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View Full Version : PR:BF2 Suggestions


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  1. Just a few of my personal thoughts
  2. Graphical representation of capable flags in AAS please.
  3. Player Damage from Jumping out of vehicles and Collisions.
  4. Best squad make up?
  5. Special ops class
  6. Vehicle Speeds: Possible Realism Experience Enhancement.
  7. Taking out vehicles
  8. Why would I want to be a medic?
  9. Am I missing something?
  10. Health Indicator?
  11. Nikov's Brilliant Idea; Bunny Hopping Solution
  12. Classes
  13. Big Ships
  14. Fantastic mod, but it can get better! *constructive criticism*
  15. blood splash
  16. SImple solution to making jets more fun
  17. Professional Pilots
  18. Publicity
  19. Medic!!!!!
  20. Remove Red barriers of Death
  21. Downed Teammates
  22. Will the USMC use the M40A3 as their sniper rifle in PR?
  23. RPGs?
  24. Wp
  25. Car bleeding
  26. Possible Fighter Jet realism solutions..(revised edition)
  27. Any one interested?
  28. Morale And Reward Suggestion
  29. Rockets
  30. i think the mod MUST have the abliatiy to custamise weapons
  31. My suggestions for the USMC Weapons Kits
  32. wepon class idea
  33. Bleeding
  34. could you do V.21?
  35. Bunny Hopping and Dolphin Diving
  36. Planes need this..
  37. Questions about arty...
  38. In regards to the AT class.
  39. Can this be done?
  40. The Fighter Jet Debate
  41. Jeeps with TOW's?
  42. Spec ops maps
  43. Reasonable (IMO) Suggestion List
  44. Sharqi unbalance...
  45. The Jets have now been deemed Illogical and Not realistic...
  46. Suggestion for night maps with beach landing
  47. removing armoured vehicles
  48. The ability to switch kits at flag points
  49. Urban combat
  50. Any *real* chopper pilots here that played Desert Combat for BF1942?
  51. New Effects Pack I Would Like To See Implemented Into The Mod
  52. View distance?
  53. 2 Quick Suggestions
  54. British Arty?
  55. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  56. Suggestions regarding damage from Brentos!!!
  57. Real damage physics and logic...
  58. Loadout suggestions
  59. Tank armor more realistic
  60. Clan Prefix
  61. Believable environments...
  62. ~700mb of Map Files not Necessary
  63. Suggestion for jeeps
  64. Realistic Reloads
  65. How to fix the prone jumping problem.
  66. ProneJumping = Advanced BunnyHopping
  67. Weapon damage levels
  68. idea for guns like the M4
  69. Flag Caps
  70. Class Limits
  71. Bug in \python\game\gamemodes\gpm_aas.py
  72. for a new army
  73. Snipers
  74. Very important addition to PR full release.. please add this..
  75. Machinegun getting worse...
  76. Idea that popped in my head
  77. Idea that popped in my head
  78. LittleBird Problems
  79. mh6 littlebird
  80. Idea!
  81. SEAL class
  82. AT to simple.
  83. Arty and Mortars
  84. Thoughts on PRMM .02
  85. Weapons in BF2
  86. Suggestion: snowbrush mod
  87. The tank pulpit.
  88. More tanks, less quality
  89. To-do list?
  90. USA soilders
  91. Binoculars / spotter monocular
  92. Airborne options?
  93. Su-39 Frogfoot
  94. Want to cook nades?
  95. Handguns
  96. Look at this!
  97. Tail rotor
  98. Tracers
  99. Sams 101
  100. CrossHairs or not
  101. Have a few suggestions.
  102. Some Name Tweaks
  103. bots for PRMM
  104. Salutations Fellow Realism Lovers. ;)
  105. Put your high-res/high-poly renders to use!
  106. adding a timer on going prone
  107. MD5 Checksum please...
  108. engeneers bug enemy
  109. Binoculars
  110. For all those who want to remove weaponry from certain classes
  111. Supply Drops
  112. Click Click Click!
  113. Day to Night?
  114. Did I hear M107 somewhere?
  115. Forum design
  116. Score System
  117. Fastroping.. we neeeed a plus side!
  118. Thesis
  119. Mapping suggestions..
  120. The "sniper" debate..
  121. To much focus on USMC, suggestions for MEC and china
  122. M203 Sights
  123. Tank vs Tin Shanty?
  124. Parachutes
  125. Regarding iron sights for mounted MGs...
  126. Reconfigure the on-screen menu?
  127. A new class (radio operator)
  128. Ok, let's talk engineers...
  129. rate of fire select
  130. Wish list
  131. Forum Suggestion..
  132. love it but....
