PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 [29] 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. Remove Squad Leader spawn point
  2. I want a palace../Claymores/Grenades
  3. More troops
  4. Rear Area Tank Repair Station
  5. Score System
  6. jets overpowered / anti-air underpowered
  7. A couple ideas
  8. fast rope
  9. Civilian Skinny-Dipping
  10. M-16, LMG, Explosive, undergrowth tweaking
  11. Civilian Pistol (Not what you think, really!)
  12. Tone down the Laser-tracers?
  13. Apc ammo bug
  14. defecting
  15. Near misses should be even less pleasant
  16. Heavy Sniper kit?
  17. Claymore
  18. Leave SL, SP, RP Radius = Desertion.
  19. Bell 212HP ???
  20. Supply / Para Drops - Hercules C-130 transporter
  21. Penalty for destroying building in Insurgency
  22. TOW comander asset for Armor defense
  23. For future PR releases how bout...
  24. AN/PEQ?
  25. would it be possible.....
  26. Interesting Map Idea
  27. Solution To Base Sieging
  28. VIP SUV adjustment
  29. Deployable Hedgehog blockades?
  30. "Black Pajama" clad insurgents
  31. Helicopter-Plane
  32. Al Basrah/insurgents
  33. Basrah Insurgency - suggestions for the next version
  34. More states for destructible walls
  35. The USS Essex [gun]
  36. Vehicle Headlights?
  37. Battle Of Najaf map?
  38. Random skin generator (i think......)
  39. "you have just killed a civilian!"
  40. tasers on civilians
  41. Hotwiring?
  42. mortars, bf1942 type spotting and artillery
  43. Kit limiting
  44. Manual UAV
  45. ziptie handcuff to use on civilians
  46. Helpful Suggestion for M16a4
  47. Forward Spawning ideas- increasing battlelines
  48. Mobile Rocket Artillery
  49. Blackout
  50. put sights on all guns
  51. Support Gun Suggesions
  52. C4 armor blur
  53. Zatar overhaul?
  54. More Air / Naval Maps needed.
  55. Screams, groans and yells
  56. The G36
  57. Civ. suggestions
  58. Less Than Lethal Ammunition
  59. Assistant Rifleman Kit Idea
  60. A few ideas from a PR fan
  61. Solving the debate on spawn times
  62. Shouting
  63. Kamov
  64. Sniper rifles too loud?
  65. hold-up, tank turret jam
  66. WMIK
  67. Im gone train you into a warrier
  68. Explosives need to be more explosive.
  69. suggestions :D
  70. DEVS PLEASE READ
  71. jet exhausts.
  72. "message from Pr"
  73. British/USMC Civilians
  74. Bring back the Doctor, Change the war vet?
  75. Question
  76. unexploded ordinance
  77. bomb sights
  78. UAV
  79. IED suggestion
  80. bradely fighting vehicle
  81. bridges
  82. Tanks a "little" to strong.
  83. Suggestion for Oman
  84. DEV's please read!
  85. Project REALITY
  86. More vehicle maps
  87. Suggestion for maps like Hills of Hamgyong
  88. B1 bomber carpet bombing
  89. CAS?
  90. Kashin?
  91. "Cunning" plan for forcing Squad Specialization
  92. Replace Map
  93. mortars and real arty
  94. Suggestion for Commanders/Squad Leaders
  95. Launcging an AT rocket from inside a room
  96. Client-Side Hit Detection?
  97. Are They Really Civilians 2?
  98. Civilian Changes Suggestion
  99. Are They Really Civilians?
  100. Plane/Helo Crashing
  101. Tank squads
  102. Idea about jumping into the water
  103. IR scope?
  104. A few ideas about deployble stuctures
  105. Jeez
  106. spawn idea
  107. Unit Ideas
  108. Reality
  109. Ground Vehicles
  110. Engineer c4
  111. Rifle on your back when not in use
  112. Noob Education Idea
  113. Private Contractor Faction!
  114. Constantina Wire
  115. Door Breaching
  116. Night Vision
  117. Brit wepones
  118. Picking up kits
  119. put us back!!!
  120. TOW Placement
  121. Dis pistolero tis pisseded!
  122. G3KA4/G3LMG/HK79 suggestions
  123. "Bravo Two Zero" Escape to Syria
  124. Possibility of a WW2 version of PR?
  125. UAV
  126. 26 men maps.....or something alike !
