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View Full Version : PR:BF2 Suggestions


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  1. it would be good if we made a gallipoli map
  2. Apologies if any offense caused
  3. Durka Prayer
  4. Passenger seat in the Hawk
  5. Surrender Vote
  6. Suggestion to revive the crosshairs
  7. RPG Balance
  8. More seats on Repair/Supply Humvee
  9. Spotter kit/Sniper teams +2 other suggestions
  10. PLA version of the littlebird..
  11. Just a thought
  12. Suggestions about the medic class
  13. Project Reality's USMC
  14. New Mode
  15. -requestable kits -
  16. increase draw time on at weapons
  17. I want a Giant Walking Spider Tank
  18. chinese weapons
  19. Special Forces special considerations, ambient sounds, Intelligence class
  20. HOOAH!! and ALLAH ACKBARR!!
  21. Grozny
  22. Mi-24 HIND
  23. Grenade physics...
  24. New AAs spawning system and story
  25. When critically wounded and revived- Now You now have no sprint
  26. Minor changes to the crewman kit from a US army tanker
  27. Make insurgent class more unique- some new ideas here!
  28. Models of Weapons (British and American)
  29. Limit kits for squads - not the entire team
  30. Actually trying to stay alive as a pilot...
  31. Entering Helicopters
  32. USS Essex
  33. thing that makes me ornery.
  34. Could we have a map where the US is on the defensive?
  35. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  36. Interesting Reality insights from a book (firsthand account)
  37. Xtract map idea; Operation ( ;) ) Rescue Wales
  38. IED's
  39. more insurgent maps.
  40. Trans-squad VoIP (again)
  41. Amos
  42. Lock-on "kill switch"
  43. Specialized Squads
  44. Increased Realism suggestions
  45. Minimap Fade
  46. The Map
  47. Buildings w/ interior
  48. Delayed killpoints !
  49. Special Forces, Euro Force, and Armored Fury maps
  50. Cluster Bombs?
  51. Turning reduces stamina?
  52. How about adding the us microwave weapon
  53. Teamplay changes - spawn at main base only
  54. Paratroopers
  55. List of issued kits?
  56. Mobile AA
  57. Binocs for everyone?
  58. Tank Improvments
  59. A solution for some of the Arcadeness in-game
  60. mil dots
  61. The "v" key
  62. Car alarms, car horns, and line of sight
  63. Open/close cockpit
  64. M-40
  65. Insurgent Suggestion
  66. UK vehicles
  67. Atmosphere and Mood
  68. i think uk specops
  69. Application for Pilot System- Possible?
  70. Javelin
  71. make miniguns less accurate
  72. Nerf the A10?
  73. Minimi 5.56mm LMG
  74. Increase bullet spread when unaimed/moving-To improve CQB
  75. reenforcement waves for infantry
  76. M82
  77. Limit the RPGS for Insurgents.
  78. MEC Pistol
  79. Tank Invasion
  80. CP defences
  81. Disable vehicles in water instead of exploding them
  82. make SL Orders visible for all other SL?
