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View Full Version : PR:BF2 Suggestions


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  1. My suggestions for the USMC Weapons Kits
  2. wepon class idea
  3. Bleeding
  4. could you do V.21?
  5. Bunny Hopping and Dolphin Diving
  6. Planes need this..
  7. Questions about arty...
  8. In regards to the AT class.
  9. Can this be done?
  10. The Fighter Jet Debate
  11. Jeeps with TOW's?
  12. Spec ops maps
  13. Reasonable (IMO) Suggestion List
  14. Sharqi unbalance...
  15. The Jets have now been deemed Illogical and Not realistic...
  16. Suggestion for night maps with beach landing
  17. removing armoured vehicles
  18. The ability to switch kits at flag points
  19. Urban combat
  20. Any *real* chopper pilots here that played Desert Combat for BF1942?
  21. New Effects Pack I Would Like To See Implemented Into The Mod
  22. View distance?
  23. 2 Quick Suggestions
  24. British Arty?
  25. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  26. Suggestions regarding damage from Brentos!!!
  27. Real damage physics and logic...
  28. Loadout suggestions
  29. Tank armor more realistic
  30. Clan Prefix
  31. Believable environments...
  32. ~700mb of Map Files not Necessary
  33. Suggestion for jeeps
  34. Realistic Reloads
  35. How to fix the prone jumping problem.
  36. ProneJumping = Advanced BunnyHopping
  37. Weapon damage levels
  38. idea for guns like the M4
  39. Flag Caps
  40. Class Limits
  41. Bug in \python\game\gamemodes\gpm_aas.py
  42. for a new army
  43. Snipers
  44. Very important addition to PR full release.. please add this..
  45. Machinegun getting worse...
  46. Idea that popped in my head
  47. Idea that popped in my head
  48. LittleBird Problems
  49. mh6 littlebird
  50. Idea!
  51. SEAL class
  52. AT to simple.
  53. Arty and Mortars
  54. Thoughts on PRMM .02
  55. Weapons in BF2
  56. Suggestion: snowbrush mod
  57. The tank pulpit.
  58. More tanks, less quality
  59. To-do list?
  60. USA soilders
  61. Binoculars / spotter monocular
  62. Airborne options?
  63. Su-39 Frogfoot
  64. Want to cook nades?
  65. Handguns
  66. Look at this!
  67. Tail rotor
  68. Tracers
  69. Sams 101
  70. CrossHairs or not
  71. Have a few suggestions.
  72. Some Name Tweaks
  73. bots for PRMM
  74. Salutations Fellow Realism Lovers. ;)
  75. Put your high-res/high-poly renders to use!
  76. adding a timer on going prone
  77. MD5 Checksum please...
  78. engeneers bug enemy
  79. Binoculars
  80. For all those who want to remove weaponry from certain classes
  81. Supply Drops
  82. Click Click Click!
  83. Day to Night?
  84. Did I hear M107 somewhere?
  85. Forum design
  86. Score System
  87. Fastroping.. we neeeed a plus side!
  88. Thesis
  89. Mapping suggestions..
  90. The "sniper" debate..
  91. To much focus on USMC, suggestions for MEC and china
  92. M203 Sights
  93. Tank vs Tin Shanty?
  94. Parachutes
  95. Regarding iron sights for mounted MGs...
  96. Reconfigure the on-screen menu?
  97. A new class (radio operator)
  98. Ok, let's talk engineers...
  99. rate of fire select
  100. Wish list
  101. Forum Suggestion..
  102. love it but....
