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View Full Version : PR:BF2 Suggestions


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  1. Any *real* chopper pilots here that played Desert Combat for BF1942?
  2. New Effects Pack I Would Like To See Implemented Into The Mod
  3. View distance?
  4. 2 Quick Suggestions
  5. British Arty?
  6. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  7. Suggestions regarding damage from Brentos!!!
  8. Real damage physics and logic...
  9. Loadout suggestions
  10. Tank armor more realistic
  11. Clan Prefix
  12. Believable environments...
  13. ~700mb of Map Files not Necessary
  14. Suggestion for jeeps
  15. Realistic Reloads
  16. How to fix the prone jumping problem.
  17. ProneJumping = Advanced BunnyHopping
  18. Weapon damage levels
  19. idea for guns like the M4
  20. Flag Caps
  21. Class Limits
  22. Bug in \python\game\gamemodes\gpm_aas.py
  23. for a new army
  24. Snipers
  25. Very important addition to PR full release.. please add this..
  26. Machinegun getting worse...
  27. Idea that popped in my head
  28. Idea that popped in my head
  29. LittleBird Problems
  30. mh6 littlebird
  31. Idea!
  32. SEAL class
  33. AT to simple.
  34. Arty and Mortars
  35. Thoughts on PRMM .02
  36. Weapons in BF2
  37. Suggestion: snowbrush mod
  38. The tank pulpit.
  39. More tanks, less quality
  40. To-do list?
  41. USA soilders
  42. Binoculars / spotter monocular
  43. Airborne options?
  44. Su-39 Frogfoot
  45. Want to cook nades?
  46. Handguns
  47. Look at this!
  48. Tail rotor
  49. Tracers
  50. Sams 101
  51. CrossHairs or not
  52. Have a few suggestions.
  53. Some Name Tweaks
  54. bots for PRMM
  55. Salutations Fellow Realism Lovers. ;)
  56. Put your high-res/high-poly renders to use!
  57. adding a timer on going prone
  58. MD5 Checksum please...
  59. engeneers bug enemy
  60. Binoculars
  61. For all those who want to remove weaponry from certain classes
  62. Supply Drops
  63. Click Click Click!
  64. Day to Night?
  65. Did I hear M107 somewhere?
  66. Forum design
  67. Score System
  68. Fastroping.. we neeeed a plus side!
  69. Thesis
  70. Mapping suggestions..
  71. The "sniper" debate..
  72. To much focus on USMC, suggestions for MEC and china
  73. M203 Sights
  74. Tank vs Tin Shanty?
  75. Parachutes
  76. Regarding iron sights for mounted MGs...
  77. Reconfigure the on-screen menu?
  78. A new class (radio operator)
  79. Ok, let's talk engineers...
  80. rate of fire select
  81. Wish list
  82. Forum Suggestion..
  83. love it but....
