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View Full Version : PR:BF2 Suggestions


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  1. Blood on weapons
  2. Surrendering Option
  3. Realistic Injuries
  4. IS this possible??
  5. Another rant on teamwork and squad leader spawning
  6. Co-Pilot aimed rockets
  7. Radio Comms, SL!
  8. Human Controlled UAV
  9. Do not require more Resources.
  10. More useless tank suggestions...
  11. Command Humvee
  12. Why not exchange arty for a AC-130 gunship?
  13. Insurgent mobile AA.......video example included!
  14. Tank Hatch
  15. Please remove tracers from assault rifles
  16. stuck tank
  17. Weapon Mod?
  18. Objective based maps?
  19. buses on albasrah
  20. PR Sandbox mode?
  21. Tank Damage
  22. The future of muttrah city
  23. Animals
  24. Some things need changeing!
  25. Resting weapons on surfaces
  26. About new factions and storyline suggestion.
  27. Scoreboards
  28. Idea for insurgents
  29. APC's not able to make it up hills?
  30. controlled breathing
  31. A proposal To DuckHunt
  32. Different kind of supply Drops
  33. tank retro fit
  34. Suggestions for USMC characters
  35. A Way to Make Med-Evac work- Thoughts?
  36. Death Animation....
  37. Scenario idea.
  38. sniper zoom sensitivity
  39. M1A2 MBT Gunner Position
  40. IED al basrah suicide bomber
  41. Humvee&new guns!!
  42. Turret Mobility
  43. AA Guns currently take 4 heavy AT shots to destroy
  44. Animals?
  45. Bomber strike as alternative to arty
  46. Map stactics idea
  47. Insurgent Dirty Bomb
  48. UH-1N Iroquois
  49. Bedford AWD 4 Tonner for the Brits
  50. SL VOIP
  51. An idea for the crewman kit
  52. I'd like to see large transport planes in PR.
  53. make insurgents revivable
  54. Give us an option with guns.
  55. Add fog to more maps
  56. A couple suggestions from me.
  57. Tank ammo
  58. Some points ideas
  59. SPEEEEEED :mr-t:
  60. Flight Training Map
  61. Remove the shotgun, replace with anything
  62. Lockout Code on Jeeps/Humvees/ect..
  63. More Planes in PR
  64. Sniper Kits available outside of Squads
  65. Jet Rear Veiw Cam
  66. insurgents healing
  67. Mec
  68. Rally points killing teamwork/caution
  69. 0.5 Rallypoint warning system, like mines
  70. 0.5 Larger maps with more options as how to manouver
  71. Crewman kit
  72. Lock on warnings, are they Reality?
  73. generic suggestions
  74. Commander Designated LZs
  75. "We Need Air Support Over Here"
  76. ARTY for insurgents (brilliant idea)
  77. Similar recoils?
  78. AK-47 Sound
  79. Spotter Class
  80. Any plans to add custom patches?
  81. Remove time and tickets bleeding
  82. Pilot limiting!
  83. IBSR type single player 16p range map
  84. Change the way planes are repaired.
  85. The Balance of Armies
  86. skill contest?
  87. Just an idea for the future....Project Alternate Reality?
  88. Language Pack - Translation of Ingame-Massages
  89. "Wall of Death" shud be removed...
  90. IED selection
  91. Drag straps?
  92. Finish him!
  93. Medics in the field...
  94. Commander lacks incentives.
  95. Lock/unlock jeep doors
  96. Xm321
  97. THE HOOK
  98. Moghudishu map?
  99. More correct speech?
  100. Let me out you tool!
  101. 2 suggestions
  102. Pretty please? (S40) :D
  103. Destructable Assets.
  104. Supply Crate drop speed and chopper deployment
  105. Marketing with larger companies??
  106. V0.5 Class System Feedback
  107. G 18!!!!:????
  108. Map Idea/Concept
  109. More of a difference in zoom for the .50 cals
  110. MEC RPG Rounds Avaliable
  111. medic kit suggestion
  112. Javelin for PR 0.6?
  113. Mortars for insurgents..
  114. CROWS system
  115. Sighting for MG nests and mounted LMGs and HMGs
  116. Magical Respawn Fairys!
  117. Squad Leader Communication...
  118. G3 with GL
  119. Directional Missile Warning + Tank Missile Defence
  120. Fiery explosion
  121. Trunk Monkey
  122. gasoline and vehicles
  123. About requesting Pilot kits
  124. Some recent thoughts to improve gameplay
  125. PR file hoster and maby server.
  126. Longer take off times for jets?
  127. 3 4x4s and a rear view
  128. Station wagons akin to dirtbikes
  129. Runways... Destroyable?
  130. Spawn Car locking
  131. Insurgents aircraft
  132. HMMWV suggestion
  133. Suggestion: Make Fuzzhead go outside once in a while..
  134. Auto-Rotation after Shoulder-Mounted AA Hit
  135. Small list
  136. Put the SAW anywhere.
  137. riflemen, optics, and .6
  138. M32?
  139. Patroling as a Scenario
  140. reviving after IED?
