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View Full Version : PR:BF2 Suggestions


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  1. Forced join-a-squad backfire
  2. Tank Firing Effects (flame and dust)
  3. Unbalanced planes
  4. Remove Squad Leader spawn point
  5. I want a palace../Claymores/Grenades
  6. More troops
  7. Rear Area Tank Repair Station
  8. Score System
  9. jets overpowered / anti-air underpowered
  10. A couple ideas
  11. fast rope
  12. Civilian Skinny-Dipping
  13. M-16, LMG, Explosive, undergrowth tweaking
  14. Civilian Pistol (Not what you think, really!)
  15. Tone down the Laser-tracers?
  16. Apc ammo bug
  17. defecting
  18. Near misses should be even less pleasant
  19. Heavy Sniper kit?
  20. Claymore
  21. Leave SL, SP, RP Radius = Desertion.
  22. Bell 212HP ???
  23. Supply / Para Drops - Hercules C-130 transporter
  24. Penalty for destroying building in Insurgency
  25. TOW comander asset for Armor defense
  26. For future PR releases how bout...
  27. AN/PEQ?
  28. would it be possible.....
  29. Interesting Map Idea
  30. Solution To Base Sieging
  31. VIP SUV adjustment
  32. Deployable Hedgehog blockades?
  33. "Black Pajama" clad insurgents
  34. Helicopter-Plane
  35. Al Basrah/insurgents
  36. Basrah Insurgency - suggestions for the next version
  37. More states for destructible walls
  38. The USS Essex [gun]
  39. Vehicle Headlights?
  40. Battle Of Najaf map?
  41. Random skin generator (i think......)
  42. "you have just killed a civilian!"
  43. tasers on civilians
  44. Hotwiring?
  45. mortars, bf1942 type spotting and artillery
  46. Kit limiting
  47. Manual UAV
  48. ziptie handcuff to use on civilians
  49. Helpful Suggestion for M16a4
  50. Forward Spawning ideas- increasing battlelines
  51. Mobile Rocket Artillery
  52. Blackout
  53. put sights on all guns
  54. Support Gun Suggesions
  55. C4 armor blur
  56. Zatar overhaul?
  57. More Air / Naval Maps needed.
  58. Screams, groans and yells
  59. The G36
  60. Civ. suggestions
  61. Less Than Lethal Ammunition
  62. Assistant Rifleman Kit Idea
  63. A few ideas from a PR fan
  64. Solving the debate on spawn times
  65. Shouting
  66. Kamov
  67. Sniper rifles too loud?
  68. hold-up, tank turret jam
  69. WMIK
  70. Im gone train you into a warrier
  71. Explosives need to be more explosive.
  72. suggestions :D
  73. DEVS PLEASE READ
  74. jet exhausts.
  75. "message from Pr"
  76. British/USMC Civilians
  77. Bring back the Doctor, Change the war vet?
  78. Question
  79. unexploded ordinance
  80. bomb sights
  81. UAV
  82. IED suggestion
  83. bradely fighting vehicle
  84. bridges
  85. Tanks a "little" to strong.
  86. Suggestion for Oman
  87. DEV's please read!
  88. Project REALITY
  89. More vehicle maps
  90. Suggestion for maps like Hills of Hamgyong
  91. B1 bomber carpet bombing
  92. CAS?
  93. Kashin?
  94. "Cunning" plan for forcing Squad Specialization
  95. Replace Map
  96. mortars and real arty
  97. Suggestion for Commanders/Squad Leaders
  98. Launcging an AT rocket from inside a room
  99. Client-Side Hit Detection?
  100. Are They Really Civilians 2?
  101. Civilian Changes Suggestion
  102. Are They Really Civilians?
  103. Plane/Helo Crashing
  104. Tank squads
  105. Idea about jumping into the water
  106. IR scope?
  107. A few ideas about deployble stuctures
  108. Jeez
  109. spawn idea
  110. Unit Ideas
  111. Reality
  112. Ground Vehicles
  113. Engineer c4
  114. Rifle on your back when not in use
  115. Noob Education Idea
  116. Private Contractor Faction!
  117. Constantina Wire
  118. Door Breaching
  119. Night Vision
  120. Brit wepones
  121. Picking up kits
  122. put us back!!!
