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View Full Version : PR:BF2 Suggestions


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  1. Apache-64 Longbow Idea
  2. Idea about laser designator
  3. Accuracy International AS50
  4. Engineers can place a short range radar dish
  5. Blood on weapons
  6. Surrendering Option
  7. Realistic Injuries
  8. IS this possible??
  9. Another rant on teamwork and squad leader spawning
  10. Co-Pilot aimed rockets
  11. Radio Comms, SL!
  12. Human Controlled UAV
  13. Do not require more Resources.
  14. More useless tank suggestions...
  15. Command Humvee
  16. Why not exchange arty for a AC-130 gunship?
  17. Insurgent mobile AA.......video example included!
  18. Tank Hatch
  19. Please remove tracers from assault rifles
  20. stuck tank
  21. Weapon Mod?
  22. Objective based maps?
  23. buses on albasrah
  24. PR Sandbox mode?
  25. Tank Damage
  26. The future of muttrah city
  27. Animals
  28. Some things need changeing!
  29. Resting weapons on surfaces
  30. About new factions and storyline suggestion.
  31. Scoreboards
  32. Idea for insurgents
  33. APC's not able to make it up hills?
  34. controlled breathing
  35. A proposal To DuckHunt
  36. Different kind of supply Drops
  37. tank retro fit
  38. Suggestions for USMC characters
  39. A Way to Make Med-Evac work- Thoughts?
  40. Death Animation....
  41. Scenario idea.
  42. sniper zoom sensitivity
  43. M1A2 MBT Gunner Position
  44. IED al basrah suicide bomber
  45. Humvee&new guns!!
  46. Turret Mobility
  47. AA Guns currently take 4 heavy AT shots to destroy
  48. Animals?
  49. Bomber strike as alternative to arty
  50. Map stactics idea
  51. Insurgent Dirty Bomb
  52. UH-1N Iroquois
  53. Bedford AWD 4 Tonner for the Brits
  54. SL VOIP
  55. An idea for the crewman kit
  56. I'd like to see large transport planes in PR.
  57. make insurgents revivable
  58. Give us an option with guns.
  59. Add fog to more maps
  60. A couple suggestions from me.
  61. Tank ammo
  62. Some points ideas
  63. SPEEEEEED :mr-t:
  64. Flight Training Map
  65. Remove the shotgun, replace with anything
  66. Lockout Code on Jeeps/Humvees/ect..
  67. More Planes in PR
  68. Sniper Kits available outside of Squads
  69. Jet Rear Veiw Cam
  70. insurgents healing
  71. Mec
  72. Rally points killing teamwork/caution
  73. 0.5 Rallypoint warning system, like mines
  74. 0.5 Larger maps with more options as how to manouver
  75. Crewman kit
  76. Lock on warnings, are they Reality?
  77. generic suggestions
  78. Commander Designated LZs
  79. "We Need Air Support Over Here"
  80. ARTY for insurgents (brilliant idea)
  81. Similar recoils?
  82. AK-47 Sound
  83. Spotter Class
  84. Any plans to add custom patches?
  85. Remove time and tickets bleeding
  86. Pilot limiting!
  87. IBSR type single player 16p range map
  88. Change the way planes are repaired.
  89. The Balance of Armies
  90. skill contest?
  91. Just an idea for the future....Project Alternate Reality?
  92. Language Pack - Translation of Ingame-Massages
  93. "Wall of Death" shud be removed...
  94. IED selection
  95. Drag straps?
  96. Finish him!
  97. Medics in the field...
  98. Commander lacks incentives.
  99. Lock/unlock jeep doors
  100. Xm321
  101. THE HOOK
  102. Moghudishu map?
  103. More correct speech?
  104. Let me out you tool!
  105. 2 suggestions
  106. Pretty please? (S40) :D
  107. Destructable Assets.
  108. Supply Crate drop speed and chopper deployment
  109. Marketing with larger companies??
  110. V0.5 Class System Feedback
  111. G 18!!!!:????
  112. Map Idea/Concept
  113. More of a difference in zoom for the .50 cals
  114. MEC RPG Rounds Avaliable
  115. medic kit suggestion
  116. Javelin for PR 0.6?
  117. Mortars for insurgents..
  118. CROWS system
  119. Sighting for MG nests and mounted LMGs and HMGs
  120. Magical Respawn Fairys!
  121. Squad Leader Communication...
  122. G3 with GL
  123. Directional Missile Warning + Tank Missile Defence
  124. Fiery explosion
  125. Trunk Monkey
  126. gasoline and vehicles
  127. About requesting Pilot kits
  128. Some recent thoughts to improve gameplay
  129. PR file hoster and maby server.
  130. Longer take off times for jets?
  131. 3 4x4s and a rear view
  132. Station wagons akin to dirtbikes
  133. Runways... Destroyable?
  134. Spawn Car locking
  135. Insurgents aircraft
  136. HMMWV suggestion
  137. Suggestion: Make Fuzzhead go outside once in a while..
  138. Auto-Rotation after Shoulder-Mounted AA Hit
  139. Small list
  140. Put the SAW anywhere.
  141. riflemen, optics, and .6
  142. M32?
  143. Patroling as a Scenario
  144. reviving after IED?
