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View Full Version : PR:BF2 Suggestions


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  1. POE2
  2. SKS idea
  3. Vehicle Requests
  4. Points for rifleman for re-supplying (giving) ammo
  5. Dynamic object
  6. What it looks like when you pull up your gun
  7. Heavy body armour for Support.
  8. tank driver view
  9. POTD
  10. Deathcam...
  11. 50. cal
  12. Binoculars for LB co-pilot?
  13. Suppressed SMGs as alternative weapon option for Spec. Op class?
  14. IED placeholder in .6
  15. G3A3 and MP53
  16. Map Borders
  17. The sound
  18. some ideas
  19. A good idea....i think...!
  20. If i find a sound and fix it with a edit program
  21. A few suggestions.
  22. RPG-7 Firing procedure
  23. Kayak
  24. MOAB
  25. British skin update?
  26. Explosion Graphics
  27. Combining Mods
  28. Pistol Strength
  29. Is TK Punish/forgive set-up hardcoded?
  30. Alternate Humvees
  31. A solution to team killing...
  32. A small sugestion regarding driver points.
  33. Staff Round's
  34. Sitting on a tank
  35. Stationary HK 21 for MEC
  36. Forum suggestion.
  37. Sniper/Spotter, Spec-ops, & Light AT suggestions
  38. When your shot...
  39. Mother of all Suggestions
  40. MILAN launcher on landrovers
  41. Heli Vulnerability
  42. removing the Tab option
  43. M-16A4 for the USMC.
  44. my suggestions...
  45. Blackhawk Suggestions
  46. DO NOT SUGGEST:
  47. Suggestion for MEC sidearm (something for a long way down the line)
  48. Bayonets
  49. Some New Vehicles
  50. More updates
  51. Body Armor Idea - Discuss
  52. Chinese 4x4
  53. Lighting/Concealment
  54. Certification for vehicles
  55. Team chat! Squad Leaders
  56. USMC Spec Op Pistol
  57. i think i got a way to do laser designated strikes
  58. Missile strike
  59. New Scopes/View Distance- Will all weapons have bullet drop now?
  60. Add BRADLEY to USMC
  61. Parachute Operation Map
  62. Suggestions...
  63. Adaptive scope sway
  64. Real-Life Reloading
  65. GB vs. Insurgents on Street map.
  66. All Aspect Missiles-->They work
  67. bullet decal and effect suggestion
  68. VTOL
  69. Squad Vehicles
  70. Helis out of control
  71. Immersive sound idea
  72. add misslie boats
  73. Remove major repair from heavy armour and aircraft
  74. Maps vs Kits
  75. Firearm suggestion for Insurgents
  76. Download suggestion
  77. Class Specific Spotting
  78. Get rid of losing vehicle for tk's
  79. Spotting - internal to squads only.
  80. More Bleeding
  81. Driver's Squad Members Priority in Vehicles
  82. Limited Kit idea
  83. Change the barret with this one
  84. Sandbags
  85. AASv3?
  86. L22A1 Carbine (SA 80 Carbine )
  87. .50 cal & 12.7 mm MGs need a higher suppression factor
  88. Different aircraft/ Carrier Idea
  89. More seats in some transports.
  90. commo rose suggestion
  91. background main menu movie
  92. New SA-80 Handguard
  93. Consistency, sack & loot, respawn time and dying penalty
  94. What About Minefields ?
  95. A Storyline?
  96. F-18, MiG-29 bombs?
  97. insurgents weapons
  98. "Stealing" other team's Limited Kits
  99. M249 SAW
  100. Vehicle Hitboxes
  101. Hi,
  102. Spawncar smacktard Cure!
  103. QBZ-03
  104. Map Idea.
  105. Spawn Zones
  106. Placing a Clock on the Game Screen
  107. Suggestions about sprinting(to slow gameplay)
  108. Umm Idea for a new Faction!
  109. Spawning
  110. G-Forces
  111. Helmets
  112. Special kits once you hit number of Team points
  113. Limited kit idea
  114. Zip Line
  115. Reloading while sprinting?
  116. Insurgent/Militia pick-up kit idea: Rifle Grenadier
  117. PLA and MEC sniper rifles.
  118. PR Application
  119. US vs UK map?
  120. Reality? You can't handle reality!
  121. Combat Tempo
  122. Weapon Mode while zoomed.
  123. Safety Trigger
  124. Anti-tank cannon.
  125. Reducing/eliminating jump/fall damage
  126. House to House combat
  127. Score
  128. Idea for .6 insurgent squad leaders
  129. Just a few Suggestions...
  130. Driving enemy vehicles
  131. applying physics for vehicles
  132. Satnav's Objects/trees
  133. AT4 the sound
  134. XM307
  135. Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.
