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View Full Version : PR:BF2 Suggestions


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  1. Franchi SPAS 12 w/ foldeble stock
  2. Waitlist for vehicles, kits, etc
  3. Medic idea involving tickets
  4. Orders on tactical map
  5. Flag Mines
  6. Falling medpaks
  7. British map idea
  8. Choppers carrying vehicles?
  9. some things i'd to see added
  10. Idea for Basrah or any other map w/o arty.
  11. No limited kits?
  12. Farther Nametags? (allies of course)
  13. 6.8 Round
  14. Safety on guns
  15. Team Killing
  16. lack of vehicles
  17. Apache-64 Longbow Idea
  18. Idea about laser designator
  19. Accuracy International AS50
  20. Engineers can place a short range radar dish
  21. Blood on weapons
  22. Surrendering Option
  23. Realistic Injuries
  24. IS this possible??
  25. Another rant on teamwork and squad leader spawning
  26. Co-Pilot aimed rockets
  27. Radio Comms, SL!
  28. Human Controlled UAV
  29. Do not require more Resources.
  30. More useless tank suggestions...
  31. Command Humvee
  32. Why not exchange arty for a AC-130 gunship?
  33. Insurgent mobile AA.......video example included!
  34. Tank Hatch
  35. Please remove tracers from assault rifles
  36. stuck tank
  37. Weapon Mod?
  38. Objective based maps?
  39. buses on albasrah
  40. PR Sandbox mode?
  41. Tank Damage
  42. The future of muttrah city
  43. Animals
  44. Some things need changeing!
  45. Resting weapons on surfaces
  46. About new factions and storyline suggestion.
  47. Scoreboards
  48. Idea for insurgents
  49. APC's not able to make it up hills?
  50. controlled breathing
  51. A proposal To DuckHunt
  52. Different kind of supply Drops
  53. tank retro fit
  54. Suggestions for USMC characters
  55. A Way to Make Med-Evac work- Thoughts?
  56. Death Animation....
  57. Scenario idea.
  58. sniper zoom sensitivity
  59. M1A2 MBT Gunner Position
  60. IED al basrah suicide bomber
  61. Humvee&new guns!!
  62. Turret Mobility
  63. AA Guns currently take 4 heavy AT shots to destroy
  64. Animals?
  65. Bomber strike as alternative to arty
  66. Map stactics idea
  67. Insurgent Dirty Bomb
  68. UH-1N Iroquois
  69. Bedford AWD 4 Tonner for the Brits
  70. SL VOIP
  71. An idea for the crewman kit
  72. I'd like to see large transport planes in PR.
  73. make insurgents revivable
  74. Give us an option with guns.
  75. Add fog to more maps
  76. A couple suggestions from me.
  77. Tank ammo
  78. Some points ideas
  79. SPEEEEEED :mr-t:
  80. Flight Training Map
  81. Remove the shotgun, replace with anything
  82. Lockout Code on Jeeps/Humvees/ect..
  83. More Planes in PR
  84. Sniper Kits available outside of Squads
  85. Jet Rear Veiw Cam
  86. insurgents healing
  87. Mec
  88. Rally points killing teamwork/caution
  89. 0.5 Rallypoint warning system, like mines
  90. 0.5 Larger maps with more options as how to manouver
  91. Crewman kit
  92. Lock on warnings, are they Reality?
  93. generic suggestions
  94. Commander Designated LZs
  95. "We Need Air Support Over Here"
  96. ARTY for insurgents (brilliant idea)
  97. Similar recoils?
  98. AK-47 Sound
  99. Spotter Class
  100. Any plans to add custom patches?
  101. Remove time and tickets bleeding
  102. Pilot limiting!
  103. IBSR type single player 16p range map
  104. Change the way planes are repaired.
  105. The Balance of Armies
  106. skill contest?
  107. Just an idea for the future....Project Alternate Reality?
  108. Language Pack - Translation of Ingame-Massages
  109. "Wall of Death" shud be removed...
