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View Full Version : PR:BF2 Suggestions


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  1. Official PR 0.6 Sigz
  2. Bring back civvy shoot ticket punish
  3. Joint Coaliton
  4. Planes radar
  5. New QBZ95 Sound
  6. My suggestion for planes and the mapsize combination.
  7. Shotgun and mounted weaponry sights
  8. Humvee
  9. green smoke grenade launchers..
  10. please bring slugs back
  11. female soldiers
  12. medical (not important) dont flame if it is suggested and lock it : )
  13. Abandoned Enemy Vehicals
  14. SKS reloading
  15. Crouch Aim
  16. Al Basrah Balance suggestion
  17. SURRENDER NOW. YOU CANNOT WIN..suggestion
  18. Insurgents Assigned caches
  19. Using Arrows/WASD keys for turret control
  20. Unique UAV
  21. Huey chopper
  22. More guns
  23. tutorial course/ tips/ popups
  24. question about tank turret speed
  25. Vehicle VOIP
  26. mini gun in black hawk
  27. Impossible situations
  28. Helo pilot switching
  29. mags:full of tracer rounds.
  30. Map idea - Night Desert Town With Insurgency
  31. change the chopper armament ,etc
  32. "Tripwire flares"
  33. EOD - Explosive Ordnance Disposal
  34. RKG-3 anti-tank grenade
  35. How about giving us Engy's a better shovel?
  36. Origin Based Commander Emplacements
  37. Increase tank vs. jet survivability
  38. marine helo
  39. New weapon for Insurgents
  40. Movable Carriers
  41. "dragging" teammates- question
  42. Ticket Dynamics
  43. Heavy Gunner
  44. FN FAL?
  45. Militia unique deployables
  46. Beyond Visual Range Missiles
  47. Simple method to increase vehicle survivability
  48. Anti Tank Hand Grenades
  49. mec tank unfair
  50. Death animation thinggy (or w/e)
  51. Cell Phones (pic)
  52. Merlin Door
  53. frag
  54. Make Razor Wire go deeper underground like sandbag walls
  55. Improving the Dragnov sound
  56. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  57. Weapons/Equipment on body.
  58. Walking?
  59. Suggestion/question about scout helos
  60. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  61. Mounted Weapons - Free Look
  62. Perfect Spawntimes?
  63. hotwiring, stealing enemy vehicles
  64. Mount a red-dot scope on all US M-16.
  65. Strange respawn in transport
  66. get ammo after respawn
  67. fushee pass for PR
  68. reducing weapon effectiveness
  69. Random (small) suggestions
  70. a question
  71. A new command is needed
  72. Chopper Sky Hook
  73. Parachutes
  74. laser guided bombs/missiles
  75. GUI interface
  76. Podcast's?
  77. signal grenade that is lockon to jets
  78. Same symbol for crewman kit and engineer kit is confusing
  79. AA placement
  80. AA against helicopters
  81. M113&Crewman/Heavy AT MP5
  82. Nanjing AT
  83. Rearrangement of the request UI
  84. Tank/vehicle sounds
  85. some ideas about IEDs and damgable roads
  86. AN/PEQ-1 SOFLAM and artillery
  87. new game mode
  88. MEC and Insurgent idea
  89. Commander getting too distracted.
  90. Jumping and Crawling
  91. Just a few ideas.
  92. download question
  93. insurgents ambusher c4
  94. You are working on python in 0.61 patch?
  95. Give pilot\crewman directions
  96. map and kit ideas
  97. Attack Helicopter Suggestion
  98. Standard Crewman kit
  99. Eliminate solo choppering!
  100. Rally Points Time Limit
  101. Any possibility of reworking the bandage mechanic? (also a suggestion)
  102. Taliban Faction
  103. Bullet "effect" penetration
  104. M-16 recoil issues
  105. transport thread? quistion
  106. Just a thought about music
  107. Turret stabilization..?
  108. skins ?,, Humvee, m1 abrams Black hawk
  109. Suggestions pilot kit
  110. Omaha Beach
  111. trasport heli+land vehicle=real trasport heli
  112. Give us pilots an Increased chance of survival!
  113. Slow running speed, remove jumping
  114. new unit class
  115. Pick Up C4
  116. Blackhawk madness
  117. can this be done
  118. Mortor?
  119. voip
  120. selling dooabge
  121. Inrease rate of ticket bleed + preventin baserape
  122. Moving Militia to team 2
  123. [Rant]Reduce the amount of hand grenades
  124. bump shooting
  125. Shooting -Advanced PR beware-
  126. hidden mines
  127. [Rant] Armor needs to be more restricted in operating
  128. Increase Respawn Times - Next open beta
  129. The IR Spotlight
  130. armoured HMMVW?
