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View Full Version : PR:BF2 Suggestions


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  1. Ambusher w/ different sets of IEDs
  2. Bring back the doctor, change the war vet? (v2.0)
  3. Entrenching tool as mêlée weapon.
  4. Squad leader assets!
  5. More Dust
  6. More recoil for most weapons
  7. Apache - gun, hud and optics
  8. PR has made a BAD patch
  9. glowing tank round
  10. Saiga on Insurgents
  11. Give Light AT boost
  12. Pistol for Marksmen
  13. Merlin (possibly other choppers) too tough
  14. More effective community
  15. Green SL smoke is underused
  16. SKS.
  17. Sidearms? (pistols)
  18. Computer shut off when dead
  19. Minor change to Basra loading screen.
  20. Minor change to MEC/PLAequipment
  21. several aircraft ideas....
  22. M16 recoil
  23. damage model and reality issues
  24. Black screen when killed
  25. Apache cannon...
  26. City Extraction
  27. Crew man
  28. Operation Peacekeeper Huey?
  29. arty
  30. A Website Poll
  31. (temporary) removal of the sniper kit
  32. New Squad Leader Idea.. Hopefully
  33. how view distance would fix things
  34. Neutral mines
  35. Another Merlin Suggestion
  36. tard sniper reduction
  37. Request Kit ONCE for whole round
  38. Regarding the bradley linebacker and US AA
  39. Kit restriction ideas
  40. Commander MUAV
  41. M203 sights .. its suggested before i think
  42. GAMEPLAY: Hostage rescue
  43. Things to add to the Already Suggested Suggestions list
  44. Dynamic day and night cycle
  45. other armies? IDF maybe?
  46. GRENADE!!! : Stop waffling and clear the net!
  47. M4 for U.S Officer.
  48. Special Forces
  49. sniper kit only in small squads
  50. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  51. Crewmember suggestion - New
  52. Commander Voting
  53. Free movement in a vehicle
  54. Lower spawntime!
  55. Multi-Day Campaigns
  56. New Chinese Uniforms???
  57. improved heli missiles
  58. Official PR 0.6 Sigz
  59. Bring back civvy shoot ticket punish
  60. Joint Coaliton
  61. Planes radar
  62. New QBZ95 Sound
  63. My suggestion for planes and the mapsize combination.
  64. Shotgun and mounted weaponry sights
  65. Humvee
  66. green smoke grenade launchers..
  67. please bring slugs back
  68. female soldiers
  69. medical (not important) dont flame if it is suggested and lock it : )
  70. Abandoned Enemy Vehicals
  71. SKS reloading
  72. Crouch Aim
  73. Al Basrah Balance suggestion
  74. SURRENDER NOW. YOU CANNOT WIN..suggestion
  75. Insurgents Assigned caches
  76. Using Arrows/WASD keys for turret control
  77. Unique UAV
  78. Huey chopper
  79. More guns
  80. tutorial course/ tips/ popups
  81. question about tank turret speed
  82. Vehicle VOIP
  83. mini gun in black hawk
  84. Impossible situations
  85. Helo pilot switching
  86. mags:full of tracer rounds.
  87. Map idea - Night Desert Town With Insurgency
  88. change the chopper armament ,etc
  89. "Tripwire flares"
  90. EOD - Explosive Ordnance Disposal
  91. RKG-3 anti-tank grenade
  92. How about giving us Engy's a better shovel?
  93. Origin Based Commander Emplacements
  94. Increase tank vs. jet survivability
  95. marine helo
  96. New weapon for Insurgents
  97. Movable Carriers
  98. "dragging" teammates- question
  99. Ticket Dynamics
  100. Heavy Gunner
  101. FN FAL?
  102. Militia unique deployables
  103. Beyond Visual Range Missiles
  104. Simple method to increase vehicle survivability
  105. Anti Tank Hand Grenades
  106. mec tank unfair
  107. Death animation thinggy (or w/e)
  108. Cell Phones (pic)
  109. Merlin Door
  110. frag
  111. Make Razor Wire go deeper underground like sandbag walls
  112. Improving the Dragnov sound
  113. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  114. Weapons/Equipment on body.
