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View Full Version : PR:BF2 Suggestions


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  1. More Dust
  2. More recoil for most weapons
  3. Apache - gun, hud and optics
  4. PR has made a BAD patch
  5. glowing tank round
  6. Saiga on Insurgents
  7. Give Light AT boost
  8. Pistol for Marksmen
  9. Merlin (possibly other choppers) too tough
  10. More effective community
  11. Green SL smoke is underused
  12. SKS.
  13. Sidearms? (pistols)
  14. Computer shut off when dead
  15. Minor change to Basra loading screen.
  16. Minor change to MEC/PLAequipment
  17. several aircraft ideas....
  18. M16 recoil
  19. damage model and reality issues
  20. Black screen when killed
  21. Apache cannon...
  22. City Extraction
  23. Crew man
  24. Operation Peacekeeper Huey?
  25. arty
  26. A Website Poll
  27. (temporary) removal of the sniper kit
  28. New Squad Leader Idea.. Hopefully
  29. how view distance would fix things
  30. Neutral mines
  31. Another Merlin Suggestion
  32. tard sniper reduction
  33. Request Kit ONCE for whole round
  34. Regarding the bradley linebacker and US AA
  35. Kit restriction ideas
  36. Commander MUAV
  37. M203 sights .. its suggested before i think
  38. GAMEPLAY: Hostage rescue
  39. Things to add to the Already Suggested Suggestions list
  40. Dynamic day and night cycle
  41. other armies? IDF maybe?
  42. GRENADE!!! : Stop waffling and clear the net!
  43. M4 for U.S Officer.
  44. Special Forces
  45. sniper kit only in small squads
  46. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  47. Crewmember suggestion - New
  48. Commander Voting
  49. Free movement in a vehicle
  50. Lower spawntime!
  51. Multi-Day Campaigns
  52. New Chinese Uniforms???
  53. improved heli missiles
  54. Official PR 0.6 Sigz
  55. Bring back civvy shoot ticket punish
  56. Joint Coaliton
  57. Planes radar
  58. New QBZ95 Sound
  59. My suggestion for planes and the mapsize combination.
  60. Shotgun and mounted weaponry sights
  61. Humvee
  62. green smoke grenade launchers..
  63. please bring slugs back
  64. female soldiers
  65. medical (not important) dont flame if it is suggested and lock it : )
  66. Abandoned Enemy Vehicals
  67. SKS reloading
  68. Crouch Aim
  69. Al Basrah Balance suggestion
  70. SURRENDER NOW. YOU CANNOT WIN..suggestion
  71. Insurgents Assigned caches
  72. Using Arrows/WASD keys for turret control
  73. Unique UAV
  74. Huey chopper
  75. More guns
  76. tutorial course/ tips/ popups
  77. question about tank turret speed
  78. Vehicle VOIP
  79. mini gun in black hawk
  80. Impossible situations
  81. Helo pilot switching
  82. mags:full of tracer rounds.
  83. Map idea - Night Desert Town With Insurgency
  84. change the chopper armament ,etc
  85. "Tripwire flares"
  86. EOD - Explosive Ordnance Disposal
  87. RKG-3 anti-tank grenade
  88. How about giving us Engy's a better shovel?
  89. Origin Based Commander Emplacements
  90. Increase tank vs. jet survivability
  91. marine helo
  92. New weapon for Insurgents
  93. Movable Carriers
  94. "dragging" teammates- question
  95. Ticket Dynamics
  96. Heavy Gunner
  97. FN FAL?
  98. Militia unique deployables
  99. Beyond Visual Range Missiles
  100. Simple method to increase vehicle survivability
  101. Anti Tank Hand Grenades
  102. mec tank unfair
  103. Death animation thinggy (or w/e)
  104. Cell Phones (pic)
  105. Merlin Door
  106. frag
  107. Make Razor Wire go deeper underground like sandbag walls
  108. Improving the Dragnov sound
  109. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  110. Weapons/Equipment on body.
