PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 29 30 31 32 33 34 35 36 37 38 39 40 41

  1. New Chinese Uniforms???
  2. improved heli missiles
  3. Official PR 0.6 Sigz
  4. Bring back civvy shoot ticket punish
  5. Joint Coaliton
  6. Planes radar
  7. New QBZ95 Sound
  8. My suggestion for planes and the mapsize combination.
  9. Shotgun and mounted weaponry sights
  10. Humvee
  11. green smoke grenade launchers..
  12. please bring slugs back
  13. female soldiers
  14. medical (not important) dont flame if it is suggested and lock it : )
  15. Abandoned Enemy Vehicals
  16. SKS reloading
  17. Crouch Aim
  18. Al Basrah Balance suggestion
  19. SURRENDER NOW. YOU CANNOT WIN..suggestion
  20. Insurgents Assigned caches
  21. Using Arrows/WASD keys for turret control
  22. Unique UAV
  23. Huey chopper
  24. More guns
  25. tutorial course/ tips/ popups
  26. question about tank turret speed
  27. Vehicle VOIP
  28. mini gun in black hawk
  29. Impossible situations
  30. Helo pilot switching
  31. mags:full of tracer rounds.
  32. Map idea - Night Desert Town With Insurgency
  33. change the chopper armament ,etc
  34. "Tripwire flares"
  35. EOD - Explosive Ordnance Disposal
  36. RKG-3 anti-tank grenade
  37. How about giving us Engy's a better shovel?
  38. Origin Based Commander Emplacements
  39. Increase tank vs. jet survivability
  40. marine helo
  41. New weapon for Insurgents
  42. Movable Carriers
  43. "dragging" teammates- question
  44. Ticket Dynamics
  45. Heavy Gunner
  46. FN FAL?
  47. Militia unique deployables
  48. Beyond Visual Range Missiles
  49. Simple method to increase vehicle survivability
  50. Anti Tank Hand Grenades
  51. mec tank unfair
  52. Death animation thinggy (or w/e)
  53. Cell Phones (pic)
  54. Merlin Door
  55. frag
  56. Make Razor Wire go deeper underground like sandbag walls
  57. Improving the Dragnov sound
  58. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  59. Weapons/Equipment on body.
  60. Walking?
  61. Suggestion/question about scout helos
  62. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  63. Mounted Weapons - Free Look
  64. Perfect Spawntimes?
  65. hotwiring, stealing enemy vehicles
  66. Mount a red-dot scope on all US M-16.
  67. Strange respawn in transport
  68. get ammo after respawn
  69. fushee pass for PR
  70. reducing weapon effectiveness
  71. Random (small) suggestions
  72. a question
  73. A new command is needed
  74. Chopper Sky Hook
  75. Parachutes
  76. laser guided bombs/missiles
  77. GUI interface
  78. Podcast's?
  79. signal grenade that is lockon to jets
  80. Same symbol for crewman kit and engineer kit is confusing
  81. AA placement
  82. AA against helicopters
  83. M113&Crewman/Heavy AT MP5
  84. Nanjing AT
  85. Rearrangement of the request UI
  86. Tank/vehicle sounds
  87. some ideas about IEDs and damgable roads
  88. AN/PEQ-1 SOFLAM and artillery
  89. new game mode
  90. MEC and Insurgent idea
  91. Commander getting too distracted.
  92. Jumping and Crawling
  93. Just a few ideas.
  94. download question
  95. insurgents ambusher c4
  96. You are working on python in 0.61 patch?
  97. Give pilot\crewman directions
  98. map and kit ideas
  99. Attack Helicopter Suggestion
  100. Standard Crewman kit
  101. Eliminate solo choppering!
  102. Rally Points Time Limit
  103. Any possibility of reworking the bandage mechanic? (also a suggestion)
  104. Taliban Faction
  105. Bullet "effect" penetration
  106. M-16 recoil issues
  107. transport thread? quistion
  108. Just a thought about music
  109. Turret stabilization..?
  110. skins ?,, Humvee, m1 abrams Black hawk
  111. Suggestions pilot kit
  112. Omaha Beach
  113. trasport heli+land vehicle=real trasport heli
  114. Give us pilots an Increased chance of survival!
  115. Slow running speed, remove jumping
  116. new unit class
  117. Pick Up C4
  118. Blackhawk madness
  119. can this be done
  120. Mortor?
  121. voip
  122. selling dooabge
  123. Inrease rate of ticket bleed + preventin baserape
  124. Moving Militia to team 2
  125. [Rant]Reduce the amount of hand grenades
  126. bump shooting
  127. Shooting -Advanced PR beware-
  128. hidden mines
  129. [Rant] Armor needs to be more restricted in operating
  130. Increase Respawn Times - Next open beta
  131. The IR Spotlight
  132. armoured HMMVW?
