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View Full Version : PR:BF2 Suggestions


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  1. movie
  2. Suggestion: Map for Learning
  3. sights and aiming
  4. Insurgent Buildable Assets
  5. my suggestions
  6. Light AT delay
  7. the delayed aiming...
  8. The PR Navy: Patrol Boats and Light Ships
  9. Kits
  10. Numerous suggestions....
  11. Visibility limts (Fog of War)
  12. Supression effect on vehicles
  13. Interior Tank Sounds
  14. Magazine
  15. Little detail needed to be change before 0.8.
  16. How about the Histry of PR in the guide?
  17. Officer Importance
  18. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  19. Some feedback...
  20. Hello
  21. Swimming with a Knife out
  22. Commander Map
  23. Intel and cache locations
  24. Emergency reload
  25. Flares
  26. reloding
  27. zip lines
  28. Ballistics Test
  29. APC like in BFA
  30. Telescopic Sight for Rifleman
  31. Food and soilder Nutrition
  32. Improve teamplay -> Fallen teammate
  33. more smoke effects for impacts/exlosions
  34. Taliban & AK74
  35. A night Al-Basrah alongisde the day version.
  36. Wounded casualties
  37. brit ghillie suit
  38. Real vehicle views
  39. Accuarity
  40. Sniper Reform
  41. Sniper Scope
  42. Morphine drip idea (different from the epipen)
  43. Scope markings
  44. A few questions (And small suggestions)
  45. Weapon Deviation
  46. VoIP
  47. Mark 19 (mk 19)
  48. leaning
  49. Head movement
  50. US Army patches wrong
  51. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  52. Commander seat in APC
  53. Plane G-effect
  54. Sprinting
  55. Vehicle Spawning at Bunkers/Firebases
  56. suggestion for new brit supply truck
  57. Jet Fuel
  58. 3 min wait at beginning of each game
  59. T84 OPLOT TO REPLACEING THE T90
  60. Ballistics or Tracers?
  61. China tank bug + Tank feedback.
  62. APC driver view...
  63. New Supply HMMV/Truck/jeep
  64. Tank
  65. vehicle ticket costs
  66. Language Barrier
  67. Idea for Black Hawks
  68. Al Bas
  69. Vietnam era map(s)?
  70. Renegade Style Logistics
  71. Add disabled state to unarmoured vechiles.
  72. M4
  73. A few weapon tweaks
  74. Mission critical roles
  75. Please don't cripple the Stryker
  76. What u say ?
  77. modular vehicles weapons
  78. al basrah brit main car park
  79. EJOD Anti Tank guns.
  80. Mobile AA
  81. Med & Ammo pack
  82. Ejod Desert- Merge East and West?
  83. more detailed player models
  84. [Commo-rose] 'Incoming!'
