PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 [40] 41

  1. Believable environments...
  2. ~700mb of Map Files not Necessary
  3. Suggestion for jeeps
  4. Realistic Reloads
  5. How to fix the prone jumping problem.
  6. ProneJumping = Advanced BunnyHopping
  7. Weapon damage levels
  8. idea for guns like the M4
  9. Flag Caps
  10. Class Limits
  11. Bug in \python\game\gamemodes\gpm_aas.py
  12. for a new army
  13. Snipers
  14. Very important addition to PR full release.. please add this..
  15. Machinegun getting worse...
  16. Idea that popped in my head
  17. Idea that popped in my head
  18. LittleBird Problems
  19. mh6 littlebird
  20. Idea!
  21. SEAL class
  22. AT to simple.
  23. Arty and Mortars
  24. Thoughts on PRMM .02
  25. Weapons in BF2
  26. Suggestion: snowbrush mod
  27. The tank pulpit.
  28. More tanks, less quality
  29. To-do list?
  30. USA soilders
  31. Binoculars / spotter monocular
  32. Airborne options?
  33. Su-39 Frogfoot
  34. Want to cook nades?
  35. Handguns
  36. Look at this!
  37. Tail rotor
  38. Tracers
  39. Sams 101
  40. CrossHairs or not
  41. Have a few suggestions.
  42. Some Name Tweaks
  43. bots for PRMM
  44. Salutations Fellow Realism Lovers. ;)
  45. Put your high-res/high-poly renders to use!
  46. adding a timer on going prone
  47. MD5 Checksum please...
  48. engeneers bug enemy
  49. Binoculars
  50. For all those who want to remove weaponry from certain classes
  51. Supply Drops
  52. Click Click Click!
  53. Day to Night?
  54. Did I hear M107 somewhere?
  55. Forum design
  56. Score System
  57. Fastroping.. we neeeed a plus side!
  58. Thesis
  59. Mapping suggestions..
  60. The "sniper" debate..
  61. To much focus on USMC, suggestions for MEC and china
  62. M203 Sights
  63. Tank vs Tin Shanty?
  64. Parachutes
  65. Regarding iron sights for mounted MGs...
  66. Reconfigure the on-screen menu?
  67. A new class (radio operator)
  68. Ok, let's talk engineers...
  69. rate of fire select
  70. Wish list
  71. Forum Suggestion..
  72. love it but....
