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View Full Version : PR:BF2 Suggestions


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  1. Field Hospitals
  2. extraction and ticktes ?
  3. A new scoring system?
  4. Voice Communication via TS <=> Built-in VoIP
  5. Improve Engineer class.
  6. The wonderful f16.
  7. The ultimate .6 suggestions thread
  8. Wire Cutters!
  9. Franchi SPAS 12 w/ foldeble stock
  10. Waitlist for vehicles, kits, etc
  11. Medic idea involving tickets
  12. Orders on tactical map
  13. Flag Mines
  14. Falling medpaks
  15. British map idea
  16. Choppers carrying vehicles?
  17. some things i'd to see added
  18. Idea for Basrah or any other map w/o arty.
  19. No limited kits?
  20. Farther Nametags? (allies of course)
  21. 6.8 Round
  22. Safety on guns
  23. Team Killing
  24. lack of vehicles
  25. Apache-64 Longbow Idea
  26. Idea about laser designator
  27. Accuracy International AS50
  28. Engineers can place a short range radar dish
  29. Blood on weapons
  30. Surrendering Option
  31. Realistic Injuries
  32. IS this possible??
  33. Another rant on teamwork and squad leader spawning
  34. Co-Pilot aimed rockets
  35. Radio Comms, SL!
  36. Human Controlled UAV
  37. Do not require more Resources.
  38. More useless tank suggestions...
  39. Command Humvee
  40. Why not exchange arty for a AC-130 gunship?
  41. Insurgent mobile AA.......video example included!
  42. Tank Hatch
  43. Please remove tracers from assault rifles
  44. stuck tank
  45. Weapon Mod?
  46. Objective based maps?
  47. buses on albasrah
  48. PR Sandbox mode?
  49. Tank Damage
  50. The future of muttrah city
  51. Animals
  52. Some things need changeing!
  53. Resting weapons on surfaces
  54. About new factions and storyline suggestion.
  55. Scoreboards
  56. Idea for insurgents
  57. APC's not able to make it up hills?
  58. controlled breathing
  59. A proposal To DuckHunt
  60. Different kind of supply Drops
  61. tank retro fit
  62. Suggestions for USMC characters
  63. A Way to Make Med-Evac work- Thoughts?
  64. Death Animation....
  65. Scenario idea.
  66. sniper zoom sensitivity
  67. M1A2 MBT Gunner Position
  68. IED al basrah suicide bomber
  69. Humvee&new guns!!
  70. Turret Mobility
  71. AA Guns currently take 4 heavy AT shots to destroy
  72. Animals?
  73. Bomber strike as alternative to arty
  74. Map stactics idea
  75. Insurgent Dirty Bomb
  76. UH-1N Iroquois
  77. Bedford AWD 4 Tonner for the Brits
  78. SL VOIP
  79. An idea for the crewman kit
  80. I'd like to see large transport planes in PR.
  81. make insurgents revivable
  82. Give us an option with guns.
  83. Add fog to more maps
  84. A couple suggestions from me.
  85. Tank ammo
  86. Some points ideas
  87. SPEEEEEED :mr-t:
  88. Flight Training Map
  89. Remove the shotgun, replace with anything
  90. Lockout Code on Jeeps/Humvees/ect..
  91. More Planes in PR
  92. Sniper Kits available outside of Squads
  93. Jet Rear Veiw Cam
  94. insurgents healing
  95. Mec
  96. Rally points killing teamwork/caution
  97. 0.5 Rallypoint warning system, like mines
  98. 0.5 Larger maps with more options as how to manouver
  99. Crewman kit
  100. Lock on warnings, are they Reality?
  101. generic suggestions
  102. Commander Designated LZs
  103. "We Need Air Support Over Here"
  104. ARTY for insurgents (brilliant idea)
  105. Similar recoils?
  106. AK-47 Sound
  107. Spotter Class
  108. Any plans to add custom patches?
  109. Remove time and tickets bleeding
  110. Pilot limiting!
  111. IBSR type single player 16p range map
  112. Change the way planes are repaired.
  113. The Balance of Armies
  114. skill contest?
  115. Just an idea for the future....Project Alternate Reality?
  116. Language Pack - Translation of Ingame-Massages
  117. "Wall of Death" shud be removed...
