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View Full Version : PR:BF2 Suggestions


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  1. IED's
  2. more insurgent maps.
  3. Trans-squad VoIP (again)
  4. Amos
  5. Lock-on "kill switch"
  6. Specialized Squads
  7. Increased Realism suggestions
  8. Minimap Fade
  9. The Map
  10. Buildings w/ interior
  11. Delayed killpoints !
  12. Special Forces, Euro Force, and Armored Fury maps
  13. Cluster Bombs?
  14. Turning reduces stamina?
  15. How about adding the us microwave weapon
  16. Teamplay changes - spawn at main base only
  17. Paratroopers
  18. List of issued kits?
  19. Mobile AA
  20. Binocs for everyone?
  21. Tank Improvments
  22. A solution for some of the Arcadeness in-game
  23. mil dots
  24. The "v" key
  25. Car alarms, car horns, and line of sight
  26. Open/close cockpit
  27. M-40
  28. Insurgent Suggestion
  29. UK vehicles
  30. Atmosphere and Mood
  31. i think uk specops
  32. Application for Pilot System- Possible?
  33. Javelin
  34. make miniguns less accurate
  35. Nerf the A10?
  36. Minimi 5.56mm LMG
  37. Increase bullet spread when unaimed/moving-To improve CQB
  38. reenforcement waves for infantry
  39. M82
  40. Limit the RPGS for Insurgents.
  41. MEC Pistol
  42. Tank Invasion
  43. CP defences
  44. Disable vehicles in water instead of exploding them
  45. make SL Orders visible for all other SL?
  46. G3 needs adjusting!! (also the mp5)
  47. A way to "Paint" targets for now.
  48. Shell Holes
  49. A list of new weaps.
  50. snow
  51. "Push" points
  52. Direction in viechles
  53. Front Lines
  54. SU-39
  55. Commander, request artillery icon?
  56. Grappling Hook: Rapelling
  57. VOIP radioness
  58. I know I know, but...
  59. Night and Day
  60. Missiles
  61. Commander feature: Deployable AAA
  62. VSS Vintorez
  63. Why is Anti Air placement so absurd?
  64. puncture
  65. Ammo count
  66. beach landing mission
  67. Halftracks
  68. idea for scenario mode in .7
  69. Unmanned airstrikes and laser painting
  70. Various small suggestions
  71. It would be cool if...
  72. ANA vs. Insurgents style level
  73. Special Forces and insertion missions.
  74. Pilot rescue...
  75. Can we up the volume on footstep sounds?
  76. dug outs - high points-man traps
  77. Insurgent Spawn Mechanics
  78. A small, realistic suggestion
  79. Supply Points
  80. Falklands war campaign
  81. Delayed vehicle reinforcements
  82. MY LIST OF SUGGESTIONS
  83. Squad leader/Commander kick
  84. Objectives
  85. Turn off your Auto Reload
  86. n00bs sacrificing "Spawn Cars" and Exciting Commander
  87. SA-7 lock on time
  88. Opposition Extract map
  89. Stingers and SA7s on Al basrah
  90. SA-7 guidance
  91. Artillery
  92. Few suggestions(Inspired by desert conflict)
  93. Aircraft escort
  94. -the polemic topic-
  95. TrackIR for Project Reality
  96. Coming this fall! Everybody hates Pilots
  97. Spawnpoints
  98. Choosing your toys
  99. Policeman question / suggestion
  100. Shooting medics punishable
  101. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  102. PR's new factions
  103. Shouting MEDIC
  104. Deployable M2 50cal
  105. CBU 87 Cluster Bomb
  106. Tanks and transport
  107. Sprirital Leader For the Insurgents (commander)
  108. 1st person view changes
  109. Disabling radio messages
  110. limiting grenadier rounds, rpg rounds & nades from ammo bags
  111. More n00b-protection plz
  112. M203 Ironsight
  113. chopper control
  114. WHAT WERE IS THE M40A3!!!!
  115. High resolution Mini-map ...
  116. SL suggestion
  117. Scope\Site drift possibilities - strange idea
  118. Can we slow down the strafing speed?
  119. Contend Sharing with EOD
  120. reduced recoil for 5.56 guns (semi only)
  121. Medic suggestion
  122. CBRN
  123. Map Suggestion/Questions
  124. To encourage teamwork
  125. Spawn protection from FF
  126. no name tags for friendlies?
