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View Full Version : PR:BF2 Suggestions


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  1. FV102 Striker
  2. Artilry and auto reload
  3. No commander no special kits.
  4. sniper detector
  5. new sf skins
  6. A-10C ThunderBolt 2 suggestion/Question
  7. Remove shock paddles
  8. New Funkidea
  9. Some complaints - nothing major
  10. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  11. Paratrooper Kit?
  12. MUST HAVE UPDATE IN 0.8!
  13. Rally Points
  14. Armor Vs heli damage change
  15. New Sound effects suggestion
  16. a suggestion on medics
  17. Bullet impact
  18. Tank Machine Gunner - Binoculars?
  19. Project reality
  20. Word of Encouragement to the Devs
  21. amphibious forces?
  22. Map Suggestion
  23. I wanted to make a suggestion for a Kashan like
  24. ability to sidestep while running
  25. A little more customization
  26. rally point suggestion
  27. Infantry AT weapons
  28. A number of US equipment suggestions
  29. AAS Flag Neutralisation
  30. Harrier for USMC?
  31. Special forces (NAVY SEAL SAS)
  32. Snipers Only Requestable at Mains
  33. Tank lethality.
  34. USI Apache fire effects?
  35. Special Operations Squad (Navy Seals SAS)
  36. Were did all the old maps go?
  37. Sound Increase for Bullet Impact Sounds
  38. Stationary .50 MGs?
  39. Bunker Stingers on 16 Player Maps Overkill?
  40. Gulf Of Oman WAC AA problem
  41. Thermite grenades
  42. Ideas for 0.8 promotion
  43. Suggestions for small arms
  44. More smaller maps
  45. Community maps in PR???
  46. ******X TRACT Gamemode*******
  47. 3 nice ideas
  48. changing body texture after a hit
  49. Bino magnification levels, field LODs
  50. LCAC
  51. Idea for a new marksmen kit
  52. U.S. - M14 re-model to M14 EBR ?
  53. 3 Small [but good] suggestions
  54. Marksman more urban friendlie
  55. suggestion for suggesters
  56. Militia BMP-1 or 2
  57. Plane/Jet Brakes
  58. ***Polit Loadout***
  59. Upgrade RP at Al Bas VCP to Bunker
  60. UAV With hellfires
  61. Civilian Cars driven by both teams.
  62. New Jihad Car Music
  63. Loading Music = Vocal Mission Briefing
  64. Americans and Brits driving civi cars
  65. Realism Error: Reduce Medic Sprint Distance
  66. Insurgent Hijacking
  67. Closing/opening helicopter doors system
  68. [SUGGESTION] Insurgent camera
  69. Little minimap change
  70. back blast
  71. Suppresion effect
  72. Artillery?
  73. Raly Point suggtestion.
  74. Remove kills/deaths scores.
  75. Suppression Effect
  76. USMC / USArmy Sniper separation
  77. One parachute per spawn
  78. Aircraft ejection.. moar realism?
  79. "grass" as trees?
  80. Apache Radar Dome
  81. INS idea
  82. Wargame scenario map
  83. Delay before next CPs in AAS order are capturable
  84. sks with optics + RPK
  85. Repairing Vehicles
  86. More realistic uniforms
  87. Award negative points for certain actions
  88. Commander and Squad Leader kit restrictions.
  89. Mortars: Reloaded
  90. Commander Stickers
  91. Classic BF2 Maps
  92. Squuad
  93. Two army VS one
  94. Chopper rope
  95. rallypoint suggestion
  96. Delay Time Leaving an vehicle/driving
  97. Rig Extraction.
  98. Different Sized "Area Attacks"
  99. Scary Subject
  100. Swinging Blade and animation
  101. Radios
  102. Flare suggestions
  103. Molotov unrealism
  104. Return of the Engineer Repair Truck (E.R.T.)
  105. Sniper ballistics
  106. Medium Tactical Vehicle Replacement 7-Ton
  107. Forward Armor Recovery Station (F.A.R.S.)
  108. Defibrillators
  109. Reload voice on vehicles
  110. Sounds, when you're dead
  111. Fast lines
  112. Training Required before you use the Kit!
  113. Overall Training
  114. In vehicle voice.
  115. Challenger 2 MBT
  116. Insurgency game mode with militia
  117. Sugestion for AAS with insurgents
  118. Razorwire
  119. Commander set airstrikes
  120. Limited Map Access
  121. Top gunner same squad
  122. "Fifty" Arc
  123. AL BASRAH NIGHTS!
  124. make crouch toggle
  125. Helicopters Spinning on Ground
  126. Fire effect in explosion pieces
  127. AH-1Z Super Cobra (small skin adjustment)
  128. Vehcile and infantry tracks
  129. Transport helicopter rappelling option.
  130. Insurgency mode tweaks
  131. The militia....discussion...
  132. AT guns suggestion
  133. Hello:). A few suggestions about implemented U.S. Army personnel
  134. joint coalition forces...
