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View Full Version : PR:BF2 Suggestions


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  1. SL VOIP
  2. An idea for the crewman kit
  3. I'd like to see large transport planes in PR.
  4. make insurgents revivable
  5. Give us an option with guns.
  6. Add fog to more maps
  7. A couple suggestions from me.
  8. Tank ammo
  9. Some points ideas
  10. SPEEEEEED :mr-t:
  11. Flight Training Map
  12. Remove the shotgun, replace with anything
  13. Lockout Code on Jeeps/Humvees/ect..
  14. More Planes in PR
  15. Sniper Kits available outside of Squads
  16. Jet Rear Veiw Cam
  17. insurgents healing
  18. Mec
  19. Rally points killing teamwork/caution
  20. 0.5 Rallypoint warning system, like mines
  21. 0.5 Larger maps with more options as how to manouver
  22. Crewman kit
  23. Lock on warnings, are they Reality?
  24. generic suggestions
  25. Commander Designated LZs
  26. "We Need Air Support Over Here"
  27. ARTY for insurgents (brilliant idea)
  28. Similar recoils?
  29. AK-47 Sound
  30. Spotter Class
  31. Any plans to add custom patches?
  32. Remove time and tickets bleeding
  33. Pilot limiting!
  34. IBSR type single player 16p range map
  35. Change the way planes are repaired.
  36. The Balance of Armies
  37. skill contest?
  38. Just an idea for the future....Project Alternate Reality?
  39. Language Pack - Translation of Ingame-Massages
  40. "Wall of Death" shud be removed...
  41. IED selection
  42. Drag straps?
  43. Finish him!
  44. Medics in the field...
  45. Commander lacks incentives.
  46. Lock/unlock jeep doors
  47. Xm321
  48. THE HOOK
  49. Moghudishu map?
  50. More correct speech?
  51. Let me out you tool!
  52. 2 suggestions
  53. Pretty please? (S40) :D
  54. Destructable Assets.
  55. Supply Crate drop speed and chopper deployment
  56. Marketing with larger companies??
  57. V0.5 Class System Feedback
  58. G 18!!!!:????
  59. Map Idea/Concept
  60. More of a difference in zoom for the .50 cals
  61. MEC RPG Rounds Avaliable
  62. medic kit suggestion
  63. Javelin for PR 0.6?
  64. Mortars for insurgents..
  65. CROWS system
  66. Sighting for MG nests and mounted LMGs and HMGs
  67. Magical Respawn Fairys!
  68. Squad Leader Communication...
  69. G3 with GL
  70. Directional Missile Warning + Tank Missile Defence
  71. Fiery explosion
  72. Trunk Monkey
  73. gasoline and vehicles
  74. About requesting Pilot kits
  75. Some recent thoughts to improve gameplay
  76. PR file hoster and maby server.
  77. Longer take off times for jets?
  78. 3 4x4s and a rear view
  79. Station wagons akin to dirtbikes
  80. Runways... Destroyable?
  81. Spawn Car locking
  82. Insurgents aircraft
  83. HMMWV suggestion
  84. Suggestion: Make Fuzzhead go outside once in a while..
  85. Auto-Rotation after Shoulder-Mounted AA Hit
  86. Small list
  87. Put the SAW anywhere.
  88. riflemen, optics, and .6
  89. M32?
  90. Patroling as a Scenario
  91. reviving after IED?
  92. Using enemy vehicles
  93. Iraqi freedom themed maps?
  94. chinese .50 cal iron sights
  95. A request regarding Squad Leaders
  96. Mk.19???
  97. Random suggestion: suicide bikes? (or atv's)
  98. Advice from experience...
  99. Give Insurgent Binocs
  100. Support -> Support positions
  101. Realistic Scope
  102. new suggestion
  103. New Sniper System for The US
  104. i Have a Question and kind of a suggestion
  105. U guys Should add The Tavor Tar-21
  106. blackhawk varient suggestion
  107. Artillary is sooo BF2
  108. Parachutes
  109. SMG + Pilot
  110. -new tank/antitank system-
  111. Players Media Section
  112. One Legged Pony marries Donkey...
  113. Kit Layout: Crewman
  114. BSS sharing between mods?
  115. Could you fix the Chinese reticle for different detail levels please?
  116. Hello and a sugestion with AA kit!
  117. Explosive Reactive Armor
  118. Kit request after TK
  119. The Tiger: potential replacment for the fugly Vodnik?
  120. MEC RPG
  121. Stop the Vehicle
  122. new classes - Paratroopers/Airborne?
