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View Full Version : PR:BF2 Suggestions


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  1. Regarding the bradley linebacker and US AA
  2. Kit restriction ideas
  3. Commander MUAV
  4. M203 sights .. its suggested before i think
  5. GAMEPLAY: Hostage rescue
  6. Things to add to the Already Suggested Suggestions list
  7. Dynamic day and night cycle
  8. other armies? IDF maybe?
  9. GRENADE!!! : Stop waffling and clear the net!
  10. M4 for U.S Officer.
  11. Special Forces
  12. sniper kit only in small squads
  13. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  14. Crewmember suggestion - New
  15. Commander Voting
  16. Free movement in a vehicle
  17. Lower spawntime!
  18. Multi-Day Campaigns
  19. New Chinese Uniforms???
  20. improved heli missiles
  21. Official PR 0.6 Sigz
  22. Bring back civvy shoot ticket punish
  23. Joint Coaliton
  24. Planes radar
  25. New QBZ95 Sound
  26. My suggestion for planes and the mapsize combination.
  27. Shotgun and mounted weaponry sights
  28. Humvee
  29. green smoke grenade launchers..
  30. please bring slugs back
  31. female soldiers
  32. medical (not important) dont flame if it is suggested and lock it : )
  33. Abandoned Enemy Vehicals
  34. SKS reloading
  35. Crouch Aim
  36. Al Basrah Balance suggestion
  37. SURRENDER NOW. YOU CANNOT WIN..suggestion
  38. Insurgents Assigned caches
  39. Using Arrows/WASD keys for turret control
  40. Unique UAV
  41. Huey chopper
  42. More guns
  43. tutorial course/ tips/ popups
  44. question about tank turret speed
  45. Vehicle VOIP
  46. mini gun in black hawk
  47. Impossible situations
  48. Helo pilot switching
  49. mags:full of tracer rounds.
  50. Map idea - Night Desert Town With Insurgency
  51. change the chopper armament ,etc
  52. "Tripwire flares"
  53. EOD - Explosive Ordnance Disposal
  54. RKG-3 anti-tank grenade
  55. How about giving us Engy's a better shovel?
  56. Origin Based Commander Emplacements
  57. Increase tank vs. jet survivability
  58. marine helo
  59. New weapon for Insurgents
  60. Movable Carriers
  61. "dragging" teammates- question
  62. Ticket Dynamics
  63. Heavy Gunner
  64. FN FAL?
  65. Militia unique deployables
  66. Beyond Visual Range Missiles
  67. Simple method to increase vehicle survivability
  68. Anti Tank Hand Grenades
  69. mec tank unfair
  70. Death animation thinggy (or w/e)
  71. Cell Phones (pic)
  72. Merlin Door
  73. frag
  74. Make Razor Wire go deeper underground like sandbag walls
  75. Improving the Dragnov sound
  76. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  77. Weapons/Equipment on body.
  78. Walking?
  79. Suggestion/question about scout helos
  80. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  81. Mounted Weapons - Free Look