  133. Tank main gun rounds
  134. Trees
  135. WIDESCREEN FOR PRMM
  136. Seperate skin for squad leaders and commanders...
  137. Multiple ammunition types for attack chopper's gun
  138. British anti- tank: Javelin
  139. Plans on changing Attack Helo/Bomber guided weapons?
  140. MH-6 Gunship variant & Longer Rearm and Repair times + F
  141. Medic's capabilities
  142. Sniper weapons
  143. Do you guys need a stat system??
  144. Bots in MP
  145. Realistic body damage
  146. would it be cool to have MLRS
  147. Special Team Balancing
  148. Phosphorus Grenades
  149. Progress on UAV for commander?
  150. Sandbags, Barbed wire, road blocks for Engineers near Supply
  151. 203 round vs vehicles
  152. Damage Systems
  153. Can we get Helos sorted please!!
  154. Amphibious Vehicles on the Carrier
  155. Re-arming Aircraft
  156. Engineers mines
  157. GAZ-39371 "Vodnik"
  158. Movement too loud
  159. Supply Routes
  160. Colored Smoke gernades
  161. Making Spec. Ops. more stealthy and covert
  162. Airstrikes and CAS
  163. Vehicle Resupply
  164. BVR Combat
  165. Sandbags
  166. Map Suggestions
  167. Aircraft Situational Awareness
  168. planes
  169. Co-Leaders For Squads
  170. Far east armies
  171. Instead of capping flags, mission objectives?
  172. Mounting weapons
  173. Chinook
  174. DSR-1
  175. Tank Zoom/Sight
  176. Weapon Jamming
  177. Smoother switch between rifle and grenade launcher
  178. Claymores are not heat sensing...
  179. Few players = no commander?
  180. Binocs for free....
  181. Veteran Says "Not Real at all"
  182. The Odds And Ends
  183. Oil Tanks, Gas Cans, and More!
  184. Fix Bayonets!
  185. An Old Favorite
  186. THREE Suggestions [4 now]!
  187. Cobra
  188. EXPLOSIVE POWER! (C-4)
  189. NEED A "CONNECT TO IP" FOR LANS
  190. Anti-tank needs...
  191. Hovercraft?
  192. Shotguns and Slugs
  193. Ammo for Medics and Supply
  194. Reduce aiming accuracy if player is being shot at
  195. Give weapons more power but make aiming harder
  196. Combat stress and aiming (and some other wish list items)
  197. Real quick disorganized suggestions..
  198. Realistic USMC stuff
  199. Please stop the Tanks
  200. Suggestions for Project Reality's future
  201. Uncappable CPs?
  202. How spawning on SL should be reworked - My take on it
  203. helicopters- too slow to decelerate, health
  204. What if you actually had to get into the Command Trailer to
  205. What about bullet drop on handheld weapons?
  206. Fireteams
  207. Lots of potential
  208. The bunny hopping
  209. Played for a bit tonight; First impressions and suggestions
  210. would like to do heat-seeking missle tweaking for this mod
  211. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  212. Mobile Radar- and Command-trailers
  213. Support for TrackIR or multimonitors
  214. Deformable terrain
  215. Mobile artillery
  216. Customize weapon loadouts/mods
  217. Sniper scopes
  218. Helo Suggestion
  219. More Helis, Jets And Cars
  220. Infantry Movement
  221. Commander and the Battlefield.
  222. Ammo types
  223. NEW PUNISH SYSTEM
  224. TEAM KILLING GLITCH!!!!
  225. Shouting out medic
  226. 'Ranked' Project Realism World
  227. Brake stop.
  228. FINISH HIM!!
  229. Benelli M1014
  230. No Exploding Vehicles
  231. Electronic warfare
  232. Whole bunch of suggestions on the BF2 mod forum
  233. AN/PEQ for the M4?
  234. Weapon loadout on air vehciles; BVR possiblities;
  235. medical station
  236. Javelin anti-tank rocket launcher
  237. Realistic Hit Physics
  238. realistic use of defrib/ Army Air Ambulence
  239. Delta Force
  240. Americans... Marines?
  241. Helpful Link?
  242. Leaning and Bashing.
  243. Ironsights On Shotguns
  244. Advisor Help?
  245. F-14
  246. More Air Space
  247. Cool Server side mod
  248. A-10 Please
  249. GPS system!?
  250. Anti-Air Weapon...