PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 [31] 32 33 34 35 36 37 38 39 40 41 42

  1. gun stabilizer for tanks
  2. Arty/Motars?
  3. Red Smoke Grenades for Air support?
  4. [0.6]Jabal Sugestion Brits
  5. bombdropmode for fighters:1 bomb/2 bombs
  6. M1A2 Abrams
  7. Tunnels
  8. new faction ?
  9. Healing
  10. Flares and Chaff
  11. map idea - defend.
  12. Persision Target Bombs??
  13. I wonder if it would be possible to give the insurgents back their rope.
  14. Helicopter flight control request
  15. APC seating positions.
  16. disabled VIOP while dead
  17. L85 rifleman sights
  18. AS-50 sniper system
  19. Forward Air Controller Needed (and more)
  20. Field Ambulance/Medevac
  21. AI-Guards
  22. MG's for APC's
  23. Realism: Injuries, healing and moving inside vehicles
  24. A few suggestions....
  25. 2 things
  26. The BMP
  27. I think the Marine jungle uniform needs to be used more.
  28. respawning on the sl
  29. Al Basrah 0.6/7
  30. Civilian suggestions
  31. Map idea for .6/.7
  32. A couple of suggestions
  33. Some Brittish Sudjestion's
  34. Change some of the civillions to a TV crew
  35. Vehicle's/Infantry
  36. a normal aim for mini gun
  37. i got 3 ideas
  38. New AAV APC for PR ?
  39. what a about a HK-G33 instead of the G3
  40. Are the british soldiers ever gonna get the right boots?
  41. brit m4 model
  42. would someone make a realistic scope for sniper
  43. one sniper rifile shot one kill
  44. Salah Prayer (Islam Prayer) near Mosque.
  45. Just throwing a medic idea out there.
  46. Civilian Red Crescent-VAN
  47. a war scream
  48. a suggestion for the next pr
  49. PR .6 Al Basrah In Need Of Bunker
  50. Taliban in Game
  51. Insurgents Flags
  52. Mortars
  53. Automatic Mode for M14 DMR
  54. spotting suggestions
  55. iron sights
  56. laser painting
  57. Sniper Chart
  58. Team Kill... stats?
  59. FNC and FN FAL and FN LAR (Belgium)
  60. POE2
  61. SKS idea
  62. Vehicle Requests
  63. Points for rifleman for re-supplying (giving) ammo
  64. Dynamic object
  65. What it looks like when you pull up your gun
  66. Heavy body armour for Support.
  67. tank driver view
  68. POTD
  69. Deathcam...
  70. 50. cal
  71. Binoculars for LB co-pilot?
  72. Suppressed SMGs as alternative weapon option for Spec. Op class?
  73. IED placeholder in .6
  74. G3A3 and MP53
  75. Map Borders
  76. The sound
  77. some ideas
  78. A good idea....i think...!
  79. If i find a sound and fix it with a edit program
  80. A few suggestions.
  81. RPG-7 Firing procedure
  82. Kayak
  83. MOAB
  84. British skin update?
  85. Explosion Graphics
  86. Combining Mods
  87. Pistol Strength
  88. Is TK Punish/forgive set-up hardcoded?
  89. Alternate Humvees
  90. A solution to team killing...
  91. A small sugestion regarding driver points.
  92. Staff Round's
  93. Sitting on a tank
  94. Stationary HK 21 for MEC
  95. Forum suggestion.
  96. Sniper/Spotter, Spec-ops, & Light AT suggestions
  97. When your shot...
  98. Mother of all Suggestions
  99. MILAN launcher on landrovers
  100. Heli Vulnerability
  101. removing the Tab option
  102. M-16A4 for the USMC.
  103. my suggestions...
