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View Full Version : PR:BF2 Suggestions


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  1. Some feedback...
  2. Hello
  3. Swimming with a Knife out
  4. Commander Map
  5. Intel and cache locations
  6. Emergency reload
  7. Flares
  8. reloding
  9. zip lines
  10. Ballistics Test
  11. APC like in BFA
  12. Telescopic Sight for Rifleman
  13. Food and soilder Nutrition
  14. Improve teamplay -> Fallen teammate
  15. more smoke effects for impacts/exlosions
  16. Taliban & AK74
  17. A night Al-Basrah alongisde the day version.
  18. Wounded casualties
  19. brit ghillie suit
  20. Real vehicle views
  21. Accuarity
  22. Sniper Reform
  23. Sniper Scope
  24. Morphine drip idea (different from the epipen)
  25. Scope markings
  26. A few questions (And small suggestions)
  27. Weapon Deviation
  28. VoIP
  29. Mark 19 (mk 19)
  30. leaning
  31. Head movement
  32. US Army patches wrong
  33. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  34. Commander seat in APC
  35. Plane G-effect
  36. Sprinting
  37. Vehicle Spawning at Bunkers/Firebases
  38. suggestion for new brit supply truck
  39. Jet Fuel
  40. 3 min wait at beginning of each game
  41. T84 OPLOT TO REPLACEING THE T90
  42. Ballistics or Tracers?
  43. China tank bug + Tank feedback.
  44. APC driver view...
  45. New Supply HMMV/Truck/jeep
  46. Tank
  47. vehicle ticket costs
  48. Language Barrier
  49. Idea for Black Hawks
  50. Al Bas
  51. Vietnam era map(s)?
  52. Renegade Style Logistics
  53. Add disabled state to unarmoured vechiles.
  54. M4
  55. A few weapon tweaks
  56. Mission critical roles
  57. Please don't cripple the Stryker
  58. What u say ?
  59. modular vehicles weapons
  60. al basrah brit main car park
  61. EJOD Anti Tank guns.
  62. Mobile AA
  63. Med & Ammo pack
  64. Ejod Desert- Merge East and West?
  65. more detailed player models
  66. [Commo-rose] 'Incoming!'
  67. Refinement of Anti-Aircraft Infantry (MANPADS)
  68. reduce amount of mags for better teamplay
  69. [Question] Crewman Kits
  70. people should be able to get into any non-specialized vehicles
  71. Littlebirds able to drop ammo bags
  72. No Map Markers Please
  73. Milan anti tank weapon.
  74. Truck suggestion.
  75. Binos or sight for tank crew commander
  76. Indigidous forces
  77. Albasrah suggestion
  78. Suggestion for Insurgents.
  79. more USMC
  80. HEAT damage boost vs APCs
  81. 50 cal turning head
  82. LAV Engine sounds
  83. Changes to Basrah [Gameplay]
  84. Medivac and MASH
  85. Hatches Down in Tank Commander Position
  86. Realitymod 0.6 -> 0.7, bad first meeting
  87. Phases of Combat
  88. Limited Mk. 19 HMMWV?
  89. Battlefield 2142 Effects
  90. M1A1 Abrams tank sound effects?
  91. Teamkiller report
  92. Move deployable smoke from gunner to driver
  93. Base barrier
  94. OGT:- British Spawn
  95. AA Vehical woes
  96. Change overall game lighting
  97. [Suggestions] My 2 Cents
  98. Suggestion on how to organize air support
  99. Super Vehicles
  100. some idea
  101. snatch landrover
  102. Possible solution to civie kills....
  103. chinese vehicles/equipment
  104. Laserguided missiles locked to semi auto fire
  105. Unpredictability
  106. Could PR borrow AAAV7 from POE mod?
  107. Terrorists and their bombs
  108. spawning in waves variation
  109. Helicopter/Gunner
  110. Commander Locked Assets
  111. Mortars (repost but i wanna know where you stand)
  112. PR First time player evaluation
  113. Suggestion for increased realism
  114. small stuff
  115. LMG Accuracy
  116. Idea: IR strobes for chopper
  117. list of compliants(ideas)
  118. More Transport
  119. some suggestion
  120. JDAM radius increase.
  121. NSVs for the People!
  122. [Suggestion] Snow / winter map(s)
