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View Full Version : PR:BF2 Suggestions


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  1. Realistic cockpits
  2. New Gametype maybe?
  3. Smoke Grenade Hiss.
  4. M4a1 with Silencer and Red Dot Sight
  5. USMC models in need of reskins?
  6. Carbines
  7. The exploding chopper dilemma (mkII)
  8. Just a suggestion for the future, nothing major
  9. Redifining the commander role
  10. Take a look
  11. Replacement for Pickup Smoke
  12. Gibs!!!!!
  13. M16A3
  14. Jamming
  15. Army weaponry
  16. When the Army comes...
  17. Get rid of the Marksman kit. Controversy!
  18. MINES
  19. Field Hospitals
  20. extraction and ticktes ?
  21. A new scoring system?
  22. Voice Communication via TS <=> Built-in VoIP
  23. Improve Engineer class.
  24. The wonderful f16.
  25. The ultimate .6 suggestions thread
  26. Wire Cutters!
  27. Franchi SPAS 12 w/ foldeble stock
  28. Waitlist for vehicles, kits, etc
  29. Medic idea involving tickets
  30. Orders on tactical map
  31. Flag Mines
  32. Falling medpaks
  33. British map idea
  34. Choppers carrying vehicles?
  35. some things i'd to see added
  36. Idea for Basrah or any other map w/o arty.
  37. No limited kits?
  38. Farther Nametags? (allies of course)
  39. 6.8 Round
  40. Safety on guns
  41. Team Killing
  42. lack of vehicles
  43. Apache-64 Longbow Idea
  44. Idea about laser designator
  45. Accuracy International AS50
  46. Engineers can place a short range radar dish
  47. Blood on weapons
  48. Surrendering Option
  49. Realistic Injuries
  50. IS this possible??
  51. Another rant on teamwork and squad leader spawning
  52. Co-Pilot aimed rockets
  53. Radio Comms, SL!
  54. Human Controlled UAV
  55. Do not require more Resources.
  56. More useless tank suggestions...
  57. Command Humvee
  58. Why not exchange arty for a AC-130 gunship?
  59. Insurgent mobile AA.......video example included!
  60. Tank Hatch
  61. Please remove tracers from assault rifles
  62. stuck tank
  63. Weapon Mod?
  64. Objective based maps?
  65. buses on albasrah
  66. PR Sandbox mode?
  67. Tank Damage
  68. The future of muttrah city
  69. Animals
  70. Some things need changeing!
  71. Resting weapons on surfaces
  72. About new factions and storyline suggestion.
  73. Scoreboards
  74. Idea for insurgents
  75. APC's not able to make it up hills?
  76. controlled breathing
  77. A proposal To DuckHunt
  78. Different kind of supply Drops
  79. tank retro fit
  80. Suggestions for USMC characters
  81. A Way to Make Med-Evac work- Thoughts?
  82. Death Animation....
  83. Scenario idea.
  84. sniper zoom sensitivity
  85. M1A2 MBT Gunner Position
  86. IED al basrah suicide bomber
  87. Humvee&new guns!!
  88. Turret Mobility
  89. AA Guns currently take 4 heavy AT shots to destroy
  90. Animals?
  91. Bomber strike as alternative to arty
  92. Map stactics idea
  93. Insurgent Dirty Bomb
  94. UH-1N Iroquois
  95. Bedford AWD 4 Tonner for the Brits
  96. SL VOIP
  97. An idea for the crewman kit
  98. I'd like to see large transport planes in PR.
  99. make insurgents revivable
  100. Give us an option with guns.
  101. Add fog to more maps
  102. A couple suggestions from me.
  103. Tank ammo
  104. Some points ideas
  105. SPEEEEEED :mr-t:
  106. Flight Training Map
  107. Remove the shotgun, replace with anything
  108. Lockout Code on Jeeps/Humvees/ect..
  109. More Planes in PR
  110. Sniper Kits available outside of Squads
  111. Jet Rear Veiw Cam
  112. insurgents healing
  113. Mec
  114. Rally points killing teamwork/caution
  115. 0.5 Rallypoint warning system, like mines
  116. 0.5 Larger maps with more options as how to manouver
  117. Crewman kit
  118. Lock on warnings, are they Reality?
  119. generic suggestions
  120. Commander Designated LZs
  121. "We Need Air Support Over Here"
  122. ARTY for insurgents (brilliant idea)
  123. Similar recoils?
  124. AK-47 Sound
  125. Spotter Class
  126. Any plans to add custom patches?
  127. Remove time and tickets bleeding
  128. Pilot limiting!
  129. IBSR type single player 16p range map
  130. Change the way planes are repaired.
  131. The Balance of Armies
  132. skill contest?
