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View Full Version : PR:BF2 Suggestions


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  1. Chinese Assault Rifle (QBZ) Sounds
  2. Heavy Machine Gun (Support weapon's)
  3. No skill required - R.P.G
  4. MEC/Insurgents
  5. Jabal Al Burj (layout discussion)
  6. Tank + Infantry Teamwork
  7. Slowing Down Gameplay Suggestions
  8. Deployable M249 SAW/PKM/Type 95
  9. Leaning around corners.
  10. C4
  11. The Durkha Prayer
  12. PLA and UK, light AT optics.
  13. airport
  14. Field Surgeon Kit / Field Dressing
  15. Picking up Ammuntion
  16. Remote Controlled Robot
  17. -The Resuplie Thing-
  18. Guard dogs
  19. vBF2 USMC vs PLA maps
  20. *new* map
  21. some thoughts
  22. Negative points for deaths in .6
  23. Barrett M107 .50 Caliber sniper rifle
  24. UAV - Kiowa and manual flight
  25. MEC forces
  26. Suggestion regarding current and future maps
  27. Splash damage vs. "stance"
  28. One man locked squads.
  29. Player # and Weapon Sug.'s & Q's
  30. blackhawk
  31. Mortar Kit ( US/UK )
  32. TRAINING :D
  33. it would be good if we made a gallipoli map
  34. Apologies if any offense caused
  35. Durka Prayer
  36. Passenger seat in the Hawk
  37. Surrender Vote
  38. Suggestion to revive the crosshairs
  39. RPG Balance
  40. More seats on Repair/Supply Humvee
  41. Spotter kit/Sniper teams +2 other suggestions
  42. PLA version of the littlebird..
  43. Just a thought
  44. Suggestions about the medic class
  45. Project Reality's USMC
  46. New Mode
  47. -requestable kits -
  48. increase draw time on at weapons
  49. I want a Giant Walking Spider Tank
  50. chinese weapons
  51. Special Forces special considerations, ambient sounds, Intelligence class
  52. HOOAH!! and ALLAH ACKBARR!!
  53. Grozny
  54. Mi-24 HIND
  55. Grenade physics...
  56. New AAs spawning system and story
  57. When critically wounded and revived- Now You now have no sprint
  58. Minor changes to the crewman kit from a US army tanker
  59. Make insurgent class more unique- some new ideas here!
  60. Models of Weapons (British and American)
  61. Limit kits for squads - not the entire team
  62. Actually trying to stay alive as a pilot...
  63. Entering Helicopters
  64. USS Essex
  65. thing that makes me ornery.
  66. Could we have a map where the US is on the defensive?
  67. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  68. Interesting Reality insights from a book (firsthand account)
  69. Xtract map idea; Operation ( ;) ) Rescue Wales
  70. IED's
  71. more insurgent maps.
  72. Trans-squad VoIP (again)
  73. Amos
  74. Lock-on "kill switch"
  75. Specialized Squads
  76. Increased Realism suggestions
  77. Minimap Fade
  78. The Map
  79. Buildings w/ interior
  80. Delayed killpoints !
  81. Special Forces, Euro Force, and Armored Fury maps
  82. Cluster Bombs?
  83. Turning reduces stamina?
  84. How about adding the us microwave weapon
  85. Teamplay changes - spawn at main base only
  86. Paratroopers
  87. List of issued kits?
  88. Mobile AA
  89. Binocs for everyone?
  90. Tank Improvments
  91. A solution for some of the Arcadeness in-game
  92. mil dots
  93. The "v" key
  94. Car alarms, car horns, and line of sight
  95. Open/close cockpit
  96. M-40
  97. Insurgent Suggestion
  98. UK vehicles
  99. Atmosphere and Mood
  100. i think uk specops
  101. Application for Pilot System- Possible?
  102. Javelin
  103. make miniguns less accurate
  104. Nerf the A10?
  105. Minimi 5.56mm LMG
  106. Increase bullet spread when unaimed/moving-To improve CQB
  107. reenforcement waves for infantry
  108. M82
  109. Limit the RPGS for Insurgents.
  110. MEC Pistol
  111. Tank Invasion
  112. CP defences
  113. Disable vehicles in water instead of exploding them
  114. make SL Orders visible for all other SL?
