PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. Afganistan Faction
  2. New Anti-Civilian Weapon
  3. Civlian Pick-up kits possible?
  4. Left handed soldiers
  5. Training for all "newbies"
  6. Camera Man To the Insurgents
  7. no scoped in prone movement
  8. Off Shore Artillery
  9. Chinook & squad increase
  10. cell phone ied detonator
  11. Delay against instaproning and aiming
  12. Insertion of paratroopers on PR
  13. Mini-Mini-Map
  14. MEC Transport Helo Suggestion
  15. Bridge tank
  16. Project Simplicity 2
  17. Project Simplicity 2
  18. Tracers
  19. Scout Chopper - "News-Feed"
  20. Project Reality...Project Simplicity?
  21. Radio *beep*
  22. fast ropes
  23. Weapon sway, instead of bullet deviation
  24. insurgency game mode changes.
  25. movie
  26. Suggestion: Map for Learning
  27. sights and aiming
  28. Insurgent Buildable Assets
  29. my suggestions
  30. Light AT delay
  31. the delayed aiming...
  32. The PR Navy: Patrol Boats and Light Ships
  33. Kits
  34. Numerous suggestions....
  35. Visibility limts (Fog of War)
  36. Supression effect on vehicles
  37. Interior Tank Sounds
  38. Magazine
  39. Little detail needed to be change before 0.8.
  40. How about the Histry of PR in the guide?
  41. Officer Importance
  42. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  43. Some feedback...
  44. Hello
  45. Swimming with a Knife out
  46. Commander Map
  47. Intel and cache locations
  48. Emergency reload
  49. Flares
  50. reloding
  51. zip lines
  52. Ballistics Test
  53. APC like in BFA
  54. Telescopic Sight for Rifleman
  55. Food and soilder Nutrition
  56. Improve teamplay -> Fallen teammate
  57. more smoke effects for impacts/exlosions
  58. Taliban & AK74
  59. A night Al-Basrah alongisde the day version.
  60. Wounded casualties
  61. brit ghillie suit
  62. Real vehicle views
  63. Accuarity
  64. Sniper Reform
  65. Sniper Scope
  66. Morphine drip idea (different from the epipen)
  67. Scope markings
  68. A few questions (And small suggestions)
  69. Weapon Deviation
  70. VoIP
  71. Mark 19 (mk 19)
  72. leaning
  73. Head movement
  74. US Army patches wrong
  75. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  76. Commander seat in APC
  77. Plane G-effect
  78. Sprinting
  79. Vehicle Spawning at Bunkers/Firebases
  80. suggestion for new brit supply truck
  81. Jet Fuel
  82. 3 min wait at beginning of each game
  83. T84 OPLOT TO REPLACEING THE T90
  84. Ballistics or Tracers?
  85. China tank bug + Tank feedback.
  86. APC driver view...
  87. New Supply HMMV/Truck/jeep
  88. Tank
  89. vehicle ticket costs
  90. Language Barrier
  91. Idea for Black Hawks
  92. Al Bas
  93. Vietnam era map(s)?
  94. Renegade Style Logistics
  95. Add disabled state to unarmoured vechiles.
  96. M4
  97. A few weapon tweaks
  98. Mission critical roles
  99. Please don't cripple the Stryker
  100. What u say ?
  101. modular vehicles weapons
  102. al basrah brit main car park
  103. EJOD Anti Tank guns.
  104. Mobile AA
  105. Med & Ammo pack
  106. Ejod Desert- Merge East and West?
  107. more detailed player models
  108. [Commo-rose] 'Incoming!'
