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View Full Version : PR:BF2 Suggestions


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  1. Special Forces
  2. sniper kit only in small squads
  3. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  4. Crewmember suggestion - New
  5. Commander Voting
  6. Free movement in a vehicle
  7. Lower spawntime!
  8. Multi-Day Campaigns
  9. New Chinese Uniforms???
  10. improved heli missiles
  11. Official PR 0.6 Sigz
  12. Bring back civvy shoot ticket punish
  13. Joint Coaliton
  14. Planes radar
  15. New QBZ95 Sound
  16. My suggestion for planes and the mapsize combination.
  17. Shotgun and mounted weaponry sights
  18. Humvee
  19. green smoke grenade launchers..
  20. please bring slugs back
  21. female soldiers
  22. medical (not important) dont flame if it is suggested and lock it : )
  23. Abandoned Enemy Vehicals
  24. SKS reloading
  25. Crouch Aim
  26. Al Basrah Balance suggestion
  27. SURRENDER NOW. YOU CANNOT WIN..suggestion
  28. Insurgents Assigned caches
  29. Using Arrows/WASD keys for turret control
  30. Unique UAV
  31. Huey chopper
  32. More guns
  33. tutorial course/ tips/ popups
  34. question about tank turret speed
  35. Vehicle VOIP
  36. mini gun in black hawk
  37. Impossible situations
  38. Helo pilot switching
  39. mags:full of tracer rounds.
  40. Map idea - Night Desert Town With Insurgency
  41. change the chopper armament ,etc
  42. "Tripwire flares"
  43. EOD - Explosive Ordnance Disposal
  44. RKG-3 anti-tank grenade
  45. How about giving us Engy's a better shovel?
  46. Origin Based Commander Emplacements
  47. Increase tank vs. jet survivability
  48. marine helo
  49. New weapon for Insurgents
  50. Movable Carriers
  51. "dragging" teammates- question
  52. Ticket Dynamics
  53. Heavy Gunner
  54. FN FAL?
  55. Militia unique deployables
  56. Beyond Visual Range Missiles
  57. Simple method to increase vehicle survivability
  58. Anti Tank Hand Grenades
  59. mec tank unfair
  60. Death animation thinggy (or w/e)
  61. Cell Phones (pic)
  62. Merlin Door
  63. frag
  64. Make Razor Wire go deeper underground like sandbag walls
  65. Improving the Dragnov sound
  66. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  67. Weapons/Equipment on body.
  68. Walking?
  69. Suggestion/question about scout helos
  70. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  71. Mounted Weapons - Free Look
  72. Perfect Spawntimes?
  73. hotwiring, stealing enemy vehicles
  74. Mount a red-dot scope on all US M-16.
  75. Strange respawn in transport
  76. get ammo after respawn
  77. fushee pass for PR
  78. reducing weapon effectiveness
  79. Random (small) suggestions
  80. a question
  81. A new command is needed
  82. Chopper Sky Hook
  83. Parachutes
  84. laser guided bombs/missiles
  85. GUI interface
  86. Podcast's?
  87. signal grenade that is lockon to jets
  88. Same symbol for crewman kit and engineer kit is confusing
  89. AA placement
  90. AA against helicopters
  91. M113&Crewman/Heavy AT MP5
  92. Nanjing AT
  93. Rearrangement of the request UI
  94. Tank/vehicle sounds
  95. some ideas about IEDs and damgable roads
  96. AN/PEQ-1 SOFLAM and artillery
  97. new game mode
  98. MEC and Insurgent idea
  99. Commander getting too distracted.
  100. Jumping and Crawling
  101. Just a few ideas.
  102. download question
  103. insurgents ambusher c4
  104. You are working on python in 0.61 patch?
  105. Give pilot\crewman directions
  106. map and kit ideas
  107. Attack Helicopter Suggestion
  108. Standard Crewman kit
  109. Eliminate solo choppering!
  110. Rally Points Time Limit
  111. Any possibility of reworking the bandage mechanic? (also a suggestion)
  112. Taliban Faction
  113. Bullet "effect" penetration
  114. M-16 recoil issues
  115. transport thread? quistion
  116. Just a thought about music
  117. Turret stabilization..?
  118. skins ?,, Humvee, m1 abrams Black hawk
  119. Suggestions pilot kit
  120. Omaha Beach
  121. trasport heli+land vehicle=real trasport heli
  122. Give us pilots an Increased chance of survival!
  123. Slow running speed, remove jumping
  124. new unit class
  125. Pick Up C4
  126. Blackhawk madness
  127. can this be done
  128. Mortor?
  129. voip
  130. selling dooabge
  131. Inrease rate of ticket bleed + preventin baserape
  132. Moving Militia to team 2
  133. [Rant]Reduce the amount of hand grenades
  134. bump shooting
  135. Shooting -Advanced PR beware-
  136. hidden mines
  137. [Rant] Armor needs to be more restricted in operating
  138. Increase Respawn Times - Next open beta
  139. The IR Spotlight
  140. armoured HMMVW?
