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View Full Version : PR:BF2 Suggestions


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  1. SKS.
  2. Sidearms? (pistols)
  3. Computer shut off when dead
  4. Minor change to Basra loading screen.
  5. Minor change to MEC/PLAequipment
  6. several aircraft ideas....
  7. M16 recoil
  8. damage model and reality issues
  9. Black screen when killed
  10. Apache cannon...
  11. City Extraction
  12. Crew man
  13. Operation Peacekeeper Huey?
  14. arty
  15. A Website Poll
  16. (temporary) removal of the sniper kit
  17. New Squad Leader Idea.. Hopefully
  18. how view distance would fix things
  19. Neutral mines
  20. Another Merlin Suggestion
  21. tard sniper reduction
  22. Request Kit ONCE for whole round
  23. Regarding the bradley linebacker and US AA
  24. Kit restriction ideas
  25. Commander MUAV
  26. M203 sights .. its suggested before i think
  27. GAMEPLAY: Hostage rescue
  28. Things to add to the Already Suggested Suggestions list
  29. Dynamic day and night cycle
  30. other armies? IDF maybe?
  31. GRENADE!!! : Stop waffling and clear the net!
  32. M4 for U.S Officer.
  33. Special Forces
  34. sniper kit only in small squads
  35. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  36. Crewmember suggestion - New
  37. Commander Voting
  38. Free movement in a vehicle
  39. Lower spawntime!
  40. Multi-Day Campaigns
  41. New Chinese Uniforms???
  42. improved heli missiles
  43. Official PR 0.6 Sigz
  44. Bring back civvy shoot ticket punish
  45. Joint Coaliton
  46. Planes radar
  47. New QBZ95 Sound
  48. My suggestion for planes and the mapsize combination.
  49. Shotgun and mounted weaponry sights
  50. Humvee
  51. green smoke grenade launchers..
  52. please bring slugs back
  53. female soldiers
  54. medical (not important) dont flame if it is suggested and lock it : )
  55. Abandoned Enemy Vehicals
  56. SKS reloading
  57. Crouch Aim
  58. Al Basrah Balance suggestion
  59. SURRENDER NOW. YOU CANNOT WIN..suggestion
  60. Insurgents Assigned caches
  61. Using Arrows/WASD keys for turret control
  62. Unique UAV
  63. Huey chopper
  64. More guns
  65. tutorial course/ tips/ popups
  66. question about tank turret speed
  67. Vehicle VOIP
  68. mini gun in black hawk
  69. Impossible situations
  70. Helo pilot switching
  71. mags:full of tracer rounds.
  72. Map idea - Night Desert Town With Insurgency
  73. change the chopper armament ,etc
  74. "Tripwire flares"
  75. EOD - Explosive Ordnance Disposal
  76. RKG-3 anti-tank grenade
  77. How about giving us Engy's a better shovel?
  78. Origin Based Commander Emplacements
  79. Increase tank vs. jet survivability
  80. marine helo
  81. New weapon for Insurgents
  82. Movable Carriers
  83. "dragging" teammates- question
  84. Ticket Dynamics
  85. Heavy Gunner
  86. FN FAL?
  87. Militia unique deployables
  88. Beyond Visual Range Missiles
  89. Simple method to increase vehicle survivability
  90. Anti Tank Hand Grenades
  91. mec tank unfair
  92. Death animation thinggy (or w/e)
  93. Cell Phones (pic)
  94. Merlin Door
  95. frag
  96. Make Razor Wire go deeper underground like sandbag walls
  97. Improving the Dragnov sound
  98. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  99. Weapons/Equipment on body.
  100. Walking?
  101. Suggestion/question about scout helos
  102. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  103. Mounted Weapons - Free Look
