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  1. Milan anti tank weapon.
  2. Truck suggestion.
  3. Binos or sight for tank crew commander
  4. Indigidous forces
  5. Albasrah suggestion
  6. Suggestion for Insurgents.
  7. more USMC
  8. HEAT damage boost vs APCs
  9. 50 cal turning head
  10. LAV Engine sounds
  11. Changes to Basrah [Gameplay]
  12. Medivac and MASH
  13. Hatches Down in Tank Commander Position
  14. Realitymod 0.6 -> 0.7, bad first meeting
  15. Phases of Combat
  16. Limited Mk. 19 HMMWV?
  17. Battlefield 2142 Effects
  18. M1A1 Abrams tank sound effects?
  19. Teamkiller report
  20. Move deployable smoke from gunner to driver
  21. Base barrier
  22. OGT:- British Spawn
  23. AA Vehical woes
  24. Change overall game lighting
  25. [Suggestions] My 2 Cents
  26. Suggestion on how to organize air support
  27. Super Vehicles
  28. some idea
  29. snatch landrover
  30. Possible solution to civie kills....
  31. chinese vehicles/equipment
  32. Laserguided missiles locked to semi auto fire
  33. Unpredictability
  34. Could PR borrow AAAV7 from POE mod?
  35. Terrorists and their bombs
  36. spawning in waves variation
  37. Helicopter/Gunner
  38. Commander Locked Assets
  39. Mortars (repost but i wanna know where you stand)
  40. PR First time player evaluation
  41. Suggestion for increased realism
  42. small stuff
  43. LMG Accuracy
  44. Idea: IR strobes for chopper
  45. list of compliants(ideas)
  46. More Transport
  47. some suggestion
  48. JDAM radius increase.
  49. NSVs for the People!
  50. [Suggestion] Snow / winter map(s)
  51. Wave To The Rally
  52. medic squad
  53. How to fix Basrah for online play
  54. BF1942 style artillery!
  55. Changes for Insurgents
  56. Deviation Changes
  57. Ammo resupply explosions
  58. High flying choppers
  59. Passenger eject....
  60. Paratroopers
  61. Marking squadmembers
  62. 3 ideas for PR
  63. .8 suggestion
  64. whats the made up story about
  65. New Kit Suggestion
  66. Max. wait time on plane/vehicle spawn
  67. AH1Z Cobra Hellfire
  68. Americans cannot go in Mosque on Muttrah v2
  69. Faster Vehicles
  70. Some Medic/Infantry suggestions
  71. Suppressing/Covering Fire
  72. Anti-hijacking measures
  73. Repeating ground textures
  74. How to stop people abandoning vehicles?
  75. Scope up that medic and could
  76. Louder Jet noises
  77. M68 vs EOTEC optics
  78. Counter-attack, with insurgents?
  79. Deployable MGs
  80. Tank/APC smoke effects
  81. locked jeep thread answer...
