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View Full Version : PR:BF2 Suggestions


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  1. Constantina Wire
  2. Door Breaching
  3. Night Vision
  4. Brit wepones
  5. Picking up kits
  6. put us back!!!
  7. TOW Placement
  8. Dis pistolero tis pisseded!
  9. G3KA4/G3LMG/HK79 suggestions
  10. "Bravo Two Zero" Escape to Syria
  11. Possibility of a WW2 version of PR?
  12. UAV
  13. 26 men maps.....or something alike !
  14. Lower Accuracy
  15. Kuwait/Iraqi Border map
  16. A new mode/faction
  17. Map ideas and Leaning?
  18. Spec Ops solution
  19. Lack of text with radio messages
  20. Radio Sounds
  21. Radio Nets
  22. Fixed Siminov sks animation?
  23. Badgers in Al Basrah
  24. knifed civ = uav?
  25. kit customization?
  26. new game mode.
  27. Muttrah Suggestion
  28. F-117 bombing run on a map
  29. A bullet sound study.
  30. Overheating on Assault Rifle/SMGs
  31. F-35 for British
  32. Can Forces be combined ? eg. uk & US
  33. Seaking Mk4
  34. Commander Options
  35. Support UH-60
  36. DPV/FAV For Kashan?
  37. New SL Command
  38. Building up speed in tanks
  39. When are we going to see new Ins maps?
  40. 117night hawk usmc
  41. Different Commands
  42. Map Idea Afghanistan [Insurgency/Push]
  43. 3 Ideas??
  44. Kite's series of good ideas!
  45. Omaha Beach, 2012? Suggestion
  46. L3DT map
  47. a few suggestions
  48. Sandbags + munitions
  49. Adding an m240!
  50. more opposition factions?
  51. the Proposed "Cull" of maps !
  52. Clouds on kashan
  53. map suggestion
  54. British ticket bleed on assault on the mesta
  55. Proving grounds
  56. Any plans for more Militia Maps?
  57. smart bomb idea!
  58. Stryker APC?
  59. Airlift?
  60. Command squad
  61. Desert-compatible Ghile Suit
  62. Leica Vector (Rangefinder Binoculars)
  63. Parachute fix
  64. Fix the Brit L96 AWP!
  65. PLA's new digital uniforms
  66. tank explosions
  67. OK, I've got a suggestion.
  68. .607 beta running
  69. [R-DEV]Eggman should change his avatar
  70. North American based map.
  71. Other Colors for Rally Points in wooden maps
  72. The Meat Counter
  73. Tank/apc cameras
  74. Commo Between Squads?
  75. PLA in need of fixes:
  76. Tank/apc seating
  77. afghan mountains map?
  78. Wire/fence cutters
  79. Loose health when jumping into vehicles
  80. Commander's optical zoom
  81. chinese anthem
  82. BMP 2 and Bradley?
  83. M16A4?
  84. (Creating) Video tutorials
  85. scoped
  86. Issues with penalty for losing a vehicle
  87. Perform check to see if civilian
  88. Tank shells and AT rounds penetrating fences
  89. Scooping rocks them making them dissapear!
  90. Snipers and other specialists should not be part of an infantry squad!
  91. Digging down mines
  92. Ideas..
  93. Un-repairable bridges
  94. Building Main Base
  95. Injury system
  96. Engineers - ability to build certain structures ...
  97. Possible way to get Xfire detect PR
  98. New Game Mode Type
  99. Dolphin Diving
  100. Squad Leaders - ability to build certain structures ...
  101. Engineers
  102. Squad Leader Wepon
  103. 50 cal iron sights for all vehicles
  104. Tank designator
  105. RAH-66 Comanche
  106. RAH-66 Comanche
  107. Spawn on Commander
  108. Gun Jamming
  109. Scout Choppers
  110. Commander needs more power
  111. Map Revison
  112. Passworded "PRO" Servers
  113. Civilian punch
  114. medic ideas ...
