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View Full Version : PR:BF2 Suggestions


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  1. A new scoring system?
  2. Voice Communication via TS <=> Built-in VoIP
  3. Improve Engineer class.
  4. The wonderful f16.
  5. The ultimate .6 suggestions thread
  6. Wire Cutters!
  7. Franchi SPAS 12 w/ foldeble stock
  8. Waitlist for vehicles, kits, etc
  9. Medic idea involving tickets
  10. Orders on tactical map
  11. Flag Mines
  12. Falling medpaks
  13. British map idea
  14. Choppers carrying vehicles?
  15. some things i'd to see added
  16. Idea for Basrah or any other map w/o arty.
  17. No limited kits?
  18. Farther Nametags? (allies of course)
  19. 6.8 Round
  20. Safety on guns
  21. Team Killing
  22. lack of vehicles
  23. Apache-64 Longbow Idea
  24. Idea about laser designator
  25. Accuracy International AS50
  26. Engineers can place a short range radar dish
  27. Blood on weapons
  28. Surrendering Option
  29. Realistic Injuries
  30. IS this possible??
  31. Another rant on teamwork and squad leader spawning
  32. Co-Pilot aimed rockets
  33. Radio Comms, SL!
  34. Human Controlled UAV
  35. Do not require more Resources.
  36. More useless tank suggestions...
  37. Command Humvee
  38. Why not exchange arty for a AC-130 gunship?
  39. Insurgent mobile AA.......video example included!
  40. Tank Hatch
  41. Please remove tracers from assault rifles
  42. stuck tank
  43. Weapon Mod?
  44. Objective based maps?
  45. buses on albasrah
  46. PR Sandbox mode?
  47. Tank Damage
  48. The future of muttrah city
  49. Animals
  50. Some things need changeing!
  51. Resting weapons on surfaces
  52. About new factions and storyline suggestion.
  53. Scoreboards
  54. Idea for insurgents
  55. APC's not able to make it up hills?
  56. controlled breathing
  57. A proposal To DuckHunt
  58. Different kind of supply Drops
  59. tank retro fit
  60. Suggestions for USMC characters
  61. A Way to Make Med-Evac work- Thoughts?
  62. Death Animation....
  63. Scenario idea.
  64. sniper zoom sensitivity
  65. M1A2 MBT Gunner Position
  66. IED al basrah suicide bomber
  67. Humvee&new guns!!
  68. Turret Mobility
  69. AA Guns currently take 4 heavy AT shots to destroy
  70. Animals?
  71. Bomber strike as alternative to arty
  72. Map stactics idea
  73. Insurgent Dirty Bomb
  74. UH-1N Iroquois
  75. Bedford AWD 4 Tonner for the Brits
  76. SL VOIP
  77. An idea for the crewman kit
  78. I'd like to see large transport planes in PR.
  79. make insurgents revivable
  80. Give us an option with guns.
  81. Add fog to more maps
  82. A couple suggestions from me.
  83. Tank ammo
  84. Some points ideas
  85. SPEEEEEED :mr-t:
  86. Flight Training Map
  87. Remove the shotgun, replace with anything
  88. Lockout Code on Jeeps/Humvees/ect..
  89. More Planes in PR
  90. Sniper Kits available outside of Squads
  91. Jet Rear Veiw Cam
  92. insurgents healing
  93. Mec
  94. Rally points killing teamwork/caution
  95. 0.5 Rallypoint warning system, like mines
  96. 0.5 Larger maps with more options as how to manouver
  97. Crewman kit
  98. Lock on warnings, are they Reality?
  99. generic suggestions
  100. Commander Designated LZs
  101. "We Need Air Support Over Here"
  102. ARTY for insurgents (brilliant idea)
  103. Similar recoils?
  104. AK-47 Sound
  105. Spotter Class
  106. Any plans to add custom patches?
  107. Remove time and tickets bleeding
  108. Pilot limiting!
  109. IBSR type single player 16p range map
  110. Change the way planes are repaired.
  111. The Balance of Armies
  112. skill contest?
  113. Just an idea for the future....Project Alternate Reality?
  114. Language Pack - Translation of Ingame-Massages
  115. "Wall of Death" shud be removed...
