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View Full Version : PR:BF2 Suggestions


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  1. Hello
  2. Swimming with a Knife out
  3. Commander Map
  4. Intel and cache locations
  5. Emergency reload
  6. Flares
  7. reloding
  8. zip lines
  9. Ballistics Test
  10. APC like in BFA
  11. Telescopic Sight for Rifleman
  12. Food and soilder Nutrition
  13. Improve teamplay -> Fallen teammate
  14. more smoke effects for impacts/exlosions
  15. Taliban & AK74
  16. A night Al-Basrah alongisde the day version.
  17. Wounded casualties
  18. brit ghillie suit
  19. Real vehicle views
  20. Accuarity
  21. Sniper Reform
  22. Sniper Scope
  23. Morphine drip idea (different from the epipen)
  24. Scope markings
  25. A few questions (And small suggestions)
  26. Weapon Deviation
  27. VoIP
  28. Mark 19 (mk 19)
  29. leaning
  30. Head movement
  31. US Army patches wrong
  32. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  33. Commander seat in APC
  34. Plane G-effect
  35. Sprinting
  36. Vehicle Spawning at Bunkers/Firebases
  37. suggestion for new brit supply truck
  38. Jet Fuel
  39. 3 min wait at beginning of each game
  40. T84 OPLOT TO REPLACEING THE T90
  41. Ballistics or Tracers?
  42. China tank bug + Tank feedback.
  43. APC driver view...
  44. New Supply HMMV/Truck/jeep
  45. Tank
  46. vehicle ticket costs
  47. Language Barrier
  48. Idea for Black Hawks
  49. Al Bas
  50. Vietnam era map(s)?
  51. Renegade Style Logistics
  52. Add disabled state to unarmoured vechiles.
  53. M4
  54. A few weapon tweaks
  55. Mission critical roles
  56. Please don't cripple the Stryker
  57. What u say ?
  58. modular vehicles weapons
  59. al basrah brit main car park
  60. EJOD Anti Tank guns.
  61. Mobile AA
  62. Med & Ammo pack
  63. Ejod Desert- Merge East and West?
  64. more detailed player models
  65. [Commo-rose] 'Incoming!'
  66. Refinement of Anti-Aircraft Infantry (MANPADS)
  67. reduce amount of mags for better teamplay
  68. [Question] Crewman Kits
  69. people should be able to get into any non-specialized vehicles
  70. Littlebirds able to drop ammo bags
  71. No Map Markers Please
  72. Milan anti tank weapon.
  73. Truck suggestion.
  74. Binos or sight for tank crew commander
  75. Indigidous forces
  76. Albasrah suggestion
  77. Suggestion for Insurgents.
  78. more USMC
  79. HEAT damage boost vs APCs
  80. 50 cal turning head
  81. LAV Engine sounds
  82. Changes to Basrah [Gameplay]
  83. Medivac and MASH
  84. Hatches Down in Tank Commander Position
  85. Realitymod 0.6 -> 0.7, bad first meeting
  86. Phases of Combat
  87. Limited Mk. 19 HMMWV?
  88. Battlefield 2142 Effects
  89. M1A1 Abrams tank sound effects?
  90. Teamkiller report
  91. Move deployable smoke from gunner to driver
  92. Base barrier
  93. OGT:- British Spawn
  94. AA Vehical woes
  95. Change overall game lighting
  96. [Suggestions] My 2 Cents
  97. Suggestion on how to organize air support
  98. Super Vehicles
  99. some idea
  100. snatch landrover
  101. Possible solution to civie kills....
  102. chinese vehicles/equipment
  103. Laserguided missiles locked to semi auto fire
  104. Unpredictability
  105. Could PR borrow AAAV7 from POE mod?
  106. Terrorists and their bombs
  107. spawning in waves variation
  108. Helicopter/Gunner
  109. Commander Locked Assets
  110. Mortars (repost but i wanna know where you stand)
  111. PR First time player evaluation
  112. Suggestion for increased realism
  113. small stuff
  114. LMG Accuracy
  115. Idea: IR strobes for chopper
  116. list of compliants(ideas)
  117. More Transport
  118. some suggestion
  119. JDAM radius increase.
  120. NSVs for the People!
  121. [Suggestion] Snow / winter map(s)
