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View Full Version : PR:BF2 Suggestions


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  1. JDAM in training mod
  2. Recon Special Ops
  3. Problems Parking?
  4. multiple paths to victory
  5. Transport positions for Linebacker
  6. make interesting Infantry envirnments
  7. Attack Helicopters Suggestion
  8. destructible trees
  9. Jdam OR carpet bombs
  10. Spotted
  11. Wind?
  12. Accuracy Indicator
  13. Ambusher class improvement...
  14. Enemy weapons on vehicles...
  15. .8 Basrah
  16. vBF2:SF AH-64D Apache
  17. The current state of bullet penetration?
  18. Heli Effects
  19. label streets on map
  20. FV102 Striker
  21. Artilry and auto reload
  22. No commander no special kits.
  23. sniper detector
  24. new sf skins
  25. A-10C ThunderBolt 2 suggestion/Question
  26. Remove shock paddles
  27. New Funkidea
  28. Some complaints - nothing major
  29. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  30. Paratrooper Kit?
  31. MUST HAVE UPDATE IN 0.8!
  32. Rally Points
  33. Armor Vs heli damage change
  34. New Sound effects suggestion
  35. a suggestion on medics
  36. Bullet impact
  37. Tank Machine Gunner - Binoculars?
  38. Project reality
  39. Word of Encouragement to the Devs
  40. amphibious forces?
  41. Map Suggestion
  42. I wanted to make a suggestion for a Kashan like
  43. ability to sidestep while running
  44. A little more customization
  45. rally point suggestion
  46. Infantry AT weapons
  47. A number of US equipment suggestions
  48. AAS Flag Neutralisation
  49. Harrier for USMC?
  50. Special forces (NAVY SEAL SAS)
  51. Snipers Only Requestable at Mains
  52. Tank lethality.
  53. USI Apache fire effects?
  54. Special Operations Squad (Navy Seals SAS)
  55. Were did all the old maps go?
  56. Sound Increase for Bullet Impact Sounds
  57. Stationary .50 MGs?
  58. Bunker Stingers on 16 Player Maps Overkill?
  59. Gulf Of Oman WAC AA problem
  60. Thermite grenades
  61. Ideas for 0.8 promotion
  62. Suggestions for small arms
  63. More smaller maps
  64. Community maps in PR???
  65. ******X TRACT Gamemode*******
  66. 3 nice ideas
  67. changing body texture after a hit
  68. Bino magnification levels, field LODs
  69. LCAC
  70. Idea for a new marksmen kit
  71. U.S. - M14 re-model to M14 EBR ?
  72. 3 Small [but good] suggestions
  73. Marksman more urban friendlie
  74. suggestion for suggesters
  75. Militia BMP-1 or 2
  76. Plane/Jet Brakes
  77. ***Polit Loadout***
  78. Upgrade RP at Al Bas VCP to Bunker
  79. UAV With hellfires
  80. Civilian Cars driven by both teams.
  81. New Jihad Car Music
  82. Loading Music = Vocal Mission Briefing
  83. Americans and Brits driving civi cars
  84. Realism Error: Reduce Medic Sprint Distance
  85. Insurgent Hijacking
  86. Closing/opening helicopter doors system
  87. [SUGGESTION] Insurgent camera
  88. Little minimap change
  89. back blast
  90. Suppresion effect
  91. Artillery?
  92. Raly Point suggtestion.
  93. Remove kills/deaths scores.
  94. Suppression Effect
  95. USMC / USArmy Sniper separation
  96. One parachute per spawn
  97. Aircraft ejection.. moar realism?
  98. "grass" as trees?
