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View Full Version : PR:BF2 Suggestions


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  1. Stuff PR needs!
  2. Game mode possibility?
  3. What to do about the medic class?
  4. Kashan 0.8/0.9 - What i'd like to see.
  5. L22A2 carbine for british crewmen
  6. tips to run PR better
  7. "The Minstrel boy" for the song in the .8 trailer
  8. A Chinese Anti Tank Mine
  9. Duplicate the LAV-25's destruction sequence to other vehicles?
  10. "queue time for kits" takes my gamefun + sniper idea
  11. m203 drop
  12. 1 shot, slow kill
  13. AK Tactical Reload Animation
  14. Doors idea
  15. China abandoning the QBZ-95... Pr should too?
  16. New burning vehicle model/texture/animation (whatever)
  17. Jumping from vehicle damage
  18. JDAM in training mod
  19. Recon Special Ops
  20. Problems Parking?
  21. multiple paths to victory
  22. Transport positions for Linebacker
  23. make interesting Infantry envirnments
  24. Attack Helicopters Suggestion
  25. destructible trees
  26. Jdam OR carpet bombs
  27. Spotted
  28. Wind?
  29. Accuracy Indicator
  30. Ambusher class improvement...
  31. Enemy weapons on vehicles...
  32. .8 Basrah
  33. vBF2:SF AH-64D Apache
  34. The current state of bullet penetration?
  35. Heli Effects
  36. label streets on map
  37. FV102 Striker
  38. Artilry and auto reload
  39. No commander no special kits.
  40. sniper detector
  41. new sf skins
  42. A-10C ThunderBolt 2 suggestion/Question
  43. Remove shock paddles
  44. New Funkidea
  45. Some complaints - nothing major
  46. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  47. Paratrooper Kit?
  48. MUST HAVE UPDATE IN 0.8!
  49. Rally Points
  50. Armor Vs heli damage change
  51. New Sound effects suggestion
  52. a suggestion on medics
  53. Bullet impact
  54. Tank Machine Gunner - Binoculars?
  55. Project reality
  56. Word of Encouragement to the Devs
  57. amphibious forces?
  58. Map Suggestion
  59. I wanted to make a suggestion for a Kashan like
  60. ability to sidestep while running
  61. A little more customization
  62. rally point suggestion
  63. Infantry AT weapons
  64. A number of US equipment suggestions
  65. AAS Flag Neutralisation
  66. Harrier for USMC?
  67. Special forces (NAVY SEAL SAS)
  68. Snipers Only Requestable at Mains
  69. Tank lethality.
  70. USI Apache fire effects?
  71. Special Operations Squad (Navy Seals SAS)
  72. Were did all the old maps go?
  73. Sound Increase for Bullet Impact Sounds
  74. Stationary .50 MGs?
  75. Bunker Stingers on 16 Player Maps Overkill?
  76. Gulf Of Oman WAC AA problem
  77. Thermite grenades
  78. Ideas for 0.8 promotion
  79. Suggestions for small arms
  80. More smaller maps
  81. Community maps in PR???
  82. ******X TRACT Gamemode*******
  83. 3 nice ideas
  84. changing body texture after a hit
  85. Bino magnification levels, field LODs
  86. LCAC
  87. Idea for a new marksmen kit
  88. U.S. - M14 re-model to M14 EBR ?
  89. 3 Small [but good] suggestions
  90. Marksman more urban friendlie
  91. suggestion for suggesters
  92. Militia BMP-1 or 2
  93. Plane/Jet Brakes
  94. ***Polit Loadout***
  95. Upgrade RP at Al Bas VCP to Bunker
  96. UAV With hellfires
  97. Civilian Cars driven by both teams.
  98. New Jihad Car Music
  99. Loading Music = Vocal Mission Briefing
  100. Americans and Brits driving civi cars
  101. Realism Error: Reduce Medic Sprint Distance
  102. Insurgent Hijacking
  103. Closing/opening helicopter doors system
  104. [SUGGESTION] Insurgent camera
  105. Little minimap change
  106. back blast
  107. Suppresion effect
  108. Artillery?
  109. Raly Point suggtestion.
  110. Remove kills/deaths scores.
  111. Suppression Effect
  112. USMC / USArmy Sniper separation
  113. One parachute per spawn
  114. Aircraft ejection.. moar realism?
  115. "grass" as trees?
