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View Full Version : PR:BF2 Suggestions


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  1. Numerous suggestions....
  2. Visibility limts (Fog of War)
  3. Supression effect on vehicles
  4. Interior Tank Sounds
  5. Magazine
  6. Little detail needed to be change before 0.8.
  7. How about the Histry of PR in the guide?
  8. Officer Importance
  9. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  10. Some feedback...
  11. Hello
  12. Swimming with a Knife out
  13. Commander Map
  14. Intel and cache locations
  15. Emergency reload
  16. Flares
  17. reloding
  18. zip lines
  19. Ballistics Test
  20. APC like in BFA
  21. Telescopic Sight for Rifleman
  22. Food and soilder Nutrition
  23. Improve teamplay -> Fallen teammate
  24. more smoke effects for impacts/exlosions
  25. Taliban & AK74
  26. A night Al-Basrah alongisde the day version.
  27. Wounded casualties
  28. brit ghillie suit
  29. Real vehicle views
  30. Accuarity
  31. Sniper Reform
  32. Sniper Scope
  33. Morphine drip idea (different from the epipen)
  34. Scope markings
  35. A few questions (And small suggestions)
  36. Weapon Deviation
  37. VoIP
  38. Mark 19 (mk 19)
  39. leaning
  40. Head movement
  41. US Army patches wrong
  42. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  43. Commander seat in APC
  44. Plane G-effect
  45. Sprinting
  46. Vehicle Spawning at Bunkers/Firebases
  47. suggestion for new brit supply truck
  48. Jet Fuel
  49. 3 min wait at beginning of each game
  50. T84 OPLOT TO REPLACEING THE T90
  51. Ballistics or Tracers?
  52. China tank bug + Tank feedback.
  53. APC driver view...
  54. New Supply HMMV/Truck/jeep
  55. Tank
  56. vehicle ticket costs
  57. Language Barrier
  58. Idea for Black Hawks
  59. Al Bas
  60. Vietnam era map(s)?
  61. Renegade Style Logistics
  62. Add disabled state to unarmoured vechiles.
  63. M4
  64. A few weapon tweaks
  65. Mission critical roles
  66. Please don't cripple the Stryker
  67. What u say ?
  68. modular vehicles weapons
  69. al basrah brit main car park
  70. EJOD Anti Tank guns.
  71. Mobile AA
  72. Med & Ammo pack
  73. Ejod Desert- Merge East and West?
  74. more detailed player models
  75. [Commo-rose] 'Incoming!'
  76. Refinement of Anti-Aircraft Infantry (MANPADS)
  77. reduce amount of mags for better teamplay
  78. [Question] Crewman Kits
  79. people should be able to get into any non-specialized vehicles
  80. Littlebirds able to drop ammo bags
  81. No Map Markers Please
  82. Milan anti tank weapon.
  83. Truck suggestion.
  84. Binos or sight for tank crew commander
  85. Indigidous forces
  86. Albasrah suggestion
  87. Suggestion for Insurgents.
  88. more USMC
  89. HEAT damage boost vs APCs
  90. 50 cal turning head
  91. LAV Engine sounds
  92. Changes to Basrah [Gameplay]
  93. Medivac and MASH
  94. Hatches Down in Tank Commander Position
  95. Realitymod 0.6 -> 0.7, bad first meeting
  96. Phases of Combat
  97. Limited Mk. 19 HMMWV?
  98. Battlefield 2142 Effects
  99. M1A1 Abrams tank sound effects?
  100. Teamkiller report
  101. Move deployable smoke from gunner to driver
  102. Base barrier
  103. OGT:- British Spawn
  104. AA Vehical woes
  105. Change overall game lighting
  106. [Suggestions] My 2 Cents
  107. Suggestion on how to organize air support
  108. Super Vehicles
  109. some idea
  110. snatch landrover
  111. Possible solution to civie kills....
  112. chinese vehicles/equipment
  113. Laserguided missiles locked to semi auto fire
  114. Unpredictability
  115. Could PR borrow AAAV7 from POE mod?
  116. Terrorists and their bombs
  117. spawning in waves variation
  118. Helicopter/Gunner
  119. Commander Locked Assets
  120. Mortars (repost but i wanna know where you stand)
  121. PR First time player evaluation
  122. Suggestion for increased realism
  123. small stuff
  124. LMG Accuracy
  125. Idea: IR strobes for chopper
  126. list of compliants(ideas)
