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View Full Version : PR:BF2 Suggestions


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  1. Interesting Map Idea
  2. Solution To Base Sieging
  3. VIP SUV adjustment
  4. Deployable Hedgehog blockades?
  5. "Black Pajama" clad insurgents
  6. Helicopter-Plane
  7. Al Basrah/insurgents
  8. Basrah Insurgency - suggestions for the next version
  9. More states for destructible walls
  10. The USS Essex [gun]
  11. Vehicle Headlights?
  12. Battle Of Najaf map?
  13. Random skin generator (i think......)
  14. "you have just killed a civilian!"
  15. tasers on civilians
  16. Hotwiring?
  17. mortars, bf1942 type spotting and artillery
  18. Kit limiting
  19. Manual UAV
  20. ziptie handcuff to use on civilians
  21. Helpful Suggestion for M16a4
  22. Forward Spawning ideas- increasing battlelines
  23. Mobile Rocket Artillery
  24. Blackout
  25. put sights on all guns
  26. Support Gun Suggesions
  27. C4 armor blur
  28. Zatar overhaul?
  29. More Air / Naval Maps needed.
  30. Screams, groans and yells
  31. The G36
  32. Civ. suggestions
  33. Less Than Lethal Ammunition
  34. Assistant Rifleman Kit Idea
  35. A few ideas from a PR fan
  36. Solving the debate on spawn times
  37. Shouting
  38. Kamov
  39. Sniper rifles too loud?
  40. hold-up, tank turret jam
  41. WMIK
  42. Im gone train you into a warrier
  43. Explosives need to be more explosive.
  44. suggestions :D
  45. DEVS PLEASE READ
  46. jet exhausts.
  47. "message from Pr"
  48. British/USMC Civilians
  49. Bring back the Doctor, Change the war vet?
  50. Question
  51. unexploded ordinance
  52. bomb sights
  53. UAV
  54. IED suggestion
  55. bradely fighting vehicle
  56. bridges
  57. Tanks a "little" to strong.
  58. Suggestion for Oman
  59. DEV's please read!
  60. Project REALITY
  61. More vehicle maps
  62. Suggestion for maps like Hills of Hamgyong
  63. B1 bomber carpet bombing
  64. CAS?
  65. Kashin?
  66. "Cunning" plan for forcing Squad Specialization
  67. Replace Map
  68. mortars and real arty
  69. Suggestion for Commanders/Squad Leaders
  70. Launcging an AT rocket from inside a room
  71. Client-Side Hit Detection?
  72. Are They Really Civilians 2?
  73. Civilian Changes Suggestion
  74. Are They Really Civilians?
  75. Plane/Helo Crashing
  76. Tank squads
  77. Idea about jumping into the water
  78. IR scope?
  79. A few ideas about deployble stuctures
  80. Jeez
  81. spawn idea
  82. Unit Ideas
  83. Reality
  84. Ground Vehicles
  85. Engineer c4
  86. Rifle on your back when not in use
  87. Noob Education Idea
  88. Private Contractor Faction!
  89. Constantina Wire
  90. Door Breaching
  91. Night Vision
  92. Brit wepones
  93. Picking up kits
  94. put us back!!!
  95. TOW Placement
  96. Dis pistolero tis pisseded!
  97. G3KA4/G3LMG/HK79 suggestions
  98. "Bravo Two Zero" Escape to Syria
  99. Possibility of a WW2 version of PR?
  100. UAV
  101. 26 men maps.....or something alike !
  102. Lower Accuracy
  103. Kuwait/Iraqi Border map
  104. A new mode/faction
  105. Map ideas and Leaning?
  106. Spec Ops solution
  107. Lack of text with radio messages
  108. Radio Sounds
  109. Radio Nets
  110. Fixed Siminov sks animation?
  111. Badgers in Al Basrah
  112. knifed civ = uav?
  113. kit customization?
  114. new game mode.
  115. Muttrah Suggestion
  116. F-117 bombing run on a map
  117. A bullet sound study.
  118. Overheating on Assault Rifle/SMGs
  119. F-35 for British
  120. Can Forces be combined ? eg. uk & US
  121. Seaking Mk4
  122. Commander Options
  123. Support UH-60
  124. DPV/FAV For Kashan?
  125. New SL Command
  126. Building up speed in tanks
  127. When are we going to see new Ins maps?
  128. 117night hawk usmc
  129. Different Commands
  130. Map Idea Afghanistan [Insurgency/Push]
  131. 3 Ideas??
