PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 [32] 33 34 35 36 37 38 39 40 41 42

  1. Passenger seat in the Hawk
  2. Surrender Vote
  3. Suggestion to revive the crosshairs
  4. RPG Balance
  5. More seats on Repair/Supply Humvee
  6. Spotter kit/Sniper teams +2 other suggestions
  7. PLA version of the littlebird..
  8. Just a thought
  9. Suggestions about the medic class
  10. Project Reality's USMC
  11. New Mode
  12. -requestable kits -
  13. increase draw time on at weapons
  14. I want a Giant Walking Spider Tank
  15. chinese weapons
  16. Special Forces special considerations, ambient sounds, Intelligence class
  17. HOOAH!! and ALLAH ACKBARR!!
  18. Grozny
  19. Mi-24 HIND
  20. Grenade physics...
  21. New AAs spawning system and story
  22. When critically wounded and revived- Now You now have no sprint
  23. Minor changes to the crewman kit from a US army tanker
  24. Make insurgent class more unique- some new ideas here!
  25. Models of Weapons (British and American)
  26. Limit kits for squads - not the entire team
  27. Actually trying to stay alive as a pilot...
  28. Entering Helicopters
  29. USS Essex
  30. thing that makes me ornery.
  31. Could we have a map where the US is on the defensive?
  32. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  33. Interesting Reality insights from a book (firsthand account)
  34. Xtract map idea; Operation ( ;) ) Rescue Wales
  35. IED's
  36. more insurgent maps.
  37. Trans-squad VoIP (again)
  38. Amos
  39. Lock-on "kill switch"
  40. Specialized Squads
  41. Increased Realism suggestions
  42. Minimap Fade
  43. The Map
  44. Buildings w/ interior
  45. Delayed killpoints !
  46. Special Forces, Euro Force, and Armored Fury maps
  47. Cluster Bombs?
  48. Turning reduces stamina?
  49. How about adding the us microwave weapon
  50. Teamplay changes - spawn at main base only
  51. Paratroopers
  52. List of issued kits?
  53. Mobile AA
  54. Binocs for everyone?
  55. Tank Improvments
  56. A solution for some of the Arcadeness in-game
  57. mil dots
  58. The "v" key
  59. Car alarms, car horns, and line of sight
  60. Open/close cockpit
  61. M-40
  62. Insurgent Suggestion
  63. UK vehicles
  64. Atmosphere and Mood
  65. i think uk specops
  66. Application for Pilot System- Possible?
  67. Javelin
  68. make miniguns less accurate
  69. Nerf the A10?
  70. Minimi 5.56mm LMG
  71. Increase bullet spread when unaimed/moving-To improve CQB
  72. reenforcement waves for infantry
  73. M82
  74. Limit the RPGS for Insurgents.
  75. MEC Pistol
  76. Tank Invasion
  77. CP defences
  78. Disable vehicles in water instead of exploding them
  79. make SL Orders visible for all other SL?
