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View Full Version : PR:BF2 Suggestions


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  1. Penalty for destroying building in Insurgency
  2. TOW comander asset for Armor defense
  3. For future PR releases how bout...
  4. AN/PEQ?
  5. would it be possible.....
  6. Interesting Map Idea
  7. Solution To Base Sieging
  8. VIP SUV adjustment
  9. Deployable Hedgehog blockades?
  10. "Black Pajama" clad insurgents
  11. Helicopter-Plane
  12. Al Basrah/insurgents
  13. Basrah Insurgency - suggestions for the next version
  14. More states for destructible walls
  15. The USS Essex [gun]
  16. Vehicle Headlights?
  17. Battle Of Najaf map?
  18. Random skin generator (i think......)
  19. "you have just killed a civilian!"
  20. tasers on civilians
  21. Hotwiring?
  22. mortars, bf1942 type spotting and artillery
  23. Kit limiting
  24. Manual UAV
  25. ziptie handcuff to use on civilians
  26. Helpful Suggestion for M16a4
  27. Forward Spawning ideas- increasing battlelines
  28. Mobile Rocket Artillery
  29. Blackout
  30. put sights on all guns
  31. Support Gun Suggesions
  32. C4 armor blur
  33. Zatar overhaul?
  34. More Air / Naval Maps needed.
  35. Screams, groans and yells
  36. The G36
  37. Civ. suggestions
  38. Less Than Lethal Ammunition
  39. Assistant Rifleman Kit Idea
  40. A few ideas from a PR fan
  41. Solving the debate on spawn times
  42. Shouting
  43. Kamov
  44. Sniper rifles too loud?
  45. hold-up, tank turret jam
  46. WMIK
  47. Im gone train you into a warrier
  48. Explosives need to be more explosive.
  49. suggestions :D
  50. DEVS PLEASE READ
  51. jet exhausts.
  52. "message from Pr"
  53. British/USMC Civilians
  54. Bring back the Doctor, Change the war vet?
  55. Question
  56. unexploded ordinance
  57. bomb sights
  58. UAV
  59. IED suggestion
  60. bradely fighting vehicle
  61. bridges
  62. Tanks a "little" to strong.
  63. Suggestion for Oman
  64. DEV's please read!
  65. Project REALITY
  66. More vehicle maps
  67. Suggestion for maps like Hills of Hamgyong
  68. B1 bomber carpet bombing
  69. CAS?
  70. Kashin?
  71. "Cunning" plan for forcing Squad Specialization
  72. Replace Map
  73. mortars and real arty
  74. Suggestion for Commanders/Squad Leaders
  75. Launcging an AT rocket from inside a room
  76. Client-Side Hit Detection?
  77. Are They Really Civilians 2?
  78. Civilian Changes Suggestion
  79. Are They Really Civilians?
  80. Plane/Helo Crashing
  81. Tank squads
  82. Idea about jumping into the water
  83. IR scope?
  84. A few ideas about deployble stuctures
  85. Jeez
  86. spawn idea
  87. Unit Ideas
  88. Reality
  89. Ground Vehicles
  90. Engineer c4
  91. Rifle on your back when not in use
  92. Noob Education Idea
  93. Private Contractor Faction!
  94. Constantina Wire
  95. Door Breaching
  96. Night Vision
  97. Brit wepones
  98. Picking up kits
  99. put us back!!!
  100. TOW Placement
  101. Dis pistolero tis pisseded!
  102. G3KA4/G3LMG/HK79 suggestions
  103. "Bravo Two Zero" Escape to Syria
  104. Possibility of a WW2 version of PR?
  105. UAV
  106. 26 men maps.....or something alike !
  107. Lower Accuracy
  108. Kuwait/Iraqi Border map
  109. A new mode/faction
  110. Map ideas and Leaning?
  111. Spec Ops solution
  112. Lack of text with radio messages
  113. Radio Sounds
  114. Radio Nets
  115. Fixed Siminov sks animation?
  116. Badgers in Al Basrah
  117. knifed civ = uav?
  118. kit customization?
  119. new game mode.
