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View Full Version : PR:BF2 Suggestions


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  1. Weapon damage levels
  2. idea for guns like the M4
  3. Flag Caps
  4. Class Limits
  5. Bug in \python\game\gamemodes\gpm_aas.py
  6. for a new army
  7. Snipers
  8. Very important addition to PR full release.. please add this..
  9. Machinegun getting worse...
  10. Idea that popped in my head
  11. Idea that popped in my head
  12. LittleBird Problems
  13. mh6 littlebird
  14. Idea!
  15. SEAL class
  16. AT to simple.
  17. Arty and Mortars
  18. Thoughts on PRMM .02
  19. Weapons in BF2
  20. Suggestion: snowbrush mod
  21. The tank pulpit.
  22. More tanks, less quality
  23. To-do list?
  24. USA soilders
  25. Binoculars / spotter monocular
  26. Airborne options?
  27. Su-39 Frogfoot
  28. Want to cook nades?
  29. Handguns
  30. Look at this!
  31. Tail rotor
  32. Tracers
  33. Sams 101
  34. CrossHairs or not
  35. Have a few suggestions.
  36. Some Name Tweaks
  37. bots for PRMM
  38. Salutations Fellow Realism Lovers. ;)
  39. Put your high-res/high-poly renders to use!
  40. adding a timer on going prone
  41. MD5 Checksum please...
  42. engeneers bug enemy
  43. Binoculars
  44. For all those who want to remove weaponry from certain classes
  45. Supply Drops
  46. Click Click Click!
  47. Day to Night?
  48. Did I hear M107 somewhere?
  49. Forum design
  50. Score System
  51. Fastroping.. we neeeed a plus side!
  52. Thesis
  53. Mapping suggestions..
  54. The "sniper" debate..
  55. To much focus on USMC, suggestions for MEC and china
  56. M203 Sights
  57. Tank vs Tin Shanty?
  58. Parachutes
  59. Regarding iron sights for mounted MGs...
  60. Reconfigure the on-screen menu?
  61. A new class (radio operator)
  62. Ok, let's talk engineers...
  63. rate of fire select
  64. Wish list
  65. Forum Suggestion..
  66. love it but....
