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View Full Version : PR:BF2 Suggestions


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  1. New Gamemode PR Zombies
  2. Suggestion about new Gameplay VIP/ Escorts
  3. Tiny map suggestion for .8
  4. RPG-7 too accurate
  5. Mounted hk21 for mec?
  6. Officer Kit Waiting Time
  7. Anti Smacktard idea
  8. Ejection Seats
  9. Boxes!
  10. Planes with 2 seats
  11. JDAM suggestion
  12. Please! Fix the flight models!!!
  13. Forums Suggestion - User Agreement
  14. Soft-skin vehicle weight too low
  15. Helicopter Crashes
  16. vertical and horizontal stabilization
  17. Chopper ropes?
  18. New M1A2 model?
  19. Rideable tanks
  20. i hate apc
  21. Conventional and Unconvential Rifleman AT
  22. flamethrowers!!!
  23. The Silent Killer
  24. Tailored Officer's Kits
  25. Anti-Aircraft systems vulnerable when locking on target.
  26. Officer/Special Operations Idea
  27. Supression and Rifleman
  28. Civi Bots
  29. Javelin Missile Launcher
  30. Afganistan Faction
  31. New Anti-Civilian Weapon
  32. Civlian Pick-up kits possible?
  33. Left handed soldiers
  34. Training for all "newbies"
  35. Camera Man To the Insurgents
  36. no scoped in prone movement
  37. Off Shore Artillery
  38. Chinook & squad increase
  39. cell phone ied detonator
  40. Delay against instaproning and aiming
  41. Insertion of paratroopers on PR
  42. Mini-Mini-Map
  43. MEC Transport Helo Suggestion
  44. Bridge tank
  45. Project Simplicity 2
  46. Project Simplicity 2
  47. Tracers
  48. Scout Chopper - "News-Feed"
  49. Project Reality...Project Simplicity?
  50. Radio *beep*
  51. fast ropes
  52. Weapon sway, instead of bullet deviation
  53. insurgency game mode changes.
  54. movie
  55. Suggestion: Map for Learning
  56. sights and aiming
  57. Insurgent Buildable Assets
  58. my suggestions
  59. Light AT delay
  60. the delayed aiming...
  61. The PR Navy: Patrol Boats and Light Ships
  62. Kits
  63. Numerous suggestions....
  64. Visibility limts (Fog of War)
  65. Supression effect on vehicles
  66. Interior Tank Sounds
  67. Magazine
  68. Little detail needed to be change before 0.8.
  69. How about the Histry of PR in the guide?
  70. Officer Importance
  71. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  72. Some feedback...
  73. Hello
  74. Swimming with a Knife out
  75. Commander Map
  76. Intel and cache locations
  77. Emergency reload
  78. Flares
  79. reloding
  80. zip lines
  81. Ballistics Test
  82. APC like in BFA
  83. Telescopic Sight for Rifleman
  84. Food and soilder Nutrition
  85. Improve teamplay -> Fallen teammate
  86. more smoke effects for impacts/exlosions
  87. Taliban & AK74
  88. A night Al-Basrah alongisde the day version.
  89. Wounded casualties
  90. brit ghillie suit
  91. Real vehicle views
  92. Accuarity
  93. Sniper Reform
  94. Sniper Scope
  95. Morphine drip idea (different from the epipen)
  96. Scope markings
  97. A few questions (And small suggestions)
  98. Weapon Deviation
  99. VoIP
  100. Mark 19 (mk 19)
  101. leaning
  102. Head movement
  103. US Army patches wrong
  104. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  105. Commander seat in APC
  106. Plane G-effect
  107. Sprinting
  108. Vehicle Spawning at Bunkers/Firebases
  109. suggestion for new brit supply truck
  110. Jet Fuel
  111. 3 min wait at beginning of each game
  112. T84 OPLOT TO REPLACEING THE T90
  113. Ballistics or Tracers?
  114. China tank bug + Tank feedback.
  115. APC driver view...
  116. New Supply HMMV/Truck/jeep
  117. Tank
  118. vehicle ticket costs
  119. Language Barrier
  120. Idea for Black Hawks
  121. Al Bas
  122. Vietnam era map(s)?
  123. Renegade Style Logistics
  124. Add disabled state to unarmoured vechiles.
  125. M4
  126. A few weapon tweaks
  127. Mission critical roles
  128. Please don't cripple the Stryker
  129. What u say ?
  130. modular vehicles weapons
  131. al basrah brit main car park
  132. EJOD Anti Tank guns.
  133. Mobile AA
  134. Med & Ammo pack
  135. Ejod Desert- Merge East and West?
  136. more detailed player models
  137. [Commo-rose] 'Incoming!'