  109. Refinement of Anti-Aircraft Infantry (MANPADS)
  110. reduce amount of mags for better teamplay
  111. [Question] Crewman Kits
  112. people should be able to get into any non-specialized vehicles
  113. Littlebirds able to drop ammo bags
  114. No Map Markers Please
  115. Milan anti tank weapon.
  116. Truck suggestion.
  117. Binos or sight for tank crew commander
  118. Indigidous forces
  119. Albasrah suggestion
  120. Suggestion for Insurgents.
  121. more USMC
  122. HEAT damage boost vs APCs
  123. 50 cal turning head
  124. LAV Engine sounds
  125. Changes to Basrah [Gameplay]
  126. Medivac and MASH
  127. Hatches Down in Tank Commander Position
  128. Realitymod 0.6 -> 0.7, bad first meeting
  129. Phases of Combat
  130. Limited Mk. 19 HMMWV?
  131. Battlefield 2142 Effects
  132. M1A1 Abrams tank sound effects?
  133. Teamkiller report
  134. Move deployable smoke from gunner to driver
  135. Base barrier
  136. OGT:- British Spawn
  137. AA Vehical woes
  138. Change overall game lighting
  139. [Suggestions] My 2 Cents
  140. Suggestion on how to organize air support
  141. Super Vehicles
  142. some idea
  143. snatch landrover
  144. Possible solution to civie kills....
  145. chinese vehicles/equipment
  146. Laserguided missiles locked to semi auto fire
  147. Unpredictability
  148. Could PR borrow AAAV7 from POE mod?
  149. Terrorists and their bombs
  150. spawning in waves variation
  151. Helicopter/Gunner
  152. Commander Locked Assets
  153. Mortars (repost but i wanna know where you stand)
  154. PR First time player evaluation
  155. Suggestion for increased realism
  156. small stuff
  157. LMG Accuracy
  158. Idea: IR strobes for chopper
  159. list of compliants(ideas)
  160. More Transport
  161. some suggestion
  162. JDAM radius increase.
  163. NSVs for the People!
  164. [Suggestion] Snow / winter map(s)
  165. Wave To The Rally
  166. medic squad
  167. How to fix Basrah for online play
  168. BF1942 style artillery!
  169. Changes for Insurgents
  170. Deviation Changes
  171. Ammo resupply explosions
  172. High flying choppers
  173. Passenger eject....
  174. Paratroopers
  175. Marking squadmembers
  176. 3 ideas for PR
  177. .8 suggestion
  178. whats the made up story about
  179. New Kit Suggestion
  180. Max. wait time on plane/vehicle spawn
  181. AH1Z Cobra Hellfire
  182. Americans cannot go in Mosque on Muttrah v2
  183. Faster Vehicles
  184. Some Medic/Infantry suggestions
  185. Suppressing/Covering Fire
  186. Anti-hijacking measures
  187. Repeating ground textures
  188. How to stop people abandoning vehicles?
  189. Scope up that medic and could
  190. Louder Jet noises
  191. M68 vs EOTEC optics
  192. Counter-attack, with insurgents?
  193. Deployable MGs
  194. Tank/APC smoke effects
  195. locked jeep thread answer...
  196. PLA tank improvement
  197. Jeeps/Pickups Drivable by all sides
  198. Mo-Urban.....maps!
  199. Artillery in PR
  200. Friendly Fire Smoke
  201. Show the LAT
  202. New Game Mode suggestion.
  203. Grass Draw
  204. Make laserguided missiles semifire
  205. MEC inf appearance
  206. Squad/commander point bonuses for players spawning on firebase/bunker?
  207. weapon wobble
  208. Ranking and Kit upgrades...etc
  209. Why I think that the Cell leader needs to be more defense oriented.
  210. .8 promo idea
  211. Soldiers and their Environment
  212. Funny Promo for PR
  213. remove enemy ticket counter
  214. Recoilless Rifle
  215. Force people to read the manual before downloading?
  216. assassinating commander = troop movement intel
  217. there's to many scopes on the battlefield
  218. Armor Damage Idea
  219. Miniguns forward.
  220. Percentage bar on how far the next patch will be
  221. Insurgancy and other surgestions
  222. Stuff PR needs!
  223. Game mode possibility?
  224. What to do about the medic class?
  225. Kashan 0.8/0.9 - What i'd like to see.
  226. L22A2 carbine for british crewmen
  227. tips to run PR better
  228. "The Minstrel boy" for the song in the .8 trailer
  229. A Chinese Anti Tank Mine
  230. Duplicate the LAV-25's destruction sequence to other vehicles?
  231. "queue time for kits" takes my gamefun + sniper idea
  232. m203 drop
  233. 1 shot, slow kill
  234. AK Tactical Reload Animation
  235. Doors idea
  236. China abandoning the QBZ-95... Pr should too?
  237. New burning vehicle model/texture/animation (whatever)
  238. Jumping from vehicle damage
  239. JDAM in training mod
  240. Recon Special Ops
  241. Problems Parking?
  242. multiple paths to victory
  243. Transport positions for Linebacker
  244. make interesting Infantry envirnments
  245. Attack Helicopters Suggestion
  246. destructible trees
  247. Jdam OR carpet bombs
  248. Spotted
  249. Wind?
  250. Accuracy Indicator