  133. Weapon selection.
  134. Al Basrah
  135. Remove grass in some areas/maps
  136. Mountain Man mode
  137. New prone/crawling animation
  138. MEC camouflage
  139. Dismantling Grappling Hook
  140. Quick idea
  141. PPsh question/suggestion.
  142. SR-25 status?
  143. Laser Lock on, on AAA
  144. Insurgent Music....
  145. Dirtbike handling fixed!
  146. A suggestion for basrah.
  147. Squad leader Camera Feed to Commander.
  148. 'Stealthier' boats.
  149. commander tactic idea
  150. Add more fighters, give the tanks a break
  151. Bring back RPG kits for insurgents
  152. Squad Specialization
  153. Fields Of Jeddah - Minefield Map Idea
  154. HK69A1 Baton Gun ?
  155. My idea for a blitzkrieg like map
  156. Tags
  157. Vehicle control idea
  158. new game mode...
  159. Helicopter-Pilot kits
  160. Enter/Exit animations?
  161. Field dressing
  162. coms
  163. give insurgent class 1 IED
  164. Spec Ops needs makeover
  165. M1911, anyone?
  166. Raised weapon, but not ironsights (stage between
  167. Camo nets idea
  168. AC-130 Gunship
  169. More effective ghillie suits
  170. need suppressor
  171. Map Navigation - GPS Jamming & FTL Kit
  172. bi pod
  173. Ironsights/Scope
  174. Limted kits available on spawn screen but still limited.
  175. Slimming the Mod
  176. Distance of RP's
  177. MGs MGs MGs need help!
  178. Bandages can't fully heal you- only 60-70%
  179. Getting Shot
  180. STOP!
  181. MEC G3 with Scope - Unfair Advantage?
  182. Suppressive Fire Mark
  183. Barret m82 Emplacment
  184. Commander assets
  185. Battleships?
  186. wake
  187. mobile AT
  188. I don't like how it requires more then 1 person in tanks...
  189. Baserape / Enemy Proximity
  190. More power to SL's?
  191. Limited Medic kit&scoped rifles
  192. Possible Mosin changes?
  193. Ejod and armor
  194. Assault - Defence & Strategic CO Assets
  195. My take on PR's Russia background
  196. No Vanilla Maps
  197. Sugestions
  198. Minefield
  199. New ideas for armies
  200. Gas Gas Gas
  201. TvG TSLaserGuided and other
  202. Shorten drunk effect, add to bullet impacts
  203. Militia
  204. [Q]Prone Delay.
  205. ?
  206. street
  207. Tank Defensive Smoke Screen Suggestions
  208. Bring back the L96A1???
  209. Hercules
  210. "Kill confirmed" sound
  211. Map and gametype
  212. MEC got Unfair Weapon´s
  213. Heavy Support
  214. Helicopters/Tanks repairing takes longer?
  215. really good suggestion for pr.6!!!!!
  216. tank soloing and delay
  217. Couple suggestions ~
  218. refueling
  219. relief effort game mode
  220. Changing ROF
  221. Alternative weapon selection
  222. Suggestions from videos
  223. Hey check this out.
  224. Airstrike?
  225. Officer = Crewman
  226. Gulf of Oman WAC
  227. Chinese Rebels or Chinese Militia?
  228. Rubber bullets
  229. New Faction -- Chinese Rebels
  230. PLA invades US Mainland! - U.S. "Militia" Faction
  231. interesting suggestion
  232. allow support gun to shoot more...
  233. Brit model wearing makeup? Last word!
  234. Brainstorming for a Subfaction...The Peoples Militia (or something to that effect)
  235. squads
  236. Brit model wearing makeup?
  237. engie gear-rifle atachment?
  238. Support Guns in 0.6 Final
  239. Firing from drivers seat with your weapon?
  240. "Tagging" cars
  241. Map - Siege Of Fallujah + Phosphorus Weaponry
  242. iron sights too close to the face ?
  243. ground shakeing
  244. New Kit(limited)
  245. Official anti-hack thread?
  246. laser guided missiles.
  247. ! helicopter Idea reborn..
  248. commandr chopper
  249. replace hats
  250. Gun movement as the player moves