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View Full Version : PR:BF2 Suggestions


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  1. Rig Enemy Vehicles?
  2. So we can't have increased draw distance because people have crappy computers?
  3. Penalty for Random Destruction
  4. My little suggestion
  5. Us Desert for Special Force Us Army (No ACU for SF)
  6. Another Suggestion
  7. Mosin-Nagant scope and reticle
  8. PR SP(0.75) AH-1(Cobra) it don't have particle effect ?...
  9. Add Compass Direction to Spotted Statement
  10. Head bob
  11. A very, very quick suggestion
  12. PR Suggestion - Weapons
  13. very minor skin fix
  14. Randomize Jihad Car Colors
  15. Moving in prone positon
  16. British Bulldog suggestion
  17. Check Your Fire!!!
  18. Milan 2 from USI
  19. Jamming weapons
  20. New Gamemode PR Zombies
  21. Suggestion about new Gameplay VIP/ Escorts
  22. Tiny map suggestion for .8
  23. RPG-7 too accurate
  24. Mounted hk21 for mec?
  25. Officer Kit Waiting Time
  26. Anti Smacktard idea
  27. Ejection Seats
  28. Boxes!
  29. Planes with 2 seats
  30. JDAM suggestion
  31. Please! Fix the flight models!!!
  32. Forums Suggestion - User Agreement
  33. Soft-skin vehicle weight too low
  34. Helicopter Crashes
  35. vertical and horizontal stabilization
  36. Chopper ropes?
  37. New M1A2 model?
  38. Rideable tanks
  39. i hate apc
  40. Conventional and Unconvential Rifleman AT
  41. flamethrowers!!!
  42. The Silent Killer
  43. Tailored Officer's Kits
  44. Anti-Aircraft systems vulnerable when locking on target.
  45. Officer/Special Operations Idea
  46. Supression and Rifleman
  47. Civi Bots
  48. Javelin Missile Launcher
  49. Afganistan Faction
  50. New Anti-Civilian Weapon
  51. Civlian Pick-up kits possible?
  52. Left handed soldiers
  53. Training for all "newbies"
  54. Camera Man To the Insurgents
  55. no scoped in prone movement
  56. Off Shore Artillery
  57. Chinook & squad increase
  58. cell phone ied detonator
  59. Delay against instaproning and aiming
  60. Insertion of paratroopers on PR
  61. Mini-Mini-Map
  62. MEC Transport Helo Suggestion
  63. Bridge tank
  64. Project Simplicity 2
  65. Project Simplicity 2
  66. Tracers
  67. Scout Chopper - "News-Feed"
  68. Project Reality...Project Simplicity?
  69. Radio *beep*
  70. fast ropes
  71. Weapon sway, instead of bullet deviation
  72. insurgency game mode changes.
  73. movie
  74. Suggestion: Map for Learning
  75. sights and aiming
  76. Insurgent Buildable Assets
  77. my suggestions
  78. Light AT delay
  79. the delayed aiming...
  80. The PR Navy: Patrol Boats and Light Ships
  81. Kits
  82. Numerous suggestions....
  83. Visibility limts (Fog of War)
  84. Supression effect on vehicles
  85. Interior Tank Sounds
  86. Magazine
  87. Little detail needed to be change before 0.8.
  88. How about the Histry of PR in the guide?
  89. Officer Importance
  90. VIOP ANY TEAM MEMBER WITHIN 10 METERS AWAY
  91. Some feedback...
  92. Hello
  93. Swimming with a Knife out
  94. Commander Map
  95. Intel and cache locations
  96. Emergency reload
  97. Flares
  98. reloding
  99. zip lines
  100. Ballistics Test
  101. APC like in BFA
  102. Telescopic Sight for Rifleman
  103. Food and soilder Nutrition
  104. Improve teamplay -> Fallen teammate
  105. more smoke effects for impacts/exlosions
  106. Taliban & AK74
  107. A night Al-Basrah alongisde the day version.
  108. Wounded casualties
  109. brit ghillie suit
  110. Real vehicle views
  111. Accuarity
  112. Sniper Reform
  113. Sniper Scope
  114. Morphine drip idea (different from the epipen)
  115. Scope markings
  116. A few questions (And small suggestions)
  117. Weapon Deviation
  118. VoIP
  119. Mark 19 (mk 19)
  120. leaning
  121. Head movement
  122. US Army patches wrong
  123. ahh, I've Been Shot (sound) ("Can everyone stop gettin' shot?")
