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View Full Version : PR:BF2 Suggestions


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  1. New class: Martyr
  2. un-nerf medic
  3. better graphics
  4. Officers kit or SL - optional/extra tracer mags
  5. basra needs a couple of major changes
  6. Ambusher w/ different sets of IEDs
  7. Bring back the doctor, change the war vet? (v2.0)
  8. Entrenching tool as mêlée weapon.
  9. Squad leader assets!
  10. More Dust
  11. More recoil for most weapons
  12. Apache - gun, hud and optics
  13. PR has made a BAD patch
  14. glowing tank round
  15. Saiga on Insurgents
  16. Give Light AT boost
  17. Pistol for Marksmen
  18. Merlin (possibly other choppers) too tough
  19. More effective community
  20. Green SL smoke is underused
  21. SKS.
  22. Sidearms? (pistols)
  23. Computer shut off when dead
  24. Minor change to Basra loading screen.
  25. Minor change to MEC/PLAequipment
  26. several aircraft ideas....
  27. M16 recoil
  28. damage model and reality issues
  29. Black screen when killed
  30. Apache cannon...
  31. City Extraction
  32. Crew man
  33. Operation Peacekeeper Huey?
  34. arty
  35. A Website Poll
  36. (temporary) removal of the sniper kit
  37. New Squad Leader Idea.. Hopefully
  38. how view distance would fix things
  39. Neutral mines
  40. Another Merlin Suggestion
  41. tard sniper reduction
  42. Request Kit ONCE for whole round
  43. Regarding the bradley linebacker and US AA
  44. Kit restriction ideas
  45. Commander MUAV
  46. M203 sights .. its suggested before i think
  47. GAMEPLAY: Hostage rescue
  48. Things to add to the Already Suggested Suggestions list
  49. Dynamic day and night cycle
  50. other armies? IDF maybe?
  51. GRENADE!!! : Stop waffling and clear the net!
  52. M4 for U.S Officer.
  53. Special Forces
  54. sniper kit only in small squads
  55. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  56. Crewmember suggestion - New
  57. Commander Voting
  58. Free movement in a vehicle
  59. Lower spawntime!
  60. Multi-Day Campaigns
  61. New Chinese Uniforms???
  62. improved heli missiles
  63. Official PR 0.6 Sigz
  64. Bring back civvy shoot ticket punish
  65. Joint Coaliton
  66. Planes radar
  67. New QBZ95 Sound
  68. My suggestion for planes and the mapsize combination.
  69. Shotgun and mounted weaponry sights
  70. Humvee
  71. green smoke grenade launchers..
  72. please bring slugs back
  73. female soldiers
  74. medical (not important) dont flame if it is suggested and lock it : )
  75. Abandoned Enemy Vehicals
  76. SKS reloading
  77. Crouch Aim
  78. Al Basrah Balance suggestion
  79. SURRENDER NOW. YOU CANNOT WIN..suggestion
  80. Insurgents Assigned caches
  81. Using Arrows/WASD keys for turret control
  82. Unique UAV
  83. Huey chopper
  84. More guns
  85. tutorial course/ tips/ popups
  86. question about tank turret speed
  87. Vehicle VOIP
  88. mini gun in black hawk
  89. Impossible situations
  90. Helo pilot switching
  91. mags:full of tracer rounds.
  92. Map idea - Night Desert Town With Insurgency
  93. change the chopper armament ,etc
  94. "Tripwire flares"
  95. EOD - Explosive Ordnance Disposal
  96. RKG-3 anti-tank grenade
  97. How about giving us Engy's a better shovel?
  98. Origin Based Commander Emplacements
  99. Increase tank vs. jet survivability
  100. marine helo
  101. New weapon for Insurgents
  102. Movable Carriers
  103. "dragging" teammates- question
  104. Ticket Dynamics
  105. Heavy Gunner
  106. FN FAL?
  107. Militia unique deployables
  108. Beyond Visual Range Missiles
  109. Simple method to increase vehicle survivability
  110. Anti Tank Hand Grenades
  111. mec tank unfair
  112. Death animation thinggy (or w/e)
  113. Cell Phones (pic)
  114. Merlin Door
  115. frag
  116. Make Razor Wire go deeper underground like sandbag walls
  117. Improving the Dragnov sound
  118. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  119. Weapons/Equipment on body.
