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View Full Version : PR:BF2 Suggestions


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  1. Humvee&new guns!!
  2. Turret Mobility
  3. AA Guns currently take 4 heavy AT shots to destroy
  4. Animals?
  5. Bomber strike as alternative to arty
  6. Map stactics idea
  7. Insurgent Dirty Bomb
  8. UH-1N Iroquois
  9. Bedford AWD 4 Tonner for the Brits
  10. SL VOIP
  11. An idea for the crewman kit
  12. I'd like to see large transport planes in PR.
  13. make insurgents revivable
  14. Give us an option with guns.
  15. Add fog to more maps
  16. A couple suggestions from me.
  17. Tank ammo
  18. Some points ideas
  19. SPEEEEEED :mr-t:
  20. Flight Training Map
  21. Remove the shotgun, replace with anything
  22. Lockout Code on Jeeps/Humvees/ect..
  23. More Planes in PR
  24. Sniper Kits available outside of Squads
  25. Jet Rear Veiw Cam
  26. insurgents healing
  27. Mec
  28. Rally points killing teamwork/caution
  29. 0.5 Rallypoint warning system, like mines
  30. 0.5 Larger maps with more options as how to manouver
  31. Crewman kit
  32. Lock on warnings, are they Reality?
  33. generic suggestions
  34. Commander Designated LZs
  35. "We Need Air Support Over Here"
  36. ARTY for insurgents (brilliant idea)
  37. Similar recoils?
  38. AK-47 Sound
  39. Spotter Class
  40. Any plans to add custom patches?
  41. Remove time and tickets bleeding
  42. Pilot limiting!
  43. IBSR type single player 16p range map
  44. Change the way planes are repaired.
  45. The Balance of Armies
  46. skill contest?
  47. Just an idea for the future....Project Alternate Reality?
  48. Language Pack - Translation of Ingame-Massages
  49. "Wall of Death" shud be removed...
  50. IED selection
  51. Drag straps?
  52. Finish him!
  53. Medics in the field...
  54. Commander lacks incentives.
  55. Lock/unlock jeep doors
  56. Xm321
  57. THE HOOK
  58. Moghudishu map?
  59. More correct speech?
  60. Let me out you tool!
  61. 2 suggestions
  62. Pretty please? (S40) :D
  63. Destructable Assets.
  64. Supply Crate drop speed and chopper deployment
  65. Marketing with larger companies??
  66. V0.5 Class System Feedback
  67. G 18!!!!:????
  68. Map Idea/Concept
  69. More of a difference in zoom for the .50 cals
  70. MEC RPG Rounds Avaliable
  71. medic kit suggestion
  72. Javelin for PR 0.6?
  73. Mortars for insurgents..
  74. CROWS system
  75. Sighting for MG nests and mounted LMGs and HMGs
  76. Magical Respawn Fairys!
  77. Squad Leader Communication...
  78. G3 with GL
  79. Directional Missile Warning + Tank Missile Defence
  80. Fiery explosion
  81. Trunk Monkey
  82. gasoline and vehicles
  83. About requesting Pilot kits
  84. Some recent thoughts to improve gameplay
  85. PR file hoster and maby server.
  86. Longer take off times for jets?
  87. 3 4x4s and a rear view
  88. Station wagons akin to dirtbikes
  89. Runways... Destroyable?
  90. Spawn Car locking
  91. Insurgents aircraft
  92. HMMWV suggestion
  93. Suggestion: Make Fuzzhead go outside once in a while..
  94. Auto-Rotation after Shoulder-Mounted AA Hit
  95. Small list
  96. Put the SAW anywhere.
  97. riflemen, optics, and .6
  98. M32?
  99. Patroling as a Scenario
  100. reviving after IED?
  101. Using enemy vehicles
  102. Iraqi freedom themed maps?
  103. chinese .50 cal iron sights
  104. A request regarding Squad Leaders
  105. Mk.19???
  106. Random suggestion: suicide bikes? (or atv's)
  107. Advice from experience...
  108. Give Insurgent Binocs
  109. Support -> Support positions
  110. Realistic Scope
  111. new suggestion
  112. New Sniper System for The US
  113. i Have a Question and kind of a suggestion
  114. U guys Should add The Tavor Tar-21
  115. blackhawk varient suggestion
  116. Artillary is sooo BF2
  117. Parachutes
  118. SMG + Pilot
  119. -new tank/antitank system-
  120. Players Media Section
  121. One Legged Pony marries Donkey...
  122. Kit Layout: Crewman
  123. BSS sharing between mods?
  124. Could you fix the Chinese reticle for different detail levels please?
  125. Hello and a sugestion with AA kit!
  126. Explosive Reactive Armor
  127. Kit request after TK
  128. The Tiger: potential replacment for the fugly Vodnik?
  129. MEC RPG
  130. Stop the Vehicle
  131. new classes - Paratroopers/Airborne?
