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View Full Version : PR:BF2 Suggestions


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  1. Soft-skin vehicle weight too low
  2. Helicopter Crashes
  3. vertical and horizontal stabilization
  4. Chopper ropes?
  5. New M1A2 model?
  6. Rideable tanks
  7. i hate apc
  8. Conventional and Unconvential Rifleman AT
  9. flamethrowers!!!
  10. The Silent Killer
  11. Tailored Officer's Kits
  12. Anti-Aircraft systems vulnerable when locking on target.
  13. Officer/Special Operations Idea
  14. Supression and Rifleman
  15. Civi Bots
  16. Javelin Missile Launcher
  17. Afganistan Faction
  18. New Anti-Civilian Weapon
  19. Civlian Pick-up kits possible?
  20. Left handed soldiers
  21. Training for all "newbies"
  22. Camera Man To the Insurgents
  23. no scoped in prone movement
  24. Off Shore Artillery
  25. Chinook & squad increase
  26. cell phone ied detonator
  27. Delay against instaproning and aiming
  28. Insertion of paratroopers on PR
  29. Mini-Mini-Map
  30. MEC Transport Helo Suggestion
  31. Bridge tank
  32. Project Simplicity 2
  33. Project Simplicity 2
  34. Tracers
  35. Scout Chopper - "News-Feed"
  36. Project Reality...Project Simplicity?
  37. Radio *beep*
  38. fast ropes
  39. Weapon sway, instead of bullet deviation
  40. insurgency game mode changes.
  41. movie
  42. Suggestion: Map for Learning
  43. sights and aiming
  44. Insurgent Buildable Assets
  45. my suggestions
  46. Light AT delay
  47. the delayed aiming...
  48. The PR Navy: Patrol Boats and Light Ships
  49. Kits
  50. Numerous suggestions....
  51. Visibility limts (Fog of War)
  52. Supression effect on vehicles
  53. Interior Tank Sounds
  54. Magazine
  55. Little detail needed to be change before 0.8.
  56. How about the Histry of PR in the guide?
  57. Officer Importance
  58. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  59. Some feedback...
  60. Hello
  61. Swimming with a Knife out
  62. Commander Map
  63. Intel and cache locations
  64. Emergency reload
  65. Flares
  66. reloding
  67. zip lines
  68. Ballistics Test
  69. APC like in BFA
  70. Telescopic Sight for Rifleman
  71. Food and soilder Nutrition
  72. Improve teamplay -> Fallen teammate
  73. more smoke effects for impacts/exlosions
  74. Taliban & AK74
  75. A night Al-Basrah alongisde the day version.
  76. Wounded casualties
  77. brit ghillie suit
  78. Real vehicle views
  79. Accuarity
  80. Sniper Reform
  81. Sniper Scope
  82. Morphine drip idea (different from the epipen)
  83. Scope markings
  84. A few questions (And small suggestions)
  85. Weapon Deviation
  86. VoIP
  87. Mark 19 (mk 19)
  88. leaning
  89. Head movement
  90. US Army patches wrong
  91. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  92. Commander seat in APC
  93. Plane G-effect
  94. Sprinting
  95. Vehicle Spawning at Bunkers/Firebases
  96. suggestion for new brit supply truck
  97. Jet Fuel
  98. 3 min wait at beginning of each game
  99. T84 OPLOT TO REPLACEING THE T90
  100. Ballistics or Tracers?
  101. China tank bug + Tank feedback.
  102. APC driver view...
  103. New Supply HMMV/Truck/jeep
  104. Tank
  105. vehicle ticket costs
  106. Language Barrier
  107. Idea for Black Hawks
  108. Al Bas
  109. Vietnam era map(s)?
  110. Renegade Style Logistics
  111. Add disabled state to unarmoured vechiles.
  112. M4
  113. A few weapon tweaks
  114. Mission critical roles
  115. Please don't cripple the Stryker
  116. What u say ?
  117. modular vehicles weapons
  118. al basrah brit main car park
  119. EJOD Anti Tank guns.
  120. Mobile AA
  121. Med & Ammo pack
  122. Ejod Desert- Merge East and West?
  123. more detailed player models
  124. [Commo-rose] 'Incoming!'
