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  1. Orders on tactical map
  2. Flag Mines
  3. Falling medpaks
  4. British map idea
  5. Choppers carrying vehicles?
  6. some things i'd to see added
  7. Idea for Basrah or any other map w/o arty.
  8. No limited kits?
  9. Farther Nametags? (allies of course)
  10. 6.8 Round
  11. Safety on guns
  12. Team Killing
  13. lack of vehicles
  14. Apache-64 Longbow Idea
  15. Idea about laser designator
  16. Accuracy International AS50
  17. Engineers can place a short range radar dish
  18. Blood on weapons
  19. Surrendering Option
  20. Realistic Injuries
  21. IS this possible??
  22. Another rant on teamwork and squad leader spawning
  23. Co-Pilot aimed rockets
  24. Radio Comms, SL!
  25. Human Controlled UAV
  26. Do not require more Resources.
  27. More useless tank suggestions...
  28. Command Humvee
  29. Why not exchange arty for a AC-130 gunship?
  30. Insurgent mobile AA.......video example included!
  31. Tank Hatch
  32. Please remove tracers from assault rifles
  33. stuck tank
  34. Weapon Mod?
  35. Objective based maps?
  36. buses on albasrah
  37. PR Sandbox mode?
  38. Tank Damage
  39. The future of muttrah city
  40. Animals
  41. Some things need changeing!
  42. Resting weapons on surfaces
  43. About new factions and storyline suggestion.
  44. Scoreboards
  45. Idea for insurgents
  46. APC's not able to make it up hills?
  47. controlled breathing
  48. A proposal To DuckHunt
  49. Different kind of supply Drops
  50. tank retro fit
  51. Suggestions for USMC characters
  52. A Way to Make Med-Evac work- Thoughts?
  53. Death Animation....
  54. Scenario idea.
  55. sniper zoom sensitivity
  56. M1A2 MBT Gunner Position
  57. IED al basrah suicide bomber
  58. Humvee&new guns!!
  59. Turret Mobility
  60. AA Guns currently take 4 heavy AT shots to destroy
  61. Animals?
  62. Bomber strike as alternative to arty
  63. Map stactics idea
  64. Insurgent Dirty Bomb
  65. UH-1N Iroquois
  66. Bedford AWD 4 Tonner for the Brits
  67. SL VOIP
  68. An idea for the crewman kit
  69. I'd like to see large transport planes in PR.
  70. make insurgents revivable
  71. Give us an option with guns.
  72. Add fog to more maps
  73. A couple suggestions from me.
  74. Tank ammo
  75. Some points ideas
  76. SPEEEEEED :mr-t:
  77. Flight Training Map
  78. Remove the shotgun, replace with anything
  79. Lockout Code on Jeeps/Humvees/ect..
  80. More Planes in PR
  81. Sniper Kits available outside of Squads
  82. Jet Rear Veiw Cam
  83. insurgents healing
  84. Mec
  85. Rally points killing teamwork/caution
  86. 0.5 Rallypoint warning system, like mines
  87. 0.5 Larger maps with more options as how to manouver
  88. Crewman kit
  89. Lock on warnings, are they Reality?
  90. generic suggestions
  91. Commander Designated LZs
  92. "We Need Air Support Over Here"
  93. ARTY for insurgents (brilliant idea)
  94. Similar recoils?
  95. AK-47 Sound
  96. Spotter Class
  97. Any plans to add custom patches?
  98. Remove time and tickets bleeding
  99. Pilot limiting!
  100. IBSR type single player 16p range map
  101. Change the way planes are repaired.
  102. The Balance of Armies
  103. skill contest?
  104. Just an idea for the future....Project Alternate Reality?
  105. Language Pack - Translation of Ingame-Massages
  106. "Wall of Death" shud be removed...