  82. PLA tank improvement
  83. Jeeps/Pickups Drivable by all sides
  84. Mo-Urban.....maps!
  85. Artillery in PR
  86. Friendly Fire Smoke
  87. Show the LAT
  88. New Game Mode suggestion.
  89. Grass Draw
  90. Make laserguided missiles semifire
  91. MEC inf appearance
  92. Squad/commander point bonuses for players spawning on firebase/bunker?
  93. weapon wobble
  94. Ranking and Kit upgrades...etc
  95. Why I think that the Cell leader needs to be more defense oriented.
  96. .8 promo idea
  97. Soldiers and their Environment
  98. Funny Promo for PR
  99. remove enemy ticket counter
  100. Recoilless Rifle
  101. Force people to read the manual before downloading?
  102. assassinating commander = troop movement intel
  103. there's to many scopes on the battlefield
  104. Armor Damage Idea
  105. Miniguns forward.
  106. Percentage bar on how far the next patch will be
  107. Insurgancy and other surgestions
  108. Stuff PR needs!
  109. Game mode possibility?
  110. What to do about the medic class?
  111. Kashan 0.8/0.9 - What i'd like to see.
  112. L22A2 carbine for british crewmen
  113. tips to run PR better
  114. "The Minstrel boy" for the song in the .8 trailer
  115. A Chinese Anti Tank Mine
  116. Duplicate the LAV-25's destruction sequence to other vehicles?
  117. "queue time for kits" takes my gamefun + sniper idea
  118. m203 drop
  119. 1 shot, slow kill
  120. AK Tactical Reload Animation
  121. Doors idea
  122. China abandoning the QBZ-95... Pr should too?
  123. New burning vehicle model/texture/animation (whatever)
  124. Jumping from vehicle damage
  125. JDAM in training mod
  126. Recon Special Ops
  127. Problems Parking?
  128. multiple paths to victory
  129. Transport positions for Linebacker
  130. make interesting Infantry envirnments
  131. Attack Helicopters Suggestion
  132. destructible trees
  133. Jdam OR carpet bombs
  134. Spotted
  135. Wind?
  136. Accuracy Indicator
  137. Ambusher class improvement...
  138. Enemy weapons on vehicles...
  139. .8 Basrah
  140. vBF2:SF AH-64D Apache
  141. The current state of bullet penetration?
  142. Heli Effects
  143. label streets on map
  144. FV102 Striker
  145. Artilry and auto reload
  146. No commander no special kits.
  147. sniper detector
  148. new sf skins
  149. A-10C ThunderBolt 2 suggestion/Question
  150. MG3
  151. Remove shock paddles
  152. New Funkidea
  153. Some complaints - nothing major
  154. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  155. Paratrooper Kit?
  156. MUST HAVE UPDATE IN 0.8!
  157. Rally Points
  158. Armor Vs heli damage change
  159. New Sound effects suggestion
  160. a suggestion on medics
  161. Bullet impact
  162. Tank Machine Gunner - Binoculars?
  163. Project reality
  164. Word of Encouragement to the Devs
  165. amphibious forces?
  166. Map Suggestion
  167. I wanted to make a suggestion for a Kashan like
  168. ability to sidestep while running
  169. A little more customization
  170. rally point suggestion
  171. Infantry AT weapons
  172. A number of US equipment suggestions
  173. AAS Flag Neutralisation
  174. Harrier for USMC?
  175. Special forces (NAVY SEAL SAS)
  176. Snipers Only Requestable at Mains
  177. Tank lethality.
  178. USI Apache fire effects?
  179. Special Operations Squad (Navy Seals SAS)
  180. Were did all the old maps go?
  181. Sound Increase for Bullet Impact Sounds
  182. Stationary .50 MGs?
  183. Bunker Stingers on 16 Player Maps Overkill?
  184. Gulf Of Oman WAC AA problem
  185. Thermite grenades
  186. Ideas for 0.8 promotion
  187. Suggestions for small arms
  188. More smaller maps
  189. Community maps in PR???
  190. ******X TRACT Gamemode*******
  191. 3 nice ideas
  192. changing body texture after a hit
  193. Bino magnification levels, field LODs
  194. LCAC
  195. Idea for a new marksmen kit
  196. U.S. - M14 re-model to M14 EBR ?
  197. 3 Small [but good] suggestions
  198. Marksman more urban friendlie
  199. suggestion for suggesters
  200. Militia BMP-1 or 2
  201. Plane/Jet Brakes
  202. ***Polit Loadout***
  203. Upgrade RP at Al Bas VCP to Bunker
  204. UAV With hellfires
  205. Civilian Cars driven by both teams.
  206. New Jihad Car Music
  207. Loading Music = Vocal Mission Briefing
  208. Americans and Brits driving civi cars
  209. Realism Error: Reduce Medic Sprint Distance
  210. Insurgent Hijacking
  211. Closing/opening helicopter doors system
  212. [SUGGESTION] Insurgent camera
  213. Little minimap change
  214. back blast
  215. Suppresion effect
  216. Artillery?
  217. Raly Point suggtestion.
  218. Remove kills/deaths scores.
  219. Suppression Effect
  220. USMC / USArmy Sniper separation
  221. One parachute per spawn
  222. Aircraft ejection.. moar realism?
  223. "grass" as trees?
  224. Apache Radar Dome
  225. INS idea
  226. Wargame scenario map
  227. Delay before next CPs in AAS order are capturable
  228. sks with optics + RPK
  229. Repairing Vehicles
  230. More realistic uniforms
  231. Award negative points for certain actions
  232. Commander and Squad Leader kit restrictions.
  233. Mortars: Reloaded
  234. Commander Stickers
  235. Classic BF2 Maps
  236. Squuad
  237. Two army VS one
  238. Chopper rope
  239. rallypoint suggestion
  240. Delay Time Leaving an vehicle/driving
  241. Rig Extraction.
  242. Different Sized "Area Attacks"
  243. Scary Subject
  244. Swinging Blade and animation
  245. Radios
  246. Flare suggestions
  247. Molotov unrealism
  248. Return of the Engineer Repair Truck (E.R.T.)
  249. Sniper ballistics
  250. Medium Tactical Vehicle Replacement 7-Ton