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View Full Version : PR:BF2 Suggestions


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  1. *new* map
  2. some thoughts
  3. Negative points for deaths in .6
  4. Barrett M107 .50 Caliber sniper rifle
  5. UAV - Kiowa and manual flight
  6. MEC forces
  7. Suggestion regarding current and future maps
  8. Splash damage vs. "stance"
  9. One man locked squads.
  10. Player # and Weapon Sug.'s & Q's
  11. blackhawk
  12. Mortar Kit ( US/UK )
  13. TRAINING :D
  14. it would be good if we made a gallipoli map
  15. Apologies if any offense caused
  16. Durka Prayer
  17. Passenger seat in the Hawk
  18. Surrender Vote
  19. Suggestion to revive the crosshairs
  20. RPG Balance
  21. More seats on Repair/Supply Humvee
  22. Spotter kit/Sniper teams +2 other suggestions
  23. PLA version of the littlebird..
  24. Just a thought
  25. Suggestions about the medic class
  26. Project Reality's USMC
  27. New Mode
  28. -requestable kits -
  29. increase draw time on at weapons
  30. I want a Giant Walking Spider Tank
  31. chinese weapons
  32. Special Forces special considerations, ambient sounds, Intelligence class
  33. HOOAH!! and ALLAH ACKBARR!!
  34. Grozny
  35. Mi-24 HIND
  36. Grenade physics...
  37. New AAs spawning system and story
  38. When critically wounded and revived- Now You now have no sprint
  39. Minor changes to the crewman kit from a US army tanker
  40. Make insurgent class more unique- some new ideas here!
  41. Models of Weapons (British and American)
  42. Limit kits for squads - not the entire team
  43. Actually trying to stay alive as a pilot...
  44. Entering Helicopters
  45. USS Essex
  46. thing that makes me ornery.
  47. Could we have a map where the US is on the defensive?
  48. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  49. Interesting Reality insights from a book (firsthand account)
  50. Xtract map idea; Operation ( ;) ) Rescue Wales
  51. IED's
  52. more insurgent maps.
  53. Trans-squad VoIP (again)
  54. Amos
  55. Lock-on "kill switch"
  56. Specialized Squads
  57. Increased Realism suggestions
  58. Minimap Fade
  59. The Map
  60. Buildings w/ interior
  61. Delayed killpoints !
  62. Special Forces, Euro Force, and Armored Fury maps
  63. Cluster Bombs?
  64. Turning reduces stamina?
  65. How about adding the us microwave weapon
  66. Teamplay changes - spawn at main base only
  67. Paratroopers
  68. List of issued kits?
  69. Mobile AA
  70. Binocs for everyone?
  71. Tank Improvments
  72. A solution for some of the Arcadeness in-game
  73. mil dots
  74. The "v" key
  75. Car alarms, car horns, and line of sight
  76. Open/close cockpit
  77. M-40
  78. Insurgent Suggestion
  79. UK vehicles
  80. Atmosphere and Mood
  81. i think uk specops
  82. Application for Pilot System- Possible?
  83. Javelin
  84. make miniguns less accurate
  85. Nerf the A10?
  86. Minimi 5.56mm LMG
  87. Increase bullet spread when unaimed/moving-To improve CQB
  88. reenforcement waves for infantry
  89. M82
  90. Limit the RPGS for Insurgents.
  91. MEC Pistol
  92. Tank Invasion
  93. CP defences
  94. Disable vehicles in water instead of exploding them
  95. make SL Orders visible for all other SL?
