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View Full Version : PR:BF2 Suggestions


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  1. fast ropes
  2. Weapon sway, instead of bullet deviation
  3. insurgency game mode changes.
  4. movie
  5. Suggestion: Map for Learning
  6. sights and aiming
  7. Insurgent Buildable Assets
  8. my suggestions
  9. Light AT delay
  10. the delayed aiming...
  11. The PR Navy: Patrol Boats and Light Ships
  12. Kits
  13. Numerous suggestions....
  14. Visibility limts (Fog of War)
  15. Supression effect on vehicles
  16. Interior Tank Sounds
  17. Magazine
  18. Little detail needed to be change before 0.8.
  19. How about the Histry of PR in the guide?
  20. Officer Importance
  21. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  22. Some feedback...
  23. Hello
  24. Swimming with a Knife out
  25. Commander Map
  26. Intel and cache locations
  27. Emergency reload
  28. Flares
  29. reloding
  30. zip lines
  31. Ballistics Test
  32. APC like in BFA
  33. Telescopic Sight for Rifleman
  34. Food and soilder Nutrition
  35. Improve teamplay -> Fallen teammate
  36. more smoke effects for impacts/exlosions
  37. Taliban & AK74
  38. A night Al-Basrah alongisde the day version.
  39. Wounded casualties
  40. brit ghillie suit
  41. Real vehicle views
  42. Accuarity
  43. Sniper Reform
  44. Sniper Scope
  45. Morphine drip idea (different from the epipen)
  46. Scope markings
  47. A few questions (And small suggestions)
  48. Weapon Deviation
  49. VoIP
  50. Mark 19 (mk 19)
  51. leaning
  52. Head movement
  53. US Army patches wrong
  54. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  55. Commander seat in APC
  56. Plane G-effect
  57. Sprinting
  58. Vehicle Spawning at Bunkers/Firebases
  59. suggestion for new brit supply truck
  60. Jet Fuel
  61. 3 min wait at beginning of each game
  62. T84 OPLOT TO REPLACEING THE T90
  63. Ballistics or Tracers?
  64. China tank bug + Tank feedback.
  65. APC driver view...
  66. New Supply HMMV/Truck/jeep
  67. Tank
  68. vehicle ticket costs
  69. Language Barrier
  70. Idea for Black Hawks
  71. Al Bas
  72. Vietnam era map(s)?
  73. Renegade Style Logistics
  74. Add disabled state to unarmoured vechiles.
  75. M4
  76. A few weapon tweaks
  77. Mission critical roles
  78. Please don't cripple the Stryker
  79. What u say ?
  80. modular vehicles weapons
  81. al basrah brit main car park
  82. EJOD Anti Tank guns.
  83. Mobile AA
  84. Med & Ammo pack
  85. Ejod Desert- Merge East and West?
  86. more detailed player models
  87. [Commo-rose] 'Incoming!'
