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View Full Version : PR:BF2 Suggestions


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  1. Wp
  2. Car bleeding
  3. Possible Fighter Jet realism solutions..(revised edition)
  4. Any one interested?
  5. Morale And Reward Suggestion
  6. Rockets
  7. i think the mod MUST have the abliatiy to custamise weapons
  8. My suggestions for the USMC Weapons Kits
  9. wepon class idea
  10. Bleeding
  11. could you do V.21?
  12. Bunny Hopping and Dolphin Diving
  13. Planes need this..
  14. Questions about arty...
  15. In regards to the AT class.
  16. Can this be done?
  17. The Fighter Jet Debate
  18. Jeeps with TOW's?
  19. Spec ops maps
  20. Reasonable (IMO) Suggestion List
  21. Sharqi unbalance...
  22. The Jets have now been deemed Illogical and Not realistic...
  23. Suggestion for night maps with beach landing
  24. removing armoured vehicles
  25. The ability to switch kits at flag points
  26. Urban combat
  27. Any *real* chopper pilots here that played Desert Combat for BF1942?
  28. New Effects Pack I Would Like To See Implemented Into The Mod
  29. View distance?
  30. 2 Quick Suggestions
  31. British Arty?
  32. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  33. Suggestions regarding damage from Brentos!!!
  34. Real damage physics and logic...
  35. Loadout suggestions
  36. Tank armor more realistic
  37. Clan Prefix
  38. Believable environments...
  39. ~700mb of Map Files not Necessary
  40. Suggestion for jeeps
  41. Realistic Reloads
  42. How to fix the prone jumping problem.
  43. ProneJumping = Advanced BunnyHopping
  44. Weapon damage levels
  45. idea for guns like the M4
  46. Flag Caps
  47. Class Limits
  48. Bug in \python\game\gamemodes\gpm_aas.py
  49. for a new army
  50. Snipers
  51. Very important addition to PR full release.. please add this..
  52. Machinegun getting worse...
  53. Idea that popped in my head
  54. Idea that popped in my head
  55. LittleBird Problems
  56. mh6 littlebird
  57. Idea!
  58. SEAL class
  59. AT to simple.
  60. Arty and Mortars
  61. Thoughts on PRMM .02
  62. Weapons in BF2
  63. Suggestion: snowbrush mod
  64. The tank pulpit.
  65. More tanks, less quality
  66. To-do list?
  67. USA soilders
  68. Binoculars / spotter monocular
  69. Airborne options?
  70. Su-39 Frogfoot
  71. Want to cook nades?
  72. Handguns
  73. Look at this!
  74. Tail rotor
  75. Tracers
  76. Sams 101
  77. CrossHairs or not
  78. Have a few suggestions.
  79. Some Name Tweaks
  80. bots for PRMM
  81. Salutations Fellow Realism Lovers. ;)
  82. Put your high-res/high-poly renders to use!
  83. adding a timer on going prone
  84. MD5 Checksum please...
  85. engeneers bug enemy
  86. Binoculars
  87. For all those who want to remove weaponry from certain classes
  88. Supply Drops
  89. Click Click Click!
  90. Day to Night?
  91. Did I hear M107 somewhere?
  92. Forum design
  93. Score System
  94. Fastroping.. we neeeed a plus side!
  95. Thesis
  96. Mapping suggestions..
  97. The "sniper" debate..
  98. To much focus on USMC, suggestions for MEC and china
  99. M203 Sights
  100. Tank vs Tin Shanty?
  101. Parachutes
  102. Regarding iron sights for mounted MGs...
  103. Reconfigure the on-screen menu?
  104. A new class (radio operator)
  105. Ok, let's talk engineers...
  106. rate of fire select
  107. Wish list
  108. Forum Suggestion..
  109. love it but....
