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  1. Suggestion for Scoring point
  2. suggestion/question about class limitations
  3. Suggestions for spawns
  4. damn that fricken SAW
  5. Would it be possible
  6. Medics - limit triple healing???
  7. Ensure all squads full before new?
  8. For those who dont know how big a SRAW actually are.
  9. GloryHoundz Steel Thunder Server-Side Suggestion
  10. Hip accuracy
  11. Helicopter Flying
  12. More Commands
  13. Team Scrambling
  14. Bullet impact should ruin your aim.
  15. True Online MultiPlayer COOP mode for PR
  16. HUD Display Request-Suggestion
  17. Does the ammo bag give too much ammo?
  18. sound barrier
  19. Move AT pistol to slot 2?
  20. AntiBaseRape script!
  21. instant accuracy when jumping up from prone.
  22. Shock paddle bug
  23. Double nades and packs
  24. Weapon Accuracy
  25. Forced squads!
  26. Commander/Flag Suggestions
  27. balance
  28. Strategic objects require people in them
  29. Semi AAS
  30. Vehicle Whores
  31. Arty and Server Instructions
  32. AT a bit too nerfed!
  33. Some suggestions.
  34. Spawning
  35. Hud and gameplay suggestions.
  36. 3 Suggestions...
  37. The bouncy nade....
  38. Prone Diving!!!
  39. Worthless chatter
  40. communicating after your dead
  41. Upping tank health
  42. Rename USMC Medics to corpsman
  43. Helicopter crashes.
  44. Going prone
  45. Replace the sniper with a disignated marskman??
  46. Special ops team
  47. Realistic Iron Sights
  48. Really, i mean Really
  49. Removal of minicrosshair on weapon lmg implacements and heavy machine guns
  50. A couple of things
  51. desktop and startbar icon for PRMM
  52. How bout the shock/blurr effect when shot
  53. Spawning?
  54. New balances
  55. Helicopter Physics
  56. Squad smoke nades and other suggestions.
  57. Fairly major suggestion: Supression
  58. Is there any way to encorporate some things from sf into prmm
  59. One AT per assault, medic, spec ops
  60. 3 army maps
  61. Remote Detonated Claymores
  62. Objective-based maps...
  63. AT unbalance
  64. Shilka
  65. No detonation of explosive launchers in close range
  66. Standing, crouching, and prone.
  67. Accuracy while standing + semi auto sniper rifles
  68. Accuracy with ironsights on and off
  69. Map Vote
  70. Toggle for Mini Map & HUD/Spawning After Kill
  71. Two launchers.
  72. Iron-sight on grenade launcher
  73. BattleField 2 Weapons
  74. Loading music for MEC maps should be Muhammad Hassan's (WWE wrestler) theme...
  75. Selective kit swapping?
  76. British machine gunner?
  77. On taking out the explosive red sign out of game
  78. Community wants you
  79. Modify spawn times
  80. MEC grenade launchers
  81. Chopper going down!
  82. Server Admin Guidelines?
  83. New HUD commands, possible?
  84. Knowing who teamkilled you
  85. Please turnoff music when loading a map
  86. Amazing, Simple Suggestion to Stop Base Raping!
  87. transport planes and proper trucks
  88. Mines: buried?
  89. New radio commands?
  90. Screen fading or dimming when seriosly hurt
  91. New bomb type!
  92. Project Reality Mapping Guidelines: CP Capture Times
  93. On removing the scoreboard during play.
  94. Project Reality Mapping Guidelines: Vehicle Spawn Times
  95. Suggestion to stop base raping
  96. Base Camping
  97. Napalm?
  98. Paper Tanks?
  99. Combine PRMM with BF2SP64 map size and 31 Bot Mod
  100. prone and crouching
  101. Alternate to the M16s
  102. A few things...
  103. Kevlar helmet.
  104. Remove nametags over Friendly soldiers ingame!
  105. Remove them please?
  106. Immersion Effect Idea
  107. Helo particle effects
  108. Realism!
  109. ANTI AIRCRAFT WEAPON (shoulder carried)
  110. commander's assets
  111. Suggestion for PR V0.3
  112. Hummer anti air missle system
  113. Tactical Reloading
  114. How I feel jets should be balanced more
  115. Shoulder-Launched Multipurpose Assault Weapon (SMAW)
  116. Realistic opinions
  117. v-22 osprey
  118. A few adjustments in weaponry!
  119. Vehicle smoke