  123. TOW Placement
  124. Dis pistolero tis pisseded!
  125. G3KA4/G3LMG/HK79 suggestions
  126. "Bravo Two Zero" Escape to Syria
  127. Possibility of a WW2 version of PR?
  128. UAV
  129. 26 men maps.....or something alike !
  130. Lower Accuracy
  131. Kuwait/Iraqi Border map
  132. A new mode/faction
  133. Map ideas and Leaning?
  134. Spec Ops solution
  135. Lack of text with radio messages
  136. Radio Sounds
  137. Radio Nets
  138. Fixed Siminov sks animation?
  139. Badgers in Al Basrah
  140. knifed civ = uav?
  141. kit customization?
  142. new game mode.
  143. Muttrah Suggestion
  144. F-117 bombing run on a map
  145. A bullet sound study.
  146. Overheating on Assault Rifle/SMGs
  147. F-35 for British
  148. Can Forces be combined ? eg. uk & US
  149. Seaking Mk4
  150. Commander Options
  151. Support UH-60
  152. DPV/FAV For Kashan?
  153. New SL Command
  154. Building up speed in tanks
  155. When are we going to see new Ins maps?
  156. 117night hawk usmc
  157. Different Commands
  158. Map Idea Afghanistan [Insurgency/Push]
  159. 3 Ideas??
  160. Kite's series of good ideas!
  161. Omaha Beach, 2012? Suggestion
  162. L3DT map
  163. a few suggestions
  164. Sandbags + munitions
  165. Adding an m240!
  166. more opposition factions?
  167. the Proposed "Cull" of maps !
  168. Clouds on kashan
  169. map suggestion
  170. British ticket bleed on assault on the mesta
  171. Proving grounds
  172. Any plans for more Militia Maps?
  173. smart bomb idea!
  174. Stryker APC?
  175. Airlift?
  176. Command squad
  177. Desert-compatible Ghile Suit
  178. Leica Vector (Rangefinder Binoculars)
  179. Parachute fix
  180. Fix the Brit L96 AWP!
  181. PLA's new digital uniforms
  182. tank explosions
  183. OK, I've got a suggestion.
  184. .607 beta running
  185. [R-DEV]Eggman should change his avatar
  186. North American based map.
  187. Other Colors for Rally Points in wooden maps
  188. The Meat Counter
  189. Tank/apc cameras
  190. Commo Between Squads?
  191. PLA in need of fixes:
  192. Tank/apc seating
  193. afghan mountains map?
  194. Wire/fence cutters
  195. Loose health when jumping into vehicles
  196. Commander's optical zoom
  197. chinese anthem
  198. BMP 2 and Bradley?
  199. M16A4?
  200. (Creating) Video tutorials
  201. scoped
  202. Issues with penalty for losing a vehicle
  203. Perform check to see if civilian
  204. Tank shells and AT rounds penetrating fences
  205. Scooping rocks them making them dissapear!
  206. Snipers and other specialists should not be part of an infantry squad!
  207. Digging down mines
  208. Ideas..
  209. Un-repairable bridges
  210. Building Main Base
  211. Injury system
  212. Engineers - ability to build certain structures ...
  213. Possible way to get Xfire detect PR
  214. New Game Mode Type
  215. Dolphin Diving
  216. Squad Leaders - ability to build certain structures ...
  217. Engineers
  218. Squad Leader Wepon
  219. 50 cal iron sights for all vehicles
  220. Tank designator
  221. RAH-66 Comanche
  222. RAH-66 Comanche
  223. Spawn on Commander
  224. Gun Jamming
  225. Scout Choppers
  226. Commander needs more power
  227. Map Revison
  228. Passworded "PRO" Servers
  229. Civilian punch
  230. medic ideas ...
  231. Moving bunkers/firebases
  232. Better ieds
  233. Taiwan map
  234. Allow rally points to be placed on friendly flags
  235. Urban High Rise Buildings (Player Explorable)
  236. Few suggestions for slower gameplay...
  237. New Way of Bleeding Out
  238. Remove the 'sound' for throw a grenade
  239. Scout Helicopters and commanders
  240. Delay when switching kits
  241. My suggestions for the healing/revive system
  242. Breaching
  243. NO Hvy AT for militia
  244. Medical Tent at Main CPs
  245. More emursion for 5 bucks (voip)
  246. The dreaded pilot SMG thread.
  247. Make Molotovs stick to vehicles again.
  248. Compass add-on, for degrees?
  249. 2 levels of sprint
  250. giving ammo