PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. M16 recoil
  2. damage model and reality issues
  3. Black screen when killed
  4. Apache cannon...
  5. City Extraction
  6. Crew man
  7. Operation Peacekeeper Huey?
  8. arty
  9. A Website Poll
  10. (temporary) removal of the sniper kit
  11. New Squad Leader Idea.. Hopefully
  12. how view distance would fix things
  13. Neutral mines
  14. Another Merlin Suggestion
  15. tard sniper reduction
  16. Request Kit ONCE for whole round
  17. Regarding the bradley linebacker and US AA
  18. Kit restriction ideas
  19. Commander MUAV
  20. M203 sights .. its suggested before i think
  21. GAMEPLAY: Hostage rescue
  22. Things to add to the Already Suggested Suggestions list
  23. Dynamic day and night cycle
  24. other armies? IDF maybe?
  25. GRENADE!!! : Stop waffling and clear the net!
  26. M4 for U.S Officer.
  27. Special Forces
  28. sniper kit only in small squads
  29. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  30. Crewmember suggestion - New
  31. Commander Voting
  32. Free movement in a vehicle
  33. Lower spawntime!
  34. Multi-Day Campaigns
  35. New Chinese Uniforms???
  36. improved heli missiles
  37. Official PR 0.6 Sigz
  38. Bring back civvy shoot ticket punish
  39. Joint Coaliton
  40. Planes radar
  41. New QBZ95 Sound
  42. My suggestion for planes and the mapsize combination.
  43. Shotgun and mounted weaponry sights
  44. Humvee
  45. green smoke grenade launchers..
  46. please bring slugs back
  47. female soldiers
  48. medical (not important) dont flame if it is suggested and lock it : )
  49. Abandoned Enemy Vehicals
  50. SKS reloading
  51. Crouch Aim
  52. Al Basrah Balance suggestion
  53. SURRENDER NOW. YOU CANNOT WIN..suggestion
  54. Insurgents Assigned caches
  55. Using Arrows/WASD keys for turret control
  56. Unique UAV
  57. Huey chopper
  58. More guns
  59. tutorial course/ tips/ popups
  60. question about tank turret speed
  61. Vehicle VOIP
  62. mini gun in black hawk
  63. Impossible situations
  64. Helo pilot switching
  65. mags:full of tracer rounds.
  66. Map idea - Night Desert Town With Insurgency
  67. change the chopper armament ,etc
  68. "Tripwire flares"
  69. EOD - Explosive Ordnance Disposal
  70. RKG-3 anti-tank grenade
  71. How about giving us Engy's a better shovel?
  72. Origin Based Commander Emplacements
  73. Increase tank vs. jet survivability
  74. marine helo
  75. New weapon for Insurgents
  76. Movable Carriers
  77. "dragging" teammates- question
  78. Ticket Dynamics
  79. Heavy Gunner
  80. FN FAL?
  81. Militia unique deployables
  82. Beyond Visual Range Missiles
  83. Simple method to increase vehicle survivability
  84. Anti Tank Hand Grenades
  85. mec tank unfair
  86. Death animation thinggy (or w/e)
  87. Cell Phones (pic)
  88. Merlin Door
  89. frag
  90. Make Razor Wire go deeper underground like sandbag walls
  91. Improving the Dragnov sound
  92. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  93. Weapons/Equipment on body.
  94. Walking?
  95. Suggestion/question about scout helos
  96. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  97. Mounted Weapons - Free Look
