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View Full Version : PR:BF2 Suggestions


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  1. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  2. Crewmember suggestion - New
  3. Commander Voting
  4. Free movement in a vehicle
  5. Lower spawntime!
  6. Multi-Day Campaigns
  7. New Chinese Uniforms???
  8. improved heli missiles
  9. Official PR 0.6 Sigz
  10. Bring back civvy shoot ticket punish
  11. Joint Coaliton
  12. Planes radar
  13. New QBZ95 Sound
  14. My suggestion for planes and the mapsize combination.
  15. Shotgun and mounted weaponry sights
  16. Humvee
  17. green smoke grenade launchers..
  18. please bring slugs back
  19. female soldiers
  20. medical (not important) dont flame if it is suggested and lock it : )
  21. Abandoned Enemy Vehicals
  22. SKS reloading
  23. Crouch Aim
  24. Al Basrah Balance suggestion
  25. SURRENDER NOW. YOU CANNOT WIN..suggestion
  26. Insurgents Assigned caches
  27. Using Arrows/WASD keys for turret control
  28. Unique UAV
  29. Huey chopper
  30. More guns
  31. tutorial course/ tips/ popups
  32. question about tank turret speed
  33. Vehicle VOIP
  34. mini gun in black hawk
  35. Impossible situations
  36. Helo pilot switching
  37. mags:full of tracer rounds.
  38. Map idea - Night Desert Town With Insurgency
  39. change the chopper armament ,etc
  40. "Tripwire flares"
  41. EOD - Explosive Ordnance Disposal
  42. RKG-3 anti-tank grenade
  43. How about giving us Engy's a better shovel?
  44. Origin Based Commander Emplacements
  45. Increase tank vs. jet survivability
  46. marine helo
  47. New weapon for Insurgents
  48. Movable Carriers
  49. "dragging" teammates- question
  50. Ticket Dynamics
  51. Heavy Gunner
  52. FN FAL?
  53. Militia unique deployables
  54. Beyond Visual Range Missiles
  55. Simple method to increase vehicle survivability
  56. Anti Tank Hand Grenades
  57. mec tank unfair
  58. Death animation thinggy (or w/e)
  59. Cell Phones (pic)
  60. Merlin Door
  61. frag
  62. Make Razor Wire go deeper underground like sandbag walls
  63. Improving the Dragnov sound
  64. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  65. Weapons/Equipment on body.
  66. Walking?
  67. Suggestion/question about scout helos
  68. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  69. Mounted Weapons - Free Look
  70. Perfect Spawntimes?
  71. hotwiring, stealing enemy vehicles
  72. Mount a red-dot scope on all US M-16.
  73. Strange respawn in transport
  74. get ammo after respawn
  75. fushee pass for PR
  76. reducing weapon effectiveness
  77. Random (small) suggestions
  78. a question
  79. A new command is needed
  80. Chopper Sky Hook
  81. Parachutes
  82. laser guided bombs/missiles
  83. GUI interface
  84. Podcast's?
  85. signal grenade that is lockon to jets
  86. Same symbol for crewman kit and engineer kit is confusing
  87. AA placement
  88. AA against helicopters
  89. M113&Crewman/Heavy AT MP5
  90. Nanjing AT
  91. Rearrangement of the request UI
  92. Tank/vehicle sounds
  93. some ideas about IEDs and damgable roads
  94. AN/PEQ-1 SOFLAM and artillery
  95. new game mode
  96. MEC and Insurgent idea
  97. Commander getting too distracted.
  98. Jumping and Crawling
  99. Just a few ideas.
  100. download question
  101. insurgents ambusher c4
  102. You are working on python in 0.61 patch?
  103. Give pilot\crewman directions
  104. map and kit ideas
  105. Attack Helicopter Suggestion
  106. Standard Crewman kit
  107. Eliminate solo choppering!
  108. Rally Points Time Limit
  109. Any possibility of reworking the bandage mechanic? (also a suggestion)
  110. Taliban Faction
  111. Bullet "effect" penetration
  112. M-16 recoil issues
  113. transport thread? quistion
  114. Just a thought about music
  115. Turret stabilization..?
  116. skins ?,, Humvee, m1 abrams Black hawk
  117. Suggestions pilot kit
  118. Omaha Beach
  119. trasport heli+land vehicle=real trasport heli
  120. Give us pilots an Increased chance of survival!
  121. Slow running speed, remove jumping
  122. new unit class
  123. Pick Up C4
  124. Blackhawk madness
  125. can this be done
  126. Mortor?
  127. voip
  128. selling dooabge
  129. Inrease rate of ticket bleed + preventin baserape
  130. Moving Militia to team 2
  131. [Rant]Reduce the amount of hand grenades
  132. bump shooting
  133. Shooting -Advanced PR beware-
  134. hidden mines
  135. [Rant] Armor needs to be more restricted in operating
  136. Increase Respawn Times - Next open beta
  137. The IR Spotlight
  138. armoured HMMVW?
