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View Full Version : PR:BF2 Suggestions


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  1. How to fix the prone jumping problem.
  2. ProneJumping = Advanced BunnyHopping
  3. Weapon damage levels
  4. idea for guns like the M4
  5. Flag Caps
  6. Class Limits
  7. Bug in \python\game\gamemodes\gpm_aas.py
  8. for a new army
  9. Snipers
  10. Very important addition to PR full release.. please add this..
  11. Machinegun getting worse...
  12. Idea that popped in my head
  13. Idea that popped in my head
  14. LittleBird Problems
  15. mh6 littlebird
  16. Idea!
  17. SEAL class
  18. AT to simple.
  19. Arty and Mortars
  20. Thoughts on PRMM .02
  21. Weapons in BF2
  22. Suggestion: snowbrush mod
  23. The tank pulpit.
  24. More tanks, less quality
  25. To-do list?
  26. USA soilders
  27. Binoculars / spotter monocular
  28. Airborne options?
  29. Su-39 Frogfoot
  30. Want to cook nades?
  31. Handguns
  32. Look at this!
  33. Tail rotor
  34. Tracers
  35. Sams 101
  36. CrossHairs or not
  37. Have a few suggestions.
  38. Some Name Tweaks
  39. bots for PRMM
  40. Salutations Fellow Realism Lovers. ;)
  41. Put your high-res/high-poly renders to use!
  42. adding a timer on going prone
  43. MD5 Checksum please...
  44. engeneers bug enemy
  45. Binoculars
  46. For all those who want to remove weaponry from certain classes
  47. Supply Drops
  48. Click Click Click!
  49. Day to Night?
  50. Did I hear M107 somewhere?
  51. Forum design
  52. Score System
  53. Fastroping.. we neeeed a plus side!
  54. Thesis
  55. Mapping suggestions..
  56. The "sniper" debate..
  57. To much focus on USMC, suggestions for MEC and china
  58. M203 Sights
  59. Tank vs Tin Shanty?
  60. Parachutes
  61. Regarding iron sights for mounted MGs...
  62. Reconfigure the on-screen menu?
  63. A new class (radio operator)
  64. Ok, let's talk engineers...
  65. rate of fire select
  66. Wish list
  67. Forum Suggestion..
  68. love it but....
