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View Full Version : PR:BF2 Suggestions


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  1. SImple solution to making jets more fun
  2. Professional Pilots
  3. Publicity
  4. Medic!!!!!
  5. Remove Red barriers of Death
  6. Downed Teammates
  7. Will the USMC use the M40A3 as their sniper rifle in PR?
  8. RPGs?
  9. Wp
  10. Car bleeding
  11. Possible Fighter Jet realism solutions..(revised edition)
  12. Any one interested?
  13. Morale And Reward Suggestion
  14. Rockets
  15. i think the mod MUST have the abliatiy to custamise weapons
  16. My suggestions for the USMC Weapons Kits
  17. wepon class idea
  18. Bleeding
  19. could you do V.21?
  20. Bunny Hopping and Dolphin Diving
  21. Planes need this..
  22. Questions about arty...
  23. In regards to the AT class.
  24. Can this be done?
  25. The Fighter Jet Debate
  26. Jeeps with TOW's?
  27. Spec ops maps
  28. Reasonable (IMO) Suggestion List
  29. Sharqi unbalance...
  30. The Jets have now been deemed Illogical and Not realistic...
  31. Suggestion for night maps with beach landing
  32. removing armoured vehicles
  33. The ability to switch kits at flag points
  34. Urban combat
  35. Any *real* chopper pilots here that played Desert Combat for BF1942?
  36. New Effects Pack I Would Like To See Implemented Into The Mod
  37. View distance?
  38. 2 Quick Suggestions
  39. British Arty?
  40. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  41. Suggestions regarding damage from Brentos!!!
  42. Real damage physics and logic...
  43. Loadout suggestions
  44. Tank armor more realistic
  45. Clan Prefix
  46. Believable environments...
  47. ~700mb of Map Files not Necessary
  48. Suggestion for jeeps
  49. Realistic Reloads
  50. How to fix the prone jumping problem.
  51. ProneJumping = Advanced BunnyHopping
  52. Weapon damage levels
  53. idea for guns like the M4
  54. Flag Caps
  55. Class Limits
  56. Bug in \python\game\gamemodes\gpm_aas.py
  57. for a new army
  58. Snipers
  59. Very important addition to PR full release.. please add this..
  60. Machinegun getting worse...
  61. Idea that popped in my head
  62. Idea that popped in my head
  63. LittleBird Problems
  64. mh6 littlebird
  65. Idea!
  66. SEAL class
  67. AT to simple.
  68. Arty and Mortars
  69. Thoughts on PRMM .02
  70. Weapons in BF2
  71. Suggestion: snowbrush mod
  72. The tank pulpit.
  73. More tanks, less quality
  74. To-do list?
  75. USA soilders
  76. Binoculars / spotter monocular
  77. Airborne options?
  78. Su-39 Frogfoot
  79. Want to cook nades?
  80. Handguns
  81. Look at this!
  82. Tail rotor
  83. Tracers
  84. Sams 101
  85. CrossHairs or not
  86. Have a few suggestions.
  87. Some Name Tweaks
  88. bots for PRMM
  89. Salutations Fellow Realism Lovers. ;)
  90. Put your high-res/high-poly renders to use!
  91. adding a timer on going prone
  92. MD5 Checksum please...
  93. engeneers bug enemy
  94. Binoculars
  95. For all those who want to remove weaponry from certain classes
  96. Supply Drops
  97. Click Click Click!
  98. Day to Night?
  99. Did I hear M107 somewhere?
  100. Forum design
  101. Score System
  102. Fastroping.. we neeeed a plus side!
  103. Thesis
  104. Mapping suggestions..
  105. The "sniper" debate..
  106. To much focus on USMC, suggestions for MEC and china
  107. M203 Sights
  108. Tank vs Tin Shanty?
  109. Parachutes
  110. Regarding iron sights for mounted MGs...
  111. Reconfigure the on-screen menu?
  112. A new class (radio operator)
  113. Ok, let's talk engineers...
  114. rate of fire select
  115. Wish list
  116. Forum Suggestion..
  117. love it but....