  127. More Transport
  128. some suggestion
  129. JDAM radius increase.
  130. NSVs for the People!
  131. [Suggestion] Snow / winter map(s)
  132. Wave To The Rally
  133. medic squad
  134. How to fix Basrah for online play
  135. BF1942 style artillery!
  136. Changes for Insurgents
  137. Deviation Changes
  138. Ammo resupply explosions
  139. High flying choppers
  140. Passenger eject....
  141. Paratroopers
  142. Marking squadmembers
  143. 3 ideas for PR
  144. .8 suggestion
  145. whats the made up story about
  146. New Kit Suggestion
  147. Max. wait time on plane/vehicle spawn
  148. AH1Z Cobra Hellfire
  149. Americans cannot go in Mosque on Muttrah v2
  150. Faster Vehicles
  151. Some Medic/Infantry suggestions
  152. Suppressing/Covering Fire
  153. Anti-hijacking measures
  154. Repeating ground textures
  155. How to stop people abandoning vehicles?
  156. Scope up that medic and could
  157. Louder Jet noises
  158. M68 vs EOTEC optics
  159. Counter-attack, with insurgents?
  160. Deployable MGs
  161. Tank/APC smoke effects
  162. locked jeep thread answer...
  163. PLA tank improvement
  164. Jeeps/Pickups Drivable by all sides
  165. Mo-Urban.....maps!
  166. Artillery in PR
  167. Friendly Fire Smoke
  168. Show the LAT
  169. New Game Mode suggestion.
  170. Grass Draw
  171. Make laserguided missiles semifire
  172. MEC inf appearance
  173. Squad/commander point bonuses for players spawning on firebase/bunker?
  174. weapon wobble
  175. Ranking and Kit upgrades...etc
  176. Why I think that the Cell leader needs to be more defense oriented.
  177. .8 promo idea
  178. Soldiers and their Environment
  179. Funny Promo for PR
  180. remove enemy ticket counter
  181. Recoilless Rifle
  182. Force people to read the manual before downloading?
  183. assassinating commander = troop movement intel
  184. there's to many scopes on the battlefield
  185. Armor Damage Idea
  186. Miniguns forward.
  187. Percentage bar on how far the next patch will be
  188. Insurgancy and other surgestions
  189. Stuff PR needs!
  190. Game mode possibility?
  191. What to do about the medic class?
  192. Kashan 0.8/0.9 - What i'd like to see.
  193. L22A2 carbine for british crewmen
  194. tips to run PR better
  195. "The Minstrel boy" for the song in the .8 trailer
  196. A Chinese Anti Tank Mine
  197. Duplicate the LAV-25's destruction sequence to other vehicles?
  198. "queue time for kits" takes my gamefun + sniper idea
  199. m203 drop
  200. 1 shot, slow kill
  201. AK Tactical Reload Animation
  202. Doors idea
  203. China abandoning the QBZ-95... Pr should too?
  204. New burning vehicle model/texture/animation (whatever)
  205. Jumping from vehicle damage
  206. JDAM in training mod
  207. Recon Special Ops
  208. Problems Parking?
  209. multiple paths to victory
  210. Transport positions for Linebacker
  211. make interesting Infantry envirnments
  212. Attack Helicopters Suggestion
  213. destructible trees
  214. Jdam OR carpet bombs
  215. Spotted
  216. Wind?
  217. Accuracy Indicator
  218. Ambusher class improvement...
  219. Enemy weapons on vehicles...
  220. .8 Basrah
  221. vBF2:SF AH-64D Apache
  222. The current state of bullet penetration?
  223. Heli Effects
  224. label streets on map
  225. FV102 Striker
  226. Artilry and auto reload
  227. No commander no special kits.
  228. sniper detector
  229. new sf skins
  230. A-10C ThunderBolt 2 suggestion/Question
  231. Remove shock paddles
  232. New Funkidea
  233. Some complaints - nothing major
  234. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  235. Paratrooper Kit?
  236. MUST HAVE UPDATE IN 0.8!
  237. Rally Points
  238. Armor Vs heli damage change
  239. New Sound effects suggestion
  240. a suggestion on medics
  241. Bullet impact
  242. Tank Machine Gunner - Binoculars?
  243. Project reality
  244. Word of Encouragement to the Devs
  245. amphibious forces?
  246. Map Suggestion
  247. I wanted to make a suggestion for a Kashan like
  248. ability to sidestep while running
  249. A little more customization
  250. rally point suggestion