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View Full Version : PR:BF2 Suggestions


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  1. basra needs a couple of major changes
  2. Ambusher w/ different sets of IEDs
  3. Bring back the doctor, change the war vet? (v2.0)
  4. Entrenching tool as mêlée weapon.
  5. Squad leader assets!
  6. More Dust
  7. More recoil for most weapons
  8. Apache - gun, hud and optics
  9. PR has made a BAD patch
  10. glowing tank round
  11. Saiga on Insurgents
  12. Give Light AT boost
  13. Pistol for Marksmen
  14. Merlin (possibly other choppers) too tough
  15. More effective community
  16. Green SL smoke is underused
  17. SKS.
  18. Sidearms? (pistols)
  19. Computer shut off when dead
  20. Minor change to Basra loading screen.
  21. Minor change to MEC/PLAequipment
  22. several aircraft ideas....
  23. M16 recoil
  24. damage model and reality issues
  25. Black screen when killed
  26. Apache cannon...
  27. City Extraction
  28. Crew man
  29. Operation Peacekeeper Huey?
  30. arty
  31. A Website Poll
  32. (temporary) removal of the sniper kit
  33. New Squad Leader Idea.. Hopefully
  34. how view distance would fix things
  35. Neutral mines
  36. Another Merlin Suggestion
  37. tard sniper reduction
  38. Request Kit ONCE for whole round
  39. Regarding the bradley linebacker and US AA
  40. Kit restriction ideas
  41. Commander MUAV
  42. M203 sights .. its suggested before i think
  43. GAMEPLAY: Hostage rescue
  44. Things to add to the Already Suggested Suggestions list
  45. Dynamic day and night cycle
  46. other armies? IDF maybe?
  47. GRENADE!!! : Stop waffling and clear the net!
  48. M4 for U.S Officer.
  49. Special Forces
  50. sniper kit only in small squads
  51. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  52. Crewmember suggestion - New
  53. Commander Voting
  54. Free movement in a vehicle
  55. Lower spawntime!
  56. Multi-Day Campaigns
  57. New Chinese Uniforms???
  58. improved heli missiles
  59. Official PR 0.6 Sigz
  60. Bring back civvy shoot ticket punish
  61. Joint Coaliton
  62. Planes radar
  63. New QBZ95 Sound
  64. My suggestion for planes and the mapsize combination.
  65. Shotgun and mounted weaponry sights
  66. Humvee
  67. green smoke grenade launchers..
  68. please bring slugs back
  69. female soldiers
  70. medical (not important) dont flame if it is suggested and lock it : )
  71. Abandoned Enemy Vehicals
  72. SKS reloading
  73. Crouch Aim
  74. Al Basrah Balance suggestion
  75. SURRENDER NOW. YOU CANNOT WIN..suggestion
  76. Insurgents Assigned caches
  77. Using Arrows/WASD keys for turret control
  78. Unique UAV
  79. Huey chopper
  80. More guns
  81. tutorial course/ tips/ popups
  82. question about tank turret speed
  83. Vehicle VOIP
  84. mini gun in black hawk
  85. Impossible situations
  86. Helo pilot switching
  87. mags:full of tracer rounds.
  88. Map idea - Night Desert Town With Insurgency
  89. change the chopper armament ,etc
  90. "Tripwire flares"
  91. EOD - Explosive Ordnance Disposal
  92. RKG-3 anti-tank grenade
  93. How about giving us Engy's a better shovel?
  94. Origin Based Commander Emplacements
  95. Increase tank vs. jet survivability
  96. marine helo
  97. New weapon for Insurgents
  98. Movable Carriers
  99. "dragging" teammates- question
  100. Ticket Dynamics
  101. Heavy Gunner
  102. FN FAL?
  103. Militia unique deployables
  104. Beyond Visual Range Missiles
  105. Simple method to increase vehicle survivability
  106. Anti Tank Hand Grenades
  107. mec tank unfair
  108. Death animation thinggy (or w/e)
  109. Cell Phones (pic)
  110. Merlin Door
  111. frag
  112. Make Razor Wire go deeper underground like sandbag walls
  113. Improving the Dragnov sound
  114. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  115. Weapons/Equipment on body.
