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View Full Version : PR Suggestions


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  1. replace m249 & rpk with m240/PKM
  2. Manual Reload
  3. Amount of sniper realistic?
  4. Assult Grenade launcher sights
  5. Gauging Damage
  6. Taking Sharqi
  7. Increase Sniper Rifle Accuracy
  8. Reduce AK's delay
  9. Somthing from the Mil. Advisors of USM
  10. Player Classes
  11. Commander Suggestions
  12. Jamming
  13. No extra death time for being TK'ed
  14. Accuracy - taking advantage from objects
  15. Suggestions for MEC forces.
  16. binoculars
  17. mec anti tank sugestion
  18. sniper camo
  19. Flying nades!
  20. Knife Kills + site info
  21. Roadblocks for Extraction maps?
  22. First shot, First kill...(NOT A DAMAGE POST)
  23. crouch to prone.. not so fast soldier!
  24. Sniper Suggestion
  25. |-Read this! Check this out!-|
  26. |-I've seen similar suggestions but...-|
  27. Get rid of support class!!!!
  28. A summation of suggestions I can think of...
  29. POTD section?
  30. solid rotor blades??
  31. All about snipers
  32. Kits (i know you heard them all)
  33. Lean left, Lean right option
  34. Few things that are really ANNOYING.
  35. Sniper Prone Feature
  36. New pistol sounds
  37. M4 Remodel
  38. M16A2 Remodel
  39. 2 Types of Supply Crates Idea
  40. Nerf the support class
  41. Diving to the ground, and tactical prone.
  42. Ammo crate = Explosive!
  43. Is the minimap ever going to go? I hope so
  44. Transparent textures on explosives.
  45. LAV's
  46. small suggestion
  47. Misc Enhancements for PRMM...
  48. Score table shall be no more!!!!!!!!
  49. Integrated Warfighter System
  50. Different grenades for each army
  51. U.S. Special Forces head gear
  52. See your own shadow
  53. Shock, Suppression, Fatigue- Rolled
  54. AAAV
  55. See your self if you look down..
  56. Give Squad Leader and Commander Binocs
  57. M16, M4, and M2HB loading animation
  58. General thoughts about ingame death
  59. A couple of interesting game mode ideas
  60. Choppers in PR
  61. Sharing
  62. What this MOD need for more realism ?
  63. People are dumb (no offence:), more ingame help messages needed
  64. LOS
  65. Jeeps and Trucks: Missle lock buzzers
  66. New Gamemode - Search And Destroy
  67. No stats more realistic?
  68. AH-64D Apache Longbow
  69. Suggestion for class balancing
  70. Kit Loadouts
  71. New Assault rifle
  72. NVG Goggles (Not another moaning thread)
  73. Anti spawnraping measure!
  74. Laser pointer in Night maps
  75. Land Warrior Soldier System (why team tags and minimap should stay)
  76. Back to .25
  77. HELO/AIR
  78. How many people think the chute-dropped vehicles are good for PR?
  79. Engineer dismantle uav/radar
  80. About APC's and M1A2 & general tank abilities.
  81. Helicopters missions and what we can expect in v0.4?
  82. Here's a cool suggestion!
  83. Radio chatter...
  84. the current sniper for US...
