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View Full Version : PR:BF2 Suggestions


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  1. AK Tactical Reload Animation
  2. Doors idea
  3. China abandoning the QBZ-95... Pr should too?
  4. New burning vehicle model/texture/animation (whatever)
  5. Jumping from vehicle damage
  6. JDAM in training mod
  7. Recon Special Ops
  8. Problems Parking?
  9. multiple paths to victory
  10. Transport positions for Linebacker
  11. make interesting Infantry envirnments
  12. Attack Helicopters Suggestion
  13. destructible trees
  14. Jdam OR carpet bombs
  15. Spotted
  16. Wind?
  17. Accuracy Indicator
  18. Ambusher class improvement...
  19. Enemy weapons on vehicles...
  20. .8 Basrah
  21. vBF2:SF AH-64D Apache
  22. The current state of bullet penetration?
  23. Heli Effects
  24. label streets on map
  25. FV102 Striker
  26. Artilry and auto reload
  27. No commander no special kits.
  28. sniper detector
  29. new sf skins
  30. A-10C ThunderBolt 2 suggestion/Question
  31. Remove shock paddles
  32. New Funkidea
  33. Some complaints - nothing major
  34. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  35. Paratrooper Kit?
  36. MUST HAVE UPDATE IN 0.8!
  37. Rally Points
  38. Armor Vs heli damage change
  39. New Sound effects suggestion
  40. a suggestion on medics
  41. Bullet impact
  42. Tank Machine Gunner - Binoculars?
  43. Project reality
  44. Word of Encouragement to the Devs
  45. amphibious forces?
  46. Map Suggestion
  47. I wanted to make a suggestion for a Kashan like
  48. ability to sidestep while running
  49. A little more customization
  50. rally point suggestion
  51. Infantry AT weapons
  52. A number of US equipment suggestions
  53. AAS Flag Neutralisation
  54. Harrier for USMC?
  55. Special forces (NAVY SEAL SAS)
  56. Snipers Only Requestable at Mains
  57. Tank lethality.
  58. USI Apache fire effects?
  59. Special Operations Squad (Navy Seals SAS)
  60. Were did all the old maps go?
  61. Sound Increase for Bullet Impact Sounds
  62. Stationary .50 MGs?
  63. Bunker Stingers on 16 Player Maps Overkill?
  64. Gulf Of Oman WAC AA problem
  65. Thermite grenades
  66. Ideas for 0.8 promotion
  67. Suggestions for small arms
  68. More smaller maps
  69. Community maps in PR???
  70. ******X TRACT Gamemode*******
  71. 3 nice ideas
  72. changing body texture after a hit
  73. Bino magnification levels, field LODs
  74. LCAC
  75. Idea for a new marksmen kit
  76. U.S. - M14 re-model to M14 EBR ?
  77. 3 Small [but good] suggestions
  78. Marksman more urban friendlie
  79. suggestion for suggesters
  80. Militia BMP-1 or 2
  81. Plane/Jet Brakes
  82. ***Polit Loadout***
  83. Upgrade RP at Al Bas VCP to Bunker
  84. UAV With hellfires
  85. Civilian Cars driven by both teams.
  86. New Jihad Car Music
  87. Loading Music = Vocal Mission Briefing
  88. Americans and Brits driving civi cars
  89. Realism Error: Reduce Medic Sprint Distance
  90. Insurgent Hijacking
  91. Closing/opening helicopter doors system
  92. [SUGGESTION] Insurgent camera
  93. Little minimap change
  94. back blast
  95. Suppresion effect
  96. Artillery?
  97. Raly Point suggtestion.
  98. Remove kills/deaths scores.
  99. Suppression Effect
  100. USMC / USArmy Sniper separation
  101. One parachute per spawn
  102. Aircraft ejection.. moar realism?
  103. "grass" as trees?
