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View Full Version : PR:BF2 Suggestions


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  1. buses on albasrah
  2. PR Sandbox mode?
  3. Tank Damage
  4. The future of muttrah city
  5. Animals
  6. Some things need changeing!
  7. Resting weapons on surfaces
  8. About new factions and storyline suggestion.
  9. Scoreboards
  10. Idea for insurgents
  11. APC's not able to make it up hills?
  12. controlled breathing
  13. A proposal To DuckHunt
  14. Different kind of supply Drops
  15. tank retro fit
  16. Suggestions for USMC characters
  17. A Way to Make Med-Evac work- Thoughts?
  18. Death Animation....
  19. Scenario idea.
  20. sniper zoom sensitivity
  21. M1A2 MBT Gunner Position
  22. IED al basrah suicide bomber
  23. Humvee&new guns!!
  24. Turret Mobility
  25. AA Guns currently take 4 heavy AT shots to destroy
  26. Animals?
  27. Bomber strike as alternative to arty
  28. Map stactics idea
  29. Insurgent Dirty Bomb
  30. UH-1N Iroquois
  31. Bedford AWD 4 Tonner for the Brits
  32. SL VOIP
  33. An idea for the crewman kit
  34. I'd like to see large transport planes in PR.
  35. make insurgents revivable
  36. Give us an option with guns.
  37. Add fog to more maps
  38. A couple suggestions from me.
  39. Tank ammo
  40. Some points ideas
  41. SPEEEEEED :mr-t:
  42. Flight Training Map
  43. Remove the shotgun, replace with anything
  44. Lockout Code on Jeeps/Humvees/ect..
  45. More Planes in PR
  46. Sniper Kits available outside of Squads
  47. Jet Rear Veiw Cam
  48. insurgents healing
  49. Mec
  50. Rally points killing teamwork/caution
  51. 0.5 Rallypoint warning system, like mines
  52. 0.5 Larger maps with more options as how to manouver
  53. Crewman kit
  54. Lock on warnings, are they Reality?
  55. generic suggestions
  56. Commander Designated LZs
  57. "We Need Air Support Over Here"
  58. ARTY for insurgents (brilliant idea)
  59. Similar recoils?
  60. AK-47 Sound
  61. Spotter Class
  62. Any plans to add custom patches?
  63. Remove time and tickets bleeding
  64. Pilot limiting!
  65. IBSR type single player 16p range map
  66. Change the way planes are repaired.
  67. The Balance of Armies
  68. skill contest?
  69. Just an idea for the future....Project Alternate Reality?
  70. Language Pack - Translation of Ingame-Massages
  71. "Wall of Death" shud be removed...
  72. IED selection
  73. Drag straps?
  74. Finish him!
  75. Medics in the field...
  76. Commander lacks incentives.
  77. Lock/unlock jeep doors
  78. Xm321
  79. THE HOOK
  80. Moghudishu map?
  81. More correct speech?
  82. Let me out you tool!
  83. 2 suggestions
  84. Pretty please? (S40) :D
  85. Destructable Assets.
  86. Supply Crate drop speed and chopper deployment
  87. Marketing with larger companies??
  88. V0.5 Class System Feedback
  89. G 18!!!!:????
  90. Map Idea/Concept
  91. More of a difference in zoom for the .50 cals
  92. MEC RPG Rounds Avaliable
  93. medic kit suggestion
  94. Javelin for PR 0.6?
  95. Mortars for insurgents..
  96. CROWS system
  97. Sighting for MG nests and mounted LMGs and HMGs
  98. Magical Respawn Fairys!
  99. Squad Leader Communication...
  100. G3 with GL
  101. Directional Missile Warning + Tank Missile Defence
  102. Fiery explosion
  103. Trunk Monkey
  104. gasoline and vehicles
  105. About requesting Pilot kits
  106. Some recent thoughts to improve gameplay
  107. PR file hoster and maby server.
  108. Longer take off times for jets?
  109. 3 4x4s and a rear view
  110. Station wagons akin to dirtbikes
  111. Runways... Destroyable?
  112. Spawn Car locking
  113. Insurgents aircraft
  114. HMMWV suggestion
  115. Suggestion: Make Fuzzhead go outside once in a while..
  116. Auto-Rotation after Shoulder-Mounted AA Hit
  117. Small list
  118. Put the SAW anywhere.
  119. riflemen, optics, and .6
  120. M32?
  121. Patroling as a Scenario
  122. reviving after IED?