  118. IED selection
  119. Drag straps?
  120. Finish him!
  121. Medics in the field...
  122. Commander lacks incentives.
  123. Lock/unlock jeep doors
  124. Xm321
  125. THE HOOK
  126. Moghudishu map?
  127. More correct speech?
  128. Let me out you tool!
  129. 2 suggestions
  130. Pretty please? (S40) :D
  131. Destructable Assets.
  132. Supply Crate drop speed and chopper deployment
  133. Marketing with larger companies??
  134. V0.5 Class System Feedback
  135. G 18!!!!:????
  136. Map Idea/Concept
  137. More of a difference in zoom for the .50 cals
  138. MEC RPG Rounds Avaliable
  139. medic kit suggestion
  140. Javelin for PR 0.6?
  141. Mortars for insurgents..
  142. CROWS system
  143. Sighting for MG nests and mounted LMGs and HMGs
  144. Magical Respawn Fairys!
  145. Squad Leader Communication...
  146. G3 with GL
  147. Directional Missile Warning + Tank Missile Defence
  148. Fiery explosion
  149. Trunk Monkey
  150. gasoline and vehicles
  151. About requesting Pilot kits
  152. Some recent thoughts to improve gameplay
  153. PR file hoster and maby server.
  154. Longer take off times for jets?
  155. 3 4x4s and a rear view
  156. Station wagons akin to dirtbikes
  157. Runways... Destroyable?
  158. Spawn Car locking
  159. Insurgents aircraft
  160. HMMWV suggestion
  161. Suggestion: Make Fuzzhead go outside once in a while..
  162. Auto-Rotation after Shoulder-Mounted AA Hit
  163. Small list
  164. Put the SAW anywhere.
  165. riflemen, optics, and .6
  166. M32?
  167. Patroling as a Scenario
  168. reviving after IED?
  169. Using enemy vehicles
  170. Iraqi freedom themed maps?
  171. chinese .50 cal iron sights
  172. A request regarding Squad Leaders
  173. Mk.19???
  174. Random suggestion: suicide bikes? (or atv's)
  175. Advice from experience...
  176. Give Insurgent Binocs
  177. Support -> Support positions
  178. Realistic Scope
  179. new suggestion
  180. New Sniper System for The US
  181. i Have a Question and kind of a suggestion
  182. U guys Should add The Tavor Tar-21
  183. blackhawk varient suggestion
  184. Artillary is sooo BF2
  185. Parachutes
  186. SMG + Pilot
  187. -new tank/antitank system-
  188. Players Media Section
  189. One Legged Pony marries Donkey...
  190. Kit Layout: Crewman
  191. BSS sharing between mods?
  192. Could you fix the Chinese reticle for different detail levels please?
  193. Hello and a sugestion with AA kit!
  194. Explosive Reactive Armor
  195. Kit request after TK
  196. The Tiger: potential replacment for the fugly Vodnik?
  197. MEC RPG
  198. Stop the Vehicle
  199. new classes - Paratroopers/Airborne?
  200. Commander stuff
  201. flags pissing me off
  202. Can we get engineers with placeable sandbags now?
  203. A few ideas, some new maybe some old?
  204. Distant Gun fire effects
  205. Littlebird's Weight
  206. quartermaster & whisky
  207. L85 Recoil.
  208. Some bugs/annoyances
  209. Rant about teamwork in PR and suggestions
  210. Perhaps?
  211. VIOP changes
  212. depends on how real you want the game to feel but.
  213. Sandbox Mode
  214. Water Crossing W/ Rifle.
  215. PLA and MEC using SA-7??
  216. Probably far too radical to ever make it in, but I can't help myself
  217. Force-exit for Driver/gunner...
  218. British Skins
  219. Punishing Drivers for jumping out
  220. SmokeScreen
  221. Map Suggestion
  222. My crude drawing on what a rally point should be!
  223. Armor and AT
  224. New weapons !!
  225. New kit icons???
  226. Horse in P.R.?
  227. Rally Points Inside of Objects etc...
  228. A few suggestions on ingame effects
  229. Enemy RP spottet
  230. QBZ's sounds make baby Jesus cry :(
  231. Small City Maps
  232. Hills of Hamgyong bunkers
  233. prone madness
  234. A few Problems...
  235. Get first aid, Here!
  236. Gun Jamming
  237. Weapons Caches
  238. JS sniper rifle
  239. marksman/sniper kits
  240. Direct x10 and Project Reality
  241. PR Squad suggestions
  242. Server Group
  243. Insurgent Anti Tank
  244. Pilot/Driver Training
  245. Kit Requests for Un-limited (i.e. standard) Kits
  246. Get some hands on those .50s
  247. Rockets and Grenade launchers
  248. PR Website Favicon
  249. New G3 model
  250. Is it just me or....