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View Full Version : PR:BF2 Suggestions


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  1. Joint Coaliton
  2. Planes radar
  3. New QBZ95 Sound
  4. My suggestion for planes and the mapsize combination.
  5. Shotgun and mounted weaponry sights
  6. Humvee
  7. green smoke grenade launchers..
  8. please bring slugs back
  9. female soldiers
  10. medical (not important) dont flame if it is suggested and lock it : )
  11. Abandoned Enemy Vehicals
  12. SKS reloading
  13. Crouch Aim
  14. Al Basrah Balance suggestion
  15. SURRENDER NOW. YOU CANNOT WIN..suggestion
  16. Insurgents Assigned caches
  17. Using Arrows/WASD keys for turret control
  18. Unique UAV
  19. Huey chopper
  20. More guns
  21. tutorial course/ tips/ popups
  22. question about tank turret speed
  23. Vehicle VOIP
  24. mini gun in black hawk
  25. Impossible situations
  26. Helo pilot switching
  27. mags:full of tracer rounds.
  28. Map idea - Night Desert Town With Insurgency
  29. change the chopper armament ,etc
  30. "Tripwire flares"
  31. EOD - Explosive Ordnance Disposal
  32. RKG-3 anti-tank grenade
  33. How about giving us Engy's a better shovel?
  34. Origin Based Commander Emplacements
  35. Increase tank vs. jet survivability
  36. marine helo
  37. New weapon for Insurgents
  38. Movable Carriers
  39. "dragging" teammates- question
  40. Ticket Dynamics
  41. Heavy Gunner
  42. FN FAL?
  43. Militia unique deployables
  44. Beyond Visual Range Missiles
  45. Simple method to increase vehicle survivability
  46. Anti Tank Hand Grenades
  47. mec tank unfair
  48. Death animation thinggy (or w/e)
  49. Cell Phones (pic)
  50. Merlin Door
  51. frag
  52. Make Razor Wire go deeper underground like sandbag walls
  53. Improving the Dragnov sound
  54. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  55. Weapons/Equipment on body.
  56. Walking?
  57. Suggestion/question about scout helos
  58. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  59. Mounted Weapons - Free Look
  60. Perfect Spawntimes?
  61. hotwiring, stealing enemy vehicles
  62. Mount a red-dot scope on all US M-16.
  63. Strange respawn in transport
  64. get ammo after respawn
  65. fushee pass for PR
  66. reducing weapon effectiveness
  67. Random (small) suggestions
  68. a question
  69. A new command is needed
  70. Chopper Sky Hook
  71. Parachutes
  72. laser guided bombs/missiles
  73. GUI interface
  74. Podcast's?
  75. signal grenade that is lockon to jets
  76. Same symbol for crewman kit and engineer kit is confusing
  77. AA placement
  78. AA against helicopters
  79. M113&Crewman/Heavy AT MP5
  80. Nanjing AT
  81. Rearrangement of the request UI
  82. Tank/vehicle sounds
  83. some ideas about IEDs and damgable roads
  84. AN/PEQ-1 SOFLAM and artillery
  85. new game mode
  86. MEC and Insurgent idea
  87. Commander getting too distracted.
  88. Jumping and Crawling
  89. Just a few ideas.
  90. download question
  91. insurgents ambusher c4
  92. You are working on python in 0.61 patch?
  93. Give pilot\crewman directions
  94. map and kit ideas
  95. Attack Helicopter Suggestion
  96. Standard Crewman kit
  97. Eliminate solo choppering!
  98. Rally Points Time Limit
  99. Any possibility of reworking the bandage mechanic? (also a suggestion)
  100. Taliban Faction
  101. Bullet "effect" penetration
  102. M-16 recoil issues
  103. transport thread? quistion
  104. Just a thought about music
  105. Turret stabilization..?
  106. skins ?,, Humvee, m1 abrams Black hawk
  107. Suggestions pilot kit
  108. Omaha Beach
  109. trasport heli+land vehicle=real trasport heli
  110. Give us pilots an Increased chance of survival!
  111. Slow running speed, remove jumping
  112. new unit class
  113. Pick Up C4
  114. Blackhawk madness
  115. can this be done
  116. Mortor?
  117. voip
  118. selling dooabge
  119. Inrease rate of ticket bleed + preventin baserape
  120. Moving Militia to team 2
  121. [Rant]Reduce the amount of hand grenades
  122. bump shooting
  123. Shooting -Advanced PR beware-
  124. hidden mines
  125. [Rant] Armor needs to be more restricted in operating
  126. Increase Respawn Times - Next open beta
  127. The IR Spotlight
  128. armoured HMMVW?
