PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 [31] 32 33 34 35 36 37 38 39 40 41

  1. FNC and FN FAL and FN LAR (Belgium)
  2. POE2
  3. SKS idea
  4. Vehicle Requests
  5. Points for rifleman for re-supplying (giving) ammo
  6. Dynamic object
  7. What it looks like when you pull up your gun
  8. Heavy body armour for Support.
  9. tank driver view
  10. POTD
  11. Deathcam...
  12. 50. cal
  13. Binoculars for LB co-pilot?
  14. Suppressed SMGs as alternative weapon option for Spec. Op class?
  15. IED placeholder in .6
  16. G3A3 and MP53
  17. Map Borders
  18. The sound
  19. some ideas
  20. A good idea....i think...!
  21. If i find a sound and fix it with a edit program
  22. A few suggestions.
  23. RPG-7 Firing procedure
  24. Kayak
  25. MOAB
  26. British skin update?
  27. Explosion Graphics
  28. Combining Mods
  29. Pistol Strength
  30. Is TK Punish/forgive set-up hardcoded?
  31. Alternate Humvees
  32. A solution to team killing...
  33. A small sugestion regarding driver points.
  34. Staff Round's
  35. Sitting on a tank
  36. Stationary HK 21 for MEC
  37. Forum suggestion.
  38. Sniper/Spotter, Spec-ops, & Light AT suggestions
  39. When your shot...
  40. Mother of all Suggestions
  41. MILAN launcher on landrovers
  42. Heli Vulnerability
  43. removing the Tab option
  44. M-16A4 for the USMC.
  45. my suggestions...
  46. Blackhawk Suggestions
  47. DO NOT SUGGEST:
  48. Suggestion for MEC sidearm (something for a long way down the line)
  49. Bayonets
  50. Some New Vehicles
  51. More updates
  52. Body Armor Idea - Discuss
  53. Chinese 4x4
  54. Lighting/Concealment
  55. Certification for vehicles
  56. Team chat! Squad Leaders
  57. USMC Spec Op Pistol
  58. i think i got a way to do laser designated strikes
  59. Missile strike
  60. New Scopes/View Distance- Will all weapons have bullet drop now?
  61. Add BRADLEY to USMC
  62. Parachute Operation Map
  63. Suggestions...
  64. Adaptive scope sway
  65. Real-Life Reloading
  66. GB vs. Insurgents on Street map.
  67. All Aspect Missiles-->They work
  68. bullet decal and effect suggestion
  69. VTOL
  70. Squad Vehicles
  71. Helis out of control
  72. Immersive sound idea
  73. add misslie boats
  74. Remove major repair from heavy armour and aircraft
  75. Maps vs Kits
  76. Firearm suggestion for Insurgents
  77. Download suggestion
  78. Class Specific Spotting
  79. Get rid of losing vehicle for tk's
  80. Spotting - internal to squads only.
  81. More Bleeding
  82. Driver's Squad Members Priority in Vehicles
  83. Limited Kit idea
  84. Change the barret with this one
  85. Sandbags
  86. AASv3?
  87. L22A1 Carbine (SA 80 Carbine )
  88. .50 cal & 12.7 mm MGs need a higher suppression factor
  89. Different aircraft/ Carrier Idea
  90. More seats in some transports.
  91. commo rose suggestion
  92. background main menu movie
  93. New SA-80 Handguard
  94. Consistency, sack & loot, respawn time and dying penalty
  95. What About Minefields ?
  96. A Storyline?
  97. F-18, MiG-29 bombs?
  98. insurgents weapons
  99. "Stealing" other team's Limited Kits
  100. M249 SAW
  101. Vehicle Hitboxes
  102. Hi,
  103. Spawncar smacktard Cure!
  104. QBZ-03
  105. Map Idea.
  106. Spawn Zones
  107. Placing a Clock on the Game Screen
  108. Suggestions about sprinting(to slow gameplay)
  109. Umm Idea for a new Faction!
  110. Spawning
  111. G-Forces
  112. Helmets
  113. Special kits once you hit number of Team points
  114. Limited kit idea
  115. Zip Line
  116. Reloading while sprinting?
  117. Insurgent/Militia pick-up kit idea: Rifle Grenadier
  118. PLA and MEC sniper rifles.
  119. PR Application
  120. US vs UK map?
  121. Reality? You can't handle reality!
  122. Combat Tempo
  123. Weapon Mode while zoomed.
  124. Safety Trigger
  125. Anti-tank cannon.
  126. Reducing/eliminating jump/fall damage
  127. House to House combat
  128. Score
  129. Idea for .6 insurgent squad leaders
  130. Just a few Suggestions...
  131. Driving enemy vehicles
  132. applying physics for vehicles
  133. Satnav's Objects/trees
  134. AT4 the sound
  135. XM307
  136. Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.