  132. Kite's series of good ideas!
  133. Omaha Beach, 2012? Suggestion
  134. L3DT map
  135. a few suggestions
  136. Sandbags + munitions
  137. Adding an m240!
  138. more opposition factions?
  139. the Proposed "Cull" of maps !
  140. Clouds on kashan
  141. map suggestion
  142. British ticket bleed on assault on the mesta
  143. Proving grounds
  144. Any plans for more Militia Maps?
  145. smart bomb idea!
  146. Stryker APC?
  147. Airlift?
  148. Command squad
  149. Desert-compatible Ghile Suit
  150. Leica Vector (Rangefinder Binoculars)
  151. Parachute fix
  152. Fix the Brit L96 AWP!
  153. PLA's new digital uniforms
  154. tank explosions
  155. OK, I've got a suggestion.
  156. .607 beta running
  157. [R-DEV]Eggman should change his avatar
  158. North American based map.
  159. Other Colors for Rally Points in wooden maps
  160. The Meat Counter
  161. Tank/apc cameras
  162. Commo Between Squads?
  163. PLA in need of fixes:
  164. Tank/apc seating
  165. afghan mountains map?
  166. Wire/fence cutters
  167. Loose health when jumping into vehicles
  168. Commander's optical zoom
  169. chinese anthem
  170. BMP 2 and Bradley?
  171. M16A4?
  172. (Creating) Video tutorials
  173. scoped
  174. Issues with penalty for losing a vehicle
  175. Perform check to see if civilian
  176. Tank shells and AT rounds penetrating fences
  177. Scooping rocks them making them dissapear!
  178. Snipers and other specialists should not be part of an infantry squad!
  179. Digging down mines
  180. Ideas..
  181. Un-repairable bridges
  182. Building Main Base
  183. Injury system
  184. Engineers - ability to build certain structures ...
  185. Possible way to get Xfire detect PR
  186. New Game Mode Type
  187. Dolphin Diving
  188. Squad Leaders - ability to build certain structures ...
  189. Engineers
  190. Squad Leader Wepon
  191. 50 cal iron sights for all vehicles
  192. Tank designator
  193. RAH-66 Comanche
  194. RAH-66 Comanche
  195. Spawn on Commander
  196. Gun Jamming
  197. Scout Choppers
  198. Commander needs more power
  199. Map Revison
  200. Passworded "PRO" Servers
  201. Civilian punch
  202. medic ideas ...
  203. Moving bunkers/firebases
  204. Better ieds
  205. Taiwan map
  206. Allow rally points to be placed on friendly flags
  207. Urban High Rise Buildings (Player Explorable)
  208. Few suggestions for slower gameplay...
  209. New Way of Bleeding Out
  210. Remove the 'sound' for throw a grenade
  211. Scout Helicopters and commanders
  212. Delay when switching kits
  213. My suggestions for the healing/revive system
  214. Breaching
  215. NO Hvy AT for militia
  216. Medical Tent at Main CPs
  217. More emursion for 5 bucks (voip)
  218. The dreaded pilot SMG thread.
  219. Make Molotovs stick to vehicles again.
  220. Compass add-on, for degrees?
  221. 2 levels of sprint
  222. giving ammo
  223. M203
  224. Option for Riflemen to take off scope
  225. Blur screen when looking down the sights/scope to model eye focus
  226. A small suggestion for the armor
  227. New Trailer Song (a little of topic, but it is a suggestion)
  228. good ideas
  229. Commander Asset Footprints
  230. Recon Kit
  231. Limit on support truck quantity?
  232. Hardcore gamer plea: Include as many maps as possible in .6 release, possibly mappack
  233. BF2142
  234. Helicopter exit by roping down
  235. Add Track IR support to PR
  236. Purely Defensive Maps
  237. Insurgent Mode
  238. squad jeep
  239. UAV
  240. views on .6
  241. Pilot uniforms
  242. Generate some hype once .6 is released
  243. v607 Armor & Infantry Suggestions
  244. Coax Ammo
  245. Awesome Suggestions! - READ!
  246. New kind of ranks for PRs future.
  247. Land rover wreck
  248. Muzzleflash effect
  249. Squad Formation Marker
  250. Use of enemy cars..........