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View Full Version : PR:BF2 Suggestions


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  1. CH-53 for USMC
  2. MiG-29 cannon a little weak.
  3. Laser guided Missiles on the Helis.
  4. Update intro screen
  5. Grenadier Smoke Grenade
  6. Is their anyway to make reading the guide compulsory??
  7. The Future Of Project Reality?
  8. More Emphasis on RTFM
  9. Spotting limited
  10. Type of warfare
  11. Worst car horn suggestion
  12. AA tanks
  13. Scores are out of whack
  14. My Final Suggestions.
  15. game mode/map idea
  16. Mec Tank and Abrams
  17. Spec Ops Rifles
  18. Commrose Spam limiting
  19. Supply Drop speed
  20. Strategic positions.
  21. 2 pilot planes
  22. Just an idea that came up.....
  23. AA radar- active off?
  24. Spanner ammo - Limited repair
  25. Deployables & Helo Supply
  26. Cease fire / hold fire button, with 3d map icon
  27. Entrenching tool as missile weapon
  28. insurgent ied
  29. Please change M16 sights!!
  30. Street
  31. map size
  32. Faster Transport Heli Spawn Time
  33. New class: Martyr
  34. un-nerf medic
  35. better graphics
  36. Officers kit or SL - optional/extra tracer mags
  37. basra needs a couple of major changes
  38. Ambusher w/ different sets of IEDs
  39. Bring back the doctor, change the war vet? (v2.0)
  40. Entrenching tool as mêlée weapon.
  41. Squad leader assets!
  42. More Dust
  43. More recoil for most weapons
  44. Apache - gun, hud and optics
  45. PR has made a BAD patch
  46. glowing tank round
  47. Saiga on Insurgents
  48. Give Light AT boost
  49. Pistol for Marksmen
  50. Merlin (possibly other choppers) too tough
  51. More effective community
  52. Green SL smoke is underused
  53. SKS.
  54. Sidearms? (pistols)
  55. Computer shut off when dead
  56. Minor change to Basra loading screen.
  57. Minor change to MEC/PLAequipment
  58. several aircraft ideas....
  59. M16 recoil
  60. damage model and reality issues
  61. Black screen when killed
  62. Apache cannon...
  63. City Extraction
  64. Crew man
  65. Operation Peacekeeper Huey?
  66. arty
  67. A Website Poll
  68. (temporary) removal of the sniper kit
  69. New Squad Leader Idea.. Hopefully
  70. how view distance would fix things
  71. Neutral mines
  72. Another Merlin Suggestion
  73. tard sniper reduction
  74. Request Kit ONCE for whole round
  75. Regarding the bradley linebacker and US AA
  76. Kit restriction ideas
  77. Commander MUAV
  78. M203 sights .. its suggested before i think
  79. GAMEPLAY: Hostage rescue
  80. Things to add to the Already Suggested Suggestions list
  81. Dynamic day and night cycle
  82. other armies? IDF maybe?
  83. GRENADE!!! : Stop waffling and clear the net!
  84. M4 for U.S Officer.
  85. Special Forces
  86. sniper kit only in small squads
  87. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  88. Crewmember suggestion - New
  89. Commander Voting
  90. Free movement in a vehicle
  91. Lower spawntime!
  92. Multi-Day Campaigns
  93. New Chinese Uniforms???
  94. improved heli missiles
  95. Official PR 0.6 Sigz
  96. Bring back civvy shoot ticket punish
  97. Joint Coaliton
  98. Planes radar
  99. New QBZ95 Sound
  100. My suggestion for planes and the mapsize combination.
  101. Shotgun and mounted weaponry sights
  102. Humvee
  103. green smoke grenade launchers..
  104. please bring slugs back
  105. female soldiers
  106. medical (not important) dont flame if it is suggested and lock it : )
  107. Abandoned Enemy Vehicals
  108. SKS reloading
  109. Crouch Aim
  110. Al Basrah Balance suggestion
  111. SURRENDER NOW. YOU CANNOT WIN..suggestion
  112. Insurgents Assigned caches
  113. Using Arrows/WASD keys for turret control
  114. Unique UAV
  115. Huey chopper
  116. More guns
  117. tutorial course/ tips/ popups
  118. question about tank turret speed
  119. Vehicle VOIP
  120. mini gun in black hawk
  121. Impossible situations
  122. Helo pilot switching
  123. mags:full of tracer rounds.
