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View Full Version : PR:BF2 Suggestions


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  1. Amos
  2. Lock-on "kill switch"
  3. Specialized Squads
  4. Increased Realism suggestions
  5. Minimap Fade
  6. The Map
  7. Buildings w/ interior
  8. Delayed killpoints !
  9. Special Forces, Euro Force, and Armored Fury maps
  10. Cluster Bombs?
  11. Turning reduces stamina?
  12. How about adding the us microwave weapon
  13. Teamplay changes - spawn at main base only
  14. Paratroopers
  15. List of issued kits?
  16. Mobile AA
  17. Binocs for everyone?
  18. Tank Improvments
  19. A solution for some of the Arcadeness in-game
  20. mil dots
  21. The "v" key
  22. Car alarms, car horns, and line of sight
  23. Open/close cockpit
  24. M-40
  25. Insurgent Suggestion
  26. UK vehicles
  27. Atmosphere and Mood
  28. i think uk specops
  29. Application for Pilot System- Possible?
  30. Javelin
  31. make miniguns less accurate
  32. Nerf the A10?
  33. Minimi 5.56mm LMG
  34. Increase bullet spread when unaimed/moving-To improve CQB
  35. reenforcement waves for infantry
  36. M82
  37. Limit the RPGS for Insurgents.
  38. MEC Pistol
  39. Tank Invasion
  40. CP defences
  41. Disable vehicles in water instead of exploding them
  42. make SL Orders visible for all other SL?
  43. G3 needs adjusting!! (also the mp5)
  44. A way to "Paint" targets for now.
  45. Shell Holes
  46. A list of new weaps.
  47. snow
  48. "Push" points
  49. Direction in viechles
  50. Front Lines
  51. SU-39
  52. Commander, request artillery icon?
  53. Grappling Hook: Rapelling
  54. VOIP radioness
  55. I know I know, but...
  56. Night and Day
  57. Missiles
  58. Commander feature: Deployable AAA
  59. VSS Vintorez
  60. Why is Anti Air placement so absurd?
  61. puncture
  62. Ammo count
  63. beach landing mission
  64. Halftracks
  65. idea for scenario mode in .7
  66. Unmanned airstrikes and laser painting
  67. Various small suggestions
  68. It would be cool if...
  69. ANA vs. Insurgents style level
  70. Special Forces and insertion missions.
  71. Pilot rescue...
  72. Can we up the volume on footstep sounds?
  73. dug outs - high points-man traps
  74. Insurgent Spawn Mechanics
  75. A small, realistic suggestion
  76. Supply Points
  77. Falklands war campaign
  78. Delayed vehicle reinforcements
  79. MY LIST OF SUGGESTIONS
  80. Squad leader/Commander kick
  81. Objectives
  82. Turn off your Auto Reload
  83. n00bs sacrificing "Spawn Cars" and Exciting Commander
  84. SA-7 lock on time
  85. Opposition Extract map
  86. Stingers and SA7s on Al basrah
  87. SA-7 guidance
  88. Artillery
  89. Few suggestions(Inspired by desert conflict)
  90. Aircraft escort
  91. -the polemic topic-
  92. TrackIR for Project Reality
  93. Coming this fall! Everybody hates Pilots
  94. Spawnpoints
  95. Choosing your toys
  96. Policeman question / suggestion
  97. Shooting medics punishable
  98. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  99. PR's new factions
  100. Shouting MEDIC
  101. Deployable M2 50cal
  102. CBU 87 Cluster Bomb
  103. Tanks and transport
  104. Sprirital Leader For the Insurgents (commander)
  105. 1st person view changes
  106. Disabling radio messages
  107. limiting grenadier rounds, rpg rounds & nades from ammo bags
  108. More n00b-protection plz
  109. M203 Ironsight
  110. chopper control
  111. WHAT WERE IS THE M40A3!!!!
  112. High resolution Mini-map ...
  113. SL suggestion
  114. Scope\Site drift possibilities - strange idea
  115. Can we slow down the strafing speed?
  116. Contend Sharing with EOD
  117. reduced recoil for 5.56 guns (semi only)
  118. Medic suggestion
  119. CBRN
  120. Map Suggestion/Questions
  121. To encourage teamwork
  122. Spawn protection from FF
  123. no name tags for friendlies?