  73. Tank main gun rounds
  74. Trees
  75. WIDESCREEN FOR PRMM
  76. Seperate skin for squad leaders and commanders...
  77. Multiple ammunition types for attack chopper's gun
  78. British anti- tank: Javelin
  79. Plans on changing Attack Helo/Bomber guided weapons?
  80. MH-6 Gunship variant & Longer Rearm and Repair times + F
  81. Medic's capabilities
  82. Sniper weapons
  83. Do you guys need a stat system??
  84. Bots in MP
  85. Realistic body damage
  86. would it be cool to have MLRS
  87. Special Team Balancing
  88. Phosphorus Grenades
  89. Progress on UAV for commander?
  90. Sandbags, Barbed wire, road blocks for Engineers near Supply
  91. 203 round vs vehicles
  92. Damage Systems
  93. Can we get Helos sorted please!!
  94. Amphibious Vehicles on the Carrier
  95. Re-arming Aircraft
  96. Engineers mines
  97. GAZ-39371 "Vodnik"
  98. Movement too loud
  99. Supply Routes
  100. Colored Smoke gernades
  101. Making Spec. Ops. more stealthy and covert
  102. Airstrikes and CAS
  103. Vehicle Resupply
  104. BVR Combat
  105. Sandbags
  106. Map Suggestions
  107. Aircraft Situational Awareness
  108. planes
  109. Co-Leaders For Squads
  110. Far east armies
  111. Instead of capping flags, mission objectives?
  112. Mounting weapons
  113. Chinook
  114. DSR-1
  115. Tank Zoom/Sight
  116. Weapon Jamming
  117. Smoother switch between rifle and grenade launcher
  118. Claymores are not heat sensing...
  119. Few players = no commander?
  120. Binocs for free....
  121. Veteran Says "Not Real at all"
  122. The Odds And Ends
  123. Oil Tanks, Gas Cans, and More!
  124. Fix Bayonets!
  125. An Old Favorite
  126. THREE Suggestions [4 now]!
  127. Cobra
  128. EXPLOSIVE POWER! (C-4)
  129. NEED A "CONNECT TO IP" FOR LANS
  130. Anti-tank needs...
  131. Hovercraft?
  132. Shotguns and Slugs
  133. Ammo for Medics and Supply
  134. Reduce aiming accuracy if player is being shot at
  135. Give weapons more power but make aiming harder
  136. Combat stress and aiming (and some other wish list items)
  137. Real quick disorganized suggestions..
  138. Realistic USMC stuff
  139. Please stop the Tanks
  140. Suggestions for Project Reality's future
  141. Uncappable CPs?
  142. How spawning on SL should be reworked - My take on it
  143. helicopters- too slow to decelerate, health
  144. What if you actually had to get into the Command Trailer to
  145. What about bullet drop on handheld weapons?
  146. Fireteams
  147. Lots of potential
  148. The bunny hopping
  149. Played for a bit tonight; First impressions and suggestions
  150. would like to do heat-seeking missle tweaking for this mod
  151. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  152. Mobile Radar- and Command-trailers
  153. Support for TrackIR or multimonitors
  154. Deformable terrain
  155. Mobile artillery
  156. Customize weapon loadouts/mods
  157. Sniper scopes
  158. Helo Suggestion
  159. More Helis, Jets And Cars
  160. Infantry Movement
  161. Commander and the Battlefield.
  162. Ammo types
  163. NEW PUNISH SYSTEM
  164. TEAM KILLING GLITCH!!!!
  165. Shouting out medic
  166. 'Ranked' Project Realism World
  167. Brake stop.
  168. FINISH HIM!!
  169. Benelli M1014
  170. No Exploding Vehicles
  171. Electronic warfare
  172. Whole bunch of suggestions on the BF2 mod forum
  173. AN/PEQ for the M4?
  174. Weapon loadout on air vehciles; BVR possiblities;
  175. medical station
  176. Javelin anti-tank rocket launcher
  177. Realistic Hit Physics
  178. realistic use of defrib/ Army Air Ambulence
  179. Delta Force
  180. Americans... Marines?
  181. Helpful Link?
  182. Leaning and Bashing.
  183. Ironsights On Shotguns
  184. Advisor Help?
  185. F-14
  186. More Air Space
  187. Cool Server side mod
  188. A-10 Please
  189. GPS system!?
  190. Anti-Air Weapon...
  191. Custom mp3 music/sounds in game?
  192. DAMASK bomb, any chance of it in PR?
  193. New idea on the medic
  194. Pilot VOIP
  195. napalm, anyone?
  196. Rescues
  197. Robert's Ridge
  198. Voice commands
  199. Shooting basics
  200. Barrett XM109
  201. bayonets
  202. Choose Your Weapon...
  203. Get rid of fire cone and have swaying weapon/crosshair
  204. Add Time For Entering and Exiting Vehicles
  205. VOIP Additive
  206. Alternate History, Alternate Flags - Showcase
  207. Vehicles
  208. Weapon Suggestion
  209. MMORPG
  210. Fastroping
  211. No Spawn - As realistic as it gets :)
  212. More *Dusty* impacts.
  213. Idea for a 'realistic' medic system
  214. Just a couple ideas
  215. What not Insurgents?
  216. MEC bombs - Tasteless idea
  217. Those amazing men
  218. Suggestions For Mini-Mod
  219. Muzzle flash, it's silly
  220. marine combat
  221. capturing flags from within vehicles
  222. AH-6 'Little Bird'
  223. New flag system?
  224. Some new weapons?
  225. Weaponry
  226. Tanks
  227. Bullet+Water=Safe?
  228. Construtable objects?
  229. realism vs. gameplay
  230. Classes ideas
  231. Realisitic Reloading Idea
  232. Position uniforms.
  233. Idea for more then 6 positions in a vehicle
  234. Stormer 30 reconnassiance
  235. New Class "Radio Operator"
  236. Real life weapon characteristics (and other suggestions)
  237. Spawn times?
  238. Good list to look at.
  239. Long Respawn Times
  240. Removed Features of BF2
  241. Points for blowing stuff up!
  242. Round by Round
  243. Grenade launchers
  244. Bot Changes
  245. Weapon Volume/Distance
  246. Supplies in PR
  247. Fire/Bombs/Road Blocks - All that and more!
  248. Some ideas
  249. S.P.I.E. Special Purpose Insertion Extraction
  250. The Conflict/Army Realism Issue Vs Political Correctness