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View Full Version : PR:BF2 Suggestions


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  1. Deployables & Helo Supply
  2. Cease fire / hold fire button, with 3d map icon
  3. Entrenching tool as missile weapon
  4. insurgent ied
  5. Please change M16 sights!!
  6. Street
  7. map size
  8. Faster Transport Heli Spawn Time
  9. New class: Martyr
  10. un-nerf medic
  11. better graphics
  12. Officers kit or SL - optional/extra tracer mags
  13. basra needs a couple of major changes
  14. Ambusher w/ different sets of IEDs
  15. Bring back the doctor, change the war vet? (v2.0)
  16. Entrenching tool as mêlée weapon.
  17. Squad leader assets!
  18. More Dust
  19. More recoil for most weapons
  20. Apache - gun, hud and optics
  21. PR has made a BAD patch
  22. glowing tank round
  23. Saiga on Insurgents
  24. Give Light AT boost
  25. Pistol for Marksmen
  26. Merlin (possibly other choppers) too tough
  27. More effective community
  28. Green SL smoke is underused
  29. SKS.
  30. Sidearms? (pistols)
  31. Computer shut off when dead
  32. Minor change to Basra loading screen.
  33. Minor change to MEC/PLAequipment
  34. several aircraft ideas....
  35. M16 recoil
  36. damage model and reality issues
  37. Black screen when killed
  38. Apache cannon...
  39. City Extraction
  40. Crew man
  41. Operation Peacekeeper Huey?
  42. arty
  43. A Website Poll
  44. (temporary) removal of the sniper kit
  45. New Squad Leader Idea.. Hopefully
  46. how view distance would fix things
  47. Neutral mines
  48. Another Merlin Suggestion
  49. tard sniper reduction
  50. Request Kit ONCE for whole round
  51. Regarding the bradley linebacker and US AA
  52. Kit restriction ideas
  53. Commander MUAV
  54. M203 sights .. its suggested before i think
  55. GAMEPLAY: Hostage rescue
  56. Things to add to the Already Suggested Suggestions list
  57. Dynamic day and night cycle
  58. other armies? IDF maybe?
  59. GRENADE!!! : Stop waffling and clear the net!
  60. M4 for U.S Officer.
  61. Special Forces
  62. sniper kit only in small squads
  63. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  64. Crewmember suggestion - New
  65. Commander Voting
  66. Free movement in a vehicle
  67. Lower spawntime!
  68. Multi-Day Campaigns
  69. New Chinese Uniforms???
  70. improved heli missiles
  71. Official PR 0.6 Sigz
  72. Bring back civvy shoot ticket punish
  73. Joint Coaliton
  74. Planes radar
  75. New QBZ95 Sound
  76. My suggestion for planes and the mapsize combination.
  77. Shotgun and mounted weaponry sights
  78. Humvee
  79. green smoke grenade launchers..
  80. please bring slugs back
  81. female soldiers
  82. medical (not important) dont flame if it is suggested and lock it : )
  83. Abandoned Enemy Vehicals
  84. SKS reloading
  85. Crouch Aim
  86. Al Basrah Balance suggestion
  87. SURRENDER NOW. YOU CANNOT WIN..suggestion
  88. Insurgents Assigned caches
  89. Using Arrows/WASD keys for turret control
  90. Unique UAV
  91. Huey chopper
  92. More guns
  93. tutorial course/ tips/ popups
  94. question about tank turret speed
  95. Vehicle VOIP
  96. mini gun in black hawk
  97. Impossible situations
  98. Helo pilot switching
  99. mags:full of tracer rounds.
  100. Map idea - Night Desert Town With Insurgency
  101. change the chopper armament ,etc
  102. "Tripwire flares"
  103. EOD - Explosive Ordnance Disposal
  104. RKG-3 anti-tank grenade
  105. How about giving us Engy's a better shovel?
  106. Origin Based Commander Emplacements
  107. Increase tank vs. jet survivability
  108. marine helo
  109. New weapon for Insurgents
  110. Movable Carriers
  111. "dragging" teammates- question
  112. Ticket Dynamics
  113. Heavy Gunner
  114. FN FAL?
  115. Militia unique deployables
  116. Beyond Visual Range Missiles
  117. Simple method to increase vehicle survivability
  118. Anti Tank Hand Grenades
  119. mec tank unfair
  120. Death animation thinggy (or w/e)
  121. Cell Phones (pic)
  122. Merlin Door
  123. frag
  124. Make Razor Wire go deeper underground like sandbag walls
  125. Improving the Dragnov sound
  126. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  127. Weapons/Equipment on body.
