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View Full Version : PR:BF2 Suggestions


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  1. I want a palace../Claymores/Grenades
  2. More troops
  3. Rear Area Tank Repair Station
  4. Score System
  5. jets overpowered / anti-air underpowered
  6. A couple ideas
  7. fast rope
  8. Civilian Skinny-Dipping
  9. M-16, LMG, Explosive, undergrowth tweaking
  10. Civilian Pistol (Not what you think, really!)
  11. Tone down the Laser-tracers?
  12. Apc ammo bug
  13. defecting
  14. Near misses should be even less pleasant
  15. Heavy Sniper kit?
  16. Claymore
  17. Leave SL, SP, RP Radius = Desertion.
  18. Bell 212HP ???
  19. Supply / Para Drops - Hercules C-130 transporter
  20. Penalty for destroying building in Insurgency
  21. TOW comander asset for Armor defense
  22. For future PR releases how bout...
  23. AN/PEQ?
  24. would it be possible.....
  25. Interesting Map Idea
  26. Solution To Base Sieging
  27. VIP SUV adjustment
  28. Deployable Hedgehog blockades?
  29. "Black Pajama" clad insurgents
  30. Helicopter-Plane
  31. Al Basrah/insurgents
  32. Basrah Insurgency - suggestions for the next version
  33. More states for destructible walls
  34. The USS Essex [gun]
  35. Vehicle Headlights?
  36. Battle Of Najaf map?
  37. Random skin generator (i think......)
  38. "you have just killed a civilian!"
  39. tasers on civilians
  40. Hotwiring?
  41. mortars, bf1942 type spotting and artillery
  42. Kit limiting
  43. Manual UAV
  44. ziptie handcuff to use on civilians
  45. Helpful Suggestion for M16a4
  46. Forward Spawning ideas- increasing battlelines
  47. Mobile Rocket Artillery
  48. Blackout
  49. put sights on all guns
  50. Support Gun Suggesions
  51. C4 armor blur
  52. Zatar overhaul?
  53. More Air / Naval Maps needed.
  54. Screams, groans and yells
  55. The G36
  56. Civ. suggestions
  57. Less Than Lethal Ammunition
  58. Assistant Rifleman Kit Idea
  59. A few ideas from a PR fan
  60. Solving the debate on spawn times
  61. Shouting
  62. Kamov
  63. Sniper rifles too loud?
  64. hold-up, tank turret jam
  65. WMIK
  66. Im gone train you into a warrier
  67. Explosives need to be more explosive.
  68. suggestions :D
  69. DEVS PLEASE READ
  70. jet exhausts.
  71. "message from Pr"
  72. British/USMC Civilians
  73. Bring back the Doctor, Change the war vet?
  74. Question
  75. unexploded ordinance
  76. bomb sights
  77. UAV
  78. IED suggestion
  79. bradely fighting vehicle
  80. bridges
  81. Tanks a "little" to strong.
  82. Suggestion for Oman
  83. DEV's please read!
  84. Project REALITY
  85. More vehicle maps
  86. Suggestion for maps like Hills of Hamgyong
  87. B1 bomber carpet bombing
  88. CAS?
  89. Kashin?
  90. "Cunning" plan for forcing Squad Specialization
  91. Replace Map
  92. mortars and real arty
  93. Suggestion for Commanders/Squad Leaders
  94. Launcging an AT rocket from inside a room
  95. Client-Side Hit Detection?
  96. Are They Really Civilians 2?
  97. Civilian Changes Suggestion
  98. Are They Really Civilians?
  99. Plane/Helo Crashing
  100. Tank squads
  101. Idea about jumping into the water
  102. IR scope?
  103. A few ideas about deployble stuctures
  104. Jeez
  105. spawn idea
  106. Unit Ideas
  107. Reality
  108. Ground Vehicles
  109. Engineer c4
  110. Rifle on your back when not in use
  111. Noob Education Idea
  112. Private Contractor Faction!
  113. Constantina Wire
  114. Door Breaching
  115. Night Vision
  116. Brit wepones
  117. Picking up kits
  118. put us back!!!
  119. TOW Placement
  120. Dis pistolero tis pisseded!
  121. G3KA4/G3LMG/HK79 suggestions
  122. "Bravo Two Zero" Escape to Syria
  123. Possibility of a WW2 version of PR?
  124. UAV
  125. 26 men maps.....or something alike !
