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View Full Version : PR:BF2 Suggestions


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  1. Ranking and Kit upgrades...etc
  2. Why I think that the Cell leader needs to be more defense oriented.
  3. .8 promo idea
  4. Soldiers and their Environment
  5. Funny Promo for PR
  6. remove enemy ticket counter
  7. Recoilless Rifle
  8. Force people to read the manual before downloading?
  9. assassinating commander = troop movement intel
  10. there's to many scopes on the battlefield
  11. Armor Damage Idea
  12. Miniguns forward.
  13. Percentage bar on how far the next patch will be
  14. Insurgancy and other surgestions
  15. Stuff PR needs!
  16. Game mode possibility?
  17. What to do about the medic class?
  18. Kashan 0.8/0.9 - What i'd like to see.
  19. L22A2 carbine for british crewmen
  20. tips to run PR better
  21. "The Minstrel boy" for the song in the .8 trailer
  22. A Chinese Anti Tank Mine
  23. Duplicate the LAV-25's destruction sequence to other vehicles?
  24. "queue time for kits" takes my gamefun + sniper idea
  25. m203 drop
  26. 1 shot, slow kill
  27. AK Tactical Reload Animation
  28. Doors idea
  29. China abandoning the QBZ-95... Pr should too?
  30. New burning vehicle model/texture/animation (whatever)
  31. Jumping from vehicle damage
  32. JDAM in training mod
  33. Recon Special Ops
  34. Problems Parking?
  35. multiple paths to victory
  36. Transport positions for Linebacker
  37. make interesting Infantry envirnments
  38. Attack Helicopters Suggestion
  39. destructible trees
  40. Jdam OR carpet bombs
  41. Spotted
  42. Wind?
  43. Accuracy Indicator
  44. Ambusher class improvement...
  45. Enemy weapons on vehicles...
  46. .8 Basrah
  47. vBF2:SF AH-64D Apache
  48. The current state of bullet penetration?
  49. Heli Effects
  50. label streets on map
  51. FV102 Striker
  52. Artilry and auto reload
  53. No commander no special kits.
  54. sniper detector
  55. new sf skins
  56. A-10C ThunderBolt 2 suggestion/Question
  57. Remove shock paddles
  58. New Funkidea
  59. Some complaints - nothing major
  60. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  61. Paratrooper Kit?
  62. MUST HAVE UPDATE IN 0.8!
  63. Rally Points
  64. Armor Vs heli damage change
  65. New Sound effects suggestion
  66. a suggestion on medics
  67. Bullet impact
  68. Tank Machine Gunner - Binoculars?
  69. Project reality
  70. Word of Encouragement to the Devs
  71. amphibious forces?
  72. Map Suggestion
  73. I wanted to make a suggestion for a Kashan like
  74. ability to sidestep while running
  75. A little more customization
  76. rally point suggestion
  77. Infantry AT weapons
  78. A number of US equipment suggestions
  79. AAS Flag Neutralisation
  80. Harrier for USMC?
  81. Special forces (NAVY SEAL SAS)
  82. Snipers Only Requestable at Mains
  83. Tank lethality.
  84. USI Apache fire effects?
  85. Special Operations Squad (Navy Seals SAS)
  86. Were did all the old maps go?
  87. Sound Increase for Bullet Impact Sounds
  88. Stationary .50 MGs?
  89. Bunker Stingers on 16 Player Maps Overkill?
  90. Gulf Of Oman WAC AA problem
  91. Thermite grenades
  92. Ideas for 0.8 promotion
  93. Suggestions for small arms
  94. More smaller maps
  95. Community maps in PR???
  96. ******X TRACT Gamemode*******
  97. 3 nice ideas
  98. changing body texture after a hit
  99. Bino magnification levels, field LODs
  100. LCAC
  101. Idea for a new marksmen kit
  102. U.S. - M14 re-model to M14 EBR ?
  103. 3 Small [but good] suggestions
  104. Marksman more urban friendlie
  105. suggestion for suggesters
  106. Militia BMP-1 or 2
  107. Plane/Jet Brakes
  108. ***Polit Loadout***
  109. Upgrade RP at Al Bas VCP to Bunker
  110. UAV With hellfires
  111. Civilian Cars driven by both teams.
  112. New Jihad Car Music
  113. Loading Music = Vocal Mission Briefing
  114. Americans and Brits driving civi cars
  115. Realism Error: Reduce Medic Sprint Distance
  116. Insurgent Hijacking
  117. Closing/opening helicopter doors system
  118. [SUGGESTION] Insurgent camera
  119. Little minimap change
  120. back blast
  121. Suppresion effect
  122. Artillery?
  123. Raly Point suggtestion.
  124. Remove kills/deaths scores.
  125. Suppression Effect
  126. USMC / USArmy Sniper separation
  127. One parachute per spawn
  128. Aircraft ejection.. moar realism?
  129. "grass" as trees?
