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View Full Version : PR:BF2 Suggestions


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  1. Any one interested?
  2. Morale And Reward Suggestion
  3. Rockets
  4. i think the mod MUST have the abliatiy to custamise weapons
  5. My suggestions for the USMC Weapons Kits
  6. wepon class idea
  7. Bleeding
  8. could you do V.21?
  9. Bunny Hopping and Dolphin Diving
  10. Planes need this..
  11. Questions about arty...
  12. In regards to the AT class.
  13. Can this be done?
  14. The Fighter Jet Debate
  15. Jeeps with TOW's?
  16. Spec ops maps
  17. Reasonable (IMO) Suggestion List
  18. Sharqi unbalance...
  19. The Jets have now been deemed Illogical and Not realistic...
  20. Suggestion for night maps with beach landing
  21. removing armoured vehicles
  22. The ability to switch kits at flag points
  23. Urban combat
  24. Any *real* chopper pilots here that played Desert Combat for BF1942?
  25. New Effects Pack I Would Like To See Implemented Into The Mod
  26. View distance?
  27. 2 Quick Suggestions
  28. British Arty?
  29. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  30. Suggestions regarding damage from Brentos!!!
  31. Real damage physics and logic...
  32. Loadout suggestions
  33. Tank armor more realistic
  34. Clan Prefix
  35. Believable environments...
  36. ~700mb of Map Files not Necessary
  37. Suggestion for jeeps
  38. Realistic Reloads
  39. How to fix the prone jumping problem.
  40. ProneJumping = Advanced BunnyHopping
  41. Weapon damage levels
  42. idea for guns like the M4
  43. Flag Caps
  44. Class Limits
  45. Bug in \python\game\gamemodes\gpm_aas.py
  46. for a new army
  47. Snipers
  48. Very important addition to PR full release.. please add this..
  49. Machinegun getting worse...
  50. Idea that popped in my head
  51. Idea that popped in my head
  52. LittleBird Problems
  53. mh6 littlebird
  54. Idea!
  55. SEAL class
  56. AT to simple.
  57. Arty and Mortars
  58. Thoughts on PRMM .02
  59. Weapons in BF2
  60. Suggestion: snowbrush mod
  61. The tank pulpit.
  62. More tanks, less quality
  63. To-do list?
  64. USA soilders
  65. Binoculars / spotter monocular
  66. Airborne options?
  67. Su-39 Frogfoot
  68. Want to cook nades?
  69. Handguns
  70. Look at this!
  71. Tail rotor
  72. Tracers
  73. Sams 101
  74. CrossHairs or not
  75. Have a few suggestions.
  76. Some Name Tweaks
  77. bots for PRMM
  78. Salutations Fellow Realism Lovers. ;)
  79. Put your high-res/high-poly renders to use!
  80. adding a timer on going prone
  81. MD5 Checksum please...
  82. engeneers bug enemy
  83. Binoculars
  84. For all those who want to remove weaponry from certain classes
  85. Supply Drops
  86. Click Click Click!
  87. Day to Night?
  88. Did I hear M107 somewhere?
  89. Forum design
  90. Score System
  91. Fastroping.. we neeeed a plus side!
  92. Thesis
  93. Mapping suggestions..
  94. The "sniper" debate..
  95. To much focus on USMC, suggestions for MEC and china
  96. M203 Sights
  97. Tank vs Tin Shanty?
  98. Parachutes
  99. Regarding iron sights for mounted MGs...
  100. Reconfigure the on-screen menu?
  101. A new class (radio operator)
  102. Ok, let's talk engineers...
  103. rate of fire select
  104. Wish list
  105. Forum Suggestion..
  106. love it but....
