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View Full Version : PR:BF2 Suggestions


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  1. Littlebirds able to drop ammo bags
  2. No Map Markers Please
  3. Milan anti tank weapon.
  4. Truck suggestion.
  5. Binos or sight for tank crew commander
  6. Indigidous forces
  7. Albasrah suggestion
  8. Suggestion for Insurgents.
  9. more USMC
  10. HEAT damage boost vs APCs
  11. 50 cal turning head
  12. LAV Engine sounds
  13. Changes to Basrah [Gameplay]
  14. Medivac and MASH
  15. Hatches Down in Tank Commander Position
  16. Realitymod 0.6 -> 0.7, bad first meeting
  17. Phases of Combat
  18. Limited Mk. 19 HMMWV?
  19. Battlefield 2142 Effects
  20. M1A1 Abrams tank sound effects?
  21. Teamkiller report
  22. Move deployable smoke from gunner to driver
  23. Base barrier
  24. OGT:- British Spawn
  25. AA Vehical woes
  26. Change overall game lighting
  27. [Suggestions] My 2 Cents
  28. Suggestion on how to organize air support
  29. Super Vehicles
  30. some idea
  31. snatch landrover
  32. Possible solution to civie kills....
  33. chinese vehicles/equipment
  34. Laserguided missiles locked to semi auto fire
  35. Unpredictability
  36. Could PR borrow AAAV7 from POE mod?
  37. Terrorists and their bombs
  38. spawning in waves variation
  39. Helicopter/Gunner
  40. Commander Locked Assets
  41. Mortars (repost but i wanna know where you stand)
  42. PR First time player evaluation
  43. Suggestion for increased realism
  44. small stuff
  45. LMG Accuracy
  46. Idea: IR strobes for chopper
  47. list of compliants(ideas)
  48. More Transport
  49. some suggestion
  50. JDAM radius increase.
  51. NSVs for the People!
  52. [Suggestion] Snow / winter map(s)
  53. Wave To The Rally
  54. medic squad
  55. How to fix Basrah for online play
  56. BF1942 style artillery!
  57. Changes for Insurgents
  58. Deviation Changes
  59. Ammo resupply explosions
  60. High flying choppers
  61. Passenger eject....
  62. Paratroopers
  63. Marking squadmembers
  64. 3 ideas for PR
  65. .8 suggestion
  66. whats the made up story about
  67. New Kit Suggestion
  68. Max. wait time on plane/vehicle spawn
  69. AH1Z Cobra Hellfire
  70. Americans cannot go in Mosque on Muttrah v2
  71. Faster Vehicles
  72. Some Medic/Infantry suggestions
  73. Suppressing/Covering Fire
  74. Anti-hijacking measures
  75. Repeating ground textures
  76. How to stop people abandoning vehicles?
  77. Scope up that medic and could
  78. Louder Jet noises
  79. M68 vs EOTEC optics
  80. Counter-attack, with insurgents?
  81. Deployable MGs
  82. Tank/APC smoke effects
  83. locked jeep thread answer...