  132. Commander stuff
  133. flags pissing me off
  134. Can we get engineers with placeable sandbags now?
  135. A few ideas, some new maybe some old?
  136. Distant Gun fire effects
  137. Littlebird's Weight
  138. quartermaster & whisky
  139. L85 Recoil.
  140. Some bugs/annoyances
  141. Rant about teamwork in PR and suggestions
  142. Perhaps?
  143. VIOP changes
  144. depends on how real you want the game to feel but.
  145. Sandbox Mode
  146. Water Crossing W/ Rifle.
  147. PLA and MEC using SA-7??
  148. Probably far too radical to ever make it in, but I can't help myself
  149. Force-exit for Driver/gunner...
  150. British Skins
  151. Punishing Drivers for jumping out
  152. SmokeScreen
  153. Map Suggestion
  154. My crude drawing on what a rally point should be!
  155. Armor and AT
  156. New weapons !!
  157. New kit icons???
  158. Horse in P.R.?
  159. Rally Points Inside of Objects etc...
  160. A few suggestions on ingame effects
  161. Enemy RP spottet
  162. QBZ's sounds make baby Jesus cry :(
  163. Small City Maps
  164. Hills of Hamgyong bunkers
  165. prone madness
  166. A few Problems...
  167. Get first aid, Here!
  168. Gun Jamming
  169. Weapons Caches
  170. JS sniper rifle
  171. marksman/sniper kits
  172. Direct x10 and Project Reality
  173. PR Squad suggestions
  174. Server Group
  175. Insurgent Anti Tank
  176. Pilot/Driver Training
  177. Kit Requests for Un-limited (i.e. standard) Kits
  178. Get some hands on those .50s
  179. Rockets and Grenade launchers
  180. PR Website Favicon
  181. New G3 model
  182. Is it just me or....
  183. Create a "Locked Topic" forum
  184. Issues to be solved before .6
  185. Al Basrah airfield.
  186. The all medic squads mabye a bit excessive?
  187. No additional spawn time penalty for TK's
  188. Lower the volume of "enemy helicopter/infantry/etc spotted"
  189. Limp/Walk once hurt aka Ghost Recon
  190. did we get around the vehicle thing?
  191. New kit for X-tract
  192. Tougher Hummers,Vokins,Jeeps ect
  193. TeamWork
  194. Water Damage from Moving Boat
  195. G3's need to be thrown out
  196. Barmine
  197. -REQUESTED KIT FOR INSURGENS-
  198. Add "Stop" and "Cease fire" to the comm rose
  199. The SiG P226N
  200. MEC Weapon´s
  201. NEW KIT SUGGEST - Commando.
  202. Dragunov Scope Inaccuracy
  203. Translation (locale)
  204. Exploding buildings are AWESOME!
  205. Right click for "Allah Ackbar!"
  206. Sa7
  207. Special Forces TeZhong Units
  208. Comma Rose
  209. RPG 7
  210. Kill count in scoreboard, nading tank hatches, and a couple other suggestions
  211. Few changes needed....
  212. The M16 is crap
  213. Make the suicidal semi bomb more powerful
  214. Flares!
  215. IED model
  216. Maps
  217. Support gunners
  218. Commanders for Insurgents
  219. can the mec army use this as standerd ar in the game or as unlock
  220. Yet another helicopter suggestion - but truely a good one
  221. Insurgency and MEC voice overs...
  222. Teamkills by friendly mines
  223. A nub's (probably unwanted) two cents.
  224. Score Tickets and Flags above Map.
  225. Chopper, RPG, LMG wishlist :)
  226. Does having no fire mode indicator annoy you?
  227. INsergents
  228. Replace Magic Get-Well Bag with Bandages and Morphine
  229. User CP
  230. A suggestion
  231. In-Game Gore and Steep-Slope Sliding
  232. Airstrike Coordinates
  233. New Topic (Tactics)
  234. Command Helicopters
  235. Boltcutters?
  236. Chinese & MEC Firearms & Light Vehicles
  237. C 17 Globemaster
  238. A bit larger weapon loadouts
  239. PPsh41
  240. Tracking?
  241. AC-130
  242. Current LMG recoil vs. past versions
  243. L96 brit sniper kit.
  244. Para-spawns
  245. An idea for making tanks more unique...
  246. Leaning, we need leaning!!!
  247. Accuracy while "prone strafing".
  248. Some Suggestions (some joking, some serious)
  249. New ACU
  250. Light AT animation