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View Full Version : PR:BF2 Suggestions


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  1. Chopper ropes?
  2. New M1A2 model?
  3. Rideable tanks
  4. i hate apc
  5. Conventional and Unconvential Rifleman AT
  6. flamethrowers!!!
  7. The Silent Killer
  8. Tailored Officer's Kits
  9. Anti-Aircraft systems vulnerable when locking on target.
  10. Officer/Special Operations Idea
  11. Supression and Rifleman
  12. Civi Bots
  13. Javelin Missile Launcher
  14. Afganistan Faction
  15. New Anti-Civilian Weapon
  16. Civlian Pick-up kits possible?
  17. Left handed soldiers
  18. Training for all "newbies"
  19. Camera Man To the Insurgents
  20. no scoped in prone movement
  21. Off Shore Artillery
  22. Chinook & squad increase
  23. cell phone ied detonator
  24. Delay against instaproning and aiming
  25. Insertion of paratroopers on PR
  26. Mini-Mini-Map
  27. MEC Transport Helo Suggestion
  28. Bridge tank
  29. Project Simplicity 2
  30. Project Simplicity 2
  31. Tracers
  32. Scout Chopper - "News-Feed"
  33. Project Reality...Project Simplicity?
  34. Radio *beep*
  35. fast ropes
  36. Weapon sway, instead of bullet deviation
  37. insurgency game mode changes.
  38. movie
  39. Suggestion: Map for Learning
  40. sights and aiming
  41. Insurgent Buildable Assets
  42. my suggestions
  43. Light AT delay
  44. the delayed aiming...
  45. The PR Navy: Patrol Boats and Light Ships
  46. Kits
  47. Numerous suggestions....
  48. Visibility limts (Fog of War)
  49. Supression effect on vehicles
  50. Interior Tank Sounds
  51. Magazine
  52. Little detail needed to be change before 0.8.
  53. How about the Histry of PR in the guide?
  54. Officer Importance
  55. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  56. Some feedback...
  57. Hello
  58. Swimming with a Knife out
  59. Commander Map
  60. Intel and cache locations
  61. Emergency reload
  62. Flares
  63. reloding
  64. zip lines
  65. Ballistics Test
  66. APC like in BFA
  67. Telescopic Sight for Rifleman
  68. Food and soilder Nutrition
  69. Improve teamplay -> Fallen teammate
  70. more smoke effects for impacts/exlosions
  71. Taliban & AK74
  72. A night Al-Basrah alongisde the day version.
  73. Wounded casualties
  74. brit ghillie suit
  75. Real vehicle views
  76. Accuarity
  77. Sniper Reform
  78. Sniper Scope
  79. Morphine drip idea (different from the epipen)
  80. Scope markings
  81. A few questions (And small suggestions)
  82. Weapon Deviation
  83. VoIP
  84. Mark 19 (mk 19)
  85. leaning
  86. Head movement
  87. US Army patches wrong
  88. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  89. Commander seat in APC
  90. Plane G-effect
  91. Sprinting
  92. Vehicle Spawning at Bunkers/Firebases
  93. suggestion for new brit supply truck
  94. Jet Fuel
  95. 3 min wait at beginning of each game
  96. T84 OPLOT TO REPLACEING THE T90
  97. Ballistics or Tracers?
  98. China tank bug + Tank feedback.
  99. APC driver view...
  100. New Supply HMMV/Truck/jeep
  101. Tank
  102. vehicle ticket costs
  103. Language Barrier
  104. Idea for Black Hawks
  105. Al Bas
  106. Vietnam era map(s)?
  107. Renegade Style Logistics
  108. Add disabled state to unarmoured vechiles.
  109. M4
  110. A few weapon tweaks
  111. Mission critical roles
  112. Please don't cripple the Stryker
  113. What u say ?
  114. modular vehicles weapons
  115. al basrah brit main car park
  116. EJOD Anti Tank guns.
  117. Mobile AA
  118. Med & Ammo pack
  119. Ejod Desert- Merge East and West?
  120. more detailed player models
  121. [Commo-rose] 'Incoming!'
