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View Full Version : PR:BF2 Suggestions


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  1. Some things need changeing!
  2. Resting weapons on surfaces
  3. About new factions and storyline suggestion.
  4. Scoreboards
  5. Idea for insurgents
  6. APC's not able to make it up hills?
  7. controlled breathing
  8. A proposal To DuckHunt
  9. Different kind of supply Drops
  10. tank retro fit
  11. Suggestions for USMC characters
  12. A Way to Make Med-Evac work- Thoughts?
  13. Death Animation....
  14. Scenario idea.
  15. sniper zoom sensitivity
  16. M1A2 MBT Gunner Position
  17. IED al basrah suicide bomber
  18. Humvee&new guns!!
  19. Turret Mobility
  20. AA Guns currently take 4 heavy AT shots to destroy
  21. Animals?
  22. Bomber strike as alternative to arty
  23. Map stactics idea
  24. Insurgent Dirty Bomb
  25. UH-1N Iroquois
  26. Bedford AWD 4 Tonner for the Brits
  27. SL VOIP
  28. An idea for the crewman kit
  29. I'd like to see large transport planes in PR.
  30. make insurgents revivable
  31. Give us an option with guns.
  32. Add fog to more maps
  33. A couple suggestions from me.
  34. Tank ammo
  35. Some points ideas
  36. SPEEEEEED :mr-t:
  37. Flight Training Map
  38. Remove the shotgun, replace with anything
  39. Lockout Code on Jeeps/Humvees/ect..
  40. More Planes in PR
  41. Sniper Kits available outside of Squads
  42. Jet Rear Veiw Cam
  43. insurgents healing
  44. Mec
  45. Rally points killing teamwork/caution
  46. 0.5 Rallypoint warning system, like mines
  47. 0.5 Larger maps with more options as how to manouver
  48. Crewman kit
  49. Lock on warnings, are they Reality?
  50. generic suggestions
  51. Commander Designated LZs
  52. "We Need Air Support Over Here"
  53. ARTY for insurgents (brilliant idea)
  54. Similar recoils?
  55. AK-47 Sound
  56. Spotter Class
  57. Any plans to add custom patches?
  58. Remove time and tickets bleeding
  59. Pilot limiting!
  60. IBSR type single player 16p range map
  61. Change the way planes are repaired.
  62. The Balance of Armies
  63. skill contest?
  64. Just an idea for the future....Project Alternate Reality?
  65. Language Pack - Translation of Ingame-Massages
  66. "Wall of Death" shud be removed...
  67. IED selection
  68. Drag straps?
  69. Finish him!
  70. Medics in the field...
  71. Commander lacks incentives.
  72. Lock/unlock jeep doors
  73. Xm321
  74. THE HOOK
  75. Moghudishu map?
  76. More correct speech?
  77. Let me out you tool!
  78. 2 suggestions
  79. Pretty please? (S40) :D
  80. Destructable Assets.
  81. Supply Crate drop speed and chopper deployment
  82. Marketing with larger companies??
  83. V0.5 Class System Feedback
  84. G 18!!!!:????
  85. Map Idea/Concept
  86. More of a difference in zoom for the .50 cals
  87. MEC RPG Rounds Avaliable
  88. medic kit suggestion
  89. Javelin for PR 0.6?
  90. Mortars for insurgents..
  91. CROWS system
  92. Sighting for MG nests and mounted LMGs and HMGs
  93. Magical Respawn Fairys!
  94. Squad Leader Communication...
  95. G3 with GL
  96. Directional Missile Warning + Tank Missile Defence
  97. Fiery explosion
  98. Trunk Monkey
  99. gasoline and vehicles
  100. About requesting Pilot kits
  101. Some recent thoughts to improve gameplay
  102. PR file hoster and maby server.
  103. Longer take off times for jets?
  104. 3 4x4s and a rear view
  105. Station wagons akin to dirtbikes
  106. Runways... Destroyable?
  107. Spawn Car locking
  108. Insurgents aircraft
  109. HMMWV suggestion
  110. Suggestion: Make Fuzzhead go outside once in a while..
  111. Auto-Rotation after Shoulder-Mounted AA Hit
  112. Small list
  113. Put the SAW anywhere.
  114. riflemen, optics, and .6
  115. M32?
  116. Patroling as a Scenario
  117. reviving after IED?
