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View Full Version : PR:BF2 Suggestions


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  1. New burning vehicle model/texture/animation (whatever)
  2. Jumping from vehicle damage
  3. JDAM in training mod
  4. Recon Special Ops
  5. Problems Parking?
  6. multiple paths to victory
  7. Transport positions for Linebacker
  8. make interesting Infantry envirnments
  9. Attack Helicopters Suggestion
  10. destructible trees
  11. Jdam OR carpet bombs
  12. Spotted
  13. Wind?
  14. Accuracy Indicator
  15. Ambusher class improvement...
  16. Enemy weapons on vehicles...
  17. .8 Basrah
  18. vBF2:SF AH-64D Apache
  19. The current state of bullet penetration?
  20. Heli Effects
  21. label streets on map
  22. FV102 Striker
  23. Artilry and auto reload
  24. No commander no special kits.
  25. sniper detector
  26. new sf skins
  27. A-10C ThunderBolt 2 suggestion/Question
  28. Remove shock paddles
  29. New Funkidea
  30. Some complaints - nothing major
  31. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  32. Paratrooper Kit?
  33. MUST HAVE UPDATE IN 0.8!
  34. Rally Points
  35. Armor Vs heli damage change
  36. New Sound effects suggestion
  37. a suggestion on medics
  38. Bullet impact
  39. Tank Machine Gunner - Binoculars?
  40. Project reality
  41. Word of Encouragement to the Devs
  42. amphibious forces?
  43. Map Suggestion
  44. I wanted to make a suggestion for a Kashan like
  45. ability to sidestep while running
  46. A little more customization
  47. rally point suggestion
  48. Infantry AT weapons
  49. A number of US equipment suggestions
  50. AAS Flag Neutralisation
  51. Harrier for USMC?
  52. Special forces (NAVY SEAL SAS)
  53. Snipers Only Requestable at Mains
  54. Tank lethality.
  55. USI Apache fire effects?
  56. Special Operations Squad (Navy Seals SAS)
  57. Were did all the old maps go?
  58. Sound Increase for Bullet Impact Sounds
  59. Stationary .50 MGs?
  60. Bunker Stingers on 16 Player Maps Overkill?
  61. Gulf Of Oman WAC AA problem
  62. Thermite grenades
  63. Ideas for 0.8 promotion
  64. Suggestions for small arms
  65. More smaller maps
  66. Community maps in PR???
  67. ******X TRACT Gamemode*******
  68. 3 nice ideas
  69. changing body texture after a hit
  70. Bino magnification levels, field LODs
  71. LCAC
  72. Idea for a new marksmen kit
  73. U.S. - M14 re-model to M14 EBR ?
  74. 3 Small [but good] suggestions
  75. Marksman more urban friendlie
  76. suggestion for suggesters
  77. Militia BMP-1 or 2
  78. Plane/Jet Brakes
  79. ***Polit Loadout***
  80. Upgrade RP at Al Bas VCP to Bunker
  81. UAV With hellfires
  82. Civilian Cars driven by both teams.
  83. New Jihad Car Music
  84. Loading Music = Vocal Mission Briefing
  85. Americans and Brits driving civi cars
  86. Realism Error: Reduce Medic Sprint Distance
  87. Insurgent Hijacking
  88. Closing/opening helicopter doors system
  89. [SUGGESTION] Insurgent camera
  90. Little minimap change
  91. back blast
  92. Suppresion effect
  93. Artillery?
  94. Raly Point suggtestion.
  95. Remove kills/deaths scores.
  96. Suppression Effect
  97. USMC / USArmy Sniper separation
  98. One parachute per spawn
  99. Aircraft ejection.. moar realism?
  100. "grass" as trees?
