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View Full Version : PR:BF2 Suggestions


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  1. mil dots
  2. The "v" key
  3. Car alarms, car horns, and line of sight
  4. Open/close cockpit
  5. M-40
  6. Insurgent Suggestion
  7. UK vehicles
  8. Atmosphere and Mood
  9. i think uk specops
  10. Application for Pilot System- Possible?
  11. Javelin
  12. make miniguns less accurate
  13. Nerf the A10?
  14. Minimi 5.56mm LMG
  15. Increase bullet spread when unaimed/moving-To improve CQB
  16. reenforcement waves for infantry
  17. M82
  18. Limit the RPGS for Insurgents.
  19. MEC Pistol
  20. Tank Invasion
  21. CP defences
  22. Disable vehicles in water instead of exploding them
  23. make SL Orders visible for all other SL?
  24. G3 needs adjusting!! (also the mp5)
  25. A way to "Paint" targets for now.
  26. Shell Holes
  27. A list of new weaps.
  28. snow
  29. "Push" points
  30. Direction in viechles
  31. Front Lines
  32. SU-39
  33. Commander, request artillery icon?
  34. Grappling Hook: Rapelling
  35. VOIP radioness
  36. I know I know, but...
  37. Night and Day
  38. Missiles
  39. Commander feature: Deployable AAA
  40. VSS Vintorez
  41. Why is Anti Air placement so absurd?
  42. puncture
  43. Ammo count
  44. beach landing mission
  45. Halftracks
  46. idea for scenario mode in .7
  47. Unmanned airstrikes and laser painting
  48. Various small suggestions
  49. It would be cool if...
  50. ANA vs. Insurgents style level
  51. Special Forces and insertion missions.
  52. Pilot rescue...
  53. Can we up the volume on footstep sounds?
  54. dug outs - high points-man traps
  55. Insurgent Spawn Mechanics
  56. A small, realistic suggestion
  57. Supply Points
  58. Falklands war campaign
  59. Delayed vehicle reinforcements
  60. MY LIST OF SUGGESTIONS
  61. Squad leader/Commander kick
  62. Objectives
  63. Turn off your Auto Reload
  64. n00bs sacrificing "Spawn Cars" and Exciting Commander
  65. SA-7 lock on time
  66. Opposition Extract map
  67. Stingers and SA7s on Al basrah
  68. SA-7 guidance
  69. Artillery
  70. Few suggestions(Inspired by desert conflict)
  71. Aircraft escort
  72. -the polemic topic-
  73. TrackIR for Project Reality
  74. Coming this fall! Everybody hates Pilots
  75. Spawnpoints
  76. Choosing your toys
  77. Policeman question / suggestion
  78. Shooting medics punishable
  79. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  80. PR's new factions
  81. Shouting MEDIC
  82. Deployable M2 50cal
  83. CBU 87 Cluster Bomb
  84. Tanks and transport
  85. Sprirital Leader For the Insurgents (commander)
  86. 1st person view changes
  87. Disabling radio messages
  88. limiting grenadier rounds, rpg rounds & nades from ammo bags
  89. More n00b-protection plz
  90. M203 Ironsight
  91. chopper control
  92. WHAT WERE IS THE M40A3!!!!
  93. High resolution Mini-map ...
  94. SL suggestion
  95. Scope\Site drift possibilities - strange idea
  96. Can we slow down the strafing speed?
  97. Contend Sharing with EOD
  98. reduced recoil for 5.56 guns (semi only)
  99. Medic suggestion
  100. CBRN
  101. Map Suggestion/Questions
  102. To encourage teamwork
  103. Spawn protection from FF
  104. no name tags for friendlies?
  105. Pilot/plane ideas
  106. M4+Shotgun=Masterkey
  107. Teamswapping and squad disbanding.
  108. European Rapid Reaction Force
  109. Just a quick reminder...
  110. Challenger 2 Sights
  111. insurgent technical with a recoiless rifle?
  112. Commander Idea
  113. Squads and Weapons Issuing
  114. Suggestion for looking around corners.
  115. Dolphin Diving
  116. My suggestions
  117. Active Denial System
  118. LB second seat
  119. Postless map
  120. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  121. What do u guys think
  122. Insurgents and enemy guns.
  123. Add more transport vehicles?
  124. PLZ make it so you can get heavy AT from rally points.
  125. Please make the RPG kits such that you can only get them from an ammo dump
  126. All plane map, e.g "Battle of Guam"
  127. dead bodies
  128. Infantry oriented US maps
  129. Muzzle Flashes
  130. Chopper spawn
  131. More choice.
  132. Personal Pistola choice, choose from several sidearms
  133. Fix Shotguns Attack Range-Lethality pls?
  134. Small request about aircraft
  135. SQUADS + WEAPONS
  136. Cluster Bombs
  137. adding quake wars objective modes on pr?
