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View Full Version : PR:BF2 Suggestions


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  1. Unbalanced planes
  2. Remove Squad Leader spawn point
  3. I want a palace../Claymores/Grenades
  4. More troops
  5. Rear Area Tank Repair Station
  6. Score System
  7. jets overpowered / anti-air underpowered
  8. A couple ideas
  9. fast rope
  10. Civilian Skinny-Dipping
  11. M-16, LMG, Explosive, undergrowth tweaking
  12. Civilian Pistol (Not what you think, really!)
  13. Tone down the Laser-tracers?
  14. Apc ammo bug
  15. defecting
  16. Near misses should be even less pleasant
  17. Heavy Sniper kit?
  18. Claymore
  19. Leave SL, SP, RP Radius = Desertion.
  20. Bell 212HP ???
  21. Supply / Para Drops - Hercules C-130 transporter
  22. Penalty for destroying building in Insurgency
  23. TOW comander asset for Armor defense
  24. For future PR releases how bout...
  25. AN/PEQ?
  26. would it be possible.....
  27. Interesting Map Idea
  28. Solution To Base Sieging
  29. VIP SUV adjustment
  30. Deployable Hedgehog blockades?
  31. "Black Pajama" clad insurgents
  32. Helicopter-Plane
  33. Al Basrah/insurgents
  34. Basrah Insurgency - suggestions for the next version
  35. More states for destructible walls
  36. The USS Essex [gun]
  37. Vehicle Headlights?
  38. Battle Of Najaf map?
  39. Random skin generator (i think......)
  40. "you have just killed a civilian!"
  41. tasers on civilians
  42. Hotwiring?
  43. mortars, bf1942 type spotting and artillery
  44. Kit limiting
  45. Manual UAV
  46. ziptie handcuff to use on civilians
  47. Helpful Suggestion for M16a4
  48. Forward Spawning ideas- increasing battlelines
  49. Mobile Rocket Artillery
  50. Blackout
  51. put sights on all guns
  52. Support Gun Suggesions
  53. C4 armor blur
  54. Zatar overhaul?
  55. More Air / Naval Maps needed.
  56. Screams, groans and yells
  57. The G36
  58. Civ. suggestions
  59. Less Than Lethal Ammunition
  60. Assistant Rifleman Kit Idea
  61. A few ideas from a PR fan
  62. Solving the debate on spawn times
  63. Shouting
  64. Kamov
  65. Sniper rifles too loud?
  66. hold-up, tank turret jam
  67. WMIK
  68. Im gone train you into a warrier
  69. Explosives need to be more explosive.
  70. suggestions :D
  71. DEVS PLEASE READ
  72. jet exhausts.
  73. "message from Pr"
  74. British/USMC Civilians
  75. Bring back the Doctor, Change the war vet?
  76. Question
  77. unexploded ordinance
  78. bomb sights
  79. UAV
  80. IED suggestion
  81. bradely fighting vehicle
  82. bridges
  83. Tanks a "little" to strong.
  84. Suggestion for Oman
  85. DEV's please read!
  86. Project REALITY
  87. More vehicle maps
  88. Suggestion for maps like Hills of Hamgyong
  89. B1 bomber carpet bombing
  90. CAS?
  91. Kashin?
  92. "Cunning" plan for forcing Squad Specialization
  93. Replace Map
  94. mortars and real arty
  95. Suggestion for Commanders/Squad Leaders
  96. Launcging an AT rocket from inside a room
  97. Client-Side Hit Detection?
  98. Are They Really Civilians 2?
  99. Civilian Changes Suggestion
  100. Are They Really Civilians?
  101. Plane/Helo Crashing
  102. Tank squads
  103. Idea about jumping into the water
  104. IR scope?
  105. A few ideas about deployble stuctures
  106. Jeez
  107. spawn idea
  108. Unit Ideas
  109. Reality
  110. Ground Vehicles
  111. Engineer c4
  112. Rifle on your back when not in use
  113. Noob Education Idea
  114. Private Contractor Faction!
  115. Constantina Wire
  116. Door Breaching
  117. Night Vision
  118. Brit wepones
  119. Picking up kits
  120. put us back!!!
  121. TOW Placement
  122. Dis pistolero tis pisseded!
  123. G3KA4/G3LMG/HK79 suggestions
  124. "Bravo Two Zero" Escape to Syria
  125. Possibility of a WW2 version of PR?
  126. UAV
  127. 26 men maps.....or something alike !
