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View Full Version : PR:BF2 Suggestions


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  1. L22A2 carbine for british crewmen
  2. tips to run PR better
  3. "The Minstrel boy" for the song in the .8 trailer
  4. A Chinese Anti Tank Mine
  5. Duplicate the LAV-25's destruction sequence to other vehicles?
  6. "queue time for kits" takes my gamefun + sniper idea
  7. m203 drop
  8. 1 shot, slow kill
  9. AK Tactical Reload Animation
  10. Doors idea
  11. China abandoning the QBZ-95... Pr should too?
  12. New burning vehicle model/texture/animation (whatever)
  13. Jumping from vehicle damage
  14. JDAM in training mod
  15. Recon Special Ops
  16. Problems Parking?
  17. multiple paths to victory
  18. Transport positions for Linebacker
  19. make interesting Infantry envirnments
  20. Attack Helicopters Suggestion
  21. destructible trees
  22. Jdam OR carpet bombs
  23. Spotted
  24. Wind?
  25. Accuracy Indicator
  26. Ambusher class improvement...
  27. Enemy weapons on vehicles...
  28. .8 Basrah
  29. vBF2:SF AH-64D Apache
  30. The current state of bullet penetration?
  31. Heli Effects
  32. label streets on map
  33. FV102 Striker
  34. Artilry and auto reload
  35. No commander no special kits.
  36. sniper detector
  37. new sf skins
  38. A-10C ThunderBolt 2 suggestion/Question
  39. Remove shock paddles
  40. New Funkidea
  41. Some complaints - nothing major
  42. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  43. Paratrooper Kit?
  44. MUST HAVE UPDATE IN 0.8!
  45. Rally Points
  46. Armor Vs heli damage change
  47. New Sound effects suggestion
  48. a suggestion on medics
  49. Bullet impact
  50. Tank Machine Gunner - Binoculars?
  51. Project reality
  52. Word of Encouragement to the Devs
  53. amphibious forces?
  54. Map Suggestion
  55. I wanted to make a suggestion for a Kashan like
  56. ability to sidestep while running
  57. A little more customization
  58. rally point suggestion
  59. Infantry AT weapons
  60. A number of US equipment suggestions
  61. AAS Flag Neutralisation
  62. Harrier for USMC?
  63. Special forces (NAVY SEAL SAS)
  64. Snipers Only Requestable at Mains
  65. Tank lethality.
  66. USI Apache fire effects?
  67. Special Operations Squad (Navy Seals SAS)
  68. Were did all the old maps go?
  69. Sound Increase for Bullet Impact Sounds
  70. Stationary .50 MGs?
  71. Bunker Stingers on 16 Player Maps Overkill?
  72. Gulf Of Oman WAC AA problem
  73. Thermite grenades
  74. Ideas for 0.8 promotion
  75. Suggestions for small arms
  76. More smaller maps
  77. Community maps in PR???
  78. ******X TRACT Gamemode*******
  79. 3 nice ideas
  80. changing body texture after a hit
  81. Bino magnification levels, field LODs
  82. LCAC
  83. Idea for a new marksmen kit
  84. U.S. - M14 re-model to M14 EBR ?
  85. 3 Small [but good] suggestions
  86. Marksman more urban friendlie
  87. suggestion for suggesters
  88. Militia BMP-1 or 2
  89. Plane/Jet Brakes
  90. ***Polit Loadout***
  91. Upgrade RP at Al Bas VCP to Bunker
  92. UAV With hellfires
  93. Civilian Cars driven by both teams.
  94. New Jihad Car Music
  95. Loading Music = Vocal Mission Briefing
  96. Americans and Brits driving civi cars
  97. Realism Error: Reduce Medic Sprint Distance
  98. Insurgent Hijacking
  99. Closing/opening helicopter doors system
  100. [SUGGESTION] Insurgent camera
  101. Little minimap change
  102. back blast
  103. Suppresion effect
  104. Artillery?
  105. Raly Point suggtestion.
  106. Remove kills/deaths scores.
  107. Suppression Effect
  108. USMC / USArmy Sniper separation
  109. One parachute per spawn
  110. Aircraft ejection.. moar realism?
  111. "grass" as trees?