  126. Lower Accuracy
  127. Kuwait/Iraqi Border map
  128. A new mode/faction
  129. Map ideas and Leaning?
  130. Spec Ops solution
  131. Lack of text with radio messages
  132. Radio Sounds
  133. Radio Nets
  134. Fixed Siminov sks animation?
  135. Badgers in Al Basrah
  136. knifed civ = uav?
  137. kit customization?
  138. new game mode.
  139. Muttrah Suggestion
  140. F-117 bombing run on a map
  141. A bullet sound study.
  142. Overheating on Assault Rifle/SMGs
  143. F-35 for British
  144. Can Forces be combined ? eg. uk & US
  145. Seaking Mk4
  146. Commander Options
  147. Support UH-60
  148. DPV/FAV For Kashan?
  149. New SL Command
  150. Building up speed in tanks
  151. When are we going to see new Ins maps?
  152. 117night hawk usmc
  153. Different Commands
  154. Map Idea Afghanistan [Insurgency/Push]
  155. 3 Ideas??
  156. Kite's series of good ideas!
  157. Omaha Beach, 2012? Suggestion
  158. L3DT map
  159. a few suggestions
  160. Sandbags + munitions
  161. Adding an m240!
  162. more opposition factions?
  163. the Proposed "Cull" of maps !
  164. Clouds on kashan
  165. map suggestion
  166. British ticket bleed on assault on the mesta
  167. Proving grounds
  168. Any plans for more Militia Maps?
  169. smart bomb idea!
  170. Stryker APC?
  171. Airlift?
  172. Command squad
  173. Desert-compatible Ghile Suit
  174. Leica Vector (Rangefinder Binoculars)
  175. Parachute fix
  176. Fix the Brit L96 AWP!
  177. PLA's new digital uniforms
  178. tank explosions
  179. OK, I've got a suggestion.
  180. .607 beta running
  181. [R-DEV]Eggman should change his avatar
  182. North American based map.
  183. Other Colors for Rally Points in wooden maps
  184. The Meat Counter
  185. Tank/apc cameras
  186. Commo Between Squads?
  187. PLA in need of fixes:
  188. Tank/apc seating
  189. afghan mountains map?
  190. Wire/fence cutters
  191. Loose health when jumping into vehicles
  192. Commander's optical zoom
  193. chinese anthem
  194. BMP 2 and Bradley?
  195. M16A4?
  196. (Creating) Video tutorials
  197. scoped
  198. Issues with penalty for losing a vehicle
  199. Perform check to see if civilian
  200. Tank shells and AT rounds penetrating fences
  201. Scooping rocks them making them dissapear!
  202. Snipers and other specialists should not be part of an infantry squad!
  203. Digging down mines
  204. Ideas..
  205. Un-repairable bridges
  206. Building Main Base
  207. Injury system
  208. Engineers - ability to build certain structures ...
  209. Possible way to get Xfire detect PR
  210. New Game Mode Type
  211. Dolphin Diving
  212. Squad Leaders - ability to build certain structures ...
  213. Engineers
  214. Squad Leader Wepon
  215. 50 cal iron sights for all vehicles
  216. Tank designator
  217. RAH-66 Comanche
  218. RAH-66 Comanche
  219. Spawn on Commander
  220. Gun Jamming
  221. Scout Choppers
  222. Commander needs more power
  223. Map Revison
  224. Passworded "PRO" Servers
  225. Civilian punch
  226. medic ideas ...
  227. Moving bunkers/firebases
  228. Better ieds
  229. Taiwan map
  230. Allow rally points to be placed on friendly flags
  231. Urban High Rise Buildings (Player Explorable)
  232. Few suggestions for slower gameplay...
  233. New Way of Bleeding Out
  234. Remove the 'sound' for throw a grenade
  235. Scout Helicopters and commanders
  236. Delay when switching kits
  237. My suggestions for the healing/revive system
  238. Breaching
  239. NO Hvy AT for militia
  240. Medical Tent at Main CPs
  241. More emursion for 5 bucks (voip)
  242. The dreaded pilot SMG thread.
  243. Make Molotovs stick to vehicles again.
  244. Compass add-on, for degrees?
  245. 2 levels of sprint
  246. giving ammo
  247. M203
  248. Option for Riflemen to take off scope
  249. Blur screen when looking down the sights/scope to model eye focus
  250. A small suggestion for the armor