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View Full Version : PR:BF2 Suggestions


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  1. Anti Smacktard idea
  2. Ejection Seats
  3. Boxes!
  4. Planes with 2 seats
  5. JDAM suggestion
  6. Please! Fix the flight models!!!
  7. Forums Suggestion - User Agreement
  8. Soft-skin vehicle weight too low
  9. Helicopter Crashes
  10. vertical and horizontal stabilization
  11. Chopper ropes?
  12. New M1A2 model?
  13. Rideable tanks
  14. i hate apc
  15. Conventional and Unconvential Rifleman AT
  16. flamethrowers!!!
  17. The Silent Killer
  18. Tailored Officer's Kits
  19. Anti-Aircraft systems vulnerable when locking on target.
  20. Officer/Special Operations Idea
  21. Supression and Rifleman
  22. Civi Bots
  23. Javelin Missile Launcher
  24. Afganistan Faction
  25. New Anti-Civilian Weapon
  26. Civlian Pick-up kits possible?
  27. Left handed soldiers
  28. Training for all "newbies"
  29. Camera Man To the Insurgents
  30. no scoped in prone movement
  31. Off Shore Artillery
  32. Chinook & squad increase
  33. cell phone ied detonator
  34. Delay against instaproning and aiming
  35. Insertion of paratroopers on PR
  36. Mini-Mini-Map
  37. MEC Transport Helo Suggestion
  38. Bridge tank
  39. Project Simplicity 2
  40. Project Simplicity 2
  41. Tracers
  42. Scout Chopper - "News-Feed"
  43. Project Reality...Project Simplicity?
  44. Radio *beep*
  45. fast ropes
  46. Weapon sway, instead of bullet deviation
  47. insurgency game mode changes.
  48. movie
  49. Suggestion: Map for Learning
  50. sights and aiming
  51. Insurgent Buildable Assets
  52. my suggestions
  53. Light AT delay
  54. the delayed aiming...
  55. The PR Navy: Patrol Boats and Light Ships
  56. Kits
  57. Numerous suggestions....
  58. Visibility limts (Fog of War)
  59. Supression effect on vehicles
  60. Interior Tank Sounds
  61. Magazine
  62. Little detail needed to be change before 0.8.
  63. How about the Histry of PR in the guide?
  64. Officer Importance
  65. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  66. Some feedback...
  67. Hello
  68. Swimming with a Knife out
  69. Commander Map
  70. Intel and cache locations
  71. Emergency reload
  72. Flares
  73. reloding
  74. zip lines
  75. Ballistics Test
  76. APC like in BFA
  77. Telescopic Sight for Rifleman
  78. Food and soilder Nutrition
  79. Improve teamplay -> Fallen teammate
  80. more smoke effects for impacts/exlosions
  81. Taliban & AK74
  82. A night Al-Basrah alongisde the day version.
  83. Wounded casualties
  84. brit ghillie suit
  85. Real vehicle views
  86. Accuarity
  87. Sniper Reform
  88. Sniper Scope
  89. Morphine drip idea (different from the epipen)
  90. Scope markings
  91. A few questions (And small suggestions)
  92. Weapon Deviation
  93. VoIP
  94. Mark 19 (mk 19)
  95. leaning
  96. Head movement
  97. US Army patches wrong
  98. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  99. Commander seat in APC
  100. Plane G-effect
  101. Sprinting
  102. Vehicle Spawning at Bunkers/Firebases
  103. suggestion for new brit supply truck
  104. Jet Fuel
  105. 3 min wait at beginning of each game
  106. T84 OPLOT TO REPLACEING THE T90
  107. Ballistics or Tracers?
  108. China tank bug + Tank feedback.
  109. APC driver view...
  110. New Supply HMMV/Truck/jeep
  111. Tank
  112. vehicle ticket costs
  113. Language Barrier
  114. Idea for Black Hawks
  115. Al Bas
  116. Vietnam era map(s)?
  117. Renegade Style Logistics
  118. Add disabled state to unarmoured vechiles.
  119. M4
  120. A few weapon tweaks
  121. Mission critical roles
  122. Please don't cripple the Stryker
  123. What u say ?
  124. modular vehicles weapons
  125. al basrah brit main car park
  126. EJOD Anti Tank guns.
  127. Mobile AA
  128. Med & Ammo pack
  129. Ejod Desert- Merge East and West?
  130. more detailed player models
  131. [Commo-rose] 'Incoming!'
