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View Full Version : PR:BF2 Suggestions


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  1. Please change M16 sights!!
  2. Street
  3. map size
  4. Faster Transport Heli Spawn Time
  5. New class: Martyr
  6. un-nerf medic
  7. better graphics
  8. Officers kit or SL - optional/extra tracer mags
  9. basra needs a couple of major changes
  10. Ambusher w/ different sets of IEDs
  11. Bring back the doctor, change the war vet? (v2.0)
  12. Entrenching tool as mêlée weapon.
  13. Squad leader assets!
  14. More Dust
  15. More recoil for most weapons
  16. Apache - gun, hud and optics
  17. PR has made a BAD patch
  18. glowing tank round
  19. Saiga on Insurgents
  20. Give Light AT boost
  21. Pistol for Marksmen
  22. Merlin (possibly other choppers) too tough
  23. More effective community
  24. Green SL smoke is underused
  25. SKS.
  26. Sidearms? (pistols)
  27. Computer shut off when dead
  28. Minor change to Basra loading screen.
  29. Minor change to MEC/PLAequipment
  30. several aircraft ideas....
  31. M16 recoil
  32. damage model and reality issues
  33. Black screen when killed
  34. Apache cannon...
  35. City Extraction
  36. Crew man
  37. Operation Peacekeeper Huey?
  38. arty
  39. A Website Poll
  40. (temporary) removal of the sniper kit
  41. New Squad Leader Idea.. Hopefully
  42. how view distance would fix things
  43. Neutral mines
  44. Another Merlin Suggestion
  45. tard sniper reduction
  46. Request Kit ONCE for whole round
  47. Regarding the bradley linebacker and US AA
  48. Kit restriction ideas
  49. Commander MUAV
  50. M203 sights .. its suggested before i think
  51. GAMEPLAY: Hostage rescue
  52. Things to add to the Already Suggested Suggestions list
  53. Dynamic day and night cycle
  54. other armies? IDF maybe?
  55. GRENADE!!! : Stop waffling and clear the net!
  56. M4 for U.S Officer.
  57. Special Forces
  58. sniper kit only in small squads
  59. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  60. Crewmember suggestion - New
  61. Commander Voting
  62. Free movement in a vehicle
  63. Lower spawntime!
  64. Multi-Day Campaigns
  65. New Chinese Uniforms???
  66. improved heli missiles
  67. Official PR 0.6 Sigz
  68. Bring back civvy shoot ticket punish
  69. Joint Coaliton
  70. Planes radar
  71. New QBZ95 Sound
  72. My suggestion for planes and the mapsize combination.
  73. Shotgun and mounted weaponry sights
  74. Humvee
  75. green smoke grenade launchers..
  76. please bring slugs back
  77. female soldiers
  78. medical (not important) dont flame if it is suggested and lock it : )
  79. Abandoned Enemy Vehicals
  80. SKS reloading
  81. Crouch Aim
  82. Al Basrah Balance suggestion
  83. SURRENDER NOW. YOU CANNOT WIN..suggestion
  84. Insurgents Assigned caches
  85. Using Arrows/WASD keys for turret control
  86. Unique UAV
  87. Huey chopper
  88. More guns
  89. tutorial course/ tips/ popups
  90. question about tank turret speed
  91. Vehicle VOIP
  92. mini gun in black hawk
  93. Impossible situations
  94. Helo pilot switching
  95. mags:full of tracer rounds.
  96. Map idea - Night Desert Town With Insurgency
  97. change the chopper armament ,etc
  98. "Tripwire flares"
  99. EOD - Explosive Ordnance Disposal
  100. RKG-3 anti-tank grenade
  101. How about giving us Engy's a better shovel?
  102. Origin Based Commander Emplacements
  103. Increase tank vs. jet survivability
  104. marine helo
  105. New weapon for Insurgents
  106. Movable Carriers
  107. "dragging" teammates- question
  108. Ticket Dynamics
  109. Heavy Gunner
  110. FN FAL?
  111. Militia unique deployables
  112. Beyond Visual Range Missiles
  113. Simple method to increase vehicle survivability
  114. Anti Tank Hand Grenades
  115. mec tank unfair
  116. Death animation thinggy (or w/e)
  117. Cell Phones (pic)
  118. Merlin Door
  119. frag
  120. Make Razor Wire go deeper underground like sandbag walls
  121. Improving the Dragnov sound
  122. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  123. Weapons/Equipment on body.