  138. Medic First aid Suggestion
  139. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  140. AT4 Indoors
  141. Very Urban Map Fully Destructible.
  142. Limited kit list will get to long? possible solution
  143. MEC versus Insurgents/Militia
  144. Taiwan map?
  145. "The enemy of my enemy is my freind"
  146. ambient war sounds?
  147. Jaming
  148. Britsh Support Kit
  149. Video Tutorial on the SA-7
  150. Walther PPK
  151. Chinese - British Weapon sounds
  152. Insurgent Music
  153. Civilian paramedics kit
  154. Unlimited support, DM and light AT kits
  155. Must Croutch first before entering into prone? Possible?
  156. Loading time?
  157. Counter-Sniper action
  158. Posture change to prone: 1.5s accuracy debuff
  159. tutorials
  160. Testing the gameplay without minimap
  161. Mk 19
  162. special forces only squad?
  163. radio messages
  164. Improve hand to hand combat
  165. Music in Helo's
  166. Squad Leader to Squad Leader communication
  167. Impement -Bullet hits cause slowdown or Knockback effect.
  168. er some sort of stun gun?
  169. Yes another post about Civilians
  170. Few ideas.
  171. Claymore, C4, IEDs - Pick up after placing it?
  172. CQB
  173. L-AT Limit- Why?
  174. map suggestion
  175. Armor Driver Changes?
  176. What would you like to see be done with the Special Forces kit?
  177. Non-Official Or Bad Settings server designation
  178. Small arms damage
  179. Require people to actually learn about the Mod before downloading
  180. Thoughts on the merlin
  181. major 0.6 suggestion
  182. PR is Awesome but one thing....
  183. Well since this mod takes place in the short time future...
  184. PREDATOR!!!
  185. Add the Bradley with the Anti tank Rockets
  186. CHANGE BRADLEY SPEED
  187. H-AT usage
  188. Make facility uncap for insurgents on basrah
  189. Special Air Service (SAS) kit
  190. Movement Orders on the Main Map
  191. Extraction ideas.
  192. Backblast
  193. some cool ideas
  194. Weapon Stats
  195. harmfull Defibrillator
  196. New Kit
  197. British And US Army Mortar
  198. squad icons
  199. minigun realism
  200. Emphasis on Pilot Kit
  201. Javelin
  202. Some minor suggestions "the 2." (no flamerwar this time)
  203. Some minor suggestions
  204. Surrender feature
  205. Realistic accuracy?
  206. Traning Video, and/or Traning map
  207. Suggestion for a Compromise.
  208. Working instrument panels in aircraft?
  209. a suggestion about AA guns
  210. New weopen pickup?
  211. SQD Leader to SQD Leader VOIP
  212. Change MEC weapons
  213. Now, with the AAS v.2...
  214. ghost train - temple cp
  215. minimap
  216. viop to diff squads
  217. Chinese SP AAA barely movable
  218. Shaped Charges
  219. Make Armour and Air Vehicles Commander Assets
  220. M2 SLAM
  221. F/A-22
  222. Claymores
  223. Diving headshots
  224. M16A4
  225. Concerning Rally Points
  226. MEC beach landing
  227. 2008-2015 Army Modernization
  228. More complex missions
  229. Change RP Minimap colour?
  230. SA80 (L85A2) problem
  231. Kicking the grenade away
  232. Alternative gameplay style from Brothers In Arms
  233. More smoke (not from smoke grenades)
  234. boats boats and more boats :)
  235. Limited Pilot Kit
  236. Couple of suggestions!
  237. Put range marker on binoculars?
  238. Implementing Sound Delay
  239. Private Military Contractors
  240. Forward Observer With Fire Mission Interface
  241. My constructive grumble
  242. Better/detailed weapons model.
  243. -Transport Helis-
  244. MEC Small Arms
  245. More realistic proportionality for the Western forces
  246. Tank "clock" (correct term??)
  247. Making distance to scale
  248. ch47 chinook??
  249. Headshot
  250. a suggestion about MEC/USMC light AT class