  115. Walking?
  116. Suggestion/question about scout helos
  117. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  118. Mounted Weapons - Free Look
  119. Perfect Spawntimes?
  120. hotwiring, stealing enemy vehicles
  121. Mount a red-dot scope on all US M-16.
  122. Strange respawn in transport
  123. get ammo after respawn
  124. fushee pass for PR
  125. reducing weapon effectiveness
  126. Random (small) suggestions
  127. a question
  128. A new command is needed
  129. Chopper Sky Hook
  130. Parachutes
  131. laser guided bombs/missiles
  132. GUI interface
  133. Podcast's?
  134. signal grenade that is lockon to jets
  135. Same symbol for crewman kit and engineer kit is confusing
  136. AA placement
  137. AA against helicopters
  138. M113&Crewman/Heavy AT MP5
  139. Nanjing AT
  140. Rearrangement of the request UI
  141. Tank/vehicle sounds
  142. some ideas about IEDs and damgable roads
  143. AN/PEQ-1 SOFLAM and artillery
  144. new game mode
  145. MEC and Insurgent idea
  146. Commander getting too distracted.
  147. Jumping and Crawling
  148. Just a few ideas.
  149. download question
  150. insurgents ambusher c4
  151. You are working on python in 0.61 patch?
  152. Give pilot\crewman directions
  153. map and kit ideas
  154. Attack Helicopter Suggestion
  155. Standard Crewman kit
  156. Eliminate solo choppering!
  157. Rally Points Time Limit
  158. Any possibility of reworking the bandage mechanic? (also a suggestion)
  159. Taliban Faction
  160. Bullet "effect" penetration
  161. M-16 recoil issues
  162. transport thread? quistion
  163. Just a thought about music
  164. Turret stabilization..?
  165. skins ?,, Humvee, m1 abrams Black hawk
  166. Suggestions pilot kit
  167. Omaha Beach
  168. trasport heli+land vehicle=real trasport heli
  169. Give us pilots an Increased chance of survival!
  170. Slow running speed, remove jumping
  171. new unit class
  172. Pick Up C4
  173. Blackhawk madness
  174. can this be done
  175. Mortor?
  176. voip
  177. selling dooabge
  178. Inrease rate of ticket bleed + preventin baserape
  179. Moving Militia to team 2
  180. [Rant]Reduce the amount of hand grenades
  181. bump shooting
  182. Shooting -Advanced PR beware-
  183. hidden mines
  184. [Rant] Armor needs to be more restricted in operating
  185. Increase Respawn Times - Next open beta
  186. The IR Spotlight
  187. armoured HMMVW?
  188. Weapon selection.
  189. Al Basrah
  190. Remove grass in some areas/maps
  191. Mountain Man mode
  192. New prone/crawling animation
  193. MEC camouflage
  194. Dismantling Grappling Hook
  195. Quick idea
  196. PPsh question/suggestion.
  197. SR-25 status?
  198. Laser Lock on, on AAA
  199. Insurgent Music....
  200. Dirtbike handling fixed!
  201. A suggestion for basrah.
  202. Squad leader Camera Feed to Commander.
  203. 'Stealthier' boats.
  204. commander tactic idea
  205. Add more fighters, give the tanks a break
  206. Bring back RPG kits for insurgents
  207. Squad Specialization
  208. Fields Of Jeddah - Minefield Map Idea
  209. HK69A1 Baton Gun ?
  210. My idea for a blitzkrieg like map
  211. Tags
  212. Vehicle control idea
  213. new game mode...
  214. Helicopter-Pilot kits
  215. Enter/Exit animations?
  216. Field dressing
  217. coms
  218. give insurgent class 1 IED
  219. Spec Ops needs makeover
  220. M1911, anyone?
  221. Raised weapon, but not ironsights (stage between
  222. Camo nets idea
  223. AC-130 Gunship
  224. More effective ghillie suits
  225. need suppressor
  226. Map Navigation - GPS Jamming & FTL Kit
  227. bi pod
  228. Ironsights/Scope
  229. Limted kits available on spawn screen but still limited.
  230. Slimming the Mod
  231. Distance of RP's
  232. MGs MGs MGs need help!
  233. Bandages can't fully heal you- only 60-70%
  234. Getting Shot
  235. STOP!
  236. MEC G3 with Scope - Unfair Advantage?
  237. Suppressive Fire Mark
  238. Barret m82 Emplacment
  239. Commander assets
  240. Battleships?
  241. wake
  242. mobile AT
  243. I don't like how it requires more then 1 person in tanks...
  244. Baserape / Enemy Proximity
  245. More power to SL's?
  246. Limited Medic kit&scoped rifles
  247. Possible Mosin changes?
  248. Ejod and armor
  249. Assault - Defence & Strategic CO Assets
  250. My take on PR's Russia background