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View Full Version : PR:BF2 Suggestions


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  1. Falling medpaks
  2. British map idea
  3. Choppers carrying vehicles?
  4. some things i'd to see added
  5. Idea for Basrah or any other map w/o arty.
  6. No limited kits?
  7. Farther Nametags? (allies of course)
  8. 6.8 Round
  9. Safety on guns
  10. Team Killing
  11. lack of vehicles
  12. Apache-64 Longbow Idea
  13. Idea about laser designator
  14. Accuracy International AS50
  15. Engineers can place a short range radar dish
  16. Blood on weapons
  17. Surrendering Option
  18. Realistic Injuries
  19. IS this possible??
  20. Another rant on teamwork and squad leader spawning
  21. Co-Pilot aimed rockets
  22. Radio Comms, SL!
  23. Human Controlled UAV
  24. Do not require more Resources.
  25. More useless tank suggestions...
  26. Command Humvee
  27. Why not exchange arty for a AC-130 gunship?
  28. Insurgent mobile AA.......video example included!
  29. Tank Hatch
  30. Please remove tracers from assault rifles
  31. stuck tank
  32. Weapon Mod?
  33. Objective based maps?
  34. buses on albasrah
  35. PR Sandbox mode?
  36. Tank Damage
  37. The future of muttrah city
  38. Animals
  39. Some things need changeing!
  40. Resting weapons on surfaces
  41. About new factions and storyline suggestion.
  42. Scoreboards
  43. Idea for insurgents
  44. APC's not able to make it up hills?
  45. controlled breathing
  46. A proposal To DuckHunt
  47. Different kind of supply Drops
  48. tank retro fit
  49. Suggestions for USMC characters
  50. A Way to Make Med-Evac work- Thoughts?
  51. Death Animation....
  52. Scenario idea.
  53. sniper zoom sensitivity
  54. M1A2 MBT Gunner Position
  55. IED al basrah suicide bomber
  56. Humvee&new guns!!
  57. Turret Mobility
  58. AA Guns currently take 4 heavy AT shots to destroy
  59. Animals?
  60. Bomber strike as alternative to arty
  61. Map stactics idea
  62. Insurgent Dirty Bomb
  63. UH-1N Iroquois
  64. Bedford AWD 4 Tonner for the Brits
  65. SL VOIP
  66. An idea for the crewman kit
  67. I'd like to see large transport planes in PR.
  68. make insurgents revivable
  69. Give us an option with guns.
  70. Add fog to more maps
  71. A couple suggestions from me.
  72. Tank ammo
  73. Some points ideas
  74. SPEEEEEED :mr-t:
  75. Flight Training Map
  76. Remove the shotgun, replace with anything
  77. Lockout Code on Jeeps/Humvees/ect..
  78. More Planes in PR
  79. Sniper Kits available outside of Squads
  80. Jet Rear Veiw Cam
  81. insurgents healing
  82. Mec
  83. Rally points killing teamwork/caution
  84. 0.5 Rallypoint warning system, like mines
  85. 0.5 Larger maps with more options as how to manouver
  86. Crewman kit
  87. Lock on warnings, are they Reality?
  88. generic suggestions
  89. Commander Designated LZs
  90. "We Need Air Support Over Here"
  91. ARTY for insurgents (brilliant idea)
  92. Similar recoils?
  93. AK-47 Sound
  94. Spotter Class
  95. Any plans to add custom patches?
  96. Remove time and tickets bleeding
  97. Pilot limiting!
  98. IBSR type single player 16p range map
  99. Change the way planes are repaired.
  100. The Balance of Armies
  101. skill contest?
  102. Just an idea for the future....Project Alternate Reality?
  103. Language Pack - Translation of Ingame-Massages
  104. "Wall of Death" shud be removed...
