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View Full Version : PR:BF2 Suggestions


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  1. Things to add to the Already Suggested Suggestions list
  2. Dynamic day and night cycle
  3. other armies? IDF maybe?
  4. GRENADE!!! : Stop waffling and clear the net!
  5. M4 for U.S Officer.
  6. Special Forces
  7. sniper kit only in small squads
  8. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  9. Crewmember suggestion - New
  10. Commander Voting
  11. Free movement in a vehicle
  12. Lower spawntime!
  13. Multi-Day Campaigns
  14. New Chinese Uniforms???
  15. improved heli missiles
  16. Official PR 0.6 Sigz
  17. Bring back civvy shoot ticket punish
  18. Joint Coaliton
  19. Planes radar
  20. New QBZ95 Sound
  21. My suggestion for planes and the mapsize combination.
  22. Shotgun and mounted weaponry sights
  23. Humvee
  24. green smoke grenade launchers..
  25. please bring slugs back
  26. female soldiers
  27. medical (not important) dont flame if it is suggested and lock it : )
  28. Abandoned Enemy Vehicals
  29. SKS reloading
  30. Crouch Aim
  31. Al Basrah Balance suggestion
  32. SURRENDER NOW. YOU CANNOT WIN..suggestion
  33. Insurgents Assigned caches
  34. Using Arrows/WASD keys for turret control
  35. Unique UAV
  36. Huey chopper
  37. More guns
  38. tutorial course/ tips/ popups
  39. question about tank turret speed
  40. Vehicle VOIP
  41. mini gun in black hawk
  42. Impossible situations
  43. Helo pilot switching
  44. mags:full of tracer rounds.
  45. Map idea - Night Desert Town With Insurgency
  46. change the chopper armament ,etc
  47. "Tripwire flares"
  48. EOD - Explosive Ordnance Disposal
  49. RKG-3 anti-tank grenade
  50. How about giving us Engy's a better shovel?
  51. Origin Based Commander Emplacements
  52. Increase tank vs. jet survivability
  53. marine helo
  54. New weapon for Insurgents
  55. Movable Carriers
  56. "dragging" teammates- question
  57. Ticket Dynamics
  58. Heavy Gunner
  59. FN FAL?
  60. Militia unique deployables
  61. Beyond Visual Range Missiles
  62. Simple method to increase vehicle survivability
  63. Anti Tank Hand Grenades
  64. mec tank unfair
  65. Death animation thinggy (or w/e)
  66. Cell Phones (pic)
  67. Merlin Door
  68. frag
  69. Make Razor Wire go deeper underground like sandbag walls
  70. Improving the Dragnov sound
  71. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  72. Weapons/Equipment on body.
  73. Walking?
  74. Suggestion/question about scout helos
  75. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  76. Mounted Weapons - Free Look
