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View Full Version : PR:BF2 Suggestions


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  1. IED al basrah suicide bomber
  2. Humvee&new guns!!
  3. Turret Mobility
  4. AA Guns currently take 4 heavy AT shots to destroy
  5. Animals?
  6. Bomber strike as alternative to arty
  7. Map stactics idea
  8. Insurgent Dirty Bomb
  9. UH-1N Iroquois
  10. Bedford AWD 4 Tonner for the Brits
  11. SL VOIP
  12. An idea for the crewman kit
  13. I'd like to see large transport planes in PR.
  14. make insurgents revivable
  15. Give us an option with guns.
  16. Add fog to more maps
  17. A couple suggestions from me.
  18. Tank ammo
  19. Some points ideas
  20. SPEEEEEED :mr-t:
  21. Flight Training Map
  22. Remove the shotgun, replace with anything
  23. Lockout Code on Jeeps/Humvees/ect..
  24. More Planes in PR
  25. Sniper Kits available outside of Squads
  26. Jet Rear Veiw Cam
  27. insurgents healing
  28. Mec
  29. Rally points killing teamwork/caution
  30. 0.5 Rallypoint warning system, like mines
  31. 0.5 Larger maps with more options as how to manouver
  32. Crewman kit
  33. Lock on warnings, are they Reality?
  34. generic suggestions
  35. Commander Designated LZs
  36. "We Need Air Support Over Here"
  37. ARTY for insurgents (brilliant idea)
  38. Similar recoils?
  39. AK-47 Sound
  40. Spotter Class
  41. Any plans to add custom patches?
  42. Remove time and tickets bleeding
  43. Pilot limiting!
  44. IBSR type single player 16p range map
  45. Change the way planes are repaired.
  46. The Balance of Armies
  47. skill contest?
  48. Just an idea for the future....Project Alternate Reality?
  49. Language Pack - Translation of Ingame-Massages
  50. "Wall of Death" shud be removed...
  51. IED selection
  52. Drag straps?
  53. Finish him!
  54. Medics in the field...
  55. Commander lacks incentives.
  56. Lock/unlock jeep doors
  57. Xm321
  58. THE HOOK
  59. Moghudishu map?
  60. More correct speech?
  61. Let me out you tool!
  62. 2 suggestions
  63. Pretty please? (S40) :D
  64. Destructable Assets.
  65. Supply Crate drop speed and chopper deployment
  66. Marketing with larger companies??
  67. V0.5 Class System Feedback
  68. G 18!!!!:????
  69. Map Idea/Concept
  70. More of a difference in zoom for the .50 cals
  71. MEC RPG Rounds Avaliable
  72. medic kit suggestion
  73. Javelin for PR 0.6?
  74. Mortars for insurgents..
  75. CROWS system
  76. Sighting for MG nests and mounted LMGs and HMGs
  77. Magical Respawn Fairys!
  78. Squad Leader Communication...
  79. G3 with GL
  80. Directional Missile Warning + Tank Missile Defence
  81. Fiery explosion
  82. Trunk Monkey
  83. gasoline and vehicles
  84. About requesting Pilot kits
  85. Some recent thoughts to improve gameplay
  86. PR file hoster and maby server.
  87. Longer take off times for jets?
  88. 3 4x4s and a rear view
  89. Station wagons akin to dirtbikes
  90. Runways... Destroyable?
  91. Spawn Car locking
  92. Insurgents aircraft
  93. HMMWV suggestion
  94. Suggestion: Make Fuzzhead go outside once in a while..
  95. Auto-Rotation after Shoulder-Mounted AA Hit
  96. Small list
  97. Put the SAW anywhere.
  98. riflemen, optics, and .6
  99. M32?
  100. Patroling as a Scenario
  101. reviving after IED?
  102. Using enemy vehicles
  103. Iraqi freedom themed maps?
  104. chinese .50 cal iron sights
  105. A request regarding Squad Leaders
  106. Mk.19???
  107. Random suggestion: suicide bikes? (or atv's)
  108. Advice from experience...
  109. Give Insurgent Binocs
  110. Support -> Support positions
  111. Realistic Scope
  112. new suggestion
  113. New Sniper System for The US
  114. i Have a Question and kind of a suggestion
  115. U guys Should add The Tavor Tar-21
  116. blackhawk varient suggestion
  117. Artillary is sooo BF2
  118. Parachutes
  119. SMG + Pilot
  120. -new tank/antitank system-
  121. Players Media Section
  122. One Legged Pony marries Donkey...
  123. Kit Layout: Crewman
  124. BSS sharing between mods?
  125. Could you fix the Chinese reticle for different detail levels please?
  126. Hello and a sugestion with AA kit!
  127. Explosive Reactive Armor
  128. Kit request after TK
  129. The Tiger: potential replacment for the fugly Vodnik?
  130. MEC RPG
  131. Stop the Vehicle
  132. new classes - Paratroopers/Airborne?