  88. Refinement of Anti-Aircraft Infantry (MANPADS)
  89. reduce amount of mags for better teamplay
  90. [Question] Crewman Kits
  91. people should be able to get into any non-specialized vehicles
  92. Littlebirds able to drop ammo bags
  93. No Map Markers Please
  94. Milan anti tank weapon.
  95. Truck suggestion.
  96. Binos or sight for tank crew commander
  97. Indigidous forces
  98. Albasrah suggestion
  99. Suggestion for Insurgents.
  100. more USMC
  101. HEAT damage boost vs APCs
  102. 50 cal turning head
  103. LAV Engine sounds
  104. Changes to Basrah [Gameplay]
  105. Medivac and MASH
  106. Hatches Down in Tank Commander Position
  107. Realitymod 0.6 -> 0.7, bad first meeting
  108. Phases of Combat
  109. Limited Mk. 19 HMMWV?
  110. Battlefield 2142 Effects
  111. M1A1 Abrams tank sound effects?
  112. Teamkiller report
  113. Move deployable smoke from gunner to driver
  114. Base barrier
  115. OGT:- British Spawn
  116. AA Vehical woes
  117. Change overall game lighting
  118. [Suggestions] My 2 Cents
  119. Suggestion on how to organize air support
  120. Super Vehicles
  121. some idea
  122. snatch landrover
  123. Possible solution to civie kills....
  124. chinese vehicles/equipment
  125. Laserguided missiles locked to semi auto fire
  126. Unpredictability
  127. Could PR borrow AAAV7 from POE mod?
  128. Terrorists and their bombs
  129. spawning in waves variation
  130. Helicopter/Gunner
  131. Commander Locked Assets
  132. Mortars (repost but i wanna know where you stand)
  133. PR First time player evaluation
  134. Suggestion for increased realism
  135. small stuff
  136. LMG Accuracy
  137. Idea: IR strobes for chopper
  138. list of compliants(ideas)
  139. More Transport
  140. some suggestion
  141. JDAM radius increase.
  142. NSVs for the People!
  143. [Suggestion] Snow / winter map(s)
  144. Wave To The Rally
  145. medic squad
  146. How to fix Basrah for online play
  147. BF1942 style artillery!
  148. Changes for Insurgents
  149. Deviation Changes
  150. Ammo resupply explosions
  151. High flying choppers
  152. Passenger eject....
  153. Paratroopers
  154. Marking squadmembers
  155. 3 ideas for PR
  156. .8 suggestion
  157. whats the made up story about
  158. New Kit Suggestion
  159. Max. wait time on plane/vehicle spawn
  160. AH1Z Cobra Hellfire
  161. Americans cannot go in Mosque on Muttrah v2
  162. Faster Vehicles
  163. Some Medic/Infantry suggestions
  164. Suppressing/Covering Fire
  165. Anti-hijacking measures
  166. Repeating ground textures
  167. How to stop people abandoning vehicles?
  168. Scope up that medic and could
  169. Louder Jet noises
  170. M68 vs EOTEC optics
  171. Counter-attack, with insurgents?
  172. Deployable MGs
  173. Tank/APC smoke effects
  174. locked jeep thread answer...
  175. PLA tank improvement
  176. Jeeps/Pickups Drivable by all sides
  177. Mo-Urban.....maps!
  178. Artillery in PR
  179. Friendly Fire Smoke
  180. Show the LAT
  181. New Game Mode suggestion.
  182. Grass Draw
  183. Make laserguided missiles semifire
  184. MEC inf appearance
  185. Squad/commander point bonuses for players spawning on firebase/bunker?
  186. weapon wobble
  187. Ranking and Kit upgrades...etc
  188. Why I think that the Cell leader needs to be more defense oriented.
  189. .8 promo idea
  190. Soldiers and their Environment
  191. Funny Promo for PR
  192. remove enemy ticket counter
  193. Recoilless Rifle
  194. Force people to read the manual before downloading?
  195. assassinating commander = troop movement intel
  196. there's to many scopes on the battlefield
  197. Armor Damage Idea
  198. Miniguns forward.
  199. Percentage bar on how far the next patch will be
  200. Insurgancy and other surgestions
  201. Stuff PR needs!
  202. Game mode possibility?
  203. What to do about the medic class?
  204. Kashan 0.8/0.9 - What i'd like to see.
  205. L22A2 carbine for british crewmen
  206. tips to run PR better
  207. "The Minstrel boy" for the song in the .8 trailer
  208. A Chinese Anti Tank Mine
  209. Duplicate the LAV-25's destruction sequence to other vehicles?
  210. "queue time for kits" takes my gamefun + sniper idea
  211. m203 drop
  212. 1 shot, slow kill
  213. AK Tactical Reload Animation
  214. Doors idea
  215. China abandoning the QBZ-95... Pr should too?
  216. New burning vehicle model/texture/animation (whatever)
  217. Jumping from vehicle damage
  218. JDAM in training mod
  219. Recon Special Ops
  220. Problems Parking?
  221. multiple paths to victory
  222. Transport positions for Linebacker
  223. make interesting Infantry envirnments
  224. Attack Helicopters Suggestion
  225. destructible trees
  226. Jdam OR carpet bombs
  227. Spotted
  228. Wind?
  229. Accuracy Indicator
  230. Ambusher class improvement...
  231. Enemy weapons on vehicles...
  232. .8 Basrah
  233. vBF2:SF AH-64D Apache
  234. The current state of bullet penetration?
  235. Heli Effects
  236. label streets on map
  237. FV102 Striker
  238. Artilry and auto reload
  239. No commander no special kits.
  240. sniper detector
  241. new sf skins
  242. A-10C ThunderBolt 2 suggestion/Question
  243. Remove shock paddles
  244. New Funkidea
  245. Some complaints - nothing major
  246. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  247. Paratrooper Kit?
  248. MUST HAVE UPDATE IN 0.8!
  249. Rally Points
  250. Armor Vs heli damage change