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View Full Version : PR:BF2 Suggestions


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  1. The future of muttrah city
  2. Animals
  3. Some things need changeing!
  4. Resting weapons on surfaces
  5. About new factions and storyline suggestion.
  6. Scoreboards
  7. Idea for insurgents
  8. APC's not able to make it up hills?
  9. controlled breathing
  10. A proposal To DuckHunt
  11. Different kind of supply Drops
  12. tank retro fit
  13. Suggestions for USMC characters
  14. A Way to Make Med-Evac work- Thoughts?
  15. Death Animation....
  16. Scenario idea.
  17. sniper zoom sensitivity
  18. M1A2 MBT Gunner Position
  19. IED al basrah suicide bomber
  20. Humvee&new guns!!
  21. Turret Mobility
  22. AA Guns currently take 4 heavy AT shots to destroy
  23. Animals?
  24. Bomber strike as alternative to arty
  25. Map stactics idea
  26. Insurgent Dirty Bomb
  27. UH-1N Iroquois
  28. Bedford AWD 4 Tonner for the Brits
  29. SL VOIP
  30. An idea for the crewman kit
  31. I'd like to see large transport planes in PR.
  32. make insurgents revivable
  33. Give us an option with guns.
  34. Add fog to more maps
  35. A couple suggestions from me.
  36. Tank ammo
  37. Some points ideas
  38. SPEEEEEED :mr-t:
  39. Flight Training Map
  40. Remove the shotgun, replace with anything
  41. Lockout Code on Jeeps/Humvees/ect..
  42. More Planes in PR
  43. Sniper Kits available outside of Squads
  44. Jet Rear Veiw Cam
  45. insurgents healing
  46. Mec
  47. Rally points killing teamwork/caution
  48. 0.5 Rallypoint warning system, like mines
  49. 0.5 Larger maps with more options as how to manouver
  50. Crewman kit
  51. Lock on warnings, are they Reality?
  52. generic suggestions
  53. Commander Designated LZs
  54. "We Need Air Support Over Here"
  55. ARTY for insurgents (brilliant idea)
  56. Similar recoils?
  57. AK-47 Sound
  58. Spotter Class
  59. Any plans to add custom patches?
  60. Remove time and tickets bleeding
  61. Pilot limiting!
  62. IBSR type single player 16p range map
  63. Change the way planes are repaired.
  64. The Balance of Armies
  65. skill contest?
  66. Just an idea for the future....Project Alternate Reality?
  67. Language Pack - Translation of Ingame-Massages
  68. "Wall of Death" shud be removed...
  69. IED selection
  70. Drag straps?
  71. Finish him!
  72. Medics in the field...
  73. Commander lacks incentives.
  74. Lock/unlock jeep doors
  75. Xm321
  76. THE HOOK
  77. Moghudishu map?
  78. More correct speech?
  79. Let me out you tool!
  80. 2 suggestions
  81. Pretty please? (S40) :D
  82. Destructable Assets.
  83. Supply Crate drop speed and chopper deployment
  84. Marketing with larger companies??
  85. V0.5 Class System Feedback
  86. G 18!!!!:????
  87. Map Idea/Concept
  88. More of a difference in zoom for the .50 cals
  89. MEC RPG Rounds Avaliable
  90. medic kit suggestion
  91. Javelin for PR 0.6?
  92. Mortars for insurgents..
  93. CROWS system
  94. Sighting for MG nests and mounted LMGs and HMGs
  95. Magical Respawn Fairys!
  96. Squad Leader Communication...
  97. G3 with GL
  98. Directional Missile Warning + Tank Missile Defence
  99. Fiery explosion
  100. Trunk Monkey
  101. gasoline and vehicles
  102. About requesting Pilot kits
  103. Some recent thoughts to improve gameplay
  104. PR file hoster and maby server.
  105. Longer take off times for jets?
  106. 3 4x4s and a rear view
  107. Station wagons akin to dirtbikes
  108. Runways... Destroyable?
  109. Spawn Car locking
  110. Insurgents aircraft
  111. HMMWV suggestion
  112. Suggestion: Make Fuzzhead go outside once in a while..
  113. Auto-Rotation after Shoulder-Mounted AA Hit
  114. Small list
  115. Put the SAW anywhere.
  116. riflemen, optics, and .6
  117. M32?
  118. Patroling as a Scenario
  119. reviving after IED?
