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View Full Version : PR:BF2 Suggestions


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  1. 6 figure grid referances
  2. M113 APC
  3. M249 On Abrams/7.62 Machinegun on Bradley
  4. Grapples
  5. APC Splash Damage and Coax
  6. Airport-Mutrah city&Omaha beach
  7. Information on the number of active kits
  8. Seeing others wearing nightvision goggles?
  9. What Can Be Done About Hackers?
  10. Health bar? (Not what you think)
  11. Expand Daqinq
  12. Forced join-a-squad backfire
  13. Tank Firing Effects (flame and dust)
  14. Unbalanced planes
  15. Remove Squad Leader spawn point
  16. I want a palace../Claymores/Grenades
  17. More troops
  18. Rear Area Tank Repair Station
  19. Score System
  20. jets overpowered / anti-air underpowered
  21. A couple ideas
  22. fast rope
  23. Civilian Skinny-Dipping
  24. M-16, LMG, Explosive, undergrowth tweaking
  25. Civilian Pistol (Not what you think, really!)
  26. Tone down the Laser-tracers?
  27. Apc ammo bug
  28. defecting
  29. Near misses should be even less pleasant
  30. Heavy Sniper kit?
  31. Claymore
  32. Leave SL, SP, RP Radius = Desertion.
  33. Bell 212HP ???
  34. Supply / Para Drops - Hercules C-130 transporter
  35. Penalty for destroying building in Insurgency
  36. TOW comander asset for Armor defense
  37. For future PR releases how bout...
  38. AN/PEQ?
  39. would it be possible.....
  40. Interesting Map Idea
  41. Solution To Base Sieging
  42. VIP SUV adjustment
  43. Deployable Hedgehog blockades?
  44. "Black Pajama" clad insurgents
  45. Helicopter-Plane
  46. Al Basrah/insurgents
  47. Basrah Insurgency - suggestions for the next version
  48. More states for destructible walls
  49. The USS Essex [gun]
  50. Vehicle Headlights?
  51. Battle Of Najaf map?
  52. Random skin generator (i think......)
  53. "you have just killed a civilian!"
  54. tasers on civilians
  55. Hotwiring?
  56. mortars, bf1942 type spotting and artillery
  57. Kit limiting
  58. Manual UAV
  59. ziptie handcuff to use on civilians
  60. Helpful Suggestion for M16a4
  61. Forward Spawning ideas- increasing battlelines
  62. Mobile Rocket Artillery
  63. Blackout
  64. put sights on all guns
  65. Support Gun Suggesions
  66. C4 armor blur
  67. Zatar overhaul?
  68. More Air / Naval Maps needed.
  69. Screams, groans and yells
  70. The G36
  71. Civ. suggestions
  72. Less Than Lethal Ammunition
  73. Assistant Rifleman Kit Idea
  74. A few ideas from a PR fan
  75. Solving the debate on spawn times
  76. Shouting
  77. Kamov
  78. Sniper rifles too loud?
  79. hold-up, tank turret jam
  80. WMIK
  81. Im gone train you into a warrier
  82. Explosives need to be more explosive.
  83. suggestions :D
  84. DEVS PLEASE READ
  85. jet exhausts.
  86. "message from Pr"
  87. British/USMC Civilians
  88. Bring back the Doctor, Change the war vet?
  89. Question
  90. unexploded ordinance
  91. bomb sights
  92. UAV
  93. IED suggestion
  94. bradely fighting vehicle
  95. bridges
  96. Tanks a "little" to strong.
  97. Suggestion for Oman
  98. DEV's please read!
  99. Project REALITY
  100. More vehicle maps
  101. Suggestion for maps like Hills of Hamgyong
  102. B1 bomber carpet bombing
  103. CAS?
  104. Kashin?
  105. "Cunning" plan for forcing Squad Specialization
  106. Replace Map
  107. mortars and real arty
  108. Suggestion for Commanders/Squad Leaders
  109. Launcging an AT rocket from inside a room
  110. Client-Side Hit Detection?
  111. Are They Really Civilians 2?
  112. Civilian Changes Suggestion
  113. Are They Really Civilians?
  114. Plane/Helo Crashing
  115. Tank squads
  116. Idea about jumping into the water
  117. IR scope?
  118. A few ideas about deployble stuctures
  119. Jeez
  120. spawn idea
  121. Unit Ideas
  122. Reality
  123. Ground Vehicles
  124. Engineer c4
  125. Rifle on your back when not in use
  126. Noob Education Idea
  127. Private Contractor Faction!
  128. Constantina Wire
  129. Door Breaching
  130. Night Vision
  131. Brit wepones
  132. Picking up kits
  133. put us back!!!
