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View Full Version : PR:BF2 Suggestions


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  1. vertical and horizontal stabilization
  2. Chopper ropes?
  3. New M1A2 model?
  4. Rideable tanks
  5. i hate apc
  6. Conventional and Unconvential Rifleman AT
  7. flamethrowers!!!
  8. The Silent Killer
  9. Tailored Officer's Kits
  10. Anti-Aircraft systems vulnerable when locking on target.
  11. Officer/Special Operations Idea
  12. Supression and Rifleman
  13. Civi Bots
  14. Javelin Missile Launcher
  15. Afganistan Faction
  16. New Anti-Civilian Weapon
  17. Civlian Pick-up kits possible?
  18. Left handed soldiers
  19. Training for all "newbies"
  20. Camera Man To the Insurgents
  21. no scoped in prone movement
  22. Off Shore Artillery
  23. Chinook & squad increase
  24. cell phone ied detonator
  25. Delay against instaproning and aiming
  26. Insertion of paratroopers on PR
  27. Mini-Mini-Map
  28. MEC Transport Helo Suggestion
  29. Bridge tank
  30. Project Simplicity 2
  31. Project Simplicity 2
  32. Tracers
  33. Scout Chopper - "News-Feed"
  34. Project Reality...Project Simplicity?
  35. Radio *beep*
  36. fast ropes
  37. Weapon sway, instead of bullet deviation
  38. insurgency game mode changes.
  39. movie
  40. Suggestion: Map for Learning
  41. sights and aiming
  42. Insurgent Buildable Assets
  43. my suggestions
  44. Light AT delay
  45. the delayed aiming...
  46. The PR Navy: Patrol Boats and Light Ships
  47. Kits
  48. Numerous suggestions....
  49. Visibility limts (Fog of War)
  50. Supression effect on vehicles
  51. Interior Tank Sounds
  52. Magazine
  53. Little detail needed to be change before 0.8.
  54. How about the Histry of PR in the guide?
  55. Officer Importance
  56. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  57. Some feedback...
  58. Hello
  59. Swimming with a Knife out
  60. Commander Map
  61. Intel and cache locations
  62. Emergency reload
  63. Flares
  64. reloding
  65. zip lines
  66. Ballistics Test
  67. APC like in BFA
  68. Telescopic Sight for Rifleman
  69. Food and soilder Nutrition
  70. Improve teamplay -> Fallen teammate
  71. more smoke effects for impacts/exlosions
  72. Taliban & AK74
  73. A night Al-Basrah alongisde the day version.
  74. Wounded casualties
  75. brit ghillie suit
  76. Real vehicle views
  77. Accuarity
  78. Sniper Reform
  79. Sniper Scope
  80. Morphine drip idea (different from the epipen)
  81. Scope markings
  82. A few questions (And small suggestions)
  83. Weapon Deviation
  84. VoIP
  85. Mark 19 (mk 19)
  86. leaning
  87. Head movement
  88. US Army patches wrong
  89. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  90. Commander seat in APC
  91. Plane G-effect
  92. Sprinting
  93. Vehicle Spawning at Bunkers/Firebases
  94. suggestion for new brit supply truck
  95. Jet Fuel
  96. 3 min wait at beginning of each game
  97. T84 OPLOT TO REPLACEING THE T90
  98. Ballistics or Tracers?
  99. China tank bug + Tank feedback.
  100. APC driver view...
  101. New Supply HMMV/Truck/jeep
  102. Tank
  103. vehicle ticket costs
  104. Language Barrier
  105. Idea for Black Hawks
  106. Al Bas
  107. Vietnam era map(s)?
  108. Renegade Style Logistics
  109. Add disabled state to unarmoured vechiles.
  110. M4
  111. A few weapon tweaks
  112. Mission critical roles
  113. Please don't cripple the Stryker
  114. What u say ?
  115. modular vehicles weapons
  116. al basrah brit main car park
  117. EJOD Anti Tank guns.
  118. Mobile AA
  119. Med & Ammo pack
  120. Ejod Desert- Merge East and West?
  121. more detailed player models
  122. [Commo-rose] 'Incoming!'
