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  1. Map Vote
  2. Toggle for Mini Map & HUD/Spawning After Kill
  3. Two launchers.
  4. Iron-sight on grenade launcher
  5. BattleField 2 Weapons
  6. Loading music for MEC maps should be Muhammad Hassan's (WWE wrestler) theme...
  7. Selective kit swapping?
  8. British machine gunner?
  9. On taking out the explosive red sign out of game
  10. Community wants you
  11. Modify spawn times
  12. MEC grenade launchers
  13. Chopper going down!
  14. Server Admin Guidelines?
  15. New HUD commands, possible?
  16. Knowing who teamkilled you
  17. Please turnoff music when loading a map
  18. Amazing, Simple Suggestion to Stop Base Raping!
  19. transport planes and proper trucks
  20. Mines: buried?
  21. New radio commands?
  22. Screen fading or dimming when seriosly hurt
  23. New bomb type!
  24. Project Reality Mapping Guidelines: CP Capture Times
  25. On removing the scoreboard during play.
  26. Project Reality Mapping Guidelines: Vehicle Spawn Times
  27. Suggestion to stop base raping
  28. Base Camping
  29. Napalm?
  30. Paper Tanks?
  31. Combine PRMM with BF2SP64 map size and 31 Bot Mod
  32. prone and crouching
  33. Alternate to the M16s
  34. A few things...
  35. Kevlar helmet.
  36. Remove nametags over Friendly soldiers ingame!
  37. Remove them please?
  38. Immersion Effect Idea
  39. Helo particle effects
  40. Realism!
  41. ANTI AIRCRAFT WEAPON (shoulder carried)
  42. commander's assets
  43. Suggestion for PR V0.3
  44. Hummer anti air missle system
  45. Tactical Reloading
  46. How I feel jets should be balanced more
  47. Shoulder-Launched Multipurpose Assault Weapon (SMAW)
  48. Realistic opinions
  49. v-22 osprey
  50. A few adjustments in weaponry!
  51. Vehicle smoke
  52. Planes pwning problem
  53. Weapon Jams
  54. Type 95
  55. Add the AN 94 Abakan
  56. Binoculars
  57. black hawk down
  58. Map Testing Day!!
  59. Spinning Dog Tags
  60. Fire Selector Woes.
  61. Class Suggestion (LENGTHY!)
  62. Maybe time for a PRMM tactical 101 guide
  63. Desperately needed...
  64. kit limits/Pistol damage
  65. L86 LSW
  66. Blurred/Black Out
  67. Ejection Seats
  68. Voice Command customisation
  69. Parachute as a weapon.
  70. The Way People Die
  71. List good suggestions
  72. Empty stuff on the mini map
  73. Auto Reload - Off
  74. squad leader spawn?
  75. moving Boat
  76. 3D Spotting Icons
  77. strengthen aa and ag
  78. corpses stay
  79. mortars
  80. AA as a weapon for anti-tank
  81. Press and hold for iron-sights
  82. some of my suggestions
  83. We should have a "war stories" section to the forum.
  84. new ground defense ideas!
