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View Full Version : PR:BF2 Suggestions


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  1. Team Kill... stats?
  2. FNC and FN FAL and FN LAR (Belgium)
  3. POE2
  4. SKS idea
  5. Vehicle Requests
  6. Points for rifleman for re-supplying (giving) ammo
  7. Dynamic object
  8. What it looks like when you pull up your gun
  9. Heavy body armour for Support.
  10. tank driver view
  11. POTD
  12. Deathcam...
  13. 50. cal
  14. Binoculars for LB co-pilot?
  15. Suppressed SMGs as alternative weapon option for Spec. Op class?
  16. IED placeholder in .6
  17. G3A3 and MP53
  18. Map Borders
  19. The sound
  20. some ideas
  21. A good idea....i think...!
  22. If i find a sound and fix it with a edit program
  23. A few suggestions.
  24. RPG-7 Firing procedure
  25. Kayak
  26. MOAB
  27. British skin update?
  28. Explosion Graphics
  29. Combining Mods
  30. Pistol Strength
  31. Is TK Punish/forgive set-up hardcoded?
  32. Alternate Humvees
  33. A solution to team killing...
  34. A small sugestion regarding driver points.
  35. Staff Round's
  36. Sitting on a tank
  37. Stationary HK 21 for MEC
  38. Forum suggestion.
  39. Sniper/Spotter, Spec-ops, & Light AT suggestions
  40. When your shot...
  41. Mother of all Suggestions
  42. MILAN launcher on landrovers
  43. Heli Vulnerability
  44. removing the Tab option
  45. M-16A4 for the USMC.
  46. my suggestions...
  47. Blackhawk Suggestions
  48. DO NOT SUGGEST:
  49. Suggestion for MEC sidearm (something for a long way down the line)
  50. Bayonets
  51. Some New Vehicles
  52. More updates
  53. Body Armor Idea - Discuss
  54. Chinese 4x4
  55. Lighting/Concealment
  56. Certification for vehicles
  57. Team chat! Squad Leaders
  58. USMC Spec Op Pistol
  59. i think i got a way to do laser designated strikes
  60. Missile strike
  61. New Scopes/View Distance- Will all weapons have bullet drop now?
  62. Add BRADLEY to USMC
  63. Parachute Operation Map
  64. Suggestions...
  65. Adaptive scope sway
  66. Real-Life Reloading
  67. GB vs. Insurgents on Street map.
  68. All Aspect Missiles-->They work
  69. bullet decal and effect suggestion
  70. VTOL
  71. Squad Vehicles
  72. Helis out of control
  73. Immersive sound idea
  74. add misslie boats
  75. Remove major repair from heavy armour and aircraft
  76. Maps vs Kits
  77. Firearm suggestion for Insurgents
  78. Download suggestion
  79. Class Specific Spotting
  80. Get rid of losing vehicle for tk's
  81. Spotting - internal to squads only.
  82. More Bleeding
  83. Driver's Squad Members Priority in Vehicles
  84. Limited Kit idea
  85. Change the barret with this one
  86. Sandbags
  87. AASv3?
  88. L22A1 Carbine (SA 80 Carbine )
  89. .50 cal & 12.7 mm MGs need a higher suppression factor
  90. Different aircraft/ Carrier Idea
  91. More seats in some transports.
  92. commo rose suggestion
  93. background main menu movie
  94. New SA-80 Handguard
  95. Consistency, sack & loot, respawn time and dying penalty
  96. What About Minefields ?
  97. A Storyline?
  98. F-18, MiG-29 bombs?
  99. insurgents weapons
  100. "Stealing" other team's Limited Kits
  101. M249 SAW
  102. Vehicle Hitboxes
  103. Hi,
  104. Spawncar smacktard Cure!
  105. QBZ-03
  106. Map Idea.
  107. Spawn Zones
  108. Placing a Clock on the Game Screen
  109. Suggestions about sprinting(to slow gameplay)
  110. Umm Idea for a new Faction!
  111. Spawning
  112. G-Forces
  113. Helmets
  114. Special kits once you hit number of Team points
  115. Limited kit idea
  116. Zip Line
  117. Reloading while sprinting?
  118. Insurgent/Militia pick-up kit idea: Rifle Grenadier
  119. PLA and MEC sniper rifles.
  120. PR Application
  121. US vs UK map?
  122. Reality? You can't handle reality!
  123. Combat Tempo
  124. Weapon Mode while zoomed.
  125. Safety Trigger
  126. Anti-tank cannon.
  127. Reducing/eliminating jump/fall damage
  128. House to House combat
  129. Score
  130. Idea for .6 insurgent squad leaders
  131. Just a few Suggestions...
  132. Driving enemy vehicles
  133. applying physics for vehicles
  134. Satnav's Objects/trees
  135. AT4 the sound
  136. XM307
  137. Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.
