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View Full Version : PR:BF2 Suggestions


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  1. Minor change to MEC/PLAequipment
  2. several aircraft ideas....
  3. M16 recoil
  4. damage model and reality issues
  5. Black screen when killed
  6. Apache cannon...
  7. City Extraction
  8. Crew man
  9. Operation Peacekeeper Huey?
  10. arty
  11. A Website Poll
  12. (temporary) removal of the sniper kit
  13. New Squad Leader Idea.. Hopefully
  14. how view distance would fix things
  15. Neutral mines
  16. Another Merlin Suggestion
  17. tard sniper reduction
  18. Request Kit ONCE for whole round
  19. Regarding the bradley linebacker and US AA
  20. Kit restriction ideas
  21. Commander MUAV
  22. M203 sights .. its suggested before i think
  23. GAMEPLAY: Hostage rescue
  24. Things to add to the Already Suggested Suggestions list
  25. Dynamic day and night cycle
  26. other armies? IDF maybe?
  27. GRENADE!!! : Stop waffling and clear the net!
  28. M4 for U.S Officer.
  29. Special Forces
  30. sniper kit only in small squads
  31. The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)
  32. Crewmember suggestion - New
  33. Commander Voting
  34. Free movement in a vehicle
  35. Lower spawntime!
  36. Multi-Day Campaigns
  37. New Chinese Uniforms???
  38. improved heli missiles
  39. Official PR 0.6 Sigz
  40. Bring back civvy shoot ticket punish
  41. Joint Coaliton
  42. Planes radar
  43. New QBZ95 Sound
  44. My suggestion for planes and the mapsize combination.
  45. Shotgun and mounted weaponry sights
  46. Humvee
  47. green smoke grenade launchers..
  48. please bring slugs back
  49. female soldiers
  50. medical (not important) dont flame if it is suggested and lock it : )
  51. Abandoned Enemy Vehicals
  52. SKS reloading
  53. Crouch Aim
  54. Al Basrah Balance suggestion
  55. SURRENDER NOW. YOU CANNOT WIN..suggestion
  56. Insurgents Assigned caches
  57. Using Arrows/WASD keys for turret control
  58. Unique UAV
  59. Huey chopper
  60. More guns
  61. tutorial course/ tips/ popups
  62. question about tank turret speed
  63. Vehicle VOIP
  64. mini gun in black hawk
  65. Impossible situations
  66. Helo pilot switching
  67. mags:full of tracer rounds.
  68. Map idea - Night Desert Town With Insurgency
  69. change the chopper armament ,etc
  70. "Tripwire flares"
