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View Full Version : PR:BF2 Suggestions


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  1. sights and aiming
  2. Insurgent Buildable Assets
  3. my suggestions
  4. Light AT delay
  5. the delayed aiming...
  6. The PR Navy: Patrol Boats and Light Ships
  7. Kits
  8. Numerous suggestions....
  9. Visibility limts (Fog of War)
  10. Supression effect on vehicles
  11. Interior Tank Sounds
  12. Magazine
  13. Little detail needed to be change before 0.8.
  14. How about the Histry of PR in the guide?
  15. Officer Importance
  16. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  17. Some feedback...
  18. Hello
  19. Swimming with a Knife out
  20. Commander Map
  21. Intel and cache locations
  22. Emergency reload
  23. Flares
  24. reloding
  25. zip lines
  26. Ballistics Test
  27. APC like in BFA
  28. Telescopic Sight for Rifleman
  29. Food and soilder Nutrition
  30. Improve teamplay -> Fallen teammate
  31. more smoke effects for impacts/exlosions
  32. Taliban & AK74
  33. A night Al-Basrah alongisde the day version.
  34. Wounded casualties
  35. brit ghillie suit
  36. Real vehicle views
  37. Accuarity
  38. Sniper Reform
  39. Sniper Scope
  40. Morphine drip idea (different from the epipen)
  41. Scope markings
  42. A few questions (And small suggestions)
  43. Weapon Deviation
  44. VoIP
  45. Mark 19 (mk 19)
  46. leaning
  47. Head movement
  48. US Army patches wrong
  49. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  50. Commander seat in APC
  51. Plane G-effect
  52. Sprinting
  53. Vehicle Spawning at Bunkers/Firebases
  54. suggestion for new brit supply truck
  55. Jet Fuel
  56. 3 min wait at beginning of each game
  57. T84 OPLOT TO REPLACEING THE T90
  58. Ballistics or Tracers?
  59. China tank bug + Tank feedback.
  60. APC driver view...
  61. New Supply HMMV/Truck/jeep
  62. Tank
  63. vehicle ticket costs
  64. Language Barrier
  65. Idea for Black Hawks
  66. Al Bas
  67. Vietnam era map(s)?
  68. Renegade Style Logistics
  69. Add disabled state to unarmoured vechiles.
  70. M4
  71. A few weapon tweaks
  72. Mission critical roles
  73. Please don't cripple the Stryker
  74. What u say ?
  75. modular vehicles weapons
  76. al basrah brit main car park
  77. EJOD Anti Tank guns.
  78. Mobile AA
  79. Med & Ammo pack
  80. Ejod Desert- Merge East and West?
  81. more detailed player models
  82. [Commo-rose] 'Incoming!'