  107. Tank main gun rounds
  108. Trees
  109. WIDESCREEN FOR PRMM
  110. Seperate skin for squad leaders and commanders...
  111. Multiple ammunition types for attack chopper's gun
  112. British anti- tank: Javelin
  113. Plans on changing Attack Helo/Bomber guided weapons?
  114. MH-6 Gunship variant & Longer Rearm and Repair times + F
  115. Medic's capabilities
  116. Sniper weapons
  117. Do you guys need a stat system??
  118. Bots in MP
  119. Realistic body damage
  120. would it be cool to have MLRS
  121. Special Team Balancing
  122. Phosphorus Grenades
  123. Progress on UAV for commander?
  124. Sandbags, Barbed wire, road blocks for Engineers near Supply
  125. 203 round vs vehicles
  126. Damage Systems
  127. Can we get Helos sorted please!!
  128. Amphibious Vehicles on the Carrier
  129. Re-arming Aircraft
  130. Engineers mines
  131. GAZ-39371 "Vodnik"
  132. Movement too loud
  133. Supply Routes
  134. Colored Smoke gernades
  135. Making Spec. Ops. more stealthy and covert
  136. Airstrikes and CAS
  137. Vehicle Resupply
  138. BVR Combat
  139. Sandbags
  140. Map Suggestions
  141. Aircraft Situational Awareness
  142. planes
  143. Co-Leaders For Squads
  144. Far east armies
  145. Instead of capping flags, mission objectives?
  146. Mounting weapons
  147. Chinook
  148. DSR-1
  149. Tank Zoom/Sight
  150. Weapon Jamming
  151. Smoother switch between rifle and grenade launcher
  152. Claymores are not heat sensing...
  153. Few players = no commander?
  154. Binocs for free....
  155. Veteran Says "Not Real at all"
  156. The Odds And Ends
  157. Oil Tanks, Gas Cans, and More!
  158. Fix Bayonets!
  159. An Old Favorite
  160. THREE Suggestions [4 now]!
  161. Cobra
  162. EXPLOSIVE POWER! (C-4)
  163. NEED A "CONNECT TO IP" FOR LANS
  164. Anti-tank needs...
  165. Hovercraft?
  166. Shotguns and Slugs
  167. Ammo for Medics and Supply
  168. Reduce aiming accuracy if player is being shot at
  169. Give weapons more power but make aiming harder
  170. Combat stress and aiming (and some other wish list items)
  171. Real quick disorganized suggestions..
  172. Realistic USMC stuff
  173. Please stop the Tanks
  174. Suggestions for Project Reality's future
  175. Uncappable CPs?
  176. How spawning on SL should be reworked - My take on it
  177. helicopters- too slow to decelerate, health
  178. What if you actually had to get into the Command Trailer to
  179. What about bullet drop on handheld weapons?
  180. Fireteams
  181. Lots of potential
  182. The bunny hopping
  183. Played for a bit tonight; First impressions and suggestions
  184. would like to do heat-seeking missle tweaking for this mod
  185. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  186. Mobile Radar- and Command-trailers
  187. Support for TrackIR or multimonitors
  188. Deformable terrain
  189. Mobile artillery
  190. Customize weapon loadouts/mods
  191. Sniper scopes
  192. Helo Suggestion
  193. More Helis, Jets And Cars
  194. Infantry Movement
  195. Commander and the Battlefield.
  196. Ammo types
  197. NEW PUNISH SYSTEM
  198. TEAM KILLING GLITCH!!!!
  199. Shouting out medic
  200. 'Ranked' Project Realism World
  201. Brake stop.
  202. FINISH HIM!!
  203. Benelli M1014
  204. No Exploding Vehicles
  205. Electronic warfare
  206. Whole bunch of suggestions on the BF2 mod forum
  207. AN/PEQ for the M4?
  208. Weapon loadout on air vehciles; BVR possiblities;
  209. medical station
  210. Javelin anti-tank rocket launcher
  211. Realistic Hit Physics
  212. realistic use of defrib/ Army Air Ambulence
  213. Delta Force
  214. Americans... Marines?
  215. Helpful Link?
  216. Leaning and Bashing.
  217. Ironsights On Shotguns
  218. Advisor Help?
  219. F-14
  220. More Air Space
  221. Cool Server side mod
  222. A-10 Please
  223. GPS system!?
  224. Anti-Air Weapon...
  225. Custom mp3 music/sounds in game?
  226. DAMASK bomb, any chance of it in PR?
  227. New idea on the medic
  228. Pilot VOIP
  229. napalm, anyone?
  230. Rescues
  231. Robert's Ridge
  232. Voice commands
  233. Shooting basics
  234. Barrett XM109
  235. bayonets
  236. Choose Your Weapon...
  237. Get rid of fire cone and have swaying weapon/crosshair
  238. Add Time For Entering and Exiting Vehicles
  239. VOIP Additive
  240. Alternate History, Alternate Flags - Showcase
  241. Vehicles
  242. Weapon Suggestion
  243. MMORPG
  244. Fastroping
  245. No Spawn - As realistic as it gets :)
  246. More *Dusty* impacts.
  247. Idea for a 'realistic' medic system
  248. Just a couple ideas
  249. What not Insurgents?
  250. MEC bombs - Tasteless idea