  77. Perfect Spawntimes?
  78. hotwiring, stealing enemy vehicles
  79. Mount a red-dot scope on all US M-16.
  80. Strange respawn in transport
  81. get ammo after respawn
  82. fushee pass for PR
  83. reducing weapon effectiveness
  84. Random (small) suggestions
  85. a question
  86. A new command is needed
  87. Chopper Sky Hook
  88. Parachutes
  89. laser guided bombs/missiles
  90. GUI interface
  91. Podcast's?
  92. signal grenade that is lockon to jets
  93. Same symbol for crewman kit and engineer kit is confusing
  94. AA placement
  95. AA against helicopters
  96. M113&Crewman/Heavy AT MP5
  97. Nanjing AT
  98. Rearrangement of the request UI
  99. Tank/vehicle sounds
  100. some ideas about IEDs and damgable roads
  101. AN/PEQ-1 SOFLAM and artillery
  102. new game mode
  103. MEC and Insurgent idea
  104. Commander getting too distracted.
  105. Jumping and Crawling
  106. Just a few ideas.
  107. download question
  108. insurgents ambusher c4
  109. You are working on python in 0.61 patch?
  110. Give pilot\crewman directions
  111. map and kit ideas
  112. Attack Helicopter Suggestion
  113. Standard Crewman kit
  114. Eliminate solo choppering!
  115. Rally Points Time Limit
  116. Any possibility of reworking the bandage mechanic? (also a suggestion)
  117. Taliban Faction
  118. Bullet "effect" penetration
  119. M-16 recoil issues
  120. transport thread? quistion
  121. Just a thought about music
  122. Turret stabilization..?
  123. skins ?,, Humvee, m1 abrams Black hawk
  124. Suggestions pilot kit
  125. Omaha Beach
  126. trasport heli+land vehicle=real trasport heli
  127. Give us pilots an Increased chance of survival!
  128. Slow running speed, remove jumping
  129. new unit class
  130. Pick Up C4
  131. Blackhawk madness
  132. can this be done
  133. Mortor?
  134. voip
  135. selling dooabge
  136. Inrease rate of ticket bleed + preventin baserape
  137. Moving Militia to team 2
  138. [Rant]Reduce the amount of hand grenades
  139. bump shooting
  140. Shooting -Advanced PR beware-
  141. hidden mines
  142. [Rant] Armor needs to be more restricted in operating
  143. Increase Respawn Times - Next open beta
  144. The IR Spotlight
  145. armoured HMMVW?
  146. Weapon selection.
  147. Al Basrah
  148. Remove grass in some areas/maps
  149. Mountain Man mode
  150. New prone/crawling animation
  151. MEC camouflage
  152. Dismantling Grappling Hook
  153. Quick idea
  154. PPsh question/suggestion.
  155. SR-25 status?
  156. Laser Lock on, on AAA
  157. Insurgent Music....
  158. Dirtbike handling fixed!
  159. A suggestion for basrah.
  160. Squad leader Camera Feed to Commander.
  161. 'Stealthier' boats.
  162. commander tactic idea
  163. Add more fighters, give the tanks a break
  164. Bring back RPG kits for insurgents
  165. Squad Specialization
  166. Fields Of Jeddah - Minefield Map Idea
  167. HK69A1 Baton Gun ?
  168. My idea for a blitzkrieg like map
  169. Tags
  170. Vehicle control idea
  171. new game mode...
  172. Helicopter-Pilot kits
  173. Enter/Exit animations?
  174. Field dressing
  175. coms
  176. give insurgent class 1 IED
  177. Spec Ops needs makeover
  178. M1911, anyone?
  179. Raised weapon, but not ironsights (stage between
  180. Camo nets idea
  181. AC-130 Gunship
  182. More effective ghillie suits
  183. need suppressor
  184. Map Navigation - GPS Jamming & FTL Kit
  185. bi pod
  186. Ironsights/Scope
  187. Limted kits available on spawn screen but still limited.
  188. Slimming the Mod
  189. Distance of RP's
  190. MGs MGs MGs need help!
  191. Bandages can't fully heal you- only 60-70%
  192. Getting Shot
  193. STOP!
  194. MEC G3 with Scope - Unfair Advantage?
  195. Suppressive Fire Mark
  196. Barret m82 Emplacment
  197. Commander assets
  198. Battleships?
  199. wake
  200. mobile AT
  201. I don't like how it requires more then 1 person in tanks...
  202. Baserape / Enemy Proximity
  203. More power to SL's?
  204. Limited Medic kit&scoped rifles
  205. Possible Mosin changes?
  206. Ejod and armor
  207. Assault - Defence & Strategic CO Assets
  208. My take on PR's Russia background
  209. No Vanilla Maps
  210. Sugestions
  211. Minefield
  212. New ideas for armies
  213. Gas Gas Gas
  214. TvG TSLaserGuided and other
  215. Shorten drunk effect, add to bullet impacts
  216. Militia
  217. [Q]Prone Delay.
  218. ?
  219. street
  220. Tank Defensive Smoke Screen Suggestions
  221. Bring back the L96A1???
  222. Hercules
  223. "Kill confirmed" sound
  224. Map and gametype
  225. MEC got Unfair Weapon´s
  226. Heavy Support
  227. Helicopters/Tanks repairing takes longer?
  228. really good suggestion for pr.6!!!!!
  229. tank soloing and delay
  230. Couple suggestions ~
  231. refueling
  232. relief effort game mode
  233. Changing ROF
  234. Alternative weapon selection
  235. Suggestions from videos
  236. Hey check this out.
  237. Airstrike?
  238. Officer = Crewman
  239. Gulf of Oman WAC
  240. Chinese Rebels or Chinese Militia?
  241. Rubber bullets
  242. New Faction -- Chinese Rebels
  243. PLA invades US Mainland! - U.S. "Militia" Faction
  244. interesting suggestion
  245. allow support gun to shoot more...
  246. Brit model wearing makeup? Last word!
  247. Brainstorming for a Subfaction...The Peoples Militia (or something to that effect)
  248. squads
  249. Brit model wearing makeup?
  250. engie gear-rifle atachment?