  122. Wave To The Rally
  123. medic squad
  124. How to fix Basrah for online play
  125. BF1942 style artillery!
  126. Changes for Insurgents
  127. Deviation Changes
  128. Ammo resupply explosions
  129. High flying choppers
  130. Passenger eject....
  131. Paratroopers
  132. Marking squadmembers
  133. 3 ideas for PR
  134. .8 suggestion
  135. whats the made up story about
  136. New Kit Suggestion
  137. Max. wait time on plane/vehicle spawn
  138. AH1Z Cobra Hellfire
  139. Americans cannot go in Mosque on Muttrah v2
  140. Faster Vehicles
  141. Some Medic/Infantry suggestions
  142. Suppressing/Covering Fire
  143. Anti-hijacking measures
  144. Repeating ground textures
  145. How to stop people abandoning vehicles?
  146. Scope up that medic and could
  147. Louder Jet noises
  148. M68 vs EOTEC optics
  149. Counter-attack, with insurgents?
  150. Deployable MGs
  151. Tank/APC smoke effects
  152. locked jeep thread answer...
  153. PLA tank improvement
  154. Jeeps/Pickups Drivable by all sides
  155. Mo-Urban.....maps!
  156. Artillery in PR
  157. Friendly Fire Smoke
  158. Show the LAT
  159. New Game Mode suggestion.
  160. Grass Draw
  161. Make laserguided missiles semifire
  162. MEC inf appearance
  163. Squad/commander point bonuses for players spawning on firebase/bunker?
  164. weapon wobble
  165. Ranking and Kit upgrades...etc
  166. Why I think that the Cell leader needs to be more defense oriented.
  167. .8 promo idea
  168. Soldiers and their Environment
  169. Funny Promo for PR
  170. remove enemy ticket counter
  171. Recoilless Rifle
  172. Force people to read the manual before downloading?
  173. assassinating commander = troop movement intel
  174. there's to many scopes on the battlefield
  175. Armor Damage Idea
  176. Miniguns forward.
  177. Percentage bar on how far the next patch will be
  178. Insurgancy and other surgestions
  179. Stuff PR needs!
  180. Game mode possibility?
  181. What to do about the medic class?
  182. Kashan 0.8/0.9 - What i'd like to see.
  183. L22A2 carbine for british crewmen
  184. tips to run PR better
  185. "The Minstrel boy" for the song in the .8 trailer
  186. A Chinese Anti Tank Mine
  187. Duplicate the LAV-25's destruction sequence to other vehicles?
  188. "queue time for kits" takes my gamefun + sniper idea
  189. m203 drop
  190. 1 shot, slow kill
  191. AK Tactical Reload Animation
  192. Doors idea
  193. China abandoning the QBZ-95... Pr should too?
  194. New burning vehicle model/texture/animation (whatever)
  195. Jumping from vehicle damage
  196. JDAM in training mod
  197. Recon Special Ops
  198. Problems Parking?
  199. multiple paths to victory
  200. Transport positions for Linebacker
  201. make interesting Infantry envirnments
  202. Attack Helicopters Suggestion
  203. destructible trees
  204. Jdam OR carpet bombs
  205. Spotted
  206. Wind?
  207. Accuracy Indicator
  208. Ambusher class improvement...
  209. Enemy weapons on vehicles...
  210. .8 Basrah
  211. vBF2:SF AH-64D Apache
  212. The current state of bullet penetration?
  213. Heli Effects
  214. label streets on map
  215. FV102 Striker
  216. Artilry and auto reload
  217. No commander no special kits.
  218. sniper detector
  219. new sf skins
  220. A-10C ThunderBolt 2 suggestion/Question
  221. Remove shock paddles
  222. New Funkidea
  223. Some complaints - nothing major
  224. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  225. Paratrooper Kit?
  226. MUST HAVE UPDATE IN 0.8!
  227. Rally Points
  228. Armor Vs heli damage change
  229. New Sound effects suggestion
  230. a suggestion on medics
  231. Bullet impact
  232. Tank Machine Gunner - Binoculars?
  233. Project reality
  234. Word of Encouragement to the Devs
  235. amphibious forces?
  236. Map Suggestion
  237. I wanted to make a suggestion for a Kashan like
  238. ability to sidestep while running
  239. A little more customization
  240. rally point suggestion
  241. Infantry AT weapons
  242. A number of US equipment suggestions
  243. AAS Flag Neutralisation
  244. Harrier for USMC?
  245. Special forces (NAVY SEAL SAS)
  246. Snipers Only Requestable at Mains
  247. Tank lethality.
  248. USI Apache fire effects?
  249. Special Operations Squad (Navy Seals SAS)
  250. Were did all the old maps go?