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View Full Version : PR:BF2 Suggestions


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  1. Mobile AA
  2. Binocs for everyone?
  3. Tank Improvments
  4. A solution for some of the Arcadeness in-game
  5. mil dots
  6. The "v" key
  7. Car alarms, car horns, and line of sight
  8. Open/close cockpit
  9. M-40
  10. Insurgent Suggestion
  11. UK vehicles
  12. Atmosphere and Mood
  13. i think uk specops
  14. Application for Pilot System- Possible?
  15. Javelin
  16. make miniguns less accurate
  17. Nerf the A10?
  18. Minimi 5.56mm LMG
  19. Increase bullet spread when unaimed/moving-To improve CQB
  20. reenforcement waves for infantry
  21. M82
  22. Limit the RPGS for Insurgents.
  23. MEC Pistol
  24. Tank Invasion
  25. CP defences
  26. Disable vehicles in water instead of exploding them
  27. make SL Orders visible for all other SL?
  28. G3 needs adjusting!! (also the mp5)
  29. A way to "Paint" targets for now.
  30. Shell Holes
  31. A list of new weaps.
  32. snow
  33. "Push" points
  34. Direction in viechles
  35. Front Lines
  36. SU-39
  37. Commander, request artillery icon?
  38. Grappling Hook: Rapelling
  39. VOIP radioness
  40. I know I know, but...
  41. Night and Day
  42. Missiles
  43. Commander feature: Deployable AAA
  44. VSS Vintorez
  45. Why is Anti Air placement so absurd?
  46. puncture
  47. Ammo count
  48. beach landing mission
  49. Halftracks
  50. idea for scenario mode in .7
  51. Unmanned airstrikes and laser painting
  52. Various small suggestions
  53. It would be cool if...
  54. ANA vs. Insurgents style level
  55. Special Forces and insertion missions.
  56. Pilot rescue...
  57. Can we up the volume on footstep sounds?
  58. dug outs - high points-man traps
  59. Insurgent Spawn Mechanics
  60. A small, realistic suggestion
  61. Supply Points
  62. Falklands war campaign
  63. Delayed vehicle reinforcements
  64. MY LIST OF SUGGESTIONS
  65. Squad leader/Commander kick
  66. Objectives
  67. Turn off your Auto Reload
  68. n00bs sacrificing "Spawn Cars" and Exciting Commander
  69. SA-7 lock on time
  70. Opposition Extract map
  71. Stingers and SA7s on Al basrah
  72. SA-7 guidance
  73. Artillery
  74. Few suggestions(Inspired by desert conflict)
  75. Aircraft escort
  76. -the polemic topic-
  77. TrackIR for Project Reality
  78. Coming this fall! Everybody hates Pilots
  79. Spawnpoints
  80. Choosing your toys
  81. Policeman question / suggestion
  82. Shooting medics punishable
  83. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  84. PR's new factions
  85. Shouting MEDIC
  86. Deployable M2 50cal
  87. CBU 87 Cluster Bomb
  88. Tanks and transport
  89. Sprirital Leader For the Insurgents (commander)
  90. 1st person view changes
  91. Disabling radio messages
  92. limiting grenadier rounds, rpg rounds & nades from ammo bags
  93. More n00b-protection plz
  94. M203 Ironsight
  95. chopper control
  96. WHAT WERE IS THE M40A3!!!!
  97. High resolution Mini-map ...
  98. SL suggestion
  99. Scope\Site drift possibilities - strange idea
  100. Can we slow down the strafing speed?
  101. Contend Sharing with EOD
  102. reduced recoil for 5.56 guns (semi only)
  103. Medic suggestion
  104. CBRN
  105. Map Suggestion/Questions
  106. To encourage teamwork
  107. Spawn protection from FF
  108. no name tags for friendlies?
  109. Pilot/plane ideas
  110. M4+Shotgun=Masterkey
  111. Teamswapping and squad disbanding.
  112. European Rapid Reaction Force
  113. Just a quick reminder...
  114. Challenger 2 Sights
  115. insurgent technical with a recoiless rifle?
