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View Full Version : PR:BF2 Suggestions


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  1. Rockets
  2. i think the mod MUST have the abliatiy to custamise weapons
  3. My suggestions for the USMC Weapons Kits
  4. wepon class idea
  5. Bleeding
  6. could you do V.21?
  7. Bunny Hopping and Dolphin Diving
  8. Planes need this..
  9. Questions about arty...
  10. In regards to the AT class.
  11. Can this be done?
  12. The Fighter Jet Debate
  13. Jeeps with TOW's?
  14. Spec ops maps
  15. Reasonable (IMO) Suggestion List
  16. Sharqi unbalance...
  17. The Jets have now been deemed Illogical and Not realistic...
  18. Suggestion for night maps with beach landing
  19. removing armoured vehicles
  20. The ability to switch kits at flag points
  21. Urban combat
  22. Any *real* chopper pilots here that played Desert Combat for BF1942?
  23. New Effects Pack I Would Like To See Implemented Into The Mod
  24. View distance?
  25. 2 Quick Suggestions
  26. British Arty?
  27. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  28. Suggestions regarding damage from Brentos!!!
  29. Real damage physics and logic...
  30. Loadout suggestions
  31. Tank armor more realistic
  32. Clan Prefix
  33. Believable environments...
  34. ~700mb of Map Files not Necessary
  35. Suggestion for jeeps
  36. Realistic Reloads
  37. How to fix the prone jumping problem.
  38. ProneJumping = Advanced BunnyHopping
  39. Weapon damage levels
  40. idea for guns like the M4
  41. Flag Caps
  42. Class Limits
  43. Bug in \python\game\gamemodes\gpm_aas.py
  44. for a new army
  45. Snipers
  46. Very important addition to PR full release.. please add this..
  47. Machinegun getting worse...
  48. Idea that popped in my head
  49. Idea that popped in my head
  50. LittleBird Problems
  51. mh6 littlebird
  52. Idea!
  53. SEAL class
  54. AT to simple.
  55. Arty and Mortars
  56. Thoughts on PRMM .02
  57. Weapons in BF2
  58. Suggestion: snowbrush mod
  59. The tank pulpit.
  60. More tanks, less quality
  61. To-do list?
  62. USA soilders
  63. Binoculars / spotter monocular
  64. Airborne options?
  65. Su-39 Frogfoot
  66. Want to cook nades?
  67. Handguns
  68. Look at this!
  69. Tail rotor
  70. Tracers
  71. Sams 101
  72. CrossHairs or not
  73. Have a few suggestions.
  74. Some Name Tweaks
  75. bots for PRMM
  76. Salutations Fellow Realism Lovers. ;)
  77. Put your high-res/high-poly renders to use!
  78. adding a timer on going prone
  79. MD5 Checksum please...
  80. engeneers bug enemy
  81. Binoculars
  82. For all those who want to remove weaponry from certain classes
  83. Supply Drops
  84. Click Click Click!
  85. Day to Night?
  86. Did I hear M107 somewhere?
  87. Forum design
  88. Score System
  89. Fastroping.. we neeeed a plus side!
  90. Thesis
  91. Mapping suggestions..
  92. The "sniper" debate..
  93. To much focus on USMC, suggestions for MEC and china
  94. M203 Sights
  95. Tank vs Tin Shanty?
  96. Parachutes
  97. Regarding iron sights for mounted MGs...
  98. Reconfigure the on-screen menu?
  99. A new class (radio operator)
  100. Ok, let's talk engineers...
  101. rate of fire select
  102. Wish list
  103. Forum Suggestion..
  104. love it but....
