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View Full Version : PR:BF2 Suggestions


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  1. A little more customization
  2. rally point suggestion
  3. Infantry AT weapons
  4. A number of US equipment suggestions
  5. AAS Flag Neutralisation
  6. Harrier for USMC?
  7. Special forces (NAVY SEAL SAS)
  8. Snipers Only Requestable at Mains
  9. Tank lethality.
  10. USI Apache fire effects?
  11. Special Operations Squad (Navy Seals SAS)
  12. Were did all the old maps go?
  13. Sound Increase for Bullet Impact Sounds
  14. Stationary .50 MGs?
  15. Bunker Stingers on 16 Player Maps Overkill?
  16. Gulf Of Oman WAC AA problem
  17. Thermite grenades
  18. Ideas for 0.8 promotion
  19. Suggestions for small arms
  20. More smaller maps
  21. Community maps in PR???
  22. ******X TRACT Gamemode*******
  23. 3 nice ideas
  24. changing body texture after a hit
  25. Bino magnification levels, field LODs
  26. LCAC
  27. Idea for a new marksmen kit
  28. U.S. - M14 re-model to M14 EBR ?
  29. 3 Small [but good] suggestions
  30. Marksman more urban friendlie
  31. suggestion for suggesters
  32. Militia BMP-1 or 2
  33. Plane/Jet Brakes
  34. ***Polit Loadout***
  35. Upgrade RP at Al Bas VCP to Bunker
  36. UAV With hellfires
  37. Civilian Cars driven by both teams.
  38. New Jihad Car Music
  39. Loading Music = Vocal Mission Briefing
  40. Americans and Brits driving civi cars
  41. Realism Error: Reduce Medic Sprint Distance
  42. Insurgent Hijacking
  43. Closing/opening helicopter doors system
  44. [SUGGESTION] Insurgent camera
  45. Little minimap change
  46. back blast
  47. Suppresion effect
  48. Artillery?
  49. Raly Point suggtestion.
  50. Remove kills/deaths scores.
  51. Suppression Effect
  52. USMC / USArmy Sniper separation
  53. One parachute per spawn
  54. Aircraft ejection.. moar realism?
  55. "grass" as trees?
  56. Apache Radar Dome
  57. INS idea
  58. Wargame scenario map
  59. Delay before next CPs in AAS order are capturable
  60. sks with optics + RPK
  61. Repairing Vehicles
  62. More realistic uniforms
  63. Award negative points for certain actions
  64. Commander and Squad Leader kit restrictions.
  65. Mortars: Reloaded
  66. Commander Stickers
  67. Classic BF2 Maps
  68. Squuad
  69. Two army VS one
  70. Chopper rope
  71. rallypoint suggestion
  72. Delay Time Leaving an vehicle/driving
  73. Rig Extraction.
  74. Different Sized "Area Attacks"
  75. Scary Subject
  76. Swinging Blade and animation
  77. Radios
  78. Flare suggestions
  79. Molotov unrealism
  80. Return of the Engineer Repair Truck (E.R.T.)
  81. Sniper ballistics
  82. Medium Tactical Vehicle Replacement 7-Ton
  83. Forward Armor Recovery Station (F.A.R.S.)
  84. Defibrillators
  85. Reload voice on vehicles
  86. Sounds, when you're dead
  87. Fast lines
  88. Training Required before you use the Kit!
  89. Overall Training
  90. In vehicle voice.
  91. Challenger 2 MBT
  92. Insurgency game mode with militia
  93. Sugestion for AAS with insurgents
  94. Razorwire
  95. Commander set airstrikes
  96. Limited Map Access
  97. Top gunner same squad
  98. "Fifty" Arc
  99. AL BASRAH NIGHTS!
  100. make crouch toggle
  101. Helicopters Spinning on Ground
  102. Fire effect in explosion pieces
  103. AH-1Z Super Cobra (small skin adjustment)
  104. Vehcile and infantry tracks
  105. Transport helicopter rappelling option.
  106. Insurgency mode tweaks
  107. The militia....discussion...
  108. AT guns suggestion
  109. Hello:). A few suggestions about implemented U.S. Army personnel
  110. joint coalition forces...
  111. Attack Incentives
  112. New minigun sound
  113. Militia deployable artillery
  114. a NEW kick-system.
  115. River Flow, Sea Wave And The Rest
  116. Pakistan VS india
  117. QBZ-95B Carbine
  118. Chinese vs Middle East
  119. Silencers
  120. Larger Map Idea
  121. Allied Intent Xtended Custom Weapon Animations
  122. Alternate Limited Kits?
  123. China vs Japan
  124. [Proposal] IRA faction and maps (Yes, another faction thread).