  84. PLA tank improvement
  85. Jeeps/Pickups Drivable by all sides
  86. Mo-Urban.....maps!
  87. Artillery in PR
  88. Friendly Fire Smoke
  89. Show the LAT
  90. New Game Mode suggestion.
  91. Grass Draw
  92. Make laserguided missiles semifire
  93. MEC inf appearance
  94. Squad/commander point bonuses for players spawning on firebase/bunker?
  95. weapon wobble
  96. Ranking and Kit upgrades...etc
  97. Why I think that the Cell leader needs to be more defense oriented.
  98. .8 promo idea
  99. Soldiers and their Environment
  100. Funny Promo for PR
  101. remove enemy ticket counter
  102. Recoilless Rifle
  103. Force people to read the manual before downloading?
  104. assassinating commander = troop movement intel
  105. there's to many scopes on the battlefield
  106. Armor Damage Idea
  107. Miniguns forward.
  108. Percentage bar on how far the next patch will be
  109. Insurgancy and other surgestions
  110. Stuff PR needs!
  111. Game mode possibility?
  112. What to do about the medic class?
  113. Kashan 0.8/0.9 - What i'd like to see.
  114. L22A2 carbine for british crewmen
  115. tips to run PR better
  116. "The Minstrel boy" for the song in the .8 trailer
  117. A Chinese Anti Tank Mine
  118. Duplicate the LAV-25's destruction sequence to other vehicles?
  119. "queue time for kits" takes my gamefun + sniper idea
  120. m203 drop
  121. 1 shot, slow kill
  122. AK Tactical Reload Animation
  123. Doors idea
  124. China abandoning the QBZ-95... Pr should too?
  125. New burning vehicle model/texture/animation (whatever)
  126. Jumping from vehicle damage
  127. JDAM in training mod
  128. Recon Special Ops
  129. Problems Parking?
  130. multiple paths to victory
  131. Transport positions for Linebacker
  132. make interesting Infantry envirnments
  133. Attack Helicopters Suggestion
  134. destructible trees
  135. Jdam OR carpet bombs
  136. Spotted
  137. Wind?
  138. Accuracy Indicator
  139. Ambusher class improvement...
  140. Enemy weapons on vehicles...
  141. .8 Basrah
  142. vBF2:SF AH-64D Apache
  143. The current state of bullet penetration?
  144. Heli Effects
  145. label streets on map
  146. FV102 Striker
  147. Artilry and auto reload
  148. No commander no special kits.
  149. sniper detector
  150. new sf skins
  151. A-10C ThunderBolt 2 suggestion/Question
  152. Remove shock paddles
  153. New Funkidea
  154. Some complaints - nothing major
  155. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  156. Paratrooper Kit?
  157. MUST HAVE UPDATE IN 0.8!
  158. Rally Points
  159. Armor Vs heli damage change
  160. New Sound effects suggestion
  161. a suggestion on medics
  162. Bullet impact
  163. Tank Machine Gunner - Binoculars?
  164. Project reality
  165. Word of Encouragement to the Devs
  166. amphibious forces?
  167. Map Suggestion
  168. I wanted to make a suggestion for a Kashan like
  169. ability to sidestep while running
  170. A little more customization
  171. rally point suggestion
  172. Infantry AT weapons
  173. A number of US equipment suggestions
  174. AAS Flag Neutralisation
  175. Harrier for USMC?
  176. Special forces (NAVY SEAL SAS)
  177. Snipers Only Requestable at Mains
  178. Tank lethality.
  179. USI Apache fire effects?
  180. Special Operations Squad (Navy Seals SAS)
  181. Were did all the old maps go?
  182. Sound Increase for Bullet Impact Sounds
  183. Stationary .50 MGs?
  184. Bunker Stingers on 16 Player Maps Overkill?
  185. Gulf Of Oman WAC AA problem
  186. Thermite grenades
  187. Ideas for 0.8 promotion
  188. Suggestions for small arms
  189. More smaller maps
  190. Community maps in PR???
  191. ******X TRACT Gamemode*******
  192. 3 nice ideas
  193. changing body texture after a hit
  194. Bino magnification levels, field LODs
  195. LCAC
  196. Idea for a new marksmen kit
  197. U.S. - M14 re-model to M14 EBR ?
  198. 3 Small [but good] suggestions
  199. Marksman more urban friendlie
  200. suggestion for suggesters
  201. Militia BMP-1 or 2
  202. Plane/Jet Brakes
  203. ***Polit Loadout***
  204. Upgrade RP at Al Bas VCP to Bunker
  205. UAV With hellfires
  206. Civilian Cars driven by both teams.
  207. New Jihad Car Music
  208. Loading Music = Vocal Mission Briefing
  209. Americans and Brits driving civi cars
  210. Realism Error: Reduce Medic Sprint Distance
  211. Insurgent Hijacking
  212. Closing/opening helicopter doors system
  213. [SUGGESTION] Insurgent camera
  214. Little minimap change
  215. back blast
  216. Suppresion effect
  217. Artillery?
  218. Raly Point suggtestion.
  219. Remove kills/deaths scores.
  220. Suppression Effect
  221. USMC / USArmy Sniper separation
  222. One parachute per spawn
  223. Aircraft ejection.. moar realism?
  224. "grass" as trees?
  225. Apache Radar Dome
  226. INS idea
  227. Wargame scenario map
  228. Delay before next CPs in AAS order are capturable
  229. sks with optics + RPK
  230. Repairing Vehicles
  231. More realistic uniforms
  232. Award negative points for certain actions
  233. Commander and Squad Leader kit restrictions.
  234. Mortars: Reloaded
  235. Commander Stickers
  236. Classic BF2 Maps
  237. Squuad
  238. Two army VS one
  239. Chopper rope
  240. rallypoint suggestion
  241. Delay Time Leaving an vehicle/driving
  242. Rig Extraction.
  243. Different Sized "Area Attacks"
  244. Scary Subject
  245. Swinging Blade and animation
  246. Radios
  247. Flare suggestions
  248. Molotov unrealism
  249. Return of the Engineer Repair Truck (E.R.T.)
  250. Sniper ballistics