PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. M203 sights .. its suggested before i think
  2. GAMEPLAY: Hostage rescue
  3. Things to add to the Already Suggested Suggestions list
  4. Dynamic day and night cycle
  5. other armies? IDF maybe?
  6. GRENADE!!! : Stop waffling and clear the net!
  7. M4 for U.S Officer.
  8. Special Forces
  9. sniper kit only in small squads
  10. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  11. Crewmember suggestion - New
  12. Commander Voting
  13. Free movement in a vehicle
  14. Lower spawntime!
  15. Multi-Day Campaigns
  16. New Chinese Uniforms???
  17. improved heli missiles
  18. Official PR 0.6 Sigz
  19. Bring back civvy shoot ticket punish
  20. Joint Coaliton
  21. Planes radar
  22. New QBZ95 Sound
  23. My suggestion for planes and the mapsize combination.
  24. Shotgun and mounted weaponry sights
  25. Humvee
  26. green smoke grenade launchers..
  27. please bring slugs back
  28. female soldiers
  29. medical (not important) dont flame if it is suggested and lock it : )
  30. Abandoned Enemy Vehicals
  31. SKS reloading
  32. Crouch Aim
  33. Al Basrah Balance suggestion
  34. SURRENDER NOW. YOU CANNOT WIN..suggestion
  35. Insurgents Assigned caches
  36. Using Arrows/WASD keys for turret control
  37. Unique UAV
  38. Huey chopper
  39. More guns
  40. tutorial course/ tips/ popups
  41. question about tank turret speed
  42. Vehicle VOIP
  43. mini gun in black hawk
  44. Impossible situations
  45. Helo pilot switching
  46. mags:full of tracer rounds.
  47. Map idea - Night Desert Town With Insurgency
  48. change the chopper armament ,etc
  49. "Tripwire flares"
  50. EOD - Explosive Ordnance Disposal
  51. RKG-3 anti-tank grenade
  52. How about giving us Engy's a better shovel?
  53. Origin Based Commander Emplacements
  54. Increase tank vs. jet survivability
  55. marine helo
  56. New weapon for Insurgents
  57. Movable Carriers
  58. "dragging" teammates- question
  59. Ticket Dynamics
  60. Heavy Gunner
  61. FN FAL?
  62. Militia unique deployables
  63. Beyond Visual Range Missiles
  64. Simple method to increase vehicle survivability
  65. Anti Tank Hand Grenades
  66. mec tank unfair
  67. Death animation thinggy (or w/e)
  68. Cell Phones (pic)
  69. Merlin Door
  70. frag
  71. Make Razor Wire go deeper underground like sandbag walls
  72. Improving the Dragnov sound
  73. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  74. Weapons/Equipment on body.
  75. Walking?
  76. Suggestion/question about scout helos
  77. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  78. Mounted Weapons - Free Look
