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View Full Version : PR:BF2 Suggestions


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  1. The PR Navy: Patrol Boats and Light Ships
  2. Kits
  3. Numerous suggestions....
  4. Visibility limts (Fog of War)
  5. Supression effect on vehicles
  6. Interior Tank Sounds
  7. Magazine
  8. Little detail needed to be change before 0.8.
  9. How about the Histry of PR in the guide?
  10. Officer Importance
  11. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  12. Some feedback...
  13. Hello
  14. Swimming with a Knife out
  15. Commander Map
  16. Intel and cache locations
  17. Emergency reload
  18. Flares
  19. reloding
  20. zip lines
  21. Ballistics Test
  22. APC like in BFA
  23. Telescopic Sight for Rifleman
  24. Food and soilder Nutrition
  25. Improve teamplay -> Fallen teammate
  26. more smoke effects for impacts/exlosions
  27. Taliban & AK74
  28. A night Al-Basrah alongisde the day version.
  29. Wounded casualties
  30. brit ghillie suit
  31. Real vehicle views
  32. Accuarity
  33. Sniper Reform
  34. Sniper Scope
  35. Morphine drip idea (different from the epipen)
  36. Scope markings
  37. A few questions (And small suggestions)
  38. Weapon Deviation
  39. VoIP
  40. Mark 19 (mk 19)
  41. leaning
  42. Head movement
  43. US Army patches wrong
  44. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  45. Commander seat in APC
  46. Plane G-effect
  47. Sprinting
  48. Vehicle Spawning at Bunkers/Firebases
  49. suggestion for new brit supply truck
  50. Jet Fuel
  51. 3 min wait at beginning of each game
  52. T84 OPLOT TO REPLACEING THE T90
  53. Ballistics or Tracers?
  54. China tank bug + Tank feedback.
  55. APC driver view...
  56. New Supply HMMV/Truck/jeep
  57. Tank
  58. vehicle ticket costs
  59. Language Barrier
  60. Idea for Black Hawks
  61. Al Bas
  62. Vietnam era map(s)?
  63. Renegade Style Logistics
  64. Add disabled state to unarmoured vechiles.
  65. M4
  66. A few weapon tweaks
  67. Mission critical roles
  68. Please don't cripple the Stryker
  69. What u say ?
  70. modular vehicles weapons
  71. al basrah brit main car park
  72. EJOD Anti Tank guns.
  73. Mobile AA
  74. Med & Ammo pack
  75. Ejod Desert- Merge East and West?
  76. more detailed player models
  77. [Commo-rose] 'Incoming!'
  78. Refinement of Anti-Aircraft Infantry (MANPADS)
  79. reduce amount of mags for better teamplay
  80. [Question] Crewman Kits
  81. people should be able to get into any non-specialized vehicles
  82. Littlebirds able to drop ammo bags
  83. No Map Markers Please
  84. Milan anti tank weapon.
  85. Truck suggestion.
  86. Binos or sight for tank crew commander
  87. Indigidous forces
  88. Albasrah suggestion
  89. Suggestion for Insurgents.
  90. more USMC
  91. HEAT damage boost vs APCs
  92. 50 cal turning head
  93. LAV Engine sounds
  94. Changes to Basrah [Gameplay]
  95. Medivac and MASH
  96. Hatches Down in Tank Commander Position
  97. Realitymod 0.6 -> 0.7, bad first meeting
  98. Phases of Combat
  99. Limited Mk. 19 HMMWV?
  100. Battlefield 2142 Effects
  101. M1A1 Abrams tank sound effects?
  102. Teamkiller report
  103. Move deployable smoke from gunner to driver
  104. Base barrier
  105. OGT:- British Spawn
  106. AA Vehical woes
  107. Change overall game lighting
  108. [Suggestions] My 2 Cents
  109. Suggestion on how to organize air support
  110. Super Vehicles
  111. some idea
  112. snatch landrover
  113. Possible solution to civie kills....
  114. chinese vehicles/equipment
  115. Laserguided missiles locked to semi auto fire
  116. Unpredictability
  117. Could PR borrow AAAV7 from POE mod?
  118. Terrorists and their bombs
  119. spawning in waves variation
  120. Helicopter/Gunner
  121. Commander Locked Assets
  122. Mortars (repost but i wanna know where you stand)
  123. PR First time player evaluation
  124. Suggestion for increased realism
  125. small stuff
  126. LMG Accuracy
  127. Idea: IR strobes for chopper
  128. list of compliants(ideas)
