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View Full Version : PR:BF2 Suggestions


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  1. Specialized Squads
  2. Increased Realism suggestions
  3. Minimap Fade
  4. The Map
  5. Buildings w/ interior
  6. Delayed killpoints !
  7. Special Forces, Euro Force, and Armored Fury maps
  8. Cluster Bombs?
  9. Turning reduces stamina?
  10. How about adding the us microwave weapon
  11. Teamplay changes - spawn at main base only
  12. Paratroopers
  13. List of issued kits?
  14. Mobile AA
  15. Binocs for everyone?
  16. Tank Improvments
  17. A solution for some of the Arcadeness in-game
  18. mil dots
  19. The "v" key
  20. Car alarms, car horns, and line of sight
  21. Open/close cockpit
  22. M-40
  23. Insurgent Suggestion
  24. UK vehicles
  25. Atmosphere and Mood
  26. i think uk specops
  27. Application for Pilot System- Possible?
  28. Javelin
  29. make miniguns less accurate
  30. Nerf the A10?
  31. Minimi 5.56mm LMG
  32. Increase bullet spread when unaimed/moving-To improve CQB
  33. reenforcement waves for infantry
  34. M82
  35. Limit the RPGS for Insurgents.
  36. MEC Pistol
  37. Tank Invasion
  38. CP defences
  39. Disable vehicles in water instead of exploding them
  40. make SL Orders visible for all other SL?
  41. G3 needs adjusting!! (also the mp5)
  42. A way to "Paint" targets for now.
  43. Shell Holes
  44. A list of new weaps.
  45. snow
  46. "Push" points
  47. Direction in viechles
  48. Front Lines
  49. SU-39
  50. Commander, request artillery icon?
  51. Grappling Hook: Rapelling
  52. VOIP radioness
  53. I know I know, but...
  54. Night and Day
  55. Missiles
  56. Commander feature: Deployable AAA
  57. VSS Vintorez
  58. Why is Anti Air placement so absurd?
  59. puncture
  60. Ammo count
  61. beach landing mission
  62. Halftracks
  63. idea for scenario mode in .7
  64. Unmanned airstrikes and laser painting
  65. Various small suggestions
  66. It would be cool if...
  67. ANA vs. Insurgents style level
  68. Special Forces and insertion missions.
  69. Pilot rescue...
  70. Can we up the volume on footstep sounds?
  71. dug outs - high points-man traps
  72. Insurgent Spawn Mechanics
  73. A small, realistic suggestion
  74. Supply Points
  75. Falklands war campaign
  76. Delayed vehicle reinforcements
  77. MY LIST OF SUGGESTIONS
  78. Squad leader/Commander kick
  79. Objectives
  80. Turn off your Auto Reload
  81. n00bs sacrificing "Spawn Cars" and Exciting Commander
  82. SA-7 lock on time
  83. Opposition Extract map
  84. Stingers and SA7s on Al basrah
  85. SA-7 guidance
  86. Artillery
  87. Few suggestions(Inspired by desert conflict)
  88. Aircraft escort
  89. -the polemic topic-
  90. TrackIR for Project Reality
  91. Coming this fall! Everybody hates Pilots
  92. Spawnpoints
  93. Choosing your toys
  94. Policeman question / suggestion
  95. Shooting medics punishable
  96. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  97. PR's new factions
  98. Shouting MEDIC
  99. Deployable M2 50cal
  100. CBU 87 Cluster Bomb
  101. Tanks and transport
  102. Sprirital Leader For the Insurgents (commander)
  103. 1st person view changes
  104. Disabling radio messages
  105. limiting grenadier rounds, rpg rounds & nades from ammo bags
  106. More n00b-protection plz
  107. M203 Ironsight
  108. chopper control
  109. WHAT WERE IS THE M40A3!!!!
  110. High resolution Mini-map ...
  111. SL suggestion
  112. Scope\Site drift possibilities - strange idea
  113. Can we slow down the strafing speed?
  114. Contend Sharing with EOD
  115. reduced recoil for 5.56 guns (semi only)
  116. Medic suggestion
  117. CBRN
  118. Map Suggestion/Questions
  119. To encourage teamwork
  120. Spawn protection from FF
  121. no name tags for friendlies?
  122. Pilot/plane ideas
  123. M4+Shotgun=Masterkey
  124. Teamswapping and squad disbanding.
  125. European Rapid Reaction Force
  126. Just a quick reminder...
  127. Challenger 2 Sights
  128. insurgent technical with a recoiless rifle?
