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View Full Version : PR:BF2 Suggestions


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  1. Spotter kit/Sniper teams +2 other suggestions
  2. PLA version of the littlebird..
  3. Just a thought
  4. Suggestions about the medic class
  5. Project Reality's USMC
  6. New Mode
  7. -requestable kits -
  8. increase draw time on at weapons
  9. I want a Giant Walking Spider Tank
  10. chinese weapons
  11. Special Forces special considerations, ambient sounds, Intelligence class
  12. HOOAH!! and ALLAH ACKBARR!!
  13. Grozny
  14. Mi-24 HIND
  15. Grenade physics...
  16. New AAs spawning system and story
  17. When critically wounded and revived- Now You now have no sprint
  18. Minor changes to the crewman kit from a US army tanker
  19. Make insurgent class more unique- some new ideas here!
  20. Models of Weapons (British and American)
  21. Limit kits for squads - not the entire team
  22. Actually trying to stay alive as a pilot...
  23. Entering Helicopters
  24. USS Essex
  25. thing that makes me ornery.
  26. Could we have a map where the US is on the defensive?
  27. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  28. Interesting Reality insights from a book (firsthand account)
  29. Xtract map idea; Operation ( ;) ) Rescue Wales
  30. IED's
  31. more insurgent maps.
  32. Trans-squad VoIP (again)
  33. Amos
  34. Lock-on "kill switch"
  35. Specialized Squads
  36. Increased Realism suggestions
  37. Minimap Fade
  38. The Map
  39. Buildings w/ interior
  40. Delayed killpoints !
  41. Special Forces, Euro Force, and Armored Fury maps
  42. Cluster Bombs?
  43. Turning reduces stamina?
  44. How about adding the us microwave weapon
  45. Teamplay changes - spawn at main base only
  46. Paratroopers
  47. List of issued kits?
  48. Mobile AA
  49. Binocs for everyone?
  50. Tank Improvments
  51. A solution for some of the Arcadeness in-game
  52. mil dots
  53. The "v" key
  54. Car alarms, car horns, and line of sight
  55. Open/close cockpit
  56. M-40
  57. Insurgent Suggestion
  58. UK vehicles
  59. Atmosphere and Mood
  60. i think uk specops
  61. Application for Pilot System- Possible?
  62. Javelin
  63. make miniguns less accurate
  64. Nerf the A10?
  65. Minimi 5.56mm LMG
  66. Increase bullet spread when unaimed/moving-To improve CQB
  67. reenforcement waves for infantry
  68. M82
  69. Limit the RPGS for Insurgents.
  70. MEC Pistol
  71. Tank Invasion
  72. CP defences
  73. Disable vehicles in water instead of exploding them
  74. make SL Orders visible for all other SL?
  75. G3 needs adjusting!! (also the mp5)
  76. A way to "Paint" targets for now.
  77. Shell Holes
  78. A list of new weaps.
  79. snow
  80. "Push" points
  81. Direction in viechles
  82. Front Lines
  83. SU-39
  84. Commander, request artillery icon?
  85. Grappling Hook: Rapelling
  86. VOIP radioness
  87. I know I know, but...
  88. Night and Day
  89. Missiles
  90. Commander feature: Deployable AAA
  91. VSS Vintorez
  92. Why is Anti Air placement so absurd?
  93. puncture
  94. Ammo count
  95. beach landing mission
  96. Halftracks
  97. idea for scenario mode in .7
  98. Unmanned airstrikes and laser painting
  99. Various small suggestions
  100. It would be cool if...
  101. ANA vs. Insurgents style level
  102. Special Forces and insertion missions.
  103. Pilot rescue...
  104. Can we up the volume on footstep sounds?
  105. dug outs - high points-man traps
  106. Insurgent Spawn Mechanics
  107. A small, realistic suggestion
  108. Supply Points
  109. Falklands war campaign
  110. Delayed vehicle reinforcements
  111. MY LIST OF SUGGESTIONS
  112. Squad leader/Commander kick
  113. Objectives
  114. Turn off your Auto Reload
  115. n00bs sacrificing "Spawn Cars" and Exciting Commander
  116. SA-7 lock on time
  117. Opposition Extract map
  118. Stingers and SA7s on Al basrah
  119. SA-7 guidance
  120. Artillery
  121. Few suggestions(Inspired by desert conflict)
  122. Aircraft escort
  123. -the polemic topic-
  124. TrackIR for Project Reality
  125. Coming this fall! Everybody hates Pilots
  126. Spawnpoints
  127. Choosing your toys
  128. Policeman question / suggestion
  129. Shooting medics punishable
  130. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  131. PR's new factions
