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View Full Version : PR:BF2 Suggestions


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  1. Health Indicator?
  2. Nikov's Brilliant Idea; Bunny Hopping Solution
  3. Classes
  4. Big Ships
  5. Fantastic mod, but it can get better! *constructive criticism*
  6. blood splash
  7. SImple solution to making jets more fun
  8. Professional Pilots
  9. Publicity
  10. Medic!!!!!
  11. Remove Red barriers of Death
  12. Downed Teammates
  13. Will the USMC use the M40A3 as their sniper rifle in PR?
  14. RPGs?
  15. Wp
  16. Car bleeding
  17. Possible Fighter Jet realism solutions..(revised edition)
  18. Any one interested?
  19. Morale And Reward Suggestion
  20. Rockets
  21. i think the mod MUST have the abliatiy to custamise weapons
  22. My suggestions for the USMC Weapons Kits
  23. wepon class idea
  24. Bleeding
  25. could you do V.21?
  26. Bunny Hopping and Dolphin Diving
  27. Planes need this..
  28. Questions about arty...
  29. In regards to the AT class.
  30. Can this be done?
  31. The Fighter Jet Debate
  32. Jeeps with TOW's?
  33. Spec ops maps
  34. Reasonable (IMO) Suggestion List
  35. Sharqi unbalance...
  36. The Jets have now been deemed Illogical and Not realistic...
  37. Suggestion for night maps with beach landing
  38. removing armoured vehicles
  39. The ability to switch kits at flag points
  40. Urban combat
  41. Any *real* chopper pilots here that played Desert Combat for BF1942?
  42. New Effects Pack I Would Like To See Implemented Into The Mod
  43. View distance?
  44. 2 Quick Suggestions
  45. British Arty?
  46. Enemy spotted! Enemy Spotted! *gasp* Enemy Spotted! Enemy Spotted! Enemy Spotted!
  47. Suggestions regarding damage from Brentos!!!
  48. Real damage physics and logic...
  49. Loadout suggestions
  50. Tank armor more realistic
  51. Clan Prefix
  52. Believable environments...
  53. ~700mb of Map Files not Necessary
  54. Suggestion for jeeps
  55. Realistic Reloads
  56. How to fix the prone jumping problem.
  57. ProneJumping = Advanced BunnyHopping
  58. Weapon damage levels
  59. idea for guns like the M4
  60. Flag Caps
  61. Class Limits
  62. Bug in \python\game\gamemodes\gpm_aas.py
  63. for a new army
  64. Snipers
  65. Very important addition to PR full release.. please add this..
  66. Machinegun getting worse...
  67. Idea that popped in my head
  68. Idea that popped in my head
  69. LittleBird Problems
  70. mh6 littlebird
  71. Idea!
  72. SEAL class
  73. AT to simple.
  74. Arty and Mortars
  75. Thoughts on PRMM .02
  76. Weapons in BF2
  77. Suggestion: snowbrush mod
  78. The tank pulpit.
  79. More tanks, less quality
  80. To-do list?
  81. USA soilders
  82. Binoculars / spotter monocular
  83. Airborne options?
  84. Su-39 Frogfoot
  85. Want to cook nades?
  86. Handguns
  87. Look at this!
  88. Tail rotor
  89. Tracers
  90. Sams 101
  91. CrossHairs or not
  92. Have a few suggestions.
  93. Some Name Tweaks
  94. bots for PRMM
  95. Salutations Fellow Realism Lovers. ;)
  96. Put your high-res/high-poly renders to use!
  97. adding a timer on going prone
  98. MD5 Checksum please...
  99. engeneers bug enemy
  100. Binoculars
  101. For all those who want to remove weaponry from certain classes
  102. Supply Drops
  103. Click Click Click!
  104. Day to Night?
  105. Did I hear M107 somewhere?
  106. Forum design
  107. Score System
  108. Fastroping.. we neeeed a plus side!
  109. Thesis
  110. Mapping suggestions..
  111. The "sniper" debate..
  112. To much focus on USMC, suggestions for MEC and china
  113. M203 Sights
  114. Tank vs Tin Shanty?
  115. Parachutes
  116. Regarding iron sights for mounted MGs...
  117. Reconfigure the on-screen menu?
  118. A new class (radio operator)
  119. Ok, let's talk engineers...
  120. rate of fire select
  121. Wish list
  122. Forum Suggestion..
  123. love it but....
