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View Full Version : PR:BF2 Suggestions


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  1. Bring back civvy shoot ticket punish
  2. Joint Coaliton
  3. Planes radar
  4. New QBZ95 Sound
  5. My suggestion for planes and the mapsize combination.
  6. Shotgun and mounted weaponry sights
  7. Humvee
  8. green smoke grenade launchers..
  9. please bring slugs back
  10. female soldiers
  11. medical (not important) dont flame if it is suggested and lock it : )
  12. Abandoned Enemy Vehicals
  13. SKS reloading
  14. Crouch Aim
  15. Al Basrah Balance suggestion
  16. SURRENDER NOW. YOU CANNOT WIN..suggestion
  17. Insurgents Assigned caches
  18. Using Arrows/WASD keys for turret control
  19. Unique UAV
  20. Huey chopper
  21. More guns
  22. tutorial course/ tips/ popups
  23. question about tank turret speed
  24. Vehicle VOIP
  25. mini gun in black hawk
  26. Impossible situations
  27. Helo pilot switching
  28. mags:full of tracer rounds.
  29. Map idea - Night Desert Town With Insurgency
  30. change the chopper armament ,etc
  31. "Tripwire flares"
  32. EOD - Explosive Ordnance Disposal
  33. RKG-3 anti-tank grenade
  34. How about giving us Engy's a better shovel?
  35. Origin Based Commander Emplacements
  36. Increase tank vs. jet survivability
  37. marine helo
  38. New weapon for Insurgents
  39. Movable Carriers
  40. "dragging" teammates- question
  41. Ticket Dynamics
  42. Heavy Gunner
  43. FN FAL?
  44. Militia unique deployables
  45. Beyond Visual Range Missiles
  46. Simple method to increase vehicle survivability
  47. Anti Tank Hand Grenades
  48. mec tank unfair
  49. Death animation thinggy (or w/e)
  50. Cell Phones (pic)
  51. Merlin Door
  52. frag
  53. Make Razor Wire go deeper underground like sandbag walls
  54. Improving the Dragnov sound
  55. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  56. Weapons/Equipment on body.
  57. Walking?
  58. Suggestion/question about scout helos
  59. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  60. Mounted Weapons - Free Look
  61. Perfect Spawntimes?
  62. hotwiring, stealing enemy vehicles
  63. Mount a red-dot scope on all US M-16.
  64. Strange respawn in transport
  65. get ammo after respawn
  66. fushee pass for PR
  67. reducing weapon effectiveness
  68. Random (small) suggestions
  69. a question
  70. A new command is needed
  71. Chopper Sky Hook
  72. Parachutes
  73. laser guided bombs/missiles
  74. GUI interface
  75. Podcast's?
  76. signal grenade that is lockon to jets
  77. Same symbol for crewman kit and engineer kit is confusing
  78. AA placement
  79. AA against helicopters
  80. M113&Crewman/Heavy AT MP5
  81. Nanjing AT
  82. Rearrangement of the request UI
  83. Tank/vehicle sounds
  84. some ideas about IEDs and damgable roads
  85. AN/PEQ-1 SOFLAM and artillery
  86. new game mode
  87. MEC and Insurgent idea
  88. Commander getting too distracted.
  89. Jumping and Crawling
  90. Just a few ideas.
  91. download question
  92. insurgents ambusher c4
  93. You are working on python in 0.61 patch?
  94. Give pilot\crewman directions
  95. map and kit ideas
  96. Attack Helicopter Suggestion
  97. Standard Crewman kit
  98. Eliminate solo choppering!
  99. Rally Points Time Limit
  100. Any possibility of reworking the bandage mechanic? (also a suggestion)
  101. Taliban Faction
  102. Bullet "effect" penetration
  103. M-16 recoil issues
  104. transport thread? quistion
  105. Just a thought about music
  106. Turret stabilization..?
  107. skins ?,, Humvee, m1 abrams Black hawk
  108. Suggestions pilot kit
  109. Omaha Beach
  110. trasport heli+land vehicle=real trasport heli
  111. Give us pilots an Increased chance of survival!
  112. Slow running speed, remove jumping
  113. new unit class
  114. Pick Up C4
  115. Blackhawk madness
  116. can this be done
  117. Mortor?
  118. voip
  119. selling dooabge
  120. Inrease rate of ticket bleed + preventin baserape
  121. Moving Militia to team 2
  122. [Rant]Reduce the amount of hand grenades
  123. bump shooting
  124. Shooting -Advanced PR beware-
  125. hidden mines
  126. [Rant] Armor needs to be more restricted in operating
  127. Increase Respawn Times - Next open beta
  128. The IR Spotlight
  129. armoured HMMVW?