  118. Tank main gun rounds
  119. Trees
  120. WIDESCREEN FOR PRMM
  121. Seperate skin for squad leaders and commanders...
  122. Multiple ammunition types for attack chopper's gun
  123. British anti- tank: Javelin
  124. Plans on changing Attack Helo/Bomber guided weapons?
  125. MH-6 Gunship variant & Longer Rearm and Repair times + F
  126. Medic's capabilities
  127. Sniper weapons
  128. Do you guys need a stat system??
  129. Bots in MP
  130. Realistic body damage
  131. would it be cool to have MLRS
  132. Special Team Balancing
  133. Phosphorus Grenades
  134. Progress on UAV for commander?
  135. Sandbags, Barbed wire, road blocks for Engineers near Supply
  136. 203 round vs vehicles
  137. Damage Systems
  138. Can we get Helos sorted please!!
  139. Amphibious Vehicles on the Carrier
  140. Re-arming Aircraft
  141. Engineers mines
  142. GAZ-39371 "Vodnik"
  143. Movement too loud
  144. Supply Routes
  145. Colored Smoke gernades
  146. Making Spec. Ops. more stealthy and covert
  147. Airstrikes and CAS
  148. Vehicle Resupply
  149. BVR Combat
  150. Sandbags
  151. Map Suggestions
  152. Aircraft Situational Awareness
  153. planes
  154. Co-Leaders For Squads
  155. Far east armies
  156. Instead of capping flags, mission objectives?
  157. Mounting weapons
  158. Chinook
  159. DSR-1
  160. Tank Zoom/Sight
  161. Weapon Jamming
  162. Smoother switch between rifle and grenade launcher
  163. Claymores are not heat sensing...
  164. Few players = no commander?
  165. Binocs for free....
  166. Veteran Says "Not Real at all"
  167. The Odds And Ends
  168. Oil Tanks, Gas Cans, and More!
  169. Fix Bayonets!
  170. An Old Favorite
  171. THREE Suggestions [4 now]!
  172. Cobra
  173. EXPLOSIVE POWER! (C-4)
  174. NEED A "CONNECT TO IP" FOR LANS
  175. Anti-tank needs...
  176. Hovercraft?
  177. Shotguns and Slugs
  178. Ammo for Medics and Supply
  179. Reduce aiming accuracy if player is being shot at
  180. Give weapons more power but make aiming harder
  181. Combat stress and aiming (and some other wish list items)
  182. Real quick disorganized suggestions..
  183. Realistic USMC stuff
  184. Please stop the Tanks
  185. Suggestions for Project Reality's future
  186. Uncappable CPs?
  187. How spawning on SL should be reworked - My take on it
  188. helicopters- too slow to decelerate, health
  189. What if you actually had to get into the Command Trailer to
  190. What about bullet drop on handheld weapons?
  191. Fireteams
  192. Lots of potential
  193. The bunny hopping
  194. Played for a bit tonight; First impressions and suggestions
  195. would like to do heat-seeking missle tweaking for this mod
  196. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  197. Mobile Radar- and Command-trailers
  198. Support for TrackIR or multimonitors
  199. Deformable terrain
  200. Mobile artillery
  201. Customize weapon loadouts/mods
  202. Sniper scopes
  203. Helo Suggestion
  204. More Helis, Jets And Cars
  205. Infantry Movement
  206. Commander and the Battlefield.
  207. Ammo types
  208. NEW PUNISH SYSTEM
  209. TEAM KILLING GLITCH!!!!
  210. Shouting out medic
  211. 'Ranked' Project Realism World
  212. Brake stop.
  213. FINISH HIM!!
  214. Benelli M1014
  215. No Exploding Vehicles
  216. Electronic warfare
  217. Whole bunch of suggestions on the BF2 mod forum
  218. AN/PEQ for the M4?
  219. Weapon loadout on air vehciles; BVR possiblities;
  220. medical station
  221. Javelin anti-tank rocket launcher
  222. Realistic Hit Physics
  223. realistic use of defrib/ Army Air Ambulence
  224. Delta Force
  225. Americans... Marines?
  226. Helpful Link?
  227. Leaning and Bashing.
  228. Ironsights On Shotguns
  229. Advisor Help?
  230. F-14
  231. More Air Space
  232. Cool Server side mod
  233. A-10 Please
  234. GPS system!?
  235. Anti-Air Weapon...
  236. Custom mp3 music/sounds in game?
  237. DAMASK bomb, any chance of it in PR?
  238. New idea on the medic
  239. Pilot VOIP
  240. napalm, anyone?
  241. Rescues
  242. Robert's Ridge
  243. Voice commands
  244. Shooting basics
  245. Barrett XM109
  246. bayonets
  247. Choose Your Weapon...
  248. Get rid of fire cone and have swaying weapon/crosshair
  249. Add Time For Entering and Exiting Vehicles
  250. VOIP Additive