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View Full Version : PR:BF2 Suggestions


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  1. Why would I want to be a medic?
  2. Am I missing something?
  3. Health Indicator?
  4. Nikov's Brilliant Idea; Bunny Hopping Solution
  5. Classes
  6. Big Ships
  7. Fantastic mod, but it can get better! *constructive criticism*
  8. blood splash
  9. SImple solution to making jets more fun
  10. Professional Pilots
  11. Publicity
  12. Medic!!!!!
  13. Remove Red barriers of Death
  14. Downed Teammates
  15. Will the USMC use the M40A3 as their sniper rifle in PR?
  16. RPGs?
  17. Wp
  18. Car bleeding
  19. Possible Fighter Jet realism solutions..(revised edition)
  20. Any one interested?
  21. Morale And Reward Suggestion
  22. Rockets
  23. i think the mod MUST have the abliatiy to custamise weapons
  24. My suggestions for the USMC Weapons Kits
  25. wepon class idea
  26. Bleeding
  27. could you do V.21?
  28. Bunny Hopping and Dolphin Diving
  29. Planes need this..
  30. Questions about arty...
  31. In regards to the AT class.
  32. Can this be done?
  33. The Fighter Jet Debate
  34. Jeeps with TOW's?
  35. Spec ops maps
  36. Reasonable (IMO) Suggestion List
  37. Sharqi unbalance...
  38. The Jets have now been deemed Illogical and Not realistic...
  39. Suggestion for night maps with beach landing
  40. removing armoured vehicles
  41. The ability to switch kits at flag points
  42. Urban combat
  43. Any *real* chopper pilots here that played Desert Combat for BF1942?
  44. New Effects Pack I Would Like To See Implemented Into The Mod
  45. View distance?
  46. 2 Quick Suggestions
  47. British Arty?
  48. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  49. Suggestions regarding damage from Brentos!!!
  50. Real damage physics and logic...
  51. Loadout suggestions
  52. Tank armor more realistic
  53. Clan Prefix
  54. Believable environments...
  55. ~700mb of Map Files not Necessary
  56. Suggestion for jeeps
  57. Realistic Reloads
  58. How to fix the prone jumping problem.
  59. ProneJumping = Advanced BunnyHopping
  60. Weapon damage levels
  61. idea for guns like the M4
  62. Flag Caps
  63. Class Limits
  64. Bug in \python\game\gamemodes\gpm_aas.py
  65. for a new army
  66. Snipers
  67. Very important addition to PR full release.. please add this..
  68. Machinegun getting worse...
  69. Idea that popped in my head
  70. Idea that popped in my head
  71. LittleBird Problems
  72. mh6 littlebird
  73. Idea!
  74. SEAL class
  75. AT to simple.
  76. Arty and Mortars
  77. Thoughts on PRMM .02
  78. Weapons in BF2
  79. Suggestion: snowbrush mod
  80. The tank pulpit.
  81. More tanks, less quality
  82. To-do list?
  83. USA soilders
  84. Binoculars / spotter monocular
  85. Airborne options?
  86. Su-39 Frogfoot
  87. Want to cook nades?
  88. Handguns
  89. Look at this!
  90. Tail rotor
  91. Tracers
  92. Sams 101
  93. CrossHairs or not
  94. Have a few suggestions.
  95. Some Name Tweaks
  96. bots for PRMM
  97. Salutations Fellow Realism Lovers. ;)
  98. Put your high-res/high-poly renders to use!
  99. adding a timer on going prone
  100. MD5 Checksum please...
  101. engeneers bug enemy
  102. Binoculars
  103. For all those who want to remove weaponry from certain classes
  104. Supply Drops
  105. Click Click Click!
  106. Day to Night?
  107. Did I hear M107 somewhere?
  108. Forum design
  109. Score System
  110. Fastroping.. we neeeed a plus side!
  111. Thesis
  112. Mapping suggestions..
  113. The "sniper" debate..
  114. To much focus on USMC, suggestions for MEC and china
  115. M203 Sights
  116. Tank vs Tin Shanty?
  117. Parachutes
  118. Regarding iron sights for mounted MGs...
  119. Reconfigure the on-screen menu?
  120. A new class (radio operator)
  121. Ok, let's talk engineers...
  122. rate of fire select
  123. Wish list
  124. Forum Suggestion..
  125. love it but....
