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View Full Version : PR:BF2 Suggestions


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  1. Cluster Bombs?
  2. Turning reduces stamina?
  3. How about adding the us microwave weapon
  4. Teamplay changes - spawn at main base only
  5. Paratroopers
  6. List of issued kits?
  7. Mobile AA
  8. Binocs for everyone?
  9. Tank Improvments
  10. A solution for some of the Arcadeness in-game
  11. mil dots
  12. The "v" key
  13. Car alarms, car horns, and line of sight
  14. Open/close cockpit
  15. M-40
  16. Insurgent Suggestion
  17. UK vehicles
  18. Atmosphere and Mood
  19. i think uk specops
  20. Application for Pilot System- Possible?
  21. Javelin
  22. make miniguns less accurate
  23. Nerf the A10?
  24. Minimi 5.56mm LMG
  25. Increase bullet spread when unaimed/moving-To improve CQB
  26. reenforcement waves for infantry
  27. M82
  28. Limit the RPGS for Insurgents.
  29. MEC Pistol
  30. Tank Invasion
  31. CP defences
  32. Disable vehicles in water instead of exploding them
  33. make SL Orders visible for all other SL?
  34. G3 needs adjusting!! (also the mp5)
  35. A way to "Paint" targets for now.
  36. Shell Holes
  37. A list of new weaps.
  38. snow
  39. "Push" points
  40. Direction in viechles
  41. Front Lines
  42. SU-39
  43. Commander, request artillery icon?
  44. Grappling Hook: Rapelling
  45. VOIP radioness
  46. I know I know, but...
  47. Night and Day
  48. Missiles
  49. Commander feature: Deployable AAA
  50. VSS Vintorez
  51. Why is Anti Air placement so absurd?
  52. puncture
  53. Ammo count
  54. beach landing mission
  55. Halftracks
  56. idea for scenario mode in .7
  57. Unmanned airstrikes and laser painting
  58. Various small suggestions
  59. It would be cool if...
  60. ANA vs. Insurgents style level
  61. Special Forces and insertion missions.
  62. Pilot rescue...
  63. Can we up the volume on footstep sounds?
  64. dug outs - high points-man traps
  65. Insurgent Spawn Mechanics
  66. A small, realistic suggestion
  67. Supply Points
  68. Falklands war campaign
  69. Delayed vehicle reinforcements
  70. MY LIST OF SUGGESTIONS
  71. Squad leader/Commander kick
  72. Objectives
  73. Turn off your Auto Reload
  74. n00bs sacrificing "Spawn Cars" and Exciting Commander
  75. SA-7 lock on time
  76. Opposition Extract map
  77. Stingers and SA7s on Al basrah
  78. SA-7 guidance
  79. Artillery
  80. Few suggestions(Inspired by desert conflict)
  81. Aircraft escort
  82. -the polemic topic-
  83. TrackIR for Project Reality
  84. Coming this fall! Everybody hates Pilots
  85. Spawnpoints
  86. Choosing your toys
  87. Policeman question / suggestion
  88. Shooting medics punishable
  89. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  90. PR's new factions
  91. Shouting MEDIC
  92. Deployable M2 50cal
  93. CBU 87 Cluster Bomb
  94. Tanks and transport
  95. Sprirital Leader For the Insurgents (commander)
  96. 1st person view changes
  97. Disabling radio messages
  98. limiting grenadier rounds, rpg rounds & nades from ammo bags
  99. More n00b-protection plz
  100. M203 Ironsight
  101. chopper control
  102. WHAT WERE IS THE M40A3!!!!
  103. High resolution Mini-map ...
  104. SL suggestion
  105. Scope\Site drift possibilities - strange idea
  106. Can we slow down the strafing speed?
  107. Contend Sharing with EOD
  108. reduced recoil for 5.56 guns (semi only)
  109. Medic suggestion
  110. CBRN
  111. Map Suggestion/Questions
  112. To encourage teamwork
  113. Spawn protection from FF
  114. no name tags for friendlies?
  115. Pilot/plane ideas
  116. M4+Shotgun=Masterkey
  117. Teamswapping and squad disbanding.
  118. European Rapid Reaction Force
  119. Just a quick reminder...
  120. Challenger 2 Sights
  121. insurgent technical with a recoiless rifle?
