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View Full Version : PR:BF2 Suggestions


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  1. Army weaponry
  2. When the Army comes...
  3. Get rid of the Marksman kit. Controversy!
  4. MINES
  5. Field Hospitals
  6. extraction and ticktes ?
  7. A new scoring system?
  8. Voice Communication via TS <=> Built-in VoIP
  9. Improve Engineer class.
  10. The wonderful f16.
  11. The ultimate .6 suggestions thread
  12. Wire Cutters!
  13. Franchi SPAS 12 w/ foldeble stock
  14. Waitlist for vehicles, kits, etc
  15. Medic idea involving tickets
  16. Orders on tactical map
  17. Flag Mines
  18. Falling medpaks
  19. British map idea
  20. Choppers carrying vehicles?
  21. some things i'd to see added
  22. Idea for Basrah or any other map w/o arty.
  23. No limited kits?
  24. Farther Nametags? (allies of course)
  25. 6.8 Round
  26. Safety on guns
  27. Team Killing
  28. lack of vehicles
  29. Apache-64 Longbow Idea
  30. Idea about laser designator
  31. Accuracy International AS50
  32. Engineers can place a short range radar dish
  33. Blood on weapons
  34. Surrendering Option
  35. Realistic Injuries
  36. IS this possible??
  37. Another rant on teamwork and squad leader spawning
  38. Co-Pilot aimed rockets
  39. Radio Comms, SL!
  40. Human Controlled UAV
  41. Do not require more Resources.
  42. More useless tank suggestions...
  43. Command Humvee
  44. Why not exchange arty for a AC-130 gunship?
  45. Insurgent mobile AA.......video example included!
  46. Tank Hatch
  47. Please remove tracers from assault rifles
  48. stuck tank
  49. Weapon Mod?
  50. Objective based maps?
  51. buses on albasrah
  52. PR Sandbox mode?
  53. Tank Damage
  54. The future of muttrah city
  55. Animals
  56. Some things need changeing!
  57. Resting weapons on surfaces
  58. About new factions and storyline suggestion.
  59. Scoreboards
  60. Idea for insurgents
  61. APC's not able to make it up hills?
  62. controlled breathing
  63. A proposal To DuckHunt
  64. Different kind of supply Drops
  65. tank retro fit
  66. Suggestions for USMC characters
  67. A Way to Make Med-Evac work- Thoughts?
  68. Death Animation....
  69. Scenario idea.
  70. sniper zoom sensitivity
  71. M1A2 MBT Gunner Position
  72. IED al basrah suicide bomber
  73. Humvee&new guns!!
  74. Turret Mobility
  75. AA Guns currently take 4 heavy AT shots to destroy
  76. Animals?
  77. Bomber strike as alternative to arty
  78. Map stactics idea
  79. Insurgent Dirty Bomb
  80. UH-1N Iroquois
  81. Bedford AWD 4 Tonner for the Brits
  82. SL VOIP
  83. An idea for the crewman kit
  84. I'd like to see large transport planes in PR.
  85. make insurgents revivable
  86. Give us an option with guns.
  87. Add fog to more maps
  88. A couple suggestions from me.
  89. Tank ammo
  90. Some points ideas
  91. SPEEEEEED :mr-t:
  92. Flight Training Map
  93. Remove the shotgun, replace with anything
  94. Lockout Code on Jeeps/Humvees/ect..
  95. More Planes in PR
  96. Sniper Kits available outside of Squads
  97. Jet Rear Veiw Cam
  98. insurgents healing
  99. Mec
  100. Rally points killing teamwork/caution
  101. 0.5 Rallypoint warning system, like mines
  102. 0.5 Larger maps with more options as how to manouver
  103. Crewman kit
  104. Lock on warnings, are they Reality?
  105. generic suggestions
  106. Commander Designated LZs
  107. "We Need Air Support Over Here"
  108. ARTY for insurgents (brilliant idea)
  109. Similar recoils?
  110. AK-47 Sound
  111. Spotter Class
  112. Any plans to add custom patches?
  113. Remove time and tickets bleeding
  114. Pilot limiting!
  115. IBSR type single player 16p range map
  116. Change the way planes are repaired.
  117. The Balance of Armies
  118. skill contest?
  119. Just an idea for the future....Project Alternate Reality?
  120. Language Pack - Translation of Ingame-Massages
  121. "Wall of Death" shud be removed...
