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View Full Version : PR:BF2 Suggestions


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  1. What Can Be Done About Hackers?
  2. Health bar? (Not what you think)
  3. Expand Daqinq
  4. Forced join-a-squad backfire
  5. Tank Firing Effects (flame and dust)
  6. Unbalanced planes
  7. Remove Squad Leader spawn point
  8. I want a palace../Claymores/Grenades
  9. More troops
  10. Rear Area Tank Repair Station
  11. Score System
  12. jets overpowered / anti-air underpowered
  13. A couple ideas
  14. fast rope
  15. Civilian Skinny-Dipping
  16. M-16, LMG, Explosive, undergrowth tweaking
  17. Civilian Pistol (Not what you think, really!)
  18. Tone down the Laser-tracers?
  19. Apc ammo bug
  20. defecting
  21. Near misses should be even less pleasant
  22. Heavy Sniper kit?
  23. Claymore
  24. Leave SL, SP, RP Radius = Desertion.
  25. Bell 212HP ???
  26. Supply / Para Drops - Hercules C-130 transporter
  27. Penalty for destroying building in Insurgency
  28. TOW comander asset for Armor defense
  29. For future PR releases how bout...
  30. AN/PEQ?
  31. would it be possible.....
  32. Interesting Map Idea
  33. Solution To Base Sieging
  34. VIP SUV adjustment
  35. Deployable Hedgehog blockades?
  36. "Black Pajama" clad insurgents
  37. Helicopter-Plane
  38. Al Basrah/insurgents
  39. Basrah Insurgency - suggestions for the next version
  40. More states for destructible walls
  41. The USS Essex [gun]
  42. Vehicle Headlights?
  43. Battle Of Najaf map?
  44. Random skin generator (i think......)
  45. "you have just killed a civilian!"
  46. tasers on civilians
  47. Hotwiring?
  48. mortars, bf1942 type spotting and artillery
  49. Kit limiting
  50. Manual UAV
  51. ziptie handcuff to use on civilians
  52. Helpful Suggestion for M16a4
  53. Forward Spawning ideas- increasing battlelines
  54. Mobile Rocket Artillery
  55. Blackout
  56. put sights on all guns
  57. Support Gun Suggesions
  58. C4 armor blur
  59. Zatar overhaul?
  60. More Air / Naval Maps needed.
  61. Screams, groans and yells
  62. The G36
  63. Civ. suggestions
  64. Less Than Lethal Ammunition
  65. Assistant Rifleman Kit Idea
  66. A few ideas from a PR fan
  67. Solving the debate on spawn times
  68. Shouting
  69. Kamov
  70. Sniper rifles too loud?
  71. hold-up, tank turret jam
  72. WMIK
  73. Im gone train you into a warrier
  74. Explosives need to be more explosive.
  75. suggestions :D
  76. DEVS PLEASE READ
  77. jet exhausts.
  78. "message from Pr"
  79. British/USMC Civilians
  80. Bring back the Doctor, Change the war vet?
  81. Question
  82. unexploded ordinance
  83. bomb sights
  84. UAV
  85. IED suggestion
  86. bradely fighting vehicle
  87. bridges
  88. Tanks a "little" to strong.
  89. Suggestion for Oman
  90. DEV's please read!
  91. Project REALITY
  92. More vehicle maps
  93. Suggestion for maps like Hills of Hamgyong
  94. B1 bomber carpet bombing
  95. CAS?
  96. Kashin?
  97. "Cunning" plan for forcing Squad Specialization
  98. Replace Map
  99. mortars and real arty
  100. Suggestion for Commanders/Squad Leaders
  101. Launcging an AT rocket from inside a room
  102. Client-Side Hit Detection?
  103. Are They Really Civilians 2?
  104. Civilian Changes Suggestion
  105. Are They Really Civilians?
  106. Plane/Helo Crashing
  107. Tank squads
  108. Idea about jumping into the water
  109. IR scope?
  110. A few ideas about deployble stuctures
  111. Jeez
  112. spawn idea
  113. Unit Ideas
  114. Reality
  115. Ground Vehicles
  116. Engineer c4
  117. Rifle on your back when not in use
  118. Noob Education Idea
  119. Private Contractor Faction!
  120. Constantina Wire
  121. Door Breaching
  122. Night Vision
  123. Brit wepones
  124. Picking up kits
  125. put us back!!!