  120. Muttrah Suggestion
  121. F-117 bombing run on a map
  122. A bullet sound study.
  123. Overheating on Assault Rifle/SMGs
  124. F-35 for British
  125. Can Forces be combined ? eg. uk & US
  126. Seaking Mk4
  127. Commander Options
  128. Support UH-60
  129. DPV/FAV For Kashan?
  130. New SL Command
  131. Building up speed in tanks
  132. When are we going to see new Ins maps?
  133. 117night hawk usmc
  134. Different Commands
  135. Map Idea Afghanistan [Insurgency/Push]
  136. 3 Ideas??
  137. Kite's series of good ideas!
  138. Omaha Beach, 2012? Suggestion
  139. L3DT map
  140. a few suggestions
  141. Sandbags + munitions
  142. Adding an m240!
  143. more opposition factions?
  144. the Proposed "Cull" of maps !
  145. Clouds on kashan
  146. map suggestion
  147. British ticket bleed on assault on the mesta
  148. Proving grounds
  149. Any plans for more Militia Maps?
  150. smart bomb idea!
  151. Stryker APC?
  152. Airlift?
  153. Command squad
  154. Desert-compatible Ghile Suit
  155. Leica Vector (Rangefinder Binoculars)
  156. Parachute fix
  157. Fix the Brit L96 AWP!
  158. PLA's new digital uniforms
  159. tank explosions
  160. OK, I've got a suggestion.
  161. .607 beta running
  162. [R-DEV]Eggman should change his avatar
  163. North American based map.
  164. Other Colors for Rally Points in wooden maps
  165. The Meat Counter
  166. Tank/apc cameras
  167. Commo Between Squads?
  168. PLA in need of fixes:
  169. Tank/apc seating
  170. afghan mountains map?
  171. Wire/fence cutters
  172. Loose health when jumping into vehicles
  173. Commander's optical zoom
  174. chinese anthem
  175. BMP 2 and Bradley?
  176. M16A4?
  177. (Creating) Video tutorials
  178. scoped
  179. Issues with penalty for losing a vehicle
  180. Perform check to see if civilian
  181. Tank shells and AT rounds penetrating fences
  182. Scooping rocks them making them dissapear!
  183. Snipers and other specialists should not be part of an infantry squad!
  184. Digging down mines
  185. Ideas..
  186. Un-repairable bridges
  187. Building Main Base
  188. Injury system
  189. Engineers - ability to build certain structures ...
  190. Possible way to get Xfire detect PR
  191. New Game Mode Type
  192. Dolphin Diving
  193. Squad Leaders - ability to build certain structures ...
  194. Engineers
  195. Squad Leader Wepon
  196. 50 cal iron sights for all vehicles
  197. Tank designator
  198. RAH-66 Comanche
  199. RAH-66 Comanche
  200. Spawn on Commander
  201. Gun Jamming
  202. Scout Choppers
  203. Commander needs more power
  204. Map Revison
  205. Passworded "PRO" Servers
  206. Civilian punch
  207. medic ideas ...
  208. Moving bunkers/firebases
  209. Better ieds
  210. Taiwan map
  211. Allow rally points to be placed on friendly flags
  212. Urban High Rise Buildings (Player Explorable)
  213. Few suggestions for slower gameplay...
  214. New Way of Bleeding Out
  215. Remove the 'sound' for throw a grenade
  216. Scout Helicopters and commanders
  217. Delay when switching kits
  218. My suggestions for the healing/revive system
  219. Breaching
  220. NO Hvy AT for militia
  221. Medical Tent at Main CPs
  222. More emursion for 5 bucks (voip)
  223. The dreaded pilot SMG thread.
  224. Make Molotovs stick to vehicles again.
  225. Compass add-on, for degrees?
  226. 2 levels of sprint
  227. giving ammo
  228. M203
  229. Option for Riflemen to take off scope
  230. Blur screen when looking down the sights/scope to model eye focus
  231. A small suggestion for the armor
  232. New Trailer Song (a little of topic, but it is a suggestion)
  233. good ideas
  234. Commander Asset Footprints
  235. Recon Kit
  236. Limit on support truck quantity?
  237. Hardcore gamer plea: Include as many maps as possible in .6 release, possibly mappack
  238. BF2142
  239. Helicopter exit by roping down
  240. Add Track IR support to PR
  241. Purely Defensive Maps
  242. Insurgent Mode
  243. squad jeep
  244. UAV
  245. views on .6
  246. Pilot uniforms
  247. Generate some hype once .6 is released
  248. v607 Armor & Infantry Suggestions
  249. Coax Ammo
  250. Awesome Suggestions! - READ!