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View Full Version : PR:BF2 Suggestions


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  1. Off Shore Artillery
  2. Chinook & squad increase
  3. cell phone ied detonator
  4. Delay against instaproning and aiming
  5. Insertion of paratroopers on PR
  6. Mini-Mini-Map
  7. MEC Transport Helo Suggestion
  8. Bridge tank
  9. Project Simplicity 2
  10. Project Simplicity 2
  11. Tracers
  12. Scout Chopper - "News-Feed"
  13. Project Reality...Project Simplicity?
  14. Radio *beep*
  15. fast ropes
  16. Weapon sway, instead of bullet deviation
  17. insurgency game mode changes.
  18. movie
  19. Suggestion: Map for Learning
  20. sights and aiming
  21. Insurgent Buildable Assets
  22. my suggestions
  23. Light AT delay
  24. the delayed aiming...
  25. The PR Navy: Patrol Boats and Light Ships
  26. Kits
  27. Numerous suggestions....
  28. Visibility limts (Fog of War)
  29. Supression effect on vehicles
  30. Interior Tank Sounds
  31. Magazine
  32. Little detail needed to be change before 0.8.
  33. How about the Histry of PR in the guide?
  34. Officer Importance
  35. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  36. Some feedback...
  37. Hello
  38. Swimming with a Knife out
  39. Commander Map
  40. Intel and cache locations
  41. Emergency reload
  42. Flares
  43. reloding
  44. zip lines
  45. Ballistics Test
  46. APC like in BFA
  47. Telescopic Sight for Rifleman
  48. Food and soilder Nutrition
  49. Improve teamplay -> Fallen teammate
  50. more smoke effects for impacts/exlosions
  51. Taliban & AK74
  52. A night Al-Basrah alongisde the day version.
  53. Wounded casualties
  54. brit ghillie suit
  55. Real vehicle views
  56. Accuarity
  57. Sniper Reform
  58. Sniper Scope
  59. Morphine drip idea (different from the epipen)
  60. Scope markings
  61. A few questions (And small suggestions)
  62. Weapon Deviation
  63. VoIP
  64. Mark 19 (mk 19)
  65. leaning
  66. Head movement
  67. US Army patches wrong
  68. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  69. Commander seat in APC
  70. Plane G-effect
  71. Sprinting
  72. Vehicle Spawning at Bunkers/Firebases
  73. suggestion for new brit supply truck
  74. Jet Fuel
  75. 3 min wait at beginning of each game
  76. T84 OPLOT TO REPLACEING THE T90
  77. Ballistics or Tracers?
  78. China tank bug + Tank feedback.
  79. APC driver view...
  80. New Supply HMMV/Truck/jeep
  81. Tank
  82. vehicle ticket costs
  83. Language Barrier
  84. Idea for Black Hawks
  85. Al Bas
  86. Vietnam era map(s)?
  87. Renegade Style Logistics
  88. Add disabled state to unarmoured vechiles.
  89. M4
  90. A few weapon tweaks
  91. Mission critical roles
  92. Please don't cripple the Stryker
  93. What u say ?
  94. modular vehicles weapons
  95. al basrah brit main car park
  96. EJOD Anti Tank guns.
  97. Mobile AA
  98. Med & Ammo pack
  99. Ejod Desert- Merge East and West?
  100. more detailed player models
  101. [Commo-rose] 'Incoming!'