  138. Pick-Up Kit Delay - just like ammo bags
  139. Al Basrah Airpost
  140. BMP-2 and BDRM
  141. Altitude
  142. Map Suggestion: Modagishu
  143. Magadishu, Somalia/ Black hawk down map
  144. Pilot Lounge on carriers and killboard.
  145. Humvees, Why sit in the back?
  146. dead guys bags?
  147. Possible Communication between SL
  148. louder, more sharp bullet impact sounds
  149. Solution for the .50 cal/hvy MG Tripods!
  150. Weapon Jamming?
  151. Removing LAV 25 - Adding Stryker
  152. shotgun sound
  153. UK Infantry - Cosmetics - Assault Vests
  154. Not your regular Mini-map
  155. Picking Up Wounded
  156. Militia Weapons
  157. A10 Gun Warm Up
  158. USMC Rifleman
  159. Realistic Suggestion
  160. Should the knife be an instant kill?
  161. The a10 "grunt" (audio)
  162. Chinese Assault Rifle (QBZ) Sounds
  163. Heavy Machine Gun (Support weapon's)
  164. No skill required - R.P.G
  165. MEC/Insurgents
  166. Jabal Al Burj (layout discussion)
  167. Tank + Infantry Teamwork
  168. Slowing Down Gameplay Suggestions
  169. Deployable M249 SAW/PKM/Type 95
  170. Leaning around corners.
  171. C4
  172. The Durkha Prayer
  173. PLA and UK, light AT optics.
  174. airport
  175. Field Surgeon Kit / Field Dressing
  176. Picking up Ammuntion
  177. Remote Controlled Robot
  178. -The Resuplie Thing-
  179. Guard dogs
  180. vBF2 USMC vs PLA maps
  181. *new* map
  182. some thoughts
  183. Negative points for deaths in .6
  184. Barrett M107 .50 Caliber sniper rifle
  185. UAV - Kiowa and manual flight
  186. MEC forces
  187. Suggestion regarding current and future maps
  188. Splash damage vs. "stance"
  189. One man locked squads.
  190. Player # and Weapon Sug.'s & Q's
  191. blackhawk
  192. Mortar Kit ( US/UK )
  193. TRAINING :D
  194. it would be good if we made a gallipoli map
  195. Apologies if any offense caused
  196. Durka Prayer
  197. Passenger seat in the Hawk
  198. Surrender Vote
  199. Suggestion to revive the crosshairs
  200. RPG Balance
  201. More seats on Repair/Supply Humvee
  202. Spotter kit/Sniper teams +2 other suggestions
  203. PLA version of the littlebird..
  204. Just a thought
  205. Suggestions about the medic class
  206. Project Reality's USMC
  207. New Mode
  208. -requestable kits -
  209. increase draw time on at weapons
  210. I want a Giant Walking Spider Tank
  211. chinese weapons
  212. Special Forces special considerations, ambient sounds, Intelligence class
  213. HOOAH!! and ALLAH ACKBARR!!
  214. Grozny
  215. Mi-24 HIND
  216. Grenade physics...
  217. New AAs spawning system and story
  218. When critically wounded and revived- Now You now have no sprint
  219. Minor changes to the crewman kit from a US army tanker
  220. Make insurgent class more unique- some new ideas here!
  221. Models of Weapons (British and American)
  222. Limit kits for squads - not the entire team
  223. Actually trying to stay alive as a pilot...
  224. Entering Helicopters
  225. USS Essex
  226. thing that makes me ornery.
  227. Could we have a map where the US is on the defensive?
  228. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  229. Interesting Reality insights from a book (firsthand account)
  230. Xtract map idea; Operation ( ;) ) Rescue Wales
  231. IED's
  232. more insurgent maps.
  233. Trans-squad VoIP (again)
  234. Amos
  235. Lock-on "kill switch"
  236. Specialized Squads
  237. Increased Realism suggestions
  238. Minimap Fade
  239. The Map
  240. Buildings w/ interior
  241. Delayed killpoints !
  242. Special Forces, Euro Force, and Armored Fury maps
  243. Cluster Bombs?
  244. Turning reduces stamina?
  245. How about adding the us microwave weapon
  246. Teamplay changes - spawn at main base only
  247. Paratroopers
  248. List of issued kits?
  249. Mobile AA
  250. Binocs for everyone?