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View Full Version : PR:BF2 Suggestions


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  1. Taliban in Game
  2. Insurgents Flags
  3. Mortars
  4. Automatic Mode for M14 DMR
  5. spotting suggestions
  6. iron sights
  7. laser painting
  8. Sniper Chart
  9. Team Kill... stats?
  10. FNC and FN FAL and FN LAR (Belgium)
  11. POE2
  12. SKS idea
  13. Vehicle Requests
  14. Points for rifleman for re-supplying (giving) ammo
  15. Dynamic object
  16. What it looks like when you pull up your gun
  17. Heavy body armour for Support.
  18. tank driver view
  19. POTD
  20. Deathcam...
  21. 50. cal
  22. Binoculars for LB co-pilot?
  23. Suppressed SMGs as alternative weapon option for Spec. Op class?
  24. IED placeholder in .6
  25. G3A3 and MP53
  26. Map Borders
  27. The sound
  28. some ideas
  29. A good idea....i think...!
  30. If i find a sound and fix it with a edit program
  31. A few suggestions.
  32. RPG-7 Firing procedure
  33. Kayak
  34. MOAB
  35. British skin update?
  36. Explosion Graphics
  37. Combining Mods
  38. Pistol Strength
  39. Is TK Punish/forgive set-up hardcoded?
  40. Alternate Humvees
  41. A solution to team killing...
  42. A small sugestion regarding driver points.
  43. Staff Round's
  44. Sitting on a tank
  45. Stationary HK 21 for MEC
  46. Forum suggestion.
  47. Sniper/Spotter, Spec-ops, & Light AT suggestions
  48. When your shot...
  49. Mother of all Suggestions
  50. MILAN launcher on landrovers
  51. Heli Vulnerability
  52. removing the Tab option
  53. M-16A4 for the USMC.
  54. my suggestions...
  55. Blackhawk Suggestions
  56. DO NOT SUGGEST:
  57. Suggestion for MEC sidearm (something for a long way down the line)
  58. Bayonets
  59. Some New Vehicles
  60. More updates
  61. Body Armor Idea - Discuss
  62. Chinese 4x4
  63. Lighting/Concealment
  64. Certification for vehicles
  65. Team chat! Squad Leaders
  66. USMC Spec Op Pistol
  67. i think i got a way to do laser designated strikes
  68. Missile strike
  69. New Scopes/View Distance- Will all weapons have bullet drop now?
  70. Add BRADLEY to USMC
  71. Parachute Operation Map
  72. Suggestions...
  73. Adaptive scope sway
  74. Real-Life Reloading
  75. GB vs. Insurgents on Street map.
  76. All Aspect Missiles-->They work
  77. bullet decal and effect suggestion
  78. VTOL
  79. Squad Vehicles
  80. Helis out of control
  81. Immersive sound idea
  82. add misslie boats
  83. Remove major repair from heavy armour and aircraft
  84. Maps vs Kits
  85. Firearm suggestion for Insurgents
  86. Download suggestion
  87. Class Specific Spotting
  88. Get rid of losing vehicle for tk's
  89. Spotting - internal to squads only.
  90. More Bleeding
  91. Driver's Squad Members Priority in Vehicles
  92. Limited Kit idea
  93. Change the barret with this one
  94. Sandbags
  95. AASv3?
  96. L22A1 Carbine (SA 80 Carbine )
  97. .50 cal & 12.7 mm MGs need a higher suppression factor
  98. Different aircraft/ Carrier Idea
  99. More seats in some transports.
  100. commo rose suggestion
  101. background main menu movie
  102. New SA-80 Handguard
  103. Consistency, sack & loot, respawn time and dying penalty
  104. What About Minefields ?
  105. A Storyline?
  106. F-18, MiG-29 bombs?
  107. insurgents weapons
  108. "Stealing" other team's Limited Kits
  109. M249 SAW
  110. Vehicle Hitboxes
  111. Hi,
  112. Spawncar smacktard Cure!
  113. QBZ-03
  114. Map Idea.
  115. Spawn Zones
  116. Placing a Clock on the Game Screen
  117. Suggestions about sprinting(to slow gameplay)
  118. Umm Idea for a new Faction!
  119. Spawning
  120. G-Forces
  121. Helmets
  122. Special kits once you hit number of Team points
  123. Limited kit idea
  124. Zip Line
  125. Reloading while sprinting?
  126. Insurgent/Militia pick-up kit idea: Rifle Grenadier
  127. PLA and MEC sniper rifles.
  128. PR Application
  129. US vs UK map?
  130. Reality? You can't handle reality!
  131. Combat Tempo
  132. Weapon Mode while zoomed.
  133. Safety Trigger
  134. Anti-tank cannon.
  135. Reducing/eliminating jump/fall damage
  136. House to House combat
  137. Score
  138. Idea for .6 insurgent squad leaders
  139. Just a few Suggestions...
  140. Driving enemy vehicles
  141. applying physics for vehicles
  142. Satnav's Objects/trees
  143. AT4 the sound
  144. XM307
  145. Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.