  102. Refinement of Anti-Aircraft Infantry (MANPADS)
  103. reduce amount of mags for better teamplay
  104. [Question] Crewman Kits
  105. people should be able to get into any non-specialized vehicles
  106. Littlebirds able to drop ammo bags
  107. No Map Markers Please
  108. Milan anti tank weapon.
  109. Truck suggestion.
  110. Binos or sight for tank crew commander
  111. Indigidous forces
  112. Albasrah suggestion
  113. Suggestion for Insurgents.
  114. more USMC
  115. HEAT damage boost vs APCs
  116. 50 cal turning head
  117. LAV Engine sounds
  118. Changes to Basrah [Gameplay]
  119. Medivac and MASH
  120. Hatches Down in Tank Commander Position
  121. Realitymod 0.6 -> 0.7, bad first meeting
  122. Phases of Combat
  123. Limited Mk. 19 HMMWV?
  124. Battlefield 2142 Effects
  125. M1A1 Abrams tank sound effects?
  126. Teamkiller report
  127. Move deployable smoke from gunner to driver
  128. Base barrier
  129. OGT:- British Spawn
  130. AA Vehical woes
  131. Change overall game lighting
  132. [Suggestions] My 2 Cents
  133. Suggestion on how to organize air support
  134. Super Vehicles
  135. some idea
  136. snatch landrover
  137. Possible solution to civie kills....
  138. chinese vehicles/equipment
  139. Laserguided missiles locked to semi auto fire
  140. Unpredictability
  141. Could PR borrow AAAV7 from POE mod?
  142. Terrorists and their bombs
  143. spawning in waves variation
  144. Helicopter/Gunner
  145. Commander Locked Assets
  146. Mortars (repost but i wanna know where you stand)
  147. PR First time player evaluation
  148. Suggestion for increased realism
  149. small stuff
  150. LMG Accuracy
  151. Idea: IR strobes for chopper
  152. list of compliants(ideas)
  153. More Transport
  154. some suggestion
  155. JDAM radius increase.
  156. NSVs for the People!
  157. [Suggestion] Snow / winter map(s)
  158. Wave To The Rally
  159. medic squad
  160. How to fix Basrah for online play
  161. BF1942 style artillery!
  162. Changes for Insurgents
  163. Deviation Changes
  164. Ammo resupply explosions
  165. High flying choppers
  166. Passenger eject....
  167. Paratroopers
  168. Marking squadmembers
  169. 3 ideas for PR
  170. .8 suggestion
  171. whats the made up story about
  172. New Kit Suggestion
  173. Max. wait time on plane/vehicle spawn
  174. AH1Z Cobra Hellfire
  175. Americans cannot go in Mosque on Muttrah v2
  176. Faster Vehicles
  177. Some Medic/Infantry suggestions
  178. Suppressing/Covering Fire
  179. Anti-hijacking measures
  180. Repeating ground textures
  181. How to stop people abandoning vehicles?
  182. Scope up that medic and could
  183. Louder Jet noises
  184. M68 vs EOTEC optics
  185. Counter-attack, with insurgents?
  186. Deployable MGs
  187. Tank/APC smoke effects
  188. locked jeep thread answer...
  189. PLA tank improvement
  190. Jeeps/Pickups Drivable by all sides
  191. Mo-Urban.....maps!
  192. Artillery in PR
  193. Friendly Fire Smoke
  194. Show the LAT
  195. New Game Mode suggestion.
  196. Grass Draw
  197. Make laserguided missiles semifire
  198. MEC inf appearance
  199. Squad/commander point bonuses for players spawning on firebase/bunker?
  200. weapon wobble
  201. Ranking and Kit upgrades...etc
  202. Why I think that the Cell leader needs to be more defense oriented.
  203. .8 promo idea
  204. Soldiers and their Environment
  205. Funny Promo for PR
  206. remove enemy ticket counter
  207. Recoilless Rifle
  208. Force people to read the manual before downloading?
  209. assassinating commander = troop movement intel
  210. there's to many scopes on the battlefield
  211. Armor Damage Idea
  212. Miniguns forward.
  213. Percentage bar on how far the next patch will be
  214. Insurgancy and other surgestions
  215. Stuff PR needs!
  216. Game mode possibility?
  217. What to do about the medic class?
  218. Kashan 0.8/0.9 - What i'd like to see.
  219. L22A2 carbine for british crewmen
  220. tips to run PR better
  221. "The Minstrel boy" for the song in the .8 trailer
  222. A Chinese Anti Tank Mine
  223. Duplicate the LAV-25's destruction sequence to other vehicles?
  224. "queue time for kits" takes my gamefun + sniper idea
  225. m203 drop
  226. 1 shot, slow kill
  227. AK Tactical Reload Animation
  228. Doors idea
  229. China abandoning the QBZ-95... Pr should too?
  230. New burning vehicle model/texture/animation (whatever)
  231. Jumping from vehicle damage
  232. JDAM in training mod
  233. Recon Special Ops
  234. Problems Parking?
  235. multiple paths to victory
  236. Transport positions for Linebacker
  237. make interesting Infantry envirnments
  238. Attack Helicopters Suggestion
  239. destructible trees
  240. Jdam OR carpet bombs
  241. Spotted
  242. Wind?
  243. Accuracy Indicator
  244. Ambusher class improvement...
  245. Enemy weapons on vehicles...
  246. .8 Basrah
  247. vBF2:SF AH-64D Apache
  248. The current state of bullet penetration?
  249. Heli Effects
  250. label streets on map