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View Full Version : PR:BF2 Suggestions


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  1. Advanced Amphibious Assault Vehicle
  2. Eurofighter Typhoon
  3. What should the primary transport helo for the USMC be?
  4. What should the primary transport helo for the USMC be?
  5. Should the CH-53 replace the UH-60 as the USMC transport helo?
  6. Unlock of each nationality and nationality ranks.
  7. Just a few of my personal thoughts
  8. Graphical representation of capable flags in AAS please.
  9. Player Damage from Jumping out of vehicles and Collisions.
  10. Best squad make up?
  11. Special ops class
  12. Vehicle Speeds: Possible Realism Experience Enhancement.
  13. Taking out vehicles
  14. Why would I want to be a medic?
  15. Am I missing something?
  16. Health Indicator?
  17. Nikov's Brilliant Idea; Bunny Hopping Solution
  18. Classes
  19. Big Ships
  20. Fantastic mod, but it can get better! *constructive criticism*
  21. blood splash
  22. SImple solution to making jets more fun
  23. Professional Pilots
  24. Publicity
  25. Medic!!!!!
  26. Remove Red barriers of Death
  27. Downed Teammates
  28. Will the USMC use the M40A3 as their sniper rifle in PR?
  29. RPGs?
  30. Wp
  31. Car bleeding
  32. Possible Fighter Jet realism solutions..(revised edition)
  33. Any one interested?
  34. Morale And Reward Suggestion
  35. Rockets
  36. i think the mod MUST have the abliatiy to custamise weapons
  37. My suggestions for the USMC Weapons Kits
  38. wepon class idea
  39. Bleeding
  40. could you do V.21?
  41. Bunny Hopping and Dolphin Diving
  42. Planes need this..
  43. Questions about arty...
  44. In regards to the AT class.
  45. Can this be done?
  46. The Fighter Jet Debate
  47. Jeeps with TOW's?
  48. Spec ops maps
  49. Reasonable (IMO) Suggestion List
  50. Sharqi unbalance...
  51. The Jets have now been deemed Illogical and Not realistic...
  52. Suggestion for night maps with beach landing
  53. removing armoured vehicles
  54. The ability to switch kits at flag points
  55. Urban combat
  56. Any *real* chopper pilots here that played Desert Combat for BF1942?
  57. New Effects Pack I Would Like To See Implemented Into The Mod
  58. View distance?
  59. 2 Quick Suggestions
  60. British Arty?
  61. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  62. Suggestions regarding damage from Brentos!!!
  63. Real damage physics and logic...
  64. Loadout suggestions
  65. Tank armor more realistic
  66. Clan Prefix
  67. Believable environments...
  68. ~700mb of Map Files not Necessary
  69. Suggestion for jeeps
  70. Realistic Reloads
  71. How to fix the prone jumping problem.
  72. ProneJumping = Advanced BunnyHopping
  73. Weapon damage levels
  74. idea for guns like the M4
  75. Flag Caps
  76. Class Limits
  77. Bug in \python\game\gamemodes\gpm_aas.py
  78. for a new army
  79. Snipers
  80. Very important addition to PR full release.. please add this..
  81. Machinegun getting worse...
  82. Idea that popped in my head
  83. Idea that popped in my head
  84. LittleBird Problems
  85. mh6 littlebird
  86. Idea!
  87. SEAL class
  88. AT to simple.
  89. Arty and Mortars
  90. Thoughts on PRMM .02
  91. Weapons in BF2
  92. Suggestion: snowbrush mod
  93. The tank pulpit.
  94. More tanks, less quality
  95. To-do list?
  96. USA soilders
  97. Binoculars / spotter monocular
  98. Airborne options?
  99. Su-39 Frogfoot
  100. Want to cook nades?
  101. Handguns
  102. Look at this!
  103. Tail rotor
  104. Tracers
  105. Sams 101
  106. CrossHairs or not
  107. Have a few suggestions.
  108. Some Name Tweaks
  109. bots for PRMM
  110. Salutations Fellow Realism Lovers. ;)
  111. Put your high-res/high-poly renders to use!
  112. adding a timer on going prone
  113. MD5 Checksum please...
  114. engeneers bug enemy
  115. Binoculars
  116. For all those who want to remove weaponry from certain classes
  117. Supply Drops
  118. Click Click Click!
  119. Day to Night?
  120. Did I hear M107 somewhere?
  121. Forum design
  122. Score System
  123. Fastroping.. we neeeed a plus side!
  124. Thesis
  125. Mapping suggestions..
  126. The "sniper" debate..
  127. To much focus on USMC, suggestions for MEC and china
  128. M203 Sights
  129. Tank vs Tin Shanty?
  130. Parachutes
  131. Regarding iron sights for mounted MGs...
  132. Reconfigure the on-screen menu?
  133. A new class (radio operator)
  134. Ok, let's talk engineers...
  135. rate of fire select
  136. Wish list
  137. Forum Suggestion..
  138. love it but....