  133. Just an idea for the future....Project Alternate Reality?
  134. Language Pack - Translation of Ingame-Massages
  135. "Wall of Death" shud be removed...
  136. IED selection
  137. Drag straps?
  138. Finish him!
  139. Medics in the field...
  140. Commander lacks incentives.
  141. Lock/unlock jeep doors
  142. Xm321
  143. THE HOOK
  144. Moghudishu map?
  145. More correct speech?
  146. Let me out you tool!
  147. 2 suggestions
  148. Pretty please? (S40) :D
  149. Destructable Assets.
  150. Supply Crate drop speed and chopper deployment
  151. Marketing with larger companies??
  152. V0.5 Class System Feedback
  153. G 18!!!!:????
  154. Map Idea/Concept
  155. More of a difference in zoom for the .50 cals
  156. MEC RPG Rounds Avaliable
  157. medic kit suggestion
  158. Javelin for PR 0.6?
  159. Mortars for insurgents..
  160. CROWS system
  161. Sighting for MG nests and mounted LMGs and HMGs
  162. Magical Respawn Fairys!
  163. Squad Leader Communication...
  164. G3 with GL
  165. Directional Missile Warning + Tank Missile Defence
  166. Fiery explosion
  167. Trunk Monkey
  168. gasoline and vehicles
  169. About requesting Pilot kits
  170. Some recent thoughts to improve gameplay
  171. PR file hoster and maby server.
  172. Longer take off times for jets?
  173. 3 4x4s and a rear view
  174. Station wagons akin to dirtbikes
  175. Runways... Destroyable?
  176. Spawn Car locking
  177. Insurgents aircraft
  178. HMMWV suggestion
  179. Suggestion: Make Fuzzhead go outside once in a while..
  180. Auto-Rotation after Shoulder-Mounted AA Hit
  181. Small list
  182. Put the SAW anywhere.
  183. riflemen, optics, and .6
  184. M32?
  185. Patroling as a Scenario
  186. reviving after IED?
  187. Using enemy vehicles
  188. Iraqi freedom themed maps?
  189. chinese .50 cal iron sights
  190. A request regarding Squad Leaders
  191. Mk.19???
  192. Random suggestion: suicide bikes? (or atv's)
  193. Advice from experience...
  194. Give Insurgent Binocs
  195. Support -> Support positions
  196. Realistic Scope
  197. new suggestion
  198. New Sniper System for The US
  199. i Have a Question and kind of a suggestion
  200. U guys Should add The Tavor Tar-21
  201. blackhawk varient suggestion
  202. Artillary is sooo BF2
  203. Parachutes
  204. SMG + Pilot
  205. -new tank/antitank system-
  206. Players Media Section
  207. One Legged Pony marries Donkey...
  208. Kit Layout: Crewman
  209. BSS sharing between mods?
  210. Could you fix the Chinese reticle for different detail levels please?
  211. Hello and a sugestion with AA kit!
  212. Explosive Reactive Armor
  213. Kit request after TK
  214. The Tiger: potential replacment for the fugly Vodnik?
  215. MEC RPG
  216. Stop the Vehicle
  217. new classes - Paratroopers/Airborne?
  218. Commander stuff
  219. flags pissing me off
  220. Can we get engineers with placeable sandbags now?
  221. A few ideas, some new maybe some old?
  222. Distant Gun fire effects
  223. Littlebird's Weight
  224. quartermaster & whisky
  225. L85 Recoil.
  226. Some bugs/annoyances
  227. Rant about teamwork in PR and suggestions
  228. Perhaps?
  229. VIOP changes
  230. depends on how real you want the game to feel but.
  231. Sandbox Mode
  232. Water Crossing W/ Rifle.
  233. PLA and MEC using SA-7??
  234. Probably far too radical to ever make it in, but I can't help myself
  235. Force-exit for Driver/gunner...
  236. British Skins
  237. Punishing Drivers for jumping out
  238. SmokeScreen
  239. Map Suggestion
  240. My crude drawing on what a rally point should be!
  241. Armor and AT
  242. New weapons !!
  243. New kit icons???
  244. Horse in P.R.?
  245. Rally Points Inside of Objects etc...
  246. A few suggestions on ingame effects
  247. Enemy RP spottet
  248. QBZ's sounds make baby Jesus cry :(
  249. Small City Maps
  250. Hills of Hamgyong bunkers