  101. Apache Radar Dome
  102. INS idea
  103. Wargame scenario map
  104. Delay before next CPs in AAS order are capturable
  105. sks with optics + RPK
  106. Repairing Vehicles
  107. More realistic uniforms
  108. Award negative points for certain actions
  109. Commander and Squad Leader kit restrictions.
  110. Mortars: Reloaded
  111. Commander Stickers
  112. Classic BF2 Maps
  113. Squuad
  114. Two army VS one
  115. Chopper rope
  116. rallypoint suggestion
  117. Delay Time Leaving an vehicle/driving
  118. Rig Extraction.
  119. Different Sized "Area Attacks"
  120. Scary Subject
  121. Swinging Blade and animation
  122. Radios
  123. Flare suggestions
  124. Molotov unrealism
  125. Return of the Engineer Repair Truck (E.R.T.)
  126. Sniper ballistics
  127. Medium Tactical Vehicle Replacement 7-Ton
  128. Forward Armor Recovery Station (F.A.R.S.)
  129. Defibrillators
  130. Reload voice on vehicles
  131. Sounds, when you're dead
  132. Fast lines
  133. Training Required before you use the Kit!
  134. Overall Training
  135. In vehicle voice.
  136. Challenger 2 MBT
  137. Insurgency game mode with militia
  138. Sugestion for AAS with insurgents
  139. Razorwire
  140. Commander set airstrikes
  141. Limited Map Access
  142. Top gunner same squad
  143. "Fifty" Arc
  144. AL BASRAH NIGHTS!
  145. make crouch toggle
  146. Helicopters Spinning on Ground
  147. Fire effect in explosion pieces
  148. AH-1Z Super Cobra (small skin adjustment)
  149. Vehcile and infantry tracks
  150. Transport helicopter rappelling option.
  151. Insurgency mode tweaks
  152. The militia....discussion...
  153. AT guns suggestion
  154. Hello:). A few suggestions about implemented U.S. Army personnel
  155. joint coalition forces...
  156. Attack Incentives
  157. New minigun sound
  158. Militia deployable artillery
  159. a NEW kick-system.
  160. River Flow, Sea Wave And The Rest
  161. Pakistan VS india
  162. QBZ-95B Carbine
  163. Chinese vs Middle East
  164. Silencers
  165. Larger Map Idea
  166. Allied Intent Xtended Custom Weapon Animations
  167. Alternate Limited Kits?
  168. China vs Japan
  169. [Proposal] IRA faction and maps (Yes, another faction thread).
  170. More variety of Chinese infantry weapons
  171. Project Reality "total package"??? Community mods included
  172. Gameplay Behaviour Study
  173. Project Reality Weapons & Classes
  174. Solutions to players teamkilling and destroying base-assets.
  175. Gulf of Oman 16 player
  176. Improving combined arms teamwork
  177. deployable watchtower
  178. aesthetic changes
  179. realistic bridge repair
  180. remove ladder sliding
  181. (question)what happend to...
  182. a new SF model for the US army perhaps
  183. "undeveloped" factions and field dressings
  184. One low life character
  185. Disconnects and tickets
  186. Challenger 2 Turret Gunner View
  187. Basra Air power...give it a shot, just one chance!!!
  188. FH2 sniper scope
  189. New stuff with the US Army, etc.
  190. CROWS
  191. Omaha Beach Suggestion
  192. Supply drop indicator
  193. Spotting Targets - Let everyones spotting appear on the map
  194. Land Mine Suggestion.
  195. Exploiting squad bug to increase squad size?
  196. Tank fire control systems
  197. Boot glue? O_O
  198. New game play mode- Something like VIP
  199. Multiple Little Suggestions
  200. Cone Spread Scoped
  201. Insult yells for civilians?
  202. sooo i just realized...
  203. Jihad Car Theme
  204. Marines CH-46 Seaknight in game
  205. HK416
  206. HAT Kit, Overpowered.
  207. AT Spotting Tracer
  208. Medic shouts & other changes
  209. Royal Logistics Corps - Vehicles
  210. Any Way to Change Detonation of IEDs?
  211. PR growing new factions added
  212. IED expert
  213. More Commo Rose commands
  214. Helicopter Downtime
  215. Hand brake. What happend?
  216. M2 SLAM change
  217. Sea King
  218. more firing modes
  219. spawn raping and shooter detection systems
  220. Support truck
  221. Aiming with the .50 cal in the hummer
  222. Choppers.. and Crashing
  223. Bots for Gunner Training.
  224. AC-130 gunship Maybe????
  225. no more infinite ammo bags
  226. Updating Marine Arsenal
  227. HMMWV Model
  228. Replace Iron Sight whit Red Dot Sight
  229. Requesting UAV Over flight
  230. al-Basrah river crossings and bridges
  231. Gunship heli
  232. Small improvement thread
  233. Squad Status - Command improvement
  234. Armor and Munitions: There may finally be a balance.
  235. New SL deployable icon
  236. Disable solo armour for good.
  237. Let it Rain, let it snow!
  238. Classic? Coke pulled it off, PR can too!
  239. proper use of APCs ....perhaps?
  240. Mi24 Hind
  241. BRDM-2 Konkurs
  242. Make friendly rallies unknifable
  243. make periscope on tank turn.
  244. Repair points
  245. RTFM!
  246. Weather
  247. medic healing time
  248. US weapons on certain caches?
  249. Arty
  250. UAV