  123. Refinement of Anti-Aircraft Infantry (MANPADS)
  124. reduce amount of mags for better teamplay
  125. [Question] Crewman Kits
  126. people should be able to get into any non-specialized vehicles
  127. Littlebirds able to drop ammo bags
  128. No Map Markers Please
  129. Milan anti tank weapon.
  130. Truck suggestion.
  131. Binos or sight for tank crew commander
  132. Indigidous forces
  133. Albasrah suggestion
  134. Suggestion for Insurgents.
  135. more USMC
  136. HEAT damage boost vs APCs
  137. 50 cal turning head
  138. LAV Engine sounds
  139. Changes to Basrah [Gameplay]
  140. Medivac and MASH
  141. Hatches Down in Tank Commander Position
  142. Realitymod 0.6 -> 0.7, bad first meeting
  143. Phases of Combat
  144. Limited Mk. 19 HMMWV?
  145. Battlefield 2142 Effects
  146. M1A1 Abrams tank sound effects?
  147. Teamkiller report
  148. Move deployable smoke from gunner to driver
  149. Base barrier
  150. OGT:- British Spawn
  151. AA Vehical woes
  152. Change overall game lighting
  153. [Suggestions] My 2 Cents
  154. Suggestion on how to organize air support
  155. Super Vehicles
  156. some idea
  157. snatch landrover
  158. Possible solution to civie kills....
  159. chinese vehicles/equipment
  160. Laserguided missiles locked to semi auto fire
  161. Unpredictability
  162. Could PR borrow AAAV7 from POE mod?
  163. Terrorists and their bombs
  164. spawning in waves variation
  165. Helicopter/Gunner
  166. Commander Locked Assets
  167. Mortars (repost but i wanna know where you stand)
  168. PR First time player evaluation
  169. Suggestion for increased realism
  170. small stuff
  171. LMG Accuracy
  172. Idea: IR strobes for chopper
  173. list of compliants(ideas)
  174. More Transport
  175. some suggestion
  176. JDAM radius increase.
  177. NSVs for the People!
  178. [Suggestion] Snow / winter map(s)
  179. Wave To The Rally
  180. medic squad
  181. How to fix Basrah for online play
  182. BF1942 style artillery!
  183. Changes for Insurgents
  184. Deviation Changes
  185. Ammo resupply explosions
  186. High flying choppers
  187. Passenger eject....
  188. Paratroopers
  189. Marking squadmembers
  190. 3 ideas for PR
  191. .8 suggestion
  192. whats the made up story about
  193. New Kit Suggestion
  194. Max. wait time on plane/vehicle spawn
  195. AH1Z Cobra Hellfire
  196. Americans cannot go in Mosque on Muttrah v2
  197. Faster Vehicles
  198. Some Medic/Infantry suggestions
  199. Suppressing/Covering Fire
  200. Anti-hijacking measures
  201. Repeating ground textures
  202. How to stop people abandoning vehicles?
  203. Scope up that medic and could
  204. Louder Jet noises
  205. M68 vs EOTEC optics
  206. Counter-attack, with insurgents?
  207. Deployable MGs
  208. Tank/APC smoke effects
  209. locked jeep thread answer...
  210. PLA tank improvement
  211. Jeeps/Pickups Drivable by all sides
  212. Mo-Urban.....maps!
  213. Artillery in PR
  214. Friendly Fire Smoke
  215. Show the LAT
  216. New Game Mode suggestion.
  217. Grass Draw
  218. Make laserguided missiles semifire
  219. MEC inf appearance
  220. Squad/commander point bonuses for players spawning on firebase/bunker?
  221. weapon wobble
  222. Ranking and Kit upgrades...etc
  223. Why I think that the Cell leader needs to be more defense oriented.
  224. .8 promo idea
  225. Soldiers and their Environment
  226. Funny Promo for PR
  227. remove enemy ticket counter
  228. Recoilless Rifle
  229. Force people to read the manual before downloading?
  230. assassinating commander = troop movement intel
  231. there's to many scopes on the battlefield
  232. Armor Damage Idea
  233. Miniguns forward.
  234. Percentage bar on how far the next patch will be
  235. Insurgancy and other surgestions
  236. Stuff PR needs!
  237. Game mode possibility?
  238. What to do about the medic class?
  239. Kashan 0.8/0.9 - What i'd like to see.
  240. L22A2 carbine for british crewmen
  241. tips to run PR better
  242. "The Minstrel boy" for the song in the .8 trailer
  243. A Chinese Anti Tank Mine
  244. Duplicate the LAV-25's destruction sequence to other vehicles?
  245. "queue time for kits" takes my gamefun + sniper idea
  246. m203 drop
  247. 1 shot, slow kill
  248. AK Tactical Reload Animation
  249. Doors idea
  250. China abandoning the QBZ-95... Pr should too?