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View Full Version : PR:BF2 Suggestions


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  1. Entrenching tool as mêlée weapon.
  2. Squad leader assets!
  3. More Dust
  4. More recoil for most weapons
  5. Apache - gun, hud and optics
  6. PR has made a BAD patch
  7. glowing tank round
  8. Saiga on Insurgents
  9. Give Light AT boost
  10. Pistol for Marksmen
  11. Merlin (possibly other choppers) too tough
  12. More effective community
  13. Green SL smoke is underused
  14. SKS.
  15. Sidearms? (pistols)
  16. Computer shut off when dead
  17. Minor change to Basra loading screen.
  18. Minor change to MEC/PLAequipment
  19. several aircraft ideas....
  20. M16 recoil
  21. damage model and reality issues
  22. Black screen when killed
  23. Apache cannon...
  24. City Extraction
  25. Crew man
  26. Operation Peacekeeper Huey?
  27. arty
  28. A Website Poll
  29. (temporary) removal of the sniper kit
  30. New Squad Leader Idea.. Hopefully
  31. how view distance would fix things
  32. Neutral mines
  33. Another Merlin Suggestion
  34. tard sniper reduction
  35. Request Kit ONCE for whole round
  36. Regarding the bradley linebacker and US AA
  37. Kit restriction ideas
  38. Commander MUAV
  39. M203 sights .. its suggested before i think
  40. GAMEPLAY: Hostage rescue
  41. Things to add to the Already Suggested Suggestions list
  42. Dynamic day and night cycle
  43. other armies? IDF maybe?
  44. GRENADE!!! : Stop waffling and clear the net!
  45. M4 for U.S Officer.
  46. Special Forces
  47. sniper kit only in small squads
  48. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  49. Crewmember suggestion - New
  50. Commander Voting
  51. Free movement in a vehicle
  52. Lower spawntime!
  53. Multi-Day Campaigns
  54. New Chinese Uniforms???
  55. improved heli missiles
  56. Official PR 0.6 Sigz
  57. Bring back civvy shoot ticket punish
  58. Joint Coaliton
  59. Planes radar
  60. New QBZ95 Sound
  61. My suggestion for planes and the mapsize combination.
  62. Shotgun and mounted weaponry sights
  63. Humvee
  64. green smoke grenade launchers..
  65. please bring slugs back
  66. female soldiers
  67. medical (not important) dont flame if it is suggested and lock it : )
  68. Abandoned Enemy Vehicals
  69. SKS reloading
  70. Crouch Aim
  71. Al Basrah Balance suggestion
  72. SURRENDER NOW. YOU CANNOT WIN..suggestion
  73. Insurgents Assigned caches
  74. Using Arrows/WASD keys for turret control
  75. Unique UAV
  76. Huey chopper
  77. More guns
  78. tutorial course/ tips/ popups
  79. question about tank turret speed
  80. Vehicle VOIP
  81. mini gun in black hawk
  82. Impossible situations
  83. Helo pilot switching
  84. mags:full of tracer rounds.
  85. Map idea - Night Desert Town With Insurgency
  86. change the chopper armament ,etc
  87. "Tripwire flares"
  88. EOD - Explosive Ordnance Disposal
  89. RKG-3 anti-tank grenade
  90. How about giving us Engy's a better shovel?
  91. Origin Based Commander Emplacements
  92. Increase tank vs. jet survivability
  93. marine helo
  94. New weapon for Insurgents
  95. Movable Carriers
  96. "dragging" teammates- question
  97. Ticket Dynamics
  98. Heavy Gunner
  99. FN FAL?
  100. Militia unique deployables
  101. Beyond Visual Range Missiles
  102. Simple method to increase vehicle survivability
  103. Anti Tank Hand Grenades
  104. mec tank unfair
  105. Death animation thinggy (or w/e)
  106. Cell Phones (pic)
  107. Merlin Door
  108. frag
  109. Make Razor Wire go deeper underground like sandbag walls
  110. Improving the Dragnov sound
  111. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  112. Weapons/Equipment on body.
