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View Full Version : PR:BF2 Suggestions


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  1. Heli Effects
  2. label streets on map
  3. FV102 Striker
  4. Artilry and auto reload
  5. No commander no special kits.
  6. sniper detector
  7. new sf skins
  8. A-10C ThunderBolt 2 suggestion/Question
  9. Remove shock paddles
  10. New Funkidea
  11. Some complaints - nothing major
  12. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  13. Paratrooper Kit?
  14. MUST HAVE UPDATE IN 0.8!
  15. Rally Points
  16. Armor Vs heli damage change
  17. New Sound effects suggestion
  18. a suggestion on medics
  19. Bullet impact
  20. Tank Machine Gunner - Binoculars?
  21. Project reality
  22. Word of Encouragement to the Devs
  23. amphibious forces?
  24. Map Suggestion
  25. I wanted to make a suggestion for a Kashan like
  26. ability to sidestep while running
  27. A little more customization
  28. rally point suggestion
  29. Infantry AT weapons
  30. A number of US equipment suggestions
  31. AAS Flag Neutralisation
  32. Harrier for USMC?
  33. Special forces (NAVY SEAL SAS)
  34. Snipers Only Requestable at Mains
  35. Tank lethality.
  36. USI Apache fire effects?
  37. Special Operations Squad (Navy Seals SAS)
  38. Were did all the old maps go?
  39. Sound Increase for Bullet Impact Sounds
  40. Stationary .50 MGs?
  41. Bunker Stingers on 16 Player Maps Overkill?
  42. Gulf Of Oman WAC AA problem
  43. Thermite grenades
  44. Ideas for 0.8 promotion
  45. Suggestions for small arms
  46. More smaller maps
  47. Community maps in PR???
  48. ******X TRACT Gamemode*******
  49. 3 nice ideas
  50. changing body texture after a hit
  51. Bino magnification levels, field LODs
  52. LCAC
  53. Idea for a new marksmen kit
  54. U.S. - M14 re-model to M14 EBR ?
  55. 3 Small [but good] suggestions
  56. Marksman more urban friendlie
  57. suggestion for suggesters
  58. Militia BMP-1 or 2
  59. Plane/Jet Brakes
  60. ***Polit Loadout***
  61. Upgrade RP at Al Bas VCP to Bunker
  62. UAV With hellfires
  63. Civilian Cars driven by both teams.
  64. New Jihad Car Music
  65. Loading Music = Vocal Mission Briefing
  66. Americans and Brits driving civi cars
  67. Realism Error: Reduce Medic Sprint Distance
  68. Insurgent Hijacking
  69. Closing/opening helicopter doors system
  70. [SUGGESTION] Insurgent camera
  71. Little minimap change
  72. back blast
  73. Suppresion effect
  74. Artillery?
  75. Raly Point suggtestion.
  76. Remove kills/deaths scores.
  77. Suppression Effect
  78. USMC / USArmy Sniper separation
  79. One parachute per spawn
  80. Aircraft ejection.. moar realism?
  81. "grass" as trees?
  82. Apache Radar Dome
  83. INS idea
  84. Wargame scenario map
  85. Delay before next CPs in AAS order are capturable
  86. sks with optics + RPK
  87. Repairing Vehicles
  88. More realistic uniforms
  89. Award negative points for certain actions
  90. Commander and Squad Leader kit restrictions.
  91. Mortars: Reloaded
  92. Commander Stickers
  93. Classic BF2 Maps
  94. Squuad
  95. Two army VS one
  96. Chopper rope
  97. rallypoint suggestion
  98. Delay Time Leaving an vehicle/driving
  99. Rig Extraction.
  100. Different Sized "Area Attacks"
  101. Scary Subject
  102. Swinging Blade and animation
  103. Radios
  104. Flare suggestions
  105. Molotov unrealism
  106. Return of the Engineer Repair Truck (E.R.T.)
  107. Sniper ballistics
  108. Medium Tactical Vehicle Replacement 7-Ton
  109. Forward Armor Recovery Station (F.A.R.S.)
  110. Defibrillators
  111. Reload voice on vehicles
  112. Sounds, when you're dead
  113. Fast lines
  114. Training Required before you use the Kit!
  115. Overall Training
  116. In vehicle voice.
  117. Challenger 2 MBT
  118. Insurgency game mode with militia
  119. Sugestion for AAS with insurgents
  120. Razorwire
  121. Commander set airstrikes
  122. Limited Map Access
  123. Top gunner same squad
  124. "Fifty" Arc
  125. AL BASRAH NIGHTS!
  126. make crouch toggle
  127. Helicopters Spinning on Ground
  128. Fire effect in explosion pieces
  129. AH-1Z Super Cobra (small skin adjustment)
  130. Vehcile and infantry tracks
  131. Transport helicopter rappelling option.
  132. Insurgency mode tweaks
  133. The militia....discussion...
  134. AT guns suggestion
  135. Hello:). A few suggestions about implemented U.S. Army personnel
  136. joint coalition forces...
