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  1. glowing tank round
  2. Saiga on Insurgents
  3. Give Light AT boost
  4. Pistol for Marksmen
  5. Merlin (possibly other choppers) too tough
  6. More effective community
  7. Green SL smoke is underused
  8. SKS.
  9. Sidearms? (pistols)
  10. Computer shut off when dead
  11. Minor change to Basra loading screen.
  12. Minor change to MEC/PLAequipment
  13. several aircraft ideas....
  14. M16 recoil
  15. damage model and reality issues
  16. Black screen when killed
  17. Apache cannon...
  18. City Extraction
  19. Crew man
  20. Operation Peacekeeper Huey?
  21. arty
  22. A Website Poll
  23. (temporary) removal of the sniper kit
  24. New Squad Leader Idea.. Hopefully
  25. how view distance would fix things
  26. Neutral mines
  27. Another Merlin Suggestion
  28. tard sniper reduction
  29. Request Kit ONCE for whole round
  30. Regarding the bradley linebacker and US AA
  31. Kit restriction ideas
  32. Commander MUAV
  33. M203 sights .. its suggested before i think
  34. GAMEPLAY: Hostage rescue
  35. Things to add to the Already Suggested Suggestions list
  36. Dynamic day and night cycle
  37. other armies? IDF maybe?
  38. GRENADE!!! : Stop waffling and clear the net!
  39. M4 for U.S Officer.
  40. Special Forces
  41. sniper kit only in small squads
  42. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  43. Crewmember suggestion - New
  44. Commander Voting
  45. Free movement in a vehicle
  46. Lower spawntime!
  47. Multi-Day Campaigns
  48. New Chinese Uniforms???
  49. improved heli missiles
  50. Official PR 0.6 Sigz
  51. Bring back civvy shoot ticket punish
  52. Joint Coaliton
  53. Planes radar
  54. New QBZ95 Sound
  55. My suggestion for planes and the mapsize combination.
  56. Shotgun and mounted weaponry sights
  57. Humvee
  58. green smoke grenade launchers..
  59. please bring slugs back
  60. female soldiers
  61. medical (not important) dont flame if it is suggested and lock it : )
  62. Abandoned Enemy Vehicals
  63. SKS reloading
  64. Crouch Aim
  65. Al Basrah Balance suggestion
  66. SURRENDER NOW. YOU CANNOT WIN..suggestion
  67. Insurgents Assigned caches
  68. Using Arrows/WASD keys for turret control
  69. Unique UAV
  70. Huey chopper
  71. More guns
  72. tutorial course/ tips/ popups
  73. question about tank turret speed
  74. Vehicle VOIP
  75. mini gun in black hawk
  76. Impossible situations
  77. Helo pilot switching
  78. mags:full of tracer rounds.
  79. Map idea - Night Desert Town With Insurgency
  80. change the chopper armament ,etc
  81. "Tripwire flares"
  82. EOD - Explosive Ordnance Disposal
  83. RKG-3 anti-tank grenade
  84. How about giving us Engy's a better shovel?
  85. Origin Based Commander Emplacements
  86. Increase tank vs. jet survivability
  87. marine helo
  88. New weapon for Insurgents
  89. Movable Carriers
  90. "dragging" teammates- question
  91. Ticket Dynamics
  92. Heavy Gunner
  93. FN FAL?
  94. Militia unique deployables
  95. Beyond Visual Range Missiles
  96. Simple method to increase vehicle survivability
  97. Anti Tank Hand Grenades
  98. mec tank unfair
  99. Death animation thinggy (or w/e)
  100. Cell Phones (pic)
  101. Merlin Door
  102. frag
  103. Make Razor Wire go deeper underground like sandbag walls
  104. Improving the Dragnov sound
  105. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  106. Weapons/Equipment on body.