  116. Walking?
  117. Suggestion/question about scout helos
  118. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  119. Mounted Weapons - Free Look
  120. Perfect Spawntimes?
  121. hotwiring, stealing enemy vehicles
  122. Mount a red-dot scope on all US M-16.
  123. Strange respawn in transport
  124. get ammo after respawn
  125. fushee pass for PR
  126. reducing weapon effectiveness
  127. Random (small) suggestions
  128. a question
  129. A new command is needed
  130. Chopper Sky Hook
  131. Parachutes
  132. laser guided bombs/missiles
  133. GUI interface
  134. Podcast's?
  135. signal grenade that is lockon to jets
  136. Same symbol for crewman kit and engineer kit is confusing
  137. AA placement
  138. AA against helicopters
  139. M113&Crewman/Heavy AT MP5
  140. Nanjing AT
  141. Rearrangement of the request UI
  142. Tank/vehicle sounds
  143. some ideas about IEDs and damgable roads
  144. AN/PEQ-1 SOFLAM and artillery
  145. new game mode
  146. MEC and Insurgent idea
  147. Commander getting too distracted.
  148. Jumping and Crawling
  149. Just a few ideas.
  150. download question
  151. insurgents ambusher c4
  152. You are working on python in 0.61 patch?
  153. Give pilot\crewman directions
  154. map and kit ideas
  155. Attack Helicopter Suggestion
  156. Standard Crewman kit
  157. Eliminate solo choppering!
  158. Rally Points Time Limit
  159. Any possibility of reworking the bandage mechanic? (also a suggestion)
  160. Taliban Faction
  161. Bullet "effect" penetration
  162. M-16 recoil issues
  163. transport thread? quistion
  164. Just a thought about music
  165. Turret stabilization..?
  166. skins ?,, Humvee, m1 abrams Black hawk
  167. Suggestions pilot kit
  168. Omaha Beach
  169. trasport heli+land vehicle=real trasport heli
  170. Give us pilots an Increased chance of survival!
  171. Slow running speed, remove jumping
  172. new unit class
  173. Pick Up C4
  174. Blackhawk madness
  175. can this be done
  176. Mortor?
  177. voip
  178. selling dooabge
  179. Inrease rate of ticket bleed + preventin baserape
  180. Moving Militia to team 2
  181. [Rant]Reduce the amount of hand grenades
  182. bump shooting
  183. Shooting -Advanced PR beware-
  184. hidden mines
  185. [Rant] Armor needs to be more restricted in operating
  186. Increase Respawn Times - Next open beta
  187. The IR Spotlight
  188. armoured HMMVW?
  189. Weapon selection.
  190. Al Basrah
  191. Remove grass in some areas/maps
  192. Mountain Man mode
  193. New prone/crawling animation
  194. MEC camouflage
  195. Dismantling Grappling Hook
  196. Quick idea
  197. PPsh question/suggestion.
  198. SR-25 status?
  199. Laser Lock on, on AAA
  200. Insurgent Music....
  201. Dirtbike handling fixed!
  202. A suggestion for basrah.
  203. Squad leader Camera Feed to Commander.
  204. 'Stealthier' boats.
  205. commander tactic idea
  206. Add more fighters, give the tanks a break
  207. Bring back RPG kits for insurgents
  208. Squad Specialization
  209. Fields Of Jeddah - Minefield Map Idea
  210. HK69A1 Baton Gun ?
  211. My idea for a blitzkrieg like map
  212. Tags
  213. Vehicle control idea
  214. new game mode...
  215. Helicopter-Pilot kits
  216. Enter/Exit animations?
  217. Field dressing
  218. coms
  219. give insurgent class 1 IED
  220. Spec Ops needs makeover
  221. M1911, anyone?
  222. Raised weapon, but not ironsights (stage between
  223. Camo nets idea
  224. AC-130 Gunship
  225. More effective ghillie suits
  226. need suppressor
  227. Map Navigation - GPS Jamming & FTL Kit
  228. bi pod
  229. Ironsights/Scope
  230. Limted kits available on spawn screen but still limited.
  231. Slimming the Mod
  232. Distance of RP's
  233. MGs MGs MGs need help!
  234. Bandages can't fully heal you- only 60-70%
  235. Getting Shot
  236. STOP!
  237. MEC G3 with Scope - Unfair Advantage?
  238. Suppressive Fire Mark
  239. Barret m82 Emplacment
  240. Commander assets
  241. Battleships?
  242. wake
  243. mobile AT
  244. I don't like how it requires more then 1 person in tanks...
  245. Baserape / Enemy Proximity
  246. More power to SL's?
  247. Limited Medic kit&scoped rifles
  248. Possible Mosin changes?
  249. Ejod and armor
  250. Assault - Defence & Strategic CO Assets