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View Full Version : PR:BF2 Suggestions


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  1. VIP SUV adjustment
  2. Deployable Hedgehog blockades?
  3. "Black Pajama" clad insurgents
  4. Helicopter-Plane
  5. Al Basrah/insurgents
  6. Basrah Insurgency - suggestions for the next version
  7. More states for destructible walls
  8. The USS Essex [gun]
  9. Vehicle Headlights?
  10. Battle Of Najaf map?
  11. Random skin generator (i think......)
  12. "you have just killed a civilian!"
  13. tasers on civilians
  14. Hotwiring?
  15. mortars, bf1942 type spotting and artillery
  16. Kit limiting
  17. Manual UAV
  18. ziptie handcuff to use on civilians
  19. Helpful Suggestion for M16a4
  20. Forward Spawning ideas- increasing battlelines
  21. Mobile Rocket Artillery
  22. Blackout
  23. put sights on all guns
  24. Support Gun Suggesions
  25. C4 armor blur
  26. Zatar overhaul?
  27. More Air / Naval Maps needed.
  28. Screams, groans and yells
  29. The G36
  30. Civ. suggestions
  31. Less Than Lethal Ammunition
  32. Assistant Rifleman Kit Idea
  33. A few ideas from a PR fan
  34. Solving the debate on spawn times
  35. Shouting
  36. Kamov
  37. Sniper rifles too loud?
  38. hold-up, tank turret jam
  39. WMIK
  40. Im gone train you into a warrier
  41. Explosives need to be more explosive.
  42. suggestions :D
  43. DEVS PLEASE READ
  44. jet exhausts.
  45. "message from Pr"
  46. British/USMC Civilians
  47. Bring back the Doctor, Change the war vet?
  48. Question
  49. unexploded ordinance
  50. bomb sights
  51. UAV
  52. IED suggestion
  53. bradely fighting vehicle
  54. bridges
  55. Tanks a "little" to strong.
  56. Suggestion for Oman
  57. DEV's please read!
  58. Project REALITY
  59. More vehicle maps
  60. Suggestion for maps like Hills of Hamgyong
  61. B1 bomber carpet bombing
  62. CAS?
  63. Kashin?
  64. "Cunning" plan for forcing Squad Specialization
  65. Replace Map
  66. mortars and real arty
  67. Suggestion for Commanders/Squad Leaders
  68. Launcging an AT rocket from inside a room
  69. Client-Side Hit Detection?
  70. Are They Really Civilians 2?
  71. Civilian Changes Suggestion
  72. Are They Really Civilians?
  73. Plane/Helo Crashing
  74. Tank squads
  75. Idea about jumping into the water
  76. IR scope?
  77. A few ideas about deployble stuctures
  78. Jeez
  79. spawn idea
  80. Unit Ideas
  81. Reality
  82. Ground Vehicles
  83. Engineer c4
  84. Rifle on your back when not in use
  85. Noob Education Idea
  86. Private Contractor Faction!
  87. Constantina Wire
  88. Door Breaching
  89. Night Vision
  90. Brit wepones
  91. Picking up kits
  92. put us back!!!
  93. TOW Placement
  94. Dis pistolero tis pisseded!
  95. G3KA4/G3LMG/HK79 suggestions
  96. "Bravo Two Zero" Escape to Syria
  97. Possibility of a WW2 version of PR?
  98. UAV
  99. 26 men maps.....or something alike !
  100. Lower Accuracy
  101. Kuwait/Iraqi Border map
  102. A new mode/faction
  103. Map ideas and Leaning?
  104. Spec Ops solution
  105. Lack of text with radio messages
  106. Radio Sounds
  107. Radio Nets
  108. Fixed Siminov sks animation?
  109. Badgers in Al Basrah
  110. knifed civ = uav?
  111. kit customization?
  112. new game mode.
  113. Muttrah Suggestion
  114. F-117 bombing run on a map
  115. A bullet sound study.
  116. Overheating on Assault Rifle/SMGs
  117. F-35 for British
  118. Can Forces be combined ? eg. uk & US
  119. Seaking Mk4
  120. Commander Options
  121. Support UH-60
  122. DPV/FAV For Kashan?
  123. New SL Command
  124. Building up speed in tanks
  125. When are we going to see new Ins maps?
  126. 117night hawk usmc
  127. Different Commands
  128. Map Idea Afghanistan [Insurgency/Push]
  129. 3 Ideas??
