PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 [34] 35 36 37 38 39 40 41 42

  1. Idea for Basrah or any other map w/o arty.
  2. No limited kits?
  3. Farther Nametags? (allies of course)
  4. 6.8 Round
  5. Safety on guns
  6. Team Killing
  7. lack of vehicles
  8. Apache-64 Longbow Idea
  9. Idea about laser designator
  10. Accuracy International AS50
  11. Engineers can place a short range radar dish
  12. Blood on weapons
  13. Surrendering Option
  14. Realistic Injuries
  15. IS this possible??
  16. Another rant on teamwork and squad leader spawning
  17. Co-Pilot aimed rockets
  18. Radio Comms, SL!
  19. Human Controlled UAV
  20. Do not require more Resources.
  21. More useless tank suggestions...
  22. Command Humvee
  23. Why not exchange arty for a AC-130 gunship?
  24. Insurgent mobile AA.......video example included!
  25. Tank Hatch
  26. Please remove tracers from assault rifles
  27. stuck tank
  28. Weapon Mod?
  29. Objective based maps?
  30. buses on albasrah
  31. PR Sandbox mode?
  32. Tank Damage
  33. The future of muttrah city
  34. Animals
  35. Some things need changeing!
  36. Resting weapons on surfaces
  37. About new factions and storyline suggestion.
  38. Scoreboards
  39. Idea for insurgents
  40. APC's not able to make it up hills?
  41. controlled breathing
  42. A proposal To DuckHunt
  43. Different kind of supply Drops
  44. tank retro fit
  45. Suggestions for USMC characters
  46. A Way to Make Med-Evac work- Thoughts?
  47. Death Animation....
  48. Scenario idea.
  49. sniper zoom sensitivity
  50. M1A2 MBT Gunner Position
  51. IED al basrah suicide bomber
  52. Humvee&new guns!!
  53. Turret Mobility
  54. AA Guns currently take 4 heavy AT shots to destroy
  55. Animals?
  56. Bomber strike as alternative to arty
  57. Map stactics idea
  58. Insurgent Dirty Bomb
  59. UH-1N Iroquois
  60. Bedford AWD 4 Tonner for the Brits
  61. SL VOIP
  62. An idea for the crewman kit
  63. I'd like to see large transport planes in PR.
  64. make insurgents revivable
  65. Give us an option with guns.
  66. Add fog to more maps
  67. A couple suggestions from me.
  68. Tank ammo
  69. Some points ideas
  70. SPEEEEEED :mr-t:
  71. Flight Training Map
  72. Remove the shotgun, replace with anything
  73. Lockout Code on Jeeps/Humvees/ect..
  74. More Planes in PR
  75. Sniper Kits available outside of Squads
  76. Jet Rear Veiw Cam
  77. insurgents healing
  78. Mec
  79. Rally points killing teamwork/caution
  80. 0.5 Rallypoint warning system, like mines
  81. 0.5 Larger maps with more options as how to manouver
  82. Crewman kit
  83. Lock on warnings, are they Reality?
  84. generic suggestions
  85. Commander Designated LZs
  86. "We Need Air Support Over Here"
  87. ARTY for insurgents (brilliant idea)
  88. Similar recoils?
  89. AK-47 Sound
  90. Spotter Class
  91. Any plans to add custom patches?
  92. Remove time and tickets bleeding
  93. Pilot limiting!
  94. IBSR type single player 16p range map
  95. Change the way planes are repaired.
  96. The Balance of Armies
  97. skill contest?
  98. Just an idea for the future....Project Alternate Reality?
  99. Language Pack - Translation of Ingame-Massages
  100. "Wall of Death" shud be removed...
