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View Full Version : PR:BF2 Suggestions


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  1. One man locked squads.
  2. Player # and Weapon Sug.'s & Q's
  3. blackhawk
  4. Mortar Kit ( US/UK )
  5. TRAINING :D
  6. it would be good if we made a gallipoli map
  7. Apologies if any offense caused
  8. Durka Prayer
  9. Passenger seat in the Hawk
  10. Surrender Vote
  11. Suggestion to revive the crosshairs
  12. RPG Balance
  13. More seats on Repair/Supply Humvee
  14. Spotter kit/Sniper teams +2 other suggestions
  15. PLA version of the littlebird..
  16. Just a thought
  17. Suggestions about the medic class
  18. Project Reality's USMC
  19. New Mode
  20. -requestable kits -
  21. increase draw time on at weapons
  22. I want a Giant Walking Spider Tank
  23. chinese weapons
  24. Special Forces special considerations, ambient sounds, Intelligence class
  25. HOOAH!! and ALLAH ACKBARR!!
  26. Grozny
  27. Mi-24 HIND
  28. Grenade physics...
  29. New AAs spawning system and story
  30. When critically wounded and revived- Now You now have no sprint
  31. Minor changes to the crewman kit from a US army tanker
  32. Make insurgent class more unique- some new ideas here!
  33. Models of Weapons (British and American)
  34. Limit kits for squads - not the entire team
  35. Actually trying to stay alive as a pilot...
  36. Entering Helicopters
  37. USS Essex
  38. thing that makes me ornery.
  39. Could we have a map where the US is on the defensive?
  40. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  41. Interesting Reality insights from a book (firsthand account)
  42. Xtract map idea; Operation ( ;) ) Rescue Wales
  43. IED's
  44. more insurgent maps.
  45. Trans-squad VoIP (again)
  46. Amos
  47. Lock-on "kill switch"
  48. Specialized Squads
  49. Increased Realism suggestions
  50. Minimap Fade
  51. The Map
  52. Buildings w/ interior
  53. Delayed killpoints !
  54. Special Forces, Euro Force, and Armored Fury maps
  55. Cluster Bombs?
  56. Turning reduces stamina?
  57. How about adding the us microwave weapon
  58. Teamplay changes - spawn at main base only
  59. Paratroopers
  60. List of issued kits?
  61. Mobile AA
  62. Binocs for everyone?
  63. Tank Improvments
  64. A solution for some of the Arcadeness in-game
  65. mil dots
  66. The "v" key
  67. Car alarms, car horns, and line of sight
  68. Open/close cockpit
  69. M-40
  70. Insurgent Suggestion
  71. UK vehicles
  72. Atmosphere and Mood
  73. i think uk specops
  74. Application for Pilot System- Possible?
  75. Javelin
  76. make miniguns less accurate
  77. Nerf the A10?
  78. Minimi 5.56mm LMG
  79. Increase bullet spread when unaimed/moving-To improve CQB
  80. reenforcement waves for infantry
  81. M82
  82. Limit the RPGS for Insurgents.
  83. MEC Pistol
  84. Tank Invasion
  85. CP defences
  86. Disable vehicles in water instead of exploding them
  87. make SL Orders visible for all other SL?