  69. Tank main gun rounds
  70. Trees
  71. WIDESCREEN FOR PRMM
  72. Seperate skin for squad leaders and commanders...
  73. Multiple ammunition types for attack chopper's gun
  74. British anti- tank: Javelin
  75. Plans on changing Attack Helo/Bomber guided weapons?
  76. MH-6 Gunship variant & Longer Rearm and Repair times + F
  77. Medic's capabilities
  78. Sniper weapons
  79. Do you guys need a stat system??
  80. Bots in MP
  81. Realistic body damage
  82. would it be cool to have MLRS
  83. Special Team Balancing
  84. Phosphorus Grenades
  85. Progress on UAV for commander?
  86. Sandbags, Barbed wire, road blocks for Engineers near Supply
  87. 203 round vs vehicles
  88. Damage Systems
  89. Can we get Helos sorted please!!
  90. Amphibious Vehicles on the Carrier
  91. Re-arming Aircraft
  92. Engineers mines
  93. GAZ-39371 "Vodnik"
  94. Movement too loud
  95. Supply Routes
  96. Colored Smoke gernades
  97. Making Spec. Ops. more stealthy and covert
  98. Airstrikes and CAS
  99. Vehicle Resupply
  100. BVR Combat
  101. Sandbags
  102. Map Suggestions
  103. Aircraft Situational Awareness
  104. planes
  105. Co-Leaders For Squads
  106. Far east armies
  107. Instead of capping flags, mission objectives?
  108. Mounting weapons
  109. Chinook
  110. DSR-1
  111. Tank Zoom/Sight
  112. Weapon Jamming
  113. Smoother switch between rifle and grenade launcher
  114. Claymores are not heat sensing...
  115. Few players = no commander?
  116. Binocs for free....
  117. Veteran Says "Not Real at all"
  118. The Odds And Ends
  119. Oil Tanks, Gas Cans, and More!
  120. Fix Bayonets!
  121. An Old Favorite
  122. THREE Suggestions [4 now]!
  123. Cobra
  124. EXPLOSIVE POWER! (C-4)
  125. NEED A "CONNECT TO IP" FOR LANS
  126. Anti-tank needs...
  127. Hovercraft?
  128. Shotguns and Slugs
  129. Ammo for Medics and Supply
  130. Reduce aiming accuracy if player is being shot at
  131. Give weapons more power but make aiming harder
  132. Combat stress and aiming (and some other wish list items)
  133. Real quick disorganized suggestions..
  134. Realistic USMC stuff
  135. Please stop the Tanks
  136. Suggestions for Project Reality's future
  137. Uncappable CPs?
  138. How spawning on SL should be reworked - My take on it
  139. helicopters- too slow to decelerate, health
  140. What if you actually had to get into the Command Trailer to
  141. What about bullet drop on handheld weapons?
  142. Fireteams
  143. Lots of potential
  144. The bunny hopping
  145. Played for a bit tonight; First impressions and suggestions
  146. would like to do heat-seeking missle tweaking for this mod
  147. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  148. Mobile Radar- and Command-trailers
  149. Support for TrackIR or multimonitors
  150. Deformable terrain
  151. Mobile artillery
  152. Customize weapon loadouts/mods
  153. Sniper scopes
  154. Helo Suggestion
  155. More Helis, Jets And Cars
  156. Infantry Movement
  157. Commander and the Battlefield.
  158. Ammo types
  159. NEW PUNISH SYSTEM
  160. TEAM KILLING GLITCH!!!!
  161. Shouting out medic
  162. 'Ranked' Project Realism World
  163. Brake stop.
  164. FINISH HIM!!
  165. Benelli M1014
  166. No Exploding Vehicles
  167. Electronic warfare
  168. Whole bunch of suggestions on the BF2 mod forum
  169. AN/PEQ for the M4?
  170. Weapon loadout on air vehciles; BVR possiblities;
  171. medical station
  172. Javelin anti-tank rocket launcher
  173. Realistic Hit Physics
  174. realistic use of defrib/ Army Air Ambulence
  175. Delta Force
  176. Americans... Marines?
  177. Helpful Link?
  178. Leaning and Bashing.
  179. Ironsights On Shotguns
  180. Advisor Help?
  181. F-14
  182. More Air Space
  183. Cool Server side mod
  184. A-10 Please
  185. GPS system!?
  186. Anti-Air Weapon...
  187. Custom mp3 music/sounds in game?
  188. DAMASK bomb, any chance of it in PR?
  189. New idea on the medic
  190. Pilot VOIP
  191. napalm, anyone?
  192. Rescues
  193. Robert's Ridge
  194. Voice commands
  195. Shooting basics
  196. Barrett XM109
  197. bayonets
  198. Choose Your Weapon...
  199. Get rid of fire cone and have swaying weapon/crosshair
  200. Add Time For Entering and Exiting Vehicles
  201. VOIP Additive
  202. Alternate History, Alternate Flags - Showcase
  203. Vehicles
  204. Weapon Suggestion
  205. MMORPG
  206. Fastroping
  207. No Spawn - As realistic as it gets :)
  208. More *Dusty* impacts.
  209. Idea for a 'realistic' medic system
  210. Just a couple ideas
  211. What not Insurgents?
  212. MEC bombs - Tasteless idea
  213. Those amazing men
  214. Suggestions For Mini-Mod
  215. Muzzle flash, it's silly
  216. marine combat
  217. capturing flags from within vehicles
  218. AH-6 'Little Bird'
  219. New flag system?
  220. Some new weapons?
  221. Weaponry
  222. Tanks
  223. Bullet+Water=Safe?
  224. Construtable objects?
  225. realism vs. gameplay
  226. Classes ideas
  227. Realisitic Reloading Idea
  228. Position uniforms.
  229. Idea for more then 6 positions in a vehicle
  230. Stormer 30 reconnassiance
  231. New Class "Radio Operator"
  232. Real life weapon characteristics (and other suggestions)
  233. Spawn times?
  234. Good list to look at.
  235. Long Respawn Times
  236. Removed Features of BF2
  237. Points for blowing stuff up!
  238. Round by Round
  239. Grenade launchers
  240. Bot Changes
  241. Weapon Volume/Distance
  242. Supplies in PR
  243. Fire/Bombs/Road Blocks - All that and more!
  244. Some ideas
  245. S.P.I.E. Special Purpose Insertion Extraction
  246. The Conflict/Army Realism Issue Vs Political Correctness
  247. Trucks APC's and Civilian Vehicles
  248. artillery...ughh
  249. US special operations vehicles
  250. Bergens/ other kit