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View Full Version : PR:BF2 Suggestions


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  1. Grenadier Smoke Grenade
  2. Is their anyway to make reading the guide compulsory??
  3. The Future Of Project Reality?
  4. More Emphasis on RTFM
  5. Spotting limited
  6. Type of warfare
  7. Worst car horn suggestion
  8. AA tanks
  9. Scores are out of whack
  10. My Final Suggestions.
  11. game mode/map idea
  12. Mec Tank and Abrams
  13. Spec Ops Rifles
  14. Commrose Spam limiting
  15. Supply Drop speed
  16. Strategic positions.
  17. 2 pilot planes
  18. Just an idea that came up.....
  19. AA radar- active off?
  20. Spanner ammo - Limited repair
  21. Deployables & Helo Supply
  22. Cease fire / hold fire button, with 3d map icon
  23. Entrenching tool as missile weapon
  24. insurgent ied
  25. Please change M16 sights!!
  26. Street
  27. map size
  28. Faster Transport Heli Spawn Time
  29. New class: Martyr
  30. un-nerf medic
  31. better graphics
  32. Officers kit or SL - optional/extra tracer mags
  33. basra needs a couple of major changes
  34. Ambusher w/ different sets of IEDs
  35. Bring back the doctor, change the war vet? (v2.0)
  36. Entrenching tool as mêlée weapon.
  37. Squad leader assets!
  38. More Dust
  39. More recoil for most weapons
  40. Apache - gun, hud and optics
  41. PR has made a BAD patch
  42. glowing tank round
  43. Saiga on Insurgents
  44. Give Light AT boost
  45. Pistol for Marksmen
  46. Merlin (possibly other choppers) too tough
  47. More effective community
  48. Green SL smoke is underused
  49. SKS.
  50. Sidearms? (pistols)
  51. Computer shut off when dead
  52. Minor change to Basra loading screen.
  53. Minor change to MEC/PLAequipment
  54. several aircraft ideas....
  55. M16 recoil
  56. damage model and reality issues
  57. Black screen when killed
  58. Apache cannon...
  59. City Extraction
  60. Crew man
  61. Operation Peacekeeper Huey?
  62. arty
  63. A Website Poll
  64. (temporary) removal of the sniper kit
  65. New Squad Leader Idea.. Hopefully
  66. how view distance would fix things
  67. Neutral mines
  68. Another Merlin Suggestion
  69. tard sniper reduction
  70. Request Kit ONCE for whole round
  71. Regarding the bradley linebacker and US AA
  72. Kit restriction ideas
  73. Commander MUAV
  74. M203 sights .. its suggested before i think
  75. GAMEPLAY: Hostage rescue
  76. Things to add to the Already Suggested Suggestions list
  77. Dynamic day and night cycle
  78. other armies? IDF maybe?
  79. GRENADE!!! : Stop waffling and clear the net!
  80. M4 for U.S Officer.
  81. Special Forces
  82. sniper kit only in small squads
  83. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  84. Crewmember suggestion - New
  85. Commander Voting
  86. Free movement in a vehicle
  87. Lower spawntime!
  88. Multi-Day Campaigns
  89. New Chinese Uniforms???
  90. improved heli missiles
  91. Official PR 0.6 Sigz
  92. Bring back civvy shoot ticket punish
  93. Joint Coaliton
  94. Planes radar
  95. New QBZ95 Sound
  96. My suggestion for planes and the mapsize combination.
  97. Shotgun and mounted weaponry sights
  98. Humvee
  99. green smoke grenade launchers..
  100. please bring slugs back
  101. female soldiers
  102. medical (not important) dont flame if it is suggested and lock it : )
  103. Abandoned Enemy Vehicals
  104. SKS reloading
  105. Crouch Aim
  106. Al Basrah Balance suggestion
  107. SURRENDER NOW. YOU CANNOT WIN..suggestion
  108. Insurgents Assigned caches
  109. Using Arrows/WASD keys for turret control
  110. Unique UAV
  111. Huey chopper
  112. More guns
  113. tutorial course/ tips/ popups
  114. question about tank turret speed
  115. Vehicle VOIP
  116. mini gun in black hawk
  117. Impossible situations
  118. Helo pilot switching
  119. mags:full of tracer rounds.
