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View Full Version : PR:BF2 Suggestions


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  1. Suggestion regarding current and future maps
  2. Splash damage vs. "stance"
  3. One man locked squads.
  4. Player # and Weapon Sug.'s & Q's
  5. blackhawk
  6. Mortar Kit ( US/UK )
  7. TRAINING :D
  8. it would be good if we made a gallipoli map
  9. Apologies if any offense caused
  10. Durka Prayer
  11. Passenger seat in the Hawk
  12. Surrender Vote
  13. Suggestion to revive the crosshairs
  14. RPG Balance
  15. More seats on Repair/Supply Humvee
  16. Spotter kit/Sniper teams +2 other suggestions
  17. PLA version of the littlebird..
  18. Just a thought
  19. Suggestions about the medic class
  20. Project Reality's USMC
  21. New Mode
  22. -requestable kits -
  23. increase draw time on at weapons
  24. I want a Giant Walking Spider Tank
  25. chinese weapons
  26. Special Forces special considerations, ambient sounds, Intelligence class
  27. HOOAH!! and ALLAH ACKBARR!!
  28. Grozny
  29. Mi-24 HIND
  30. Grenade physics...
  31. New AAs spawning system and story
  32. When critically wounded and revived- Now You now have no sprint
  33. Minor changes to the crewman kit from a US army tanker
  34. Make insurgent class more unique- some new ideas here!
  35. Models of Weapons (British and American)
  36. Limit kits for squads - not the entire team
  37. Actually trying to stay alive as a pilot...
  38. Entering Helicopters
  39. USS Essex
  40. thing that makes me ornery.
  41. Could we have a map where the US is on the defensive?
  42. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  43. Interesting Reality insights from a book (firsthand account)
  44. Xtract map idea; Operation ( ;) ) Rescue Wales
  45. IED's
  46. more insurgent maps.
  47. Trans-squad VoIP (again)
  48. Amos
  49. Lock-on "kill switch"
  50. Specialized Squads
  51. Increased Realism suggestions
  52. Minimap Fade
  53. The Map
  54. Buildings w/ interior
  55. Delayed killpoints !
  56. Special Forces, Euro Force, and Armored Fury maps
  57. Cluster Bombs?
  58. Turning reduces stamina?
  59. How about adding the us microwave weapon
  60. Teamplay changes - spawn at main base only
  61. Paratroopers
  62. List of issued kits?
  63. Mobile AA
  64. Binocs for everyone?
  65. Tank Improvments
  66. A solution for some of the Arcadeness in-game
  67. mil dots
  68. The "v" key
  69. Car alarms, car horns, and line of sight
  70. Open/close cockpit
  71. M-40
  72. Insurgent Suggestion
  73. UK vehicles
  74. Atmosphere and Mood
  75. i think uk specops
  76. Application for Pilot System- Possible?
  77. Javelin
  78. make miniguns less accurate
  79. Nerf the A10?
  80. Minimi 5.56mm LMG
  81. Increase bullet spread when unaimed/moving-To improve CQB
  82. reenforcement waves for infantry
  83. M82
  84. Limit the RPGS for Insurgents.
  85. MEC Pistol
  86. Tank Invasion
  87. CP defences
  88. Disable vehicles in water instead of exploding them
  89. make SL Orders visible for all other SL?
