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View Full Version : PR:BF2 Suggestions


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  1. Camera Man To the Insurgents
  2. no scoped in prone movement
  3. Off Shore Artillery
  4. Chinook & squad increase
  5. cell phone ied detonator
  6. Delay against instaproning and aiming
  7. Insertion of paratroopers on PR
  8. Mini-Mini-Map
  9. MEC Transport Helo Suggestion
  10. Bridge tank
  11. Project Simplicity 2
  12. Project Simplicity 2
  13. Tracers
  14. Scout Chopper - "News-Feed"
  15. Project Reality...Project Simplicity?
  16. Radio *beep*
  17. fast ropes
  18. Weapon sway, instead of bullet deviation
  19. insurgency game mode changes.
  20. movie
  21. Suggestion: Map for Learning
  22. sights and aiming
  23. Insurgent Buildable Assets
  24. my suggestions
  25. Light AT delay
  26. the delayed aiming...
  27. The PR Navy: Patrol Boats and Light Ships
  28. Kits
  29. Numerous suggestions....
  30. Visibility limts (Fog of War)
  31. Supression effect on vehicles
  32. Interior Tank Sounds
  33. Magazine
  34. Little detail needed to be change before 0.8.
  35. How about the Histry of PR in the guide?
  36. Officer Importance
  37. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  38. Some feedback...
  39. Hello
  40. Swimming with a Knife out
  41. Commander Map
  42. Intel and cache locations
  43. Emergency reload
  44. Flares
  45. reloding
  46. zip lines
  47. Ballistics Test
  48. APC like in BFA
  49. Telescopic Sight for Rifleman
  50. Food and soilder Nutrition
  51. Improve teamplay -> Fallen teammate
  52. more smoke effects for impacts/exlosions
  53. Taliban & AK74
  54. A night Al-Basrah alongisde the day version.
  55. Wounded casualties
  56. brit ghillie suit
  57. Real vehicle views
  58. Accuarity
  59. Sniper Reform
  60. Sniper Scope
  61. Morphine drip idea (different from the epipen)
  62. Scope markings
  63. A few questions (And small suggestions)
  64. Weapon Deviation
  65. VoIP
  66. Mark 19 (mk 19)
  67. leaning
  68. Head movement
  69. US Army patches wrong
  70. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  71. Commander seat in APC
  72. Plane G-effect
  73. Sprinting
  74. Vehicle Spawning at Bunkers/Firebases
  75. suggestion for new brit supply truck
  76. Jet Fuel
  77. 3 min wait at beginning of each game
  78. T84 OPLOT TO REPLACEING THE T90
  79. Ballistics or Tracers?
  80. China tank bug + Tank feedback.
  81. APC driver view...
  82. New Supply HMMV/Truck/jeep
  83. Tank
  84. vehicle ticket costs
  85. Language Barrier
  86. Idea for Black Hawks
  87. Al Bas
  88. Vietnam era map(s)?
  89. Renegade Style Logistics
  90. Add disabled state to unarmoured vechiles.
  91. M4
  92. A few weapon tweaks
  93. Mission critical roles
  94. Please don't cripple the Stryker
  95. What u say ?
  96. modular vehicles weapons
  97. al basrah brit main car park
  98. EJOD Anti Tank guns.
  99. Mobile AA
  100. Med & Ammo pack
  101. Ejod Desert- Merge East and West?
  102. more detailed player models
  103. [Commo-rose] 'Incoming!'