  138. Refinement of Anti-Aircraft Infantry (MANPADS)
  139. reduce amount of mags for better teamplay
  140. [Question] Crewman Kits
  141. people should be able to get into any non-specialized vehicles
  142. Littlebirds able to drop ammo bags
  143. No Map Markers Please
  144. Milan anti tank weapon.
  145. Truck suggestion.
  146. Binos or sight for tank crew commander
  147. Indigidous forces
  148. Albasrah suggestion
  149. Suggestion for Insurgents.
  150. more USMC
  151. HEAT damage boost vs APCs
  152. 50 cal turning head
  153. LAV Engine sounds
  154. Changes to Basrah [Gameplay]
  155. Medivac and MASH
  156. Hatches Down in Tank Commander Position
  157. Realitymod 0.6 -> 0.7, bad first meeting
  158. Phases of Combat
  159. Limited Mk. 19 HMMWV?
  160. Battlefield 2142 Effects
  161. M1A1 Abrams tank sound effects?
  162. Teamkiller report
  163. Move deployable smoke from gunner to driver
  164. Base barrier
  165. OGT:- British Spawn
  166. AA Vehical woes
  167. Change overall game lighting
  168. [Suggestions] My 2 Cents
  169. Suggestion on how to organize air support
  170. Super Vehicles
  171. some idea
  172. snatch landrover
  173. Possible solution to civie kills....
  174. chinese vehicles/equipment
  175. Laserguided missiles locked to semi auto fire
  176. Unpredictability
  177. Could PR borrow AAAV7 from POE mod?
  178. Terrorists and their bombs
  179. spawning in waves variation
  180. Helicopter/Gunner
  181. Commander Locked Assets
  182. Mortars (repost but i wanna know where you stand)
  183. PR First time player evaluation
  184. Suggestion for increased realism
  185. small stuff
  186. LMG Accuracy
  187. Idea: IR strobes for chopper
  188. list of compliants(ideas)
  189. More Transport
  190. some suggestion
  191. JDAM radius increase.
  192. NSVs for the People!
  193. [Suggestion] Snow / winter map(s)
  194. Wave To The Rally
  195. medic squad
  196. How to fix Basrah for online play
  197. BF1942 style artillery!
  198. Changes for Insurgents
  199. Deviation Changes
  200. Ammo resupply explosions
  201. High flying choppers
  202. Passenger eject....
  203. Paratroopers
  204. Marking squadmembers
  205. 3 ideas for PR
  206. .8 suggestion
  207. whats the made up story about
  208. New Kit Suggestion
  209. Max. wait time on plane/vehicle spawn
  210. AH1Z Cobra Hellfire
  211. Americans cannot go in Mosque on Muttrah v2
  212. Faster Vehicles
  213. Some Medic/Infantry suggestions
  214. Suppressing/Covering Fire
  215. Anti-hijacking measures
  216. Repeating ground textures
  217. How to stop people abandoning vehicles?
  218. Scope up that medic and could
  219. Louder Jet noises
  220. M68 vs EOTEC optics
  221. Counter-attack, with insurgents?
  222. Deployable MGs
  223. Tank/APC smoke effects
  224. locked jeep thread answer...
  225. PLA tank improvement
  226. Jeeps/Pickups Drivable by all sides
  227. Mo-Urban.....maps!
  228. Artillery in PR
  229. Friendly Fire Smoke
  230. Show the LAT
  231. New Game Mode suggestion.
  232. Grass Draw
  233. Make laserguided missiles semifire
  234. MEC inf appearance
  235. Squad/commander point bonuses for players spawning on firebase/bunker?
  236. weapon wobble
  237. Ranking and Kit upgrades...etc
  238. Why I think that the Cell leader needs to be more defense oriented.
  239. .8 promo idea
  240. Soldiers and their Environment
  241. Funny Promo for PR
  242. remove enemy ticket counter
  243. Recoilless Rifle
  244. Force people to read the manual before downloading?
  245. assassinating commander = troop movement intel
  246. there's to many scopes on the battlefield
  247. Armor Damage Idea
  248. Miniguns forward.
  249. Percentage bar on how far the next patch will be
  250. Insurgancy and other surgestions