  104. Blackhawk Suggestions
  105. DO NOT SUGGEST:
  106. Suggestion for MEC sidearm (something for a long way down the line)
  107. Bayonets
  108. Some New Vehicles
  109. More updates
  110. Body Armor Idea - Discuss
  111. Chinese 4x4
  112. Lighting/Concealment
  113. Certification for vehicles
  114. Team chat! Squad Leaders
  115. USMC Spec Op Pistol
  116. i think i got a way to do laser designated strikes
  117. Missile strike
  118. New Scopes/View Distance- Will all weapons have bullet drop now?
  119. Add BRADLEY to USMC
  120. Parachute Operation Map
  121. Suggestions...
  122. Adaptive scope sway
  123. Real-Life Reloading
  124. GB vs. Insurgents on Street map.
  125. All Aspect Missiles-->They work
  126. bullet decal and effect suggestion
  127. VTOL
  128. Squad Vehicles
  129. Helis out of control
  130. Immersive sound idea
  131. add misslie boats
  132. Remove major repair from heavy armour and aircraft
  133. Maps vs Kits
  134. Firearm suggestion for Insurgents
  135. Download suggestion
  136. Class Specific Spotting
  137. Get rid of losing vehicle for tk's
  138. Spotting - internal to squads only.
  139. More Bleeding
  140. Driver's Squad Members Priority in Vehicles
  141. Limited Kit idea
  142. Change the barret with this one
  143. Sandbags
  144. AASv3?
  145. L22A1 Carbine (SA 80 Carbine )
  146. .50 cal & 12.7 mm MGs need a higher suppression factor
  147. Different aircraft/ Carrier Idea
  148. More seats in some transports.
  149. commo rose suggestion
  150. background main menu movie
  151. New SA-80 Handguard
  152. Consistency, sack & loot, respawn time and dying penalty
  153. What About Minefields ?
  154. A Storyline?
  155. F-18, MiG-29 bombs?
  156. insurgents weapons
  157. "Stealing" other team's Limited Kits
  158. M249 SAW
  159. Vehicle Hitboxes
  160. Hi,
  161. Spawncar smacktard Cure!
  162. QBZ-03
  163. Map Idea.
  164. Spawn Zones
  165. Placing a Clock on the Game Screen
  166. Suggestions about sprinting(to slow gameplay)
  167. Umm Idea for a new Faction!
  168. Spawning
  169. G-Forces
  170. Helmets
  171. Special kits once you hit number of Team points
  172. Limited kit idea
  173. Zip Line
  174. Reloading while sprinting?
  175. Insurgent/Militia pick-up kit idea: Rifle Grenadier
  176. PLA and MEC sniper rifles.
  177. PR Application
  178. US vs UK map?
  179. Reality? You can't handle reality!
  180. Combat Tempo
  181. Weapon Mode while zoomed.
  182. Safety Trigger
  183. Anti-tank cannon.
  184. Reducing/eliminating jump/fall damage
  185. House to House combat
  186. Score
  187. Idea for .6 insurgent squad leaders
  188. Just a few Suggestions...
  189. Driving enemy vehicles
  190. applying physics for vehicles
  191. Satnav's Objects/trees
  192. AT4 the sound
  193. XM307
  194. Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.
  195. Pick-Up Kit Delay - just like ammo bags
  196. Al Basrah Airpost
  197. BMP-2 and BDRM
  198. Altitude
  199. Map Suggestion: Modagishu
  200. Magadishu, Somalia/ Black hawk down map
  201. Pilot Lounge on carriers and killboard.
  202. Humvees, Why sit in the back?
  203. dead guys bags?
  204. Possible Communication between SL
  205. louder, more sharp bullet impact sounds
  206. Solution for the .50 cal/hvy MG Tripods!
  207. Weapon Jamming?
  208. Removing LAV 25 - Adding Stryker
  209. shotgun sound
  210. UK Infantry - Cosmetics - Assault Vests
  211. Not your regular Mini-map
  212. Picking Up Wounded
  213. Militia Weapons
  214. A10 Gun Warm Up
  215. USMC Rifleman
  216. Realistic Suggestion
  217. Should the knife be an instant kill?
  218. The a10 "grunt" (audio)
  219. Chinese Assault Rifle (QBZ) Sounds
  220. Heavy Machine Gun (Support weapon's)
  221. No skill required - R.P.G
  222. MEC/Insurgents
  223. Jabal Al Burj (layout discussion)
  224. Tank + Infantry Teamwork
  225. Slowing Down Gameplay Suggestions
  226. Deployable M249 SAW/PKM/Type 95
  227. Leaning around corners.
  228. C4
  229. The Durkha Prayer
  230. PLA and UK, light AT optics.
  231. airport
  232. Field Surgeon Kit / Field Dressing
  233. Picking up Ammuntion
  234. Remote Controlled Robot
  235. -The Resuplie Thing-
  236. Guard dogs
  237. vBF2 USMC vs PLA maps
  238. *new* map
  239. some thoughts
  240. Negative points for deaths in .6
  241. Barrett M107 .50 Caliber sniper rifle
  242. UAV - Kiowa and manual flight
  243. MEC forces
  244. Suggestion regarding current and future maps
  245. Splash damage vs. "stance"
  246. One man locked squads.
  247. Player # and Weapon Sug.'s & Q's
  248. blackhawk
  249. Mortar Kit ( US/UK )
  250. TRAINING :D