  123. Using enemy vehicles
  124. Iraqi freedom themed maps?
  125. chinese .50 cal iron sights
  126. A request regarding Squad Leaders
  127. Mk.19???
  128. Random suggestion: suicide bikes? (or atv's)
  129. Advice from experience...
  130. Give Insurgent Binocs
  131. Support -> Support positions
  132. Realistic Scope
  133. new suggestion
  134. New Sniper System for The US
  135. i Have a Question and kind of a suggestion
  136. U guys Should add The Tavor Tar-21
  137. blackhawk varient suggestion
  138. Artillary is sooo BF2
  139. Parachutes
  140. SMG + Pilot
  141. -new tank/antitank system-
  142. Players Media Section
  143. One Legged Pony marries Donkey...
  144. Kit Layout: Crewman
  145. BSS sharing between mods?
  146. Could you fix the Chinese reticle for different detail levels please?
  147. Hello and a sugestion with AA kit!
  148. Explosive Reactive Armor
  149. Kit request after TK
  150. The Tiger: potential replacment for the fugly Vodnik?
  151. MEC RPG
  152. Stop the Vehicle
  153. new classes - Paratroopers/Airborne?
  154. Commander stuff
  155. flags pissing me off
  156. Can we get engineers with placeable sandbags now?
  157. A few ideas, some new maybe some old?
  158. Distant Gun fire effects
  159. Littlebird's Weight
  160. quartermaster & whisky
  161. L85 Recoil.
  162. Some bugs/annoyances
  163. Rant about teamwork in PR and suggestions
  164. Perhaps?
  165. VIOP changes
  166. depends on how real you want the game to feel but.
  167. Sandbox Mode
  168. Water Crossing W/ Rifle.
  169. PLA and MEC using SA-7??
  170. Probably far too radical to ever make it in, but I can't help myself
  171. Force-exit for Driver/gunner...
  172. British Skins
  173. Punishing Drivers for jumping out
  174. SmokeScreen
  175. Map Suggestion
  176. My crude drawing on what a rally point should be!
  177. Armor and AT
  178. New weapons !!
  179. New kit icons???
  180. Horse in P.R.?
  181. Rally Points Inside of Objects etc...
  182. A few suggestions on ingame effects
  183. Enemy RP spottet
  184. QBZ's sounds make baby Jesus cry :(
  185. Small City Maps
  186. Hills of Hamgyong bunkers
  187. prone madness
  188. A few Problems...
  189. Get first aid, Here!
  190. Gun Jamming
  191. Weapons Caches
  192. JS sniper rifle
  193. marksman/sniper kits
  194. Direct x10 and Project Reality
  195. PR Squad suggestions
  196. Server Group
  197. Insurgent Anti Tank
  198. Pilot/Driver Training
  199. Kit Requests for Un-limited (i.e. standard) Kits
  200. Get some hands on those .50s
  201. Rockets and Grenade launchers
  202. PR Website Favicon
  203. New G3 model
  204. Is it just me or....
  205. Create a "Locked Topic" forum
  206. Issues to be solved before .6
  207. Al Basrah airfield.
  208. The all medic squads mabye a bit excessive?
  209. No additional spawn time penalty for TK's
  210. Lower the volume of "enemy helicopter/infantry/etc spotted"
  211. Limp/Walk once hurt aka Ghost Recon
  212. did we get around the vehicle thing?
  213. New kit for X-tract
  214. Tougher Hummers,Vokins,Jeeps ect
  215. TeamWork
  216. Water Damage from Moving Boat
  217. G3's need to be thrown out
  218. Barmine
  219. -REQUESTED KIT FOR INSURGENS-
  220. Add "Stop" and "Cease fire" to the comm rose
  221. The SiG P226N
  222. MEC Weapon´s
  223. NEW KIT SUGGEST - Commando.
  224. Dragunov Scope Inaccuracy
  225. Translation (locale)
  226. Exploding buildings are AWESOME!
  227. Right click for "Allah Ackbar!"
  228. Sa7
  229. Special Forces TeZhong Units
  230. Comma Rose
  231. RPG 7
  232. Kill count in scoreboard, nading tank hatches, and a couple other suggestions
  233. Few changes needed....
  234. The M16 is crap
  235. Make the suicidal semi bomb more powerful
  236. Flares!
  237. IED model
  238. Maps
  239. Support gunners
  240. Commanders for Insurgents
  241. can the mec army use this as standerd ar in the game or as unlock
  242. Yet another helicopter suggestion - but truely a good one
  243. Insurgency and MEC voice overs...
  244. Teamkills by friendly mines
  245. A nub's (probably unwanted) two cents.
  246. Score Tickets and Flags above Map.
  247. Chopper, RPG, LMG wishlist :)
  248. Does having no fire mode indicator annoy you?
  249. INsergents
  250. Replace Magic Get-Well Bag with Bandages and Morphine