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  1. Forums Suggestion - User Agreement
  2. Soft-skin vehicle weight too low
  3. Helicopter Crashes
  4. vertical and horizontal stabilization
  5. Chopper ropes?
  6. New M1A2 model?
  7. Rideable tanks
  8. i hate apc
  9. Conventional and Unconvential Rifleman AT
  10. flamethrowers!!!
  11. The Silent Killer
  12. Tailored Officer's Kits
  13. Anti-Aircraft systems vulnerable when locking on target.
  14. Officer/Special Operations Idea
  15. Supression and Rifleman
  16. Civi Bots
  17. Javelin Missile Launcher
  18. Afganistan Faction
  19. New Anti-Civilian Weapon
  20. Civlian Pick-up kits possible?
  21. Left handed soldiers
  22. Training for all "newbies"
  23. Camera Man To the Insurgents
  24. no scoped in prone movement
  25. Off Shore Artillery
  26. Chinook & squad increase
  27. cell phone ied detonator
  28. Delay against instaproning and aiming
  29. Insertion of paratroopers on PR
  30. Mini-Mini-Map
  31. MEC Transport Helo Suggestion
  32. Bridge tank
  33. Project Simplicity 2
  34. Project Simplicity 2
  35. Tracers
  36. Scout Chopper - "News-Feed"
  37. Project Reality...Project Simplicity?
  38. Radio *beep*
  39. fast ropes
  40. Weapon sway, instead of bullet deviation
  41. insurgency game mode changes.
  42. movie
  43. Suggestion: Map for Learning
  44. sights and aiming
  45. Insurgent Buildable Assets
  46. my suggestions
  47. Light AT delay
  48. the delayed aiming...
  49. The PR Navy: Patrol Boats and Light Ships
  50. Kits
  51. Numerous suggestions....
  52. Visibility limts (Fog of War)
  53. Supression effect on vehicles
  54. Interior Tank Sounds
  55. Magazine
  56. Little detail needed to be change before 0.8.
  57. How about the Histry of PR in the guide?
  58. Officer Importance
  59. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  60. Some feedback...
  61. Hello
  62. Swimming with a Knife out
  63. Commander Map
  64. Intel and cache locations
  65. Emergency reload
  66. Flares
  67. reloding
  68. zip lines
  69. Ballistics Test
  70. APC like in BFA
  71. Telescopic Sight for Rifleman
  72. Food and soilder Nutrition
  73. Improve teamplay -> Fallen teammate
  74. more smoke effects for impacts/exlosions
  75. Taliban & AK74
  76. A night Al-Basrah alongisde the day version.
  77. Wounded casualties
  78. brit ghillie suit
  79. Real vehicle views
  80. Accuarity
  81. Sniper Reform
  82. Sniper Scope
  83. Morphine drip idea (different from the epipen)
  84. Scope markings
  85. A few questions (And small suggestions)
  86. Weapon Deviation
  87. VoIP
  88. Mark 19 (mk 19)
  89. leaning
  90. Head movement
  91. US Army patches wrong
  92. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  93. Commander seat in APC
  94. Plane G-effect
  95. Sprinting
  96. Vehicle Spawning at Bunkers/Firebases
  97. suggestion for new brit supply truck
  98. Jet Fuel
  99. 3 min wait at beginning of each game
  100. T84 OPLOT TO REPLACEING THE T90
  101. Ballistics or Tracers?
  102. China tank bug + Tank feedback.
  103. APC driver view...
  104. New Supply HMMV/Truck/jeep
  105. Tank
  106. vehicle ticket costs
  107. Language Barrier
  108. Idea for Black Hawks
  109. Al Bas
  110. Vietnam era map(s)?
  111. Renegade Style Logistics
  112. Add disabled state to unarmoured vechiles.
  113. M4
  114. A few weapon tweaks
  115. Mission critical roles
  116. Please don't cripple the Stryker
  117. What u say ?
  118. modular vehicles weapons
  119. al basrah brit main car park
  120. EJOD Anti Tank guns.
  121. Mobile AA
  122. Med & Ammo pack
  123. Ejod Desert- Merge East and West?
  124. more detailed player models
  125. [Commo-rose] 'Incoming!'