  115. G3 needs adjusting!! (also the mp5)
  116. A way to "Paint" targets for now.
  117. Shell Holes
  118. A list of new weaps.
  119. snow
  120. "Push" points
  121. Direction in viechles
  122. Front Lines
  123. SU-39
  124. Commander, request artillery icon?
  125. Grappling Hook: Rapelling
  126. VOIP radioness
  127. I know I know, but...
  128. Night and Day
  129. Missiles
  130. Commander feature: Deployable AAA
  131. VSS Vintorez
  132. Why is Anti Air placement so absurd?
  133. puncture
  134. Ammo count
  135. beach landing mission
  136. Halftracks
  137. idea for scenario mode in .7
  138. Unmanned airstrikes and laser painting
  139. Various small suggestions
  140. It would be cool if...
  141. ANA vs. Insurgents style level
  142. Special Forces and insertion missions.
  143. Pilot rescue...
  144. Can we up the volume on footstep sounds?
  145. dug outs - high points-man traps
  146. Insurgent Spawn Mechanics
  147. A small, realistic suggestion
  148. Supply Points
  149. Falklands war campaign
  150. Delayed vehicle reinforcements
  151. MY LIST OF SUGGESTIONS
  152. Squad leader/Commander kick
  153. Objectives
  154. Turn off your Auto Reload
  155. n00bs sacrificing "Spawn Cars" and Exciting Commander
  156. SA-7 lock on time
  157. Opposition Extract map
  158. Stingers and SA7s on Al basrah
  159. SA-7 guidance
  160. Artillery
  161. Few suggestions(Inspired by desert conflict)
  162. Aircraft escort
  163. -the polemic topic-
  164. TrackIR for Project Reality
  165. Coming this fall! Everybody hates Pilots
  166. Spawnpoints
  167. Choosing your toys
  168. Policeman question / suggestion
  169. Shooting medics punishable
  170. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  171. PR's new factions
  172. Shouting MEDIC
  173. Deployable M2 50cal
  174. CBU 87 Cluster Bomb
  175. Tanks and transport
  176. Sprirital Leader For the Insurgents (commander)
  177. 1st person view changes
  178. Disabling radio messages
  179. limiting grenadier rounds, rpg rounds & nades from ammo bags
  180. More n00b-protection plz
  181. M203 Ironsight
  182. chopper control
  183. WHAT WERE IS THE M40A3!!!!
  184. High resolution Mini-map ...
  185. SL suggestion
  186. Scope\Site drift possibilities - strange idea
  187. Can we slow down the strafing speed?
  188. Contend Sharing with EOD
  189. reduced recoil for 5.56 guns (semi only)
  190. Medic suggestion
  191. CBRN
  192. Map Suggestion/Questions
  193. To encourage teamwork
  194. Spawn protection from FF
  195. no name tags for friendlies?
  196. Pilot/plane ideas
  197. M4+Shotgun=Masterkey
  198. Teamswapping and squad disbanding.
  199. European Rapid Reaction Force
  200. Just a quick reminder...
  201. Challenger 2 Sights
  202. insurgent technical with a recoiless rifle?
  203. Commander Idea
  204. Squads and Weapons Issuing
  205. Suggestion for looking around corners.
  206. Dolphin Diving
  207. My suggestions
  208. Active Denial System
  209. LB second seat
  210. Postless map
  211. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  212. What do u guys think
  213. Insurgents and enemy guns.
  214. Add more transport vehicles?
  215. PLZ make it so you can get heavy AT from rally points.
  216. Please make the RPG kits such that you can only get them from an ammo dump
  217. All plane map, e.g "Battle of Guam"
  218. dead bodies
  219. Infantry oriented US maps
  220. Muzzle Flashes
  221. Chopper spawn
  222. More choice.
  223. Personal Pistola choice, choose from several sidearms
  224. Fix Shotguns Attack Range-Lethality pls?
  225. Small request about aircraft
  226. SQUADS + WEAPONS
  227. Cluster Bombs
  228. adding quake wars objective modes on pr?
  229. Medic First aid Suggestion
  230. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  231. AT4 Indoors
  232. Very Urban Map Fully Destructible.
  233. Limited kit list will get to long? possible solution
  234. MEC versus Insurgents/Militia
  235. Taiwan map?
  236. "The enemy of my enemy is my freind"
  237. ambient war sounds?
  238. Jaming
  239. Britsh Support Kit
  240. Video Tutorial on the SA-7
  241. Walther PPK
  242. Chinese - British Weapon sounds
  243. Insurgent Music
  244. Civilian paramedics kit
  245. Unlimited support, DM and light AT kits
  246. Must Croutch first before entering into prone? Possible?
  247. Loading time?
  248. Counter-Sniper action
  249. Posture change to prone: 1.5s accuracy debuff
  250. tutorials