  110. Tank main gun rounds
  111. Trees
  112. WIDESCREEN FOR PRMM
  113. Seperate skin for squad leaders and commanders...
  114. Multiple ammunition types for attack chopper's gun
  115. British anti- tank: Javelin
  116. Plans on changing Attack Helo/Bomber guided weapons?
  117. MH-6 Gunship variant & Longer Rearm and Repair times + F
  118. Medic's capabilities
  119. Sniper weapons
  120. Do you guys need a stat system??
  121. Bots in MP
  122. Realistic body damage
  123. would it be cool to have MLRS
  124. Special Team Balancing
  125. Phosphorus Grenades
  126. Progress on UAV for commander?
  127. Sandbags, Barbed wire, road blocks for Engineers near Supply
  128. 203 round vs vehicles
  129. Damage Systems
  130. Can we get Helos sorted please!!
  131. Amphibious Vehicles on the Carrier
  132. Re-arming Aircraft
  133. Engineers mines
  134. GAZ-39371 "Vodnik"
  135. Movement too loud
  136. Supply Routes
  137. Colored Smoke gernades
  138. Making Spec. Ops. more stealthy and covert
  139. Airstrikes and CAS
  140. Vehicle Resupply
  141. BVR Combat
  142. Sandbags
  143. Map Suggestions
  144. Aircraft Situational Awareness
  145. planes
  146. Co-Leaders For Squads
  147. Far east armies
  148. Instead of capping flags, mission objectives?
  149. Mounting weapons
  150. Chinook
  151. DSR-1
  152. Tank Zoom/Sight
  153. Weapon Jamming
  154. Smoother switch between rifle and grenade launcher
  155. Claymores are not heat sensing...
  156. Few players = no commander?
  157. Binocs for free....
  158. Veteran Says "Not Real at all"
  159. The Odds And Ends
  160. Oil Tanks, Gas Cans, and More!
  161. Fix Bayonets!
  162. An Old Favorite
  163. THREE Suggestions [4 now]!
  164. Cobra
  165. EXPLOSIVE POWER! (C-4)
  166. NEED A "CONNECT TO IP" FOR LANS
  167. Anti-tank needs...
  168. Hovercraft?
  169. Shotguns and Slugs
  170. Ammo for Medics and Supply
  171. Reduce aiming accuracy if player is being shot at
  172. Give weapons more power but make aiming harder
  173. Combat stress and aiming (and some other wish list items)
  174. Real quick disorganized suggestions..
  175. Realistic USMC stuff
  176. Please stop the Tanks
  177. Suggestions for Project Reality's future
  178. Uncappable CPs?
  179. How spawning on SL should be reworked - My take on it
  180. helicopters- too slow to decelerate, health
  181. What if you actually had to get into the Command Trailer to
  182. What about bullet drop on handheld weapons?
  183. Fireteams
  184. Lots of potential
  185. The bunny hopping
  186. Played for a bit tonight; First impressions and suggestions
  187. would like to do heat-seeking missle tweaking for this mod
  188. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  189. Mobile Radar- and Command-trailers
  190. Support for TrackIR or multimonitors
  191. Deformable terrain
  192. Mobile artillery
  193. Customize weapon loadouts/mods
  194. Sniper scopes
  195. Helo Suggestion
  196. More Helis, Jets And Cars
  197. Infantry Movement
  198. Commander and the Battlefield.
  199. Ammo types
  200. NEW PUNISH SYSTEM
  201. TEAM KILLING GLITCH!!!!
  202. Shouting out medic
  203. 'Ranked' Project Realism World
  204. Brake stop.
  205. FINISH HIM!!
  206. Benelli M1014
  207. No Exploding Vehicles
  208. Electronic warfare
  209. Whole bunch of suggestions on the BF2 mod forum
  210. AN/PEQ for the M4?
  211. Weapon loadout on air vehciles; BVR possiblities;
  212. medical station
  213. Javelin anti-tank rocket launcher
  214. Realistic Hit Physics
  215. realistic use of defrib/ Army Air Ambulence
  216. Delta Force
  217. Americans... Marines?
  218. Helpful Link?
  219. Leaning and Bashing.
  220. Ironsights On Shotguns
  221. Advisor Help?
  222. F-14
  223. More Air Space
  224. Cool Server side mod
  225. A-10 Please
  226. GPS system!?
  227. Anti-Air Weapon...
  228. Custom mp3 music/sounds in game?
  229. DAMASK bomb, any chance of it in PR?
  230. New idea on the medic
  231. Pilot VOIP
  232. napalm, anyone?
  233. Rescues
  234. Robert's Ridge
  235. Voice commands
  236. Shooting basics
  237. Barrett XM109
  238. bayonets
  239. Choose Your Weapon...
  240. Get rid of fire cone and have swaying weapon/crosshair
  241. Add Time For Entering and Exiting Vehicles
  242. VOIP Additive
  243. Alternate History, Alternate Flags - Showcase
  244. Vehicles
  245. Weapon Suggestion
  246. MMORPG
  247. Fastroping
  248. No Spawn - As realistic as it gets :)
  249. More *Dusty* impacts.
  250. Idea for a 'realistic' medic system