  128. Lower Accuracy
  129. Kuwait/Iraqi Border map
  130. A new mode/faction
  131. Map ideas and Leaning?
  132. Spec Ops solution
  133. Lack of text with radio messages
  134. Radio Sounds
  135. Radio Nets
  136. Fixed Siminov sks animation?
  137. Badgers in Al Basrah
  138. knifed civ = uav?
  139. kit customization?
  140. new game mode.
  141. Muttrah Suggestion
  142. F-117 bombing run on a map
  143. A bullet sound study.
  144. Overheating on Assault Rifle/SMGs
  145. F-35 for British
  146. Can Forces be combined ? eg. uk & US
  147. Seaking Mk4
  148. Commander Options
  149. Support UH-60
  150. DPV/FAV For Kashan?
  151. New SL Command
  152. Building up speed in tanks
  153. When are we going to see new Ins maps?
  154. 117night hawk usmc
  155. Different Commands
  156. Map Idea Afghanistan [Insurgency/Push]
  157. 3 Ideas??
  158. Kite's series of good ideas!
  159. Omaha Beach, 2012? Suggestion
  160. L3DT map
  161. a few suggestions
  162. Sandbags + munitions
  163. Adding an m240!
  164. more opposition factions?
  165. the Proposed "Cull" of maps !
  166. Clouds on kashan
  167. map suggestion
  168. British ticket bleed on assault on the mesta
  169. Proving grounds
  170. Any plans for more Militia Maps?
  171. smart bomb idea!
  172. Stryker APC?
  173. Airlift?
  174. Command squad
  175. Desert-compatible Ghile Suit
  176. Leica Vector (Rangefinder Binoculars)
  177. Parachute fix
  178. Fix the Brit L96 AWP!
  179. PLA's new digital uniforms
  180. tank explosions
  181. OK, I've got a suggestion.
  182. .607 beta running
  183. [R-DEV]Eggman should change his avatar
  184. North American based map.
  185. Other Colors for Rally Points in wooden maps
  186. The Meat Counter
  187. Tank/apc cameras
  188. Commo Between Squads?
  189. PLA in need of fixes:
  190. Tank/apc seating
  191. afghan mountains map?
  192. Wire/fence cutters
  193. Loose health when jumping into vehicles
  194. Commander's optical zoom
  195. chinese anthem
  196. BMP 2 and Bradley?
  197. M16A4?
  198. (Creating) Video tutorials
  199. scoped
  200. Issues with penalty for losing a vehicle
  201. Perform check to see if civilian
  202. Tank shells and AT rounds penetrating fences
  203. Scooping rocks them making them dissapear!
  204. Snipers and other specialists should not be part of an infantry squad!
  205. Digging down mines
  206. Ideas..
  207. Un-repairable bridges
  208. Building Main Base
  209. Injury system
  210. Engineers - ability to build certain structures ...
  211. Possible way to get Xfire detect PR
  212. New Game Mode Type
  213. Dolphin Diving
  214. Squad Leaders - ability to build certain structures ...
  215. Engineers
  216. Squad Leader Wepon
  217. 50 cal iron sights for all vehicles
  218. Tank designator
  219. RAH-66 Comanche
  220. RAH-66 Comanche
  221. Spawn on Commander
  222. Gun Jamming
  223. Scout Choppers
  224. Commander needs more power
  225. Map Revison
  226. Passworded "PRO" Servers
  227. Civilian punch
  228. medic ideas ...
  229. Moving bunkers/firebases
  230. Better ieds
  231. Taiwan map
  232. Allow rally points to be placed on friendly flags
  233. Urban High Rise Buildings (Player Explorable)
  234. Few suggestions for slower gameplay...
  235. New Way of Bleeding Out
  236. Remove the 'sound' for throw a grenade
  237. Scout Helicopters and commanders
  238. Delay when switching kits
  239. My suggestions for the healing/revive system
  240. Breaching
  241. NO Hvy AT for militia
  242. Medical Tent at Main CPs
  243. More emursion for 5 bucks (voip)
  244. The dreaded pilot SMG thread.
  245. Make Molotovs stick to vehicles again.
  246. Compass add-on, for degrees?
  247. 2 levels of sprint
  248. giving ammo
  249. M203
  250. Option for Riflemen to take off scope