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View Full Version : PR:BF2 Suggestions


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  1. increase draw time on at weapons
  2. I want a Giant Walking Spider Tank
  3. chinese weapons
  4. Special Forces special considerations, ambient sounds, Intelligence class
  5. HOOAH!! and ALLAH ACKBARR!!
  6. Grozny
  7. Mi-24 HIND
  8. Grenade physics...
  9. New AAs spawning system and story
  10. When critically wounded and revived- Now You now have no sprint
  11. Minor changes to the crewman kit from a US army tanker
  12. Make insurgent class more unique- some new ideas here!
  13. Models of Weapons (British and American)
  14. Limit kits for squads - not the entire team
  15. Actually trying to stay alive as a pilot...
  16. Entering Helicopters
  17. USS Essex
  18. thing that makes me ornery.
  19. Could we have a map where the US is on the defensive?
  20. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  21. Interesting Reality insights from a book (firsthand account)
  22. Xtract map idea; Operation ( ;) ) Rescue Wales
  23. IED's
  24. more insurgent maps.
  25. Trans-squad VoIP (again)
  26. Amos
  27. Lock-on "kill switch"
  28. Specialized Squads
  29. Increased Realism suggestions
  30. Minimap Fade
  31. The Map
  32. Buildings w/ interior
  33. Delayed killpoints !
  34. Special Forces, Euro Force, and Armored Fury maps
  35. Cluster Bombs?
  36. Turning reduces stamina?
  37. How about adding the us microwave weapon
  38. Teamplay changes - spawn at main base only
  39. Paratroopers
  40. List of issued kits?
  41. Mobile AA
  42. Binocs for everyone?
  43. Tank Improvments
  44. A solution for some of the Arcadeness in-game
  45. mil dots
  46. The "v" key
  47. Car alarms, car horns, and line of sight
  48. Open/close cockpit
  49. M-40
  50. Insurgent Suggestion
  51. UK vehicles
  52. Atmosphere and Mood
  53. i think uk specops
  54. Application for Pilot System- Possible?
  55. Javelin
  56. make miniguns less accurate
  57. Nerf the A10?
  58. Minimi 5.56mm LMG
  59. Increase bullet spread when unaimed/moving-To improve CQB
  60. reenforcement waves for infantry
  61. M82
  62. Limit the RPGS for Insurgents.
  63. MEC Pistol
  64. Tank Invasion
  65. CP defences
  66. Disable vehicles in water instead of exploding them
  67. make SL Orders visible for all other SL?
  68. G3 needs adjusting!! (also the mp5)
  69. A way to "Paint" targets for now.
  70. Shell Holes
  71. A list of new weaps.
  72. snow
  73. "Push" points
  74. Direction in viechles
  75. Front Lines
  76. SU-39
  77. Commander, request artillery icon?
  78. Grappling Hook: Rapelling
  79. VOIP radioness
  80. I know I know, but...
  81. Night and Day
  82. Missiles
  83. Commander feature: Deployable AAA
  84. VSS Vintorez
  85. Why is Anti Air placement so absurd?
  86. puncture
  87. Ammo count
  88. beach landing mission
  89. Halftracks
  90. idea for scenario mode in .7
  91. Unmanned airstrikes and laser painting
  92. Various small suggestions
  93. It would be cool if...
  94. ANA vs. Insurgents style level
  95. Special Forces and insertion missions.
  96. Pilot rescue...
  97. Can we up the volume on footstep sounds?
  98. dug outs - high points-man traps
  99. Insurgent Spawn Mechanics
  100. A small, realistic suggestion
  101. Supply Points
  102. Falklands war campaign
  103. Delayed vehicle reinforcements
  104. MY LIST OF SUGGESTIONS
  105. Squad leader/Commander kick
  106. Objectives
  107. Turn off your Auto Reload
  108. n00bs sacrificing "Spawn Cars" and Exciting Commander
  109. SA-7 lock on time
  110. Opposition Extract map
  111. Stingers and SA7s on Al basrah
  112. SA-7 guidance
  113. Artillery
  114. Few suggestions(Inspired by desert conflict)
  115. Aircraft escort
  116. -the polemic topic-
  117. TrackIR for Project Reality
  118. Coming this fall! Everybody hates Pilots
  119. Spawnpoints
  120. Choosing your toys
  121. Policeman question / suggestion
  122. Shooting medics punishable
  123. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  124. PR's new factions