  122. Refinement of Anti-Aircraft Infantry (MANPADS)
  123. reduce amount of mags for better teamplay
  124. [Question] Crewman Kits
  125. people should be able to get into any non-specialized vehicles
  126. Littlebirds able to drop ammo bags
  127. No Map Markers Please
  128. Milan anti tank weapon.
  129. Truck suggestion.
  130. Binos or sight for tank crew commander
  131. Indigidous forces
  132. Albasrah suggestion
  133. Suggestion for Insurgents.
  134. more USMC
  135. HEAT damage boost vs APCs
  136. 50 cal turning head
  137. LAV Engine sounds
  138. Changes to Basrah [Gameplay]
  139. Medivac and MASH
  140. Hatches Down in Tank Commander Position
  141. Realitymod 0.6 -> 0.7, bad first meeting
  142. Phases of Combat
  143. Limited Mk. 19 HMMWV?
  144. Battlefield 2142 Effects
  145. M1A1 Abrams tank sound effects?
  146. Teamkiller report
  147. Move deployable smoke from gunner to driver
  148. Base barrier
  149. OGT:- British Spawn
  150. AA Vehical woes
  151. Change overall game lighting
  152. [Suggestions] My 2 Cents
  153. Suggestion on how to organize air support
  154. Super Vehicles
  155. some idea
  156. snatch landrover
  157. Possible solution to civie kills....
  158. chinese vehicles/equipment
  159. Laserguided missiles locked to semi auto fire
  160. Unpredictability
  161. Could PR borrow AAAV7 from POE mod?
  162. Terrorists and their bombs
  163. spawning in waves variation
  164. Helicopter/Gunner
  165. Commander Locked Assets
  166. Mortars (repost but i wanna know where you stand)
  167. PR First time player evaluation
  168. Suggestion for increased realism
  169. small stuff
  170. LMG Accuracy
  171. Idea: IR strobes for chopper
  172. list of compliants(ideas)
  173. More Transport
  174. some suggestion
  175. JDAM radius increase.
  176. NSVs for the People!
  177. [Suggestion] Snow / winter map(s)
  178. Wave To The Rally
  179. medic squad
  180. How to fix Basrah for online play
  181. BF1942 style artillery!
  182. Changes for Insurgents
  183. Deviation Changes
  184. Ammo resupply explosions
  185. High flying choppers
  186. Passenger eject....
  187. Paratroopers
  188. Marking squadmembers
  189. 3 ideas for PR
  190. .8 suggestion
  191. whats the made up story about
  192. New Kit Suggestion
  193. Max. wait time on plane/vehicle spawn
  194. AH1Z Cobra Hellfire
  195. Americans cannot go in Mosque on Muttrah v2
  196. Faster Vehicles
  197. Some Medic/Infantry suggestions
  198. Suppressing/Covering Fire
  199. Anti-hijacking measures
  200. Repeating ground textures
  201. How to stop people abandoning vehicles?
  202. Scope up that medic and could
  203. Louder Jet noises
  204. M68 vs EOTEC optics
  205. Counter-attack, with insurgents?
  206. Deployable MGs
  207. Tank/APC smoke effects
  208. locked jeep thread answer...
  209. PLA tank improvement
  210. Jeeps/Pickups Drivable by all sides
  211. Mo-Urban.....maps!
  212. Artillery in PR
  213. Friendly Fire Smoke
  214. Show the LAT
  215. New Game Mode suggestion.
  216. Grass Draw
  217. Make laserguided missiles semifire
  218. MEC inf appearance
  219. Squad/commander point bonuses for players spawning on firebase/bunker?
  220. weapon wobble
  221. Ranking and Kit upgrades...etc
  222. Why I think that the Cell leader needs to be more defense oriented.
  223. .8 promo idea
  224. Soldiers and their Environment
  225. Funny Promo for PR
  226. remove enemy ticket counter
  227. Recoilless Rifle
  228. Force people to read the manual before downloading?
  229. assassinating commander = troop movement intel
  230. there's to many scopes on the battlefield
  231. Armor Damage Idea
  232. Miniguns forward.
  233. Percentage bar on how far the next patch will be
  234. Insurgancy and other surgestions
  235. Stuff PR needs!
  236. Game mode possibility?
  237. What to do about the medic class?
  238. Kashan 0.8/0.9 - What i'd like to see.
  239. L22A2 carbine for british crewmen
  240. tips to run PR better
  241. "The Minstrel boy" for the song in the .8 trailer
  242. A Chinese Anti Tank Mine
  243. Duplicate the LAV-25's destruction sequence to other vehicles?
  244. "queue time for kits" takes my gamefun + sniper idea
  245. m203 drop
  246. 1 shot, slow kill
  247. AK Tactical Reload Animation
  248. Doors idea
  249. China abandoning the QBZ-95... Pr should too?
  250. New burning vehicle model/texture/animation (whatever)