  122. Commander Idea
  123. Squads and Weapons Issuing
  124. Suggestion for looking around corners.
  125. Dolphin Diving
  126. My suggestions
  127. Active Denial System
  128. LB second seat
  129. Postless map
  130. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  131. What do u guys think
  132. Insurgents and enemy guns.
  133. Add more transport vehicles?
  134. PLZ make it so you can get heavy AT from rally points.
  135. Please make the RPG kits such that you can only get them from an ammo dump
  136. All plane map, e.g "Battle of Guam"
  137. dead bodies
  138. Infantry oriented US maps
  139. Muzzle Flashes
  140. Chopper spawn
  141. More choice.
  142. Personal Pistola choice, choose from several sidearms
  143. Fix Shotguns Attack Range-Lethality pls?
  144. Small request about aircraft
  145. SQUADS + WEAPONS
  146. Cluster Bombs
  147. adding quake wars objective modes on pr?
  148. Medic First aid Suggestion
  149. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  150. AT4 Indoors
  151. Very Urban Map Fully Destructible.
  152. Limited kit list will get to long? possible solution
  153. MEC versus Insurgents/Militia
  154. Taiwan map?
  155. "The enemy of my enemy is my freind"
  156. ambient war sounds?
  157. Jaming
  158. Britsh Support Kit
  159. Video Tutorial on the SA-7
  160. Walther PPK
  161. Chinese - British Weapon sounds
  162. Insurgent Music
  163. Civilian paramedics kit
  164. Unlimited support, DM and light AT kits
  165. Must Croutch first before entering into prone? Possible?
  166. Loading time?
  167. Counter-Sniper action
  168. Posture change to prone: 1.5s accuracy debuff
  169. tutorials
  170. Testing the gameplay without minimap
  171. Mk 19
  172. special forces only squad?
  173. radio messages
  174. Improve hand to hand combat
  175. Music in Helo's
  176. Squad Leader to Squad Leader communication
  177. Impement -Bullet hits cause slowdown or Knockback effect.
  178. er some sort of stun gun?
  179. Yes another post about Civilians
  180. Few ideas.
  181. Claymore, C4, IEDs - Pick up after placing it?
  182. CQB
  183. L-AT Limit- Why?
  184. map suggestion
  185. Armor Driver Changes?
  186. What would you like to see be done with the Special Forces kit?
  187. Non-Official Or Bad Settings server designation
  188. Small arms damage
  189. Require people to actually learn about the Mod before downloading
  190. Thoughts on the merlin
  191. major 0.6 suggestion
  192. PR is Awesome but one thing....
  193. Well since this mod takes place in the short time future...
  194. PREDATOR!!!
  195. Add the Bradley with the Anti tank Rockets
  196. CHANGE BRADLEY SPEED
  197. H-AT usage
  198. Make facility uncap for insurgents on basrah
  199. Special Air Service (SAS) kit
  200. Movement Orders on the Main Map
  201. Extraction ideas.
  202. Backblast
  203. some cool ideas
  204. Weapon Stats
  205. harmfull Defibrillator
  206. New Kit
  207. British And US Army Mortar
  208. squad icons
  209. minigun realism
  210. Emphasis on Pilot Kit
  211. Javelin
  212. Some minor suggestions "the 2." (no flamerwar this time)
  213. Some minor suggestions
  214. Surrender feature
  215. Realistic accuracy?
  216. Traning Video, and/or Traning map
  217. Suggestion for a Compromise.
  218. Working instrument panels in aircraft?
  219. a suggestion about AA guns
  220. New weopen pickup?
  221. SQD Leader to SQD Leader VOIP
  222. Change MEC weapons
  223. Now, with the AAS v.2...
  224. ghost train - temple cp
  225. minimap
  226. viop to diff squads
  227. Chinese SP AAA barely movable
  228. Shaped Charges
  229. Make Armour and Air Vehicles Commander Assets
  230. M2 SLAM
  231. F/A-22
  232. Claymores
  233. Diving headshots
  234. M16A4
  235. Concerning Rally Points
  236. MEC beach landing
  237. 2008-2015 Army Modernization
  238. More complex missions
  239. Change RP Minimap colour?
  240. SA80 (L85A2) problem
  241. Kicking the grenade away
  242. Alternative gameplay style from Brothers In Arms
  243. More smoke (not from smoke grenades)
  244. boats boats and more boats :)
  245. Limited Pilot Kit
  246. Couple of suggestions!
  247. Put range marker on binoculars?
  248. Implementing Sound Delay
  249. Private Military Contractors
  250. Forward Observer With Fire Mission Interface