  85. New bonocs for sniper
  86. Marking Grenades
  87. BF2 1.3 reviewed (kinda)
  88. Grappling hook!!!
  89. Muttrah city suggestion.
  90. Spawn locations and flag positioning.
  91. Thoughts around spawning.
  92. why on earth does the sniper class have binoculars
  93. Tank combat.
  94. Minimap?
  95. Tear gas?
  96. Suggestion: Ibcrease Stamina Recharge when Crouched
  97. Weapons of PR
  98. "Fitness" and Stamina
  99. Support Weapons
  100. RPK and the chinese support gun
  101. Grenades and Grenade Launcher
  102. Prone
  103. Has some good effects namely explosions.
  104. Lower spawn Time
  105. Replace Attack helos by light Antitank versions!
  106. Artillery needs delay
  107. Sounds
  108. team vehicle damage
  109. Decal suggestions.
  110. AAS Gameplay
  111. Fixing Single Objective Mode
  112. Sight sway
  113. My suggestions
  114. Take the Blackhawk off Muttra City
  115. British Fast Patrol Boat
  116. Need better way of marking AAS objectives
  117. Vodnik
  118. VictoryMusic
  119. Co-pilot can see only with tv cam
  120. Maverick's PRMM Tutorial WIP
  121. NEED TUTORIALS
  122. Helicopter GunCam
  123. Marine Corps Riverine Assault Craft (RAC)
  124. New MEC Title
  125. MEC/PLA needs boats to attack carrier.
  126. Comm Rose
  127. Extended "Blow Up" time
  128. Bridges
  129. Bolt Action .50 Cal ?
  130. A possible solution to Class Limitations
  131. Suggestion: Persistent Mines
  132. Suggestion: Vechicles costing Tickets to respawn
  133. Suggestions from USM
  134. Real Chinese Weaponry
  135. Spectre Gunships?
  136. A change to Xtract
  137. voip
  138. [Suggestion] Commander mode
  139. M4
  140. [Suggestion] Signal Pistoles for Nightmaps
  141. Aircraft Balancing/Realism
  142. Smoke grenades dont do enough IMO
  143. MEC big sniper rifle
  144. Parachute for Sniper
  145. sort FF situation on clays/mines please
  146. XTRACT (PROTECTION TEAM GUIDE)
  147. Aiming of the BH miniguns
  148. Stereo Sound..?
  149. Sound..?
  150. Basic Infantry Skills (Part 1)
  151. Remove the beeps from the SLAMS!
  152. Need help- installing maya tools!
  153. Variety
  154. Com rose & Voip suggestion
  155. Helicopter Armor
  156. Dead bodies stay for a while...
  157. Mini gun for little bird!
  158. sprint + ironsights.
  159. My thoughts on the nade delay
  160. Sniper Scope Crosshairs
  161. Fanning the flames.....Class limitations
  162. Insurgent aspect
  163. Slams and timers
  164. Anyway to increase Object fade distance?
  165. Remove the night maps.
  166. Another AAS Thread
  167. Snipers
  168. Chopper explosions
  169. Mirror & Bubblegum
  170. Range finders for the Sniper
  171. Smokes
  172. More real Night Vision
  173. The ugly jungle
  174. Suppressed Rifles and UAV.
  175. Add one of these
  176. Disarming Explosives.
  177. Jump/climb
  178. Vodnik should be amphibious
  179. Just a thought
  180. Reloading the M24
  181. Kits and Player Models
  182. Radio Audio constant spam!!
  183. Tank suggestion
  184. Muttrah City Feedback and Suggestions
  185. Road to Kyongan'Ni Feedback and Suggestions
  186. Fixing .3
  187. Give Anti-Tank a rifle?
  188. Helicopters needs an overhaul
  189. Ability for assault to have grenade launcher or rifle w/out GL and have hand grenades
  190. AAS is bad.
  191. Added realsim to Supply Drops idea
  192. Zoom in scopes more...
  193. Body armour
  194. My first impressions
  195. Extraction mode thoughts and tips
  196. Drop the M24
  197. AH-1 pilot at a disadvantage
  198. a small suggestion
  199. Enhanced Thermal Scope
  200. death cam?
  201. Draggable dead bodies?
  202. Grass fadeout distance farther?
  203. Characters blend in with the dark?
  204. |-2 easy Tips to enhance Gameplay-|
  205. Commander Controlled Vechiles
  206. Tip to make people enjoy the mod
  207. SPR sound effect - what?
  208. suggestions for 0.4..............
  209. Website frame issues.
  210. God work guys, except...
  211. Towable stuff.
  212. Selective Deadzone-Antispawnraping!
  213. Download Sources
  214. Simple Wanted List
  215. Iron sights
  216. 7.62 vs 5.56
  217. LSW/RPK Small Clip?
  218. Nav Points for SQL
  219. Private Ranking System
  220. Ropes
  221. Explosive Ordinance + Laser Painter
  222. Magniwinch
  223. Moveable mounted Machinegun/Tow
  224. DM.
  225. Blast wave
  226. Showdown:Goggles vs Dust!
  227. rocket pods
  228. M24 aiming
  229. Voice Activated Commands
  230. Grenades and tanks.
  231. idea for vehicles
  232. Possible MEC/China Chopper
  233. Tanks/Choppers can't cap.
  234. Sniper Range Finder - Eliminates Sniper Rifle inaccuracy
  235. Merlin
  236. pick up kits?
  237. Customizable Marine Uniforms
  238. Increased draw distance on some maps...
  239. Spoting
  240. All round classes
  241. Marine Recon weapons?
  242. Guided plane to ground munitions
  243. Wishlist 2006/05/02
  244. A "newbie" server?
  245. Advanced Autobalance utility/mod suggestion
  246. Teammates names
  247. Carriers
  248. Current Marine skins just don't look right...
  249. New Jeep Ideas (Seperate Thread)
  250. switching weapons