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  1. medical (not important) dont flame if it is suggested and lock it : )
  2. Abandoned Enemy Vehicals
  3. SKS reloading
  4. Crouch Aim
  5. Al Basrah Balance suggestion
  6. SURRENDER NOW. YOU CANNOT WIN..suggestion
  7. Insurgents Assigned caches
  8. Using Arrows/WASD keys for turret control
  9. Unique UAV
  10. Huey chopper
  11. More guns
  12. tutorial course/ tips/ popups
  13. question about tank turret speed
  14. Vehicle VOIP
  15. mini gun in black hawk
  16. Impossible situations
  17. Helo pilot switching
  18. mags:full of tracer rounds.
  19. Map idea - Night Desert Town With Insurgency
  20. change the chopper armament ,etc
  21. "Tripwire flares"
  22. EOD - Explosive Ordnance Disposal
  23. RKG-3 anti-tank grenade
  24. How about giving us Engy's a better shovel?
  25. Origin Based Commander Emplacements
  26. Increase tank vs. jet survivability
  27. marine helo
  28. New weapon for Insurgents
  29. Movable Carriers
  30. "dragging" teammates- question
  31. Ticket Dynamics
  32. Heavy Gunner
  33. FN FAL?
  34. Militia unique deployables
  35. Beyond Visual Range Missiles
  36. Simple method to increase vehicle survivability
  37. Anti Tank Hand Grenades
  38. mec tank unfair
  39. Death animation thinggy (or w/e)
  40. Cell Phones (pic)
  41. Merlin Door
  42. frag
  43. Make Razor Wire go deeper underground like sandbag walls
  44. Improving the Dragnov sound
  45. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  46. Weapons/Equipment on body.
  47. Walking?
  48. Suggestion/question about scout helos
  49. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  50. Mounted Weapons - Free Look
  51. Perfect Spawntimes?
  52. hotwiring, stealing enemy vehicles
  53. Mount a red-dot scope on all US M-16.
  54. Strange respawn in transport
  55. get ammo after respawn
  56. fushee pass for PR
  57. reducing weapon effectiveness
  58. Random (small) suggestions
  59. a question
  60. A new command is needed
  61. Chopper Sky Hook
  62. Parachutes
  63. laser guided bombs/missiles
  64. GUI interface
  65. Podcast's?
  66. signal grenade that is lockon to jets
  67. Same symbol for crewman kit and engineer kit is confusing
  68. AA placement
  69. AA against helicopters
  70. M113&Crewman/Heavy AT MP5
  71. Nanjing AT
  72. Rearrangement of the request UI
  73. Tank/vehicle sounds
  74. some ideas about IEDs and damgable roads
  75. AN/PEQ-1 SOFLAM and artillery
  76. new game mode
  77. MEC and Insurgent idea
  78. Commander getting too distracted.
  79. Jumping and Crawling
  80. Just a few ideas.
  81. download question
  82. insurgents ambusher c4
  83. You are working on python in 0.61 patch?
  84. Give pilot\crewman directions
  85. map and kit ideas
  86. Attack Helicopter Suggestion
  87. Standard Crewman kit
  88. Eliminate solo choppering!
  89. Rally Points Time Limit
  90. Any possibility of reworking the bandage mechanic? (also a suggestion)
  91. Taliban Faction
  92. Bullet "effect" penetration
  93. M-16 recoil issues
  94. transport thread? quistion
  95. Just a thought about music
  96. Turret stabilization..?
  97. skins ?,, Humvee, m1 abrams Black hawk
  98. Suggestions pilot kit
  99. Omaha Beach
  100. trasport heli+land vehicle=real trasport heli
  101. Give us pilots an Increased chance of survival!
  102. Slow running speed, remove jumping
  103. new unit class
  104. Pick Up C4
  105. Blackhawk madness
  106. can this be done
  107. Mortor?
  108. voip
  109. selling dooabge
  110. Inrease rate of ticket bleed + preventin baserape
  111. Moving Militia to team 2
  112. [Rant]Reduce the amount of hand grenades
  113. bump shooting
  114. Shooting -Advanced PR beware-
  115. hidden mines
  116. [Rant] Armor needs to be more restricted in operating
  117. Increase Respawn Times - Next open beta
  118. The IR Spotlight
  119. armoured HMMVW?