  83. Refinement of Anti-Aircraft Infantry (MANPADS)
  84. reduce amount of mags for better teamplay
  85. [Question] Crewman Kits
  86. people should be able to get into any non-specialized vehicles
  87. Littlebirds able to drop ammo bags
  88. No Map Markers Please
  89. Milan anti tank weapon.
  90. Truck suggestion.
  91. Binos or sight for tank crew commander
  92. Indigidous forces
  93. Albasrah suggestion
  94. Suggestion for Insurgents.
  95. more USMC
  96. HEAT damage boost vs APCs
  97. 50 cal turning head
  98. LAV Engine sounds
  99. Changes to Basrah [Gameplay]
  100. Medivac and MASH
  101. Hatches Down in Tank Commander Position
  102. Realitymod 0.6 -> 0.7, bad first meeting
  103. Phases of Combat
  104. Limited Mk. 19 HMMWV?
  105. Battlefield 2142 Effects
  106. M1A1 Abrams tank sound effects?
  107. Teamkiller report
  108. Move deployable smoke from gunner to driver
  109. Base barrier
  110. OGT:- British Spawn
  111. AA Vehical woes
  112. Change overall game lighting
  113. [Suggestions] My 2 Cents
  114. Suggestion on how to organize air support
  115. Super Vehicles
  116. some idea
  117. snatch landrover
  118. Possible solution to civie kills....
  119. chinese vehicles/equipment
  120. Laserguided missiles locked to semi auto fire
  121. Unpredictability
  122. Could PR borrow AAAV7 from POE mod?
  123. Terrorists and their bombs
  124. spawning in waves variation
  125. Helicopter/Gunner
  126. Commander Locked Assets
  127. Mortars (repost but i wanna know where you stand)
  128. PR First time player evaluation
  129. Suggestion for increased realism
  130. small stuff
  131. LMG Accuracy
  132. Idea: IR strobes for chopper
  133. list of compliants(ideas)
  134. More Transport
  135. some suggestion
  136. JDAM radius increase.
  137. NSVs for the People!
  138. [Suggestion] Snow / winter map(s)
  139. Wave To The Rally
  140. medic squad
  141. How to fix Basrah for online play
  142. BF1942 style artillery!
  143. Changes for Insurgents
  144. Deviation Changes
  145. Ammo resupply explosions
  146. High flying choppers
  147. Passenger eject....
  148. Paratroopers
  149. Marking squadmembers
  150. 3 ideas for PR
  151. .8 suggestion
  152. whats the made up story about
  153. New Kit Suggestion
  154. Max. wait time on plane/vehicle spawn
  155. AH1Z Cobra Hellfire
  156. Americans cannot go in Mosque on Muttrah v2
  157. Faster Vehicles
  158. Some Medic/Infantry suggestions
  159. Suppressing/Covering Fire
  160. Anti-hijacking measures
  161. Repeating ground textures
  162. How to stop people abandoning vehicles?
  163. Scope up that medic and could
  164. Louder Jet noises
  165. M68 vs EOTEC optics
  166. Counter-attack, with insurgents?
  167. Deployable MGs
  168. Tank/APC smoke effects
  169. locked jeep thread answer...
  170. PLA tank improvement
  171. Jeeps/Pickups Drivable by all sides
  172. Mo-Urban.....maps!
  173. Artillery in PR
  174. Friendly Fire Smoke
  175. Show the LAT
  176. New Game Mode suggestion.
  177. Grass Draw
  178. Make laserguided missiles semifire
  179. MEC inf appearance
  180. Squad/commander point bonuses for players spawning on firebase/bunker?
  181. weapon wobble
  182. Ranking and Kit upgrades...etc
  183. Why I think that the Cell leader needs to be more defense oriented.
  184. .8 promo idea
  185. Soldiers and their Environment
  186. Funny Promo for PR
  187. remove enemy ticket counter
  188. Recoilless Rifle
  189. Force people to read the manual before downloading?
  190. assassinating commander = troop movement intel
  191. there's to many scopes on the battlefield
  192. Armor Damage Idea
  193. Miniguns forward.
  194. Percentage bar on how far the next patch will be
  195. Insurgancy and other surgestions
  196. Stuff PR needs!
  197. Game mode possibility?
  198. What to do about the medic class?
  199. Kashan 0.8/0.9 - What i'd like to see.
  200. L22A2 carbine for british crewmen
  201. tips to run PR better
  202. "The Minstrel boy" for the song in the .8 trailer
  203. A Chinese Anti Tank Mine
  204. Duplicate the LAV-25's destruction sequence to other vehicles?
  205. "queue time for kits" takes my gamefun + sniper idea
  206. m203 drop
  207. 1 shot, slow kill
  208. AK Tactical Reload Animation
  209. Doors idea
  210. China abandoning the QBZ-95... Pr should too?
  211. New burning vehicle model/texture/animation (whatever)
  212. Jumping from vehicle damage
  213. JDAM in training mod
  214. Recon Special Ops
  215. Problems Parking?
  216. multiple paths to victory
  217. Transport positions for Linebacker
  218. make interesting Infantry envirnments
  219. Attack Helicopters Suggestion
  220. destructible trees
  221. Jdam OR carpet bombs
  222. Spotted
  223. Wind?
  224. Accuracy Indicator
  225. Ambusher class improvement...
  226. Enemy weapons on vehicles...
  227. .8 Basrah
  228. vBF2:SF AH-64D Apache
  229. The current state of bullet penetration?
  230. Heli Effects
  231. label streets on map
  232. FV102 Striker
  233. Artilry and auto reload
  234. No commander no special kits.
  235. sniper detector
  236. new sf skins
  237. A-10C ThunderBolt 2 suggestion/Question
  238. Remove shock paddles
  239. New Funkidea
  240. Some complaints - nothing major
  241. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  242. Paratrooper Kit?
  243. MUST HAVE UPDATE IN 0.8!
  244. Rally Points
  245. Armor Vs heli damage change
  246. New Sound effects suggestion
  247. a suggestion on medics
  248. Bullet impact
  249. Tank Machine Gunner - Binoculars?
  250. Project reality