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View Full Version : PR:BF2 Suggestions


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  1. Boxes!
  2. Planes with 2 seats
  3. JDAM suggestion
  4. Please! Fix the flight models!!!
  5. Forums Suggestion - User Agreement
  6. Soft-skin vehicle weight too low
  7. Helicopter Crashes
  8. vertical and horizontal stabilization
  9. Chopper ropes?
  10. New M1A2 model?
  11. Rideable tanks
  12. i hate apc
  13. Conventional and Unconvential Rifleman AT
  14. flamethrowers!!!
  15. The Silent Killer
  16. Tailored Officer's Kits
  17. Anti-Aircraft systems vulnerable when locking on target.
  18. Officer/Special Operations Idea
  19. Supression and Rifleman
  20. Civi Bots
  21. Javelin Missile Launcher
  22. Afganistan Faction
  23. New Anti-Civilian Weapon
  24. Civlian Pick-up kits possible?
  25. Left handed soldiers
  26. Training for all "newbies"
  27. Camera Man To the Insurgents
  28. no scoped in prone movement
  29. Off Shore Artillery
  30. Chinook & squad increase
  31. cell phone ied detonator
  32. Delay against instaproning and aiming
  33. Insertion of paratroopers on PR
  34. Mini-Mini-Map
  35. MEC Transport Helo Suggestion
  36. Bridge tank
  37. Project Simplicity 2
  38. Project Simplicity 2
  39. Tracers
  40. Scout Chopper - "News-Feed"
  41. Project Reality...Project Simplicity?
  42. Radio *beep*
  43. fast ropes
  44. Weapon sway, instead of bullet deviation
  45. insurgency game mode changes.
  46. movie
  47. Suggestion: Map for Learning
  48. sights and aiming
  49. Insurgent Buildable Assets
  50. my suggestions
  51. Light AT delay
  52. the delayed aiming...
  53. The PR Navy: Patrol Boats and Light Ships
  54. Kits
  55. Numerous suggestions....
  56. Visibility limts (Fog of War)
  57. Supression effect on vehicles
  58. Interior Tank Sounds
  59. Magazine
  60. Little detail needed to be change before 0.8.
  61. How about the Histry of PR in the guide?
  62. Officer Importance
  63. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  64. Some feedback...
  65. Hello
  66. Swimming with a Knife out
  67. Commander Map
  68. Intel and cache locations
  69. Emergency reload
  70. Flares
  71. reloding
  72. zip lines
  73. Ballistics Test
  74. APC like in BFA
  75. Telescopic Sight for Rifleman
  76. Food and soilder Nutrition
  77. Improve teamplay -> Fallen teammate
  78. more smoke effects for impacts/exlosions
  79. Taliban & AK74
  80. A night Al-Basrah alongisde the day version.
  81. Wounded casualties
  82. brit ghillie suit
  83. Real vehicle views
  84. Accuarity
  85. Sniper Reform
  86. Sniper Scope
  87. Morphine drip idea (different from the epipen)
  88. Scope markings
  89. A few questions (And small suggestions)
  90. Weapon Deviation
  91. VoIP
  92. Mark 19 (mk 19)
  93. leaning
  94. Head movement
  95. US Army patches wrong
  96. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  97. Commander seat in APC
  98. Plane G-effect
  99. Sprinting
  100. Vehicle Spawning at Bunkers/Firebases
  101. suggestion for new brit supply truck
  102. Jet Fuel
  103. 3 min wait at beginning of each game
  104. T84 OPLOT TO REPLACEING THE T90
  105. Ballistics or Tracers?
  106. China tank bug + Tank feedback.
  107. APC driver view...
  108. New Supply HMMV/Truck/jeep
  109. Tank
  110. vehicle ticket costs
  111. Language Barrier
  112. Idea for Black Hawks
  113. Al Bas
  114. Vietnam era map(s)?
  115. Renegade Style Logistics
  116. Add disabled state to unarmoured vechiles.
  117. M4
  118. A few weapon tweaks
  119. Mission critical roles
  120. Please don't cripple the Stryker
  121. What u say ?
  122. modular vehicles weapons
  123. al basrah brit main car park
  124. EJOD Anti Tank guns.
  125. Mobile AA
  126. Med & Ammo pack
  127. Ejod Desert- Merge East and West?
  128. more detailed player models
  129. [Commo-rose] 'Incoming!'
