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View Full Version : PR:BF2 Suggestions


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  1. How about the Histry of PR in the guide?
  2. Officer Importance
  3. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  4. Some feedback...
  5. Hello
  6. Swimming with a Knife out
  7. Commander Map
  8. Intel and cache locations
  9. Emergency reload
  10. Flares
  11. reloding
  12. zip lines
  13. Ballistics Test
  14. APC like in BFA
  15. Telescopic Sight for Rifleman
  16. Food and soilder Nutrition
  17. Improve teamplay -> Fallen teammate
  18. more smoke effects for impacts/exlosions
  19. Taliban & AK74
  20. A night Al-Basrah alongisde the day version.
  21. Wounded casualties
  22. brit ghillie suit
  23. Real vehicle views
  24. Accuarity
  25. Sniper Reform
  26. Sniper Scope
  27. Morphine drip idea (different from the epipen)
  28. Scope markings
  29. A few questions (And small suggestions)
  30. Weapon Deviation
  31. VoIP
  32. Mark 19 (mk 19)
  33. leaning
  34. Head movement
  35. US Army patches wrong
  36. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  37. Commander seat in APC
  38. Plane G-effect
  39. Sprinting
  40. Vehicle Spawning at Bunkers/Firebases
  41. suggestion for new brit supply truck
  42. Jet Fuel
  43. 3 min wait at beginning of each game
  44. T84 OPLOT TO REPLACEING THE T90
  45. Ballistics or Tracers?
  46. China tank bug + Tank feedback.
  47. APC driver view...
  48. New Supply HMMV/Truck/jeep
  49. Tank
  50. vehicle ticket costs
  51. Language Barrier
  52. Idea for Black Hawks
  53. Al Bas
  54. Vietnam era map(s)?
  55. Renegade Style Logistics
  56. Add disabled state to unarmoured vechiles.
  57. M4
  58. A few weapon tweaks
  59. Mission critical roles
  60. Please don't cripple the Stryker
  61. What u say ?
  62. modular vehicles weapons
  63. al basrah brit main car park
  64. EJOD Anti Tank guns.
  65. Mobile AA
  66. Med & Ammo pack
  67. Ejod Desert- Merge East and West?
  68. more detailed player models
  69. [Commo-rose] 'Incoming!'
  70. Refinement of Anti-Aircraft Infantry (MANPADS)
  71. reduce amount of mags for better teamplay
  72. [Question] Crewman Kits
  73. people should be able to get into any non-specialized vehicles
  74. Littlebirds able to drop ammo bags
  75. No Map Markers Please
  76. Milan anti tank weapon.
  77. Truck suggestion.
  78. Binos or sight for tank crew commander
  79. Indigidous forces
  80. Albasrah suggestion
  81. Suggestion for Insurgents.
  82. more USMC
  83. HEAT damage boost vs APCs
  84. 50 cal turning head
  85. LAV Engine sounds
  86. Changes to Basrah [Gameplay]
  87. Medivac and MASH
  88. Hatches Down in Tank Commander Position
  89. Realitymod 0.6 -> 0.7, bad first meeting
  90. Phases of Combat
  91. Limited Mk. 19 HMMWV?
  92. Battlefield 2142 Effects
  93. M1A1 Abrams tank sound effects?
  94. Teamkiller report
  95. Move deployable smoke from gunner to driver
  96. Base barrier
  97. OGT:- British Spawn
  98. AA Vehical woes
  99. Change overall game lighting
  100. [Suggestions] My 2 Cents
  101. Suggestion on how to organize air support
  102. Super Vehicles
  103. some idea
  104. snatch landrover
  105. Possible solution to civie kills....
  106. chinese vehicles/equipment
  107. Laserguided missiles locked to semi auto fire
  108. Unpredictability
  109. Could PR borrow AAAV7 from POE mod?
  110. Terrorists and their bombs
  111. spawning in waves variation
  112. Helicopter/Gunner
  113. Commander Locked Assets
  114. Mortars (repost but i wanna know where you stand)
  115. PR First time player evaluation
  116. Suggestion for increased realism
  117. small stuff
  118. LMG Accuracy
  119. Idea: IR strobes for chopper
  120. list of compliants(ideas)
  121. More Transport
  122. some suggestion
  123. JDAM radius increase.
  124. NSVs for the People!
  125. [Suggestion] Snow / winter map(s)
