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View Full Version : PR:BF2 Suggestions


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  1. flamethrowers!!!
  2. The Silent Killer
  3. Tailored Officer's Kits
  4. Anti-Aircraft systems vulnerable when locking on target.
  5. Officer/Special Operations Idea
  6. Supression and Rifleman
  7. Civi Bots
  8. Javelin Missile Launcher
  9. Afganistan Faction
  10. New Anti-Civilian Weapon
  11. Civlian Pick-up kits possible?
  12. Left handed soldiers
  13. Training for all "newbies"
  14. Camera Man To the Insurgents
  15. no scoped in prone movement
  16. Off Shore Artillery
  17. Chinook & squad increase
  18. cell phone ied detonator
  19. Delay against instaproning and aiming
  20. Insertion of paratroopers on PR
  21. Mini-Mini-Map
  22. MEC Transport Helo Suggestion
  23. Bridge tank
  24. Project Simplicity 2
  25. Project Simplicity 2
  26. Tracers
  27. Scout Chopper - "News-Feed"
  28. Project Reality...Project Simplicity?
  29. Radio *beep*
  30. fast ropes
  31. Weapon sway, instead of bullet deviation
  32. insurgency game mode changes.
  33. movie
  34. Suggestion: Map for Learning
  35. sights and aiming
  36. Insurgent Buildable Assets
  37. my suggestions
  38. Light AT delay
  39. the delayed aiming...
  40. The PR Navy: Patrol Boats and Light Ships
  41. Kits
  42. Numerous suggestions....
  43. Visibility limts (Fog of War)
  44. Supression effect on vehicles
  45. Interior Tank Sounds
  46. Magazine
  47. Little detail needed to be change before 0.8.
  48. How about the Histry of PR in the guide?
  49. Officer Importance
  50. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  51. Some feedback...
  52. Hello
  53. Swimming with a Knife out
  54. Commander Map
  55. Intel and cache locations
  56. Emergency reload
  57. Flares
  58. reloding
  59. zip lines
  60. Ballistics Test
  61. APC like in BFA
  62. Telescopic Sight for Rifleman
  63. Food and soilder Nutrition
  64. Improve teamplay -> Fallen teammate
  65. more smoke effects for impacts/exlosions
  66. Taliban & AK74
  67. A night Al-Basrah alongisde the day version.
  68. Wounded casualties
  69. brit ghillie suit
  70. Real vehicle views
  71. Accuarity
  72. Sniper Reform
  73. Sniper Scope
  74. Morphine drip idea (different from the epipen)
  75. Scope markings
  76. A few questions (And small suggestions)
  77. Weapon Deviation
  78. VoIP
  79. Mark 19 (mk 19)
  80. leaning
  81. Head movement
  82. US Army patches wrong
  83. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  84. Commander seat in APC
  85. Plane G-effect
  86. Sprinting
  87. Vehicle Spawning at Bunkers/Firebases
  88. suggestion for new brit supply truck
  89. Jet Fuel
  90. 3 min wait at beginning of each game
  91. T84 OPLOT TO REPLACEING THE T90
  92. Ballistics or Tracers?
  93. China tank bug + Tank feedback.
  94. APC driver view...
  95. New Supply HMMV/Truck/jeep
  96. Tank
  97. vehicle ticket costs
  98. Language Barrier
  99. Idea for Black Hawks
  100. Al Bas
  101. Vietnam era map(s)?
  102. Renegade Style Logistics
  103. Add disabled state to unarmoured vechiles.
  104. M4
  105. A few weapon tweaks
  106. Mission critical roles
  107. Please don't cripple the Stryker
  108. What u say ?
  109. modular vehicles weapons
  110. al basrah brit main car park
  111. EJOD Anti Tank guns.
  112. Mobile AA
  113. Med & Ammo pack
  114. Ejod Desert- Merge East and West?
  115. more detailed player models
  116. [Commo-rose] 'Incoming!'