  90. G3 needs adjusting!! (also the mp5)
  91. A way to "Paint" targets for now.
  92. Shell Holes
  93. A list of new weaps.
  94. snow
  95. "Push" points
  96. Direction in viechles
  97. Front Lines
  98. SU-39
  99. Commander, request artillery icon?
  100. Grappling Hook: Rapelling
  101. VOIP radioness
  102. I know I know, but...
  103. Night and Day
  104. Missiles
  105. Commander feature: Deployable AAA
  106. VSS Vintorez
  107. Why is Anti Air placement so absurd?
  108. puncture
  109. Ammo count
  110. beach landing mission
  111. Halftracks
  112. idea for scenario mode in .7
  113. Unmanned airstrikes and laser painting
  114. Various small suggestions
  115. It would be cool if...
  116. ANA vs. Insurgents style level
  117. Special Forces and insertion missions.
  118. Pilot rescue...
  119. Can we up the volume on footstep sounds?
  120. dug outs - high points-man traps
  121. Insurgent Spawn Mechanics
  122. A small, realistic suggestion
  123. Supply Points
  124. Falklands war campaign
  125. Delayed vehicle reinforcements
  126. MY LIST OF SUGGESTIONS
  127. Squad leader/Commander kick
  128. Objectives
  129. Turn off your Auto Reload
  130. n00bs sacrificing "Spawn Cars" and Exciting Commander
  131. SA-7 lock on time
  132. Opposition Extract map
  133. Stingers and SA7s on Al basrah
  134. SA-7 guidance
  135. Artillery
  136. Few suggestions(Inspired by desert conflict)
  137. Aircraft escort
  138. -the polemic topic-
  139. TrackIR for Project Reality
  140. Coming this fall! Everybody hates Pilots
  141. Spawnpoints
  142. Choosing your toys
  143. Policeman question / suggestion
  144. Shooting medics punishable
  145. Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
  146. PR's new factions
  147. Shouting MEDIC
  148. Deployable M2 50cal
  149. CBU 87 Cluster Bomb
  150. Tanks and transport
  151. Sprirital Leader For the Insurgents (commander)
  152. 1st person view changes
  153. Disabling radio messages
  154. limiting grenadier rounds, rpg rounds & nades from ammo bags
  155. More n00b-protection plz
  156. M203 Ironsight
  157. chopper control
  158. WHAT WERE IS THE M40A3!!!!
  159. High resolution Mini-map ...
  160. SL suggestion
  161. Scope\Site drift possibilities - strange idea
  162. Can we slow down the strafing speed?
  163. Contend Sharing with EOD
  164. reduced recoil for 5.56 guns (semi only)
  165. Medic suggestion
  166. CBRN
  167. Map Suggestion/Questions
  168. To encourage teamwork
  169. Spawn protection from FF
  170. no name tags for friendlies?
  171. Pilot/plane ideas
  172. M4+Shotgun=Masterkey
  173. Teamswapping and squad disbanding.
  174. European Rapid Reaction Force
  175. Just a quick reminder...
  176. Challenger 2 Sights
  177. insurgent technical with a recoiless rifle?
  178. Commander Idea
  179. Squads and Weapons Issuing
  180. Suggestion for looking around corners.
  181. Dolphin Diving
  182. My suggestions
  183. Active Denial System
  184. LB second seat
  185. Postless map
  186. Should you be able to drive an enemy "soft-skinned vehicle" (as the Brits call them)
  187. What do u guys think
  188. Insurgents and enemy guns.
  189. Add more transport vehicles?
  190. PLZ make it so you can get heavy AT from rally points.
  191. Please make the RPG kits such that you can only get them from an ammo dump
  192. All plane map, e.g "Battle of Guam"
  193. dead bodies
  194. Infantry oriented US maps
  195. Muzzle Flashes
  196. Chopper spawn
  197. More choice.
  198. Personal Pistola choice, choose from several sidearms
  199. Fix Shotguns Attack Range-Lethality pls?
  200. Small request about aircraft
  201. SQUADS + WEAPONS
  202. Cluster Bombs
  203. adding quake wars objective modes on pr?
  204. Medic First aid Suggestion
  205. The Pantsyr 1 (known in the West as SA-19 GRISOM) - insurgents NEED this on Al Basrah
  206. AT4 Indoors
  207. Very Urban Map Fully Destructible.
  208. Limited kit list will get to long? possible solution
  209. MEC versus Insurgents/Militia
  210. Taiwan map?
  211. "The enemy of my enemy is my freind"
  212. ambient war sounds?
  213. Jaming
  214. Britsh Support Kit
  215. Video Tutorial on the SA-7
  216. Walther PPK
  217. Chinese - British Weapon sounds
  218. Insurgent Music
  219. Civilian paramedics kit
  220. Unlimited support, DM and light AT kits
  221. Must Croutch first before entering into prone? Possible?
  222. Loading time?
  223. Counter-Sniper action
  224. Posture change to prone: 1.5s accuracy debuff
  225. tutorials
  226. Testing the gameplay without minimap
  227. Mk 19
  228. special forces only squad?
  229. radio messages
  230. Improve hand to hand combat
  231. Music in Helo's
  232. Squad Leader to Squad Leader communication
  233. Impement -Bullet hits cause slowdown or Knockback effect.
  234. er some sort of stun gun?
  235. Yes another post about Civilians
  236. Few ideas.
  237. Claymore, C4, IEDs - Pick up after placing it?
  238. CQB
  239. L-AT Limit- Why?
  240. map suggestion
  241. Armor Driver Changes?
  242. What would you like to see be done with the Special Forces kit?
  243. Non-Official Or Bad Settings server designation
  244. Small arms damage
  245. Require people to actually learn about the Mod before downloading
  246. Thoughts on the merlin
  247. major 0.6 suggestion
  248. PR is Awesome but one thing....
  249. Well since this mod takes place in the short time future...
  250. PREDATOR!!!