  115. Moving bunkers/firebases
  116. Better ieds
  117. Taiwan map
  118. Allow rally points to be placed on friendly flags
  119. Urban High Rise Buildings (Player Explorable)
  120. Few suggestions for slower gameplay...
  121. New Way of Bleeding Out
  122. Remove the 'sound' for throw a grenade
  123. Scout Helicopters and commanders
  124. Delay when switching kits
  125. My suggestions for the healing/revive system
  126. Breaching
  127. NO Hvy AT for militia
  128. Medical Tent at Main CPs
  129. More emursion for 5 bucks (voip)
  130. The dreaded pilot SMG thread.
  131. Make Molotovs stick to vehicles again.
  132. Compass add-on, for degrees?
  133. 2 levels of sprint
  134. giving ammo
  135. M203
  136. Option for Riflemen to take off scope
  137. Blur screen when looking down the sights/scope to model eye focus
  138. A small suggestion for the armor
  139. New Trailer Song (a little of topic, but it is a suggestion)
  140. good ideas
  141. Commander Asset Footprints
  142. Recon Kit
  143. Limit on support truck quantity?
  144. Hardcore gamer plea: Include as many maps as possible in .6 release, possibly mappack
  145. BF2142
  146. Helicopter exit by roping down
  147. Add Track IR support to PR
  148. Purely Defensive Maps
  149. Insurgent Mode
  150. squad jeep
  151. UAV
  152. views on .6
  153. Pilot uniforms
  154. Generate some hype once .6 is released
  155. v607 Armor & Infantry Suggestions
  156. Coax Ammo
  157. Awesome Suggestions! - READ!
  158. New kind of ranks for PRs future.
  159. Land rover wreck
  160. Muzzleflash effect
  161. Squad Formation Marker
  162. Use of enemy cars..........
  163. Minigun Sounds
  164. Street
  165. Accurate Tracers.
  166. Spent cartriges.
  167. Day To Night Map
  168. Falklands!!!
  169. New Map Idea!
  170. Quick Shot Deviation
  171. Hitboxes and Bunnhopping
  172. AAs COOp ?
  173. para trooper spawn drop
  174. Kashan Desert Night version
  175. Chinese body armor...
  176. Insurgent Mechanic
  177. wake island ?? now possible with aasv2??
  178. Bipods for machineguns and sniper rifles
  179. MP5 MAIN CREWMAN,PILOT AND HEAVY AT WEAPON!
  180. Hangers
  181. Russian WW2 figher
  182. mp5 pdw for pilots?
  183. 24 Hour suggestion cease fire
  184. Aircraft suggestions....
  185. PR is great...and now for the annoying things...
  186. PR for FH2
  187. Movement speed overhaul
  188. Ability to pick up ammo bags/field dressings
  189. Prod 'weapon' for medic
  190. commander
  191. gas/chemical warfare
  192. Smoke rockets
  193. Kit Team Killers!!!
  194. British Carrier Map
  195. 1... 2... Pick-up kits
  196. Sorry about this question.
  197. blah
  198. Bullet Penetration
  199. Tweak extraction.
  200. make antimaterial rifles antimaterial !!
  201. Blackhawk
  202. Possible solution to 'pop-up-and-shoot' and insta-prone
  203. any chance of a large scale British operation?
  204. More commander assets
  205. Binoculars for tank commander
  206. My list of statics for commanders/Squad leaders
  207. Anti-base rape idea for basrah AAS.
  208. Combination Between Isurgency and AAS
  209. New gamemode
  210. Dropped magazines
  211. LSG Fennek
  212. Anti spawnraping
  213. Customise
  214. Tank (vehicle) sights
  215. the people want.........an Insurgent Heli!!!!...yay
  216. something realistic.......IEDs that look like IEDs!!!
  217. free movement in helis/boats
  218. Iraqi jets...........thats right IRAQI jets!
  219. More Advanced AA for Main Base
  220. Extra level of zoom for the .6
  221. VOIP
  222. Attack and Defence
  223. Mortars
  224. grenades do to much damage ?
  225. Medic & Revive
  226. ALL NEW RPGs!!!!!
  227. NCO/breeching device
  228. Amtracs
  229. Instead of Javelin...
  230. Planes and Vapor Trails
  231. Structurizing squads
  232. Cease-Fire command for commo rose..
  233. Tank hatch + grenade
  234. African Forces
  235. Radio spam countermeasures
  236. Increase the VSI scale in chopper HUDs
  237. 2 quick suggestions...
  238. Accuracy delay when going from standing to crouching stance
  239. Roads having advantages
  240. Get rid of mine warning for enemy (yes, enemy!) mines
  241. dead soldier kit suggestion
  242. Decreased accuracy with other teams weapons?
  243. A real life sized map...possible?
  244. Training map?
  245. My idea on how a paratrooper class could work.
  246. terrorist kit
  247. large bomber/transport aircraft on new maps
  248. Instantly Dissapering Limited Kits?
  249. Mobile Insurgent Rocket Pad
  250. interpreter/indigenous soldier