  84. Tank main gun rounds
  85. Trees
  86. WIDESCREEN FOR PRMM
  87. Seperate skin for squad leaders and commanders...
  88. Multiple ammunition types for attack chopper's gun
  89. British anti- tank: Javelin
  90. Plans on changing Attack Helo/Bomber guided weapons?
  91. MH-6 Gunship variant & Longer Rearm and Repair times + F
  92. Medic's capabilities
  93. Sniper weapons
  94. Do you guys need a stat system??
  95. Bots in MP
  96. Realistic body damage
  97. would it be cool to have MLRS
  98. Special Team Balancing
  99. Phosphorus Grenades
  100. Progress on UAV for commander?
  101. Sandbags, Barbed wire, road blocks for Engineers near Supply
  102. 203 round vs vehicles
  103. Damage Systems
  104. Can we get Helos sorted please!!
  105. Amphibious Vehicles on the Carrier
  106. Re-arming Aircraft
  107. Engineers mines
  108. GAZ-39371 "Vodnik"
  109. Movement too loud
  110. Supply Routes
  111. Colored Smoke gernades
  112. Making Spec. Ops. more stealthy and covert
  113. Airstrikes and CAS
  114. Vehicle Resupply
  115. BVR Combat
  116. Sandbags
  117. Map Suggestions
  118. Aircraft Situational Awareness
  119. planes
  120. Co-Leaders For Squads
  121. Far east armies
  122. Instead of capping flags, mission objectives?
  123. Mounting weapons
  124. Chinook
  125. DSR-1
  126. Tank Zoom/Sight
  127. Weapon Jamming
  128. Smoother switch between rifle and grenade launcher
  129. Claymores are not heat sensing...
  130. Few players = no commander?
  131. Binocs for free....
  132. Veteran Says "Not Real at all"
  133. The Odds And Ends
  134. Oil Tanks, Gas Cans, and More!
  135. Fix Bayonets!
  136. An Old Favorite
  137. THREE Suggestions [4 now]!
  138. Cobra
  139. EXPLOSIVE POWER! (C-4)
  140. NEED A "CONNECT TO IP" FOR LANS
  141. Anti-tank needs...
  142. Hovercraft?
  143. Shotguns and Slugs
  144. Ammo for Medics and Supply
  145. Reduce aiming accuracy if player is being shot at
  146. Give weapons more power but make aiming harder
  147. Combat stress and aiming (and some other wish list items)
  148. Real quick disorganized suggestions..
  149. Realistic USMC stuff
  150. Please stop the Tanks
  151. Suggestions for Project Reality's future
  152. Uncappable CPs?
  153. How spawning on SL should be reworked - My take on it
  154. helicopters- too slow to decelerate, health
  155. What if you actually had to get into the Command Trailer to
  156. What about bullet drop on handheld weapons?
  157. Fireteams
  158. Lots of potential
  159. The bunny hopping
  160. Played for a bit tonight; First impressions and suggestions
  161. would like to do heat-seeking missle tweaking for this mod
  162. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  163. Mobile Radar- and Command-trailers
  164. Support for TrackIR or multimonitors
  165. Deformable terrain
  166. Mobile artillery
  167. Customize weapon loadouts/mods
  168. Sniper scopes
  169. Helo Suggestion
  170. More Helis, Jets And Cars
  171. Infantry Movement
  172. Commander and the Battlefield.
  173. Ammo types
  174. NEW PUNISH SYSTEM
  175. TEAM KILLING GLITCH!!!!
  176. Shouting out medic
  177. 'Ranked' Project Realism World
  178. Brake stop.
  179. FINISH HIM!!
  180. Benelli M1014
  181. No Exploding Vehicles
  182. Electronic warfare
  183. Whole bunch of suggestions on the BF2 mod forum
  184. AN/PEQ for the M4?
  185. Weapon loadout on air vehciles; BVR possiblities;
  186. medical station
  187. Javelin anti-tank rocket launcher
  188. Realistic Hit Physics
  189. realistic use of defrib/ Army Air Ambulence
  190. Delta Force
  191. Americans... Marines?
  192. Helpful Link?
  193. Leaning and Bashing.
  194. Ironsights On Shotguns
  195. Advisor Help?
  196. F-14
  197. More Air Space
  198. Cool Server side mod
  199. A-10 Please
  200. GPS system!?
  201. Anti-Air Weapon...
  202. Custom mp3 music/sounds in game?
  203. DAMASK bomb, any chance of it in PR?
  204. New idea on the medic
  205. Pilot VOIP
  206. napalm, anyone?
  207. Rescues
  208. Robert's Ridge
  209. Voice commands
  210. Shooting basics
  211. Barrett XM109
  212. bayonets
  213. Choose Your Weapon...
  214. Get rid of fire cone and have swaying weapon/crosshair
  215. Add Time For Entering and Exiting Vehicles
  216. VOIP Additive
  217. Alternate History, Alternate Flags - Showcase
  218. Vehicles
  219. Weapon Suggestion
  220. MMORPG
  221. Fastroping
  222. No Spawn - As realistic as it gets :)
  223. More *Dusty* impacts.
  224. Idea for a 'realistic' medic system
  225. Just a couple ideas
  226. What not Insurgents?
  227. MEC bombs - Tasteless idea
  228. Those amazing men
  229. Suggestions For Mini-Mod
  230. Muzzle flash, it's silly
  231. marine combat
  232. capturing flags from within vehicles
  233. AH-6 'Little Bird'
  234. New flag system?
  235. Some new weapons?
  236. Weaponry
  237. Tanks
  238. Bullet+Water=Safe?
  239. Construtable objects?
  240. realism vs. gameplay
  241. Classes ideas
  242. Realisitic Reloading Idea
  243. Position uniforms.
  244. Idea for more then 6 positions in a vehicle
  245. Stormer 30 reconnassiance
  246. New Class "Radio Operator"
  247. Real life weapon characteristics (and other suggestions)
  248. Spawn times?
  249. Good list to look at.
  250. Long Respawn Times