  116. Commander Idea
  117. Squads and Weapons Issuing
  118. Suggestion for looking around corners.
  119. Dolphin Diving
  120. My suggestions
  121. Active Denial System
  122. LB second seat
  123. Postless map
  124. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  125. What do u guys think
  126. Insurgents and enemy guns.
  127. Add more transport vehicles?
  128. PLZ make it so you can get heavy AT from rally points.
  129. Please make the RPG kits such that you can only get them from an ammo dump
  130. All plane map, e.g "Battle of Guam"
  131. dead bodies
  132. Infantry oriented US maps
  133. Muzzle Flashes
  134. Chopper spawn
  135. More choice.
  136. Personal Pistola choice, choose from several sidearms
  137. Fix Shotguns Attack Range-Lethality pls?
  138. Small request about aircraft
  139. SQUADS + WEAPONS
  140. Cluster Bombs
  141. adding quake wars objective modes on pr?
  142. Medic First aid Suggestion
  143. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  144. AT4 Indoors
  145. Very Urban Map Fully Destructible.
  146. Limited kit list will get to long? possible solution
  147. MEC versus Insurgents/Militia
  148. Taiwan map?
  149. "The enemy of my enemy is my freind"
  150. ambient war sounds?
  151. Jaming
  152. Britsh Support Kit
  153. Video Tutorial on the SA-7
  154. Walther PPK
  155. Chinese - British Weapon sounds
  156. Insurgent Music
  157. Civilian paramedics kit
  158. Unlimited support, DM and light AT kits
  159. Must Croutch first before entering into prone? Possible?
  160. Loading time?
  161. Counter-Sniper action
  162. Posture change to prone: 1.5s accuracy debuff
  163. tutorials
  164. Testing the gameplay without minimap
  165. Mk 19
  166. special forces only squad?
  167. radio messages
  168. Improve hand to hand combat
  169. Music in Helo's
  170. Squad Leader to Squad Leader communication
  171. Impement -Bullet hits cause slowdown or Knockback effect.
  172. er some sort of stun gun?
  173. Yes another post about Civilians
  174. Few ideas.
  175. Claymore, C4, IEDs - Pick up after placing it?
  176. CQB
  177. L-AT Limit- Why?
  178. map suggestion
  179. Armor Driver Changes?
  180. What would you like to see be done with the Special Forces kit?
  181. Non-Official Or Bad Settings server designation
  182. Small arms damage
  183. Require people to actually learn about the Mod before downloading
  184. Thoughts on the merlin
  185. major 0.6 suggestion
  186. PR is Awesome but one thing....
  187. Well since this mod takes place in the short time future...
  188. PREDATOR!!!
  189. Add the Bradley with the Anti tank Rockets
  190. CHANGE BRADLEY SPEED
  191. H-AT usage
  192. Make facility uncap for insurgents on basrah
  193. Special Air Service (SAS) kit
  194. Movement Orders on the Main Map
  195. Extraction ideas.
  196. Backblast
  197. some cool ideas
  198. Weapon Stats
  199. harmfull Defibrillator
  200. New Kit
  201. British And US Army Mortar
  202. squad icons
  203. minigun realism
  204. Emphasis on Pilot Kit
  205. Javelin
  206. Some minor suggestions "the 2." (no flamerwar this time)
  207. Some minor suggestions
  208. Surrender feature
  209. Realistic accuracy?
  210. Traning Video, and/or Traning map
  211. Suggestion for a Compromise.
  212. Working instrument panels in aircraft?
  213. a suggestion about AA guns
  214. New weopen pickup?
  215. SQD Leader to SQD Leader VOIP
  216. Change MEC weapons
  217. Now, with the AAS v.2...
  218. ghost train - temple cp
  219. minimap
  220. viop to diff squads
  221. Chinese SP AAA barely movable
  222. Shaped Charges
  223. Make Armour and Air Vehicles Commander Assets
  224. M2 SLAM
  225. F/A-22
  226. Claymores
  227. Diving headshots
  228. M16A4
  229. Concerning Rally Points
  230. MEC beach landing
  231. 2008-2015 Army Modernization
  232. More complex missions
  233. Change RP Minimap colour?
  234. SA80 (L85A2) problem
  235. Kicking the grenade away
  236. Alternative gameplay style from Brothers In Arms
  237. More smoke (not from smoke grenades)
  238. boats boats and more boats :)
  239. Limited Pilot Kit
  240. Couple of suggestions!
  241. Put range marker on binoculars?
  242. Implementing Sound Delay
  243. Private Military Contractors
  244. Forward Observer With Fire Mission Interface
  245. My constructive grumble
  246. Better/detailed weapons model.
  247. -Transport Helis-
  248. MEC Small Arms
  249. More realistic proportionality for the Western forces
  250. Tank "clock" (correct term??)