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View Full Version : PR:BF2 Suggestions


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  1. Immersive sound idea
  2. add misslie boats
  3. Remove major repair from heavy armour and aircraft
  4. Maps vs Kits
  5. Firearm suggestion for Insurgents
  6. Download suggestion
  7. Class Specific Spotting
  8. Get rid of losing vehicle for tk's
  9. Spotting - internal to squads only.
  10. More Bleeding
  11. Driver's Squad Members Priority in Vehicles
  12. Limited Kit idea
  13. Change the barret with this one
  14. Sandbags
  15. AASv3?
  16. L22A1 Carbine (SA 80 Carbine )
  17. .50 cal & 12.7 mm MGs need a higher suppression factor
  18. Different aircraft/ Carrier Idea
  19. More seats in some transports.
  20. commo rose suggestion
  21. background main menu movie
  22. New SA-80 Handguard
  23. Consistency, sack & loot, respawn time and dying penalty
  24. What About Minefields ?
  25. A Storyline?
  26. F-18, MiG-29 bombs?
  27. insurgents weapons
  28. "Stealing" other team's Limited Kits
  29. M249 SAW
  30. Vehicle Hitboxes
  31. Hi,
  32. Spawncar smacktard Cure!
  33. QBZ-03
  34. Map Idea.
  35. Spawn Zones
  36. Placing a Clock on the Game Screen
  37. Suggestions about sprinting(to slow gameplay)
  38. Umm Idea for a new Faction!
  39. Spawning
  40. G-Forces
  41. Helmets
  42. Special kits once you hit number of Team points
  43. Limited kit idea
  44. Zip Line
  45. Reloading while sprinting?
  46. Insurgent/Militia pick-up kit idea: Rifle Grenadier
  47. PLA and MEC sniper rifles.
  48. PR Application
  49. US vs UK map?
  50. Reality? You can't handle reality!
  51. Combat Tempo
  52. Weapon Mode while zoomed.
  53. Safety Trigger
  54. Anti-tank cannon.
  55. Reducing/eliminating jump/fall damage
  56. House to House combat
  57. Score
  58. Idea for .6 insurgent squad leaders
  59. Just a few Suggestions...
  60. Driving enemy vehicles
  61. applying physics for vehicles
  62. Satnav's Objects/trees
  63. AT4 the sound
  64. XM307
  65. Stay, Stay, Stay, Stay, Stayiiiiiiing Aliiiiiiiive.
  66. Pick-Up Kit Delay - just like ammo bags
  67. Al Basrah Airpost
  68. BMP-2 and BDRM
  69. Altitude
  70. Map Suggestion: Modagishu
  71. Magadishu, Somalia/ Black hawk down map
  72. Pilot Lounge on carriers and killboard.
  73. Humvees, Why sit in the back?
  74. dead guys bags?