  122. IED selection
  123. Drag straps?
  124. Finish him!
  125. Medics in the field...
  126. Commander lacks incentives.
  127. Lock/unlock jeep doors
  128. Xm321
  129. THE HOOK
  130. Moghudishu map?
  131. More correct speech?
  132. Let me out you tool!
  133. 2 suggestions
  134. Pretty please? (S40) :D
  135. Destructable Assets.
  136. Supply Crate drop speed and chopper deployment
  137. Marketing with larger companies??
  138. V0.5 Class System Feedback
  139. G 18!!!!:????
  140. Map Idea/Concept
  141. More of a difference in zoom for the .50 cals
  142. MEC RPG Rounds Avaliable
  143. medic kit suggestion
  144. Javelin for PR 0.6?
  145. Mortars for insurgents..
  146. CROWS system
  147. Sighting for MG nests and mounted LMGs and HMGs
  148. Magical Respawn Fairys!
  149. Squad Leader Communication...
  150. G3 with GL
  151. Directional Missile Warning + Tank Missile Defence
  152. Fiery explosion
  153. Trunk Monkey
  154. gasoline and vehicles
  155. About requesting Pilot kits
  156. Some recent thoughts to improve gameplay
  157. PR file hoster and maby server.
  158. Longer take off times for jets?
  159. 3 4x4s and a rear view
  160. Station wagons akin to dirtbikes
  161. Runways... Destroyable?
  162. Spawn Car locking
  163. Insurgents aircraft
  164. HMMWV suggestion
  165. Suggestion: Make Fuzzhead go outside once in a while..
  166. Auto-Rotation after Shoulder-Mounted AA Hit
  167. Small list
  168. Put the SAW anywhere.
  169. riflemen, optics, and .6
  170. M32?
  171. Patroling as a Scenario
  172. reviving after IED?
  173. Using enemy vehicles
  174. Iraqi freedom themed maps?
  175. chinese .50 cal iron sights
  176. A request regarding Squad Leaders
  177. Mk.19???
  178. Random suggestion: suicide bikes? (or atv's)
  179. Advice from experience...
  180. Give Insurgent Binocs
  181. Support -> Support positions
  182. Realistic Scope
  183. new suggestion
  184. New Sniper System for The US
  185. i Have a Question and kind of a suggestion
  186. U guys Should add The Tavor Tar-21
  187. blackhawk varient suggestion
  188. Artillary is sooo BF2
  189. Parachutes
  190. SMG + Pilot
  191. -new tank/antitank system-
  192. Players Media Section
  193. One Legged Pony marries Donkey...
  194. Kit Layout: Crewman
  195. BSS sharing between mods?
  196. Could you fix the Chinese reticle for different detail levels please?
  197. Hello and a sugestion with AA kit!
  198. Explosive Reactive Armor
  199. Kit request after TK
  200. The Tiger: potential replacment for the fugly Vodnik?
  201. MEC RPG
  202. Stop the Vehicle
  203. new classes - Paratroopers/Airborne?
  204. Commander stuff
  205. flags pissing me off
  206. Can we get engineers with placeable sandbags now?
  207. A few ideas, some new maybe some old?
  208. Distant Gun fire effects
  209. Littlebird's Weight
  210. quartermaster & whisky
  211. L85 Recoil.
  212. Some bugs/annoyances
  213. Rant about teamwork in PR and suggestions
  214. Perhaps?
  215. VIOP changes
  216. depends on how real you want the game to feel but.
  217. Sandbox Mode
  218. Water Crossing W/ Rifle.
  219. PLA and MEC using SA-7??
  220. Probably far too radical to ever make it in, but I can't help myself
  221. Force-exit for Driver/gunner...
  222. British Skins
  223. Punishing Drivers for jumping out
  224. SmokeScreen
  225. Map Suggestion
  226. My crude drawing on what a rally point should be!
  227. Armor and AT
  228. New weapons !!
  229. New kit icons???
  230. Horse in P.R.?
  231. Rally Points Inside of Objects etc...
  232. A few suggestions on ingame effects
  233. Enemy RP spottet
  234. QBZ's sounds make baby Jesus cry :(
  235. Small City Maps
  236. Hills of Hamgyong bunkers
  237. prone madness
  238. A few Problems...
  239. Get first aid, Here!
  240. Gun Jamming
  241. Weapons Caches
  242. JS sniper rifle
  243. marksman/sniper kits
  244. Direct x10 and Project Reality
  245. PR Squad suggestions
  246. Server Group
  247. Insurgent Anti Tank
  248. Pilot/Driver Training
  249. Kit Requests for Un-limited (i.e. standard) Kits
  250. Get some hands on those .50s