  85. Refinement of Anti-Aircraft Infantry (MANPADS)
  86. reduce amount of mags for better teamplay
  87. [Question] Crewman Kits
  88. people should be able to get into any non-specialized vehicles
  89. Littlebirds able to drop ammo bags
  90. No Map Markers Please
  91. Milan anti tank weapon.
  92. Truck suggestion.
  93. Binos or sight for tank crew commander
  94. Indigidous forces
  95. Albasrah suggestion
  96. Suggestion for Insurgents.
  97. more USMC
  98. HEAT damage boost vs APCs
  99. 50 cal turning head
  100. LAV Engine sounds
  101. Changes to Basrah [Gameplay]
  102. Medivac and MASH
  103. Hatches Down in Tank Commander Position
  104. Realitymod 0.6 -> 0.7, bad first meeting
  105. Phases of Combat
  106. Limited Mk. 19 HMMWV?
  107. Battlefield 2142 Effects
  108. M1A1 Abrams tank sound effects?
  109. Teamkiller report
  110. Move deployable smoke from gunner to driver
  111. Base barrier
  112. OGT:- British Spawn
  113. AA Vehical woes
  114. Change overall game lighting
  115. [Suggestions] My 2 Cents
  116. Suggestion on how to organize air support
  117. Super Vehicles
  118. some idea
  119. snatch landrover
  120. Possible solution to civie kills....
  121. chinese vehicles/equipment
  122. Laserguided missiles locked to semi auto fire
  123. Unpredictability
  124. Could PR borrow AAAV7 from POE mod?
  125. Terrorists and their bombs
  126. spawning in waves variation
  127. Helicopter/Gunner
  128. Commander Locked Assets
  129. Mortars (repost but i wanna know where you stand)
  130. PR First time player evaluation
  131. Suggestion for increased realism
  132. small stuff
  133. LMG Accuracy
  134. Idea: IR strobes for chopper
  135. list of compliants(ideas)
  136. More Transport
  137. some suggestion
  138. JDAM radius increase.
  139. NSVs for the People!
  140. [Suggestion] Snow / winter map(s)
  141. Wave To The Rally
  142. medic squad
  143. How to fix Basrah for online play
  144. BF1942 style artillery!
  145. Changes for Insurgents
  146. Deviation Changes
  147. Ammo resupply explosions
  148. High flying choppers
  149. Passenger eject....
  150. Paratroopers
  151. Marking squadmembers
  152. 3 ideas for PR
  153. .8 suggestion
  154. whats the made up story about
  155. New Kit Suggestion
  156. Max. wait time on plane/vehicle spawn
  157. AH1Z Cobra Hellfire
  158. Americans cannot go in Mosque on Muttrah v2
  159. Faster Vehicles
  160. Some Medic/Infantry suggestions
  161. Suppressing/Covering Fire
  162. Anti-hijacking measures
  163. Repeating ground textures
  164. How to stop people abandoning vehicles?
  165. Scope up that medic and could
  166. Louder Jet noises
  167. M68 vs EOTEC optics
  168. Counter-attack, with insurgents?
  169. Deployable MGs
  170. Tank/APC smoke effects
  171. locked jeep thread answer...
  172. PLA tank improvement
  173. Jeeps/Pickups Drivable by all sides
  174. Mo-Urban.....maps!
  175. Artillery in PR
  176. Friendly Fire Smoke
  177. Show the LAT
  178. New Game Mode suggestion.
  179. Grass Draw
  180. Make laserguided missiles semifire
  181. MEC inf appearance
  182. Squad/commander point bonuses for players spawning on firebase/bunker?
  183. weapon wobble
  184. Ranking and Kit upgrades...etc
  185. Why I think that the Cell leader needs to be more defense oriented.
  186. .8 promo idea
  187. Soldiers and their Environment
  188. Funny Promo for PR
  189. remove enemy ticket counter
  190. Recoilless Rifle
  191. Force people to read the manual before downloading?
  192. assassinating commander = troop movement intel
  193. there's to many scopes on the battlefield
  194. Armor Damage Idea
  195. Miniguns forward.
  196. Percentage bar on how far the next patch will be
  197. Insurgancy and other surgestions
  198. Stuff PR needs!
  199. Game mode possibility?
  200. What to do about the medic class?
  201. Kashan 0.8/0.9 - What i'd like to see.
  202. L22A2 carbine for british crewmen
  203. tips to run PR better
  204. "The Minstrel boy" for the song in the .8 trailer
  205. A Chinese Anti Tank Mine
  206. Duplicate the LAV-25's destruction sequence to other vehicles?
  207. "queue time for kits" takes my gamefun + sniper idea
  208. m203 drop
  209. 1 shot, slow kill
  210. AK Tactical Reload Animation
  211. Doors idea
  212. China abandoning the QBZ-95... Pr should too?
  213. New burning vehicle model/texture/animation (whatever)
  214. Jumping from vehicle damage
  215. JDAM in training mod
  216. Recon Special Ops
  217. Problems Parking?
  218. multiple paths to victory
  219. Transport positions for Linebacker
  220. make interesting Infantry envirnments
  221. Attack Helicopters Suggestion
  222. destructible trees
  223. Jdam OR carpet bombs
  224. Spotted
  225. Wind?
  226. Accuracy Indicator
  227. Ambusher class improvement...
  228. Enemy weapons on vehicles...
  229. .8 Basrah
  230. vBF2:SF AH-64D Apache
  231. The current state of bullet penetration?
  232. Heli Effects
  233. label streets on map
  234. FV102 Striker
  235. Artilry and auto reload
  236. No commander no special kits.
  237. sniper detector
  238. new sf skins
  239. A-10C ThunderBolt 2 suggestion/Question
  240. Remove shock paddles
  241. New Funkidea
  242. Some complaints - nothing major
  243. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  244. Paratrooper Kit?
  245. MUST HAVE UPDATE IN 0.8!
  246. Rally Points
  247. Armor Vs heli damage change
  248. New Sound effects suggestion
  249. a suggestion on medics
  250. Bullet impact