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View Full Version : PR:BF2 Suggestions


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  1. Field Ambulance/Medevac
  2. AI-Guards
  3. MG's for APC's
  4. Realism: Injuries, healing and moving inside vehicles
  5. A few suggestions....
  6. 2 things
  7. The BMP
  8. I think the Marine jungle uniform needs to be used more.
  9. respawning on the sl
  10. Al Basrah 0.6/7
  11. Civilian suggestions
  12. Map idea for .6/.7
  13. A couple of suggestions
  14. Some Brittish Sudjestion's
  15. Change some of the civillions to a TV crew
  16. Vehicle's/Infantry
  17. a normal aim for mini gun
  18. i got 3 ideas
  19. New AAV APC for PR ?
  20. what a about a HK-G33 instead of the G3
  21. Are the british soldiers ever gonna get the right boots?
  22. brit m4 model
  23. would someone make a realistic scope for sniper
  24. one sniper rifile shot one kill
  25. Salah Prayer (Islam Prayer) near Mosque.
  26. Just throwing a medic idea out there.
  27. Civilian Red Crescent-VAN
  28. a war scream
  29. a suggestion for the next pr
  30. PR .6 Al Basrah In Need Of Bunker
  31. Taliban in Game
  32. Insurgents Flags
  33. Mortars
  34. Automatic Mode for M14 DMR
  35. spotting suggestions
  36. iron sights
  37. laser painting
  38. Sniper Chart
  39. Team Kill... stats?
  40. FNC and FN FAL and FN LAR (Belgium)
  41. POE2
  42. SKS idea
  43. Vehicle Requests
  44. Points for rifleman for re-supplying (giving) ammo
  45. Dynamic object
  46. What it looks like when you pull up your gun
  47. Heavy body armour for Support.
  48. tank driver view
  49. POTD
  50. Deathcam...
  51. 50. cal
  52. Binoculars for LB co-pilot?
  53. Suppressed SMGs as alternative weapon option for Spec. Op class?
  54. IED placeholder in .6
  55. G3A3 and MP53
  56. Map Borders
  57. The sound
  58. some ideas
  59. A good idea....i think...!
  60. If i find a sound and fix it with a edit program
  61. A few suggestions.
  62. RPG-7 Firing procedure
  63. Kayak
  64. MOAB
  65. British skin update?
  66. Explosion Graphics
  67. Combining Mods
  68. Pistol Strength
  69. Is TK Punish/forgive set-up hardcoded?
  70. Alternate Humvees
  71. A solution to team killing...
  72. A small sugestion regarding driver points.
  73. Staff Round's
  74. Sitting on a tank
  75. Stationary HK 21 for MEC
  76. Forum suggestion.
  77. Sniper/Spotter, Spec-ops, & Light AT suggestions
  78. When your shot...
  79. Mother of all Suggestions
  80. MILAN launcher on landrovers
  81. Heli Vulnerability
  82. removing the Tab option
  83. M-16A4 for the USMC.
  84. my suggestions...