  141. Using enemy vehicles
  142. Iraqi freedom themed maps?
  143. chinese .50 cal iron sights
  144. A request regarding Squad Leaders
  145. Mk.19???
  146. Random suggestion: suicide bikes? (or atv's)
  147. Advice from experience...
  148. Give Insurgent Binocs
  149. Support -> Support positions
  150. Realistic Scope
  151. new suggestion
  152. New Sniper System for The US
  153. i Have a Question and kind of a suggestion
  154. U guys Should add The Tavor Tar-21
  155. blackhawk varient suggestion
  156. Artillary is sooo BF2
  157. Parachutes
  158. SMG + Pilot
  159. -new tank/antitank system-
  160. Players Media Section
  161. One Legged Pony marries Donkey...
  162. Kit Layout: Crewman
  163. BSS sharing between mods?
  164. Could you fix the Chinese reticle for different detail levels please?
  165. Hello and a sugestion with AA kit!
  166. Explosive Reactive Armor
  167. Kit request after TK
  168. The Tiger: potential replacment for the fugly Vodnik?
  169. MEC RPG
  170. Stop the Vehicle
  171. new classes - Paratroopers/Airborne?
  172. Commander stuff
  173. flags pissing me off
  174. Can we get engineers with placeable sandbags now?
  175. A few ideas, some new maybe some old?
  176. Distant Gun fire effects
  177. Littlebird's Weight
  178. quartermaster & whisky
  179. L85 Recoil.
  180. Some bugs/annoyances
  181. Rant about teamwork in PR and suggestions
  182. Perhaps?
  183. VIOP changes
  184. depends on how real you want the game to feel but.
  185. Sandbox Mode
  186. Water Crossing W/ Rifle.
  187. PLA and MEC using SA-7??
  188. Probably far too radical to ever make it in, but I can't help myself
  189. Force-exit for Driver/gunner...
  190. British Skins
  191. Punishing Drivers for jumping out
  192. SmokeScreen
  193. Map Suggestion
  194. My crude drawing on what a rally point should be!
  195. Armor and AT
  196. New weapons !!
  197. New kit icons???
  198. Horse in P.R.?
  199. Rally Points Inside of Objects etc...
  200. A few suggestions on ingame effects
  201. Enemy RP spottet
  202. QBZ's sounds make baby Jesus cry :(
  203. Small City Maps
  204. Hills of Hamgyong bunkers
  205. prone madness
  206. A few Problems...
  207. Get first aid, Here!
  208. Gun Jamming
  209. Weapons Caches
  210. JS sniper rifle
  211. marksman/sniper kits
  212. Direct x10 and Project Reality
  213. PR Squad suggestions
  214. Server Group
  215. Insurgent Anti Tank
  216. Pilot/Driver Training
  217. Kit Requests for Un-limited (i.e. standard) Kits
  218. Get some hands on those .50s
  219. Rockets and Grenade launchers
  220. PR Website Favicon
  221. New G3 model
  222. Is it just me or....
  223. Create a "Locked Topic" forum
  224. Issues to be solved before .6
  225. Al Basrah airfield.
  226. The all medic squads mabye a bit excessive?
  227. No additional spawn time penalty for TK's
  228. Lower the volume of "enemy helicopter/infantry/etc spotted"
  229. Limp/Walk once hurt aka Ghost Recon
  230. did we get around the vehicle thing?
  231. New kit for X-tract
  232. Tougher Hummers,Vokins,Jeeps ect
  233. TeamWork
  234. Water Damage from Moving Boat
  235. G3's need to be thrown out
  236. Barmine
  237. -REQUESTED KIT FOR INSURGENS-
  238. Add "Stop" and "Cease fire" to the comm rose
  239. The SiG P226N
  240. MEC Weapon´s
  241. NEW KIT SUGGEST - Commando.
  242. Dragunov Scope Inaccuracy
  243. Translation (locale)
  244. Exploding buildings are AWESOME!
  245. Right click for "Allah Ackbar!"
  246. Sa7
  247. Special Forces TeZhong Units
  248. Comma Rose
  249. RPG 7
  250. Kill count in scoreboard, nading tank hatches, and a couple other suggestions