  125. More variety of Chinese infantry weapons
  126. Project Reality "total package"??? Community mods included
  127. Gameplay Behaviour Study
  128. Project Reality Weapons & Classes
  129. Solutions to players teamkilling and destroying base-assets.
  130. Gulf of Oman 16 player
  131. Improving combined arms teamwork
  132. deployable watchtower
  133. aesthetic changes
  134. realistic bridge repair
  135. remove ladder sliding
  136. (question)what happend to...
  137. a new SF model for the US army perhaps
  138. "undeveloped" factions and field dressings
  139. One low life character
  140. Disconnects and tickets
  141. Challenger 2 Turret Gunner View
  142. Basra Air power...give it a shot, just one chance!!!
  143. FH2 sniper scope
  144. New stuff with the US Army, etc.
  145. CROWS
  146. Omaha Beach Suggestion
  147. Supply drop indicator
  148. Spotting Targets - Let everyones spotting appear on the map
  149. Land Mine Suggestion.
  150. Exploiting squad bug to increase squad size?
  151. Tank fire control systems
  152. Boot glue? O_O
  153. New game play mode- Something like VIP
  154. Multiple Little Suggestions
  155. Cone Spread Scoped
  156. Insult yells for civilians?
  157. sooo i just realized...
  158. Jihad Car Theme
  159. Marines CH-46 Seaknight in game
  160. HK416
  161. HAT Kit, Overpowered.
  162. AT Spotting Tracer
  163. Medic shouts & other changes
  164. Royal Logistics Corps - Vehicles
  165. Any Way to Change Detonation of IEDs?
  166. PR growing new factions added
  167. IED expert
  168. More Commo Rose commands
  169. Helicopter Downtime
  170. Hand brake. What happend?
  171. M2 SLAM change
  172. Sea King
  173. more firing modes
  174. spawn raping and shooter detection systems
  175. Support truck
  176. Aiming with the .50 cal in the hummer
  177. Choppers.. and Crashing
  178. Bots for Gunner Training.
  179. AC-130 gunship Maybe????
  180. no more infinite ammo bags
  181. Updating Marine Arsenal
  182. HMMWV Model
  183. Replace Iron Sight whit Red Dot Sight
  184. Requesting UAV Over flight
  185. al-Basrah river crossings and bridges
  186. Gunship heli
  187. Small improvement thread
  188. Squad Status - Command improvement
  189. Armor and Munitions: There may finally be a balance.
  190. New SL deployable icon
  191. Disable solo armour for good.
  192. Let it Rain, let it snow!
  193. Classic? Coke pulled it off, PR can too!
  194. proper use of APCs ....perhaps?
  195. Mi24 Hind
  196. BRDM-2 Konkurs
  197. Make friendly rallies unknifable
  198. make periscope on tank turn.
  199. Repair points
  200. RTFM!
  201. Weather
  202. medic healing time
  203. US weapons on certain caches?
  204. Arty
  205. UAV
  206. Squad-level modular assets (mainly weapos, thoug)
  207. My biggest gripe - installation
  208. Suggestions for future flight modelling
  209. Fire as a weapon, Accidental Fire and Fire extinguishers
  210. Tank Crew Commander Binocular ?
  211. Modern use of minefields
  212. SRAW and ERYX skin.....Javelin guts
  213. Idea for airtransport a vehicle
  214. Turn speed ?
  215. SAW with optics
  216. Compass, sprint bar, and mini map
  217. Little Forum addon...
  218. No emails sent!
  219. new kashan_desert lodeing music
  220. Replace timed spawns for Vehicles with Commander Controlled Vehicle Spawns
  221. Medical Evacuation Chopper
  222. Spec Ops Suggestion
  223. a kind of a marker workin as a GPS
  224. Explosively formed penetrator (EFP)
  225. Fuchs Reconnaissance Vehicle
  226. reference point (markers)
  227. [question]Gotta catch them all!...those civilians
  228. Shilka...
  229. Reinforcements
  230. Russians
  231. 32p layer as alternative
  232. [Menu] Game Mode All To Standard ?
  233. Suggestion for VOIP
  234. "roger that"
  235. Map Icons
  236. New Weapons Suggestion
  237. Gun Trucks
  238. Ways to make Mosque on Al Basrah look better
  239. Improve the AT-4
  240. Score while in tank .50 cal
  241. Project Reality v0.6 to v0.75 constructive criticism.
  242. Shoot a Chopper with a Tank
  243. give al basrah to the marines
  244. Some ideas for deployables
  245. Tank "Reloader"
  246. Aircraft speed change
  247. Wondering if a few things were possible.
  248. PR Special Forces Minimod?
  249. An Infantry Transport Suggestion
  250. Huey minigun/rockets