PDA

View Full Version : PR:BF2 Suggestions


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. My little suggestion
  2. Us Desert for Special Force Us Army (No ACU for SF)
  3. Another Suggestion
  4. Mosin-Nagant scope and reticle
  5. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  6. Add Compass Direction to Spotted Statement
  7. Head bob
  8. A very, very quick suggestion
  9. PR Suggestion - Weapons
  10. very minor skin fix
  11. Randomize Jihad Car Colors
  12. Moving in prone positon
  13. British Bulldog suggestion
  14. Check Your Fire!!!
  15. Milan 2 from USI
  16. Jamming weapons
  17. New Gamemode PR Zombies
  18. Suggestion about new Gameplay VIP/ Escorts
  19. Tiny map suggestion for .8
  20. RPG-7 too accurate
  21. Mounted hk21 for mec?
  22. Officer Kit Waiting Time
  23. Anti Smacktard idea
  24. Ejection Seats
  25. Boxes!
  26. Planes with 2 seats
  27. JDAM suggestion
  28. Please! Fix the flight models!!!
  29. Forums Suggestion - User Agreement
  30. Soft-skin vehicle weight too low
  31. Helicopter Crashes
  32. vertical and horizontal stabilization
  33. Chopper ropes?
  34. New M1A2 model?
  35. Rideable tanks
  36. i hate apc
  37. Conventional and Unconvential Rifleman AT
  38. flamethrowers!!!
  39. The Silent Killer
  40. Tailored Officer's Kits
  41. Anti-Aircraft systems vulnerable when locking on target.
  42. Officer/Special Operations Idea
  43. Supression and Rifleman
  44. Civi Bots
  45. Javelin Missile Launcher
  46. Afganistan Faction
  47. New Anti-Civilian Weapon
  48. Civlian Pick-up kits possible?
  49. Left handed soldiers
  50. Training for all "newbies"
  51. Camera Man To the Insurgents
  52. no scoped in prone movement
  53. Off Shore Artillery
  54. Chinook & squad increase
  55. cell phone ied detonator
  56. Delay against instaproning and aiming
  57. Insertion of paratroopers on PR
  58. Mini-Mini-Map
  59. MEC Transport Helo Suggestion
  60. Bridge tank
  61. Project Simplicity 2
  62. Project Simplicity 2
  63. Tracers
  64. Scout Chopper - "News-Feed"
  65. Project Reality...Project Simplicity?
  66. Radio *beep*
  67. fast ropes
  68. Weapon sway, instead of bullet deviation
  69. insurgency game mode changes.
  70. movie
  71. Suggestion: Map for Learning
  72. sights and aiming
  73. Insurgent Buildable Assets
  74. my suggestions
  75. Light AT delay
  76. the delayed aiming...
  77. The PR Navy: Patrol Boats and Light Ships
  78. Kits
  79. Numerous suggestions....
  80. Visibility limts (Fog of War)
  81. Supression effect on vehicles
  82. Interior Tank Sounds
  83. Magazine
  84. Little detail needed to be change before 0.8.
  85. How about the Histry of PR in the guide?
  86. Officer Importance
  87. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  88. Some feedback...
  89. Hello
  90. Swimming with a Knife out
  91. Commander Map
  92. Intel and cache locations
  93. Emergency reload
  94. Flares
  95. reloding
  96. zip lines
  97. Ballistics Test
  98. APC like in BFA
  99. Telescopic Sight for Rifleman
  100. Food and soilder Nutrition
  101. Improve teamplay -> Fallen teammate
  102. more smoke effects for impacts/exlosions
  103. Taliban & AK74
  104. A night Al-Basrah alongisde the day version.
  105. Wounded casualties
  106. brit ghillie suit
  107. Real vehicle views
  108. Accuarity
  109. Sniper Reform
  110. Sniper Scope
  111. Morphine drip idea (different from the epipen)
  112. Scope markings
  113. A few questions (And small suggestions)
  114. Weapon Deviation
  115. VoIP
  116. Mark 19 (mk 19)
  117. leaning
  118. Head movement
  119. US Army patches wrong
  120. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  121. Commander seat in APC