  134. TOW Placement
  135. Dis pistolero tis pisseded!
  136. G3KA4/G3LMG/HK79 suggestions
  137. "Bravo Two Zero" Escape to Syria
  138. Possibility of a WW2 version of PR?
  139. UAV
  140. 26 men maps.....or something alike !
  141. Lower Accuracy
  142. Kuwait/Iraqi Border map
  143. A new mode/faction
  144. Map ideas and Leaning?
  145. Spec Ops solution
  146. Lack of text with radio messages
  147. Radio Sounds
  148. Radio Nets
  149. Fixed Siminov sks animation?
  150. Badgers in Al Basrah
  151. knifed civ = uav?
  152. kit customization?
  153. new game mode.
  154. Muttrah Suggestion
  155. F-117 bombing run on a map
  156. A bullet sound study.
  157. Overheating on Assault Rifle/SMGs
  158. F-35 for British
  159. Can Forces be combined ? eg. uk & US
  160. Seaking Mk4
  161. Commander Options
  162. Support UH-60
  163. DPV/FAV For Kashan?
  164. New SL Command
  165. Building up speed in tanks
  166. When are we going to see new Ins maps?
  167. 117night hawk usmc
  168. Different Commands
  169. Map Idea Afghanistan [Insurgency/Push]
  170. 3 Ideas??
  171. Kite's series of good ideas!
  172. Omaha Beach, 2012? Suggestion
  173. L3DT map
  174. a few suggestions
  175. Sandbags + munitions
  176. Adding an m240!
  177. more opposition factions?
  178. the Proposed "Cull" of maps !
  179. Clouds on kashan
  180. map suggestion
  181. British ticket bleed on assault on the mesta
  182. Proving grounds
  183. Any plans for more Militia Maps?
  184. smart bomb idea!
  185. Stryker APC?
  186. Airlift?
  187. Command squad
  188. Desert-compatible Ghile Suit
  189. Leica Vector (Rangefinder Binoculars)
  190. Parachute fix
  191. Fix the Brit L96 AWP!
  192. PLA's new digital uniforms
  193. tank explosions
  194. OK, I've got a suggestion.
  195. .607 beta running
  196. [R-DEV]Eggman should change his avatar
  197. North American based map.
  198. Other Colors for Rally Points in wooden maps
  199. The Meat Counter
  200. Tank/apc cameras
  201. Commo Between Squads?
  202. PLA in need of fixes:
  203. Tank/apc seating
  204. afghan mountains map?
  205. Wire/fence cutters
  206. Loose health when jumping into vehicles
  207. Commander's optical zoom
  208. chinese anthem
  209. BMP 2 and Bradley?
  210. M16A4?
  211. (Creating) Video tutorials
  212. scoped
  213. Issues with penalty for losing a vehicle
  214. Perform check to see if civilian
  215. Tank shells and AT rounds penetrating fences
  216. Scooping rocks them making them dissapear!
  217. Snipers and other specialists should not be part of an infantry squad!
  218. Digging down mines
  219. Ideas..
  220. Un-repairable bridges
  221. Building Main Base
  222. Injury system
  223. Engineers - ability to build certain structures ...
  224. Possible way to get Xfire detect PR
  225. New Game Mode Type
  226. Dolphin Diving
  227. Squad Leaders - ability to build certain structures ...
  228. Engineers
  229. Squad Leader Wepon
  230. 50 cal iron sights for all vehicles
  231. Tank designator
  232. RAH-66 Comanche
  233. RAH-66 Comanche
  234. Spawn on Commander
  235. Gun Jamming
  236. Scout Choppers
  237. Commander needs more power
  238. Map Revison
  239. Passworded "PRO" Servers
  240. Civilian punch
  241. medic ideas ...
  242. Moving bunkers/firebases
  243. Better ieds
  244. Taiwan map
  245. Allow rally points to be placed on friendly flags
  246. Urban High Rise Buildings (Player Explorable)
  247. Few suggestions for slower gameplay...
  248. New Way of Bleeding Out
  249. Remove the 'sound' for throw a grenade
  250. Scout Helicopters and commanders