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View Full Version : PR:BF2 Suggestions


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  1. Forward Spawning ideas- increasing battlelines
  2. Mobile Rocket Artillery
  3. Blackout
  4. put sights on all guns
  5. Support Gun Suggesions
  6. C4 armor blur
  7. Zatar overhaul?
  8. More Air / Naval Maps needed.
  9. Screams, groans and yells
  10. The G36
  11. Civ. suggestions
  12. Less Than Lethal Ammunition
  13. Assistant Rifleman Kit Idea
  14. A few ideas from a PR fan
  15. Solving the debate on spawn times
  16. Shouting
  17. Kamov
  18. Sniper rifles too loud?
  19. hold-up, tank turret jam
  20. WMIK
  21. Im gone train you into a warrier
  22. Explosives need to be more explosive.
  23. suggestions :D
  24. DEVS PLEASE READ
  25. jet exhausts.
  26. "message from Pr"
  27. British/USMC Civilians
  28. Bring back the Doctor, Change the war vet?
  29. Question
  30. unexploded ordinance
  31. bomb sights
  32. UAV
  33. IED suggestion
  34. bradely fighting vehicle
  35. bridges
  36. Tanks a "little" to strong.
  37. Suggestion for Oman
  38. DEV's please read!
  39. Project REALITY
  40. More vehicle maps
  41. Suggestion for maps like Hills of Hamgyong
  42. B1 bomber carpet bombing
  43. CAS?
  44. Kashin?
  45. "Cunning" plan for forcing Squad Specialization
  46. Replace Map
  47. mortars and real arty
  48. Suggestion for Commanders/Squad Leaders
  49. Launcging an AT rocket from inside a room
  50. Client-Side Hit Detection?
  51. Are They Really Civilians 2?
  52. Civilian Changes Suggestion
  53. Are They Really Civilians?
  54. Plane/Helo Crashing
  55. Tank squads
  56. Idea about jumping into the water
  57. IR scope?
  58. A few ideas about deployble stuctures
  59. Jeez
  60. spawn idea
  61. Unit Ideas
  62. Reality
  63. Ground Vehicles
  64. Engineer c4
  65. Rifle on your back when not in use
  66. Noob Education Idea
  67. Private Contractor Faction!
  68. Constantina Wire
  69. Door Breaching
  70. Night Vision
  71. Brit wepones
  72. Picking up kits
  73. put us back!!!
  74. TOW Placement
  75. Dis pistolero tis pisseded!
  76. G3KA4/G3LMG/HK79 suggestions
  77. "Bravo Two Zero" Escape to Syria
  78. Possibility of a WW2 version of PR?
  79. UAV
  80. 26 men maps.....or something alike !
  81. Lower Accuracy
  82. Kuwait/Iraqi Border map
  83. A new mode/faction
  84. Map ideas and Leaning?
  85. Spec Ops solution
  86. Lack of text with radio messages
  87. Radio Sounds
  88. Radio Nets
  89. Fixed Siminov sks animation?
  90. Badgers in Al Basrah
  91. knifed civ = uav?
  92. kit customization?
  93. new game mode.
  94. Muttrah Suggestion
  95. F-117 bombing run on a map
  96. A bullet sound study.
  97. Overheating on Assault Rifle/SMGs
  98. F-35 for British
  99. Can Forces be combined ? eg. uk & US
  100. Seaking Mk4
  101. Commander Options
  102. Support UH-60
  103. DPV/FAV For Kashan?
  104. New SL Command
  105. Building up speed in tanks
  106. When are we going to see new Ins maps?
  107. 117night hawk usmc
  108. Different Commands
  109. Map Idea Afghanistan [Insurgency/Push]
  110. 3 Ideas??
  111. Kite's series of good ideas!
  112. Omaha Beach, 2012? Suggestion
  113. L3DT map
  114. a few suggestions
  115. Sandbags + munitions
  116. Adding an m240!
  117. more opposition factions?
  118. the Proposed "Cull" of maps !
  119. Clouds on kashan
  120. map suggestion
  121. British ticket bleed on assault on the mesta
  122. Proving grounds
  123. Any plans for more Militia Maps?
  124. smart bomb idea!
