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View Full Version : PR:BF2 Suggestions


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  1. Waitlist for vehicles, kits, etc
  2. Medic idea involving tickets
  3. Orders on tactical map
  4. Flag Mines
  5. Falling medpaks
  6. British map idea
  7. Choppers carrying vehicles?
  8. some things i'd to see added
  9. Idea for Basrah or any other map w/o arty.
  10. No limited kits?
  11. Farther Nametags? (allies of course)
  12. 6.8 Round
  13. Safety on guns
  14. Team Killing
  15. lack of vehicles
  16. Apache-64 Longbow Idea
  17. Idea about laser designator
  18. Accuracy International AS50
  19. Engineers can place a short range radar dish
  20. Blood on weapons
  21. Surrendering Option
  22. Realistic Injuries
  23. IS this possible??
  24. Another rant on teamwork and squad leader spawning
  25. Co-Pilot aimed rockets
  26. Radio Comms, SL!
  27. Human Controlled UAV
  28. Do not require more Resources.
  29. More useless tank suggestions...
  30. Command Humvee
  31. Why not exchange arty for a AC-130 gunship?
  32. Insurgent mobile AA.......video example included!
  33. Tank Hatch
  34. Please remove tracers from assault rifles
  35. stuck tank
  36. Weapon Mod?
  37. Objective based maps?
  38. buses on albasrah
  39. PR Sandbox mode?
  40. Tank Damage
  41. The future of muttrah city
  42. Animals
  43. Some things need changeing!
  44. Resting weapons on surfaces
  45. About new factions and storyline suggestion.
  46. Scoreboards
  47. Idea for insurgents
  48. APC's not able to make it up hills?
  49. controlled breathing
  50. A proposal To DuckHunt
  51. Different kind of supply Drops
  52. tank retro fit
  53. Suggestions for USMC characters
  54. A Way to Make Med-Evac work- Thoughts?
  55. Death Animation....
  56. Scenario idea.
  57. sniper zoom sensitivity
  58. M1A2 MBT Gunner Position
  59. IED al basrah suicide bomber
  60. Humvee&new guns!!
  61. Turret Mobility
  62. AA Guns currently take 4 heavy AT shots to destroy
  63. Animals?
  64. Bomber strike as alternative to arty
  65. Map stactics idea
  66. Insurgent Dirty Bomb
  67. UH-1N Iroquois
  68. Bedford AWD 4 Tonner for the Brits
  69. SL VOIP
  70. An idea for the crewman kit
  71. I'd like to see large transport planes in PR.
  72. make insurgents revivable
  73. Give us an option with guns.
  74. Add fog to more maps
  75. A couple suggestions from me.
  76. Tank ammo
  77. Some points ideas
  78. SPEEEEEED :mr-t:
  79. Flight Training Map
  80. Remove the shotgun, replace with anything
  81. Lockout Code on Jeeps/Humvees/ect..
  82. More Planes in PR
  83. Sniper Kits available outside of Squads
  84. Jet Rear Veiw Cam
  85. insurgents healing
  86. Mec
  87. Rally points killing teamwork/caution
  88. 0.5 Rallypoint warning system, like mines
  89. 0.5 Larger maps with more options as how to manouver
  90. Crewman kit
  91. Lock on warnings, are they Reality?
  92. generic suggestions
  93. Commander Designated LZs
  94. "We Need Air Support Over Here"
  95. ARTY for insurgents (brilliant idea)
  96. Similar recoils?
  97. AK-47 Sound
  98. Spotter Class
  99. Any plans to add custom patches?
  100. Remove time and tickets bleeding
  101. Pilot limiting!
  102. IBSR type single player 16p range map
  103. Change the way planes are repaired.
  104. The Balance of Armies
  105. skill contest?
  106. Just an idea for the future....Project Alternate Reality?
  107. Language Pack - Translation of Ingame-Massages
  108. "Wall of Death" shud be removed...