  135. Attack Incentives
  136. New minigun sound
  137. Militia deployable artillery
  138. a NEW kick-system.
  139. River Flow, Sea Wave And The Rest
  140. Pakistan VS india
  141. QBZ-95B Carbine
  142. Chinese vs Middle East
  143. Silencers
  144. Larger Map Idea
  145. Allied Intent Xtended Custom Weapon Animations
  146. Alternate Limited Kits?
  147. China vs Japan
  148. [Proposal] IRA faction and maps (Yes, another faction thread).
  149. More variety of Chinese infantry weapons
  150. Project Reality "total package"??? Community mods included
  151. Gameplay Behaviour Study
  152. Project Reality Weapons & Classes
  153. Solutions to players teamkilling and destroying base-assets.
  154. Gulf of Oman 16 player
  155. Improving combined arms teamwork
  156. deployable watchtower
  157. aesthetic changes
  158. realistic bridge repair
  159. remove ladder sliding
  160. (question)what happend to...
  161. a new SF model for the US army perhaps
  162. "undeveloped" factions and field dressings
  163. One low life character
  164. Disconnects and tickets
  165. Challenger 2 Turret Gunner View
  166. Basra Air power...give it a shot, just one chance!!!
  167. FH2 sniper scope
  168. New stuff with the US Army, etc.
  169. CROWS
  170. Omaha Beach Suggestion
  171. Supply drop indicator
  172. Spotting Targets - Let everyones spotting appear on the map
  173. Land Mine Suggestion.
  174. Exploiting squad bug to increase squad size?
  175. Tank fire control systems
  176. Boot glue? O_O
  177. New game play mode- Something like VIP
  178. Multiple Little Suggestions
  179. Cone Spread Scoped
  180. Insult yells for civilians?
  181. sooo i just realized...
  182. Jihad Car Theme
  183. Marines CH-46 Seaknight in game
  184. HK416
  185. HAT Kit, Overpowered.
  186. AT Spotting Tracer
  187. Medic shouts & other changes
  188. Royal Logistics Corps - Vehicles
  189. Any Way to Change Detonation of IEDs?
  190. PR growing new factions added
  191. IED expert
  192. More Commo Rose commands
  193. Helicopter Downtime
  194. Hand brake. What happend?
  195. M2 SLAM change
  196. Sea King
  197. more firing modes
  198. spawn raping and shooter detection systems
  199. Support truck
  200. Aiming with the .50 cal in the hummer
  201. Choppers.. and Crashing
  202. Bots for Gunner Training.
  203. AC-130 gunship Maybe????
  204. no more infinite ammo bags
  205. Updating Marine Arsenal
  206. HMMWV Model
  207. Replace Iron Sight whit Red Dot Sight
  208. Requesting UAV Over flight
  209. al-Basrah river crossings and bridges
  210. Gunship heli
  211. Small improvement thread
  212. Squad Status - Command improvement
  213. Armor and Munitions: There may finally be a balance.
  214. New SL deployable icon
  215. Disable solo armour for good.
  216. Let it Rain, let it snow!
  217. Classic? Coke pulled it off, PR can too!
  218. proper use of APCs ....perhaps?
  219. Mi24 Hind
  220. BRDM-2 Konkurs
  221. Make friendly rallies unknifable
  222. make periscope on tank turn.
  223. Repair points
  224. RTFM!
  225. Weather
  226. medic healing time
  227. US weapons on certain caches?
  228. Arty
  229. UAV
  230. Squad-level modular assets (mainly weapos, thoug)
  231. My biggest gripe - installation
  232. Suggestions for future flight modelling
  233. Fire as a weapon, Accidental Fire and Fire extinguishers
  234. Tank Crew Commander Binocular ?
  235. Modern use of minefields
  236. SRAW and ERYX skin.....Javelin guts
  237. Idea for airtransport a vehicle
  238. Turn speed ?
  239. SAW with optics
  240. Compass, sprint bar, and mini map
  241. Little Forum addon...
  242. No emails sent!
  243. new kashan_desert lodeing music
  244. Replace timed spawns for Vehicles with Commander Controlled Vehicle Spawns
  245. Medical Evacuation Chopper
  246. Spec Ops Suggestion
  247. a kind of a marker workin as a GPS
  248. Explosively formed penetrator (EFP)
  249. Fuchs Reconnaissance Vehicle
  250. reference point (markers)