  79. Perfect Spawntimes?
  80. hotwiring, stealing enemy vehicles
  81. Mount a red-dot scope on all US M-16.
  82. Strange respawn in transport
  83. get ammo after respawn
  84. fushee pass for PR
  85. reducing weapon effectiveness
  86. Random (small) suggestions
  87. a question
  88. A new command is needed
  89. Chopper Sky Hook
  90. Parachutes
  91. laser guided bombs/missiles
  92. GUI interface
  93. Podcast's?
  94. signal grenade that is lockon to jets
  95. Same symbol for crewman kit and engineer kit is confusing
  96. AA placement
  97. AA against helicopters
  98. M113&Crewman/Heavy AT MP5
  99. Nanjing AT
  100. Rearrangement of the request UI
  101. Tank/vehicle sounds
  102. some ideas about IEDs and damgable roads
  103. AN/PEQ-1 SOFLAM and artillery
  104. new game mode
  105. MEC and Insurgent idea
  106. Commander getting too distracted.
  107. Jumping and Crawling
  108. Just a few ideas.
  109. download question
  110. insurgents ambusher c4
  111. You are working on python in 0.61 patch?
  112. Give pilot\crewman directions
  113. map and kit ideas
  114. Attack Helicopter Suggestion
  115. Standard Crewman kit
  116. Eliminate solo choppering!
  117. Rally Points Time Limit
  118. Any possibility of reworking the bandage mechanic? (also a suggestion)
  119. Taliban Faction
  120. Bullet "effect" penetration
  121. M-16 recoil issues
  122. transport thread? quistion
  123. Just a thought about music
  124. Turret stabilization..?
  125. skins ?,, Humvee, m1 abrams Black hawk
  126. Suggestions pilot kit
  127. Omaha Beach
  128. trasport heli+land vehicle=real trasport heli
  129. Give us pilots an Increased chance of survival!
  130. Slow running speed, remove jumping
  131. new unit class
  132. Pick Up C4
  133. Blackhawk madness
  134. can this be done
  135. Mortor?
  136. voip
  137. selling dooabge
  138. Inrease rate of ticket bleed + preventin baserape
  139. Moving Militia to team 2
  140. [Rant]Reduce the amount of hand grenades
  141. bump shooting
  142. Shooting -Advanced PR beware-
  143. hidden mines
  144. [Rant] Armor needs to be more restricted in operating
  145. Increase Respawn Times - Next open beta
  146. The IR Spotlight
  147. armoured HMMVW?
  148. Weapon selection.
  149. Al Basrah
  150. Remove grass in some areas/maps
  151. Mountain Man mode
  152. New prone/crawling animation
  153. MEC camouflage
  154. Dismantling Grappling Hook
  155. Quick idea
  156. PPsh question/suggestion.
  157. SR-25 status?
  158. Laser Lock on, on AAA
  159. Insurgent Music....
  160. Dirtbike handling fixed!
  161. A suggestion for basrah.
  162. Squad leader Camera Feed to Commander.
  163. 'Stealthier' boats.
  164. commander tactic idea
  165. Add more fighters, give the tanks a break
  166. Bring back RPG kits for insurgents
  167. Squad Specialization
  168. Fields Of Jeddah - Minefield Map Idea
  169. HK69A1 Baton Gun ?
  170. My idea for a blitzkrieg like map
  171. Tags
  172. Vehicle control idea
  173. new game mode...
  174. Helicopter-Pilot kits
  175. Enter/Exit animations?
  176. Field dressing
  177. coms
  178. give insurgent class 1 IED
  179. Spec Ops needs makeover
  180. M1911, anyone?
  181. Raised weapon, but not ironsights (stage between
  182. Camo nets idea
  183. AC-130 Gunship
  184. More effective ghillie suits
  185. need suppressor
  186. Map Navigation - GPS Jamming & FTL Kit
  187. bi pod
  188. Ironsights/Scope
  189. Limted kits available on spawn screen but still limited.
  190. Slimming the Mod
  191. Distance of RP's
  192. MGs MGs MGs need help!
  193. Bandages can't fully heal you- only 60-70%
  194. Getting Shot
  195. STOP!
  196. MEC G3 with Scope - Unfair Advantage?
  197. Suppressive Fire Mark
  198. Barret m82 Emplacment
  199. Commander assets
  200. Battleships?
  201. wake
  202. mobile AT
  203. I don't like how it requires more then 1 person in tanks...
  204. Baserape / Enemy Proximity
  205. More power to SL's?
  206. Limited Medic kit&scoped rifles
  207. Possible Mosin changes?
  208. Ejod and armor
  209. Assault - Defence & Strategic CO Assets
  210. My take on PR's Russia background
  211. No Vanilla Maps
  212. Sugestions
  213. Minefield
  214. New ideas for armies
  215. Gas Gas Gas
  216. TvG TSLaserGuided and other
  217. Shorten drunk effect, add to bullet impacts
  218. Militia
  219. [Q]Prone Delay.
  220. ?
  221. street
  222. Tank Defensive Smoke Screen Suggestions
  223. Bring back the L96A1???
  224. Hercules
  225. "Kill confirmed" sound
  226. Map and gametype
  227. MEC got Unfair Weapon´s
  228. Heavy Support
  229. Helicopters/Tanks repairing takes longer?
  230. really good suggestion for pr.6!!!!!
  231. tank soloing and delay
  232. Couple suggestions ~
  233. refueling
  234. relief effort game mode
  235. Changing ROF
  236. Alternative weapon selection
  237. Suggestions from videos
  238. Hey check this out.
  239. Airstrike?
  240. Officer = Crewman
  241. Gulf of Oman WAC
  242. Chinese Rebels or Chinese Militia?
  243. Rubber bullets
  244. New Faction -- Chinese Rebels
  245. PLA invades US Mainland! - U.S. "Militia" Faction
  246. interesting suggestion
  247. allow support gun to shoot more...
  248. Brit model wearing makeup? Last word!
  249. Brainstorming for a Subfaction...The Peoples Militia (or something to that effect)
  250. squads