  101. IED selection
  102. Drag straps?
  103. Finish him!
  104. Medics in the field...
  105. Commander lacks incentives.
  106. Lock/unlock jeep doors
  107. Xm321
  108. THE HOOK
  109. Moghudishu map?
  110. More correct speech?
  111. Let me out you tool!
  112. 2 suggestions
  113. Pretty please? (S40) :D
  114. Destructable Assets.
  115. Supply Crate drop speed and chopper deployment
  116. Marketing with larger companies??
  117. V0.5 Class System Feedback
  118. G 18!!!!:????
  119. Map Idea/Concept
  120. More of a difference in zoom for the .50 cals
  121. MEC RPG Rounds Avaliable
  122. medic kit suggestion
  123. Javelin for PR 0.6?
  124. Mortars for insurgents..
  125. CROWS system
  126. Sighting for MG nests and mounted LMGs and HMGs
  127. Magical Respawn Fairys!
  128. Squad Leader Communication...
  129. G3 with GL
  130. Directional Missile Warning + Tank Missile Defence
  131. Fiery explosion
  132. Trunk Monkey
  133. gasoline and vehicles
  134. About requesting Pilot kits
  135. Some recent thoughts to improve gameplay
  136. PR file hoster and maby server.
  137. Longer take off times for jets?
  138. 3 4x4s and a rear view
  139. Station wagons akin to dirtbikes
  140. Runways... Destroyable?
  141. Spawn Car locking
  142. Insurgents aircraft
  143. HMMWV suggestion
  144. Suggestion: Make Fuzzhead go outside once in a while..
  145. Auto-Rotation after Shoulder-Mounted AA Hit
  146. Small list
  147. Put the SAW anywhere.
  148. riflemen, optics, and .6
  149. M32?
  150. Patroling as a Scenario
  151. reviving after IED?
  152. Using enemy vehicles
  153. Iraqi freedom themed maps?
  154. chinese .50 cal iron sights
  155. A request regarding Squad Leaders
  156. Mk.19???
  157. Random suggestion: suicide bikes? (or atv's)
  158. Advice from experience...
  159. Give Insurgent Binocs
  160. Support -> Support positions
  161. Realistic Scope
  162. new suggestion
  163. New Sniper System for The US
  164. i Have a Question and kind of a suggestion
  165. U guys Should add The Tavor Tar-21
  166. blackhawk varient suggestion
  167. Artillary is sooo BF2
  168. Parachutes
  169. SMG + Pilot
  170. -new tank/antitank system-
  171. Players Media Section
  172. One Legged Pony marries Donkey...
  173. Kit Layout: Crewman
  174. BSS sharing between mods?
  175. Could you fix the Chinese reticle for different detail levels please?
  176. Hello and a sugestion with AA kit!
  177. Explosive Reactive Armor
  178. Kit request after TK
  179. The Tiger: potential replacment for the fugly Vodnik?
  180. MEC RPG
  181. Stop the Vehicle
  182. new classes - Paratroopers/Airborne?
  183. Commander stuff
  184. flags pissing me off
  185. Can we get engineers with placeable sandbags now?
  186. A few ideas, some new maybe some old?
  187. Distant Gun fire effects
  188. Littlebird's Weight
  189. quartermaster & whisky
  190. L85 Recoil.
  191. Some bugs/annoyances
  192. Rant about teamwork in PR and suggestions
  193. Perhaps?
  194. VIOP changes
  195. depends on how real you want the game to feel but.
  196. Sandbox Mode
  197. Water Crossing W/ Rifle.
  198. PLA and MEC using SA-7??
  199. Probably far too radical to ever make it in, but I can't help myself
  200. Force-exit for Driver/gunner...
  201. British Skins
  202. Punishing Drivers for jumping out
  203. SmokeScreen
  204. Map Suggestion
  205. My crude drawing on what a rally point should be!
  206. Armor and AT
  207. New weapons !!
  208. New kit icons???
  209. Horse in P.R.?
  210. Rally Points Inside of Objects etc...
  211. A few suggestions on ingame effects
  212. Enemy RP spottet
  213. QBZ's sounds make baby Jesus cry :(
  214. Small City Maps
  215. Hills of Hamgyong bunkers
  216. prone madness
  217. A few Problems...
  218. Get first aid, Here!
  219. Gun Jamming
  220. Weapons Caches
  221. JS sniper rifle
  222. marksman/sniper kits
  223. Direct x10 and Project Reality
  224. PR Squad suggestions
  225. Server Group
  226. Insurgent Anti Tank
  227. Pilot/Driver Training
  228. Kit Requests for Un-limited (i.e. standard) Kits
  229. Get some hands on those .50s
  230. Rockets and Grenade launchers
  231. PR Website Favicon
  232. New G3 model
  233. Is it just me or....
  234. Create a "Locked Topic" forum
  235. Issues to be solved before .6
  236. Al Basrah airfield.
  237. The all medic squads mabye a bit excessive?
  238. No additional spawn time penalty for TK's
  239. Lower the volume of "enemy helicopter/infantry/etc spotted"
  240. Limp/Walk once hurt aka Ghost Recon
  241. did we get around the vehicle thing?
  242. New kit for X-tract
  243. Tougher Hummers,Vokins,Jeeps ect
  244. TeamWork
  245. Water Damage from Moving Boat
  246. G3's need to be thrown out
  247. Barmine
  248. -REQUESTED KIT FOR INSURGENS-
  249. Add "Stop" and "Cease fire" to the comm rose
  250. The SiG P226N