  67. Tank main gun rounds
  68. Trees
  69. WIDESCREEN FOR PRMM
  70. Seperate skin for squad leaders and commanders...
  71. Multiple ammunition types for attack chopper's gun
  72. British anti- tank: Javelin
  73. Plans on changing Attack Helo/Bomber guided weapons?
  74. MH-6 Gunship variant & Longer Rearm and Repair times + F
  75. Medic's capabilities
  76. Sniper weapons
  77. Do you guys need a stat system??
  78. Bots in MP
  79. Realistic body damage
  80. would it be cool to have MLRS
  81. Special Team Balancing
  82. Phosphorus Grenades
  83. Progress on UAV for commander?
  84. Sandbags, Barbed wire, road blocks for Engineers near Supply
  85. 203 round vs vehicles
  86. Damage Systems
  87. Can we get Helos sorted please!!
  88. Amphibious Vehicles on the Carrier
  89. Re-arming Aircraft
  90. Engineers mines
  91. GAZ-39371 "Vodnik"
  92. Movement too loud
  93. Supply Routes
  94. Colored Smoke gernades
  95. Making Spec. Ops. more stealthy and covert
  96. Airstrikes and CAS
  97. Vehicle Resupply
  98. BVR Combat
  99. Sandbags
  100. Map Suggestions
  101. Aircraft Situational Awareness
  102. planes
  103. Co-Leaders For Squads
  104. Far east armies
  105. Instead of capping flags, mission objectives?
  106. Mounting weapons
  107. Chinook
  108. DSR-1
  109. Tank Zoom/Sight
  110. Weapon Jamming
  111. Smoother switch between rifle and grenade launcher
  112. Claymores are not heat sensing...
  113. Few players = no commander?
  114. Binocs for free....
  115. Veteran Says "Not Real at all"
  116. The Odds And Ends
  117. Oil Tanks, Gas Cans, and More!
  118. Fix Bayonets!
  119. An Old Favorite
  120. THREE Suggestions [4 now]!
  121. Cobra
  122. EXPLOSIVE POWER! (C-4)
  123. NEED A "CONNECT TO IP" FOR LANS
  124. Anti-tank needs...
  125. Hovercraft?
  126. Shotguns and Slugs
  127. Ammo for Medics and Supply
  128. Reduce aiming accuracy if player is being shot at
  129. Give weapons more power but make aiming harder
  130. Combat stress and aiming (and some other wish list items)
  131. Real quick disorganized suggestions..
  132. Realistic USMC stuff
  133. Please stop the Tanks
  134. Suggestions for Project Reality's future
  135. Uncappable CPs?
  136. How spawning on SL should be reworked - My take on it
  137. helicopters- too slow to decelerate, health
  138. What if you actually had to get into the Command Trailer to
  139. What about bullet drop on handheld weapons?
  140. Fireteams
  141. Lots of potential
  142. The bunny hopping
  143. Played for a bit tonight; First impressions and suggestions
  144. would like to do heat-seeking missle tweaking for this mod
  145. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  146. Mobile Radar- and Command-trailers
  147. Support for TrackIR or multimonitors
  148. Deformable terrain
  149. Mobile artillery
  150. Customize weapon loadouts/mods
  151. Sniper scopes
  152. Helo Suggestion
  153. More Helis, Jets And Cars
  154. Infantry Movement
  155. Commander and the Battlefield.
  156. Ammo types
  157. NEW PUNISH SYSTEM
  158. TEAM KILLING GLITCH!!!!
  159. Shouting out medic
  160. 'Ranked' Project Realism World
  161. Brake stop.
  162. FINISH HIM!!
  163. Benelli M1014
  164. No Exploding Vehicles
  165. Electronic warfare
  166. Whole bunch of suggestions on the BF2 mod forum
  167. AN/PEQ for the M4?
  168. Weapon loadout on air vehciles; BVR possiblities;
  169. medical station
  170. Javelin anti-tank rocket launcher
  171. Realistic Hit Physics
  172. realistic use of defrib/ Army Air Ambulence
  173. Delta Force
  174. Americans... Marines?
  175. Helpful Link?
  176. Leaning and Bashing.
  177. Ironsights On Shotguns
  178. Advisor Help?
  179. F-14
  180. More Air Space
  181. Cool Server side mod
  182. A-10 Please
  183. GPS system!?
  184. Anti-Air Weapon...
  185. Custom mp3 music/sounds in game?
  186. DAMASK bomb, any chance of it in PR?
  187. New idea on the medic
  188. Pilot VOIP
  189. napalm, anyone?
  190. Rescues
  191. Robert's Ridge
  192. Voice commands
  193. Shooting basics
  194. Barrett XM109
  195. bayonets
  196. Choose Your Weapon...
  197. Get rid of fire cone and have swaying weapon/crosshair
  198. Add Time For Entering and Exiting Vehicles
  199. VOIP Additive
  200. Alternate History, Alternate Flags - Showcase
  201. Vehicles
  202. Weapon Suggestion
  203. MMORPG
  204. Fastroping
  205. No Spawn - As realistic as it gets :)
  206. More *Dusty* impacts.
  207. Idea for a 'realistic' medic system
  208. Just a couple ideas
  209. What not Insurgents?
  210. MEC bombs - Tasteless idea
  211. Those amazing men
  212. Suggestions For Mini-Mod
  213. Muzzle flash, it's silly
  214. marine combat
  215. capturing flags from within vehicles
  216. AH-6 'Little Bird'
  217. New flag system?
  218. Some new weapons?
  219. Weaponry
  220. Tanks
  221. Bullet+Water=Safe?
  222. Construtable objects?
  223. realism vs. gameplay
  224. Classes ideas
  225. Realisitic Reloading Idea
  226. Position uniforms.
  227. Idea for more then 6 positions in a vehicle
  228. Stormer 30 reconnassiance
  229. New Class "Radio Operator"
  230. Real life weapon characteristics (and other suggestions)
  231. Spawn times?
  232. Good list to look at.
  233. Long Respawn Times
  234. Removed Features of BF2
  235. Points for blowing stuff up!
  236. Round by Round
  237. Grenade launchers
  238. Bot Changes
  239. Weapon Volume/Distance
  240. Supplies in PR
  241. Fire/Bombs/Road Blocks - All that and more!
  242. Some ideas
  243. S.P.I.E. Special Purpose Insertion Extraction
  244. The Conflict/Army Realism Issue Vs Political Correctness
  245. Trucks APC's and Civilian Vehicles
  246. artillery...ughh
  247. US special operations vehicles
  248. Bergens/ other kit
  249. small helicopters - fast and nimble
  250. Texture quality!