PDA

View Full Version : PR Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 21 22 23 24 25

  1. M16, M4, and M2HB loading animation
  2. General thoughts about ingame death
  3. A couple of interesting game mode ideas
  4. Choppers in PR
  5. Sharing
  6. What this MOD need for more realism ?
  7. People are dumb (no offence:), more ingame help messages needed
  8. LOS
  9. Jeeps and Trucks: Missle lock buzzers
  10. New Gamemode - Search And Destroy
  11. No stats more realistic?
  12. AH-64D Apache Longbow
  13. Suggestion for class balancing
  14. Kit Loadouts
  15. New Assault rifle
  16. NVG Goggles (Not another moaning thread)
  17. Anti spawnraping measure!
  18. Laser pointer in Night maps
  19. Land Warrior Soldier System (why team tags and minimap should stay)
  20. Back to .25
  21. HELO/AIR
  22. How many people think the chute-dropped vehicles are good for PR?
  23. Engineer dismantle uav/radar
  24. About APC's and M1A2 & general tank abilities.
  25. Helicopters missions and what we can expect in v0.4?
  26. Here's a cool suggestion!
  27. Radio chatter...
  28. the current sniper for US...
  29. New bonocs for sniper
  30. Marking Grenades
  31. BF2 1.3 reviewed (kinda)
  32. Grappling hook!!!
  33. Muttrah city suggestion.
  34. Spawn locations and flag positioning.
  35. Thoughts around spawning.
  36. why on earth does the sniper class have binoculars
  37. Tank combat.
  38. Minimap?
  39. Tear gas?
  40. Suggestion: Ibcrease Stamina Recharge when Crouched
  41. Weapons of PR
  42. "Fitness" and Stamina
  43. Support Weapons
  44. RPK and the chinese support gun
  45. Grenades and Grenade Launcher
  46. Prone
  47. Has some good effects namely explosions.
  48. Lower spawn Time
  49. Replace Attack helos by light Antitank versions!
  50. Artillery needs delay
  51. Sounds
  52. team vehicle damage
  53. Decal suggestions.
  54. AAS Gameplay
  55. Fixing Single Objective Mode
  56. Sight sway
  57. My suggestions
  58. Take the Blackhawk off Muttra City
  59. British Fast Patrol Boat
  60. Need better way of marking AAS objectives
  61. Vodnik
  62. VictoryMusic
  63. Co-pilot can see only with tv cam
  64. Maverick's PRMM Tutorial WIP
  65. NEED TUTORIALS
  66. Helicopter GunCam
  67. Marine Corps Riverine Assault Craft (RAC)
  68. New MEC Title
  69. MEC/PLA needs boats to attack carrier.
  70. Comm Rose
  71. Extended "Blow Up" time
  72. Bridges
  73. Bolt Action .50 Cal ?
  74. A possible solution to Class Limitations
  75. Suggestion: Persistent Mines
  76. Suggestion: Vechicles costing Tickets to respawn
  77. Suggestions from USM
  78. Real Chinese Weaponry
  79. Spectre Gunships?
  80. A change to Xtract
  81. voip
  82. [Suggestion] Commander mode
  83. M4
  84. [Suggestion] Signal Pistoles for Nightmaps
  85. Aircraft Balancing/Realism
  86. Smoke grenades dont do enough IMO
  87. MEC big sniper rifle
  88. Parachute for Sniper
  89. sort FF situation on clays/mines please
  90. XTRACT (PROTECTION TEAM GUIDE)
  91. Aiming of the BH miniguns
  92. Stereo Sound..?
  93. Sound..?
  94. Basic Infantry Skills (Part 1)
  95. Remove the beeps from the SLAMS!
  96. Need help- installing maya tools!
  97. Variety
  98. Com rose & Voip suggestion
  99. Helicopter Armor
  100. Dead bodies stay for a while...
  101. Mini gun for little bird!
  102. sprint + ironsights.