  124. Pilot/plane ideas
  125. M4+Shotgun=Masterkey
  126. Teamswapping and squad disbanding.
  127. European Rapid Reaction Force
  128. Just a quick reminder...
  129. Challenger 2 Sights
  130. insurgent technical with a recoiless rifle?
  131. Commander Idea
  132. Squads and Weapons Issuing
  133. Suggestion for looking around corners.
  134. Dolphin Diving
  135. My suggestions
  136. Active Denial System
  137. LB second seat
  138. Postless map
  139. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  140. What do u guys think
  141. Insurgents and enemy guns.
  142. Add more transport vehicles?
  143. PLZ make it so you can get heavy AT from rally points.
  144. Please make the RPG kits such that you can only get them from an ammo dump
  145. All plane map, e.g "Battle of Guam"
  146. dead bodies
  147. Infantry oriented US maps
  148. Muzzle Flashes
  149. Chopper spawn
  150. More choice.
  151. Personal Pistola choice, choose from several sidearms
  152. Fix Shotguns Attack Range-Lethality pls?
  153. Small request about aircraft
  154. SQUADS + WEAPONS
  155. Cluster Bombs
  156. adding quake wars objective modes on pr?
  157. Medic First aid Suggestion
  158. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  159. AT4 Indoors
  160. Very Urban Map Fully Destructible.
  161. Limited kit list will get to long? possible solution
  162. MEC versus Insurgents/Militia
  163. Taiwan map?
  164. "The enemy of my enemy is my freind"
  165. ambient war sounds?
  166. Jaming
  167. Britsh Support Kit
  168. Video Tutorial on the SA-7
  169. Walther PPK
  170. Chinese - British Weapon sounds
  171. Insurgent Music
  172. Civilian paramedics kit
  173. Unlimited support, DM and light AT kits
  174. Must Croutch first before entering into prone? Possible?
  175. Loading time?
  176. Counter-Sniper action
  177. Posture change to prone: 1.5s accuracy debuff
  178. tutorials
  179. Testing the gameplay without minimap
  180. Mk 19
  181. special forces only squad?
  182. radio messages
  183. Improve hand to hand combat
  184. Music in Helo's
  185. Squad Leader to Squad Leader communication
  186. Impement -Bullet hits cause slowdown or Knockback effect.
  187. er some sort of stun gun?
  188. Yes another post about Civilians
  189. Few ideas.
  190. Claymore, C4, IEDs - Pick up after placing it?
  191. CQB
  192. L-AT Limit- Why?
  193. map suggestion
  194. Armor Driver Changes?
  195. What would you like to see be done with the Special Forces kit?
  196. Non-Official Or Bad Settings server designation
  197. Small arms damage
  198. Require people to actually learn about the Mod before downloading
  199. Thoughts on the merlin
  200. major 0.6 suggestion
  201. PR is Awesome but one thing....
  202. Well since this mod takes place in the short time future...
  203. PREDATOR!!!
  204. Add the Bradley with the Anti tank Rockets
  205. CHANGE BRADLEY SPEED
  206. H-AT usage
  207. Make facility uncap for insurgents on basrah
  208. Special Air Service (SAS) kit
  209. Movement Orders on the Main Map
  210. Extraction ideas.
  211. Backblast
  212. some cool ideas
  213. Weapon Stats
  214. harmfull Defibrillator
  215. New Kit
  216. British And US Army Mortar
  217. squad icons
  218. minigun realism
  219. Emphasis on Pilot Kit
  220. Javelin
  221. Some minor suggestions "the 2." (no flamerwar this time)
  222. Some minor suggestions
  223. Surrender feature
  224. Realistic accuracy?
  225. Traning Video, and/or Traning map
  226. Suggestion for a Compromise.
  227. Working instrument panels in aircraft?
  228. a suggestion about AA guns
  229. New weopen pickup?
  230. SQD Leader to SQD Leader VOIP
  231. Change MEC weapons
  232. Now, with the AAS v.2...
  233. ghost train - temple cp
  234. minimap
  235. viop to diff squads
  236. Chinese SP AAA barely movable
  237. Shaped Charges
  238. Make Armour and Air Vehicles Commander Assets
  239. M2 SLAM
  240. F/A-22
  241. Claymores
  242. Diving headshots
  243. M16A4
  244. Concerning Rally Points
  245. MEC beach landing
  246. 2008-2015 Army Modernization
  247. More complex missions
  248. Change RP Minimap colour?
  249. SA80 (L85A2) problem
  250. Kicking the grenade away