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View Full Version : PR:BF2 Suggestions


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  1. TRAINING :D
  2. it would be good if we made a gallipoli map
  3. Apologies if any offense caused
  4. Durka Prayer
  5. Passenger seat in the Hawk
  6. Surrender Vote
  7. Suggestion to revive the crosshairs
  8. RPG Balance
  9. More seats on Repair/Supply Humvee
  10. Spotter kit/Sniper teams +2 other suggestions
  11. PLA version of the littlebird..
  12. Just a thought
  13. Suggestions about the medic class
  14. Project Reality's USMC
  15. New Mode
  16. -requestable kits -
  17. increase draw time on at weapons
  18. I want a Giant Walking Spider Tank
  19. chinese weapons
  20. Special Forces special considerations, ambient sounds, Intelligence class
  21. HOOAH!! and ALLAH ACKBARR!!
  22. Grozny
  23. Mi-24 HIND
  24. Grenade physics...
  25. New AAs spawning system and story
  26. When critically wounded and revived- Now You now have no sprint
  27. Minor changes to the crewman kit from a US army tanker
  28. Make insurgent class more unique- some new ideas here!
  29. Models of Weapons (British and American)
  30. Limit kits for squads - not the entire team
  31. Actually trying to stay alive as a pilot...
  32. Entering Helicopters
  33. USS Essex
  34. thing that makes me ornery.
  35. Could we have a map where the US is on the defensive?
  36. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  37. Interesting Reality insights from a book (firsthand account)
  38. Xtract map idea; Operation ( ;) ) Rescue Wales
  39. IED's
  40. more insurgent maps.
  41. Trans-squad VoIP (again)
  42. Amos
  43. Lock-on "kill switch"
  44. Specialized Squads
  45. Increased Realism suggestions
  46. Minimap Fade
  47. The Map
  48. Buildings w/ interior
  49. Delayed killpoints !
  50. Special Forces, Euro Force, and Armored Fury maps
  51. Cluster Bombs?
  52. Turning reduces stamina?
  53. How about adding the us microwave weapon
  54. Teamplay changes - spawn at main base only
  55. Paratroopers
  56. List of issued kits?
  57. Mobile AA
  58. Binocs for everyone?
  59. Tank Improvments
  60. A solution for some of the Arcadeness in-game
  61. mil dots
  62. The "v" key
  63. Car alarms, car horns, and line of sight
  64. Open/close cockpit
  65. M-40
  66. Insurgent Suggestion
  67. UK vehicles
  68. Atmosphere and Mood
  69. i think uk specops
  70. Application for Pilot System- Possible?
  71. Javelin
  72. make miniguns less accurate
  73. Nerf the A10?
  74. Minimi 5.56mm LMG
  75. Increase bullet spread when unaimed/moving-To improve CQB
  76. reenforcement waves for infantry
  77. M82
  78. Limit the RPGS for Insurgents.
  79. MEC Pistol
  80. Tank Invasion
  81. CP defences
  82. Disable vehicles in water instead of exploding them
  83. make SL Orders visible for all other SL?