  113. Walking?
  114. Suggestion/question about scout helos
  115. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  116. Mounted Weapons - Free Look
  117. Perfect Spawntimes?
  118. hotwiring, stealing enemy vehicles
  119. Mount a red-dot scope on all US M-16.
  120. Strange respawn in transport
  121. get ammo after respawn
  122. fushee pass for PR
  123. reducing weapon effectiveness
  124. Random (small) suggestions
  125. a question
  126. A new command is needed
  127. Chopper Sky Hook
  128. Parachutes
  129. laser guided bombs/missiles
  130. GUI interface
  131. Podcast's?
  132. signal grenade that is lockon to jets
  133. Same symbol for crewman kit and engineer kit is confusing
  134. AA placement
  135. AA against helicopters
  136. M113&Crewman/Heavy AT MP5
  137. Nanjing AT
  138. Rearrangement of the request UI
  139. Tank/vehicle sounds
  140. some ideas about IEDs and damgable roads
  141. AN/PEQ-1 SOFLAM and artillery
  142. new game mode
  143. MEC and Insurgent idea
  144. Commander getting too distracted.
  145. Jumping and Crawling
  146. Just a few ideas.
  147. download question
  148. insurgents ambusher c4
  149. You are working on python in 0.61 patch?
  150. Give pilot\crewman directions
  151. map and kit ideas
  152. Attack Helicopter Suggestion
  153. Standard Crewman kit
  154. Eliminate solo choppering!
  155. Rally Points Time Limit
  156. Any possibility of reworking the bandage mechanic? (also a suggestion)
  157. Taliban Faction
  158. Bullet "effect" penetration
  159. M-16 recoil issues
  160. transport thread? quistion
  161. Just a thought about music
  162. Turret stabilization..?
  163. skins ?,, Humvee, m1 abrams Black hawk
  164. Suggestions pilot kit
  165. Omaha Beach
  166. trasport heli+land vehicle=real trasport heli
  167. Give us pilots an Increased chance of survival!
  168. Slow running speed, remove jumping
  169. new unit class
  170. Pick Up C4
  171. Blackhawk madness
  172. can this be done
  173. Mortor?
  174. voip
  175. selling dooabge
  176. Inrease rate of ticket bleed + preventin baserape
  177. Moving Militia to team 2
  178. [Rant]Reduce the amount of hand grenades
  179. bump shooting
  180. Shooting -Advanced PR beware-
  181. hidden mines
  182. [Rant] Armor needs to be more restricted in operating
  183. Increase Respawn Times - Next open beta
  184. The IR Spotlight
  185. armoured HMMVW?
  186. Weapon selection.
  187. Al Basrah
  188. Remove grass in some areas/maps
  189. Mountain Man mode
  190. New prone/crawling animation
  191. MEC camouflage
  192. Dismantling Grappling Hook
  193. Quick idea
  194. PPsh question/suggestion.
  195. SR-25 status?
  196. Laser Lock on, on AAA
  197. Insurgent Music....
  198. Dirtbike handling fixed!
  199. A suggestion for basrah.
  200. Squad leader Camera Feed to Commander.
  201. 'Stealthier' boats.
  202. commander tactic idea
  203. Add more fighters, give the tanks a break
  204. Bring back RPG kits for insurgents
  205. Squad Specialization
  206. Fields Of Jeddah - Minefield Map Idea
  207. HK69A1 Baton Gun ?
  208. My idea for a blitzkrieg like map
  209. Tags
  210. Vehicle control idea
  211. new game mode...
  212. Helicopter-Pilot kits
  213. Enter/Exit animations?
  214. Field dressing
  215. coms
  216. give insurgent class 1 IED
  217. Spec Ops needs makeover
  218. M1911, anyone?
  219. Raised weapon, but not ironsights (stage between
  220. Camo nets idea
  221. AC-130 Gunship
  222. More effective ghillie suits
  223. need suppressor
  224. Map Navigation - GPS Jamming & FTL Kit
  225. bi pod
  226. Ironsights/Scope
  227. Limted kits available on spawn screen but still limited.
  228. Slimming the Mod
  229. Distance of RP's
  230. MGs MGs MGs need help!
  231. Bandages can't fully heal you- only 60-70%
  232. Getting Shot
  233. STOP!
  234. MEC G3 with Scope - Unfair Advantage?
  235. Suppressive Fire Mark
  236. Barret m82 Emplacment
  237. Commander assets
  238. Battleships?
  239. wake
  240. mobile AT
  241. I don't like how it requires more then 1 person in tanks...
  242. Baserape / Enemy Proximity
  243. More power to SL's?
  244. Limited Medic kit&scoped rifles
  245. Possible Mosin changes?
  246. Ejod and armor
  247. Assault - Defence & Strategic CO Assets
  248. My take on PR's Russia background
  249. No Vanilla Maps
  250. Sugestions