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View Full Version : PR:BF2 Suggestions


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  1. Special Forces, Euro Force, and Armored Fury maps
  2. Cluster Bombs?
  3. Turning reduces stamina?
  4. How about adding the us microwave weapon
  5. Teamplay changes - spawn at main base only
  6. Paratroopers
  7. List of issued kits?
  8. Mobile AA
  9. Binocs for everyone?
  10. Tank Improvments
  11. A solution for some of the Arcadeness in-game
  12. mil dots
  13. The "v" key
  14. Car alarms, car horns, and line of sight
  15. Open/close cockpit
  16. M-40
  17. Insurgent Suggestion
  18. UK vehicles
  19. Atmosphere and Mood
  20. i think uk specops
  21. Application for Pilot System- Possible?
  22. Javelin
  23. make miniguns less accurate
  24. Nerf the A10?
  25. Minimi 5.56mm LMG
  26. Increase bullet spread when unaimed/moving-To improve CQB
  27. reenforcement waves for infantry
  28. M82
  29. Limit the RPGS for Insurgents.
  30. MEC Pistol
  31. Tank Invasion
  32. CP defences
  33. Disable vehicles in water instead of exploding them
  34. make SL Orders visible for all other SL?
  35. G3 needs adjusting!! (also the mp5)
  36. A way to "Paint" targets for now.
  37. Shell Holes
  38. A list of new weaps.
  39. snow
  40. "Push" points
  41. Direction in viechles
  42. Front Lines
  43. SU-39
  44. Commander, request artillery icon?
  45. Grappling Hook: Rapelling
  46. VOIP radioness
  47. I know I know, but...
  48. Night and Day
  49. Missiles
  50. Commander feature: Deployable AAA
  51. VSS Vintorez
  52. Why is Anti Air placement so absurd?
  53. puncture
  54. Ammo count
  55. beach landing mission
  56. Halftracks
  57. idea for scenario mode in .7
  58. Unmanned airstrikes and laser painting
  59. Various small suggestions
  60. It would be cool if...
  61. ANA vs. Insurgents style level
  62. Special Forces and insertion missions.
  63. Pilot rescue...
  64. Can we up the volume on footstep sounds?
  65. dug outs - high points-man traps
  66. Insurgent Spawn Mechanics
  67. A small, realistic suggestion
  68. Supply Points
  69. Falklands war campaign
  70. Delayed vehicle reinforcements
  71. MY LIST OF SUGGESTIONS
  72. Squad leader/Commander kick
  73. Objectives
  74. Turn off your Auto Reload
  75. n00bs sacrificing "Spawn Cars" and Exciting Commander
  76. SA-7 lock on time
  77. Opposition Extract map
  78. Stingers and SA7s on Al basrah
  79. SA-7 guidance
  80. Artillery
  81. Few suggestions(Inspired by desert conflict)
  82. Aircraft escort
  83. -the polemic topic-
  84. TrackIR for Project Reality
  85. Coming this fall! Everybody hates Pilots
  86. Spawnpoints
  87. Choosing your toys
  88. Policeman question / suggestion
  89. Shooting medics punishable
  90. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  91. PR's new factions
  92. Shouting MEDIC
  93. Deployable M2 50cal
  94. CBU 87 Cluster Bomb
  95. Tanks and transport
  96. Sprirital Leader For the Insurgents (commander)
  97. 1st person view changes
  98. Disabling radio messages
  99. limiting grenadier rounds, rpg rounds & nades from ammo bags
  100. More n00b-protection plz
  101. M203 Ironsight
  102. chopper control
  103. WHAT WERE IS THE M40A3!!!!
  104. High resolution Mini-map ...
  105. SL suggestion
  106. Scope\Site drift possibilities - strange idea
  107. Can we slow down the strafing speed?
  108. Contend Sharing with EOD
  109. reduced recoil for 5.56 guns (semi only)
  110. Medic suggestion
  111. CBRN
  112. Map Suggestion/Questions
  113. To encourage teamwork
  114. Spawn protection from FF
  115. no name tags for friendlies?
  116. Pilot/plane ideas
  117. M4+Shotgun=Masterkey
  118. Teamswapping and squad disbanding.
  119. European Rapid Reaction Force
  120. Just a quick reminder...
  121. Challenger 2 Sights
  122. insurgent technical with a recoiless rifle?