  124. Tank main gun rounds
  125. Trees
  126. WIDESCREEN FOR PRMM
  127. Seperate skin for squad leaders and commanders...
  128. Multiple ammunition types for attack chopper's gun
  129. British anti- tank: Javelin
  130. Plans on changing Attack Helo/Bomber guided weapons?
  131. MH-6 Gunship variant & Longer Rearm and Repair times + F
  132. Medic's capabilities
  133. Sniper weapons
  134. Do you guys need a stat system??
  135. Bots in MP
  136. Realistic body damage
  137. would it be cool to have MLRS
  138. Special Team Balancing
  139. Phosphorus Grenades
  140. Progress on UAV for commander?
  141. Sandbags, Barbed wire, road blocks for Engineers near Supply
  142. 203 round vs vehicles
  143. Damage Systems
  144. Can we get Helos sorted please!!
  145. Amphibious Vehicles on the Carrier
  146. Re-arming Aircraft
  147. Engineers mines
  148. GAZ-39371 "Vodnik"
  149. Movement too loud
  150. Supply Routes
  151. Colored Smoke gernades
  152. Making Spec. Ops. more stealthy and covert
  153. Airstrikes and CAS
  154. Vehicle Resupply
  155. BVR Combat
  156. Sandbags
  157. Map Suggestions
  158. Aircraft Situational Awareness
  159. planes
  160. Co-Leaders For Squads
  161. Far east armies
  162. Instead of capping flags, mission objectives?
  163. Mounting weapons
  164. Chinook
  165. DSR-1
  166. Tank Zoom/Sight
  167. Weapon Jamming
  168. Smoother switch between rifle and grenade launcher
  169. Claymores are not heat sensing...
  170. Few players = no commander?
  171. Binocs for free....
  172. Veteran Says "Not Real at all"
  173. The Odds And Ends
  174. Oil Tanks, Gas Cans, and More!
  175. Fix Bayonets!
  176. An Old Favorite
  177. THREE Suggestions [4 now]!
  178. Cobra
  179. EXPLOSIVE POWER! (C-4)
  180. NEED A "CONNECT TO IP" FOR LANS
  181. Anti-tank needs...
  182. Hovercraft?
  183. Shotguns and Slugs
  184. Ammo for Medics and Supply
  185. Reduce aiming accuracy if player is being shot at
  186. Give weapons more power but make aiming harder
  187. Combat stress and aiming (and some other wish list items)
  188. Real quick disorganized suggestions..
  189. Realistic USMC stuff
  190. Please stop the Tanks
  191. Suggestions for Project Reality's future
  192. Uncappable CPs?
  193. How spawning on SL should be reworked - My take on it
  194. helicopters- too slow to decelerate, health
  195. What if you actually had to get into the Command Trailer to
  196. What about bullet drop on handheld weapons?
  197. Fireteams
  198. Lots of potential
  199. The bunny hopping
  200. Played for a bit tonight; First impressions and suggestions
  201. would like to do heat-seeking missle tweaking for this mod
  202. The (sortof)Official After-I-Tested-The-Mini-Mod Suggestions
  203. Mobile Radar- and Command-trailers
  204. Support for TrackIR or multimonitors
  205. Deformable terrain
  206. Mobile artillery
  207. Customize weapon loadouts/mods
  208. Sniper scopes
  209. Helo Suggestion
  210. More Helis, Jets And Cars
  211. Infantry Movement
  212. Commander and the Battlefield.
  213. Ammo types
  214. NEW PUNISH SYSTEM
  215. TEAM KILLING GLITCH!!!!
  216. Shouting out medic
  217. 'Ranked' Project Realism World
  218. Brake stop.
  219. FINISH HIM!!
  220. Benelli M1014
  221. No Exploding Vehicles
  222. Electronic warfare
  223. Whole bunch of suggestions on the BF2 mod forum
  224. AN/PEQ for the M4?
  225. Weapon loadout on air vehciles; BVR possiblities;
  226. medical station
  227. Javelin anti-tank rocket launcher
  228. Realistic Hit Physics
  229. realistic use of defrib/ Army Air Ambulence
  230. Delta Force
  231. Americans... Marines?
  232. Helpful Link?
  233. Leaning and Bashing.
  234. Ironsights On Shotguns
  235. Advisor Help?
  236. F-14
  237. More Air Space
  238. Cool Server side mod
  239. A-10 Please
  240. GPS system!?
  241. Anti-Air Weapon...
  242. Custom mp3 music/sounds in game?
  243. DAMASK bomb, any chance of it in PR?
  244. New idea on the medic
  245. Pilot VOIP
  246. napalm, anyone?
  247. Rescues
  248. Robert's Ridge
  249. Voice commands
  250. Shooting basics