  129. Weapon selection.
  130. Al Basrah
  131. Remove grass in some areas/maps
  132. Mountain Man mode
  133. New prone/crawling animation
  134. MEC camouflage
  135. Dismantling Grappling Hook
  136. Quick idea
  137. PPsh question/suggestion.
  138. SR-25 status?
  139. Laser Lock on, on AAA
  140. Insurgent Music....
  141. Dirtbike handling fixed!
  142. A suggestion for basrah.
  143. Squad leader Camera Feed to Commander.
  144. 'Stealthier' boats.
  145. commander tactic idea
  146. Add more fighters, give the tanks a break
  147. Bring back RPG kits for insurgents
  148. Squad Specialization
  149. Fields Of Jeddah - Minefield Map Idea
  150. HK69A1 Baton Gun ?
  151. My idea for a blitzkrieg like map
  152. Tags
  153. Vehicle control idea
  154. new game mode...
  155. Helicopter-Pilot kits
  156. Enter/Exit animations?
  157. Field dressing
  158. coms
  159. give insurgent class 1 IED
  160. Spec Ops needs makeover
  161. M1911, anyone?
  162. Raised weapon, but not ironsights (stage between
  163. Camo nets idea
  164. AC-130 Gunship
  165. More effective ghillie suits
  166. need suppressor
  167. Map Navigation - GPS Jamming & FTL Kit
  168. bi pod
  169. Ironsights/Scope
  170. Limted kits available on spawn screen but still limited.
  171. Slimming the Mod
  172. Distance of RP's
  173. MGs MGs MGs need help!
  174. Bandages can't fully heal you- only 60-70%
  175. Getting Shot
  176. STOP!
  177. MEC G3 with Scope - Unfair Advantage?
  178. Suppressive Fire Mark
  179. Barret m82 Emplacment
  180. Commander assets
  181. Battleships?
  182. wake
  183. mobile AT
  184. I don't like how it requires more then 1 person in tanks...
  185. Baserape / Enemy Proximity
  186. More power to SL's?
  187. Limited Medic kit&scoped rifles
  188. Possible Mosin changes?
  189. Ejod and armor
  190. Assault - Defence & Strategic CO Assets
  191. My take on PR's Russia background
  192. No Vanilla Maps
  193. Sugestions
  194. Minefield
  195. New ideas for armies
  196. Gas Gas Gas
  197. TvG TSLaserGuided and other
  198. Shorten drunk effect, add to bullet impacts
  199. Militia
  200. [Q]Prone Delay.
  201. ?
  202. street
  203. Tank Defensive Smoke Screen Suggestions
  204. Bring back the L96A1???
  205. Hercules
  206. "Kill confirmed" sound
  207. Map and gametype
  208. MEC got Unfair Weapon´s
  209. Heavy Support
  210. Helicopters/Tanks repairing takes longer?
  211. really good suggestion for pr.6!!!!!
  212. tank soloing and delay
  213. Couple suggestions ~
  214. refueling
  215. relief effort game mode
  216. Changing ROF
  217. Alternative weapon selection
  218. Suggestions from videos
  219. Hey check this out.
  220. Airstrike?
  221. Officer = Crewman
  222. Gulf of Oman WAC
  223. Chinese Rebels or Chinese Militia?
  224. Rubber bullets
  225. New Faction -- Chinese Rebels
  226. PLA invades US Mainland! - U.S. "Militia" Faction
  227. interesting suggestion
  228. allow support gun to shoot more...
  229. Brit model wearing makeup? Last word!
  230. Brainstorming for a Subfaction...The Peoples Militia (or something to that effect)
  231. squads
  232. Brit model wearing makeup?
  233. engie gear-rifle atachment?
  234. Support Guns in 0.6 Final
  235. Firing from drivers seat with your weapon?
  236. "Tagging" cars
  237. Map - Siege Of Fallujah + Phosphorus Weaponry
  238. iron sights too close to the face ?
  239. ground shakeing
  240. New Kit(limited)
  241. Official anti-hack thread?
  242. laser guided missiles.
  243. ! helicopter Idea reborn..
  244. commandr chopper
  245. replace hats
  246. Gun movement as the player moves
  247. Set-up Artillery/Numerous Others
  248. Backup Ironsights on Scopes
  249. civilian - suicide bomb kit ?
  250. new gamemode