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  1. Change Hummer Model
  2. APC spawning revisited
  3. Map Idea
  4. Interactive Storyline Servers
  5. Chinese Weapons: QBZ95 and PF89 Scope
  6. Concerning Artillery
  7. Insurgents and Planes
  8. Inability/disadvantage to pick up other kits.
  9. -PickUpable kits-
  10. capturing outposts
  11. Manual Falg Nutrelise (ENCOURAGES TEAMWORK!)
  12. Fallujah map
  13. Helicopter HUD request
  14. An idea for picking up fallen kits.
  15. Question or Possible Suggestion
  16. Eurofighter
  17. Gallery
  18. AAS
  19. New Artillery Mission
  20. Unrealistic Bridge Repair in 2 Seconds
  21. Russians?
  22. Civilians
  23. Jet Hatswitch
  24. Ideas on prone stance
  25. Ordnance Arming distance.
  26. Call In Air Support
  27. Should there be a slight inertia implemented to body movement?
  28. Hard to navigate with ambigious looking maps.
  29. In game PR tutorial
  30. CSAR
  31. Weapon Jamming
  32. Helecopter Missle Explosion
  33. Crash landing method.
  34. Startup Delay
  35. Shot down?
  36. Aiming Speed
  37. Surviving a crash
  38. Weapons that need reskinning
  39. quick suggestion - legs
  40. Insurgent RPGs (not about accuracy)
  41. Stationary gun sights.
  42. British Spec Ops Kit
  43. New map Music
  44. Tyre slashing
  45. RPG-7 Accuracy..
  46. Rotorwash
  47. Assign a 2nd in command for squads.
  48. -a way for make ...-
  49. 500 lb bombs --- Project Reality Jets
  50. Naval
  51. Type 99 tank for china
  52. German Army
  53. Replacing GP-25
  54. changing the close-to-death effect
  55. AAV-7 (Amtrack) vs LAV25 for USMC
  56. Commo Rose Alt fire
  57. Mundane kit request
  58. Trading Ideas and parts
  59. new game mode
  60. Lessons from reality.
  61. thinner ironsights?
  62. Uncappable base spawn mechanics
  63. Stealing enemy kits.
  64. Pistol Sounds
  65. Recoil of "5.56mm guns", Should it be reverted to 0.4 version?
  66. L86 is no match to M14 or SVD
  67. Stop the nade spam.
  68. AAS versions of "street" and "raid on moskiye"
  69. Death Cam
  70. training
  71. [suggestion] UN peacekeeping force
  72. UI Cleanup
  73. Copilots
  74. VOIP for Squad Leaders
  75. APC variants
  76. Vanilla Special Forces
  77. Field Dressing
  78. some really neat things id like to see
  79. AK-101 Reloading and small suggestion
  80. Lower the jump height
  81. Voip Effects
  82. Sometimes its too hard to tell which flag is next.
  83. Designated uncappable bases?
  84. Embedded reporter class...well maybe some day?
  85. give all tanks barrels collision detection
  86. 3 factions on 1 map
  87. Buckshot > Slug - Grenade > Smoke
  88. can be the leaning made now?
  89. ironsights delay? zoom?