  124. Map idea - Night Desert Town With Insurgency
  125. change the chopper armament ,etc
  126. "Tripwire flares"
  127. EOD - Explosive Ordnance Disposal
  128. RKG-3 anti-tank grenade
  129. How about giving us Engy's a better shovel?
  130. Origin Based Commander Emplacements
  131. Increase tank vs. jet survivability
  132. marine helo
  133. New weapon for Insurgents
  134. Movable Carriers
  135. "dragging" teammates- question
  136. Ticket Dynamics
  137. Heavy Gunner
  138. FN FAL?
  139. Militia unique deployables
  140. Beyond Visual Range Missiles
  141. Simple method to increase vehicle survivability
  142. Anti Tank Hand Grenades
  143. mec tank unfair
  144. Death animation thinggy (or w/e)
  145. Cell Phones (pic)
  146. Merlin Door
  147. frag
  148. Make Razor Wire go deeper underground like sandbag walls
  149. Improving the Dragnov sound
  150. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  151. Weapons/Equipment on body.
  152. Walking?
  153. Suggestion/question about scout helos
  154. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  155. Mounted Weapons - Free Look
  156. Perfect Spawntimes?
  157. hotwiring, stealing enemy vehicles
  158. Mount a red-dot scope on all US M-16.
  159. Strange respawn in transport
  160. get ammo after respawn
  161. fushee pass for PR
  162. reducing weapon effectiveness
  163. Random (small) suggestions
  164. a question
  165. A new command is needed
  166. Chopper Sky Hook
  167. Parachutes
  168. laser guided bombs/missiles
  169. GUI interface
  170. Podcast's?
  171. signal grenade that is lockon to jets
  172. Same symbol for crewman kit and engineer kit is confusing
  173. AA placement
  174. AA against helicopters
  175. M113&Crewman/Heavy AT MP5
  176. Nanjing AT
  177. Rearrangement of the request UI
  178. Tank/vehicle sounds
  179. some ideas about IEDs and damgable roads
  180. AN/PEQ-1 SOFLAM and artillery
  181. new game mode
  182. MEC and Insurgent idea
  183. Commander getting too distracted.
  184. Jumping and Crawling
  185. Just a few ideas.
  186. download question
  187. insurgents ambusher c4
  188. You are working on python in 0.61 patch?
  189. Give pilot\crewman directions
  190. map and kit ideas
  191. Attack Helicopter Suggestion
  192. Standard Crewman kit
  193. Eliminate solo choppering!
  194. Rally Points Time Limit
  195. Any possibility of reworking the bandage mechanic? (also a suggestion)
  196. Taliban Faction
  197. Bullet "effect" penetration
  198. M-16 recoil issues
  199. transport thread? quistion
  200. Just a thought about music
  201. Turret stabilization..?
  202. skins ?,, Humvee, m1 abrams Black hawk
  203. Suggestions pilot kit
  204. Omaha Beach
  205. trasport heli+land vehicle=real trasport heli
  206. Give us pilots an Increased chance of survival!
  207. Slow running speed, remove jumping
  208. new unit class
  209. Pick Up C4
  210. Blackhawk madness
  211. can this be done
  212. Mortor?
  213. voip
  214. selling dooabge
  215. Inrease rate of ticket bleed + preventin baserape
  216. Moving Militia to team 2
  217. [Rant]Reduce the amount of hand grenades
  218. bump shooting
  219. Shooting -Advanced PR beware-
  220. hidden mines
  221. [Rant] Armor needs to be more restricted in operating
  222. Increase Respawn Times - Next open beta
  223. The IR Spotlight
  224. armoured HMMVW?
  225. Weapon selection.
  226. Al Basrah
  227. Remove grass in some areas/maps
  228. Mountain Man mode
  229. New prone/crawling animation
  230. MEC camouflage
  231. Dismantling Grappling Hook
  232. Quick idea
  233. PPsh question/suggestion.
  234. SR-25 status?
  235. Laser Lock on, on AAA
  236. Insurgent Music....
  237. Dirtbike handling fixed!
  238. A suggestion for basrah.
  239. Squad leader Camera Feed to Commander.
  240. 'Stealthier' boats.
  241. commander tactic idea
  242. Add more fighters, give the tanks a break
  243. Bring back RPG kits for insurgents
  244. Squad Specialization
  245. Fields Of Jeddah - Minefield Map Idea
  246. HK69A1 Baton Gun ?
  247. My idea for a blitzkrieg like map
  248. Tags
  249. Vehicle control idea
  250. new game mode...