  103. My thoughts on the nade delay
  104. Sniper Scope Crosshairs
  105. Fanning the flames.....Class limitations
  106. Insurgent aspect
  107. Slams and timers
  108. Anyway to increase Object fade distance?
  109. Remove the night maps.
  110. Another AAS Thread
  111. Snipers
  112. Chopper explosions
  113. Mirror & Bubblegum
  114. Range finders for the Sniper
  115. Smokes
  116. More real Night Vision
  117. The ugly jungle
  118. Suppressed Rifles and UAV.
  119. Add one of these
  120. Disarming Explosives.
  121. Jump/climb
  122. Vodnik should be amphibious
  123. Just a thought
  124. Reloading the M24
  125. Kits and Player Models
  126. Radio Audio constant spam!!
  127. Tank suggestion
  128. Muttrah City Feedback and Suggestions
  129. Road to Kyongan'Ni Feedback and Suggestions
  130. Fixing .3
  131. Give Anti-Tank a rifle?
  132. Helicopters needs an overhaul
  133. Ability for assault to have grenade launcher or rifle w/out GL and have hand grenades
  134. AAS is bad.
  135. Added realsim to Supply Drops idea
  136. Zoom in scopes more...
  137. Body armour
  138. My first impressions
  139. Extraction mode thoughts and tips
  140. Drop the M24
  141. AH-1 pilot at a disadvantage
  142. a small suggestion
  143. Enhanced Thermal Scope
  144. death cam?
  145. Draggable dead bodies?
  146. Grass fadeout distance farther?
  147. Characters blend in with the dark?
  148. |-2 easy Tips to enhance Gameplay-|
  149. Commander Controlled Vechiles
  150. Tip to make people enjoy the mod
  151. SPR sound effect - what?
  152. suggestions for 0.4..............
  153. Website frame issues.
  154. God work guys, except...
  155. Towable stuff.
  156. Selective Deadzone-Antispawnraping!
  157. Download Sources
  158. Simple Wanted List
  159. Iron sights
  160. 7.62 vs 5.56
  161. LSW/RPK Small Clip?
  162. Nav Points for SQL
  163. Private Ranking System
  164. Ropes
  165. Explosive Ordinance + Laser Painter
  166. Magniwinch
  167. Moveable mounted Machinegun/Tow
  168. DM.
  169. Blast wave
  170. Showdown:Goggles vs Dust!
  171. rocket pods
  172. M24 aiming
  173. Voice Activated Commands
  174. Grenades and tanks.
  175. idea for vehicles
  176. Possible MEC/China Chopper
  177. Tanks/Choppers can't cap.
  178. Sniper Range Finder - Eliminates Sniper Rifle inaccuracy
  179. Merlin
  180. pick up kits?
  181. Customizable Marine Uniforms
  182. Increased draw distance on some maps...
  183. Spoting
  184. All round classes
  185. Marine Recon weapons?
  186. Guided plane to ground munitions
  187. Wishlist 2006/05/02
  188. A "newbie" server?
  189. Advanced Autobalance utility/mod suggestion
  190. Teammates names
  191. Carriers
  192. Current Marine skins just don't look right...
  193. New Jeep Ideas (Seperate Thread)
  194. switching weapons
  195. little delay time to prone/aiming?
  196. Hand Grenades
  197. What PRMM is lacking
  198. muzzel flash
  199. Squad 2ic
  200. More Seats!
  201. Jeeps (Ideas/Rant)
  202. AI controlled Defence
  203. just one question.. wth are the pistols?
  204. Who is Playing
  205. Aircraft
  206. Parachutes
  207. For the fans out there
  208. fighting against MEC in kazakhstan
  209. We should add thermite
  210. Doors
  211. Bombers and Strategic Objects
  212. Vegetation interaction with characters
  213. We need these!!!!
  214. Guided Munitions And Aircraft.
  215. PLEASE, Fix the CIWS Phalanx on the carrier!!!!!
  216. Few thoughts
  217. Has anyone thought about restricting PRMM servers.
  218. It's Coming Right For Us!!!!!
  219. Magazine Alterations
  220. Dead bodies (among other things)
  221. Limited weapon classes.
  222. Spawnpoints (another time?!)
  223. Toggle AAS per map
  224. Push and Pull Objects
  225. Tank Crew
  226. More realistic MEC uniforms...
  227. Potential MEC Firarms Candiates
  228. ACOG - Advanced Combat Optical Gunsight
  229. VOIP channels and an in-depth commander interface
  230. AKS-74U
  231. Echos
  232. STATICS!!!
  233. This for MEC?
  234. Hotwire enemy vehicles
  235. Russian tanks.
  236. New AT rockets
  237. Black Bird with miniguns
  238. Tanks
  239. Yellow / Desert Pink / Sand Brown?
  240. Squad Leaders
  241. A bit of deviation until your gun has been steady for one second...
  242. Reviving and critically wounded state.
  243. Tickets
  244. Bullet damage
  245. Make personnel seem heavier...
  246. Different team to MEC?
  247. A bit of information for you...
  248. Some Suggestions
  249. Maps
  250. Score Removal