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View Full Version : PR:BF2 Suggestions


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  1. UAV - Kiowa and manual flight
  2. MEC forces
  3. Suggestion regarding current and future maps
  4. Splash damage vs. "stance"
  5. One man locked squads.
  6. Player # and Weapon Sug.'s & Q's
  7. blackhawk
  8. Mortar Kit ( US/UK )
  9. TRAINING :D
  10. it would be good if we made a gallipoli map
  11. Apologies if any offense caused
  12. Durka Prayer
  13. Passenger seat in the Hawk
  14. Surrender Vote
  15. Suggestion to revive the crosshairs
  16. RPG Balance
  17. More seats on Repair/Supply Humvee
  18. Spotter kit/Sniper teams +2 other suggestions
  19. PLA version of the littlebird..
  20. Just a thought
  21. Suggestions about the medic class
  22. Project Reality's USMC
  23. New Mode
  24. -requestable kits -
  25. increase draw time on at weapons
  26. I want a Giant Walking Spider Tank
  27. chinese weapons
  28. Special Forces special considerations, ambient sounds, Intelligence class
  29. HOOAH!! and ALLAH ACKBARR!!
  30. Grozny
  31. Mi-24 HIND
  32. Grenade physics...
  33. New AAs spawning system and story
  34. When critically wounded and revived- Now You now have no sprint
  35. Minor changes to the crewman kit from a US army tanker
  36. Make insurgent class more unique- some new ideas here!
  37. Models of Weapons (British and American)
  38. Limit kits for squads - not the entire team
  39. Actually trying to stay alive as a pilot...
  40. Entering Helicopters
  41. USS Essex
  42. thing that makes me ornery.
  43. Could we have a map where the US is on the defensive?
  44. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  45. Interesting Reality insights from a book (firsthand account)
  46. Xtract map idea; Operation ( ;) ) Rescue Wales
  47. IED's
  48. more insurgent maps.
  49. Trans-squad VoIP (again)
  50. Amos
  51. Lock-on "kill switch"
  52. Specialized Squads
  53. Increased Realism suggestions
  54. Minimap Fade
  55. The Map
  56. Buildings w/ interior
  57. Delayed killpoints !
  58. Special Forces, Euro Force, and Armored Fury maps
  59. Cluster Bombs?
  60. Turning reduces stamina?
  61. How about adding the us microwave weapon
  62. Teamplay changes - spawn at main base only
  63. Paratroopers
  64. List of issued kits?
  65. Mobile AA
  66. Binocs for everyone?
  67. Tank Improvments
  68. A solution for some of the Arcadeness in-game
  69. mil dots
  70. The "v" key
  71. Car alarms, car horns, and line of sight
  72. Open/close cockpit
  73. M-40
  74. Insurgent Suggestion
  75. UK vehicles
  76. Atmosphere and Mood
  77. i think uk specops
  78. Application for Pilot System- Possible?
  79. Javelin
  80. make miniguns less accurate
  81. Nerf the A10?
  82. Minimi 5.56mm LMG
  83. Increase bullet spread when unaimed/moving-To improve CQB
  84. reenforcement waves for infantry
  85. M82
  86. Limit the RPGS for Insurgents.
  87. MEC Pistol
  88. Tank Invasion
  89. CP defences
  90. Disable vehicles in water instead of exploding them
  91. make SL Orders visible for all other SL?
