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  1. Taliban & AK74
  2. A night Al-Basrah alongisde the day version.
  3. Wounded casualties
  4. brit ghillie suit
  5. Real vehicle views
  6. Accuarity
  7. Sniper Reform
  8. Sniper Scope
  9. Morphine drip idea (different from the epipen)
  10. Scope markings
  11. A few questions (And small suggestions)
  12. Weapon Deviation
  13. VoIP
  14. Mark 19 (mk 19)
  15. leaning
  16. Head movement
  17. US Army patches wrong
  18. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  19. Commander seat in APC
  20. Plane G-effect
  21. Sprinting
  22. Vehicle Spawning at Bunkers/Firebases
  23. suggestion for new brit supply truck
  24. Jet Fuel
  25. 3 min wait at beginning of each game
  26. T84 OPLOT TO REPLACEING THE T90
  27. Ballistcs or Tracers?
  28. China tank bug + Tank feedback.
  29. APC driver view...
  30. New Supply HMMV/Truck/jeep
  31. Tank
  32. vehicle ticket costs
  33. Language Barrier
  34. Idea for Black Hawks
  35. Al Bas
  36. Vietnam era map(s)?
  37. Renegade Style Logistics
  38. Add disabled state to unarmoured vechiles.
  39. M4
  40. A few weapon tweaks
  41. Mission critical roles
  42. Please don't cripple the Stryker
  43. What u say ?
  44. modular vehicles weapons
  45. al basrah brit main car park
  46. EJOD Anti Tank guns.
  47. Mobile AA
  48. Med & Ammo pack
  49. Ejod Desert- Merge East and West?
  50. more detailed player models
  51. [Commo-rose] 'Incoming!'
  52. Refinement of Anti-Aircraft Infantry (MANPADS)
  53. reduce amount of mags for better teamplay
  54. [Question] Crewman Kits
  55. people should be able to get into any non-specialized vehicles
  56. Littlebirds able to drop ammo bags
  57. No Map Markers Please
  58. Milan anti tank weapon.
  59. Truck suggestion.
  60. Binos or sight for tank crew commander
  61. Indigidous forces
  62. Albasrah suggestion
  63. Suggestion for Insurgents.
  64. more USMC
  65. HEAT damage boost vs APCs
  66. 50 cal turning head
  67. LAV Engine sounds
  68. Changes to Basrah [Gameplay]
  69. Medivac and MASH
  70. Hatches Down in Tank Commander Position
  71. Realitymod 0.6 -> 0.7, bad first meeting
  72. Phases of Combat
  73. Limited Mk. 19 HMMWV?
  74. Battlefield 2142 Effects
  75. M1A1 Abrams tank sound effects?
  76. Teamkiller report
  77. Move deployable smoke from gunner to driver
  78. Base barrier
  79. OGT:- British Spawn
  80. AA Vehical woes
  81. Change overall game lighting
  82. [Suggestions] My 2 Cents
  83. Suggestion on how to organize air support
  84. Super Vehicles
  85. some idea
  86. snatch landrover
  87. Possible solution to civie kills....
  88. chinese vehicles/equipment
  89. Laserguided missiles locked to semi auto fire
  90. Unpredictability
  91. Could PR borrow AAAV7 from POE mod?
  92. Terrorists and their bombs
  93. spawning in waves variation
  94. Helicopter/Gunner
  95. Commander Locked Assets
  96. Mortars (repost but i wanna know where you stand)
  97. PR First time player evaluation
  98. Suggestion for increased realism
  99. small stuff
  100. LMG Accuracy
  101. Idea: IR strobes for chopper
  102. list of compliants(ideas)
  103. More Transport
  104. some suggestion
  105. JDAM radius increase.
  106. NSVs for the People!
  107. [Suggestion] Snow / winter map(s)
  108. Wave To The Rally
  109. medic squad
  110. How to fix Basrah for online play
  111. BF1942 style artillery!
  112. Changes for Insurgents
  113. Deviation Changes
  114. Ammo resupply explosions
  115. High flying choppers
  116. Passenger eject....
  117. Paratroopers
  118. Marking squadmembers
  119. 3 ideas for PR
  120. .8 suggestion
  121. whats the made up story about
  122. New Kit Suggestion
  123. Max. wait time on plane/vehicle spawn
  124. AH1Z Cobra Hellfire
  125. Americans cannot go in Mosque on Muttrah v2
  126. Faster Vehicles
  127. Some Medic/Infantry suggestions
  128. Suppressing/Covering Fire
  129. Anti-hijacking measures
  130. Repeating ground textures
  131. How to stop people abandoning vehicles?
  132. Scope up that medic and could
  133. Louder Jet noises
  134. M68 vs EOTEC optics
  135. Counter-attack, with insurgents?
  136. Deployable MGs
  137. Tank/APC smoke effects
  138. locked jeep thread answer...