  127. Pilot/plane ideas
  128. M4+Shotgun=Masterkey
  129. Teamswapping and squad disbanding.
  130. European Rapid Reaction Force
  131. Just a quick reminder...
  132. Challenger 2 Sights
  133. insurgent technical with a recoiless rifle?
  134. Commander Idea
  135. Squads and Weapons Issuing
  136. Suggestion for looking around corners.
  137. Dolphin Diving
  138. My suggestions
  139. Active Denial System
  140. LB second seat
  141. Postless map
  142. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  143. What do u guys think
  144. Insurgents and enemy guns.
  145. Add more transport vehicles?
  146. PLZ make it so you can get heavy AT from rally points.
  147. Please make the RPG kits such that you can only get them from an ammo dump
  148. All plane map, e.g "Battle of Guam"
  149. dead bodies
  150. Infantry oriented US maps
  151. Muzzle Flashes
  152. Chopper spawn
  153. More choice.
  154. Personal Pistola choice, choose from several sidearms
  155. Fix Shotguns Attack Range-Lethality pls?
  156. Small request about aircraft
  157. SQUADS + WEAPONS
  158. Cluster Bombs
  159. adding quake wars objective modes on pr?
  160. Medic First aid Suggestion
  161. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  162. AT4 Indoors
  163. Very Urban Map Fully Destructible.
  164. Limited kit list will get to long? possible solution
  165. MEC versus Insurgents/Militia
  166. Taiwan map?
  167. "The enemy of my enemy is my freind"
  168. ambient war sounds?
  169. Jaming
  170. Britsh Support Kit
  171. Video Tutorial on the SA-7
  172. Walther PPK
  173. Chinese - British Weapon sounds
  174. Insurgent Music
  175. Civilian paramedics kit
  176. Unlimited support, DM and light AT kits
  177. Must Croutch first before entering into prone? Possible?
  178. Loading time?
  179. Counter-Sniper action
  180. Posture change to prone: 1.5s accuracy debuff
  181. tutorials
  182. Testing the gameplay without minimap
  183. Mk 19
  184. special forces only squad?
  185. radio messages
  186. Improve hand to hand combat
  187. Music in Helo's
  188. Squad Leader to Squad Leader communication
  189. Impement -Bullet hits cause slowdown or Knockback effect.
  190. er some sort of stun gun?
  191. Yes another post about Civilians
  192. Few ideas.
  193. Claymore, C4, IEDs - Pick up after placing it?
  194. CQB
  195. L-AT Limit- Why?
  196. map suggestion
  197. Armor Driver Changes?
  198. What would you like to see be done with the Special Forces kit?
  199. Non-Official Or Bad Settings server designation
  200. Small arms damage
  201. Require people to actually learn about the Mod before downloading
  202. Thoughts on the merlin
  203. major 0.6 suggestion
  204. PR is Awesome but one thing....
  205. Well since this mod takes place in the short time future...
  206. PREDATOR!!!
  207. Add the Bradley with the Anti tank Rockets
  208. CHANGE BRADLEY SPEED
  209. H-AT usage
  210. Make facility uncap for insurgents on basrah
  211. Special Air Service (SAS) kit
  212. Movement Orders on the Main Map
  213. Extraction ideas.
  214. Backblast
  215. some cool ideas
  216. Weapon Stats
  217. harmfull Defibrillator
  218. New Kit
  219. British And US Army Mortar
  220. squad icons
  221. minigun realism
  222. Emphasis on Pilot Kit
  223. Javelin
  224. Some minor suggestions "the 2." (no flamerwar this time)
  225. Some minor suggestions
  226. Surrender feature
  227. Realistic accuracy?
  228. Traning Video, and/or Traning map
  229. Suggestion for a Compromise.
  230. Working instrument panels in aircraft?
  231. a suggestion about AA guns
  232. New weopen pickup?
  233. SQD Leader to SQD Leader VOIP
  234. Change MEC weapons
  235. Now, with the AAS v.2...
  236. ghost train - temple cp
  237. minimap
  238. viop to diff squads
  239. Chinese SP AAA barely movable
  240. Shaped Charges
  241. Make Armour and Air Vehicles Commander Assets
  242. M2 SLAM
  243. F/A-22
  244. Claymores
  245. Diving headshots
  246. M16A4
  247. Concerning Rally Points
  248. MEC beach landing
  249. 2008-2015 Army Modernization
  250. More complex missions