  130. Apache Radar Dome
  131. INS idea
  132. Wargame scenario map
  133. Delay before next CPs in AAS order are capturable
  134. sks with optics + RPK
  135. Repairing Vehicles
  136. More realistic uniforms
  137. Award negative points for certain actions
  138. Commander and Squad Leader kit restrictions.
  139. Mortars: Reloaded
  140. Commander Stickers
  141. Classic BF2 Maps
  142. Squuad
  143. Two army VS one
  144. Chopper rope
  145. rallypoint suggestion
  146. Delay Time Leaving an vehicle/driving
  147. Rig Extraction.
  148. Different Sized "Area Attacks"
  149. Scary Subject
  150. Swinging Blade and animation
  151. Radios
  152. Flare suggestions
  153. Molotov unrealism
  154. Return of the Engineer Repair Truck (E.R.T.)
  155. Sniper ballistics
  156. Medium Tactical Vehicle Replacement 7-Ton
  157. Forward Armor Recovery Station (F.A.R.S.)
  158. Defibrillators
  159. Reload voice on vehicles
  160. Sounds, when you're dead
  161. Fast lines
  162. Training Required before you use the Kit!
  163. Overall Training
  164. In vehicle voice.
  165. Challenger 2 MBT
  166. Insurgency game mode with militia
  167. Sugestion for AAS with insurgents
  168. Razorwire
  169. Commander set airstrikes
  170. Limited Map Access
  171. Top gunner same squad
  172. "Fifty" Arc
  173. AL BASRAH NIGHTS!
  174. make crouch toggle
  175. Helicopters Spinning on Ground
  176. Fire effect in explosion pieces
  177. AH-1Z Super Cobra (small skin adjustment)
  178. Vehcile and infantry tracks
  179. Transport helicopter rappelling option.
  180. Insurgency mode tweaks
  181. The militia....discussion...
  182. AT guns suggestion
  183. Hello:). A few suggestions about implemented U.S. Army personnel
  184. joint coalition forces...
  185. Attack Incentives
  186. New minigun sound
  187. Militia deployable artillery
  188. a NEW kick-system.
  189. River Flow, Sea Wave And The Rest
  190. Pakistan VS india
  191. QBZ-95B Carbine
  192. Chinese vs Middle East
  193. Silencers
  194. Larger Map Idea
  195. Allied Intent Xtended Custom Weapon Animations
  196. Alternate Limited Kits?
  197. China vs Japan
  198. [Proposal] IRA faction and maps (Yes, another faction thread).
  199. More variety of Chinese infantry weapons
  200. Project Reality "total package"??? Community mods included
  201. Gameplay Behaviour Study
  202. Project Reality Weapons & Classes
  203. Solutions to players teamkilling and destroying base-assets.
  204. Gulf of Oman 16 player
  205. Improving combined arms teamwork
  206. deployable watchtower
  207. aesthetic changes
  208. realistic bridge repair
  209. remove ladder sliding
  210. (question)what happend to...
  211. a new SF model for the US army perhaps
  212. "undeveloped" factions and field dressings
  213. One low life character
  214. Disconnects and tickets
  215. Challenger 2 Turret Gunner View
  216. Basra Air power...give it a shot, just one chance!!!
  217. FH2 sniper scope
  218. New stuff with the US Army, etc.
  219. CROWS
  220. Omaha Beach Suggestion
  221. Supply drop indicator
  222. Spotting Targets - Let everyones spotting appear on the map
  223. Land Mine Suggestion.
  224. Exploiting squad bug to increase squad size?
  225. Tank fire control systems
  226. Boot glue? O_O
  227. New game play mode- Something like VIP
  228. Multiple Little Suggestions
  229. Cone Spread Scoped
  230. Insult yells for civilians?
  231. sooo i just realized...
  232. Jihad Car Theme
  233. Marines CH-46 Seaknight in game
  234. HK416
  235. HAT Kit, Overpowered.
  236. AT Spotting Tracer
  237. Medic shouts & other changes
  238. Royal Logistics Corps - Vehicles
  239. Any Way to Change Detonation of IEDs?
  240. PR growing new factions added
  241. IED expert
  242. More Commo Rose commands
  243. Helicopter Downtime
  244. Hand brake. What happend?
  245. M2 SLAM change
  246. Sea King
  247. more firing modes
  248. spawn raping and shooter detection systems
  249. Support truck
  250. Aiming with the .50 cal in the hummer