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View Full Version : PR:BF2 Suggestions


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  1. map size
  2. Faster Transport Heli Spawn Time
  3. New class: Martyr
  4. un-nerf medic
  5. better graphics
  6. Officers kit or SL - optional/extra tracer mags
  7. basra needs a couple of major changes
  8. Ambusher w/ different sets of IEDs
  9. Bring back the doctor, change the war vet? (v2.0)
  10. Entrenching tool as mêlée weapon.
  11. Squad leader assets!
  12. More Dust
  13. More recoil for most weapons
  14. Apache - gun, hud and optics
  15. PR has made a BAD patch
  16. glowing tank round
  17. Saiga on Insurgents
  18. Give Light AT boost
  19. Pistol for Marksmen
  20. Merlin (possibly other choppers) too tough
  21. More effective community
  22. Green SL smoke is underused
  23. SKS.
  24. Sidearms? (pistols)
  25. Computer shut off when dead
  26. Minor change to Basra loading screen.
  27. Minor change to MEC/PLAequipment
  28. several aircraft ideas....
  29. M16 recoil
  30. damage model and reality issues
  31. Black screen when killed
  32. Apache cannon...
  33. City Extraction
  34. Crew man
  35. Operation Peacekeeper Huey?
  36. arty
  37. A Website Poll
  38. (temporary) removal of the sniper kit
  39. New Squad Leader Idea.. Hopefully
  40. how view distance would fix things
  41. Neutral mines
  42. Another Merlin Suggestion
  43. tard sniper reduction
  44. Request Kit ONCE for whole round
  45. Regarding the bradley linebacker and US AA
  46. Kit restriction ideas
  47. Commander MUAV
  48. M203 sights .. its suggested before i think
  49. GAMEPLAY: Hostage rescue
  50. Things to add to the Already Suggested Suggestions list
  51. Dynamic day and night cycle
  52. other armies? IDF maybe?
  53. GRENADE!!! : Stop waffling and clear the net!
  54. M4 for U.S Officer.
  55. Special Forces
  56. sniper kit only in small squads
  57. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  58. Crewmember suggestion - New
  59. Commander Voting
  60. Free movement in a vehicle
  61. Lower spawntime!
  62. Multi-Day Campaigns
  63. New Chinese Uniforms???
  64. improved heli missiles
  65. Official PR 0.6 Sigz
  66. Bring back civvy shoot ticket punish
  67. Joint Coaliton
  68. Planes radar
  69. New QBZ95 Sound
  70. My suggestion for planes and the mapsize combination.
  71. Shotgun and mounted weaponry sights
  72. Humvee
  73. green smoke grenade launchers..
  74. please bring slugs back
  75. female soldiers
  76. medical (not important) dont flame if it is suggested and lock it : )
  77. Abandoned Enemy Vehicals
  78. SKS reloading
  79. Crouch Aim
  80. Al Basrah Balance suggestion
  81. SURRENDER NOW. YOU CANNOT WIN..suggestion
  82. Insurgents Assigned caches
  83. Using Arrows/WASD keys for turret control
  84. Unique UAV
  85. Huey chopper
  86. More guns
  87. tutorial course/ tips/ popups
  88. question about tank turret speed
  89. Vehicle VOIP
  90. mini gun in black hawk
  91. Impossible situations
  92. Helo pilot switching
  93. mags:full of tracer rounds.
  94. Map idea - Night Desert Town With Insurgency
  95. change the chopper armament ,etc
  96. "Tripwire flares"
  97. EOD - Explosive Ordnance Disposal
  98. RKG-3 anti-tank grenade
  99. How about giving us Engy's a better shovel?
  100. Origin Based Commander Emplacements
  101. Increase tank vs. jet survivability
  102. marine helo
  103. New weapon for Insurgents
  104. Movable Carriers
  105. "dragging" teammates- question
  106. Ticket Dynamics
  107. Heavy Gunner
  108. FN FAL?
  109. Militia unique deployables
  110. Beyond Visual Range Missiles
  111. Simple method to increase vehicle survivability
  112. Anti Tank Hand Grenades
  113. mec tank unfair
  114. Death animation thinggy (or w/e)
  115. Cell Phones (pic)
  116. Merlin Door
  117. frag
  118. Make Razor Wire go deeper underground like sandbag walls
  119. Improving the Dragnov sound
  120. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  121. Weapons/Equipment on body.