  104. Refinement of Anti-Aircraft Infantry (MANPADS)
  105. reduce amount of mags for better teamplay
  106. [Question] Crewman Kits
  107. people should be able to get into any non-specialized vehicles
  108. Littlebirds able to drop ammo bags
  109. No Map Markers Please
  110. Milan anti tank weapon.
  111. Truck suggestion.
  112. Binos or sight for tank crew commander
  113. Indigidous forces
  114. Albasrah suggestion
  115. Suggestion for Insurgents.
  116. more USMC
  117. HEAT damage boost vs APCs
  118. 50 cal turning head
  119. LAV Engine sounds
  120. Changes to Basrah [Gameplay]
  121. Medivac and MASH
  122. Hatches Down in Tank Commander Position
  123. Realitymod 0.6 -> 0.7, bad first meeting
  124. Phases of Combat
  125. Limited Mk. 19 HMMWV?
  126. Battlefield 2142 Effects
  127. M1A1 Abrams tank sound effects?
  128. Teamkiller report
  129. Move deployable smoke from gunner to driver
  130. Base barrier
  131. OGT:- British Spawn
  132. AA Vehical woes
  133. Change overall game lighting
  134. [Suggestions] My 2 Cents
  135. Suggestion on how to organize air support
  136. Super Vehicles
  137. some idea
  138. snatch landrover
  139. Possible solution to civie kills....
  140. chinese vehicles/equipment
  141. Laserguided missiles locked to semi auto fire
  142. Unpredictability
  143. Could PR borrow AAAV7 from POE mod?
  144. Terrorists and their bombs
  145. spawning in waves variation
  146. Helicopter/Gunner
  147. Commander Locked Assets
  148. Mortars (repost but i wanna know where you stand)
  149. PR First time player evaluation
  150. Suggestion for increased realism
  151. small stuff
  152. LMG Accuracy
  153. Idea: IR strobes for chopper
  154. list of compliants(ideas)
  155. More Transport
  156. some suggestion
  157. JDAM radius increase.
  158. NSVs for the People!
  159. [Suggestion] Snow / winter map(s)
  160. Wave To The Rally
  161. medic squad
  162. How to fix Basrah for online play
  163. BF1942 style artillery!
  164. Changes for Insurgents
  165. Deviation Changes
  166. Ammo resupply explosions
  167. High flying choppers
  168. Passenger eject....
  169. Paratroopers
  170. Marking squadmembers
  171. 3 ideas for PR
  172. .8 suggestion
  173. whats the made up story about
  174. New Kit Suggestion
  175. Max. wait time on plane/vehicle spawn
  176. AH1Z Cobra Hellfire
  177. Americans cannot go in Mosque on Muttrah v2
  178. Faster Vehicles
  179. Some Medic/Infantry suggestions
  180. Suppressing/Covering Fire
  181. Anti-hijacking measures
  182. Repeating ground textures
  183. How to stop people abandoning vehicles?
  184. Scope up that medic and could
  185. Louder Jet noises
  186. M68 vs EOTEC optics
  187. Counter-attack, with insurgents?
  188. Deployable MGs
  189. Tank/APC smoke effects
  190. locked jeep thread answer...
  191. PLA tank improvement
  192. Jeeps/Pickups Drivable by all sides
  193. Mo-Urban.....maps!
  194. Artillery in PR
  195. Friendly Fire Smoke
  196. Show the LAT
  197. New Game Mode suggestion.
  198. Grass Draw
  199. Make laserguided missiles semifire
  200. MEC inf appearance
  201. Squad/commander point bonuses for players spawning on firebase/bunker?
  202. weapon wobble
  203. Ranking and Kit upgrades...etc
  204. Why I think that the Cell leader needs to be more defense oriented.
  205. .8 promo idea
  206. Soldiers and their Environment
  207. Funny Promo for PR
  208. remove enemy ticket counter
  209. Recoilless Rifle
  210. Force people to read the manual before downloading?
  211. assassinating commander = troop movement intel
  212. there's to many scopes on the battlefield
  213. Armor Damage Idea
  214. Miniguns forward.
  215. Percentage bar on how far the next patch will be
  216. Insurgancy and other surgestions
  217. Stuff PR needs!
  218. Game mode possibility?
  219. What to do about the medic class?
  220. Kashan 0.8/0.9 - What i'd like to see.
  221. L22A2 carbine for british crewmen
  222. tips to run PR better
  223. "The Minstrel boy" for the song in the .8 trailer
  224. A Chinese Anti Tank Mine
  225. Duplicate the LAV-25's destruction sequence to other vehicles?
  226. "queue time for kits" takes my gamefun + sniper idea
  227. m203 drop
  228. 1 shot, slow kill
  229. AK Tactical Reload Animation
  230. Doors idea
  231. China abandoning the QBZ-95... Pr should too?
  232. New burning vehicle model/texture/animation (whatever)
  233. Jumping from vehicle damage
  234. JDAM in training mod
  235. Recon Special Ops
  236. Problems Parking?
  237. multiple paths to victory
  238. Transport positions for Linebacker
  239. make interesting Infantry envirnments
  240. Attack Helicopters Suggestion
  241. destructible trees
  242. Jdam OR carpet bombs
  243. Spotted
  244. Wind?
  245. Accuracy Indicator
  246. Ambusher class improvement...
  247. Enemy weapons on vehicles...
  248. .8 Basrah
  249. vBF2:SF AH-64D Apache
  250. The current state of bullet penetration?