  129. Commander Idea
  130. Squads and Weapons Issuing
  131. Suggestion for looking around corners.
  132. Dolphin Diving
  133. My suggestions
  134. Active Denial System
  135. LB second seat
  136. Postless map
  137. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  138. What do u guys think
  139. Insurgents and enemy guns.
  140. Add more transport vehicles?
  141. PLZ make it so you can get heavy AT from rally points.
  142. Please make the RPG kits such that you can only get them from an ammo dump
  143. All plane map, e.g "Battle of Guam"
  144. dead bodies
  145. Infantry oriented US maps
  146. Muzzle Flashes
  147. Chopper spawn
  148. More choice.
  149. Personal Pistola choice, choose from several sidearms
  150. Fix Shotguns Attack Range-Lethality pls?
  151. Small request about aircraft
  152. SQUADS + WEAPONS
  153. Cluster Bombs
  154. adding quake wars objective modes on pr?
  155. Medic First aid Suggestion
  156. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  157. AT4 Indoors
  158. Very Urban Map Fully Destructible.
  159. Limited kit list will get to long? possible solution
  160. MEC versus Insurgents/Militia
  161. Taiwan map?
  162. "The enemy of my enemy is my freind"
  163. ambient war sounds?
  164. Jaming
  165. Britsh Support Kit
  166. Video Tutorial on the SA-7
  167. Walther PPK
  168. Chinese - British Weapon sounds
  169. Insurgent Music
  170. Civilian paramedics kit
  171. Unlimited support, DM and light AT kits
  172. Must Croutch first before entering into prone? Possible?
  173. Loading time?
  174. Counter-Sniper action
  175. Posture change to prone: 1.5s accuracy debuff
  176. tutorials
  177. Testing the gameplay without minimap
  178. Mk 19
  179. special forces only squad?
  180. radio messages
  181. Improve hand to hand combat
  182. Music in Helo's
  183. Squad Leader to Squad Leader communication
  184. Impement -Bullet hits cause slowdown or Knockback effect.
  185. er some sort of stun gun?
  186. Yes another post about Civilians
  187. Few ideas.
  188. Claymore, C4, IEDs - Pick up after placing it?
  189. CQB
  190. L-AT Limit- Why?
  191. map suggestion
  192. Armor Driver Changes?
  193. What would you like to see be done with the Special Forces kit?
  194. Non-Official Or Bad Settings server designation
  195. Small arms damage
  196. Require people to actually learn about the Mod before downloading
  197. Thoughts on the merlin
  198. major 0.6 suggestion
  199. PR is Awesome but one thing....
  200. Well since this mod takes place in the short time future...
  201. PREDATOR!!!
  202. Add the Bradley with the Anti tank Rockets
  203. CHANGE BRADLEY SPEED
  204. H-AT usage
  205. Make facility uncap for insurgents on basrah
  206. Special Air Service (SAS) kit
  207. Movement Orders on the Main Map
  208. Extraction ideas.
  209. Backblast
  210. some cool ideas
  211. Weapon Stats
  212. harmfull Defibrillator
  213. New Kit
  214. British And US Army Mortar
  215. squad icons
  216. minigun realism
  217. Emphasis on Pilot Kit
  218. Javelin
  219. Some minor suggestions "the 2." (no flamerwar this time)
  220. Some minor suggestions
  221. Surrender feature
  222. Realistic accuracy?
  223. Traning Video, and/or Traning map
  224. Suggestion for a Compromise.
  225. Working instrument panels in aircraft?
  226. a suggestion about AA guns
  227. New weopen pickup?
  228. SQD Leader to SQD Leader VOIP
  229. Change MEC weapons
  230. Now, with the AAS v.2...
  231. ghost train - temple cp
  232. minimap
  233. viop to diff squads
  234. Chinese SP AAA barely movable
  235. Shaped Charges
  236. Make Armour and Air Vehicles Commander Assets
  237. M2 SLAM
  238. F/A-22
  239. Claymores
  240. Diving headshots
  241. M16A4
  242. Concerning Rally Points
  243. MEC beach landing
  244. 2008-2015 Army Modernization
  245. More complex missions
  246. Change RP Minimap colour?
  247. SA80 (L85A2) problem
  248. Kicking the grenade away
  249. Alternative gameplay style from Brothers In Arms
  250. More smoke (not from smoke grenades)