  139. Tank main gun rounds
  140. Trees
  141. WIDESCREEN FOR PRMM
  142. Seperate skin for squad leaders and commanders...
  143. Multiple ammunition types for attack chopper's gun
  144. British anti- tank: Javelin
  145. Plans on changing Attack Helo/Bomber guided weapons?
  146. MH-6 Gunship variant & Longer Rearm and Repair times + F
  147. Medic's capabilities
  148. Sniper weapons
  149. Do you guys need a stat system??
  150. Bots in MP
  151. Realistic body damage
  152. would it be cool to have MLRS
  153. Special Team Balancing
  154. Phosphorus Grenades
  155. Progress on UAV for commander?
  156. Sandbags, Barbed wire, road blocks for Engineers near Supply
  157. 203 round vs vehicles
  158. Damage Systems
  159. Can we get Helos sorted please!!
  160. Amphibious Vehicles on the Carrier
  161. Re-arming Aircraft
  162. Engineers mines
  163. GAZ-39371 "Vodnik"
  164. Movement too loud
  165. Supply Routes
  166. Colored Smoke gernades
  167. Making Spec. Ops. more stealthy and covert
  168. Airstrikes and CAS
  169. Vehicle Resupply
  170. BVR Combat
  171. Sandbags
  172. Map Suggestions
  173. Aircraft Situational Awareness
  174. planes
  175. Co-Leaders For Squads
  176. Far east armies
  177. Instead of capping flags, mission objectives?
  178. Mounting weapons
  179. Chinook
  180. DSR-1
  181. Tank Zoom/Sight
  182. Weapon Jamming
  183. Smoother switch between rifle and grenade launcher
  184. Claymores are not heat sensing...
  185. Few players = no commander?
  186. Binocs for free....
  187. Veteran Says "Not Real at all"
  188. The Odds And Ends
  189. Oil Tanks, Gas Cans, and More!
  190. Fix Bayonets!
  191. An Old Favorite
  192. THREE Suggestions [4 now]!
  193. Cobra
  194. EXPLOSIVE POWER! (C-4)
  195. NEED A "CONNECT TO IP" FOR LANS
  196. Anti-tank needs...
  197. Hovercraft?
  198. Shotguns and Slugs
  199. Ammo for Medics and Supply
  200. Reduce aiming accuracy if player is being shot at
  201. Give weapons more power but make aiming harder
  202. Combat stress and aiming (and some other wish list items)
  203. Real quick disorganized suggestions..
  204. Realistic USMC stuff
  205. Please stop the Tanks
  206. Suggestions for Project Reality's future
  207. Uncappable CPs?
  208. How spawning on SL should be reworked - My take on it
  209. helicopters- too slow to decelerate, health
  210. What if you actually had to get into the Command Trailer to
  211. What about bullet drop on handheld weapons?
  212. Fireteams
  213. Lots of potential
  214. The bunny hopping
  215. Played for a bit tonight; First impressions and suggestions
  216. would like to do heat-seeking missle tweaking for this mod
  217. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  218. Mobile Radar- and Command-trailers
  219. Support for TrackIR or multimonitors
  220. Deformable terrain
  221. Mobile artillery
  222. Customize weapon loadouts/mods
  223. Sniper scopes
  224. Helo Suggestion
  225. More Helis, Jets And Cars
  226. Infantry Movement
  227. Commander and the Battlefield.
  228. Ammo types
  229. NEW PUNISH SYSTEM
  230. TEAM KILLING GLITCH!!!!
  231. Shouting out medic
  232. 'Ranked' Project Realism World
  233. Brake stop.
  234. FINISH HIM!!
  235. Benelli M1014
  236. No Exploding Vehicles
  237. Electronic warfare
  238. Whole bunch of suggestions on the BF2 mod forum
  239. AN/PEQ for the M4?
  240. Weapon loadout on air vehciles; BVR possiblities;
  241. medical station
  242. Javelin anti-tank rocket launcher
  243. Realistic Hit Physics
  244. realistic use of defrib/ Army Air Ambulence
  245. Delta Force
  246. Americans... Marines?
  247. Helpful Link?
  248. Leaning and Bashing.
  249. Ironsights On Shotguns
  250. Advisor Help?