. Class Limits
  69. Bug in \python\game\gamemodes\gpm_aas.py
  70. for a new army
  71. Snipers
  72. Very important addition to PR full release.. please add this..
  73. Machinegun getting worse...
  74. Idea that popped in my head
  75. Idea that popped in my head
  76. LittleBird Problems
  77. mh6 littlebird
  78. Idea!
  79. SEAL class
  80. AT to simple.
  81. Arty and Mortars
  82. Thoughts on PRMM .02
  83. Weapons in BF2
  84. Suggestion: snowbrush mod
  85. The tank pulpit.
  86. More tanks, less quality
  87. To-do list?
  88. USA soilders
  89. Binoculars / spotter monocular
  90. Airborne options?
  91. Su-39 Frogfoot
  92. Want to cook nades?
  93. Handguns
  94. Look at this!
  95. Tail rotor
  96. Tracers
  97. Sams 101
  98. CrossHairs or not
  99. Have a few suggestions.
  100. Some Name Tweaks
  101. bots for PRMM
  102. Salutations Fellow Realism Lovers. ;)
  103. Put your high-res/high-poly renders to use!
  104. adding a timer on going prone
  105. MD5 Checksum please...
  106. engeneers bug enemy
  107. Binoculars
  108. For all those who want to remove weaponry from certain classes
  109. Supply Drops
  110. Click Click Click!
  111. Day to Night?
  112. Did I hear M107 somewhere?
  113. Forum design
  114. Score System
  115. Fastroping.. we neeeed a plus side!
  116. Thesis
  117. Mapping suggestions..
  118. The "sniper" debate..
  119. To much focus on USMC, suggestions for MEC and china
  120. M203 Sights
  121. Tank vs Tin Shanty?
  122. Parachutes
  123. Regarding iron sights for mounted MGs...
  124. Reconfigure the on-screen menu?
  125. A new class (radio operator)
  126. Ok, let's talk engineers...
  127. rate of fire select
  128. Wish list
  129. Forum Suggestion..
  130. love it but....
  131. Tank main gun rounds
  132. Trees
  133. WIDESCREEN FOR PRMM
  134. Seperate skin for squad leaders and commanders...
  135. Multiple ammunition types for attack chopper's gun
  136. British anti- tank: Javelin
  137. Plans on changing Attack Helo/Bomber guided weapons?
  138. MH-6 Gunship variant & Longer Rearm and Repair times + F
  139. Medic's capabilities
  140. Sniper weapons
  141. Do you guys need a stat system??
  142. Bots in MP
  143. Realistic body damage
  144. would it be cool to have MLRS
  145. Special Team Balancing
  146. Phosphorus Grenades
  147. Progress on UAV for commander?
  148. Sandbags, Barbed wire, road blocks for Engineers near Supply
  149. 203 round vs vehicles
  150. Damage Systems
  151. Can we get Helos sorted please!!
  152. Amphibious Vehicles on the Carrier
  153. Re-arming Aircraft
  154. Engineers mines
  155. GAZ-39371 "Vodnik"
  156. Movement too loud
  157. Supply Routes
  158. Colored Smoke gernades
  159. Making Spec. Ops. more stealthy and covert
  160. Airstrikes and CAS
  161. Vehicle Resupply
  162. BVR Combat
  163. Sandbags
  164. Map Suggestions
  165. Aircraft Situational Awareness
  166. planes
  167. Co-Leaders For Squads
  168. Far east armies
  169. Instead of capping flags, mission objectives?
  170. Mounting weapons
  171. Chinook
  172. DSR-1
  173. Tank Zoom/Sight
  174. Weapon Jamming
  175. Smoother switch between rifle and grenade launcher
  176. Claymores are not heat sensing...
  177. Few players = no commander?
  178. Binocs for free....
  179. Veteran Says "Not Real at all"
  180. The Odds And Ends
  181. Oil Tanks, Gas Cans, and More!
  182. Fix Bayonets!
  183. An Old Favorite
  184. THREE Suggestions [4 now]!
  185. Cobra
  186. EXPLOSIVE POWER! (C-4)
  187. NEED A "CONNECT TO IP" FOR LANS
  188. Anti-tank needs...
  189. Hovercraft?
  190. Shotguns and Slugs
  191. Ammo for Medics and Supply
  192. Reduce aiming accuracy if player is being shot at
  193. Give weapons more power but make aiming harder
  194. Combat stress and aiming (and some other wish list items)
  195. Real quick disorganized suggestions..
  196. Realistic USMC stuff
  197. Please stop the Tanks
  198. Suggestions for Project Reality's future
  199. Uncappable CPs?
  200. How spawning on SL should be reworked - My take on it
  201. helicopters- too slow to decelerate, health
  202. What if you actually had to get into the Command Trailer to
  203. What about bullet drop on handheld weapons?
  204. Fireteams
  205. Lots of potential
  206. The bunny hopping
  207. Played for a bit tonight; First impressions and suggestions
  208. would like to do heat-seeking missle tweaking for this mod
  209. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  210. Mobile Radar- and Command-trailers
  211. Support for TrackIR or multimonitors
  212. Deformable terrain
  213. Mobile artillery
  214. Customize weapon loadouts/mods
  215. Sniper scopes
  216. Helo Suggestion
  217. More Helis, Jets And Cars
  218. Infantry Movement
  219. Commander and the Battlefield.
  220. Ammo types
  221. NEW PUNISH SYSTEM
  222. TEAM KILLING GLITCH!!!!
  223. Shouting out medic
  224. 'Ranked' Project Realism World
  225. Brake stop.
  226. FINISH HIM!!
  227. Benelli M1014
  228. No Exploding Vehicles
  229. Electronic warfare
  230. Whole bunch of suggestions on the BF2 mod forum
  231. AN/PEQ for the M4?
  232. Weapon loadout on air vehciles; BVR possiblities;
  233. medical station
  234. Javelin anti-tank rocket launcher
  235. Realistic Hit Physics
  236. realistic use of defrib/ Army Air Ambulence
  237. Delta Force
  238. Americans... Marines?
  239. Helpful Link?
  240. Leaning and Bashing.
  241. Ironsights On Shotguns
  242. Advisor Help?
  243. F-14
  244. More Air Space
  245. Cool Server side mod
  246. A-10 Please
  247. GPS system!?
  248. Anti-Air Weapon...
  249. Custom mp3 music/sounds in game?
  250. DAMASK bomb, any chance of it in PR?