  104. Apache Radar Dome
  105. INS idea
  106. Wargame scenario map
  107. Delay before next CPs in AAS order are capturable
  108. sks with optics + RPK
  109. Repairing Vehicles
  110. More realistic uniforms
  111. Award negative points for certain actions
  112. Commander and Squad Leader kit restrictions.
  113. Mortars: Reloaded
  114. Commander Stickers
  115. Classic BF2 Maps
  116. Squuad
  117. Two army VS one
  118. Chopper rope
  119. rallypoint suggestion
  120. Delay Time Leaving an vehicle/driving
  121. Rig Extraction.
  122. Different Sized "Area Attacks"
  123. Scary Subject
  124. Swinging Blade and animation
  125. Radios
  126. Flare suggestions
  127. Molotov unrealism
  128. Return of the Engineer Repair Truck (E.R.T.)
  129. Sniper ballistics
  130. Medium Tactical Vehicle Replacement 7-Ton
  131. Forward Armor Recovery Station (F.A.R.S.)
  132. Defibrillators
  133. Reload voice on vehicles
  134. Sounds, when you're dead
  135. Fast lines
  136. Training Required before you use the Kit!
  137. Overall Training
  138. In vehicle voice.
  139. Challenger 2 MBT
  140. Insurgency game mode with militia
  141. Sugestion for AAS with insurgents
  142. Razorwire
  143. Commander set airstrikes
  144. Limited Map Access
  145. Top gunner same squad
  146. "Fifty" Arc
  147. AL BASRAH NIGHTS!
  148. make crouch toggle
  149. Helicopters Spinning on Ground
  150. Fire effect in explosion pieces
  151. AH-1Z Super Cobra (small skin adjustment)
  152. Vehcile and infantry tracks
  153. Transport helicopter rappelling option.
  154. Insurgency mode tweaks
  155. The militia....discussion...
  156. AT guns suggestion
  157. Hello:). A few suggestions about implemented U.S. Army personnel
  158. joint coalition forces...
  159. Attack Incentives
  160. New minigun sound
  161. Militia deployable artillery
  162. a NEW kick-system.
  163. River Flow, Sea Wave And The Rest
  164. Pakistan VS india
  165. QBZ-95B Carbine
  166. Chinese vs Middle East
  167. Silencers
  168. Larger Map Idea
  169. Allied Intent Xtended Custom Weapon Animations
  170. Alternate Limited Kits?
  171. China vs Japan
  172. [Proposal] IRA faction and maps (Yes, another faction thread).
  173. More variety of Chinese infantry weapons
  174. Project Reality "total package"??? Community mods included
  175. Gameplay Behaviour Study
  176. Project Reality Weapons & Classes
  177. Solutions to players teamkilling and destroying base-assets.
  178. Gulf of Oman 16 player
  179. Improving combined arms teamwork
  180. deployable watchtower
  181. aesthetic changes
  182. realistic bridge repair
  183. remove ladder sliding
  184. (question)what happend to...
  185. a new SF model for the US army perhaps
  186. "undeveloped" factions and field dressings
  187. One low life character
  188. Disconnects and tickets
  189. Challenger 2 Turret Gunner View
  190. Basra Air power...give it a shot, just one chance!!!
  191. FH2 sniper scope
  192. New stuff with the US Army, etc.
  193. CROWS
  194. Omaha Beach Suggestion
  195. Supply drop indicator
  196. Spotting Targets - Let everyones spotting appear on the map
  197. Land Mine Suggestion.
  198. Exploiting squad bug to increase squad size?
  199. Tank fire control systems
  200. Boot glue? O_O
  201. New game play mode- Something like VIP
  202. Multiple Little Suggestions
  203. Cone Spread Scoped
  204. Insult yells for civilians?
  205. sooo i just realized...
  206. Jihad Car Theme
  207. Marines CH-46 Seaknight in game
  208. HK416
  209. HAT Kit, Overpowered.
  210. AT Spotting Tracer
  211. Medic shouts & other changes
  212. Royal Logistics Corps - Vehicles
  213. Any Way to Change Detonation of IEDs?
  214. PR growing new factions added
  215. IED expert
  216. More Commo Rose commands
  217. Helicopter Downtime
  218. Hand brake. What happend?
  219. M2 SLAM change
  220. Sea King
  221. more firing modes
  222. spawn raping and shooter detection systems
  223. Support truck
  224. Aiming with the .50 cal in the hummer
  225. Choppers.. and Crashing
  226. Bots for Gunner Training.
  227. AC-130 gunship Maybe????
  228. no more infinite ammo bags
  229. Updating Marine Arsenal
  230. HMMWV Model
  231. Replace Iron Sight whit Red Dot Sight
  232. Requesting UAV Over flight
  233. al-Basrah river crossings and bridges
  234. Gunship heli
  235. Small improvement thread
  236. Squad Status - Command improvement
  237. Armor and Munitions: There may finally be a balance.
  238. New SL deployable icon
  239. Disable solo armour for good.
  240. Let it Rain, let it snow!
  241. Classic? Coke pulled it off, PR can too!
  242. proper use of APCs ....perhaps?
  243. Mi24 Hind
  244. BRDM-2 Konkurs
  245. Make friendly rallies unknifable
  246. make periscope on tank turn.
  247. Repair points
  248. RTFM!
  249. Weather
  250. medic healing time