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View Full Version : PR:BF2 Suggestions


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  1. New Game Mode suggestion.
  2. Grass Draw
  3. Make laserguided missiles semifire
  4. MEC inf appearance
  5. Squad/commander point bonuses for players spawning on firebase/bunker?
  6. weapon wobble
  7. Ranking and Kit upgrades...etc
  8. Why I think that the Cell leader needs to be more defense oriented.
  9. .8 promo idea
  10. Soldiers and their Environment
  11. Funny Promo for PR
  12. remove enemy ticket counter
  13. Recoilless Rifle
  14. Force people to read the manual before downloading?
  15. assassinating commander = troop movement intel
  16. there's to many scopes on the battlefield
  17. Armor Damage Idea
  18. Miniguns forward.
  19. Percentage bar on how far the next patch will be
  20. Insurgancy and other surgestions
  21. Stuff PR needs!
  22. Game mode possibility?
  23. What to do about the medic class?
  24. Kashan 0.8/0.9 - What i'd like to see.
  25. L22A2 carbine for british crewmen
  26. tips to run PR better
  27. "The Minstrel boy" for the song in the .8 trailer
  28. A Chinese Anti Tank Mine
  29. Duplicate the LAV-25's destruction sequence to other vehicles?
  30. "queue time for kits" takes my gamefun + sniper idea
  31. m203 drop
  32. 1 shot, slow kill
  33. AK Tactical Reload Animation
  34. Doors idea
  35. China abandoning the QBZ-95... Pr should too?
  36. New burning vehicle model/texture/animation (whatever)
  37. Jumping from vehicle damage
  38. JDAM in training mod
  39. Recon Special Ops
  40. Problems Parking?
  41. multiple paths to victory
  42. Transport positions for Linebacker
  43. make interesting Infantry envirnments
  44. Attack Helicopters Suggestion
  45. destructible trees
  46. Jdam OR carpet bombs
  47. Spotted
  48. Wind?
  49. Accuracy Indicator
  50. Ambusher class improvement...
  51. Enemy weapons on vehicles...
  52. .8 Basrah
  53. vBF2:SF AH-64D Apache
  54. The current state of bullet penetration?
  55. Heli Effects
  56. label streets on map
  57. FV102 Striker
  58. Artilry and auto reload
  59. No commander no special kits.
  60. sniper detector
  61. new sf skins
  62. A-10C ThunderBolt 2 suggestion/Question
  63. Remove shock paddles
  64. New Funkidea
  65. Some complaints - nothing major
  66. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  67. Paratrooper Kit?
  68. MUST HAVE UPDATE IN 0.8!
  69. Rally Points
  70. Armor Vs heli damage change
  71. New Sound effects suggestion
  72. a suggestion on medics
  73. Bullet impact
  74. Tank Machine Gunner - Binoculars?
  75. Project reality
  76. Word of Encouragement to the Devs
  77. amphibious forces?
  78. Map Suggestion
  79. I wanted to make a suggestion for a Kashan like
  80. ability to sidestep while running
  81. A little more customization
  82. rally point suggestion
  83. Infantry AT weapons
  84. A number of US equipment suggestions
  85. AAS Flag Neutralisation
  86. Harrier for USMC?
  87. Special forces (NAVY SEAL SAS)
  88. Snipers Only Requestable at Mains
  89. Tank lethality.
  90. USI Apache fire effects?
  91. Special Operations Squad (Navy Seals SAS)
  92. Were did all the old maps go?
  93. Sound Increase for Bullet Impact Sounds
  94. Stationary .50 MGs?
  95. Bunker Stingers on 16 Player Maps Overkill?
  96. Gulf Of Oman WAC AA problem
  97. Thermite grenades
  98. Ideas for 0.8 promotion
  99. Suggestions for small arms
  100. More smaller maps
  101. Community maps in PR???
  102. ******X TRACT Gamemode*******
  103. 3 nice ideas
  104. changing body texture after a hit
  105. Bino magnification levels, field LODs
  106. LCAC
  107. Idea for a new marksmen kit
  108. U.S. - M14 re-model to M14 EBR ?
  109. 3 Small [but good] suggestions
  110. Marksman more urban friendlie
  111. suggestion for suggesters
  112. Militia BMP-1 or 2
  113. Plane/Jet Brakes
  114. ***Polit Loadout***
  115. Upgrade RP at Al Bas VCP to Bunker
  116. UAV With hellfires
  117. Civilian Cars driven by both teams.
  118. New Jihad Car Music
  119. Loading Music = Vocal Mission Briefing
  120. Americans and Brits driving civi cars
  121. Realism Error: Reduce Medic Sprint Distance
  122. Insurgent Hijacking
  123. Closing/opening helicopter doors system
  124. [SUGGESTION] Insurgent camera
  125. Little minimap change
  126. back blast
  127. Suppresion effect
  128. Artillery?
  129. Raly Point suggtestion.
  130. Remove kills/deaths scores.
  131. Suppression Effect
  132. USMC / USArmy Sniper separation
  133. One parachute per spawn
  134. Aircraft ejection.. moar realism?
  135. "grass" as trees?