  98. Perfect Spawntimes?
  99. hotwiring, stealing enemy vehicles
  100. Mount a red-dot scope on all US M-16.
  101. Strange respawn in transport
  102. get ammo after respawn
  103. fushee pass for PR
  104. reducing weapon effectiveness
  105. Random (small) suggestions
  106. a question
  107. A new command is needed
  108. Chopper Sky Hook
  109. Parachutes
  110. laser guided bombs/missiles
  111. GUI interface
  112. Podcast's?
  113. signal grenade that is lockon to jets
  114. Same symbol for crewman kit and engineer kit is confusing
  115. AA placement
  116. AA against helicopters
  117. M113&Crewman/Heavy AT MP5
  118. Nanjing AT
  119. Rearrangement of the request UI
  120. Tank/vehicle sounds
  121. some ideas about IEDs and damgable roads
  122. AN/PEQ-1 SOFLAM and artillery
  123. new game mode
  124. MEC and Insurgent idea
  125. Commander getting too distracted.
  126. Jumping and Crawling
  127. Just a few ideas.
  128. download question
  129. insurgents ambusher c4
  130. You are working on python in 0.61 patch?
  131. Give pilot\crewman directions
  132. map and kit ideas
  133. Attack Helicopter Suggestion
  134. Standard Crewman kit
  135. Eliminate solo choppering!
  136. Rally Points Time Limit
  137. Any possibility of reworking the bandage mechanic? (also a suggestion)
  138. Taliban Faction
  139. Bullet "effect" penetration
  140. M-16 recoil issues
  141. transport thread? quistion
  142. Just a thought about music
  143. Turret stabilization..?
  144. skins ?,, Humvee, m1 abrams Black hawk
  145. Suggestions pilot kit
  146. Omaha Beach
  147. trasport heli+land vehicle=real trasport heli
  148. Give us pilots an Increased chance of survival!
  149. Slow running speed, remove jumping
  150. new unit class
  151. Pick Up C4
  152. Blackhawk madness
  153. can this be done
  154. Mortor?
  155. voip
  156. selling dooabge
  157. Inrease rate of ticket bleed + preventin baserape
  158. Moving Militia to team 2
  159. [Rant]Reduce the amount of hand grenades
  160. bump shooting
  161. Shooting -Advanced PR beware-
  162. hidden mines
  163. [Rant] Armor needs to be more restricted in operating
  164. Increase Respawn Times - Next open beta
  165. The IR Spotlight
  166. armoured HMMVW?
  167. Weapon selection.
  168. Al Basrah
  169. Remove grass in some areas/maps
  170. Mountain Man mode
  171. New prone/crawling animation
  172. MEC camouflage
  173. Dismantling Grappling Hook
  174. Quick idea
  175. PPsh question/suggestion.
  176. SR-25 status?
  177. Laser Lock on, on AAA
  178. Insurgent Music....
  179. Dirtbike handling fixed!
  180. A suggestion for basrah.
  181. Squad leader Camera Feed to Commander.
  182. 'Stealthier' boats.
  183. commander tactic idea
  184. Add more fighters, give the tanks a break
  185. Bring back RPG kits for insurgents
  186. Squad Specialization
  187. Fields Of Jeddah - Minefield Map Idea
  188. HK69A1 Baton Gun ?
  189. My idea for a blitzkrieg like map
  190. Tags
  191. Vehicle control idea
  192. new game mode...
  193. Helicopter-Pilot kits
  194. Enter/Exit animations?
  195. Field dressing
  196. coms
  197. give insurgent class 1 IED
  198. Spec Ops needs makeover
  199. M1911, anyone?
  200. Raised weapon, but not ironsights (stage between
  201. Camo nets idea
  202. AC-130 Gunship
  203. More effective ghillie suits
  204. need suppressor
  205. Map Navigation - GPS Jamming & FTL Kit
  206. bi pod
  207. Ironsights/Scope
  208. Limted kits available on spawn screen but still limited.
  209. Slimming the Mod
  210. Distance of RP's
  211. MGs MGs MGs need help!
  212. Bandages can't fully heal you- only 60-70%
  213. Getting Shot
  214. STOP!
  215. MEC G3 with Scope - Unfair Advantage?
  216. Suppressive Fire Mark
  217. Barret m82 Emplacment
  218. Commander assets
  219. Battleships?
  220. wake
  221. mobile AT
  222. I don't like how it requires more then 1 person in tanks...
  223. Baserape / Enemy Proximity
  224. More power to SL's?
  225. Limited Medic kit&scoped rifles
  226. Possible Mosin changes?
  227. Ejod and armor
  228. Assault - Defence & Strategic CO Assets
  229. My take on PR's Russia background
  230. No Vanilla Maps
  231. Sugestions
  232. Minefield
  233. New ideas for armies
  234. Gas Gas Gas
  235. TvG TSLaserGuided and other
  236. Shorten drunk effect, add to bullet impacts
  237. Militia
  238. [Q]Prone Delay.
  239. ?
  240. street
  241. Tank Defensive Smoke Screen Suggestions
  242. Bring back the L96A1???
  243. Hercules
  244. "Kill confirmed" sound
  245. Map and gametype
  246. MEC got Unfair Weapon´s
  247. Heavy Support
  248. Helicopters/Tanks repairing takes longer?
  249. really good suggestion for pr.6!!!!!
  250. tank soloing and delay