  125. Shouting MEDIC
  126. Deployable M2 50cal
  127. CBU 87 Cluster Bomb
  128. Tanks and transport
  129. Sprirital Leader For the Insurgents (commander)
  130. 1st person view changes
  131. Disabling radio messages
  132. limiting grenadier rounds, rpg rounds & nades from ammo bags
  133. More n00b-protection plz
  134. M203 Ironsight
  135. chopper control
  136. WHAT WERE IS THE M40A3!!!!
  137. High resolution Mini-map ...
  138. SL suggestion
  139. Scope\Site drift possibilities - strange idea
  140. Can we slow down the strafing speed?
  141. Contend Sharing with EOD
  142. reduced recoil for 5.56 guns (semi only)
  143. Medic suggestion
  144. CBRN
  145. Map Suggestion/Questions
  146. To encourage teamwork
  147. Spawn protection from FF
  148. no name tags for friendlies?
  149. Pilot/plane ideas
  150. M4+Shotgun=Masterkey
  151. Teamswapping and squad disbanding.
  152. European Rapid Reaction Force
  153. Just a quick reminder...
  154. Challenger 2 Sights
  155. insurgent technical with a recoiless rifle?
  156. Commander Idea
  157. Squads and Weapons Issuing
  158. Suggestion for looking around corners.
  159. Dolphin Diving
  160. My suggestions
  161. Active Denial System
  162. LB second seat
  163. Postless map
  164. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  165. What do u guys think
  166. Insurgents and enemy guns.
  167. Add more transport vehicles?
  168. PLZ make it so you can get heavy AT from rally points.
  169. Please make the RPG kits such that you can only get them from an ammo dump
  170. All plane map, e.g "Battle of Guam"
  171. dead bodies
  172. Infantry oriented US maps
  173. Muzzle Flashes
  174. Chopper spawn
  175. More choice.
  176. Personal Pistola choice, choose from several sidearms
  177. Fix Shotguns Attack Range-Lethality pls?
  178. Small request about aircraft
  179. SQUADS + WEAPONS
  180. Cluster Bombs
  181. adding quake wars objective modes on pr?
  182. Medic First aid Suggestion
  183. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  184. AT4 Indoors
  185. Very Urban Map Fully Destructible.
  186. Limited kit list will get to long? possible solution
  187. MEC versus Insurgents/Militia
  188. Taiwan map?
  189. "The enemy of my enemy is my freind"
  190. ambient war sounds?
  191. Jaming
  192. Britsh Support Kit
  193. Video Tutorial on the SA-7
  194. Walther PPK
  195. Chinese - British Weapon sounds
  196. Insurgent Music
  197. Civilian paramedics kit
  198. Unlimited support, DM and light AT kits
  199. Must Croutch first before entering into prone? Possible?
  200. Loading time?
  201. Counter-Sniper action
  202. Posture change to prone: 1.5s accuracy debuff
  203. tutorials
  204. Testing the gameplay without minimap
  205. Mk 19
  206. special forces only squad?
  207. radio messages
  208. Improve hand to hand combat
  209. Music in Helo's
  210. Squad Leader to Squad Leader communication
  211. Impement -Bullet hits cause slowdown or Knockback effect.
  212. er some sort of stun gun?
  213. Yes another post about Civilians
  214. Few ideas.
  215. Claymore, C4, IEDs - Pick up after placing it?
  216. CQB
  217. L-AT Limit- Why?
  218. map suggestion
  219. Armor Driver Changes?
  220. What would you like to see be done with the Special Forces kit?
  221. Non-Official Or Bad Settings server designation
  222. Small arms damage
  223. Require people to actually learn about the Mod before downloading
  224. Thoughts on the merlin
  225. major 0.6 suggestion
  226. PR is Awesome but one thing....
  227. Well since this mod takes place in the short time future...
  228. PREDATOR!!!
  229. Add the Bradley with the Anti tank Rockets
  230. CHANGE BRADLEY SPEED
  231. H-AT usage
  232. Make facility uncap for insurgents on basrah
  233. Special Air Service (SAS) kit
  234. Movement Orders on the Main Map
  235. Extraction ideas.
  236. Backblast
  237. some cool ideas
  238. Weapon Stats
  239. harmfull Defibrillator
  240. New Kit
  241. British And US Army Mortar
  242. squad icons
  243. minigun realism
  244. Emphasis on Pilot Kit
  245. Javelin
  246. Some minor suggestions "the 2." (no flamerwar this time)
  247. Some minor suggestions
  248. Surrender feature
  249. Realistic accuracy?
  250. Traning Video, and/or Traning map