  112. Apache Radar Dome
  113. INS idea
  114. Wargame scenario map
  115. Delay before next CPs in AAS order are capturable
  116. sks with optics + RPK
  117. Repairing Vehicles
  118. More realistic uniforms
  119. Award negative points for certain actions
  120. Commander and Squad Leader kit restrictions.
  121. Mortars: Reloaded
  122. Commander Stickers
  123. Classic BF2 Maps
  124. Squuad
  125. Two army VS one
  126. Chopper rope
  127. rallypoint suggestion
  128. Delay Time Leaving an vehicle/driving
  129. Rig Extraction.
  130. Different Sized "Area Attacks"
  131. Scary Subject
  132. Swinging Blade and animation
  133. Radios
  134. Flare suggestions
  135. Molotov unrealism
  136. Return of the Engineer Repair Truck (E.R.T.)
  137. Sniper ballistics
  138. Medium Tactical Vehicle Replacement 7-Ton
  139. Forward Armor Recovery Station (F.A.R.S.)
  140. Defibrillators
  141. Reload voice on vehicles
  142. Sounds, when you're dead
  143. Fast lines
  144. Training Required before you use the Kit!
  145. Overall Training
  146. In vehicle voice.
  147. Challenger 2 MBT
  148. Insurgency game mode with militia
  149. Sugestion for AAS with insurgents
  150. Razorwire
  151. Commander set airstrikes
  152. Limited Map Access
  153. Top gunner same squad
  154. "Fifty" Arc
  155. AL BASRAH NIGHTS!
  156. make crouch toggle
  157. Helicopters Spinning on Ground
  158. Fire effect in explosion pieces
  159. AH-1Z Super Cobra (small skin adjustment)
  160. Vehcile and infantry tracks
  161. Transport helicopter rappelling option.
  162. Insurgency mode tweaks
  163. The militia....discussion...
  164. AT guns suggestion
  165. Hello:). A few suggestions about implemented U.S. Army personnel
  166. joint coalition forces...
  167. Attack Incentives
  168. New minigun sound
  169. Militia deployable artillery
  170. a NEW kick-system.
  171. River Flow, Sea Wave And The Rest
  172. Pakistan VS india
  173. QBZ-95B Carbine
  174. Chinese vs Middle East
  175. Silencers
  176. Larger Map Idea
  177. Allied Intent Xtended Custom Weapon Animations
  178. Alternate Limited Kits?
  179. China vs Japan
  180. [Proposal] IRA faction and maps (Yes, another faction thread).
  181. More variety of Chinese infantry weapons
  182. Project Reality "total package"??? Community mods included
  183. Gameplay Behaviour Study
  184. Project Reality Weapons & Classes
  185. Solutions to players teamkilling and destroying base-assets.
  186. Gulf of Oman 16 player
  187. Improving combined arms teamwork
  188. deployable watchtower
  189. aesthetic changes
  190. realistic bridge repair
  191. remove ladder sliding
  192. (question)what happend to...
  193. a new SF model for the US army perhaps
  194. "undeveloped" factions and field dressings
  195. One low life character
  196. Disconnects and tickets
  197. Challenger 2 Turret Gunner View
  198. Basra Air power...give it a shot, just one chance!!!
  199. FH2 sniper scope
  200. New stuff with the US Army, etc.
  201. CROWS
  202. Omaha Beach Suggestion
  203. Supply drop indicator
  204. Spotting Targets - Let everyones spotting appear on the map
  205. Land Mine Suggestion.
  206. Exploiting squad bug to increase squad size?
  207. Tank fire control systems
  208. Boot glue? O_O
  209. New game play mode- Something like VIP
  210. Multiple Little Suggestions
  211. Cone Spread Scoped
  212. Insult yells for civilians?
  213. sooo i just realized...
  214. Jihad Car Theme
  215. Marines CH-46 Seaknight in game
  216. HK416
  217. HAT Kit, Overpowered.
  218. AT Spotting Tracer
  219. Medic shouts & other changes
  220. Royal Logistics Corps - Vehicles
  221. Any Way to Change Detonation of IEDs?
  222. PR growing new factions added
  223. IED expert
  224. More Commo Rose commands
  225. Helicopter Downtime
  226. Hand brake. What happend?
  227. M2 SLAM change
  228. Sea King
  229. more firing modes
  230. spawn raping and shooter detection systems
  231. Support truck
  232. Aiming with the .50 cal in the hummer
  233. Choppers.. and Crashing
  234. Bots for Gunner Training.
  235. AC-130 gunship Maybe????
  236. no more infinite ammo bags
  237. Updating Marine Arsenal
  238. HMMWV Model
  239. Replace Iron Sight whit Red Dot Sight
  240. Requesting UAV Over flight
  241. al-Basrah river crossings and bridges
  242. Gunship heli
  243. Small improvement thread
  244. Squad Status - Command improvement
  245. Armor and Munitions: There may finally be a balance.
  246. New SL deployable icon
  247. Disable solo armour for good.
  248. Let it Rain, let it snow!
  249. Classic? Coke pulled it off, PR can too!
  250. proper use of APCs ....perhaps?