  145. Using enemy vehicles
  146. Iraqi freedom themed maps?
  147. chinese .50 cal iron sights
  148. A request regarding Squad Leaders
  149. Mk.19???
  150. Random suggestion: suicide bikes? (or atv's)
  151. Advice from experience...
  152. Give Insurgent Binocs
  153. Support -> Support positions
  154. Realistic Scope
  155. new suggestion
  156. New Sniper System for The US
  157. i Have a Question and kind of a suggestion
  158. U guys Should add The Tavor Tar-21
  159. blackhawk varient suggestion
  160. Artillary is sooo BF2
  161. Parachutes
  162. SMG + Pilot
  163. -new tank/antitank system-
  164. Players Media Section
  165. One Legged Pony marries Donkey...
  166. Kit Layout: Crewman
  167. BSS sharing between mods?
  168. Could you fix the Chinese reticle for different detail levels please?
  169. Hello and a sugestion with AA kit!
  170. Explosive Reactive Armor
  171. Kit request after TK
  172. The Tiger: potential replacment for the fugly Vodnik?
  173. MEC RPG
  174. Stop the Vehicle
  175. new classes - Paratroopers/Airborne?
  176. Commander stuff
  177. flags pissing me off
  178. Can we get engineers with placeable sandbags now?
  179. A few ideas, some new maybe some old?
  180. Distant Gun fire effects
  181. Littlebird's Weight
  182. quartermaster & whisky
  183. L85 Recoil.
  184. Some bugs/annoyances
  185. Rant about teamwork in PR and suggestions
  186. Perhaps?
  187. VIOP changes
  188. depends on how real you want the game to feel but.
  189. Sandbox Mode
  190. Water Crossing W/ Rifle.
  191. PLA and MEC using SA-7??
  192. Probably far too radical to ever make it in, but I can't help myself
  193. Force-exit for Driver/gunner...
  194. British Skins
  195. Punishing Drivers for jumping out
  196. SmokeScreen
  197. Map Suggestion
  198. My crude drawing on what a rally point should be!
  199. Armor and AT
  200. New weapons !!
  201. New kit icons???
  202. Horse in P.R.?
  203. Rally Points Inside of Objects etc...
  204. A few suggestions on ingame effects
  205. Enemy RP spottet
  206. QBZ's sounds make baby Jesus cry :(
  207. Small City Maps
  208. Hills of Hamgyong bunkers
  209. prone madness
  210. A few Problems...
  211. Get first aid, Here!
  212. Gun Jamming
  213. Weapons Caches
  214. JS sniper rifle
  215. marksman/sniper kits
  216. Direct x10 and Project Reality
  217. PR Squad suggestions
  218. Server Group
  219. Insurgent Anti Tank
  220. Pilot/Driver Training
  221. Kit Requests for Un-limited (i.e. standard) Kits
  222. Get some hands on those .50s
  223. Rockets and Grenade launchers
  224. PR Website Favicon
  225. New G3 model
  226. Is it just me or....
  227. Create a "Locked Topic" forum
  228. Issues to be solved before .6
  229. Al Basrah airfield.
  230. The all medic squads mabye a bit excessive?
  231. No additional spawn time penalty for TK's
  232. Lower the volume of "enemy helicopter/infantry/etc spotted"
  233. Limp/Walk once hurt aka Ghost Recon
  234. did we get around the vehicle thing?
  235. New kit for X-tract
  236. Tougher Hummers,Vokins,Jeeps ect
  237. TeamWork
  238. Water Damage from Moving Boat
  239. G3's need to be thrown out
  240. Barmine
  241. -REQUESTED KIT FOR INSURGENS-
  242. Add "Stop" and "Cease fire" to the comm rose
  243. The SiG P226N
  244. MEC Weapon´s
  245. NEW KIT SUGGEST - Commando.
  246. Dragunov Scope Inaccuracy
  247. Translation (locale)
  248. Exploding buildings are AWESOME!
  249. Right click for "Allah Ackbar!"
  250. Sa7