  126. Tank main gun rounds
  127. Trees
  128. WIDESCREEN FOR PRMM
  129. Seperate skin for squad leaders and commanders...
  130. Multiple ammunition types for attack chopper's gun
  131. British anti- tank: Javelin
  132. Plans on changing Attack Helo/Bomber guided weapons?
  133. MH-6 Gunship variant & Longer Rearm and Repair times + F
  134. Medic's capabilities
  135. Sniper weapons
  136. Do you guys need a stat system??
  137. Bots in MP
  138. Realistic body damage
  139. would it be cool to have MLRS
  140. Special Team Balancing
  141. Phosphorus Grenades
  142. Progress on UAV for commander?
  143. Sandbags, Barbed wire, road blocks for Engineers near Supply
  144. 203 round vs vehicles
  145. Damage Systems
  146. Can we get Helos sorted please!!
  147. Amphibious Vehicles on the Carrier
  148. Re-arming Aircraft
  149. Engineers mines
  150. GAZ-39371 "Vodnik"
  151. Movement too loud
  152. Supply Routes
  153. Colored Smoke gernades
  154. Making Spec. Ops. more stealthy and covert
  155. Airstrikes and CAS
  156. Vehicle Resupply
  157. BVR Combat
  158. Sandbags
  159. Map Suggestions
  160. Aircraft Situational Awareness
  161. planes
  162. Co-Leaders For Squads
  163. Far east armies
  164. Instead of capping flags, mission objectives?
  165. Mounting weapons
  166. Chinook
  167. DSR-1
  168. Tank Zoom/Sight
  169. Weapon Jamming
  170. Smoother switch between rifle and grenade launcher
  171. Claymores are not heat sensing...
  172. Few players = no commander?
  173. Binocs for free....
  174. Veteran Says "Not Real at all"
  175. The Odds And Ends
  176. Oil Tanks, Gas Cans, and More!
  177. Fix Bayonets!
  178. An Old Favorite
  179. THREE Suggestions [4 now]!
  180. Cobra
  181. EXPLOSIVE POWER! (C-4)
  182. NEED A "CONNECT TO IP" FOR LANS
  183. Anti-tank needs...
  184. Hovercraft?
  185. Shotguns and Slugs
  186. Ammo for Medics and Supply
  187. Reduce aiming accuracy if player is being shot at
  188. Give weapons more power but make aiming harder
  189. Combat stress and aiming (and some other wish list items)
  190. Real quick disorganized suggestions..
  191. Realistic USMC stuff
  192. Please stop the Tanks
  193. Suggestions for Project Reality's future
  194. Uncappable CPs?
  195. How spawning on SL should be reworked - My take on it
  196. helicopters- too slow to decelerate, health
  197. What if you actually had to get into the Command Trailer to
  198. What about bullet drop on handheld weapons?
  199. Fireteams
  200. Lots of potential
  201. The bunny hopping
  202. Played for a bit tonight; First impressions and suggestions
  203. would like to do heat-seeking missle tweaking for this mod
  204. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  205. Mobile Radar- and Command-trailers
  206. Support for TrackIR or multimonitors
  207. Deformable terrain
  208. Mobile artillery
  209. Customize weapon loadouts/mods
  210. Sniper scopes
  211. Helo Suggestion
  212. More Helis, Jets And Cars
  213. Infantry Movement
  214. Commander and the Battlefield.
  215. Ammo types
  216. NEW PUNISH SYSTEM
  217. TEAM KILLING GLITCH!!!!
  218. Shouting out medic
  219. 'Ranked' Project Realism World
  220. Brake stop.
  221. FINISH HIM!!
  222. Benelli M1014
  223. No Exploding Vehicles
  224. Electronic warfare
  225. Whole bunch of suggestions on the BF2 mod forum
  226. AN/PEQ for the M4?
  227. Weapon loadout on air vehciles; BVR possiblities;
  228. medical station
  229. Javelin anti-tank rocket launcher
  230. Realistic Hit Physics
  231. realistic use of defrib/ Army Air Ambulence
  232. Delta Force
  233. Americans... Marines?
  234. Helpful Link?
  235. Leaning and Bashing.
  236. Ironsights On Shotguns
  237. Advisor Help?
  238. F-14
  239. More Air Space
  240. Cool Server side mod
  241. A-10 Please
  242. GPS system!?
  243. Anti-Air Weapon...
  244. Custom mp3 music/sounds in game?
  245. DAMASK bomb, any chance of it in PR?
  246. New idea on the medic
  247. Pilot VOIP
  248. napalm, anyone?
  249. Rescues
  250. Robert's Ridge