  126. Refinement of Anti-Aircraft Infantry (MANPADS)
  127. reduce amount of mags for better teamplay
  128. [Question] Crewman Kits
  129. people should be able to get into any non-specialized vehicles
  130. Littlebirds able to drop ammo bags
  131. No Map Markers Please
  132. Milan anti tank weapon.
  133. Truck suggestion.
  134. Binos or sight for tank crew commander
  135. Indigidous forces
  136. Albasrah suggestion
  137. Suggestion for Insurgents.
  138. more USMC
  139. HEAT damage boost vs APCs
  140. 50 cal turning head
  141. LAV Engine sounds
  142. Changes to Basrah [Gameplay]
  143. Medivac and MASH
  144. Hatches Down in Tank Commander Position
  145. Realitymod 0.6 -> 0.7, bad first meeting
  146. Phases of Combat
  147. Limited Mk. 19 HMMWV?
  148. Battlefield 2142 Effects
  149. M1A1 Abrams tank sound effects?
  150. Teamkiller report
  151. Move deployable smoke from gunner to driver
  152. Base barrier
  153. OGT:- British Spawn
  154. AA Vehical woes
  155. Change overall game lighting
  156. [Suggestions] My 2 Cents
  157. Suggestion on how to organize air support
  158. Super Vehicles
  159. some idea
  160. snatch landrover
  161. Possible solution to civie kills....
  162. chinese vehicles/equipment
  163. Laserguided missiles locked to semi auto fire
  164. Unpredictability
  165. Could PR borrow AAAV7 from POE mod?
  166. Terrorists and their bombs
  167. spawning in waves variation
  168. Helicopter/Gunner
  169. Commander Locked Assets
  170. Mortars (repost but i wanna know where you stand)
  171. PR First time player evaluation
  172. Suggestion for increased realism
  173. small stuff
  174. LMG Accuracy
  175. Idea: IR strobes for chopper
  176. list of compliants(ideas)
  177. More Transport
  178. some suggestion
  179. JDAM radius increase.
  180. NSVs for the People!
  181. [Suggestion] Snow / winter map(s)
  182. Wave To The Rally
  183. medic squad
  184. How to fix Basrah for online play
  185. BF1942 style artillery!
  186. Changes for Insurgents
  187. Deviation Changes
  188. Ammo resupply explosions
  189. High flying choppers
  190. Passenger eject....
  191. Paratroopers
  192. Marking squadmembers
  193. 3 ideas for PR
  194. .8 suggestion
  195. whats the made up story about
  196. New Kit Suggestion
  197. Max. wait time on plane/vehicle spawn
  198. AH1Z Cobra Hellfire
  199. Americans cannot go in Mosque on Muttrah v2
  200. Faster Vehicles
  201. Some Medic/Infantry suggestions
  202. Suppressing/Covering Fire
  203. Anti-hijacking measures
  204. Repeating ground textures
  205. How to stop people abandoning vehicles?
  206. Scope up that medic and could
  207. Louder Jet noises
  208. M68 vs EOTEC optics
  209. Counter-attack, with insurgents?
  210. Deployable MGs
  211. Tank/APC smoke effects
  212. locked jeep thread answer...
  213. PLA tank improvement
  214. Jeeps/Pickups Drivable by all sides
  215. Mo-Urban.....maps!
  216. Artillery in PR
  217. Friendly Fire Smoke
  218. Show the LAT
  219. New Game Mode suggestion.
  220. Grass Draw
  221. Make laserguided missiles semifire
  222. MEC inf appearance
  223. Squad/commander point bonuses for players spawning on firebase/bunker?
  224. weapon wobble
  225. Ranking and Kit upgrades...etc
  226. Why I think that the Cell leader needs to be more defense oriented.
  227. .8 promo idea
  228. Soldiers and their Environment
  229. Funny Promo for PR
  230. remove enemy ticket counter
  231. Recoilless Rifle
  232. Force people to read the manual before downloading?
  233. assassinating commander = troop movement intel
  234. there's to many scopes on the battlefield
  235. Armor Damage Idea
  236. Miniguns forward.
  237. Percentage bar on how far the next patch will be
  238. Insurgancy and other surgestions
  239. Stuff PR needs!
  240. Game mode possibility?
  241. What to do about the medic class?
  242. Kashan 0.8/0.9 - What i'd like to see.
  243. L22A2 carbine for british crewmen
  244. tips to run PR better
  245. "The Minstrel boy" for the song in the .8 trailer
  246. A Chinese Anti Tank Mine
  247. Duplicate the LAV-25's destruction sequence to other vehicles?
  248. "queue time for kits" takes my gamefun + sniper idea
  249. m203 drop
  250. 1 shot, slow kill