  84. G3 needs adjusting!! (also the mp5)
  85. A way to "Paint" targets for now.
  86. Shell Holes
  87. A list of new weaps.
  88. snow
  89. "Push" points
  90. Direction in viechles
  91. Front Lines
  92. SU-39
  93. Commander, request artillery icon?
  94. Grappling Hook: Rapelling
  95. VOIP radioness
  96. I know I know, but...
  97. Night and Day
  98. Missiles
  99. Commander feature: Deployable AAA
  100. VSS Vintorez
  101. Why is Anti Air placement so absurd?
  102. puncture
  103. Ammo count
  104. beach landing mission
  105. Halftracks
  106. idea for scenario mode in .7
  107. Unmanned airstrikes and laser painting
  108. Various small suggestions
  109. It would be cool if...
  110. ANA vs. Insurgents style level
  111. Special Forces and insertion missions.
  112. Pilot rescue...
  113. Can we up the volume on footstep sounds?
  114. dug outs - high points-man traps
  115. Insurgent Spawn Mechanics
  116. A small, realistic suggestion
  117. Supply Points
  118. Falklands war campaign
  119. Delayed vehicle reinforcements
  120. MY LIST OF SUGGESTIONS
  121. Squad leader/Commander kick
  122. Objectives
  123. Turn off your Auto Reload
  124. n00bs sacrificing "Spawn Cars" and Exciting Commander
  125. SA-7 lock on time
  126. Opposition Extract map
  127. Stingers and SA7s on Al basrah
  128. SA-7 guidance
  129. Artillery
  130. Few suggestions(Inspired by desert conflict)
  131. Aircraft escort
  132. -the polemic topic-
  133. TrackIR for Project Reality
  134. Coming this fall! Everybody hates Pilots
  135. Spawnpoints
  136. Choosing your toys
  137. Policeman question / suggestion
  138. Shooting medics punishable
  139. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  140. PR's new factions
  141. Shouting MEDIC
  142. Deployable M2 50cal
  143. CBU 87 Cluster Bomb
  144. Tanks and transport
  145. Sprirital Leader For the Insurgents (commander)
  146. 1st person view changes
  147. Disabling radio messages
  148. limiting grenadier rounds, rpg rounds & nades from ammo bags
  149. More n00b-protection plz
  150. M203 Ironsight
  151. chopper control
  152. WHAT WERE IS THE M40A3!!!!
  153. High resolution Mini-map ...
  154. SL suggestion
  155. Scope\Site drift possibilities - strange idea
  156. Can we slow down the strafing speed?
  157. Contend Sharing with EOD
  158. reduced recoil for 5.56 guns (semi only)
  159. Medic suggestion
  160. CBRN
  161. Map Suggestion/Questions
  162. To encourage teamwork
  163. Spawn protection from FF
  164. no name tags for friendlies?
  165. Pilot/plane ideas
  166. M4+Shotgun=Masterkey
  167. Teamswapping and squad disbanding.
  168. European Rapid Reaction Force
  169. Just a quick reminder...
  170. Challenger 2 Sights
  171. insurgent technical with a recoiless rifle?
  172. Commander Idea
  173. Squads and Weapons Issuing
  174. Suggestion for looking around corners.
  175. Dolphin Diving
  176. My suggestions
  177. Active Denial System
  178. LB second seat
  179. Postless map
  180. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  181. What do u guys think
  182. Insurgents and enemy guns.
  183. Add more transport vehicles?
  184. PLZ make it so you can get heavy AT from rally points.
  185. Please make the RPG kits such that you can only get them from an ammo dump
  186. All plane map, e.g "Battle of Guam"
  187. dead bodies
  188. Infantry oriented US maps
  189. Muzzle Flashes
  190. Chopper spawn
  191. More choice.
  192. Personal Pistola choice, choose from several sidearms
  193. Fix Shotguns Attack Range-Lethality pls?
  194. Small request about aircraft
  195. SQUADS + WEAPONS
  196. Cluster Bombs
  197. adding quake wars objective modes on pr?
  198. Medic First aid Suggestion
  199. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  200. AT4 Indoors
  201. Very Urban Map Fully Destructible.
  202. Limited kit list will get to long? possible solution
  203. MEC versus Insurgents/Militia
  204. Taiwan map?
  205. "The enemy of my enemy is my freind"
  206. ambient war sounds?
  207. Jaming
  208. Britsh Support Kit
  209. Video Tutorial on the SA-7
  210. Walther PPK
  211. Chinese - British Weapon sounds
  212. Insurgent Music
  213. Civilian paramedics kit
  214. Unlimited support, DM and light AT kits
  215. Must Croutch first before entering into prone? Possible?
  216. Loading time?
  217. Counter-Sniper action
  218. Posture change to prone: 1.5s accuracy debuff
  219. tutorials
  220. Testing the gameplay without minimap
  221. Mk 19
  222. special forces only squad?
  223. radio messages
  224. Improve hand to hand combat
  225. Music in Helo's
  226. Squad Leader to Squad Leader communication
  227. Impement -Bullet hits cause slowdown or Knockback effect.
  228. er some sort of stun gun?
  229. Yes another post about Civilians
  230. Few ideas.
  231. Claymore, C4, IEDs - Pick up after placing it?
  232. CQB
  233. L-AT Limit- Why?
  234. map suggestion
  235. Armor Driver Changes?
  236. What would you like to see be done with the Special Forces kit?
  237. Non-Official Or Bad Settings server designation
  238. Small arms damage
  239. Require people to actually learn about the Mod before downloading
  240. Thoughts on the merlin
  241. major 0.6 suggestion
  242. PR is Awesome but one thing....
  243. Well since this mod takes place in the short time future...
  244. PREDATOR!!!
  245. Add the Bradley with the Anti tank Rockets
  246. CHANGE BRADLEY SPEED
  247. H-AT usage
  248. Make facility uncap for insurgents on basrah
  249. Special Air Service (SAS) kit
  250. Movement Orders on the Main Map