  107. IED selection
  108. Drag straps?
  109. Finish him!
  110. Medics in the field...
  111. Commander lacks incentives.
  112. Lock/unlock jeep doors
  113. Xm321
  114. THE HOOK
  115. Moghudishu map?
  116. More correct speech?
  117. Let me out you tool!
  118. 2 suggestions
  119. Pretty please? (S40) :D
  120. Destructable Assets.
  121. Supply Crate drop speed and chopper deployment
  122. Marketing with larger companies??
  123. V0.5 Class System Feedback
  124. G 18!!!!:????
  125. Map Idea/Concept
  126. More of a difference in zoom for the .50 cals
  127. MEC RPG Rounds Avaliable
  128. medic kit suggestion
  129. Javelin for PR 0.6?
  130. Mortars for insurgents..
  131. CROWS system
  132. Sighting for MG nests and mounted LMGs and HMGs
  133. Magical Respawn Fairys!
  134. Squad Leader Communication...
  135. G3 with GL
  136. Directional Missile Warning + Tank Missile Defence
  137. Fiery explosion
  138. Trunk Monkey
  139. gasoline and vehicles
  140. About requesting Pilot kits
  141. Some recent thoughts to improve gameplay
  142. PR file hoster and maby server.
  143. Longer take off times for jets?
  144. 3 4x4s and a rear view
  145. Station wagons akin to dirtbikes
  146. Runways... Destroyable?
  147. Spawn Car locking
  148. Insurgents aircraft
  149. HMMWV suggestion
  150. Suggestion: Make Fuzzhead go outside once in a while..
  151. Auto-Rotation after Shoulder-Mounted AA Hit
  152. Small list
  153. Put the SAW anywhere.
  154. riflemen, optics, and .6
  155. M32?
  156. Patroling as a Scenario
  157. reviving after IED?
  158. Using enemy vehicles
  159. Iraqi freedom themed maps?
  160. chinese .50 cal iron sights
  161. A request regarding Squad Leaders
  162. Mk.19???
  163. Random suggestion: suicide bikes? (or atv's)
  164. Advice from experience...
  165. Give Insurgent Binocs
  166. Support -> Support positions
  167. Realistic Scope
  168. new suggestion
  169. New Sniper System for The US
  170. i Have a Question and kind of a suggestion
  171. U guys Should add The Tavor Tar-21
  172. blackhawk varient suggestion
  173. Artillary is sooo BF2
  174. Parachutes
  175. SMG + Pilot
  176. -new tank/antitank system-
  177. Players Media Section
  178. One Legged Pony marries Donkey...
  179. Kit Layout: Crewman
  180. BSS sharing between mods?
  181. Could you fix the Chinese reticle for different detail levels please?
  182. Hello and a sugestion with AA kit!
  183. Explosive Reactive Armor
  184. Kit request after TK
  185. The Tiger: potential replacment for the fugly Vodnik?
  186. MEC RPG
  187. Stop the Vehicle
  188. new classes - Paratroopers/Airborne?
  189. Commander stuff
  190. flags pissing me off
  191. Can we get engineers with placeable sandbags now?
  192. A few ideas, some new maybe some old?
  193. Distant Gun fire effects
  194. Littlebird's Weight
  195. quartermaster & whisky
  196. L85 Recoil.
  197. Some bugs/annoyances
  198. Rant about teamwork in PR and suggestions
  199. Perhaps?
  200. VIOP changes
  201. depends on how real you want the game to feel but.
  202. Sandbox Mode
  203. Water Crossing W/ Rifle.
  204. PLA and MEC using SA-7??
  205. Probably far too radical to ever make it in, but I can't help myself
  206. Force-exit for Driver/gunner...
  207. British Skins
  208. Punishing Drivers for jumping out
  209. SmokeScreen
  210. Map Suggestion
  211. My crude drawing on what a rally point should be!
  212. Armor and AT
  213. New weapons !!
  214. New kit icons???
  215. Horse in P.R.?
  216. Rally Points Inside of Objects etc...
  217. A few suggestions on ingame effects
  218. Enemy RP spottet
  219. QBZ's sounds make baby Jesus cry :(
  220. Small City Maps
  221. Hills of Hamgyong bunkers
  222. prone madness
  223. A few Problems...
  224. Get first aid, Here!
  225. Gun Jamming
  226. Weapons Caches
  227. JS sniper rifle
  228. marksman/sniper kits
  229. Direct x10 and Project Reality
  230. PR Squad suggestions
  231. Server Group
  232. Insurgent Anti Tank
  233. Pilot/Driver Training
  234. Kit Requests for Un-limited (i.e. standard) Kits
  235. Get some hands on those .50s
  236. Rockets and Grenade launchers
  237. PR Website Favicon
  238. New G3 model
  239. Is it just me or....
  240. Create a "Locked Topic" forum
  241. Issues to be solved before .6
  242. Al Basrah airfield.
  243. The all medic squads mabye a bit excessive?
  244. No additional spawn time penalty for TK's
  245. Lower the volume of "enemy helicopter/infantry/etc spotted"
  246. Limp/Walk once hurt aka Ghost Recon
  247. did we get around the vehicle thing?
  248. New kit for X-tract
  249. Tougher Hummers,Vokins,Jeeps ect
  250. TeamWork