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View Full Version : PR:BF2 Suggestions


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  1. spotting suggestions
  2. iron sights
  3. laser painting
  4. Sniper Chart
  5. Team Kill... stats?
  6. FNC and FN FAL and FN LAR (Belgium)
  7. POE2
  8. SKS idea
  9. Vehicle Requests
  10. Points for rifleman for re-supplying (giving) ammo
  11. Dynamic object
  12. What it looks like when you pull up your gun
  13. Heavy body armour for Support.
  14. tank driver view
  15. POTD
  16. Deathcam...
  17. 50. cal
  18. Binoculars for LB co-pilot?
  19. Suppressed SMGs as alternative weapon option for Spec. Op class?
  20. IED placeholder in .6
  21. G3A3 and MP53
  22. Map Borders
  23. The sound
  24. some ideas
  25. A good idea....i think...!
  26. If i find a sound and fix it with a edit program
  27. A few suggestions.
  28. RPG-7 Firing procedure
  29. Kayak
  30. MOAB
  31. British skin update?
  32. Explosion Graphics
  33. Combining Mods
  34. Pistol Strength
  35. Is TK Punish/forgive set-up hardcoded?
  36. Alternate Humvees
  37. A solution to team killing...
  38. A small sugestion regarding driver points.
  39. Staff Round's
  40. Sitting on a tank
  41. Stationary HK 21 for MEC
  42. Forum suggestion.
  43. Sniper/Spotter, Spec-ops, & Light AT suggestions
  44. When your shot...
  45. Mother of all Suggestions
  46. MILAN launcher on landrovers
  47. Heli Vulnerability
  48. removing the Tab option
  49. M-16A4 for the USMC.
  50. my suggestions...
  51. Blackhawk Suggestions
  52. DO NOT SUGGEST:
  53. Suggestion for MEC sidearm (something for a long way down the line)
  54. Bayonets
  55. Some New Vehicles
  56. More updates
  57. Body Armor Idea - Discuss
  58. Chinese 4x4
  59. Lighting/Concealment
  60. Certification for vehicles
  61. Team chat! Squad Leaders
  62. USMC Spec Op Pistol
  63. i think i got a way to do laser designated strikes
  64. Missile strike
  65. New Scopes/View Distance- Will all weapons have bullet drop now?
  66. Add BRADLEY to USMC
  67. Parachute Operation Map
  68. Suggestions...
  69. Adaptive scope sway
  70. Real-Life Reloading
  71. GB vs. Insurgents on Street map.
  72. All Aspect Missiles-->They work
  73. bullet decal and effect suggestion
  74. VTOL
  75. Squad Vehicles
  76. Helis out of control
  77. Immersive sound idea
  78. add misslie boats
  79. Remove major repair from heavy armour and aircraft
  80. Maps vs Kits
  81. Firearm suggestion for Insurgents
  82. Download suggestion
  83. Class Specific Spotting
  84. Get rid of losing vehicle for tk's
  85. Spotting - internal to squads only.
  86. More Bleeding
  87. Driver's Squad Members Priority in Vehicles
  88. Limited Kit idea
  89. Change the barret with this one
  90. Sandbags
  91. AASv3?
  92. L22A1 Carbine (SA 80 Carbine )
  93. .50 cal & 12.7 mm MGs need a higher suppression factor
  94. Different aircraft/ Carrier Idea
  95. More seats in some transports.
  96. commo rose suggestion
  97. background main menu movie
  98. New SA-80 Handguard
  99. Consistency, sack & loot, respawn time and dying penalty
  100. What About Minefields ?
  101. A Storyline?
  102. F-18, MiG-29 bombs?
  103. insurgents weapons
  104. "Stealing" other team's Limited Kits
  105. M249 SAW
  106. Vehicle Hitboxes
  107. Hi,
  108. Spawncar smacktard Cure!
  109. QBZ-03
  110. Map Idea.
  111. Spawn Zones
  112. Placing a Clock on the Game Screen
  113. Suggestions about sprinting(to slow gameplay)
  114. Umm Idea for a new Faction!
  115. Spawning
  116. G-Forces
  117. Helmets
  118. Special kits once you hit number of Team points
  119. Limited kit idea
  120. Zip Line
  121. Reloading while sprinting?
  122. Insurgent/Militia pick-up kit idea: Rifle Grenadier
  123. PLA and MEC sniper rifles.
  124. PR Application
  125. US vs UK map?
  126. Reality? You can't handle reality!
  127. Combat Tempo
  128. Weapon Mode while zoomed.
  129. Safety Trigger
  130. Anti-tank cannon.
  131. Reducing/eliminating jump/fall damage
  132. House to House combat
  133. Score
  134. Idea for .6 insurgent squad leaders
  135. Just a few Suggestions...
  136. Driving enemy vehicles
  137. applying physics for vehicles
  138. Satnav's Objects/trees
  139. AT4 the sound
  140. XM307
  141. Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.