  123. Wave To The Rally
  124. medic squad
  125. How to fix Basrah for online play
  126. BF1942 style artillery!
  127. Changes for Insurgents
  128. Deviation Changes
  129. Ammo resupply explosions
  130. High flying choppers
  131. Passenger eject....
  132. Paratroopers
  133. Marking squadmembers
  134. 3 ideas for PR
  135. .8 suggestion
  136. whats the made up story about
  137. New Kit Suggestion
  138. Max. wait time on plane/vehicle spawn
  139. AH1Z Cobra Hellfire
  140. Americans cannot go in Mosque on Muttrah v2
  141. Faster Vehicles
  142. Some Medic/Infantry suggestions
  143. Suppressing/Covering Fire
  144. Anti-hijacking measures
  145. Repeating ground textures
  146. How to stop people abandoning vehicles?
  147. Scope up that medic and could
  148. Louder Jet noises
  149. M68 vs EOTEC optics
  150. Counter-attack, with insurgents?
  151. Deployable MGs
  152. Tank/APC smoke effects
  153. locked jeep thread answer...
  154. PLA tank improvement
  155. Jeeps/Pickups Drivable by all sides
  156. Mo-Urban.....maps!
  157. Artillery in PR
  158. Friendly Fire Smoke
  159. Show the LAT
  160. New Game Mode suggestion.
  161. Grass Draw
  162. Make laserguided missiles semifire
  163. MEC inf appearance
  164. Squad/commander point bonuses for players spawning on firebase/bunker?
  165. weapon wobble
  166. Ranking and Kit upgrades...etc
  167. Why I think that the Cell leader needs to be more defense oriented.
  168. .8 promo idea
  169. Soldiers and their Environment
  170. Funny Promo for PR
  171. remove enemy ticket counter
  172. Recoilless Rifle
  173. Force people to read the manual before downloading?
  174. assassinating commander = troop movement intel
  175. there's to many scopes on the battlefield
  176. Armor Damage Idea
  177. Miniguns forward.
  178. Percentage bar on how far the next patch will be
  179. Insurgancy and other surgestions
  180. Stuff PR needs!
  181. Game mode possibility?
  182. What to do about the medic class?
  183. Kashan 0.8/0.9 - What i'd like to see.
  184. L22A2 carbine for british crewmen
  185. tips to run PR better
  186. "The Minstrel boy" for the song in the .8 trailer
  187. A Chinese Anti Tank Mine
  188. Duplicate the LAV-25's destruction sequence to other vehicles?
  189. "queue time for kits" takes my gamefun + sniper idea
  190. m203 drop
  191. 1 shot, slow kill
  192. AK Tactical Reload Animation
  193. Doors idea
  194. China abandoning the QBZ-95... Pr should too?
  195. New burning vehicle model/texture/animation (whatever)
  196. Jumping from vehicle damage
  197. JDAM in training mod
  198. Recon Special Ops
  199. Problems Parking?
  200. multiple paths to victory
  201. Transport positions for Linebacker
  202. make interesting Infantry envirnments
  203. Attack Helicopters Suggestion
  204. destructible trees
  205. Jdam OR carpet bombs
  206. Spotted
  207. Wind?
  208. Accuracy Indicator
  209. Ambusher class improvement...
  210. Enemy weapons on vehicles...
  211. .8 Basrah
  212. vBF2:SF AH-64D Apache
  213. The current state of bullet penetration?
  214. Heli Effects
  215. label streets on map
  216. FV102 Striker
  217. Artilry and auto reload
  218. No commander no special kits.
  219. sniper detector
  220. new sf skins
  221. A-10C ThunderBolt 2 suggestion/Question
  222. Remove shock paddles
  223. New Funkidea
  224. Some complaints - nothing major
  225. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  226. Paratrooper Kit?
  227. MUST HAVE UPDATE IN 0.8!
  228. Rally Points
  229. Armor Vs heli damage change
  230. New Sound effects suggestion
  231. a suggestion on medics
  232. Bullet impact
  233. Tank Machine Gunner - Binoculars?
  234. Project reality
  235. Word of Encouragement to the Devs
  236. amphibious forces?
  237. Map Suggestion
  238. I wanted to make a suggestion for a Kashan like
  239. ability to sidestep while running
  240. A little more customization
  241. rally point suggestion
  242. Infantry AT weapons
  243. A number of US equipment suggestions
  244. AAS Flag Neutralisation
  245. Harrier for USMC?
  246. Special forces (NAVY SEAL SAS)
  247. Snipers Only Requestable at Mains
  248. Tank lethality.
  249. USI Apache fire effects?
  250. Special Operations Squad (Navy Seals SAS)