  90. FGS put the heavy AT gun's zoom back to .4!
  91. Different ironsights for different modes of fire
  92. MEC models in need of reskins ?
  93. Commander VOIP
  94. Tweaks & Additions to Piloting
  95. Spawns
  96. Commanders and 'battleplans'
  97. Camera Shake / Bounce / Wobble
  98. Upgrade the Humvee to have the latest protective shielding
  99. New Voice Command
  100. Gurkhas
  101. M1A1/USI/PR/BlackSand questions
  102. SAS + Insurgent Squads
  103. Incentives for players to fight harder.
  104. More powerful/intimidating artillery?
  105. afganistan map gameirser
  106. Safe House
  107. Mortar Crew
  108. 2 seater Jet
  109. -text of voice comand-
  110. Frags, ammo, & revive: Screaming away your position.
  111. scuttling vehicles
  112. Spec-Ops [My Opinion]
  113. Replace SF with Vet kit
  114. MAKE SPEC OPS OWN!!!1111
  115. Squad Leader Smoke
  116. repair/rearm truck
  117. Seat switching delay, and tank damage.
  118. Squad-Based Intelligence - Minimap Discussion
  119. XM307's
  120. Please give vehicles a chance!
  121. Disabling tank systems
  122. Expanded parachute availability?
  123. A bigger punishment for dying?
  124. Squad Leaders picking kits for squad.
  125. Should the blackhawk be black?
  126. Jeep sights
  127. Looking at enemy GPS
  128. New Insurgent weapon idea!
  129. Caveat on Women
  130. Kit Access?
  131. BFV
  132. Ammo check
  133. Map Idea
  134. Spec-Op Classes Equipment/Weapons Ideas
  135. Training in single play
  136. What about making women
  137. M240B??
  138. New British vocals.
  139. This Mod Needs Work...
  140. Special forces vs. Common soldiers maps
  141. replace MEC RPG
  142. how 2 make LGBs work
  143. MEC and US need a scoped rifle.
  144. Aim delay when going to prone
  145. Arcade moments of PR
  146. I was wondering if its possible to make all humvees like the tow one??
  147. The M82A1
  148. M2 SLAM
  149. Support...
  150. Minor change for the future.
  151. Grenades for SF
  152. Ambient sounds?
  153. Realistic cockpits
  154. New Gametype maybe?
  155. Smoke Grenade Hiss.
  156. M4a1 with Silencer and Red Dot Sight
  157. USMC models in need of reskins?
  158. Carbines
  159. The exploding chopper dilemma (mkII)
  160. Just a suggestion for the future, nothing major
  161. Redifining the commander role
  162. Take a look
  163. Replacement for Pickup Smoke
  164. Gibs!!!!!
  165. M16A3
  166. Jamming
  167. Army weaponry
  168. When the Army comes...
  169. Get rid of the Marksman kit. Controversy!
  170. MINES
  171. Field Hospitals
  172. extraction and ticktes ?
  173. A new scoring system?
  174. Voice Communication via TS <=> Built-in VoIP
  175. Improve Engineer class.
  176. The wonderful f16.
  177. The ultimate .6 suggestions thread
  178. Wire Cutters!
  179. Franchi SPAS 12 w/ foldeble stock
  180. Waitlist for vehicles, kits, etc
  181. Medic idea involving tickets
  182. Orders on tactical map
  183. Flag Mines
  184. Falling medpaks
  185. British map idea
  186. Choppers carrying vehicles?
  187. some things i'd to see added
  188. Idea for Basrah or any other map w/o arty.
  189. No limited kits?
  190. Farther Nametags? (allies of course)
  191. 6.8 Round
  192. Safety on guns
  193. Team Killing
  194. lack of vehicles
  195. Apache-64 Longbow Idea
  196. Idea about laser designator
  197. Accuracy International AS50
  198. Engineers can place a short range radar dish
  199. Blood on weapons
  200. Surrendering Option
  201. Realistic Injuries
  202. IS this possible??
  203. Another rant on teamwork and squad leader spawning
  204. Co-Pilot aimed rockets
  205. Radio Comms, SL!
  206. Human Controlled UAV
  207. Do not require more Resources.
  208. More useless tank suggestions...
  209. Command Humvee
  210. Why not exchange arty for a AC-130 gunship?
  211. Insurgent mobile AA.......video example included!
  212. Tank Hatch
  213. Please remove tracers from assault rifles
  214. stuck tank
  215. Weapon Mod?
  216. Objective based maps?
  217. buses on albasrah
  218. PR Sandbox mode?
  219. Tank Damage
  220. The future of muttrah city
  221. Animals
  222. Some things need changeing!
  223. Resting weapons on surfaces
  224. About new factions and storyline suggestion.
  225. Scoreboards
  226. Idea for insurgents
  227. APC's not able to make it up hills?
  228. controlled breathing
  229. A proposal To DuckHunt
  230. Different kind of supply Drops
  231. tank retro fit
  232. Suggestions for USMC characters
  233. A Way to Make Med-Evac work- Thoughts?
  234. Death Animation....
  235. Scenario idea.
  236. sniper zoom sensitivity
  237. M1A2 MBT Gunner Position
  238. IED al basrah suicide bomber
  239. Humvee&new guns!!
  240. Turret Mobility
  241. AA Guns currently take 4 heavy AT shots to destroy
  242. Animals?
  243. Bomber strike as alternative to arty
  244. Map stactics idea
  245. Insurgent Dirty Bomb
  246. UH-1N Iroquois
  247. Bedford AWD 4 Tonner for the Brits
  248. SL VOIP
  249. An idea for the crewman kit
  250. I'd like to see large transport planes in PR.