  142. Pick-Up Kit Delay - just like ammo bags
  143. Al Basrah Airpost
  144. BMP-2 and BDRM
  145. Altitude
  146. Map Suggestion: Modagishu
  147. Magadishu, Somalia/ Black hawk down map
  148. Pilot Lounge on carriers and killboard.
  149. Humvees, Why sit in the back?
  150. dead guys bags?
  151. Possible Communication between SL
  152. louder, more sharp bullet impact sounds
  153. Solution for the .50 cal/hvy MG Tripods!
  154. Weapon Jamming?
  155. Removing LAV 25 - Adding Stryker
  156. shotgun sound
  157. UK Infantry - Cosmetics - Assault Vests
  158. Not your regular Mini-map
  159. Picking Up Wounded
  160. Militia Weapons
  161. A10 Gun Warm Up
  162. USMC Rifleman
  163. Realistic Suggestion
  164. Should the knife be an instant kill?
  165. The a10 "grunt" (audio)
  166. Chinese Assault Rifle (QBZ) Sounds
  167. Heavy Machine Gun (Support weapon's)
  168. No skill required - R.P.G
  169. MEC/Insurgents
  170. Jabal Al Burj (layout discussion)
  171. Tank + Infantry Teamwork
  172. Slowing Down Gameplay Suggestions
  173. Deployable M249 SAW/PKM/Type 95
  174. Leaning around corners.
  175. C4
  176. The Durkha Prayer
  177. PLA and UK, light AT optics.
  178. airport
  179. Field Surgeon Kit / Field Dressing
  180. Picking up Ammuntion
  181. Remote Controlled Robot
  182. -The Resuplie Thing-
  183. Guard dogs
  184. vBF2 USMC vs PLA maps
  185. *new* map
  186. some thoughts
  187. Negative points for deaths in .6
  188. Barrett M107 .50 Caliber sniper rifle
  189. UAV - Kiowa and manual flight
  190. MEC forces
  191. Suggestion regarding current and future maps
  192. Splash damage vs. "stance"
  193. One man locked squads.
  194. Player # and Weapon Sug.'s & Q's
  195. blackhawk
  196. Mortar Kit ( US/UK )
  197. TRAINING :D
  198. it would be good if we made a gallipoli map
  199. Apologies if any offense caused
  200. Durka Prayer
  201. Passenger seat in the Hawk
  202. Surrender Vote
  203. Suggestion to revive the crosshairs
  204. RPG Balance
  205. More seats on Repair/Supply Humvee
  206. Spotter kit/Sniper teams +2 other suggestions
  207. PLA version of the littlebird..
  208. Just a thought
  209. Suggestions about the medic class
  210. Project Reality's USMC
  211. New Mode
  212. -requestable kits -
  213. increase draw time on at weapons
  214. I want a Giant Walking Spider Tank
  215. chinese weapons
  216. Special Forces special considerations, ambient sounds, Intelligence class
  217. HOOAH!! and ALLAH ACKBARR!!
  218. Grozny
  219. Mi-24 HIND
  220. Grenade physics...
  221. New AAs spawning system and story
  222. When critically wounded and revived- Now You now have no sprint
  223. Minor changes to the crewman kit from a US army tanker
  224. Make insurgent class more unique- some new ideas here!
  225. Models of Weapons (British and American)
  226. Limit kits for squads - not the entire team
  227. Actually trying to stay alive as a pilot...
  228. Entering Helicopters
  229. USS Essex
  230. thing that makes me ornery.
  231. Could we have a map where the US is on the defensive?
  232. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  233. Interesting Reality insights from a book (firsthand account)
  234. Xtract map idea; Operation ( ;) ) Rescue Wales
  235. IED's
  236. more insurgent maps.
  237. Trans-squad VoIP (again)
  238. Amos
  239. Lock-on "kill switch"
  240. Specialized Squads
  241. Increased Realism suggestions
  242. Minimap Fade
  243. The Map
  244. Buildings w/ interior
  245. Delayed killpoints !
  246. Special Forces, Euro Force, and Armored Fury maps
  247. Cluster Bombs?
  248. Turning reduces stamina?
  249. How about adding the us microwave weapon
  250. Teamplay changes - spawn at main base only