  122. Walking?
  123. Suggestion/question about scout helos
  124. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  125. Mounted Weapons - Free Look
  126. Perfect Spawntimes?
  127. hotwiring, stealing enemy vehicles
  128. Mount a red-dot scope on all US M-16.
  129. Strange respawn in transport
  130. get ammo after respawn
  131. fushee pass for PR
  132. reducing weapon effectiveness
  133. Random (small) suggestions
  134. a question
  135. A new command is needed
  136. Chopper Sky Hook
  137. Parachutes
  138. laser guided bombs/missiles
  139. GUI interface
  140. Podcast's?
  141. signal grenade that is lockon to jets
  142. Same symbol for crewman kit and engineer kit is confusing
  143. AA placement
  144. AA against helicopters
  145. M113&Crewman/Heavy AT MP5
  146. Nanjing AT
  147. Rearrangement of the request UI
  148. Tank/vehicle sounds
  149. some ideas about IEDs and damgable roads
  150. AN/PEQ-1 SOFLAM and artillery
  151. new game mode
  152. MEC and Insurgent idea
  153. Commander getting too distracted.
  154. Jumping and Crawling
  155. Just a few ideas.
  156. download question
  157. insurgents ambusher c4
  158. You are working on python in 0.61 patch?
  159. Give pilot\crewman directions
  160. map and kit ideas
  161. Attack Helicopter Suggestion
  162. Standard Crewman kit
  163. Eliminate solo choppering!
  164. Rally Points Time Limit
  165. Any possibility of reworking the bandage mechanic? (also a suggestion)
  166. Taliban Faction
  167. Bullet "effect" penetration
  168. M-16 recoil issues
  169. transport thread? quistion
  170. Just a thought about music
  171. Turret stabilization..?
  172. skins ?,, Humvee, m1 abrams Black hawk
  173. Suggestions pilot kit
  174. Omaha Beach
  175. trasport heli+land vehicle=real trasport heli
  176. Give us pilots an Increased chance of survival!
  177. Slow running speed, remove jumping
  178. new unit class
  179. Pick Up C4
  180. Blackhawk madness
  181. can this be done
  182. Mortor?
  183. voip
  184. selling dooabge
  185. Inrease rate of ticket bleed + preventin baserape
  186. Moving Militia to team 2
  187. [Rant]Reduce the amount of hand grenades
  188. bump shooting
  189. Shooting -Advanced PR beware-
  190. hidden mines
  191. [Rant] Armor needs to be more restricted in operating
  192. Increase Respawn Times - Next open beta
  193. The IR Spotlight
  194. armoured HMMVW?
  195. Weapon selection.
  196. Al Basrah
  197. Remove grass in some areas/maps
  198. Mountain Man mode
  199. New prone/crawling animation
  200. MEC camouflage
  201. Dismantling Grappling Hook
  202. Quick idea
  203. PPsh question/suggestion.
  204. SR-25 status?
  205. Laser Lock on, on AAA
  206. Insurgent Music....
  207. Dirtbike handling fixed!
  208. A suggestion for basrah.
  209. Squad leader Camera Feed to Commander.
  210. 'Stealthier' boats.
  211. commander tactic idea
  212. Add more fighters, give the tanks a break
  213. Bring back RPG kits for insurgents
  214. Squad Specialization
  215. Fields Of Jeddah - Minefield Map Idea
  216. HK69A1 Baton Gun ?
  217. My idea for a blitzkrieg like map
  218. Tags
  219. Vehicle control idea
  220. new game mode...
  221. Helicopter-Pilot kits
  222. Enter/Exit animations?
  223. Field dressing
  224. coms
  225. give insurgent class 1 IED
  226. Spec Ops needs makeover
  227. M1911, anyone?
  228. Raised weapon, but not ironsights (stage between
  229. Camo nets idea
  230. AC-130 Gunship
  231. More effective ghillie suits
  232. need suppressor
  233. Map Navigation - GPS Jamming & FTL Kit
  234. bi pod
  235. Ironsights/Scope
  236. Limted kits available on spawn screen but still limited.
  237. Slimming the Mod
  238. Distance of RP's
  239. MGs MGs MGs need help!
  240. Bandages can't fully heal you- only 60-70%
  241. Getting Shot
  242. STOP!
  243. MEC G3 with Scope - Unfair Advantage?
  244. Suppressive Fire Mark
  245. Barret m82 Emplacment
  246. Commander assets
  247. Battleships?
  248. wake
  249. mobile AT
  250. I don't like how it requires more then 1 person in tanks...