PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 [40] 41 42

  1. Taking out vehicles
  2. Why would I want to be a medic?
  3. Am I missing something?
  4. Health Indicator?
  5. Nikov's Brilliant Idea; Bunny Hopping Solution
  6. Classes
  7. Big Ships
  8. Fantastic mod, but it can get better! *constructive criticism*
  9. blood splash
  10. SImple solution to making jets more fun
  11. Professional Pilots
  12. Publicity
  13. Medic!!!!!
  14. Remove Red barriers of Death
  15. Downed Teammates
  16. Will the USMC use the M40A3 as their sniper rifle in PR?
  17. RPGs?
  18. Wp
  19. Car bleeding
  20. Possible Fighter Jet realism solutions..(revised edition)
  21. Any one interested?
  22. Morale And Reward Suggestion
  23. Rockets
  24. i think the mod MUST have the abliatiy to custamise weapons
  25. My suggestions for the USMC Weapons Kits
  26. wepon class idea
  27. Bleeding
  28. could you do V.21?
  29. Bunny Hopping and Dolphin Diving
  30. Planes need this..
  31. Questions about arty...
  32. In regards to the AT class.
  33. Can this be done?
  34. The Fighter Jet Debate
  35. Jeeps with TOW's?
  36. Spec ops maps
  37. Reasonable (IMO) Suggestion List
  38. Sharqi unbalance...
  39. The Jets have now been deemed Illogical and Not realistic...
  40. Suggestion for night maps with beach landing
  41. removing armoured vehicles
  42. The ability to switch kits at flag points
  43. Urban combat
  44. Any *real* chopper pilots here that played Desert Combat for BF1942?
  45. New Effects Pack I Would Like To See Implemented Into The Mod
  46. View distance?
  47. 2 Quick Suggestions
  48. British Arty?
  49. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  50. Suggestions regarding damage from Brentos!!!
  51. Real damage physics and logic...
  52. Loadout suggestions
  53. Tank armor more realistic
  54. Clan Prefix
  55. Believable environments...
  56. ~700mb of Map Files not Necessary
  57. Suggestion for jeeps
  58. Realistic Reloads
  59. How to fix the prone jumping problem.
  60. ProneJumping = Advanced BunnyHopping
  61. Weapon damage levels
  62. idea for guns like the M4
  63. Flag Caps
  64. Class Limits
  65. Bug in \python\game\gamemodes\gpm_aas.py
  66. for a new army
  67. Snipers
  68. Very important addition to PR full release.. please add this..
  69. Machinegun getting worse...
  70. Idea that popped in my head
  71. Idea that popped in my head
  72. LittleBird Problems
  73. mh6 littlebird
  74. Idea!
  75. SEAL class
  76. AT to simple.
  77. Arty and Mortars
  78. Thoughts on PRMM .02
  79. Weapons in BF2
  80. Suggestion: snowbrush mod
  81. The tank pulpit.
  82. More tanks, less quality
  83. To-do list?
  84. USA soilders
  85. Binoculars / spotter monocular
  86. Airborne options?
  87. Su-39 Frogfoot
  88. Want to cook nades?
  89. Handguns
  90. Look at this!
  91. Tail rotor
  92. Tracers
  93. Sams 101
  94. CrossHairs or not
  95. Have a few suggestions.
  96. Some Name Tweaks
  97. bots for PRMM
  98. Salutations Fellow Realism Lovers. ;)
  99. Put your high-res/high-poly renders to use!
  100. adding a timer on going prone
  101. MD5 Checksum please...
  102. engeneers bug enemy
  103. Binoculars
  104. For all those who want to remove weaponry from certain classes
  105. Supply Drops
  106. Click Click Click!
  107. Day to Night?
  108. Did I hear M107 somewhere?
  109. Forum design
  110. Score System
  111. Fastroping.. we neeeed a plus side!
  112. Thesis
  113. Mapping suggestions..
  114. The "sniper" debate..
  115. To much focus on USMC, suggestions for MEC and china
  116. M203 Sights
  117. Tank vs Tin Shanty?
  118. Parachutes
  119. Regarding iron sights for mounted MGs...
  120. Reconfigure the on-screen menu?
  121. A new class (radio operator)
  122. Ok, let's talk engineers...
  123. rate of fire select
  124. Wish list
  125. Forum Suggestion..
  126. love it but....