  107. Walking?
  108. Suggestion/question about scout helos
  109. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  110. Mounted Weapons - Free Look
  111. Perfect Spawntimes?
  112. hotwiring, stealing enemy vehicles
  113. Mount a red-dot scope on all US M-16.
  114. Strange respawn in transport
  115. get ammo after respawn
  116. fushee pass for PR
  117. reducing weapon effectiveness
  118. Random (small) suggestions
  119. a question
  120. A new command is needed
  121. Chopper Sky Hook
  122. Parachutes
  123. laser guided bombs/missiles
  124. GUI interface
  125. Podcast's?
  126. signal grenade that is lockon to jets
  127. Same symbol for crewman kit and engineer kit is confusing
  128. AA placement
  129. AA against helicopters
  130. M113&Crewman/Heavy AT MP5
  131. Nanjing AT
  132. Rearrangement of the request UI
  133. Tank/vehicle sounds
  134. some ideas about IEDs and damgable roads
  135. AN/PEQ-1 SOFLAM and artillery
  136. new game mode
  137. MEC and Insurgent idea
  138. Commander getting too distracted.
  139. Jumping and Crawling
  140. Just a few ideas.
  141. download question
  142. insurgents ambusher c4
  143. You are working on python in 0.61 patch?
  144. Give pilot\crewman directions
  145. map and kit ideas
  146. Attack Helicopter Suggestion
  147. Standard Crewman kit
  148. Eliminate solo choppering!
  149. Rally Points Time Limit
  150. Any possibility of reworking the bandage mechanic? (also a suggestion)
  151. Taliban Faction
  152. Bullet "effect" penetration
  153. M-16 recoil issues
  154. transport thread? quistion
  155. Just a thought about music
  156. Turret stabilization..?
  157. skins ?,, Humvee, m1 abrams Black hawk
  158. Suggestions pilot kit
  159. Omaha Beach
  160. trasport heli+land vehicle=real trasport heli
  161. Give us pilots an Increased chance of survival!
  162. Slow running speed, remove jumping
  163. new unit class
  164. Pick Up C4
  165. Blackhawk madness
  166. can this be done
  167. Mortor?
  168. voip
  169. selling dooabge
  170. Inrease rate of ticket bleed + preventin baserape
  171. Moving Militia to team 2
  172. [Rant]Reduce the amount of hand grenades
  173. bump shooting
  174. Shooting -Advanced PR beware-
  175. hidden mines
  176. [Rant] Armor needs to be more restricted in operating
  177. Increase Respawn Times - Next open beta
  178. The IR Spotlight
  179. armoured HMMVW?
  180. Weapon selection.
  181. Al Basrah
  182. Remove grass in some areas/maps
  183. Mountain Man mode
  184. New prone/crawling animation
  185. MEC camouflage
  186. Dismantling Grappling Hook
  187. Quick idea
  188. PPsh question/suggestion.
  189. SR-25 status?
  190. Laser Lock on, on AAA
  191. Insurgent Music....
  192. Dirtbike handling fixed!
  193. A suggestion for basrah.
  194. Squad leader Camera Feed to Commander.
  195. 'Stealthier' boats.
  196. commander tactic idea
  197. Add more fighters, give the tanks a break
  198. Bring back RPG kits for insurgents
  199. Squad Specialization
  200. Fields Of Jeddah - Minefield Map Idea
  201. HK69A1 Baton Gun ?
  202. My idea for a blitzkrieg like map
  203. Tags
  204. Vehicle control idea
  205. new game mode...
  206. Helicopter-Pilot kits
  207. Enter/Exit animations?
  208. Field dressing
  209. coms
  210. give insurgent class 1 IED
  211. Spec Ops needs makeover
  212. M1911, anyone?
  213. Raised weapon, but not ironsights (stage between
  214. Camo nets idea
  215. AC-130 Gunship
  216. More effective ghillie suits
  217. need suppressor
  218. Map Navigation - GPS Jamming & FTL Kit
  219. bi pod
  220. Ironsights/Scope
  221. Limted kits available on spawn screen but still limited.
  222. Slimming the Mod
  223. Distance of RP's
  224. MGs MGs MGs need help!
  225. Bandages can't fully heal you- only 60-70%
  226. Getting Shot
  227. STOP!
  228. MEC G3 with Scope - Unfair Advantage?
  229. Suppressive Fire Mark
  230. Barret m82 Emplacment
  231. Commander assets
  232. Battleships?
  233. wake
  234. mobile AT
  235. I don't like how it requires more then 1 person in tanks...
  236. Baserape / Enemy Proximity
  237. More power to SL's?
  238. Limited Medic kit&scoped rifles
  239. Possible Mosin changes?
  240. Ejod and armor
  241. Assault - Defence & Strategic CO Assets
  242. My take on PR's Russia background
  243. No Vanilla Maps
  244. Sugestions
  245. Minefield
  246. New ideas for armies
  247. Gas Gas Gas
  248. TvG TSLaserGuided and other
  249. Shorten drunk effect, add to bullet impacts
  250. Militia