  136. Apache Radar Dome
  137. INS idea
  138. Wargame scenario map
  139. Delay before next CPs in AAS order are capturable
  140. sks with optics + RPK
  141. Repairing Vehicles
  142. More realistic uniforms
  143. Award negative points for certain actions
  144. Commander and Squad Leader kit restrictions.
  145. Mortars: Reloaded
  146. Commander Stickers
  147. Classic BF2 Maps
  148. Squuad
  149. Two army VS one
  150. Chopper rope
  151. rallypoint suggestion
  152. Delay Time Leaving an vehicle/driving
  153. Rig Extraction.
  154. Different Sized "Area Attacks"
  155. Scary Subject
  156. Swinging Blade and animation
  157. Radios
  158. Flare suggestions
  159. Molotov unrealism
  160. Return of the Engineer Repair Truck (E.R.T.)
  161. Sniper ballistics
  162. Medium Tactical Vehicle Replacement 7-Ton
  163. Forward Armor Recovery Station (F.A.R.S.)
  164. Defibrillators
  165. Reload voice on vehicles
  166. Sounds, when you're dead
  167. Fast lines
  168. Training Required before you use the Kit!
  169. Overall Training
  170. In vehicle voice.
  171. Challenger 2 MBT
  172. Insurgency game mode with militia
  173. Sugestion for AAS with insurgents
  174. Razorwire
  175. Commander set airstrikes
  176. Limited Map Access
  177. Top gunner same squad
  178. "Fifty" Arc
  179. AL BASRAH NIGHTS!
  180. make crouch toggle
  181. Helicopters Spinning on Ground
  182. Fire effect in explosion pieces
  183. AH-1Z Super Cobra (small skin adjustment)
  184. Vehcile and infantry tracks
  185. Transport helicopter rappelling option.
  186. Insurgency mode tweaks
  187. The militia....discussion...
  188. AT guns suggestion
  189. Hello:). A few suggestions about implemented U.S. Army personnel
  190. joint coalition forces...
  191. Attack Incentives
  192. New minigun sound
  193. Militia deployable artillery
  194. a NEW kick-system.
  195. River Flow, Sea Wave And The Rest
  196. Pakistan VS india
  197. QBZ-95B Carbine
  198. Chinese vs Middle East
  199. Silencers
  200. Larger Map Idea
  201. Allied Intent Xtended Custom Weapon Animations
  202. Alternate Limited Kits?
  203. China vs Japan
  204. [Proposal] IRA faction and maps (Yes, another faction thread).
  205. More variety of Chinese infantry weapons
  206. Project Reality "total package"??? Community mods included
  207. Gameplay Behaviour Study
  208. Project Reality Weapons & Classes
  209. Solutions to players teamkilling and destroying base-assets.
  210. Gulf of Oman 16 player
  211. Improving combined arms teamwork
  212. deployable watchtower
  213. aesthetic changes
  214. realistic bridge repair
  215. remove ladder sliding
  216. (question)what happend to...
  217. a new SF model for the US army perhaps
  218. "undeveloped" factions and field dressings
  219. One low life character
  220. Disconnects and tickets
  221. Challenger 2 Turret Gunner View
  222. Basra Air power...give it a shot, just one chance!!!
  223. FH2 sniper scope
  224. New stuff with the US Army, etc.
  225. CROWS
  226. Omaha Beach Suggestion
  227. Supply drop indicator
  228. Spotting Targets - Let everyones spotting appear on the map
  229. Land Mine Suggestion.
  230. Exploiting squad bug to increase squad size?
  231. Tank fire control systems
  232. Boot glue? O_O
  233. New game play mode- Something like VIP
  234. Multiple Little Suggestions
  235. Cone Spread Scoped
  236. Insult yells for civilians?
  237. sooo i just realized...
  238. Jihad Car Theme
  239. Marines CH-46 Seaknight in game
  240. HK416
  241. HAT Kit, Overpowered.
  242. AT Spotting Tracer
  243. Medic shouts & other changes
  244. Royal Logistics Corps - Vehicles
  245. Any Way to Change Detonation of IEDs?
  246. PR growing new factions added
  247. IED expert
  248. More Commo Rose commands
  249. Helicopter Downtime
  250. Hand brake. What happend?