  82. Perfect Spawntimes?
  83. hotwiring, stealing enemy vehicles
  84. Mount a red-dot scope on all US M-16.
  85. Strange respawn in transport
  86. get ammo after respawn
  87. fushee pass for PR
  88. reducing weapon effectiveness
  89. Random (small) suggestions
  90. a question
  91. A new command is needed
  92. Chopper Sky Hook
  93. Parachutes
  94. laser guided bombs/missiles
  95. GUI interface
  96. Podcast's?
  97. signal grenade that is lockon to jets
  98. Same symbol for crewman kit and engineer kit is confusing
  99. AA placement
  100. AA against helicopters
  101. M113&Crewman/Heavy AT MP5
  102. Nanjing AT
  103. Rearrangement of the request UI
  104. Tank/vehicle sounds
  105. some ideas about IEDs and damgable roads
  106. AN/PEQ-1 SOFLAM and artillery
  107. new game mode
  108. MEC and Insurgent idea
  109. Commander getting too distracted.
  110. Jumping and Crawling
  111. Just a few ideas.
  112. download question
  113. insurgents ambusher c4
  114. You are working on python in 0.61 patch?
  115. Give pilot\crewman directions
  116. map and kit ideas
  117. Attack Helicopter Suggestion
  118. Standard Crewman kit
  119. Eliminate solo choppering!
  120. Rally Points Time Limit
  121. Any possibility of reworking the bandage mechanic? (also a suggestion)
  122. Taliban Faction
  123. Bullet "effect" penetration
  124. M-16 recoil issues
  125. transport thread? quistion
  126. Just a thought about music
  127. Turret stabilization..?
  128. skins ?,, Humvee, m1 abrams Black hawk
  129. Suggestions pilot kit
  130. Omaha Beach
  131. trasport heli+land vehicle=real trasport heli
  132. Give us pilots an Increased chance of survival!
  133. Slow running speed, remove jumping
  134. new unit class
  135. Pick Up C4
  136. Blackhawk madness
  137. can this be done
  138. Mortor?
  139. voip
  140. selling dooabge
  141. Inrease rate of ticket bleed + preventin baserape
  142. Moving Militia to team 2
  143. [Rant]Reduce the amount of hand grenades
  144. bump shooting
  145. Shooting -Advanced PR beware-
  146. hidden mines
  147. [Rant] Armor needs to be more restricted in operating
  148. Increase Respawn Times - Next open beta
  149. The IR Spotlight
  150. armoured HMMVW?
  151. Weapon selection.
  152. Al Basrah
  153. Remove grass in some areas/maps
  154. Mountain Man mode
  155. New prone/crawling animation
  156. MEC camouflage
  157. Dismantling Grappling Hook
  158. Quick idea
  159. PPsh question/suggestion.
  160. SR-25 status?
  161. Laser Lock on, on AAA
  162. Insurgent Music....
  163. Dirtbike handling fixed!
  164. A suggestion for basrah.
  165. Squad leader Camera Feed to Commander.
  166. 'Stealthier' boats.
  167. commander tactic idea
  168. Add more fighters, give the tanks a break
  169. Bring back RPG kits for insurgents
  170. Squad Specialization
  171. Fields Of Jeddah - Minefield Map Idea
  172. HK69A1 Baton Gun ?
  173. My idea for a blitzkrieg like map
  174. Tags
  175. Vehicle control idea
  176. new game mode...
  177. Helicopter-Pilot kits
  178. Enter/Exit animations?
  179. Field dressing
  180. coms
  181. give insurgent class 1 IED
  182. Spec Ops needs makeover
  183. M1911, anyone?
  184. Raised weapon, but not ironsights (stage between
  185. Camo nets idea
  186. AC-130 Gunship
  187. More effective ghillie suits
  188. need suppressor
  189. Map Navigation - GPS Jamming & FTL Kit
  190. bi pod
  191. Ironsights/Scope
  192. Limted kits available on spawn screen but still limited.
  193. Slimming the Mod
  194. Distance of RP's
  195. MGs MGs MGs need help!
  196. Bandages can't fully heal you- only 60-70%
  197. Getting Shot
  198. STOP!
  199. MEC G3 with Scope - Unfair Advantage?
  200. Suppressive Fire Mark
  201. Barret m82 Emplacment
  202. Commander assets
  203. Battleships?
  204. wake
  205. mobile AT
  206. I don't like how it requires more then 1 person in tanks...
  207. Baserape / Enemy Proximity
  208. More power to SL's?
  209. Limited Medic kit&scoped rifles
  210. Possible Mosin changes?
  211. Ejod and armor
  212. Assault - Defence & Strategic CO Assets
  213. My take on PR's Russia background
  214. No Vanilla Maps
  215. Sugestions
  216. Minefield
  217. New ideas for armies
  218. Gas Gas Gas
  219. TvG TSLaserGuided and other
  220. Shorten drunk effect, add to bullet impacts
  221. Militia
  222. [Q]Prone Delay.
  223. ?
  224. street
  225. Tank Defensive Smoke Screen Suggestions
  226. Bring back the L96A1???
  227. Hercules
  228. "Kill confirmed" sound
  229. Map and gametype
  230. MEC got Unfair Weapon´s
  231. Heavy Support
  232. Helicopters/Tanks repairing takes longer?
  233. really good suggestion for pr.6!!!!!
  234. tank soloing and delay
  235. Couple suggestions ~
  236. refueling
  237. relief effort game mode
  238. Changing ROF
  239. Alternative weapon selection
  240. Suggestions from videos
  241. Hey check this out.
  242. Airstrike?
  243. Officer = Crewman
  244. Gulf of Oman WAC
  245. Chinese Rebels or Chinese Militia?
  246. Rubber bullets
  247. New Faction -- Chinese Rebels
  248. PLA invades US Mainland! - U.S. "Militia" Faction
  249. interesting suggestion
  250. allow support gun to shoot more...