  118. Using enemy vehicles
  119. Iraqi freedom themed maps?
  120. chinese .50 cal iron sights
  121. A request regarding Squad Leaders
  122. Mk.19???
  123. Random suggestion: suicide bikes? (or atv's)
  124. Advice from experience...
  125. Give Insurgent Binocs
  126. Support -> Support positions
  127. Realistic Scope
  128. new suggestion
  129. New Sniper System for The US
  130. i Have a Question and kind of a suggestion
  131. U guys Should add The Tavor Tar-21
  132. blackhawk varient suggestion
  133. Artillary is sooo BF2
  134. Parachutes
  135. SMG + Pilot
  136. -new tank/antitank system-
  137. Players Media Section
  138. One Legged Pony marries Donkey...
  139. Kit Layout: Crewman
  140. BSS sharing between mods?
  141. Could you fix the Chinese reticle for different detail levels please?
  142. Hello and a sugestion with AA kit!
  143. Explosive Reactive Armor
  144. Kit request after TK
  145. The Tiger: potential replacment for the fugly Vodnik?
  146. MEC RPG
  147. Stop the Vehicle
  148. new classes - Paratroopers/Airborne?
  149. Commander stuff
  150. flags pissing me off
  151. Can we get engineers with placeable sandbags now?
  152. A few ideas, some new maybe some old?
  153. Distant Gun fire effects
  154. Littlebird's Weight
  155. quartermaster & whisky
  156. L85 Recoil.
  157. Some bugs/annoyances
  158. Rant about teamwork in PR and suggestions
  159. Perhaps?
  160. VIOP changes
  161. depends on how real you want the game to feel but.
  162. Sandbox Mode
  163. Water Crossing W/ Rifle.
  164. PLA and MEC using SA-7??
  165. Probably far too radical to ever make it in, but I can't help myself
  166. Force-exit for Driver/gunner...
  167. British Skins
  168. Punishing Drivers for jumping out
  169. SmokeScreen
  170. Map Suggestion
  171. My crude drawing on what a rally point should be!
  172. Armor and AT
  173. New weapons !!
  174. New kit icons???
  175. Horse in P.R.?
  176. Rally Points Inside of Objects etc...
  177. A few suggestions on ingame effects
  178. Enemy RP spottet
  179. QBZ's sounds make baby Jesus cry :(
  180. Small City Maps
  181. Hills of Hamgyong bunkers
  182. prone madness
  183. A few Problems...
  184. Get first aid, Here!
  185. Gun Jamming
  186. Weapons Caches
  187. JS sniper rifle
  188. marksman/sniper kits
  189. Direct x10 and Project Reality
  190. PR Squad suggestions
  191. Server Group
  192. Insurgent Anti Tank
  193. Pilot/Driver Training
  194. Kit Requests for Un-limited (i.e. standard) Kits
  195. Get some hands on those .50s
  196. Rockets and Grenade launchers
  197. PR Website Favicon
  198. New G3 model
  199. Is it just me or....
  200. Create a "Locked Topic" forum
  201. Issues to be solved before .6
  202. Al Basrah airfield.
  203. The all medic squads mabye a bit excessive?
  204. No additional spawn time penalty for TK's
  205. Lower the volume of "enemy helicopter/infantry/etc spotted"
  206. Limp/Walk once hurt aka Ghost Recon
  207. did we get around the vehicle thing?
  208. New kit for X-tract
  209. Tougher Hummers,Vokins,Jeeps ect
  210. TeamWork
  211. Water Damage from Moving Boat
  212. G3's need to be thrown out
  213. Barmine
  214. -REQUESTED KIT FOR INSURGENS-
  215. Add "Stop" and "Cease fire" to the comm rose
  216. The SiG P226N
  217. MEC Weapon´s
  218. NEW KIT SUGGEST - Commando.
  219. Dragunov Scope Inaccuracy
  220. Translation (locale)
  221. Exploding buildings are AWESOME!
  222. Right click for "Allah Ackbar!"
  223. Sa7
  224. Special Forces TeZhong Units
  225. Comma Rose
  226. RPG 7
  227. Kill count in scoreboard, nading tank hatches, and a couple other suggestions
  228. Few changes needed....
  229. The M16 is crap
  230. Make the suicidal semi bomb more powerful
  231. Flares!
  232. IED model
  233. Maps
  234. Support gunners
  235. Commanders for Insurgents
  236. can the mec army use this as standerd ar in the game or as unlock
  237. Yet another helicopter suggestion - but truely a good one
  238. Insurgency and MEC voice overs...
  239. Teamkills by friendly mines
  240. A nub's (probably unwanted) two cents.
  241. Score Tickets and Flags above Map.
  242. Chopper, RPG, LMG wishlist :)
  243. Does having no fire mode indicator annoy you?
  244. INsergents
  245. Replace Magic Get-Well Bag with Bandages and Morphine
  246. User CP
  247. A suggestion
  248. In-Game Gore and Steep-Slope Sliding
  249. Airstrike Coordinates
  250. New Topic (Tactics)