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View Full Version : PR:BF2 Suggestions


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  1. Tank Improvments
  2. A solution for some of the Arcadeness in-game
  3. mil dots
  4. The "v" key
  5. Car alarms, car horns, and line of sight
  6. Open/close cockpit
  7. M-40
  8. Insurgent Suggestion
  9. UK vehicles
  10. Atmosphere and Mood
  11. i think uk specops
  12. Application for Pilot System- Possible?
  13. Javelin
  14. make miniguns less accurate
  15. Nerf the A10?
  16. Minimi 5.56mm LMG
  17. Increase bullet spread when unaimed/moving-To improve CQB
  18. reenforcement waves for infantry
  19. M82
  20. Limit the RPGS for Insurgents.
  21. MEC Pistol
  22. Tank Invasion
  23. CP defences
  24. Disable vehicles in water instead of exploding them
  25. make SL Orders visible for all other SL?
  26. G3 needs adjusting!! (also the mp5)
  27. A way to "Paint" targets for now.
  28. Shell Holes
  29. A list of new weaps.
  30. snow
  31. "Push" points
  32. Direction in viechles
  33. Front Lines
  34. SU-39
  35. Commander, request artillery icon?
  36. Grappling Hook: Rapelling
  37. VOIP radioness
  38. I know I know, but...
  39. Night and Day
  40. Missiles
  41. Commander feature: Deployable AAA
  42. VSS Vintorez
  43. Why is Anti Air placement so absurd?
  44. puncture
  45. Ammo count
  46. beach landing mission
  47. Halftracks
  48. idea for scenario mode in .7
  49. Unmanned airstrikes and laser painting
  50. Various small suggestions
  51. It would be cool if...
  52. ANA vs. Insurgents style level
  53. Special Forces and insertion missions.
  54. Pilot rescue...
  55. Can we up the volume on footstep sounds?
  56. dug outs - high points-man traps
  57. Insurgent Spawn Mechanics
  58. A small, realistic suggestion
  59. Supply Points
  60. Falklands war campaign
  61. Delayed vehicle reinforcements
  62. MY LIST OF SUGGESTIONS
  63. Squad leader/Commander kick
  64. Objectives
  65. Turn off your Auto Reload
  66. n00bs sacrificing "Spawn Cars" and Exciting Commander
  67. SA-7 lock on time
  68. Opposition Extract map
  69. Stingers and SA7s on Al basrah
  70. SA-7 guidance
  71. Artillery
  72. Few suggestions(Inspired by desert conflict)
  73. Aircraft escort
  74. -the polemic topic-
  75. TrackIR for Project Reality
  76. Coming this fall! Everybody hates Pilots
  77. Spawnpoints
  78. Choosing your toys
  79. Policeman question / suggestion
  80. Shooting medics punishable
  81. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  82. PR's new factions
  83. Shouting MEDIC
  84. Deployable M2 50cal
  85. CBU 87 Cluster Bomb
  86. Tanks and transport
  87. Sprirital Leader For the Insurgents (commander)
  88. 1st person view changes
  89. Disabling radio messages
  90. limiting grenadier rounds, rpg rounds & nades from ammo bags
  91. More n00b-protection plz
  92. M203 Ironsight
  93. chopper control
  94. WHAT WERE IS THE M40A3!!!!
  95. High resolution Mini-map ...
  96. SL suggestion
  97. Scope\Site drift possibilities - strange idea
  98. Can we slow down the strafing speed?
  99. Contend Sharing with EOD
  100. reduced recoil for 5.56 guns (semi only)
  101. Medic suggestion
  102. CBRN
  103. Map Suggestion/Questions
  104. To encourage teamwork
  105. Spawn protection from FF
  106. no name tags for friendlies?
  107. Pilot/plane ideas
  108. M4+Shotgun=Masterkey
  109. Teamswapping and squad disbanding.
  110. European Rapid Reaction Force
  111. Just a quick reminder...
  112. Challenger 2 Sights
  113. insurgent technical with a recoiless rifle?