  116. IED selection
  117. Drag straps?
  118. Finish him!
  119. Medics in the field...
  120. Commander lacks incentives.
  121. Lock/unlock jeep doors
  122. Xm321
  123. THE HOOK
  124. Moghudishu map?
  125. More correct speech?
  126. Let me out you tool!
  127. 2 suggestions
  128. Pretty please? (S40) :D
  129. Destructable Assets.
  130. Supply Crate drop speed and chopper deployment
  131. Marketing with larger companies??
  132. V0.5 Class System Feedback
  133. G 18!!!!:????
  134. Map Idea/Concept
  135. More of a difference in zoom for the .50 cals
  136. MEC RPG Rounds Avaliable
  137. medic kit suggestion
  138. Javelin for PR 0.6?
  139. Mortars for insurgents..
  140. CROWS system
  141. Sighting for MG nests and mounted LMGs and HMGs
  142. Magical Respawn Fairys!
  143. Squad Leader Communication...
  144. G3 with GL
  145. Directional Missile Warning + Tank Missile Defence
  146. Fiery explosion
  147. Trunk Monkey
  148. gasoline and vehicles
  149. About requesting Pilot kits
  150. Some recent thoughts to improve gameplay
  151. PR file hoster and maby server.
  152. Longer take off times for jets?
  153. 3 4x4s and a rear view
  154. Station wagons akin to dirtbikes
  155. Runways... Destroyable?
  156. Spawn Car locking
  157. Insurgents aircraft
  158. HMMWV suggestion
  159. Suggestion: Make Fuzzhead go outside once in a while..
  160. Auto-Rotation after Shoulder-Mounted AA Hit
  161. Small list
  162. Put the SAW anywhere.
  163. riflemen, optics, and .6
  164. M32?
  165. Patroling as a Scenario
  166. reviving after IED?
  167. Using enemy vehicles
  168. Iraqi freedom themed maps?
  169. chinese .50 cal iron sights
  170. A request regarding Squad Leaders
  171. Mk.19???
  172. Random suggestion: suicide bikes? (or atv's)
  173. Advice from experience...
  174. Give Insurgent Binocs
  175. Support -> Support positions
  176. Realistic Scope
  177. new suggestion
  178. New Sniper System for The US
  179. i Have a Question and kind of a suggestion
  180. U guys Should add The Tavor Tar-21
  181. blackhawk varient suggestion
  182. Artillary is sooo BF2
  183. Parachutes
  184. SMG + Pilot
  185. -new tank/antitank system-
  186. Players Media Section
  187. One Legged Pony marries Donkey...
  188. Kit Layout: Crewman
  189. BSS sharing between mods?
  190. Could you fix the Chinese reticle for different detail levels please?
  191. Hello and a sugestion with AA kit!
  192. Explosive Reactive Armor
  193. Kit request after TK
  194. The Tiger: potential replacment for the fugly Vodnik?
  195. MEC RPG
  196. Stop the Vehicle
  197. new classes - Paratroopers/Airborne?
  198. Commander stuff
  199. flags pissing me off
  200. Can we get engineers with placeable sandbags now?
  201. A few ideas, some new maybe some old?
  202. Distant Gun fire effects
  203. Littlebird's Weight
  204. quartermaster & whisky
  205. L85 Recoil.
  206. Some bugs/annoyances
  207. Rant about teamwork in PR and suggestions
  208. Perhaps?
  209. VIOP changes
  210. depends on how real you want the game to feel but.
  211. Sandbox Mode
  212. Water Crossing W/ Rifle.
  213. PLA and MEC using SA-7??
  214. Probably far too radical to ever make it in, but I can't help myself
  215. Force-exit for Driver/gunner...
  216. British Skins
  217. Punishing Drivers for jumping out
  218. SmokeScreen
  219. Map Suggestion
  220. My crude drawing on what a rally point should be!
  221. Armor and AT
  222. New weapons !!
  223. New kit icons???
  224. Horse in P.R.?
  225. Rally Points Inside of Objects etc...
  226. A few suggestions on ingame effects
  227. Enemy RP spottet
  228. QBZ's sounds make baby Jesus cry :(
  229. Small City Maps
  230. Hills of Hamgyong bunkers
  231. prone madness
  232. A few Problems...
  233. Get first aid, Here!
  234. Gun Jamming
  235. Weapons Caches
  236. JS sniper rifle
  237. marksman/sniper kits
  238. Direct x10 and Project Reality
  239. PR Squad suggestions
  240. Server Group
  241. Insurgent Anti Tank
  242. Pilot/Driver Training
  243. Kit Requests for Un-limited (i.e. standard) Kits
  244. Get some hands on those .50s
  245. Rockets and Grenade launchers
  246. PR Website Favicon
  247. New G3 model
  248. Is it just me or....
  249. Create a "Locked Topic" forum
  250. Issues to be solved before .6