  133. Commander stuff
  134. flags pissing me off
  135. Can we get engineers with placeable sandbags now?
  136. A few ideas, some new maybe some old?
  137. Distant Gun fire effects
  138. Littlebird's Weight
  139. quartermaster & whisky
  140. L85 Recoil.
  141. Some bugs/annoyances
  142. Rant about teamwork in PR and suggestions
  143. Perhaps?
  144. VIOP changes
  145. depends on how real you want the game to feel but.
  146. Sandbox Mode
  147. Water Crossing W/ Rifle.
  148. PLA and MEC using SA-7??
  149. Probably far too radical to ever make it in, but I can't help myself
  150. Force-exit for Driver/gunner...
  151. British Skins
  152. Punishing Drivers for jumping out
  153. SmokeScreen
  154. Map Suggestion
  155. My crude drawing on what a rally point should be!
  156. Armor and AT
  157. New weapons !!
  158. New kit icons???
  159. Horse in P.R.?
  160. Rally Points Inside of Objects etc...
  161. A few suggestions on ingame effects
  162. Enemy RP spottet
  163. QBZ's sounds make baby Jesus cry :(
  164. Small City Maps
  165. Hills of Hamgyong bunkers
  166. prone madness
  167. A few Problems...
  168. Get first aid, Here!
  169. Gun Jamming
  170. Weapons Caches
  171. JS sniper rifle
  172. marksman/sniper kits
  173. Direct x10 and Project Reality
  174. PR Squad suggestions
  175. Server Group
  176. Insurgent Anti Tank
  177. Pilot/Driver Training
  178. Kit Requests for Un-limited (i.e. standard) Kits
  179. Get some hands on those .50s
  180. Rockets and Grenade launchers
  181. PR Website Favicon
  182. New G3 model
  183. Is it just me or....
  184. Create a "Locked Topic" forum
  185. Issues to be solved before .6
  186. Al Basrah airfield.
  187. The all medic squads mabye a bit excessive?
  188. No additional spawn time penalty for TK's
  189. Lower the volume of "enemy helicopter/infantry/etc spotted"
  190. Limp/Walk once hurt aka Ghost Recon
  191. did we get around the vehicle thing?
  192. New kit for X-tract
  193. Tougher Hummers,Vokins,Jeeps ect
  194. TeamWork
  195. Water Damage from Moving Boat
  196. G3's need to be thrown out
  197. Barmine
  198. -REQUESTED KIT FOR INSURGENS-
  199. Add "Stop" and "Cease fire" to the comm rose
  200. The SiG P226N
  201. MEC Weapon´s
  202. NEW KIT SUGGEST - Commando.
  203. Dragunov Scope Inaccuracy
  204. Translation (locale)
  205. Exploding buildings are AWESOME!
  206. Right click for "Allah Ackbar!"
  207. Sa7
  208. Special Forces TeZhong Units
  209. Comma Rose
  210. RPG 7
  211. Kill count in scoreboard, nading tank hatches, and a couple other suggestions
  212. Few changes needed....
  213. The M16 is crap
  214. Make the suicidal semi bomb more powerful
  215. Flares!
  216. IED model
  217. Maps
  218. Support gunners
  219. Commanders for Insurgents
  220. can the mec army use this as standerd ar in the game or as unlock
  221. Yet another helicopter suggestion - but truely a good one
  222. Insurgency and MEC voice overs...
  223. Teamkills by friendly mines
  224. A nub's (probably unwanted) two cents.
  225. Score Tickets and Flags above Map.
  226. Chopper, RPG, LMG wishlist :)
  227. Does having no fire mode indicator annoy you?
  228. INsergents
  229. Replace Magic Get-Well Bag with Bandages and Morphine
  230. User CP
  231. A suggestion
  232. In-Game Gore and Steep-Slope Sliding
  233. Airstrike Coordinates
  234. New Topic (Tactics)
  235. Command Helicopters
  236. Boltcutters?
  237. Chinese & MEC Firearms & Light Vehicles
  238. C 17 Globemaster
  239. A bit larger weapon loadouts
  240. PPsh41
  241. Tracking?
  242. AC-130
  243. Current LMG recoil vs. past versions
  244. L96 brit sniper kit.
  245. Para-spawns
  246. An idea for making tanks more unique...
  247. Leaning, we need leaning!!!
  248. Accuracy while "prone strafing".
  249. Some Suggestions (some joking, some serious)
  250. New ACU