  103. Tank main gun rounds
  104. Trees
  105. WIDESCREEN FOR PRMM
  106. Seperate skin for squad leaders and commanders...
  107. Multiple ammunition types for attack chopper's gun
  108. British anti- tank: Javelin
  109. Plans on changing Attack Helo/Bomber guided weapons?
  110. MH-6 Gunship variant & Longer Rearm and Repair times + F
  111. Medic's capabilities
  112. Sniper weapons
  113. Do you guys need a stat system??
  114. Bots in MP
  115. Realistic body damage
  116. would it be cool to have MLRS
  117. Special Team Balancing
  118. Phosphorus Grenades
  119. Progress on UAV for commander?
  120. Sandbags, Barbed wire, road blocks for Engineers near Supply
  121. 203 round vs vehicles
  122. Damage Systems
  123. Can we get Helos sorted please!!
  124. Amphibious Vehicles on the Carrier
  125. Re-arming Aircraft
  126. Engineers mines
  127. GAZ-39371 "Vodnik"
  128. Movement too loud
  129. Supply Routes
  130. Colored Smoke gernades
  131. Making Spec. Ops. more stealthy and covert
  132. Airstrikes and CAS
  133. Vehicle Resupply
  134. BVR Combat
  135. Sandbags
  136. Map Suggestions
  137. Aircraft Situational Awareness
  138. planes
  139. Co-Leaders For Squads
  140. Far east armies
  141. Instead of capping flags, mission objectives?
  142. Mounting weapons
  143. Chinook
  144. DSR-1
  145. Tank Zoom/Sight
  146. Weapon Jamming
  147. Smoother switch between rifle and grenade launcher
  148. Claymores are not heat sensing...
  149. Few players = no commander?
  150. Binocs for free....
  151. Veteran Says "Not Real at all"
  152. The Odds And Ends
  153. Oil Tanks, Gas Cans, and More!
  154. Fix Bayonets!
  155. An Old Favorite
  156. THREE Suggestions [4 now]!
  157. Cobra
  158. EXPLOSIVE POWER! (C-4)
  159. NEED A "CONNECT TO IP" FOR LANS
  160. Anti-tank needs...
  161. Hovercraft?
  162. Shotguns and Slugs
  163. Ammo for Medics and Supply
  164. Reduce aiming accuracy if player is being shot at
  165. Give weapons more power but make aiming harder
  166. Combat stress and aiming (and some other wish list items)
  167. Real quick disorganized suggestions..
  168. Realistic USMC stuff
  169. Please stop the Tanks
  170. Suggestions for Project Reality's future
  171. Uncappable CPs?
  172. How spawning on SL should be reworked - My take on it
  173. helicopters- too slow to decelerate, health
  174. What if you actually had to get into the Command Trailer to
  175. What about bullet drop on handheld weapons?
  176. Fireteams
  177. Lots of potential
  178. The bunny hopping
  179. Played for a bit tonight; First impressions and suggestions
  180. would like to do heat-seeking missle tweaking for this mod
  181. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  182. Mobile Radar- and Command-trailers
  183. Support for TrackIR or multimonitors
  184. Deformable terrain
  185. Mobile artillery
  186. Customize weapon loadouts/mods
  187. Sniper scopes
  188. Helo Suggestion
  189. More Helis, Jets And Cars
  190. Infantry Movement
  191. Commander and the Battlefield.
  192. Ammo types
  193. NEW PUNISH SYSTEM
  194. TEAM KILLING GLITCH!!!!
  195. Shouting out medic
  196. 'Ranked' Project Realism World
  197. Brake stop.
  198. FINISH HIM!!
  199. Benelli M1014
  200. No Exploding Vehicles
  201. Electronic warfare
  202. Whole bunch of suggestions on the BF2 mod forum
  203. AN/PEQ for the M4?
  204. Weapon loadout on air vehciles; BVR possiblities;
  205. medical station
  206. Javelin anti-tank rocket launcher
  207. Realistic Hit Physics
  208. realistic use of defrib/ Army Air Ambulence
  209. Delta Force
  210. Americans... Marines?
  211. Helpful Link?
  212. Leaning and Bashing.
  213. Ironsights On Shotguns
  214. Advisor Help?
  215. F-14
  216. More Air Space
  217. Cool Server side mod
  218. A-10 Please
  219. GPS system!?
  220. Anti-Air Weapon...
  221. Custom mp3 music/sounds in game?
  222. DAMASK bomb, any chance of it in PR?
  223. New idea on the medic
  224. Pilot VOIP
  225. napalm, anyone?
  226. Rescues
  227. Robert's Ridge
  228. Voice commands
  229. Shooting basics
  230. Barrett XM109
  231. bayonets
  232. Choose Your Weapon...
  233. Get rid of fire cone and have swaying weapon/crosshair
  234. Add Time For Entering and Exiting Vehicles
  235. VOIP Additive
  236. Alternate History, Alternate Flags - Showcase
  237. Vehicles
  238. Weapon Suggestion
  239. MMORPG
  240. Fastroping
  241. No Spawn - As realistic as it gets :)
  242. More *Dusty* impacts.
  243. Idea for a 'realistic' medic system
  244. Just a couple ideas
  245. What not Insurgents?
  246. MEC bombs - Tasteless idea
  247. Those amazing men
  248. Suggestions For Mini-Mod
  249. Muzzle flash, it's silly
  250. marine combat