  132. Shouting MEDIC
  133. Deployable M2 50cal
  134. CBU 87 Cluster Bomb
  135. Tanks and transport
  136. Sprirital Leader For the Insurgents (commander)
  137. 1st person view changes
  138. Disabling radio messages
  139. limiting grenadier rounds, rpg rounds & nades from ammo bags
  140. More n00b-protection plz
  141. M203 Ironsight
  142. chopper control
  143. WHAT WERE IS THE M40A3!!!!
  144. High resolution Mini-map ...
  145. SL suggestion
  146. Scope\Site drift possibilities - strange idea
  147. Can we slow down the strafing speed?
  148. Contend Sharing with EOD
  149. reduced recoil for 5.56 guns (semi only)
  150. Medic suggestion
  151. CBRN
  152. Map Suggestion/Questions
  153. To encourage teamwork
  154. Spawn protection from FF
  155. no name tags for friendlies?
  156. Pilot/plane ideas
  157. M4+Shotgun=Masterkey
  158. Teamswapping and squad disbanding.
  159. European Rapid Reaction Force
  160. Just a quick reminder...
  161. Challenger 2 Sights
  162. insurgent technical with a recoiless rifle?
  163. Commander Idea
  164. Squads and Weapons Issuing
  165. Suggestion for looking around corners.
  166. Dolphin Diving
  167. My suggestions
  168. Active Denial System
  169. LB second seat
  170. Postless map
  171. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  172. What do u guys think
  173. Insurgents and enemy guns.
  174. Add more transport vehicles?
  175. PLZ make it so you can get heavy AT from rally points.
  176. Please make the RPG kits such that you can only get them from an ammo dump
  177. All plane map, e.g "Battle of Guam"
  178. dead bodies
  179. Infantry oriented US maps
  180. Muzzle Flashes
  181. Chopper spawn
  182. More choice.
  183. Personal Pistola choice, choose from several sidearms
  184. Fix Shotguns Attack Range-Lethality pls?
  185. Small request about aircraft
  186. SQUADS + WEAPONS
  187. Cluster Bombs
  188. adding quake wars objective modes on pr?
  189. Medic First aid Suggestion
  190. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  191. AT4 Indoors
  192. Very Urban Map Fully Destructible.
  193. Limited kit list will get to long? possible solution
  194. MEC versus Insurgents/Militia
  195. Taiwan map?
  196. "The enemy of my enemy is my freind"
  197. ambient war sounds?
  198. Jaming
  199. Britsh Support Kit
  200. Video Tutorial on the SA-7
  201. Walther PPK
  202. Chinese - British Weapon sounds
  203. Insurgent Music
  204. Civilian paramedics kit
  205. Unlimited support, DM and light AT kits
  206. Must Croutch first before entering into prone? Possible?
  207. Loading time?
  208. Counter-Sniper action
  209. Posture change to prone: 1.5s accuracy debuff
  210. tutorials
  211. Testing the gameplay without minimap
  212. Mk 19
  213. special forces only squad?
  214. radio messages
  215. Improve hand to hand combat
  216. Music in Helo's
  217. Squad Leader to Squad Leader communication
  218. Impement -Bullet hits cause slowdown or Knockback effect.
  219. er some sort of stun gun?
  220. Yes another post about Civilians
  221. Few ideas.
  222. Claymore, C4, IEDs - Pick up after placing it?
  223. CQB
  224. L-AT Limit- Why?
  225. map suggestion
  226. Armor Driver Changes?
  227. What would you like to see be done with the Special Forces kit?
  228. Non-Official Or Bad Settings server designation
  229. Small arms damage
  230. Require people to actually learn about the Mod before downloading
  231. Thoughts on the merlin
  232. major 0.6 suggestion
  233. PR is Awesome but one thing....
  234. Well since this mod takes place in the short time future...
  235. PREDATOR!!!
  236. Add the Bradley with the Anti tank Rockets
  237. CHANGE BRADLEY SPEED
  238. H-AT usage
  239. Make facility uncap for insurgents on basrah
  240. Special Air Service (SAS) kit
  241. Movement Orders on the Main Map
  242. Extraction ideas.
  243. Backblast
  244. some cool ideas
  245. Weapon Stats
  246. harmfull Defibrillator
  247. New Kit
  248. British And US Army Mortar
  249. squad icons
  250. minigun realism