  139. Weapon selection.
  140. Al Basrah
  141. Remove grass in some areas/maps
  142. Mountain Man mode
  143. New prone/crawling animation
  144. MEC camouflage
  145. Dismantling Grappling Hook
  146. Quick idea
  147. PPsh question/suggestion.
  148. SR-25 status?
  149. Laser Lock on, on AAA
  150. Insurgent Music....
  151. Dirtbike handling fixed!
  152. A suggestion for basrah.
  153. Squad leader Camera Feed to Commander.
  154. 'Stealthier' boats.
  155. commander tactic idea
  156. Add more fighters, give the tanks a break
  157. Bring back RPG kits for insurgents
  158. Squad Specialization
  159. Fields Of Jeddah - Minefield Map Idea
  160. HK69A1 Baton Gun ?
  161. My idea for a blitzkrieg like map
  162. Tags
  163. Vehicle control idea
  164. new game mode...
  165. Helicopter-Pilot kits
  166. Enter/Exit animations?
  167. Field dressing
  168. coms
  169. give insurgent class 1 IED
  170. Spec Ops needs makeover
  171. M1911, anyone?
  172. Raised weapon, but not ironsights (stage between
  173. Camo nets idea
  174. AC-130 Gunship
  175. More effective ghillie suits
  176. need suppressor
  177. Map Navigation - GPS Jamming & FTL Kit
  178. bi pod
  179. Ironsights/Scope
  180. Limted kits available on spawn screen but still limited.
  181. Slimming the Mod
  182. Distance of RP's
  183. MGs MGs MGs need help!
  184. Bandages can't fully heal you- only 60-70%
  185. Getting Shot
  186. STOP!
  187. MEC G3 with Scope - Unfair Advantage?
  188. Suppressive Fire Mark
  189. Barret m82 Emplacment
  190. Commander assets
  191. Battleships?
  192. wake
  193. mobile AT
  194. I don't like how it requires more then 1 person in tanks...
  195. Baserape / Enemy Proximity
  196. More power to SL's?
  197. Limited Medic kit&scoped rifles
  198. Possible Mosin changes?
  199. Ejod and armor
  200. Assault - Defence & Strategic CO Assets
  201. My take on PR's Russia background
  202. No Vanilla Maps
  203. Sugestions
  204. Minefield
  205. New ideas for armies
  206. Gas Gas Gas
  207. TvG TSLaserGuided and other
  208. Shorten drunk effect, add to bullet impacts
  209. Militia
  210. [Q]Prone Delay.
  211. ?
  212. street
  213. Tank Defensive Smoke Screen Suggestions
  214. Bring back the L96A1???
  215. Hercules
  216. "Kill confirmed" sound
  217. Map and gametype
  218. MEC got Unfair Weapon´s
  219. Heavy Support
  220. Helicopters/Tanks repairing takes longer?
  221. really good suggestion for pr.6!!!!!
  222. tank soloing and delay
  223. Couple suggestions ~
  224. refueling
  225. relief effort game mode
  226. Changing ROF
  227. Alternative weapon selection
  228. Suggestions from videos
  229. Hey check this out.
  230. Airstrike?
  231. Officer = Crewman
  232. Gulf of Oman WAC
  233. Chinese Rebels or Chinese Militia?
  234. Rubber bullets
  235. New Faction -- Chinese Rebels
  236. PLA invades US Mainland! - U.S. "Militia" Faction
  237. interesting suggestion
  238. allow support gun to shoot more...
  239. Brit model wearing makeup? Last word!
  240. Brainstorming for a Subfaction...The Peoples Militia (or something to that effect)
  241. squads
  242. Brit model wearing makeup?
  243. engie gear-rifle atachment?
  244. Support Guns in 0.6 Final
  245. Firing from drivers seat with your weapon?
  246. "Tagging" cars
  247. Map - Siege Of Fallujah + Phosphorus Weaponry
  248. iron sights too close to the face ?
  249. ground shakeing
  250. New Kit(limited)