  124. Walking?
  125. Suggestion/question about scout helos
  126. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  127. Mounted Weapons - Free Look
  128. Perfect Spawntimes?
  129. hotwiring, stealing enemy vehicles
  130. Mount a red-dot scope on all US M-16.
  131. Strange respawn in transport
  132. get ammo after respawn
  133. fushee pass for PR
  134. reducing weapon effectiveness
  135. Random (small) suggestions
  136. a question
  137. A new command is needed
  138. Chopper Sky Hook
  139. Parachutes
  140. laser guided bombs/missiles
  141. GUI interface
  142. Podcast's?
  143. signal grenade that is lockon to jets
  144. Same symbol for crewman kit and engineer kit is confusing
  145. AA placement
  146. AA against helicopters
  147. M113&Crewman/Heavy AT MP5
  148. Nanjing AT
  149. Rearrangement of the request UI
  150. Tank/vehicle sounds
  151. some ideas about IEDs and damgable roads
  152. AN/PEQ-1 SOFLAM and artillery
  153. new game mode
  154. MEC and Insurgent idea
  155. Commander getting too distracted.
  156. Jumping and Crawling
  157. Just a few ideas.
  158. download question
  159. insurgents ambusher c4
  160. You are working on python in 0.61 patch?
  161. Give pilot\crewman directions
  162. map and kit ideas
  163. Attack Helicopter Suggestion
  164. Standard Crewman kit
  165. Eliminate solo choppering!
  166. Rally Points Time Limit
  167. Any possibility of reworking the bandage mechanic? (also a suggestion)
  168. Taliban Faction
  169. Bullet "effect" penetration
  170. M-16 recoil issues
  171. transport thread? quistion
  172. Just a thought about music
  173. Turret stabilization..?
  174. skins ?,, Humvee, m1 abrams Black hawk
  175. Suggestions pilot kit
  176. Omaha Beach
  177. trasport heli+land vehicle=real trasport heli
  178. Give us pilots an Increased chance of survival!
  179. Slow running speed, remove jumping
  180. new unit class
  181. Pick Up C4
  182. Blackhawk madness
  183. can this be done
  184. Mortor?
  185. voip
  186. selling dooabge
  187. Inrease rate of ticket bleed + preventin baserape
  188. Moving Militia to team 2
  189. [Rant]Reduce the amount of hand grenades
  190. bump shooting
  191. Shooting -Advanced PR beware-
  192. hidden mines
  193. [Rant] Armor needs to be more restricted in operating
  194. Increase Respawn Times - Next open beta
  195. The IR Spotlight
  196. armoured HMMVW?
  197. Weapon selection.
  198. Al Basrah
  199. Remove grass in some areas/maps
  200. Mountain Man mode
  201. New prone/crawling animation
  202. MEC camouflage
  203. Dismantling Grappling Hook
  204. Quick idea
  205. PPsh question/suggestion.
  206. SR-25 status?
  207. Laser Lock on, on AAA
  208. Insurgent Music....
  209. Dirtbike handling fixed!
  210. A suggestion for basrah.
  211. Squad leader Camera Feed to Commander.
  212. 'Stealthier' boats.
  213. commander tactic idea
  214. Add more fighters, give the tanks a break
  215. Bring back RPG kits for insurgents
  216. Squad Specialization
  217. Fields Of Jeddah - Minefield Map Idea
  218. HK69A1 Baton Gun ?
  219. My idea for a blitzkrieg like map
  220. Tags
  221. Vehicle control idea
  222. new game mode...
  223. Helicopter-Pilot kits
  224. Enter/Exit animations?
  225. Field dressing
  226. coms
  227. give insurgent class 1 IED
  228. Spec Ops needs makeover
  229. M1911, anyone?
  230. Raised weapon, but not ironsights (stage between
  231. Camo nets idea
  232. AC-130 Gunship
  233. More effective ghillie suits
  234. need suppressor
  235. Map Navigation - GPS Jamming & FTL Kit
  236. bi pod
  237. Ironsights/Scope
  238. Limted kits available on spawn screen but still limited.
  239. Slimming the Mod
  240. Distance of RP's
  241. MGs MGs MGs need help!
  242. Bandages can't fully heal you- only 60-70%
  243. Getting Shot
  244. STOP!
  245. MEC G3 with Scope - Unfair Advantage?
  246. Suppressive Fire Mark
  247. Barret m82 Emplacment
  248. Commander assets
  249. Battleships?
  250. wake