  80. G3 needs adjusting!! (also the mp5)
  81. A way to "Paint" targets for now.
  82. Shell Holes
  83. A list of new weaps.
  84. snow
  85. "Push" points
  86. Direction in viechles
  87. Front Lines
  88. SU-39
  89. Commander, request artillery icon?
  90. Grappling Hook: Rapelling
  91. VOIP radioness
  92. I know I know, but...
  93. Night and Day
  94. Missiles
  95. Commander feature: Deployable AAA
  96. VSS Vintorez
  97. Why is Anti Air placement so absurd?
  98. puncture
  99. Ammo count
  100. beach landing mission
  101. Halftracks
  102. idea for scenario mode in .7
  103. Unmanned airstrikes and laser painting
  104. Various small suggestions
  105. It would be cool if...
  106. ANA vs. Insurgents style level
  107. Special Forces and insertion missions.
  108. Pilot rescue...
  109. Can we up the volume on footstep sounds?
  110. dug outs - high points-man traps
  111. Insurgent Spawn Mechanics
  112. A small, realistic suggestion
  113. Supply Points
  114. Falklands war campaign
  115. Delayed vehicle reinforcements
  116. MY LIST OF SUGGESTIONS
  117. Squad leader/Commander kick
  118. Objectives
  119. Turn off your Auto Reload
  120. n00bs sacrificing "Spawn Cars" and Exciting Commander
  121. SA-7 lock on time
  122. Opposition Extract map
  123. Stingers and SA7s on Al basrah
  124. SA-7 guidance
  125. Artillery
  126. Few suggestions(Inspired by desert conflict)
  127. Aircraft escort
  128. -the polemic topic-
  129. TrackIR for Project Reality
  130. Coming this fall! Everybody hates Pilots
  131. Spawnpoints
  132. Choosing your toys
  133. Policeman question / suggestion
  134. Shooting medics punishable
  135. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  136. PR's new factions
  137. Shouting MEDIC
  138. Deployable M2 50cal
  139. CBU 87 Cluster Bomb
  140. Tanks and transport
  141. Sprirital Leader For the Insurgents (commander)
  142. 1st person view changes
  143. Disabling radio messages
  144. limiting grenadier rounds, rpg rounds & nades from ammo bags
  145. More n00b-protection plz
  146. M203 Ironsight
  147. chopper control
  148. WHAT WERE IS THE M40A3!!!!
  149. High resolution Mini-map ...
  150. SL suggestion
  151. Scope\Site drift possibilities - strange idea
  152. Can we slow down the strafing speed?
  153. Contend Sharing with EOD
  154. reduced recoil for 5.56 guns (semi only)
  155. Medic suggestion
  156. CBRN
  157. Map Suggestion/Questions
  158. To encourage teamwork
  159. Spawn protection from FF
  160. no name tags for friendlies?
  161. Pilot/plane ideas
  162. M4+Shotgun=Masterkey
  163. Teamswapping and squad disbanding.
  164. European Rapid Reaction Force
  165. Just a quick reminder...
  166. Challenger 2 Sights
  167. insurgent technical with a recoiless rifle?
  168. Commander Idea
  169. Squads and Weapons Issuing
  170. Suggestion for looking around corners.
  171. Dolphin Diving
  172. My suggestions
  173. Active Denial System
  174. LB second seat
  175. Postless map
  176. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  177. What do u guys think
  178. Insurgents and enemy guns.
  179. Add more transport vehicles?
  180. PLZ make it so you can get heavy AT from rally points.
  181. Please make the RPG kits such that you can only get them from an ammo dump
  182. All plane map, e.g "Battle of Guam"
  183. dead bodies
  184. Infantry oriented US maps
  185. Muzzle Flashes
  186. Chopper spawn
  187. More choice.
  188. Personal Pistola choice, choose from several sidearms
  189. Fix Shotguns Attack Range-Lethality pls?
  190. Small request about aircraft
  191. SQUADS + WEAPONS
  192. Cluster Bombs
  193. adding quake wars objective modes on pr?
  194. Medic First aid Suggestion
  195. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  196. AT4 Indoors
  197. Very Urban Map Fully Destructible.
  198. Limited kit list will get to long? possible solution
  199. MEC versus Insurgents/Militia
  200. Taiwan map?
  201. "The enemy of my enemy is my freind"
  202. ambient war sounds?
  203. Jaming
  204. Britsh Support Kit
  205. Video Tutorial on the SA-7
  206. Walther PPK
  207. Chinese - British Weapon sounds
  208. Insurgent Music
  209. Civilian paramedics kit
  210. Unlimited support, DM and light AT kits
  211. Must Croutch first before entering into prone? Possible?
  212. Loading time?
  213. Counter-Sniper action
  214. Posture change to prone: 1.5s accuracy debuff
  215. tutorials
  216. Testing the gameplay without minimap
  217. Mk 19
  218. special forces only squad?
  219. radio messages
  220. Improve hand to hand combat
  221. Music in Helo's
  222. Squad Leader to Squad Leader communication
  223. Impement -Bullet hits cause slowdown or Knockback effect.
  224. er some sort of stun gun?
  225. Yes another post about Civilians
  226. Few ideas.
  227. Claymore, C4, IEDs - Pick up after placing it?
  228. CQB
  229. L-AT Limit- Why?
  230. map suggestion
  231. Armor Driver Changes?
  232. What would you like to see be done with the Special Forces kit?
  233. Non-Official Or Bad Settings server designation
  234. Small arms damage
  235. Require people to actually learn about the Mod before downloading
  236. Thoughts on the merlin
  237. major 0.6 suggestion
  238. PR is Awesome but one thing....
  239. Well since this mod takes place in the short time future...
  240. PREDATOR!!!
  241. Add the Bradley with the Anti tank Rockets
  242. CHANGE BRADLEY SPEED
  243. H-AT usage
  244. Make facility uncap for insurgents on basrah
  245. Special Air Service (SAS) kit
  246. Movement Orders on the Main Map
  247. Extraction ideas.
  248. Backblast
  249. some cool ideas
  250. Weapon Stats