  117. Refinement of Anti-Aircraft Infantry (MANPADS)
  118. reduce amount of mags for better teamplay
  119. [Question] Crewman Kits
  120. people should be able to get into any non-specialized vehicles
  121. Littlebirds able to drop ammo bags
  122. No Map Markers Please
  123. Milan anti tank weapon.
  124. Truck suggestion.
  125. Binos or sight for tank crew commander
  126. Indigidous forces
  127. Albasrah suggestion
  128. Suggestion for Insurgents.
  129. more USMC
  130. HEAT damage boost vs APCs
  131. 50 cal turning head
  132. LAV Engine sounds
  133. Changes to Basrah [Gameplay]
  134. Medivac and MASH
  135. Hatches Down in Tank Commander Position
  136. Realitymod 0.6 -> 0.7, bad first meeting
  137. Phases of Combat
  138. Limited Mk. 19 HMMWV?
  139. Battlefield 2142 Effects
  140. M1A1 Abrams tank sound effects?
  141. Teamkiller report
  142. Move deployable smoke from gunner to driver
  143. Base barrier
  144. OGT:- British Spawn
  145. AA Vehical woes
  146. Change overall game lighting
  147. [Suggestions] My 2 Cents
  148. Suggestion on how to organize air support
  149. Super Vehicles
  150. some idea
  151. snatch landrover
  152. Possible solution to civie kills....
  153. chinese vehicles/equipment
  154. Laserguided missiles locked to semi auto fire
  155. Unpredictability
  156. Could PR borrow AAAV7 from POE mod?
  157. Terrorists and their bombs
  158. spawning in waves variation
  159. Helicopter/Gunner
  160. Commander Locked Assets
  161. Mortars (repost but i wanna know where you stand)
  162. PR First time player evaluation
  163. Suggestion for increased realism
  164. small stuff
  165. LMG Accuracy
  166. Idea: IR strobes for chopper
  167. list of compliants(ideas)
  168. More Transport
  169. some suggestion
  170. JDAM radius increase.
  171. NSVs for the People!
  172. [Suggestion] Snow / winter map(s)
  173. Wave To The Rally
  174. medic squad
  175. How to fix Basrah for online play
  176. BF1942 style artillery!
  177. Changes for Insurgents
  178. Deviation Changes
  179. Ammo resupply explosions
  180. High flying choppers
  181. Passenger eject....
  182. Paratroopers
  183. Marking squadmembers
  184. 3 ideas for PR
  185. .8 suggestion
  186. whats the made up story about
  187. New Kit Suggestion
  188. Max. wait time on plane/vehicle spawn
  189. AH1Z Cobra Hellfire
  190. Americans cannot go in Mosque on Muttrah v2
  191. Faster Vehicles
  192. Some Medic/Infantry suggestions
  193. Suppressing/Covering Fire
  194. Anti-hijacking measures
  195. Repeating ground textures
  196. How to stop people abandoning vehicles?
  197. Scope up that medic and could
  198. Louder Jet noises
  199. M68 vs EOTEC optics
  200. Counter-attack, with insurgents?
  201. Deployable MGs
  202. Tank/APC smoke effects
  203. locked jeep thread answer...
  204. PLA tank improvement
  205. Jeeps/Pickups Drivable by all sides
  206. Mo-Urban.....maps!
  207. Artillery in PR
  208. Friendly Fire Smoke
  209. Show the LAT
  210. New Game Mode suggestion.
  211. Grass Draw
  212. Make laserguided missiles semifire
  213. MEC inf appearance
  214. Squad/commander point bonuses for players spawning on firebase/bunker?
  215. weapon wobble
  216. Ranking and Kit upgrades...etc
  217. Why I think that the Cell leader needs to be more defense oriented.
  218. .8 promo idea
  219. Soldiers and their Environment
  220. Funny Promo for PR
  221. remove enemy ticket counter
  222. Recoilless Rifle
  223. Force people to read the manual before downloading?
  224. assassinating commander = troop movement intel
  225. there's to many scopes on the battlefield
  226. Armor Damage Idea
  227. Miniguns forward.
  228. Percentage bar on how far the next patch will be
  229. Insurgancy and other surgestions
  230. Stuff PR needs!
  231. Game mode possibility?
  232. What to do about the medic class?
  233. Kashan 0.8/0.9 - What i'd like to see.
  234. L22A2 carbine for british crewmen
  235. tips to run PR better
  236. "The Minstrel boy" for the song in the .8 trailer
  237. A Chinese Anti Tank Mine
  238. Duplicate the LAV-25's destruction sequence to other vehicles?
  239. "queue time for kits" takes my gamefun + sniper idea
  240. m203 drop
  241. 1 shot, slow kill
  242. AK Tactical Reload Animation
  243. Doors idea
  244. China abandoning the QBZ-95... Pr should too?
  245. New burning vehicle model/texture/animation (whatever)
  246. Jumping from vehicle damage
  247. JDAM in training mod
  248. Recon Special Ops
  249. Problems Parking?
  250. multiple paths to victory