  116. Apache Radar Dome
  117. INS idea
  118. Wargame scenario map
  119. Delay before next CPs in AAS order are capturable
  120. sks with optics + RPK
  121. Repairing Vehicles
  122. More realistic uniforms
  123. Award negative points for certain actions
  124. Commander and Squad Leader kit restrictions.
  125. Mortars: Reloaded
  126. Commander Stickers
  127. Classic BF2 Maps
  128. Squuad
  129. Two army VS one
  130. Chopper rope
  131. rallypoint suggestion
  132. Delay Time Leaving an vehicle/driving
  133. Rig Extraction.
  134. Different Sized "Area Attacks"
  135. Scary Subject
  136. Swinging Blade and animation
  137. Radios
  138. Flare suggestions
  139. Molotov unrealism
  140. Return of the Engineer Repair Truck (E.R.T.)
  141. Sniper ballistics
  142. Medium Tactical Vehicle Replacement 7-Ton
  143. Forward Armor Recovery Station (F.A.R.S.)
  144. Defibrillators
  145. Reload voice on vehicles
  146. Sounds, when you're dead
  147. Fast lines
  148. Training Required before you use the Kit!
  149. Overall Training
  150. In vehicle voice.
  151. Challenger 2 MBT
  152. Insurgency game mode with militia
  153. Sugestion for AAS with insurgents
  154. Razorwire
  155. Commander set airstrikes
  156. Limited Map Access
  157. Top gunner same squad
  158. "Fifty" Arc
  159. AL BASRAH NIGHTS!
  160. make crouch toggle
  161. Helicopters Spinning on Ground
  162. Fire effect in explosion pieces
  163. AH-1Z Super Cobra (small skin adjustment)
  164. Vehcile and infantry tracks
  165. Transport helicopter rappelling option.
  166. Insurgency mode tweaks
  167. The militia....discussion...
  168. AT guns suggestion
  169. Hello:). A few suggestions about implemented U.S. Army personnel
  170. joint coalition forces...
  171. Attack Incentives
  172. New minigun sound
  173. Militia deployable artillery
  174. a NEW kick-system.
  175. River Flow, Sea Wave And The Rest
  176. Pakistan VS india
  177. QBZ-95B Carbine
  178. Chinese vs Middle East
  179. Silencers
  180. Larger Map Idea
  181. Allied Intent Xtended Custom Weapon Animations
  182. Alternate Limited Kits?
  183. China vs Japan
  184. [Proposal] IRA faction and maps (Yes, another faction thread).
  185. More variety of Chinese infantry weapons
  186. Project Reality "total package"??? Community mods included
  187. Gameplay Behaviour Study
  188. Project Reality Weapons & Classes
  189. Solutions to players teamkilling and destroying base-assets.
  190. Gulf of Oman 16 player
  191. Improving combined arms teamwork
  192. deployable watchtower
  193. aesthetic changes
  194. realistic bridge repair
  195. remove ladder sliding
  196. (question)what happend to...
  197. a new SF model for the US army perhaps
  198. "undeveloped" factions and field dressings
  199. One low life character
  200. Disconnects and tickets
  201. Challenger 2 Turret Gunner View
  202. Basra Air power...give it a shot, just one chance!!!
  203. FH2 sniper scope
  204. New stuff with the US Army, etc.
  205. CROWS
  206. Omaha Beach Suggestion
  207. Supply drop indicator
  208. Spotting Targets - Let everyones spotting appear on the map
  209. Land Mine Suggestion.
  210. Exploiting squad bug to increase squad size?
  211. Tank fire control systems
  212. Boot glue? O_O
  213. New game play mode- Something like VIP
  214. Multiple Little Suggestions
  215. Cone Spread Scoped
  216. Insult yells for civilians?
  217. sooo i just realized...
  218. Jihad Car Theme
  219. Marines CH-46 Seaknight in game
  220. HK416
  221. HAT Kit, Overpowered.
  222. AT Spotting Tracer
  223. Medic shouts & other changes
  224. Royal Logistics Corps - Vehicles
  225. Any Way to Change Detonation of IEDs?
  226. PR growing new factions added
  227. IED expert
  228. More Commo Rose commands
  229. Helicopter Downtime
  230. Hand brake. What happend?
  231. M2 SLAM change
  232. Sea King
  233. more firing modes
  234. spawn raping and shooter detection systems
  235. Support truck
  236. Aiming with the .50 cal in the hummer
  237. Choppers.. and Crashing
  238. Bots for Gunner Training.
  239. AC-130 gunship Maybe????
  240. no more infinite ammo bags
  241. Updating Marine Arsenal
  242. HMMWV Model
  243. Replace Iron Sight whit Red Dot Sight
  244. Requesting UAV Over flight
  245. al-Basrah river crossings and bridges
  246. Gunship heli
  247. Small improvement thread
  248. Squad Status - Command improvement
  249. Armor and Munitions: There may finally be a balance.
  250. New SL deployable icon