  111. Walking?
  112. Suggestion/question about scout helos
  113. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  114. Mounted Weapons - Free Look
  115. Perfect Spawntimes?
  116. hotwiring, stealing enemy vehicles
  117. Mount a red-dot scope on all US M-16.
  118. Strange respawn in transport
  119. get ammo after respawn
  120. fushee pass for PR
  121. reducing weapon effectiveness
  122. Random (small) suggestions
  123. a question
  124. A new command is needed
  125. Chopper Sky Hook
  126. Parachutes
  127. laser guided bombs/missiles
  128. GUI interface
  129. Podcast's?
  130. signal grenade that is lockon to jets
  131. Same symbol for crewman kit and engineer kit is confusing
  132. AA placement
  133. AA against helicopters
  134. M113&Crewman/Heavy AT MP5
  135. Nanjing AT
  136. Rearrangement of the request UI
  137. Tank/vehicle sounds
  138. some ideas about IEDs and damgable roads
  139. AN/PEQ-1 SOFLAM and artillery
  140. new game mode
  141. MEC and Insurgent idea
  142. Commander getting too distracted.
  143. Jumping and Crawling
  144. Just a few ideas.
  145. download question
  146. insurgents ambusher c4
  147. You are working on python in 0.61 patch?
  148. Give pilot\crewman directions
  149. map and kit ideas
  150. Attack Helicopter Suggestion
  151. Standard Crewman kit
  152. Eliminate solo choppering!
  153. Rally Points Time Limit
  154. Any possibility of reworking the bandage mechanic? (also a suggestion)
  155. Taliban Faction
  156. Bullet "effect" penetration
  157. M-16 recoil issues
  158. transport thread? quistion
  159. Just a thought about music
  160. Turret stabilization..?
  161. skins ?,, Humvee, m1 abrams Black hawk
  162. Suggestions pilot kit
  163. Omaha Beach
  164. trasport heli+land vehicle=real trasport heli
  165. Give us pilots an Increased chance of survival!
  166. Slow running speed, remove jumping
  167. new unit class
  168. Pick Up C4
  169. Blackhawk madness
  170. can this be done
  171. Mortor?
  172. voip
  173. selling dooabge
  174. Inrease rate of ticket bleed + preventin baserape
  175. Moving Militia to team 2
  176. [Rant]Reduce the amount of hand grenades
  177. bump shooting
  178. Shooting -Advanced PR beware-
  179. hidden mines
  180. [Rant] Armor needs to be more restricted in operating
  181. Increase Respawn Times - Next open beta
  182. The IR Spotlight
  183. armoured HMMVW?
  184. Weapon selection.
  185. Al Basrah
  186. Remove grass in some areas/maps
  187. Mountain Man mode
  188. New prone/crawling animation
  189. MEC camouflage
  190. Dismantling Grappling Hook
  191. Quick idea
  192. PPsh question/suggestion.
  193. SR-25 status?
  194. Laser Lock on, on AAA
  195. Insurgent Music....
  196. Dirtbike handling fixed!
  197. A suggestion for basrah.
  198. Squad leader Camera Feed to Commander.
  199. 'Stealthier' boats.
  200. commander tactic idea
  201. Add more fighters, give the tanks a break
  202. Bring back RPG kits for insurgents
  203. Squad Specialization
  204. Fields Of Jeddah - Minefield Map Idea
  205. HK69A1 Baton Gun ?
  206. My idea for a blitzkrieg like map
  207. Tags
  208. Vehicle control idea
  209. new game mode...
  210. Helicopter-Pilot kits
  211. Enter/Exit animations?
  212. Field dressing
  213. coms
  214. give insurgent class 1 IED
  215. Spec Ops needs makeover
  216. M1911, anyone?
  217. Raised weapon, but not ironsights (stage between
  218. Camo nets idea
  219. AC-130 Gunship
  220. More effective ghillie suits
  221. need suppressor
  222. Map Navigation - GPS Jamming & FTL Kit
  223. bi pod
  224. Ironsights/Scope
  225. Limted kits available on spawn screen but still limited.
  226. Slimming the Mod
  227. Distance of RP's
  228. MGs MGs MGs need help!
  229. Bandages can't fully heal you- only 60-70%
  230. Getting Shot
  231. STOP!
  232. MEC G3 with Scope - Unfair Advantage?
  233. Suppressive Fire Mark
  234. Barret m82 Emplacment
  235. Commander assets
  236. Battleships?
  237. wake
  238. mobile AT
  239. I don't like how it requires more then 1 person in tanks...
  240. Baserape / Enemy Proximity
  241. More power to SL's?
  242. Limited Medic kit&scoped rifles
  243. Possible Mosin changes?
  244. Ejod and armor
  245. Assault - Defence & Strategic CO Assets
  246. My take on PR's Russia background
  247. No Vanilla Maps
  248. Sugestions
  249. Minefield
  250. New ideas for armies