  85. How PRMM Should be Played
  86. Magazine Increase
  87. what i thinkthis mod need
  88. Blood?
  89. Skins
  90. AT rockets and Tank?
  91. Little Bird Improvements
  92. Nose cam on Attack Helo's
  93. A suggestion Sticky Thread
  94. china vs usmc urban combat
  95. One more if you like...
  96. Practical Solution to Balance Snipers
  97. Healing procedure.....
  98. muzzle flash in .3
  99. Commander Screen
  100. Require planes to land to rearm?
  101. AT class & infantry damage
  102. Ammo check
  103. m14 sniper
  104. Great Mod! few suggestions from a new player
  105. M16A4
  106. Replace Sat/Com Model?
  107. Standardise Game Variant Name
  108. Muzzle Flash
  109. Class restriction of vanilla BF2
  110. Realistic Sniping
  111. This si swwet, but needs these....
  112. Donations?
  113. P90 for British enginner?
  114. Loss of control in air vehicles with critical damage
  115. Manned cruise missiles
  116. littlebird....guns guns guns
  117. APC's need to be used as apc's more often.
  118. SH-70 Black Hawk
  119. B52
  120. Ambient Backgrounds
  121. Toxic Exhaust from plane engines
  122. Booney hat for USMC Spec Ops
  123. Remodel the UH-60
  124. Passenger seat on HMMWV
  125. Holophonic Sounds
  126. near by chat
  127. Toxic Exhaust
  128. New Hit Effects and Affects
  129. Vehicle Class Limit
  130. No More BASERAPING
  131. A few more Sound suggestions
  132. Bringing back the commander?
  133. "stimpak" for SF Class
  134. The jets need some kind of way to know they have a bandit on them
  135. Fairness of Medic points...
  136. Medical Discussion
  137. limiting classes and vehicles
  138. altering killed/reviable settings
  139. Medic Vehicles
  140. Aircraft suggestions (PR and plane whores)
  141. Pilot Class
  142. How about a convoy map
  143. In-Vehicle chat/voip
  144. Headlights for night maps
  145. Air maps?
  146. Site ~ Media Gallery
  147. possible rebalance for APC and other ideas?
  148. South America
  149. Laser designators should be used to sight targets for bombers
  150. Colt .45
  151. opposition?
  152. More U.S. vehicles than there already are
  153. Tank Smoke as Flares?
  154. you blow up the bridge and have to.....
  155. 3 point slings
  156. About Spec Ops
  157. Naval maps
  158. respawn into vehicles and it spawns
  159. Get rid of the damn shotguns
  160. parachutes for all classes
  161. Civilians
  162. Looking around in cockpit
  163. After the 1.2 patch is released will we be able to jump more than twice?
  164. Land Rover question
  165. enable left/right while swimming
  166. increasing the jump high
  167. Surveillance / UAV
  168. Tactical Army Maps
  169. make the gameplay into a joint operation
  170. no friendly/enemy tags
  171. 5 Ton / 7 Ton Transport Trucks
  172. Distinguishing players upon rank
  173. remove versioning dependency from install path
  174. How bout this guys
  175. Tanks
  176. littlebird
  177. realistic crew for tanks/APC/AA tanks
  178. Handbreak for jeeps.
  179. Realistic exit/entry points on vehicles.
  180. A squad request system
  181. EF2000
  182. Class Limitations.
  183. M203 timed trigger now possible.. says DICE...
  184. Airplane HUDs
  185. Campeigned servers
  186. If you could change one thing in PRRM what would it be?
  187. Neutralizing flags, out of order
  188. iron sights
  189. Some True Thoughts from a soldier
  190. Spawn timer
  191. Visaya's Squad Composition/Limitations
  192. Mini Gun
  193. Sea Hawk
  194. Different team sizes
  195. My Opinon; Kit Limits/Forced Squads
  196. What a "Squad" Should be ?
  197. Higher flight ceiling for aircraft
  198. Personal Through-Wall Radar
  199. Side project Idea:Pr Vietnam
  200. Arctic Warfare
  201. Hercules Air Transport Plane
  202. LAW's
  203. L85A2(wGL), LSW, Carbine
  204. Class limiting or limit revives?
  205. Possible to add zoom to AT kit?
  206. Ejector Seats ~ Solving the Shute Probs ;)
  207. fast roping
  208. Westland Lynx
  209. Spawn Protection
  210. Sniper rifles
  211. Spead.
  212. Magical Zooming Eyes.
  213. Forward Observer (FO)
  214. Get rid of the damn suppressors.
  215. Unbalanced teams
  216. autochange Teams after each round
  217. Suggestion for squads and Teamwork Improvement.
  218. Vehicle Wrecks
  219. The Blinding Light!
  220. Project Reality Training mod to normal bf2
  221. Solodude's Tank setup
  222. Three, Two or One Man Tanks?
  223. Ideas for PRMM ... Post them here!
  224. Use for the UAV
  225. Urban Maps
  226. C4 pickup
  227. Lens tint
  228. Wait!
  229. Artillery
  230. Mobile Spawn Points
  231. Pilot Helmets
  232. Large troop count, small flag distances, more terrain.
  233. Tracers for rifles to notify when to reload
  234. Comm headsets
  235. Projectile trials
  236. Mortars, how they could be used
  237. Weapon Mods ~ customizable by the player
  238. Changing the names of the catagories.
  239. Royal Army Engineer Equipment
  240. IMPORTANT - Very Basic Unrealistic Features Need To Be Fixed (Hopefully For PRMM 0.3)
  241. A suggestion for the suggestions forum
  242. SA80 Series
  243. A few suggestions
  244. HK416
  245. Starting Burst Setting
  246. NSP option
  247. An opinion from a respected friend
  248. zoom on Sniper Rifle Scops
  249. M4 with Flip-Up?
  250. Reinforcement System (An Alternative To Respawning)