  120. Walking?
  121. Suggestion/question about scout helos
  122. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  123. Mounted Weapons - Free Look
  124. Perfect Spawntimes?
  125. hotwiring, stealing enemy vehicles
  126. Mount a red-dot scope on all US M-16.
  127. Strange respawn in transport
  128. get ammo after respawn
  129. fushee pass for PR
  130. reducing weapon effectiveness
  131. Random (small) suggestions
  132. a question
  133. A new command is needed
  134. Chopper Sky Hook
  135. Parachutes
  136. laser guided bombs/missiles
  137. GUI interface
  138. Podcast's?
  139. signal grenade that is lockon to jets
  140. Same symbol for crewman kit and engineer kit is confusing
  141. AA placement
  142. AA against helicopters
  143. M113&Crewman/Heavy AT MP5
  144. Nanjing AT
  145. Rearrangement of the request UI
  146. Tank/vehicle sounds
  147. some ideas about IEDs and damgable roads
  148. AN/PEQ-1 SOFLAM and artillery
  149. new game mode
  150. MEC and Insurgent idea
  151. Commander getting too distracted.
  152. Jumping and Crawling
  153. Just a few ideas.
  154. download question
  155. insurgents ambusher c4
  156. You are working on python in 0.61 patch?
  157. Give pilot\crewman directions
  158. map and kit ideas
  159. Attack Helicopter Suggestion
  160. Standard Crewman kit
  161. Eliminate solo choppering!
  162. Rally Points Time Limit
  163. Any possibility of reworking the bandage mechanic? (also a suggestion)
  164. Taliban Faction
  165. Bullet "effect" penetration
  166. M-16 recoil issues
  167. transport thread? quistion
  168. Just a thought about music
  169. Turret stabilization..?
  170. skins ?,, Humvee, m1 abrams Black hawk
  171. Suggestions pilot kit
  172. Omaha Beach
  173. trasport heli+land vehicle=real trasport heli
  174. Give us pilots an Increased chance of survival!
  175. Slow running speed, remove jumping
  176. new unit class
  177. Pick Up C4
  178. Blackhawk madness
  179. can this be done
  180. Mortor?
  181. voip
  182. selling dooabge
  183. Inrease rate of ticket bleed + preventin baserape
  184. Moving Militia to team 2
  185. [Rant]Reduce the amount of hand grenades
  186. bump shooting
  187. Shooting -Advanced PR beware-
  188. hidden mines
  189. [Rant] Armor needs to be more restricted in operating
  190. Increase Respawn Times - Next open beta
  191. The IR Spotlight
  192. armoured HMMVW?
  193. Weapon selection.
  194. Al Basrah
  195. Remove grass in some areas/maps
  196. Mountain Man mode
  197. New prone/crawling animation
  198. MEC camouflage
  199. Dismantling Grappling Hook
  200. Quick idea
  201. PPsh question/suggestion.
  202. SR-25 status?
  203. Laser Lock on, on AAA
  204. Insurgent Music....
  205. Dirtbike handling fixed!
  206. A suggestion for basrah.
  207. Squad leader Camera Feed to Commander.
  208. 'Stealthier' boats.
  209. commander tactic idea
  210. Add more fighters, give the tanks a break
  211. Bring back RPG kits for insurgents
  212. Squad Specialization
  213. Fields Of Jeddah - Minefield Map Idea
  214. HK69A1 Baton Gun ?
  215. My idea for a blitzkrieg like map
  216. Tags
  217. Vehicle control idea
  218. new game mode...
  219. Helicopter-Pilot kits
  220. Enter/Exit animations?
  221. Field dressing
  222. coms
  223. give insurgent class 1 IED
  224. Spec Ops needs makeover
  225. M1911, anyone?
  226. Raised weapon, but not ironsights (stage between
  227. Camo nets idea
  228. AC-130 Gunship
  229. More effective ghillie suits
  230. need suppressor
  231. Map Navigation - GPS Jamming & FTL Kit
  232. bi pod
  233. Ironsights/Scope
  234. Limted kits available on spawn screen but still limited.
  235. Slimming the Mod
  236. Distance of RP's
  237. MGs MGs MGs need help!
  238. Bandages can't fully heal you- only 60-70%
  239. Getting Shot
  240. STOP!
  241. MEC G3 with Scope - Unfair Advantage?
  242. Suppressive Fire Mark
  243. Barret m82 Emplacment
  244. Commander assets
  245. Battleships?
  246. wake
  247. mobile AT
  248. I don't like how it requires more then 1 person in tanks...
  249. Baserape / Enemy Proximity
  250. More power to SL's?