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View Full Version : PR:BF2 Suggestions


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  1. Improve Engineer class.
  2. The wonderful f16.
  3. The ultimate .6 suggestions thread
  4. Wire Cutters!
  5. Franchi SPAS 12 w/ foldeble stock
  6. Waitlist for vehicles, kits, etc
  7. Medic idea involving tickets
  8. Orders on tactical map
  9. Flag Mines
  10. Falling medpaks
  11. British map idea
  12. Choppers carrying vehicles?
  13. some things i'd to see added
  14. Idea for Basrah or any other map w/o arty.
  15. No limited kits?
  16. Farther Nametags? (allies of course)
  17. 6.8 Round
  18. Safety on guns
  19. Team Killing
  20. lack of vehicles
  21. Apache-64 Longbow Idea
  22. Idea about laser designator
  23. Accuracy International AS50
  24. Engineers can place a short range radar dish
  25. Blood on weapons
  26. Surrendering Option
  27. Realistic Injuries
  28. IS this possible??
  29. Another rant on teamwork and squad leader spawning
  30. Co-Pilot aimed rockets
  31. Radio Comms, SL!
  32. Human Controlled UAV
  33. Do not require more Resources.
  34. More useless tank suggestions...
  35. Command Humvee
  36. Why not exchange arty for a AC-130 gunship?
  37. Insurgent mobile AA.......video example included!
  38. Tank Hatch
  39. Please remove tracers from assault rifles
  40. stuck tank
  41. Weapon Mod?
  42. Objective based maps?
  43. buses on albasrah
  44. PR Sandbox mode?
  45. Tank Damage
  46. The future of muttrah city
  47. Animals
  48. Some things need changeing!
  49. Resting weapons on surfaces
  50. About new factions and storyline suggestion.
  51. Scoreboards
  52. Idea for insurgents
  53. APC's not able to make it up hills?
  54. controlled breathing
  55. A proposal To DuckHunt
  56. Different kind of supply Drops
  57. tank retro fit
  58. Suggestions for USMC characters
  59. A Way to Make Med-Evac work- Thoughts?
  60. Death Animation....
  61. Scenario idea.
  62. sniper zoom sensitivity
  63. M1A2 MBT Gunner Position
  64. IED al basrah suicide bomber
  65. Humvee&new guns!!
  66. Turret Mobility
  67. AA Guns currently take 4 heavy AT shots to destroy
  68. Animals?
  69. Bomber strike as alternative to arty
  70. Map stactics idea
  71. Insurgent Dirty Bomb
  72. UH-1N Iroquois
  73. Bedford AWD 4 Tonner for the Brits
  74. SL VOIP
  75. An idea for the crewman kit
  76. I'd like to see large transport planes in PR.
  77. make insurgents revivable
  78. Give us an option with guns.
  79. Add fog to more maps
  80. A couple suggestions from me.
  81. Tank ammo
  82. Some points ideas
  83. SPEEEEEED :mr-t:
  84. Flight Training Map
  85. Remove the shotgun, replace with anything
  86. Lockout Code on Jeeps/Humvees/ect..
  87. More Planes in PR
  88. Sniper Kits available outside of Squads
  89. Jet Rear Veiw Cam
  90. insurgents healing
  91. Mec
  92. Rally points killing teamwork/caution
  93. 0.5 Rallypoint warning system, like mines
  94. 0.5 Larger maps with more options as how to manouver
  95. Crewman kit
  96. Lock on warnings, are they Reality?
  97. generic suggestions
  98. Commander Designated LZs
  99. "We Need Air Support Over Here"
  100. ARTY for insurgents (brilliant idea)
  101. Similar recoils?
  102. AK-47 Sound
  103. Spotter Class
  104. Any plans to add custom patches?
  105. Remove time and tickets bleeding
  106. Pilot limiting!
  107. IBSR type single player 16p range map
  108. Change the way planes are repaired.
  109. The Balance of Armies
  110. skill contest?
  111. Just an idea for the future....Project Alternate Reality?
  112. Language Pack - Translation of Ingame-Massages
  113. "Wall of Death" shud be removed...