  126. Wave To The Rally
  127. medic squad
  128. How to fix Basrah for online play
  129. BF1942 style artillery!
  130. Changes for Insurgents
  131. Deviation Changes
  132. Ammo resupply explosions
  133. High flying choppers
  134. Passenger eject....
  135. Paratroopers
  136. Marking squadmembers
  137. 3 ideas for PR
  138. .8 suggestion
  139. whats the made up story about
  140. New Kit Suggestion
  141. Max. wait time on plane/vehicle spawn
  142. AH1Z Cobra Hellfire
  143. Americans cannot go in Mosque on Muttrah v2
  144. Faster Vehicles
  145. Some Medic/Infantry suggestions
  146. Suppressing/Covering Fire
  147. Anti-hijacking measures
  148. Repeating ground textures
  149. How to stop people abandoning vehicles?
  150. Scope up that medic and could
  151. Louder Jet noises
  152. M68 vs EOTEC optics
  153. Counter-attack, with insurgents?
  154. Deployable MGs
  155. Tank/APC smoke effects
  156. locked jeep thread answer...
  157. PLA tank improvement
  158. Jeeps/Pickups Drivable by all sides
  159. Mo-Urban.....maps!
  160. Artillery in PR
  161. Friendly Fire Smoke
  162. Show the LAT
  163. New Game Mode suggestion.
  164. Grass Draw
  165. Make laserguided missiles semifire
  166. MEC inf appearance
  167. Squad/commander point bonuses for players spawning on firebase/bunker?
  168. weapon wobble
  169. Ranking and Kit upgrades...etc
  170. Why I think that the Cell leader needs to be more defense oriented.
  171. .8 promo idea
  172. Soldiers and their Environment
  173. Funny Promo for PR
  174. remove enemy ticket counter
  175. Recoilless Rifle
  176. Force people to read the manual before downloading?
  177. assassinating commander = troop movement intel
  178. there's to many scopes on the battlefield
  179. Armor Damage Idea
  180. Miniguns forward.
  181. Percentage bar on how far the next patch will be
  182. Insurgancy and other surgestions
  183. Stuff PR needs!
  184. Game mode possibility?
  185. What to do about the medic class?
  186. Kashan 0.8/0.9 - What i'd like to see.
  187. L22A2 carbine for british crewmen
  188. tips to run PR better
  189. "The Minstrel boy" for the song in the .8 trailer
  190. A Chinese Anti Tank Mine
  191. Duplicate the LAV-25's destruction sequence to other vehicles?
  192. "queue time for kits" takes my gamefun + sniper idea
  193. m203 drop
  194. 1 shot, slow kill
  195. AK Tactical Reload Animation
  196. Doors idea
  197. China abandoning the QBZ-95... Pr should too?
  198. New burning vehicle model/texture/animation (whatever)
  199. Jumping from vehicle damage
  200. JDAM in training mod
  201. Recon Special Ops
  202. Problems Parking?
  203. multiple paths to victory
  204. Transport positions for Linebacker
  205. make interesting Infantry envirnments
  206. Attack Helicopters Suggestion
  207. destructible trees
  208. Jdam OR carpet bombs
  209. Spotted
  210. Wind?
  211. Accuracy Indicator
  212. Ambusher class improvement...
  213. Enemy weapons on vehicles...
  214. .8 Basrah
  215. vBF2:SF AH-64D Apache
  216. The current state of bullet penetration?
  217. Heli Effects
  218. label streets on map
  219. FV102 Striker
  220. Artilry and auto reload
  221. No commander no special kits.
  222. sniper detector
  223. new sf skins
  224. A-10C ThunderBolt 2 suggestion/Question
  225. Remove shock paddles
  226. New Funkidea
  227. Some complaints - nothing major
  228. for the sake of combat balance, the anti-armour missiles should be put on all APCs
  229. Paratrooper Kit?
  230. MUST HAVE UPDATE IN 0.8!
  231. Rally Points
  232. Armor Vs heli damage change
  233. New Sound effects suggestion
  234. a suggestion on medics
  235. Bullet impact
  236. Tank Machine Gunner - Binoculars?
  237. Project reality
  238. Word of Encouragement to the Devs
  239. amphibious forces?
  240. Map Suggestion
  241. I wanted to make a suggestion for a Kashan like
  242. ability to sidestep while running
  243. A little more customization
  244. rally point suggestion
  245. Infantry AT weapons
  246. A number of US equipment suggestions
  247. AAS Flag Neutralisation
  248. Harrier for USMC?
  249. Special forces (NAVY SEAL SAS)
  250. Snipers Only Requestable at Mains