  71. EOD - Explosive Ordnance Disposal
  72. RKG-3 anti-tank grenade
  73. How about giving us Engy's a better shovel?
  74. Origin Based Commander Emplacements
  75. Increase tank vs. jet survivability
  76. marine helo
  77. New weapon for Insurgents
  78. Movable Carriers
  79. "dragging" teammates- question
  80. Ticket Dynamics
  81. Heavy Gunner
  82. FN FAL?
  83. Militia unique deployables
  84. Beyond Visual Range Missiles
  85. Simple method to increase vehicle survivability
  86. Anti Tank Hand Grenades
  87. mec tank unfair
  88. Death animation thinggy (or w/e)
  89. Cell Phones (pic)
  90. Merlin Door
  91. frag
  92. Make Razor Wire go deeper underground like sandbag walls
  93. Improving the Dragnov sound
  94. Did BRDM-2 really had no optic sight!? Did the engineer had too much vodka?
  95. Weapons/Equipment on body.
  96. Walking?
  97. Suggestion/question about scout helos
  98. A Penny For Your Thoughts... Improving SP/Coop - What are some ideas you have?
  99. Mounted Weapons - Free Look
  100. Perfect Spawntimes?
  101. hotwiring, stealing enemy vehicles
  102. Mount a red-dot scope on all US M-16.
  103. Strange respawn in transport
  104. get ammo after respawn
  105. fushee pass for PR
  106. reducing weapon effectiveness
  107. Random (small) suggestions
  108. a question
  109. A new command is needed
  110. Chopper Sky Hook
  111. Parachutes
  112. laser guided bombs/missiles
  113. GUI interface
  114. Podcast's?
  115. signal grenade that is lockon to jets
  116. Same symbol for crewman kit and engineer kit is confusing
  117. AA placement
  118. AA against helicopters
  119. M113&Crewman/Heavy AT MP5
  120. Nanjing AT
  121. Rearrangement of the request UI
  122. Tank/vehicle sounds
  123. some ideas about IEDs and damgable roads
  124. AN/PEQ-1 SOFLAM and artillery
  125. new game mode
  126. MEC and Insurgent idea
  127. Commander getting too distracted.
  128. Jumping and Crawling
  129. Just a few ideas.
  130. download question
  131. insurgents ambusher c4
  132. You are working on python in 0.61 patch?
  133. Give pilot\crewman directions
  134. map and kit ideas
  135. Attack Helicopter Suggestion
  136. Standard Crewman kit
  137. Eliminate solo choppering!
  138. Rally Points Time Limit
  139. Any possibility of reworking the bandage mechanic? (also a suggestion)
  140. Taliban Faction
  141. Bullet "effect" penetration
  142. M-16 recoil issues
  143. transport thread? quistion
  144. Just a thought about music
  145. Turret stabilization..?
  146. skins ?,, Humvee, m1 abrams Black hawk
  147. Suggestions pilot kit
  148. Omaha Beach
  149. trasport heli+land vehicle=real trasport heli
  150. Give us pilots an Increased chance of survival!
  151. Slow running speed, remove jumping
  152. new unit class
  153. Pick Up C4
  154. Blackhawk madness
  155. can this be done
  156. Mortor?
  157. voip
  158. selling dooabge
  159. Inrease rate of ticket bleed + preventin baserape
  160. Moving Militia to team 2
  161. [Rant]Reduce the amount of hand grenades
  162. bump shooting
  163. Shooting -Advanced PR beware-
  164. hidden mines
  165. [Rant] Armor needs to be more restricted in operating
  166. Increase Respawn Times - Next open beta
  167. The IR Spotlight
  168. armoured HMMVW?
  169. Weapon selection.
  170. Al Basrah
  171. Remove grass in some areas/maps
  172. Mountain Man mode
  173. New prone/crawling animation
  174. MEC camouflage
  175. Dismantling Grappling Hook
  176. Quick idea
  177. PPsh question/suggestion.
  178. SR-25 status?
  179. Laser Lock on, on AAA
  180. Insurgent Music....
  181. Dirtbike handling fixed!
  182. A suggestion for basrah.
  183. Squad leader Camera Feed to Commander.
  184. 'Stealthier' boats.
  185. commander tactic idea
  186. Add more fighters, give the tanks a break
  187. Bring back RPG kits for insurgents
  188. Squad Specialization
  189. Fields Of Jeddah - Minefield Map Idea
  190. HK69A1 Baton Gun ?
  191. My idea for a blitzkrieg like map
  192. Tags
  193. Vehicle control idea
  194. new game mode...
  195. Helicopter-Pilot kits
  196. Enter/Exit animations?
  197. Field dressing
  198. coms
  199. give insurgent class 1 IED
  200. Spec Ops needs makeover
  201. M1911, anyone?
  202. Raised weapon, but not ironsights (stage between
  203. Camo nets idea
  204. AC-130 Gunship
  205. More effective ghillie suits
  206. need suppressor
  207. Map Navigation - GPS Jamming & FTL Kit
  208. bi pod
  209. Ironsights/Scope
  210. Limted kits available on spawn screen but still limited.
  211. Slimming the Mod
  212. Distance of RP's
  213. MGs MGs MGs need help!
  214. Bandages can't fully heal you- only 60-70%
  215. Getting Shot
  216. STOP!
  217. MEC G3 with Scope - Unfair Advantage?
  218. Suppressive Fire Mark
  219. Barret m82 Emplacment
  220. Commander assets
  221. Battleships?
  222. wake
  223. mobile AT
  224. I don't like how it requires more then 1 person in tanks...
  225. Baserape / Enemy Proximity
  226. More power to SL's?
  227. Limited Medic kit&scoped rifles
  228. Possible Mosin changes?
  229. Ejod and armor
  230. Assault - Defence & Strategic CO Assets
  231. My take on PR's Russia background
  232. No Vanilla Maps
  233. Sugestions
  234. Minefield
  235. New ideas for armies
  236. Gas Gas Gas
  237. TvG TSLaserGuided and other
  238. Shorten drunk effect, add to bullet impacts
  239. Militia
  240. [Q]Prone Delay.
  241. ?
  242. street
  243. Tank Defensive Smoke Screen Suggestions
  244. Bring back the L96A1???
  245. Hercules
  246. "Kill confirmed" sound
  247. Map and gametype
  248. MEC got Unfair Weapon´s
  249. Heavy Support
  250. Helicopters/Tanks repairing takes longer?