  88. G3 needs adjusting!! (also the mp5)
  89. A way to "Paint" targets for now.
  90. Shell Holes
  91. A list of new weaps.
  92. snow
  93. "Push" points
  94. Direction in viechles
  95. Front Lines
  96. SU-39
  97. Commander, request artillery icon?
  98. Grappling Hook: Rapelling
  99. VOIP radioness
  100. I know I know, but...
  101. Night and Day
  102. Missiles
  103. Commander feature: Deployable AAA
  104. VSS Vintorez
  105. Why is Anti Air placement so absurd?
  106. puncture
  107. Ammo count
  108. beach landing mission
  109. Halftracks
  110. idea for scenario mode in .7
  111. Unmanned airstrikes and laser painting
  112. Various small suggestions
  113. It would be cool if...
  114. ANA vs. Insurgents style level
  115. Special Forces and insertion missions.
  116. Pilot rescue...
  117. Can we up the volume on footstep sounds?
  118. dug outs - high points-man traps
  119. Insurgent Spawn Mechanics
  120. A small, realistic suggestion
  121. Supply Points
  122. Falklands war campaign
  123. Delayed vehicle reinforcements
  124. MY LIST OF SUGGESTIONS
  125. Squad leader/Commander kick
  126. Objectives
  127. Turn off your Auto Reload
  128. n00bs sacrificing "Spawn Cars" and Exciting Commander
  129. SA-7 lock on time
  130. Opposition Extract map
  131. Stingers and SA7s on Al basrah
  132. SA-7 guidance
  133. Artillery
  134. Few suggestions(Inspired by desert conflict)
  135. Aircraft escort
  136. -the polemic topic-
  137. TrackIR for Project Reality
  138. Coming this fall! Everybody hates Pilots
  139. Spawnpoints
  140. Choosing your toys
  141. Policeman question / suggestion
  142. Shooting medics punishable
  143. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  144. PR's new factions
  145. Shouting MEDIC
  146. Deployable M2 50cal
  147. CBU 87 Cluster Bomb
  148. Tanks and transport
  149. Sprirital Leader For the Insurgents (commander)
  150. 1st person view changes
  151. Disabling radio messages
  152. limiting grenadier rounds, rpg rounds & nades from ammo bags
  153. More n00b-protection plz
  154. M203 Ironsight
  155. chopper control
  156. WHAT WERE IS THE M40A3!!!!
  157. High resolution Mini-map ...
  158. SL suggestion
  159. Scope\Site drift possibilities - strange idea
  160. Can we slow down the strafing speed?
  161. Contend Sharing with EOD
  162. reduced recoil for 5.56 guns (semi only)
  163. Medic suggestion
  164. CBRN
  165. Map Suggestion/Questions
  166. To encourage teamwork
  167. Spawn protection from FF
  168. no name tags for friendlies?
  169. Pilot/plane ideas
  170. M4+Shotgun=Masterkey
  171. Teamswapping and squad disbanding.
  172. European Rapid Reaction Force
  173. Just a quick reminder...
  174. Challenger 2 Sights
  175. insurgent technical with a recoiless rifle?
  176. Commander Idea
  177. Squads and Weapons Issuing
  178. Suggestion for looking around corners.
  179. Dolphin Diving
  180. My suggestions
  181. Active Denial System
  182. LB second seat
  183. Postless map
  184. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  185. What do u guys think
  186. Insurgents and enemy guns.
  187. Add more transport vehicles?
  188. PLZ make it so you can get heavy AT from rally points.
  189. Please make the RPG kits such that you can only get them from an ammo dump
  190. All plane map, e.g "Battle of Guam"
  191. dead bodies
  192. Infantry oriented US maps
  193. Muzzle Flashes
  194. Chopper spawn
  195. More choice.
  196. Personal Pistola choice, choose from several sidearms
  197. Fix Shotguns Attack Range-Lethality pls?
  198. Small request about aircraft
  199. SQUADS + WEAPONS
  200. Cluster Bombs
  201. adding quake wars objective modes on pr?
  202. Medic First aid Suggestion
  203. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  204. AT4 Indoors
  205. Very Urban Map Fully Destructible.
  206. Limited kit list will get to long? possible solution
  207. MEC versus Insurgents/Militia
  208. Taiwan map?
  209. "The enemy of my enemy is my freind"
  210. ambient war sounds?
  211. Jaming
  212. Britsh Support Kit
  213. Video Tutorial on the SA-7
  214. Walther PPK
  215. Chinese - British Weapon sounds
  216. Insurgent Music
  217. Civilian paramedics kit
  218. Unlimited support, DM and light AT kits
  219. Must Croutch first before entering into prone? Possible?
  220. Loading time?
  221. Counter-Sniper action
  222. Posture change to prone: 1.5s accuracy debuff
  223. tutorials
  224. Testing the gameplay without minimap
  225. Mk 19
  226. special forces only squad?
  227. radio messages
  228. Improve hand to hand combat
  229. Music in Helo's
  230. Squad Leader to Squad Leader communication
  231. Impement -Bullet hits cause slowdown or Knockback effect.
  232. er some sort of stun gun?
  233. Yes another post about Civilians
  234. Few ideas.
  235. Claymore, C4, IEDs - Pick up after placing it?
  236. CQB
  237. L-AT Limit- Why?
  238. map suggestion
  239. Armor Driver Changes?
  240. What would you like to see be done with the Special Forces kit?
  241. Non-Official Or Bad Settings server designation
  242. Small arms damage
  243. Require people to actually learn about the Mod before downloading
  244. Thoughts on the merlin
  245. major 0.6 suggestion
  246. PR is Awesome but one thing....
  247. Well since this mod takes place in the short time future...
  248. PREDATOR!!!
  249. Add the Bradley with the Anti tank Rockets
  250. CHANGE BRADLEY SPEED