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View Full Version : PR:BF2 Suggestions


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  1. The M82A1
  2. M2 SLAM
  3. Support...
  4. Minor change for the future.
  5. Grenades for SF
  6. Ambient sounds?
  7. Realistic cockpits
  8. New Gametype maybe?
  9. Smoke Grenade Hiss.
  10. M4a1 with Silencer and Red Dot Sight
  11. USMC models in need of reskins?
  12. Carbines
  13. The exploding chopper dilemma (mkII)
  14. Just a suggestion for the future, nothing major
  15. Redifining the commander role
  16. Take a look
  17. Replacement for Pickup Smoke
  18. Gibs!!!!!
  19. M16A3
  20. Jamming
  21. Army weaponry
  22. When the Army comes...
  23. Get rid of the Marksman kit. Controversy!
  24. MINES
  25. Field Hospitals
  26. extraction and ticktes ?
  27. A new scoring system?
  28. Voice Communication via TS <=> Built-in VoIP
  29. Improve Engineer class.
  30. The wonderful f16.
  31. The ultimate .6 suggestions thread
  32. Wire Cutters!
  33. Franchi SPAS 12 w/ foldeble stock
  34. Waitlist for vehicles, kits, etc
  35. Medic idea involving tickets
  36. Orders on tactical map
  37. Flag Mines
  38. Falling medpaks
  39. British map idea
  40. Choppers carrying vehicles?
  41. some things i'd to see added
  42. Idea for Basrah or any other map w/o arty.
  43. No limited kits?
  44. Farther Nametags? (allies of course)
  45. 6.8 Round
  46. Safety on guns
  47. Team Killing
  48. lack of vehicles
  49. Apache-64 Longbow Idea
  50. Idea about laser designator
  51. Accuracy International AS50
  52. Engineers can place a short range radar dish
  53. Blood on weapons
  54. Surrendering Option
  55. Realistic Injuries
  56. IS this possible??
  57. Another rant on teamwork and squad leader spawning
  58. Co-Pilot aimed rockets
  59. Radio Comms, SL!
  60. Human Controlled UAV
  61. Do not require more Resources.
  62. More useless tank suggestions...
  63. Command Humvee
  64. Why not exchange arty for a AC-130 gunship?
  65. Insurgent mobile AA.......video example included!
  66. Tank Hatch
  67. Please remove tracers from assault rifles
  68. stuck tank
  69. Weapon Mod?
  70. Objective based maps?
  71. buses on albasrah
  72. PR Sandbox mode?
  73. Tank Damage
  74. The future of muttrah city
  75. Animals
  76. Some things need changeing!
  77. Resting weapons on surfaces
  78. About new factions and storyline suggestion.
  79. Scoreboards
  80. Idea for insurgents
  81. APC's not able to make it up hills?
  82. controlled breathing
  83. A proposal To DuckHunt
  84. Different kind of supply Drops
  85. tank retro fit
  86. Suggestions for USMC characters
  87. A Way to Make Med-Evac work- Thoughts?
  88. Death Animation....
  89. Scenario idea.
  90. sniper zoom sensitivity
  91. M1A2 MBT Gunner Position
  92. IED al basrah suicide bomber
  93. Humvee&new guns!!
  94. Turret Mobility
  95. AA Guns currently take 4 heavy AT shots to destroy
  96. Animals?
  97. Bomber strike as alternative to arty
  98. Map stactics idea
  99. Insurgent Dirty Bomb
  100. UH-1N Iroquois
  101. Bedford AWD 4 Tonner for the Brits
  102. SL VOIP
  103. An idea for the crewman kit
  104. I'd like to see large transport planes in PR.
  105. make insurgents revivable
  106. Give us an option with guns.
  107. Add fog to more maps
  108. A couple suggestions from me.
  109. Tank ammo
  110. Some points ideas
  111. SPEEEEEED :mr-t:
  112. Flight Training Map
  113. Remove the shotgun, replace with anything
  114. Lockout Code on Jeeps/Humvees/ect..
  115. More Planes in PR
  116. Sniper Kits available outside of Squads
  117. Jet Rear Veiw Cam
  118. insurgents healing
  119. Mec
  120. Rally points killing teamwork/caution
  121. 0.5 Rallypoint warning system, like mines
  122. 0.5 Larger maps with more options as how to manouver
  123. Crewman kit
  124. Lock on warnings, are they Reality?
  125. generic suggestions
  126. Commander Designated LZs
  127. "We Need Air Support Over Here"
  128. ARTY for insurgents (brilliant idea)
  129. Similar recoils?
  130. AK-47 Sound
  131. Spotter Class
  132. Any plans to add custom patches?
  133. Remove time and tickets bleeding
  134. Pilot limiting!
  135. IBSR type single player 16p range map
  136. Change the way planes are repaired.
  137. The Balance of Armies
  138. skill contest?