  131. Weapon selection.
  132. Al Basrah
  133. Remove grass in some areas/maps
  134. Mountain Man mode
  135. New prone/crawling animation
  136. MEC camouflage
  137. Dismantling Grappling Hook
  138. Quick idea
  139. PPsh question/suggestion.
  140. SR-25 status?
  141. Laser Lock on, on AAA
  142. Insurgent Music....
  143. Dirtbike handling fixed!
  144. A suggestion for basrah.
  145. Squad leader Camera Feed to Commander.
  146. 'Stealthier' boats.
  147. commander tactic idea
  148. Add more fighters, give the tanks a break
  149. Bring back RPG kits for insurgents
  150. Squad Specialization
  151. Fields Of Jeddah - Minefield Map Idea
  152. HK69A1 Baton Gun ?
  153. My idea for a blitzkrieg like map
  154. Tags
  155. Vehicle control idea
  156. new game mode...
  157. Helicopter-Pilot kits
  158. Enter/Exit animations?
  159. Field dressing
  160. coms
  161. give insurgent class 1 IED
  162. Spec Ops needs makeover
  163. M1911, anyone?
  164. Raised weapon, but not ironsights (stage between
  165. Camo nets idea
  166. AC-130 Gunship
  167. More effective ghillie suits
  168. need suppressor
  169. Map Navigation - GPS Jamming & FTL Kit
  170. bi pod
  171. Ironsights/Scope
  172. Limted kits available on spawn screen but still limited.
  173. Slimming the Mod
  174. Distance of RP's
  175. MGs MGs MGs need help!
  176. Bandages can't fully heal you- only 60-70%
  177. Getting Shot
  178. STOP!
  179. MEC G3 with Scope - Unfair Advantage?
  180. Suppressive Fire Mark
  181. Barret m82 Emplacment
  182. Commander assets
  183. Battleships?
  184. wake
  185. mobile AT
  186. I don't like how it requires more then 1 person in tanks...
  187. Baserape / Enemy Proximity
  188. More power to SL's?
  189. Limited Medic kit&scoped rifles
  190. Possible Mosin changes?
  191. Ejod and armor
  192. Assault - Defence & Strategic CO Assets
  193. My take on PR's Russia background
  194. No Vanilla Maps
  195. Sugestions
  196. Minefield
  197. New ideas for armies
  198. Gas Gas Gas
  199. TvG TSLaserGuided and other
  200. Shorten drunk effect, add to bullet impacts
  201. Militia
  202. [Q]Prone Delay.
  203. ?
  204. street
  205. Tank Defensive Smoke Screen Suggestions
  206. Bring back the L96A1???
  207. Hercules
  208. "Kill confirmed" sound
  209. Map and gametype
  210. MEC got Unfair Weapon´s
  211. Heavy Support
  212. Helicopters/Tanks repairing takes longer?
  213. really good suggestion for pr.6!!!!!
  214. tank soloing and delay
  215. Couple suggestions ~
  216. refueling
  217. relief effort game mode
  218. Changing ROF
  219. Alternative weapon selection
  220. Suggestions from videos
  221. Hey check this out.
  222. Airstrike?
  223. Officer = Crewman
  224. Gulf of Oman WAC
  225. Chinese Rebels or Chinese Militia?
  226. Rubber bullets
  227. New Faction -- Chinese Rebels
  228. PLA invades US Mainland! - U.S. "Militia" Faction
  229. interesting suggestion
  230. allow support gun to shoot more...
  231. Brit model wearing makeup? Last word!
  232. Brainstorming for a Subfaction...The Peoples Militia (or something to that effect)
  233. squads
  234. Brit model wearing makeup?
  235. engie gear-rifle atachment?
  236. Support Guns in 0.6 Final
  237. Firing from drivers seat with your weapon?
  238. "Tagging" cars
  239. Map - Siege Of Fallujah + Phosphorus Weaponry
  240. iron sights too close to the face ?
  241. ground shakeing
  242. New Kit(limited)
  243. Official anti-hack thread?
  244. laser guided missiles.
  245. ! helicopter Idea reborn..
  246. commandr chopper
  247. replace hats
  248. Gun movement as the player moves
  249. Set-up Artillery/Numerous Others
  250. Backup Ironsights on Scopes