  139. PLA tank improvement
  140. Jeeps/Pickups Drivable by all sides
  141. Mo-Urban.....maps!
  142. Artillery in PR
  143. Friendly Fire Smoke
  144. Show the LAT
  145. New Game Mode suggestion.
  146. Grass Draw
  147. Make laserguided missiles semifire
  148. MEC inf appearance
  149. Squad/commander point bonuses for players spawning on firebase/bunker?
  150. weapon wobble
  151. Ranking and Kit upgrades...etc
  152. Why I think that the Cell leader needs to be more defense oriented.
  153. .8 promo idea
  154. Soldiers and their Environment
  155. Funny Promo for PR
  156. remove enemy ticket counter
  157. Recoilless Rifle
  158. Force people to read the manual before downloading?
  159. assassinating commander = troop movement intel
  160. there's to many scopes on the battlefield
  161. Armor Damage Idea
  162. Miniguns forward.
  163. Percentage bar on how far the next patch will be
  164. Insurgancy and other surgestions
  165. Stuff PR needs!
  166. Game mode possibility?
  167. What to do about the medic class?
  168. Kashan 0.8/0.9 - What i'd like to see.
  169. L22A2 carbine for british crewmen
  170. tips to run PR better
  171. "The Minstrel boy" for the song in the .8 trailer
  172. A Chinese Anti Tank Mine
  173. Duplicate the LAV-25's destruction sequence to other vehicles?
  174. "queue time for kits" takes my gamefun + sniper idea
  175. m203 drop
  176. 1 shot, slow kill
  177. AK Tactical Reload Animation
  178. Doors idea
  179. China abandoning the QBZ-95... Pr should too?
  180. New burning vehicle model/texture/animation (whatever)
  181. Jumping from vehicle damage
  182. JDAM in training mod
  183. Recon Special Ops
  184. Problems Parking?
  185. multiple paths to victory
  186. Transport positions for Linebacker
  187. make interesting Infantry envirnments
  188. Attack Helicopters Suggestion
  189. destructible trees
  190. Jdam OR carpet bombs
  191. Spotted
  192. Wind?
  193. Accuracy Indicator
  194. Ambusher class improvement...
  195. Enemy weapons on vehicles...
  196. .8 Basrah
  197. vBF2:SF AH-64D Apache
  198. The current state of bullet penetration?
  199. Heli Effects
  200. label streets on map
  201. FV102 Striker
  202. Artilry and auto reload
  203. No commander no special kits.
  204. sniper detector
  205. new sf skins
  206. A-10C ThunderBolt 2 suggestion/Question
  207. MG3
  208. Remove shock paddles
  209. New Funkidea
  210. Some complaints - nothing major
  211. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  212. Paratrooper Kit?
  213. MUST HAVE UPDATE IN 0.8!
  214. Rally Points
  215. Armor Vs heli damage change
  216. New Sound effects suggestion
  217. a suggestion on medics
  218. Bullet impact
  219. Tank Machine Gunner - Binoculars?
  220. Project reality
  221. Word of Encouragement to the Devs
  222. amphibious forces?
  223. Map Suggestion
  224. I wanted to make a suggestion for a Kashan like
  225. ability to sidestep while running
  226. A little more customization
  227. rally point suggestion
  228. Infantry AT weapons
  229. A number of US equipment suggestions
  230. AAS Flag Neutralisation
  231. Harrier for USMC?
  232. Special forces (NAVY SEAL SAS)
  233. Snipers Only Requestable at Mains
  234. Tank lethality.
  235. USI Apache fire effects?
  236. Special Operations Squad (Navy Seals SAS)
  237. Were did all the old maps go?
  238. Sound Increase for Bullet Impact Sounds
  239. Stationary .50 MGs?
  240. Bunker Stingers on 16 Player Maps Overkill?
  241. Gulf Of Oman WAC AA problem
  242. Thermite grenades
  243. Ideas for 0.8 promotion
  244. Suggestions for small arms
  245. More smaller maps
  246. Community maps in PR???
  247. ******X TRACT Gamemode*******
  248. 3 nice ideas
  249. changing body texture after a hit
  250. Bino magnification levels, field LODs