  123. Commander stuff
  124. flags pissing me off
  125. Can we get engineers with placeable sandbags now?
  126. A few ideas, some new maybe some old?
  127. Distant Gun fire effects
  128. Littlebird's Weight
  129. quartermaster & whisky
  130. L85 Recoil.
  131. Some bugs/annoyances
  132. Rant about teamwork in PR and suggestions
  133. Perhaps?
  134. VIOP changes
  135. depends on how real you want the game to feel but.
  136. Sandbox Mode
  137. Water Crossing W/ Rifle.
  138. PLA and MEC using SA-7??
  139. Probably far too radical to ever make it in, but I can't help myself
  140. Force-exit for Driver/gunner...
  141. British Skins
  142. Punishing Drivers for jumping out
  143. SmokeScreen
  144. Map Suggestion
  145. My crude drawing on what a rally point should be!
  146. Armor and AT
  147. New weapons !!
  148. New kit icons???
  149. Horse in P.R.?
  150. Rally Points Inside of Objects etc...
  151. A few suggestions on ingame effects
  152. Enemy RP spottet
  153. QBZ's sounds make baby Jesus cry :(
  154. Small City Maps
  155. Hills of Hamgyong bunkers
  156. prone madness
  157. A few Problems...
  158. Get first aid, Here!
  159. Gun Jamming
  160. Weapons Caches
  161. JS sniper rifle
  162. marksman/sniper kits
  163. Direct x10 and Project Reality
  164. PR Squad suggestions
  165. Server Group
  166. Insurgent Anti Tank
  167. Pilot/Driver Training
  168. Kit Requests for Un-limited (i.e. standard) Kits
  169. Get some hands on those .50s
  170. Rockets and Grenade launchers
  171. PR Website Favicon
  172. New G3 model
  173. Is it just me or....
  174. Create a "Locked Topic" forum
  175. Issues to be solved before .6
  176. Al Basrah airfield.
  177. The all medic squads mabye a bit excessive?
  178. No additional spawn time penalty for TK's
  179. Lower the volume of "enemy helicopter/infantry/etc spotted"
  180. Limp/Walk once hurt aka Ghost Recon
  181. did we get around the vehicle thing?
  182. New kit for X-tract
  183. Tougher Hummers,Vokins,Jeeps ect
  184. TeamWork
  185. Water Damage from Moving Boat
  186. G3's need to be thrown out
  187. Barmine
  188. -REQUESTED KIT FOR INSURGENS-
  189. Add "Stop" and "Cease fire" to the comm rose
  190. The SiG P226N
  191. MEC Weapon´s
  192. NEW KIT SUGGEST - Commando.
  193. Dragunov Scope Inaccuracy
  194. Translation (locale)
  195. Exploding buildings are AWESOME!
  196. Right click for "Allah Ackbar!"
  197. Sa7
  198. Special Forces TeZhong Units
  199. Comma Rose
  200. RPG 7
  201. Kill count in scoreboard, nading tank hatches, and a couple other suggestions
  202. Few changes needed....
  203. The M16 is crap
  204. Make the suicidal semi bomb more powerful
  205. Flares!
  206. IED model
  207. Maps
  208. Support gunners
  209. Commanders for Insurgents
  210. can the mec army use this as standerd ar in the game or as unlock
  211. Yet another helicopter suggestion - but truely a good one
  212. Insurgency and MEC voice overs...
  213. Teamkills by friendly mines
  214. A nub's (probably unwanted) two cents.
  215. Score Tickets and Flags above Map.
  216. Chopper, RPG, LMG wishlist :)
  217. Does having no fire mode indicator annoy you?
  218. INsergents
  219. Replace Magic Get-Well Bag with Bandages and Morphine
  220. User CP
  221. A suggestion
  222. In-Game Gore and Steep-Slope Sliding
  223. Airstrike Coordinates
  224. New Topic (Tactics)
  225. Command Helicopters
  226. Boltcutters?
  227. Chinese & MEC Firearms & Light Vehicles
  228. C 17 Globemaster
  229. A bit larger weapon loadouts
  230. PPsh41
  231. Tracking?
  232. AC-130
  233. Current LMG recoil vs. past versions
  234. L96 brit sniper kit.
  235. Para-spawns
  236. An idea for making tanks more unique...
  237. Leaning, we need leaning!!!
  238. Accuracy while "prone strafing".
  239. Some Suggestions (some joking, some serious)
  240. New ACU
  241. Light AT animation
  242. Regarding the mini-map
  243. ammo; sharing magazines
  244. Muttrah->Replacing MEC w/ Insurgents?
  245. Aircraft
  246. tips on throwing Grenades
  247. Terrain
  248. Buildings
  249. Mounted LMG
  250. Solving the k/d ratio seeker problem.