  104. Perfect Spawntimes?
  105. hotwiring, stealing enemy vehicles
  106. Mount a red-dot scope on all US M-16.
  107. Strange respawn in transport
  108. get ammo after respawn
  109. fushee pass for PR
  110. reducing weapon effectiveness
  111. Random (small) suggestions
  112. a question
  113. A new command is needed
  114. Chopper Sky Hook
  115. Parachutes
  116. laser guided bombs/missiles
  117. GUI interface
  118. Podcast's?
  119. signal grenade that is lockon to jets
  120. Same symbol for crewman kit and engineer kit is confusing
  121. AA placement
  122. AA against helicopters
  123. M113&Crewman/Heavy AT MP5
  124. Nanjing AT
  125. Rearrangement of the request UI
  126. Tank/vehicle sounds
  127. some ideas about IEDs and damgable roads
  128. AN/PEQ-1 SOFLAM and artillery
  129. new game mode
  130. MEC and Insurgent idea
  131. Commander getting too distracted.
  132. Jumping and Crawling
  133. Just a few ideas.
  134. download question
  135. insurgents ambusher c4
  136. You are working on python in 0.61 patch?
  137. Give pilot\crewman directions
  138. map and kit ideas
  139. Attack Helicopter Suggestion
  140. Standard Crewman kit
  141. Eliminate solo choppering!
  142. Rally Points Time Limit
  143. Any possibility of reworking the bandage mechanic? (also a suggestion)
  144. Taliban Faction
  145. Bullet "effect" penetration
  146. M-16 recoil issues
  147. transport thread? quistion
  148. Just a thought about music
  149. Turret stabilization..?
  150. skins ?,, Humvee, m1 abrams Black hawk
  151. Suggestions pilot kit
  152. Omaha Beach
  153. trasport heli+land vehicle=real trasport heli
  154. Give us pilots an Increased chance of survival!
  155. Slow running speed, remove jumping
  156. new unit class
  157. Pick Up C4
  158. Blackhawk madness
  159. can this be done
  160. Mortor?
  161. voip
  162. selling dooabge
  163. Inrease rate of ticket bleed + preventin baserape
  164. Moving Militia to team 2
  165. [Rant]Reduce the amount of hand grenades
  166. bump shooting
  167. Shooting -Advanced PR beware-
  168. hidden mines
  169. [Rant] Armor needs to be more restricted in operating
  170. Increase Respawn Times - Next open beta
  171. The IR Spotlight
  172. armoured HMMVW?
  173. Weapon selection.
  174. Al Basrah
  175. Remove grass in some areas/maps
  176. Mountain Man mode
  177. New prone/crawling animation
  178. MEC camouflage
  179. Dismantling Grappling Hook
  180. Quick idea
  181. PPsh question/suggestion.
  182. SR-25 status?
  183. Laser Lock on, on AAA
  184. Insurgent Music....
  185. Dirtbike handling fixed!
  186. A suggestion for basrah.
  187. Squad leader Camera Feed to Commander.
  188. 'Stealthier' boats.
  189. commander tactic idea
  190. Add more fighters, give the tanks a break
  191. Bring back RPG kits for insurgents
  192. Squad Specialization
  193. Fields Of Jeddah - Minefield Map Idea
  194. HK69A1 Baton Gun ?
  195. My idea for a blitzkrieg like map
  196. Tags
  197. Vehicle control idea
  198. new game mode...
  199. Helicopter-Pilot kits
  200. Enter/Exit animations?
  201. Field dressing
  202. coms
  203. give insurgent class 1 IED
  204. Spec Ops needs makeover
  205. M1911, anyone?
  206. Raised weapon, but not ironsights (stage between
  207. Camo nets idea
  208. AC-130 Gunship
  209. More effective ghillie suits
  210. need suppressor
  211. Map Navigation - GPS Jamming & FTL Kit
  212. bi pod
  213. Ironsights/Scope
  214. Limted kits available on spawn screen but still limited.
  215. Slimming the Mod
  216. Distance of RP's
  217. MGs MGs MGs need help!
  218. Bandages can't fully heal you- only 60-70%
  219. Getting Shot
  220. STOP!
  221. MEC G3 with Scope - Unfair Advantage?
  222. Suppressive Fire Mark
  223. Barret m82 Emplacment
  224. Commander assets
  225. Battleships?
  226. wake
  227. mobile AT
  228. I don't like how it requires more then 1 person in tanks...
  229. Baserape / Enemy Proximity
  230. More power to SL's?
  231. Limited Medic kit&scoped rifles
  232. Possible Mosin changes?
  233. Ejod and armor
  234. Assault - Defence & Strategic CO Assets
  235. My take on PR's Russia background
  236. No Vanilla Maps
  237. Sugestions
  238. Minefield
  239. New ideas for armies
  240. Gas Gas Gas
  241. TvG TSLaserGuided and other
  242. Shorten drunk effect, add to bullet impacts
  243. Militia
  244. [Q]Prone Delay.
  245. ?
  246. street
  247. Tank Defensive Smoke Screen Suggestions
  248. Bring back the L96A1???
  249. Hercules
  250. "Kill confirmed" sound