  123. Commander Idea
  124. Squads and Weapons Issuing
  125. Suggestion for looking around corners.
  126. Dolphin Diving
  127. My suggestions
  128. Active Denial System
  129. LB second seat
  130. Postless map
  131. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  132. What do u guys think
  133. Insurgents and enemy guns.
  134. Add more transport vehicles?
  135. PLZ make it so you can get heavy AT from rally points.
  136. Please make the RPG kits such that you can only get them from an ammo dump
  137. All plane map, e.g "Battle of Guam"
  138. dead bodies
  139. Infantry oriented US maps
  140. Muzzle Flashes
  141. Chopper spawn
  142. More choice.
  143. Personal Pistola choice, choose from several sidearms
  144. Fix Shotguns Attack Range-Lethality pls?
  145. Small request about aircraft
  146. SQUADS + WEAPONS
  147. Cluster Bombs
  148. adding quake wars objective modes on pr?
  149. Medic First aid Suggestion
  150. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  151. AT4 Indoors
  152. Very Urban Map Fully Destructible.
  153. Limited kit list will get to long? possible solution
  154. MEC versus Insurgents/Militia
  155. Taiwan map?
  156. "The enemy of my enemy is my freind"
  157. ambient war sounds?
  158. Jaming
  159. Britsh Support Kit
  160. Video Tutorial on the SA-7
  161. Walther PPK
  162. Chinese - British Weapon sounds
  163. Insurgent Music
  164. Civilian paramedics kit
  165. Unlimited support, DM and light AT kits
  166. Must Croutch first before entering into prone? Possible?
  167. Loading time?
  168. Counter-Sniper action
  169. Posture change to prone: 1.5s accuracy debuff
  170. tutorials
  171. Testing the gameplay without minimap
  172. Mk 19
  173. special forces only squad?
  174. radio messages
  175. Improve hand to hand combat
  176. Music in Helo's
  177. Squad Leader to Squad Leader communication
  178. Impement -Bullet hits cause slowdown or Knockback effect.
  179. er some sort of stun gun?
  180. Yes another post about Civilians
  181. Few ideas.
  182. Claymore, C4, IEDs - Pick up after placing it?
  183. CQB
  184. L-AT Limit- Why?
  185. map suggestion
  186. Armor Driver Changes?
  187. What would you like to see be done with the Special Forces kit?
  188. Non-Official Or Bad Settings server designation
  189. Small arms damage
  190. Require people to actually learn about the Mod before downloading
  191. Thoughts on the merlin
  192. major 0.6 suggestion
  193. PR is Awesome but one thing....
  194. Well since this mod takes place in the short time future...
  195. PREDATOR!!!
  196. Add the Bradley with the Anti tank Rockets
  197. CHANGE BRADLEY SPEED
  198. H-AT usage
  199. Make facility uncap for insurgents on basrah
  200. Special Air Service (SAS) kit
  201. Movement Orders on the Main Map
  202. Extraction ideas.
  203. Backblast
  204. some cool ideas
  205. Weapon Stats
  206. harmfull Defibrillator
  207. New Kit
  208. British And US Army Mortar
  209. squad icons
  210. minigun realism
  211. Emphasis on Pilot Kit
  212. Javelin
  213. Some minor suggestions "the 2." (no flamerwar this time)
  214. Some minor suggestions
  215. Surrender feature
  216. Realistic accuracy?
  217. Traning Video, and/or Traning map
  218. Suggestion for a Compromise.
  219. Working instrument panels in aircraft?
  220. a suggestion about AA guns
  221. New weopen pickup?
  222. SQD Leader to SQD Leader VOIP
  223. Change MEC weapons
  224. Now, with the AAS v.2...
  225. ghost train - temple cp
  226. minimap
  227. viop to diff squads
  228. Chinese SP AAA barely movable
  229. Shaped Charges
  230. Make Armour and Air Vehicles Commander Assets
  231. M2 SLAM
  232. F/A-22
  233. Claymores
  234. Diving headshots
  235. M16A4
  236. Concerning Rally Points
  237. MEC beach landing
  238. 2008-2015 Army Modernization
  239. More complex missions
  240. Change RP Minimap colour?
  241. SA80 (L85A2) problem
  242. Kicking the grenade away
  243. Alternative gameplay style from Brothers In Arms
  244. More smoke (not from smoke grenades)
  245. boats boats and more boats :)
  246. Limited Pilot Kit
  247. Couple of suggestions!
  248. Put range marker on binoculars?
  249. Implementing Sound Delay
  250. Private Military Contractors