  120. Planes pwning problem
  121. Weapon Jams
  122. Type 95
  123. Add the AN 94 Abakan
  124. Binoculars
  125. black hawk down
  126. Map Testing Day!!
  127. Spinning Dog Tags
  128. Fire Selector Woes.
  129. Class Suggestion (LENGTHY!)
  130. Maybe time for a PRMM tactical 101 guide
  131. Desperately needed...
  132. kit limits/Pistol damage
  133. L86 LSW
  134. Blurred/Black Out
  135. Ejection Seats
  136. Voice Command customisation
  137. Parachute as a weapon.
  138. The Way People Die
  139. List good suggestions
  140. Empty stuff on the mini map
  141. Auto Reload - Off
  142. squad leader spawn?
  143. moving Boat
  144. 3D Spotting Icons
  145. strengthen aa and ag
  146. corpses stay
  147. mortars
  148. AA as a weapon for anti-tank
  149. Press and hold for iron-sights
  150. some of my suggestions
  151. We should have a "war stories" section to the forum.
  152. new ground defense ideas!
  153. How PRMM Should be Played
  154. Magazine Increase
  155. what i thinkthis mod need
  156. Blood?
  157. Skins
  158. AT rockets and Tank?
  159. Little Bird Improvements
  160. Nose cam on Attack Helo's
  161. A suggestion Sticky Thread
  162. china vs usmc urban combat
  163. One more if you like...
  164. Practical Solution to Balance Snipers
  165. Healing procedure.....
  166. muzzle flash in .3
  167. Commander Screen
  168. Require planes to land to rearm?
  169. AT class & infantry damage
  170. Ammo check
  171. m14 sniper
  172. Great Mod! few suggestions from a new player
  173. M16A4
  174. Replace Sat/Com Model?
  175. Standardise Game Variant Name
  176. Muzzle Flash
  177. Class restriction of vanilla BF2
  178. Realistic Sniping
  179. This si swwet, but needs these....
  180. Donations?
  181. P90 for British enginner?
  182. Loss of control in air vehicles with critical damage
  183. Manned cruise missiles
  184. littlebird....guns guns guns
  185. APC's need to be used as apc's more often.
  186. SH-70 Black Hawk
  187. B52
  188. Ambient Backgrounds
  189. Toxic Exhaust from plane engines
  190. Booney hat for USMC Spec Ops
  191. Remodel the UH-60
  192. Passenger seat on HMMWV
  193. Holophonic Sounds
  194. near by chat
  195. Toxic Exhaust
  196. New Hit Effects and Affects
  197. Vehicle Class Limit
  198. No More BASERAPING
  199. A few more Sound suggestions
  200. Bringing back the commander?
  201. "stimpak" for SF Class
  202. The jets need some kind of way to know they have a bandit on them
  203. Fairness of Medic points...
  204. Medical Discussion
  205. limiting classes and vehicles
  206. altering killed/reviable settings
  207. Medic Vehicles
  208. Aircraft suggestions (PR and plane whores)
  209. Pilot Class
  210. How about a convoy map
  211. In-Vehicle chat/voip
  212. Headlights for night maps
  213. Air maps?
  214. Site ~ Media Gallery
  215. possible rebalance for APC and other ideas?
  216. South America
  217. Laser designators should be used to sight targets for bombers
  218. Colt .45
  219. opposition?
  220. More U.S. vehicles than there already are
  221. Tank Smoke as Flares?
  222. you blow up the bridge and have to.....
  223. 3 point slings
  224. About Spec Ops
  225. Naval maps
  226. respawn into vehicles and it spawns
  227. Get rid of the damn shotguns
  228. parachutes for all classes
  229. Civilians
  230. Looking around in cockpit
  231. After the 1.2 patch is released will we be able to jump more than twice?
  232. Land Rover question
  233. enable left/right while swimming
  234. increasing the jump high
  235. Surveillance / UAV
  236. Tactical Army Maps
  237. make the gameplay into a joint operation
  238. no friendly/enemy tags
  239. 5 Ton / 7 Ton Transport Trucks
  240. Distinguishing players upon rank
  241. remove versioning dependency from install path
  242. How bout this guys
  243. Tanks
  244. littlebird
  245. realistic crew for tanks/APC/AA tanks
  246. Handbreak for jeeps.
  247. Realistic exit/entry points on vehicles.
  248. A squad request system
  249. EF2000
  250. Class Limitations.