  132. Refinement of Anti-Aircraft Infantry (MANPADS)
  133. reduce amount of mags for better teamplay
  134. [Question] Crewman Kits
  135. people should be able to get into any non-specialized vehicles
  136. Littlebirds able to drop ammo bags
  137. No Map Markers Please
  138. Milan anti tank weapon.
  139. Truck suggestion.
  140. Binos or sight for tank crew commander
  141. Indigidous forces
  142. Albasrah suggestion
  143. Suggestion for Insurgents.
  144. more USMC
  145. HEAT damage boost vs APCs
  146. 50 cal turning head
  147. LAV Engine sounds
  148. Changes to Basrah [Gameplay]
  149. Medivac and MASH
  150. Hatches Down in Tank Commander Position
  151. Realitymod 0.6 -> 0.7, bad first meeting
  152. Phases of Combat
  153. Limited Mk. 19 HMMWV?
  154. Battlefield 2142 Effects
  155. M1A1 Abrams tank sound effects?
  156. Teamkiller report
  157. Move deployable smoke from gunner to driver
  158. Base barrier
  159. OGT:- British Spawn
  160. AA Vehical woes
  161. Change overall game lighting
  162. [Suggestions] My 2 Cents
  163. Suggestion on how to organize air support
  164. Super Vehicles
  165. some idea
  166. snatch landrover
  167. Possible solution to civie kills....
  168. chinese vehicles/equipment
  169. Laserguided missiles locked to semi auto fire
  170. Unpredictability
  171. Could PR borrow AAAV7 from POE mod?
  172. Terrorists and their bombs
  173. spawning in waves variation
  174. Helicopter/Gunner
  175. Commander Locked Assets
  176. Mortars (repost but i wanna know where you stand)
  177. PR First time player evaluation
  178. Suggestion for increased realism
  179. small stuff
  180. LMG Accuracy
  181. Idea: IR strobes for chopper
  182. list of compliants(ideas)
  183. More Transport
  184. some suggestion
  185. JDAM radius increase.
  186. NSVs for the People!
  187. [Suggestion] Snow / winter map(s)
  188. Wave To The Rally
  189. medic squad
  190. How to fix Basrah for online play
  191. BF1942 style artillery!
  192. Changes for Insurgents
  193. Deviation Changes
  194. Ammo resupply explosions
  195. High flying choppers
  196. Passenger eject....
  197. Paratroopers
  198. Marking squadmembers
  199. 3 ideas for PR
  200. .8 suggestion
  201. whats the made up story about
  202. New Kit Suggestion
  203. Max. wait time on plane/vehicle spawn
  204. AH1Z Cobra Hellfire
  205. Americans cannot go in Mosque on Muttrah v2
  206. Faster Vehicles
  207. Some Medic/Infantry suggestions
  208. Suppressing/Covering Fire
  209. Anti-hijacking measures
  210. Repeating ground textures
  211. How to stop people abandoning vehicles?
  212. Scope up that medic and could
  213. Louder Jet noises
  214. M68 vs EOTEC optics
  215. Counter-attack, with insurgents?
  216. Deployable MGs
  217. Tank/APC smoke effects
  218. locked jeep thread answer...
  219. PLA tank improvement
  220. Jeeps/Pickups Drivable by all sides
  221. Mo-Urban.....maps!
  222. Artillery in PR
  223. Friendly Fire Smoke
  224. Show the LAT
  225. New Game Mode suggestion.
  226. Grass Draw
  227. Make laserguided missiles semifire
  228. MEC inf appearance
  229. Squad/commander point bonuses for players spawning on firebase/bunker?
  230. weapon wobble
  231. Ranking and Kit upgrades...etc
  232. Why I think that the Cell leader needs to be more defense oriented.
  233. .8 promo idea
  234. Soldiers and their Environment
  235. Funny Promo for PR
  236. remove enemy ticket counter
  237. Recoilless Rifle
  238. Force people to read the manual before downloading?
  239. assassinating commander = troop movement intel
  240. there's to many scopes on the battlefield
  241. Armor Damage Idea
  242. Miniguns forward.
  243. Percentage bar on how far the next patch will be
  244. Insurgancy and other surgestions
  245. Stuff PR needs!
  246. Game mode possibility?
  247. What to do about the medic class?
  248. Kashan 0.8/0.9 - What i'd like to see.
  249. L22A2 carbine for british crewmen
  250. tips to run PR better