  114. IED selection
  115. Drag straps?
  116. Finish him!
  117. Medics in the field...
  118. Commander lacks incentives.
  119. Lock/unlock jeep doors
  120. Xm321
  121. THE HOOK
  122. Moghudishu map?
  123. More correct speech?
  124. Let me out you tool!
  125. 2 suggestions
  126. Pretty please? (S40) :D
  127. Destructable Assets.
  128. Supply Crate drop speed and chopper deployment
  129. Marketing with larger companies??
  130. V0.5 Class System Feedback
  131. G 18!!!!:????
  132. Map Idea/Concept
  133. More of a difference in zoom for the .50 cals
  134. MEC RPG Rounds Avaliable
  135. medic kit suggestion
  136. Javelin for PR 0.6?
  137. Mortars for insurgents..
  138. CROWS system
  139. Sighting for MG nests and mounted LMGs and HMGs
  140. Magical Respawn Fairys!
  141. Squad Leader Communication...
  142. G3 with GL
  143. Directional Missile Warning + Tank Missile Defence
  144. Fiery explosion
  145. Trunk Monkey
  146. gasoline and vehicles
  147. About requesting Pilot kits
  148. Some recent thoughts to improve gameplay
  149. PR file hoster and maby server.
  150. Longer take off times for jets?
  151. 3 4x4s and a rear view
  152. Station wagons akin to dirtbikes
  153. Runways... Destroyable?
  154. Spawn Car locking
  155. Insurgents aircraft
  156. HMMWV suggestion
  157. Suggestion: Make Fuzzhead go outside once in a while..
  158. Auto-Rotation after Shoulder-Mounted AA Hit
  159. Small list
  160. Put the SAW anywhere.
  161. riflemen, optics, and .6
  162. M32?
  163. Patroling as a Scenario
  164. reviving after IED?
  165. Using enemy vehicles
  166. Iraqi freedom themed maps?
  167. chinese .50 cal iron sights
  168. A request regarding Squad Leaders
  169. Mk.19???
  170. Random suggestion: suicide bikes? (or atv's)
  171. Advice from experience...
  172. Give Insurgent Binocs
  173. Support -> Support positions
  174. Realistic Scope
  175. new suggestion
  176. New Sniper System for The US
  177. i Have a Question and kind of a suggestion
  178. U guys Should add The Tavor Tar-21
  179. blackhawk varient suggestion
  180. Artillary is sooo BF2
  181. Parachutes
  182. SMG + Pilot
  183. -new tank/antitank system-
  184. Players Media Section
  185. One Legged Pony marries Donkey...
  186. Kit Layout: Crewman
  187. BSS sharing between mods?
  188. Could you fix the Chinese reticle for different detail levels please?
  189. Hello and a sugestion with AA kit!
  190. Explosive Reactive Armor
  191. Kit request after TK
  192. The Tiger: potential replacment for the fugly Vodnik?
  193. MEC RPG
  194. Stop the Vehicle
  195. new classes - Paratroopers/Airborne?
  196. Commander stuff
  197. flags pissing me off
  198. Can we get engineers with placeable sandbags now?
  199. A few ideas, some new maybe some old?
  200. Distant Gun fire effects
  201. Littlebird's Weight
  202. quartermaster & whisky
  203. L85 Recoil.
  204. Some bugs/annoyances
  205. Rant about teamwork in PR and suggestions
  206. Perhaps?
  207. VIOP changes
  208. depends on how real you want the game to feel but.
  209. Sandbox Mode
  210. Water Crossing W/ Rifle.
  211. PLA and MEC using SA-7??
  212. Probably far too radical to ever make it in, but I can't help myself
  213. Force-exit for Driver/gunner...
  214. British Skins
  215. Punishing Drivers for jumping out
  216. SmokeScreen
  217. Map Suggestion
  218. My crude drawing on what a rally point should be!
  219. Armor and AT
  220. New weapons !!
  221. New kit icons???
  222. Horse in P.R.?
  223. Rally Points Inside of Objects etc...
  224. A few suggestions on ingame effects
  225. Enemy RP spottet
  226. QBZ's sounds make baby Jesus cry :(
  227. Small City Maps
  228. Hills of Hamgyong bunkers
  229. prone madness
  230. A few Problems...
  231. Get first aid, Here!
  232. Gun Jamming
  233. Weapons Caches
  234. JS sniper rifle
  235. marksman/sniper kits
  236. Direct x10 and Project Reality
  237. PR Squad suggestions
  238. Server Group
  239. Insurgent Anti Tank
  240. Pilot/Driver Training
  241. Kit Requests for Un-limited (i.e. standard) Kits
  242. Get some hands on those .50s
  243. Rockets and Grenade launchers
  244. PR Website Favicon
  245. New G3 model
  246. Is it just me or....
  247. Create a "Locked Topic" forum
  248. Issues to be solved before .6
  249. Al Basrah airfield.
  250. The all medic squads mabye a bit excessive?