  120. Weapon selection.
  121. Al Basrah
  122. Remove grass in some areas/maps
  123. Mountain Man mode
  124. New prone/crawling animation
  125. MEC camouflage
  126. Dismantling Grappling Hook
  127. Quick idea
  128. PPsh question/suggestion.
  129. SR-25 status?
  130. Laser Lock on, on AAA
  131. Insurgent Music....
  132. Dirtbike handling fixed!
  133. A suggestion for basrah.
  134. Squad leader Camera Feed to Commander.
  135. 'Stealthier' boats.
  136. commander tactic idea
  137. Add more fighters, give the tanks a break
  138. Bring back RPG kits for insurgents
  139. Squad Specialization
  140. Fields Of Jeddah - Minefield Map Idea
  141. HK69A1 Baton Gun ?
  142. My idea for a blitzkrieg like map
  143. Tags
  144. Vehicle control idea
  145. new game mode...
  146. Helicopter-Pilot kits
  147. Enter/Exit animations?
  148. Field dressing
  149. coms
  150. give insurgent class 1 IED
  151. Spec Ops needs makeover
  152. M1911, anyone?
  153. Raised weapon, but not ironsights (stage between
  154. Camo nets idea
  155. AC-130 Gunship
  156. More effective ghillie suits
  157. need suppressor
  158. Map Navigation - GPS Jamming & FTL Kit
  159. bi pod
  160. Ironsights/Scope
  161. Limted kits available on spawn screen but still limited.
  162. Slimming the Mod
  163. Distance of RP's
  164. MGs MGs MGs need help!
  165. Bandages can't fully heal you- only 60-70%
  166. Getting Shot
  167. STOP!
  168. MEC G3 with Scope - Unfair Advantage?
  169. Suppressive Fire Mark
  170. Barret m82 Emplacment
  171. Commander assets
  172. Battleships?
  173. wake
  174. mobile AT
  175. I don't like how it requires more then 1 person in tanks...
  176. Baserape / Enemy Proximity
  177. More power to SL's?
  178. Limited Medic kit&scoped rifles
  179. Possible Mosin changes?
  180. Ejod and armor
  181. Assault - Defence & Strategic CO Assets
  182. My take on PR's Russia background
  183. No Vanilla Maps
  184. Sugestions
  185. Minefield
  186. New ideas for armies
  187. Gas Gas Gas
  188. TvG TSLaserGuided and other
  189. Shorten drunk effect, add to bullet impacts
  190. Militia
  191. [Q]Prone Delay.
  192. ?
  193. street
  194. Tank Defensive Smoke Screen Suggestions
  195. Bring back the L96A1???
  196. Hercules
  197. "Kill confirmed" sound
  198. Map and gametype
  199. MEC got Unfair Weapon´s
  200. Heavy Support
  201. Helicopters/Tanks repairing takes longer?
  202. really good suggestion for pr.6!!!!!
  203. tank soloing and delay
  204. Couple suggestions ~
  205. refueling
  206. relief effort game mode
  207. Changing ROF
  208. Alternative weapon selection
  209. Suggestions from videos
  210. Hey check this out.
  211. Airstrike?
  212. Officer = Crewman
  213. Gulf of Oman WAC
  214. Chinese Rebels or Chinese Militia?
  215. Rubber bullets
  216. New Faction -- Chinese Rebels
  217. PLA invades US Mainland! - U.S. "Militia" Faction
  218. interesting suggestion
  219. allow support gun to shoot more...
  220. Brit model wearing makeup? Last word!
  221. Brainstorming for a Subfaction...The Peoples Militia (or something to that effect)
  222. squads
  223. Brit model wearing makeup?
  224. engie gear-rifle atachment?
  225. Support Guns in 0.6 Final
  226. Firing from drivers seat with your weapon?
  227. "Tagging" cars
  228. Map - Siege Of Fallujah + Phosphorus Weaponry
  229. iron sights too close to the face ?
  230. ground shakeing
  231. New Kit(limited)
  232. Official anti-hack thread?
  233. laser guided missiles.
  234. ! helicopter Idea reborn..
  235. commandr chopper
  236. replace hats
  237. Gun movement as the player moves
  238. Set-up Artillery/Numerous Others
  239. Backup Ironsights on Scopes
  240. civilian - suicide bomb kit ?
  241. new gamemode
  242. Reinforcements alert!
  243. PLA vs Mec?
  244. A few minor things.
  245. Planes ??
  246. Barret M4 6.8
  247. Compiled Commander/Asset suggestions
  248. certain equipment or vehicles depending on the map, and other suggestion
  249. Issue of Class Optics
  250. Feedback for v0.7 aircraft