  130. Refinement of Anti-Aircraft Infantry (MANPADS)
  131. reduce amount of mags for better teamplay
  132. [Question] Crewman Kits
  133. people should be able to get into any non-specialized vehicles
  134. Littlebirds able to drop ammo bags
  135. No Map Markers Please
  136. Milan anti tank weapon.
  137. Truck suggestion.
  138. Binos or sight for tank crew commander
  139. Indigidous forces
  140. Albasrah suggestion
  141. Suggestion for Insurgents.
  142. more USMC
  143. HEAT damage boost vs APCs
  144. 50 cal turning head
  145. LAV Engine sounds
  146. Changes to Basrah [Gameplay]
  147. Medivac and MASH
  148. Hatches Down in Tank Commander Position
  149. Realitymod 0.6 -> 0.7, bad first meeting
  150. Phases of Combat
  151. Limited Mk. 19 HMMWV?
  152. Battlefield 2142 Effects
  153. M1A1 Abrams tank sound effects?
  154. Teamkiller report
  155. Move deployable smoke from gunner to driver
  156. Base barrier
  157. OGT:- British Spawn
  158. AA Vehical woes
  159. Change overall game lighting
  160. [Suggestions] My 2 Cents
  161. Suggestion on how to organize air support
  162. Super Vehicles
  163. some idea
  164. snatch landrover
  165. Possible solution to civie kills....
  166. chinese vehicles/equipment
  167. Laserguided missiles locked to semi auto fire
  168. Unpredictability
  169. Could PR borrow AAAV7 from POE mod?
  170. Terrorists and their bombs
  171. spawning in waves variation
  172. Helicopter/Gunner
  173. Commander Locked Assets
  174. Mortars (repost but i wanna know where you stand)
  175. PR First time player evaluation
  176. Suggestion for increased realism
  177. small stuff
  178. LMG Accuracy
  179. Idea: IR strobes for chopper
  180. list of compliants(ideas)
  181. More Transport
  182. some suggestion
  183. JDAM radius increase.
  184. NSVs for the People!
  185. [Suggestion] Snow / winter map(s)
  186. Wave To The Rally
  187. medic squad
  188. How to fix Basrah for online play
  189. BF1942 style artillery!
  190. Changes for Insurgents
  191. Deviation Changes
  192. Ammo resupply explosions
  193. High flying choppers
  194. Passenger eject....
  195. Paratroopers
  196. Marking squadmembers
  197. 3 ideas for PR
  198. .8 suggestion
  199. whats the made up story about
  200. New Kit Suggestion
  201. Max. wait time on plane/vehicle spawn
  202. AH1Z Cobra Hellfire
  203. Americans cannot go in Mosque on Muttrah v2
  204. Faster Vehicles
  205. Some Medic/Infantry suggestions
  206. Suppressing/Covering Fire
  207. Anti-hijacking measures
  208. Repeating ground textures
  209. How to stop people abandoning vehicles?
  210. Scope up that medic and could
  211. Louder Jet noises
  212. M68 vs EOTEC optics
  213. Counter-attack, with insurgents?
  214. Deployable MGs
  215. Tank/APC smoke effects
  216. locked jeep thread answer...
  217. PLA tank improvement
  218. Jeeps/Pickups Drivable by all sides
  219. Mo-Urban.....maps!
  220. Artillery in PR
  221. Friendly Fire Smoke
  222. Show the LAT
  223. New Game Mode suggestion.
  224. Grass Draw
  225. Make laserguided missiles semifire
  226. MEC inf appearance
  227. Squad/commander point bonuses for players spawning on firebase/bunker?
  228. weapon wobble
  229. Ranking and Kit upgrades...etc
  230. Why I think that the Cell leader needs to be more defense oriented.
  231. .8 promo idea
  232. Soldiers and their Environment
  233. Funny Promo for PR
  234. remove enemy ticket counter
  235. Recoilless Rifle
  236. Force people to read the manual before downloading?
  237. assassinating commander = troop movement intel
  238. there's to many scopes on the battlefield
  239. Armor Damage Idea
  240. Miniguns forward.
  241. Percentage bar on how far the next patch will be
  242. Insurgancy and other surgestions
  243. Stuff PR needs!
  244. Game mode possibility?
  245. What to do about the medic class?
  246. Kashan 0.8/0.9 - What i'd like to see.
  247. L22A2 carbine for british crewmen
  248. tips to run PR better
  249. "The Minstrel boy" for the song in the .8 trailer
  250. A Chinese Anti Tank Mine