  130. Kite's series of good ideas!
  131. Omaha Beach, 2012? Suggestion
  132. L3DT map
  133. a few suggestions
  134. Sandbags + munitions
  135. Adding an m240!
  136. more opposition factions?
  137. the Proposed "Cull" of maps !
  138. Clouds on kashan
  139. map suggestion
  140. British ticket bleed on assault on the mesta
  141. Proving grounds
  142. Any plans for more Militia Maps?
  143. smart bomb idea!
  144. Stryker APC?
  145. Airlift?
  146. Command squad
  147. Desert-compatible Ghile Suit
  148. Leica Vector (Rangefinder Binoculars)
  149. Parachute fix
  150. Fix the Brit L96 AWP!
  151. PLA's new digital uniforms
  152. tank explosions
  153. OK, I've got a suggestion.
  154. .607 beta running
  155. [R-DEV]Eggman should change his avatar
  156. North American based map.
  157. Other Colors for Rally Points in wooden maps
  158. The Meat Counter
  159. Tank/apc cameras
  160. Commo Between Squads?
  161. PLA in need of fixes:
  162. Tank/apc seating
  163. afghan mountains map?
  164. Wire/fence cutters
  165. Loose health when jumping into vehicles
  166. Commander's optical zoom
  167. chinese anthem
  168. BMP 2 and Bradley?
  169. M16A4?
  170. (Creating) Video tutorials
  171. scoped
  172. Issues with penalty for losing a vehicle
  173. Perform check to see if civilian
  174. Tank shells and AT rounds penetrating fences
  175. Scooping rocks them making them dissapear!
  176. Snipers and other specialists should not be part of an infantry squad!
  177. Digging down mines
  178. Ideas..
  179. Un-repairable bridges
  180. Building Main Base
  181. Injury system
  182. Engineers - ability to build certain structures ...
  183. Possible way to get Xfire detect PR
  184. New Game Mode Type
  185. Dolphin Diving
  186. Squad Leaders - ability to build certain structures ...
  187. Engineers
  188. Squad Leader Wepon
  189. 50 cal iron sights for all vehicles
  190. Tank designator
  191. RAH-66 Comanche
  192. RAH-66 Comanche
  193. Spawn on Commander
  194. Gun Jamming
  195. Scout Choppers
  196. Commander needs more power
  197. Map Revison
  198. Passworded "PRO" Servers
  199. Civilian punch
  200. medic ideas ...
  201. Moving bunkers/firebases
  202. Better ieds
  203. Taiwan map
  204. Allow rally points to be placed on friendly flags
  205. Urban High Rise Buildings (Player Explorable)
  206. Few suggestions for slower gameplay...
  207. New Way of Bleeding Out
  208. Remove the 'sound' for throw a grenade
  209. Scout Helicopters and commanders
  210. Delay when switching kits
  211. My suggestions for the healing/revive system
  212. Breaching
  213. NO Hvy AT for militia
  214. Medical Tent at Main CPs
  215. More emursion for 5 bucks (voip)
  216. The dreaded pilot SMG thread.
  217. Make Molotovs stick to vehicles again.
  218. Compass add-on, for degrees?
  219. 2 levels of sprint
  220. giving ammo
  221. M203
  222. Option for Riflemen to take off scope
  223. Blur screen when looking down the sights/scope to model eye focus
  224. A small suggestion for the armor
  225. New Trailer Song (a little of topic, but it is a suggestion)
  226. good ideas
  227. Commander Asset Footprints
  228. Recon Kit
  229. Limit on support truck quantity?
  230. Hardcore gamer plea: Include as many maps as possible in .6 release, possibly mappack
  231. BF2142
  232. Helicopter exit by roping down
  233. Add Track IR support to PR
  234. Purely Defensive Maps
  235. Insurgent Mode
  236. squad jeep
  237. UAV
  238. views on .6
  239. Pilot uniforms
  240. Generate some hype once .6 is released
  241. v607 Armor & Infantry Suggestions
  242. Coax Ammo
  243. Awesome Suggestions! - READ!
  244. New kind of ranks for PRs future.
  245. Land rover wreck
  246. Muzzleflash effect
  247. Squad Formation Marker
  248. Use of enemy cars..........
  249. Minigun Sounds
  250. Street