  127. Tank main gun rounds
  128. Trees
  129. WIDESCREEN FOR PRMM
  130. Seperate skin for squad leaders and commanders...
  131. Multiple ammunition types for attack chopper's gun
  132. British anti- tank: Javelin
  133. Plans on changing Attack Helo/Bomber guided weapons?
  134. MH-6 Gunship variant & Longer Rearm and Repair times + F
  135. Medic's capabilities
  136. Sniper weapons
  137. Do you guys need a stat system??
  138. Bots in MP
  139. Realistic body damage
  140. would it be cool to have MLRS
  141. Special Team Balancing
  142. Phosphorus Grenades
  143. Progress on UAV for commander?
  144. Sandbags, Barbed wire, road blocks for Engineers near Supply
  145. 203 round vs vehicles
  146. Damage Systems
  147. Can we get Helos sorted please!!
  148. Amphibious Vehicles on the Carrier
  149. Re-arming Aircraft
  150. Engineers mines
  151. GAZ-39371 "Vodnik"
  152. Movement too loud
  153. Supply Routes
  154. Colored Smoke gernades
  155. Making Spec. Ops. more stealthy and covert
  156. Airstrikes and CAS
  157. Vehicle Resupply
  158. BVR Combat
  159. Sandbags
  160. Map Suggestions
  161. Aircraft Situational Awareness
  162. planes
  163. Co-Leaders For Squads
  164. Far east armies
  165. Instead of capping flags, mission objectives?
  166. Mounting weapons
  167. Chinook
  168. DSR-1
  169. Tank Zoom/Sight
  170. Weapon Jamming
  171. Smoother switch between rifle and grenade launcher
  172. Claymores are not heat sensing...
  173. Few players = no commander?
  174. Binocs for free....
  175. Veteran Says "Not Real at all"
  176. The Odds And Ends
  177. Oil Tanks, Gas Cans, and More!
  178. Fix Bayonets!
  179. An Old Favorite
  180. THREE Suggestions [4 now]!
  181. Cobra
  182. EXPLOSIVE POWER! (C-4)
  183. NEED A "CONNECT TO IP" FOR LANS
  184. Anti-tank needs...
  185. Hovercraft?
  186. Shotguns and Slugs
  187. Ammo for Medics and Supply
  188. Reduce aiming accuracy if player is being shot at
  189. Give weapons more power but make aiming harder
  190. Combat stress and aiming (and some other wish list items)
  191. Real quick disorganized suggestions..
  192. Realistic USMC stuff
  193. Please stop the Tanks
  194. Suggestions for Project Reality's future
  195. Uncappable CPs?
  196. How spawning on SL should be reworked - My take on it
  197. helicopters- too slow to decelerate, health
  198. What if you actually had to get into the Command Trailer to
  199. What about bullet drop on handheld weapons?
  200. Fireteams
  201. Lots of potential
  202. The bunny hopping
  203. Played for a bit tonight; First impressions and suggestions
  204. would like to do heat-seeking missle tweaking for this mod
  205. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  206. Mobile Radar- and Command-trailers
  207. Support for TrackIR or multimonitors
  208. Deformable terrain
  209. Mobile artillery
  210. Customize weapon loadouts/mods
  211. Sniper scopes
  212. Helo Suggestion
  213. More Helis, Jets And Cars
  214. Infantry Movement
  215. Commander and the Battlefield.
  216. Ammo types
  217. NEW PUNISH SYSTEM
  218. TEAM KILLING GLITCH!!!!
  219. Shouting out medic
  220. 'Ranked' Project Realism World
  221. Brake stop.
  222. FINISH HIM!!
  223. Benelli M1014
  224. No Exploding Vehicles
  225. Electronic warfare
  226. Whole bunch of suggestions on the BF2 mod forum
  227. AN/PEQ for the M4?
  228. Weapon loadout on air vehciles; BVR possiblities;
  229. medical station
  230. Javelin anti-tank rocket launcher
  231. Realistic Hit Physics
  232. realistic use of defrib/ Army Air Ambulence
  233. Delta Force
  234. Americans... Marines?
  235. Helpful Link?
  236. Leaning and Bashing.
  237. Ironsights On Shotguns
  238. Advisor Help?
  239. F-14
  240. More Air Space
  241. Cool Server side mod
  242. A-10 Please
  243. GPS system!?
  244. Anti-Air Weapon...
  245. Custom mp3 music/sounds in game?
  246. DAMASK bomb, any chance of it in PR?
  247. New idea on the medic
  248. Pilot VOIP
  249. napalm, anyone?
  250. Rescues