  120. Map idea - Night Desert Town With Insurgency
  121. change the chopper armament ,etc
  122. "Tripwire flares"
  123. EOD - Explosive Ordnance Disposal
  124. RKG-3 anti-tank grenade
  125. How about giving us Engy's a better shovel?
  126. Origin Based Commander Emplacements
  127. Increase tank vs. jet survivability
  128. marine helo
  129. New weapon for Insurgents
  130. Movable Carriers
  131. "dragging" teammates- question
  132. Ticket Dynamics
  133. Heavy Gunner
  134. FN FAL?
  135. Militia unique deployables
  136. Beyond Visual Range Missiles
  137. Simple method to increase vehicle survivability
  138. Anti Tank Hand Grenades
  139. mec tank unfair
  140. Death animation thinggy (or w/e)
  141. Cell Phones (pic)
  142. Merlin Door
  143. frag
  144. Make Razor Wire go deeper underground like sandbag walls
  145. Improving the Dragnov sound
  146. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  147. Weapons/Equipment on body.
  148. Walking?
  149. Suggestion/question about scout helos
  150. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  151. Mounted Weapons - Free Look
  152. Perfect Spawntimes?
  153. hotwiring, stealing enemy vehicles
  154. Mount a red-dot scope on all US M-16.
  155. Strange respawn in transport
  156. get ammo after respawn
  157. fushee pass for PR
  158. reducing weapon effectiveness
  159. Random (small) suggestions
  160. a question
  161. A new command is needed
  162. Chopper Sky Hook
  163. Parachutes
  164. laser guided bombs/missiles
  165. GUI interface
  166. Podcast's?
  167. signal grenade that is lockon to jets
  168. Same symbol for crewman kit and engineer kit is confusing
  169. AA placement
  170. AA against helicopters
  171. M113&Crewman/Heavy AT MP5
  172. Nanjing AT
  173. Rearrangement of the request UI
  174. Tank/vehicle sounds
  175. some ideas about IEDs and damgable roads
  176. AN/PEQ-1 SOFLAM and artillery
  177. new game mode
  178. MEC and Insurgent idea
  179. Commander getting too distracted.
  180. Jumping and Crawling
  181. Just a few ideas.
  182. download question
  183. insurgents ambusher c4
  184. You are working on python in 0.61 patch?
  185. Give pilot\crewman directions
  186. map and kit ideas
  187. Attack Helicopter Suggestion
  188. Standard Crewman kit
  189. Eliminate solo choppering!
  190. Rally Points Time Limit
  191. Any possibility of reworking the bandage mechanic? (also a suggestion)
  192. Taliban Faction
  193. Bullet "effect" penetration
  194. M-16 recoil issues
  195. transport thread? quistion
  196. Just a thought about music
  197. Turret stabilization..?
  198. skins ?,, Humvee, m1 abrams Black hawk
  199. Suggestions pilot kit
  200. Omaha Beach
  201. trasport heli+land vehicle=real trasport heli
  202. Give us pilots an Increased chance of survival!
  203. Slow running speed, remove jumping
  204. new unit class
  205. Pick Up C4
  206. Blackhawk madness
  207. can this be done
  208. Mortor?
  209. voip
  210. selling dooabge
  211. Inrease rate of ticket bleed + preventin baserape
  212. Moving Militia to team 2
  213. [Rant]Reduce the amount of hand grenades
  214. bump shooting
  215. Shooting -Advanced PR beware-
  216. hidden mines
  217. [Rant] Armor needs to be more restricted in operating
  218. Increase Respawn Times - Next open beta
  219. The IR Spotlight
  220. armoured HMMVW?
  221. Weapon selection.
  222. Al Basrah
  223. Remove grass in some areas/maps
  224. Mountain Man mode
  225. New prone/crawling animation
  226. MEC camouflage
  227. Dismantling Grappling Hook
  228. Quick idea
  229. PPsh question/suggestion.
  230. SR-25 status?
  231. Laser Lock on, on AAA
  232. Insurgent Music....
  233. Dirtbike handling fixed!
  234. A suggestion for basrah.
  235. Squad leader Camera Feed to Commander.
  236. 'Stealthier' boats.
  237. commander tactic idea
  238. Add more fighters, give the tanks a break
  239. Bring back RPG kits for insurgents
  240. Squad Specialization
  241. Fields Of Jeddah - Minefield Map Idea
  242. HK69A1 Baton Gun ?
  243. My idea for a blitzkrieg like map
  244. Tags
  245. Vehicle control idea
  246. new game mode...
  247. Helicopter-Pilot kits
  248. Enter/Exit animations?
  249. Field dressing
  250. coms