  83. G3 needs adjusting!! (also the mp5)
  84. A way to "Paint" targets for now.
  85. Shell Holes
  86. A list of new weaps.
  87. snow
  88. "Push" points
  89. Direction in viechles
  90. Front Lines
  91. SU-39
  92. Commander, request artillery icon?
  93. Grappling Hook: Rapelling
  94. VOIP radioness
  95. I know I know, but...
  96. Night and Day
  97. Missiles
  98. Commander feature: Deployable AAA
  99. VSS Vintorez
  100. Why is Anti Air placement so absurd?
  101. puncture
  102. Ammo count
  103. beach landing mission
  104. Halftracks
  105. idea for scenario mode in .7
  106. Unmanned airstrikes and laser painting
  107. Various small suggestions
  108. It would be cool if...
  109. ANA vs. Insurgents style level
  110. Special Forces and insertion missions.
  111. Pilot rescue...
  112. Can we up the volume on footstep sounds?
  113. dug outs - high points-man traps
  114. Insurgent Spawn Mechanics
  115. A small, realistic suggestion
  116. Supply Points
  117. Falklands war campaign
  118. Delayed vehicle reinforcements
  119. MY LIST OF SUGGESTIONS
  120. Squad leader/Commander kick
  121. Objectives
  122. Turn off your Auto Reload
  123. n00bs sacrificing "Spawn Cars" and Exciting Commander
  124. SA-7 lock on time
  125. Opposition Extract map
  126. Stingers and SA7s on Al basrah
  127. SA-7 guidance
  128. Artillery
  129. Few suggestions(Inspired by desert conflict)
  130. Aircraft escort
  131. -the polemic topic-
  132. TrackIR for Project Reality
  133. Coming this fall! Everybody hates Pilots
  134. Spawnpoints
  135. Choosing your toys
  136. Policeman question / suggestion
  137. Shooting medics punishable
  138. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  139. PR's new factions
  140. Shouting MEDIC
  141. Deployable M2 50cal
  142. CBU 87 Cluster Bomb
  143. Tanks and transport
  144. Sprirital Leader For the Insurgents (commander)
  145. 1st person view changes
  146. Disabling radio messages
  147. limiting grenadier rounds, rpg rounds & nades from ammo bags
  148. More n00b-protection plz
  149. M203 Ironsight
  150. chopper control
  151. WHAT WERE IS THE M40A3!!!!
  152. High resolution Mini-map ...
  153. SL suggestion
  154. Scope\Site drift possibilities - strange idea
  155. Can we slow down the strafing speed?
  156. Contend Sharing with EOD
  157. reduced recoil for 5.56 guns (semi only)
  158. Medic suggestion
  159. CBRN
  160. Map Suggestion/Questions
  161. To encourage teamwork
  162. Spawn protection from FF
  163. no name tags for friendlies?
  164. Pilot/plane ideas
  165. M4+Shotgun=Masterkey
  166. Teamswapping and squad disbanding.
  167. European Rapid Reaction Force
  168. Just a quick reminder...
  169. Challenger 2 Sights
  170. insurgent technical with a recoiless rifle?
  171. Commander Idea
  172. Squads and Weapons Issuing
  173. Suggestion for looking around corners.
  174. Dolphin Diving
  175. My suggestions
  176. Active Denial System
  177. LB second seat
  178. Postless map
  179. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  180. What do u guys think
  181. Insurgents and enemy guns.
  182. Add more transport vehicles?
  183. PLZ make it so you can get heavy AT from rally points.
  184. Please make the RPG kits such that you can only get them from an ammo dump
  185. All plane map, e.g "Battle of Guam"
  186. dead bodies
  187. Infantry oriented US maps
  188. Muzzle Flashes
  189. Chopper spawn
  190. More choice.
  191. Personal Pistola choice, choose from several sidearms
  192. Fix Shotguns Attack Range-Lethality pls?
  193. Small request about aircraft
  194. SQUADS + WEAPONS
  195. Cluster Bombs
  196. adding quake wars objective modes on pr?
  197. Medic First aid Suggestion
  198. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  199. AT4 Indoors
  200. Very Urban Map Fully Destructible.
  201. Limited kit list will get to long? possible solution
  202. MEC versus Insurgents/Militia
  203. Taiwan map?
  204. "The enemy of my enemy is my freind"
  205. ambient war sounds?
  206. Jaming
  207. Britsh Support Kit
  208. Video Tutorial on the SA-7
  209. Walther PPK
  210. Chinese - British Weapon sounds
  211. Insurgent Music
  212. Civilian paramedics kit
  213. Unlimited support, DM and light AT kits
  214. Must Croutch first before entering into prone? Possible?
  215. Loading time?
  216. Counter-Sniper action
  217. Posture change to prone: 1.5s accuracy debuff
  218. tutorials
  219. Testing the gameplay without minimap
  220. Mk 19
  221. special forces only squad?
  222. radio messages
  223. Improve hand to hand combat
  224. Music in Helo's
  225. Squad Leader to Squad Leader communication
  226. Impement -Bullet hits cause slowdown or Knockback effect.
  227. er some sort of stun gun?
  228. Yes another post about Civilians
  229. Few ideas.
  230. Claymore, C4, IEDs - Pick up after placing it?
  231. CQB
  232. L-AT Limit- Why?
  233. map suggestion
  234. Armor Driver Changes?
  235. What would you like to see be done with the Special Forces kit?
  236. Non-Official Or Bad Settings server designation
  237. Small arms damage
  238. Require people to actually learn about the Mod before downloading
  239. Thoughts on the merlin
  240. major 0.6 suggestion
  241. PR is Awesome but one thing....
  242. Well since this mod takes place in the short time future...
  243. PREDATOR!!!
  244. Add the Bradley with the Anti tank Rockets
  245. CHANGE BRADLEY SPEED
  246. H-AT usage
  247. Make facility uncap for insurgents on basrah
  248. Special Air Service (SAS) kit
  249. Movement Orders on the Main Map
  250. Extraction ideas.