  75. Possible Communication between SL
  76. louder, more sharp bullet impact sounds
  77. Solution for the .50 cal/hvy MG Tripods!
  78. Weapon Jamming?
  79. Removing LAV 25 - Adding Stryker
  80. shotgun sound
  81. UK Infantry - Cosmetics - Assault Vests
  82. Not your regular Mini-map
  83. Picking Up Wounded
  84. Militia Weapons
  85. A10 Gun Warm Up
  86. USMC Rifleman
  87. Realistic Suggestion
  88. Should the knife be an instant kill?
  89. The a10 "grunt" (audio)
  90. Chinese Assault Rifle (QBZ) Sounds
  91. Heavy Machine Gun (Support weapon's)
  92. No skill required - R.P.G
  93. MEC/Insurgents
  94. Jabal Al Burj (layout discussion)
  95. Tank + Infantry Teamwork
  96. Slowing Down Gameplay Suggestions
  97. Deployable M249 SAW/PKM/Type 95
  98. Leaning around corners.
  99. C4
  100. The Durkha Prayer
  101. PLA and UK, light AT optics.
  102. airport
  103. Field Surgeon Kit / Field Dressing
  104. Picking up Ammuntion
  105. Remote Controlled Robot
  106. -The Resuplie Thing-
  107. Guard dogs
  108. vBF2 USMC vs PLA maps
  109. *new* map
  110. some thoughts
  111. Negative points for deaths in .6
  112. Barrett M107 .50 Caliber sniper rifle
  113. UAV - Kiowa and manual flight
  114. MEC forces
  115. Suggestion regarding current and future maps
  116. Splash damage vs. "stance"
  117. One man locked squads.
  118. Player # and Weapon Sug.'s & Q's
  119. blackhawk
  120. Mortar Kit ( US/UK )
  121. TRAINING :D
  122. it would be good if we made a gallipoli map
  123. Apologies if any offense caused
  124. Durka Prayer
  125. Passenger seat in the Hawk
  126. Surrender Vote
  127. Suggestion to revive the crosshairs
  128. RPG Balance
  129. More seats on Repair/Supply Humvee
  130. Spotter kit/Sniper teams +2 other suggestions
  131. PLA version of the littlebird..
  132. Just a thought
  133. Suggestions about the medic class
  134. Project Reality's USMC
  135. New Mode
  136. -requestable kits -
  137. increase draw time on at weapons
  138. I want a Giant Walking Spider Tank
  139. chinese weapons
  140. Special Forces special considerations, ambient sounds, Intelligence class
  141. HOOAH!! and ALLAH ACKBARR!!
  142. Grozny
  143. Mi-24 HIND
  144. Grenade physics...
  145. New AAs spawning system and story
  146. When critically wounded and revived- Now You now have no sprint
  147. Minor changes to the crewman kit from a US army tanker
  148. Make insurgent class more unique- some new ideas here!
  149. Models of Weapons (British and American)
  150. Limit kits for squads - not the entire team
  151. Actually trying to stay alive as a pilot...
  152. Entering Helicopters
  153. USS Essex
  154. thing that makes me ornery.
  155. Could we have a map where the US is on the defensive?
  156. Since the Mec have mostly Russian weapons it would be cool to see a Russian faction
  157. Interesting Reality insights from a book (firsthand account)
  158. Xtract map idea; Operation ( ;) ) Rescue Wales
  159. IED's
  160. more insurgent maps.
  161. Trans-squad VoIP (again)
  162. Amos
  163. Lock-on "kill switch"
  164. Specialized Squads
  165. Increased Realism suggestions
  166. Minimap Fade
  167. The Map
  168. Buildings w/ interior
  169. Delayed killpoints !
  170. Special Forces, Euro Force, and Armored Fury maps
  171. Cluster Bombs?
  172. Turning reduces stamina?
  173. How about adding the us microwave weapon
  174. Teamplay changes - spawn at main base only
  175. Paratroopers
  176. List of issued kits?
  177. Mobile AA
  178. Binocs for everyone?
  179. Tank Improvments
  180. A solution for some of the Arcadeness in-game
  181. mil dots
  182. The "v" key
  183. Car alarms, car horns, and line of sight
  184. Open/close cockpit
  185. M-40
  186. Insurgent Suggestion
  187. UK vehicles
  188. Atmosphere and Mood
  189. i think uk specops
  190. Application for Pilot System- Possible?
  191. Javelin
  192. make miniguns less accurate
  193. Nerf the A10?
  194. Minimi 5.56mm LMG
  195. Increase bullet spread when unaimed/moving-To improve CQB
  196. reenforcement waves for infantry
  197. M82
  198. Limit the RPGS for Insurgents.
  199. MEC Pistol
  200. Tank Invasion
  201. CP defences
  202. Disable vehicles in water instead of exploding them
  203. make SL Orders visible for all other SL?
  204. G3 needs adjusting!! (also the mp5)
  205. A way to "Paint" targets for now.
  206. Shell Holes
  207. A list of new weaps.
  208. snow
  209. "Push" points
  210. Direction in viechles
  211. Front Lines
  212. SU-39
  213. Commander, request artillery icon?
  214. Grappling Hook: Rapelling
  215. VOIP radioness
  216. I know I know, but...
  217. Night and Day
  218. Missiles
  219. Commander feature: Deployable AAA
  220. VSS Vintorez
  221. Why is Anti Air placement so absurd?
  222. puncture
  223. Ammo count
  224. beach landing mission
  225. Halftracks
  226. idea for scenario mode in .7
  227. Unmanned airstrikes and laser painting
  228. Various small suggestions
  229. It would be cool if...
  230. ANA vs. Insurgents style level
  231. Special Forces and insertion missions.
  232. Pilot rescue...
  233. Can we up the volume on footstep sounds?
  234. dug outs - high points-man traps
  235. Insurgent Spawn Mechanics
  236. A small, realistic suggestion
  237. Supply Points
  238. Falklands war campaign
  239. Delayed vehicle reinforcements
  240. MY LIST OF SUGGESTIONS
  241. Squad leader/Commander kick
  242. Objectives
  243. Turn off your Auto Reload
  244. n00bs sacrificing "Spawn Cars" and Exciting Commander
  245. SA-7 lock on time
  246. Opposition Extract map
  247. Stingers and SA7s on Al basrah
  248. SA-7 guidance
  249. Artillery
  250. Few suggestions(Inspired by desert conflict)