  114. Commander Idea
  115. Squads and Weapons Issuing
  116. Suggestion for looking around corners.
  117. Dolphin Diving
  118. My suggestions
  119. Active Denial System
  120. LB second seat
  121. Postless map
  122. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  123. What do u guys think
  124. Insurgents and enemy guns.
  125. Add more transport vehicles?
  126. PLZ make it so you can get heavy AT from rally points.
  127. Please make the RPG kits such that you can only get them from an ammo dump
  128. All plane map, e.g "Battle of Guam"
  129. dead bodies
  130. Infantry oriented US maps
  131. Muzzle Flashes
  132. Chopper spawn
  133. More choice.
  134. Personal Pistola choice, choose from several sidearms
  135. Fix Shotguns Attack Range-Lethality pls?
  136. Small request about aircraft
  137. SQUADS + WEAPONS
  138. Cluster Bombs
  139. adding quake wars objective modes on pr?
  140. Medic First aid Suggestion
  141. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  142. AT4 Indoors
  143. Very Urban Map Fully Destructible.
  144. Limited kit list will get to long? possible solution
  145. MEC versus Insurgents/Militia
  146. Taiwan map?
  147. "The enemy of my enemy is my freind"
  148. ambient war sounds?
  149. Jaming
  150. Britsh Support Kit
  151. Video Tutorial on the SA-7
  152. Walther PPK
  153. Chinese - British Weapon sounds
  154. Insurgent Music
  155. Civilian paramedics kit
  156. Unlimited support, DM and light AT kits
  157. Must Croutch first before entering into prone? Possible?
  158. Loading time?
  159. Counter-Sniper action
  160. Posture change to prone: 1.5s accuracy debuff
  161. tutorials
  162. Testing the gameplay without minimap
  163. Mk 19
  164. special forces only squad?
  165. radio messages
  166. Improve hand to hand combat
  167. Music in Helo's
  168. Squad Leader to Squad Leader communication
  169. Impement -Bullet hits cause slowdown or Knockback effect.
  170. er some sort of stun gun?
  171. Yes another post about Civilians
  172. Few ideas.
  173. Claymore, C4, IEDs - Pick up after placing it?
  174. CQB
  175. L-AT Limit- Why?
  176. map suggestion
  177. Armor Driver Changes?
  178. What would you like to see be done with the Special Forces kit?
  179. Non-Official Or Bad Settings server designation
  180. Small arms damage
  181. Require people to actually learn about the Mod before downloading
  182. Thoughts on the merlin
  183. major 0.6 suggestion
  184. PR is Awesome but one thing....
  185. Well since this mod takes place in the short time future...
  186. PREDATOR!!!
  187. Add the Bradley with the Anti tank Rockets
  188. CHANGE BRADLEY SPEED
  189. H-AT usage
  190. Make facility uncap for insurgents on basrah
  191. Special Air Service (SAS) kit
  192. Movement Orders on the Main Map
  193. Extraction ideas.
  194. Backblast
  195. some cool ideas
  196. Weapon Stats
  197. harmfull Defibrillator
  198. New Kit
  199. British And US Army Mortar
  200. squad icons
  201. minigun realism
  202. Emphasis on Pilot Kit
  203. Javelin
  204. Some minor suggestions "the 2." (no flamerwar this time)
  205. Some minor suggestions
  206. Surrender feature
  207. Realistic accuracy?
  208. Traning Video, and/or Traning map
  209. Suggestion for a Compromise.
  210. Working instrument panels in aircraft?
  211. a suggestion about AA guns
  212. New weopen pickup?
  213. SQD Leader to SQD Leader VOIP
  214. Change MEC weapons
  215. Now, with the AAS v.2...
  216. ghost train - temple cp
  217. minimap
  218. viop to diff squads
  219. Chinese SP AAA barely movable
  220. Shaped Charges
  221. Make Armour and Air Vehicles Commander Assets
  222. M2 SLAM
  223. F/A-22
  224. Claymores
  225. Diving headshots
  226. M16A4
  227. Concerning Rally Points
  228. MEC beach landing
  229. 2008-2015 Army Modernization
  230. More complex missions
  231. Change RP Minimap colour?
  232. SA80 (L85A2) problem
  233. Kicking the grenade away
  234. Alternative gameplay style from Brothers In Arms
  235. More smoke (not from smoke grenades)
  236. boats boats and more boats :)
  237. Limited Pilot Kit
  238. Couple of suggestions!
  239. Put range marker on binoculars?
  240. Implementing Sound Delay
  241. Private Military Contractors
  242. Forward Observer With Fire Mission Interface
  243. My constructive grumble
  244. Better/detailed weapons model.
  245. -Transport Helis-
  246. MEC Small Arms
  247. More realistic proportionality for the Western forces
  248. Tank "clock" (correct term??)
  249. Making distance to scale
  250. ch47 chinook??