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View Full Version : PR:BF2 Suggestions


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  1. Durka Prayer
  2. Passenger seat in the Hawk
  3. Surrender Vote
  4. Suggestion to revive the crosshairs
  5. RPG Balance
  6. More seats on Repair/Supply Humvee
  7. Spotter kit/Sniper teams +2 other suggestions
  8. PLA version of the littlebird..
  9. Just a thought
  10. Suggestions about the medic class
  11. Project Reality's USMC
  12. New Mode
  13. -requestable kits -
  14. increase draw time on at weapons
  15. I want a Giant Walking Spider Tank
  16. chinese weapons
  17. Special Forces special considerations, ambient sounds, Intelligence class
  18. HOOAH!! and ALLAH ACKBARR!!
  19. Grozny
  20. Mi-24 HIND
  21. Grenade physics...
  22. New AAs spawning system and story
  23. When critically wounded and revived- Now You now have no sprint
  24. Minor changes to the crewman kit from a US army tanker
  25. Make insurgent class more unique- some new ideas here!
  26. Models of Weapons (British and American)
  27. Limit kits for squads - not the entire team
  28. Actually trying to stay alive as a pilot...
  29. Entering Helicopters
  30. USS Essex
  31. thing that makes me ornery.
  32. Could we have a map where the US is on the defensive?
  33. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  34. Interesting Reality insights from a book (firsthand account)
  35. Xtract map idea; Operation ( ;) ) Rescue Wales
  36. IED's
  37. more insurgent maps.
  38. Trans-squad VoIP (again)
  39. Amos
  40. Lock-on "kill switch"
  41. Specialized Squads
  42. Increased Realism suggestions
  43. Minimap Fade
  44. The Map
  45. Buildings w/ interior
  46. Delayed killpoints !
  47. Special Forces, Euro Force, and Armored Fury maps
  48. Cluster Bombs?
  49. Turning reduces stamina?
  50. How about adding the us microwave weapon
  51. Teamplay changes - spawn at main base only
  52. Paratroopers
  53. List of issued kits?
  54. Mobile AA
  55. Binocs for everyone?
  56. Tank Improvments
  57. A solution for some of the Arcadeness in-game
  58. mil dots
  59. The "v" key
  60. Car alarms, car horns, and line of sight
  61. Open/close cockpit
  62. M-40
  63. Insurgent Suggestion
  64. UK vehicles
  65. Atmosphere and Mood
  66. i think uk specops
  67. Application for Pilot System- Possible?
  68. Javelin
  69. make miniguns less accurate
  70. Nerf the A10?
  71. Minimi 5.56mm LMG
  72. Increase bullet spread when unaimed/moving-To improve CQB
  73. reenforcement waves for infantry
  74. M82
  75. Limit the RPGS for Insurgents.
  76. MEC Pistol
  77. Tank Invasion
  78. CP defences
  79. Disable vehicles in water instead of exploding them
  80. make SL Orders visible for all other SL?