  125. Stryker APC?
  126. Airlift?
  127. Command squad
  128. Desert-compatible Ghile Suit
  129. Leica Vector (Rangefinder Binoculars)
  130. Parachute fix
  131. Fix the Brit L96 AWP!
  132. PLA's new digital uniforms
  133. tank explosions
  134. OK, I've got a suggestion.
  135. .607 beta running
  136. [R-DEV]Eggman should change his avatar
  137. North American based map.
  138. Other Colors for Rally Points in wooden maps
  139. The Meat Counter
  140. Tank/apc cameras
  141. Commo Between Squads?
  142. PLA in need of fixes:
  143. Tank/apc seating
  144. afghan mountains map?
  145. Wire/fence cutters
  146. Loose health when jumping into vehicles
  147. Commander's optical zoom
  148. chinese anthem
  149. BMP 2 and Bradley?
  150. M16A4?
  151. (Creating) Video tutorials
  152. scoped
  153. Issues with penalty for losing a vehicle
  154. Perform check to see if civilian
  155. Tank shells and AT rounds penetrating fences
  156. Scooping rocks them making them dissapear!
  157. Snipers and other specialists should not be part of an infantry squad!
  158. Digging down mines
  159. Ideas..
  160. Un-repairable bridges
  161. Building Main Base
  162. Injury system
  163. Engineers - ability to build certain structures ...
  164. Possible way to get Xfire detect PR
  165. New Game Mode Type
  166. Dolphin Diving
  167. Squad Leaders - ability to build certain structures ...
  168. Engineers
  169. Squad Leader Wepon
  170. 50 cal iron sights for all vehicles
  171. Tank designator
  172. RAH-66 Comanche
  173. RAH-66 Comanche
  174. Spawn on Commander
  175. Gun Jamming
  176. Scout Choppers
  177. Commander needs more power
  178. Map Revison
  179. Passworded "PRO" Servers
  180. Civilian punch
  181. medic ideas ...
  182. Moving bunkers/firebases
  183. Better ieds
  184. Taiwan map
  185. Allow rally points to be placed on friendly flags
  186. Urban High Rise Buildings (Player Explorable)
  187. Few suggestions for slower gameplay...
  188. New Way of Bleeding Out
  189. Remove the 'sound' for throw a grenade
  190. Scout Helicopters and commanders
  191. Delay when switching kits
  192. My suggestions for the healing/revive system
  193. Breaching
  194. NO Hvy AT for militia
  195. Medical Tent at Main CPs
  196. More emursion for 5 bucks (voip)
  197. The dreaded pilot SMG thread.
  198. Make Molotovs stick to vehicles again.
  199. Compass add-on, for degrees?
  200. 2 levels of sprint
  201. giving ammo
  202. M203
  203. Option for Riflemen to take off scope
  204. Blur screen when looking down the sights/scope to model eye focus
  205. A small suggestion for the armor
  206. New Trailer Song (a little of topic, but it is a suggestion)
  207. good ideas
  208. Commander Asset Footprints
  209. Recon Kit
  210. Limit on support truck quantity?
  211. Hardcore gamer plea: Include as many maps as possible in .6 release, possibly mappack
  212. BF2142
  213. Helicopter exit by roping down
  214. Add Track IR support to PR
  215. Purely Defensive Maps
  216. Insurgent Mode
  217. squad jeep
  218. UAV
  219. views on .6
  220. Pilot uniforms
  221. Generate some hype once .6 is released
  222. v607 Armor & Infantry Suggestions
  223. Coax Ammo
  224. Awesome Suggestions! - READ!
  225. New kind of ranks for PRs future.
  226. Land rover wreck
  227. Muzzleflash effect
  228. Squad Formation Marker
  229. Use of enemy cars..........
  230. Minigun Sounds
  231. Street
  232. Accurate Tracers.
  233. Spent cartriges.
  234. Day To Night Map
  235. Falklands!!!
  236. New Map Idea!
  237. Quick Shot Deviation
  238. Hitboxes and Bunnhopping
  239. AAs COOp ?
  240. para trooper spawn drop
  241. Kashan Desert Night version
  242. Chinese body armor...
  243. Insurgent Mechanic
  244. wake island ?? now possible with aasv2??
  245. Bipods for machineguns and sniper rifles
  246. MP5 MAIN CREWMAN,PILOT AND HEAVY AT WEAPON!
  247. Hangers
  248. Russian WW2 figher
  249. mp5 pdw for pilots?
  250. 24 Hour suggestion cease fire