  127. Lower Accuracy
  128. Kuwait/Iraqi Border map
  129. A new mode/faction
  130. Map ideas and Leaning?
  131. Spec Ops solution
  132. Lack of text with radio messages
  133. Radio Sounds
  134. Radio Nets
  135. Fixed Siminov sks animation?
  136. Badgers in Al Basrah
  137. knifed civ = uav?
  138. kit customization?
  139. new game mode.
  140. Muttrah Suggestion
  141. F-117 bombing run on a map
  142. A bullet sound study.
  143. Overheating on Assault Rifle/SMGs
  144. F-35 for British
  145. Can Forces be combined ? eg. uk & US
  146. Seaking Mk4
  147. Commander Options
  148. Support UH-60
  149. DPV/FAV For Kashan?
  150. New SL Command
  151. Building up speed in tanks
  152. When are we going to see new Ins maps?
  153. 117night hawk usmc
  154. Different Commands
  155. Map Idea Afghanistan [Insurgency/Push]
  156. 3 Ideas??
  157. Kite's series of good ideas!
  158. Omaha Beach, 2012? Suggestion
  159. L3DT map
  160. a few suggestions
  161. Sandbags + munitions
  162. Adding an m240!
  163. more opposition factions?
  164. the Proposed "Cull" of maps !
  165. Clouds on kashan
  166. map suggestion
  167. British ticket bleed on assault on the mesta
  168. Proving grounds
  169. Any plans for more Militia Maps?
  170. smart bomb idea!
  171. Stryker APC?
  172. Airlift?
  173. Command squad
  174. Desert-compatible Ghile Suit
  175. Leica Vector (Rangefinder Binoculars)
  176. Parachute fix
  177. Fix the Brit L96 AWP!
  178. PLA's new digital uniforms
  179. tank explosions
  180. OK, I've got a suggestion.
  181. .607 beta running
  182. [R-DEV]Eggman should change his avatar
  183. North American based map.
  184. Other Colors for Rally Points in wooden maps
  185. The Meat Counter
  186. Tank/apc cameras
  187. Commo Between Squads?
  188. PLA in need of fixes:
  189. Tank/apc seating
  190. afghan mountains map?
  191. Wire/fence cutters
  192. Loose health when jumping into vehicles
  193. Commander's optical zoom
  194. chinese anthem
  195. BMP 2 and Bradley?
  196. M16A4?
  197. (Creating) Video tutorials
  198. scoped
  199. Issues with penalty for losing a vehicle
  200. Perform check to see if civilian
  201. Tank shells and AT rounds penetrating fences
  202. Scooping rocks them making them dissapear!
  203. Snipers and other specialists should not be part of an infantry squad!
  204. Digging down mines
  205. Ideas..
  206. Un-repairable bridges
  207. Building Main Base
  208. Injury system
  209. Engineers - ability to build certain structures ...
  210. Possible way to get Xfire detect PR
  211. New Game Mode Type
  212. Dolphin Diving
  213. Squad Leaders - ability to build certain structures ...
  214. Engineers
  215. Squad Leader Wepon
  216. 50 cal iron sights for all vehicles
  217. Tank designator
  218. RAH-66 Comanche
  219. RAH-66 Comanche
  220. Spawn on Commander
  221. Gun Jamming
  222. Scout Choppers
  223. Commander needs more power
  224. Map Revison
  225. Passworded "PRO" Servers
  226. Civilian punch
  227. medic ideas ...
  228. Moving bunkers/firebases
  229. Better ieds
  230. Taiwan map
  231. Allow rally points to be placed on friendly flags
  232. Urban High Rise Buildings (Player Explorable)
  233. Few suggestions for slower gameplay...
  234. New Way of Bleeding Out
  235. Remove the 'sound' for throw a grenade
  236. Scout Helicopters and commanders
  237. Delay when switching kits
  238. My suggestions for the healing/revive system
  239. Breaching
  240. NO Hvy AT for militia
  241. Medical Tent at Main CPs
  242. More emursion for 5 bucks (voip)
  243. The dreaded pilot SMG thread.
  244. Make Molotovs stick to vehicles again.
  245. Compass add-on, for degrees?
  246. 2 levels of sprint
  247. giving ammo
  248. M203
  249. Option for Riflemen to take off scope
  250. Blur screen when looking down the sights/scope to model eye focus