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View Full Version : PR:BF2 Suggestions


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  1. APC like in BFA
  2. Telescopic Sight for Rifleman
  3. Food and soilder Nutrition
  4. Improve teamplay -> Fallen teammate
  5. more smoke effects for impacts/exlosions
  6. Taliban & AK74
  7. A night Al-Basrah alongisde the day version.
  8. Wounded casualties
  9. brit ghillie suit
  10. Real vehicle views
  11. Accuarity
  12. Sniper Reform
  13. Sniper Scope
  14. Morphine drip idea (different from the epipen)
  15. Scope markings
  16. A few questions (And small suggestions)
  17. Weapon Deviation
  18. VoIP
  19. Mark 19 (mk 19)
  20. leaning
  21. Head movement
  22. US Army patches wrong
  23. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  24. Commander seat in APC
  25. Plane G-effect
  26. Sprinting
  27. Vehicle Spawning at Bunkers/Firebases
  28. suggestion for new brit supply truck
  29. Jet Fuel
  30. 3 min wait at beginning of each game
  31. T84 OPLOT TO REPLACEING THE T90
  32. Ballistics or Tracers?
  33. China tank bug + Tank feedback.
  34. APC driver view...
  35. New Supply HMMV/Truck/jeep
  36. Tank
  37. vehicle ticket costs
  38. Language Barrier
  39. Idea for Black Hawks
  40. Al Bas
  41. Vietnam era map(s)?
  42. Renegade Style Logistics
  43. Add disabled state to unarmoured vechiles.
  44. M4
  45. A few weapon tweaks
  46. Mission critical roles
  47. Please don't cripple the Stryker
  48. What u say ?
  49. modular vehicles weapons
  50. al basrah brit main car park
  51. EJOD Anti Tank guns.
  52. Mobile AA
  53. Med & Ammo pack
  54. Ejod Desert- Merge East and West?
  55. more detailed player models
  56. [Commo-rose] 'Incoming!'
  57. Refinement of Anti-Aircraft Infantry (MANPADS)
  58. reduce amount of mags for better teamplay
  59. [Question] Crewman Kits
  60. people should be able to get into any non-specialized vehicles
  61. Littlebirds able to drop ammo bags
  62. No Map Markers Please
  63. Milan anti tank weapon.
  64. Truck suggestion.
  65. Binos or sight for tank crew commander
  66. Indigidous forces
  67. Albasrah suggestion
  68. Suggestion for Insurgents.
  69. more USMC
  70. HEAT damage boost vs APCs
  71. 50 cal turning head
  72. LAV Engine sounds
  73. Changes to Basrah [Gameplay]
  74. Medivac and MASH
  75. Hatches Down in Tank Commander Position
  76. Realitymod 0.6 -> 0.7, bad first meeting
  77. Phases of Combat
  78. Limited Mk. 19 HMMWV?
  79. Battlefield 2142 Effects
  80. M1A1 Abrams tank sound effects?
  81. Teamkiller report
  82. Move deployable smoke from gunner to driver
  83. Base barrier
  84. OGT:- British Spawn
  85. AA Vehical woes
  86. Change overall game lighting
  87. [Suggestions] My 2 Cents
  88. Suggestion on how to organize air support
  89. Super Vehicles
  90. some idea
  91. snatch landrover
  92. Possible solution to civie kills....
  93. chinese vehicles/equipment
  94. Laserguided missiles locked to semi auto fire
  95. Unpredictability
  96. Could PR borrow AAAV7 from POE mod?
  97. Terrorists and their bombs
  98. spawning in waves variation
  99. Helicopter/Gunner
  100. Commander Locked Assets
  101. Mortars (repost but i wanna know where you stand)
  102. PR First time player evaluation
  103. Suggestion for increased realism
  104. small stuff
  105. LMG Accuracy
  106. Idea: IR strobes for chopper
  107. list of compliants(ideas)
  108. More Transport
  109. some suggestion
  110. JDAM radius increase.
  111. NSVs for the People!
  112. [Suggestion] Snow / winter map(s)
  113. Wave To The Rally
  114. medic squad
  115. How to fix Basrah for online play
  116. BF1942 style artillery!
  117. Changes for Insurgents
  118. Deviation Changes
  119. Ammo resupply explosions
  120. High flying choppers
  121. Passenger eject....
  122. Paratroopers
  123. Marking squadmembers
  124. 3 ideas for PR
  125. .8 suggestion
  126. whats the made up story about
  127. New Kit Suggestion
  128. Max. wait time on plane/vehicle spawn
  129. AH1Z Cobra Hellfire
  130. Americans cannot go in Mosque on Muttrah v2
  131. Faster Vehicles
  132. Some Medic/Infantry suggestions
  133. Suppressing/Covering Fire
  134. Anti-hijacking measures
  135. Repeating ground textures
  136. How to stop people abandoning vehicles?
  137. Scope up that medic and could
  138. Louder Jet noises
  139. M68 vs EOTEC optics
  140. Counter-attack, with insurgents?
  141. Deployable MGs
  142. Tank/APC smoke effects
  143. locked jeep thread answer...