  92. G3 needs adjusting!! (also the mp5)
  93. A way to "Paint" targets for now.
  94. Shell Holes
  95. A list of new weaps.
  96. snow
  97. "Push" points
  98. Direction in viechles
  99. Front Lines
  100. SU-39
  101. Commander, request artillery icon?
  102. Grappling Hook: Rapelling
  103. VOIP radioness
  104. I know I know, but...
  105. Night and Day
  106. Missiles
  107. Commander feature: Deployable AAA
  108. VSS Vintorez
  109. Why is Anti Air placement so absurd?
  110. puncture
  111. Ammo count
  112. beach landing mission
  113. Halftracks
  114. idea for scenario mode in .7
  115. Unmanned airstrikes and laser painting
  116. Various small suggestions
  117. It would be cool if...
  118. ANA vs. Insurgents style level
  119. Special Forces and insertion missions.
  120. Pilot rescue...
  121. Can we up the volume on footstep sounds?
  122. dug outs - high points-man traps
  123. Insurgent Spawn Mechanics
  124. A small, realistic suggestion
  125. Supply Points
  126. Falklands war campaign
  127. Delayed vehicle reinforcements
  128. MY LIST OF SUGGESTIONS
  129. Squad leader/Commander kick
  130. Objectives
  131. Turn off your Auto Reload
  132. n00bs sacrificing "Spawn Cars" and Exciting Commander
  133. SA-7 lock on time
  134. Opposition Extract map
  135. Stingers and SA7s on Al basrah
  136. SA-7 guidance
  137. Artillery
  138. Few suggestions(Inspired by desert conflict)
  139. Aircraft escort
  140. -the polemic topic-
  141. TrackIR for Project Reality
  142. Coming this fall! Everybody hates Pilots
  143. Spawnpoints
  144. Choosing your toys
  145. Policeman question / suggestion
  146. Shooting medics punishable
  147. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  148. PR's new factions
  149. Shouting MEDIC
  150. Deployable M2 50cal
  151. CBU 87 Cluster Bomb
  152. Tanks and transport
  153. Sprirital Leader For the Insurgents (commander)
  154. 1st person view changes
  155. Disabling radio messages
  156. limiting grenadier rounds, rpg rounds & nades from ammo bags
  157. More n00b-protection plz
  158. M203 Ironsight
  159. chopper control
  160. WHAT WERE IS THE M40A3!!!!
  161. High resolution Mini-map ...
  162. SL suggestion
  163. Scope\Site drift possibilities - strange idea
  164. Can we slow down the strafing speed?
  165. Contend Sharing with EOD
  166. reduced recoil for 5.56 guns (semi only)
  167. Medic suggestion
  168. CBRN
  169. Map Suggestion/Questions
  170. To encourage teamwork
  171. Spawn protection from FF
  172. no name tags for friendlies?
  173. Pilot/plane ideas
  174. M4+Shotgun=Masterkey
  175. Teamswapping and squad disbanding.
  176. European Rapid Reaction Force
  177. Just a quick reminder...
  178. Challenger 2 Sights
  179. insurgent technical with a recoiless rifle?
  180. Commander Idea
  181. Squads and Weapons Issuing
  182. Suggestion for looking around corners.
  183. Dolphin Diving
  184. My suggestions
  185. Active Denial System
  186. LB second seat
  187. Postless map
  188. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  189. What do u guys think
  190. Insurgents and enemy guns.
  191. Add more transport vehicles?
  192. PLZ make it so you can get heavy AT from rally points.
  193. Please make the RPG kits such that you can only get them from an ammo dump
  194. All plane map, e.g "Battle of Guam"
  195. dead bodies
  196. Infantry oriented US maps
  197. Muzzle Flashes
  198. Chopper spawn
  199. More choice.
  200. Personal Pistola choice, choose from several sidearms
  201. Fix Shotguns Attack Range-Lethality pls?
  202. Small request about aircraft
  203. SQUADS + WEAPONS
  204. Cluster Bombs
  205. adding quake wars objective modes on pr?
  206. Medic First aid Suggestion
  207. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  208. AT4 Indoors
  209. Very Urban Map Fully Destructible.
  210. Limited kit list will get to long? possible solution
  211. MEC versus Insurgents/Militia
  212. Taiwan map?
  213. "The enemy of my enemy is my freind"
  214. ambient war sounds?
  215. Jaming
  216. Britsh Support Kit
  217. Video Tutorial on the SA-7
  218. Walther PPK
  219. Chinese - British Weapon sounds
  220. Insurgent Music
  221. Civilian paramedics kit
  222. Unlimited support, DM and light AT kits
  223. Must Croutch first before entering into prone? Possible?
  224. Loading time?
  225. Counter-Sniper action
  226. Posture change to prone: 1.5s accuracy debuff
  227. tutorials
  228. Testing the gameplay without minimap
  229. Mk 19
  230. special forces only squad?
  231. radio messages
  232. Improve hand to hand combat
  233. Music in Helo's
  234. Squad Leader to Squad Leader communication
  235. Impement -Bullet hits cause slowdown or Knockback effect.
  236. er some sort of stun gun?
  237. Yes another post about Civilians
  238. Few ideas.
  239. Claymore, C4, IEDs - Pick up after placing it?
  240. CQB
  241. L-AT Limit- Why?
  242. map suggestion
  243. Armor Driver Changes?
  244. What would you like to see be done with the Special Forces kit?
  245. Non-Official Or Bad Settings server designation
  246. Small arms damage
  247. Require people to actually learn about the Mod before downloading
  248. Thoughts on the merlin
  249. major 0.6 suggestion
  250. PR is Awesome but one thing....