  136. Pick-Up Kit Delay - just like ammo bags
  137. Al Basrah Airpost
  138. BMP-2 and BDRM
  139. Altitude
  140. Map Suggestion: Modagishu
  141. Magadishu, Somalia/ Black hawk down map
  142. Pilot Lounge on carriers and killboard.
  143. Humvees, Why sit in the back?
  144. dead guys bags?
  145. Possible Communication between SL
  146. louder, more sharp bullet impact sounds
  147. Solution for the .50 cal/hvy MG Tripods!
  148. Weapon Jamming?
  149. Removing LAV 25 - Adding Stryker
  150. shotgun sound
  151. UK Infantry - Cosmetics - Assault Vests
  152. Not your regular Mini-map
  153. Picking Up Wounded
  154. Militia Weapons
  155. A10 Gun Warm Up
  156. USMC Rifleman
  157. Realistic Suggestion
  158. Should the knife be an instant kill?
  159. The a10 "grunt" (audio)
  160. Chinese Assault Rifle (QBZ) Sounds
  161. Heavy Machine Gun (Support weapon's)
  162. No skill required - R.P.G
  163. MEC/Insurgents
  164. Jabal Al Burj (layout discussion)
  165. Tank + Infantry Teamwork
  166. Slowing Down Gameplay Suggestions
  167. Deployable M249 SAW/PKM/Type 95
  168. Leaning around corners.
  169. C4
  170. The Durkha Prayer
  171. PLA and UK, light AT optics.
  172. airport
  173. Field Surgeon Kit / Field Dressing
  174. Picking up Ammuntion
  175. Remote Controlled Robot
  176. -The Resuplie Thing-
  177. Guard dogs
  178. vBF2 USMC vs PLA maps
  179. *new* map
  180. some thoughts
  181. Negative points for deaths in .6
  182. Barrett M107 .50 Caliber sniper rifle
  183. UAV - Kiowa and manual flight
  184. MEC forces
  185. Suggestion regarding current and future maps
  186. Splash damage vs. "stance"
  187. One man locked squads.
  188. Player # and Weapon Sug.'s & Q's
  189. blackhawk
  190. Mortar Kit ( US/UK )
  191. TRAINING :D
  192. it would be good if we made a gallipoli map
  193. Apologies if any offense caused
  194. Durka Prayer
  195. Passenger seat in the Hawk
  196. Surrender Vote
  197. Suggestion to revive the crosshairs
  198. RPG Balance
  199. More seats on Repair/Supply Humvee
  200. Spotter kit/Sniper teams +2 other suggestions
  201. PLA version of the littlebird..
  202. Just a thought
  203. Suggestions about the medic class
  204. Project Reality's USMC
  205. New Mode
  206. -requestable kits -
  207. increase draw time on at weapons
  208. I want a Giant Walking Spider Tank
  209. chinese weapons
  210. Special Forces special considerations, ambient sounds, Intelligence class
  211. HOOAH!! and ALLAH ACKBARR!!
  212. Grozny
  213. Mi-24 HIND
  214. Grenade physics...
  215. New AAs spawning system and story
  216. When critically wounded and revived- Now You now have no sprint
  217. Minor changes to the crewman kit from a US army tanker
  218. Make insurgent class more unique- some new ideas here!
  219. Models of Weapons (British and American)
  220. Limit kits for squads - not the entire team
  221. Actually trying to stay alive as a pilot...
  222. Entering Helicopters
  223. USS Essex
  224. thing that makes me ornery.
  225. Could we have a map where the US is on the defensive?
  226. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  227. Interesting Reality insights from a book (firsthand account)
  228. Xtract map idea; Operation ( ;) ) Rescue Wales
  229. IED's
  230. more insurgent maps.
  231. Trans-squad VoIP (again)
  232. Amos
  233. Lock-on "kill switch"
  234. Specialized Squads
  235. Increased Realism suggestions
  236. Minimap Fade
  237. The Map
  238. Buildings w/ interior
  239. Delayed killpoints !
  240. Special Forces, Euro Force, and Armored Fury maps
  241. Cluster Bombs?
  242. Turning reduces stamina?
  243. How about adding the us microwave weapon
  244. Teamplay changes - spawn at main base only
  245. Paratroopers
  246. List of issued kits?
  247. Mobile AA
  248. Binocs for everyone?
  249. Tank Improvments
  250. A solution for some of the Arcadeness in-game