  141. Weapon selection.
  142. Al Basrah
  143. Remove grass in some areas/maps
  144. Mountain Man mode
  145. New prone/crawling animation
  146. MEC camouflage
  147. Dismantling Grappling Hook
  148. Quick idea
  149. PPsh question/suggestion.
  150. SR-25 status?
  151. Laser Lock on, on AAA
  152. Insurgent Music....
  153. Dirtbike handling fixed!
  154. A suggestion for basrah.
  155. Squad leader Camera Feed to Commander.
  156. 'Stealthier' boats.
  157. commander tactic idea
  158. Add more fighters, give the tanks a break
  159. Bring back RPG kits for insurgents
  160. Squad Specialization
  161. Fields Of Jeddah - Minefield Map Idea
  162. HK69A1 Baton Gun ?
  163. My idea for a blitzkrieg like map
  164. Tags
  165. Vehicle control idea
  166. new game mode...
  167. Helicopter-Pilot kits
  168. Enter/Exit animations?
  169. Field dressing
  170. coms
  171. give insurgent class 1 IED
  172. Spec Ops needs makeover
  173. M1911, anyone?
  174. Raised weapon, but not ironsights (stage between
  175. Camo nets idea
  176. AC-130 Gunship
  177. More effective ghillie suits
  178. need suppressor
  179. Map Navigation - GPS Jamming & FTL Kit
  180. bi pod
  181. Ironsights/Scope
  182. Limted kits available on spawn screen but still limited.
  183. Slimming the Mod
  184. Distance of RP's
  185. MGs MGs MGs need help!
  186. Bandages can't fully heal you- only 60-70%
  187. Getting Shot
  188. STOP!
  189. MEC G3 with Scope - Unfair Advantage?
  190. Suppressive Fire Mark
  191. Barret m82 Emplacment
  192. Commander assets
  193. Battleships?
  194. wake
  195. mobile AT
  196. I don't like how it requires more then 1 person in tanks...
  197. Baserape / Enemy Proximity
  198. More power to SL's?
  199. Limited Medic kit&scoped rifles
  200. Possible Mosin changes?
  201. Ejod and armor
  202. Assault - Defence & Strategic CO Assets
  203. My take on PR's Russia background
  204. No Vanilla Maps
  205. Sugestions
  206. Minefield
  207. New ideas for armies
  208. Gas Gas Gas
  209. TvG TSLaserGuided and other
  210. Shorten drunk effect, add to bullet impacts
  211. Militia
  212. [Q]Prone Delay.
  213. ?
  214. street
  215. Tank Defensive Smoke Screen Suggestions
  216. Bring back the L96A1???
  217. Hercules
  218. "Kill confirmed" sound
  219. Map and gametype
  220. MEC got Unfair Weapon´s
  221. Heavy Support
  222. Helicopters/Tanks repairing takes longer?
  223. really good suggestion for pr.6!!!!!
  224. tank soloing and delay
  225. Couple suggestions ~
  226. refueling
  227. relief effort game mode
  228. Changing ROF
  229. Alternative weapon selection
  230. Suggestions from videos
  231. Hey check this out.
  232. Airstrike?
  233. Officer = Crewman
  234. Gulf of Oman WAC
  235. Chinese Rebels or Chinese Militia?
  236. Rubber bullets
  237. New Faction -- Chinese Rebels
  238. PLA invades US Mainland! - U.S. "Militia" Faction
  239. interesting suggestion
  240. allow support gun to shoot more...
  241. Brit model wearing makeup? Last word!
  242. Brainstorming for a Subfaction...The Peoples Militia (or something to that effect)
  243. squads
  244. Brit model wearing makeup?
  245. engie gear-rifle atachment?
  246. Support Guns in 0.6 Final
  247. Firing from drivers seat with your weapon?
  248. "Tagging" cars
  249. Map - Siege Of Fallujah + Phosphorus Weaponry
  250. iron sights too close to the face ?