  124. Commander seat in APC
  125. Plane G-effect
  126. Sprinting
  127. Vehicle Spawning at Bunkers/Firebases
  128. suggestion for new brit supply truck
  129. Jet Fuel
  130. 3 min wait at beginning of each game
  131. T84 OPLOT TO REPLACEING THE T90
  132. Ballistics or Tracers?
  133. China tank bug + Tank feedback.
  134. APC driver view...
  135. New Supply HMMV/Truck/jeep
  136. Tank
  137. vehicle ticket costs
  138. Language Barrier
  139. Idea for Black Hawks
  140. Al Bas
  141. Vietnam era map(s)?
  142. Renegade Style Logistics
  143. Add disabled state to unarmoured vechiles.
  144. M4
  145. A few weapon tweaks
  146. Mission critical roles
  147. Please don't cripple the Stryker
  148. What u say ?
  149. modular vehicles weapons
  150. al basrah brit main car park
  151. EJOD Anti Tank guns.
  152. Mobile AA
  153. Med & Ammo pack
  154. Ejod Desert- Merge East and West?
  155. more detailed player models
  156. [Commo-rose] 'Incoming!'
  157. Refinement of Anti-Aircraft Infantry (MANPADS)
  158. reduce amount of mags for better teamplay
  159. [Question] Crewman Kits
  160. people should be able to get into any non-specialized vehicles
  161. Littlebirds able to drop ammo bags
  162. No Map Markers Please
  163. Milan anti tank weapon.
  164. Truck suggestion.
  165. Binos or sight for tank crew commander
  166. Indigidous forces
  167. Albasrah suggestion
  168. Suggestion for Insurgents.
  169. more USMC
  170. HEAT damage boost vs APCs
  171. 50 cal turning head
  172. LAV Engine sounds
  173. Changes to Basrah [Gameplay]
  174. Medivac and MASH
  175. Hatches Down in Tank Commander Position
  176. Realitymod 0.6 -> 0.7, bad first meeting
  177. Phases of Combat
  178. Limited Mk. 19 HMMWV?
  179. Battlefield 2142 Effects
  180. M1A1 Abrams tank sound effects?
  181. Teamkiller report
  182. Move deployable smoke from gunner to driver
  183. Base barrier
  184. OGT:- British Spawn
  185. AA Vehical woes
  186. Change overall game lighting
  187. [Suggestions] My 2 Cents
  188. Suggestion on how to organize air support
  189. Super Vehicles
  190. some idea
  191. snatch landrover
  192. Possible solution to civie kills....
  193. chinese vehicles/equipment
  194. Laserguided missiles locked to semi auto fire
  195. Unpredictability
  196. Could PR borrow AAAV7 from POE mod?
  197. Terrorists and their bombs
  198. spawning in waves variation
  199. Helicopter/Gunner
  200. Commander Locked Assets
  201. Mortars (repost but i wanna know where you stand)
  202. PR First time player evaluation
  203. Suggestion for increased realism
  204. small stuff
  205. LMG Accuracy
  206. Idea: IR strobes for chopper
  207. list of compliants(ideas)
  208. More Transport
  209. some suggestion
  210. JDAM radius increase.
  211. NSVs for the People!
  212. [Suggestion] Snow / winter map(s)
  213. Wave To The Rally
  214. medic squad
  215. How to fix Basrah for online play
  216. BF1942 style artillery!
  217. Changes for Insurgents
  218. Deviation Changes
  219. Ammo resupply explosions
  220. High flying choppers
  221. Passenger eject....
  222. Paratroopers
  223. Marking squadmembers
  224. 3 ideas for PR
  225. .8 suggestion
  226. whats the made up story about
  227. New Kit Suggestion
  228. Max. wait time on plane/vehicle spawn
  229. AH1Z Cobra Hellfire
  230. Americans cannot go in Mosque on Muttrah v2
  231. Faster Vehicles
  232. Some Medic/Infantry suggestions
  233. Suppressing/Covering Fire
  234. Anti-hijacking measures
  235. Repeating ground textures
  236. How to stop people abandoning vehicles?
  237. Scope up that medic and could
  238. Louder Jet noises
  239. M68 vs EOTEC optics
  240. Counter-attack, with insurgents?
  241. Deployable MGs
  242. Tank/APC smoke effects
  243. locked jeep thread answer...
  244. PLA tank improvement
  245. Jeeps/Pickups Drivable by all sides
  246. Mo-Urban.....maps!
  247. Artillery in PR
  248. Friendly Fire Smoke
  249. Show the LAT
  250. New Game Mode suggestion.