  137. Attack Incentives
  138. New minigun sound
  139. Militia deployable artillery
  140. a NEW kick-system.
  141. River Flow, Sea Wave And The Rest
  142. Pakistan VS india
  143. QBZ-95B Carbine
  144. Chinese vs Middle East
  145. Silencers
  146. Larger Map Idea
  147. Allied Intent Xtended Custom Weapon Animations
  148. Alternate Limited Kits?
  149. China vs Japan
  150. [Proposal] IRA faction and maps (Yes, another faction thread).
  151. More variety of Chinese infantry weapons
  152. Project Reality "total package"??? Community mods included
  153. Gameplay Behaviour Study
  154. Project Reality Weapons & Classes
  155. Solutions to players teamkilling and destroying base-assets.
  156. Gulf of Oman 16 player
  157. Improving combined arms teamwork
  158. deployable watchtower
  159. aesthetic changes
  160. realistic bridge repair
  161. remove ladder sliding
  162. (question)what happend to...
  163. a new SF model for the US army perhaps
  164. "undeveloped" factions and field dressings
  165. One low life character
  166. Disconnects and tickets
  167. Challenger 2 Turret Gunner View
  168. Basra Air power...give it a shot, just one chance!!!
  169. FH2 sniper scope
  170. New stuff with the US Army, etc.
  171. CROWS
  172. Omaha Beach Suggestion
  173. Supply drop indicator
  174. Spotting Targets - Let everyones spotting appear on the map
  175. Land Mine Suggestion.
  176. Exploiting squad bug to increase squad size?
  177. Tank fire control systems
  178. Boot glue? O_O
  179. New game play mode- Something like VIP
  180. Multiple Little Suggestions
  181. Cone Spread Scoped
  182. Insult yells for civilians?
  183. sooo i just realized...
  184. Jihad Car Theme
  185. Marines CH-46 Seaknight in game
  186. HK416
  187. HAT Kit, Overpowered.
  188. AT Spotting Tracer
  189. Medic shouts & other changes
  190. Royal Logistics Corps - Vehicles
  191. Any Way to Change Detonation of IEDs?
  192. PR growing new factions added
  193. IED expert
  194. More Commo Rose commands
  195. Helicopter Downtime
  196. Hand brake. What happend?
  197. M2 SLAM change
  198. Sea King
  199. more firing modes
  200. spawn raping and shooter detection systems
  201. Support truck
  202. Aiming with the .50 cal in the hummer
  203. Choppers.. and Crashing
  204. Bots for Gunner Training.
  205. AC-130 gunship Maybe????
  206. no more infinite ammo bags
  207. Updating Marine Arsenal
  208. HMMWV Model
  209. Replace Iron Sight whit Red Dot Sight
  210. Requesting UAV Over flight
  211. al-Basrah river crossings and bridges
  212. Gunship heli
  213. Small improvement thread
  214. Squad Status - Command improvement
  215. Armor and Munitions: There may finally be a balance.
  216. New SL deployable icon
  217. Disable solo armour for good.
  218. Let it Rain, let it snow!
  219. Classic? Coke pulled it off, PR can too!
  220. proper use of APCs ....perhaps?
  221. Mi24 Hind
  222. BRDM-2 Konkurs
  223. Make friendly rallies unknifable
  224. make periscope on tank turn.
  225. Repair points
  226. RTFM!
  227. Weather
  228. medic healing time
  229. US weapons on certain caches?
  230. Arty
  231. UAV
  232. Squad-level modular assets (mainly weapos, thoug)
  233. My biggest gripe - installation
  234. Suggestions for future flight modelling
  235. Fire as a weapon, Accidental Fire and Fire extinguishers
  236. Tank Crew Commander Binocular ?
  237. Modern use of minefields
  238. SRAW and ERYX skin.....Javelin guts
  239. Idea for airtransport a vehicle
  240. Turn speed ?
  241. SAW with optics
  242. Compass, sprint bar, and mini map
  243. Little Forum addon...
  244. No emails sent!
  245. new kashan_desert lodeing music
  246. Replace timed spawns for Vehicles with Commander Controlled Vehicle Spawns
  247. Medical Evacuation Chopper
  248. Spec Ops Suggestion
  249. a kind of a marker workin as a GPS
  250. Explosively formed penetrator (EFP)