  137. Pick-Up Kit Delay - just like ammo bags
  138. Al Basrah Airpost
  139. BMP-2 and BDRM
  140. Altitude
  141. Map Suggestion: Modagishu
  142. Magadishu, Somalia/ Black hawk down map
  143. Pilot Lounge on carriers and killboard.
  144. Humvees, Why sit in the back?
  145. dead guys bags?
  146. Possible Communication between SL
  147. louder, more sharp bullet impact sounds
  148. Solution for the .50 cal/hvy MG Tripods!
  149. Weapon Jamming?
  150. Removing LAV 25 - Adding Stryker
  151. shotgun sound
  152. UK Infantry - Cosmetics - Assault Vests
  153. Not your regular Mini-map
  154. Picking Up Wounded
  155. Militia Weapons
  156. A10 Gun Warm Up
  157. USMC Rifleman
  158. Realistic Suggestion
  159. Should the knife be an instant kill?
  160. The a10 "grunt" (audio)
  161. Chinese Assault Rifle (QBZ) Sounds
  162. Heavy Machine Gun (Support weapon's)
  163. No skill required - R.P.G
  164. MEC/Insurgents
  165. Jabal Al Burj (layout discussion)
  166. Tank + Infantry Teamwork
  167. Slowing Down Gameplay Suggestions
  168. Deployable M249 SAW/PKM/Type 95
  169. Leaning around corners.
  170. C4
  171. The Durkha Prayer
  172. PLA and UK, light AT optics.
  173. airport
  174. Field Surgeon Kit / Field Dressing
  175. Picking up Ammuntion
  176. Remote Controlled Robot
  177. -The Resuplie Thing-
  178. Guard dogs
  179. vBF2 USMC vs PLA maps
  180. *new* map
  181. some thoughts
  182. Negative points for deaths in .6
  183. Barrett M107 .50 Caliber sniper rifle
  184. UAV - Kiowa and manual flight
  185. MEC forces
  186. Suggestion regarding current and future maps
  187. Splash damage vs. "stance"
  188. One man locked squads.
  189. Player # and Weapon Sug.'s & Q's
  190. blackhawk
  191. Mortar Kit ( US/UK )
  192. TRAINING :D
  193. it would be good if we made a gallipoli map
  194. Apologies if any offense caused
  195. Durka Prayer
  196. Passenger seat in the Hawk
  197. Surrender Vote
  198. Suggestion to revive the crosshairs
  199. RPG Balance
  200. More seats on Repair/Supply Humvee
  201. Spotter kit/Sniper teams +2 other suggestions
  202. PLA version of the littlebird..
  203. Just a thought
  204. Suggestions about the medic class
  205. Project Reality's USMC
  206. New Mode
  207. -requestable kits -
  208. increase draw time on at weapons
  209. I want a Giant Walking Spider Tank
  210. chinese weapons
  211. Special Forces special considerations, ambient sounds, Intelligence class
  212. HOOAH!! and ALLAH ACKBARR!!
  213. Grozny
  214. Mi-24 HIND
  215. Grenade physics...
  216. New AAs spawning system and story
  217. When critically wounded and revived- Now You now have no sprint
  218. Minor changes to the crewman kit from a US army tanker
  219. Make insurgent class more unique- some new ideas here!
  220. Models of Weapons (British and American)
  221. Limit kits for squads - not the entire team
  222. Actually trying to stay alive as a pilot...
  223. Entering Helicopters
  224. USS Essex
  225. thing that makes me ornery.
  226. Could we have a map where the US is on the defensive?
  227. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  228. Interesting Reality insights from a book (firsthand account)
  229. Xtract map idea; Operation ( ;) ) Rescue Wales
  230. IED's
  231. more insurgent maps.
  232. Trans-squad VoIP (again)
  233. Amos
  234. Lock-on "kill switch"
  235. Specialized Squads
  236. Increased Realism suggestions
  237. Minimap Fade
  238. The Map
  239. Buildings w/ interior
  240. Delayed killpoints !
  241. Special Forces, Euro Force, and Armored Fury maps
  242. Cluster Bombs?
  243. Turning reduces stamina?
  244. How about adding the us microwave weapon
  245. Teamplay changes - spawn at main base only
  246. Paratroopers
  247. List of issued kits?
  248. Mobile AA
  249. Binocs for everyone?
  250. Tank Improvments