  128. Walking?
  129. Suggestion/question about scout helos
  130. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  131. Mounted Weapons - Free Look
  132. Perfect Spawntimes?
  133. hotwiring, stealing enemy vehicles
  134. Mount a red-dot scope on all US M-16.
  135. Strange respawn in transport
  136. get ammo after respawn
  137. fushee pass for PR
  138. reducing weapon effectiveness
  139. Random (small) suggestions
  140. a question
  141. A new command is needed
  142. Chopper Sky Hook
  143. Parachutes
  144. laser guided bombs/missiles
  145. GUI interface
  146. Podcast's?
  147. signal grenade that is lockon to jets
  148. Same symbol for crewman kit and engineer kit is confusing
  149. AA placement
  150. AA against helicopters
  151. M113&Crewman/Heavy AT MP5
  152. Nanjing AT
  153. Rearrangement of the request UI
  154. Tank/vehicle sounds
  155. some ideas about IEDs and damgable roads
  156. AN/PEQ-1 SOFLAM and artillery
  157. new game mode
  158. MEC and Insurgent idea
  159. Commander getting too distracted.
  160. Jumping and Crawling
  161. Just a few ideas.
  162. download question
  163. insurgents ambusher c4
  164. You are working on python in 0.61 patch?
  165. Give pilot\crewman directions
  166. map and kit ideas
  167. Attack Helicopter Suggestion
  168. Standard Crewman kit
  169. Eliminate solo choppering!
  170. Rally Points Time Limit
  171. Any possibility of reworking the bandage mechanic? (also a suggestion)
  172. Taliban Faction
  173. Bullet "effect" penetration
  174. M-16 recoil issues
  175. transport thread? quistion
  176. Just a thought about music
  177. Turret stabilization..?
  178. skins ?,, Humvee, m1 abrams Black hawk
  179. Suggestions pilot kit
  180. Omaha Beach
  181. trasport heli+land vehicle=real trasport heli
  182. Give us pilots an Increased chance of survival!
  183. Slow running speed, remove jumping
  184. new unit class
  185. Pick Up C4
  186. Blackhawk madness
  187. can this be done
  188. Mortor?
  189. voip
  190. selling dooabge
  191. Inrease rate of ticket bleed + preventin baserape
  192. Moving Militia to team 2
  193. [Rant]Reduce the amount of hand grenades
  194. bump shooting
  195. Shooting -Advanced PR beware-
  196. hidden mines
  197. [Rant] Armor needs to be more restricted in operating
  198. Increase Respawn Times - Next open beta
  199. The IR Spotlight
  200. armoured HMMVW?
  201. Weapon selection.
  202. Al Basrah
  203. Remove grass in some areas/maps
  204. Mountain Man mode
  205. New prone/crawling animation
  206. MEC camouflage
  207. Dismantling Grappling Hook
  208. Quick idea
  209. PPsh question/suggestion.
  210. SR-25 status?
  211. Laser Lock on, on AAA
  212. Insurgent Music....
  213. Dirtbike handling fixed!
  214. A suggestion for basrah.
  215. Squad leader Camera Feed to Commander.
  216. 'Stealthier' boats.
  217. commander tactic idea
  218. Add more fighters, give the tanks a break
  219. Bring back RPG kits for insurgents
  220. Squad Specialization
  221. Fields Of Jeddah - Minefield Map Idea
  222. HK69A1 Baton Gun ?
  223. My idea for a blitzkrieg like map
  224. Tags
  225. Vehicle control idea
  226. new game mode...
  227. Helicopter-Pilot kits
  228. Enter/Exit animations?
  229. Field dressing
  230. coms
  231. give insurgent class 1 IED
  232. Spec Ops needs makeover
  233. M1911, anyone?
  234. Raised weapon, but not ironsights (stage between
  235. Camo nets idea
  236. AC-130 Gunship
  237. More effective ghillie suits
  238. need suppressor
  239. Map Navigation - GPS Jamming & FTL Kit
  240. bi pod
  241. Ironsights/Scope
  242. Limted kits available on spawn screen but still limited.
  243. Slimming the Mod
  244. Distance of RP's
  245. MGs MGs MGs need help!
  246. Bandages can't fully heal you- only 60-70%
  247. Getting Shot
  248. STOP!
  249. MEC G3 with Scope - Unfair Advantage?
  250. Suppressive Fire Mark