  96. G3 needs adjusting!! (also the mp5)
  97. A way to "Paint" targets for now.
  98. Shell Holes
  99. A list of new weaps.
  100. snow
  101. "Push" points
  102. Direction in viechles
  103. Front Lines
  104. SU-39
  105. Commander, request artillery icon?
  106. Grappling Hook: Rapelling
  107. VOIP radioness
  108. I know I know, but...
  109. Night and Day
  110. Missiles
  111. Commander feature: Deployable AAA
  112. VSS Vintorez
  113. Why is Anti Air placement so absurd?
  114. puncture
  115. Ammo count
  116. beach landing mission
  117. Halftracks
  118. idea for scenario mode in .7
  119. Unmanned airstrikes and laser painting
  120. Various small suggestions
  121. It would be cool if...
  122. ANA vs. Insurgents style level
  123. Special Forces and insertion missions.
  124. Pilot rescue...
  125. Can we up the volume on footstep sounds?
  126. dug outs - high points-man traps
  127. Insurgent Spawn Mechanics
  128. A small, realistic suggestion
  129. Supply Points
  130. Falklands war campaign
  131. Delayed vehicle reinforcements
  132. MY LIST OF SUGGESTIONS
  133. Squad leader/Commander kick
  134. Objectives
  135. Turn off your Auto Reload
  136. n00bs sacrificing "Spawn Cars" and Exciting Commander
  137. SA-7 lock on time
  138. Opposition Extract map
  139. Stingers and SA7s on Al basrah
  140. SA-7 guidance
  141. Artillery
  142. Few suggestions(Inspired by desert conflict)
  143. Aircraft escort
  144. -the polemic topic-
  145. TrackIR for Project Reality
  146. Coming this fall! Everybody hates Pilots
  147. Spawnpoints
  148. Choosing your toys
  149. Policeman question / suggestion
  150. Shooting medics punishable
  151. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  152. PR's new factions
  153. Shouting MEDIC
  154. Deployable M2 50cal
  155. CBU 87 Cluster Bomb
  156. Tanks and transport
  157. Sprirital Leader For the Insurgents (commander)
  158. 1st person view changes
  159. Disabling radio messages
  160. limiting grenadier rounds, rpg rounds & nades from ammo bags
  161. More n00b-protection plz
  162. M203 Ironsight
  163. chopper control
  164. WHAT WERE IS THE M40A3!!!!
  165. High resolution Mini-map ...
  166. SL suggestion
  167. Scope\Site drift possibilities - strange idea
  168. Can we slow down the strafing speed?
  169. Contend Sharing with EOD
  170. reduced recoil for 5.56 guns (semi only)
  171. Medic suggestion
  172. CBRN
  173. Map Suggestion/Questions
  174. To encourage teamwork
  175. Spawn protection from FF
  176. no name tags for friendlies?
  177. Pilot/plane ideas
  178. M4+Shotgun=Masterkey
  179. Teamswapping and squad disbanding.
  180. European Rapid Reaction Force
  181. Just a quick reminder...
  182. Challenger 2 Sights
  183. insurgent technical with a recoiless rifle?
  184. Commander Idea
  185. Squads and Weapons Issuing
  186. Suggestion for looking around corners.
  187. Dolphin Diving
  188. My suggestions
  189. Active Denial System
  190. LB second seat
  191. Postless map
  192. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  193. What do u guys think
  194. Insurgents and enemy guns.
  195. Add more transport vehicles?
  196. PLZ make it so you can get heavy AT from rally points.
  197. Please make the RPG kits such that you can only get them from an ammo dump
  198. All plane map, e.g "Battle of Guam"
  199. dead bodies
  200. Infantry oriented US maps
  201. Muzzle Flashes
  202. Chopper spawn
  203. More choice.
  204. Personal Pistola choice, choose from several sidearms
  205. Fix Shotguns Attack Range-Lethality pls?
  206. Small request about aircraft
  207. SQUADS + WEAPONS
  208. Cluster Bombs
  209. adding quake wars objective modes on pr?
  210. Medic First aid Suggestion
  211. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  212. AT4 Indoors
  213. Very Urban Map Fully Destructible.
  214. Limited kit list will get to long? possible solution
  215. MEC versus Insurgents/Militia
  216. Taiwan map?
  217. "The enemy of my enemy is my freind"
  218. ambient war sounds?
  219. Jaming
  220. Britsh Support Kit
  221. Video Tutorial on the SA-7
  222. Walther PPK
  223. Chinese - British Weapon sounds
  224. Insurgent Music
  225. Civilian paramedics kit
  226. Unlimited support, DM and light AT kits
  227. Must Croutch first before entering into prone? Possible?
  228. Loading time?
  229. Counter-Sniper action
  230. Posture change to prone: 1.5s accuracy debuff
  231. tutorials
  232. Testing the gameplay without minimap
  233. Mk 19
  234. special forces only squad?
  235. radio messages
  236. Improve hand to hand combat
  237. Music in Helo's
  238. Squad Leader to Squad Leader communication
  239. Impement -Bullet hits cause slowdown or Knockback effect.
  240. er some sort of stun gun?
  241. Yes another post about Civilians
  242. Few ideas.
  243. Claymore, C4, IEDs - Pick up after placing it?
  244. CQB
  245. L-AT Limit- Why?
  246. map suggestion
  247. Armor Driver Changes?
  248. What would you like to see be done with the Special Forces kit?
  249. Non-Official Or Bad Settings server designation
  250. Small arms damage