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View Full Version : PR:BF2 Suggestions


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  1. Worst car horn suggestion
  2. AA tanks
  3. Scores are out of whack
  4. My Final Suggestions.
  5. game mode/map idea
  6. Mec Tank and Abrams
  7. Spec Ops Rifles
  8. Commrose Spam limiting
  9. Supply Drop speed
  10. Strategic positions.
  11. 2 pilot planes
  12. Just an idea that came up.....
  13. AA radar- active off?
  14. Spanner ammo - Limited repair
  15. Deployables & Helo Supply
  16. Cease fire / hold fire button, with 3d map icon
  17. Entrenching tool as missile weapon
  18. insurgent ied
  19. Please change M16 sights!!
  20. Street
  21. map size
  22. Faster Transport Heli Spawn Time
  23. New class: Martyr
  24. un-nerf medic
  25. better graphics
  26. Officers kit or SL - optional/extra tracer mags
  27. basra needs a couple of major changes
  28. Ambusher w/ different sets of IEDs
  29. Bring back the doctor, change the war vet? (v2.0)
  30. Entrenching tool as mêlée weapon.
  31. Squad leader assets!
  32. More Dust
  33. More recoil for most weapons
  34. Apache - gun, hud and optics
  35. PR has made a BAD patch
  36. glowing tank round
  37. Saiga on Insurgents
  38. Give Light AT boost
  39. Pistol for Marksmen
  40. Merlin (possibly other choppers) too tough
  41. More effective community
  42. Green SL smoke is underused
  43. SKS.
  44. Sidearms? (pistols)
  45. Computer shut off when dead
  46. Minor change to Basra loading screen.
  47. Minor change to MEC/PLAequipment
  48. several aircraft ideas....
  49. M16 recoil
  50. damage model and reality issues
  51. Black screen when killed
  52. Apache cannon...
  53. City Extraction
  54. Crew man
  55. Operation Peacekeeper Huey?
  56. arty
  57. A Website Poll
  58. (temporary) removal of the sniper kit
  59. New Squad Leader Idea.. Hopefully
  60. how view distance would fix things
  61. Neutral mines
  62. Another Merlin Suggestion
  63. tard sniper reduction
  64. Request Kit ONCE for whole round
  65. Regarding the bradley linebacker and US AA
  66. Kit restriction ideas
  67. Commander MUAV
  68. M203 sights .. its suggested before i think
  69. GAMEPLAY: Hostage rescue
  70. Things to add to the Already Suggested Suggestions list
  71. Dynamic day and night cycle
  72. other armies? IDF maybe?
  73. GRENADE!!! : Stop waffling and clear the net!
  74. M4 for U.S Officer.
  75. Special Forces
  76. sniper kit only in small squads
  77. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  78. Crewmember suggestion - New
  79. Commander Voting
  80. Free movement in a vehicle
  81. Lower spawntime!
  82. Multi-Day Campaigns
  83. New Chinese Uniforms???
  84. improved heli missiles
  85. Official PR 0.6 Sigz
  86. Bring back civvy shoot ticket punish
  87. Joint Coaliton
  88. Planes radar
  89. New QBZ95 Sound
  90. My suggestion for planes and the mapsize combination.
  91. Shotgun and mounted weaponry sights
  92. Humvee
  93. green smoke grenade launchers..
  94. please bring slugs back
  95. female soldiers
  96. medical (not important) dont flame if it is suggested and lock it : )
  97. Abandoned Enemy Vehicals
  98. SKS reloading
  99. Crouch Aim
  100. Al Basrah Balance suggestion
  101. SURRENDER NOW. YOU CANNOT WIN..suggestion
  102. Insurgents Assigned caches
  103. Using Arrows/WASD keys for turret control
  104. Unique UAV
  105. Huey chopper
  106. More guns
  107. tutorial course/ tips/ popups
  108. question about tank turret speed
  109. Vehicle VOIP
  110. mini gun in black hawk
  111. Impossible situations
  112. Helo pilot switching
  113. mags:full of tracer rounds.