  85. Blackhawk Suggestions
  86. DO NOT SUGGEST:
  87. Suggestion for MEC sidearm (something for a long way down the line)
  88. Bayonets
  89. Some New Vehicles
  90. More updates
  91. Body Armor Idea - Discuss
  92. Chinese 4x4
  93. Lighting/Concealment
  94. Certification for vehicles
  95. Team chat! Squad Leaders
  96. USMC Spec Op Pistol
  97. i think i got a way to do laser designated strikes
  98. Missile strike
  99. New Scopes/View Distance- Will all weapons have bullet drop now?
  100. Add BRADLEY to USMC
  101. Parachute Operation Map
  102. Suggestions...
  103. Adaptive scope sway
  104. Real-Life Reloading
  105. GB vs. Insurgents on Street map.
  106. All Aspect Missiles-->They work
  107. bullet decal and effect suggestion
  108. VTOL
  109. Squad Vehicles
  110. Helis out of control
  111. Immersive sound idea
  112. add misslie boats
  113. Remove major repair from heavy armour and aircraft
  114. Maps vs Kits
  115. Firearm suggestion for Insurgents
  116. Download suggestion
  117. Class Specific Spotting
  118. Get rid of losing vehicle for tk's
  119. Spotting - internal to squads only.
  120. More Bleeding
  121. Driver's Squad Members Priority in Vehicles
  122. Limited Kit idea
  123. Change the barret with this one
  124. Sandbags
  125. AASv3?
  126. L22A1 Carbine (SA 80 Carbine )
  127. .50 cal & 12.7 mm MGs need a higher suppression factor
  128. Different aircraft/ Carrier Idea
  129. More seats in some transports.
  130. commo rose suggestion
  131. background main menu movie
  132. New SA-80 Handguard
  133. Consistency, sack & loot, respawn time and dying penalty
  134. What About Minefields ?
  135. A Storyline?
  136. F-18, MiG-29 bombs?
  137. insurgents weapons
  138. "Stealing" other team's Limited Kits
  139. M249 SAW
  140. Vehicle Hitboxes
  141. Hi,
  142. Spawncar smacktard Cure!
  143. QBZ-03
  144. Map Idea.
  145. Spawn Zones
  146. Placing a Clock on the Game Screen
  147. Suggestions about sprinting(to slow gameplay)
  148. Umm Idea for a new Faction!
  149. Spawning
  150. G-Forces
  151. Helmets
  152. Special kits once you hit number of Team points
  153. Limited kit idea
  154. Zip Line
  155. Reloading while sprinting?
  156. Insurgent/Militia pick-up kit idea: Rifle Grenadier
  157. PLA and MEC sniper rifles.
  158. PR Application
  159. US vs UK map?
  160. Reality? You can't handle reality!
  161. Combat Tempo
  162. Weapon Mode while zoomed.
  163. Safety Trigger
  164. Anti-tank cannon.
  165. Reducing/eliminating jump/fall damage
  166. House to House combat
  167. Score
  168. Idea for .6 insurgent squad leaders
  169. Just a few Suggestions...
  170. Driving enemy vehicles
  171. applying physics for vehicles
  172. Satnav's Objects/trees
  173. AT4 the sound
  174. XM307
  175. Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.
  176. Pick-Up Kit Delay - just like ammo bags
  177. Al Basrah Airpost
  178. BMP-2 and BDRM
  179. Altitude
  180. Map Suggestion: Modagishu
  181. Magadishu, Somalia/ Black hawk down map
  182. Pilot Lounge on carriers and killboard.
  183. Humvees, Why sit in the back?
  184. dead guys bags?
  185. Possible Communication between SL
  186. louder, more sharp bullet impact sounds
  187. Solution for the .50 cal/hvy MG Tripods!
  188. Weapon Jamming?
  189. Removing LAV 25 - Adding Stryker
  190. shotgun sound
  191. UK Infantry - Cosmetics - Assault Vests
  192. Not your regular Mini-map
  193. Picking Up Wounded
  194. Militia Weapons
  195. A10 Gun Warm Up
  196. USMC Rifleman
  197. Realistic Suggestion
  198. Should the knife be an instant kill?
  199. The a10 "grunt" (audio)
  200. Chinese Assault Rifle (QBZ) Sounds
  201. Heavy Machine Gun (Support weapon's)
  202. No skill required - R.P.G
  203. MEC/Insurgents
  204. Jabal Al Burj (layout discussion)
  205. Tank + Infantry Teamwork
  206. Slowing Down Gameplay Suggestions
  207. Deployable M249 SAW/PKM/Type 95
  208. Leaning around corners.
  209. C4
  210. The Durkha Prayer
  211. PLA and UK, light AT optics.
  212. airport
  213. Field Surgeon Kit / Field Dressing
  214. Picking up Ammuntion
  215. Remote Controlled Robot
  216. -The Resuplie Thing-
  217. Guard dogs
  218. vBF2 USMC vs PLA maps
  219. *new* map
  220. some thoughts
  221. Negative points for deaths in .6
  222. Barrett M107 .50 Caliber sniper rifle
  223. UAV - Kiowa and manual flight
  224. MEC forces
  225. Suggestion regarding current and future maps
  226. Splash damage vs. "stance"
  227. One man locked squads.
  228. Player # and Weapon Sug.'s & Q's
  229. blackhawk
  230. Mortar Kit ( US/UK )
  231. TRAINING :D
  232. it would be good if we made a gallipoli map
  233. Apologies if any offense caused
  234. Durka Prayer
  235. Passenger seat in the Hawk
  236. Surrender Vote
  237. Suggestion to revive the crosshairs
  238. RPG Balance
  239. More seats on Repair/Supply Humvee
  240. Spotter kit/Sniper teams +2 other suggestions
  241. PLA version of the littlebird..
  242. Just a thought
  243. Suggestions about the medic class
  244. Project Reality's USMC
  245. New Mode
  246. -requestable kits -
  247. increase draw time on at weapons
  248. I want a Giant Walking Spider Tank
  249. chinese weapons
  250. Special Forces special considerations, ambient sounds, Intelligence class