  81. G3 needs adjusting!! (also the mp5)
  82. A way to "Paint" targets for now.
  83. Shell Holes
  84. A list of new weaps.
  85. snow
  86. "Push" points
  87. Direction in viechles
  88. Front Lines
  89. SU-39
  90. Commander, request artillery icon?
  91. Grappling Hook: Rapelling
  92. VOIP radioness
  93. I know I know, but...
  94. Night and Day
  95. Missiles
  96. Commander feature: Deployable AAA
  97. VSS Vintorez
  98. Why is Anti Air placement so absurd?
  99. puncture
  100. Ammo count
  101. beach landing mission
  102. Halftracks
  103. idea for scenario mode in .7
  104. Unmanned airstrikes and laser painting
  105. Various small suggestions
  106. It would be cool if...
  107. ANA vs. Insurgents style level
  108. Special Forces and insertion missions.
  109. Pilot rescue...
  110. Can we up the volume on footstep sounds?
  111. dug outs - high points-man traps
  112. Insurgent Spawn Mechanics
  113. A small, realistic suggestion
  114. Supply Points
  115. Falklands war campaign
  116. Delayed vehicle reinforcements
  117. MY LIST OF SUGGESTIONS
  118. Squad leader/Commander kick
  119. Objectives
  120. Turn off your Auto Reload
  121. n00bs sacrificing "Spawn Cars" and Exciting Commander
  122. SA-7 lock on time
  123. Opposition Extract map
  124. Stingers and SA7s on Al basrah
  125. SA-7 guidance
  126. Artillery
  127. Few suggestions(Inspired by desert conflict)
  128. Aircraft escort
  129. -the polemic topic-
  130. TrackIR for Project Reality
  131. Coming this fall! Everybody hates Pilots
  132. Spawnpoints
  133. Choosing your toys
  134. Policeman question / suggestion
  135. Shooting medics punishable
  136. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  137. PR's new factions
  138. Shouting MEDIC
  139. Deployable M2 50cal
  140. CBU 87 Cluster Bomb
  141. Tanks and transport
  142. Sprirital Leader For the Insurgents (commander)
  143. 1st person view changes
  144. Disabling radio messages
  145. limiting grenadier rounds, rpg rounds & nades from ammo bags
  146. More n00b-protection plz
  147. M203 Ironsight
  148. chopper control
  149. WHAT WERE IS THE M40A3!!!!
  150. High resolution Mini-map ...
  151. SL suggestion
  152. Scope\Site drift possibilities - strange idea
  153. Can we slow down the strafing speed?
  154. Contend Sharing with EOD
  155. reduced recoil for 5.56 guns (semi only)
  156. Medic suggestion
  157. CBRN
  158. Map Suggestion/Questions
  159. To encourage teamwork
  160. Spawn protection from FF
  161. no name tags for friendlies?
  162. Pilot/plane ideas
  163. M4+Shotgun=Masterkey
  164. Teamswapping and squad disbanding.
  165. European Rapid Reaction Force
  166. Just a quick reminder...
  167. Challenger 2 Sights
  168. insurgent technical with a recoiless rifle?
  169. Commander Idea
  170. Squads and Weapons Issuing
  171. Suggestion for looking around corners.
  172. Dolphin Diving
  173. My suggestions
  174. Active Denial System
  175. LB second seat
  176. Postless map
  177. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  178. What do u guys think
  179. Insurgents and enemy guns.
  180. Add more transport vehicles?
  181. PLZ make it so you can get heavy AT from rally points.
  182. Please make the RPG kits such that you can only get them from an ammo dump
  183. All plane map, e.g "Battle of Guam"
  184. dead bodies
  185. Infantry oriented US maps
  186. Muzzle Flashes
  187. Chopper spawn
  188. More choice.
  189. Personal Pistola choice, choose from several sidearms
  190. Fix Shotguns Attack Range-Lethality pls?
  191. Small request about aircraft
  192. SQUADS + WEAPONS
  193. Cluster Bombs
  194. adding quake wars objective modes on pr?
  195. Medic First aid Suggestion
  196. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  197. AT4 Indoors
  198. Very Urban Map Fully Destructible.
  199. Limited kit list will get to long? possible solution
  200. MEC versus Insurgents/Militia
  201. Taiwan map?
  202. "The enemy of my enemy is my freind"
  203. ambient war sounds?
  204. Jaming
  205. Britsh Support Kit
  206. Video Tutorial on the SA-7
  207. Walther PPK
  208. Chinese - British Weapon sounds
  209. Insurgent Music
  210. Civilian paramedics kit
  211. Unlimited support, DM and light AT kits
  212. Must Croutch first before entering into prone? Possible?
  213. Loading time?
  214. Counter-Sniper action
  215. Posture change to prone: 1.5s accuracy debuff
  216. tutorials
  217. Testing the gameplay without minimap
  218. Mk 19
  219. special forces only squad?
  220. radio messages
  221. Improve hand to hand combat
  222. Music in Helo's
  223. Squad Leader to Squad Leader communication
  224. Impement -Bullet hits cause slowdown or Knockback effect.
  225. er some sort of stun gun?
  226. Yes another post about Civilians
  227. Few ideas.
  228. Claymore, C4, IEDs - Pick up after placing it?
  229. CQB
  230. L-AT Limit- Why?
  231. map suggestion
  232. Armor Driver Changes?
  233. What would you like to see be done with the Special Forces kit?
  234. Non-Official Or Bad Settings server designation
  235. Small arms damage
  236. Require people to actually learn about the Mod before downloading
  237. Thoughts on the merlin
  238. major 0.6 suggestion
  239. PR is Awesome but one thing....
  240. Well since this mod takes place in the short time future...
  241. PREDATOR!!!
  242. Add the Bradley with the Anti tank Rockets
  243. CHANGE BRADLEY SPEED
  244. H-AT usage
  245. Make facility uncap for insurgents on basrah
  246. Special Air Service (SAS) kit
  247. Movement Orders on the Main Map
  248. Extraction ideas.
  249. Backblast
  250. some cool ideas