  130. Weapon selection.
  131. Al Basrah
  132. Remove grass in some areas/maps
  133. Mountain Man mode
  134. New prone/crawling animation
  135. MEC camouflage
  136. Dismantling Grappling Hook
  137. Quick idea
  138. PPsh question/suggestion.
  139. SR-25 status?
  140. Laser Lock on, on AAA
  141. Insurgent Music....
  142. Dirtbike handling fixed!
  143. A suggestion for basrah.
  144. Squad leader Camera Feed to Commander.
  145. 'Stealthier' boats.
  146. commander tactic idea
  147. Add more fighters, give the tanks a break
  148. Bring back RPG kits for insurgents
  149. Squad Specialization
  150. Fields Of Jeddah - Minefield Map Idea
  151. HK69A1 Baton Gun ?
  152. My idea for a blitzkrieg like map
  153. Tags
  154. Vehicle control idea
  155. new game mode...
  156. Helicopter-Pilot kits
  157. Enter/Exit animations?
  158. Field dressing
  159. coms
  160. give insurgent class 1 IED
  161. Spec Ops needs makeover
  162. M1911, anyone?
  163. Raised weapon, but not ironsights (stage between
  164. Camo nets idea
  165. AC-130 Gunship
  166. More effective ghillie suits
  167. need suppressor
  168. Map Navigation - GPS Jamming & FTL Kit
  169. bi pod
  170. Ironsights/Scope
  171. Limted kits available on spawn screen but still limited.
  172. Slimming the Mod
  173. Distance of RP's
  174. MGs MGs MGs need help!
  175. Bandages can't fully heal you- only 60-70%
  176. Getting Shot
  177. STOP!
  178. MEC G3 with Scope - Unfair Advantage?
  179. Suppressive Fire Mark
  180. Barret m82 Emplacment
  181. Commander assets
  182. Battleships?
  183. wake
  184. mobile AT
  185. I don't like how it requires more then 1 person in tanks...
  186. Baserape / Enemy Proximity
  187. More power to SL's?
  188. Limited Medic kit&scoped rifles
  189. Possible Mosin changes?
  190. Ejod and armor
  191. Assault - Defence & Strategic CO Assets
  192. My take on PR's Russia background
  193. No Vanilla Maps
  194. Sugestions
  195. Minefield
  196. New ideas for armies
  197. Gas Gas Gas
  198. TvG TSLaserGuided and other
  199. Shorten drunk effect, add to bullet impacts
  200. Militia
  201. [Q]Prone Delay.
  202. ?
  203. street
  204. Tank Defensive Smoke Screen Suggestions
  205. Bring back the L96A1???
  206. Hercules
  207. "Kill confirmed" sound
  208. Map and gametype
  209. MEC got Unfair Weapon´s
  210. Heavy Support
  211. Helicopters/Tanks repairing takes longer?
  212. really good suggestion for pr.6!!!!!
  213. tank soloing and delay
  214. Couple suggestions ~
  215. refueling
  216. relief effort game mode
  217. Changing ROF
  218. Alternative weapon selection
  219. Suggestions from videos
  220. Hey check this out.
  221. Airstrike?
  222. Officer = Crewman
  223. Gulf of Oman WAC
  224. Chinese Rebels or Chinese Militia?
  225. Rubber bullets
  226. New Faction -- Chinese Rebels
  227. PLA invades US Mainland! - U.S. "Militia" Faction
  228. interesting suggestion
  229. allow support gun to shoot more...
  230. Brit model wearing makeup? Last word!
  231. Brainstorming for a Subfaction...The Peoples Militia (or something to that effect)
  232. squads
  233. Brit model wearing makeup?
  234. engie gear-rifle atachment?
  235. Support Guns in 0.6 Final
  236. Firing from drivers seat with your weapon?
  237. "Tagging" cars
  238. Map - Siege Of Fallujah + Phosphorus Weaponry
  239. iron sights too close to the face ?
  240. ground shakeing
  241. New Kit(limited)
  242. Official anti-hack thread?
  243. laser guided missiles.
  244. ! helicopter Idea reborn..
  245. commandr chopper
  246. replace hats
  247. Gun movement as the player moves
  248. Set-up Artillery/Numerous Others
  249. Backup Ironsights on Scopes
  250. civilian - suicide bomb kit ?