  129. More Transport
  130. some suggestion
  131. JDAM radius increase.
  132. NSVs for the People!
  133. [Suggestion] Snow / winter map(s)
  134. Wave To The Rally
  135. medic squad
  136. How to fix Basrah for online play
  137. BF1942 style artillery!
  138. Changes for Insurgents
  139. Deviation Changes
  140. Ammo resupply explosions
  141. High flying choppers
  142. Passenger eject....
  143. Paratroopers
  144. Marking squadmembers
  145. 3 ideas for PR
  146. .8 suggestion
  147. whats the made up story about
  148. New Kit Suggestion
  149. Max. wait time on plane/vehicle spawn
  150. AH1Z Cobra Hellfire
  151. Americans cannot go in Mosque on Muttrah v2
  152. Faster Vehicles
  153. Some Medic/Infantry suggestions
  154. Suppressing/Covering Fire
  155. Anti-hijacking measures
  156. Repeating ground textures
  157. How to stop people abandoning vehicles?
  158. Scope up that medic and could
  159. Louder Jet noises
  160. M68 vs EOTEC optics
  161. Counter-attack, with insurgents?
  162. Deployable MGs
  163. Tank/APC smoke effects
  164. locked jeep thread answer...
  165. PLA tank improvement
  166. Jeeps/Pickups Drivable by all sides
  167. Mo-Urban.....maps!
  168. Artillery in PR
  169. Friendly Fire Smoke
  170. Show the LAT
  171. New Game Mode suggestion.
  172. Grass Draw
  173. Make laserguided missiles semifire
  174. MEC inf appearance
  175. Squad/commander point bonuses for players spawning on firebase/bunker?
  176. weapon wobble
  177. Ranking and Kit upgrades...etc
  178. Why I think that the Cell leader needs to be more defense oriented.
  179. .8 promo idea
  180. Soldiers and their Environment
  181. Funny Promo for PR
  182. remove enemy ticket counter
  183. Recoilless Rifle
  184. Force people to read the manual before downloading?
  185. assassinating commander = troop movement intel
  186. there's to many scopes on the battlefield
  187. Armor Damage Idea
  188. Miniguns forward.
  189. Percentage bar on how far the next patch will be
  190. Insurgancy and other surgestions
  191. Stuff PR needs!
  192. Game mode possibility?
  193. What to do about the medic class?
  194. Kashan 0.8/0.9 - What i'd like to see.
  195. L22A2 carbine for british crewmen
  196. tips to run PR better
  197. "The Minstrel boy" for the song in the .8 trailer
  198. A Chinese Anti Tank Mine
  199. Duplicate the LAV-25's destruction sequence to other vehicles?
  200. "queue time for kits" takes my gamefun + sniper idea
  201. m203 drop
  202. 1 shot, slow kill
  203. AK Tactical Reload Animation
  204. Doors idea
  205. China abandoning the QBZ-95... Pr should too?
  206. New burning vehicle model/texture/animation (whatever)
  207. Jumping from vehicle damage
  208. JDAM in training mod
  209. Recon Special Ops
  210. Problems Parking?
  211. multiple paths to victory
  212. Transport positions for Linebacker
  213. make interesting Infantry envirnments
  214. Attack Helicopters Suggestion
  215. destructible trees
  216. Jdam OR carpet bombs
  217. Spotted
  218. Wind?
  219. Accuracy Indicator
  220. Ambusher class improvement...
  221. Enemy weapons on vehicles...
  222. .8 Basrah
  223. vBF2:SF AH-64D Apache
  224. The current state of bullet penetration?
  225. Heli Effects
  226. label streets on map
  227. FV102 Striker
  228. Artilry and auto reload
  229. No commander no special kits.
  230. sniper detector
  231. new sf skins
  232. A-10C ThunderBolt 2 suggestion/Question
  233. Remove shock paddles
  234. New Funkidea
  235. Some complaints - nothing major
  236. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  237. Paratrooper Kit?
  238. MUST HAVE UPDATE IN 0.8!
  239. Rally Points
  240. Armor Vs heli damage change
  241. New Sound effects suggestion
  242. a suggestion on medics
  243. Bullet impact
  244. Tank Machine Gunner - Binoculars?
  245. Project reality
  246. Word of Encouragement to the Devs
  247. amphibious forces?
  248. Map Suggestion
  249. I wanted to make a suggestion for a Kashan like
  250. ability to sidestep while running