  110. IED selection
  111. Drag straps?
  112. Finish him!
  113. Medics in the field...
  114. Commander lacks incentives.
  115. Lock/unlock jeep doors
  116. Xm321
  117. THE HOOK
  118. Moghudishu map?
  119. More correct speech?
  120. Let me out you tool!
  121. 2 suggestions
  122. Pretty please? (S40) :D
  123. Destructable Assets.
  124. Supply Crate drop speed and chopper deployment
  125. Marketing with larger companies??
  126. V0.5 Class System Feedback
  127. G 18!!!!:????
  128. Map Idea/Concept
  129. More of a difference in zoom for the .50 cals
  130. MEC RPG Rounds Avaliable
  131. medic kit suggestion
  132. Javelin for PR 0.6?
  133. Mortars for insurgents..
  134. CROWS system
  135. Sighting for MG nests and mounted LMGs and HMGs
  136. Magical Respawn Fairys!
  137. Squad Leader Communication...
  138. G3 with GL
  139. Directional Missile Warning + Tank Missile Defence
  140. Fiery explosion
  141. Trunk Monkey
  142. gasoline and vehicles
  143. About requesting Pilot kits
  144. Some recent thoughts to improve gameplay
  145. PR file hoster and maby server.
  146. Longer take off times for jets?
  147. 3 4x4s and a rear view
  148. Station wagons akin to dirtbikes
  149. Runways... Destroyable?
  150. Spawn Car locking
  151. Insurgents aircraft
  152. HMMWV suggestion
  153. Suggestion: Make Fuzzhead go outside once in a while..
  154. Auto-Rotation after Shoulder-Mounted AA Hit
  155. Small list
  156. Put the SAW anywhere.
  157. riflemen, optics, and .6
  158. M32?
  159. Patroling as a Scenario
  160. reviving after IED?
  161. Using enemy vehicles
  162. Iraqi freedom themed maps?
  163. chinese .50 cal iron sights
  164. A request regarding Squad Leaders
  165. Mk.19???
  166. Random suggestion: suicide bikes? (or atv's)
  167. Advice from experience...
  168. Give Insurgent Binocs
  169. Support -> Support positions
  170. Realistic Scope
  171. new suggestion
  172. New Sniper System for The US
  173. i Have a Question and kind of a suggestion
  174. U guys Should add The Tavor Tar-21
  175. blackhawk varient suggestion
  176. Artillary is sooo BF2
  177. Parachutes
  178. SMG + Pilot
  179. -new tank/antitank system-
  180. Players Media Section
  181. One Legged Pony marries Donkey...
  182. Kit Layout: Crewman
  183. BSS sharing between mods?
  184. Could you fix the Chinese reticle for different detail levels please?
  185. Hello and a sugestion with AA kit!
  186. Explosive Reactive Armor
  187. Kit request after TK
  188. The Tiger: potential replacment for the fugly Vodnik?
  189. MEC RPG
  190. Stop the Vehicle
  191. new classes - Paratroopers/Airborne?
  192. Commander stuff
  193. flags pissing me off
  194. Can we get engineers with placeable sandbags now?
  195. A few ideas, some new maybe some old?
  196. Distant Gun fire effects
  197. Littlebird's Weight
  198. quartermaster & whisky
  199. L85 Recoil.
  200. Some bugs/annoyances
  201. Rant about teamwork in PR and suggestions
  202. Perhaps?
  203. VIOP changes
  204. depends on how real you want the game to feel but.
  205. Sandbox Mode
  206. Water Crossing W/ Rifle.
  207. PLA and MEC using SA-7??
  208. Probably far too radical to ever make it in, but I can't help myself
  209. Force-exit for Driver/gunner...
  210. British Skins
  211. Punishing Drivers for jumping out
  212. SmokeScreen
  213. Map Suggestion
  214. My crude drawing on what a rally point should be!
  215. Armor and AT
  216. New weapons !!
  217. New kit icons???
  218. Horse in P.R.?
  219. Rally Points Inside of Objects etc...
  220. A few suggestions on ingame effects
  221. Enemy RP spottet
  222. QBZ's sounds make baby Jesus cry :(
  223. Small City Maps
  224. Hills of Hamgyong bunkers
  225. prone madness
  226. A few Problems...
  227. Get first aid, Here!
  228. Gun Jamming
  229. Weapons Caches
  230. JS sniper rifle
  231. marksman/sniper kits
  232. Direct x10 and Project Reality
  233. PR Squad suggestions
  234. Server Group
  235. Insurgent Anti Tank
  236. Pilot/Driver Training
  237. Kit Requests for Un-limited (i.e. standard) Kits
  238. Get some hands on those .50s
  239. Rockets and Grenade launchers
  240. PR Website Favicon
  241. New G3 model
  242. Is it just me or....
  243. Create a "Locked Topic" forum
  244. Issues to be solved before .6
  245. Al Basrah airfield.
  246. The all medic squads mabye a bit excessive?
  247. No additional spawn time penalty for TK's
  248. Lower the volume of "enemy helicopter/infantry/etc spotted"
  249. Limp/Walk once hurt aka Ghost Recon
  250. did we get around the vehicle thing?