  122. Plane G-effect
  123. Sprinting
  124. Vehicle Spawning at Bunkers/Firebases
  125. suggestion for new brit supply truck
  126. Jet Fuel
  127. 3 min wait at beginning of each game
  128. T84 OPLOT TO REPLACEING THE T90
  129. Ballistics or Tracers?
  130. China tank bug + Tank feedback.
  131. APC driver view...
  132. New Supply HMMV/Truck/jeep
  133. Tank
  134. vehicle ticket costs
  135. Language Barrier
  136. Idea for Black Hawks
  137. Al Bas
  138. Vietnam era map(s)?
  139. Renegade Style Logistics
  140. Add disabled state to unarmoured vechiles.
  141. M4
  142. A few weapon tweaks
  143. Mission critical roles
  144. Please don't cripple the Stryker
  145. What u say ?
  146. modular vehicles weapons
  147. al basrah brit main car park
  148. EJOD Anti Tank guns.
  149. Mobile AA
  150. Med & Ammo pack
  151. Ejod Desert- Merge East and West?
  152. more detailed player models
  153. [Commo-rose] 'Incoming!'
  154. Refinement of Anti-Aircraft Infantry (MANPADS)
  155. reduce amount of mags for better teamplay
  156. [Question] Crewman Kits
  157. people should be able to get into any non-specialized vehicles
  158. Littlebirds able to drop ammo bags
  159. No Map Markers Please
  160. Milan anti tank weapon.
  161. Truck suggestion.
  162. Binos or sight for tank crew commander
  163. Indigidous forces
  164. Albasrah suggestion
  165. Suggestion for Insurgents.
  166. more USMC
  167. HEAT damage boost vs APCs
  168. 50 cal turning head
  169. LAV Engine sounds
  170. Changes to Basrah [Gameplay]
  171. Medivac and MASH
  172. Hatches Down in Tank Commander Position
  173. Realitymod 0.6 -> 0.7, bad first meeting
  174. Phases of Combat
  175. Limited Mk. 19 HMMWV?
  176. Battlefield 2142 Effects
  177. M1A1 Abrams tank sound effects?
  178. Teamkiller report
  179. Move deployable smoke from gunner to driver
  180. Base barrier
  181. OGT:- British Spawn
  182. AA Vehical woes
  183. Change overall game lighting
  184. [Suggestions] My 2 Cents
  185. Suggestion on how to organize air support
  186. Super Vehicles
  187. some idea
  188. snatch landrover
  189. Possible solution to civie kills....
  190. chinese vehicles/equipment
  191. Laserguided missiles locked to semi auto fire
  192. Unpredictability
  193. Could PR borrow AAAV7 from POE mod?
  194. Terrorists and their bombs
  195. spawning in waves variation
  196. Helicopter/Gunner
  197. Commander Locked Assets
  198. Mortars (repost but i wanna know where you stand)
  199. PR First time player evaluation
  200. Suggestion for increased realism
  201. small stuff
  202. LMG Accuracy
  203. Idea: IR strobes for chopper
  204. list of compliants(ideas)
  205. More Transport
  206. some suggestion
  207. JDAM radius increase.
  208. NSVs for the People!
  209. [Suggestion] Snow / winter map(s)
  210. Wave To The Rally
  211. medic squad
  212. How to fix Basrah for online play
  213. BF1942 style artillery!
  214. Changes for Insurgents
  215. Deviation Changes
  216. Ammo resupply explosions
  217. High flying choppers
  218. Passenger eject....
  219. Paratroopers
  220. Marking squadmembers
  221. 3 ideas for PR
  222. .8 suggestion
  223. whats the made up story about
  224. New Kit Suggestion
  225. Max. wait time on plane/vehicle spawn
  226. AH1Z Cobra Hellfire
  227. Americans cannot go in Mosque on Muttrah v2
  228. Faster Vehicles
  229. Some Medic/Infantry suggestions
  230. Suppressing/Covering Fire
  231. Anti-hijacking measures
  232. Repeating ground textures
  233. How to stop people abandoning vehicles?
  234. Scope up that medic and could
  235. Louder Jet noises
  236. M68 vs EOTEC optics
  237. Counter-attack, with insurgents?
  238. Deployable MGs
  239. Tank/APC smoke effects
  240. locked jeep thread answer...
  241. PLA tank improvement
  242. Jeeps/Pickups Drivable by all sides
  243. Mo-Urban.....maps!
  244. Artillery in PR
  245. Friendly Fire Smoke
  246. Show the LAT
  247. New Game Mode suggestion.
  248. Grass Draw
  249. Make laserguided missiles semifire
  250. MEC inf appearance