  114. Map idea - Night Desert Town With Insurgency
  115. change the chopper armament ,etc
  116. "Tripwire flares"
  117. EOD - Explosive Ordnance Disposal
  118. RKG-3 anti-tank grenade
  119. How about giving us Engy's a better shovel?
  120. Origin Based Commander Emplacements
  121. Increase tank vs. jet survivability
  122. marine helo
  123. New weapon for Insurgents
  124. Movable Carriers
  125. "dragging" teammates- question
  126. Ticket Dynamics
  127. Heavy Gunner
  128. FN FAL?
  129. Militia unique deployables
  130. Beyond Visual Range Missiles
  131. Simple method to increase vehicle survivability
  132. Anti Tank Hand Grenades
  133. mec tank unfair
  134. Death animation thinggy (or w/e)
  135. Cell Phones (pic)
  136. Merlin Door
  137. frag
  138. Make Razor Wire go deeper underground like sandbag walls
  139. Improving the Dragnov sound
  140. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  141. Weapons/Equipment on body.
  142. Walking?
  143. Suggestion/question about scout helos
  144. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  145. Mounted Weapons - Free Look
  146. Perfect Spawntimes?
  147. hotwiring, stealing enemy vehicles
  148. Mount a red-dot scope on all US M-16.
  149. Strange respawn in transport
  150. get ammo after respawn
  151. fushee pass for PR
  152. reducing weapon effectiveness
  153. Random (small) suggestions
  154. a question
  155. A new command is needed
  156. Chopper Sky Hook
  157. Parachutes
  158. laser guided bombs/missiles
  159. GUI interface
  160. Podcast's?
  161. signal grenade that is lockon to jets
  162. Same symbol for crewman kit and engineer kit is confusing
  163. AA placement
  164. AA against helicopters
  165. M113&Crewman/Heavy AT MP5
  166. Nanjing AT
  167. Rearrangement of the request UI
  168. Tank/vehicle sounds
  169. some ideas about IEDs and damgable roads
  170. AN/PEQ-1 SOFLAM and artillery
  171. new game mode
  172. MEC and Insurgent idea
  173. Commander getting too distracted.
  174. Jumping and Crawling
  175. Just a few ideas.
  176. download question
  177. insurgents ambusher c4
  178. You are working on python in 0.61 patch?
  179. Give pilot\crewman directions
  180. map and kit ideas
  181. Attack Helicopter Suggestion
  182. Standard Crewman kit
  183. Eliminate solo choppering!
  184. Rally Points Time Limit
  185. Any possibility of reworking the bandage mechanic? (also a suggestion)
  186. Taliban Faction
  187. Bullet "effect" penetration
  188. M-16 recoil issues
  189. transport thread? quistion
  190. Just a thought about music
  191. Turret stabilization..?
  192. skins ?,, Humvee, m1 abrams Black hawk
  193. Suggestions pilot kit
  194. Omaha Beach
  195. trasport heli+land vehicle=real trasport heli
  196. Give us pilots an Increased chance of survival!
  197. Slow running speed, remove jumping
  198. new unit class
  199. Pick Up C4
  200. Blackhawk madness
  201. can this be done
  202. Mortor?
  203. voip
  204. selling dooabge
  205. Inrease rate of ticket bleed + preventin baserape
  206. Moving Militia to team 2
  207. [Rant]Reduce the amount of hand grenades
  208. bump shooting
  209. Shooting -Advanced PR beware-
  210. hidden mines
  211. [Rant] Armor needs to be more restricted in operating
  212. Increase Respawn Times - Next open beta
  213. The IR Spotlight
  214. armoured HMMVW?
  215. Weapon selection.
  216. Al Basrah
  217. Remove grass in some areas/maps
  218. Mountain Man mode
  219. New prone/crawling animation
  220. MEC camouflage
  221. Dismantling Grappling Hook
  222. Quick idea
  223. PPsh question/suggestion.
  224. SR-25 status?
  225. Laser Lock on, on AAA
  226. Insurgent Music....
  227. Dirtbike handling fixed!
  228. A suggestion for basrah.
  229. Squad leader Camera Feed to Commander.
  230. 'Stealthier' boats.
  231. commander tactic idea
  232. Add more fighters, give the tanks a break
  233. Bring back RPG kits for insurgents
  234. Squad Specialization
  235. Fields Of Jeddah - Minefield Map Idea
  236. HK69A1 Baton Gun ?
  237. My idea for a blitzkrieg like map
  238. Tags
  239. Vehicle control idea
  240. new game mode...
  241. Helicopter-Pilot kits
  242. Enter/Exit animations?
  243. Field dressing
  244. coms
  245. give insurgent class 1 IED
  246. Spec Ops needs makeover
  247. M1911, anyone?
  248. Raised weapon, but not ironsights (stage between
  249. Camo nets idea
  250. AC-130 Gunship