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View Full Version : PR:BF2 Suggestions


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  1. Deathcam...
  2. 50. cal
  3. Binoculars for LB co-pilot?
  4. Suppressed SMGs as alternative weapon option for Spec. Op class?
  5. IED placeholder in .6
  6. G3A3 and MP53
  7. Map Borders
  8. The sound
  9. some ideas
  10. A good idea....i think...!
  11. If i find a sound and fix it with a edit program
  12. A few suggestions.
  13. RPG-7 Firing procedure
  14. Kayak
  15. MOAB
  16. British skin update?
  17. Explosion Graphics
  18. Combining Mods
  19. Pistol Strength
  20. Is TK Punish/forgive set-up hardcoded?
  21. Alternate Humvees
  22. A solution to team killing...
  23. A small sugestion regarding driver points.
  24. Staff Round's
  25. Sitting on a tank
  26. Stationary HK 21 for MEC
  27. Forum suggestion.
  28. Sniper/Spotter, Spec-ops, & Light AT suggestions
  29. When your shot...
  30. Mother of all Suggestions
  31. MILAN launcher on landrovers
  32. Heli Vulnerability
  33. removing the Tab option
  34. M-16A4 for the USMC.
  35. my suggestions...
  36. Blackhawk Suggestions
  37. DO NOT SUGGEST:
  38. Suggestion for MEC sidearm (something for a long way down the line)
  39. Bayonets
  40. Some New Vehicles
  41. More updates
  42. Body Armor Idea - Discuss
  43. Chinese 4x4
  44. Lighting/Concealment
  45. Certification for vehicles
  46. Team chat! Squad Leaders
  47. USMC Spec Op Pistol
  48. i think i got a way to do laser designated strikes
  49. Missile strike
  50. New Scopes/View Distance- Will all weapons have bullet drop now?
  51. Add BRADLEY to USMC
  52. Parachute Operation Map
  53. Suggestions...
  54. Adaptive scope sway
  55. Real-Life Reloading
  56. GB vs. Insurgents on Street map.
  57. All Aspect Missiles-->They work
  58. bullet decal and effect suggestion
  59. VTOL
  60. Squad Vehicles
  61. Helis out of control
  62. Immersive sound idea
  63. add misslie boats
  64. Remove major repair from heavy armour and aircraft
  65. Maps vs Kits
  66. Firearm suggestion for Insurgents
  67. Download suggestion
  68. Class Specific Spotting
  69. Get rid of losing vehicle for tk's
  70. Spotting - internal to squads only.
  71. More Bleeding
  72. Driver's Squad Members Priority in Vehicles
  73. Limited Kit idea
  74. Change the barret with this one
  75. Sandbags
  76. AASv3?
  77. L22A1 Carbine (SA 80 Carbine )
  78. .50 cal & 12.7 mm MGs need a higher suppression factor
  79. Different aircraft/ Carrier Idea
  80. More seats in some transports.
  81. commo rose suggestion
  82. background main menu movie
  83. New SA-80 Handguard
  84. Consistency, sack & loot, respawn time and dying penalty
  85. What About Minefields ?
  86. A Storyline?
  87. F-18, MiG-29 bombs?
  88. insurgents weapons
  89. "Stealing" other team's Limited Kits
  90. M249 SAW
  91. Vehicle Hitboxes
  92. Hi,
  93. Spawncar smacktard Cure!
  94. QBZ-03
  95. Map Idea.
  96. Spawn Zones
  97. Placing a Clock on the Game Screen
  98. Suggestions about sprinting(to slow gameplay)
  99. Umm Idea for a new Faction!
  100. Spawning
  101. G-Forces
  102. Helmets
  103. Special kits once you hit number of Team points
  104. Limited kit idea
  105. Zip Line
  106. Reloading while sprinting?
  107. Insurgent/Militia pick-up kit idea: Rifle Grenadier
  108. PLA and MEC sniper rifles.
  109. PR Application
  110. US vs UK map?
  111. Reality? You can't handle reality!
  112. Combat Tempo
  113. Weapon Mode while zoomed.
  114. Safety Trigger
  115. Anti-tank cannon.
  116. Reducing/eliminating jump/fall damage
  117. House to House combat
  118. Score
  119. Idea for .6 insurgent squad leaders
  120. Just a few Suggestions...
  121. Driving enemy vehicles
  122. applying physics for vehicles
  123. Satnav's Objects/trees
  124. AT4 the sound
  125. XM307
  126. Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.