  125. Refinement of Anti-Aircraft Infantry (MANPADS)
  126. reduce amount of mags for better teamplay
  127. [Question] Crewman Kits
  128. people should be able to get into any non-specialized vehicles
  129. Littlebirds able to drop ammo bags
  130. No Map Markers Please
  131. Milan anti tank weapon.
  132. Truck suggestion.
  133. Binos or sight for tank crew commander
  134. Indigidous forces
  135. Albasrah suggestion
  136. Suggestion for Insurgents.
  137. more USMC
  138. HEAT damage boost vs APCs
  139. 50 cal turning head
  140. LAV Engine sounds
  141. Changes to Basrah [Gameplay]
  142. Medivac and MASH
  143. Hatches Down in Tank Commander Position
  144. Realitymod 0.6 -> 0.7, bad first meeting
  145. Phases of Combat
  146. Limited Mk. 19 HMMWV?
  147. Battlefield 2142 Effects
  148. M1A1 Abrams tank sound effects?
  149. Teamkiller report
  150. Move deployable smoke from gunner to driver
  151. Base barrier
  152. OGT:- British Spawn
  153. AA Vehical woes
  154. Change overall game lighting
  155. [Suggestions] My 2 Cents
  156. Suggestion on how to organize air support
  157. Super Vehicles
  158. some idea
  159. snatch landrover
  160. Possible solution to civie kills....
  161. chinese vehicles/equipment
  162. Laserguided missiles locked to semi auto fire
  163. Unpredictability
  164. Could PR borrow AAAV7 from POE mod?
  165. Terrorists and their bombs
  166. spawning in waves variation
  167. Helicopter/Gunner
  168. Commander Locked Assets
  169. Mortars (repost but i wanna know where you stand)
  170. PR First time player evaluation
  171. Suggestion for increased realism
  172. small stuff
  173. LMG Accuracy
  174. Idea: IR strobes for chopper
  175. list of compliants(ideas)
  176. More Transport
  177. some suggestion
  178. JDAM radius increase.
  179. NSVs for the People!
  180. [Suggestion] Snow / winter map(s)
  181. Wave To The Rally
  182. medic squad
  183. How to fix Basrah for online play
  184. BF1942 style artillery!
  185. Changes for Insurgents
  186. Deviation Changes
  187. Ammo resupply explosions
  188. High flying choppers
  189. Passenger eject....
  190. Paratroopers
  191. Marking squadmembers
  192. 3 ideas for PR
  193. .8 suggestion
  194. whats the made up story about
  195. New Kit Suggestion
  196. Max. wait time on plane/vehicle spawn
  197. AH1Z Cobra Hellfire
  198. Americans cannot go in Mosque on Muttrah v2
  199. Faster Vehicles
  200. Some Medic/Infantry suggestions
  201. Suppressing/Covering Fire
  202. Anti-hijacking measures
  203. Repeating ground textures
  204. How to stop people abandoning vehicles?
  205. Scope up that medic and could
  206. Louder Jet noises
  207. M68 vs EOTEC optics
  208. Counter-attack, with insurgents?
  209. Deployable MGs
  210. Tank/APC smoke effects
  211. locked jeep thread answer...
  212. PLA tank improvement
  213. Jeeps/Pickups Drivable by all sides
  214. Mo-Urban.....maps!
  215. Artillery in PR
  216. Friendly Fire Smoke
  217. Show the LAT
  218. New Game Mode suggestion.
  219. Grass Draw
  220. Make laserguided missiles semifire
  221. MEC inf appearance
  222. Squad/commander point bonuses for players spawning on firebase/bunker?
  223. weapon wobble
  224. Ranking and Kit upgrades...etc
  225. Why I think that the Cell leader needs to be more defense oriented.
  226. .8 promo idea
  227. Soldiers and their Environment
  228. Funny Promo for PR
  229. remove enemy ticket counter
  230. Recoilless Rifle
  231. Force people to read the manual before downloading?
  232. assassinating commander = troop movement intel
  233. there's to many scopes on the battlefield
  234. Armor Damage Idea
  235. Miniguns forward.
  236. Percentage bar on how far the next patch will be
  237. Insurgancy and other surgestions
  238. Stuff PR needs!
  239. Game mode possibility?
  240. What to do about the medic class?
  241. Kashan 0.8/0.9 - What i'd like to see.
  242. L22A2 carbine for british crewmen
  243. tips to run PR better
  244. "The Minstrel boy" for the song in the .8 trailer
  245. A Chinese Anti Tank Mine
  246. Duplicate the LAV-25's destruction sequence to other vehicles?
  247. "queue time for kits" takes my gamefun + sniper idea
  248. m203 drop
  249. 1 shot, slow kill
  250. AK Tactical Reload Animation