  126. TOW Placement
  127. Dis pistolero tis pisseded!
  128. G3KA4/G3LMG/HK79 suggestions
  129. "Bravo Two Zero" Escape to Syria
  130. Possibility of a WW2 version of PR?
  131. UAV
  132. 26 men maps.....or something alike !
  133. Lower Accuracy
  134. Kuwait/Iraqi Border map
  135. A new mode/faction
  136. Map ideas and Leaning?
  137. Spec Ops solution
  138. Lack of text with radio messages
  139. Radio Sounds
  140. Radio Nets
  141. Fixed Siminov sks animation?
  142. Badgers in Al Basrah
  143. knifed civ = uav?
  144. kit customization?
  145. new game mode.
  146. Muttrah Suggestion
  147. F-117 bombing run on a map
  148. A bullet sound study.
  149. Overheating on Assault Rifle/SMGs
  150. F-35 for British
  151. Can Forces be combined ? eg. uk & US
  152. Seaking Mk4
  153. Commander Options
  154. Support UH-60
  155. DPV/FAV For Kashan?
  156. New SL Command
  157. Building up speed in tanks
  158. When are we going to see new Ins maps?
  159. 117night hawk usmc
  160. Different Commands
  161. Map Idea Afghanistan [Insurgency/Push]
  162. 3 Ideas??
  163. Kite's series of good ideas!
  164. Omaha Beach, 2012? Suggestion
  165. L3DT map
  166. a few suggestions
  167. Sandbags + munitions
  168. Adding an m240!
  169. more opposition factions?
  170. the Proposed "Cull" of maps !
  171. Clouds on kashan
  172. map suggestion
  173. British ticket bleed on assault on the mesta
  174. Proving grounds
  175. Any plans for more Militia Maps?
  176. smart bomb idea!
  177. Stryker APC?
  178. Airlift?
  179. Command squad
  180. Desert-compatible Ghile Suit
  181. Leica Vector (Rangefinder Binoculars)
  182. Parachute fix
  183. Fix the Brit L96 AWP!
  184. PLA's new digital uniforms
  185. tank explosions
  186. OK, I've got a suggestion.
  187. .607 beta running
  188. [R-DEV]Eggman should change his avatar
  189. North American based map.
  190. Other Colors for Rally Points in wooden maps
  191. The Meat Counter
  192. Tank/apc cameras
  193. Commo Between Squads?
  194. PLA in need of fixes:
  195. Tank/apc seating
  196. afghan mountains map?
  197. Wire/fence cutters
  198. Loose health when jumping into vehicles
  199. Commander's optical zoom
  200. chinese anthem
  201. BMP 2 and Bradley?
  202. M16A4?
  203. (Creating) Video tutorials
  204. scoped
  205. Issues with penalty for losing a vehicle
  206. Perform check to see if civilian
  207. Tank shells and AT rounds penetrating fences
  208. Scooping rocks them making them dissapear!
  209. Snipers and other specialists should not be part of an infantry squad!
  210. Digging down mines
  211. Ideas..
  212. Un-repairable bridges
  213. Building Main Base
  214. Injury system
  215. Engineers - ability to build certain structures ...
  216. Possible way to get Xfire detect PR
  217. New Game Mode Type
  218. Dolphin Diving
  219. Squad Leaders - ability to build certain structures ...
  220. Engineers
  221. Squad Leader Wepon
  222. 50 cal iron sights for all vehicles
  223. Tank designator
  224. RAH-66 Comanche
  225. RAH-66 Comanche
  226. Spawn on Commander
  227. Gun Jamming
  228. Scout Choppers
  229. Commander needs more power
  230. Map Revison
  231. Passworded "PRO" Servers
  232. Civilian punch
  233. medic ideas ...
  234. Moving bunkers/firebases
  235. Better ieds
  236. Taiwan map
  237. Allow rally points to be placed on friendly flags
  238. Urban High Rise Buildings (Player Explorable)
  239. Few suggestions for slower gameplay...
  240. New Way of Bleeding Out
  241. Remove the 'sound' for throw a grenade
  242. Scout Helicopters and commanders
  243. Delay when switching kits
  244. My suggestions for the healing/revive system
  245. Breaching
  246. NO Hvy AT for militia
  247. Medical Tent at Main CPs
  248. More emursion for 5 bucks (voip)
  249. The dreaded pilot SMG thread.
  250. Make Molotovs stick to vehicles again.