  99. Apache Radar Dome
  100. INS idea
  101. Wargame scenario map
  102. Delay before next CPs in AAS order are capturable
  103. sks with optics + RPK
  104. Repairing Vehicles
  105. More realistic uniforms
  106. Award negative points for certain actions
  107. Commander and Squad Leader kit restrictions.
  108. Mortars: Reloaded
  109. Commander Stickers
  110. Classic BF2 Maps
  111. Squuad
  112. Two army VS one
  113. Chopper rope
  114. rallypoint suggestion
  115. Delay Time Leaving an vehicle/driving
  116. Rig Extraction.
  117. Different Sized "Area Attacks"
  118. Scary Subject
  119. Swinging Blade and animation
  120. Radios
  121. Flare suggestions
  122. Molotov unrealism
  123. Return of the Engineer Repair Truck (E.R.T.)
  124. Sniper ballistics
  125. Medium Tactical Vehicle Replacement 7-Ton
  126. Forward Armor Recovery Station (F.A.R.S.)
  127. Defibrillators
  128. Reload voice on vehicles
  129. Sounds, when you're dead
  130. Fast lines
  131. Training Required before you use the Kit!
  132. Overall Training
  133. In vehicle voice.
  134. Challenger 2 MBT
  135. Insurgency game mode with militia
  136. Sugestion for AAS with insurgents
  137. Razorwire
  138. Commander set airstrikes
  139. Limited Map Access
  140. Top gunner same squad
  141. "Fifty" Arc
  142. AL BASRAH NIGHTS!
  143. make crouch toggle
  144. Helicopters Spinning on Ground
  145. Fire effect in explosion pieces
  146. AH-1Z Super Cobra (small skin adjustment)
  147. Vehcile and infantry tracks
  148. Transport helicopter rappelling option.
  149. Insurgency mode tweaks
  150. The militia....discussion...
  151. AT guns suggestion
  152. Hello:). A few suggestions about implemented U.S. Army personnel
  153. joint coalition forces...
  154. Attack Incentives
  155. New minigun sound
  156. Militia deployable artillery
  157. a NEW kick-system.
  158. River Flow, Sea Wave And The Rest
  159. Pakistan VS india
  160. QBZ-95B Carbine
  161. Chinese vs Middle East
  162. Silencers
  163. Larger Map Idea
  164. Allied Intent Xtended Custom Weapon Animations
  165. Alternate Limited Kits?
  166. China vs Japan
  167. [Proposal] IRA faction and maps (Yes, another faction thread).
  168. More variety of Chinese infantry weapons
  169. Project Reality "total package"??? Community mods included
  170. Gameplay Behaviour Study
  171. Project Reality Weapons & Classes
  172. Solutions to players teamkilling and destroying base-assets.
  173. Gulf of Oman 16 player
  174. Improving combined arms teamwork
  175. deployable watchtower
  176. aesthetic changes
  177. realistic bridge repair
  178. remove ladder sliding
  179. (question)what happend to...
  180. a new SF model for the US army perhaps
  181. "undeveloped" factions and field dressings
  182. One low life character
  183. Disconnects and tickets
  184. Challenger 2 Turret Gunner View
  185. Basra Air power...give it a shot, just one chance!!!
  186. FH2 sniper scope
  187. New stuff with the US Army, etc.
  188. CROWS
  189. Omaha Beach Suggestion
  190. Supply drop indicator
  191. Spotting Targets - Let everyones spotting appear on the map
  192. Land Mine Suggestion.
  193. Exploiting squad bug to increase squad size?
  194. Tank fire control systems
  195. Boot glue? O_O
  196. New game play mode- Something like VIP
  197. Multiple Little Suggestions
  198. Cone Spread Scoped
  199. Insult yells for civilians?
  200. sooo i just realized...
  201. Jihad Car Theme
  202. Marines CH-46 Seaknight in game
  203. HK416
  204. HAT Kit, Overpowered.
  205. AT Spotting Tracer
  206. Medic shouts & other changes
  207. Royal Logistics Corps - Vehicles
  208. Any Way to Change Detonation of IEDs?
  209. PR growing new factions added
  210. IED expert
  211. More Commo Rose commands
  212. Helicopter Downtime
  213. Hand brake. What happend?
  214. M2 SLAM change
  215. Sea King
  216. more firing modes
  217. spawn raping and shooter detection systems
  218. Support truck
  219. Aiming with the .50 cal in the hummer
  220. Choppers.. and Crashing
  221. Bots for Gunner Training.
  222. AC-130 gunship Maybe????
  223. no more infinite ammo bags
  224. Updating Marine Arsenal
  225. HMMWV Model
  226. Replace Iron Sight whit Red Dot Sight
  227. Requesting UAV Over flight
  228. al-Basrah river crossings and bridges
  229. Gunship heli
  230. Small improvement thread
  231. Squad Status - Command improvement
  232. Armor and Munitions: There may finally be a balance.
  233. New SL deployable icon
  234. Disable solo armour for good.
  235. Let it Rain, let it snow!
  236. Classic? Coke pulled it off, PR can too!
  237. proper use of APCs ....perhaps?
  238. Mi24 Hind
  239. BRDM-2 Konkurs
  240. Make friendly rallies unknifable
  241. make periscope on tank turn.
  242. Repair points
  243. RTFM!
  244. Weather
  245. medic healing time
  246. US weapons on certain caches?
  247. Arty
  248. UAV
  249. Squad-level modular assets (mainly weapos, thoug)
  250. My biggest gripe - installation