  105. Tank main gun rounds
  106. Trees
  107. WIDESCREEN FOR PRMM
  108. Seperate skin for squad leaders and commanders...
  109. Multiple ammunition types for attack chopper's gun
  110. British anti- tank: Javelin
  111. Plans on changing Attack Helo/Bomber guided weapons?
  112. MH-6 Gunship variant & Longer Rearm and Repair times + F
  113. Medic's capabilities
  114. Sniper weapons
  115. Do you guys need a stat system??
  116. Bots in MP
  117. Realistic body damage
  118. would it be cool to have MLRS
  119. Special Team Balancing
  120. Phosphorus Grenades
  121. Progress on UAV for commander?
  122. Sandbags, Barbed wire, road blocks for Engineers near Supply
  123. 203 round vs vehicles
  124. Damage Systems
  125. Can we get Helos sorted please!!
  126. Amphibious Vehicles on the Carrier
  127. Re-arming Aircraft
  128. Engineers mines
  129. GAZ-39371 "Vodnik"
  130. Movement too loud
  131. Supply Routes
  132. Colored Smoke gernades
  133. Making Spec. Ops. more stealthy and covert
  134. Airstrikes and CAS
  135. Vehicle Resupply
  136. BVR Combat
  137. Sandbags
  138. Map Suggestions
  139. Aircraft Situational Awareness
  140. planes
  141. Co-Leaders For Squads
  142. Far east armies
  143. Instead of capping flags, mission objectives?
  144. Mounting weapons
  145. Chinook
  146. DSR-1
  147. Tank Zoom/Sight
  148. Weapon Jamming
  149. Smoother switch between rifle and grenade launcher
  150. Claymores are not heat sensing...
  151. Few players = no commander?
  152. Binocs for free....
  153. Veteran Says "Not Real at all"
  154. The Odds And Ends
  155. Oil Tanks, Gas Cans, and More!
  156. Fix Bayonets!
  157. An Old Favorite
  158. THREE Suggestions [4 now]!
  159. Cobra
  160. EXPLOSIVE POWER! (C-4)
  161. NEED A "CONNECT TO IP" FOR LANS
  162. Anti-tank needs...
  163. Hovercraft?
  164. Shotguns and Slugs
  165. Ammo for Medics and Supply
  166. Reduce aiming accuracy if player is being shot at
  167. Give weapons more power but make aiming harder
  168. Combat stress and aiming (and some other wish list items)
  169. Real quick disorganized suggestions..
  170. Realistic USMC stuff
  171. Please stop the Tanks
  172. Suggestions for Project Reality's future
  173. Uncappable CPs?
  174. How spawning on SL should be reworked - My take on it
  175. helicopters- too slow to decelerate, health
  176. What if you actually had to get into the Command Trailer to
  177. What about bullet drop on handheld weapons?
  178. Fireteams
  179. Lots of potential
  180. The bunny hopping
  181. Played for a bit tonight; First impressions and suggestions
  182. would like to do heat-seeking missle tweaking for this mod
  183. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  184. Mobile Radar- and Command-trailers
  185. Support for TrackIR or multimonitors
  186. Deformable terrain
  187. Mobile artillery
  188. Customize weapon loadouts/mods
  189. Sniper scopes
  190. Helo Suggestion
  191. More Helis, Jets And Cars
  192. Infantry Movement
  193. Commander and the Battlefield.
  194. Ammo types
  195. NEW PUNISH SYSTEM
  196. TEAM KILLING GLITCH!!!!
  197. Shouting out medic
  198. 'Ranked' Project Realism World
  199. Brake stop.
  200. FINISH HIM!!
  201. Benelli M1014
  202. No Exploding Vehicles
  203. Electronic warfare
  204. Whole bunch of suggestions on the BF2 mod forum
  205. AN/PEQ for the M4?
  206. Weapon loadout on air vehciles; BVR possiblities;
  207. medical station
  208. Javelin anti-tank rocket launcher
  209. Realistic Hit Physics
  210. realistic use of defrib/ Army Air Ambulence
  211. Delta Force
  212. Americans... Marines?
  213. Helpful Link?
  214. Leaning and Bashing.
  215. Ironsights On Shotguns
  216. Advisor Help?
  217. F-14
  218. More Air Space
  219. Cool Server side mod
  220. A-10 Please
  221. GPS system!?
  222. Anti-Air Weapon...
  223. Custom mp3 music/sounds in game?
  224. DAMASK bomb, any chance of it in PR?
  225. New idea on the medic
  226. Pilot VOIP
  227. napalm, anyone?
  228. Rescues
  229. Robert's Ridge
  230. Voice commands
  231. Shooting basics
  232. Barrett XM109
  233. bayonets
  234. Choose Your Weapon...
  235. Get rid of fire cone and have swaying weapon/crosshair
  236. Add Time For Entering and Exiting Vehicles
  237. VOIP Additive
  238. Alternate History, Alternate Flags - Showcase
  239. Vehicles
  240. Weapon Suggestion
  241. MMORPG
  242. Fastroping
  243. No Spawn - As realistic as it gets :)
  244. More *Dusty* impacts.
  245. Idea for a 'realistic' medic system
  246. Just a couple ideas
  247. What not Insurgents?
  248. MEC bombs - Tasteless idea
  249. Those amazing men
  250. Suggestions For Mini-Mod