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View Full Version : PR:BF2 Suggestions


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  1. The Jets have now been deemed Illogical and Not realistic...
  2. Suggestion for night maps with beach landing
  3. removing armoured vehicles
  4. The ability to switch kits at flag points
  5. Urban combat
  6. Any *real* chopper pilots here that played Desert Combat for BF1942?
  7. New Effects Pack I Would Like To See Implemented Into The Mod
  8. View distance?
  9. 2 Quick Suggestions
  10. British Arty?
  11. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  12. Suggestions regarding damage from Brentos!!!
  13. Real damage physics and logic...
  14. Loadout suggestions
  15. Tank armor more realistic
  16. Clan Prefix
  17. Believable environments...
  18. ~700mb of Map Files not Necessary
  19. Suggestion for jeeps
  20. Realistic Reloads
  21. How to fix the prone jumping problem.
  22. ProneJumping = Advanced BunnyHopping
  23. Weapon damage levels
  24. idea for guns like the M4
  25. Flag Caps
  26. Class Limits
  27. Bug in \python\game\gamemodes\gpm_aas.py
  28. for a new army
  29. Snipers
  30. Very important addition to PR full release.. please add this..
  31. Machinegun getting worse...
  32. Idea that popped in my head
  33. Idea that popped in my head
  34. LittleBird Problems
  35. mh6 littlebird
  36. Idea!
  37. SEAL class
  38. AT to simple.
  39. Arty and Mortars
  40. Thoughts on PRMM .02
  41. Weapons in BF2
  42. Suggestion: snowbrush mod
  43. The tank pulpit.
  44. More tanks, less quality
  45. To-do list?
  46. USA soilders
  47. Binoculars / spotter monocular
  48. Airborne options?
  49. Su-39 Frogfoot
  50. Want to cook nades?
  51. Handguns
  52. Look at this!
  53. Tail rotor
  54. Tracers
  55. Sams 101
  56. CrossHairs or not
  57. Have a few suggestions.
  58. Some Name Tweaks
  59. bots for PRMM
  60. Salutations Fellow Realism Lovers. ;)
  61. Put your high-res/high-poly renders to use!
  62. adding a timer on going prone
  63. MD5 Checksum please...
  64. engeneers bug enemy
  65. Binoculars
  66. For all those who want to remove weaponry from certain classes
  67. Supply Drops
  68. Click Click Click!
  69. Day to Night?
  70. Did I hear M107 somewhere?
  71. Forum design
  72. Score System
  73. Fastroping.. we neeeed a plus side!
  74. Thesis
  75. Mapping suggestions..
  76. The "sniper" debate..
  77. To much focus on USMC, suggestions for MEC and china
  78. M203 Sights
  79. Tank vs Tin Shanty?
  80. Parachutes
  81. Regarding iron sights for mounted MGs...
  82. Reconfigure the on-screen menu?
  83. A new class (radio operator)
  84. Ok, let's talk engineers...
  85. rate of fire select
  86. Wish list
  87. Forum Suggestion..
  88. love it but....