  105. IED selection
  106. Drag straps?
  107. Finish him!
  108. Medics in the field...
  109. Commander lacks incentives.
  110. Lock/unlock jeep doors
  111. Xm321
  112. THE HOOK
  113. Moghudishu map?
  114. More correct speech?
  115. Let me out you tool!
  116. 2 suggestions
  117. Pretty please? (S40) :D
  118. Destructable Assets.
  119. Supply Crate drop speed and chopper deployment
  120. Marketing with larger companies??
  121. V0.5 Class System Feedback
  122. G 18!!!!:????
  123. Map Idea/Concept
  124. More of a difference in zoom for the .50 cals
  125. MEC RPG Rounds Avaliable
  126. medic kit suggestion
  127. Javelin for PR 0.6?
  128. Mortars for insurgents..
  129. CROWS system
  130. Sighting for MG nests and mounted LMGs and HMGs
  131. Magical Respawn Fairys!
  132. Squad Leader Communication...
  133. G3 with GL
  134. Directional Missile Warning + Tank Missile Defence
  135. Fiery explosion
  136. Trunk Monkey
  137. gasoline and vehicles
  138. About requesting Pilot kits
  139. Some recent thoughts to improve gameplay
  140. PR file hoster and maby server.
  141. Longer take off times for jets?
  142. 3 4x4s and a rear view
  143. Station wagons akin to dirtbikes
  144. Runways... Destroyable?
  145. Spawn Car locking
  146. Insurgents aircraft
  147. HMMWV suggestion
  148. Suggestion: Make Fuzzhead go outside once in a while..
  149. Auto-Rotation after Shoulder-Mounted AA Hit
  150. Small list
  151. Put the SAW anywhere.
  152. riflemen, optics, and .6
  153. M32?
  154. Patroling as a Scenario
  155. reviving after IED?
  156. Using enemy vehicles
  157. Iraqi freedom themed maps?
  158. chinese .50 cal iron sights
  159. A request regarding Squad Leaders
  160. Mk.19???
  161. Random suggestion: suicide bikes? (or atv's)
  162. Advice from experience...
  163. Give Insurgent Binocs
  164. Support -> Support positions
  165. Realistic Scope
  166. new suggestion
  167. New Sniper System for The US
  168. i Have a Question and kind of a suggestion
  169. U guys Should add The Tavor Tar-21
  170. blackhawk varient suggestion
  171. Artillary is sooo BF2
  172. Parachutes
  173. SMG + Pilot
  174. -new tank/antitank system-
  175. Players Media Section
  176. One Legged Pony marries Donkey...
  177. Kit Layout: Crewman
  178. BSS sharing between mods?
  179. Could you fix the Chinese reticle for different detail levels please?
  180. Hello and a sugestion with AA kit!
  181. Explosive Reactive Armor
  182. Kit request after TK
  183. The Tiger: potential replacment for the fugly Vodnik?
  184. MEC RPG
  185. Stop the Vehicle
  186. new classes - Paratroopers/Airborne?
  187. Commander stuff
  188. flags pissing me off
  189. Can we get engineers with placeable sandbags now?
  190. A few ideas, some new maybe some old?
  191. Distant Gun fire effects
  192. Littlebird's Weight
  193. quartermaster & whisky
  194. L85 Recoil.
  195. Some bugs/annoyances
  196. Rant about teamwork in PR and suggestions
  197. Perhaps?
  198. VIOP changes
  199. depends on how real you want the game to feel but.
  200. Sandbox Mode
  201. Water Crossing W/ Rifle.
  202. PLA and MEC using SA-7??
  203. Probably far too radical to ever make it in, but I can't help myself
  204. Force-exit for Driver/gunner...
  205. British Skins
  206. Punishing Drivers for jumping out
  207. SmokeScreen
  208. Map Suggestion
  209. My crude drawing on what a rally point should be!
  210. Armor and AT
  211. New weapons !!
  212. New kit icons???
  213. Horse in P.R.?
  214. Rally Points Inside of Objects etc...
  215. A few suggestions on ingame effects
  216. Enemy RP spottet
  217. QBZ's sounds make baby Jesus cry :(
  218. Small City Maps
  219. Hills of Hamgyong bunkers
  220. prone madness
  221. A few Problems...
  222. Get first aid, Here!
  223. Gun Jamming
  224. Weapons Caches
  225. JS sniper rifle
  226. marksman/sniper kits
  227. Direct x10 and Project Reality
  228. PR Squad suggestions
  229. Server Group
  230. Insurgent Anti Tank
  231. Pilot/Driver Training
  232. Kit Requests for Un-limited (i.e. standard) Kits
  233. Get some hands on those .50s
  234. Rockets and Grenade launchers
  235. PR Website Favicon
  236. New G3 model
  237. Is it just me or....
  238. Create a "Locked Topic" forum
  239. Issues to be solved before .6
  240. Al Basrah airfield.
  241. The all medic squads mabye a bit excessive?
  242. No additional spawn time penalty for TK's
  243. Lower the volume of "enemy helicopter/infantry/etc spotted"
  244. Limp/Walk once hurt aka Ghost Recon
  245. did we get around the vehicle thing?
  246. New kit for X-tract
  247. Tougher Hummers,Vokins,Jeeps ect
  248. TeamWork
  249. Water Damage from Moving Boat
  250. G3's need to be thrown out