  109. IED selection
  110. Drag straps?
  111. Finish him!
  112. Medics in the field...
  113. Commander lacks incentives.
  114. Lock/unlock jeep doors
  115. Xm321
  116. THE HOOK
  117. Moghudishu map?
  118. More correct speech?
  119. Let me out you tool!
  120. 2 suggestions
  121. Pretty please? (S40) :D
  122. Destructable Assets.
  123. Supply Crate drop speed and chopper deployment
  124. Marketing with larger companies??
  125. V0.5 Class System Feedback
  126. G 18!!!!:????
  127. Map Idea/Concept
  128. More of a difference in zoom for the .50 cals
  129. MEC RPG Rounds Avaliable
  130. medic kit suggestion
  131. Javelin for PR 0.6?
  132. Mortars for insurgents..
  133. CROWS system
  134. Sighting for MG nests and mounted LMGs and HMGs
  135. Magical Respawn Fairys!
  136. Squad Leader Communication...
  137. G3 with GL
  138. Directional Missile Warning + Tank Missile Defence
  139. Fiery explosion
  140. Trunk Monkey
  141. gasoline and vehicles
  142. About requesting Pilot kits
  143. Some recent thoughts to improve gameplay
  144. PR file hoster and maby server.
  145. Longer take off times for jets?
  146. 3 4x4s and a rear view
  147. Station wagons akin to dirtbikes
  148. Runways... Destroyable?
  149. Spawn Car locking
  150. Insurgents aircraft
  151. HMMWV suggestion
  152. Suggestion: Make Fuzzhead go outside once in a while..
  153. Auto-Rotation after Shoulder-Mounted AA Hit
  154. Small list
  155. Put the SAW anywhere.
  156. riflemen, optics, and .6
  157. M32?
  158. Patroling as a Scenario
  159. reviving after IED?
  160. Using enemy vehicles
  161. Iraqi freedom themed maps?
  162. chinese .50 cal iron sights
  163. A request regarding Squad Leaders
  164. Mk.19???
  165. Random suggestion: suicide bikes? (or atv's)
  166. Advice from experience...
  167. Give Insurgent Binocs
  168. Support -> Support positions
  169. Realistic Scope
  170. new suggestion
  171. New Sniper System for The US
  172. i Have a Question and kind of a suggestion
  173. U guys Should add The Tavor Tar-21
  174. blackhawk varient suggestion
  175. Artillary is sooo BF2
  176. Parachutes
  177. SMG + Pilot
  178. -new tank/antitank system-
  179. Players Media Section
  180. One Legged Pony marries Donkey...
  181. Kit Layout: Crewman
  182. BSS sharing between mods?
  183. Could you fix the Chinese reticle for different detail levels please?
  184. Hello and a sugestion with AA kit!
  185. Explosive Reactive Armor
  186. Kit request after TK
  187. The Tiger: potential replacment for the fugly Vodnik?
  188. MEC RPG
  189. Stop the Vehicle
  190. new classes - Paratroopers/Airborne?
  191. Commander stuff
  192. flags pissing me off
  193. Can we get engineers with placeable sandbags now?
  194. A few ideas, some new maybe some old?
  195. Distant Gun fire effects
  196. Littlebird's Weight
  197. quartermaster & whisky
  198. L85 Recoil.
  199. Some bugs/annoyances
  200. Rant about teamwork in PR and suggestions
  201. Perhaps?
  202. VIOP changes
  203. depends on how real you want the game to feel but.
  204. Sandbox Mode
  205. Water Crossing W/ Rifle.
  206. PLA and MEC using SA-7??
  207. Probably far too radical to ever make it in, but I can't help myself
  208. Force-exit for Driver/gunner...
  209. British Skins
  210. Punishing Drivers for jumping out
  211. SmokeScreen
  212. Map Suggestion
  213. My crude drawing on what a rally point should be!
  214. Armor and AT
  215. New weapons !!
  216. New kit icons???
  217. Horse in P.R.?
  218. Rally Points Inside of Objects etc...
  219. A few suggestions on ingame effects
  220. Enemy RP spottet
  221. QBZ's sounds make baby Jesus cry :(
  222. Small City Maps
  223. Hills of Hamgyong bunkers
  224. prone madness
  225. A few Problems...
  226. Get first aid, Here!
  227. Gun Jamming
  228. Weapons Caches
  229. JS sniper rifle
  230. marksman/sniper kits
  231. Direct x10 and Project Reality
  232. PR Squad suggestions
  233. Server Group
  234. Insurgent Anti Tank
  235. Pilot/Driver Training
  236. Kit Requests for Un-limited (i.e. standard) Kits
  237. Get some hands on those .50s
  238. Rockets and Grenade launchers
  239. PR Website Favicon
  240. New G3 model
  241. Is it just me or....
  242. Create a "Locked Topic" forum
  243. Issues to be solved before .6
  244. Al Basrah airfield.
  245. The all medic squads mabye a bit excessive?
  246. No additional spawn time penalty for TK's
  247. Lower the volume of "enemy helicopter/infantry/etc spotted"
  248. Limp/Walk once hurt aka Ghost Recon
  249. did we get around the vehicle thing?
  250. New kit for X-tract