  144. PLA tank improvement
  145. Jeeps/Pickups Drivable by all sides
  146. Mo-Urban.....maps!
  147. Artillery in PR
  148. Friendly Fire Smoke
  149. Show the LAT
  150. New Game Mode suggestion.
  151. Grass Draw
  152. Make laserguided missiles semifire
  153. MEC inf appearance
  154. Squad/commander point bonuses for players spawning on firebase/bunker?
  155. weapon wobble
  156. Ranking and Kit upgrades...etc
  157. Why I think that the Cell leader needs to be more defense oriented.
  158. .8 promo idea
  159. Soldiers and their Environment
  160. Funny Promo for PR
  161. remove enemy ticket counter
  162. Recoilless Rifle
  163. Force people to read the manual before downloading?
  164. assassinating commander = troop movement intel
  165. there's to many scopes on the battlefield
  166. Armor Damage Idea
  167. Miniguns forward.
  168. Percentage bar on how far the next patch will be
  169. Insurgancy and other surgestions
  170. Stuff PR needs!
  171. Game mode possibility?
  172. What to do about the medic class?
  173. Kashan 0.8/0.9 - What i'd like to see.
  174. L22A2 carbine for british crewmen
  175. tips to run PR better
  176. "The Minstrel boy" for the song in the .8 trailer
  177. A Chinese Anti Tank Mine
  178. Duplicate the LAV-25's destruction sequence to other vehicles?
  179. "queue time for kits" takes my gamefun + sniper idea
  180. m203 drop
  181. 1 shot, slow kill
  182. AK Tactical Reload Animation
  183. Doors idea
  184. China abandoning the QBZ-95... Pr should too?
  185. New burning vehicle model/texture/animation (whatever)
  186. Jumping from vehicle damage
  187. JDAM in training mod
  188. Recon Special Ops
  189. Problems Parking?
  190. multiple paths to victory
  191. Transport positions for Linebacker
  192. make interesting Infantry envirnments
  193. Attack Helicopters Suggestion
  194. destructible trees
  195. Jdam OR carpet bombs
  196. Spotted
  197. Wind?
  198. Accuracy Indicator
  199. Ambusher class improvement...
  200. Enemy weapons on vehicles...
  201. .8 Basrah
  202. vBF2:SF AH-64D Apache
  203. The current state of bullet penetration?
  204. Heli Effects
  205. label streets on map
  206. FV102 Striker
  207. Artilry and auto reload
  208. No commander no special kits.
  209. sniper detector
  210. new sf skins
  211. A-10C ThunderBolt 2 suggestion/Question
  212. Remove shock paddles
  213. New Funkidea
  214. Some complaints - nothing major
  215. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  216. Paratrooper Kit?
  217. MUST HAVE UPDATE IN 0.8!
  218. Rally Points
  219. Armor Vs heli damage change
  220. New Sound effects suggestion
  221. a suggestion on medics
  222. Bullet impact
  223. Tank Machine Gunner - Binoculars?
  224. Project reality
  225. Word of Encouragement to the Devs
  226. amphibious forces?
  227. Map Suggestion
  228. I wanted to make a suggestion for a Kashan like
  229. ability to sidestep while running
  230. A little more customization
  231. rally point suggestion
  232. Infantry AT weapons
  233. A number of US equipment suggestions
  234. AAS Flag Neutralisation
  235. Harrier for USMC?
  236. Special forces (NAVY SEAL SAS)
  237. Snipers Only Requestable at Mains
  238. Tank lethality.
  239. USI Apache fire effects?
  240. Special Operations Squad (Navy Seals SAS)
  241. Were did all the old maps go?
  242. Sound Increase for Bullet Impact Sounds
  243. Stationary .50 MGs?
  244. Bunker Stingers on 16 Player Maps Overkill?
  245. Gulf Of Oman WAC AA problem
  246. Thermite grenades
  247. Ideas for 0.8 promotion
  248. Suggestions for small arms
  249. More smaller maps
  250. Community maps in PR???