  146. Pick-Up Kit Delay - just like ammo bags
  147. Al Basrah Airpost
  148. BMP-2 and BDRM
  149. Altitude
  150. Map Suggestion: Modagishu
  151. Magadishu, Somalia/ Black hawk down map
  152. Pilot Lounge on carriers and killboard.
  153. Humvees, Why sit in the back?
  154. dead guys bags?
  155. Possible Communication between SL
  156. louder, more sharp bullet impact sounds
  157. Solution for the .50 cal/hvy MG Tripods!
  158. Weapon Jamming?
  159. Removing LAV 25 - Adding Stryker
  160. shotgun sound
  161. UK Infantry - Cosmetics - Assault Vests
  162. Not your regular Mini-map
  163. Picking Up Wounded
  164. Militia Weapons
  165. A10 Gun Warm Up
  166. USMC Rifleman
  167. Realistic Suggestion
  168. Should the knife be an instant kill?
  169. The a10 "grunt" (audio)
  170. Chinese Assault Rifle (QBZ) Sounds
  171. Heavy Machine Gun (Support weapon's)
  172. No skill required - R.P.G
  173. MEC/Insurgents
  174. Jabal Al Burj (layout discussion)
  175. Tank + Infantry Teamwork
  176. Slowing Down Gameplay Suggestions
  177. Deployable M249 SAW/PKM/Type 95
  178. Leaning around corners.
  179. C4
  180. The Durkha Prayer
  181. PLA and UK, light AT optics.
  182. airport
  183. Field Surgeon Kit / Field Dressing
  184. Picking up Ammuntion
  185. Remote Controlled Robot
  186. -The Resuplie Thing-
  187. Guard dogs
  188. vBF2 USMC vs PLA maps
  189. *new* map
  190. some thoughts
  191. Negative points for deaths in .6
  192. Barrett M107 .50 Caliber sniper rifle
  193. UAV - Kiowa and manual flight
  194. MEC forces
  195. Suggestion regarding current and future maps
  196. Splash damage vs. "stance"
  197. One man locked squads.
  198. Player # and Weapon Sug.'s & Q's
  199. blackhawk
  200. Mortar Kit ( US/UK )
  201. TRAINING :D
  202. it would be good if we made a gallipoli map
  203. Apologies if any offense caused
  204. Durka Prayer
  205. Passenger seat in the Hawk
  206. Surrender Vote
  207. Suggestion to revive the crosshairs
  208. RPG Balance
  209. More seats on Repair/Supply Humvee
  210. Spotter kit/Sniper teams +2 other suggestions
  211. PLA version of the littlebird..
  212. Just a thought
  213. Suggestions about the medic class
  214. Project Reality's USMC
  215. New Mode
  216. -requestable kits -
  217. increase draw time on at weapons
  218. I want a Giant Walking Spider Tank
  219. chinese weapons
  220. Special Forces special considerations, ambient sounds, Intelligence class
  221. HOOAH!! and ALLAH ACKBARR!!
  222. Grozny
  223. Mi-24 HIND
  224. Grenade physics...
  225. New AAs spawning system and story
  226. When critically wounded and revived- Now You now have no sprint
  227. Minor changes to the crewman kit from a US army tanker
  228. Make insurgent class more unique- some new ideas here!
  229. Models of Weapons (British and American)
  230. Limit kits for squads - not the entire team
  231. Actually trying to stay alive as a pilot...
  232. Entering Helicopters
  233. USS Essex
  234. thing that makes me ornery.
  235. Could we have a map where the US is on the defensive?
  236. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  237. Interesting Reality insights from a book (firsthand account)
  238. Xtract map idea; Operation ( ;) ) Rescue Wales
  239. IED's
  240. more insurgent maps.
  241. Trans-squad VoIP (again)
  242. Amos
  243. Lock-on "kill switch"
  244. Specialized Squads
  245. Increased Realism suggestions
  246. Minimap Fade
  247. The Map
  248. Buildings w/ interior
  249. Delayed killpoints !
  250. Special Forces, Euro Force, and Armored Fury maps