  139. Just an idea for the future....Project Alternate Reality?
  140. Language Pack - Translation of Ingame-Massages
  141. "Wall of Death" shud be removed...
  142. IED selection
  143. Drag straps?
  144. Finish him!
  145. Medics in the field...
  146. Commander lacks incentives.
  147. Lock/unlock jeep doors
  148. Xm321
  149. THE HOOK
  150. Moghudishu map?
  151. More correct speech?
  152. Let me out you tool!
  153. 2 suggestions
  154. Pretty please? (S40) :D
  155. Destructable Assets.
  156. Supply Crate drop speed and chopper deployment
  157. Marketing with larger companies??
  158. V0.5 Class System Feedback
  159. G 18!!!!:????
  160. Map Idea/Concept
  161. More of a difference in zoom for the .50 cals
  162. MEC RPG Rounds Avaliable
  163. medic kit suggestion
  164. Javelin for PR 0.6?
  165. Mortars for insurgents..
  166. CROWS system
  167. Sighting for MG nests and mounted LMGs and HMGs
  168. Magical Respawn Fairys!
  169. Squad Leader Communication...
  170. G3 with GL
  171. Directional Missile Warning + Tank Missile Defence
  172. Fiery explosion
  173. Trunk Monkey
  174. gasoline and vehicles
  175. About requesting Pilot kits
  176. Some recent thoughts to improve gameplay
  177. PR file hoster and maby server.
  178. Longer take off times for jets?
  179. 3 4x4s and a rear view
  180. Station wagons akin to dirtbikes
  181. Runways... Destroyable?
  182. Spawn Car locking
  183. Insurgents aircraft
  184. HMMWV suggestion
  185. Suggestion: Make Fuzzhead go outside once in a while..
  186. Auto-Rotation after Shoulder-Mounted AA Hit
  187. Small list
  188. Put the SAW anywhere.
  189. riflemen, optics, and .6
  190. M32?
  191. Patroling as a Scenario
  192. reviving after IED?
  193. Using enemy vehicles
  194. Iraqi freedom themed maps?
  195. chinese .50 cal iron sights
  196. A request regarding Squad Leaders
  197. Mk.19???
  198. Random suggestion: suicide bikes? (or atv's)
  199. Advice from experience...
  200. Give Insurgent Binocs
  201. Support -> Support positions
  202. Realistic Scope
  203. new suggestion
  204. New Sniper System for The US
  205. i Have a Question and kind of a suggestion
  206. U guys Should add The Tavor Tar-21
  207. blackhawk varient suggestion
  208. Artillary is sooo BF2
  209. Parachutes
  210. SMG + Pilot
  211. -new tank/antitank system-
  212. Players Media Section
  213. One Legged Pony marries Donkey...
  214. Kit Layout: Crewman
  215. BSS sharing between mods?
  216. Could you fix the Chinese reticle for different detail levels please?
  217. Hello and a sugestion with AA kit!
  218. Explosive Reactive Armor
  219. Kit request after TK
  220. The Tiger: potential replacment for the fugly Vodnik?
  221. MEC RPG
  222. Stop the Vehicle
  223. new classes - Paratroopers/Airborne?
  224. Commander stuff
  225. flags pissing me off
  226. Can we get engineers with placeable sandbags now?
  227. A few ideas, some new maybe some old?
  228. Distant Gun fire effects
  229. Littlebird's Weight
  230. quartermaster & whisky
  231. L85 Recoil.
  232. Some bugs/annoyances
  233. Rant about teamwork in PR and suggestions
  234. Perhaps?
  235. VIOP changes
  236. depends on how real you want the game to feel but.
  237. Sandbox Mode
  238. Water Crossing W/ Rifle.
  239. PLA and MEC using SA-7??
  240. Probably far too radical to ever make it in, but I can't help myself
  241. Force-exit for Driver/gunner...
  242. British Skins
  243. Punishing Drivers for jumping out
  244. SmokeScreen
  245. Map Suggestion
  246. My crude drawing on what a rally point should be!
  247. Armor and AT
  248. New weapons !!
  249. New kit icons???
  250. Horse in P.R.?