  120. Using enemy vehicles
  121. Iraqi freedom themed maps?
  122. chinese .50 cal iron sights
  123. A request regarding Squad Leaders
  124. Mk.19???
  125. Random suggestion: suicide bikes? (or atv's)
  126. Advice from experience...
  127. Give Insurgent Binocs
  128. Support -> Support positions
  129. Realistic Scope
  130. new suggestion
  131. New Sniper System for The US
  132. i Have a Question and kind of a suggestion
  133. U guys Should add The Tavor Tar-21
  134. blackhawk varient suggestion
  135. Artillary is sooo BF2
  136. Parachutes
  137. SMG + Pilot
  138. -new tank/antitank system-
  139. Players Media Section
  140. One Legged Pony marries Donkey...
  141. Kit Layout: Crewman
  142. BSS sharing between mods?
  143. Could you fix the Chinese reticle for different detail levels please?
  144. Hello and a sugestion with AA kit!
  145. Explosive Reactive Armor
  146. Kit request after TK
  147. The Tiger: potential replacment for the fugly Vodnik?
  148. MEC RPG
  149. Stop the Vehicle
  150. new classes - Paratroopers/Airborne?
  151. Commander stuff
  152. flags pissing me off
  153. Can we get engineers with placeable sandbags now?
  154. A few ideas, some new maybe some old?
  155. Distant Gun fire effects
  156. Littlebird's Weight
  157. quartermaster & whisky
  158. L85 Recoil.
  159. Some bugs/annoyances
  160. Rant about teamwork in PR and suggestions
  161. Perhaps?
  162. VIOP changes
  163. depends on how real you want the game to feel but.
  164. Sandbox Mode
  165. Water Crossing W/ Rifle.
  166. PLA and MEC using SA-7??
  167. Probably far too radical to ever make it in, but I can't help myself
  168. Force-exit for Driver/gunner...
  169. British Skins
  170. Punishing Drivers for jumping out
  171. SmokeScreen
  172. Map Suggestion
  173. My crude drawing on what a rally point should be!
  174. Armor and AT
  175. New weapons !!
  176. New kit icons???
  177. Horse in P.R.?
  178. Rally Points Inside of Objects etc...
  179. A few suggestions on ingame effects
  180. Enemy RP spottet
  181. QBZ's sounds make baby Jesus cry :(
  182. Small City Maps
  183. Hills of Hamgyong bunkers
  184. prone madness
  185. A few Problems...
  186. Get first aid, Here!
  187. Gun Jamming
  188. Weapons Caches
  189. JS sniper rifle
  190. marksman/sniper kits
  191. Direct x10 and Project Reality
  192. PR Squad suggestions
  193. Server Group
  194. Insurgent Anti Tank
  195. Pilot/Driver Training
  196. Kit Requests for Un-limited (i.e. standard) Kits
  197. Get some hands on those .50s
  198. Rockets and Grenade launchers
  199. PR Website Favicon
  200. New G3 model
  201. Is it just me or....
  202. Create a "Locked Topic" forum
  203. Issues to be solved before .6
  204. Al Basrah airfield.
  205. The all medic squads mabye a bit excessive?
  206. No additional spawn time penalty for TK's
  207. Lower the volume of "enemy helicopter/infantry/etc spotted"
  208. Limp/Walk once hurt aka Ghost Recon
  209. did we get around the vehicle thing?
  210. New kit for X-tract
  211. Tougher Hummers,Vokins,Jeeps ect
  212. TeamWork
  213. Water Damage from Moving Boat
  214. G3's need to be thrown out
  215. Barmine
  216. -REQUESTED KIT FOR INSURGENS-
  217. Add "Stop" and "Cease fire" to the comm rose
  218. The SiG P226N
  219. MEC Weapon´s
  220. NEW KIT SUGGEST - Commando.
  221. Dragunov Scope Inaccuracy
  222. Translation (locale)
  223. Exploding buildings are AWESOME!
  224. Right click for "Allah Ackbar!"
  225. Sa7
  226. Special Forces TeZhong Units
  227. Comma Rose
  228. RPG 7
  229. Kill count in scoreboard, nading tank hatches, and a couple other suggestions
  230. Few changes needed....
  231. The M16 is crap
  232. Make the suicidal semi bomb more powerful
  233. Flares!
  234. IED model
  235. Maps
  236. Support gunners
  237. Commanders for Insurgents
  238. can the mec army use this as standerd ar in the game or as unlock
  239. Yet another helicopter suggestion - but truely a good one
  240. Insurgency and MEC voice overs...
  241. Teamkills by friendly mines
  242. A nub's (probably unwanted) two cents.
  243. Score Tickets and Flags above Map.
  244. Chopper, RPG, LMG wishlist :)
  245. Does having no fire mode indicator annoy you?
  246. INsergents
  247. Replace Magic Get-Well Bag with Bandages and Morphine
  248. User CP
  249. A suggestion
  250. In-Game Gore and Steep-Slope Sliding