  127. Pick-Up Kit Delay - just like ammo bags
  128. Al Basrah Airpost
  129. BMP-2 and BDRM
  130. Altitude
  131. Map Suggestion: Modagishu
  132. Magadishu, Somalia/ Black hawk down map
  133. Pilot Lounge on carriers and killboard.
  134. Humvees, Why sit in the back?
  135. dead guys bags?
  136. Possible Communication between SL
  137. louder, more sharp bullet impact sounds
  138. Solution for the .50 cal/hvy MG Tripods!
  139. Weapon Jamming?
  140. Removing LAV 25 - Adding Stryker
  141. shotgun sound
  142. UK Infantry - Cosmetics - Assault Vests
  143. Not your regular Mini-map
  144. Picking Up Wounded
  145. Militia Weapons
  146. A10 Gun Warm Up
  147. USMC Rifleman
  148. Realistic Suggestion
  149. Should the knife be an instant kill?
  150. The a10 "grunt" (audio)
  151. Chinese Assault Rifle (QBZ) Sounds
  152. Heavy Machine Gun (Support weapon's)
  153. No skill required - R.P.G
  154. MEC/Insurgents
  155. Jabal Al Burj (layout discussion)
  156. Tank + Infantry Teamwork
  157. Slowing Down Gameplay Suggestions
  158. Deployable M249 SAW/PKM/Type 95
  159. Leaning around corners.
  160. C4
  161. The Durkha Prayer
  162. PLA and UK, light AT optics.
  163. airport
  164. Field Surgeon Kit / Field Dressing
  165. Picking up Ammuntion
  166. Remote Controlled Robot
  167. -The Resuplie Thing-
  168. Guard dogs
  169. vBF2 USMC vs PLA maps
  170. *new* map
  171. some thoughts
  172. Negative points for deaths in .6
  173. Barrett M107 .50 Caliber sniper rifle
  174. UAV - Kiowa and manual flight
  175. MEC forces
  176. Suggestion regarding current and future maps
  177. Splash damage vs. "stance"
  178. One man locked squads.
  179. Player # and Weapon Sug.'s & Q's
  180. blackhawk
  181. Mortar Kit ( US/UK )
  182. TRAINING :D
  183. it would be good if we made a gallipoli map
  184. Apologies if any offense caused
  185. Durka Prayer
  186. Passenger seat in the Hawk
  187. Surrender Vote
  188. Suggestion to revive the crosshairs
  189. RPG Balance
  190. More seats on Repair/Supply Humvee
  191. Spotter kit/Sniper teams +2 other suggestions
  192. PLA version of the littlebird..
  193. Just a thought
  194. Suggestions about the medic class
  195. Project Reality's USMC
  196. New Mode
  197. -requestable kits -
  198. increase draw time on at weapons
  199. I want a Giant Walking Spider Tank
  200. chinese weapons
  201. Special Forces special considerations, ambient sounds, Intelligence class
  202. HOOAH!! and ALLAH ACKBARR!!
  203. Grozny
  204. Mi-24 HIND
  205. Grenade physics...
  206. New AAs spawning system and story
  207. When critically wounded and revived- Now You now have no sprint
  208. Minor changes to the crewman kit from a US army tanker
  209. Make insurgent class more unique- some new ideas here!
  210. Models of Weapons (British and American)
  211. Limit kits for squads - not the entire team
  212. Actually trying to stay alive as a pilot...
  213. Entering Helicopters
  214. USS Essex
  215. thing that makes me ornery.
  216. Could we have a map where the US is on the defensive?
  217. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  218. Interesting Reality insights from a book (firsthand account)
  219. Xtract map idea; Operation ( ;) ) Rescue Wales
  220. IED's
  221. more insurgent maps.
  222. Trans-squad VoIP (again)
  223. Amos
  224. Lock-on "kill switch"
  225. Specialized Squads
  226. Increased Realism suggestions
  227. Minimap Fade
  228. The Map
  229. Buildings w/ interior
  230. Delayed killpoints !
  231. Special Forces, Euro Force, and Armored Fury maps
  232. Cluster Bombs?
  233. Turning reduces stamina?
  234. How about adding the us microwave weapon
  235. Teamplay changes - spawn at main base only
  236. Paratroopers
  237. List of issued kits?
  238. Mobile AA
  239. Binocs for everyone?
  240. Tank Improvments
  241. A solution for some of the Arcadeness in-game
  242. mil dots
  243. The "v" key
  244. Car alarms, car horns, and line of sight
  245. Open/close cockpit
  246. M-40
  247. Insurgent Suggestion
  248. UK vehicles
  249. Atmosphere and Mood
  250. i think uk specops