  89. Tank main gun rounds
  90. Trees
  91. WIDESCREEN FOR PRMM
  92. Seperate skin for squad leaders and commanders...
  93. Multiple ammunition types for attack chopper's gun
  94. British anti- tank: Javelin
  95. Plans on changing Attack Helo/Bomber guided weapons?
  96. MH-6 Gunship variant & Longer Rearm and Repair times + F
  97. Medic's capabilities
  98. Sniper weapons
  99. Do you guys need a stat system??
  100. Bots in MP
  101. Realistic body damage
  102. would it be cool to have MLRS
  103. Special Team Balancing
  104. Phosphorus Grenades
  105. Progress on UAV for commander?
  106. Sandbags, Barbed wire, road blocks for Engineers near Supply
  107. 203 round vs vehicles
  108. Damage Systems
  109. Can we get Helos sorted please!!
  110. Amphibious Vehicles on the Carrier
  111. Re-arming Aircraft
  112. Engineers mines
  113. GAZ-39371 "Vodnik"
  114. Movement too loud
  115. Supply Routes
  116. Colored Smoke gernades
  117. Making Spec. Ops. more stealthy and covert
  118. Airstrikes and CAS
  119. Vehicle Resupply
  120. BVR Combat
  121. Sandbags
  122. Map Suggestions
  123. Aircraft Situational Awareness
  124. planes
  125. Co-Leaders For Squads
  126. Far east armies
  127. Instead of capping flags, mission objectives?
  128. Mounting weapons
  129. Chinook
  130. DSR-1
  131. Tank Zoom/Sight
  132. Weapon Jamming
  133. Smoother switch between rifle and grenade launcher
  134. Claymores are not heat sensing...
  135. Few players = no commander?
  136. Binocs for free....
  137. Veteran Says "Not Real at all"
  138. The Odds And Ends
  139. Oil Tanks, Gas Cans, and More!
  140. Fix Bayonets!
  141. An Old Favorite
  142. THREE Suggestions [4 now]!
  143. Cobra
  144. EXPLOSIVE POWER! (C-4)
  145. NEED A "CONNECT TO IP" FOR LANS
  146. Anti-tank needs...
  147. Hovercraft?
  148. Shotguns and Slugs
  149. Ammo for Medics and Supply
  150. Reduce aiming accuracy if player is being shot at
  151. Give weapons more power but make aiming harder
  152. Combat stress and aiming (and some other wish list items)
  153. Real quick disorganized suggestions..
  154. Realistic USMC stuff
  155. Please stop the Tanks
  156. Suggestions for Project Reality's future
  157. Uncappable CPs?
  158. How spawning on SL should be reworked - My take on it
  159. helicopters- too slow to decelerate, health
  160. What if you actually had to get into the Command Trailer to
  161. What about bullet drop on handheld weapons?
  162. Fireteams
  163. Lots of potential
  164. The bunny hopping
  165. Played for a bit tonight; First impressions and suggestions
  166. would like to do heat-seeking missle tweaking for this mod
  167. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  168. Mobile Radar- and Command-trailers
  169. Support for TrackIR or multimonitors
  170. Deformable terrain
  171. Mobile artillery
  172. Customize weapon loadouts/mods
  173. Sniper scopes
  174. Helo Suggestion
  175. More Helis, Jets And Cars
  176. Infantry Movement
  177. Commander and the Battlefield.
  178. Ammo types
  179. NEW PUNISH SYSTEM
  180. TEAM KILLING GLITCH!!!!
  181. Shouting out medic
  182. 'Ranked' Project Realism World
  183. Brake stop.
  184. FINISH HIM!!
  185. Benelli M1014
  186. No Exploding Vehicles
  187. Electronic warfare
  188. Whole bunch of suggestions on the BF2 mod forum
  189. AN/PEQ for the M4?
  190. Weapon loadout on air vehciles; BVR possiblities;
  191. medical station
  192. Javelin anti-tank rocket launcher
  193. Realistic Hit Physics
  194. realistic use of defrib/ Army Air Ambulence
  195. Delta Force
  196. Americans... Marines?
  197. Helpful Link?
  198. Leaning and Bashing.
  199. Ironsights On Shotguns
  200. Advisor Help?
  201. F-14
  202. More Air Space
  203. Cool Server side mod
  204. A-10 Please
  205. GPS system!?
  206. Anti-Air Weapon...
  207. Custom mp3 music/sounds in game?
  208. DAMASK bomb, any chance of it in PR?
  209. New idea on the medic
  210. Pilot VOIP
  211. napalm, anyone?
  212. Rescues
  213. Robert's Ridge
  214. Voice commands
  215. Shooting basics
  216. Barrett XM109
  217. bayonets
  218. Choose Your Weapon...
  219. Get rid of fire cone and have swaying weapon/crosshair
  220. Add Time For Entering and Exiting Vehicles
  221. VOIP Additive
  222. Alternate History, Alternate Flags - Showcase
  223. Vehicles
  224. Weapon Suggestion
  225. MMORPG
  226. Fastroping
  227. No Spawn - As realistic as it gets :)
  228. More *Dusty* impacts.
  229. Idea for a 'realistic' medic system
  230. Just a couple ideas
  231. What not Insurgents?
  232. MEC bombs - Tasteless idea
  233. Those amazing men
  234. Suggestions For Mini-Mod
  235. Muzzle flash, it's silly
  236. marine combat
  237. capturing flags from within vehicles
  238. AH-6 'Little Bird'
  239. New flag system?
  240. Some new weapons?
  241. Weaponry
  242. Tanks
  243. Bullet+Water=Safe?
  244. Construtable objects?
  245. realism vs. gameplay
  246. Classes ideas
  247. Realisitic Reloading Idea
  248. Position uniforms.
  249. Idea for more then 6 positions in a vehicle
  250. Stormer 30 reconnassiance